56958 lines
2.4 MiB
56958 lines
2.4 MiB
[gd_scene load_steps=13 format=3 uid="uid://dv4jschw3ddoi"]
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[ext_resource type="Texture2D" uid="uid://cdkrvq4u78vjf" path="res://Maintilemap_No_Shadows.png" id="1_76aq7"]
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[ext_resource type="Texture2D" uid="uid://yqys05keer2l" path="res://CL_MainLev.png" id="2_p3aam"]
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[ext_resource type="Script" path="res://TileMap.gd" id="3_xipsd"]
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[ext_resource type="PackedScene" uid="uid://cj80unawvnbwe" path="res://player.tscn" id="4_jurou"]
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[sub_resource type="TileMapPattern" id="TileMapPattern_7ryk7"]
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tile_data = PackedInt32Array(0, 2, 15, 65536, 2, 16, 131072, 2, 17, 1, 65538, 15, 65537, 65538, 16, 131073, 65538, 17, 2, 131074, 15, 65538, 131074, 16, 131074, 131074, 17, 3, 196610, 15, 65539, 196610, 16, 131075, 196610, 17, 4, 262146, 15, 65540, 262146, 16, 131076, 262146, 17, 5, 327682, 15, 65541, 327682, 16, 131077, 327682, 17)
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[sub_resource type="TileMapPattern" id="TileMapPattern_ktijn"]
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tile_data = PackedInt32Array(0, 65538, 15, 65536, 65538, 16, 131072, 65538, 17, 1, 131074, 15, 65537, 131074, 16, 131073, 131074, 17, 2, 196610, 15, 65538, 196610, 16, 131074, 196610, 17, 3, 262146, 15, 65539, 262146, 16, 131075, 262146, 17)
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[sub_resource type="TileMapPattern" id="TileMapPattern_jp87s"]
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tile_data = PackedInt32Array(0, 2, 15, 65536, 2, 16, 131072, 2, 17)
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[sub_resource type="TileMapPattern" id="TileMapPattern_3q1rf"]
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tile_data = PackedInt32Array(0, 327682, 15, 65536, 327682, 16, 131072, 327682, 17)
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[sub_resource type="TileMapPattern" id="TileMapPattern_n6nqg"]
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tile_data = PackedInt32Array(65536, 12976128, 22, 131072, 12976128, 23, 196608, 12976128, 24, 262144, 12976128, 25, 327680, 12976128, 26, 1, 13041664, 21, 65537, 13041664, 22, 131073, 13041664, 23, 196609, 13041664, 24, 262145, 13041664, 25, 327681, 13041664, 26, 65538, 13107200, 22, 131074, 13107200, 23, 196610, 13107200, 24, 262146, 13107200, 25, 327682, 13107200, 26)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7eiqt"]
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texture = ExtResource("1_76aq7")
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_1/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_1/angular_velocity = 0.0
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5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_1/angular_velocity = 0.0
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12:0/0 = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_1/angular_velocity = 0.0
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13:0/0 = 0
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_1/angular_velocity = 0.0
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14:0/0 = 0
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14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:0/0/physics_layer_0/angular_velocity = 0.0
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14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:0/0/physics_layer_1/angular_velocity = 0.0
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15:0/0 = 0
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_1/angular_velocity = 0.0
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16:0/0 = 0
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16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:0/0/physics_layer_0/angular_velocity = 0.0
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16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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16:0/0/physics_layer_1/angular_velocity = 0.0
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17:0/0 = 0
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17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:0/0/physics_layer_0/angular_velocity = 0.0
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17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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17:0/0/physics_layer_1/angular_velocity = 0.0
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21:0/0 = 0
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21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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21:0/0/physics_layer_0/angular_velocity = 0.0
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21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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21:0/0/physics_layer_1/angular_velocity = 0.0
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22:0/0 = 0
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22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:0/0/physics_layer_0/angular_velocity = 0.0
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22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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22:0/0/physics_layer_1/angular_velocity = 0.0
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23:0/0 = 0
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23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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23:0/0/physics_layer_0/angular_velocity = 0.0
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23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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23:0/0/physics_layer_1/angular_velocity = 0.0
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24:0/0 = 0
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24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:0/0/physics_layer_0/angular_velocity = 0.0
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24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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24:0/0/physics_layer_1/angular_velocity = 0.0
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25:0/0 = 0
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25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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25:0/0/physics_layer_1/angular_velocity = 0.0
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26:0/0 = 0
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26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:0/0/physics_layer_0/angular_velocity = 0.0
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26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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26:0/0/physics_layer_1/angular_velocity = 0.0
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30:0/0 = 0
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30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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30:0/0/physics_layer_0/angular_velocity = 0.0
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30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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30:0/0/physics_layer_1/angular_velocity = 0.0
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31:0/0 = 0
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31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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31:0/0/physics_layer_0/angular_velocity = 0.0
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31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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31:0/0/physics_layer_1/angular_velocity = 0.0
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32:0/0 = 0
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32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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32:0/0/physics_layer_0/angular_velocity = 0.0
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32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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32:0/0/physics_layer_1/angular_velocity = 0.0
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33:0/0 = 0
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33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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33:0/0/physics_layer_0/angular_velocity = 0.0
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33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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33:0/0/physics_layer_1/angular_velocity = 0.0
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34:0/0 = 0
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34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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34:0/0/physics_layer_0/angular_velocity = 0.0
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34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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34:0/0/physics_layer_1/angular_velocity = 0.0
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35:0/0 = 0
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35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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35:0/0/physics_layer_0/angular_velocity = 0.0
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35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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35:0/0/physics_layer_1/angular_velocity = 0.0
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39:0/0 = 0
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39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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39:0/0/physics_layer_0/angular_velocity = 0.0
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39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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39:0/0/physics_layer_1/angular_velocity = 0.0
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40:0/0 = 0
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40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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40:0/0/physics_layer_0/angular_velocity = 0.0
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40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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40:0/0/physics_layer_1/angular_velocity = 0.0
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41:0/0 = 0
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|
41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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41:0/0/physics_layer_0/angular_velocity = 0.0
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41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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41:0/0/physics_layer_1/angular_velocity = 0.0
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42:0/0 = 0
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|
42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
42:0/0/physics_layer_0/angular_velocity = 0.0
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|
42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
42:0/0/physics_layer_1/angular_velocity = 0.0
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|
43:0/0 = 0
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|
43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
43:0/0/physics_layer_0/angular_velocity = 0.0
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|
43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
43:0/0/physics_layer_1/angular_velocity = 0.0
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|
44:0/0 = 0
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|
44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
44:0/0/physics_layer_0/angular_velocity = 0.0
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|
44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
44:0/0/physics_layer_1/angular_velocity = 0.0
|
|
45:0/0 = 0
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|
45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
45:0/0/physics_layer_0/angular_velocity = 0.0
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|
45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:0/0/physics_layer_1/angular_velocity = 0.0
|
|
46:0/0 = 0
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|
46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:0/0/physics_layer_0/angular_velocity = 0.0
|
|
46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:0/0/physics_layer_1/angular_velocity = 0.0
|
|
47:0/0 = 0
|
|
47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:0/0/physics_layer_0/angular_velocity = 0.0
|
|
47:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:0/0/physics_layer_1/angular_velocity = 0.0
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|
51:0/0 = 0
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|
51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:0/0/physics_layer_0/angular_velocity = 0.0
|
|
51:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:0/0/physics_layer_1/angular_velocity = 0.0
|
|
52:0/0 = 0
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|
52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
52:0/0/physics_layer_0/angular_velocity = 0.0
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|
52:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
52:0/0/physics_layer_1/angular_velocity = 0.0
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|
53:0/0 = 0
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|
53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
53:0/0/physics_layer_0/angular_velocity = 0.0
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|
53:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:0/0/physics_layer_1/angular_velocity = 0.0
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|
60:0/0 = 0
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|
60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:0/0/physics_layer_0/angular_velocity = 0.0
|
|
60:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:0/0/physics_layer_1/angular_velocity = 0.0
|
|
61:0/0 = 0
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|
61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:0/0/physics_layer_0/angular_velocity = 0.0
|
|
61:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:0/0/physics_layer_1/angular_velocity = 0.0
|
|
62:0/0 = 0
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|
62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:0/0/physics_layer_0/angular_velocity = 0.0
|
|
62:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:0/0/physics_layer_1/angular_velocity = 0.0
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|
63:0/0 = 0
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|
63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
63:0/0/physics_layer_0/angular_velocity = 0.0
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|
63:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
63:0/0/physics_layer_1/angular_velocity = 0.0
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|
64:0/0 = 0
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|
64:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:0/0/physics_layer_0/angular_velocity = 0.0
|
|
64:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:0/0/physics_layer_1/angular_velocity = 0.0
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|
65:0/0 = 0
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|
65:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:0/0/physics_layer_0/angular_velocity = 0.0
|
|
65:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:0/0/physics_layer_1/angular_velocity = 0.0
|
|
69:0/0 = 0
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|
69:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
69:0/0/physics_layer_0/angular_velocity = 0.0
|
|
69:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:0/0/physics_layer_1/angular_velocity = 0.0
|
|
70:0/0 = 0
|
|
70:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:0/0/physics_layer_0/angular_velocity = 0.0
|
|
70:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:0/0/physics_layer_1/angular_velocity = 0.0
|
|
71:0/0 = 0
|
|
71:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:0/0/physics_layer_0/angular_velocity = 0.0
|
|
71:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:0/0/physics_layer_1/angular_velocity = 0.0
|
|
72:0/0 = 0
|
|
72:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:0/0/physics_layer_0/angular_velocity = 0.0
|
|
72:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:0/0/physics_layer_1/angular_velocity = 0.0
|
|
73:0/0 = 0
|
|
73:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:0/0/physics_layer_0/angular_velocity = 0.0
|
|
73:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:0/0/physics_layer_1/angular_velocity = 0.0
|
|
74:0/0 = 0
|
|
74:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:0/0/physics_layer_0/angular_velocity = 0.0
|
|
74:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:0/0/physics_layer_1/angular_velocity = 0.0
|
|
78:0/0 = 0
|
|
78:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:0/0/physics_layer_0/angular_velocity = 0.0
|
|
78:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:0/0/physics_layer_1/angular_velocity = 0.0
|
|
79:0/0 = 0
|
|
79:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:0/0/physics_layer_0/angular_velocity = 0.0
|
|
79:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:0/0/physics_layer_1/angular_velocity = 0.0
|
|
80:0/0 = 0
|
|
80:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:0/0/physics_layer_0/angular_velocity = 0.0
|
|
80:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:0/0/physics_layer_1/angular_velocity = 0.0
|
|
81:0/0 = 0
|
|
81:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:0/0/physics_layer_0/angular_velocity = 0.0
|
|
81:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:0/0/physics_layer_1/angular_velocity = 0.0
|
|
82:0/0 = 0
|
|
82:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:0/0/physics_layer_0/angular_velocity = 0.0
|
|
82:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:0/0/physics_layer_1/angular_velocity = 0.0
|
|
83:0/0 = 0
|
|
83:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:0/0/physics_layer_0/angular_velocity = 0.0
|
|
83:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:0/0/physics_layer_1/angular_velocity = 0.0
|
|
87:0/0 = 0
|
|
87:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:0/0/physics_layer_0/angular_velocity = 0.0
|
|
87:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:0/0/physics_layer_1/angular_velocity = 0.0
|
|
88:0/0 = 0
|
|
88:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:0/0/physics_layer_0/angular_velocity = 0.0
|
|
88:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:0/0/physics_layer_1/angular_velocity = 0.0
|
|
89:0/0 = 0
|
|
89:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:0/0/physics_layer_0/angular_velocity = 0.0
|
|
89:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:0/0/physics_layer_1/angular_velocity = 0.0
|
|
90:0/0 = 0
|
|
90:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:0/0/physics_layer_0/angular_velocity = 0.0
|
|
90:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:0/0/physics_layer_1/angular_velocity = 0.0
|
|
91:0/0 = 0
|
|
91:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:0/0/physics_layer_0/angular_velocity = 0.0
|
|
91:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:0/0/physics_layer_1/angular_velocity = 0.0
|
|
92:0/0 = 0
|
|
92:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:0/0/physics_layer_0/angular_velocity = 0.0
|
|
92:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:0/0/physics_layer_1/angular_velocity = 0.0
|
|
93:0/0 = 0
|
|
93:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:0/0/physics_layer_0/angular_velocity = 0.0
|
|
93:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:0/0/physics_layer_1/angular_velocity = 0.0
|
|
94:0/0 = 0
|
|
94:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:0/0/physics_layer_0/angular_velocity = 0.0
|
|
94:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:0/0/physics_layer_1/angular_velocity = 0.0
|
|
95:0/0 = 0
|
|
95:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:0/0/physics_layer_0/angular_velocity = 0.0
|
|
95:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:0/0/physics_layer_1/angular_velocity = 0.0
|
|
99:0/0 = 0
|
|
99:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:0/0/physics_layer_0/angular_velocity = 0.0
|
|
99:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:0/0/physics_layer_1/angular_velocity = 0.0
|
|
100:0/0 = 0
|
|
100:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:0/0/physics_layer_0/angular_velocity = 0.0
|
|
100:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:0/0/physics_layer_1/angular_velocity = 0.0
|
|
101:0/0 = 0
|
|
101:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:0/0/physics_layer_0/angular_velocity = 0.0
|
|
101:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:0/0/physics_layer_1/angular_velocity = 0.0
|
|
108:0/0 = 0
|
|
108:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:0/0/physics_layer_0/angular_velocity = 0.0
|
|
108:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:0/0/physics_layer_1/angular_velocity = 0.0
|
|
109:0/0 = 0
|
|
109:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:0/0/physics_layer_0/angular_velocity = 0.0
|
|
109:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:0/0/physics_layer_1/angular_velocity = 0.0
|
|
110:0/0 = 0
|
|
110:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:0/0/physics_layer_0/angular_velocity = 0.0
|
|
110:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:0/0/physics_layer_1/angular_velocity = 0.0
|
|
111:0/0 = 0
|
|
111:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:0/0/physics_layer_0/angular_velocity = 0.0
|
|
111:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:0/0/physics_layer_1/angular_velocity = 0.0
|
|
112:0/0 = 0
|
|
112:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:0/0/physics_layer_0/angular_velocity = 0.0
|
|
112:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:0/0/physics_layer_1/angular_velocity = 0.0
|
|
113:0/0 = 0
|
|
113:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:0/0/physics_layer_0/angular_velocity = 0.0
|
|
113:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:0/0/physics_layer_1/angular_velocity = 0.0
|
|
117:0/0 = 0
|
|
117:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:0/0/physics_layer_0/angular_velocity = 0.0
|
|
117:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:0/0/physics_layer_1/angular_velocity = 0.0
|
|
118:0/0 = 0
|
|
118:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:0/0/physics_layer_0/angular_velocity = 0.0
|
|
118:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:0/0/physics_layer_1/angular_velocity = 0.0
|
|
119:0/0 = 0
|
|
119:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:0/0/physics_layer_0/angular_velocity = 0.0
|
|
119:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:0/0/physics_layer_1/angular_velocity = 0.0
|
|
120:0/0 = 0
|
|
120:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:0/0/physics_layer_0/angular_velocity = 0.0
|
|
120:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:0/0/physics_layer_1/angular_velocity = 0.0
|
|
121:0/0 = 0
|
|
121:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:0/0/physics_layer_0/angular_velocity = 0.0
|
|
121:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:0/0/physics_layer_1/angular_velocity = 0.0
|
|
122:0/0 = 0
|
|
122:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:0/0/physics_layer_0/angular_velocity = 0.0
|
|
122:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:0/0/physics_layer_1/angular_velocity = 0.0
|
|
126:0/0 = 0
|
|
126:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:0/0/physics_layer_0/angular_velocity = 0.0
|
|
126:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
126:0/0/physics_layer_1/angular_velocity = 0.0
|
|
127:0/0 = 0
|
|
127:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:0/0/physics_layer_0/angular_velocity = 0.0
|
|
127:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
127:0/0/physics_layer_1/angular_velocity = 0.0
|
|
128:0/0 = 0
|
|
128:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:0/0/physics_layer_0/angular_velocity = 0.0
|
|
128:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
128:0/0/physics_layer_1/angular_velocity = 0.0
|
|
129:0/0 = 0
|
|
129:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:0/0/physics_layer_0/angular_velocity = 0.0
|
|
129:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
129:0/0/physics_layer_1/angular_velocity = 0.0
|
|
130:0/0 = 0
|
|
130:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:0/0/physics_layer_0/angular_velocity = 0.0
|
|
130:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
130:0/0/physics_layer_1/angular_velocity = 0.0
|
|
131:0/0 = 0
|
|
131:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:0/0/physics_layer_0/angular_velocity = 0.0
|
|
131:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
131:0/0/physics_layer_1/angular_velocity = 0.0
|
|
135:0/0 = 0
|
|
135:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:0/0/physics_layer_0/angular_velocity = 0.0
|
|
135:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
135:0/0/physics_layer_1/angular_velocity = 0.0
|
|
136:0/0 = 0
|
|
136:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:0/0/physics_layer_0/angular_velocity = 0.0
|
|
136:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
136:0/0/physics_layer_1/angular_velocity = 0.0
|
|
137:0/0 = 0
|
|
137:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:0/0/physics_layer_0/angular_velocity = 0.0
|
|
137:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
137:0/0/physics_layer_1/angular_velocity = 0.0
|
|
138:0/0 = 0
|
|
138:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:0/0/physics_layer_0/angular_velocity = 0.0
|
|
138:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
138:0/0/physics_layer_1/angular_velocity = 0.0
|
|
139:0/0 = 0
|
|
139:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:0/0/physics_layer_0/angular_velocity = 0.0
|
|
139:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
139:0/0/physics_layer_1/angular_velocity = 0.0
|
|
140:0/0 = 0
|
|
140:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:0/0/physics_layer_0/angular_velocity = 0.0
|
|
140:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
140:0/0/physics_layer_1/angular_velocity = 0.0
|
|
141:0/0 = 0
|
|
141:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:0/0/physics_layer_0/angular_velocity = 0.0
|
|
141:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:0/0/physics_layer_1/angular_velocity = 0.0
|
|
142:0/0 = 0
|
|
142:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:0/0/physics_layer_0/angular_velocity = 0.0
|
|
142:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:0/0/physics_layer_1/angular_velocity = 0.0
|
|
143:0/0 = 0
|
|
143:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:0/0/physics_layer_0/angular_velocity = 0.0
|
|
143:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:0/0/physics_layer_1/angular_velocity = 0.0
|
|
147:0/0 = 0
|
|
147:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:0/0/physics_layer_0/angular_velocity = 0.0
|
|
147:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:0/0/physics_layer_1/angular_velocity = 0.0
|
|
148:0/0 = 0
|
|
148:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:0/0/physics_layer_0/angular_velocity = 0.0
|
|
148:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:0/0/physics_layer_1/angular_velocity = 0.0
|
|
149:0/0 = 0
|
|
149:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:0/0/physics_layer_0/angular_velocity = 0.0
|
|
149:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:0/0/physics_layer_1/angular_velocity = 0.0
|
|
153:0/0 = 0
|
|
153:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:0/0/physics_layer_0/angular_velocity = 0.0
|
|
153:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:0/0/physics_layer_1/angular_velocity = 0.0
|
|
154:0/0 = 0
|
|
154:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:0/0/physics_layer_0/angular_velocity = 0.0
|
|
154:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:0/0/physics_layer_1/angular_velocity = 0.0
|
|
155:0/0 = 0
|
|
155:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:0/0/physics_layer_0/angular_velocity = 0.0
|
|
155:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:0/0/physics_layer_1/angular_velocity = 0.0
|
|
156:0/0 = 0
|
|
156:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:0/0/physics_layer_0/angular_velocity = 0.0
|
|
156:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:0/0/physics_layer_1/angular_velocity = 0.0
|
|
157:0/0 = 0
|
|
157:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:0/0/physics_layer_0/angular_velocity = 0.0
|
|
157:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:0/0/physics_layer_1/angular_velocity = 0.0
|
|
158:0/0 = 0
|
|
158:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:0/0/physics_layer_0/angular_velocity = 0.0
|
|
158:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:0/0/physics_layer_1/angular_velocity = 0.0
|
|
159:0/0 = 0
|
|
159:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:0/0/physics_layer_0/angular_velocity = 0.0
|
|
159:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:0/0/physics_layer_1/angular_velocity = 0.0
|
|
160:0/0 = 0
|
|
160:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:0/0/physics_layer_0/angular_velocity = 0.0
|
|
160:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:0/0/physics_layer_1/angular_velocity = 0.0
|
|
161:0/0 = 0
|
|
161:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:0/0/physics_layer_0/angular_velocity = 0.0
|
|
161:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:0/0/physics_layer_1/angular_velocity = 0.0
|
|
162:0/0 = 0
|
|
162:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:0/0/physics_layer_0/angular_velocity = 0.0
|
|
162:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:0/0/physics_layer_1/angular_velocity = 0.0
|
|
163:0/0 = 0
|
|
163:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:0/0/physics_layer_0/angular_velocity = 0.0
|
|
163:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:0/0/physics_layer_1/angular_velocity = 0.0
|
|
164:0/0 = 0
|
|
164:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:0/0/physics_layer_0/angular_velocity = 0.0
|
|
164:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:0/0/physics_layer_1/angular_velocity = 0.0
|
|
165:0/0 = 0
|
|
165:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:0/0/physics_layer_0/angular_velocity = 0.0
|
|
165:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:0/0/physics_layer_1/angular_velocity = 0.0
|
|
166:0/0 = 0
|
|
166:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:0/0/physics_layer_0/angular_velocity = 0.0
|
|
166:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:0/0/physics_layer_1/angular_velocity = 0.0
|
|
167:0/0 = 0
|
|
167:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:0/0/physics_layer_0/angular_velocity = 0.0
|
|
167:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:0/0/physics_layer_1/angular_velocity = 0.0
|
|
179:0/0 = 0
|
|
179:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:0/0/physics_layer_0/angular_velocity = 0.0
|
|
179:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:0/0/physics_layer_1/angular_velocity = 0.0
|
|
189:0/0 = 0
|
|
189:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:0/0/physics_layer_0/angular_velocity = 0.0
|
|
189:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:0/0/physics_layer_1/angular_velocity = 0.0
|
|
195:0/0 = 0
|
|
195:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:0/0/physics_layer_0/angular_velocity = 0.0
|
|
195:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:0/0/physics_layer_1/angular_velocity = 0.0
|
|
196:0/0 = 0
|
|
196:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:0/0/physics_layer_0/angular_velocity = 0.0
|
|
196:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:0/0/physics_layer_1/angular_velocity = 0.0
|
|
197:0/0 = 0
|
|
197:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:0/0/physics_layer_0/angular_velocity = 0.0
|
|
197:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:0/0/physics_layer_1/angular_velocity = 0.0
|
|
201:0/0 = 0
|
|
201:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:0/0/physics_layer_0/angular_velocity = 0.0
|
|
201:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:0/0/physics_layer_1/angular_velocity = 0.0
|
|
202:0/0 = 0
|
|
202:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:0/0/physics_layer_0/angular_velocity = 0.0
|
|
202:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:0/0/physics_layer_1/angular_velocity = 0.0
|
|
203:0/0 = 0
|
|
203:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:0/0/physics_layer_0/angular_velocity = 0.0
|
|
203:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:0/0/physics_layer_1/angular_velocity = 0.0
|
|
204:0/0 = 0
|
|
204:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:0/0/physics_layer_0/angular_velocity = 0.0
|
|
204:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:0/0/physics_layer_1/angular_velocity = 0.0
|
|
205:0/0 = 0
|
|
205:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:0/0/physics_layer_0/angular_velocity = 0.0
|
|
205:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:0/0/physics_layer_1/angular_velocity = 0.0
|
|
206:0/0 = 0
|
|
206:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:0/0/physics_layer_0/angular_velocity = 0.0
|
|
206:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:0/0/physics_layer_1/angular_velocity = 0.0
|
|
207:0/0 = 0
|
|
207:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:0/0/physics_layer_0/angular_velocity = 0.0
|
|
207:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:0/0/physics_layer_1/angular_velocity = 0.0
|
|
208:0/0 = 0
|
|
208:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:0/0/physics_layer_0/angular_velocity = 0.0
|
|
208:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:0/0/physics_layer_1/angular_velocity = 0.0
|
|
209:0/0 = 0
|
|
209:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:0/0/physics_layer_0/angular_velocity = 0.0
|
|
209:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:0/0/physics_layer_1/angular_velocity = 0.0
|
|
210:0/0 = 0
|
|
210:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:0/0/physics_layer_0/angular_velocity = 0.0
|
|
210:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:0/0/physics_layer_1/angular_velocity = 0.0
|
|
211:0/0 = 0
|
|
211:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:0/0/physics_layer_0/angular_velocity = 0.0
|
|
211:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:0/0/physics_layer_1/angular_velocity = 0.0
|
|
212:0/0 = 0
|
|
212:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:0/0/physics_layer_0/angular_velocity = 0.0
|
|
212:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:0/0/physics_layer_1/angular_velocity = 0.0
|
|
213:0/0 = 0
|
|
213:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:0/0/physics_layer_0/angular_velocity = 0.0
|
|
213:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:0/0/physics_layer_1/angular_velocity = 0.0
|
|
214:0/0 = 0
|
|
214:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:0/0/physics_layer_0/angular_velocity = 0.0
|
|
214:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:0/0/physics_layer_1/angular_velocity = 0.0
|
|
215:0/0 = 0
|
|
215:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:0/0/physics_layer_0/angular_velocity = 0.0
|
|
215:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:0/0/physics_layer_1/angular_velocity = 0.0
|
|
243:0/0 = 0
|
|
243:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:0/0/physics_layer_0/angular_velocity = 0.0
|
|
243:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:0/0/physics_layer_1/angular_velocity = 0.0
|
|
244:0/0 = 0
|
|
244:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:0/0/physics_layer_0/angular_velocity = 0.0
|
|
244:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:0/0/physics_layer_1/angular_velocity = 0.0
|
|
245:0/0 = 0
|
|
245:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:0/0/physics_layer_0/angular_velocity = 0.0
|
|
245:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:0/0/physics_layer_1/angular_velocity = 0.0
|
|
246:0/0 = 0
|
|
246:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:0/0/physics_layer_0/angular_velocity = 0.0
|
|
246:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:0/0/physics_layer_1/angular_velocity = 0.0
|
|
247:0/0 = 0
|
|
247:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:0/0/physics_layer_0/angular_velocity = 0.0
|
|
247:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:0/0/physics_layer_1/angular_velocity = 0.0
|
|
248:0/0 = 0
|
|
248:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:0/0/physics_layer_0/angular_velocity = 0.0
|
|
248:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:0/0/physics_layer_1/angular_velocity = 0.0
|
|
249:0/0 = 0
|
|
249:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:0/0/physics_layer_0/angular_velocity = 0.0
|
|
249:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:0/0/physics_layer_1/angular_velocity = 0.0
|
|
250:0/0 = 0
|
|
250:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:0/0/physics_layer_0/angular_velocity = 0.0
|
|
250:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:0/0/physics_layer_1/angular_velocity = 0.0
|
|
251:0/0 = 0
|
|
251:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:0/0/physics_layer_0/angular_velocity = 0.0
|
|
251:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:0/0/physics_layer_1/angular_velocity = 0.0
|
|
255:0/0 = 0
|
|
255:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:0/0/physics_layer_0/angular_velocity = 0.0
|
|
255:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:0/0/physics_layer_1/angular_velocity = 0.0
|
|
256:0/0 = 0
|
|
256:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:0/0/physics_layer_0/angular_velocity = 0.0
|
|
256:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:0/0/physics_layer_1/angular_velocity = 0.0
|
|
257:0/0 = 0
|
|
257:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:0/0/physics_layer_0/angular_velocity = 0.0
|
|
257:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:0/0/physics_layer_1/angular_velocity = 0.0
|
|
3:1/0 = 0
|
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_1/angular_velocity = 0.0
|
|
4:1/0 = 0
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_1/angular_velocity = 0.0
|
|
5:1/0 = 0
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_1/angular_velocity = 0.0
|
|
12:1/0 = 0
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_1/angular_velocity = 0.0
|
|
13:1/0 = 0
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_1/angular_velocity = 0.0
|
|
14:1/0 = 0
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_1/angular_velocity = 0.0
|
|
15:1/0 = 0
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_1/angular_velocity = 0.0
|
|
16:1/0 = 0
|
|
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:1/0/physics_layer_0/angular_velocity = 0.0
|
|
16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:1/0/physics_layer_1/angular_velocity = 0.0
|
|
17:1/0 = 0
|
|
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_0/angular_velocity = 0.0
|
|
17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_1/angular_velocity = 0.0
|
|
21:1/0 = 0
|
|
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:1/0/physics_layer_0/angular_velocity = 0.0
|
|
21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:1/0/physics_layer_1/angular_velocity = 0.0
|
|
22:1/0 = 0
|
|
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:1/0/physics_layer_0/angular_velocity = 0.0
|
|
22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:1/0/physics_layer_1/angular_velocity = 0.0
|
|
23:1/0 = 0
|
|
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:1/0/physics_layer_0/angular_velocity = 0.0
|
|
23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:1/0/physics_layer_1/angular_velocity = 0.0
|
|
24:1/0 = 0
|
|
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:1/0/physics_layer_0/angular_velocity = 0.0
|
|
24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:1/0/physics_layer_1/angular_velocity = 0.0
|
|
25:1/0 = 0
|
|
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:1/0/physics_layer_0/angular_velocity = 0.0
|
|
25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:1/0/physics_layer_1/angular_velocity = 0.0
|
|
26:1/0 = 0
|
|
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:1/0/physics_layer_0/angular_velocity = 0.0
|
|
26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:1/0/physics_layer_1/angular_velocity = 0.0
|
|
30:1/0 = 0
|
|
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:1/0/physics_layer_0/angular_velocity = 0.0
|
|
30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:1/0/physics_layer_1/angular_velocity = 0.0
|
|
31:1/0 = 0
|
|
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:1/0/physics_layer_0/angular_velocity = 0.0
|
|
31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:1/0/physics_layer_1/angular_velocity = 0.0
|
|
32:1/0 = 0
|
|
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:1/0/physics_layer_0/angular_velocity = 0.0
|
|
32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:1/0/physics_layer_1/angular_velocity = 0.0
|
|
33:1/0 = 0
|
|
33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:1/0/physics_layer_0/angular_velocity = 0.0
|
|
33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:1/0/physics_layer_1/angular_velocity = 0.0
|
|
34:1/0 = 0
|
|
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:1/0/physics_layer_0/angular_velocity = 0.0
|
|
34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:1/0/physics_layer_1/angular_velocity = 0.0
|
|
35:1/0 = 0
|
|
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:1/0/physics_layer_0/angular_velocity = 0.0
|
|
35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:1/0/physics_layer_1/angular_velocity = 0.0
|
|
39:1/0 = 0
|
|
39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:1/0/physics_layer_0/angular_velocity = 0.0
|
|
39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:1/0/physics_layer_1/angular_velocity = 0.0
|
|
40:1/0 = 0
|
|
40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:1/0/physics_layer_0/angular_velocity = 0.0
|
|
40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:1/0/physics_layer_1/angular_velocity = 0.0
|
|
41:1/0 = 0
|
|
41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:1/0/physics_layer_0/angular_velocity = 0.0
|
|
41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:1/0/physics_layer_1/angular_velocity = 0.0
|
|
42:1/0 = 0
|
|
42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:1/0/physics_layer_0/angular_velocity = 0.0
|
|
42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:1/0/physics_layer_1/angular_velocity = 0.0
|
|
43:1/0 = 0
|
|
43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:1/0/physics_layer_0/angular_velocity = 0.0
|
|
43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:1/0/physics_layer_1/angular_velocity = 0.0
|
|
44:1/0 = 0
|
|
44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:1/0/physics_layer_0/angular_velocity = 0.0
|
|
44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:1/0/physics_layer_1/angular_velocity = 0.0
|
|
45:1/0 = 0
|
|
45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:1/0/physics_layer_0/angular_velocity = 0.0
|
|
45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:1/0/physics_layer_1/angular_velocity = 0.0
|
|
46:1/0 = 0
|
|
46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:1/0/physics_layer_0/angular_velocity = 0.0
|
|
46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:1/0/physics_layer_1/angular_velocity = 0.0
|
|
47:1/0 = 0
|
|
47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:1/0/physics_layer_0/angular_velocity = 0.0
|
|
47:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:1/0/physics_layer_1/angular_velocity = 0.0
|
|
51:1/0 = 0
|
|
51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:1/0/physics_layer_0/angular_velocity = 0.0
|
|
51:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:1/0/physics_layer_1/angular_velocity = 0.0
|
|
52:1/0 = 0
|
|
52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:1/0/physics_layer_0/angular_velocity = 0.0
|
|
52:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:1/0/physics_layer_1/angular_velocity = 0.0
|
|
53:1/0 = 0
|
|
53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:1/0/physics_layer_0/angular_velocity = 0.0
|
|
53:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:1/0/physics_layer_1/angular_velocity = 0.0
|
|
60:1/0 = 0
|
|
60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:1/0/physics_layer_0/angular_velocity = 0.0
|
|
60:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:1/0/physics_layer_1/angular_velocity = 0.0
|
|
61:1/0 = 0
|
|
61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:1/0/physics_layer_0/angular_velocity = 0.0
|
|
61:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:1/0/physics_layer_1/angular_velocity = 0.0
|
|
62:1/0 = 0
|
|
62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:1/0/physics_layer_0/angular_velocity = 0.0
|
|
62:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:1/0/physics_layer_1/angular_velocity = 0.0
|
|
63:1/0 = 0
|
|
63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:1/0/physics_layer_0/angular_velocity = 0.0
|
|
63:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:1/0/physics_layer_1/angular_velocity = 0.0
|
|
64:1/0 = 0
|
|
64:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:1/0/physics_layer_0/angular_velocity = 0.0
|
|
64:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:1/0/physics_layer_1/angular_velocity = 0.0
|
|
65:1/0 = 0
|
|
65:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:1/0/physics_layer_0/angular_velocity = 0.0
|
|
65:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:1/0/physics_layer_1/angular_velocity = 0.0
|
|
69:1/0 = 0
|
|
69:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:1/0/physics_layer_0/angular_velocity = 0.0
|
|
69:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:1/0/physics_layer_1/angular_velocity = 0.0
|
|
70:1/0 = 0
|
|
70:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:1/0/physics_layer_0/angular_velocity = 0.0
|
|
70:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:1/0/physics_layer_1/angular_velocity = 0.0
|
|
71:1/0 = 0
|
|
71:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:1/0/physics_layer_0/angular_velocity = 0.0
|
|
71:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:1/0/physics_layer_1/angular_velocity = 0.0
|
|
72:1/0 = 0
|
|
72:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:1/0/physics_layer_0/angular_velocity = 0.0
|
|
72:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:1/0/physics_layer_1/angular_velocity = 0.0
|
|
73:1/0 = 0
|
|
73:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:1/0/physics_layer_0/angular_velocity = 0.0
|
|
73:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:1/0/physics_layer_1/angular_velocity = 0.0
|
|
74:1/0 = 0
|
|
74:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:1/0/physics_layer_0/angular_velocity = 0.0
|
|
74:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:1/0/physics_layer_1/angular_velocity = 0.0
|
|
78:1/0 = 0
|
|
78:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:1/0/physics_layer_0/angular_velocity = 0.0
|
|
78:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:1/0/physics_layer_1/angular_velocity = 0.0
|
|
79:1/0 = 0
|
|
79:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:1/0/physics_layer_0/angular_velocity = 0.0
|
|
79:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:1/0/physics_layer_1/angular_velocity = 0.0
|
|
80:1/0 = 0
|
|
80:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:1/0/physics_layer_0/angular_velocity = 0.0
|
|
80:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:1/0/physics_layer_1/angular_velocity = 0.0
|
|
81:1/0 = 0
|
|
81:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:1/0/physics_layer_0/angular_velocity = 0.0
|
|
81:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:1/0/physics_layer_1/angular_velocity = 0.0
|
|
82:1/0 = 0
|
|
82:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:1/0/physics_layer_0/angular_velocity = 0.0
|
|
82:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:1/0/physics_layer_1/angular_velocity = 0.0
|
|
83:1/0 = 0
|
|
83:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:1/0/physics_layer_0/angular_velocity = 0.0
|
|
83:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:1/0/physics_layer_1/angular_velocity = 0.0
|
|
87:1/0 = 0
|
|
87:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:1/0/physics_layer_0/angular_velocity = 0.0
|
|
87:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:1/0/physics_layer_1/angular_velocity = 0.0
|
|
88:1/0 = 0
|
|
88:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:1/0/physics_layer_0/angular_velocity = 0.0
|
|
88:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:1/0/physics_layer_1/angular_velocity = 0.0
|
|
89:1/0 = 0
|
|
89:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:1/0/physics_layer_0/angular_velocity = 0.0
|
|
89:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:1/0/physics_layer_1/angular_velocity = 0.0
|
|
90:1/0 = 0
|
|
90:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:1/0/physics_layer_0/angular_velocity = 0.0
|
|
90:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:1/0/physics_layer_1/angular_velocity = 0.0
|
|
91:1/0 = 0
|
|
91:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:1/0/physics_layer_0/angular_velocity = 0.0
|
|
91:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:1/0/physics_layer_1/angular_velocity = 0.0
|
|
92:1/0 = 0
|
|
92:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:1/0/physics_layer_0/angular_velocity = 0.0
|
|
92:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:1/0/physics_layer_1/angular_velocity = 0.0
|
|
93:1/0 = 0
|
|
93:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:1/0/physics_layer_0/angular_velocity = 0.0
|
|
93:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:1/0/physics_layer_1/angular_velocity = 0.0
|
|
94:1/0 = 0
|
|
94:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:1/0/physics_layer_0/angular_velocity = 0.0
|
|
94:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:1/0/physics_layer_1/angular_velocity = 0.0
|
|
95:1/0 = 0
|
|
95:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:1/0/physics_layer_0/angular_velocity = 0.0
|
|
95:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:1/0/physics_layer_1/angular_velocity = 0.0
|
|
99:1/0 = 0
|
|
99:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:1/0/physics_layer_0/angular_velocity = 0.0
|
|
99:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:1/0/physics_layer_1/angular_velocity = 0.0
|
|
100:1/0 = 0
|
|
100:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:1/0/physics_layer_0/angular_velocity = 0.0
|
|
100:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:1/0/physics_layer_1/angular_velocity = 0.0
|
|
101:1/0 = 0
|
|
101:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:1/0/physics_layer_0/angular_velocity = 0.0
|
|
101:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:1/0/physics_layer_1/angular_velocity = 0.0
|
|
108:1/0 = 0
|
|
108:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:1/0/physics_layer_0/angular_velocity = 0.0
|
|
108:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:1/0/physics_layer_1/angular_velocity = 0.0
|
|
109:1/0 = 0
|
|
109:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:1/0/physics_layer_0/angular_velocity = 0.0
|
|
109:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:1/0/physics_layer_1/angular_velocity = 0.0
|
|
110:1/0 = 0
|
|
110:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:1/0/physics_layer_0/angular_velocity = 0.0
|
|
110:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:1/0/physics_layer_1/angular_velocity = 0.0
|
|
111:1/0 = 0
|
|
111:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:1/0/physics_layer_0/angular_velocity = 0.0
|
|
111:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:1/0/physics_layer_1/angular_velocity = 0.0
|
|
112:1/0 = 0
|
|
112:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:1/0/physics_layer_0/angular_velocity = 0.0
|
|
112:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:1/0/physics_layer_1/angular_velocity = 0.0
|
|
113:1/0 = 0
|
|
113:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:1/0/physics_layer_0/angular_velocity = 0.0
|
|
113:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:1/0/physics_layer_1/angular_velocity = 0.0
|
|
117:1/0 = 0
|
|
117:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:1/0/physics_layer_0/angular_velocity = 0.0
|
|
117:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:1/0/physics_layer_1/angular_velocity = 0.0
|
|
118:1/0 = 0
|
|
118:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:1/0/physics_layer_0/angular_velocity = 0.0
|
|
118:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:1/0/physics_layer_1/angular_velocity = 0.0
|
|
119:1/0 = 0
|
|
119:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:1/0/physics_layer_0/angular_velocity = 0.0
|
|
119:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:1/0/physics_layer_1/angular_velocity = 0.0
|
|
120:1/0 = 0
|
|
120:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:1/0/physics_layer_0/angular_velocity = 0.0
|
|
120:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:1/0/physics_layer_1/angular_velocity = 0.0
|
|
121:1/0 = 0
|
|
121:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:1/0/physics_layer_0/angular_velocity = 0.0
|
|
121:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:1/0/physics_layer_1/angular_velocity = 0.0
|
|
122:1/0 = 0
|
|
122:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:1/0/physics_layer_0/angular_velocity = 0.0
|
|
122:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:1/0/physics_layer_1/angular_velocity = 0.0
|
|
126:1/0 = 0
|
|
126:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:1/0/physics_layer_0/angular_velocity = 0.0
|
|
126:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
126:1/0/physics_layer_1/angular_velocity = 0.0
|
|
127:1/0 = 0
|
|
127:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:1/0/physics_layer_0/angular_velocity = 0.0
|
|
127:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
127:1/0/physics_layer_1/angular_velocity = 0.0
|
|
128:1/0 = 0
|
|
128:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:1/0/physics_layer_0/angular_velocity = 0.0
|
|
128:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
128:1/0/physics_layer_1/angular_velocity = 0.0
|
|
129:1/0 = 0
|
|
129:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:1/0/physics_layer_0/angular_velocity = 0.0
|
|
129:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
129:1/0/physics_layer_1/angular_velocity = 0.0
|
|
130:1/0 = 0
|
|
130:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:1/0/physics_layer_0/angular_velocity = 0.0
|
|
130:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
130:1/0/physics_layer_1/angular_velocity = 0.0
|
|
131:1/0 = 0
|
|
131:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:1/0/physics_layer_0/angular_velocity = 0.0
|
|
131:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
131:1/0/physics_layer_1/angular_velocity = 0.0
|
|
135:1/0 = 0
|
|
135:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:1/0/physics_layer_0/angular_velocity = 0.0
|
|
135:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
135:1/0/physics_layer_1/angular_velocity = 0.0
|
|
136:1/0 = 0
|
|
136:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:1/0/physics_layer_0/angular_velocity = 0.0
|
|
136:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
136:1/0/physics_layer_1/angular_velocity = 0.0
|
|
137:1/0 = 0
|
|
137:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:1/0/physics_layer_0/angular_velocity = 0.0
|
|
137:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
137:1/0/physics_layer_1/angular_velocity = 0.0
|
|
138:1/0 = 0
|
|
138:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:1/0/physics_layer_0/angular_velocity = 0.0
|
|
138:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
138:1/0/physics_layer_1/angular_velocity = 0.0
|
|
139:1/0 = 0
|
|
139:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:1/0/physics_layer_0/angular_velocity = 0.0
|
|
139:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
139:1/0/physics_layer_1/angular_velocity = 0.0
|
|
140:1/0 = 0
|
|
140:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:1/0/physics_layer_0/angular_velocity = 0.0
|
|
140:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
140:1/0/physics_layer_1/angular_velocity = 0.0
|
|
141:1/0 = 0
|
|
141:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:1/0/physics_layer_0/angular_velocity = 0.0
|
|
141:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:1/0/physics_layer_1/angular_velocity = 0.0
|
|
142:1/0 = 0
|
|
142:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:1/0/physics_layer_0/angular_velocity = 0.0
|
|
142:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:1/0/physics_layer_1/angular_velocity = 0.0
|
|
143:1/0 = 0
|
|
143:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:1/0/physics_layer_0/angular_velocity = 0.0
|
|
143:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:1/0/physics_layer_1/angular_velocity = 0.0
|
|
147:1/0 = 0
|
|
147:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:1/0/physics_layer_0/angular_velocity = 0.0
|
|
147:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:1/0/physics_layer_1/angular_velocity = 0.0
|
|
148:1/0 = 0
|
|
148:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:1/0/physics_layer_0/angular_velocity = 0.0
|
|
148:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:1/0/physics_layer_1/angular_velocity = 0.0
|
|
149:1/0 = 0
|
|
149:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:1/0/physics_layer_0/angular_velocity = 0.0
|
|
149:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:1/0/physics_layer_1/angular_velocity = 0.0
|
|
153:1/0 = 0
|
|
153:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:1/0/physics_layer_0/angular_velocity = 0.0
|
|
153:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:1/0/physics_layer_1/angular_velocity = 0.0
|
|
154:1/0 = 0
|
|
154:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:1/0/physics_layer_0/angular_velocity = 0.0
|
|
154:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:1/0/physics_layer_1/angular_velocity = 0.0
|
|
155:1/0 = 0
|
|
155:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:1/0/physics_layer_0/angular_velocity = 0.0
|
|
155:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:1/0/physics_layer_1/angular_velocity = 0.0
|
|
156:1/0 = 0
|
|
156:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:1/0/physics_layer_0/angular_velocity = 0.0
|
|
156:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:1/0/physics_layer_1/angular_velocity = 0.0
|
|
157:1/0 = 0
|
|
157:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:1/0/physics_layer_0/angular_velocity = 0.0
|
|
157:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:1/0/physics_layer_1/angular_velocity = 0.0
|
|
158:1/0 = 0
|
|
158:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:1/0/physics_layer_0/angular_velocity = 0.0
|
|
158:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:1/0/physics_layer_1/angular_velocity = 0.0
|
|
159:1/0 = 0
|
|
159:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:1/0/physics_layer_0/angular_velocity = 0.0
|
|
159:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:1/0/physics_layer_1/angular_velocity = 0.0
|
|
160:1/0 = 0
|
|
160:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:1/0/physics_layer_0/angular_velocity = 0.0
|
|
160:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:1/0/physics_layer_1/angular_velocity = 0.0
|
|
161:1/0 = 0
|
|
161:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:1/0/physics_layer_0/angular_velocity = 0.0
|
|
161:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:1/0/physics_layer_1/angular_velocity = 0.0
|
|
163:1/0 = 0
|
|
163:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:1/0/physics_layer_0/angular_velocity = 0.0
|
|
163:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:1/0/physics_layer_1/angular_velocity = 0.0
|
|
165:1/0 = 0
|
|
165:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:1/0/physics_layer_0/angular_velocity = 0.0
|
|
165:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:1/0/physics_layer_1/angular_velocity = 0.0
|
|
166:1/0 = 0
|
|
166:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:1/0/physics_layer_0/angular_velocity = 0.0
|
|
166:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:1/0/physics_layer_1/angular_velocity = 0.0
|
|
167:1/0 = 0
|
|
167:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:1/0/physics_layer_0/angular_velocity = 0.0
|
|
167:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:1/0/physics_layer_1/angular_velocity = 0.0
|
|
174:1/0 = 0
|
|
174:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:1/0/physics_layer_0/angular_velocity = 0.0
|
|
174:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:1/0/physics_layer_1/angular_velocity = 0.0
|
|
175:1/0 = 0
|
|
175:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:1/0/physics_layer_0/angular_velocity = 0.0
|
|
175:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:1/0/physics_layer_1/angular_velocity = 0.0
|
|
176:1/0 = 0
|
|
176:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:1/0/physics_layer_0/angular_velocity = 0.0
|
|
176:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:1/0/physics_layer_1/angular_velocity = 0.0
|
|
179:1/0 = 0
|
|
179:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:1/0/physics_layer_0/angular_velocity = 0.0
|
|
179:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:1/0/physics_layer_1/angular_velocity = 0.0
|
|
180:1/0 = 0
|
|
180:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:1/0/physics_layer_0/angular_velocity = 0.0
|
|
180:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:1/0/physics_layer_1/angular_velocity = 0.0
|
|
181:1/0 = 0
|
|
181:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:1/0/physics_layer_0/angular_velocity = 0.0
|
|
181:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:1/0/physics_layer_1/angular_velocity = 0.0
|
|
182:1/0 = 0
|
|
182:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:1/0/physics_layer_0/angular_velocity = 0.0
|
|
182:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:1/0/physics_layer_1/angular_velocity = 0.0
|
|
183:1/0 = 0
|
|
183:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:1/0/physics_layer_0/angular_velocity = 0.0
|
|
183:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:1/0/physics_layer_1/angular_velocity = 0.0
|
|
184:1/0 = 0
|
|
184:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:1/0/physics_layer_0/angular_velocity = 0.0
|
|
184:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:1/0/physics_layer_1/angular_velocity = 0.0
|
|
185:1/0 = 0
|
|
185:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:1/0/physics_layer_0/angular_velocity = 0.0
|
|
185:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:1/0/physics_layer_1/angular_velocity = 0.0
|
|
186:1/0 = 0
|
|
186:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:1/0/physics_layer_0/angular_velocity = 0.0
|
|
186:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:1/0/physics_layer_1/angular_velocity = 0.0
|
|
187:1/0 = 0
|
|
187:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:1/0/physics_layer_0/angular_velocity = 0.0
|
|
187:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:1/0/physics_layer_1/angular_velocity = 0.0
|
|
188:1/0 = 0
|
|
188:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:1/0/physics_layer_0/angular_velocity = 0.0
|
|
188:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:1/0/physics_layer_1/angular_velocity = 0.0
|
|
189:1/0 = 0
|
|
189:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:1/0/physics_layer_0/angular_velocity = 0.0
|
|
189:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:1/0/physics_layer_1/angular_velocity = 0.0
|
|
195:1/0 = 0
|
|
195:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:1/0/physics_layer_0/angular_velocity = 0.0
|
|
195:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:1/0/physics_layer_1/angular_velocity = 0.0
|
|
196:1/0 = 0
|
|
196:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:1/0/physics_layer_0/angular_velocity = 0.0
|
|
196:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:1/0/physics_layer_1/angular_velocity = 0.0
|
|
197:1/0 = 0
|
|
197:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:1/0/physics_layer_0/angular_velocity = 0.0
|
|
197:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:1/0/physics_layer_1/angular_velocity = 0.0
|
|
201:1/0 = 0
|
|
201:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:1/0/physics_layer_0/angular_velocity = 0.0
|
|
201:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:1/0/physics_layer_1/angular_velocity = 0.0
|
|
202:1/0 = 0
|
|
202:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:1/0/physics_layer_0/angular_velocity = 0.0
|
|
202:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:1/0/physics_layer_1/angular_velocity = 0.0
|
|
203:1/0 = 0
|
|
203:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:1/0/physics_layer_0/angular_velocity = 0.0
|
|
203:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:1/0/physics_layer_1/angular_velocity = 0.0
|
|
204:1/0 = 0
|
|
204:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:1/0/physics_layer_0/angular_velocity = 0.0
|
|
204:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:1/0/physics_layer_1/angular_velocity = 0.0
|
|
205:1/0 = 0
|
|
205:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:1/0/physics_layer_0/angular_velocity = 0.0
|
|
205:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:1/0/physics_layer_1/angular_velocity = 0.0
|
|
206:1/0 = 0
|
|
206:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:1/0/physics_layer_0/angular_velocity = 0.0
|
|
206:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:1/0/physics_layer_1/angular_velocity = 0.0
|
|
207:1/0 = 0
|
|
207:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:1/0/physics_layer_0/angular_velocity = 0.0
|
|
207:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:1/0/physics_layer_1/angular_velocity = 0.0
|
|
208:1/0 = 0
|
|
208:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:1/0/physics_layer_0/angular_velocity = 0.0
|
|
208:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:1/0/physics_layer_1/angular_velocity = 0.0
|
|
209:1/0 = 0
|
|
209:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:1/0/physics_layer_0/angular_velocity = 0.0
|
|
209:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:1/0/physics_layer_1/angular_velocity = 0.0
|
|
210:1/0 = 0
|
|
210:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:1/0/physics_layer_0/angular_velocity = 0.0
|
|
210:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:1/0/physics_layer_1/angular_velocity = 0.0
|
|
211:1/0 = 0
|
|
211:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:1/0/physics_layer_0/angular_velocity = 0.0
|
|
211:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:1/0/physics_layer_1/angular_velocity = 0.0
|
|
212:1/0 = 0
|
|
212:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:1/0/physics_layer_0/angular_velocity = 0.0
|
|
212:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:1/0/physics_layer_1/angular_velocity = 0.0
|
|
213:1/0 = 0
|
|
213:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:1/0/physics_layer_0/angular_velocity = 0.0
|
|
213:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:1/0/physics_layer_1/angular_velocity = 0.0
|
|
214:1/0 = 0
|
|
214:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:1/0/physics_layer_0/angular_velocity = 0.0
|
|
214:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:1/0/physics_layer_1/angular_velocity = 0.0
|
|
215:1/0 = 0
|
|
215:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:1/0/physics_layer_0/angular_velocity = 0.0
|
|
215:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:1/0/physics_layer_1/angular_velocity = 0.0
|
|
218:1/0 = 0
|
|
218:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:1/0/physics_layer_0/angular_velocity = 0.0
|
|
218:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:1/0/physics_layer_1/angular_velocity = 0.0
|
|
219:1/0 = 0
|
|
219:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:1/0/physics_layer_0/angular_velocity = 0.0
|
|
219:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:1/0/physics_layer_1/angular_velocity = 0.0
|
|
220:1/0 = 0
|
|
220:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:1/0/physics_layer_0/angular_velocity = 0.0
|
|
220:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:1/0/physics_layer_1/angular_velocity = 0.0
|
|
221:1/0 = 0
|
|
221:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:1/0/physics_layer_0/angular_velocity = 0.0
|
|
221:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:1/0/physics_layer_1/angular_velocity = 0.0
|
|
222:1/0 = 0
|
|
222:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
222:1/0/physics_layer_0/angular_velocity = 0.0
|
|
222:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
222:1/0/physics_layer_1/angular_velocity = 0.0
|
|
223:1/0 = 0
|
|
223:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:1/0/physics_layer_0/angular_velocity = 0.0
|
|
223:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:1/0/physics_layer_1/angular_velocity = 0.0
|
|
224:1/0 = 0
|
|
224:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:1/0/physics_layer_0/angular_velocity = 0.0
|
|
224:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:1/0/physics_layer_1/angular_velocity = 0.0
|
|
225:1/0 = 0
|
|
225:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:1/0/physics_layer_0/angular_velocity = 0.0
|
|
225:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:1/0/physics_layer_1/angular_velocity = 0.0
|
|
226:1/0 = 0
|
|
226:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:1/0/physics_layer_0/angular_velocity = 0.0
|
|
226:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:1/0/physics_layer_1/angular_velocity = 0.0
|
|
227:1/0 = 0
|
|
227:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
227:1/0/physics_layer_0/angular_velocity = 0.0
|
|
227:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
227:1/0/physics_layer_1/angular_velocity = 0.0
|
|
228:1/0 = 0
|
|
228:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
228:1/0/physics_layer_0/angular_velocity = 0.0
|
|
228:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
228:1/0/physics_layer_1/angular_velocity = 0.0
|
|
234:1/0 = 0
|
|
234:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:1/0/physics_layer_0/angular_velocity = 0.0
|
|
234:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:1/0/physics_layer_1/angular_velocity = 0.0
|
|
235:1/0 = 0
|
|
235:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:1/0/physics_layer_0/angular_velocity = 0.0
|
|
235:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:1/0/physics_layer_1/angular_velocity = 0.0
|
|
236:1/0 = 0
|
|
236:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:1/0/physics_layer_0/angular_velocity = 0.0
|
|
236:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:1/0/physics_layer_1/angular_velocity = 0.0
|
|
243:1/0 = 0
|
|
243:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:1/0/physics_layer_0/angular_velocity = 0.0
|
|
243:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:1/0/physics_layer_1/angular_velocity = 0.0
|
|
244:1/0 = 0
|
|
244:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:1/0/physics_layer_0/angular_velocity = 0.0
|
|
244:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:1/0/physics_layer_1/angular_velocity = 0.0
|
|
245:1/0 = 0
|
|
245:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:1/0/physics_layer_0/angular_velocity = 0.0
|
|
245:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:1/0/physics_layer_1/angular_velocity = 0.0
|
|
246:1/0 = 0
|
|
246:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:1/0/physics_layer_0/angular_velocity = 0.0
|
|
246:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:1/0/physics_layer_1/angular_velocity = 0.0
|
|
247:1/0 = 0
|
|
247:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:1/0/physics_layer_0/angular_velocity = 0.0
|
|
247:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:1/0/physics_layer_1/angular_velocity = 0.0
|
|
248:1/0 = 0
|
|
248:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:1/0/physics_layer_0/angular_velocity = 0.0
|
|
248:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:1/0/physics_layer_1/angular_velocity = 0.0
|
|
249:1/0 = 0
|
|
249:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:1/0/physics_layer_0/angular_velocity = 0.0
|
|
249:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:1/0/physics_layer_1/angular_velocity = 0.0
|
|
250:1/0 = 0
|
|
250:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:1/0/physics_layer_0/angular_velocity = 0.0
|
|
250:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:1/0/physics_layer_1/angular_velocity = 0.0
|
|
251:1/0 = 0
|
|
251:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:1/0/physics_layer_0/angular_velocity = 0.0
|
|
251:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:1/0/physics_layer_1/angular_velocity = 0.0
|
|
255:1/0 = 0
|
|
255:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:1/0/physics_layer_0/angular_velocity = 0.0
|
|
255:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:1/0/physics_layer_1/angular_velocity = 0.0
|
|
256:1/0 = 0
|
|
256:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:1/0/physics_layer_0/angular_velocity = 0.0
|
|
256:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:1/0/physics_layer_1/angular_velocity = 0.0
|
|
257:1/0 = 0
|
|
257:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:1/0/physics_layer_0/angular_velocity = 0.0
|
|
257:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:1/0/physics_layer_1/angular_velocity = 0.0
|
|
267:1/0 = 0
|
|
267:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:1/0/physics_layer_0/angular_velocity = 0.0
|
|
267:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:1/0/physics_layer_1/angular_velocity = 0.0
|
|
268:1/0 = 0
|
|
268:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
268:1/0/physics_layer_0/angular_velocity = 0.0
|
|
268:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
268:1/0/physics_layer_1/angular_velocity = 0.0
|
|
269:1/0 = 0
|
|
269:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
269:1/0/physics_layer_0/angular_velocity = 0.0
|
|
269:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
269:1/0/physics_layer_1/angular_velocity = 0.0
|
|
3:2/0 = 0
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_1/angular_velocity = 0.0
|
|
4:2/0 = 0
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_1/angular_velocity = 0.0
|
|
5:2/0 = 0
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_1/angular_velocity = 0.0
|
|
12:2/0 = 0
|
|
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_0/angular_velocity = 0.0
|
|
12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_1/angular_velocity = 0.0
|
|
13:2/0 = 0
|
|
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_0/angular_velocity = 0.0
|
|
13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_1/angular_velocity = 0.0
|
|
14:2/0 = 0
|
|
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_0/angular_velocity = 0.0
|
|
14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_1/angular_velocity = 0.0
|
|
15:2/0 = 0
|
|
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:2/0/physics_layer_0/angular_velocity = 0.0
|
|
15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:2/0/physics_layer_1/angular_velocity = 0.0
|
|
16:2/0 = 0
|
|
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:2/0/physics_layer_0/angular_velocity = 0.0
|
|
16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:2/0/physics_layer_1/angular_velocity = 0.0
|
|
17:2/0 = 0
|
|
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_0/angular_velocity = 0.0
|
|
17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_1/angular_velocity = 0.0
|
|
21:2/0 = 0
|
|
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:2/0/physics_layer_0/angular_velocity = 0.0
|
|
21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:2/0/physics_layer_1/angular_velocity = 0.0
|
|
22:2/0 = 0
|
|
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_0/angular_velocity = 0.0
|
|
22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_1/angular_velocity = 0.0
|
|
23:2/0 = 0
|
|
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_0/angular_velocity = 0.0
|
|
23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_1/angular_velocity = 0.0
|
|
24:2/0 = 0
|
|
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:2/0/physics_layer_0/angular_velocity = 0.0
|
|
24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:2/0/physics_layer_1/angular_velocity = 0.0
|
|
25:2/0 = 0
|
|
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:2/0/physics_layer_0/angular_velocity = 0.0
|
|
25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:2/0/physics_layer_1/angular_velocity = 0.0
|
|
26:2/0 = 0
|
|
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:2/0/physics_layer_0/angular_velocity = 0.0
|
|
26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:2/0/physics_layer_1/angular_velocity = 0.0
|
|
30:2/0 = 0
|
|
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:2/0/physics_layer_0/angular_velocity = 0.0
|
|
30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:2/0/physics_layer_1/angular_velocity = 0.0
|
|
31:2/0 = 0
|
|
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:2/0/physics_layer_0/angular_velocity = 0.0
|
|
31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:2/0/physics_layer_1/angular_velocity = 0.0
|
|
32:2/0 = 0
|
|
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:2/0/physics_layer_0/angular_velocity = 0.0
|
|
32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:2/0/physics_layer_1/angular_velocity = 0.0
|
|
33:2/0 = 0
|
|
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:2/0/physics_layer_0/angular_velocity = 0.0
|
|
33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:2/0/physics_layer_1/angular_velocity = 0.0
|
|
34:2/0 = 0
|
|
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:2/0/physics_layer_0/angular_velocity = 0.0
|
|
34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:2/0/physics_layer_1/angular_velocity = 0.0
|
|
35:2/0 = 0
|
|
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:2/0/physics_layer_0/angular_velocity = 0.0
|
|
35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:2/0/physics_layer_1/angular_velocity = 0.0
|
|
39:2/0 = 0
|
|
39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:2/0/physics_layer_0/angular_velocity = 0.0
|
|
39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:2/0/physics_layer_1/angular_velocity = 0.0
|
|
40:2/0 = 0
|
|
40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:2/0/physics_layer_0/angular_velocity = 0.0
|
|
40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:2/0/physics_layer_1/angular_velocity = 0.0
|
|
41:2/0 = 0
|
|
41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:2/0/physics_layer_0/angular_velocity = 0.0
|
|
41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:2/0/physics_layer_1/angular_velocity = 0.0
|
|
42:2/0 = 0
|
|
42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:2/0/physics_layer_0/angular_velocity = 0.0
|
|
42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:2/0/physics_layer_1/angular_velocity = 0.0
|
|
43:2/0 = 0
|
|
43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:2/0/physics_layer_0/angular_velocity = 0.0
|
|
43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:2/0/physics_layer_1/angular_velocity = 0.0
|
|
44:2/0 = 0
|
|
44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:2/0/physics_layer_0/angular_velocity = 0.0
|
|
44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:2/0/physics_layer_1/angular_velocity = 0.0
|
|
45:2/0 = 0
|
|
45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:2/0/physics_layer_0/angular_velocity = 0.0
|
|
45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:2/0/physics_layer_1/angular_velocity = 0.0
|
|
46:2/0 = 0
|
|
46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:2/0/physics_layer_0/angular_velocity = 0.0
|
|
46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:2/0/physics_layer_1/angular_velocity = 0.0
|
|
47:2/0 = 0
|
|
47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:2/0/physics_layer_0/angular_velocity = 0.0
|
|
47:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:2/0/physics_layer_1/angular_velocity = 0.0
|
|
51:2/0 = 0
|
|
51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:2/0/physics_layer_0/angular_velocity = 0.0
|
|
51:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:2/0/physics_layer_1/angular_velocity = 0.0
|
|
52:2/0 = 0
|
|
52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:2/0/physics_layer_0/angular_velocity = 0.0
|
|
52:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:2/0/physics_layer_1/angular_velocity = 0.0
|
|
53:2/0 = 0
|
|
53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:2/0/physics_layer_0/angular_velocity = 0.0
|
|
53:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:2/0/physics_layer_1/angular_velocity = 0.0
|
|
60:2/0 = 0
|
|
60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:2/0/physics_layer_0/angular_velocity = 0.0
|
|
60:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:2/0/physics_layer_1/angular_velocity = 0.0
|
|
61:2/0 = 0
|
|
61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:2/0/physics_layer_0/angular_velocity = 0.0
|
|
61:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:2/0/physics_layer_1/angular_velocity = 0.0
|
|
62:2/0 = 0
|
|
62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:2/0/physics_layer_0/angular_velocity = 0.0
|
|
62:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:2/0/physics_layer_1/angular_velocity = 0.0
|
|
63:2/0 = 0
|
|
63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:2/0/physics_layer_0/angular_velocity = 0.0
|
|
63:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:2/0/physics_layer_1/angular_velocity = 0.0
|
|
64:2/0 = 0
|
|
64:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:2/0/physics_layer_0/angular_velocity = 0.0
|
|
64:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:2/0/physics_layer_1/angular_velocity = 0.0
|
|
65:2/0 = 0
|
|
65:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:2/0/physics_layer_0/angular_velocity = 0.0
|
|
65:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:2/0/physics_layer_1/angular_velocity = 0.0
|
|
69:2/0 = 0
|
|
69:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:2/0/physics_layer_0/angular_velocity = 0.0
|
|
69:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:2/0/physics_layer_1/angular_velocity = 0.0
|
|
70:2/0 = 0
|
|
70:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:2/0/physics_layer_0/angular_velocity = 0.0
|
|
70:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:2/0/physics_layer_1/angular_velocity = 0.0
|
|
71:2/0 = 0
|
|
71:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:2/0/physics_layer_0/angular_velocity = 0.0
|
|
71:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:2/0/physics_layer_1/angular_velocity = 0.0
|
|
72:2/0 = 0
|
|
72:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:2/0/physics_layer_0/angular_velocity = 0.0
|
|
72:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:2/0/physics_layer_1/angular_velocity = 0.0
|
|
73:2/0 = 0
|
|
73:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:2/0/physics_layer_0/angular_velocity = 0.0
|
|
73:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:2/0/physics_layer_1/angular_velocity = 0.0
|
|
74:2/0 = 0
|
|
74:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:2/0/physics_layer_0/angular_velocity = 0.0
|
|
74:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:2/0/physics_layer_1/angular_velocity = 0.0
|
|
78:2/0 = 0
|
|
78:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:2/0/physics_layer_0/angular_velocity = 0.0
|
|
78:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:2/0/physics_layer_1/angular_velocity = 0.0
|
|
79:2/0 = 0
|
|
79:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:2/0/physics_layer_0/angular_velocity = 0.0
|
|
79:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:2/0/physics_layer_1/angular_velocity = 0.0
|
|
80:2/0 = 0
|
|
80:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:2/0/physics_layer_0/angular_velocity = 0.0
|
|
80:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:2/0/physics_layer_1/angular_velocity = 0.0
|
|
81:2/0 = 0
|
|
81:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:2/0/physics_layer_0/angular_velocity = 0.0
|
|
81:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:2/0/physics_layer_1/angular_velocity = 0.0
|
|
82:2/0 = 0
|
|
82:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:2/0/physics_layer_0/angular_velocity = 0.0
|
|
82:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:2/0/physics_layer_1/angular_velocity = 0.0
|
|
83:2/0 = 0
|
|
83:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:2/0/physics_layer_0/angular_velocity = 0.0
|
|
83:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:2/0/physics_layer_1/angular_velocity = 0.0
|
|
87:2/0 = 0
|
|
87:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:2/0/physics_layer_0/angular_velocity = 0.0
|
|
87:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:2/0/physics_layer_1/angular_velocity = 0.0
|
|
88:2/0 = 0
|
|
88:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:2/0/physics_layer_0/angular_velocity = 0.0
|
|
88:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:2/0/physics_layer_1/angular_velocity = 0.0
|
|
89:2/0 = 0
|
|
89:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:2/0/physics_layer_0/angular_velocity = 0.0
|
|
89:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:2/0/physics_layer_1/angular_velocity = 0.0
|
|
90:2/0 = 0
|
|
90:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:2/0/physics_layer_0/angular_velocity = 0.0
|
|
90:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:2/0/physics_layer_1/angular_velocity = 0.0
|
|
91:2/0 = 0
|
|
91:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:2/0/physics_layer_0/angular_velocity = 0.0
|
|
91:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:2/0/physics_layer_1/angular_velocity = 0.0
|
|
92:2/0 = 0
|
|
92:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:2/0/physics_layer_0/angular_velocity = 0.0
|
|
92:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:2/0/physics_layer_1/angular_velocity = 0.0
|
|
93:2/0 = 0
|
|
93:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:2/0/physics_layer_0/angular_velocity = 0.0
|
|
93:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:2/0/physics_layer_1/angular_velocity = 0.0
|
|
94:2/0 = 0
|
|
94:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:2/0/physics_layer_0/angular_velocity = 0.0
|
|
94:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:2/0/physics_layer_1/angular_velocity = 0.0
|
|
95:2/0 = 0
|
|
95:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:2/0/physics_layer_0/angular_velocity = 0.0
|
|
95:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:2/0/physics_layer_1/angular_velocity = 0.0
|
|
99:2/0 = 0
|
|
99:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:2/0/physics_layer_0/angular_velocity = 0.0
|
|
99:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:2/0/physics_layer_1/angular_velocity = 0.0
|
|
100:2/0 = 0
|
|
100:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:2/0/physics_layer_0/angular_velocity = 0.0
|
|
100:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:2/0/physics_layer_1/angular_velocity = 0.0
|
|
101:2/0 = 0
|
|
101:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:2/0/physics_layer_0/angular_velocity = 0.0
|
|
101:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:2/0/physics_layer_1/angular_velocity = 0.0
|
|
108:2/0 = 0
|
|
108:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:2/0/physics_layer_0/angular_velocity = 0.0
|
|
108:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:2/0/physics_layer_1/angular_velocity = 0.0
|
|
109:2/0 = 0
|
|
109:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:2/0/physics_layer_0/angular_velocity = 0.0
|
|
109:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:2/0/physics_layer_1/angular_velocity = 0.0
|
|
110:2/0 = 0
|
|
110:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:2/0/physics_layer_0/angular_velocity = 0.0
|
|
110:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:2/0/physics_layer_1/angular_velocity = 0.0
|
|
111:2/0 = 0
|
|
111:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:2/0/physics_layer_0/angular_velocity = 0.0
|
|
111:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:2/0/physics_layer_1/angular_velocity = 0.0
|
|
112:2/0 = 0
|
|
112:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:2/0/physics_layer_0/angular_velocity = 0.0
|
|
112:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:2/0/physics_layer_1/angular_velocity = 0.0
|
|
113:2/0 = 0
|
|
113:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:2/0/physics_layer_0/angular_velocity = 0.0
|
|
113:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:2/0/physics_layer_1/angular_velocity = 0.0
|
|
117:2/0 = 0
|
|
117:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:2/0/physics_layer_0/angular_velocity = 0.0
|
|
117:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:2/0/physics_layer_1/angular_velocity = 0.0
|
|
118:2/0 = 0
|
|
118:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:2/0/physics_layer_0/angular_velocity = 0.0
|
|
118:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:2/0/physics_layer_1/angular_velocity = 0.0
|
|
119:2/0 = 0
|
|
119:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:2/0/physics_layer_0/angular_velocity = 0.0
|
|
119:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:2/0/physics_layer_1/angular_velocity = 0.0
|
|
120:2/0 = 0
|
|
120:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:2/0/physics_layer_0/angular_velocity = 0.0
|
|
120:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:2/0/physics_layer_1/angular_velocity = 0.0
|
|
121:2/0 = 0
|
|
121:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:2/0/physics_layer_0/angular_velocity = 0.0
|
|
121:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:2/0/physics_layer_1/angular_velocity = 0.0
|
|
122:2/0 = 0
|
|
122:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:2/0/physics_layer_0/angular_velocity = 0.0
|
|
122:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:2/0/physics_layer_1/angular_velocity = 0.0
|
|
126:2/0 = 0
|
|
126:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:2/0/physics_layer_0/angular_velocity = 0.0
|
|
126:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
126:2/0/physics_layer_1/angular_velocity = 0.0
|
|
127:2/0 = 0
|
|
127:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:2/0/physics_layer_0/angular_velocity = 0.0
|
|
127:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
127:2/0/physics_layer_1/angular_velocity = 0.0
|
|
128:2/0 = 0
|
|
128:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:2/0/physics_layer_0/angular_velocity = 0.0
|
|
128:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
128:2/0/physics_layer_1/angular_velocity = 0.0
|
|
129:2/0 = 0
|
|
129:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:2/0/physics_layer_0/angular_velocity = 0.0
|
|
129:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
129:2/0/physics_layer_1/angular_velocity = 0.0
|
|
130:2/0 = 0
|
|
130:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:2/0/physics_layer_0/angular_velocity = 0.0
|
|
130:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
130:2/0/physics_layer_1/angular_velocity = 0.0
|
|
131:2/0 = 0
|
|
131:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:2/0/physics_layer_0/angular_velocity = 0.0
|
|
131:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
131:2/0/physics_layer_1/angular_velocity = 0.0
|
|
135:2/0 = 0
|
|
135:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:2/0/physics_layer_0/angular_velocity = 0.0
|
|
135:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
135:2/0/physics_layer_1/angular_velocity = 0.0
|
|
136:2/0 = 0
|
|
136:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:2/0/physics_layer_0/angular_velocity = 0.0
|
|
136:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
136:2/0/physics_layer_1/angular_velocity = 0.0
|
|
137:2/0 = 0
|
|
137:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:2/0/physics_layer_0/angular_velocity = 0.0
|
|
137:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
137:2/0/physics_layer_1/angular_velocity = 0.0
|
|
138:2/0 = 0
|
|
138:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:2/0/physics_layer_0/angular_velocity = 0.0
|
|
138:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
138:2/0/physics_layer_1/angular_velocity = 0.0
|
|
139:2/0 = 0
|
|
139:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:2/0/physics_layer_0/angular_velocity = 0.0
|
|
139:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
139:2/0/physics_layer_1/angular_velocity = 0.0
|
|
140:2/0 = 0
|
|
140:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:2/0/physics_layer_0/angular_velocity = 0.0
|
|
140:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
140:2/0/physics_layer_1/angular_velocity = 0.0
|
|
141:2/0 = 0
|
|
141:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:2/0/physics_layer_0/angular_velocity = 0.0
|
|
141:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:2/0/physics_layer_1/angular_velocity = 0.0
|
|
142:2/0 = 0
|
|
142:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:2/0/physics_layer_0/angular_velocity = 0.0
|
|
142:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:2/0/physics_layer_1/angular_velocity = 0.0
|
|
143:2/0 = 0
|
|
143:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:2/0/physics_layer_0/angular_velocity = 0.0
|
|
143:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:2/0/physics_layer_1/angular_velocity = 0.0
|
|
147:2/0 = 0
|
|
147:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:2/0/physics_layer_0/angular_velocity = 0.0
|
|
147:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:2/0/physics_layer_1/angular_velocity = 0.0
|
|
148:2/0 = 0
|
|
148:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:2/0/physics_layer_0/angular_velocity = 0.0
|
|
148:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:2/0/physics_layer_1/angular_velocity = 0.0
|
|
149:2/0 = 0
|
|
149:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:2/0/physics_layer_0/angular_velocity = 0.0
|
|
149:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:2/0/physics_layer_1/angular_velocity = 0.0
|
|
150:2/0 = 0
|
|
150:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:2/0/physics_layer_0/angular_velocity = 0.0
|
|
150:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:2/0/physics_layer_1/angular_velocity = 0.0
|
|
151:2/0 = 0
|
|
151:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:2/0/physics_layer_0/angular_velocity = 0.0
|
|
151:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:2/0/physics_layer_1/angular_velocity = 0.0
|
|
152:2/0 = 0
|
|
152:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:2/0/physics_layer_0/angular_velocity = 0.0
|
|
152:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:2/0/physics_layer_1/angular_velocity = 0.0
|
|
153:2/0 = 0
|
|
153:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:2/0/physics_layer_0/angular_velocity = 0.0
|
|
153:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:2/0/physics_layer_1/angular_velocity = 0.0
|
|
154:2/0 = 0
|
|
154:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:2/0/physics_layer_0/angular_velocity = 0.0
|
|
154:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:2/0/physics_layer_1/angular_velocity = 0.0
|
|
155:2/0 = 0
|
|
155:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:2/0/physics_layer_0/angular_velocity = 0.0
|
|
155:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:2/0/physics_layer_1/angular_velocity = 0.0
|
|
156:2/0 = 0
|
|
156:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:2/0/physics_layer_0/angular_velocity = 0.0
|
|
156:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:2/0/physics_layer_1/angular_velocity = 0.0
|
|
157:2/0 = 0
|
|
157:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:2/0/physics_layer_0/angular_velocity = 0.0
|
|
157:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:2/0/physics_layer_1/angular_velocity = 0.0
|
|
158:2/0 = 0
|
|
158:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:2/0/physics_layer_0/angular_velocity = 0.0
|
|
158:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:2/0/physics_layer_1/angular_velocity = 0.0
|
|
162:2/0 = 0
|
|
162:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:2/0/physics_layer_0/angular_velocity = 0.0
|
|
162:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:2/0/physics_layer_1/angular_velocity = 0.0
|
|
163:2/0 = 0
|
|
163:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:2/0/physics_layer_0/angular_velocity = 0.0
|
|
163:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:2/0/physics_layer_1/angular_velocity = 0.0
|
|
164:2/0 = 0
|
|
164:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:2/0/physics_layer_0/angular_velocity = 0.0
|
|
164:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:2/0/physics_layer_1/angular_velocity = 0.0
|
|
168:2/0 = 0
|
|
168:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:2/0/physics_layer_0/angular_velocity = 0.0
|
|
168:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:2/0/physics_layer_1/angular_velocity = 0.0
|
|
169:2/0 = 0
|
|
169:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:2/0/physics_layer_0/angular_velocity = 0.0
|
|
169:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:2/0/physics_layer_1/angular_velocity = 0.0
|
|
170:2/0 = 0
|
|
170:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:2/0/physics_layer_0/angular_velocity = 0.0
|
|
170:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:2/0/physics_layer_1/angular_velocity = 0.0
|
|
171:2/0 = 0
|
|
171:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:2/0/physics_layer_0/angular_velocity = 0.0
|
|
171:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:2/0/physics_layer_1/angular_velocity = 0.0
|
|
172:2/0 = 0
|
|
172:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:2/0/physics_layer_0/angular_velocity = 0.0
|
|
172:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:2/0/physics_layer_1/angular_velocity = 0.0
|
|
173:2/0 = 0
|
|
173:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:2/0/physics_layer_0/angular_velocity = 0.0
|
|
173:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:2/0/physics_layer_1/angular_velocity = 0.0
|
|
174:2/0 = 0
|
|
174:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:2/0/physics_layer_0/angular_velocity = 0.0
|
|
174:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:2/0/physics_layer_1/angular_velocity = 0.0
|
|
175:2/0 = 0
|
|
175:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:2/0/physics_layer_0/angular_velocity = 0.0
|
|
175:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:2/0/physics_layer_1/angular_velocity = 0.0
|
|
176:2/0 = 0
|
|
176:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:2/0/physics_layer_0/angular_velocity = 0.0
|
|
176:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:2/0/physics_layer_1/angular_velocity = 0.0
|
|
179:2/0 = 0
|
|
179:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:2/0/physics_layer_0/angular_velocity = 0.0
|
|
179:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:2/0/physics_layer_1/angular_velocity = 0.0
|
|
180:2/0 = 0
|
|
180:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:2/0/physics_layer_0/angular_velocity = 0.0
|
|
180:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:2/0/physics_layer_1/angular_velocity = 0.0
|
|
181:2/0 = 0
|
|
181:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:2/0/physics_layer_0/angular_velocity = 0.0
|
|
181:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:2/0/physics_layer_1/angular_velocity = 0.0
|
|
182:2/0 = 0
|
|
182:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:2/0/physics_layer_0/angular_velocity = 0.0
|
|
182:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:2/0/physics_layer_1/angular_velocity = 0.0
|
|
183:2/0 = 0
|
|
183:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:2/0/physics_layer_0/angular_velocity = 0.0
|
|
183:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:2/0/physics_layer_1/angular_velocity = 0.0
|
|
184:2/0 = 0
|
|
184:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:2/0/physics_layer_0/angular_velocity = 0.0
|
|
184:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:2/0/physics_layer_1/angular_velocity = 0.0
|
|
185:2/0 = 0
|
|
185:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:2/0/physics_layer_0/angular_velocity = 0.0
|
|
185:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:2/0/physics_layer_1/angular_velocity = 0.0
|
|
186:2/0 = 0
|
|
186:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:2/0/physics_layer_0/angular_velocity = 0.0
|
|
186:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:2/0/physics_layer_1/angular_velocity = 0.0
|
|
187:2/0 = 0
|
|
187:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:2/0/physics_layer_0/angular_velocity = 0.0
|
|
187:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:2/0/physics_layer_1/angular_velocity = 0.0
|
|
188:2/0 = 0
|
|
188:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:2/0/physics_layer_0/angular_velocity = 0.0
|
|
188:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:2/0/physics_layer_1/angular_velocity = 0.0
|
|
189:2/0 = 0
|
|
189:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:2/0/physics_layer_0/angular_velocity = 0.0
|
|
189:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:2/0/physics_layer_1/angular_velocity = 0.0
|
|
195:2/0 = 0
|
|
195:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:2/0/physics_layer_0/angular_velocity = 0.0
|
|
195:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:2/0/physics_layer_1/angular_velocity = 0.0
|
|
196:2/0 = 0
|
|
196:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:2/0/physics_layer_0/angular_velocity = 0.0
|
|
196:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:2/0/physics_layer_1/angular_velocity = 0.0
|
|
197:2/0 = 0
|
|
197:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:2/0/physics_layer_0/angular_velocity = 0.0
|
|
197:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:2/0/physics_layer_1/angular_velocity = 0.0
|
|
198:2/0 = 0
|
|
198:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:2/0/physics_layer_0/angular_velocity = 0.0
|
|
198:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:2/0/physics_layer_1/angular_velocity = 0.0
|
|
199:2/0 = 0
|
|
199:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:2/0/physics_layer_0/angular_velocity = 0.0
|
|
199:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:2/0/physics_layer_1/angular_velocity = 0.0
|
|
200:2/0 = 0
|
|
200:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:2/0/physics_layer_0/angular_velocity = 0.0
|
|
200:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:2/0/physics_layer_1/angular_velocity = 0.0
|
|
201:2/0 = 0
|
|
201:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:2/0/physics_layer_0/angular_velocity = 0.0
|
|
201:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:2/0/physics_layer_1/angular_velocity = 0.0
|
|
202:2/0 = 0
|
|
202:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:2/0/physics_layer_0/angular_velocity = 0.0
|
|
202:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:2/0/physics_layer_1/angular_velocity = 0.0
|
|
203:2/0 = 0
|
|
203:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:2/0/physics_layer_0/angular_velocity = 0.0
|
|
203:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:2/0/physics_layer_1/angular_velocity = 0.0
|
|
204:2/0 = 0
|
|
204:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:2/0/physics_layer_0/angular_velocity = 0.0
|
|
204:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:2/0/physics_layer_1/angular_velocity = 0.0
|
|
205:2/0 = 0
|
|
205:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:2/0/physics_layer_0/angular_velocity = 0.0
|
|
205:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:2/0/physics_layer_1/angular_velocity = 0.0
|
|
206:2/0 = 0
|
|
206:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:2/0/physics_layer_0/angular_velocity = 0.0
|
|
206:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:2/0/physics_layer_1/angular_velocity = 0.0
|
|
207:2/0 = 0
|
|
207:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:2/0/physics_layer_0/angular_velocity = 0.0
|
|
207:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:2/0/physics_layer_1/angular_velocity = 0.0
|
|
208:2/0 = 0
|
|
208:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:2/0/physics_layer_0/angular_velocity = 0.0
|
|
208:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:2/0/physics_layer_1/angular_velocity = 0.0
|
|
209:2/0 = 0
|
|
209:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:2/0/physics_layer_0/angular_velocity = 0.0
|
|
209:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:2/0/physics_layer_1/angular_velocity = 0.0
|
|
210:2/0 = 0
|
|
210:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:2/0/physics_layer_0/angular_velocity = 0.0
|
|
210:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:2/0/physics_layer_1/angular_velocity = 0.0
|
|
211:2/0 = 0
|
|
211:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:2/0/physics_layer_0/angular_velocity = 0.0
|
|
211:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:2/0/physics_layer_1/angular_velocity = 0.0
|
|
212:2/0 = 0
|
|
212:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:2/0/physics_layer_0/angular_velocity = 0.0
|
|
212:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:2/0/physics_layer_1/angular_velocity = 0.0
|
|
213:2/0 = 0
|
|
213:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:2/0/physics_layer_0/angular_velocity = 0.0
|
|
213:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:2/0/physics_layer_1/angular_velocity = 0.0
|
|
214:2/0 = 0
|
|
214:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:2/0/physics_layer_0/angular_velocity = 0.0
|
|
214:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:2/0/physics_layer_1/angular_velocity = 0.0
|
|
215:2/0 = 0
|
|
215:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:2/0/physics_layer_0/angular_velocity = 0.0
|
|
215:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:2/0/physics_layer_1/angular_velocity = 0.0
|
|
218:2/0 = 0
|
|
218:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:2/0/physics_layer_0/angular_velocity = 0.0
|
|
218:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:2/0/physics_layer_1/angular_velocity = 0.0
|
|
219:2/0 = 0
|
|
219:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:2/0/physics_layer_0/angular_velocity = 0.0
|
|
219:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:2/0/physics_layer_1/angular_velocity = 0.0
|
|
220:2/0 = 0
|
|
220:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:2/0/physics_layer_0/angular_velocity = 0.0
|
|
220:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:2/0/physics_layer_1/angular_velocity = 0.0
|
|
221:2/0 = 0
|
|
221:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:2/0/physics_layer_0/angular_velocity = 0.0
|
|
221:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:2/0/physics_layer_1/angular_velocity = 0.0
|
|
222:2/0 = 0
|
|
222:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
222:2/0/physics_layer_0/angular_velocity = 0.0
|
|
222:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
222:2/0/physics_layer_1/angular_velocity = 0.0
|
|
223:2/0 = 0
|
|
223:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:2/0/physics_layer_0/angular_velocity = 0.0
|
|
223:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:2/0/physics_layer_1/angular_velocity = 0.0
|
|
224:2/0 = 0
|
|
224:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:2/0/physics_layer_0/angular_velocity = 0.0
|
|
224:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:2/0/physics_layer_1/angular_velocity = 0.0
|
|
225:2/0 = 0
|
|
225:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:2/0/physics_layer_0/angular_velocity = 0.0
|
|
225:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:2/0/physics_layer_1/angular_velocity = 0.0
|
|
226:2/0 = 0
|
|
226:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:2/0/physics_layer_0/angular_velocity = 0.0
|
|
226:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:2/0/physics_layer_1/angular_velocity = 0.0
|
|
227:2/0 = 0
|
|
227:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
227:2/0/physics_layer_0/angular_velocity = 0.0
|
|
227:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
227:2/0/physics_layer_1/angular_velocity = 0.0
|
|
228:2/0 = 0
|
|
228:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
228:2/0/physics_layer_0/angular_velocity = 0.0
|
|
228:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
228:2/0/physics_layer_1/angular_velocity = 0.0
|
|
234:2/0 = 0
|
|
234:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:2/0/physics_layer_0/angular_velocity = 0.0
|
|
234:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:2/0/physics_layer_1/angular_velocity = 0.0
|
|
235:2/0 = 0
|
|
235:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:2/0/physics_layer_0/angular_velocity = 0.0
|
|
235:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:2/0/physics_layer_1/angular_velocity = 0.0
|
|
236:2/0 = 0
|
|
236:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:2/0/physics_layer_0/angular_velocity = 0.0
|
|
236:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:2/0/physics_layer_1/angular_velocity = 0.0
|
|
243:2/0 = 0
|
|
243:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:2/0/physics_layer_0/angular_velocity = 0.0
|
|
243:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:2/0/physics_layer_1/angular_velocity = 0.0
|
|
244:2/0 = 0
|
|
244:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:2/0/physics_layer_0/angular_velocity = 0.0
|
|
244:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:2/0/physics_layer_1/angular_velocity = 0.0
|
|
245:2/0 = 0
|
|
245:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:2/0/physics_layer_0/angular_velocity = 0.0
|
|
245:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:2/0/physics_layer_1/angular_velocity = 0.0
|
|
246:2/0 = 0
|
|
246:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:2/0/physics_layer_0/angular_velocity = 0.0
|
|
246:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:2/0/physics_layer_1/angular_velocity = 0.0
|
|
247:2/0 = 0
|
|
247:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:2/0/physics_layer_0/angular_velocity = 0.0
|
|
247:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:2/0/physics_layer_1/angular_velocity = 0.0
|
|
248:2/0 = 0
|
|
248:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:2/0/physics_layer_0/angular_velocity = 0.0
|
|
248:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:2/0/physics_layer_1/angular_velocity = 0.0
|
|
249:2/0 = 0
|
|
249:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:2/0/physics_layer_0/angular_velocity = 0.0
|
|
249:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:2/0/physics_layer_1/angular_velocity = 0.0
|
|
250:2/0 = 0
|
|
250:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:2/0/physics_layer_0/angular_velocity = 0.0
|
|
250:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:2/0/physics_layer_1/angular_velocity = 0.0
|
|
251:2/0 = 0
|
|
251:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:2/0/physics_layer_0/angular_velocity = 0.0
|
|
251:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:2/0/physics_layer_1/angular_velocity = 0.0
|
|
255:2/0 = 0
|
|
255:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:2/0/physics_layer_0/angular_velocity = 0.0
|
|
255:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:2/0/physics_layer_1/angular_velocity = 0.0
|
|
256:2/0 = 0
|
|
256:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:2/0/physics_layer_0/angular_velocity = 0.0
|
|
256:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:2/0/physics_layer_1/angular_velocity = 0.0
|
|
257:2/0 = 0
|
|
257:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:2/0/physics_layer_0/angular_velocity = 0.0
|
|
257:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:2/0/physics_layer_1/angular_velocity = 0.0
|
|
267:2/0 = 0
|
|
267:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:2/0/physics_layer_0/angular_velocity = 0.0
|
|
267:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:2/0/physics_layer_1/angular_velocity = 0.0
|
|
268:2/0 = 0
|
|
268:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
268:2/0/physics_layer_0/angular_velocity = 0.0
|
|
268:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
268:2/0/physics_layer_1/angular_velocity = 0.0
|
|
269:2/0 = 0
|
|
269:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
269:2/0/physics_layer_0/angular_velocity = 0.0
|
|
269:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
269:2/0/physics_layer_1/angular_velocity = 0.0
|
|
0:3/0 = 0
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_1/angular_velocity = 0.0
|
|
1:3/0 = 0
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_1/angular_velocity = 0.0
|
|
2:3/0 = 0
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_1/angular_velocity = 0.0
|
|
3:3/0 = 0
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_1/angular_velocity = 0.0
|
|
4:3/0 = 0
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_1/angular_velocity = 0.0
|
|
5:3/0 = 0
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_1/angular_velocity = 0.0
|
|
6:3/0 = 0
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_1/angular_velocity = 0.0
|
|
7:3/0 = 0
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_1/angular_velocity = 0.0
|
|
8:3/0 = 0
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_1/angular_velocity = 0.0
|
|
9:3/0 = 0
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_1/angular_velocity = 0.0
|
|
10:3/0 = 0
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_1/angular_velocity = 0.0
|
|
11:3/0 = 0
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_1/angular_velocity = 0.0
|
|
12:3/0 = 0
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_1/angular_velocity = 0.0
|
|
13:3/0 = 0
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_1/angular_velocity = 0.0
|
|
14:3/0 = 0
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_1/angular_velocity = 0.0
|
|
15:3/0 = 0
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_1/angular_velocity = 0.0
|
|
16:3/0 = 0
|
|
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:3/0/physics_layer_0/angular_velocity = 0.0
|
|
16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:3/0/physics_layer_1/angular_velocity = 0.0
|
|
17:3/0 = 0
|
|
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_0/angular_velocity = 0.0
|
|
17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_1/angular_velocity = 0.0
|
|
21:3/0 = 0
|
|
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:3/0/physics_layer_0/angular_velocity = 0.0
|
|
21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:3/0/physics_layer_1/angular_velocity = 0.0
|
|
22:3/0 = 0
|
|
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_0/angular_velocity = 0.0
|
|
22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_1/angular_velocity = 0.0
|
|
23:3/0 = 0
|
|
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_0/angular_velocity = 0.0
|
|
23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_1/angular_velocity = 0.0
|
|
24:3/0 = 0
|
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
|
24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:3/0/physics_layer_1/angular_velocity = 0.0
|
|
25:3/0 = 0
|
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
|
25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_1/angular_velocity = 0.0
|
|
26:3/0 = 0
|
|
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:3/0/physics_layer_0/angular_velocity = 0.0
|
|
26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:3/0/physics_layer_1/angular_velocity = 0.0
|
|
30:3/0 = 0
|
|
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:3/0/physics_layer_0/angular_velocity = 0.0
|
|
30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:3/0/physics_layer_1/angular_velocity = 0.0
|
|
31:3/0 = 0
|
|
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:3/0/physics_layer_0/angular_velocity = 0.0
|
|
31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:3/0/physics_layer_1/angular_velocity = 0.0
|
|
32:3/0 = 0
|
|
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:3/0/physics_layer_0/angular_velocity = 0.0
|
|
32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:3/0/physics_layer_1/angular_velocity = 0.0
|
|
33:3/0 = 0
|
|
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:3/0/physics_layer_0/angular_velocity = 0.0
|
|
33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:3/0/physics_layer_1/angular_velocity = 0.0
|
|
34:3/0 = 0
|
|
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:3/0/physics_layer_0/angular_velocity = 0.0
|
|
34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:3/0/physics_layer_1/angular_velocity = 0.0
|
|
35:3/0 = 0
|
|
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:3/0/physics_layer_0/angular_velocity = 0.0
|
|
35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:3/0/physics_layer_1/angular_velocity = 0.0
|
|
45:3/0 = 0
|
|
45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:3/0/physics_layer_0/angular_velocity = 0.0
|
|
45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:3/0/physics_layer_1/angular_velocity = 0.0
|
|
46:3/0 = 0
|
|
46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:3/0/physics_layer_0/angular_velocity = 0.0
|
|
46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:3/0/physics_layer_1/angular_velocity = 0.0
|
|
47:3/0 = 0
|
|
47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:3/0/physics_layer_0/angular_velocity = 0.0
|
|
47:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:3/0/physics_layer_1/angular_velocity = 0.0
|
|
48:3/0 = 0
|
|
48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:3/0/physics_layer_0/angular_velocity = 0.0
|
|
48:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:3/0/physics_layer_1/angular_velocity = 0.0
|
|
49:3/0 = 0
|
|
49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:3/0/physics_layer_0/angular_velocity = 0.0
|
|
49:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:3/0/physics_layer_1/angular_velocity = 0.0
|
|
50:3/0 = 0
|
|
50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:3/0/physics_layer_0/angular_velocity = 0.0
|
|
50:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:3/0/physics_layer_1/angular_velocity = 0.0
|
|
51:3/0 = 0
|
|
51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:3/0/physics_layer_0/angular_velocity = 0.0
|
|
51:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:3/0/physics_layer_1/angular_velocity = 0.0
|
|
52:3/0 = 0
|
|
52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:3/0/physics_layer_0/angular_velocity = 0.0
|
|
52:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:3/0/physics_layer_1/angular_velocity = 0.0
|
|
53:3/0 = 0
|
|
53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:3/0/physics_layer_0/angular_velocity = 0.0
|
|
53:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:3/0/physics_layer_1/angular_velocity = 0.0
|
|
54:3/0 = 0
|
|
54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:3/0/physics_layer_0/angular_velocity = 0.0
|
|
54:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:3/0/physics_layer_1/angular_velocity = 0.0
|
|
55:3/0 = 0
|
|
55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:3/0/physics_layer_0/angular_velocity = 0.0
|
|
55:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:3/0/physics_layer_1/angular_velocity = 0.0
|
|
56:3/0 = 0
|
|
56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:3/0/physics_layer_0/angular_velocity = 0.0
|
|
56:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:3/0/physics_layer_1/angular_velocity = 0.0
|
|
57:3/0 = 0
|
|
57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:3/0/physics_layer_0/angular_velocity = 0.0
|
|
57:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:3/0/physics_layer_1/angular_velocity = 0.0
|
|
58:3/0 = 0
|
|
58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:3/0/physics_layer_0/angular_velocity = 0.0
|
|
58:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:3/0/physics_layer_1/angular_velocity = 0.0
|
|
59:3/0 = 0
|
|
59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:3/0/physics_layer_0/angular_velocity = 0.0
|
|
59:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:3/0/physics_layer_1/angular_velocity = 0.0
|
|
60:3/0 = 0
|
|
60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:3/0/physics_layer_0/angular_velocity = 0.0
|
|
60:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:3/0/physics_layer_1/angular_velocity = 0.0
|
|
61:3/0 = 0
|
|
61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:3/0/physics_layer_0/angular_velocity = 0.0
|
|
61:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:3/0/physics_layer_1/angular_velocity = 0.0
|
|
62:3/0 = 0
|
|
62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:3/0/physics_layer_0/angular_velocity = 0.0
|
|
62:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:3/0/physics_layer_1/angular_velocity = 0.0
|
|
63:3/0 = 0
|
|
63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:3/0/physics_layer_0/angular_velocity = 0.0
|
|
63:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:3/0/physics_layer_1/angular_velocity = 0.0
|
|
64:3/0 = 0
|
|
64:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:3/0/physics_layer_0/angular_velocity = 0.0
|
|
64:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:3/0/physics_layer_1/angular_velocity = 0.0
|
|
65:3/0 = 0
|
|
65:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:3/0/physics_layer_0/angular_velocity = 0.0
|
|
65:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:3/0/physics_layer_1/angular_velocity = 0.0
|
|
69:3/0 = 0
|
|
69:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:3/0/physics_layer_0/angular_velocity = 0.0
|
|
69:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:3/0/physics_layer_1/angular_velocity = 0.0
|
|
70:3/0 = 0
|
|
70:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:3/0/physics_layer_0/angular_velocity = 0.0
|
|
70:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:3/0/physics_layer_1/angular_velocity = 0.0
|
|
71:3/0 = 0
|
|
71:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:3/0/physics_layer_0/angular_velocity = 0.0
|
|
71:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:3/0/physics_layer_1/angular_velocity = 0.0
|
|
72:3/0 = 0
|
|
72:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:3/0/physics_layer_0/angular_velocity = 0.0
|
|
72:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:3/0/physics_layer_1/angular_velocity = 0.0
|
|
73:3/0 = 0
|
|
73:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:3/0/physics_layer_0/angular_velocity = 0.0
|
|
73:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:3/0/physics_layer_1/angular_velocity = 0.0
|
|
74:3/0 = 0
|
|
74:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:3/0/physics_layer_0/angular_velocity = 0.0
|
|
74:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:3/0/physics_layer_1/angular_velocity = 0.0
|
|
78:3/0 = 0
|
|
78:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:3/0/physics_layer_0/angular_velocity = 0.0
|
|
78:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:3/0/physics_layer_1/angular_velocity = 0.0
|
|
79:3/0 = 0
|
|
79:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:3/0/physics_layer_0/angular_velocity = 0.0
|
|
79:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:3/0/physics_layer_1/angular_velocity = 0.0
|
|
80:3/0 = 0
|
|
80:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:3/0/physics_layer_0/angular_velocity = 0.0
|
|
80:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:3/0/physics_layer_1/angular_velocity = 0.0
|
|
81:3/0 = 0
|
|
81:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:3/0/physics_layer_0/angular_velocity = 0.0
|
|
81:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:3/0/physics_layer_1/angular_velocity = 0.0
|
|
82:3/0 = 0
|
|
82:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:3/0/physics_layer_0/angular_velocity = 0.0
|
|
82:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:3/0/physics_layer_1/angular_velocity = 0.0
|
|
83:3/0 = 0
|
|
83:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:3/0/physics_layer_0/angular_velocity = 0.0
|
|
83:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:3/0/physics_layer_1/angular_velocity = 0.0
|
|
93:3/0 = 0
|
|
93:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:3/0/physics_layer_0/angular_velocity = 0.0
|
|
93:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:3/0/physics_layer_1/angular_velocity = 0.0
|
|
94:3/0 = 0
|
|
94:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:3/0/physics_layer_0/angular_velocity = 0.0
|
|
94:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:3/0/physics_layer_1/angular_velocity = 0.0
|
|
95:3/0 = 0
|
|
95:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:3/0/physics_layer_0/angular_velocity = 0.0
|
|
95:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:3/0/physics_layer_1/angular_velocity = 0.0
|
|
96:3/0 = 0
|
|
96:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:3/0/physics_layer_0/angular_velocity = 0.0
|
|
96:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:3/0/physics_layer_1/angular_velocity = 0.0
|
|
97:3/0 = 0
|
|
97:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:3/0/physics_layer_0/angular_velocity = 0.0
|
|
97:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:3/0/physics_layer_1/angular_velocity = 0.0
|
|
98:3/0 = 0
|
|
98:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:3/0/physics_layer_0/angular_velocity = 0.0
|
|
98:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:3/0/physics_layer_1/angular_velocity = 0.0
|
|
99:3/0 = 0
|
|
99:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:3/0/physics_layer_0/angular_velocity = 0.0
|
|
99:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:3/0/physics_layer_1/angular_velocity = 0.0
|
|
100:3/0 = 0
|
|
100:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:3/0/physics_layer_0/angular_velocity = 0.0
|
|
100:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:3/0/physics_layer_1/angular_velocity = 0.0
|
|
101:3/0 = 0
|
|
101:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:3/0/physics_layer_0/angular_velocity = 0.0
|
|
101:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:3/0/physics_layer_1/angular_velocity = 0.0
|
|
102:3/0 = 0
|
|
102:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:3/0/physics_layer_0/angular_velocity = 0.0
|
|
102:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:3/0/physics_layer_1/angular_velocity = 0.0
|
|
103:3/0 = 0
|
|
103:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:3/0/physics_layer_0/angular_velocity = 0.0
|
|
103:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:3/0/physics_layer_1/angular_velocity = 0.0
|
|
104:3/0 = 0
|
|
104:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:3/0/physics_layer_0/angular_velocity = 0.0
|
|
104:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:3/0/physics_layer_1/angular_velocity = 0.0
|
|
105:3/0 = 0
|
|
105:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:3/0/physics_layer_0/angular_velocity = 0.0
|
|
105:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:3/0/physics_layer_1/angular_velocity = 0.0
|
|
106:3/0 = 0
|
|
106:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:3/0/physics_layer_0/angular_velocity = 0.0
|
|
106:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:3/0/physics_layer_1/angular_velocity = 0.0
|
|
107:3/0 = 0
|
|
107:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:3/0/physics_layer_0/angular_velocity = 0.0
|
|
107:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:3/0/physics_layer_1/angular_velocity = 0.0
|
|
108:3/0 = 0
|
|
108:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:3/0/physics_layer_0/angular_velocity = 0.0
|
|
108:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:3/0/physics_layer_1/angular_velocity = 0.0
|
|
109:3/0 = 0
|
|
109:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:3/0/physics_layer_0/angular_velocity = 0.0
|
|
109:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:3/0/physics_layer_1/angular_velocity = 0.0
|
|
110:3/0 = 0
|
|
110:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:3/0/physics_layer_0/angular_velocity = 0.0
|
|
110:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:3/0/physics_layer_1/angular_velocity = 0.0
|
|
111:3/0 = 0
|
|
111:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:3/0/physics_layer_0/angular_velocity = 0.0
|
|
111:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:3/0/physics_layer_1/angular_velocity = 0.0
|
|
112:3/0 = 0
|
|
112:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:3/0/physics_layer_0/angular_velocity = 0.0
|
|
112:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:3/0/physics_layer_1/angular_velocity = 0.0
|
|
113:3/0 = 0
|
|
113:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:3/0/physics_layer_0/angular_velocity = 0.0
|
|
113:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:3/0/physics_layer_1/angular_velocity = 0.0
|
|
117:3/0 = 0
|
|
117:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:3/0/physics_layer_0/angular_velocity = 0.0
|
|
117:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:3/0/physics_layer_1/angular_velocity = 0.0
|
|
118:3/0 = 0
|
|
118:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:3/0/physics_layer_0/angular_velocity = 0.0
|
|
118:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:3/0/physics_layer_1/angular_velocity = 0.0
|
|
119:3/0 = 0
|
|
119:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:3/0/physics_layer_0/angular_velocity = 0.0
|
|
119:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:3/0/physics_layer_1/angular_velocity = 0.0
|
|
120:3/0 = 0
|
|
120:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:3/0/physics_layer_0/angular_velocity = 0.0
|
|
120:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:3/0/physics_layer_1/angular_velocity = 0.0
|
|
121:3/0 = 0
|
|
121:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:3/0/physics_layer_0/angular_velocity = 0.0
|
|
121:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:3/0/physics_layer_1/angular_velocity = 0.0
|
|
122:3/0 = 0
|
|
122:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:3/0/physics_layer_0/angular_velocity = 0.0
|
|
122:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:3/0/physics_layer_1/angular_velocity = 0.0
|
|
126:3/0 = 0
|
|
126:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:3/0/physics_layer_0/angular_velocity = 0.0
|
|
126:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
126:3/0/physics_layer_1/angular_velocity = 0.0
|
|
127:3/0 = 0
|
|
127:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:3/0/physics_layer_0/angular_velocity = 0.0
|
|
127:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
127:3/0/physics_layer_1/angular_velocity = 0.0
|
|
128:3/0 = 0
|
|
128:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:3/0/physics_layer_0/angular_velocity = 0.0
|
|
128:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
128:3/0/physics_layer_1/angular_velocity = 0.0
|
|
129:3/0 = 0
|
|
129:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:3/0/physics_layer_0/angular_velocity = 0.0
|
|
129:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
129:3/0/physics_layer_1/angular_velocity = 0.0
|
|
130:3/0 = 0
|
|
130:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:3/0/physics_layer_0/angular_velocity = 0.0
|
|
130:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
130:3/0/physics_layer_1/angular_velocity = 0.0
|
|
131:3/0 = 0
|
|
131:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:3/0/physics_layer_0/angular_velocity = 0.0
|
|
131:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
131:3/0/physics_layer_1/angular_velocity = 0.0
|
|
141:3/0 = 0
|
|
141:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:3/0/physics_layer_0/angular_velocity = 0.0
|
|
141:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:3/0/physics_layer_1/angular_velocity = 0.0
|
|
142:3/0 = 0
|
|
142:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:3/0/physics_layer_0/angular_velocity = 0.0
|
|
142:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:3/0/physics_layer_1/angular_velocity = 0.0
|
|
143:3/0 = 0
|
|
143:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:3/0/physics_layer_0/angular_velocity = 0.0
|
|
143:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:3/0/physics_layer_1/angular_velocity = 0.0
|
|
149:3/0 = 0
|
|
149:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:3/0/physics_layer_0/angular_velocity = 0.0
|
|
149:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:3/0/physics_layer_1/angular_velocity = 0.0
|
|
150:3/0 = 0
|
|
150:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:3/0/physics_layer_0/angular_velocity = 0.0
|
|
150:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:3/0/physics_layer_1/angular_velocity = 0.0
|
|
151:3/0 = 0
|
|
151:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:3/0/physics_layer_0/angular_velocity = 0.0
|
|
151:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:3/0/physics_layer_1/angular_velocity = 0.0
|
|
152:3/0 = 0
|
|
152:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:3/0/physics_layer_0/angular_velocity = 0.0
|
|
152:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:3/0/physics_layer_1/angular_velocity = 0.0
|
|
153:3/0 = 0
|
|
153:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:3/0/physics_layer_0/angular_velocity = 0.0
|
|
153:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:3/0/physics_layer_1/angular_velocity = 0.0
|
|
161:3/0 = 0
|
|
161:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:3/0/physics_layer_0/angular_velocity = 0.0
|
|
161:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:3/0/physics_layer_1/angular_velocity = 0.0
|
|
162:3/0 = 0
|
|
162:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:3/0/physics_layer_0/angular_velocity = 0.0
|
|
162:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:3/0/physics_layer_1/angular_velocity = 0.0
|
|
163:3/0 = 0
|
|
163:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:3/0/physics_layer_0/angular_velocity = 0.0
|
|
163:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:3/0/physics_layer_1/angular_velocity = 0.0
|
|
164:3/0 = 0
|
|
164:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:3/0/physics_layer_0/angular_velocity = 0.0
|
|
164:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:3/0/physics_layer_1/angular_velocity = 0.0
|
|
165:3/0 = 0
|
|
165:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:3/0/physics_layer_0/angular_velocity = 0.0
|
|
165:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:3/0/physics_layer_1/angular_velocity = 0.0
|
|
168:3/0 = 0
|
|
168:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:3/0/physics_layer_0/angular_velocity = 0.0
|
|
168:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:3/0/physics_layer_1/angular_velocity = 0.0
|
|
169:3/0 = 0
|
|
169:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:3/0/physics_layer_0/angular_velocity = 0.0
|
|
169:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:3/0/physics_layer_1/angular_velocity = 0.0
|
|
170:3/0 = 0
|
|
170:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:3/0/physics_layer_0/angular_velocity = 0.0
|
|
170:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:3/0/physics_layer_1/angular_velocity = 0.0
|
|
171:3/0 = 0
|
|
171:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:3/0/physics_layer_0/angular_velocity = 0.0
|
|
171:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:3/0/physics_layer_1/angular_velocity = 0.0
|
|
172:3/0 = 0
|
|
172:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:3/0/physics_layer_0/angular_velocity = 0.0
|
|
172:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:3/0/physics_layer_1/angular_velocity = 0.0
|
|
173:3/0 = 0
|
|
173:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:3/0/physics_layer_0/angular_velocity = 0.0
|
|
173:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:3/0/physics_layer_1/angular_velocity = 0.0
|
|
174:3/0 = 0
|
|
174:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:3/0/physics_layer_0/angular_velocity = 0.0
|
|
174:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:3/0/physics_layer_1/angular_velocity = 0.0
|
|
175:3/0 = 0
|
|
175:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:3/0/physics_layer_0/angular_velocity = 0.0
|
|
175:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:3/0/physics_layer_1/angular_velocity = 0.0
|
|
176:3/0 = 0
|
|
176:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:3/0/physics_layer_0/angular_velocity = 0.0
|
|
176:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:3/0/physics_layer_1/angular_velocity = 0.0
|
|
180:3/0 = 0
|
|
180:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:3/0/physics_layer_0/angular_velocity = 0.0
|
|
180:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:3/0/physics_layer_1/angular_velocity = 0.0
|
|
181:3/0 = 0
|
|
181:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:3/0/physics_layer_0/angular_velocity = 0.0
|
|
181:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:3/0/physics_layer_1/angular_velocity = 0.0
|
|
182:3/0 = 0
|
|
182:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:3/0/physics_layer_0/angular_velocity = 0.0
|
|
182:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:3/0/physics_layer_1/angular_velocity = 0.0
|
|
183:3/0 = 0
|
|
183:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:3/0/physics_layer_0/angular_velocity = 0.0
|
|
183:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:3/0/physics_layer_1/angular_velocity = 0.0
|
|
184:3/0 = 0
|
|
184:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:3/0/physics_layer_0/angular_velocity = 0.0
|
|
184:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:3/0/physics_layer_1/angular_velocity = 0.0
|
|
185:3/0 = 0
|
|
185:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:3/0/physics_layer_0/angular_velocity = 0.0
|
|
185:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:3/0/physics_layer_1/angular_velocity = 0.0
|
|
186:3/0 = 0
|
|
186:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:3/0/physics_layer_0/angular_velocity = 0.0
|
|
186:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:3/0/physics_layer_1/angular_velocity = 0.0
|
|
187:3/0 = 0
|
|
187:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:3/0/physics_layer_0/angular_velocity = 0.0
|
|
187:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:3/0/physics_layer_1/angular_velocity = 0.0
|
|
188:3/0 = 0
|
|
188:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:3/0/physics_layer_0/angular_velocity = 0.0
|
|
188:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:3/0/physics_layer_1/angular_velocity = 0.0
|
|
197:3/0 = 0
|
|
197:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:3/0/physics_layer_0/angular_velocity = 0.0
|
|
197:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:3/0/physics_layer_1/angular_velocity = 0.0
|
|
198:3/0 = 0
|
|
198:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:3/0/physics_layer_0/angular_velocity = 0.0
|
|
198:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:3/0/physics_layer_1/angular_velocity = 0.0
|
|
199:3/0 = 0
|
|
199:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:3/0/physics_layer_0/angular_velocity = 0.0
|
|
199:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:3/0/physics_layer_1/angular_velocity = 0.0
|
|
200:3/0 = 0
|
|
200:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:3/0/physics_layer_0/angular_velocity = 0.0
|
|
200:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:3/0/physics_layer_1/angular_velocity = 0.0
|
|
201:3/0 = 0
|
|
201:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:3/0/physics_layer_0/angular_velocity = 0.0
|
|
201:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:3/0/physics_layer_1/angular_velocity = 0.0
|
|
209:3/0 = 0
|
|
209:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:3/0/physics_layer_0/angular_velocity = 0.0
|
|
209:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:3/0/physics_layer_1/angular_velocity = 0.0
|
|
213:3/0 = 0
|
|
213:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:3/0/physics_layer_0/angular_velocity = 0.0
|
|
213:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:3/0/physics_layer_1/angular_velocity = 0.0
|
|
218:3/0 = 0
|
|
218:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:3/0/physics_layer_0/angular_velocity = 0.0
|
|
218:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:3/0/physics_layer_1/angular_velocity = 0.0
|
|
219:3/0 = 0
|
|
219:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:3/0/physics_layer_0/angular_velocity = 0.0
|
|
219:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:3/0/physics_layer_1/angular_velocity = 0.0
|
|
220:3/0 = 0
|
|
220:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:3/0/physics_layer_0/angular_velocity = 0.0
|
|
220:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:3/0/physics_layer_1/angular_velocity = 0.0
|
|
221:3/0 = 0
|
|
221:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:3/0/physics_layer_0/angular_velocity = 0.0
|
|
221:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:3/0/physics_layer_1/angular_velocity = 0.0
|
|
222:3/0 = 0
|
|
222:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
222:3/0/physics_layer_0/angular_velocity = 0.0
|
|
222:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
222:3/0/physics_layer_1/angular_velocity = 0.0
|
|
223:3/0 = 0
|
|
223:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:3/0/physics_layer_0/angular_velocity = 0.0
|
|
223:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:3/0/physics_layer_1/angular_velocity = 0.0
|
|
224:3/0 = 0
|
|
224:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:3/0/physics_layer_0/angular_velocity = 0.0
|
|
224:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:3/0/physics_layer_1/angular_velocity = 0.0
|
|
225:3/0 = 0
|
|
225:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:3/0/physics_layer_0/angular_velocity = 0.0
|
|
225:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:3/0/physics_layer_1/angular_velocity = 0.0
|
|
226:3/0 = 0
|
|
226:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:3/0/physics_layer_0/angular_velocity = 0.0
|
|
226:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:3/0/physics_layer_1/angular_velocity = 0.0
|
|
227:3/0 = 0
|
|
227:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
227:3/0/physics_layer_0/angular_velocity = 0.0
|
|
227:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
227:3/0/physics_layer_1/angular_velocity = 0.0
|
|
228:3/0 = 0
|
|
228:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
228:3/0/physics_layer_0/angular_velocity = 0.0
|
|
228:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
228:3/0/physics_layer_1/angular_velocity = 0.0
|
|
232:3/0 = 0
|
|
232:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:3/0/physics_layer_0/angular_velocity = 0.0
|
|
232:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:3/0/physics_layer_1/angular_velocity = 0.0
|
|
234:3/0 = 0
|
|
234:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:3/0/physics_layer_0/angular_velocity = 0.0
|
|
234:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:3/0/physics_layer_1/angular_velocity = 0.0
|
|
235:3/0 = 0
|
|
235:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:3/0/physics_layer_0/angular_velocity = 0.0
|
|
235:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:3/0/physics_layer_1/angular_velocity = 0.0
|
|
236:3/0 = 0
|
|
236:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:3/0/physics_layer_0/angular_velocity = 0.0
|
|
236:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:3/0/physics_layer_1/angular_velocity = 0.0
|
|
238:3/0 = 0
|
|
238:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:3/0/physics_layer_0/angular_velocity = 0.0
|
|
238:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:3/0/physics_layer_1/angular_velocity = 0.0
|
|
243:3/0 = 0
|
|
243:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:3/0/physics_layer_0/angular_velocity = 0.0
|
|
243:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:3/0/physics_layer_1/angular_velocity = 0.0
|
|
244:3/0 = 0
|
|
244:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:3/0/physics_layer_0/angular_velocity = 0.0
|
|
244:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:3/0/physics_layer_1/angular_velocity = 0.0
|
|
245:3/0 = 0
|
|
245:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:3/0/physics_layer_0/angular_velocity = 0.0
|
|
245:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:3/0/physics_layer_1/angular_velocity = 0.0
|
|
246:3/0 = 0
|
|
246:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:3/0/physics_layer_0/angular_velocity = 0.0
|
|
246:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:3/0/physics_layer_1/angular_velocity = 0.0
|
|
247:3/0 = 0
|
|
247:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:3/0/physics_layer_0/angular_velocity = 0.0
|
|
247:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:3/0/physics_layer_1/angular_velocity = 0.0
|
|
248:3/0 = 0
|
|
248:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:3/0/physics_layer_0/angular_velocity = 0.0
|
|
248:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:3/0/physics_layer_1/angular_velocity = 0.0
|
|
249:3/0 = 0
|
|
249:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:3/0/physics_layer_0/angular_velocity = 0.0
|
|
249:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:3/0/physics_layer_1/angular_velocity = 0.0
|
|
250:3/0 = 0
|
|
250:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:3/0/physics_layer_0/angular_velocity = 0.0
|
|
250:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:3/0/physics_layer_1/angular_velocity = 0.0
|
|
251:3/0 = 0
|
|
251:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:3/0/physics_layer_0/angular_velocity = 0.0
|
|
251:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:3/0/physics_layer_1/angular_velocity = 0.0
|
|
255:3/0 = 0
|
|
255:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:3/0/physics_layer_0/angular_velocity = 0.0
|
|
255:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:3/0/physics_layer_1/angular_velocity = 0.0
|
|
256:3/0 = 0
|
|
256:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:3/0/physics_layer_0/angular_velocity = 0.0
|
|
256:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:3/0/physics_layer_1/angular_velocity = 0.0
|
|
257:3/0 = 0
|
|
257:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:3/0/physics_layer_0/angular_velocity = 0.0
|
|
257:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:3/0/physics_layer_1/angular_velocity = 0.0
|
|
265:3/0 = 0
|
|
265:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
265:3/0/physics_layer_0/angular_velocity = 0.0
|
|
265:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
265:3/0/physics_layer_1/angular_velocity = 0.0
|
|
266:3/0 = 0
|
|
266:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
266:3/0/physics_layer_0/angular_velocity = 0.0
|
|
266:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
266:3/0/physics_layer_1/angular_velocity = 0.0
|
|
270:3/0 = 0
|
|
270:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
270:3/0/physics_layer_0/angular_velocity = 0.0
|
|
270:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
270:3/0/physics_layer_1/angular_velocity = 0.0
|
|
271:3/0 = 0
|
|
271:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
271:3/0/physics_layer_0/angular_velocity = 0.0
|
|
271:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
271:3/0/physics_layer_1/angular_velocity = 0.0
|
|
0:4/0 = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_1/angular_velocity = 0.0
|
|
1:4/0 = 0
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_1/angular_velocity = 0.0
|
|
2:4/0 = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_1/angular_velocity = 0.0
|
|
3:4/0 = 0
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_1/angular_velocity = 0.0
|
|
4:4/0 = 0
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_1/angular_velocity = 0.0
|
|
5:4/0 = 0
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_1/angular_velocity = 0.0
|
|
6:4/0 = 0
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_1/angular_velocity = 0.0
|
|
7:4/0 = 0
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_1/angular_velocity = 0.0
|
|
8:4/0 = 0
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_1/angular_velocity = 0.0
|
|
9:4/0 = 0
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_1/angular_velocity = 0.0
|
|
10:4/0 = 0
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_1/angular_velocity = 0.0
|
|
11:4/0 = 0
|
|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_0/angular_velocity = 0.0
|
|
11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_1/angular_velocity = 0.0
|
|
12:4/0 = 0
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_1/angular_velocity = 0.0
|
|
13:4/0 = 0
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_1/angular_velocity = 0.0
|
|
14:4/0 = 0
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_1/angular_velocity = 0.0
|
|
15:4/0 = 0
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_1/angular_velocity = 0.0
|
|
16:4/0 = 0
|
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
|
16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:4/0/physics_layer_1/angular_velocity = 0.0
|
|
17:4/0 = 0
|
|
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_0/angular_velocity = 0.0
|
|
17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_1/angular_velocity = 0.0
|
|
21:4/0 = 0
|
|
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:4/0/physics_layer_0/angular_velocity = 0.0
|
|
21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:4/0/physics_layer_1/angular_velocity = 0.0
|
|
22:4/0 = 0
|
|
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:4/0/physics_layer_0/angular_velocity = 0.0
|
|
22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:4/0/physics_layer_1/angular_velocity = 0.0
|
|
23:4/0 = 0
|
|
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:4/0/physics_layer_0/angular_velocity = 0.0
|
|
23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:4/0/physics_layer_1/angular_velocity = 0.0
|
|
24:4/0 = 0
|
|
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:4/0/physics_layer_0/angular_velocity = 0.0
|
|
24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:4/0/physics_layer_1/angular_velocity = 0.0
|
|
25:4/0 = 0
|
|
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:4/0/physics_layer_0/angular_velocity = 0.0
|
|
25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:4/0/physics_layer_1/angular_velocity = 0.0
|
|
26:4/0 = 0
|
|
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:4/0/physics_layer_0/angular_velocity = 0.0
|
|
26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:4/0/physics_layer_1/angular_velocity = 0.0
|
|
30:4/0 = 0
|
|
30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:4/0/physics_layer_0/angular_velocity = 0.0
|
|
30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:4/0/physics_layer_1/angular_velocity = 0.0
|
|
31:4/0 = 0
|
|
31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:4/0/physics_layer_0/angular_velocity = 0.0
|
|
31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:4/0/physics_layer_1/angular_velocity = 0.0
|
|
32:4/0 = 0
|
|
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:4/0/physics_layer_0/angular_velocity = 0.0
|
|
32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:4/0/physics_layer_1/angular_velocity = 0.0
|
|
33:4/0 = 0
|
|
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:4/0/physics_layer_0/angular_velocity = 0.0
|
|
33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:4/0/physics_layer_1/angular_velocity = 0.0
|
|
34:4/0 = 0
|
|
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:4/0/physics_layer_0/angular_velocity = 0.0
|
|
34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:4/0/physics_layer_1/angular_velocity = 0.0
|
|
35:4/0 = 0
|
|
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:4/0/physics_layer_0/angular_velocity = 0.0
|
|
35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:4/0/physics_layer_1/angular_velocity = 0.0
|
|
45:4/0 = 0
|
|
45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:4/0/physics_layer_0/angular_velocity = 0.0
|
|
45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:4/0/physics_layer_1/angular_velocity = 0.0
|
|
46:4/0 = 0
|
|
46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:4/0/physics_layer_0/angular_velocity = 0.0
|
|
46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:4/0/physics_layer_1/angular_velocity = 0.0
|
|
47:4/0 = 0
|
|
47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:4/0/physics_layer_0/angular_velocity = 0.0
|
|
47:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:4/0/physics_layer_1/angular_velocity = 0.0
|
|
48:4/0 = 0
|
|
48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:4/0/physics_layer_0/angular_velocity = 0.0
|
|
48:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:4/0/physics_layer_1/angular_velocity = 0.0
|
|
49:4/0 = 0
|
|
49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:4/0/physics_layer_0/angular_velocity = 0.0
|
|
49:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:4/0/physics_layer_1/angular_velocity = 0.0
|
|
50:4/0 = 0
|
|
50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:4/0/physics_layer_0/angular_velocity = 0.0
|
|
50:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:4/0/physics_layer_1/angular_velocity = 0.0
|
|
51:4/0 = 0
|
|
51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:4/0/physics_layer_0/angular_velocity = 0.0
|
|
51:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:4/0/physics_layer_1/angular_velocity = 0.0
|
|
52:4/0 = 0
|
|
52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:4/0/physics_layer_0/angular_velocity = 0.0
|
|
52:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:4/0/physics_layer_1/angular_velocity = 0.0
|
|
53:4/0 = 0
|
|
53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:4/0/physics_layer_0/angular_velocity = 0.0
|
|
53:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:4/0/physics_layer_1/angular_velocity = 0.0
|
|
54:4/0 = 0
|
|
54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:4/0/physics_layer_0/angular_velocity = 0.0
|
|
54:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:4/0/physics_layer_1/angular_velocity = 0.0
|
|
55:4/0 = 0
|
|
55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:4/0/physics_layer_0/angular_velocity = 0.0
|
|
55:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:4/0/physics_layer_1/angular_velocity = 0.0
|
|
56:4/0 = 0
|
|
56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:4/0/physics_layer_0/angular_velocity = 0.0
|
|
56:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:4/0/physics_layer_1/angular_velocity = 0.0
|
|
57:4/0 = 0
|
|
57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:4/0/physics_layer_0/angular_velocity = 0.0
|
|
57:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:4/0/physics_layer_1/angular_velocity = 0.0
|
|
58:4/0 = 0
|
|
58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:4/0/physics_layer_0/angular_velocity = 0.0
|
|
58:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:4/0/physics_layer_1/angular_velocity = 0.0
|
|
59:4/0 = 0
|
|
59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:4/0/physics_layer_0/angular_velocity = 0.0
|
|
59:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:4/0/physics_layer_1/angular_velocity = 0.0
|
|
60:4/0 = 0
|
|
60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:4/0/physics_layer_0/angular_velocity = 0.0
|
|
60:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:4/0/physics_layer_1/angular_velocity = 0.0
|
|
61:4/0 = 0
|
|
61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:4/0/physics_layer_0/angular_velocity = 0.0
|
|
61:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:4/0/physics_layer_1/angular_velocity = 0.0
|
|
62:4/0 = 0
|
|
62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:4/0/physics_layer_0/angular_velocity = 0.0
|
|
62:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:4/0/physics_layer_1/angular_velocity = 0.0
|
|
63:4/0 = 0
|
|
63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:4/0/physics_layer_0/angular_velocity = 0.0
|
|
63:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:4/0/physics_layer_1/angular_velocity = 0.0
|
|
64:4/0 = 0
|
|
64:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:4/0/physics_layer_0/angular_velocity = 0.0
|
|
64:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:4/0/physics_layer_1/angular_velocity = 0.0
|
|
65:4/0 = 0
|
|
65:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:4/0/physics_layer_0/angular_velocity = 0.0
|
|
65:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:4/0/physics_layer_1/angular_velocity = 0.0
|
|
69:4/0 = 0
|
|
69:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:4/0/physics_layer_0/angular_velocity = 0.0
|
|
69:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:4/0/physics_layer_1/angular_velocity = 0.0
|
|
70:4/0 = 0
|
|
70:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:4/0/physics_layer_0/angular_velocity = 0.0
|
|
70:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:4/0/physics_layer_1/angular_velocity = 0.0
|
|
71:4/0 = 0
|
|
71:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:4/0/physics_layer_0/angular_velocity = 0.0
|
|
71:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:4/0/physics_layer_1/angular_velocity = 0.0
|
|
72:4/0 = 0
|
|
72:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:4/0/physics_layer_0/angular_velocity = 0.0
|
|
72:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:4/0/physics_layer_1/angular_velocity = 0.0
|
|
73:4/0 = 0
|
|
73:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:4/0/physics_layer_0/angular_velocity = 0.0
|
|
73:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:4/0/physics_layer_1/angular_velocity = 0.0
|
|
74:4/0 = 0
|
|
74:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:4/0/physics_layer_0/angular_velocity = 0.0
|
|
74:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:4/0/physics_layer_1/angular_velocity = 0.0
|
|
78:4/0 = 0
|
|
78:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:4/0/physics_layer_0/angular_velocity = 0.0
|
|
78:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:4/0/physics_layer_1/angular_velocity = 0.0
|
|
79:4/0 = 0
|
|
79:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:4/0/physics_layer_0/angular_velocity = 0.0
|
|
79:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:4/0/physics_layer_1/angular_velocity = 0.0
|
|
80:4/0 = 0
|
|
80:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:4/0/physics_layer_0/angular_velocity = 0.0
|
|
80:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:4/0/physics_layer_1/angular_velocity = 0.0
|
|
81:4/0 = 0
|
|
81:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:4/0/physics_layer_0/angular_velocity = 0.0
|
|
81:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:4/0/physics_layer_1/angular_velocity = 0.0
|
|
82:4/0 = 0
|
|
82:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:4/0/physics_layer_0/angular_velocity = 0.0
|
|
82:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:4/0/physics_layer_1/angular_velocity = 0.0
|
|
83:4/0 = 0
|
|
83:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:4/0/physics_layer_0/angular_velocity = 0.0
|
|
83:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:4/0/physics_layer_1/angular_velocity = 0.0
|
|
93:4/0 = 0
|
|
93:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:4/0/physics_layer_0/angular_velocity = 0.0
|
|
93:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:4/0/physics_layer_1/angular_velocity = 0.0
|
|
94:4/0 = 0
|
|
94:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:4/0/physics_layer_0/angular_velocity = 0.0
|
|
94:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:4/0/physics_layer_1/angular_velocity = 0.0
|
|
95:4/0 = 0
|
|
95:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:4/0/physics_layer_0/angular_velocity = 0.0
|
|
95:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:4/0/physics_layer_1/angular_velocity = 0.0
|
|
96:4/0 = 0
|
|
96:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:4/0/physics_layer_0/angular_velocity = 0.0
|
|
96:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:4/0/physics_layer_1/angular_velocity = 0.0
|
|
97:4/0 = 0
|
|
97:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:4/0/physics_layer_0/angular_velocity = 0.0
|
|
97:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:4/0/physics_layer_1/angular_velocity = 0.0
|
|
98:4/0 = 0
|
|
98:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:4/0/physics_layer_0/angular_velocity = 0.0
|
|
98:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:4/0/physics_layer_1/angular_velocity = 0.0
|
|
99:4/0 = 0
|
|
99:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:4/0/physics_layer_0/angular_velocity = 0.0
|
|
99:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:4/0/physics_layer_1/angular_velocity = 0.0
|
|
100:4/0 = 0
|
|
100:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:4/0/physics_layer_0/angular_velocity = 0.0
|
|
100:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:4/0/physics_layer_1/angular_velocity = 0.0
|
|
101:4/0 = 0
|
|
101:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:4/0/physics_layer_0/angular_velocity = 0.0
|
|
101:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:4/0/physics_layer_1/angular_velocity = 0.0
|
|
102:4/0 = 0
|
|
102:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:4/0/physics_layer_0/angular_velocity = 0.0
|
|
102:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:4/0/physics_layer_1/angular_velocity = 0.0
|
|
103:4/0 = 0
|
|
103:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:4/0/physics_layer_0/angular_velocity = 0.0
|
|
103:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:4/0/physics_layer_1/angular_velocity = 0.0
|
|
104:4/0 = 0
|
|
104:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:4/0/physics_layer_0/angular_velocity = 0.0
|
|
104:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:4/0/physics_layer_1/angular_velocity = 0.0
|
|
105:4/0 = 0
|
|
105:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:4/0/physics_layer_0/angular_velocity = 0.0
|
|
105:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:4/0/physics_layer_1/angular_velocity = 0.0
|
|
106:4/0 = 0
|
|
106:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:4/0/physics_layer_0/angular_velocity = 0.0
|
|
106:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:4/0/physics_layer_1/angular_velocity = 0.0
|
|
107:4/0 = 0
|
|
107:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:4/0/physics_layer_0/angular_velocity = 0.0
|
|
107:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:4/0/physics_layer_1/angular_velocity = 0.0
|
|
108:4/0 = 0
|
|
108:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:4/0/physics_layer_0/angular_velocity = 0.0
|
|
108:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:4/0/physics_layer_1/angular_velocity = 0.0
|
|
109:4/0 = 0
|
|
109:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:4/0/physics_layer_0/angular_velocity = 0.0
|
|
109:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:4/0/physics_layer_1/angular_velocity = 0.0
|
|
110:4/0 = 0
|
|
110:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:4/0/physics_layer_0/angular_velocity = 0.0
|
|
110:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:4/0/physics_layer_1/angular_velocity = 0.0
|
|
111:4/0 = 0
|
|
111:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:4/0/physics_layer_0/angular_velocity = 0.0
|
|
111:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:4/0/physics_layer_1/angular_velocity = 0.0
|
|
112:4/0 = 0
|
|
112:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:4/0/physics_layer_0/angular_velocity = 0.0
|
|
112:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:4/0/physics_layer_1/angular_velocity = 0.0
|
|
113:4/0 = 0
|
|
113:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:4/0/physics_layer_0/angular_velocity = 0.0
|
|
113:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:4/0/physics_layer_1/angular_velocity = 0.0
|
|
117:4/0 = 0
|
|
117:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:4/0/physics_layer_0/angular_velocity = 0.0
|
|
117:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:4/0/physics_layer_1/angular_velocity = 0.0
|
|
118:4/0 = 0
|
|
118:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:4/0/physics_layer_0/angular_velocity = 0.0
|
|
118:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:4/0/physics_layer_1/angular_velocity = 0.0
|
|
119:4/0 = 0
|
|
119:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:4/0/physics_layer_0/angular_velocity = 0.0
|
|
119:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:4/0/physics_layer_1/angular_velocity = 0.0
|
|
120:4/0 = 0
|
|
120:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:4/0/physics_layer_0/angular_velocity = 0.0
|
|
120:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:4/0/physics_layer_1/angular_velocity = 0.0
|
|
121:4/0 = 0
|
|
121:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:4/0/physics_layer_0/angular_velocity = 0.0
|
|
121:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:4/0/physics_layer_1/angular_velocity = 0.0
|
|
122:4/0 = 0
|
|
122:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:4/0/physics_layer_0/angular_velocity = 0.0
|
|
122:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:4/0/physics_layer_1/angular_velocity = 0.0
|
|
126:4/0 = 0
|
|
126:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:4/0/physics_layer_0/angular_velocity = 0.0
|
|
126:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
126:4/0/physics_layer_1/angular_velocity = 0.0
|
|
127:4/0 = 0
|
|
127:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:4/0/physics_layer_0/angular_velocity = 0.0
|
|
127:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
127:4/0/physics_layer_1/angular_velocity = 0.0
|
|
128:4/0 = 0
|
|
128:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:4/0/physics_layer_0/angular_velocity = 0.0
|
|
128:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
128:4/0/physics_layer_1/angular_velocity = 0.0
|
|
129:4/0 = 0
|
|
129:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:4/0/physics_layer_0/angular_velocity = 0.0
|
|
129:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
129:4/0/physics_layer_1/angular_velocity = 0.0
|
|
130:4/0 = 0
|
|
130:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:4/0/physics_layer_0/angular_velocity = 0.0
|
|
130:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
130:4/0/physics_layer_1/angular_velocity = 0.0
|
|
131:4/0 = 0
|
|
131:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:4/0/physics_layer_0/angular_velocity = 0.0
|
|
131:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
131:4/0/physics_layer_1/angular_velocity = 0.0
|
|
141:4/0 = 0
|
|
141:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:4/0/physics_layer_0/angular_velocity = 0.0
|
|
141:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:4/0/physics_layer_1/angular_velocity = 0.0
|
|
142:4/0 = 0
|
|
142:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:4/0/physics_layer_0/angular_velocity = 0.0
|
|
142:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:4/0/physics_layer_1/angular_velocity = 0.0
|
|
143:4/0 = 0
|
|
143:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:4/0/physics_layer_0/angular_velocity = 0.0
|
|
143:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:4/0/physics_layer_1/angular_velocity = 0.0
|
|
144:4/0 = 0
|
|
144:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:4/0/physics_layer_0/angular_velocity = 0.0
|
|
144:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:4/0/physics_layer_1/angular_velocity = 0.0
|
|
145:4/0 = 0
|
|
145:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:4/0/physics_layer_0/angular_velocity = 0.0
|
|
145:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:4/0/physics_layer_1/angular_velocity = 0.0
|
|
146:4/0 = 0
|
|
146:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:4/0/physics_layer_0/angular_velocity = 0.0
|
|
146:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:4/0/physics_layer_1/angular_velocity = 0.0
|
|
147:4/0 = 0
|
|
147:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:4/0/physics_layer_0/angular_velocity = 0.0
|
|
147:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:4/0/physics_layer_1/angular_velocity = 0.0
|
|
148:4/0 = 0
|
|
148:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:4/0/physics_layer_0/angular_velocity = 0.0
|
|
148:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:4/0/physics_layer_1/angular_velocity = 0.0
|
|
149:4/0 = 0
|
|
149:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:4/0/physics_layer_0/angular_velocity = 0.0
|
|
149:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:4/0/physics_layer_1/angular_velocity = 0.0
|
|
150:4/0 = 0
|
|
150:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:4/0/physics_layer_0/angular_velocity = 0.0
|
|
150:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:4/0/physics_layer_1/angular_velocity = 0.0
|
|
151:4/0 = 0
|
|
151:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:4/0/physics_layer_0/angular_velocity = 0.0
|
|
151:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:4/0/physics_layer_1/angular_velocity = 0.0
|
|
152:4/0 = 0
|
|
152:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:4/0/physics_layer_0/angular_velocity = 0.0
|
|
152:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:4/0/physics_layer_1/angular_velocity = 0.0
|
|
153:4/0 = 0
|
|
153:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:4/0/physics_layer_0/angular_velocity = 0.0
|
|
153:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:4/0/physics_layer_1/angular_velocity = 0.0
|
|
154:4/0 = 0
|
|
154:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:4/0/physics_layer_0/angular_velocity = 0.0
|
|
154:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:4/0/physics_layer_1/angular_velocity = 0.0
|
|
155:4/0 = 0
|
|
155:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:4/0/physics_layer_0/angular_velocity = 0.0
|
|
155:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:4/0/physics_layer_1/angular_velocity = 0.0
|
|
156:4/0 = 0
|
|
156:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:4/0/physics_layer_0/angular_velocity = 0.0
|
|
156:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:4/0/physics_layer_1/angular_velocity = 0.0
|
|
157:4/0 = 0
|
|
157:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:4/0/physics_layer_0/angular_velocity = 0.0
|
|
157:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:4/0/physics_layer_1/angular_velocity = 0.0
|
|
158:4/0 = 0
|
|
158:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:4/0/physics_layer_0/angular_velocity = 0.0
|
|
158:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:4/0/physics_layer_1/angular_velocity = 0.0
|
|
160:4/0 = 0
|
|
160:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:4/0/physics_layer_0/angular_velocity = 0.0
|
|
160:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:4/0/physics_layer_1/angular_velocity = 0.0
|
|
161:4/0 = 0
|
|
161:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:4/0/physics_layer_0/angular_velocity = 0.0
|
|
161:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:4/0/physics_layer_1/angular_velocity = 0.0
|
|
165:4/0 = 0
|
|
165:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:4/0/physics_layer_0/angular_velocity = 0.0
|
|
165:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:4/0/physics_layer_1/angular_velocity = 0.0
|
|
166:4/0 = 0
|
|
166:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:4/0/physics_layer_0/angular_velocity = 0.0
|
|
166:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:4/0/physics_layer_1/angular_velocity = 0.0
|
|
168:4/0 = 0
|
|
168:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:4/0/physics_layer_0/angular_velocity = 0.0
|
|
168:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:4/0/physics_layer_1/angular_velocity = 0.0
|
|
169:4/0 = 0
|
|
169:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:4/0/physics_layer_0/angular_velocity = 0.0
|
|
169:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:4/0/physics_layer_1/angular_velocity = 0.0
|
|
170:4/0 = 0
|
|
170:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:4/0/physics_layer_0/angular_velocity = 0.0
|
|
170:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:4/0/physics_layer_1/angular_velocity = 0.0
|
|
171:4/0 = 0
|
|
171:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:4/0/physics_layer_0/angular_velocity = 0.0
|
|
171:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:4/0/physics_layer_1/angular_velocity = 0.0
|
|
172:4/0 = 0
|
|
172:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:4/0/physics_layer_0/angular_velocity = 0.0
|
|
172:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:4/0/physics_layer_1/angular_velocity = 0.0
|
|
173:4/0 = 0
|
|
173:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:4/0/physics_layer_0/angular_velocity = 0.0
|
|
173:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:4/0/physics_layer_1/angular_velocity = 0.0
|
|
174:4/0 = 0
|
|
174:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:4/0/physics_layer_0/angular_velocity = 0.0
|
|
174:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:4/0/physics_layer_1/angular_velocity = 0.0
|
|
175:4/0 = 0
|
|
175:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:4/0/physics_layer_0/angular_velocity = 0.0
|
|
175:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:4/0/physics_layer_1/angular_velocity = 0.0
|
|
176:4/0 = 0
|
|
176:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:4/0/physics_layer_0/angular_velocity = 0.0
|
|
176:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:4/0/physics_layer_1/angular_velocity = 0.0
|
|
178:4/0 = 0
|
|
178:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:4/0/physics_layer_0/angular_velocity = 0.0
|
|
178:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:4/0/physics_layer_1/angular_velocity = 0.0
|
|
180:4/0 = 0
|
|
180:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:4/0/physics_layer_0/angular_velocity = 0.0
|
|
180:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:4/0/physics_layer_1/angular_velocity = 0.0
|
|
181:4/0 = 0
|
|
181:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:4/0/physics_layer_0/angular_velocity = 0.0
|
|
181:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:4/0/physics_layer_1/angular_velocity = 0.0
|
|
182:4/0 = 0
|
|
182:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:4/0/physics_layer_0/angular_velocity = 0.0
|
|
182:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:4/0/physics_layer_1/angular_velocity = 0.0
|
|
183:4/0 = 0
|
|
183:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:4/0/physics_layer_0/angular_velocity = 0.0
|
|
183:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:4/0/physics_layer_1/angular_velocity = 0.0
|
|
184:4/0 = 0
|
|
184:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:4/0/physics_layer_0/angular_velocity = 0.0
|
|
184:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:4/0/physics_layer_1/angular_velocity = 0.0
|
|
185:4/0 = 0
|
|
185:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:4/0/physics_layer_0/angular_velocity = 0.0
|
|
185:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:4/0/physics_layer_1/angular_velocity = 0.0
|
|
186:4/0 = 0
|
|
186:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:4/0/physics_layer_0/angular_velocity = 0.0
|
|
186:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:4/0/physics_layer_1/angular_velocity = 0.0
|
|
187:4/0 = 0
|
|
187:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:4/0/physics_layer_0/angular_velocity = 0.0
|
|
187:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:4/0/physics_layer_1/angular_velocity = 0.0
|
|
188:4/0 = 0
|
|
188:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:4/0/physics_layer_0/angular_velocity = 0.0
|
|
188:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:4/0/physics_layer_1/angular_velocity = 0.0
|
|
192:4/0 = 0
|
|
192:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:4/0/physics_layer_0/angular_velocity = 0.0
|
|
192:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:4/0/physics_layer_1/angular_velocity = 0.0
|
|
193:4/0 = 0
|
|
193:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:4/0/physics_layer_0/angular_velocity = 0.0
|
|
193:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:4/0/physics_layer_1/angular_velocity = 0.0
|
|
194:4/0 = 0
|
|
194:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:4/0/physics_layer_0/angular_velocity = 0.0
|
|
194:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:4/0/physics_layer_1/angular_velocity = 0.0
|
|
195:4/0 = 0
|
|
195:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:4/0/physics_layer_0/angular_velocity = 0.0
|
|
195:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:4/0/physics_layer_1/angular_velocity = 0.0
|
|
196:4/0 = 0
|
|
196:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:4/0/physics_layer_0/angular_velocity = 0.0
|
|
196:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:4/0/physics_layer_1/angular_velocity = 0.0
|
|
197:4/0 = 0
|
|
197:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:4/0/physics_layer_0/angular_velocity = 0.0
|
|
197:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:4/0/physics_layer_1/angular_velocity = 0.0
|
|
198:4/0 = 0
|
|
198:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:4/0/physics_layer_0/angular_velocity = 0.0
|
|
198:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:4/0/physics_layer_1/angular_velocity = 0.0
|
|
199:4/0 = 0
|
|
199:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:4/0/physics_layer_0/angular_velocity = 0.0
|
|
199:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:4/0/physics_layer_1/angular_velocity = 0.0
|
|
200:4/0 = 0
|
|
200:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:4/0/physics_layer_0/angular_velocity = 0.0
|
|
200:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:4/0/physics_layer_1/angular_velocity = 0.0
|
|
201:4/0 = 0
|
|
201:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:4/0/physics_layer_0/angular_velocity = 0.0
|
|
201:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:4/0/physics_layer_1/angular_velocity = 0.0
|
|
202:4/0 = 0
|
|
202:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:4/0/physics_layer_0/angular_velocity = 0.0
|
|
202:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:4/0/physics_layer_1/angular_velocity = 0.0
|
|
203:4/0 = 0
|
|
203:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:4/0/physics_layer_0/angular_velocity = 0.0
|
|
203:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:4/0/physics_layer_1/angular_velocity = 0.0
|
|
204:4/0 = 0
|
|
204:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:4/0/physics_layer_0/angular_velocity = 0.0
|
|
204:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:4/0/physics_layer_1/angular_velocity = 0.0
|
|
205:4/0 = 0
|
|
205:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:4/0/physics_layer_0/angular_velocity = 0.0
|
|
205:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:4/0/physics_layer_1/angular_velocity = 0.0
|
|
206:4/0 = 0
|
|
206:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:4/0/physics_layer_0/angular_velocity = 0.0
|
|
206:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:4/0/physics_layer_1/angular_velocity = 0.0
|
|
208:4/0 = 0
|
|
208:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:4/0/physics_layer_0/angular_velocity = 0.0
|
|
208:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:4/0/physics_layer_1/angular_velocity = 0.0
|
|
209:4/0 = 0
|
|
209:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:4/0/physics_layer_0/angular_velocity = 0.0
|
|
209:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:4/0/physics_layer_1/angular_velocity = 0.0
|
|
213:4/0 = 0
|
|
213:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:4/0/physics_layer_0/angular_velocity = 0.0
|
|
213:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:4/0/physics_layer_1/angular_velocity = 0.0
|
|
214:4/0 = 0
|
|
214:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:4/0/physics_layer_0/angular_velocity = 0.0
|
|
214:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:4/0/physics_layer_1/angular_velocity = 0.0
|
|
218:4/0 = 0
|
|
218:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:4/0/physics_layer_0/angular_velocity = 0.0
|
|
218:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:4/0/physics_layer_1/angular_velocity = 0.0
|
|
219:4/0 = 0
|
|
219:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:4/0/physics_layer_0/angular_velocity = 0.0
|
|
219:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:4/0/physics_layer_1/angular_velocity = 0.0
|
|
220:4/0 = 0
|
|
220:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:4/0/physics_layer_0/angular_velocity = 0.0
|
|
220:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:4/0/physics_layer_1/angular_velocity = 0.0
|
|
221:4/0 = 0
|
|
221:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:4/0/physics_layer_0/angular_velocity = 0.0
|
|
221:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:4/0/physics_layer_1/angular_velocity = 0.0
|
|
222:4/0 = 0
|
|
222:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
222:4/0/physics_layer_0/angular_velocity = 0.0
|
|
222:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
222:4/0/physics_layer_1/angular_velocity = 0.0
|
|
223:4/0 = 0
|
|
223:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:4/0/physics_layer_0/angular_velocity = 0.0
|
|
223:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:4/0/physics_layer_1/angular_velocity = 0.0
|
|
224:4/0 = 0
|
|
224:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:4/0/physics_layer_0/angular_velocity = 0.0
|
|
224:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:4/0/physics_layer_1/angular_velocity = 0.0
|
|
225:4/0 = 0
|
|
225:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:4/0/physics_layer_0/angular_velocity = 0.0
|
|
225:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:4/0/physics_layer_1/angular_velocity = 0.0
|
|
226:4/0 = 0
|
|
226:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:4/0/physics_layer_0/angular_velocity = 0.0
|
|
226:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:4/0/physics_layer_1/angular_velocity = 0.0
|
|
227:4/0 = 0
|
|
227:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
227:4/0/physics_layer_0/angular_velocity = 0.0
|
|
227:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
227:4/0/physics_layer_1/angular_velocity = 0.0
|
|
228:4/0 = 0
|
|
228:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
228:4/0/physics_layer_0/angular_velocity = 0.0
|
|
228:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
228:4/0/physics_layer_1/angular_velocity = 0.0
|
|
231:4/0 = 0
|
|
231:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:4/0/physics_layer_0/angular_velocity = 0.0
|
|
231:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:4/0/physics_layer_1/angular_velocity = 0.0
|
|
232:4/0 = 0
|
|
232:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:4/0/physics_layer_0/angular_velocity = 0.0
|
|
232:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:4/0/physics_layer_1/angular_velocity = 0.0
|
|
233:4/0 = 0
|
|
233:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:4/0/physics_layer_0/angular_velocity = 0.0
|
|
233:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:4/0/physics_layer_1/angular_velocity = 0.0
|
|
234:4/0 = 0
|
|
234:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:4/0/physics_layer_0/angular_velocity = 0.0
|
|
234:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:4/0/physics_layer_1/angular_velocity = 0.0
|
|
235:4/0 = 0
|
|
235:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:4/0/physics_layer_0/angular_velocity = 0.0
|
|
235:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:4/0/physics_layer_1/angular_velocity = 0.0
|
|
236:4/0 = 0
|
|
236:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:4/0/physics_layer_0/angular_velocity = 0.0
|
|
236:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:4/0/physics_layer_1/angular_velocity = 0.0
|
|
237:4/0 = 0
|
|
237:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:4/0/physics_layer_0/angular_velocity = 0.0
|
|
237:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:4/0/physics_layer_1/angular_velocity = 0.0
|
|
238:4/0 = 0
|
|
238:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:4/0/physics_layer_0/angular_velocity = 0.0
|
|
238:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:4/0/physics_layer_1/angular_velocity = 0.0
|
|
239:4/0 = 0
|
|
239:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:4/0/physics_layer_0/angular_velocity = 0.0
|
|
239:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:4/0/physics_layer_1/angular_velocity = 0.0
|
|
243:4/0 = 0
|
|
243:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:4/0/physics_layer_0/angular_velocity = 0.0
|
|
243:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:4/0/physics_layer_1/angular_velocity = 0.0
|
|
244:4/0 = 0
|
|
244:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:4/0/physics_layer_0/angular_velocity = 0.0
|
|
244:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:4/0/physics_layer_1/angular_velocity = 0.0
|
|
245:4/0 = 0
|
|
245:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:4/0/physics_layer_0/angular_velocity = 0.0
|
|
245:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:4/0/physics_layer_1/angular_velocity = 0.0
|
|
246:4/0 = 0
|
|
246:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:4/0/physics_layer_0/angular_velocity = 0.0
|
|
246:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:4/0/physics_layer_1/angular_velocity = 0.0
|
|
247:4/0 = 0
|
|
247:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:4/0/physics_layer_0/angular_velocity = 0.0
|
|
247:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:4/0/physics_layer_1/angular_velocity = 0.0
|
|
248:4/0 = 0
|
|
248:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:4/0/physics_layer_0/angular_velocity = 0.0
|
|
248:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:4/0/physics_layer_1/angular_velocity = 0.0
|
|
249:4/0 = 0
|
|
249:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:4/0/physics_layer_0/angular_velocity = 0.0
|
|
249:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:4/0/physics_layer_1/angular_velocity = 0.0
|
|
250:4/0 = 0
|
|
250:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:4/0/physics_layer_0/angular_velocity = 0.0
|
|
250:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:4/0/physics_layer_1/angular_velocity = 0.0
|
|
251:4/0 = 0
|
|
251:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:4/0/physics_layer_0/angular_velocity = 0.0
|
|
251:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:4/0/physics_layer_1/angular_velocity = 0.0
|
|
255:4/0 = 0
|
|
255:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:4/0/physics_layer_0/angular_velocity = 0.0
|
|
255:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:4/0/physics_layer_1/angular_velocity = 0.0
|
|
256:4/0 = 0
|
|
256:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:4/0/physics_layer_0/angular_velocity = 0.0
|
|
256:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:4/0/physics_layer_1/angular_velocity = 0.0
|
|
257:4/0 = 0
|
|
257:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:4/0/physics_layer_0/angular_velocity = 0.0
|
|
257:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:4/0/physics_layer_1/angular_velocity = 0.0
|
|
265:4/0 = 0
|
|
265:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
265:4/0/physics_layer_0/angular_velocity = 0.0
|
|
265:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
265:4/0/physics_layer_1/angular_velocity = 0.0
|
|
266:4/0 = 0
|
|
266:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
266:4/0/physics_layer_0/angular_velocity = 0.0
|
|
266:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
266:4/0/physics_layer_1/angular_velocity = 0.0
|
|
270:4/0 = 0
|
|
270:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
270:4/0/physics_layer_0/angular_velocity = 0.0
|
|
270:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
270:4/0/physics_layer_1/angular_velocity = 0.0
|
|
271:4/0 = 0
|
|
271:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
271:4/0/physics_layer_0/angular_velocity = 0.0
|
|
271:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
271:4/0/physics_layer_1/angular_velocity = 0.0
|
|
0:5/0 = 0
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_1/angular_velocity = 0.0
|
|
1:5/0 = 0
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_1/angular_velocity = 0.0
|
|
2:5/0 = 0
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_1/angular_velocity = 0.0
|
|
3:5/0 = 0
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_1/angular_velocity = 0.0
|
|
4:5/0 = 0
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_1/angular_velocity = 0.0
|
|
5:5/0 = 0
|
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_1/angular_velocity = 0.0
|
|
6:5/0 = 0
|
|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_1/angular_velocity = 0.0
|
|
7:5/0 = 0
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_1/angular_velocity = 0.0
|
|
8:5/0 = 0
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_1/angular_velocity = 0.0
|
|
9:5/0 = 0
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_1/angular_velocity = 0.0
|
|
10:5/0 = 0
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_1/angular_velocity = 0.0
|
|
11:5/0 = 0
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_1/angular_velocity = 0.0
|
|
12:5/0 = 0
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_1/angular_velocity = 0.0
|
|
13:5/0 = 0
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_1/angular_velocity = 0.0
|
|
14:5/0 = 0
|
|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_0/angular_velocity = 0.0
|
|
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_1/angular_velocity = 0.0
|
|
15:5/0 = 0
|
|
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_0/angular_velocity = 0.0
|
|
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_1/angular_velocity = 0.0
|
|
16:5/0 = 0
|
|
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:5/0/physics_layer_0/angular_velocity = 0.0
|
|
16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:5/0/physics_layer_1/angular_velocity = 0.0
|
|
17:5/0 = 0
|
|
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:5/0/physics_layer_0/angular_velocity = 0.0
|
|
17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:5/0/physics_layer_1/angular_velocity = 0.0
|
|
21:5/0 = 0
|
|
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:5/0/physics_layer_0/angular_velocity = 0.0
|
|
21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:5/0/physics_layer_1/angular_velocity = 0.0
|
|
22:5/0 = 0
|
|
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:5/0/physics_layer_0/angular_velocity = 0.0
|
|
22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:5/0/physics_layer_1/angular_velocity = 0.0
|
|
23:5/0 = 0
|
|
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:5/0/physics_layer_0/angular_velocity = 0.0
|
|
23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:5/0/physics_layer_1/angular_velocity = 0.0
|
|
24:5/0 = 0
|
|
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:5/0/physics_layer_0/angular_velocity = 0.0
|
|
24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:5/0/physics_layer_1/angular_velocity = 0.0
|
|
25:5/0 = 0
|
|
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:5/0/physics_layer_0/angular_velocity = 0.0
|
|
25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:5/0/physics_layer_1/angular_velocity = 0.0
|
|
26:5/0 = 0
|
|
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:5/0/physics_layer_0/angular_velocity = 0.0
|
|
26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:5/0/physics_layer_1/angular_velocity = 0.0
|
|
30:5/0 = 0
|
|
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:5/0/physics_layer_0/angular_velocity = 0.0
|
|
30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:5/0/physics_layer_1/angular_velocity = 0.0
|
|
31:5/0 = 0
|
|
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:5/0/physics_layer_0/angular_velocity = 0.0
|
|
31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:5/0/physics_layer_1/angular_velocity = 0.0
|
|
32:5/0 = 0
|
|
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:5/0/physics_layer_0/angular_velocity = 0.0
|
|
32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:5/0/physics_layer_1/angular_velocity = 0.0
|
|
33:5/0 = 0
|
|
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:5/0/physics_layer_0/angular_velocity = 0.0
|
|
33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:5/0/physics_layer_1/angular_velocity = 0.0
|
|
34:5/0 = 0
|
|
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:5/0/physics_layer_0/angular_velocity = 0.0
|
|
34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:5/0/physics_layer_1/angular_velocity = 0.0
|
|
35:5/0 = 0
|
|
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:5/0/physics_layer_0/angular_velocity = 0.0
|
|
35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:5/0/physics_layer_1/angular_velocity = 0.0
|
|
45:5/0 = 0
|
|
45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:5/0/physics_layer_0/angular_velocity = 0.0
|
|
45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:5/0/physics_layer_1/angular_velocity = 0.0
|
|
46:5/0 = 0
|
|
46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:5/0/physics_layer_0/angular_velocity = 0.0
|
|
46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:5/0/physics_layer_1/angular_velocity = 0.0
|
|
47:5/0 = 0
|
|
47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:5/0/physics_layer_0/angular_velocity = 0.0
|
|
47:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:5/0/physics_layer_1/angular_velocity = 0.0
|
|
48:5/0 = 0
|
|
48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:5/0/physics_layer_0/angular_velocity = 0.0
|
|
48:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:5/0/physics_layer_1/angular_velocity = 0.0
|
|
49:5/0 = 0
|
|
49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:5/0/physics_layer_0/angular_velocity = 0.0
|
|
49:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:5/0/physics_layer_1/angular_velocity = 0.0
|
|
50:5/0 = 0
|
|
50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:5/0/physics_layer_0/angular_velocity = 0.0
|
|
50:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:5/0/physics_layer_1/angular_velocity = 0.0
|
|
51:5/0 = 0
|
|
51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:5/0/physics_layer_0/angular_velocity = 0.0
|
|
51:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:5/0/physics_layer_1/angular_velocity = 0.0
|
|
52:5/0 = 0
|
|
52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:5/0/physics_layer_0/angular_velocity = 0.0
|
|
52:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:5/0/physics_layer_1/angular_velocity = 0.0
|
|
53:5/0 = 0
|
|
53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:5/0/physics_layer_0/angular_velocity = 0.0
|
|
53:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:5/0/physics_layer_1/angular_velocity = 0.0
|
|
54:5/0 = 0
|
|
54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:5/0/physics_layer_0/angular_velocity = 0.0
|
|
54:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:5/0/physics_layer_1/angular_velocity = 0.0
|
|
55:5/0 = 0
|
|
55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:5/0/physics_layer_0/angular_velocity = 0.0
|
|
55:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:5/0/physics_layer_1/angular_velocity = 0.0
|
|
56:5/0 = 0
|
|
56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:5/0/physics_layer_0/angular_velocity = 0.0
|
|
56:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:5/0/physics_layer_1/angular_velocity = 0.0
|
|
57:5/0 = 0
|
|
57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:5/0/physics_layer_0/angular_velocity = 0.0
|
|
57:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:5/0/physics_layer_1/angular_velocity = 0.0
|
|
58:5/0 = 0
|
|
58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:5/0/physics_layer_0/angular_velocity = 0.0
|
|
58:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:5/0/physics_layer_1/angular_velocity = 0.0
|
|
59:5/0 = 0
|
|
59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:5/0/physics_layer_0/angular_velocity = 0.0
|
|
59:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:5/0/physics_layer_1/angular_velocity = 0.0
|
|
60:5/0 = 0
|
|
60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:5/0/physics_layer_0/angular_velocity = 0.0
|
|
60:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:5/0/physics_layer_1/angular_velocity = 0.0
|
|
61:5/0 = 0
|
|
61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:5/0/physics_layer_0/angular_velocity = 0.0
|
|
61:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:5/0/physics_layer_1/angular_velocity = 0.0
|
|
62:5/0 = 0
|
|
62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:5/0/physics_layer_0/angular_velocity = 0.0
|
|
62:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:5/0/physics_layer_1/angular_velocity = 0.0
|
|
63:5/0 = 0
|
|
63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:5/0/physics_layer_0/angular_velocity = 0.0
|
|
63:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:5/0/physics_layer_1/angular_velocity = 0.0
|
|
64:5/0 = 0
|
|
64:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:5/0/physics_layer_0/angular_velocity = 0.0
|
|
64:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:5/0/physics_layer_1/angular_velocity = 0.0
|
|
65:5/0 = 0
|
|
65:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:5/0/physics_layer_0/angular_velocity = 0.0
|
|
65:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:5/0/physics_layer_1/angular_velocity = 0.0
|
|
69:5/0 = 0
|
|
69:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:5/0/physics_layer_0/angular_velocity = 0.0
|
|
69:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:5/0/physics_layer_1/angular_velocity = 0.0
|
|
70:5/0 = 0
|
|
70:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:5/0/physics_layer_0/angular_velocity = 0.0
|
|
70:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:5/0/physics_layer_1/angular_velocity = 0.0
|
|
71:5/0 = 0
|
|
71:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:5/0/physics_layer_0/angular_velocity = 0.0
|
|
71:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:5/0/physics_layer_1/angular_velocity = 0.0
|
|
72:5/0 = 0
|
|
72:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:5/0/physics_layer_0/angular_velocity = 0.0
|
|
72:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:5/0/physics_layer_1/angular_velocity = 0.0
|
|
73:5/0 = 0
|
|
73:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:5/0/physics_layer_0/angular_velocity = 0.0
|
|
73:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:5/0/physics_layer_1/angular_velocity = 0.0
|
|
74:5/0 = 0
|
|
74:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:5/0/physics_layer_0/angular_velocity = 0.0
|
|
74:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:5/0/physics_layer_1/angular_velocity = 0.0
|
|
78:5/0 = 0
|
|
78:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:5/0/physics_layer_0/angular_velocity = 0.0
|
|
78:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:5/0/physics_layer_1/angular_velocity = 0.0
|
|
79:5/0 = 0
|
|
79:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:5/0/physics_layer_0/angular_velocity = 0.0
|
|
79:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:5/0/physics_layer_1/angular_velocity = 0.0
|
|
80:5/0 = 0
|
|
80:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:5/0/physics_layer_0/angular_velocity = 0.0
|
|
80:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:5/0/physics_layer_1/angular_velocity = 0.0
|
|
81:5/0 = 0
|
|
81:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:5/0/physics_layer_0/angular_velocity = 0.0
|
|
81:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:5/0/physics_layer_1/angular_velocity = 0.0
|
|
82:5/0 = 0
|
|
82:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:5/0/physics_layer_0/angular_velocity = 0.0
|
|
82:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:5/0/physics_layer_1/angular_velocity = 0.0
|
|
83:5/0 = 0
|
|
83:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:5/0/physics_layer_0/angular_velocity = 0.0
|
|
83:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:5/0/physics_layer_1/angular_velocity = 0.0
|
|
93:5/0 = 0
|
|
93:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:5/0/physics_layer_0/angular_velocity = 0.0
|
|
93:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:5/0/physics_layer_1/angular_velocity = 0.0
|
|
94:5/0 = 0
|
|
94:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:5/0/physics_layer_0/angular_velocity = 0.0
|
|
94:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:5/0/physics_layer_1/angular_velocity = 0.0
|
|
95:5/0 = 0
|
|
95:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:5/0/physics_layer_0/angular_velocity = 0.0
|
|
95:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:5/0/physics_layer_1/angular_velocity = 0.0
|
|
96:5/0 = 0
|
|
96:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:5/0/physics_layer_0/angular_velocity = 0.0
|
|
96:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:5/0/physics_layer_1/angular_velocity = 0.0
|
|
97:5/0 = 0
|
|
97:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:5/0/physics_layer_0/angular_velocity = 0.0
|
|
97:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:5/0/physics_layer_1/angular_velocity = 0.0
|
|
98:5/0 = 0
|
|
98:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:5/0/physics_layer_0/angular_velocity = 0.0
|
|
98:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:5/0/physics_layer_1/angular_velocity = 0.0
|
|
99:5/0 = 0
|
|
99:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:5/0/physics_layer_0/angular_velocity = 0.0
|
|
99:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:5/0/physics_layer_1/angular_velocity = 0.0
|
|
100:5/0 = 0
|
|
100:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:5/0/physics_layer_0/angular_velocity = 0.0
|
|
100:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:5/0/physics_layer_1/angular_velocity = 0.0
|
|
101:5/0 = 0
|
|
101:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:5/0/physics_layer_0/angular_velocity = 0.0
|
|
101:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:5/0/physics_layer_1/angular_velocity = 0.0
|
|
102:5/0 = 0
|
|
102:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:5/0/physics_layer_0/angular_velocity = 0.0
|
|
102:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:5/0/physics_layer_1/angular_velocity = 0.0
|
|
103:5/0 = 0
|
|
103:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:5/0/physics_layer_0/angular_velocity = 0.0
|
|
103:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:5/0/physics_layer_1/angular_velocity = 0.0
|
|
104:5/0 = 0
|
|
104:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:5/0/physics_layer_0/angular_velocity = 0.0
|
|
104:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:5/0/physics_layer_1/angular_velocity = 0.0
|
|
105:5/0 = 0
|
|
105:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:5/0/physics_layer_0/angular_velocity = 0.0
|
|
105:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:5/0/physics_layer_1/angular_velocity = 0.0
|
|
106:5/0 = 0
|
|
106:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:5/0/physics_layer_0/angular_velocity = 0.0
|
|
106:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:5/0/physics_layer_1/angular_velocity = 0.0
|
|
107:5/0 = 0
|
|
107:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:5/0/physics_layer_0/angular_velocity = 0.0
|
|
107:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:5/0/physics_layer_1/angular_velocity = 0.0
|
|
108:5/0 = 0
|
|
108:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:5/0/physics_layer_0/angular_velocity = 0.0
|
|
108:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:5/0/physics_layer_1/angular_velocity = 0.0
|
|
109:5/0 = 0
|
|
109:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:5/0/physics_layer_0/angular_velocity = 0.0
|
|
109:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:5/0/physics_layer_1/angular_velocity = 0.0
|
|
110:5/0 = 0
|
|
110:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:5/0/physics_layer_0/angular_velocity = 0.0
|
|
110:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:5/0/physics_layer_1/angular_velocity = 0.0
|
|
111:5/0 = 0
|
|
111:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:5/0/physics_layer_0/angular_velocity = 0.0
|
|
111:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:5/0/physics_layer_1/angular_velocity = 0.0
|
|
112:5/0 = 0
|
|
112:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:5/0/physics_layer_0/angular_velocity = 0.0
|
|
112:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:5/0/physics_layer_1/angular_velocity = 0.0
|
|
113:5/0 = 0
|
|
113:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:5/0/physics_layer_0/angular_velocity = 0.0
|
|
113:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:5/0/physics_layer_1/angular_velocity = 0.0
|
|
117:5/0 = 0
|
|
117:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:5/0/physics_layer_0/angular_velocity = 0.0
|
|
117:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:5/0/physics_layer_1/angular_velocity = 0.0
|
|
118:5/0 = 0
|
|
118:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:5/0/physics_layer_0/angular_velocity = 0.0
|
|
118:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:5/0/physics_layer_1/angular_velocity = 0.0
|
|
119:5/0 = 0
|
|
119:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:5/0/physics_layer_0/angular_velocity = 0.0
|
|
119:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:5/0/physics_layer_1/angular_velocity = 0.0
|
|
120:5/0 = 0
|
|
120:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:5/0/physics_layer_0/angular_velocity = 0.0
|
|
120:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:5/0/physics_layer_1/angular_velocity = 0.0
|
|
121:5/0 = 0
|
|
121:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:5/0/physics_layer_0/angular_velocity = 0.0
|
|
121:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:5/0/physics_layer_1/angular_velocity = 0.0
|
|
122:5/0 = 0
|
|
122:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:5/0/physics_layer_0/angular_velocity = 0.0
|
|
122:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:5/0/physics_layer_1/angular_velocity = 0.0
|
|
126:5/0 = 0
|
|
126:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:5/0/physics_layer_0/angular_velocity = 0.0
|
|
126:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
126:5/0/physics_layer_1/angular_velocity = 0.0
|
|
127:5/0 = 0
|
|
127:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:5/0/physics_layer_0/angular_velocity = 0.0
|
|
127:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
127:5/0/physics_layer_1/angular_velocity = 0.0
|
|
128:5/0 = 0
|
|
128:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:5/0/physics_layer_0/angular_velocity = 0.0
|
|
128:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
128:5/0/physics_layer_1/angular_velocity = 0.0
|
|
129:5/0 = 0
|
|
129:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:5/0/physics_layer_0/angular_velocity = 0.0
|
|
129:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
129:5/0/physics_layer_1/angular_velocity = 0.0
|
|
130:5/0 = 0
|
|
130:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:5/0/physics_layer_0/angular_velocity = 0.0
|
|
130:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
130:5/0/physics_layer_1/angular_velocity = 0.0
|
|
131:5/0 = 0
|
|
131:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:5/0/physics_layer_0/angular_velocity = 0.0
|
|
131:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
131:5/0/physics_layer_1/angular_velocity = 0.0
|
|
141:5/0 = 0
|
|
141:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:5/0/physics_layer_0/angular_velocity = 0.0
|
|
141:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:5/0/physics_layer_1/angular_velocity = 0.0
|
|
142:5/0 = 0
|
|
142:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:5/0/physics_layer_0/angular_velocity = 0.0
|
|
142:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:5/0/physics_layer_1/angular_velocity = 0.0
|
|
143:5/0 = 0
|
|
143:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:5/0/physics_layer_0/angular_velocity = 0.0
|
|
143:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:5/0/physics_layer_1/angular_velocity = 0.0
|
|
144:5/0 = 0
|
|
144:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:5/0/physics_layer_0/angular_velocity = 0.0
|
|
144:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:5/0/physics_layer_1/angular_velocity = 0.0
|
|
145:5/0 = 0
|
|
145:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:5/0/physics_layer_0/angular_velocity = 0.0
|
|
145:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:5/0/physics_layer_1/angular_velocity = 0.0
|
|
146:5/0 = 0
|
|
146:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:5/0/physics_layer_0/angular_velocity = 0.0
|
|
146:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:5/0/physics_layer_1/angular_velocity = 0.0
|
|
147:5/0 = 0
|
|
147:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:5/0/physics_layer_0/angular_velocity = 0.0
|
|
147:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:5/0/physics_layer_1/angular_velocity = 0.0
|
|
148:5/0 = 0
|
|
148:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:5/0/physics_layer_0/angular_velocity = 0.0
|
|
148:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:5/0/physics_layer_1/angular_velocity = 0.0
|
|
149:5/0 = 0
|
|
149:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:5/0/physics_layer_0/angular_velocity = 0.0
|
|
149:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:5/0/physics_layer_1/angular_velocity = 0.0
|
|
150:5/0 = 0
|
|
150:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:5/0/physics_layer_0/angular_velocity = 0.0
|
|
150:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:5/0/physics_layer_1/angular_velocity = 0.0
|
|
151:5/0 = 0
|
|
151:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:5/0/physics_layer_0/angular_velocity = 0.0
|
|
151:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:5/0/physics_layer_1/angular_velocity = 0.0
|
|
152:5/0 = 0
|
|
152:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:5/0/physics_layer_0/angular_velocity = 0.0
|
|
152:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:5/0/physics_layer_1/angular_velocity = 0.0
|
|
153:5/0 = 0
|
|
153:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:5/0/physics_layer_0/angular_velocity = 0.0
|
|
153:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:5/0/physics_layer_1/angular_velocity = 0.0
|
|
154:5/0 = 0
|
|
154:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:5/0/physics_layer_0/angular_velocity = 0.0
|
|
154:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:5/0/physics_layer_1/angular_velocity = 0.0
|
|
155:5/0 = 0
|
|
155:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:5/0/physics_layer_0/angular_velocity = 0.0
|
|
155:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:5/0/physics_layer_1/angular_velocity = 0.0
|
|
156:5/0 = 0
|
|
156:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:5/0/physics_layer_0/angular_velocity = 0.0
|
|
156:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:5/0/physics_layer_1/angular_velocity = 0.0
|
|
157:5/0 = 0
|
|
157:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:5/0/physics_layer_0/angular_velocity = 0.0
|
|
157:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:5/0/physics_layer_1/angular_velocity = 0.0
|
|
158:5/0 = 0
|
|
158:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:5/0/physics_layer_0/angular_velocity = 0.0
|
|
158:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:5/0/physics_layer_1/angular_velocity = 0.0
|
|
159:5/0 = 0
|
|
159:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:5/0/physics_layer_0/angular_velocity = 0.0
|
|
159:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:5/0/physics_layer_1/angular_velocity = 0.0
|
|
160:5/0 = 0
|
|
160:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:5/0/physics_layer_0/angular_velocity = 0.0
|
|
160:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:5/0/physics_layer_1/angular_velocity = 0.0
|
|
161:5/0 = 0
|
|
161:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:5/0/physics_layer_0/angular_velocity = 0.0
|
|
161:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:5/0/physics_layer_1/angular_velocity = 0.0
|
|
165:5/0 = 0
|
|
165:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:5/0/physics_layer_0/angular_velocity = 0.0
|
|
165:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:5/0/physics_layer_1/angular_velocity = 0.0
|
|
166:5/0 = 0
|
|
166:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:5/0/physics_layer_0/angular_velocity = 0.0
|
|
166:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:5/0/physics_layer_1/angular_velocity = 0.0
|
|
167:5/0 = 0
|
|
167:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:5/0/physics_layer_0/angular_velocity = 0.0
|
|
167:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:5/0/physics_layer_1/angular_velocity = 0.0
|
|
177:5/0 = 0
|
|
177:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:5/0/physics_layer_0/angular_velocity = 0.0
|
|
177:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:5/0/physics_layer_1/angular_velocity = 0.0
|
|
178:5/0 = 0
|
|
178:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:5/0/physics_layer_0/angular_velocity = 0.0
|
|
178:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:5/0/physics_layer_1/angular_velocity = 0.0
|
|
179:5/0 = 0
|
|
179:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:5/0/physics_layer_0/angular_velocity = 0.0
|
|
179:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:5/0/physics_layer_1/angular_velocity = 0.0
|
|
180:5/0 = 0
|
|
180:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:5/0/physics_layer_0/angular_velocity = 0.0
|
|
180:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:5/0/physics_layer_1/angular_velocity = 0.0
|
|
181:5/0 = 0
|
|
181:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:5/0/physics_layer_0/angular_velocity = 0.0
|
|
181:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:5/0/physics_layer_1/angular_velocity = 0.0
|
|
182:5/0 = 0
|
|
182:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:5/0/physics_layer_0/angular_velocity = 0.0
|
|
182:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:5/0/physics_layer_1/angular_velocity = 0.0
|
|
186:5/0 = 0
|
|
186:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:5/0/physics_layer_0/angular_velocity = 0.0
|
|
186:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:5/0/physics_layer_1/angular_velocity = 0.0
|
|
187:5/0 = 0
|
|
187:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:5/0/physics_layer_0/angular_velocity = 0.0
|
|
187:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:5/0/physics_layer_1/angular_velocity = 0.0
|
|
188:5/0 = 0
|
|
188:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:5/0/physics_layer_0/angular_velocity = 0.0
|
|
188:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:5/0/physics_layer_1/angular_velocity = 0.0
|
|
192:5/0 = 0
|
|
192:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:5/0/physics_layer_0/angular_velocity = 0.0
|
|
192:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:5/0/physics_layer_1/angular_velocity = 0.0
|
|
193:5/0 = 0
|
|
193:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:5/0/physics_layer_0/angular_velocity = 0.0
|
|
193:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:5/0/physics_layer_1/angular_velocity = 0.0
|
|
194:5/0 = 0
|
|
194:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:5/0/physics_layer_0/angular_velocity = 0.0
|
|
194:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:5/0/physics_layer_1/angular_velocity = 0.0
|
|
195:5/0 = 0
|
|
195:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:5/0/physics_layer_0/angular_velocity = 0.0
|
|
195:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:5/0/physics_layer_1/angular_velocity = 0.0
|
|
196:5/0 = 0
|
|
196:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:5/0/physics_layer_0/angular_velocity = 0.0
|
|
196:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:5/0/physics_layer_1/angular_velocity = 0.0
|
|
197:5/0 = 0
|
|
197:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:5/0/physics_layer_0/angular_velocity = 0.0
|
|
197:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:5/0/physics_layer_1/angular_velocity = 0.0
|
|
198:5/0 = 0
|
|
198:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:5/0/physics_layer_0/angular_velocity = 0.0
|
|
198:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:5/0/physics_layer_1/angular_velocity = 0.0
|
|
199:5/0 = 0
|
|
199:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:5/0/physics_layer_0/angular_velocity = 0.0
|
|
199:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:5/0/physics_layer_1/angular_velocity = 0.0
|
|
200:5/0 = 0
|
|
200:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:5/0/physics_layer_0/angular_velocity = 0.0
|
|
200:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:5/0/physics_layer_1/angular_velocity = 0.0
|
|
201:5/0 = 0
|
|
201:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:5/0/physics_layer_0/angular_velocity = 0.0
|
|
201:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:5/0/physics_layer_1/angular_velocity = 0.0
|
|
202:5/0 = 0
|
|
202:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:5/0/physics_layer_0/angular_velocity = 0.0
|
|
202:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:5/0/physics_layer_1/angular_velocity = 0.0
|
|
203:5/0 = 0
|
|
203:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:5/0/physics_layer_0/angular_velocity = 0.0
|
|
203:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:5/0/physics_layer_1/angular_velocity = 0.0
|
|
204:5/0 = 0
|
|
204:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:5/0/physics_layer_0/angular_velocity = 0.0
|
|
204:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:5/0/physics_layer_1/angular_velocity = 0.0
|
|
205:5/0 = 0
|
|
205:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:5/0/physics_layer_0/angular_velocity = 0.0
|
|
205:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:5/0/physics_layer_1/angular_velocity = 0.0
|
|
206:5/0 = 0
|
|
206:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:5/0/physics_layer_0/angular_velocity = 0.0
|
|
206:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:5/0/physics_layer_1/angular_velocity = 0.0
|
|
207:5/0 = 0
|
|
207:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:5/0/physics_layer_0/angular_velocity = 0.0
|
|
207:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:5/0/physics_layer_1/angular_velocity = 0.0
|
|
208:5/0 = 0
|
|
208:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:5/0/physics_layer_0/angular_velocity = 0.0
|
|
208:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:5/0/physics_layer_1/angular_velocity = 0.0
|
|
209:5/0 = 0
|
|
209:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:5/0/physics_layer_0/angular_velocity = 0.0
|
|
209:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:5/0/physics_layer_1/angular_velocity = 0.0
|
|
213:5/0 = 0
|
|
213:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:5/0/physics_layer_0/angular_velocity = 0.0
|
|
213:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:5/0/physics_layer_1/angular_velocity = 0.0
|
|
214:5/0 = 0
|
|
214:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:5/0/physics_layer_0/angular_velocity = 0.0
|
|
214:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:5/0/physics_layer_1/angular_velocity = 0.0
|
|
215:5/0 = 0
|
|
215:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:5/0/physics_layer_0/angular_velocity = 0.0
|
|
215:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:5/0/physics_layer_1/angular_velocity = 0.0
|
|
218:5/0 = 0
|
|
218:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:5/0/physics_layer_0/angular_velocity = 0.0
|
|
218:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:5/0/physics_layer_1/angular_velocity = 0.0
|
|
219:5/0 = 0
|
|
219:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:5/0/physics_layer_0/angular_velocity = 0.0
|
|
219:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:5/0/physics_layer_1/angular_velocity = 0.0
|
|
220:5/0 = 0
|
|
220:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:5/0/physics_layer_0/angular_velocity = 0.0
|
|
220:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:5/0/physics_layer_1/angular_velocity = 0.0
|
|
221:5/0 = 0
|
|
221:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:5/0/physics_layer_0/angular_velocity = 0.0
|
|
221:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:5/0/physics_layer_1/angular_velocity = 0.0
|
|
222:5/0 = 0
|
|
222:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
222:5/0/physics_layer_0/angular_velocity = 0.0
|
|
222:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
222:5/0/physics_layer_1/angular_velocity = 0.0
|
|
223:5/0 = 0
|
|
223:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:5/0/physics_layer_0/angular_velocity = 0.0
|
|
223:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:5/0/physics_layer_1/angular_velocity = 0.0
|
|
224:5/0 = 0
|
|
224:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:5/0/physics_layer_0/angular_velocity = 0.0
|
|
224:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:5/0/physics_layer_1/angular_velocity = 0.0
|
|
225:5/0 = 0
|
|
225:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:5/0/physics_layer_0/angular_velocity = 0.0
|
|
225:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:5/0/physics_layer_1/angular_velocity = 0.0
|
|
226:5/0 = 0
|
|
226:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:5/0/physics_layer_0/angular_velocity = 0.0
|
|
226:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:5/0/physics_layer_1/angular_velocity = 0.0
|
|
227:5/0 = 0
|
|
227:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
227:5/0/physics_layer_0/angular_velocity = 0.0
|
|
227:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
227:5/0/physics_layer_1/angular_velocity = 0.0
|
|
228:5/0 = 0
|
|
228:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
228:5/0/physics_layer_0/angular_velocity = 0.0
|
|
228:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
228:5/0/physics_layer_1/angular_velocity = 0.0
|
|
231:5/0 = 0
|
|
231:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:5/0/physics_layer_0/angular_velocity = 0.0
|
|
231:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:5/0/physics_layer_1/angular_velocity = 0.0
|
|
232:5/0 = 0
|
|
232:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:5/0/physics_layer_0/angular_velocity = 0.0
|
|
232:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:5/0/physics_layer_1/angular_velocity = 0.0
|
|
233:5/0 = 0
|
|
233:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:5/0/physics_layer_0/angular_velocity = 0.0
|
|
233:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:5/0/physics_layer_1/angular_velocity = 0.0
|
|
234:5/0 = 0
|
|
234:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:5/0/physics_layer_0/angular_velocity = 0.0
|
|
234:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:5/0/physics_layer_1/angular_velocity = 0.0
|
|
235:5/0 = 0
|
|
235:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:5/0/physics_layer_0/angular_velocity = 0.0
|
|
235:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:5/0/physics_layer_1/angular_velocity = 0.0
|
|
236:5/0 = 0
|
|
236:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:5/0/physics_layer_0/angular_velocity = 0.0
|
|
236:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:5/0/physics_layer_1/angular_velocity = 0.0
|
|
237:5/0 = 0
|
|
237:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:5/0/physics_layer_0/angular_velocity = 0.0
|
|
237:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:5/0/physics_layer_1/angular_velocity = 0.0
|
|
238:5/0 = 0
|
|
238:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:5/0/physics_layer_0/angular_velocity = 0.0
|
|
238:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:5/0/physics_layer_1/angular_velocity = 0.0
|
|
239:5/0 = 0
|
|
239:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:5/0/physics_layer_0/angular_velocity = 0.0
|
|
239:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:5/0/physics_layer_1/angular_velocity = 0.0
|
|
243:5/0 = 0
|
|
243:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:5/0/physics_layer_0/angular_velocity = 0.0
|
|
243:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:5/0/physics_layer_1/angular_velocity = 0.0
|
|
244:5/0 = 0
|
|
244:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:5/0/physics_layer_0/angular_velocity = 0.0
|
|
244:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:5/0/physics_layer_1/angular_velocity = 0.0
|
|
245:5/0 = 0
|
|
245:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:5/0/physics_layer_0/angular_velocity = 0.0
|
|
245:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:5/0/physics_layer_1/angular_velocity = 0.0
|
|
249:5/0 = 0
|
|
249:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:5/0/physics_layer_0/angular_velocity = 0.0
|
|
249:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:5/0/physics_layer_1/angular_velocity = 0.0
|
|
250:5/0 = 0
|
|
250:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:5/0/physics_layer_0/angular_velocity = 0.0
|
|
250:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:5/0/physics_layer_1/angular_velocity = 0.0
|
|
251:5/0 = 0
|
|
251:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:5/0/physics_layer_0/angular_velocity = 0.0
|
|
251:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:5/0/physics_layer_1/angular_velocity = 0.0
|
|
265:5/0 = 0
|
|
265:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
265:5/0/physics_layer_0/angular_velocity = 0.0
|
|
265:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
265:5/0/physics_layer_1/angular_velocity = 0.0
|
|
266:5/0 = 0
|
|
266:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
266:5/0/physics_layer_0/angular_velocity = 0.0
|
|
266:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
266:5/0/physics_layer_1/angular_velocity = 0.0
|
|
270:5/0 = 0
|
|
270:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
270:5/0/physics_layer_0/angular_velocity = 0.0
|
|
270:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
270:5/0/physics_layer_1/angular_velocity = 0.0
|
|
271:5/0 = 0
|
|
271:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
271:5/0/physics_layer_0/angular_velocity = 0.0
|
|
271:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
271:5/0/physics_layer_1/angular_velocity = 0.0
|
|
0:6/0 = 0
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_1/angular_velocity = 0.0
|
|
1:6/0 = 0
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_1/angular_velocity = 0.0
|
|
2:6/0 = 0
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_1/angular_velocity = 0.0
|
|
3:6/0 = 0
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_1/angular_velocity = 0.0
|
|
4:6/0 = 0
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_1/angular_velocity = 0.0
|
|
5:6/0 = 0
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_1/angular_velocity = 0.0
|
|
9:6/0 = 0
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_1/angular_velocity = 0.0
|
|
10:6/0 = 0
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_1/angular_velocity = 0.0
|
|
11:6/0 = 0
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_1/angular_velocity = 0.0
|
|
15:6/0 = 0
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_1/angular_velocity = 0.0
|
|
16:6/0 = 0
|
|
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:6/0/physics_layer_0/angular_velocity = 0.0
|
|
16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:6/0/physics_layer_1/angular_velocity = 0.0
|
|
17:6/0 = 0
|
|
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_0/angular_velocity = 0.0
|
|
17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_1/angular_velocity = 0.0
|
|
21:6/0 = 0
|
|
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:6/0/physics_layer_0/angular_velocity = 0.0
|
|
21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:6/0/physics_layer_1/angular_velocity = 0.0
|
|
22:6/0 = 0
|
|
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:6/0/physics_layer_0/angular_velocity = 0.0
|
|
22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:6/0/physics_layer_1/angular_velocity = 0.0
|
|
23:6/0 = 0
|
|
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:6/0/physics_layer_0/angular_velocity = 0.0
|
|
23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:6/0/physics_layer_1/angular_velocity = 0.0
|
|
27:6/0 = 0
|
|
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:6/0/physics_layer_0/angular_velocity = 0.0
|
|
27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:6/0/physics_layer_1/angular_velocity = 0.0
|
|
28:6/0 = 0
|
|
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:6/0/physics_layer_0/angular_velocity = 0.0
|
|
28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:6/0/physics_layer_1/angular_velocity = 0.0
|
|
29:6/0 = 0
|
|
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:6/0/physics_layer_0/angular_velocity = 0.0
|
|
29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:6/0/physics_layer_1/angular_velocity = 0.0
|
|
39:6/0 = 0
|
|
39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:6/0/physics_layer_0/angular_velocity = 0.0
|
|
39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:6/0/physics_layer_1/angular_velocity = 0.0
|
|
40:6/0 = 0
|
|
40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:6/0/physics_layer_0/angular_velocity = 0.0
|
|
40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:6/0/physics_layer_1/angular_velocity = 0.0
|
|
41:6/0 = 0
|
|
41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:6/0/physics_layer_0/angular_velocity = 0.0
|
|
41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:6/0/physics_layer_1/angular_velocity = 0.0
|
|
42:6/0 = 0
|
|
42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:6/0/physics_layer_0/angular_velocity = 0.0
|
|
42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:6/0/physics_layer_1/angular_velocity = 0.0
|
|
43:6/0 = 0
|
|
43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:6/0/physics_layer_0/angular_velocity = 0.0
|
|
43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:6/0/physics_layer_1/angular_velocity = 0.0
|
|
44:6/0 = 0
|
|
44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:6/0/physics_layer_0/angular_velocity = 0.0
|
|
44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:6/0/physics_layer_1/angular_velocity = 0.0
|
|
45:6/0 = 0
|
|
45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:6/0/physics_layer_0/angular_velocity = 0.0
|
|
45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:6/0/physics_layer_1/angular_velocity = 0.0
|
|
46:6/0 = 0
|
|
46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:6/0/physics_layer_0/angular_velocity = 0.0
|
|
46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:6/0/physics_layer_1/angular_velocity = 0.0
|
|
47:6/0 = 0
|
|
47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:6/0/physics_layer_0/angular_velocity = 0.0
|
|
47:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:6/0/physics_layer_1/angular_velocity = 0.0
|
|
48:6/0 = 0
|
|
48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:6/0/physics_layer_0/angular_velocity = 0.0
|
|
48:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:6/0/physics_layer_1/angular_velocity = 0.0
|
|
49:6/0 = 0
|
|
49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:6/0/physics_layer_0/angular_velocity = 0.0
|
|
49:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:6/0/physics_layer_1/angular_velocity = 0.0
|
|
50:6/0 = 0
|
|
50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:6/0/physics_layer_0/angular_velocity = 0.0
|
|
50:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:6/0/physics_layer_1/angular_velocity = 0.0
|
|
51:6/0 = 0
|
|
51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:6/0/physics_layer_0/angular_velocity = 0.0
|
|
51:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:6/0/physics_layer_1/angular_velocity = 0.0
|
|
52:6/0 = 0
|
|
52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:6/0/physics_layer_0/angular_velocity = 0.0
|
|
52:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:6/0/physics_layer_1/angular_velocity = 0.0
|
|
53:6/0 = 0
|
|
53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:6/0/physics_layer_0/angular_velocity = 0.0
|
|
53:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:6/0/physics_layer_1/angular_velocity = 0.0
|
|
57:6/0 = 0
|
|
57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:6/0/physics_layer_0/angular_velocity = 0.0
|
|
57:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:6/0/physics_layer_1/angular_velocity = 0.0
|
|
58:6/0 = 0
|
|
58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:6/0/physics_layer_0/angular_velocity = 0.0
|
|
58:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:6/0/physics_layer_1/angular_velocity = 0.0
|
|
59:6/0 = 0
|
|
59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:6/0/physics_layer_0/angular_velocity = 0.0
|
|
59:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:6/0/physics_layer_1/angular_velocity = 0.0
|
|
63:6/0 = 0
|
|
63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:6/0/physics_layer_0/angular_velocity = 0.0
|
|
63:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:6/0/physics_layer_1/angular_velocity = 0.0
|
|
64:6/0 = 0
|
|
64:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:6/0/physics_layer_0/angular_velocity = 0.0
|
|
64:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:6/0/physics_layer_1/angular_velocity = 0.0
|
|
65:6/0 = 0
|
|
65:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:6/0/physics_layer_0/angular_velocity = 0.0
|
|
65:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:6/0/physics_layer_1/angular_velocity = 0.0
|
|
69:6/0 = 0
|
|
69:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:6/0/physics_layer_0/angular_velocity = 0.0
|
|
69:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:6/0/physics_layer_1/angular_velocity = 0.0
|
|
70:6/0 = 0
|
|
70:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:6/0/physics_layer_0/angular_velocity = 0.0
|
|
70:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:6/0/physics_layer_1/angular_velocity = 0.0
|
|
71:6/0 = 0
|
|
71:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:6/0/physics_layer_0/angular_velocity = 0.0
|
|
71:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:6/0/physics_layer_1/angular_velocity = 0.0
|
|
75:6/0 = 0
|
|
75:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:6/0/physics_layer_0/angular_velocity = 0.0
|
|
75:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
75:6/0/physics_layer_1/angular_velocity = 0.0
|
|
76:6/0 = 0
|
|
76:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:6/0/physics_layer_0/angular_velocity = 0.0
|
|
76:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
76:6/0/physics_layer_1/angular_velocity = 0.0
|
|
77:6/0 = 0
|
|
77:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:6/0/physics_layer_0/angular_velocity = 0.0
|
|
77:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
77:6/0/physics_layer_1/angular_velocity = 0.0
|
|
87:6/0 = 0
|
|
87:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:6/0/physics_layer_0/angular_velocity = 0.0
|
|
87:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:6/0/physics_layer_1/angular_velocity = 0.0
|
|
88:6/0 = 0
|
|
88:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:6/0/physics_layer_0/angular_velocity = 0.0
|
|
88:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:6/0/physics_layer_1/angular_velocity = 0.0
|
|
89:6/0 = 0
|
|
89:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:6/0/physics_layer_0/angular_velocity = 0.0
|
|
89:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:6/0/physics_layer_1/angular_velocity = 0.0
|
|
90:6/0 = 0
|
|
90:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:6/0/physics_layer_0/angular_velocity = 0.0
|
|
90:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:6/0/physics_layer_1/angular_velocity = 0.0
|
|
91:6/0 = 0
|
|
91:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:6/0/physics_layer_0/angular_velocity = 0.0
|
|
91:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:6/0/physics_layer_1/angular_velocity = 0.0
|
|
92:6/0 = 0
|
|
92:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:6/0/physics_layer_0/angular_velocity = 0.0
|
|
92:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:6/0/physics_layer_1/angular_velocity = 0.0
|
|
93:6/0 = 0
|
|
93:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:6/0/physics_layer_0/angular_velocity = 0.0
|
|
93:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:6/0/physics_layer_1/angular_velocity = 0.0
|
|
94:6/0 = 0
|
|
94:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:6/0/physics_layer_0/angular_velocity = 0.0
|
|
94:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:6/0/physics_layer_1/angular_velocity = 0.0
|
|
95:6/0 = 0
|
|
95:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:6/0/physics_layer_0/angular_velocity = 0.0
|
|
95:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:6/0/physics_layer_1/angular_velocity = 0.0
|
|
96:6/0 = 0
|
|
96:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:6/0/physics_layer_0/angular_velocity = 0.0
|
|
96:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:6/0/physics_layer_1/angular_velocity = 0.0
|
|
97:6/0 = 0
|
|
97:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:6/0/physics_layer_0/angular_velocity = 0.0
|
|
97:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:6/0/physics_layer_1/angular_velocity = 0.0
|
|
98:6/0 = 0
|
|
98:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:6/0/physics_layer_0/angular_velocity = 0.0
|
|
98:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:6/0/physics_layer_1/angular_velocity = 0.0
|
|
99:6/0 = 0
|
|
99:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:6/0/physics_layer_0/angular_velocity = 0.0
|
|
99:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:6/0/physics_layer_1/angular_velocity = 0.0
|
|
100:6/0 = 0
|
|
100:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:6/0/physics_layer_0/angular_velocity = 0.0
|
|
100:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:6/0/physics_layer_1/angular_velocity = 0.0
|
|
101:6/0 = 0
|
|
101:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:6/0/physics_layer_0/angular_velocity = 0.0
|
|
101:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:6/0/physics_layer_1/angular_velocity = 0.0
|
|
105:6/0 = 0
|
|
105:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:6/0/physics_layer_0/angular_velocity = 0.0
|
|
105:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:6/0/physics_layer_1/angular_velocity = 0.0
|
|
106:6/0 = 0
|
|
106:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:6/0/physics_layer_0/angular_velocity = 0.0
|
|
106:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:6/0/physics_layer_1/angular_velocity = 0.0
|
|
107:6/0 = 0
|
|
107:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:6/0/physics_layer_0/angular_velocity = 0.0
|
|
107:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:6/0/physics_layer_1/angular_velocity = 0.0
|
|
111:6/0 = 0
|
|
111:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:6/0/physics_layer_0/angular_velocity = 0.0
|
|
111:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:6/0/physics_layer_1/angular_velocity = 0.0
|
|
112:6/0 = 0
|
|
112:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:6/0/physics_layer_0/angular_velocity = 0.0
|
|
112:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:6/0/physics_layer_1/angular_velocity = 0.0
|
|
113:6/0 = 0
|
|
113:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:6/0/physics_layer_0/angular_velocity = 0.0
|
|
113:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:6/0/physics_layer_1/angular_velocity = 0.0
|
|
117:6/0 = 0
|
|
117:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:6/0/physics_layer_0/angular_velocity = 0.0
|
|
117:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:6/0/physics_layer_1/angular_velocity = 0.0
|
|
118:6/0 = 0
|
|
118:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:6/0/physics_layer_0/angular_velocity = 0.0
|
|
118:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:6/0/physics_layer_1/angular_velocity = 0.0
|
|
119:6/0 = 0
|
|
119:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:6/0/physics_layer_0/angular_velocity = 0.0
|
|
119:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:6/0/physics_layer_1/angular_velocity = 0.0
|
|
123:6/0 = 0
|
|
123:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:6/0/physics_layer_0/angular_velocity = 0.0
|
|
123:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
123:6/0/physics_layer_1/angular_velocity = 0.0
|
|
124:6/0 = 0
|
|
124:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:6/0/physics_layer_0/angular_velocity = 0.0
|
|
124:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
124:6/0/physics_layer_1/angular_velocity = 0.0
|
|
125:6/0 = 0
|
|
125:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:6/0/physics_layer_0/angular_velocity = 0.0
|
|
125:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
125:6/0/physics_layer_1/angular_velocity = 0.0
|
|
135:6/0 = 0
|
|
135:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:6/0/physics_layer_0/angular_velocity = 0.0
|
|
135:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
135:6/0/physics_layer_1/angular_velocity = 0.0
|
|
136:6/0 = 0
|
|
136:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:6/0/physics_layer_0/angular_velocity = 0.0
|
|
136:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
136:6/0/physics_layer_1/angular_velocity = 0.0
|
|
137:6/0 = 0
|
|
137:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:6/0/physics_layer_0/angular_velocity = 0.0
|
|
137:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
137:6/0/physics_layer_1/angular_velocity = 0.0
|
|
138:6/0 = 0
|
|
138:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:6/0/physics_layer_0/angular_velocity = 0.0
|
|
138:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
138:6/0/physics_layer_1/angular_velocity = 0.0
|
|
139:6/0 = 0
|
|
139:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:6/0/physics_layer_0/angular_velocity = 0.0
|
|
139:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
139:6/0/physics_layer_1/angular_velocity = 0.0
|
|
140:6/0 = 0
|
|
140:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:6/0/physics_layer_0/angular_velocity = 0.0
|
|
140:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
140:6/0/physics_layer_1/angular_velocity = 0.0
|
|
141:6/0 = 0
|
|
141:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:6/0/physics_layer_0/angular_velocity = 0.0
|
|
141:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:6/0/physics_layer_1/angular_velocity = 0.0
|
|
142:6/0 = 0
|
|
142:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:6/0/physics_layer_0/angular_velocity = 0.0
|
|
142:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:6/0/physics_layer_1/angular_velocity = 0.0
|
|
143:6/0 = 0
|
|
143:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:6/0/physics_layer_0/angular_velocity = 0.0
|
|
143:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:6/0/physics_layer_1/angular_velocity = 0.0
|
|
144:6/0 = 0
|
|
144:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:6/0/physics_layer_0/angular_velocity = 0.0
|
|
144:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:6/0/physics_layer_1/angular_velocity = 0.0
|
|
145:6/0 = 0
|
|
145:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:6/0/physics_layer_0/angular_velocity = 0.0
|
|
145:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:6/0/physics_layer_1/angular_velocity = 0.0
|
|
146:6/0 = 0
|
|
146:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:6/0/physics_layer_0/angular_velocity = 0.0
|
|
146:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:6/0/physics_layer_1/angular_velocity = 0.0
|
|
147:6/0 = 0
|
|
147:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:6/0/physics_layer_0/angular_velocity = 0.0
|
|
147:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:6/0/physics_layer_1/angular_velocity = 0.0
|
|
148:6/0 = 0
|
|
148:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:6/0/physics_layer_0/angular_velocity = 0.0
|
|
148:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:6/0/physics_layer_1/angular_velocity = 0.0
|
|
149:6/0 = 0
|
|
149:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:6/0/physics_layer_0/angular_velocity = 0.0
|
|
149:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:6/0/physics_layer_1/angular_velocity = 0.0
|
|
150:6/0 = 0
|
|
150:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:6/0/physics_layer_0/angular_velocity = 0.0
|
|
150:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:6/0/physics_layer_1/angular_velocity = 0.0
|
|
151:6/0 = 0
|
|
151:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:6/0/physics_layer_0/angular_velocity = 0.0
|
|
151:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:6/0/physics_layer_1/angular_velocity = 0.0
|
|
152:6/0 = 0
|
|
152:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:6/0/physics_layer_0/angular_velocity = 0.0
|
|
152:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:6/0/physics_layer_1/angular_velocity = 0.0
|
|
153:6/0 = 0
|
|
153:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:6/0/physics_layer_0/angular_velocity = 0.0
|
|
153:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:6/0/physics_layer_1/angular_velocity = 0.0
|
|
154:6/0 = 0
|
|
154:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:6/0/physics_layer_0/angular_velocity = 0.0
|
|
154:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:6/0/physics_layer_1/angular_velocity = 0.0
|
|
155:6/0 = 0
|
|
155:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:6/0/physics_layer_0/angular_velocity = 0.0
|
|
155:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:6/0/physics_layer_1/angular_velocity = 0.0
|
|
156:6/0 = 0
|
|
156:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:6/0/physics_layer_0/angular_velocity = 0.0
|
|
156:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:6/0/physics_layer_1/angular_velocity = 0.0
|
|
157:6/0 = 0
|
|
157:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:6/0/physics_layer_0/angular_velocity = 0.0
|
|
157:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:6/0/physics_layer_1/angular_velocity = 0.0
|
|
158:6/0 = 0
|
|
158:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:6/0/physics_layer_0/angular_velocity = 0.0
|
|
158:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:6/0/physics_layer_1/angular_velocity = 0.0
|
|
159:6/0 = 0
|
|
159:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:6/0/physics_layer_0/angular_velocity = 0.0
|
|
159:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:6/0/physics_layer_1/angular_velocity = 0.0
|
|
160:6/0 = 0
|
|
160:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:6/0/physics_layer_0/angular_velocity = 0.0
|
|
160:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:6/0/physics_layer_1/angular_velocity = 0.0
|
|
161:6/0 = 0
|
|
161:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:6/0/physics_layer_0/angular_velocity = 0.0
|
|
161:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:6/0/physics_layer_1/angular_velocity = 0.0
|
|
162:6/0 = 0
|
|
162:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:6/0/physics_layer_0/angular_velocity = 0.0
|
|
162:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:6/0/physics_layer_1/angular_velocity = 0.0
|
|
163:6/0 = 0
|
|
163:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:6/0/physics_layer_0/angular_velocity = 0.0
|
|
163:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:6/0/physics_layer_1/angular_velocity = 0.0
|
|
164:6/0 = 0
|
|
164:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:6/0/physics_layer_0/angular_velocity = 0.0
|
|
164:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:6/0/physics_layer_1/angular_velocity = 0.0
|
|
165:6/0 = 0
|
|
165:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:6/0/physics_layer_0/angular_velocity = 0.0
|
|
165:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:6/0/physics_layer_1/angular_velocity = 0.0
|
|
166:6/0 = 0
|
|
166:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:6/0/physics_layer_0/angular_velocity = 0.0
|
|
166:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:6/0/physics_layer_1/angular_velocity = 0.0
|
|
167:6/0 = 0
|
|
167:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:6/0/physics_layer_0/angular_velocity = 0.0
|
|
167:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:6/0/physics_layer_1/angular_velocity = 0.0
|
|
168:6/0 = 0
|
|
168:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:6/0/physics_layer_0/angular_velocity = 0.0
|
|
168:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:6/0/physics_layer_1/angular_velocity = 0.0
|
|
169:6/0 = 0
|
|
169:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:6/0/physics_layer_0/angular_velocity = 0.0
|
|
169:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:6/0/physics_layer_1/angular_velocity = 0.0
|
|
170:6/0 = 0
|
|
170:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:6/0/physics_layer_0/angular_velocity = 0.0
|
|
170:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:6/0/physics_layer_1/angular_velocity = 0.0
|
|
177:6/0 = 0
|
|
177:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:6/0/physics_layer_0/angular_velocity = 0.0
|
|
177:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:6/0/physics_layer_1/angular_velocity = 0.0
|
|
178:6/0 = 0
|
|
178:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:6/0/physics_layer_0/angular_velocity = 0.0
|
|
178:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:6/0/physics_layer_1/angular_velocity = 0.0
|
|
179:6/0 = 0
|
|
179:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:6/0/physics_layer_0/angular_velocity = 0.0
|
|
179:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:6/0/physics_layer_1/angular_velocity = 0.0
|
|
180:6/0 = 0
|
|
180:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:6/0/physics_layer_0/angular_velocity = 0.0
|
|
180:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:6/0/physics_layer_1/angular_velocity = 0.0
|
|
181:6/0 = 0
|
|
181:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:6/0/physics_layer_0/angular_velocity = 0.0
|
|
181:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:6/0/physics_layer_1/angular_velocity = 0.0
|
|
182:6/0 = 0
|
|
182:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:6/0/physics_layer_0/angular_velocity = 0.0
|
|
182:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:6/0/physics_layer_1/angular_velocity = 0.0
|
|
186:6/0 = 0
|
|
186:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:6/0/physics_layer_0/angular_velocity = 0.0
|
|
186:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:6/0/physics_layer_1/angular_velocity = 0.0
|
|
187:6/0 = 0
|
|
187:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:6/0/physics_layer_0/angular_velocity = 0.0
|
|
187:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:6/0/physics_layer_1/angular_velocity = 0.0
|
|
188:6/0 = 0
|
|
188:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:6/0/physics_layer_0/angular_velocity = 0.0
|
|
188:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:6/0/physics_layer_1/angular_velocity = 0.0
|
|
192:6/0 = 0
|
|
192:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:6/0/physics_layer_0/angular_velocity = 0.0
|
|
192:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:6/0/physics_layer_1/angular_velocity = 0.0
|
|
193:6/0 = 0
|
|
193:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:6/0/physics_layer_0/angular_velocity = 0.0
|
|
193:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:6/0/physics_layer_1/angular_velocity = 0.0
|
|
194:6/0 = 0
|
|
194:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:6/0/physics_layer_0/angular_velocity = 0.0
|
|
194:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:6/0/physics_layer_1/angular_velocity = 0.0
|
|
195:6/0 = 0
|
|
195:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:6/0/physics_layer_0/angular_velocity = 0.0
|
|
195:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:6/0/physics_layer_1/angular_velocity = 0.0
|
|
196:6/0 = 0
|
|
196:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:6/0/physics_layer_0/angular_velocity = 0.0
|
|
196:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:6/0/physics_layer_1/angular_velocity = 0.0
|
|
197:6/0 = 0
|
|
197:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:6/0/physics_layer_0/angular_velocity = 0.0
|
|
197:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:6/0/physics_layer_1/angular_velocity = 0.0
|
|
198:6/0 = 0
|
|
198:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:6/0/physics_layer_0/angular_velocity = 0.0
|
|
198:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:6/0/physics_layer_1/angular_velocity = 0.0
|
|
199:6/0 = 0
|
|
199:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:6/0/physics_layer_0/angular_velocity = 0.0
|
|
199:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:6/0/physics_layer_1/angular_velocity = 0.0
|
|
200:6/0 = 0
|
|
200:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:6/0/physics_layer_0/angular_velocity = 0.0
|
|
200:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:6/0/physics_layer_1/angular_velocity = 0.0
|
|
201:6/0 = 0
|
|
201:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:6/0/physics_layer_0/angular_velocity = 0.0
|
|
201:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:6/0/physics_layer_1/angular_velocity = 0.0
|
|
202:6/0 = 0
|
|
202:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:6/0/physics_layer_0/angular_velocity = 0.0
|
|
202:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:6/0/physics_layer_1/angular_velocity = 0.0
|
|
203:6/0 = 0
|
|
203:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:6/0/physics_layer_0/angular_velocity = 0.0
|
|
203:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:6/0/physics_layer_1/angular_velocity = 0.0
|
|
204:6/0 = 0
|
|
204:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:6/0/physics_layer_0/angular_velocity = 0.0
|
|
204:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:6/0/physics_layer_1/angular_velocity = 0.0
|
|
205:6/0 = 0
|
|
205:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:6/0/physics_layer_0/angular_velocity = 0.0
|
|
205:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:6/0/physics_layer_1/angular_velocity = 0.0
|
|
206:6/0 = 0
|
|
206:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:6/0/physics_layer_0/angular_velocity = 0.0
|
|
206:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:6/0/physics_layer_1/angular_velocity = 0.0
|
|
207:6/0 = 0
|
|
207:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:6/0/physics_layer_0/angular_velocity = 0.0
|
|
207:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:6/0/physics_layer_1/angular_velocity = 0.0
|
|
208:6/0 = 0
|
|
208:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:6/0/physics_layer_0/angular_velocity = 0.0
|
|
208:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:6/0/physics_layer_1/angular_velocity = 0.0
|
|
209:6/0 = 0
|
|
209:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:6/0/physics_layer_0/angular_velocity = 0.0
|
|
209:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:6/0/physics_layer_1/angular_velocity = 0.0
|
|
210:6/0 = 0
|
|
210:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:6/0/physics_layer_0/angular_velocity = 0.0
|
|
210:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:6/0/physics_layer_1/angular_velocity = 0.0
|
|
211:6/0 = 0
|
|
211:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:6/0/physics_layer_0/angular_velocity = 0.0
|
|
211:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:6/0/physics_layer_1/angular_velocity = 0.0
|
|
212:6/0 = 0
|
|
212:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:6/0/physics_layer_0/angular_velocity = 0.0
|
|
212:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:6/0/physics_layer_1/angular_velocity = 0.0
|
|
213:6/0 = 0
|
|
213:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:6/0/physics_layer_0/angular_velocity = 0.0
|
|
213:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:6/0/physics_layer_1/angular_velocity = 0.0
|
|
214:6/0 = 0
|
|
214:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:6/0/physics_layer_0/angular_velocity = 0.0
|
|
214:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:6/0/physics_layer_1/angular_velocity = 0.0
|
|
215:6/0 = 0
|
|
215:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:6/0/physics_layer_0/angular_velocity = 0.0
|
|
215:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:6/0/physics_layer_1/angular_velocity = 0.0
|
|
231:6/0 = 0
|
|
231:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:6/0/physics_layer_0/angular_velocity = 0.0
|
|
231:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:6/0/physics_layer_1/angular_velocity = 0.0
|
|
232:6/0 = 0
|
|
232:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:6/0/physics_layer_0/angular_velocity = 0.0
|
|
232:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:6/0/physics_layer_1/angular_velocity = 0.0
|
|
233:6/0 = 0
|
|
233:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:6/0/physics_layer_0/angular_velocity = 0.0
|
|
233:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:6/0/physics_layer_1/angular_velocity = 0.0
|
|
234:6/0 = 0
|
|
234:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:6/0/physics_layer_0/angular_velocity = 0.0
|
|
234:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:6/0/physics_layer_1/angular_velocity = 0.0
|
|
235:6/0 = 0
|
|
235:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:6/0/physics_layer_0/angular_velocity = 0.0
|
|
235:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:6/0/physics_layer_1/angular_velocity = 0.0
|
|
236:6/0 = 0
|
|
236:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:6/0/physics_layer_0/angular_velocity = 0.0
|
|
236:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:6/0/physics_layer_1/angular_velocity = 0.0
|
|
237:6/0 = 0
|
|
237:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:6/0/physics_layer_0/angular_velocity = 0.0
|
|
237:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:6/0/physics_layer_1/angular_velocity = 0.0
|
|
238:6/0 = 0
|
|
238:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:6/0/physics_layer_0/angular_velocity = 0.0
|
|
238:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:6/0/physics_layer_1/angular_velocity = 0.0
|
|
239:6/0 = 0
|
|
239:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:6/0/physics_layer_0/angular_velocity = 0.0
|
|
239:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:6/0/physics_layer_1/angular_velocity = 0.0
|
|
243:6/0 = 0
|
|
243:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:6/0/physics_layer_0/angular_velocity = 0.0
|
|
243:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:6/0/physics_layer_1/angular_velocity = 0.0
|
|
244:6/0 = 0
|
|
244:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:6/0/physics_layer_0/angular_velocity = 0.0
|
|
244:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:6/0/physics_layer_1/angular_velocity = 0.0
|
|
245:6/0 = 0
|
|
245:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:6/0/physics_layer_0/angular_velocity = 0.0
|
|
245:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:6/0/physics_layer_1/angular_velocity = 0.0
|
|
246:6/0 = 0
|
|
246:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:6/0/physics_layer_0/angular_velocity = 0.0
|
|
246:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:6/0/physics_layer_1/angular_velocity = 0.0
|
|
247:6/0 = 0
|
|
247:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:6/0/physics_layer_0/angular_velocity = 0.0
|
|
247:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:6/0/physics_layer_1/angular_velocity = 0.0
|
|
248:6/0 = 0
|
|
248:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:6/0/physics_layer_0/angular_velocity = 0.0
|
|
248:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:6/0/physics_layer_1/angular_velocity = 0.0
|
|
249:6/0 = 0
|
|
249:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:6/0/physics_layer_0/angular_velocity = 0.0
|
|
249:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:6/0/physics_layer_1/angular_velocity = 0.0
|
|
250:6/0 = 0
|
|
250:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:6/0/physics_layer_0/angular_velocity = 0.0
|
|
250:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:6/0/physics_layer_1/angular_velocity = 0.0
|
|
251:6/0 = 0
|
|
251:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:6/0/physics_layer_0/angular_velocity = 0.0
|
|
251:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:6/0/physics_layer_1/angular_velocity = 0.0
|
|
255:6/0 = 0
|
|
255:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:6/0/physics_layer_0/angular_velocity = 0.0
|
|
255:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:6/0/physics_layer_1/angular_velocity = 0.0
|
|
256:6/0 = 0
|
|
256:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:6/0/physics_layer_0/angular_velocity = 0.0
|
|
256:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:6/0/physics_layer_1/angular_velocity = 0.0
|
|
257:6/0 = 0
|
|
257:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:6/0/physics_layer_0/angular_velocity = 0.0
|
|
257:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:6/0/physics_layer_1/angular_velocity = 0.0
|
|
267:6/0 = 0
|
|
267:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:6/0/physics_layer_0/angular_velocity = 0.0
|
|
267:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:6/0/physics_layer_1/angular_velocity = 0.0
|
|
268:6/0 = 0
|
|
268:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
268:6/0/physics_layer_0/angular_velocity = 0.0
|
|
268:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
268:6/0/physics_layer_1/angular_velocity = 0.0
|
|
269:6/0 = 0
|
|
269:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
269:6/0/physics_layer_0/angular_velocity = 0.0
|
|
269:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
269:6/0/physics_layer_1/angular_velocity = 0.0
|
|
0:7/0 = 0
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_1/angular_velocity = 0.0
|
|
1:7/0 = 0
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_1/angular_velocity = 0.0
|
|
2:7/0 = 0
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_1/angular_velocity = 0.0
|
|
3:7/0 = 0
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_1/angular_velocity = 0.0
|
|
4:7/0 = 0
|
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_0/angular_velocity = 0.0
|
|
4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_1/angular_velocity = 0.0
|
|
5:7/0 = 0
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_1/angular_velocity = 0.0
|
|
9:7/0 = 0
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_1/angular_velocity = 0.0
|
|
10:7/0 = 0
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_1/angular_velocity = 0.0
|
|
11:7/0 = 0
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_1/angular_velocity = 0.0
|
|
15:7/0 = 0
|
|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_0/angular_velocity = 0.0
|
|
15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_1/angular_velocity = 0.0
|
|
16:7/0 = 0
|
|
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:7/0/physics_layer_0/angular_velocity = 0.0
|
|
16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:7/0/physics_layer_1/angular_velocity = 0.0
|
|
17:7/0 = 0
|
|
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:7/0/physics_layer_0/angular_velocity = 0.0
|
|
17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:7/0/physics_layer_1/angular_velocity = 0.0
|
|
21:7/0 = 0
|
|
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:7/0/physics_layer_0/angular_velocity = 0.0
|
|
21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:7/0/physics_layer_1/angular_velocity = 0.0
|
|
22:7/0 = 0
|
|
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:7/0/physics_layer_0/angular_velocity = 0.0
|
|
22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:7/0/physics_layer_1/angular_velocity = 0.0
|
|
23:7/0 = 0
|
|
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:7/0/physics_layer_0/angular_velocity = 0.0
|
|
23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:7/0/physics_layer_1/angular_velocity = 0.0
|
|
27:7/0 = 0
|
|
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:7/0/physics_layer_0/angular_velocity = 0.0
|
|
27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:7/0/physics_layer_1/angular_velocity = 0.0
|
|
28:7/0 = 0
|
|
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:7/0/physics_layer_0/angular_velocity = 0.0
|
|
28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:7/0/physics_layer_1/angular_velocity = 0.0
|
|
29:7/0 = 0
|
|
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:7/0/physics_layer_0/angular_velocity = 0.0
|
|
29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:7/0/physics_layer_1/angular_velocity = 0.0
|
|
39:7/0 = 0
|
|
39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:7/0/physics_layer_0/angular_velocity = 0.0
|
|
39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:7/0/physics_layer_1/angular_velocity = 0.0
|
|
40:7/0 = 0
|
|
40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:7/0/physics_layer_0/angular_velocity = 0.0
|
|
40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:7/0/physics_layer_1/angular_velocity = 0.0
|
|
41:7/0 = 0
|
|
41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:7/0/physics_layer_0/angular_velocity = 0.0
|
|
41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:7/0/physics_layer_1/angular_velocity = 0.0
|
|
42:7/0 = 0
|
|
42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:7/0/physics_layer_0/angular_velocity = 0.0
|
|
42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:7/0/physics_layer_1/angular_velocity = 0.0
|
|
43:7/0 = 0
|
|
43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:7/0/physics_layer_0/angular_velocity = 0.0
|
|
43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:7/0/physics_layer_1/angular_velocity = 0.0
|
|
44:7/0 = 0
|
|
44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:7/0/physics_layer_0/angular_velocity = 0.0
|
|
44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:7/0/physics_layer_1/angular_velocity = 0.0
|
|
45:7/0 = 0
|
|
45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:7/0/physics_layer_0/angular_velocity = 0.0
|
|
45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:7/0/physics_layer_1/angular_velocity = 0.0
|
|
46:7/0 = 0
|
|
46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:7/0/physics_layer_0/angular_velocity = 0.0
|
|
46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:7/0/physics_layer_1/angular_velocity = 0.0
|
|
47:7/0 = 0
|
|
47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:7/0/physics_layer_0/angular_velocity = 0.0
|
|
47:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:7/0/physics_layer_1/angular_velocity = 0.0
|
|
48:7/0 = 0
|
|
48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:7/0/physics_layer_0/angular_velocity = 0.0
|
|
48:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:7/0/physics_layer_1/angular_velocity = 0.0
|
|
49:7/0 = 0
|
|
49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:7/0/physics_layer_0/angular_velocity = 0.0
|
|
49:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:7/0/physics_layer_1/angular_velocity = 0.0
|
|
50:7/0 = 0
|
|
50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:7/0/physics_layer_0/angular_velocity = 0.0
|
|
50:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:7/0/physics_layer_1/angular_velocity = 0.0
|
|
51:7/0 = 0
|
|
51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:7/0/physics_layer_0/angular_velocity = 0.0
|
|
51:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:7/0/physics_layer_1/angular_velocity = 0.0
|
|
52:7/0 = 0
|
|
52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:7/0/physics_layer_0/angular_velocity = 0.0
|
|
52:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:7/0/physics_layer_1/angular_velocity = 0.0
|
|
53:7/0 = 0
|
|
53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:7/0/physics_layer_0/angular_velocity = 0.0
|
|
53:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:7/0/physics_layer_1/angular_velocity = 0.0
|
|
57:7/0 = 0
|
|
57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:7/0/physics_layer_0/angular_velocity = 0.0
|
|
57:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:7/0/physics_layer_1/angular_velocity = 0.0
|
|
58:7/0 = 0
|
|
58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:7/0/physics_layer_0/angular_velocity = 0.0
|
|
58:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:7/0/physics_layer_1/angular_velocity = 0.0
|
|
59:7/0 = 0
|
|
59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:7/0/physics_layer_0/angular_velocity = 0.0
|
|
59:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:7/0/physics_layer_1/angular_velocity = 0.0
|
|
63:7/0 = 0
|
|
63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:7/0/physics_layer_0/angular_velocity = 0.0
|
|
63:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:7/0/physics_layer_1/angular_velocity = 0.0
|
|
64:7/0 = 0
|
|
64:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:7/0/physics_layer_0/angular_velocity = 0.0
|
|
64:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:7/0/physics_layer_1/angular_velocity = 0.0
|
|
65:7/0 = 0
|
|
65:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:7/0/physics_layer_0/angular_velocity = 0.0
|
|
65:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:7/0/physics_layer_1/angular_velocity = 0.0
|
|
69:7/0 = 0
|
|
69:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:7/0/physics_layer_0/angular_velocity = 0.0
|
|
69:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:7/0/physics_layer_1/angular_velocity = 0.0
|
|
70:7/0 = 0
|
|
70:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:7/0/physics_layer_0/angular_velocity = 0.0
|
|
70:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:7/0/physics_layer_1/angular_velocity = 0.0
|
|
71:7/0 = 0
|
|
71:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:7/0/physics_layer_0/angular_velocity = 0.0
|
|
71:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:7/0/physics_layer_1/angular_velocity = 0.0
|
|
75:7/0 = 0
|
|
75:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:7/0/physics_layer_0/angular_velocity = 0.0
|
|
75:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
75:7/0/physics_layer_1/angular_velocity = 0.0
|
|
76:7/0 = 0
|
|
76:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:7/0/physics_layer_0/angular_velocity = 0.0
|
|
76:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
76:7/0/physics_layer_1/angular_velocity = 0.0
|
|
77:7/0 = 0
|
|
77:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:7/0/physics_layer_0/angular_velocity = 0.0
|
|
77:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
77:7/0/physics_layer_1/angular_velocity = 0.0
|
|
87:7/0 = 0
|
|
87:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:7/0/physics_layer_0/angular_velocity = 0.0
|
|
87:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:7/0/physics_layer_1/angular_velocity = 0.0
|
|
88:7/0 = 0
|
|
88:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:7/0/physics_layer_0/angular_velocity = 0.0
|
|
88:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:7/0/physics_layer_1/angular_velocity = 0.0
|
|
89:7/0 = 0
|
|
89:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:7/0/physics_layer_0/angular_velocity = 0.0
|
|
89:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:7/0/physics_layer_1/angular_velocity = 0.0
|
|
90:7/0 = 0
|
|
90:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:7/0/physics_layer_0/angular_velocity = 0.0
|
|
90:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:7/0/physics_layer_1/angular_velocity = 0.0
|
|
91:7/0 = 0
|
|
91:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:7/0/physics_layer_0/angular_velocity = 0.0
|
|
91:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:7/0/physics_layer_1/angular_velocity = 0.0
|
|
92:7/0 = 0
|
|
92:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:7/0/physics_layer_0/angular_velocity = 0.0
|
|
92:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:7/0/physics_layer_1/angular_velocity = 0.0
|
|
93:7/0 = 0
|
|
93:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:7/0/physics_layer_0/angular_velocity = 0.0
|
|
93:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:7/0/physics_layer_1/angular_velocity = 0.0
|
|
94:7/0 = 0
|
|
94:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:7/0/physics_layer_0/angular_velocity = 0.0
|
|
94:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:7/0/physics_layer_1/angular_velocity = 0.0
|
|
95:7/0 = 0
|
|
95:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:7/0/physics_layer_0/angular_velocity = 0.0
|
|
95:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:7/0/physics_layer_1/angular_velocity = 0.0
|
|
96:7/0 = 0
|
|
96:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:7/0/physics_layer_0/angular_velocity = 0.0
|
|
96:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:7/0/physics_layer_1/angular_velocity = 0.0
|
|
97:7/0 = 0
|
|
97:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:7/0/physics_layer_0/angular_velocity = 0.0
|
|
97:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:7/0/physics_layer_1/angular_velocity = 0.0
|
|
98:7/0 = 0
|
|
98:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:7/0/physics_layer_0/angular_velocity = 0.0
|
|
98:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:7/0/physics_layer_1/angular_velocity = 0.0
|
|
99:7/0 = 0
|
|
99:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:7/0/physics_layer_0/angular_velocity = 0.0
|
|
99:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:7/0/physics_layer_1/angular_velocity = 0.0
|
|
100:7/0 = 0
|
|
100:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:7/0/physics_layer_0/angular_velocity = 0.0
|
|
100:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:7/0/physics_layer_1/angular_velocity = 0.0
|
|
101:7/0 = 0
|
|
101:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:7/0/physics_layer_0/angular_velocity = 0.0
|
|
101:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:7/0/physics_layer_1/angular_velocity = 0.0
|
|
105:7/0 = 0
|
|
105:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:7/0/physics_layer_0/angular_velocity = 0.0
|
|
105:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:7/0/physics_layer_1/angular_velocity = 0.0
|
|
106:7/0 = 0
|
|
106:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:7/0/physics_layer_0/angular_velocity = 0.0
|
|
106:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:7/0/physics_layer_1/angular_velocity = 0.0
|
|
107:7/0 = 0
|
|
107:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:7/0/physics_layer_0/angular_velocity = 0.0
|
|
107:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:7/0/physics_layer_1/angular_velocity = 0.0
|
|
111:7/0 = 0
|
|
111:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:7/0/physics_layer_0/angular_velocity = 0.0
|
|
111:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:7/0/physics_layer_1/angular_velocity = 0.0
|
|
112:7/0 = 0
|
|
112:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:7/0/physics_layer_0/angular_velocity = 0.0
|
|
112:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:7/0/physics_layer_1/angular_velocity = 0.0
|
|
113:7/0 = 0
|
|
113:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:7/0/physics_layer_0/angular_velocity = 0.0
|
|
113:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:7/0/physics_layer_1/angular_velocity = 0.0
|
|
117:7/0 = 0
|
|
117:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:7/0/physics_layer_0/angular_velocity = 0.0
|
|
117:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:7/0/physics_layer_1/angular_velocity = 0.0
|
|
118:7/0 = 0
|
|
118:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:7/0/physics_layer_0/angular_velocity = 0.0
|
|
118:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:7/0/physics_layer_1/angular_velocity = 0.0
|
|
119:7/0 = 0
|
|
119:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:7/0/physics_layer_0/angular_velocity = 0.0
|
|
119:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:7/0/physics_layer_1/angular_velocity = 0.0
|
|
123:7/0 = 0
|
|
123:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:7/0/physics_layer_0/angular_velocity = 0.0
|
|
123:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
123:7/0/physics_layer_1/angular_velocity = 0.0
|
|
124:7/0 = 0
|
|
124:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:7/0/physics_layer_0/angular_velocity = 0.0
|
|
124:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
124:7/0/physics_layer_1/angular_velocity = 0.0
|
|
125:7/0 = 0
|
|
125:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:7/0/physics_layer_0/angular_velocity = 0.0
|
|
125:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
125:7/0/physics_layer_1/angular_velocity = 0.0
|
|
135:7/0 = 0
|
|
135:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:7/0/physics_layer_0/angular_velocity = 0.0
|
|
135:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
135:7/0/physics_layer_1/angular_velocity = 0.0
|
|
136:7/0 = 0
|
|
136:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:7/0/physics_layer_0/angular_velocity = 0.0
|
|
136:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
136:7/0/physics_layer_1/angular_velocity = 0.0
|
|
137:7/0 = 0
|
|
137:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:7/0/physics_layer_0/angular_velocity = 0.0
|
|
137:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
137:7/0/physics_layer_1/angular_velocity = 0.0
|
|
138:7/0 = 0
|
|
138:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:7/0/physics_layer_0/angular_velocity = 0.0
|
|
138:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
138:7/0/physics_layer_1/angular_velocity = 0.0
|
|
139:7/0 = 0
|
|
139:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:7/0/physics_layer_0/angular_velocity = 0.0
|
|
139:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
139:7/0/physics_layer_1/angular_velocity = 0.0
|
|
140:7/0 = 0
|
|
140:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:7/0/physics_layer_0/angular_velocity = 0.0
|
|
140:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
140:7/0/physics_layer_1/angular_velocity = 0.0
|
|
141:7/0 = 0
|
|
141:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:7/0/physics_layer_0/angular_velocity = 0.0
|
|
141:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:7/0/physics_layer_1/angular_velocity = 0.0
|
|
142:7/0 = 0
|
|
142:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:7/0/physics_layer_0/angular_velocity = 0.0
|
|
142:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:7/0/physics_layer_1/angular_velocity = 0.0
|
|
143:7/0 = 0
|
|
143:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:7/0/physics_layer_0/angular_velocity = 0.0
|
|
143:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:7/0/physics_layer_1/angular_velocity = 0.0
|
|
144:7/0 = 0
|
|
144:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:7/0/physics_layer_0/angular_velocity = 0.0
|
|
144:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:7/0/physics_layer_1/angular_velocity = 0.0
|
|
145:7/0 = 0
|
|
145:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:7/0/physics_layer_0/angular_velocity = 0.0
|
|
145:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:7/0/physics_layer_1/angular_velocity = 0.0
|
|
146:7/0 = 0
|
|
146:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:7/0/physics_layer_0/angular_velocity = 0.0
|
|
146:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:7/0/physics_layer_1/angular_velocity = 0.0
|
|
147:7/0 = 0
|
|
147:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:7/0/physics_layer_0/angular_velocity = 0.0
|
|
147:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:7/0/physics_layer_1/angular_velocity = 0.0
|
|
148:7/0 = 0
|
|
148:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:7/0/physics_layer_0/angular_velocity = 0.0
|
|
148:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:7/0/physics_layer_1/angular_velocity = 0.0
|
|
149:7/0 = 0
|
|
149:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:7/0/physics_layer_0/angular_velocity = 0.0
|
|
149:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:7/0/physics_layer_1/angular_velocity = 0.0
|
|
150:7/0 = 0
|
|
150:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:7/0/physics_layer_0/angular_velocity = 0.0
|
|
150:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:7/0/physics_layer_1/angular_velocity = 0.0
|
|
151:7/0 = 0
|
|
151:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:7/0/physics_layer_0/angular_velocity = 0.0
|
|
151:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:7/0/physics_layer_1/angular_velocity = 0.0
|
|
152:7/0 = 0
|
|
152:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:7/0/physics_layer_0/angular_velocity = 0.0
|
|
152:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:7/0/physics_layer_1/angular_velocity = 0.0
|
|
153:7/0 = 0
|
|
153:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:7/0/physics_layer_0/angular_velocity = 0.0
|
|
153:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:7/0/physics_layer_1/angular_velocity = 0.0
|
|
154:7/0 = 0
|
|
154:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:7/0/physics_layer_0/angular_velocity = 0.0
|
|
154:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:7/0/physics_layer_1/angular_velocity = 0.0
|
|
155:7/0 = 0
|
|
155:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:7/0/physics_layer_0/angular_velocity = 0.0
|
|
155:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:7/0/physics_layer_1/angular_velocity = 0.0
|
|
156:7/0 = 0
|
|
156:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:7/0/physics_layer_0/angular_velocity = 0.0
|
|
156:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:7/0/physics_layer_1/angular_velocity = 0.0
|
|
157:7/0 = 0
|
|
157:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:7/0/physics_layer_0/angular_velocity = 0.0
|
|
157:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:7/0/physics_layer_1/angular_velocity = 0.0
|
|
158:7/0 = 0
|
|
158:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:7/0/physics_layer_0/angular_velocity = 0.0
|
|
158:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:7/0/physics_layer_1/angular_velocity = 0.0
|
|
159:7/0 = 0
|
|
159:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:7/0/physics_layer_0/angular_velocity = 0.0
|
|
159:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:7/0/physics_layer_1/angular_velocity = 0.0
|
|
160:7/0 = 0
|
|
160:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:7/0/physics_layer_0/angular_velocity = 0.0
|
|
160:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:7/0/physics_layer_1/angular_velocity = 0.0
|
|
161:7/0 = 0
|
|
161:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:7/0/physics_layer_0/angular_velocity = 0.0
|
|
161:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:7/0/physics_layer_1/angular_velocity = 0.0
|
|
162:7/0 = 0
|
|
162:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:7/0/physics_layer_0/angular_velocity = 0.0
|
|
162:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:7/0/physics_layer_1/angular_velocity = 0.0
|
|
163:7/0 = 0
|
|
163:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:7/0/physics_layer_0/angular_velocity = 0.0
|
|
163:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:7/0/physics_layer_1/angular_velocity = 0.0
|
|
164:7/0 = 0
|
|
164:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:7/0/physics_layer_0/angular_velocity = 0.0
|
|
164:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:7/0/physics_layer_1/angular_velocity = 0.0
|
|
165:7/0 = 0
|
|
165:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:7/0/physics_layer_0/angular_velocity = 0.0
|
|
165:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:7/0/physics_layer_1/angular_velocity = 0.0
|
|
166:7/0 = 0
|
|
166:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:7/0/physics_layer_0/angular_velocity = 0.0
|
|
166:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:7/0/physics_layer_1/angular_velocity = 0.0
|
|
167:7/0 = 0
|
|
167:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:7/0/physics_layer_0/angular_velocity = 0.0
|
|
167:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:7/0/physics_layer_1/angular_velocity = 0.0
|
|
168:7/0 = 0
|
|
168:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:7/0/physics_layer_0/angular_velocity = 0.0
|
|
168:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:7/0/physics_layer_1/angular_velocity = 0.0
|
|
169:7/0 = 0
|
|
169:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:7/0/physics_layer_0/angular_velocity = 0.0
|
|
169:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:7/0/physics_layer_1/angular_velocity = 0.0
|
|
170:7/0 = 0
|
|
170:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:7/0/physics_layer_0/angular_velocity = 0.0
|
|
170:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:7/0/physics_layer_1/angular_velocity = 0.0
|
|
178:7/0 = 0
|
|
178:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:7/0/physics_layer_0/angular_velocity = 0.0
|
|
178:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:7/0/physics_layer_1/angular_velocity = 0.0
|
|
180:7/0 = 0
|
|
180:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:7/0/physics_layer_0/angular_velocity = 0.0
|
|
180:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:7/0/physics_layer_1/angular_velocity = 0.0
|
|
181:7/0 = 0
|
|
181:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:7/0/physics_layer_0/angular_velocity = 0.0
|
|
181:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:7/0/physics_layer_1/angular_velocity = 0.0
|
|
182:7/0 = 0
|
|
182:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:7/0/physics_layer_0/angular_velocity = 0.0
|
|
182:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:7/0/physics_layer_1/angular_velocity = 0.0
|
|
186:7/0 = 0
|
|
186:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:7/0/physics_layer_0/angular_velocity = 0.0
|
|
186:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:7/0/physics_layer_1/angular_velocity = 0.0
|
|
187:7/0 = 0
|
|
187:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:7/0/physics_layer_0/angular_velocity = 0.0
|
|
187:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:7/0/physics_layer_1/angular_velocity = 0.0
|
|
188:7/0 = 0
|
|
188:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:7/0/physics_layer_0/angular_velocity = 0.0
|
|
188:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:7/0/physics_layer_1/angular_velocity = 0.0
|
|
192:7/0 = 0
|
|
192:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:7/0/physics_layer_0/angular_velocity = 0.0
|
|
192:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:7/0/physics_layer_1/angular_velocity = 0.0
|
|
193:7/0 = 0
|
|
193:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:7/0/physics_layer_0/angular_velocity = 0.0
|
|
193:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:7/0/physics_layer_1/angular_velocity = 0.0
|
|
194:7/0 = 0
|
|
194:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:7/0/physics_layer_0/angular_velocity = 0.0
|
|
194:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:7/0/physics_layer_1/angular_velocity = 0.0
|
|
195:7/0 = 0
|
|
195:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:7/0/physics_layer_0/angular_velocity = 0.0
|
|
195:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:7/0/physics_layer_1/angular_velocity = 0.0
|
|
196:7/0 = 0
|
|
196:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:7/0/physics_layer_0/angular_velocity = 0.0
|
|
196:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:7/0/physics_layer_1/angular_velocity = 0.0
|
|
197:7/0 = 0
|
|
197:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:7/0/physics_layer_0/angular_velocity = 0.0
|
|
197:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:7/0/physics_layer_1/angular_velocity = 0.0
|
|
198:7/0 = 0
|
|
198:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:7/0/physics_layer_0/angular_velocity = 0.0
|
|
198:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:7/0/physics_layer_1/angular_velocity = 0.0
|
|
199:7/0 = 0
|
|
199:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:7/0/physics_layer_0/angular_velocity = 0.0
|
|
199:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:7/0/physics_layer_1/angular_velocity = 0.0
|
|
200:7/0 = 0
|
|
200:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:7/0/physics_layer_0/angular_velocity = 0.0
|
|
200:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:7/0/physics_layer_1/angular_velocity = 0.0
|
|
201:7/0 = 0
|
|
201:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:7/0/physics_layer_0/angular_velocity = 0.0
|
|
201:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:7/0/physics_layer_1/angular_velocity = 0.0
|
|
202:7/0 = 0
|
|
202:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:7/0/physics_layer_0/angular_velocity = 0.0
|
|
202:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:7/0/physics_layer_1/angular_velocity = 0.0
|
|
203:7/0 = 0
|
|
203:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:7/0/physics_layer_0/angular_velocity = 0.0
|
|
203:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:7/0/physics_layer_1/angular_velocity = 0.0
|
|
204:7/0 = 0
|
|
204:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:7/0/physics_layer_0/angular_velocity = 0.0
|
|
204:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:7/0/physics_layer_1/angular_velocity = 0.0
|
|
205:7/0 = 0
|
|
205:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:7/0/physics_layer_0/angular_velocity = 0.0
|
|
205:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:7/0/physics_layer_1/angular_velocity = 0.0
|
|
206:7/0 = 0
|
|
206:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:7/0/physics_layer_0/angular_velocity = 0.0
|
|
206:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:7/0/physics_layer_1/angular_velocity = 0.0
|
|
207:7/0 = 0
|
|
207:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:7/0/physics_layer_0/angular_velocity = 0.0
|
|
207:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:7/0/physics_layer_1/angular_velocity = 0.0
|
|
208:7/0 = 0
|
|
208:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:7/0/physics_layer_0/angular_velocity = 0.0
|
|
208:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:7/0/physics_layer_1/angular_velocity = 0.0
|
|
209:7/0 = 0
|
|
209:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:7/0/physics_layer_0/angular_velocity = 0.0
|
|
209:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:7/0/physics_layer_1/angular_velocity = 0.0
|
|
210:7/0 = 0
|
|
210:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:7/0/physics_layer_0/angular_velocity = 0.0
|
|
210:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:7/0/physics_layer_1/angular_velocity = 0.0
|
|
211:7/0 = 0
|
|
211:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:7/0/physics_layer_0/angular_velocity = 0.0
|
|
211:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:7/0/physics_layer_1/angular_velocity = 0.0
|
|
212:7/0 = 0
|
|
212:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:7/0/physics_layer_0/angular_velocity = 0.0
|
|
212:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:7/0/physics_layer_1/angular_velocity = 0.0
|
|
213:7/0 = 0
|
|
213:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:7/0/physics_layer_0/angular_velocity = 0.0
|
|
213:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:7/0/physics_layer_1/angular_velocity = 0.0
|
|
214:7/0 = 0
|
|
214:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:7/0/physics_layer_0/angular_velocity = 0.0
|
|
214:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:7/0/physics_layer_1/angular_velocity = 0.0
|
|
215:7/0 = 0
|
|
215:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:7/0/physics_layer_0/angular_velocity = 0.0
|
|
215:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:7/0/physics_layer_1/angular_velocity = 0.0
|
|
231:7/0 = 0
|
|
231:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:7/0/physics_layer_0/angular_velocity = 0.0
|
|
231:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:7/0/physics_layer_1/angular_velocity = 0.0
|
|
232:7/0 = 0
|
|
232:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:7/0/physics_layer_0/angular_velocity = 0.0
|
|
232:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:7/0/physics_layer_1/angular_velocity = 0.0
|
|
233:7/0 = 0
|
|
233:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:7/0/physics_layer_0/angular_velocity = 0.0
|
|
233:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:7/0/physics_layer_1/angular_velocity = 0.0
|
|
234:7/0 = 0
|
|
234:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:7/0/physics_layer_0/angular_velocity = 0.0
|
|
234:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:7/0/physics_layer_1/angular_velocity = 0.0
|
|
235:7/0 = 0
|
|
235:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:7/0/physics_layer_0/angular_velocity = 0.0
|
|
235:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:7/0/physics_layer_1/angular_velocity = 0.0
|
|
236:7/0 = 0
|
|
236:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:7/0/physics_layer_0/angular_velocity = 0.0
|
|
236:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:7/0/physics_layer_1/angular_velocity = 0.0
|
|
237:7/0 = 0
|
|
237:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:7/0/physics_layer_0/angular_velocity = 0.0
|
|
237:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:7/0/physics_layer_1/angular_velocity = 0.0
|
|
238:7/0 = 0
|
|
238:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:7/0/physics_layer_0/angular_velocity = 0.0
|
|
238:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:7/0/physics_layer_1/angular_velocity = 0.0
|
|
239:7/0 = 0
|
|
239:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:7/0/physics_layer_0/angular_velocity = 0.0
|
|
239:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:7/0/physics_layer_1/angular_velocity = 0.0
|
|
243:7/0 = 0
|
|
243:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:7/0/physics_layer_0/angular_velocity = 0.0
|
|
243:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:7/0/physics_layer_1/angular_velocity = 0.0
|
|
244:7/0 = 0
|
|
244:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:7/0/physics_layer_0/angular_velocity = 0.0
|
|
244:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:7/0/physics_layer_1/angular_velocity = 0.0
|
|
245:7/0 = 0
|
|
245:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:7/0/physics_layer_0/angular_velocity = 0.0
|
|
245:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:7/0/physics_layer_1/angular_velocity = 0.0
|
|
246:7/0 = 0
|
|
246:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:7/0/physics_layer_0/angular_velocity = 0.0
|
|
246:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:7/0/physics_layer_1/angular_velocity = 0.0
|
|
247:7/0 = 0
|
|
247:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:7/0/physics_layer_0/angular_velocity = 0.0
|
|
247:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:7/0/physics_layer_1/angular_velocity = 0.0
|
|
248:7/0 = 0
|
|
248:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:7/0/physics_layer_0/angular_velocity = 0.0
|
|
248:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:7/0/physics_layer_1/angular_velocity = 0.0
|
|
249:7/0 = 0
|
|
249:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:7/0/physics_layer_0/angular_velocity = 0.0
|
|
249:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:7/0/physics_layer_1/angular_velocity = 0.0
|
|
250:7/0 = 0
|
|
250:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:7/0/physics_layer_0/angular_velocity = 0.0
|
|
250:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:7/0/physics_layer_1/angular_velocity = 0.0
|
|
251:7/0 = 0
|
|
251:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:7/0/physics_layer_0/angular_velocity = 0.0
|
|
251:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:7/0/physics_layer_1/angular_velocity = 0.0
|
|
255:7/0 = 0
|
|
255:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:7/0/physics_layer_0/angular_velocity = 0.0
|
|
255:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:7/0/physics_layer_1/angular_velocity = 0.0
|
|
256:7/0 = 0
|
|
256:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:7/0/physics_layer_0/angular_velocity = 0.0
|
|
256:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:7/0/physics_layer_1/angular_velocity = 0.0
|
|
257:7/0 = 0
|
|
257:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:7/0/physics_layer_0/angular_velocity = 0.0
|
|
257:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:7/0/physics_layer_1/angular_velocity = 0.0
|
|
267:7/0 = 0
|
|
267:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:7/0/physics_layer_0/angular_velocity = 0.0
|
|
267:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:7/0/physics_layer_1/angular_velocity = 0.0
|
|
268:7/0 = 0
|
|
268:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
268:7/0/physics_layer_0/angular_velocity = 0.0
|
|
268:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
268:7/0/physics_layer_1/angular_velocity = 0.0
|
|
269:7/0 = 0
|
|
269:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
269:7/0/physics_layer_0/angular_velocity = 0.0
|
|
269:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
269:7/0/physics_layer_1/angular_velocity = 0.0
|
|
0:8/0 = 0
|
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
|
0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_1/angular_velocity = 0.0
|
|
1:8/0 = 0
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_1/angular_velocity = 0.0
|
|
2:8/0 = 0
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_1/angular_velocity = 0.0
|
|
3:8/0 = 0
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_1/angular_velocity = 0.0
|
|
4:8/0 = 0
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_1/angular_velocity = 0.0
|
|
5:8/0 = 0
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_1/angular_velocity = 0.0
|
|
9:8/0 = 0
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_1/angular_velocity = 0.0
|
|
10:8/0 = 0
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_1/angular_velocity = 0.0
|
|
11:8/0 = 0
|
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
|
11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_1/angular_velocity = 0.0
|
|
15:8/0 = 0
|
|
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_1/angular_velocity = 0.0
|
|
16:8/0 = 0
|
|
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:8/0/physics_layer_0/angular_velocity = 0.0
|
|
16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:8/0/physics_layer_1/angular_velocity = 0.0
|
|
17:8/0 = 0
|
|
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_0/angular_velocity = 0.0
|
|
17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_1/angular_velocity = 0.0
|
|
21:8/0 = 0
|
|
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:8/0/physics_layer_0/angular_velocity = 0.0
|
|
21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:8/0/physics_layer_1/angular_velocity = 0.0
|
|
22:8/0 = 0
|
|
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:8/0/physics_layer_0/angular_velocity = 0.0
|
|
22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:8/0/physics_layer_1/angular_velocity = 0.0
|
|
23:8/0 = 0
|
|
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:8/0/physics_layer_0/angular_velocity = 0.0
|
|
23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:8/0/physics_layer_1/angular_velocity = 0.0
|
|
27:8/0 = 0
|
|
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:8/0/physics_layer_0/angular_velocity = 0.0
|
|
27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:8/0/physics_layer_1/angular_velocity = 0.0
|
|
28:8/0 = 0
|
|
28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:8/0/physics_layer_0/angular_velocity = 0.0
|
|
28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:8/0/physics_layer_1/angular_velocity = 0.0
|
|
29:8/0 = 0
|
|
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:8/0/physics_layer_0/angular_velocity = 0.0
|
|
29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:8/0/physics_layer_1/angular_velocity = 0.0
|
|
39:8/0 = 0
|
|
39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:8/0/physics_layer_0/angular_velocity = 0.0
|
|
39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:8/0/physics_layer_1/angular_velocity = 0.0
|
|
40:8/0 = 0
|
|
40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:8/0/physics_layer_0/angular_velocity = 0.0
|
|
40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:8/0/physics_layer_1/angular_velocity = 0.0
|
|
41:8/0 = 0
|
|
41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:8/0/physics_layer_0/angular_velocity = 0.0
|
|
41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:8/0/physics_layer_1/angular_velocity = 0.0
|
|
42:8/0 = 0
|
|
42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:8/0/physics_layer_0/angular_velocity = 0.0
|
|
42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:8/0/physics_layer_1/angular_velocity = 0.0
|
|
43:8/0 = 0
|
|
43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:8/0/physics_layer_0/angular_velocity = 0.0
|
|
43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:8/0/physics_layer_1/angular_velocity = 0.0
|
|
44:8/0 = 0
|
|
44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:8/0/physics_layer_0/angular_velocity = 0.0
|
|
44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:8/0/physics_layer_1/angular_velocity = 0.0
|
|
45:8/0 = 0
|
|
45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:8/0/physics_layer_0/angular_velocity = 0.0
|
|
45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:8/0/physics_layer_1/angular_velocity = 0.0
|
|
46:8/0 = 0
|
|
46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:8/0/physics_layer_0/angular_velocity = 0.0
|
|
46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:8/0/physics_layer_1/angular_velocity = 0.0
|
|
47:8/0 = 0
|
|
47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:8/0/physics_layer_0/angular_velocity = 0.0
|
|
47:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:8/0/physics_layer_1/angular_velocity = 0.0
|
|
48:8/0 = 0
|
|
48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:8/0/physics_layer_0/angular_velocity = 0.0
|
|
48:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:8/0/physics_layer_1/angular_velocity = 0.0
|
|
49:8/0 = 0
|
|
49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:8/0/physics_layer_0/angular_velocity = 0.0
|
|
49:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:8/0/physics_layer_1/angular_velocity = 0.0
|
|
50:8/0 = 0
|
|
50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:8/0/physics_layer_0/angular_velocity = 0.0
|
|
50:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:8/0/physics_layer_1/angular_velocity = 0.0
|
|
51:8/0 = 0
|
|
51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:8/0/physics_layer_0/angular_velocity = 0.0
|
|
51:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:8/0/physics_layer_1/angular_velocity = 0.0
|
|
52:8/0 = 0
|
|
52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:8/0/physics_layer_0/angular_velocity = 0.0
|
|
52:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:8/0/physics_layer_1/angular_velocity = 0.0
|
|
53:8/0 = 0
|
|
53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:8/0/physics_layer_0/angular_velocity = 0.0
|
|
53:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:8/0/physics_layer_1/angular_velocity = 0.0
|
|
57:8/0 = 0
|
|
57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:8/0/physics_layer_0/angular_velocity = 0.0
|
|
57:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:8/0/physics_layer_1/angular_velocity = 0.0
|
|
58:8/0 = 0
|
|
58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:8/0/physics_layer_0/angular_velocity = 0.0
|
|
58:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:8/0/physics_layer_1/angular_velocity = 0.0
|
|
59:8/0 = 0
|
|
59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:8/0/physics_layer_0/angular_velocity = 0.0
|
|
59:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:8/0/physics_layer_1/angular_velocity = 0.0
|
|
63:8/0 = 0
|
|
63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:8/0/physics_layer_0/angular_velocity = 0.0
|
|
63:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:8/0/physics_layer_1/angular_velocity = 0.0
|
|
64:8/0 = 0
|
|
64:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:8/0/physics_layer_0/angular_velocity = 0.0
|
|
64:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:8/0/physics_layer_1/angular_velocity = 0.0
|
|
65:8/0 = 0
|
|
65:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:8/0/physics_layer_0/angular_velocity = 0.0
|
|
65:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:8/0/physics_layer_1/angular_velocity = 0.0
|
|
69:8/0 = 0
|
|
69:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:8/0/physics_layer_0/angular_velocity = 0.0
|
|
69:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:8/0/physics_layer_1/angular_velocity = 0.0
|
|
70:8/0 = 0
|
|
70:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:8/0/physics_layer_0/angular_velocity = 0.0
|
|
70:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:8/0/physics_layer_1/angular_velocity = 0.0
|
|
71:8/0 = 0
|
|
71:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:8/0/physics_layer_0/angular_velocity = 0.0
|
|
71:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:8/0/physics_layer_1/angular_velocity = 0.0
|
|
75:8/0 = 0
|
|
75:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:8/0/physics_layer_0/angular_velocity = 0.0
|
|
75:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
75:8/0/physics_layer_1/angular_velocity = 0.0
|
|
76:8/0 = 0
|
|
76:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:8/0/physics_layer_0/angular_velocity = 0.0
|
|
76:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
76:8/0/physics_layer_1/angular_velocity = 0.0
|
|
77:8/0 = 0
|
|
77:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:8/0/physics_layer_0/angular_velocity = 0.0
|
|
77:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
77:8/0/physics_layer_1/angular_velocity = 0.0
|
|
87:8/0 = 0
|
|
87:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:8/0/physics_layer_0/angular_velocity = 0.0
|
|
87:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:8/0/physics_layer_1/angular_velocity = 0.0
|
|
88:8/0 = 0
|
|
88:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:8/0/physics_layer_0/angular_velocity = 0.0
|
|
88:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:8/0/physics_layer_1/angular_velocity = 0.0
|
|
89:8/0 = 0
|
|
89:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:8/0/physics_layer_0/angular_velocity = 0.0
|
|
89:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:8/0/physics_layer_1/angular_velocity = 0.0
|
|
90:8/0 = 0
|
|
90:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:8/0/physics_layer_0/angular_velocity = 0.0
|
|
90:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:8/0/physics_layer_1/angular_velocity = 0.0
|
|
91:8/0 = 0
|
|
91:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:8/0/physics_layer_0/angular_velocity = 0.0
|
|
91:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:8/0/physics_layer_1/angular_velocity = 0.0
|
|
92:8/0 = 0
|
|
92:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:8/0/physics_layer_0/angular_velocity = 0.0
|
|
92:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:8/0/physics_layer_1/angular_velocity = 0.0
|
|
93:8/0 = 0
|
|
93:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:8/0/physics_layer_0/angular_velocity = 0.0
|
|
93:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:8/0/physics_layer_1/angular_velocity = 0.0
|
|
94:8/0 = 0
|
|
94:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:8/0/physics_layer_0/angular_velocity = 0.0
|
|
94:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:8/0/physics_layer_1/angular_velocity = 0.0
|
|
95:8/0 = 0
|
|
95:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:8/0/physics_layer_0/angular_velocity = 0.0
|
|
95:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:8/0/physics_layer_1/angular_velocity = 0.0
|
|
96:8/0 = 0
|
|
96:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:8/0/physics_layer_0/angular_velocity = 0.0
|
|
96:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:8/0/physics_layer_1/angular_velocity = 0.0
|
|
97:8/0 = 0
|
|
97:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:8/0/physics_layer_0/angular_velocity = 0.0
|
|
97:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:8/0/physics_layer_1/angular_velocity = 0.0
|
|
98:8/0 = 0
|
|
98:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:8/0/physics_layer_0/angular_velocity = 0.0
|
|
98:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:8/0/physics_layer_1/angular_velocity = 0.0
|
|
99:8/0 = 0
|
|
99:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:8/0/physics_layer_0/angular_velocity = 0.0
|
|
99:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:8/0/physics_layer_1/angular_velocity = 0.0
|
|
100:8/0 = 0
|
|
100:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:8/0/physics_layer_0/angular_velocity = 0.0
|
|
100:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:8/0/physics_layer_1/angular_velocity = 0.0
|
|
101:8/0 = 0
|
|
101:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:8/0/physics_layer_0/angular_velocity = 0.0
|
|
101:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:8/0/physics_layer_1/angular_velocity = 0.0
|
|
105:8/0 = 0
|
|
105:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:8/0/physics_layer_0/angular_velocity = 0.0
|
|
105:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:8/0/physics_layer_1/angular_velocity = 0.0
|
|
106:8/0 = 0
|
|
106:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:8/0/physics_layer_0/angular_velocity = 0.0
|
|
106:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:8/0/physics_layer_1/angular_velocity = 0.0
|
|
107:8/0 = 0
|
|
107:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:8/0/physics_layer_0/angular_velocity = 0.0
|
|
107:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:8/0/physics_layer_1/angular_velocity = 0.0
|
|
111:8/0 = 0
|
|
111:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:8/0/physics_layer_0/angular_velocity = 0.0
|
|
111:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:8/0/physics_layer_1/angular_velocity = 0.0
|
|
112:8/0 = 0
|
|
112:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:8/0/physics_layer_0/angular_velocity = 0.0
|
|
112:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:8/0/physics_layer_1/angular_velocity = 0.0
|
|
113:8/0 = 0
|
|
113:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:8/0/physics_layer_0/angular_velocity = 0.0
|
|
113:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:8/0/physics_layer_1/angular_velocity = 0.0
|
|
117:8/0 = 0
|
|
117:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:8/0/physics_layer_0/angular_velocity = 0.0
|
|
117:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:8/0/physics_layer_1/angular_velocity = 0.0
|
|
118:8/0 = 0
|
|
118:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:8/0/physics_layer_0/angular_velocity = 0.0
|
|
118:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:8/0/physics_layer_1/angular_velocity = 0.0
|
|
119:8/0 = 0
|
|
119:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:8/0/physics_layer_0/angular_velocity = 0.0
|
|
119:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:8/0/physics_layer_1/angular_velocity = 0.0
|
|
123:8/0 = 0
|
|
123:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:8/0/physics_layer_0/angular_velocity = 0.0
|
|
123:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
123:8/0/physics_layer_1/angular_velocity = 0.0
|
|
124:8/0 = 0
|
|
124:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:8/0/physics_layer_0/angular_velocity = 0.0
|
|
124:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
124:8/0/physics_layer_1/angular_velocity = 0.0
|
|
125:8/0 = 0
|
|
125:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:8/0/physics_layer_0/angular_velocity = 0.0
|
|
125:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
125:8/0/physics_layer_1/angular_velocity = 0.0
|
|
135:8/0 = 0
|
|
135:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:8/0/physics_layer_0/angular_velocity = 0.0
|
|
135:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
135:8/0/physics_layer_1/angular_velocity = 0.0
|
|
136:8/0 = 0
|
|
136:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:8/0/physics_layer_0/angular_velocity = 0.0
|
|
136:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
136:8/0/physics_layer_1/angular_velocity = 0.0
|
|
137:8/0 = 0
|
|
137:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:8/0/physics_layer_0/angular_velocity = 0.0
|
|
137:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
137:8/0/physics_layer_1/angular_velocity = 0.0
|
|
138:8/0 = 0
|
|
138:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:8/0/physics_layer_0/angular_velocity = 0.0
|
|
138:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
138:8/0/physics_layer_1/angular_velocity = 0.0
|
|
139:8/0 = 0
|
|
139:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:8/0/physics_layer_0/angular_velocity = 0.0
|
|
139:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
139:8/0/physics_layer_1/angular_velocity = 0.0
|
|
140:8/0 = 0
|
|
140:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:8/0/physics_layer_0/angular_velocity = 0.0
|
|
140:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
140:8/0/physics_layer_1/angular_velocity = 0.0
|
|
141:8/0 = 0
|
|
141:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:8/0/physics_layer_0/angular_velocity = 0.0
|
|
141:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:8/0/physics_layer_1/angular_velocity = 0.0
|
|
142:8/0 = 0
|
|
142:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:8/0/physics_layer_0/angular_velocity = 0.0
|
|
142:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:8/0/physics_layer_1/angular_velocity = 0.0
|
|
143:8/0 = 0
|
|
143:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:8/0/physics_layer_0/angular_velocity = 0.0
|
|
143:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:8/0/physics_layer_1/angular_velocity = 0.0
|
|
144:8/0 = 0
|
|
144:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:8/0/physics_layer_0/angular_velocity = 0.0
|
|
144:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:8/0/physics_layer_1/angular_velocity = 0.0
|
|
145:8/0 = 0
|
|
145:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:8/0/physics_layer_0/angular_velocity = 0.0
|
|
145:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:8/0/physics_layer_1/angular_velocity = 0.0
|
|
146:8/0 = 0
|
|
146:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:8/0/physics_layer_0/angular_velocity = 0.0
|
|
146:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:8/0/physics_layer_1/angular_velocity = 0.0
|
|
147:8/0 = 0
|
|
147:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:8/0/physics_layer_0/angular_velocity = 0.0
|
|
147:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:8/0/physics_layer_1/angular_velocity = 0.0
|
|
148:8/0 = 0
|
|
148:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:8/0/physics_layer_0/angular_velocity = 0.0
|
|
148:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:8/0/physics_layer_1/angular_velocity = 0.0
|
|
149:8/0 = 0
|
|
149:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:8/0/physics_layer_0/angular_velocity = 0.0
|
|
149:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:8/0/physics_layer_1/angular_velocity = 0.0
|
|
150:8/0 = 0
|
|
150:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:8/0/physics_layer_0/angular_velocity = 0.0
|
|
150:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:8/0/physics_layer_1/angular_velocity = 0.0
|
|
151:8/0 = 0
|
|
151:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:8/0/physics_layer_0/angular_velocity = 0.0
|
|
151:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:8/0/physics_layer_1/angular_velocity = 0.0
|
|
152:8/0 = 0
|
|
152:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:8/0/physics_layer_0/angular_velocity = 0.0
|
|
152:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:8/0/physics_layer_1/angular_velocity = 0.0
|
|
153:8/0 = 0
|
|
153:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:8/0/physics_layer_0/angular_velocity = 0.0
|
|
153:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:8/0/physics_layer_1/angular_velocity = 0.0
|
|
154:8/0 = 0
|
|
154:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:8/0/physics_layer_0/angular_velocity = 0.0
|
|
154:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:8/0/physics_layer_1/angular_velocity = 0.0
|
|
155:8/0 = 0
|
|
155:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:8/0/physics_layer_0/angular_velocity = 0.0
|
|
155:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:8/0/physics_layer_1/angular_velocity = 0.0
|
|
156:8/0 = 0
|
|
156:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:8/0/physics_layer_0/angular_velocity = 0.0
|
|
156:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:8/0/physics_layer_1/angular_velocity = 0.0
|
|
157:8/0 = 0
|
|
157:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:8/0/physics_layer_0/angular_velocity = 0.0
|
|
157:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:8/0/physics_layer_1/angular_velocity = 0.0
|
|
158:8/0 = 0
|
|
158:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:8/0/physics_layer_0/angular_velocity = 0.0
|
|
158:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:8/0/physics_layer_1/angular_velocity = 0.0
|
|
159:8/0 = 0
|
|
159:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:8/0/physics_layer_0/angular_velocity = 0.0
|
|
159:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:8/0/physics_layer_1/angular_velocity = 0.0
|
|
160:8/0 = 0
|
|
160:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:8/0/physics_layer_0/angular_velocity = 0.0
|
|
160:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:8/0/physics_layer_1/angular_velocity = 0.0
|
|
161:8/0 = 0
|
|
161:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:8/0/physics_layer_0/angular_velocity = 0.0
|
|
161:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:8/0/physics_layer_1/angular_velocity = 0.0
|
|
162:8/0 = 0
|
|
162:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:8/0/physics_layer_0/angular_velocity = 0.0
|
|
162:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:8/0/physics_layer_1/angular_velocity = 0.0
|
|
163:8/0 = 0
|
|
163:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:8/0/physics_layer_0/angular_velocity = 0.0
|
|
163:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:8/0/physics_layer_1/angular_velocity = 0.0
|
|
164:8/0 = 0
|
|
164:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:8/0/physics_layer_0/angular_velocity = 0.0
|
|
164:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:8/0/physics_layer_1/angular_velocity = 0.0
|
|
165:8/0 = 0
|
|
165:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:8/0/physics_layer_0/angular_velocity = 0.0
|
|
165:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:8/0/physics_layer_1/angular_velocity = 0.0
|
|
166:8/0 = 0
|
|
166:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:8/0/physics_layer_0/angular_velocity = 0.0
|
|
166:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:8/0/physics_layer_1/angular_velocity = 0.0
|
|
167:8/0 = 0
|
|
167:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:8/0/physics_layer_0/angular_velocity = 0.0
|
|
167:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:8/0/physics_layer_1/angular_velocity = 0.0
|
|
169:8/0 = 0
|
|
169:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:8/0/physics_layer_0/angular_velocity = 0.0
|
|
169:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:8/0/physics_layer_1/angular_velocity = 0.0
|
|
180:8/0 = 0
|
|
180:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:8/0/physics_layer_0/angular_velocity = 0.0
|
|
180:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:8/0/physics_layer_1/angular_velocity = 0.0
|
|
181:8/0 = 0
|
|
181:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:8/0/physics_layer_0/angular_velocity = 0.0
|
|
181:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:8/0/physics_layer_1/angular_velocity = 0.0
|
|
182:8/0 = 0
|
|
182:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:8/0/physics_layer_0/angular_velocity = 0.0
|
|
182:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:8/0/physics_layer_1/angular_velocity = 0.0
|
|
186:8/0 = 0
|
|
186:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:8/0/physics_layer_0/angular_velocity = 0.0
|
|
186:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:8/0/physics_layer_1/angular_velocity = 0.0
|
|
187:8/0 = 0
|
|
187:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:8/0/physics_layer_0/angular_velocity = 0.0
|
|
187:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:8/0/physics_layer_1/angular_velocity = 0.0
|
|
188:8/0 = 0
|
|
188:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:8/0/physics_layer_0/angular_velocity = 0.0
|
|
188:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:8/0/physics_layer_1/angular_velocity = 0.0
|
|
192:8/0 = 0
|
|
192:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:8/0/physics_layer_0/angular_velocity = 0.0
|
|
192:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:8/0/physics_layer_1/angular_velocity = 0.0
|
|
193:8/0 = 0
|
|
193:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:8/0/physics_layer_0/angular_velocity = 0.0
|
|
193:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:8/0/physics_layer_1/angular_velocity = 0.0
|
|
194:8/0 = 0
|
|
194:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:8/0/physics_layer_0/angular_velocity = 0.0
|
|
194:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:8/0/physics_layer_1/angular_velocity = 0.0
|
|
195:8/0 = 0
|
|
195:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:8/0/physics_layer_0/angular_velocity = 0.0
|
|
195:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:8/0/physics_layer_1/angular_velocity = 0.0
|
|
196:8/0 = 0
|
|
196:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:8/0/physics_layer_0/angular_velocity = 0.0
|
|
196:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:8/0/physics_layer_1/angular_velocity = 0.0
|
|
197:8/0 = 0
|
|
197:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:8/0/physics_layer_0/angular_velocity = 0.0
|
|
197:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:8/0/physics_layer_1/angular_velocity = 0.0
|
|
198:8/0 = 0
|
|
198:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:8/0/physics_layer_0/angular_velocity = 0.0
|
|
198:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:8/0/physics_layer_1/angular_velocity = 0.0
|
|
199:8/0 = 0
|
|
199:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:8/0/physics_layer_0/angular_velocity = 0.0
|
|
199:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:8/0/physics_layer_1/angular_velocity = 0.0
|
|
200:8/0 = 0
|
|
200:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:8/0/physics_layer_0/angular_velocity = 0.0
|
|
200:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:8/0/physics_layer_1/angular_velocity = 0.0
|
|
201:8/0 = 0
|
|
201:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:8/0/physics_layer_0/angular_velocity = 0.0
|
|
201:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:8/0/physics_layer_1/angular_velocity = 0.0
|
|
202:8/0 = 0
|
|
202:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:8/0/physics_layer_0/angular_velocity = 0.0
|
|
202:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:8/0/physics_layer_1/angular_velocity = 0.0
|
|
203:8/0 = 0
|
|
203:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:8/0/physics_layer_0/angular_velocity = 0.0
|
|
203:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:8/0/physics_layer_1/angular_velocity = 0.0
|
|
204:8/0 = 0
|
|
204:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:8/0/physics_layer_0/angular_velocity = 0.0
|
|
204:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:8/0/physics_layer_1/angular_velocity = 0.0
|
|
205:8/0 = 0
|
|
205:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:8/0/physics_layer_0/angular_velocity = 0.0
|
|
205:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:8/0/physics_layer_1/angular_velocity = 0.0
|
|
206:8/0 = 0
|
|
206:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:8/0/physics_layer_0/angular_velocity = 0.0
|
|
206:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:8/0/physics_layer_1/angular_velocity = 0.0
|
|
207:8/0 = 0
|
|
207:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:8/0/physics_layer_0/angular_velocity = 0.0
|
|
207:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:8/0/physics_layer_1/angular_velocity = 0.0
|
|
208:8/0 = 0
|
|
208:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:8/0/physics_layer_0/angular_velocity = 0.0
|
|
208:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:8/0/physics_layer_1/angular_velocity = 0.0
|
|
209:8/0 = 0
|
|
209:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:8/0/physics_layer_0/angular_velocity = 0.0
|
|
209:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:8/0/physics_layer_1/angular_velocity = 0.0
|
|
210:8/0 = 0
|
|
210:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:8/0/physics_layer_0/angular_velocity = 0.0
|
|
210:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:8/0/physics_layer_1/angular_velocity = 0.0
|
|
211:8/0 = 0
|
|
211:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:8/0/physics_layer_0/angular_velocity = 0.0
|
|
211:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:8/0/physics_layer_1/angular_velocity = 0.0
|
|
212:8/0 = 0
|
|
212:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:8/0/physics_layer_0/angular_velocity = 0.0
|
|
212:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:8/0/physics_layer_1/angular_velocity = 0.0
|
|
213:8/0 = 0
|
|
213:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:8/0/physics_layer_0/angular_velocity = 0.0
|
|
213:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:8/0/physics_layer_1/angular_velocity = 0.0
|
|
214:8/0 = 0
|
|
214:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:8/0/physics_layer_0/angular_velocity = 0.0
|
|
214:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:8/0/physics_layer_1/angular_velocity = 0.0
|
|
215:8/0 = 0
|
|
215:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:8/0/physics_layer_0/angular_velocity = 0.0
|
|
215:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:8/0/physics_layer_1/angular_velocity = 0.0
|
|
231:8/0 = 0
|
|
231:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:8/0/physics_layer_0/angular_velocity = 0.0
|
|
231:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:8/0/physics_layer_1/angular_velocity = 0.0
|
|
232:8/0 = 0
|
|
232:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:8/0/physics_layer_0/angular_velocity = 0.0
|
|
232:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:8/0/physics_layer_1/angular_velocity = 0.0
|
|
233:8/0 = 0
|
|
233:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:8/0/physics_layer_0/angular_velocity = 0.0
|
|
233:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:8/0/physics_layer_1/angular_velocity = 0.0
|
|
234:8/0 = 0
|
|
234:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:8/0/physics_layer_0/angular_velocity = 0.0
|
|
234:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:8/0/physics_layer_1/angular_velocity = 0.0
|
|
235:8/0 = 0
|
|
235:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:8/0/physics_layer_0/angular_velocity = 0.0
|
|
235:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:8/0/physics_layer_1/angular_velocity = 0.0
|
|
236:8/0 = 0
|
|
236:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:8/0/physics_layer_0/angular_velocity = 0.0
|
|
236:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:8/0/physics_layer_1/angular_velocity = 0.0
|
|
237:8/0 = 0
|
|
237:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:8/0/physics_layer_0/angular_velocity = 0.0
|
|
237:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:8/0/physics_layer_1/angular_velocity = 0.0
|
|
238:8/0 = 0
|
|
238:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:8/0/physics_layer_0/angular_velocity = 0.0
|
|
238:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:8/0/physics_layer_1/angular_velocity = 0.0
|
|
239:8/0 = 0
|
|
239:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:8/0/physics_layer_0/angular_velocity = 0.0
|
|
239:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:8/0/physics_layer_1/angular_velocity = 0.0
|
|
243:8/0 = 0
|
|
243:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:8/0/physics_layer_0/angular_velocity = 0.0
|
|
243:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:8/0/physics_layer_1/angular_velocity = 0.0
|
|
244:8/0 = 0
|
|
244:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:8/0/physics_layer_0/angular_velocity = 0.0
|
|
244:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:8/0/physics_layer_1/angular_velocity = 0.0
|
|
245:8/0 = 0
|
|
245:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:8/0/physics_layer_0/angular_velocity = 0.0
|
|
245:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:8/0/physics_layer_1/angular_velocity = 0.0
|
|
246:8/0 = 0
|
|
246:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:8/0/physics_layer_0/angular_velocity = 0.0
|
|
246:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:8/0/physics_layer_1/angular_velocity = 0.0
|
|
247:8/0 = 0
|
|
247:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:8/0/physics_layer_0/angular_velocity = 0.0
|
|
247:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:8/0/physics_layer_1/angular_velocity = 0.0
|
|
248:8/0 = 0
|
|
248:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:8/0/physics_layer_0/angular_velocity = 0.0
|
|
248:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:8/0/physics_layer_1/angular_velocity = 0.0
|
|
249:8/0 = 0
|
|
249:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:8/0/physics_layer_0/angular_velocity = 0.0
|
|
249:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:8/0/physics_layer_1/angular_velocity = 0.0
|
|
250:8/0 = 0
|
|
250:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:8/0/physics_layer_0/angular_velocity = 0.0
|
|
250:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:8/0/physics_layer_1/angular_velocity = 0.0
|
|
251:8/0 = 0
|
|
251:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:8/0/physics_layer_0/angular_velocity = 0.0
|
|
251:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:8/0/physics_layer_1/angular_velocity = 0.0
|
|
255:8/0 = 0
|
|
255:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:8/0/physics_layer_0/angular_velocity = 0.0
|
|
255:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:8/0/physics_layer_1/angular_velocity = 0.0
|
|
257:8/0 = 0
|
|
257:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:8/0/physics_layer_0/angular_velocity = 0.0
|
|
257:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:8/0/physics_layer_1/angular_velocity = 0.0
|
|
3:9/0 = 0
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_1/angular_velocity = 0.0
|
|
4:9/0 = 0
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_1/angular_velocity = 0.0
|
|
5:9/0 = 0
|
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
|
5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_1/angular_velocity = 0.0
|
|
12:9/0 = 0
|
|
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_1/angular_velocity = 0.0
|
|
13:9/0 = 0
|
|
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_1/angular_velocity = 0.0
|
|
14:9/0 = 0
|
|
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_1/angular_velocity = 0.0
|
|
18:9/0 = 0
|
|
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:9/0/physics_layer_0/angular_velocity = 0.0
|
|
18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:9/0/physics_layer_1/angular_velocity = 0.0
|
|
19:9/0 = 0
|
|
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:9/0/physics_layer_0/angular_velocity = 0.0
|
|
19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:9/0/physics_layer_1/angular_velocity = 0.0
|
|
20:9/0 = 0
|
|
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:9/0/physics_layer_0/angular_velocity = 0.0
|
|
20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:9/0/physics_layer_1/angular_velocity = 0.0
|
|
24:9/0 = 0
|
|
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:9/0/physics_layer_0/angular_velocity = 0.0
|
|
24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:9/0/physics_layer_1/angular_velocity = 0.0
|
|
25:9/0 = 0
|
|
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:9/0/physics_layer_0/angular_velocity = 0.0
|
|
25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:9/0/physics_layer_1/angular_velocity = 0.0
|
|
26:9/0 = 0
|
|
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:9/0/physics_layer_0/angular_velocity = 0.0
|
|
26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:9/0/physics_layer_1/angular_velocity = 0.0
|
|
30:9/0 = 0
|
|
30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:9/0/physics_layer_0/angular_velocity = 0.0
|
|
30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:9/0/physics_layer_1/angular_velocity = 0.0
|
|
31:9/0 = 0
|
|
31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:9/0/physics_layer_0/angular_velocity = 0.0
|
|
31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:9/0/physics_layer_1/angular_velocity = 0.0
|
|
32:9/0 = 0
|
|
32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:9/0/physics_layer_0/angular_velocity = 0.0
|
|
32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:9/0/physics_layer_1/angular_velocity = 0.0
|
|
39:9/0 = 0
|
|
39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:9/0/physics_layer_0/angular_velocity = 0.0
|
|
39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:9/0/physics_layer_1/angular_velocity = 0.0
|
|
40:9/0 = 0
|
|
40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:9/0/physics_layer_0/angular_velocity = 0.0
|
|
40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:9/0/physics_layer_1/angular_velocity = 0.0
|
|
41:9/0 = 0
|
|
41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:9/0/physics_layer_0/angular_velocity = 0.0
|
|
41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:9/0/physics_layer_1/angular_velocity = 0.0
|
|
42:9/0 = 0
|
|
42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:9/0/physics_layer_0/angular_velocity = 0.0
|
|
42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:9/0/physics_layer_1/angular_velocity = 0.0
|
|
43:9/0 = 0
|
|
43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:9/0/physics_layer_0/angular_velocity = 0.0
|
|
43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:9/0/physics_layer_1/angular_velocity = 0.0
|
|
44:9/0 = 0
|
|
44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:9/0/physics_layer_0/angular_velocity = 0.0
|
|
44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:9/0/physics_layer_1/angular_velocity = 0.0
|
|
45:9/0 = 0
|
|
45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:9/0/physics_layer_0/angular_velocity = 0.0
|
|
45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:9/0/physics_layer_1/angular_velocity = 0.0
|
|
46:9/0 = 0
|
|
46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:9/0/physics_layer_0/angular_velocity = 0.0
|
|
46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:9/0/physics_layer_1/angular_velocity = 0.0
|
|
47:9/0 = 0
|
|
47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:9/0/physics_layer_0/angular_velocity = 0.0
|
|
47:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:9/0/physics_layer_1/angular_velocity = 0.0
|
|
51:9/0 = 0
|
|
51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:9/0/physics_layer_0/angular_velocity = 0.0
|
|
51:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:9/0/physics_layer_1/angular_velocity = 0.0
|
|
52:9/0 = 0
|
|
52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:9/0/physics_layer_0/angular_velocity = 0.0
|
|
52:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:9/0/physics_layer_1/angular_velocity = 0.0
|
|
53:9/0 = 0
|
|
53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:9/0/physics_layer_0/angular_velocity = 0.0
|
|
53:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:9/0/physics_layer_1/angular_velocity = 0.0
|
|
60:9/0 = 0
|
|
60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:9/0/physics_layer_0/angular_velocity = 0.0
|
|
60:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:9/0/physics_layer_1/angular_velocity = 0.0
|
|
61:9/0 = 0
|
|
61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:9/0/physics_layer_0/angular_velocity = 0.0
|
|
61:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:9/0/physics_layer_1/angular_velocity = 0.0
|
|
62:9/0 = 0
|
|
62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:9/0/physics_layer_0/angular_velocity = 0.0
|
|
62:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:9/0/physics_layer_1/angular_velocity = 0.0
|
|
66:9/0 = 0
|
|
66:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:9/0/physics_layer_0/angular_velocity = 0.0
|
|
66:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:9/0/physics_layer_1/angular_velocity = 0.0
|
|
67:9/0 = 0
|
|
67:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:9/0/physics_layer_0/angular_velocity = 0.0
|
|
67:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:9/0/physics_layer_1/angular_velocity = 0.0
|
|
68:9/0 = 0
|
|
68:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:9/0/physics_layer_0/angular_velocity = 0.0
|
|
68:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:9/0/physics_layer_1/angular_velocity = 0.0
|
|
72:9/0 = 0
|
|
72:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:9/0/physics_layer_0/angular_velocity = 0.0
|
|
72:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:9/0/physics_layer_1/angular_velocity = 0.0
|
|
73:9/0 = 0
|
|
73:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:9/0/physics_layer_0/angular_velocity = 0.0
|
|
73:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:9/0/physics_layer_1/angular_velocity = 0.0
|
|
74:9/0 = 0
|
|
74:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:9/0/physics_layer_0/angular_velocity = 0.0
|
|
74:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:9/0/physics_layer_1/angular_velocity = 0.0
|
|
78:9/0 = 0
|
|
78:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:9/0/physics_layer_0/angular_velocity = 0.0
|
|
78:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:9/0/physics_layer_1/angular_velocity = 0.0
|
|
79:9/0 = 0
|
|
79:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:9/0/physics_layer_0/angular_velocity = 0.0
|
|
79:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:9/0/physics_layer_1/angular_velocity = 0.0
|
|
80:9/0 = 0
|
|
80:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:9/0/physics_layer_0/angular_velocity = 0.0
|
|
80:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:9/0/physics_layer_1/angular_velocity = 0.0
|
|
87:9/0 = 0
|
|
87:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:9/0/physics_layer_0/angular_velocity = 0.0
|
|
87:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:9/0/physics_layer_1/angular_velocity = 0.0
|
|
88:9/0 = 0
|
|
88:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:9/0/physics_layer_0/angular_velocity = 0.0
|
|
88:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:9/0/physics_layer_1/angular_velocity = 0.0
|
|
89:9/0 = 0
|
|
89:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:9/0/physics_layer_0/angular_velocity = 0.0
|
|
89:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:9/0/physics_layer_1/angular_velocity = 0.0
|
|
90:9/0 = 0
|
|
90:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:9/0/physics_layer_0/angular_velocity = 0.0
|
|
90:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:9/0/physics_layer_1/angular_velocity = 0.0
|
|
91:9/0 = 0
|
|
91:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:9/0/physics_layer_0/angular_velocity = 0.0
|
|
91:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:9/0/physics_layer_1/angular_velocity = 0.0
|
|
92:9/0 = 0
|
|
92:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:9/0/physics_layer_0/angular_velocity = 0.0
|
|
92:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:9/0/physics_layer_1/angular_velocity = 0.0
|
|
93:9/0 = 0
|
|
93:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:9/0/physics_layer_0/angular_velocity = 0.0
|
|
93:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:9/0/physics_layer_1/angular_velocity = 0.0
|
|
94:9/0 = 0
|
|
94:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:9/0/physics_layer_0/angular_velocity = 0.0
|
|
94:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:9/0/physics_layer_1/angular_velocity = 0.0
|
|
95:9/0 = 0
|
|
95:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:9/0/physics_layer_0/angular_velocity = 0.0
|
|
95:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:9/0/physics_layer_1/angular_velocity = 0.0
|
|
99:9/0 = 0
|
|
99:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:9/0/physics_layer_0/angular_velocity = 0.0
|
|
99:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:9/0/physics_layer_1/angular_velocity = 0.0
|
|
100:9/0 = 0
|
|
100:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:9/0/physics_layer_0/angular_velocity = 0.0
|
|
100:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:9/0/physics_layer_1/angular_velocity = 0.0
|
|
101:9/0 = 0
|
|
101:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:9/0/physics_layer_0/angular_velocity = 0.0
|
|
101:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:9/0/physics_layer_1/angular_velocity = 0.0
|
|
108:9/0 = 0
|
|
108:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:9/0/physics_layer_0/angular_velocity = 0.0
|
|
108:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:9/0/physics_layer_1/angular_velocity = 0.0
|
|
109:9/0 = 0
|
|
109:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:9/0/physics_layer_0/angular_velocity = 0.0
|
|
109:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:9/0/physics_layer_1/angular_velocity = 0.0
|
|
110:9/0 = 0
|
|
110:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:9/0/physics_layer_0/angular_velocity = 0.0
|
|
110:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:9/0/physics_layer_1/angular_velocity = 0.0
|
|
114:9/0 = 0
|
|
114:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:9/0/physics_layer_0/angular_velocity = 0.0
|
|
114:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:9/0/physics_layer_1/angular_velocity = 0.0
|
|
115:9/0 = 0
|
|
115:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:9/0/physics_layer_0/angular_velocity = 0.0
|
|
115:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:9/0/physics_layer_1/angular_velocity = 0.0
|
|
116:9/0 = 0
|
|
116:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:9/0/physics_layer_0/angular_velocity = 0.0
|
|
116:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:9/0/physics_layer_1/angular_velocity = 0.0
|
|
120:9/0 = 0
|
|
120:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:9/0/physics_layer_0/angular_velocity = 0.0
|
|
120:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:9/0/physics_layer_1/angular_velocity = 0.0
|
|
121:9/0 = 0
|
|
121:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:9/0/physics_layer_0/angular_velocity = 0.0
|
|
121:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:9/0/physics_layer_1/angular_velocity = 0.0
|
|
122:9/0 = 0
|
|
122:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:9/0/physics_layer_0/angular_velocity = 0.0
|
|
122:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:9/0/physics_layer_1/angular_velocity = 0.0
|
|
126:9/0 = 0
|
|
126:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:9/0/physics_layer_0/angular_velocity = 0.0
|
|
126:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
126:9/0/physics_layer_1/angular_velocity = 0.0
|
|
127:9/0 = 0
|
|
127:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:9/0/physics_layer_0/angular_velocity = 0.0
|
|
127:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
127:9/0/physics_layer_1/angular_velocity = 0.0
|
|
128:9/0 = 0
|
|
128:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:9/0/physics_layer_0/angular_velocity = 0.0
|
|
128:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
128:9/0/physics_layer_1/angular_velocity = 0.0
|
|
135:9/0 = 0
|
|
135:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:9/0/physics_layer_0/angular_velocity = 0.0
|
|
135:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
135:9/0/physics_layer_1/angular_velocity = 0.0
|
|
136:9/0 = 0
|
|
136:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:9/0/physics_layer_0/angular_velocity = 0.0
|
|
136:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
136:9/0/physics_layer_1/angular_velocity = 0.0
|
|
137:9/0 = 0
|
|
137:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:9/0/physics_layer_0/angular_velocity = 0.0
|
|
137:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
137:9/0/physics_layer_1/angular_velocity = 0.0
|
|
138:9/0 = 0
|
|
138:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:9/0/physics_layer_0/angular_velocity = 0.0
|
|
138:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
138:9/0/physics_layer_1/angular_velocity = 0.0
|
|
139:9/0 = 0
|
|
139:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:9/0/physics_layer_0/angular_velocity = 0.0
|
|
139:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
139:9/0/physics_layer_1/angular_velocity = 0.0
|
|
140:9/0 = 0
|
|
140:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:9/0/physics_layer_0/angular_velocity = 0.0
|
|
140:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
140:9/0/physics_layer_1/angular_velocity = 0.0
|
|
141:9/0 = 0
|
|
141:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:9/0/physics_layer_0/angular_velocity = 0.0
|
|
141:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:9/0/physics_layer_1/angular_velocity = 0.0
|
|
142:9/0 = 0
|
|
142:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:9/0/physics_layer_0/angular_velocity = 0.0
|
|
142:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:9/0/physics_layer_1/angular_velocity = 0.0
|
|
143:9/0 = 0
|
|
143:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:9/0/physics_layer_0/angular_velocity = 0.0
|
|
143:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:9/0/physics_layer_1/angular_velocity = 0.0
|
|
144:9/0 = 0
|
|
144:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:9/0/physics_layer_0/angular_velocity = 0.0
|
|
144:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:9/0/physics_layer_1/angular_velocity = 0.0
|
|
145:9/0 = 0
|
|
145:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:9/0/physics_layer_0/angular_velocity = 0.0
|
|
145:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:9/0/physics_layer_1/angular_velocity = 0.0
|
|
146:9/0 = 0
|
|
146:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:9/0/physics_layer_0/angular_velocity = 0.0
|
|
146:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:9/0/physics_layer_1/angular_velocity = 0.0
|
|
147:9/0 = 0
|
|
147:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:9/0/physics_layer_0/angular_velocity = 0.0
|
|
147:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:9/0/physics_layer_1/angular_velocity = 0.0
|
|
148:9/0 = 0
|
|
148:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:9/0/physics_layer_0/angular_velocity = 0.0
|
|
148:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:9/0/physics_layer_1/angular_velocity = 0.0
|
|
149:9/0 = 0
|
|
149:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:9/0/physics_layer_0/angular_velocity = 0.0
|
|
149:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:9/0/physics_layer_1/angular_velocity = 0.0
|
|
150:9/0 = 0
|
|
150:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:9/0/physics_layer_0/angular_velocity = 0.0
|
|
150:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:9/0/physics_layer_1/angular_velocity = 0.0
|
|
151:9/0 = 0
|
|
151:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:9/0/physics_layer_0/angular_velocity = 0.0
|
|
151:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:9/0/physics_layer_1/angular_velocity = 0.0
|
|
152:9/0 = 0
|
|
152:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:9/0/physics_layer_0/angular_velocity = 0.0
|
|
152:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:9/0/physics_layer_1/angular_velocity = 0.0
|
|
153:9/0 = 0
|
|
153:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:9/0/physics_layer_0/angular_velocity = 0.0
|
|
153:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:9/0/physics_layer_1/angular_velocity = 0.0
|
|
154:9/0 = 0
|
|
154:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:9/0/physics_layer_0/angular_velocity = 0.0
|
|
154:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:9/0/physics_layer_1/angular_velocity = 0.0
|
|
155:9/0 = 0
|
|
155:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:9/0/physics_layer_0/angular_velocity = 0.0
|
|
155:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:9/0/physics_layer_1/angular_velocity = 0.0
|
|
156:9/0 = 0
|
|
156:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:9/0/physics_layer_0/angular_velocity = 0.0
|
|
156:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:9/0/physics_layer_1/angular_velocity = 0.0
|
|
157:9/0 = 0
|
|
157:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:9/0/physics_layer_0/angular_velocity = 0.0
|
|
157:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:9/0/physics_layer_1/angular_velocity = 0.0
|
|
158:9/0 = 0
|
|
158:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:9/0/physics_layer_0/angular_velocity = 0.0
|
|
158:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:9/0/physics_layer_1/angular_velocity = 0.0
|
|
159:9/0 = 0
|
|
159:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:9/0/physics_layer_0/angular_velocity = 0.0
|
|
159:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:9/0/physics_layer_1/angular_velocity = 0.0
|
|
160:9/0 = 0
|
|
160:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:9/0/physics_layer_0/angular_velocity = 0.0
|
|
160:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:9/0/physics_layer_1/angular_velocity = 0.0
|
|
161:9/0 = 0
|
|
161:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:9/0/physics_layer_0/angular_velocity = 0.0
|
|
161:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:9/0/physics_layer_1/angular_velocity = 0.0
|
|
162:9/0 = 0
|
|
162:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:9/0/physics_layer_0/angular_velocity = 0.0
|
|
162:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:9/0/physics_layer_1/angular_velocity = 0.0
|
|
163:9/0 = 0
|
|
163:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:9/0/physics_layer_0/angular_velocity = 0.0
|
|
163:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:9/0/physics_layer_1/angular_velocity = 0.0
|
|
164:9/0 = 0
|
|
164:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:9/0/physics_layer_0/angular_velocity = 0.0
|
|
164:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:9/0/physics_layer_1/angular_velocity = 0.0
|
|
165:9/0 = 0
|
|
165:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:9/0/physics_layer_0/angular_velocity = 0.0
|
|
165:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:9/0/physics_layer_1/angular_velocity = 0.0
|
|
166:9/0 = 0
|
|
166:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:9/0/physics_layer_0/angular_velocity = 0.0
|
|
166:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:9/0/physics_layer_1/angular_velocity = 0.0
|
|
167:9/0 = 0
|
|
167:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:9/0/physics_layer_0/angular_velocity = 0.0
|
|
167:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:9/0/physics_layer_1/angular_velocity = 0.0
|
|
168:9/0 = 0
|
|
168:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:9/0/physics_layer_0/angular_velocity = 0.0
|
|
168:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:9/0/physics_layer_1/angular_velocity = 0.0
|
|
169:9/0 = 0
|
|
169:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:9/0/physics_layer_0/angular_velocity = 0.0
|
|
169:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:9/0/physics_layer_1/angular_velocity = 0.0
|
|
170:9/0 = 0
|
|
170:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:9/0/physics_layer_0/angular_velocity = 0.0
|
|
170:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:9/0/physics_layer_1/angular_velocity = 0.0
|
|
192:9/0 = 0
|
|
192:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:9/0/physics_layer_0/angular_velocity = 0.0
|
|
192:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:9/0/physics_layer_1/angular_velocity = 0.0
|
|
193:9/0 = 0
|
|
193:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:9/0/physics_layer_0/angular_velocity = 0.0
|
|
193:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:9/0/physics_layer_1/angular_velocity = 0.0
|
|
194:9/0 = 0
|
|
194:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:9/0/physics_layer_0/angular_velocity = 0.0
|
|
194:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:9/0/physics_layer_1/angular_velocity = 0.0
|
|
195:9/0 = 0
|
|
195:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:9/0/physics_layer_0/angular_velocity = 0.0
|
|
195:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:9/0/physics_layer_1/angular_velocity = 0.0
|
|
196:9/0 = 0
|
|
196:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:9/0/physics_layer_0/angular_velocity = 0.0
|
|
196:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:9/0/physics_layer_1/angular_velocity = 0.0
|
|
197:9/0 = 0
|
|
197:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:9/0/physics_layer_0/angular_velocity = 0.0
|
|
197:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:9/0/physics_layer_1/angular_velocity = 0.0
|
|
198:9/0 = 0
|
|
198:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:9/0/physics_layer_0/angular_velocity = 0.0
|
|
198:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:9/0/physics_layer_1/angular_velocity = 0.0
|
|
199:9/0 = 0
|
|
199:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:9/0/physics_layer_0/angular_velocity = 0.0
|
|
199:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:9/0/physics_layer_1/angular_velocity = 0.0
|
|
200:9/0 = 0
|
|
200:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:9/0/physics_layer_0/angular_velocity = 0.0
|
|
200:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:9/0/physics_layer_1/angular_velocity = 0.0
|
|
201:9/0 = 0
|
|
201:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:9/0/physics_layer_0/angular_velocity = 0.0
|
|
201:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:9/0/physics_layer_1/angular_velocity = 0.0
|
|
202:9/0 = 0
|
|
202:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:9/0/physics_layer_0/angular_velocity = 0.0
|
|
202:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:9/0/physics_layer_1/angular_velocity = 0.0
|
|
203:9/0 = 0
|
|
203:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:9/0/physics_layer_0/angular_velocity = 0.0
|
|
203:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:9/0/physics_layer_1/angular_velocity = 0.0
|
|
204:9/0 = 0
|
|
204:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:9/0/physics_layer_0/angular_velocity = 0.0
|
|
204:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:9/0/physics_layer_1/angular_velocity = 0.0
|
|
205:9/0 = 0
|
|
205:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:9/0/physics_layer_0/angular_velocity = 0.0
|
|
205:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:9/0/physics_layer_1/angular_velocity = 0.0
|
|
206:9/0 = 0
|
|
206:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:9/0/physics_layer_0/angular_velocity = 0.0
|
|
206:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:9/0/physics_layer_1/angular_velocity = 0.0
|
|
207:9/0 = 0
|
|
207:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:9/0/physics_layer_0/angular_velocity = 0.0
|
|
207:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:9/0/physics_layer_1/angular_velocity = 0.0
|
|
208:9/0 = 0
|
|
208:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:9/0/physics_layer_0/angular_velocity = 0.0
|
|
208:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:9/0/physics_layer_1/angular_velocity = 0.0
|
|
209:9/0 = 0
|
|
209:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:9/0/physics_layer_0/angular_velocity = 0.0
|
|
209:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:9/0/physics_layer_1/angular_velocity = 0.0
|
|
210:9/0 = 0
|
|
210:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:9/0/physics_layer_0/angular_velocity = 0.0
|
|
210:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:9/0/physics_layer_1/angular_velocity = 0.0
|
|
211:9/0 = 0
|
|
211:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:9/0/physics_layer_0/angular_velocity = 0.0
|
|
211:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:9/0/physics_layer_1/angular_velocity = 0.0
|
|
212:9/0 = 0
|
|
212:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:9/0/physics_layer_0/angular_velocity = 0.0
|
|
212:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:9/0/physics_layer_1/angular_velocity = 0.0
|
|
213:9/0 = 0
|
|
213:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:9/0/physics_layer_0/angular_velocity = 0.0
|
|
213:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:9/0/physics_layer_1/angular_velocity = 0.0
|
|
214:9/0 = 0
|
|
214:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:9/0/physics_layer_0/angular_velocity = 0.0
|
|
214:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:9/0/physics_layer_1/angular_velocity = 0.0
|
|
215:9/0 = 0
|
|
215:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:9/0/physics_layer_0/angular_velocity = 0.0
|
|
215:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:9/0/physics_layer_1/angular_velocity = 0.0
|
|
231:9/0 = 0
|
|
231:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:9/0/physics_layer_0/angular_velocity = 0.0
|
|
231:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:9/0/physics_layer_1/angular_velocity = 0.0
|
|
232:9/0 = 0
|
|
232:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:9/0/physics_layer_0/angular_velocity = 0.0
|
|
232:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:9/0/physics_layer_1/angular_velocity = 0.0
|
|
233:9/0 = 0
|
|
233:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:9/0/physics_layer_0/angular_velocity = 0.0
|
|
233:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:9/0/physics_layer_1/angular_velocity = 0.0
|
|
234:9/0 = 0
|
|
234:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:9/0/physics_layer_0/angular_velocity = 0.0
|
|
234:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:9/0/physics_layer_1/angular_velocity = 0.0
|
|
235:9/0 = 0
|
|
235:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:9/0/physics_layer_0/angular_velocity = 0.0
|
|
235:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:9/0/physics_layer_1/angular_velocity = 0.0
|
|
236:9/0 = 0
|
|
236:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:9/0/physics_layer_0/angular_velocity = 0.0
|
|
236:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:9/0/physics_layer_1/angular_velocity = 0.0
|
|
237:9/0 = 0
|
|
237:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:9/0/physics_layer_0/angular_velocity = 0.0
|
|
237:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:9/0/physics_layer_1/angular_velocity = 0.0
|
|
238:9/0 = 0
|
|
238:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:9/0/physics_layer_0/angular_velocity = 0.0
|
|
238:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:9/0/physics_layer_1/angular_velocity = 0.0
|
|
239:9/0 = 0
|
|
239:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:9/0/physics_layer_0/angular_velocity = 0.0
|
|
239:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:9/0/physics_layer_1/angular_velocity = 0.0
|
|
243:9/0 = 0
|
|
243:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:9/0/physics_layer_0/angular_velocity = 0.0
|
|
243:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:9/0/physics_layer_1/angular_velocity = 0.0
|
|
244:9/0 = 0
|
|
244:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:9/0/physics_layer_0/angular_velocity = 0.0
|
|
244:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:9/0/physics_layer_1/angular_velocity = 0.0
|
|
245:9/0 = 0
|
|
245:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:9/0/physics_layer_0/angular_velocity = 0.0
|
|
245:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:9/0/physics_layer_1/angular_velocity = 0.0
|
|
246:9/0 = 0
|
|
246:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:9/0/physics_layer_0/angular_velocity = 0.0
|
|
246:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:9/0/physics_layer_1/angular_velocity = 0.0
|
|
247:9/0 = 0
|
|
247:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:9/0/physics_layer_0/angular_velocity = 0.0
|
|
247:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:9/0/physics_layer_1/angular_velocity = 0.0
|
|
248:9/0 = 0
|
|
248:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:9/0/physics_layer_0/angular_velocity = 0.0
|
|
248:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:9/0/physics_layer_1/angular_velocity = 0.0
|
|
249:9/0 = 0
|
|
249:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:9/0/physics_layer_0/angular_velocity = 0.0
|
|
249:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:9/0/physics_layer_1/angular_velocity = 0.0
|
|
250:9/0 = 0
|
|
250:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:9/0/physics_layer_0/angular_velocity = 0.0
|
|
250:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:9/0/physics_layer_1/angular_velocity = 0.0
|
|
251:9/0 = 0
|
|
251:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:9/0/physics_layer_0/angular_velocity = 0.0
|
|
251:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:9/0/physics_layer_1/angular_velocity = 0.0
|
|
3:10/0 = 0
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_1/angular_velocity = 0.0
|
|
4:10/0 = 0
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_1/angular_velocity = 0.0
|
|
5:10/0 = 0
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_1/angular_velocity = 0.0
|
|
12:10/0 = 0
|
|
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_0/angular_velocity = 0.0
|
|
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_1/angular_velocity = 0.0
|
|
13:10/0 = 0
|
|
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_1/angular_velocity = 0.0
|
|
14:10/0 = 0
|
|
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_1/angular_velocity = 0.0
|
|
18:10/0 = 0
|
|
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:10/0/physics_layer_0/angular_velocity = 0.0
|
|
18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:10/0/physics_layer_1/angular_velocity = 0.0
|
|
19:10/0 = 0
|
|
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:10/0/physics_layer_0/angular_velocity = 0.0
|
|
19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:10/0/physics_layer_1/angular_velocity = 0.0
|
|
20:10/0 = 0
|
|
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:10/0/physics_layer_0/angular_velocity = 0.0
|
|
20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:10/0/physics_layer_1/angular_velocity = 0.0
|
|
24:10/0 = 0
|
|
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:10/0/physics_layer_0/angular_velocity = 0.0
|
|
24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:10/0/physics_layer_1/angular_velocity = 0.0
|
|
25:10/0 = 0
|
|
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:10/0/physics_layer_0/angular_velocity = 0.0
|
|
25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:10/0/physics_layer_1/angular_velocity = 0.0
|
|
26:10/0 = 0
|
|
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:10/0/physics_layer_0/angular_velocity = 0.0
|
|
26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:10/0/physics_layer_1/angular_velocity = 0.0
|
|
30:10/0 = 0
|
|
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:10/0/physics_layer_0/angular_velocity = 0.0
|
|
30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:10/0/physics_layer_1/angular_velocity = 0.0
|
|
31:10/0 = 0
|
|
31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:10/0/physics_layer_0/angular_velocity = 0.0
|
|
31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:10/0/physics_layer_1/angular_velocity = 0.0
|
|
32:10/0 = 0
|
|
32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:10/0/physics_layer_0/angular_velocity = 0.0
|
|
32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:10/0/physics_layer_1/angular_velocity = 0.0
|
|
39:10/0 = 0
|
|
39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:10/0/physics_layer_0/angular_velocity = 0.0
|
|
39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:10/0/physics_layer_1/angular_velocity = 0.0
|
|
40:10/0 = 0
|
|
40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:10/0/physics_layer_0/angular_velocity = 0.0
|
|
40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:10/0/physics_layer_1/angular_velocity = 0.0
|
|
41:10/0 = 0
|
|
41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:10/0/physics_layer_0/angular_velocity = 0.0
|
|
41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:10/0/physics_layer_1/angular_velocity = 0.0
|
|
42:10/0 = 0
|
|
42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:10/0/physics_layer_0/angular_velocity = 0.0
|
|
42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:10/0/physics_layer_1/angular_velocity = 0.0
|
|
43:10/0 = 0
|
|
43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:10/0/physics_layer_0/angular_velocity = 0.0
|
|
43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:10/0/physics_layer_1/angular_velocity = 0.0
|
|
44:10/0 = 0
|
|
44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:10/0/physics_layer_0/angular_velocity = 0.0
|
|
44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:10/0/physics_layer_1/angular_velocity = 0.0
|
|
45:10/0 = 0
|
|
45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:10/0/physics_layer_0/angular_velocity = 0.0
|
|
45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:10/0/physics_layer_1/angular_velocity = 0.0
|
|
46:10/0 = 0
|
|
46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:10/0/physics_layer_0/angular_velocity = 0.0
|
|
46:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:10/0/physics_layer_1/angular_velocity = 0.0
|
|
47:10/0 = 0
|
|
47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:10/0/physics_layer_0/angular_velocity = 0.0
|
|
47:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:10/0/physics_layer_1/angular_velocity = 0.0
|
|
51:10/0 = 0
|
|
51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:10/0/physics_layer_0/angular_velocity = 0.0
|
|
51:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:10/0/physics_layer_1/angular_velocity = 0.0
|
|
52:10/0 = 0
|
|
52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:10/0/physics_layer_0/angular_velocity = 0.0
|
|
52:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:10/0/physics_layer_1/angular_velocity = 0.0
|
|
53:10/0 = 0
|
|
53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:10/0/physics_layer_0/angular_velocity = 0.0
|
|
53:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:10/0/physics_layer_1/angular_velocity = 0.0
|
|
60:10/0 = 0
|
|
60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:10/0/physics_layer_0/angular_velocity = 0.0
|
|
60:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:10/0/physics_layer_1/angular_velocity = 0.0
|
|
61:10/0 = 0
|
|
61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:10/0/physics_layer_0/angular_velocity = 0.0
|
|
61:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:10/0/physics_layer_1/angular_velocity = 0.0
|
|
62:10/0 = 0
|
|
62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:10/0/physics_layer_0/angular_velocity = 0.0
|
|
62:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:10/0/physics_layer_1/angular_velocity = 0.0
|
|
66:10/0 = 0
|
|
66:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:10/0/physics_layer_0/angular_velocity = 0.0
|
|
66:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:10/0/physics_layer_1/angular_velocity = 0.0
|
|
67:10/0 = 0
|
|
67:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:10/0/physics_layer_0/angular_velocity = 0.0
|
|
67:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:10/0/physics_layer_1/angular_velocity = 0.0
|
|
68:10/0 = 0
|
|
68:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:10/0/physics_layer_0/angular_velocity = 0.0
|
|
68:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:10/0/physics_layer_1/angular_velocity = 0.0
|
|
72:10/0 = 0
|
|
72:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:10/0/physics_layer_0/angular_velocity = 0.0
|
|
72:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:10/0/physics_layer_1/angular_velocity = 0.0
|
|
73:10/0 = 0
|
|
73:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:10/0/physics_layer_0/angular_velocity = 0.0
|
|
73:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:10/0/physics_layer_1/angular_velocity = 0.0
|
|
74:10/0 = 0
|
|
74:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:10/0/physics_layer_0/angular_velocity = 0.0
|
|
74:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:10/0/physics_layer_1/angular_velocity = 0.0
|
|
78:10/0 = 0
|
|
78:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:10/0/physics_layer_0/angular_velocity = 0.0
|
|
78:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:10/0/physics_layer_1/angular_velocity = 0.0
|
|
79:10/0 = 0
|
|
79:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:10/0/physics_layer_0/angular_velocity = 0.0
|
|
79:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:10/0/physics_layer_1/angular_velocity = 0.0
|
|
80:10/0 = 0
|
|
80:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:10/0/physics_layer_0/angular_velocity = 0.0
|
|
80:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:10/0/physics_layer_1/angular_velocity = 0.0
|
|
87:10/0 = 0
|
|
87:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:10/0/physics_layer_0/angular_velocity = 0.0
|
|
87:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:10/0/physics_layer_1/angular_velocity = 0.0
|
|
88:10/0 = 0
|
|
88:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:10/0/physics_layer_0/angular_velocity = 0.0
|
|
88:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:10/0/physics_layer_1/angular_velocity = 0.0
|
|
89:10/0 = 0
|
|
89:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:10/0/physics_layer_0/angular_velocity = 0.0
|
|
89:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:10/0/physics_layer_1/angular_velocity = 0.0
|
|
90:10/0 = 0
|
|
90:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:10/0/physics_layer_0/angular_velocity = 0.0
|
|
90:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:10/0/physics_layer_1/angular_velocity = 0.0
|
|
91:10/0 = 0
|
|
91:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:10/0/physics_layer_0/angular_velocity = 0.0
|
|
91:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:10/0/physics_layer_1/angular_velocity = 0.0
|
|
92:10/0 = 0
|
|
92:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:10/0/physics_layer_0/angular_velocity = 0.0
|
|
92:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:10/0/physics_layer_1/angular_velocity = 0.0
|
|
93:10/0 = 0
|
|
93:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:10/0/physics_layer_0/angular_velocity = 0.0
|
|
93:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:10/0/physics_layer_1/angular_velocity = 0.0
|
|
94:10/0 = 0
|
|
94:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:10/0/physics_layer_0/angular_velocity = 0.0
|
|
94:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:10/0/physics_layer_1/angular_velocity = 0.0
|
|
95:10/0 = 0
|
|
95:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:10/0/physics_layer_0/angular_velocity = 0.0
|
|
95:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:10/0/physics_layer_1/angular_velocity = 0.0
|
|
99:10/0 = 0
|
|
99:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:10/0/physics_layer_0/angular_velocity = 0.0
|
|
99:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:10/0/physics_layer_1/angular_velocity = 0.0
|
|
100:10/0 = 0
|
|
100:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:10/0/physics_layer_0/angular_velocity = 0.0
|
|
100:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:10/0/physics_layer_1/angular_velocity = 0.0
|
|
101:10/0 = 0
|
|
101:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:10/0/physics_layer_0/angular_velocity = 0.0
|
|
101:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:10/0/physics_layer_1/angular_velocity = 0.0
|
|
108:10/0 = 0
|
|
108:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:10/0/physics_layer_0/angular_velocity = 0.0
|
|
108:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:10/0/physics_layer_1/angular_velocity = 0.0
|
|
109:10/0 = 0
|
|
109:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:10/0/physics_layer_0/angular_velocity = 0.0
|
|
109:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:10/0/physics_layer_1/angular_velocity = 0.0
|
|
110:10/0 = 0
|
|
110:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:10/0/physics_layer_0/angular_velocity = 0.0
|
|
110:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:10/0/physics_layer_1/angular_velocity = 0.0
|
|
114:10/0 = 0
|
|
114:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:10/0/physics_layer_0/angular_velocity = 0.0
|
|
114:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:10/0/physics_layer_1/angular_velocity = 0.0
|
|
115:10/0 = 0
|
|
115:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:10/0/physics_layer_0/angular_velocity = 0.0
|
|
115:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:10/0/physics_layer_1/angular_velocity = 0.0
|
|
116:10/0 = 0
|
|
116:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:10/0/physics_layer_0/angular_velocity = 0.0
|
|
116:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:10/0/physics_layer_1/angular_velocity = 0.0
|
|
120:10/0 = 0
|
|
120:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:10/0/physics_layer_0/angular_velocity = 0.0
|
|
120:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:10/0/physics_layer_1/angular_velocity = 0.0
|
|
121:10/0 = 0
|
|
121:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:10/0/physics_layer_0/angular_velocity = 0.0
|
|
121:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:10/0/physics_layer_1/angular_velocity = 0.0
|
|
122:10/0 = 0
|
|
122:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:10/0/physics_layer_0/angular_velocity = 0.0
|
|
122:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:10/0/physics_layer_1/angular_velocity = 0.0
|
|
126:10/0 = 0
|
|
126:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:10/0/physics_layer_0/angular_velocity = 0.0
|
|
126:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
126:10/0/physics_layer_1/angular_velocity = 0.0
|
|
127:10/0 = 0
|
|
127:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:10/0/physics_layer_0/angular_velocity = 0.0
|
|
127:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
127:10/0/physics_layer_1/angular_velocity = 0.0
|
|
128:10/0 = 0
|
|
128:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:10/0/physics_layer_0/angular_velocity = 0.0
|
|
128:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
128:10/0/physics_layer_1/angular_velocity = 0.0
|
|
135:10/0 = 0
|
|
135:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:10/0/physics_layer_0/angular_velocity = 0.0
|
|
135:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
135:10/0/physics_layer_1/angular_velocity = 0.0
|
|
136:10/0 = 0
|
|
136:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:10/0/physics_layer_0/angular_velocity = 0.0
|
|
136:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
136:10/0/physics_layer_1/angular_velocity = 0.0
|
|
137:10/0 = 0
|
|
137:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:10/0/physics_layer_0/angular_velocity = 0.0
|
|
137:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
137:10/0/physics_layer_1/angular_velocity = 0.0
|
|
138:10/0 = 0
|
|
138:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:10/0/physics_layer_0/angular_velocity = 0.0
|
|
138:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
138:10/0/physics_layer_1/angular_velocity = 0.0
|
|
139:10/0 = 0
|
|
139:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:10/0/physics_layer_0/angular_velocity = 0.0
|
|
139:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
139:10/0/physics_layer_1/angular_velocity = 0.0
|
|
140:10/0 = 0
|
|
140:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:10/0/physics_layer_0/angular_velocity = 0.0
|
|
140:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
140:10/0/physics_layer_1/angular_velocity = 0.0
|
|
141:10/0 = 0
|
|
141:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:10/0/physics_layer_0/angular_velocity = 0.0
|
|
141:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:10/0/physics_layer_1/angular_velocity = 0.0
|
|
142:10/0 = 0
|
|
142:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:10/0/physics_layer_0/angular_velocity = 0.0
|
|
142:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:10/0/physics_layer_1/angular_velocity = 0.0
|
|
143:10/0 = 0
|
|
143:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:10/0/physics_layer_0/angular_velocity = 0.0
|
|
143:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:10/0/physics_layer_1/angular_velocity = 0.0
|
|
144:10/0 = 0
|
|
144:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:10/0/physics_layer_0/angular_velocity = 0.0
|
|
144:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:10/0/physics_layer_1/angular_velocity = 0.0
|
|
145:10/0 = 0
|
|
145:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:10/0/physics_layer_0/angular_velocity = 0.0
|
|
145:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:10/0/physics_layer_1/angular_velocity = 0.0
|
|
146:10/0 = 0
|
|
146:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:10/0/physics_layer_0/angular_velocity = 0.0
|
|
146:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:10/0/physics_layer_1/angular_velocity = 0.0
|
|
147:10/0 = 0
|
|
147:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:10/0/physics_layer_0/angular_velocity = 0.0
|
|
147:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:10/0/physics_layer_1/angular_velocity = 0.0
|
|
148:10/0 = 0
|
|
148:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:10/0/physics_layer_0/angular_velocity = 0.0
|
|
148:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:10/0/physics_layer_1/angular_velocity = 0.0
|
|
149:10/0 = 0
|
|
149:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:10/0/physics_layer_0/angular_velocity = 0.0
|
|
149:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:10/0/physics_layer_1/angular_velocity = 0.0
|
|
150:10/0 = 0
|
|
150:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:10/0/physics_layer_0/angular_velocity = 0.0
|
|
150:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:10/0/physics_layer_1/angular_velocity = 0.0
|
|
151:10/0 = 0
|
|
151:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:10/0/physics_layer_0/angular_velocity = 0.0
|
|
151:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:10/0/physics_layer_1/angular_velocity = 0.0
|
|
152:10/0 = 0
|
|
152:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:10/0/physics_layer_0/angular_velocity = 0.0
|
|
152:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:10/0/physics_layer_1/angular_velocity = 0.0
|
|
153:10/0 = 0
|
|
153:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:10/0/physics_layer_0/angular_velocity = 0.0
|
|
153:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:10/0/physics_layer_1/angular_velocity = 0.0
|
|
154:10/0 = 0
|
|
154:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:10/0/physics_layer_0/angular_velocity = 0.0
|
|
154:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:10/0/physics_layer_1/angular_velocity = 0.0
|
|
155:10/0 = 0
|
|
155:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:10/0/physics_layer_0/angular_velocity = 0.0
|
|
155:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:10/0/physics_layer_1/angular_velocity = 0.0
|
|
156:10/0 = 0
|
|
156:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:10/0/physics_layer_0/angular_velocity = 0.0
|
|
156:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:10/0/physics_layer_1/angular_velocity = 0.0
|
|
157:10/0 = 0
|
|
157:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:10/0/physics_layer_0/angular_velocity = 0.0
|
|
157:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:10/0/physics_layer_1/angular_velocity = 0.0
|
|
158:10/0 = 0
|
|
158:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:10/0/physics_layer_0/angular_velocity = 0.0
|
|
158:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:10/0/physics_layer_1/angular_velocity = 0.0
|
|
159:10/0 = 0
|
|
159:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:10/0/physics_layer_0/angular_velocity = 0.0
|
|
159:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:10/0/physics_layer_1/angular_velocity = 0.0
|
|
160:10/0 = 0
|
|
160:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:10/0/physics_layer_0/angular_velocity = 0.0
|
|
160:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:10/0/physics_layer_1/angular_velocity = 0.0
|
|
161:10/0 = 0
|
|
161:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:10/0/physics_layer_0/angular_velocity = 0.0
|
|
161:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:10/0/physics_layer_1/angular_velocity = 0.0
|
|
162:10/0 = 0
|
|
162:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:10/0/physics_layer_0/angular_velocity = 0.0
|
|
162:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:10/0/physics_layer_1/angular_velocity = 0.0
|
|
163:10/0 = 0
|
|
163:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:10/0/physics_layer_0/angular_velocity = 0.0
|
|
163:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:10/0/physics_layer_1/angular_velocity = 0.0
|
|
164:10/0 = 0
|
|
164:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:10/0/physics_layer_0/angular_velocity = 0.0
|
|
164:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:10/0/physics_layer_1/angular_velocity = 0.0
|
|
165:10/0 = 0
|
|
165:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:10/0/physics_layer_0/angular_velocity = 0.0
|
|
165:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:10/0/physics_layer_1/angular_velocity = 0.0
|
|
166:10/0 = 0
|
|
166:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:10/0/physics_layer_0/angular_velocity = 0.0
|
|
166:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:10/0/physics_layer_1/angular_velocity = 0.0
|
|
167:10/0 = 0
|
|
167:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:10/0/physics_layer_0/angular_velocity = 0.0
|
|
167:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:10/0/physics_layer_1/angular_velocity = 0.0
|
|
168:10/0 = 0
|
|
168:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:10/0/physics_layer_0/angular_velocity = 0.0
|
|
168:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:10/0/physics_layer_1/angular_velocity = 0.0
|
|
169:10/0 = 0
|
|
169:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:10/0/physics_layer_0/angular_velocity = 0.0
|
|
169:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:10/0/physics_layer_1/angular_velocity = 0.0
|
|
170:10/0 = 0
|
|
170:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:10/0/physics_layer_0/angular_velocity = 0.0
|
|
170:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:10/0/physics_layer_1/angular_velocity = 0.0
|
|
172:10/0 = 0
|
|
172:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:10/0/physics_layer_0/angular_velocity = 0.0
|
|
172:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:10/0/physics_layer_1/angular_velocity = 0.0
|
|
175:10/0 = 0
|
|
175:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:10/0/physics_layer_0/angular_velocity = 0.0
|
|
175:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:10/0/physics_layer_1/angular_velocity = 0.0
|
|
178:10/0 = 0
|
|
178:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:10/0/physics_layer_0/angular_velocity = 0.0
|
|
178:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:10/0/physics_layer_1/angular_velocity = 0.0
|
|
181:10/0 = 0
|
|
181:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:10/0/physics_layer_0/angular_velocity = 0.0
|
|
181:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:10/0/physics_layer_1/angular_velocity = 0.0
|
|
183:10/0 = 0
|
|
183:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:10/0/physics_layer_0/angular_velocity = 0.0
|
|
183:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:10/0/physics_layer_1/angular_velocity = 0.0
|
|
184:10/0 = 0
|
|
184:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:10/0/physics_layer_0/angular_velocity = 0.0
|
|
184:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:10/0/physics_layer_1/angular_velocity = 0.0
|
|
185:10/0 = 0
|
|
185:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:10/0/physics_layer_0/angular_velocity = 0.0
|
|
185:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:10/0/physics_layer_1/angular_velocity = 0.0
|
|
186:10/0 = 0
|
|
186:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:10/0/physics_layer_0/angular_velocity = 0.0
|
|
186:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:10/0/physics_layer_1/angular_velocity = 0.0
|
|
187:10/0 = 0
|
|
187:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:10/0/physics_layer_0/angular_velocity = 0.0
|
|
187:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:10/0/physics_layer_1/angular_velocity = 0.0
|
|
188:10/0 = 0
|
|
188:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:10/0/physics_layer_0/angular_velocity = 0.0
|
|
188:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:10/0/physics_layer_1/angular_velocity = 0.0
|
|
189:10/0 = 0
|
|
189:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:10/0/physics_layer_0/angular_velocity = 0.0
|
|
189:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:10/0/physics_layer_1/angular_velocity = 0.0
|
|
190:10/0 = 0
|
|
190:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:10/0/physics_layer_0/angular_velocity = 0.0
|
|
190:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:10/0/physics_layer_1/angular_velocity = 0.0
|
|
191:10/0 = 0
|
|
191:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:10/0/physics_layer_0/angular_velocity = 0.0
|
|
191:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:10/0/physics_layer_1/angular_velocity = 0.0
|
|
192:10/0 = 0
|
|
192:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:10/0/physics_layer_0/angular_velocity = 0.0
|
|
192:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:10/0/physics_layer_1/angular_velocity = 0.0
|
|
193:10/0 = 0
|
|
193:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:10/0/physics_layer_0/angular_velocity = 0.0
|
|
193:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:10/0/physics_layer_1/angular_velocity = 0.0
|
|
194:10/0 = 0
|
|
194:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:10/0/physics_layer_0/angular_velocity = 0.0
|
|
194:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:10/0/physics_layer_1/angular_velocity = 0.0
|
|
195:10/0 = 0
|
|
195:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:10/0/physics_layer_0/angular_velocity = 0.0
|
|
195:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:10/0/physics_layer_1/angular_velocity = 0.0
|
|
196:10/0 = 0
|
|
196:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:10/0/physics_layer_0/angular_velocity = 0.0
|
|
196:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:10/0/physics_layer_1/angular_velocity = 0.0
|
|
197:10/0 = 0
|
|
197:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:10/0/physics_layer_0/angular_velocity = 0.0
|
|
197:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:10/0/physics_layer_1/angular_velocity = 0.0
|
|
198:10/0 = 0
|
|
198:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:10/0/physics_layer_0/angular_velocity = 0.0
|
|
198:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:10/0/physics_layer_1/angular_velocity = 0.0
|
|
199:10/0 = 0
|
|
199:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:10/0/physics_layer_0/angular_velocity = 0.0
|
|
199:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:10/0/physics_layer_1/angular_velocity = 0.0
|
|
200:10/0 = 0
|
|
200:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:10/0/physics_layer_0/angular_velocity = 0.0
|
|
200:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:10/0/physics_layer_1/angular_velocity = 0.0
|
|
201:10/0 = 0
|
|
201:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:10/0/physics_layer_0/angular_velocity = 0.0
|
|
201:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:10/0/physics_layer_1/angular_velocity = 0.0
|
|
202:10/0 = 0
|
|
202:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:10/0/physics_layer_0/angular_velocity = 0.0
|
|
202:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:10/0/physics_layer_1/angular_velocity = 0.0
|
|
203:10/0 = 0
|
|
203:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:10/0/physics_layer_0/angular_velocity = 0.0
|
|
203:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:10/0/physics_layer_1/angular_velocity = 0.0
|
|
204:10/0 = 0
|
|
204:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:10/0/physics_layer_0/angular_velocity = 0.0
|
|
204:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:10/0/physics_layer_1/angular_velocity = 0.0
|
|
205:10/0 = 0
|
|
205:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:10/0/physics_layer_0/angular_velocity = 0.0
|
|
205:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:10/0/physics_layer_1/angular_velocity = 0.0
|
|
206:10/0 = 0
|
|
206:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:10/0/physics_layer_0/angular_velocity = 0.0
|
|
206:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:10/0/physics_layer_1/angular_velocity = 0.0
|
|
207:10/0 = 0
|
|
207:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:10/0/physics_layer_0/angular_velocity = 0.0
|
|
207:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:10/0/physics_layer_1/angular_velocity = 0.0
|
|
208:10/0 = 0
|
|
208:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:10/0/physics_layer_0/angular_velocity = 0.0
|
|
208:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:10/0/physics_layer_1/angular_velocity = 0.0
|
|
209:10/0 = 0
|
|
209:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:10/0/physics_layer_0/angular_velocity = 0.0
|
|
209:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:10/0/physics_layer_1/angular_velocity = 0.0
|
|
210:10/0 = 0
|
|
210:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:10/0/physics_layer_0/angular_velocity = 0.0
|
|
210:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:10/0/physics_layer_1/angular_velocity = 0.0
|
|
211:10/0 = 0
|
|
211:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:10/0/physics_layer_0/angular_velocity = 0.0
|
|
211:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:10/0/physics_layer_1/angular_velocity = 0.0
|
|
212:10/0 = 0
|
|
212:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:10/0/physics_layer_0/angular_velocity = 0.0
|
|
212:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:10/0/physics_layer_1/angular_velocity = 0.0
|
|
213:10/0 = 0
|
|
213:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:10/0/physics_layer_0/angular_velocity = 0.0
|
|
213:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:10/0/physics_layer_1/angular_velocity = 0.0
|
|
214:10/0 = 0
|
|
214:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:10/0/physics_layer_0/angular_velocity = 0.0
|
|
214:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:10/0/physics_layer_1/angular_velocity = 0.0
|
|
215:10/0 = 0
|
|
215:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:10/0/physics_layer_0/angular_velocity = 0.0
|
|
215:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:10/0/physics_layer_1/angular_velocity = 0.0
|
|
220:10/0 = 0
|
|
220:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:10/0/physics_layer_0/angular_velocity = 0.0
|
|
220:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:10/0/physics_layer_1/angular_velocity = 0.0
|
|
223:10/0 = 0
|
|
223:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:10/0/physics_layer_0/angular_velocity = 0.0
|
|
223:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:10/0/physics_layer_1/angular_velocity = 0.0
|
|
226:10/0 = 0
|
|
226:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:10/0/physics_layer_0/angular_velocity = 0.0
|
|
226:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:10/0/physics_layer_1/angular_velocity = 0.0
|
|
229:10/0 = 0
|
|
229:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
229:10/0/physics_layer_0/angular_velocity = 0.0
|
|
229:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
229:10/0/physics_layer_1/angular_velocity = 0.0
|
|
231:10/0 = 0
|
|
231:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:10/0/physics_layer_0/angular_velocity = 0.0
|
|
231:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:10/0/physics_layer_1/angular_velocity = 0.0
|
|
232:10/0 = 0
|
|
232:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:10/0/physics_layer_0/angular_velocity = 0.0
|
|
232:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:10/0/physics_layer_1/angular_velocity = 0.0
|
|
233:10/0 = 0
|
|
233:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:10/0/physics_layer_0/angular_velocity = 0.0
|
|
233:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:10/0/physics_layer_1/angular_velocity = 0.0
|
|
234:10/0 = 0
|
|
234:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:10/0/physics_layer_0/angular_velocity = 0.0
|
|
234:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:10/0/physics_layer_1/angular_velocity = 0.0
|
|
235:10/0 = 0
|
|
235:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:10/0/physics_layer_0/angular_velocity = 0.0
|
|
235:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:10/0/physics_layer_1/angular_velocity = 0.0
|
|
236:10/0 = 0
|
|
236:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:10/0/physics_layer_0/angular_velocity = 0.0
|
|
236:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:10/0/physics_layer_1/angular_velocity = 0.0
|
|
237:10/0 = 0
|
|
237:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:10/0/physics_layer_0/angular_velocity = 0.0
|
|
237:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:10/0/physics_layer_1/angular_velocity = 0.0
|
|
238:10/0 = 0
|
|
238:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:10/0/physics_layer_0/angular_velocity = 0.0
|
|
238:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:10/0/physics_layer_1/angular_velocity = 0.0
|
|
239:10/0 = 0
|
|
239:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:10/0/physics_layer_0/angular_velocity = 0.0
|
|
239:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:10/0/physics_layer_1/angular_velocity = 0.0
|
|
243:10/0 = 0
|
|
243:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:10/0/physics_layer_0/angular_velocity = 0.0
|
|
243:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:10/0/physics_layer_1/angular_velocity = 0.0
|
|
244:10/0 = 0
|
|
244:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:10/0/physics_layer_0/angular_velocity = 0.0
|
|
244:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:10/0/physics_layer_1/angular_velocity = 0.0
|
|
245:10/0 = 0
|
|
245:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:10/0/physics_layer_0/angular_velocity = 0.0
|
|
245:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:10/0/physics_layer_1/angular_velocity = 0.0
|
|
246:10/0 = 0
|
|
246:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:10/0/physics_layer_0/angular_velocity = 0.0
|
|
246:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:10/0/physics_layer_1/angular_velocity = 0.0
|
|
247:10/0 = 0
|
|
247:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:10/0/physics_layer_0/angular_velocity = 0.0
|
|
247:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:10/0/physics_layer_1/angular_velocity = 0.0
|
|
248:10/0 = 0
|
|
248:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:10/0/physics_layer_0/angular_velocity = 0.0
|
|
248:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:10/0/physics_layer_1/angular_velocity = 0.0
|
|
249:10/0 = 0
|
|
249:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:10/0/physics_layer_0/angular_velocity = 0.0
|
|
249:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:10/0/physics_layer_1/angular_velocity = 0.0
|
|
250:10/0 = 0
|
|
250:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:10/0/physics_layer_0/angular_velocity = 0.0
|
|
250:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:10/0/physics_layer_1/angular_velocity = 0.0
|
|
251:10/0 = 0
|
|
251:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:10/0/physics_layer_0/angular_velocity = 0.0
|
|
251:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:10/0/physics_layer_1/angular_velocity = 0.0
|
|
258:10/0 = 0
|
|
258:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:10/0/physics_layer_0/angular_velocity = 0.0
|
|
258:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:10/0/physics_layer_1/angular_velocity = 0.0
|
|
259:10/0 = 0
|
|
259:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:10/0/physics_layer_0/angular_velocity = 0.0
|
|
259:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:10/0/physics_layer_1/angular_velocity = 0.0
|
|
260:10/0 = 0
|
|
260:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:10/0/physics_layer_0/angular_velocity = 0.0
|
|
260:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:10/0/physics_layer_1/angular_velocity = 0.0
|
|
3:11/0 = 0
|
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
|
3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_1/angular_velocity = 0.0
|
|
4:11/0 = 0
|
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
|
4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_1/angular_velocity = 0.0
|
|
5:11/0 = 0
|
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
|
5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_1/angular_velocity = 0.0
|
|
12:11/0 = 0
|
|
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:11/0/physics_layer_0/angular_velocity = 0.0
|
|
12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:11/0/physics_layer_1/angular_velocity = 0.0
|
|
13:11/0 = 0
|
|
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:11/0/physics_layer_0/angular_velocity = 0.0
|
|
13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:11/0/physics_layer_1/angular_velocity = 0.0
|
|
14:11/0 = 0
|
|
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:11/0/physics_layer_0/angular_velocity = 0.0
|
|
14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:11/0/physics_layer_1/angular_velocity = 0.0
|
|
18:11/0 = 0
|
|
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:11/0/physics_layer_0/angular_velocity = 0.0
|
|
18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:11/0/physics_layer_1/angular_velocity = 0.0
|
|
19:11/0 = 0
|
|
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:11/0/physics_layer_0/angular_velocity = 0.0
|
|
19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:11/0/physics_layer_1/angular_velocity = 0.0
|
|
20:11/0 = 0
|
|
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:11/0/physics_layer_0/angular_velocity = 0.0
|
|
20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:11/0/physics_layer_1/angular_velocity = 0.0
|
|
24:11/0 = 0
|
|
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:11/0/physics_layer_0/angular_velocity = 0.0
|
|
24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:11/0/physics_layer_1/angular_velocity = 0.0
|
|
25:11/0 = 0
|
|
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:11/0/physics_layer_0/angular_velocity = 0.0
|
|
25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:11/0/physics_layer_1/angular_velocity = 0.0
|
|
26:11/0 = 0
|
|
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:11/0/physics_layer_0/angular_velocity = 0.0
|
|
26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:11/0/physics_layer_1/angular_velocity = 0.0
|
|
30:11/0 = 0
|
|
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:11/0/physics_layer_0/angular_velocity = 0.0
|
|
30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:11/0/physics_layer_1/angular_velocity = 0.0
|
|
31:11/0 = 0
|
|
31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:11/0/physics_layer_0/angular_velocity = 0.0
|
|
31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:11/0/physics_layer_1/angular_velocity = 0.0
|
|
32:11/0 = 0
|
|
32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:11/0/physics_layer_0/angular_velocity = 0.0
|
|
32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:11/0/physics_layer_1/angular_velocity = 0.0
|
|
39:11/0 = 0
|
|
39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:11/0/physics_layer_0/angular_velocity = 0.0
|
|
39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:11/0/physics_layer_1/angular_velocity = 0.0
|
|
40:11/0 = 0
|
|
40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:11/0/physics_layer_0/angular_velocity = 0.0
|
|
40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:11/0/physics_layer_1/angular_velocity = 0.0
|
|
41:11/0 = 0
|
|
41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:11/0/physics_layer_0/angular_velocity = 0.0
|
|
41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:11/0/physics_layer_1/angular_velocity = 0.0
|
|
42:11/0 = 0
|
|
42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:11/0/physics_layer_0/angular_velocity = 0.0
|
|
42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:11/0/physics_layer_1/angular_velocity = 0.0
|
|
43:11/0 = 0
|
|
43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:11/0/physics_layer_0/angular_velocity = 0.0
|
|
43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:11/0/physics_layer_1/angular_velocity = 0.0
|
|
44:11/0 = 0
|
|
44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:11/0/physics_layer_0/angular_velocity = 0.0
|
|
44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:11/0/physics_layer_1/angular_velocity = 0.0
|
|
45:11/0 = 0
|
|
45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:11/0/physics_layer_0/angular_velocity = 0.0
|
|
45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:11/0/physics_layer_1/angular_velocity = 0.0
|
|
46:11/0 = 0
|
|
46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:11/0/physics_layer_0/angular_velocity = 0.0
|
|
46:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:11/0/physics_layer_1/angular_velocity = 0.0
|
|
47:11/0 = 0
|
|
47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:11/0/physics_layer_0/angular_velocity = 0.0
|
|
47:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:11/0/physics_layer_1/angular_velocity = 0.0
|
|
51:11/0 = 0
|
|
51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:11/0/physics_layer_0/angular_velocity = 0.0
|
|
51:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:11/0/physics_layer_1/angular_velocity = 0.0
|
|
52:11/0 = 0
|
|
52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:11/0/physics_layer_0/angular_velocity = 0.0
|
|
52:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:11/0/physics_layer_1/angular_velocity = 0.0
|
|
53:11/0 = 0
|
|
53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:11/0/physics_layer_0/angular_velocity = 0.0
|
|
53:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:11/0/physics_layer_1/angular_velocity = 0.0
|
|
60:11/0 = 0
|
|
60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:11/0/physics_layer_0/angular_velocity = 0.0
|
|
60:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:11/0/physics_layer_1/angular_velocity = 0.0
|
|
61:11/0 = 0
|
|
61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:11/0/physics_layer_0/angular_velocity = 0.0
|
|
61:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:11/0/physics_layer_1/angular_velocity = 0.0
|
|
62:11/0 = 0
|
|
62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:11/0/physics_layer_0/angular_velocity = 0.0
|
|
62:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:11/0/physics_layer_1/angular_velocity = 0.0
|
|
66:11/0 = 0
|
|
66:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:11/0/physics_layer_0/angular_velocity = 0.0
|
|
66:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:11/0/physics_layer_1/angular_velocity = 0.0
|
|
67:11/0 = 0
|
|
67:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:11/0/physics_layer_0/angular_velocity = 0.0
|
|
67:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:11/0/physics_layer_1/angular_velocity = 0.0
|
|
68:11/0 = 0
|
|
68:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:11/0/physics_layer_0/angular_velocity = 0.0
|
|
68:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:11/0/physics_layer_1/angular_velocity = 0.0
|
|
72:11/0 = 0
|
|
72:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:11/0/physics_layer_0/angular_velocity = 0.0
|
|
72:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:11/0/physics_layer_1/angular_velocity = 0.0
|
|
73:11/0 = 0
|
|
73:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:11/0/physics_layer_0/angular_velocity = 0.0
|
|
73:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:11/0/physics_layer_1/angular_velocity = 0.0
|
|
74:11/0 = 0
|
|
74:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:11/0/physics_layer_0/angular_velocity = 0.0
|
|
74:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:11/0/physics_layer_1/angular_velocity = 0.0
|
|
78:11/0 = 0
|
|
78:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:11/0/physics_layer_0/angular_velocity = 0.0
|
|
78:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:11/0/physics_layer_1/angular_velocity = 0.0
|
|
79:11/0 = 0
|
|
79:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:11/0/physics_layer_0/angular_velocity = 0.0
|
|
79:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:11/0/physics_layer_1/angular_velocity = 0.0
|
|
80:11/0 = 0
|
|
80:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:11/0/physics_layer_0/angular_velocity = 0.0
|
|
80:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:11/0/physics_layer_1/angular_velocity = 0.0
|
|
87:11/0 = 0
|
|
87:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:11/0/physics_layer_0/angular_velocity = 0.0
|
|
87:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:11/0/physics_layer_1/angular_velocity = 0.0
|
|
88:11/0 = 0
|
|
88:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:11/0/physics_layer_0/angular_velocity = 0.0
|
|
88:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:11/0/physics_layer_1/angular_velocity = 0.0
|
|
89:11/0 = 0
|
|
89:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:11/0/physics_layer_0/angular_velocity = 0.0
|
|
89:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:11/0/physics_layer_1/angular_velocity = 0.0
|
|
90:11/0 = 0
|
|
90:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:11/0/physics_layer_0/angular_velocity = 0.0
|
|
90:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:11/0/physics_layer_1/angular_velocity = 0.0
|
|
91:11/0 = 0
|
|
91:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:11/0/physics_layer_0/angular_velocity = 0.0
|
|
91:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:11/0/physics_layer_1/angular_velocity = 0.0
|
|
92:11/0 = 0
|
|
92:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:11/0/physics_layer_0/angular_velocity = 0.0
|
|
92:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:11/0/physics_layer_1/angular_velocity = 0.0
|
|
93:11/0 = 0
|
|
93:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:11/0/physics_layer_0/angular_velocity = 0.0
|
|
93:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:11/0/physics_layer_1/angular_velocity = 0.0
|
|
94:11/0 = 0
|
|
94:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:11/0/physics_layer_0/angular_velocity = 0.0
|
|
94:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:11/0/physics_layer_1/angular_velocity = 0.0
|
|
95:11/0 = 0
|
|
95:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:11/0/physics_layer_0/angular_velocity = 0.0
|
|
95:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:11/0/physics_layer_1/angular_velocity = 0.0
|
|
99:11/0 = 0
|
|
99:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:11/0/physics_layer_0/angular_velocity = 0.0
|
|
99:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:11/0/physics_layer_1/angular_velocity = 0.0
|
|
100:11/0 = 0
|
|
100:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:11/0/physics_layer_0/angular_velocity = 0.0
|
|
100:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:11/0/physics_layer_1/angular_velocity = 0.0
|
|
101:11/0 = 0
|
|
101:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:11/0/physics_layer_0/angular_velocity = 0.0
|
|
101:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:11/0/physics_layer_1/angular_velocity = 0.0
|
|
108:11/0 = 0
|
|
108:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:11/0/physics_layer_0/angular_velocity = 0.0
|
|
108:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:11/0/physics_layer_1/angular_velocity = 0.0
|
|
109:11/0 = 0
|
|
109:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:11/0/physics_layer_0/angular_velocity = 0.0
|
|
109:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:11/0/physics_layer_1/angular_velocity = 0.0
|
|
110:11/0 = 0
|
|
110:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:11/0/physics_layer_0/angular_velocity = 0.0
|
|
110:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:11/0/physics_layer_1/angular_velocity = 0.0
|
|
114:11/0 = 0
|
|
114:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:11/0/physics_layer_0/angular_velocity = 0.0
|
|
114:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:11/0/physics_layer_1/angular_velocity = 0.0
|
|
115:11/0 = 0
|
|
115:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:11/0/physics_layer_0/angular_velocity = 0.0
|
|
115:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:11/0/physics_layer_1/angular_velocity = 0.0
|
|
116:11/0 = 0
|
|
116:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:11/0/physics_layer_0/angular_velocity = 0.0
|
|
116:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:11/0/physics_layer_1/angular_velocity = 0.0
|
|
120:11/0 = 0
|
|
120:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:11/0/physics_layer_0/angular_velocity = 0.0
|
|
120:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:11/0/physics_layer_1/angular_velocity = 0.0
|
|
121:11/0 = 0
|
|
121:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:11/0/physics_layer_0/angular_velocity = 0.0
|
|
121:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:11/0/physics_layer_1/angular_velocity = 0.0
|
|
122:11/0 = 0
|
|
122:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:11/0/physics_layer_0/angular_velocity = 0.0
|
|
122:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:11/0/physics_layer_1/angular_velocity = 0.0
|
|
126:11/0 = 0
|
|
126:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:11/0/physics_layer_0/angular_velocity = 0.0
|
|
126:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
126:11/0/physics_layer_1/angular_velocity = 0.0
|
|
127:11/0 = 0
|
|
127:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:11/0/physics_layer_0/angular_velocity = 0.0
|
|
127:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
127:11/0/physics_layer_1/angular_velocity = 0.0
|
|
128:11/0 = 0
|
|
128:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:11/0/physics_layer_0/angular_velocity = 0.0
|
|
128:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
128:11/0/physics_layer_1/angular_velocity = 0.0
|
|
135:11/0 = 0
|
|
135:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:11/0/physics_layer_0/angular_velocity = 0.0
|
|
135:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
135:11/0/physics_layer_1/angular_velocity = 0.0
|
|
136:11/0 = 0
|
|
136:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:11/0/physics_layer_0/angular_velocity = 0.0
|
|
136:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
136:11/0/physics_layer_1/angular_velocity = 0.0
|
|
137:11/0 = 0
|
|
137:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:11/0/physics_layer_0/angular_velocity = 0.0
|
|
137:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
137:11/0/physics_layer_1/angular_velocity = 0.0
|
|
138:11/0 = 0
|
|
138:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:11/0/physics_layer_0/angular_velocity = 0.0
|
|
138:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
138:11/0/physics_layer_1/angular_velocity = 0.0
|
|
139:11/0 = 0
|
|
139:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:11/0/physics_layer_0/angular_velocity = 0.0
|
|
139:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
139:11/0/physics_layer_1/angular_velocity = 0.0
|
|
140:11/0 = 0
|
|
140:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:11/0/physics_layer_0/angular_velocity = 0.0
|
|
140:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
140:11/0/physics_layer_1/angular_velocity = 0.0
|
|
141:11/0 = 0
|
|
141:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:11/0/physics_layer_0/angular_velocity = 0.0
|
|
141:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:11/0/physics_layer_1/angular_velocity = 0.0
|
|
142:11/0 = 0
|
|
142:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:11/0/physics_layer_0/angular_velocity = 0.0
|
|
142:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:11/0/physics_layer_1/angular_velocity = 0.0
|
|
143:11/0 = 0
|
|
143:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:11/0/physics_layer_0/angular_velocity = 0.0
|
|
143:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:11/0/physics_layer_1/angular_velocity = 0.0
|
|
144:11/0 = 0
|
|
144:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:11/0/physics_layer_0/angular_velocity = 0.0
|
|
144:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:11/0/physics_layer_1/angular_velocity = 0.0
|
|
145:11/0 = 0
|
|
145:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:11/0/physics_layer_0/angular_velocity = 0.0
|
|
145:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:11/0/physics_layer_1/angular_velocity = 0.0
|
|
146:11/0 = 0
|
|
146:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:11/0/physics_layer_0/angular_velocity = 0.0
|
|
146:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:11/0/physics_layer_1/angular_velocity = 0.0
|
|
147:11/0 = 0
|
|
147:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:11/0/physics_layer_0/angular_velocity = 0.0
|
|
147:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:11/0/physics_layer_1/angular_velocity = 0.0
|
|
148:11/0 = 0
|
|
148:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:11/0/physics_layer_0/angular_velocity = 0.0
|
|
148:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:11/0/physics_layer_1/angular_velocity = 0.0
|
|
149:11/0 = 0
|
|
149:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:11/0/physics_layer_0/angular_velocity = 0.0
|
|
149:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:11/0/physics_layer_1/angular_velocity = 0.0
|
|
150:11/0 = 0
|
|
150:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:11/0/physics_layer_0/angular_velocity = 0.0
|
|
150:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:11/0/physics_layer_1/angular_velocity = 0.0
|
|
151:11/0 = 0
|
|
151:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:11/0/physics_layer_0/angular_velocity = 0.0
|
|
151:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:11/0/physics_layer_1/angular_velocity = 0.0
|
|
152:11/0 = 0
|
|
152:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:11/0/physics_layer_0/angular_velocity = 0.0
|
|
152:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:11/0/physics_layer_1/angular_velocity = 0.0
|
|
153:11/0 = 0
|
|
153:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:11/0/physics_layer_0/angular_velocity = 0.0
|
|
153:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:11/0/physics_layer_1/angular_velocity = 0.0
|
|
154:11/0 = 0
|
|
154:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:11/0/physics_layer_0/angular_velocity = 0.0
|
|
154:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:11/0/physics_layer_1/angular_velocity = 0.0
|
|
155:11/0 = 0
|
|
155:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:11/0/physics_layer_0/angular_velocity = 0.0
|
|
155:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:11/0/physics_layer_1/angular_velocity = 0.0
|
|
156:11/0 = 0
|
|
156:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:11/0/physics_layer_0/angular_velocity = 0.0
|
|
156:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:11/0/physics_layer_1/angular_velocity = 0.0
|
|
157:11/0 = 0
|
|
157:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:11/0/physics_layer_0/angular_velocity = 0.0
|
|
157:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:11/0/physics_layer_1/angular_velocity = 0.0
|
|
158:11/0 = 0
|
|
158:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:11/0/physics_layer_0/angular_velocity = 0.0
|
|
158:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:11/0/physics_layer_1/angular_velocity = 0.0
|
|
159:11/0 = 0
|
|
159:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:11/0/physics_layer_0/angular_velocity = 0.0
|
|
159:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:11/0/physics_layer_1/angular_velocity = 0.0
|
|
160:11/0 = 0
|
|
160:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:11/0/physics_layer_0/angular_velocity = 0.0
|
|
160:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:11/0/physics_layer_1/angular_velocity = 0.0
|
|
161:11/0 = 0
|
|
161:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:11/0/physics_layer_0/angular_velocity = 0.0
|
|
161:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:11/0/physics_layer_1/angular_velocity = 0.0
|
|
162:11/0 = 0
|
|
162:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:11/0/physics_layer_0/angular_velocity = 0.0
|
|
162:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:11/0/physics_layer_1/angular_velocity = 0.0
|
|
163:11/0 = 0
|
|
163:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:11/0/physics_layer_0/angular_velocity = 0.0
|
|
163:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:11/0/physics_layer_1/angular_velocity = 0.0
|
|
164:11/0 = 0
|
|
164:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:11/0/physics_layer_0/angular_velocity = 0.0
|
|
164:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:11/0/physics_layer_1/angular_velocity = 0.0
|
|
165:11/0 = 0
|
|
165:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:11/0/physics_layer_0/angular_velocity = 0.0
|
|
165:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:11/0/physics_layer_1/angular_velocity = 0.0
|
|
166:11/0 = 0
|
|
166:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:11/0/physics_layer_0/angular_velocity = 0.0
|
|
166:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:11/0/physics_layer_1/angular_velocity = 0.0
|
|
167:11/0 = 0
|
|
167:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:11/0/physics_layer_0/angular_velocity = 0.0
|
|
167:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:11/0/physics_layer_1/angular_velocity = 0.0
|
|
171:11/0 = 0
|
|
171:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:11/0/physics_layer_0/angular_velocity = 0.0
|
|
171:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:11/0/physics_layer_1/angular_velocity = 0.0
|
|
172:11/0 = 0
|
|
172:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:11/0/physics_layer_0/angular_velocity = 0.0
|
|
172:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:11/0/physics_layer_1/angular_velocity = 0.0
|
|
173:11/0 = 0
|
|
173:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:11/0/physics_layer_0/angular_velocity = 0.0
|
|
173:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:11/0/physics_layer_1/angular_velocity = 0.0
|
|
174:11/0 = 0
|
|
174:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:11/0/physics_layer_0/angular_velocity = 0.0
|
|
174:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:11/0/physics_layer_1/angular_velocity = 0.0
|
|
175:11/0 = 0
|
|
175:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:11/0/physics_layer_0/angular_velocity = 0.0
|
|
175:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:11/0/physics_layer_1/angular_velocity = 0.0
|
|
176:11/0 = 0
|
|
176:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:11/0/physics_layer_0/angular_velocity = 0.0
|
|
176:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:11/0/physics_layer_1/angular_velocity = 0.0
|
|
177:11/0 = 0
|
|
177:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:11/0/physics_layer_0/angular_velocity = 0.0
|
|
177:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:11/0/physics_layer_1/angular_velocity = 0.0
|
|
178:11/0 = 0
|
|
178:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:11/0/physics_layer_0/angular_velocity = 0.0
|
|
178:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:11/0/physics_layer_1/angular_velocity = 0.0
|
|
179:11/0 = 0
|
|
179:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:11/0/physics_layer_0/angular_velocity = 0.0
|
|
179:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:11/0/physics_layer_1/angular_velocity = 0.0
|
|
180:11/0 = 0
|
|
180:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:11/0/physics_layer_0/angular_velocity = 0.0
|
|
180:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:11/0/physics_layer_1/angular_velocity = 0.0
|
|
181:11/0 = 0
|
|
181:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:11/0/physics_layer_0/angular_velocity = 0.0
|
|
181:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:11/0/physics_layer_1/angular_velocity = 0.0
|
|
182:11/0 = 0
|
|
182:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:11/0/physics_layer_0/angular_velocity = 0.0
|
|
182:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:11/0/physics_layer_1/angular_velocity = 0.0
|
|
183:11/0 = 0
|
|
183:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:11/0/physics_layer_0/angular_velocity = 0.0
|
|
183:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:11/0/physics_layer_1/angular_velocity = 0.0
|
|
184:11/0 = 0
|
|
184:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:11/0/physics_layer_0/angular_velocity = 0.0
|
|
184:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:11/0/physics_layer_1/angular_velocity = 0.0
|
|
185:11/0 = 0
|
|
185:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:11/0/physics_layer_0/angular_velocity = 0.0
|
|
185:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:11/0/physics_layer_1/angular_velocity = 0.0
|
|
186:11/0 = 0
|
|
186:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:11/0/physics_layer_0/angular_velocity = 0.0
|
|
186:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:11/0/physics_layer_1/angular_velocity = 0.0
|
|
187:11/0 = 0
|
|
187:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:11/0/physics_layer_0/angular_velocity = 0.0
|
|
187:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:11/0/physics_layer_1/angular_velocity = 0.0
|
|
188:11/0 = 0
|
|
188:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:11/0/physics_layer_0/angular_velocity = 0.0
|
|
188:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:11/0/physics_layer_1/angular_velocity = 0.0
|
|
189:11/0 = 0
|
|
189:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:11/0/physics_layer_0/angular_velocity = 0.0
|
|
189:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:11/0/physics_layer_1/angular_velocity = 0.0
|
|
190:11/0 = 0
|
|
190:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:11/0/physics_layer_0/angular_velocity = 0.0
|
|
190:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:11/0/physics_layer_1/angular_velocity = 0.0
|
|
191:11/0 = 0
|
|
191:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:11/0/physics_layer_0/angular_velocity = 0.0
|
|
191:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:11/0/physics_layer_1/angular_velocity = 0.0
|
|
192:11/0 = 0
|
|
192:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:11/0/physics_layer_0/angular_velocity = 0.0
|
|
192:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:11/0/physics_layer_1/angular_velocity = 0.0
|
|
193:11/0 = 0
|
|
193:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:11/0/physics_layer_0/angular_velocity = 0.0
|
|
193:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:11/0/physics_layer_1/angular_velocity = 0.0
|
|
194:11/0 = 0
|
|
194:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:11/0/physics_layer_0/angular_velocity = 0.0
|
|
194:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:11/0/physics_layer_1/angular_velocity = 0.0
|
|
195:11/0 = 0
|
|
195:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:11/0/physics_layer_0/angular_velocity = 0.0
|
|
195:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:11/0/physics_layer_1/angular_velocity = 0.0
|
|
196:11/0 = 0
|
|
196:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:11/0/physics_layer_0/angular_velocity = 0.0
|
|
196:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:11/0/physics_layer_1/angular_velocity = 0.0
|
|
197:11/0 = 0
|
|
197:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:11/0/physics_layer_0/angular_velocity = 0.0
|
|
197:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:11/0/physics_layer_1/angular_velocity = 0.0
|
|
198:11/0 = 0
|
|
198:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:11/0/physics_layer_0/angular_velocity = 0.0
|
|
198:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:11/0/physics_layer_1/angular_velocity = 0.0
|
|
199:11/0 = 0
|
|
199:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:11/0/physics_layer_0/angular_velocity = 0.0
|
|
199:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:11/0/physics_layer_1/angular_velocity = 0.0
|
|
200:11/0 = 0
|
|
200:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:11/0/physics_layer_0/angular_velocity = 0.0
|
|
200:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:11/0/physics_layer_1/angular_velocity = 0.0
|
|
201:11/0 = 0
|
|
201:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:11/0/physics_layer_0/angular_velocity = 0.0
|
|
201:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:11/0/physics_layer_1/angular_velocity = 0.0
|
|
202:11/0 = 0
|
|
202:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:11/0/physics_layer_0/angular_velocity = 0.0
|
|
202:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:11/0/physics_layer_1/angular_velocity = 0.0
|
|
203:11/0 = 0
|
|
203:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:11/0/physics_layer_0/angular_velocity = 0.0
|
|
203:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:11/0/physics_layer_1/angular_velocity = 0.0
|
|
204:11/0 = 0
|
|
204:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:11/0/physics_layer_0/angular_velocity = 0.0
|
|
204:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:11/0/physics_layer_1/angular_velocity = 0.0
|
|
205:11/0 = 0
|
|
205:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:11/0/physics_layer_0/angular_velocity = 0.0
|
|
205:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:11/0/physics_layer_1/angular_velocity = 0.0
|
|
206:11/0 = 0
|
|
206:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:11/0/physics_layer_0/angular_velocity = 0.0
|
|
206:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:11/0/physics_layer_1/angular_velocity = 0.0
|
|
207:11/0 = 0
|
|
207:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:11/0/physics_layer_0/angular_velocity = 0.0
|
|
207:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:11/0/physics_layer_1/angular_velocity = 0.0
|
|
208:11/0 = 0
|
|
208:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:11/0/physics_layer_0/angular_velocity = 0.0
|
|
208:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:11/0/physics_layer_1/angular_velocity = 0.0
|
|
209:11/0 = 0
|
|
209:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:11/0/physics_layer_0/angular_velocity = 0.0
|
|
209:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:11/0/physics_layer_1/angular_velocity = 0.0
|
|
210:11/0 = 0
|
|
210:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:11/0/physics_layer_0/angular_velocity = 0.0
|
|
210:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:11/0/physics_layer_1/angular_velocity = 0.0
|
|
211:11/0 = 0
|
|
211:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:11/0/physics_layer_0/angular_velocity = 0.0
|
|
211:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:11/0/physics_layer_1/angular_velocity = 0.0
|
|
212:11/0 = 0
|
|
212:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:11/0/physics_layer_0/angular_velocity = 0.0
|
|
212:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:11/0/physics_layer_1/angular_velocity = 0.0
|
|
213:11/0 = 0
|
|
213:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:11/0/physics_layer_0/angular_velocity = 0.0
|
|
213:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:11/0/physics_layer_1/angular_velocity = 0.0
|
|
214:11/0 = 0
|
|
214:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:11/0/physics_layer_0/angular_velocity = 0.0
|
|
214:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:11/0/physics_layer_1/angular_velocity = 0.0
|
|
215:11/0 = 0
|
|
215:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:11/0/physics_layer_0/angular_velocity = 0.0
|
|
215:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:11/0/physics_layer_1/angular_velocity = 0.0
|
|
219:11/0 = 0
|
|
219:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:11/0/physics_layer_0/angular_velocity = 0.0
|
|
219:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:11/0/physics_layer_1/angular_velocity = 0.0
|
|
220:11/0 = 0
|
|
220:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:11/0/physics_layer_0/angular_velocity = 0.0
|
|
220:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:11/0/physics_layer_1/angular_velocity = 0.0
|
|
221:11/0 = 0
|
|
221:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:11/0/physics_layer_0/angular_velocity = 0.0
|
|
221:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:11/0/physics_layer_1/angular_velocity = 0.0
|
|
222:11/0 = 0
|
|
222:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
222:11/0/physics_layer_0/angular_velocity = 0.0
|
|
222:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
222:11/0/physics_layer_1/angular_velocity = 0.0
|
|
223:11/0 = 0
|
|
223:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:11/0/physics_layer_0/angular_velocity = 0.0
|
|
223:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:11/0/physics_layer_1/angular_velocity = 0.0
|
|
224:11/0 = 0
|
|
224:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:11/0/physics_layer_0/angular_velocity = 0.0
|
|
224:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:11/0/physics_layer_1/angular_velocity = 0.0
|
|
225:11/0 = 0
|
|
225:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:11/0/physics_layer_0/angular_velocity = 0.0
|
|
225:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:11/0/physics_layer_1/angular_velocity = 0.0
|
|
226:11/0 = 0
|
|
226:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:11/0/physics_layer_0/angular_velocity = 0.0
|
|
226:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:11/0/physics_layer_1/angular_velocity = 0.0
|
|
227:11/0 = 0
|
|
227:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
227:11/0/physics_layer_0/angular_velocity = 0.0
|
|
227:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
227:11/0/physics_layer_1/angular_velocity = 0.0
|
|
228:11/0 = 0
|
|
228:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
228:11/0/physics_layer_0/angular_velocity = 0.0
|
|
228:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
228:11/0/physics_layer_1/angular_velocity = 0.0
|
|
229:11/0 = 0
|
|
229:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
229:11/0/physics_layer_0/angular_velocity = 0.0
|
|
229:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
229:11/0/physics_layer_1/angular_velocity = 0.0
|
|
230:11/0 = 0
|
|
230:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
230:11/0/physics_layer_0/angular_velocity = 0.0
|
|
230:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
230:11/0/physics_layer_1/angular_velocity = 0.0
|
|
231:11/0 = 0
|
|
231:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:11/0/physics_layer_0/angular_velocity = 0.0
|
|
231:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:11/0/physics_layer_1/angular_velocity = 0.0
|
|
232:11/0 = 0
|
|
232:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:11/0/physics_layer_0/angular_velocity = 0.0
|
|
232:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:11/0/physics_layer_1/angular_velocity = 0.0
|
|
233:11/0 = 0
|
|
233:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:11/0/physics_layer_0/angular_velocity = 0.0
|
|
233:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:11/0/physics_layer_1/angular_velocity = 0.0
|
|
234:11/0 = 0
|
|
234:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:11/0/physics_layer_0/angular_velocity = 0.0
|
|
234:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:11/0/physics_layer_1/angular_velocity = 0.0
|
|
235:11/0 = 0
|
|
235:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:11/0/physics_layer_0/angular_velocity = 0.0
|
|
235:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:11/0/physics_layer_1/angular_velocity = 0.0
|
|
236:11/0 = 0
|
|
236:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:11/0/physics_layer_0/angular_velocity = 0.0
|
|
236:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:11/0/physics_layer_1/angular_velocity = 0.0
|
|
237:11/0 = 0
|
|
237:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:11/0/physics_layer_0/angular_velocity = 0.0
|
|
237:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:11/0/physics_layer_1/angular_velocity = 0.0
|
|
238:11/0 = 0
|
|
238:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:11/0/physics_layer_0/angular_velocity = 0.0
|
|
238:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:11/0/physics_layer_1/angular_velocity = 0.0
|
|
239:11/0 = 0
|
|
239:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:11/0/physics_layer_0/angular_velocity = 0.0
|
|
239:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:11/0/physics_layer_1/angular_velocity = 0.0
|
|
258:11/0 = 0
|
|
258:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:11/0/physics_layer_0/angular_velocity = 0.0
|
|
258:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:11/0/physics_layer_1/angular_velocity = 0.0
|
|
259:11/0 = 0
|
|
259:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:11/0/physics_layer_0/angular_velocity = 0.0
|
|
259:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:11/0/physics_layer_1/angular_velocity = 0.0
|
|
260:11/0 = 0
|
|
260:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:11/0/physics_layer_0/angular_velocity = 0.0
|
|
260:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:11/0/physics_layer_1/angular_velocity = 0.0
|
|
15:12/0 = 0
|
|
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:12/0/physics_layer_0/angular_velocity = 0.0
|
|
15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:12/0/physics_layer_1/angular_velocity = 0.0
|
|
16:12/0 = 0
|
|
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:12/0/physics_layer_0/angular_velocity = 0.0
|
|
16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:12/0/physics_layer_1/angular_velocity = 0.0
|
|
17:12/0 = 0
|
|
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:12/0/physics_layer_0/angular_velocity = 0.0
|
|
17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:12/0/physics_layer_1/angular_velocity = 0.0
|
|
21:12/0 = 0
|
|
21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:12/0/physics_layer_0/angular_velocity = 0.0
|
|
21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:12/0/physics_layer_1/angular_velocity = 0.0
|
|
22:12/0 = 0
|
|
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:12/0/physics_layer_0/angular_velocity = 0.0
|
|
22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:12/0/physics_layer_1/angular_velocity = 0.0
|
|
23:12/0 = 0
|
|
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:12/0/physics_layer_0/angular_velocity = 0.0
|
|
23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:12/0/physics_layer_1/angular_velocity = 0.0
|
|
39:12/0 = 0
|
|
39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:12/0/physics_layer_0/angular_velocity = 0.0
|
|
39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:12/0/physics_layer_1/angular_velocity = 0.0
|
|
40:12/0 = 0
|
|
40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:12/0/physics_layer_0/angular_velocity = 0.0
|
|
40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:12/0/physics_layer_1/angular_velocity = 0.0
|
|
41:12/0 = 0
|
|
41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:12/0/physics_layer_0/angular_velocity = 0.0
|
|
41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:12/0/physics_layer_1/angular_velocity = 0.0
|
|
42:12/0 = 0
|
|
42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:12/0/physics_layer_0/angular_velocity = 0.0
|
|
42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:12/0/physics_layer_1/angular_velocity = 0.0
|
|
43:12/0 = 0
|
|
43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:12/0/physics_layer_0/angular_velocity = 0.0
|
|
43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:12/0/physics_layer_1/angular_velocity = 0.0
|
|
44:12/0 = 0
|
|
44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:12/0/physics_layer_0/angular_velocity = 0.0
|
|
44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:12/0/physics_layer_1/angular_velocity = 0.0
|
|
45:12/0 = 0
|
|
45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:12/0/physics_layer_0/angular_velocity = 0.0
|
|
45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:12/0/physics_layer_1/angular_velocity = 0.0
|
|
46:12/0 = 0
|
|
46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:12/0/physics_layer_0/angular_velocity = 0.0
|
|
46:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:12/0/physics_layer_1/angular_velocity = 0.0
|
|
47:12/0 = 0
|
|
47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:12/0/physics_layer_0/angular_velocity = 0.0
|
|
47:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:12/0/physics_layer_1/angular_velocity = 0.0
|
|
63:12/0 = 0
|
|
63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:12/0/physics_layer_0/angular_velocity = 0.0
|
|
63:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:12/0/physics_layer_1/angular_velocity = 0.0
|
|
64:12/0 = 0
|
|
64:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:12/0/physics_layer_0/angular_velocity = 0.0
|
|
64:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:12/0/physics_layer_1/angular_velocity = 0.0
|
|
65:12/0 = 0
|
|
65:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:12/0/physics_layer_0/angular_velocity = 0.0
|
|
65:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:12/0/physics_layer_1/angular_velocity = 0.0
|
|
69:12/0 = 0
|
|
69:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:12/0/physics_layer_0/angular_velocity = 0.0
|
|
69:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:12/0/physics_layer_1/angular_velocity = 0.0
|
|
70:12/0 = 0
|
|
70:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:12/0/physics_layer_0/angular_velocity = 0.0
|
|
70:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:12/0/physics_layer_1/angular_velocity = 0.0
|
|
71:12/0 = 0
|
|
71:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:12/0/physics_layer_0/angular_velocity = 0.0
|
|
71:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:12/0/physics_layer_1/angular_velocity = 0.0
|
|
87:12/0 = 0
|
|
87:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:12/0/physics_layer_0/angular_velocity = 0.0
|
|
87:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:12/0/physics_layer_1/angular_velocity = 0.0
|
|
88:12/0 = 0
|
|
88:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:12/0/physics_layer_0/angular_velocity = 0.0
|
|
88:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:12/0/physics_layer_1/angular_velocity = 0.0
|
|
89:12/0 = 0
|
|
89:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:12/0/physics_layer_0/angular_velocity = 0.0
|
|
89:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:12/0/physics_layer_1/angular_velocity = 0.0
|
|
90:12/0 = 0
|
|
90:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:12/0/physics_layer_0/angular_velocity = 0.0
|
|
90:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:12/0/physics_layer_1/angular_velocity = 0.0
|
|
91:12/0 = 0
|
|
91:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:12/0/physics_layer_0/angular_velocity = 0.0
|
|
91:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:12/0/physics_layer_1/angular_velocity = 0.0
|
|
92:12/0 = 0
|
|
92:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:12/0/physics_layer_0/angular_velocity = 0.0
|
|
92:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:12/0/physics_layer_1/angular_velocity = 0.0
|
|
93:12/0 = 0
|
|
93:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:12/0/physics_layer_0/angular_velocity = 0.0
|
|
93:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:12/0/physics_layer_1/angular_velocity = 0.0
|
|
94:12/0 = 0
|
|
94:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:12/0/physics_layer_0/angular_velocity = 0.0
|
|
94:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:12/0/physics_layer_1/angular_velocity = 0.0
|
|
95:12/0 = 0
|
|
95:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:12/0/physics_layer_0/angular_velocity = 0.0
|
|
95:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:12/0/physics_layer_1/angular_velocity = 0.0
|
|
111:12/0 = 0
|
|
111:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:12/0/physics_layer_0/angular_velocity = 0.0
|
|
111:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:12/0/physics_layer_1/angular_velocity = 0.0
|
|
112:12/0 = 0
|
|
112:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:12/0/physics_layer_0/angular_velocity = 0.0
|
|
112:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:12/0/physics_layer_1/angular_velocity = 0.0
|
|
113:12/0 = 0
|
|
113:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:12/0/physics_layer_0/angular_velocity = 0.0
|
|
113:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:12/0/physics_layer_1/angular_velocity = 0.0
|
|
117:12/0 = 0
|
|
117:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:12/0/physics_layer_0/angular_velocity = 0.0
|
|
117:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:12/0/physics_layer_1/angular_velocity = 0.0
|
|
118:12/0 = 0
|
|
118:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:12/0/physics_layer_0/angular_velocity = 0.0
|
|
118:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:12/0/physics_layer_1/angular_velocity = 0.0
|
|
119:12/0 = 0
|
|
119:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:12/0/physics_layer_0/angular_velocity = 0.0
|
|
119:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:12/0/physics_layer_1/angular_velocity = 0.0
|
|
135:12/0 = 0
|
|
135:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:12/0/physics_layer_0/angular_velocity = 0.0
|
|
135:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
135:12/0/physics_layer_1/angular_velocity = 0.0
|
|
136:12/0 = 0
|
|
136:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:12/0/physics_layer_0/angular_velocity = 0.0
|
|
136:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
136:12/0/physics_layer_1/angular_velocity = 0.0
|
|
137:12/0 = 0
|
|
137:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:12/0/physics_layer_0/angular_velocity = 0.0
|
|
137:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
137:12/0/physics_layer_1/angular_velocity = 0.0
|
|
138:12/0 = 0
|
|
138:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:12/0/physics_layer_0/angular_velocity = 0.0
|
|
138:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
138:12/0/physics_layer_1/angular_velocity = 0.0
|
|
139:12/0 = 0
|
|
139:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:12/0/physics_layer_0/angular_velocity = 0.0
|
|
139:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
139:12/0/physics_layer_1/angular_velocity = 0.0
|
|
140:12/0 = 0
|
|
140:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:12/0/physics_layer_0/angular_velocity = 0.0
|
|
140:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
140:12/0/physics_layer_1/angular_velocity = 0.0
|
|
141:12/0 = 0
|
|
141:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:12/0/physics_layer_0/angular_velocity = 0.0
|
|
141:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:12/0/physics_layer_1/angular_velocity = 0.0
|
|
142:12/0 = 0
|
|
142:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:12/0/physics_layer_0/angular_velocity = 0.0
|
|
142:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:12/0/physics_layer_1/angular_velocity = 0.0
|
|
143:12/0 = 0
|
|
143:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:12/0/physics_layer_0/angular_velocity = 0.0
|
|
143:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:12/0/physics_layer_1/angular_velocity = 0.0
|
|
144:12/0 = 0
|
|
144:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:12/0/physics_layer_0/angular_velocity = 0.0
|
|
144:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:12/0/physics_layer_1/angular_velocity = 0.0
|
|
145:12/0 = 0
|
|
145:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:12/0/physics_layer_0/angular_velocity = 0.0
|
|
145:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:12/0/physics_layer_1/angular_velocity = 0.0
|
|
146:12/0 = 0
|
|
146:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:12/0/physics_layer_0/angular_velocity = 0.0
|
|
146:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:12/0/physics_layer_1/angular_velocity = 0.0
|
|
147:12/0 = 0
|
|
147:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:12/0/physics_layer_0/angular_velocity = 0.0
|
|
147:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:12/0/physics_layer_1/angular_velocity = 0.0
|
|
148:12/0 = 0
|
|
148:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:12/0/physics_layer_0/angular_velocity = 0.0
|
|
148:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:12/0/physics_layer_1/angular_velocity = 0.0
|
|
149:12/0 = 0
|
|
149:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:12/0/physics_layer_0/angular_velocity = 0.0
|
|
149:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:12/0/physics_layer_1/angular_velocity = 0.0
|
|
150:12/0 = 0
|
|
150:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:12/0/physics_layer_0/angular_velocity = 0.0
|
|
150:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:12/0/physics_layer_1/angular_velocity = 0.0
|
|
151:12/0 = 0
|
|
151:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:12/0/physics_layer_0/angular_velocity = 0.0
|
|
151:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:12/0/physics_layer_1/angular_velocity = 0.0
|
|
152:12/0 = 0
|
|
152:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:12/0/physics_layer_0/angular_velocity = 0.0
|
|
152:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:12/0/physics_layer_1/angular_velocity = 0.0
|
|
153:12/0 = 0
|
|
153:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:12/0/physics_layer_0/angular_velocity = 0.0
|
|
153:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:12/0/physics_layer_1/angular_velocity = 0.0
|
|
154:12/0 = 0
|
|
154:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:12/0/physics_layer_0/angular_velocity = 0.0
|
|
154:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:12/0/physics_layer_1/angular_velocity = 0.0
|
|
155:12/0 = 0
|
|
155:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:12/0/physics_layer_0/angular_velocity = 0.0
|
|
155:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:12/0/physics_layer_1/angular_velocity = 0.0
|
|
156:12/0 = 0
|
|
156:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:12/0/physics_layer_0/angular_velocity = 0.0
|
|
156:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:12/0/physics_layer_1/angular_velocity = 0.0
|
|
157:12/0 = 0
|
|
157:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:12/0/physics_layer_0/angular_velocity = 0.0
|
|
157:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:12/0/physics_layer_1/angular_velocity = 0.0
|
|
158:12/0 = 0
|
|
158:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:12/0/physics_layer_0/angular_velocity = 0.0
|
|
158:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:12/0/physics_layer_1/angular_velocity = 0.0
|
|
159:12/0 = 0
|
|
159:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:12/0/physics_layer_0/angular_velocity = 0.0
|
|
159:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:12/0/physics_layer_1/angular_velocity = 0.0
|
|
160:12/0 = 0
|
|
160:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:12/0/physics_layer_0/angular_velocity = 0.0
|
|
160:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:12/0/physics_layer_1/angular_velocity = 0.0
|
|
161:12/0 = 0
|
|
161:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:12/0/physics_layer_0/angular_velocity = 0.0
|
|
161:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:12/0/physics_layer_1/angular_velocity = 0.0
|
|
162:12/0 = 0
|
|
162:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:12/0/physics_layer_0/angular_velocity = 0.0
|
|
162:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:12/0/physics_layer_1/angular_velocity = 0.0
|
|
163:12/0 = 0
|
|
163:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:12/0/physics_layer_0/angular_velocity = 0.0
|
|
163:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:12/0/physics_layer_1/angular_velocity = 0.0
|
|
164:12/0 = 0
|
|
164:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:12/0/physics_layer_0/angular_velocity = 0.0
|
|
164:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:12/0/physics_layer_1/angular_velocity = 0.0
|
|
165:12/0 = 0
|
|
165:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:12/0/physics_layer_0/angular_velocity = 0.0
|
|
165:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:12/0/physics_layer_1/angular_velocity = 0.0
|
|
166:12/0 = 0
|
|
166:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:12/0/physics_layer_0/angular_velocity = 0.0
|
|
166:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:12/0/physics_layer_1/angular_velocity = 0.0
|
|
167:12/0 = 0
|
|
167:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:12/0/physics_layer_0/angular_velocity = 0.0
|
|
167:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:12/0/physics_layer_1/angular_velocity = 0.0
|
|
168:12/0 = 0
|
|
168:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:12/0/physics_layer_0/angular_velocity = 0.0
|
|
168:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:12/0/physics_layer_1/angular_velocity = 0.0
|
|
169:12/0 = 0
|
|
169:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:12/0/physics_layer_0/angular_velocity = 0.0
|
|
169:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:12/0/physics_layer_1/angular_velocity = 0.0
|
|
170:12/0 = 0
|
|
170:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:12/0/physics_layer_0/angular_velocity = 0.0
|
|
170:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:12/0/physics_layer_1/angular_velocity = 0.0
|
|
171:12/0 = 0
|
|
171:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:12/0/physics_layer_0/angular_velocity = 0.0
|
|
171:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:12/0/physics_layer_1/angular_velocity = 0.0
|
|
172:12/0 = 0
|
|
172:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:12/0/physics_layer_0/angular_velocity = 0.0
|
|
172:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:12/0/physics_layer_1/angular_velocity = 0.0
|
|
173:12/0 = 0
|
|
173:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:12/0/physics_layer_0/angular_velocity = 0.0
|
|
173:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:12/0/physics_layer_1/angular_velocity = 0.0
|
|
174:12/0 = 0
|
|
174:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:12/0/physics_layer_0/angular_velocity = 0.0
|
|
174:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:12/0/physics_layer_1/angular_velocity = 0.0
|
|
175:12/0 = 0
|
|
175:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:12/0/physics_layer_0/angular_velocity = 0.0
|
|
175:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:12/0/physics_layer_1/angular_velocity = 0.0
|
|
176:12/0 = 0
|
|
176:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:12/0/physics_layer_0/angular_velocity = 0.0
|
|
176:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:12/0/physics_layer_1/angular_velocity = 0.0
|
|
177:12/0 = 0
|
|
177:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:12/0/physics_layer_0/angular_velocity = 0.0
|
|
177:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:12/0/physics_layer_1/angular_velocity = 0.0
|
|
178:12/0 = 0
|
|
178:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:12/0/physics_layer_0/angular_velocity = 0.0
|
|
178:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:12/0/physics_layer_1/angular_velocity = 0.0
|
|
179:12/0 = 0
|
|
179:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:12/0/physics_layer_0/angular_velocity = 0.0
|
|
179:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:12/0/physics_layer_1/angular_velocity = 0.0
|
|
180:12/0 = 0
|
|
180:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:12/0/physics_layer_0/angular_velocity = 0.0
|
|
180:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:12/0/physics_layer_1/angular_velocity = 0.0
|
|
181:12/0 = 0
|
|
181:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:12/0/physics_layer_0/angular_velocity = 0.0
|
|
181:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:12/0/physics_layer_1/angular_velocity = 0.0
|
|
182:12/0 = 0
|
|
182:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:12/0/physics_layer_0/angular_velocity = 0.0
|
|
182:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:12/0/physics_layer_1/angular_velocity = 0.0
|
|
183:12/0 = 0
|
|
183:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:12/0/physics_layer_0/angular_velocity = 0.0
|
|
183:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:12/0/physics_layer_1/angular_velocity = 0.0
|
|
184:12/0 = 0
|
|
184:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:12/0/physics_layer_0/angular_velocity = 0.0
|
|
184:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:12/0/physics_layer_1/angular_velocity = 0.0
|
|
185:12/0 = 0
|
|
185:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:12/0/physics_layer_0/angular_velocity = 0.0
|
|
185:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:12/0/physics_layer_1/angular_velocity = 0.0
|
|
186:12/0 = 0
|
|
186:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:12/0/physics_layer_0/angular_velocity = 0.0
|
|
186:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:12/0/physics_layer_1/angular_velocity = 0.0
|
|
187:12/0 = 0
|
|
187:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:12/0/physics_layer_0/angular_velocity = 0.0
|
|
187:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:12/0/physics_layer_1/angular_velocity = 0.0
|
|
188:12/0 = 0
|
|
188:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:12/0/physics_layer_0/angular_velocity = 0.0
|
|
188:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:12/0/physics_layer_1/angular_velocity = 0.0
|
|
189:12/0 = 0
|
|
189:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:12/0/physics_layer_0/angular_velocity = 0.0
|
|
189:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:12/0/physics_layer_1/angular_velocity = 0.0
|
|
190:12/0 = 0
|
|
190:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:12/0/physics_layer_0/angular_velocity = 0.0
|
|
190:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:12/0/physics_layer_1/angular_velocity = 0.0
|
|
191:12/0 = 0
|
|
191:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:12/0/physics_layer_0/angular_velocity = 0.0
|
|
191:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:12/0/physics_layer_1/angular_velocity = 0.0
|
|
192:12/0 = 0
|
|
192:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:12/0/physics_layer_0/angular_velocity = 0.0
|
|
192:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:12/0/physics_layer_1/angular_velocity = 0.0
|
|
193:12/0 = 0
|
|
193:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:12/0/physics_layer_0/angular_velocity = 0.0
|
|
193:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:12/0/physics_layer_1/angular_velocity = 0.0
|
|
194:12/0 = 0
|
|
194:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:12/0/physics_layer_0/angular_velocity = 0.0
|
|
194:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:12/0/physics_layer_1/angular_velocity = 0.0
|
|
195:12/0 = 0
|
|
195:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:12/0/physics_layer_0/angular_velocity = 0.0
|
|
195:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:12/0/physics_layer_1/angular_velocity = 0.0
|
|
196:12/0 = 0
|
|
196:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:12/0/physics_layer_0/angular_velocity = 0.0
|
|
196:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:12/0/physics_layer_1/angular_velocity = 0.0
|
|
197:12/0 = 0
|
|
197:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:12/0/physics_layer_0/angular_velocity = 0.0
|
|
197:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:12/0/physics_layer_1/angular_velocity = 0.0
|
|
198:12/0 = 0
|
|
198:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:12/0/physics_layer_0/angular_velocity = 0.0
|
|
198:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:12/0/physics_layer_1/angular_velocity = 0.0
|
|
199:12/0 = 0
|
|
199:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:12/0/physics_layer_0/angular_velocity = 0.0
|
|
199:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:12/0/physics_layer_1/angular_velocity = 0.0
|
|
200:12/0 = 0
|
|
200:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:12/0/physics_layer_0/angular_velocity = 0.0
|
|
200:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:12/0/physics_layer_1/angular_velocity = 0.0
|
|
201:12/0 = 0
|
|
201:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:12/0/physics_layer_0/angular_velocity = 0.0
|
|
201:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:12/0/physics_layer_1/angular_velocity = 0.0
|
|
202:12/0 = 0
|
|
202:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:12/0/physics_layer_0/angular_velocity = 0.0
|
|
202:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:12/0/physics_layer_1/angular_velocity = 0.0
|
|
203:12/0 = 0
|
|
203:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:12/0/physics_layer_0/angular_velocity = 0.0
|
|
203:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:12/0/physics_layer_1/angular_velocity = 0.0
|
|
204:12/0 = 0
|
|
204:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:12/0/physics_layer_0/angular_velocity = 0.0
|
|
204:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:12/0/physics_layer_1/angular_velocity = 0.0
|
|
205:12/0 = 0
|
|
205:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:12/0/physics_layer_0/angular_velocity = 0.0
|
|
205:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:12/0/physics_layer_1/angular_velocity = 0.0
|
|
206:12/0 = 0
|
|
206:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:12/0/physics_layer_0/angular_velocity = 0.0
|
|
206:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:12/0/physics_layer_1/angular_velocity = 0.0
|
|
207:12/0 = 0
|
|
207:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:12/0/physics_layer_0/angular_velocity = 0.0
|
|
207:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:12/0/physics_layer_1/angular_velocity = 0.0
|
|
208:12/0 = 0
|
|
208:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:12/0/physics_layer_0/angular_velocity = 0.0
|
|
208:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:12/0/physics_layer_1/angular_velocity = 0.0
|
|
209:12/0 = 0
|
|
209:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:12/0/physics_layer_0/angular_velocity = 0.0
|
|
209:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:12/0/physics_layer_1/angular_velocity = 0.0
|
|
213:12/0 = 0
|
|
213:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:12/0/physics_layer_0/angular_velocity = 0.0
|
|
213:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:12/0/physics_layer_1/angular_velocity = 0.0
|
|
214:12/0 = 0
|
|
214:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:12/0/physics_layer_0/angular_velocity = 0.0
|
|
214:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:12/0/physics_layer_1/angular_velocity = 0.0
|
|
215:12/0 = 0
|
|
215:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:12/0/physics_layer_0/angular_velocity = 0.0
|
|
215:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:12/0/physics_layer_1/angular_velocity = 0.0
|
|
219:12/0 = 0
|
|
219:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:12/0/physics_layer_0/angular_velocity = 0.0
|
|
219:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:12/0/physics_layer_1/angular_velocity = 0.0
|
|
220:12/0 = 0
|
|
220:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:12/0/physics_layer_0/angular_velocity = 0.0
|
|
220:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:12/0/physics_layer_1/angular_velocity = 0.0
|
|
221:12/0 = 0
|
|
221:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:12/0/physics_layer_0/angular_velocity = 0.0
|
|
221:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:12/0/physics_layer_1/angular_velocity = 0.0
|
|
222:12/0 = 0
|
|
222:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
222:12/0/physics_layer_0/angular_velocity = 0.0
|
|
222:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
222:12/0/physics_layer_1/angular_velocity = 0.0
|
|
223:12/0 = 0
|
|
223:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:12/0/physics_layer_0/angular_velocity = 0.0
|
|
223:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:12/0/physics_layer_1/angular_velocity = 0.0
|
|
224:12/0 = 0
|
|
224:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:12/0/physics_layer_0/angular_velocity = 0.0
|
|
224:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:12/0/physics_layer_1/angular_velocity = 0.0
|
|
225:12/0 = 0
|
|
225:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:12/0/physics_layer_0/angular_velocity = 0.0
|
|
225:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:12/0/physics_layer_1/angular_velocity = 0.0
|
|
226:12/0 = 0
|
|
226:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:12/0/physics_layer_0/angular_velocity = 0.0
|
|
226:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:12/0/physics_layer_1/angular_velocity = 0.0
|
|
227:12/0 = 0
|
|
227:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
227:12/0/physics_layer_0/angular_velocity = 0.0
|
|
227:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
227:12/0/physics_layer_1/angular_velocity = 0.0
|
|
228:12/0 = 0
|
|
228:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
228:12/0/physics_layer_0/angular_velocity = 0.0
|
|
228:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
228:12/0/physics_layer_1/angular_velocity = 0.0
|
|
229:12/0 = 0
|
|
229:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
229:12/0/physics_layer_0/angular_velocity = 0.0
|
|
229:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
229:12/0/physics_layer_1/angular_velocity = 0.0
|
|
230:12/0 = 0
|
|
230:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
230:12/0/physics_layer_0/angular_velocity = 0.0
|
|
230:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
230:12/0/physics_layer_1/angular_velocity = 0.0
|
|
231:12/0 = 0
|
|
231:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:12/0/physics_layer_0/angular_velocity = 0.0
|
|
231:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:12/0/physics_layer_1/angular_velocity = 0.0
|
|
232:12/0 = 0
|
|
232:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:12/0/physics_layer_0/angular_velocity = 0.0
|
|
232:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:12/0/physics_layer_1/angular_velocity = 0.0
|
|
233:12/0 = 0
|
|
233:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:12/0/physics_layer_0/angular_velocity = 0.0
|
|
233:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:12/0/physics_layer_1/angular_velocity = 0.0
|
|
234:12/0 = 0
|
|
234:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:12/0/physics_layer_0/angular_velocity = 0.0
|
|
234:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:12/0/physics_layer_1/angular_velocity = 0.0
|
|
235:12/0 = 0
|
|
235:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:12/0/physics_layer_0/angular_velocity = 0.0
|
|
235:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:12/0/physics_layer_1/angular_velocity = 0.0
|
|
236:12/0 = 0
|
|
236:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:12/0/physics_layer_0/angular_velocity = 0.0
|
|
236:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:12/0/physics_layer_1/angular_velocity = 0.0
|
|
237:12/0 = 0
|
|
237:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:12/0/physics_layer_0/angular_velocity = 0.0
|
|
237:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:12/0/physics_layer_1/angular_velocity = 0.0
|
|
238:12/0 = 0
|
|
238:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:12/0/physics_layer_0/angular_velocity = 0.0
|
|
238:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:12/0/physics_layer_1/angular_velocity = 0.0
|
|
239:12/0 = 0
|
|
239:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:12/0/physics_layer_0/angular_velocity = 0.0
|
|
239:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:12/0/physics_layer_1/angular_velocity = 0.0
|
|
246:12/0 = 0
|
|
246:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:12/0/physics_layer_0/angular_velocity = 0.0
|
|
246:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:12/0/physics_layer_1/angular_velocity = 0.0
|
|
247:12/0 = 0
|
|
247:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:12/0/physics_layer_0/angular_velocity = 0.0
|
|
247:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:12/0/physics_layer_1/angular_velocity = 0.0
|
|
248:12/0 = 0
|
|
248:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:12/0/physics_layer_0/angular_velocity = 0.0
|
|
248:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:12/0/physics_layer_1/angular_velocity = 0.0
|
|
257:12/0 = 0
|
|
257:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:12/0/physics_layer_0/angular_velocity = 0.0
|
|
257:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:12/0/physics_layer_1/angular_velocity = 0.0
|
|
258:12/0 = 0
|
|
258:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:12/0/physics_layer_0/angular_velocity = 0.0
|
|
258:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:12/0/physics_layer_1/angular_velocity = 0.0
|
|
259:12/0 = 0
|
|
259:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:12/0/physics_layer_0/angular_velocity = 0.0
|
|
259:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:12/0/physics_layer_1/angular_velocity = 0.0
|
|
260:12/0 = 0
|
|
260:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:12/0/physics_layer_0/angular_velocity = 0.0
|
|
260:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:12/0/physics_layer_1/angular_velocity = 0.0
|
|
15:13/0 = 0
|
|
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:13/0/physics_layer_0/angular_velocity = 0.0
|
|
15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:13/0/physics_layer_1/angular_velocity = 0.0
|
|
16:13/0 = 0
|
|
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:13/0/physics_layer_0/angular_velocity = 0.0
|
|
16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:13/0/physics_layer_1/angular_velocity = 0.0
|
|
17:13/0 = 0
|
|
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:13/0/physics_layer_0/angular_velocity = 0.0
|
|
17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:13/0/physics_layer_1/angular_velocity = 0.0
|
|
21:13/0 = 0
|
|
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:13/0/physics_layer_0/angular_velocity = 0.0
|
|
21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:13/0/physics_layer_1/angular_velocity = 0.0
|
|
22:13/0 = 0
|
|
22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:13/0/physics_layer_0/angular_velocity = 0.0
|
|
22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:13/0/physics_layer_1/angular_velocity = 0.0
|
|
23:13/0 = 0
|
|
23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:13/0/physics_layer_0/angular_velocity = 0.0
|
|
23:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:13/0/physics_layer_1/angular_velocity = 0.0
|
|
39:13/0 = 0
|
|
39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:13/0/physics_layer_0/angular_velocity = 0.0
|
|
39:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:13/0/physics_layer_1/angular_velocity = 0.0
|
|
40:13/0 = 0
|
|
40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:13/0/physics_layer_0/angular_velocity = 0.0
|
|
40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:13/0/physics_layer_1/angular_velocity = 0.0
|
|
41:13/0 = 0
|
|
41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:13/0/physics_layer_0/angular_velocity = 0.0
|
|
41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:13/0/physics_layer_1/angular_velocity = 0.0
|
|
42:13/0 = 0
|
|
42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:13/0/physics_layer_0/angular_velocity = 0.0
|
|
42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:13/0/physics_layer_1/angular_velocity = 0.0
|
|
43:13/0 = 0
|
|
43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:13/0/physics_layer_0/angular_velocity = 0.0
|
|
43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:13/0/physics_layer_1/angular_velocity = 0.0
|
|
44:13/0 = 0
|
|
44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:13/0/physics_layer_0/angular_velocity = 0.0
|
|
44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:13/0/physics_layer_1/angular_velocity = 0.0
|
|
45:13/0 = 0
|
|
45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:13/0/physics_layer_0/angular_velocity = 0.0
|
|
45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:13/0/physics_layer_1/angular_velocity = 0.0
|
|
46:13/0 = 0
|
|
46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:13/0/physics_layer_0/angular_velocity = 0.0
|
|
46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:13/0/physics_layer_1/angular_velocity = 0.0
|
|
47:13/0 = 0
|
|
47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:13/0/physics_layer_0/angular_velocity = 0.0
|
|
47:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:13/0/physics_layer_1/angular_velocity = 0.0
|
|
63:13/0 = 0
|
|
63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:13/0/physics_layer_0/angular_velocity = 0.0
|
|
63:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:13/0/physics_layer_1/angular_velocity = 0.0
|
|
64:13/0 = 0
|
|
64:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:13/0/physics_layer_0/angular_velocity = 0.0
|
|
64:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:13/0/physics_layer_1/angular_velocity = 0.0
|
|
65:13/0 = 0
|
|
65:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:13/0/physics_layer_0/angular_velocity = 0.0
|
|
65:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:13/0/physics_layer_1/angular_velocity = 0.0
|
|
69:13/0 = 0
|
|
69:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:13/0/physics_layer_0/angular_velocity = 0.0
|
|
69:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:13/0/physics_layer_1/angular_velocity = 0.0
|
|
70:13/0 = 0
|
|
70:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:13/0/physics_layer_0/angular_velocity = 0.0
|
|
70:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:13/0/physics_layer_1/angular_velocity = 0.0
|
|
71:13/0 = 0
|
|
71:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:13/0/physics_layer_0/angular_velocity = 0.0
|
|
71:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:13/0/physics_layer_1/angular_velocity = 0.0
|
|
87:13/0 = 0
|
|
87:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:13/0/physics_layer_0/angular_velocity = 0.0
|
|
87:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:13/0/physics_layer_1/angular_velocity = 0.0
|
|
88:13/0 = 0
|
|
88:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:13/0/physics_layer_0/angular_velocity = 0.0
|
|
88:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:13/0/physics_layer_1/angular_velocity = 0.0
|
|
89:13/0 = 0
|
|
89:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:13/0/physics_layer_0/angular_velocity = 0.0
|
|
89:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:13/0/physics_layer_1/angular_velocity = 0.0
|
|
90:13/0 = 0
|
|
90:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:13/0/physics_layer_0/angular_velocity = 0.0
|
|
90:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:13/0/physics_layer_1/angular_velocity = 0.0
|
|
91:13/0 = 0
|
|
91:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:13/0/physics_layer_0/angular_velocity = 0.0
|
|
91:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:13/0/physics_layer_1/angular_velocity = 0.0
|
|
92:13/0 = 0
|
|
92:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:13/0/physics_layer_0/angular_velocity = 0.0
|
|
92:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:13/0/physics_layer_1/angular_velocity = 0.0
|
|
93:13/0 = 0
|
|
93:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:13/0/physics_layer_0/angular_velocity = 0.0
|
|
93:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:13/0/physics_layer_1/angular_velocity = 0.0
|
|
94:13/0 = 0
|
|
94:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:13/0/physics_layer_0/angular_velocity = 0.0
|
|
94:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:13/0/physics_layer_1/angular_velocity = 0.0
|
|
95:13/0 = 0
|
|
95:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:13/0/physics_layer_0/angular_velocity = 0.0
|
|
95:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:13/0/physics_layer_1/angular_velocity = 0.0
|
|
111:13/0 = 0
|
|
111:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:13/0/physics_layer_0/angular_velocity = 0.0
|
|
111:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:13/0/physics_layer_1/angular_velocity = 0.0
|
|
112:13/0 = 0
|
|
112:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:13/0/physics_layer_0/angular_velocity = 0.0
|
|
112:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:13/0/physics_layer_1/angular_velocity = 0.0
|
|
113:13/0 = 0
|
|
113:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:13/0/physics_layer_0/angular_velocity = 0.0
|
|
113:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:13/0/physics_layer_1/angular_velocity = 0.0
|
|
117:13/0 = 0
|
|
117:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:13/0/physics_layer_0/angular_velocity = 0.0
|
|
117:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:13/0/physics_layer_1/angular_velocity = 0.0
|
|
118:13/0 = 0
|
|
118:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:13/0/physics_layer_0/angular_velocity = 0.0
|
|
118:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:13/0/physics_layer_1/angular_velocity = 0.0
|
|
119:13/0 = 0
|
|
119:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:13/0/physics_layer_0/angular_velocity = 0.0
|
|
119:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:13/0/physics_layer_1/angular_velocity = 0.0
|
|
135:13/0 = 0
|
|
135:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:13/0/physics_layer_0/angular_velocity = 0.0
|
|
135:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
135:13/0/physics_layer_1/angular_velocity = 0.0
|
|
136:13/0 = 0
|
|
136:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:13/0/physics_layer_0/angular_velocity = 0.0
|
|
136:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
136:13/0/physics_layer_1/angular_velocity = 0.0
|
|
137:13/0 = 0
|
|
137:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:13/0/physics_layer_0/angular_velocity = 0.0
|
|
137:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
137:13/0/physics_layer_1/angular_velocity = 0.0
|
|
138:13/0 = 0
|
|
138:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:13/0/physics_layer_0/angular_velocity = 0.0
|
|
138:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
138:13/0/physics_layer_1/angular_velocity = 0.0
|
|
139:13/0 = 0
|
|
139:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:13/0/physics_layer_0/angular_velocity = 0.0
|
|
139:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
139:13/0/physics_layer_1/angular_velocity = 0.0
|
|
140:13/0 = 0
|
|
140:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:13/0/physics_layer_0/angular_velocity = 0.0
|
|
140:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
140:13/0/physics_layer_1/angular_velocity = 0.0
|
|
141:13/0 = 0
|
|
141:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:13/0/physics_layer_0/angular_velocity = 0.0
|
|
141:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:13/0/physics_layer_1/angular_velocity = 0.0
|
|
142:13/0 = 0
|
|
142:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:13/0/physics_layer_0/angular_velocity = 0.0
|
|
142:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:13/0/physics_layer_1/angular_velocity = 0.0
|
|
143:13/0 = 0
|
|
143:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:13/0/physics_layer_0/angular_velocity = 0.0
|
|
143:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:13/0/physics_layer_1/angular_velocity = 0.0
|
|
144:13/0 = 0
|
|
144:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:13/0/physics_layer_0/angular_velocity = 0.0
|
|
144:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:13/0/physics_layer_1/angular_velocity = 0.0
|
|
145:13/0 = 0
|
|
145:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:13/0/physics_layer_0/angular_velocity = 0.0
|
|
145:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:13/0/physics_layer_1/angular_velocity = 0.0
|
|
146:13/0 = 0
|
|
146:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:13/0/physics_layer_0/angular_velocity = 0.0
|
|
146:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:13/0/physics_layer_1/angular_velocity = 0.0
|
|
147:13/0 = 0
|
|
147:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:13/0/physics_layer_0/angular_velocity = 0.0
|
|
147:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:13/0/physics_layer_1/angular_velocity = 0.0
|
|
148:13/0 = 0
|
|
148:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:13/0/physics_layer_0/angular_velocity = 0.0
|
|
148:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:13/0/physics_layer_1/angular_velocity = 0.0
|
|
149:13/0 = 0
|
|
149:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:13/0/physics_layer_0/angular_velocity = 0.0
|
|
149:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:13/0/physics_layer_1/angular_velocity = 0.0
|
|
150:13/0 = 0
|
|
150:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:13/0/physics_layer_0/angular_velocity = 0.0
|
|
150:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:13/0/physics_layer_1/angular_velocity = 0.0
|
|
151:13/0 = 0
|
|
151:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:13/0/physics_layer_0/angular_velocity = 0.0
|
|
151:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:13/0/physics_layer_1/angular_velocity = 0.0
|
|
152:13/0 = 0
|
|
152:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:13/0/physics_layer_0/angular_velocity = 0.0
|
|
152:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:13/0/physics_layer_1/angular_velocity = 0.0
|
|
153:13/0 = 0
|
|
153:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:13/0/physics_layer_0/angular_velocity = 0.0
|
|
153:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:13/0/physics_layer_1/angular_velocity = 0.0
|
|
154:13/0 = 0
|
|
154:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:13/0/physics_layer_0/angular_velocity = 0.0
|
|
154:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:13/0/physics_layer_1/angular_velocity = 0.0
|
|
155:13/0 = 0
|
|
155:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:13/0/physics_layer_0/angular_velocity = 0.0
|
|
155:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:13/0/physics_layer_1/angular_velocity = 0.0
|
|
156:13/0 = 0
|
|
156:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:13/0/physics_layer_0/angular_velocity = 0.0
|
|
156:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:13/0/physics_layer_1/angular_velocity = 0.0
|
|
157:13/0 = 0
|
|
157:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:13/0/physics_layer_0/angular_velocity = 0.0
|
|
157:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:13/0/physics_layer_1/angular_velocity = 0.0
|
|
158:13/0 = 0
|
|
158:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:13/0/physics_layer_0/angular_velocity = 0.0
|
|
158:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:13/0/physics_layer_1/angular_velocity = 0.0
|
|
159:13/0 = 0
|
|
159:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:13/0/physics_layer_0/angular_velocity = 0.0
|
|
159:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:13/0/physics_layer_1/angular_velocity = 0.0
|
|
160:13/0 = 0
|
|
160:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:13/0/physics_layer_0/angular_velocity = 0.0
|
|
160:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:13/0/physics_layer_1/angular_velocity = 0.0
|
|
161:13/0 = 0
|
|
161:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:13/0/physics_layer_0/angular_velocity = 0.0
|
|
161:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:13/0/physics_layer_1/angular_velocity = 0.0
|
|
162:13/0 = 0
|
|
162:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:13/0/physics_layer_0/angular_velocity = 0.0
|
|
162:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:13/0/physics_layer_1/angular_velocity = 0.0
|
|
163:13/0 = 0
|
|
163:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:13/0/physics_layer_0/angular_velocity = 0.0
|
|
163:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:13/0/physics_layer_1/angular_velocity = 0.0
|
|
164:13/0 = 0
|
|
164:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:13/0/physics_layer_0/angular_velocity = 0.0
|
|
164:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:13/0/physics_layer_1/angular_velocity = 0.0
|
|
165:13/0 = 0
|
|
165:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:13/0/physics_layer_0/angular_velocity = 0.0
|
|
165:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:13/0/physics_layer_1/angular_velocity = 0.0
|
|
166:13/0 = 0
|
|
166:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:13/0/physics_layer_0/angular_velocity = 0.0
|
|
166:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:13/0/physics_layer_1/angular_velocity = 0.0
|
|
167:13/0 = 0
|
|
167:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:13/0/physics_layer_0/angular_velocity = 0.0
|
|
167:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:13/0/physics_layer_1/angular_velocity = 0.0
|
|
168:13/0 = 0
|
|
168:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:13/0/physics_layer_0/angular_velocity = 0.0
|
|
168:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:13/0/physics_layer_1/angular_velocity = 0.0
|
|
169:13/0 = 0
|
|
169:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:13/0/physics_layer_0/angular_velocity = 0.0
|
|
169:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:13/0/physics_layer_1/angular_velocity = 0.0
|
|
170:13/0 = 0
|
|
170:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:13/0/physics_layer_0/angular_velocity = 0.0
|
|
170:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:13/0/physics_layer_1/angular_velocity = 0.0
|
|
172:13/0 = 0
|
|
172:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:13/0/physics_layer_0/angular_velocity = 0.0
|
|
172:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:13/0/physics_layer_1/angular_velocity = 0.0
|
|
175:13/0 = 0
|
|
175:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:13/0/physics_layer_0/angular_velocity = 0.0
|
|
175:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:13/0/physics_layer_1/angular_velocity = 0.0
|
|
178:13/0 = 0
|
|
178:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:13/0/physics_layer_0/angular_velocity = 0.0
|
|
178:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:13/0/physics_layer_1/angular_velocity = 0.0
|
|
181:13/0 = 0
|
|
181:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:13/0/physics_layer_0/angular_velocity = 0.0
|
|
181:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:13/0/physics_layer_1/angular_velocity = 0.0
|
|
183:13/0 = 0
|
|
183:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:13/0/physics_layer_0/angular_velocity = 0.0
|
|
183:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:13/0/physics_layer_1/angular_velocity = 0.0
|
|
184:13/0 = 0
|
|
184:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:13/0/physics_layer_0/angular_velocity = 0.0
|
|
184:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:13/0/physics_layer_1/angular_velocity = 0.0
|
|
185:13/0 = 0
|
|
185:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:13/0/physics_layer_0/angular_velocity = 0.0
|
|
185:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:13/0/physics_layer_1/angular_velocity = 0.0
|
|
186:13/0 = 0
|
|
186:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:13/0/physics_layer_0/angular_velocity = 0.0
|
|
186:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:13/0/physics_layer_1/angular_velocity = 0.0
|
|
187:13/0 = 0
|
|
187:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:13/0/physics_layer_0/angular_velocity = 0.0
|
|
187:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:13/0/physics_layer_1/angular_velocity = 0.0
|
|
188:13/0 = 0
|
|
188:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:13/0/physics_layer_0/angular_velocity = 0.0
|
|
188:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:13/0/physics_layer_1/angular_velocity = 0.0
|
|
189:13/0 = 0
|
|
189:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:13/0/physics_layer_0/angular_velocity = 0.0
|
|
189:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:13/0/physics_layer_1/angular_velocity = 0.0
|
|
190:13/0 = 0
|
|
190:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:13/0/physics_layer_0/angular_velocity = 0.0
|
|
190:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:13/0/physics_layer_1/angular_velocity = 0.0
|
|
191:13/0 = 0
|
|
191:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:13/0/physics_layer_0/angular_velocity = 0.0
|
|
191:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:13/0/physics_layer_1/angular_velocity = 0.0
|
|
192:13/0 = 0
|
|
192:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:13/0/physics_layer_0/angular_velocity = 0.0
|
|
192:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:13/0/physics_layer_1/angular_velocity = 0.0
|
|
193:13/0 = 0
|
|
193:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:13/0/physics_layer_0/angular_velocity = 0.0
|
|
193:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:13/0/physics_layer_1/angular_velocity = 0.0
|
|
194:13/0 = 0
|
|
194:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:13/0/physics_layer_0/angular_velocity = 0.0
|
|
194:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:13/0/physics_layer_1/angular_velocity = 0.0
|
|
195:13/0 = 0
|
|
195:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:13/0/physics_layer_0/angular_velocity = 0.0
|
|
195:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:13/0/physics_layer_1/angular_velocity = 0.0
|
|
196:13/0 = 0
|
|
196:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:13/0/physics_layer_0/angular_velocity = 0.0
|
|
196:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:13/0/physics_layer_1/angular_velocity = 0.0
|
|
197:13/0 = 0
|
|
197:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:13/0/physics_layer_0/angular_velocity = 0.0
|
|
197:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:13/0/physics_layer_1/angular_velocity = 0.0
|
|
198:13/0 = 0
|
|
198:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:13/0/physics_layer_0/angular_velocity = 0.0
|
|
198:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:13/0/physics_layer_1/angular_velocity = 0.0
|
|
199:13/0 = 0
|
|
199:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:13/0/physics_layer_0/angular_velocity = 0.0
|
|
199:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:13/0/physics_layer_1/angular_velocity = 0.0
|
|
200:13/0 = 0
|
|
200:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:13/0/physics_layer_0/angular_velocity = 0.0
|
|
200:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:13/0/physics_layer_1/angular_velocity = 0.0
|
|
201:13/0 = 0
|
|
201:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:13/0/physics_layer_0/angular_velocity = 0.0
|
|
201:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:13/0/physics_layer_1/angular_velocity = 0.0
|
|
202:13/0 = 0
|
|
202:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:13/0/physics_layer_0/angular_velocity = 0.0
|
|
202:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:13/0/physics_layer_1/angular_velocity = 0.0
|
|
203:13/0 = 0
|
|
203:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:13/0/physics_layer_0/angular_velocity = 0.0
|
|
203:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:13/0/physics_layer_1/angular_velocity = 0.0
|
|
204:13/0 = 0
|
|
204:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:13/0/physics_layer_0/angular_velocity = 0.0
|
|
204:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:13/0/physics_layer_1/angular_velocity = 0.0
|
|
205:13/0 = 0
|
|
205:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:13/0/physics_layer_0/angular_velocity = 0.0
|
|
205:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:13/0/physics_layer_1/angular_velocity = 0.0
|
|
206:13/0 = 0
|
|
206:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:13/0/physics_layer_0/angular_velocity = 0.0
|
|
206:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:13/0/physics_layer_1/angular_velocity = 0.0
|
|
207:13/0 = 0
|
|
207:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:13/0/physics_layer_0/angular_velocity = 0.0
|
|
207:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:13/0/physics_layer_1/angular_velocity = 0.0
|
|
208:13/0 = 0
|
|
208:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:13/0/physics_layer_0/angular_velocity = 0.0
|
|
208:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:13/0/physics_layer_1/angular_velocity = 0.0
|
|
209:13/0 = 0
|
|
209:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:13/0/physics_layer_0/angular_velocity = 0.0
|
|
209:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:13/0/physics_layer_1/angular_velocity = 0.0
|
|
213:13/0 = 0
|
|
213:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:13/0/physics_layer_0/angular_velocity = 0.0
|
|
213:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:13/0/physics_layer_1/angular_velocity = 0.0
|
|
214:13/0 = 0
|
|
214:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:13/0/physics_layer_0/angular_velocity = 0.0
|
|
214:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:13/0/physics_layer_1/angular_velocity = 0.0
|
|
215:13/0 = 0
|
|
215:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:13/0/physics_layer_0/angular_velocity = 0.0
|
|
215:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:13/0/physics_layer_1/angular_velocity = 0.0
|
|
220:13/0 = 0
|
|
220:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:13/0/physics_layer_0/angular_velocity = 0.0
|
|
220:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:13/0/physics_layer_1/angular_velocity = 0.0
|
|
223:13/0 = 0
|
|
223:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:13/0/physics_layer_0/angular_velocity = 0.0
|
|
223:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:13/0/physics_layer_1/angular_velocity = 0.0
|
|
226:13/0 = 0
|
|
226:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:13/0/physics_layer_0/angular_velocity = 0.0
|
|
226:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:13/0/physics_layer_1/angular_velocity = 0.0
|
|
229:13/0 = 0
|
|
229:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
229:13/0/physics_layer_0/angular_velocity = 0.0
|
|
229:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
229:13/0/physics_layer_1/angular_velocity = 0.0
|
|
231:13/0 = 0
|
|
231:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:13/0/physics_layer_0/angular_velocity = 0.0
|
|
231:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:13/0/physics_layer_1/angular_velocity = 0.0
|
|
232:13/0 = 0
|
|
232:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:13/0/physics_layer_0/angular_velocity = 0.0
|
|
232:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:13/0/physics_layer_1/angular_velocity = 0.0
|
|
233:13/0 = 0
|
|
233:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:13/0/physics_layer_0/angular_velocity = 0.0
|
|
233:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:13/0/physics_layer_1/angular_velocity = 0.0
|
|
234:13/0 = 0
|
|
234:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:13/0/physics_layer_0/angular_velocity = 0.0
|
|
234:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:13/0/physics_layer_1/angular_velocity = 0.0
|
|
235:13/0 = 0
|
|
235:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:13/0/physics_layer_0/angular_velocity = 0.0
|
|
235:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:13/0/physics_layer_1/angular_velocity = 0.0
|
|
236:13/0 = 0
|
|
236:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:13/0/physics_layer_0/angular_velocity = 0.0
|
|
236:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:13/0/physics_layer_1/angular_velocity = 0.0
|
|
237:13/0 = 0
|
|
237:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:13/0/physics_layer_0/angular_velocity = 0.0
|
|
237:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:13/0/physics_layer_1/angular_velocity = 0.0
|
|
238:13/0 = 0
|
|
238:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:13/0/physics_layer_0/angular_velocity = 0.0
|
|
238:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:13/0/physics_layer_1/angular_velocity = 0.0
|
|
239:13/0 = 0
|
|
239:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:13/0/physics_layer_0/angular_velocity = 0.0
|
|
239:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:13/0/physics_layer_1/angular_velocity = 0.0
|
|
246:13/0 = 0
|
|
246:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:13/0/physics_layer_0/angular_velocity = 0.0
|
|
246:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:13/0/physics_layer_1/angular_velocity = 0.0
|
|
247:13/0 = 0
|
|
247:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:13/0/physics_layer_0/angular_velocity = 0.0
|
|
247:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:13/0/physics_layer_1/angular_velocity = 0.0
|
|
248:13/0 = 0
|
|
248:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:13/0/physics_layer_0/angular_velocity = 0.0
|
|
248:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:13/0/physics_layer_1/angular_velocity = 0.0
|
|
250:13/0 = 0
|
|
250:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:13/0/physics_layer_0/angular_velocity = 0.0
|
|
250:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:13/0/physics_layer_1/angular_velocity = 0.0
|
|
251:13/0 = 0
|
|
251:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:13/0/physics_layer_0/angular_velocity = 0.0
|
|
251:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:13/0/physics_layer_1/angular_velocity = 0.0
|
|
252:13/0 = 0
|
|
252:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:13/0/physics_layer_0/angular_velocity = 0.0
|
|
252:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:13/0/physics_layer_1/angular_velocity = 0.0
|
|
253:13/0 = 0
|
|
253:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:13/0/physics_layer_0/angular_velocity = 0.0
|
|
253:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:13/0/physics_layer_1/angular_velocity = 0.0
|
|
256:13/0 = 0
|
|
256:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:13/0/physics_layer_0/angular_velocity = 0.0
|
|
256:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:13/0/physics_layer_1/angular_velocity = 0.0
|
|
257:13/0 = 0
|
|
257:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:13/0/physics_layer_0/angular_velocity = 0.0
|
|
257:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:13/0/physics_layer_1/angular_velocity = 0.0
|
|
258:13/0 = 0
|
|
258:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:13/0/physics_layer_0/angular_velocity = 0.0
|
|
258:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:13/0/physics_layer_1/angular_velocity = 0.0
|
|
259:13/0 = 0
|
|
259:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:13/0/physics_layer_0/angular_velocity = 0.0
|
|
259:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:13/0/physics_layer_1/angular_velocity = 0.0
|
|
260:13/0 = 0
|
|
260:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:13/0/physics_layer_0/angular_velocity = 0.0
|
|
260:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:13/0/physics_layer_1/angular_velocity = 0.0
|
|
261:13/0 = 0
|
|
261:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:13/0/physics_layer_0/angular_velocity = 0.0
|
|
261:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:13/0/physics_layer_1/angular_velocity = 0.0
|
|
15:14/0 = 0
|
|
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:14/0/physics_layer_0/angular_velocity = 0.0
|
|
15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:14/0/physics_layer_1/angular_velocity = 0.0
|
|
16:14/0 = 0
|
|
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:14/0/physics_layer_0/angular_velocity = 0.0
|
|
16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:14/0/physics_layer_1/angular_velocity = 0.0
|
|
17:14/0 = 0
|
|
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:14/0/physics_layer_0/angular_velocity = 0.0
|
|
17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:14/0/physics_layer_1/angular_velocity = 0.0
|
|
21:14/0 = 0
|
|
21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:14/0/physics_layer_0/angular_velocity = 0.0
|
|
21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:14/0/physics_layer_1/angular_velocity = 0.0
|
|
22:14/0 = 0
|
|
22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:14/0/physics_layer_0/angular_velocity = 0.0
|
|
22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:14/0/physics_layer_1/angular_velocity = 0.0
|
|
23:14/0 = 0
|
|
23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:14/0/physics_layer_0/angular_velocity = 0.0
|
|
23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:14/0/physics_layer_1/angular_velocity = 0.0
|
|
39:14/0 = 0
|
|
39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:14/0/physics_layer_0/angular_velocity = 0.0
|
|
39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:14/0/physics_layer_1/angular_velocity = 0.0
|
|
40:14/0 = 0
|
|
40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:14/0/physics_layer_0/angular_velocity = 0.0
|
|
40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:14/0/physics_layer_1/angular_velocity = 0.0
|
|
41:14/0 = 0
|
|
41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:14/0/physics_layer_0/angular_velocity = 0.0
|
|
41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:14/0/physics_layer_1/angular_velocity = 0.0
|
|
42:14/0 = 0
|
|
42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:14/0/physics_layer_0/angular_velocity = 0.0
|
|
42:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:14/0/physics_layer_1/angular_velocity = 0.0
|
|
43:14/0 = 0
|
|
43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:14/0/physics_layer_0/angular_velocity = 0.0
|
|
43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:14/0/physics_layer_1/angular_velocity = 0.0
|
|
44:14/0 = 0
|
|
44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:14/0/physics_layer_0/angular_velocity = 0.0
|
|
44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:14/0/physics_layer_1/angular_velocity = 0.0
|
|
45:14/0 = 0
|
|
45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:14/0/physics_layer_0/angular_velocity = 0.0
|
|
45:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:14/0/physics_layer_1/angular_velocity = 0.0
|
|
46:14/0 = 0
|
|
46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:14/0/physics_layer_0/angular_velocity = 0.0
|
|
46:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:14/0/physics_layer_1/angular_velocity = 0.0
|
|
47:14/0 = 0
|
|
47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:14/0/physics_layer_0/angular_velocity = 0.0
|
|
47:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:14/0/physics_layer_1/angular_velocity = 0.0
|
|
63:14/0 = 0
|
|
63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:14/0/physics_layer_0/angular_velocity = 0.0
|
|
63:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:14/0/physics_layer_1/angular_velocity = 0.0
|
|
64:14/0 = 0
|
|
64:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:14/0/physics_layer_0/angular_velocity = 0.0
|
|
64:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:14/0/physics_layer_1/angular_velocity = 0.0
|
|
65:14/0 = 0
|
|
65:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:14/0/physics_layer_0/angular_velocity = 0.0
|
|
65:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:14/0/physics_layer_1/angular_velocity = 0.0
|
|
69:14/0 = 0
|
|
69:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:14/0/physics_layer_0/angular_velocity = 0.0
|
|
69:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:14/0/physics_layer_1/angular_velocity = 0.0
|
|
70:14/0 = 0
|
|
70:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:14/0/physics_layer_0/angular_velocity = 0.0
|
|
70:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:14/0/physics_layer_1/angular_velocity = 0.0
|
|
71:14/0 = 0
|
|
71:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:14/0/physics_layer_0/angular_velocity = 0.0
|
|
71:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:14/0/physics_layer_1/angular_velocity = 0.0
|
|
87:14/0 = 0
|
|
87:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:14/0/physics_layer_0/angular_velocity = 0.0
|
|
87:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:14/0/physics_layer_1/angular_velocity = 0.0
|
|
88:14/0 = 0
|
|
88:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:14/0/physics_layer_0/angular_velocity = 0.0
|
|
88:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:14/0/physics_layer_1/angular_velocity = 0.0
|
|
89:14/0 = 0
|
|
89:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:14/0/physics_layer_0/angular_velocity = 0.0
|
|
89:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:14/0/physics_layer_1/angular_velocity = 0.0
|
|
90:14/0 = 0
|
|
90:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:14/0/physics_layer_0/angular_velocity = 0.0
|
|
90:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:14/0/physics_layer_1/angular_velocity = 0.0
|
|
91:14/0 = 0
|
|
91:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:14/0/physics_layer_0/angular_velocity = 0.0
|
|
91:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:14/0/physics_layer_1/angular_velocity = 0.0
|
|
92:14/0 = 0
|
|
92:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:14/0/physics_layer_0/angular_velocity = 0.0
|
|
92:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:14/0/physics_layer_1/angular_velocity = 0.0
|
|
93:14/0 = 0
|
|
93:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:14/0/physics_layer_0/angular_velocity = 0.0
|
|
93:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:14/0/physics_layer_1/angular_velocity = 0.0
|
|
94:14/0 = 0
|
|
94:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:14/0/physics_layer_0/angular_velocity = 0.0
|
|
94:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:14/0/physics_layer_1/angular_velocity = 0.0
|
|
95:14/0 = 0
|
|
95:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:14/0/physics_layer_0/angular_velocity = 0.0
|
|
95:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:14/0/physics_layer_1/angular_velocity = 0.0
|
|
111:14/0 = 0
|
|
111:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:14/0/physics_layer_0/angular_velocity = 0.0
|
|
111:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:14/0/physics_layer_1/angular_velocity = 0.0
|
|
112:14/0 = 0
|
|
112:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:14/0/physics_layer_0/angular_velocity = 0.0
|
|
112:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:14/0/physics_layer_1/angular_velocity = 0.0
|
|
113:14/0 = 0
|
|
113:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:14/0/physics_layer_0/angular_velocity = 0.0
|
|
113:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:14/0/physics_layer_1/angular_velocity = 0.0
|
|
117:14/0 = 0
|
|
117:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:14/0/physics_layer_0/angular_velocity = 0.0
|
|
117:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:14/0/physics_layer_1/angular_velocity = 0.0
|
|
118:14/0 = 0
|
|
118:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:14/0/physics_layer_0/angular_velocity = 0.0
|
|
118:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:14/0/physics_layer_1/angular_velocity = 0.0
|
|
119:14/0 = 0
|
|
119:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:14/0/physics_layer_0/angular_velocity = 0.0
|
|
119:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:14/0/physics_layer_1/angular_velocity = 0.0
|
|
135:14/0 = 0
|
|
135:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:14/0/physics_layer_0/angular_velocity = 0.0
|
|
135:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
135:14/0/physics_layer_1/angular_velocity = 0.0
|
|
136:14/0 = 0
|
|
136:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:14/0/physics_layer_0/angular_velocity = 0.0
|
|
136:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
136:14/0/physics_layer_1/angular_velocity = 0.0
|
|
137:14/0 = 0
|
|
137:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:14/0/physics_layer_0/angular_velocity = 0.0
|
|
137:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
137:14/0/physics_layer_1/angular_velocity = 0.0
|
|
138:14/0 = 0
|
|
138:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:14/0/physics_layer_0/angular_velocity = 0.0
|
|
138:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
138:14/0/physics_layer_1/angular_velocity = 0.0
|
|
139:14/0 = 0
|
|
139:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:14/0/physics_layer_0/angular_velocity = 0.0
|
|
139:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
139:14/0/physics_layer_1/angular_velocity = 0.0
|
|
140:14/0 = 0
|
|
140:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:14/0/physics_layer_0/angular_velocity = 0.0
|
|
140:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
140:14/0/physics_layer_1/angular_velocity = 0.0
|
|
141:14/0 = 0
|
|
141:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:14/0/physics_layer_0/angular_velocity = 0.0
|
|
141:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
141:14/0/physics_layer_1/angular_velocity = 0.0
|
|
142:14/0 = 0
|
|
142:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:14/0/physics_layer_0/angular_velocity = 0.0
|
|
142:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
142:14/0/physics_layer_1/angular_velocity = 0.0
|
|
143:14/0 = 0
|
|
143:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:14/0/physics_layer_0/angular_velocity = 0.0
|
|
143:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
143:14/0/physics_layer_1/angular_velocity = 0.0
|
|
144:14/0 = 0
|
|
144:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:14/0/physics_layer_0/angular_velocity = 0.0
|
|
144:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:14/0/physics_layer_1/angular_velocity = 0.0
|
|
145:14/0 = 0
|
|
145:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:14/0/physics_layer_0/angular_velocity = 0.0
|
|
145:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:14/0/physics_layer_1/angular_velocity = 0.0
|
|
146:14/0 = 0
|
|
146:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:14/0/physics_layer_0/angular_velocity = 0.0
|
|
146:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:14/0/physics_layer_1/angular_velocity = 0.0
|
|
147:14/0 = 0
|
|
147:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:14/0/physics_layer_0/angular_velocity = 0.0
|
|
147:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:14/0/physics_layer_1/angular_velocity = 0.0
|
|
148:14/0 = 0
|
|
148:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:14/0/physics_layer_0/angular_velocity = 0.0
|
|
148:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:14/0/physics_layer_1/angular_velocity = 0.0
|
|
149:14/0 = 0
|
|
149:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:14/0/physics_layer_0/angular_velocity = 0.0
|
|
149:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:14/0/physics_layer_1/angular_velocity = 0.0
|
|
150:14/0 = 0
|
|
150:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:14/0/physics_layer_0/angular_velocity = 0.0
|
|
150:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:14/0/physics_layer_1/angular_velocity = 0.0
|
|
151:14/0 = 0
|
|
151:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:14/0/physics_layer_0/angular_velocity = 0.0
|
|
151:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:14/0/physics_layer_1/angular_velocity = 0.0
|
|
152:14/0 = 0
|
|
152:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:14/0/physics_layer_0/angular_velocity = 0.0
|
|
152:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:14/0/physics_layer_1/angular_velocity = 0.0
|
|
153:14/0 = 0
|
|
153:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:14/0/physics_layer_0/angular_velocity = 0.0
|
|
153:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:14/0/physics_layer_1/angular_velocity = 0.0
|
|
154:14/0 = 0
|
|
154:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:14/0/physics_layer_0/angular_velocity = 0.0
|
|
154:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:14/0/physics_layer_1/angular_velocity = 0.0
|
|
155:14/0 = 0
|
|
155:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:14/0/physics_layer_0/angular_velocity = 0.0
|
|
155:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:14/0/physics_layer_1/angular_velocity = 0.0
|
|
156:14/0 = 0
|
|
156:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:14/0/physics_layer_0/angular_velocity = 0.0
|
|
156:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:14/0/physics_layer_1/angular_velocity = 0.0
|
|
157:14/0 = 0
|
|
157:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:14/0/physics_layer_0/angular_velocity = 0.0
|
|
157:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:14/0/physics_layer_1/angular_velocity = 0.0
|
|
158:14/0 = 0
|
|
158:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:14/0/physics_layer_0/angular_velocity = 0.0
|
|
158:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:14/0/physics_layer_1/angular_velocity = 0.0
|
|
159:14/0 = 0
|
|
159:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:14/0/physics_layer_0/angular_velocity = 0.0
|
|
159:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:14/0/physics_layer_1/angular_velocity = 0.0
|
|
160:14/0 = 0
|
|
160:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:14/0/physics_layer_0/angular_velocity = 0.0
|
|
160:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:14/0/physics_layer_1/angular_velocity = 0.0
|
|
161:14/0 = 0
|
|
161:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:14/0/physics_layer_0/angular_velocity = 0.0
|
|
161:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:14/0/physics_layer_1/angular_velocity = 0.0
|
|
162:14/0 = 0
|
|
162:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:14/0/physics_layer_0/angular_velocity = 0.0
|
|
162:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:14/0/physics_layer_1/angular_velocity = 0.0
|
|
163:14/0 = 0
|
|
163:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:14/0/physics_layer_0/angular_velocity = 0.0
|
|
163:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:14/0/physics_layer_1/angular_velocity = 0.0
|
|
164:14/0 = 0
|
|
164:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:14/0/physics_layer_0/angular_velocity = 0.0
|
|
164:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:14/0/physics_layer_1/angular_velocity = 0.0
|
|
165:14/0 = 0
|
|
165:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:14/0/physics_layer_0/angular_velocity = 0.0
|
|
165:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:14/0/physics_layer_1/angular_velocity = 0.0
|
|
166:14/0 = 0
|
|
166:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:14/0/physics_layer_0/angular_velocity = 0.0
|
|
166:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:14/0/physics_layer_1/angular_velocity = 0.0
|
|
167:14/0 = 0
|
|
167:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:14/0/physics_layer_0/angular_velocity = 0.0
|
|
167:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:14/0/physics_layer_1/angular_velocity = 0.0
|
|
183:14/0 = 0
|
|
183:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:14/0/physics_layer_0/angular_velocity = 0.0
|
|
183:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:14/0/physics_layer_1/angular_velocity = 0.0
|
|
184:14/0 = 0
|
|
184:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:14/0/physics_layer_0/angular_velocity = 0.0
|
|
184:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:14/0/physics_layer_1/angular_velocity = 0.0
|
|
185:14/0 = 0
|
|
185:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:14/0/physics_layer_0/angular_velocity = 0.0
|
|
185:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:14/0/physics_layer_1/angular_velocity = 0.0
|
|
186:14/0 = 0
|
|
186:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:14/0/physics_layer_0/angular_velocity = 0.0
|
|
186:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:14/0/physics_layer_1/angular_velocity = 0.0
|
|
187:14/0 = 0
|
|
187:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:14/0/physics_layer_0/angular_velocity = 0.0
|
|
187:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:14/0/physics_layer_1/angular_velocity = 0.0
|
|
188:14/0 = 0
|
|
188:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:14/0/physics_layer_0/angular_velocity = 0.0
|
|
188:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:14/0/physics_layer_1/angular_velocity = 0.0
|
|
189:14/0 = 0
|
|
189:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:14/0/physics_layer_0/angular_velocity = 0.0
|
|
189:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:14/0/physics_layer_1/angular_velocity = 0.0
|
|
190:14/0 = 0
|
|
190:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:14/0/physics_layer_0/angular_velocity = 0.0
|
|
190:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:14/0/physics_layer_1/angular_velocity = 0.0
|
|
191:14/0 = 0
|
|
191:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:14/0/physics_layer_0/angular_velocity = 0.0
|
|
191:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:14/0/physics_layer_1/angular_velocity = 0.0
|
|
192:14/0 = 0
|
|
192:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:14/0/physics_layer_0/angular_velocity = 0.0
|
|
192:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:14/0/physics_layer_1/angular_velocity = 0.0
|
|
193:14/0 = 0
|
|
193:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:14/0/physics_layer_0/angular_velocity = 0.0
|
|
193:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:14/0/physics_layer_1/angular_velocity = 0.0
|
|
194:14/0 = 0
|
|
194:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:14/0/physics_layer_0/angular_velocity = 0.0
|
|
194:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:14/0/physics_layer_1/angular_velocity = 0.0
|
|
195:14/0 = 0
|
|
195:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:14/0/physics_layer_0/angular_velocity = 0.0
|
|
195:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:14/0/physics_layer_1/angular_velocity = 0.0
|
|
196:14/0 = 0
|
|
196:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:14/0/physics_layer_0/angular_velocity = 0.0
|
|
196:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:14/0/physics_layer_1/angular_velocity = 0.0
|
|
197:14/0 = 0
|
|
197:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:14/0/physics_layer_0/angular_velocity = 0.0
|
|
197:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:14/0/physics_layer_1/angular_velocity = 0.0
|
|
198:14/0 = 0
|
|
198:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:14/0/physics_layer_0/angular_velocity = 0.0
|
|
198:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:14/0/physics_layer_1/angular_velocity = 0.0
|
|
199:14/0 = 0
|
|
199:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:14/0/physics_layer_0/angular_velocity = 0.0
|
|
199:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:14/0/physics_layer_1/angular_velocity = 0.0
|
|
200:14/0 = 0
|
|
200:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:14/0/physics_layer_0/angular_velocity = 0.0
|
|
200:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:14/0/physics_layer_1/angular_velocity = 0.0
|
|
201:14/0 = 0
|
|
201:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:14/0/physics_layer_0/angular_velocity = 0.0
|
|
201:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:14/0/physics_layer_1/angular_velocity = 0.0
|
|
202:14/0 = 0
|
|
202:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:14/0/physics_layer_0/angular_velocity = 0.0
|
|
202:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:14/0/physics_layer_1/angular_velocity = 0.0
|
|
203:14/0 = 0
|
|
203:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:14/0/physics_layer_0/angular_velocity = 0.0
|
|
203:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:14/0/physics_layer_1/angular_velocity = 0.0
|
|
204:14/0 = 0
|
|
204:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:14/0/physics_layer_0/angular_velocity = 0.0
|
|
204:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:14/0/physics_layer_1/angular_velocity = 0.0
|
|
205:14/0 = 0
|
|
205:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:14/0/physics_layer_0/angular_velocity = 0.0
|
|
205:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:14/0/physics_layer_1/angular_velocity = 0.0
|
|
206:14/0 = 0
|
|
206:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:14/0/physics_layer_0/angular_velocity = 0.0
|
|
206:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
206:14/0/physics_layer_1/angular_velocity = 0.0
|
|
207:14/0 = 0
|
|
207:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:14/0/physics_layer_0/angular_velocity = 0.0
|
|
207:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:14/0/physics_layer_1/angular_velocity = 0.0
|
|
208:14/0 = 0
|
|
208:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:14/0/physics_layer_0/angular_velocity = 0.0
|
|
208:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:14/0/physics_layer_1/angular_velocity = 0.0
|
|
209:14/0 = 0
|
|
209:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:14/0/physics_layer_0/angular_velocity = 0.0
|
|
209:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:14/0/physics_layer_1/angular_velocity = 0.0
|
|
213:14/0 = 0
|
|
213:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:14/0/physics_layer_0/angular_velocity = 0.0
|
|
213:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:14/0/physics_layer_1/angular_velocity = 0.0
|
|
214:14/0 = 0
|
|
214:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:14/0/physics_layer_0/angular_velocity = 0.0
|
|
214:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:14/0/physics_layer_1/angular_velocity = 0.0
|
|
215:14/0 = 0
|
|
215:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:14/0/physics_layer_0/angular_velocity = 0.0
|
|
215:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:14/0/physics_layer_1/angular_velocity = 0.0
|
|
231:14/0 = 0
|
|
231:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:14/0/physics_layer_0/angular_velocity = 0.0
|
|
231:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:14/0/physics_layer_1/angular_velocity = 0.0
|
|
232:14/0 = 0
|
|
232:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:14/0/physics_layer_0/angular_velocity = 0.0
|
|
232:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:14/0/physics_layer_1/angular_velocity = 0.0
|
|
233:14/0 = 0
|
|
233:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:14/0/physics_layer_0/angular_velocity = 0.0
|
|
233:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:14/0/physics_layer_1/angular_velocity = 0.0
|
|
234:14/0 = 0
|
|
234:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:14/0/physics_layer_0/angular_velocity = 0.0
|
|
234:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:14/0/physics_layer_1/angular_velocity = 0.0
|
|
235:14/0 = 0
|
|
235:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:14/0/physics_layer_0/angular_velocity = 0.0
|
|
235:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:14/0/physics_layer_1/angular_velocity = 0.0
|
|
236:14/0 = 0
|
|
236:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:14/0/physics_layer_0/angular_velocity = 0.0
|
|
236:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:14/0/physics_layer_1/angular_velocity = 0.0
|
|
237:14/0 = 0
|
|
237:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:14/0/physics_layer_0/angular_velocity = 0.0
|
|
237:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:14/0/physics_layer_1/angular_velocity = 0.0
|
|
238:14/0 = 0
|
|
238:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:14/0/physics_layer_0/angular_velocity = 0.0
|
|
238:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:14/0/physics_layer_1/angular_velocity = 0.0
|
|
239:14/0 = 0
|
|
239:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:14/0/physics_layer_0/angular_velocity = 0.0
|
|
239:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:14/0/physics_layer_1/angular_velocity = 0.0
|
|
250:14/0 = 0
|
|
250:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:14/0/physics_layer_0/angular_velocity = 0.0
|
|
250:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:14/0/physics_layer_1/angular_velocity = 0.0
|
|
251:14/0 = 0
|
|
251:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:14/0/physics_layer_0/angular_velocity = 0.0
|
|
251:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:14/0/physics_layer_1/angular_velocity = 0.0
|
|
252:14/0 = 0
|
|
252:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:14/0/physics_layer_0/angular_velocity = 0.0
|
|
252:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:14/0/physics_layer_1/angular_velocity = 0.0
|
|
253:14/0 = 0
|
|
253:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:14/0/physics_layer_0/angular_velocity = 0.0
|
|
253:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:14/0/physics_layer_1/angular_velocity = 0.0
|
|
256:14/0 = 0
|
|
256:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:14/0/physics_layer_0/angular_velocity = 0.0
|
|
256:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:14/0/physics_layer_1/angular_velocity = 0.0
|
|
257:14/0 = 0
|
|
257:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:14/0/physics_layer_0/angular_velocity = 0.0
|
|
257:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:14/0/physics_layer_1/angular_velocity = 0.0
|
|
258:14/0 = 0
|
|
258:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:14/0/physics_layer_0/angular_velocity = 0.0
|
|
258:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:14/0/physics_layer_1/angular_velocity = 0.0
|
|
259:14/0 = 0
|
|
259:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:14/0/physics_layer_0/angular_velocity = 0.0
|
|
259:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:14/0/physics_layer_1/angular_velocity = 0.0
|
|
260:14/0 = 0
|
|
260:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:14/0/physics_layer_0/angular_velocity = 0.0
|
|
260:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:14/0/physics_layer_1/angular_velocity = 0.0
|
|
261:14/0 = 0
|
|
261:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:14/0/physics_layer_0/angular_velocity = 0.0
|
|
261:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:14/0/physics_layer_1/angular_velocity = 0.0
|
|
18:15/0 = 0
|
|
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:15/0/physics_layer_0/angular_velocity = 0.0
|
|
18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:15/0/physics_layer_1/angular_velocity = 0.0
|
|
19:15/0 = 0
|
|
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:15/0/physics_layer_0/angular_velocity = 0.0
|
|
19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:15/0/physics_layer_1/angular_velocity = 0.0
|
|
20:15/0 = 0
|
|
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:15/0/physics_layer_0/angular_velocity = 0.0
|
|
20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:15/0/physics_layer_1/angular_velocity = 0.0
|
|
24:15/0 = 0
|
|
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:15/0/physics_layer_0/angular_velocity = 0.0
|
|
24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:15/0/physics_layer_1/angular_velocity = 0.0
|
|
25:15/0 = 0
|
|
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:15/0/physics_layer_0/angular_velocity = 0.0
|
|
25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:15/0/physics_layer_1/angular_velocity = 0.0
|
|
26:15/0 = 0
|
|
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:15/0/physics_layer_0/angular_velocity = 0.0
|
|
26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:15/0/physics_layer_1/angular_velocity = 0.0
|
|
30:15/0 = 0
|
|
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:15/0/physics_layer_0/angular_velocity = 0.0
|
|
30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:15/0/physics_layer_1/angular_velocity = 0.0
|
|
31:15/0 = 0
|
|
31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:15/0/physics_layer_0/angular_velocity = 0.0
|
|
31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:15/0/physics_layer_1/angular_velocity = 0.0
|
|
32:15/0 = 0
|
|
32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:15/0/physics_layer_0/angular_velocity = 0.0
|
|
32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:15/0/physics_layer_1/angular_velocity = 0.0
|
|
36:15/0 = 0
|
|
36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:15/0/physics_layer_0/angular_velocity = 0.0
|
|
36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:15/0/physics_layer_1/angular_velocity = 0.0
|
|
37:15/0 = 0
|
|
37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:15/0/physics_layer_0/angular_velocity = 0.0
|
|
37:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:15/0/physics_layer_1/angular_velocity = 0.0
|
|
38:15/0 = 0
|
|
38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:15/0/physics_layer_0/angular_velocity = 0.0
|
|
38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:15/0/physics_layer_1/angular_velocity = 0.0
|
|
66:15/0 = 0
|
|
66:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:15/0/physics_layer_0/angular_velocity = 0.0
|
|
66:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:15/0/physics_layer_1/angular_velocity = 0.0
|
|
67:15/0 = 0
|
|
67:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:15/0/physics_layer_0/angular_velocity = 0.0
|
|
67:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:15/0/physics_layer_1/angular_velocity = 0.0
|
|
68:15/0 = 0
|
|
68:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:15/0/physics_layer_0/angular_velocity = 0.0
|
|
68:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:15/0/physics_layer_1/angular_velocity = 0.0
|
|
72:15/0 = 0
|
|
72:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:15/0/physics_layer_0/angular_velocity = 0.0
|
|
72:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:15/0/physics_layer_1/angular_velocity = 0.0
|
|
73:15/0 = 0
|
|
73:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:15/0/physics_layer_0/angular_velocity = 0.0
|
|
73:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:15/0/physics_layer_1/angular_velocity = 0.0
|
|
74:15/0 = 0
|
|
74:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:15/0/physics_layer_0/angular_velocity = 0.0
|
|
74:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:15/0/physics_layer_1/angular_velocity = 0.0
|
|
78:15/0 = 0
|
|
78:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:15/0/physics_layer_0/angular_velocity = 0.0
|
|
78:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:15/0/physics_layer_1/angular_velocity = 0.0
|
|
79:15/0 = 0
|
|
79:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:15/0/physics_layer_0/angular_velocity = 0.0
|
|
79:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:15/0/physics_layer_1/angular_velocity = 0.0
|
|
80:15/0 = 0
|
|
80:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:15/0/physics_layer_0/angular_velocity = 0.0
|
|
80:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:15/0/physics_layer_1/angular_velocity = 0.0
|
|
84:15/0 = 0
|
|
84:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:15/0/physics_layer_0/angular_velocity = 0.0
|
|
84:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
84:15/0/physics_layer_1/angular_velocity = 0.0
|
|
85:15/0 = 0
|
|
85:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:15/0/physics_layer_0/angular_velocity = 0.0
|
|
85:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
85:15/0/physics_layer_1/angular_velocity = 0.0
|
|
86:15/0 = 0
|
|
86:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:15/0/physics_layer_0/angular_velocity = 0.0
|
|
86:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
86:15/0/physics_layer_1/angular_velocity = 0.0
|
|
114:15/0 = 0
|
|
114:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:15/0/physics_layer_0/angular_velocity = 0.0
|
|
114:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:15/0/physics_layer_1/angular_velocity = 0.0
|
|
115:15/0 = 0
|
|
115:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:15/0/physics_layer_0/angular_velocity = 0.0
|
|
115:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:15/0/physics_layer_1/angular_velocity = 0.0
|
|
116:15/0 = 0
|
|
116:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:15/0/physics_layer_0/angular_velocity = 0.0
|
|
116:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:15/0/physics_layer_1/angular_velocity = 0.0
|
|
120:15/0 = 0
|
|
120:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:15/0/physics_layer_0/angular_velocity = 0.0
|
|
120:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:15/0/physics_layer_1/angular_velocity = 0.0
|
|
121:15/0 = 0
|
|
121:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:15/0/physics_layer_0/angular_velocity = 0.0
|
|
121:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:15/0/physics_layer_1/angular_velocity = 0.0
|
|
122:15/0 = 0
|
|
122:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:15/0/physics_layer_0/angular_velocity = 0.0
|
|
122:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:15/0/physics_layer_1/angular_velocity = 0.0
|
|
126:15/0 = 0
|
|
126:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:15/0/physics_layer_0/angular_velocity = 0.0
|
|
126:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
126:15/0/physics_layer_1/angular_velocity = 0.0
|
|
127:15/0 = 0
|
|
127:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:15/0/physics_layer_0/angular_velocity = 0.0
|
|
127:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
127:15/0/physics_layer_1/angular_velocity = 0.0
|
|
128:15/0 = 0
|
|
128:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:15/0/physics_layer_0/angular_velocity = 0.0
|
|
128:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
128:15/0/physics_layer_1/angular_velocity = 0.0
|
|
132:15/0 = 0
|
|
132:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:15/0/physics_layer_0/angular_velocity = 0.0
|
|
132:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
132:15/0/physics_layer_1/angular_velocity = 0.0
|
|
133:15/0 = 0
|
|
133:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:15/0/physics_layer_0/angular_velocity = 0.0
|
|
133:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
133:15/0/physics_layer_1/angular_velocity = 0.0
|
|
134:15/0 = 0
|
|
134:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:15/0/physics_layer_0/angular_velocity = 0.0
|
|
134:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
134:15/0/physics_layer_1/angular_velocity = 0.0
|
|
145:15/0 = 0
|
|
145:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:15/0/physics_layer_0/angular_velocity = 0.0
|
|
145:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:15/0/physics_layer_1/angular_velocity = 0.0
|
|
146:15/0 = 0
|
|
146:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:15/0/physics_layer_0/angular_velocity = 0.0
|
|
146:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:15/0/physics_layer_1/angular_velocity = 0.0
|
|
147:15/0 = 0
|
|
147:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:15/0/physics_layer_0/angular_velocity = 0.0
|
|
147:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:15/0/physics_layer_1/angular_velocity = 0.0
|
|
148:15/0 = 0
|
|
148:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:15/0/physics_layer_0/angular_velocity = 0.0
|
|
148:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:15/0/physics_layer_1/angular_velocity = 0.0
|
|
149:15/0 = 0
|
|
149:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:15/0/physics_layer_0/angular_velocity = 0.0
|
|
149:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:15/0/physics_layer_1/angular_velocity = 0.0
|
|
150:15/0 = 0
|
|
150:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:15/0/physics_layer_0/angular_velocity = 0.0
|
|
150:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:15/0/physics_layer_1/angular_velocity = 0.0
|
|
151:15/0 = 0
|
|
151:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:15/0/physics_layer_0/angular_velocity = 0.0
|
|
151:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:15/0/physics_layer_1/angular_velocity = 0.0
|
|
152:15/0 = 0
|
|
152:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:15/0/physics_layer_0/angular_velocity = 0.0
|
|
152:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:15/0/physics_layer_1/angular_velocity = 0.0
|
|
153:15/0 = 0
|
|
153:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:15/0/physics_layer_0/angular_velocity = 0.0
|
|
153:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:15/0/physics_layer_1/angular_velocity = 0.0
|
|
154:15/0 = 0
|
|
154:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:15/0/physics_layer_0/angular_velocity = 0.0
|
|
154:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:15/0/physics_layer_1/angular_velocity = 0.0
|
|
155:15/0 = 0
|
|
155:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:15/0/physics_layer_0/angular_velocity = 0.0
|
|
155:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:15/0/physics_layer_1/angular_velocity = 0.0
|
|
156:15/0 = 0
|
|
156:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:15/0/physics_layer_0/angular_velocity = 0.0
|
|
156:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:15/0/physics_layer_1/angular_velocity = 0.0
|
|
157:15/0 = 0
|
|
157:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:15/0/physics_layer_0/angular_velocity = 0.0
|
|
157:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:15/0/physics_layer_1/angular_velocity = 0.0
|
|
159:15/0 = 0
|
|
159:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:15/0/physics_layer_0/angular_velocity = 0.0
|
|
159:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:15/0/physics_layer_1/angular_velocity = 0.0
|
|
160:15/0 = 0
|
|
160:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:15/0/physics_layer_0/angular_velocity = 0.0
|
|
160:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:15/0/physics_layer_1/angular_velocity = 0.0
|
|
161:15/0 = 0
|
|
161:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:15/0/physics_layer_0/angular_velocity = 0.0
|
|
161:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:15/0/physics_layer_1/angular_velocity = 0.0
|
|
165:15/0 = 0
|
|
165:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:15/0/physics_layer_0/angular_velocity = 0.0
|
|
165:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:15/0/physics_layer_1/angular_velocity = 0.0
|
|
166:15/0 = 0
|
|
166:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:15/0/physics_layer_0/angular_velocity = 0.0
|
|
166:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:15/0/physics_layer_1/angular_velocity = 0.0
|
|
167:15/0 = 0
|
|
167:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:15/0/physics_layer_0/angular_velocity = 0.0
|
|
167:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:15/0/physics_layer_1/angular_velocity = 0.0
|
|
168:15/0 = 0
|
|
168:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:15/0/physics_layer_0/angular_velocity = 0.0
|
|
168:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:15/0/physics_layer_1/angular_velocity = 0.0
|
|
169:15/0 = 0
|
|
169:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:15/0/physics_layer_0/angular_velocity = 0.0
|
|
169:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:15/0/physics_layer_1/angular_velocity = 0.0
|
|
170:15/0 = 0
|
|
170:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:15/0/physics_layer_0/angular_velocity = 0.0
|
|
170:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:15/0/physics_layer_1/angular_velocity = 0.0
|
|
175:15/0 = 0
|
|
175:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:15/0/physics_layer_0/angular_velocity = 0.0
|
|
175:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:15/0/physics_layer_1/angular_velocity = 0.0
|
|
176:15/0 = 0
|
|
176:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:15/0/physics_layer_0/angular_velocity = 0.0
|
|
176:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:15/0/physics_layer_1/angular_velocity = 0.0
|
|
177:15/0 = 0
|
|
177:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:15/0/physics_layer_0/angular_velocity = 0.0
|
|
177:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:15/0/physics_layer_1/angular_velocity = 0.0
|
|
178:15/0 = 0
|
|
178:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:15/0/physics_layer_0/angular_velocity = 0.0
|
|
178:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:15/0/physics_layer_1/angular_velocity = 0.0
|
|
180:15/0 = 0
|
|
180:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:15/0/physics_layer_0/angular_velocity = 0.0
|
|
180:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:15/0/physics_layer_1/angular_velocity = 0.0
|
|
181:15/0 = 0
|
|
181:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:15/0/physics_layer_0/angular_velocity = 0.0
|
|
181:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:15/0/physics_layer_1/angular_velocity = 0.0
|
|
182:15/0 = 0
|
|
182:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:15/0/physics_layer_0/angular_velocity = 0.0
|
|
182:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:15/0/physics_layer_1/angular_velocity = 0.0
|
|
183:15/0 = 0
|
|
183:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:15/0/physics_layer_0/angular_velocity = 0.0
|
|
183:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:15/0/physics_layer_1/angular_velocity = 0.0
|
|
184:15/0 = 0
|
|
184:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:15/0/physics_layer_0/angular_velocity = 0.0
|
|
184:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:15/0/physics_layer_1/angular_velocity = 0.0
|
|
185:15/0 = 0
|
|
185:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:15/0/physics_layer_0/angular_velocity = 0.0
|
|
185:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:15/0/physics_layer_1/angular_velocity = 0.0
|
|
186:15/0 = 0
|
|
186:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:15/0/physics_layer_0/angular_velocity = 0.0
|
|
186:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:15/0/physics_layer_1/angular_velocity = 0.0
|
|
187:15/0 = 0
|
|
187:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:15/0/physics_layer_0/angular_velocity = 0.0
|
|
187:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:15/0/physics_layer_1/angular_velocity = 0.0
|
|
188:15/0 = 0
|
|
188:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:15/0/physics_layer_0/angular_velocity = 0.0
|
|
188:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:15/0/physics_layer_1/angular_velocity = 0.0
|
|
189:15/0 = 0
|
|
189:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:15/0/physics_layer_0/angular_velocity = 0.0
|
|
189:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:15/0/physics_layer_1/angular_velocity = 0.0
|
|
190:15/0 = 0
|
|
190:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:15/0/physics_layer_0/angular_velocity = 0.0
|
|
190:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:15/0/physics_layer_1/angular_velocity = 0.0
|
|
191:15/0 = 0
|
|
191:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:15/0/physics_layer_0/angular_velocity = 0.0
|
|
191:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:15/0/physics_layer_1/angular_velocity = 0.0
|
|
219:15/0 = 0
|
|
219:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:15/0/physics_layer_0/angular_velocity = 0.0
|
|
219:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:15/0/physics_layer_1/angular_velocity = 0.0
|
|
220:15/0 = 0
|
|
220:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:15/0/physics_layer_0/angular_velocity = 0.0
|
|
220:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:15/0/physics_layer_1/angular_velocity = 0.0
|
|
221:15/0 = 0
|
|
221:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:15/0/physics_layer_0/angular_velocity = 0.0
|
|
221:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:15/0/physics_layer_1/angular_velocity = 0.0
|
|
222:15/0 = 0
|
|
222:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
222:15/0/physics_layer_0/angular_velocity = 0.0
|
|
222:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
222:15/0/physics_layer_1/angular_velocity = 0.0
|
|
223:15/0 = 0
|
|
223:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:15/0/physics_layer_0/angular_velocity = 0.0
|
|
223:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:15/0/physics_layer_1/angular_velocity = 0.0
|
|
224:15/0 = 0
|
|
224:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:15/0/physics_layer_0/angular_velocity = 0.0
|
|
224:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:15/0/physics_layer_1/angular_velocity = 0.0
|
|
231:15/0 = 0
|
|
231:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:15/0/physics_layer_0/angular_velocity = 0.0
|
|
231:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:15/0/physics_layer_1/angular_velocity = 0.0
|
|
232:15/0 = 0
|
|
232:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:15/0/physics_layer_0/angular_velocity = 0.0
|
|
232:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:15/0/physics_layer_1/angular_velocity = 0.0
|
|
233:15/0 = 0
|
|
233:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:15/0/physics_layer_0/angular_velocity = 0.0
|
|
233:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:15/0/physics_layer_1/angular_velocity = 0.0
|
|
234:15/0 = 0
|
|
234:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:15/0/physics_layer_0/angular_velocity = 0.0
|
|
234:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:15/0/physics_layer_1/angular_velocity = 0.0
|
|
235:15/0 = 0
|
|
235:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:15/0/physics_layer_0/angular_velocity = 0.0
|
|
235:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:15/0/physics_layer_1/angular_velocity = 0.0
|
|
236:15/0 = 0
|
|
236:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:15/0/physics_layer_0/angular_velocity = 0.0
|
|
236:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:15/0/physics_layer_1/angular_velocity = 0.0
|
|
237:15/0 = 0
|
|
237:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:15/0/physics_layer_0/angular_velocity = 0.0
|
|
237:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:15/0/physics_layer_1/angular_velocity = 0.0
|
|
238:15/0 = 0
|
|
238:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:15/0/physics_layer_0/angular_velocity = 0.0
|
|
238:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:15/0/physics_layer_1/angular_velocity = 0.0
|
|
239:15/0 = 0
|
|
239:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:15/0/physics_layer_0/angular_velocity = 0.0
|
|
239:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:15/0/physics_layer_1/angular_velocity = 0.0
|
|
244:15/0 = 0
|
|
244:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:15/0/physics_layer_0/angular_velocity = 0.0
|
|
244:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:15/0/physics_layer_1/angular_velocity = 0.0
|
|
245:15/0 = 0
|
|
245:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:15/0/physics_layer_0/angular_velocity = 0.0
|
|
245:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:15/0/physics_layer_1/angular_velocity = 0.0
|
|
246:15/0 = 0
|
|
246:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:15/0/physics_layer_0/angular_velocity = 0.0
|
|
246:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:15/0/physics_layer_1/angular_velocity = 0.0
|
|
247:15/0 = 0
|
|
247:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:15/0/physics_layer_0/angular_velocity = 0.0
|
|
247:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:15/0/physics_layer_1/angular_velocity = 0.0
|
|
256:15/0 = 0
|
|
256:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:15/0/physics_layer_0/angular_velocity = 0.0
|
|
256:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:15/0/physics_layer_1/angular_velocity = 0.0
|
|
257:15/0 = 0
|
|
257:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:15/0/physics_layer_0/angular_velocity = 0.0
|
|
257:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:15/0/physics_layer_1/angular_velocity = 0.0
|
|
258:15/0 = 0
|
|
258:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:15/0/physics_layer_0/angular_velocity = 0.0
|
|
258:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:15/0/physics_layer_1/angular_velocity = 0.0
|
|
259:15/0 = 0
|
|
259:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:15/0/physics_layer_0/angular_velocity = 0.0
|
|
259:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:15/0/physics_layer_1/angular_velocity = 0.0
|
|
260:15/0 = 0
|
|
260:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:15/0/physics_layer_0/angular_velocity = 0.0
|
|
260:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:15/0/physics_layer_1/angular_velocity = 0.0
|
|
261:15/0 = 0
|
|
261:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:15/0/physics_layer_0/angular_velocity = 0.0
|
|
261:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:15/0/physics_layer_1/angular_velocity = 0.0
|
|
18:16/0 = 0
|
|
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:16/0/physics_layer_0/angular_velocity = 0.0
|
|
18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:16/0/physics_layer_1/angular_velocity = 0.0
|
|
19:16/0 = 0
|
|
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:16/0/physics_layer_0/angular_velocity = 0.0
|
|
19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:16/0/physics_layer_1/angular_velocity = 0.0
|
|
20:16/0 = 0
|
|
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:16/0/physics_layer_0/angular_velocity = 0.0
|
|
20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:16/0/physics_layer_1/angular_velocity = 0.0
|
|
24:16/0 = 0
|
|
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:16/0/physics_layer_0/angular_velocity = 0.0
|
|
24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:16/0/physics_layer_1/angular_velocity = 0.0
|
|
25:16/0 = 0
|
|
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:16/0/physics_layer_0/angular_velocity = 0.0
|
|
25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:16/0/physics_layer_1/angular_velocity = 0.0
|
|
26:16/0 = 0
|
|
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:16/0/physics_layer_0/angular_velocity = 0.0
|
|
26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:16/0/physics_layer_1/angular_velocity = 0.0
|
|
30:16/0 = 0
|
|
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:16/0/physics_layer_0/angular_velocity = 0.0
|
|
30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:16/0/physics_layer_1/angular_velocity = 0.0
|
|
31:16/0 = 0
|
|
31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:16/0/physics_layer_0/angular_velocity = 0.0
|
|
31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:16/0/physics_layer_1/angular_velocity = 0.0
|
|
32:16/0 = 0
|
|
32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:16/0/physics_layer_0/angular_velocity = 0.0
|
|
32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:16/0/physics_layer_1/angular_velocity = 0.0
|
|
36:16/0 = 0
|
|
36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:16/0/physics_layer_0/angular_velocity = 0.0
|
|
36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:16/0/physics_layer_1/angular_velocity = 0.0
|
|
37:16/0 = 0
|
|
37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:16/0/physics_layer_0/angular_velocity = 0.0
|
|
37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:16/0/physics_layer_1/angular_velocity = 0.0
|
|
38:16/0 = 0
|
|
38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:16/0/physics_layer_0/angular_velocity = 0.0
|
|
38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:16/0/physics_layer_1/angular_velocity = 0.0
|
|
66:16/0 = 0
|
|
66:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:16/0/physics_layer_0/angular_velocity = 0.0
|
|
66:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:16/0/physics_layer_1/angular_velocity = 0.0
|
|
67:16/0 = 0
|
|
67:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:16/0/physics_layer_0/angular_velocity = 0.0
|
|
67:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:16/0/physics_layer_1/angular_velocity = 0.0
|
|
68:16/0 = 0
|
|
68:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:16/0/physics_layer_0/angular_velocity = 0.0
|
|
68:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:16/0/physics_layer_1/angular_velocity = 0.0
|
|
72:16/0 = 0
|
|
72:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:16/0/physics_layer_0/angular_velocity = 0.0
|
|
72:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:16/0/physics_layer_1/angular_velocity = 0.0
|
|
73:16/0 = 0
|
|
73:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:16/0/physics_layer_0/angular_velocity = 0.0
|
|
73:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:16/0/physics_layer_1/angular_velocity = 0.0
|
|
74:16/0 = 0
|
|
74:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:16/0/physics_layer_0/angular_velocity = 0.0
|
|
74:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:16/0/physics_layer_1/angular_velocity = 0.0
|
|
78:16/0 = 0
|
|
78:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:16/0/physics_layer_0/angular_velocity = 0.0
|
|
78:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:16/0/physics_layer_1/angular_velocity = 0.0
|
|
79:16/0 = 0
|
|
79:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:16/0/physics_layer_0/angular_velocity = 0.0
|
|
79:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:16/0/physics_layer_1/angular_velocity = 0.0
|
|
80:16/0 = 0
|
|
80:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:16/0/physics_layer_0/angular_velocity = 0.0
|
|
80:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:16/0/physics_layer_1/angular_velocity = 0.0
|
|
84:16/0 = 0
|
|
84:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:16/0/physics_layer_0/angular_velocity = 0.0
|
|
84:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
84:16/0/physics_layer_1/angular_velocity = 0.0
|
|
85:16/0 = 0
|
|
85:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:16/0/physics_layer_0/angular_velocity = 0.0
|
|
85:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
85:16/0/physics_layer_1/angular_velocity = 0.0
|
|
86:16/0 = 0
|
|
86:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:16/0/physics_layer_0/angular_velocity = 0.0
|
|
86:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
86:16/0/physics_layer_1/angular_velocity = 0.0
|
|
114:16/0 = 0
|
|
114:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:16/0/physics_layer_0/angular_velocity = 0.0
|
|
114:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:16/0/physics_layer_1/angular_velocity = 0.0
|
|
115:16/0 = 0
|
|
115:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:16/0/physics_layer_0/angular_velocity = 0.0
|
|
115:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:16/0/physics_layer_1/angular_velocity = 0.0
|
|
116:16/0 = 0
|
|
116:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:16/0/physics_layer_0/angular_velocity = 0.0
|
|
116:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:16/0/physics_layer_1/angular_velocity = 0.0
|
|
120:16/0 = 0
|
|
120:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:16/0/physics_layer_0/angular_velocity = 0.0
|
|
120:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:16/0/physics_layer_1/angular_velocity = 0.0
|
|
121:16/0 = 0
|
|
121:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:16/0/physics_layer_0/angular_velocity = 0.0
|
|
121:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:16/0/physics_layer_1/angular_velocity = 0.0
|
|
122:16/0 = 0
|
|
122:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:16/0/physics_layer_0/angular_velocity = 0.0
|
|
122:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:16/0/physics_layer_1/angular_velocity = 0.0
|
|
126:16/0 = 0
|
|
126:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:16/0/physics_layer_0/angular_velocity = 0.0
|
|
126:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
126:16/0/physics_layer_1/angular_velocity = 0.0
|
|
127:16/0 = 0
|
|
127:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:16/0/physics_layer_0/angular_velocity = 0.0
|
|
127:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
127:16/0/physics_layer_1/angular_velocity = 0.0
|
|
128:16/0 = 0
|
|
128:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:16/0/physics_layer_0/angular_velocity = 0.0
|
|
128:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
128:16/0/physics_layer_1/angular_velocity = 0.0
|
|
132:16/0 = 0
|
|
132:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:16/0/physics_layer_0/angular_velocity = 0.0
|
|
132:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
132:16/0/physics_layer_1/angular_velocity = 0.0
|
|
133:16/0 = 0
|
|
133:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:16/0/physics_layer_0/angular_velocity = 0.0
|
|
133:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
133:16/0/physics_layer_1/angular_velocity = 0.0
|
|
134:16/0 = 0
|
|
134:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:16/0/physics_layer_0/angular_velocity = 0.0
|
|
134:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
134:16/0/physics_layer_1/angular_velocity = 0.0
|
|
147:16/0 = 0
|
|
147:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:16/0/physics_layer_0/angular_velocity = 0.0
|
|
147:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:16/0/physics_layer_1/angular_velocity = 0.0
|
|
148:16/0 = 0
|
|
148:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:16/0/physics_layer_0/angular_velocity = 0.0
|
|
148:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:16/0/physics_layer_1/angular_velocity = 0.0
|
|
149:16/0 = 0
|
|
149:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:16/0/physics_layer_0/angular_velocity = 0.0
|
|
149:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:16/0/physics_layer_1/angular_velocity = 0.0
|
|
150:16/0 = 0
|
|
150:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:16/0/physics_layer_0/angular_velocity = 0.0
|
|
150:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:16/0/physics_layer_1/angular_velocity = 0.0
|
|
151:16/0 = 0
|
|
151:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:16/0/physics_layer_0/angular_velocity = 0.0
|
|
151:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:16/0/physics_layer_1/angular_velocity = 0.0
|
|
152:16/0 = 0
|
|
152:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:16/0/physics_layer_0/angular_velocity = 0.0
|
|
152:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:16/0/physics_layer_1/angular_velocity = 0.0
|
|
153:16/0 = 0
|
|
153:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:16/0/physics_layer_0/angular_velocity = 0.0
|
|
153:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:16/0/physics_layer_1/angular_velocity = 0.0
|
|
154:16/0 = 0
|
|
154:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:16/0/physics_layer_0/angular_velocity = 0.0
|
|
154:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:16/0/physics_layer_1/angular_velocity = 0.0
|
|
155:16/0 = 0
|
|
155:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:16/0/physics_layer_0/angular_velocity = 0.0
|
|
155:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:16/0/physics_layer_1/angular_velocity = 0.0
|
|
159:16/0 = 0
|
|
159:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:16/0/physics_layer_0/angular_velocity = 0.0
|
|
159:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:16/0/physics_layer_1/angular_velocity = 0.0
|
|
160:16/0 = 0
|
|
160:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:16/0/physics_layer_0/angular_velocity = 0.0
|
|
160:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:16/0/physics_layer_1/angular_velocity = 0.0
|
|
161:16/0 = 0
|
|
161:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:16/0/physics_layer_0/angular_velocity = 0.0
|
|
161:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:16/0/physics_layer_1/angular_velocity = 0.0
|
|
165:16/0 = 0
|
|
165:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:16/0/physics_layer_0/angular_velocity = 0.0
|
|
165:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:16/0/physics_layer_1/angular_velocity = 0.0
|
|
166:16/0 = 0
|
|
166:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:16/0/physics_layer_0/angular_velocity = 0.0
|
|
166:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:16/0/physics_layer_1/angular_velocity = 0.0
|
|
167:16/0 = 0
|
|
167:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:16/0/physics_layer_0/angular_velocity = 0.0
|
|
167:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:16/0/physics_layer_1/angular_velocity = 0.0
|
|
168:16/0 = 0
|
|
168:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:16/0/physics_layer_0/angular_velocity = 0.0
|
|
168:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:16/0/physics_layer_1/angular_velocity = 0.0
|
|
169:16/0 = 0
|
|
169:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:16/0/physics_layer_0/angular_velocity = 0.0
|
|
169:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:16/0/physics_layer_1/angular_velocity = 0.0
|
|
170:16/0 = 0
|
|
170:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:16/0/physics_layer_0/angular_velocity = 0.0
|
|
170:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:16/0/physics_layer_1/angular_velocity = 0.0
|
|
175:16/0 = 0
|
|
175:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:16/0/physics_layer_0/angular_velocity = 0.0
|
|
175:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:16/0/physics_layer_1/angular_velocity = 0.0
|
|
176:16/0 = 0
|
|
176:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:16/0/physics_layer_0/angular_velocity = 0.0
|
|
176:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:16/0/physics_layer_1/angular_velocity = 0.0
|
|
177:16/0 = 0
|
|
177:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:16/0/physics_layer_0/angular_velocity = 0.0
|
|
177:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:16/0/physics_layer_1/angular_velocity = 0.0
|
|
178:16/0 = 0
|
|
178:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:16/0/physics_layer_0/angular_velocity = 0.0
|
|
178:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:16/0/physics_layer_1/angular_velocity = 0.0
|
|
180:16/0 = 0
|
|
180:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:16/0/physics_layer_0/angular_velocity = 0.0
|
|
180:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:16/0/physics_layer_1/angular_velocity = 0.0
|
|
181:16/0 = 0
|
|
181:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:16/0/physics_layer_0/angular_velocity = 0.0
|
|
181:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:16/0/physics_layer_1/angular_velocity = 0.0
|
|
182:16/0 = 0
|
|
182:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:16/0/physics_layer_0/angular_velocity = 0.0
|
|
182:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:16/0/physics_layer_1/angular_velocity = 0.0
|
|
183:16/0 = 0
|
|
183:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:16/0/physics_layer_0/angular_velocity = 0.0
|
|
183:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:16/0/physics_layer_1/angular_velocity = 0.0
|
|
184:16/0 = 0
|
|
184:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:16/0/physics_layer_0/angular_velocity = 0.0
|
|
184:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:16/0/physics_layer_1/angular_velocity = 0.0
|
|
185:16/0 = 0
|
|
185:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:16/0/physics_layer_0/angular_velocity = 0.0
|
|
185:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:16/0/physics_layer_1/angular_velocity = 0.0
|
|
186:16/0 = 0
|
|
186:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:16/0/physics_layer_0/angular_velocity = 0.0
|
|
186:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:16/0/physics_layer_1/angular_velocity = 0.0
|
|
187:16/0 = 0
|
|
187:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:16/0/physics_layer_0/angular_velocity = 0.0
|
|
187:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:16/0/physics_layer_1/angular_velocity = 0.0
|
|
188:16/0 = 0
|
|
188:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:16/0/physics_layer_0/angular_velocity = 0.0
|
|
188:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:16/0/physics_layer_1/angular_velocity = 0.0
|
|
189:16/0 = 0
|
|
189:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:16/0/physics_layer_0/angular_velocity = 0.0
|
|
189:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:16/0/physics_layer_1/angular_velocity = 0.0
|
|
190:16/0 = 0
|
|
190:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:16/0/physics_layer_0/angular_velocity = 0.0
|
|
190:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:16/0/physics_layer_1/angular_velocity = 0.0
|
|
191:16/0 = 0
|
|
191:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:16/0/physics_layer_0/angular_velocity = 0.0
|
|
191:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:16/0/physics_layer_1/angular_velocity = 0.0
|
|
192:16/0 = 0
|
|
192:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:16/0/physics_layer_0/angular_velocity = 0.0
|
|
192:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:16/0/physics_layer_1/angular_velocity = 0.0
|
|
193:16/0 = 0
|
|
193:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:16/0/physics_layer_0/angular_velocity = 0.0
|
|
193:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:16/0/physics_layer_1/angular_velocity = 0.0
|
|
194:16/0 = 0
|
|
194:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:16/0/physics_layer_0/angular_velocity = 0.0
|
|
194:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:16/0/physics_layer_1/angular_velocity = 0.0
|
|
195:16/0 = 0
|
|
195:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:16/0/physics_layer_0/angular_velocity = 0.0
|
|
195:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:16/0/physics_layer_1/angular_velocity = 0.0
|
|
196:16/0 = 0
|
|
196:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:16/0/physics_layer_0/angular_velocity = 0.0
|
|
196:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:16/0/physics_layer_1/angular_velocity = 0.0
|
|
197:16/0 = 0
|
|
197:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:16/0/physics_layer_0/angular_velocity = 0.0
|
|
197:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:16/0/physics_layer_1/angular_velocity = 0.0
|
|
207:16/0 = 0
|
|
207:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:16/0/physics_layer_0/angular_velocity = 0.0
|
|
207:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:16/0/physics_layer_1/angular_velocity = 0.0
|
|
208:16/0 = 0
|
|
208:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:16/0/physics_layer_0/angular_velocity = 0.0
|
|
208:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:16/0/physics_layer_1/angular_velocity = 0.0
|
|
209:16/0 = 0
|
|
209:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:16/0/physics_layer_0/angular_velocity = 0.0
|
|
209:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:16/0/physics_layer_1/angular_velocity = 0.0
|
|
210:16/0 = 0
|
|
210:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:16/0/physics_layer_0/angular_velocity = 0.0
|
|
210:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:16/0/physics_layer_1/angular_velocity = 0.0
|
|
211:16/0 = 0
|
|
211:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:16/0/physics_layer_0/angular_velocity = 0.0
|
|
211:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:16/0/physics_layer_1/angular_velocity = 0.0
|
|
212:16/0 = 0
|
|
212:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:16/0/physics_layer_0/angular_velocity = 0.0
|
|
212:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:16/0/physics_layer_1/angular_velocity = 0.0
|
|
213:16/0 = 0
|
|
213:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:16/0/physics_layer_0/angular_velocity = 0.0
|
|
213:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:16/0/physics_layer_1/angular_velocity = 0.0
|
|
214:16/0 = 0
|
|
214:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:16/0/physics_layer_0/angular_velocity = 0.0
|
|
214:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:16/0/physics_layer_1/angular_velocity = 0.0
|
|
215:16/0 = 0
|
|
215:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:16/0/physics_layer_0/angular_velocity = 0.0
|
|
215:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:16/0/physics_layer_1/angular_velocity = 0.0
|
|
219:16/0 = 0
|
|
219:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:16/0/physics_layer_0/angular_velocity = 0.0
|
|
219:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:16/0/physics_layer_1/angular_velocity = 0.0
|
|
220:16/0 = 0
|
|
220:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:16/0/physics_layer_0/angular_velocity = 0.0
|
|
220:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:16/0/physics_layer_1/angular_velocity = 0.0
|
|
221:16/0 = 0
|
|
221:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:16/0/physics_layer_0/angular_velocity = 0.0
|
|
221:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:16/0/physics_layer_1/angular_velocity = 0.0
|
|
222:16/0 = 0
|
|
222:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
222:16/0/physics_layer_0/angular_velocity = 0.0
|
|
222:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
222:16/0/physics_layer_1/angular_velocity = 0.0
|
|
223:16/0 = 0
|
|
223:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:16/0/physics_layer_0/angular_velocity = 0.0
|
|
223:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:16/0/physics_layer_1/angular_velocity = 0.0
|
|
224:16/0 = 0
|
|
224:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:16/0/physics_layer_0/angular_velocity = 0.0
|
|
224:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:16/0/physics_layer_1/angular_velocity = 0.0
|
|
226:16/0 = 0
|
|
226:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:16/0/physics_layer_0/angular_velocity = 0.0
|
|
226:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:16/0/physics_layer_1/angular_velocity = 0.0
|
|
231:16/0 = 0
|
|
231:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:16/0/physics_layer_0/angular_velocity = 0.0
|
|
231:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:16/0/physics_layer_1/angular_velocity = 0.0
|
|
232:16/0 = 0
|
|
232:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:16/0/physics_layer_0/angular_velocity = 0.0
|
|
232:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:16/0/physics_layer_1/angular_velocity = 0.0
|
|
233:16/0 = 0
|
|
233:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:16/0/physics_layer_0/angular_velocity = 0.0
|
|
233:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:16/0/physics_layer_1/angular_velocity = 0.0
|
|
234:16/0 = 0
|
|
234:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:16/0/physics_layer_0/angular_velocity = 0.0
|
|
234:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:16/0/physics_layer_1/angular_velocity = 0.0
|
|
235:16/0 = 0
|
|
235:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:16/0/physics_layer_0/angular_velocity = 0.0
|
|
235:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:16/0/physics_layer_1/angular_velocity = 0.0
|
|
236:16/0 = 0
|
|
236:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:16/0/physics_layer_0/angular_velocity = 0.0
|
|
236:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:16/0/physics_layer_1/angular_velocity = 0.0
|
|
237:16/0 = 0
|
|
237:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:16/0/physics_layer_0/angular_velocity = 0.0
|
|
237:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:16/0/physics_layer_1/angular_velocity = 0.0
|
|
238:16/0 = 0
|
|
238:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:16/0/physics_layer_0/angular_velocity = 0.0
|
|
238:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:16/0/physics_layer_1/angular_velocity = 0.0
|
|
239:16/0 = 0
|
|
239:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:16/0/physics_layer_0/angular_velocity = 0.0
|
|
239:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:16/0/physics_layer_1/angular_velocity = 0.0
|
|
243:16/0 = 0
|
|
243:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:16/0/physics_layer_0/angular_velocity = 0.0
|
|
243:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:16/0/physics_layer_1/angular_velocity = 0.0
|
|
244:16/0 = 0
|
|
244:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:16/0/physics_layer_0/angular_velocity = 0.0
|
|
244:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:16/0/physics_layer_1/angular_velocity = 0.0
|
|
245:16/0 = 0
|
|
245:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:16/0/physics_layer_0/angular_velocity = 0.0
|
|
245:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:16/0/physics_layer_1/angular_velocity = 0.0
|
|
246:16/0 = 0
|
|
246:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:16/0/physics_layer_0/angular_velocity = 0.0
|
|
246:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:16/0/physics_layer_1/angular_velocity = 0.0
|
|
247:16/0 = 0
|
|
247:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:16/0/physics_layer_0/angular_velocity = 0.0
|
|
247:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:16/0/physics_layer_1/angular_velocity = 0.0
|
|
249:16/0 = 0
|
|
249:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:16/0/physics_layer_0/angular_velocity = 0.0
|
|
249:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:16/0/physics_layer_1/angular_velocity = 0.0
|
|
250:16/0 = 0
|
|
250:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:16/0/physics_layer_0/angular_velocity = 0.0
|
|
250:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:16/0/physics_layer_1/angular_velocity = 0.0
|
|
251:16/0 = 0
|
|
251:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:16/0/physics_layer_0/angular_velocity = 0.0
|
|
251:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:16/0/physics_layer_1/angular_velocity = 0.0
|
|
257:16/0 = 0
|
|
257:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:16/0/physics_layer_0/angular_velocity = 0.0
|
|
257:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:16/0/physics_layer_1/angular_velocity = 0.0
|
|
258:16/0 = 0
|
|
258:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:16/0/physics_layer_0/angular_velocity = 0.0
|
|
258:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:16/0/physics_layer_1/angular_velocity = 0.0
|
|
259:16/0 = 0
|
|
259:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:16/0/physics_layer_0/angular_velocity = 0.0
|
|
259:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:16/0/physics_layer_1/angular_velocity = 0.0
|
|
260:16/0 = 0
|
|
260:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:16/0/physics_layer_0/angular_velocity = 0.0
|
|
260:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:16/0/physics_layer_1/angular_velocity = 0.0
|
|
18:17/0 = 0
|
|
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:17/0/physics_layer_0/angular_velocity = 0.0
|
|
18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:17/0/physics_layer_1/angular_velocity = 0.0
|
|
19:17/0 = 0
|
|
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:17/0/physics_layer_0/angular_velocity = 0.0
|
|
19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:17/0/physics_layer_1/angular_velocity = 0.0
|
|
20:17/0 = 0
|
|
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:17/0/physics_layer_0/angular_velocity = 0.0
|
|
20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:17/0/physics_layer_1/angular_velocity = 0.0
|
|
24:17/0 = 0
|
|
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:17/0/physics_layer_0/angular_velocity = 0.0
|
|
24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:17/0/physics_layer_1/angular_velocity = 0.0
|
|
25:17/0 = 0
|
|
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:17/0/physics_layer_0/angular_velocity = 0.0
|
|
25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:17/0/physics_layer_1/angular_velocity = 0.0
|
|
26:17/0 = 0
|
|
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:17/0/physics_layer_0/angular_velocity = 0.0
|
|
26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:17/0/physics_layer_1/angular_velocity = 0.0
|
|
30:17/0 = 0
|
|
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:17/0/physics_layer_0/angular_velocity = 0.0
|
|
30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:17/0/physics_layer_1/angular_velocity = 0.0
|
|
31:17/0 = 0
|
|
31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:17/0/physics_layer_0/angular_velocity = 0.0
|
|
31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:17/0/physics_layer_1/angular_velocity = 0.0
|
|
32:17/0 = 0
|
|
32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:17/0/physics_layer_0/angular_velocity = 0.0
|
|
32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:17/0/physics_layer_1/angular_velocity = 0.0
|
|
36:17/0 = 0
|
|
36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:17/0/physics_layer_0/angular_velocity = 0.0
|
|
36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:17/0/physics_layer_1/angular_velocity = 0.0
|
|
37:17/0 = 0
|
|
37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:17/0/physics_layer_0/angular_velocity = 0.0
|
|
37:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:17/0/physics_layer_1/angular_velocity = 0.0
|
|
38:17/0 = 0
|
|
38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:17/0/physics_layer_0/angular_velocity = 0.0
|
|
38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:17/0/physics_layer_1/angular_velocity = 0.0
|
|
66:17/0 = 0
|
|
66:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:17/0/physics_layer_0/angular_velocity = 0.0
|
|
66:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:17/0/physics_layer_1/angular_velocity = 0.0
|
|
67:17/0 = 0
|
|
67:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:17/0/physics_layer_0/angular_velocity = 0.0
|
|
67:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:17/0/physics_layer_1/angular_velocity = 0.0
|
|
68:17/0 = 0
|
|
68:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:17/0/physics_layer_0/angular_velocity = 0.0
|
|
68:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:17/0/physics_layer_1/angular_velocity = 0.0
|
|
72:17/0 = 0
|
|
72:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:17/0/physics_layer_0/angular_velocity = 0.0
|
|
72:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:17/0/physics_layer_1/angular_velocity = 0.0
|
|
73:17/0 = 0
|
|
73:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:17/0/physics_layer_0/angular_velocity = 0.0
|
|
73:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:17/0/physics_layer_1/angular_velocity = 0.0
|
|
74:17/0 = 0
|
|
74:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:17/0/physics_layer_0/angular_velocity = 0.0
|
|
74:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:17/0/physics_layer_1/angular_velocity = 0.0
|
|
78:17/0 = 0
|
|
78:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:17/0/physics_layer_0/angular_velocity = 0.0
|
|
78:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:17/0/physics_layer_1/angular_velocity = 0.0
|
|
79:17/0 = 0
|
|
79:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:17/0/physics_layer_0/angular_velocity = 0.0
|
|
79:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:17/0/physics_layer_1/angular_velocity = 0.0
|
|
80:17/0 = 0
|
|
80:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:17/0/physics_layer_0/angular_velocity = 0.0
|
|
80:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:17/0/physics_layer_1/angular_velocity = 0.0
|
|
84:17/0 = 0
|
|
84:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:17/0/physics_layer_0/angular_velocity = 0.0
|
|
84:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
84:17/0/physics_layer_1/angular_velocity = 0.0
|
|
85:17/0 = 0
|
|
85:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:17/0/physics_layer_0/angular_velocity = 0.0
|
|
85:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
85:17/0/physics_layer_1/angular_velocity = 0.0
|
|
86:17/0 = 0
|
|
86:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:17/0/physics_layer_0/angular_velocity = 0.0
|
|
86:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
86:17/0/physics_layer_1/angular_velocity = 0.0
|
|
114:17/0 = 0
|
|
114:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:17/0/physics_layer_0/angular_velocity = 0.0
|
|
114:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:17/0/physics_layer_1/angular_velocity = 0.0
|
|
115:17/0 = 0
|
|
115:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:17/0/physics_layer_0/angular_velocity = 0.0
|
|
115:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:17/0/physics_layer_1/angular_velocity = 0.0
|
|
116:17/0 = 0
|
|
116:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:17/0/physics_layer_0/angular_velocity = 0.0
|
|
116:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:17/0/physics_layer_1/angular_velocity = 0.0
|
|
120:17/0 = 0
|
|
120:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:17/0/physics_layer_0/angular_velocity = 0.0
|
|
120:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:17/0/physics_layer_1/angular_velocity = 0.0
|
|
121:17/0 = 0
|
|
121:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:17/0/physics_layer_0/angular_velocity = 0.0
|
|
121:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:17/0/physics_layer_1/angular_velocity = 0.0
|
|
122:17/0 = 0
|
|
122:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:17/0/physics_layer_0/angular_velocity = 0.0
|
|
122:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:17/0/physics_layer_1/angular_velocity = 0.0
|
|
126:17/0 = 0
|
|
126:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:17/0/physics_layer_0/angular_velocity = 0.0
|
|
126:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
126:17/0/physics_layer_1/angular_velocity = 0.0
|
|
127:17/0 = 0
|
|
127:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:17/0/physics_layer_0/angular_velocity = 0.0
|
|
127:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
127:17/0/physics_layer_1/angular_velocity = 0.0
|
|
128:17/0 = 0
|
|
128:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:17/0/physics_layer_0/angular_velocity = 0.0
|
|
128:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
128:17/0/physics_layer_1/angular_velocity = 0.0
|
|
132:17/0 = 0
|
|
132:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:17/0/physics_layer_0/angular_velocity = 0.0
|
|
132:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
132:17/0/physics_layer_1/angular_velocity = 0.0
|
|
133:17/0 = 0
|
|
133:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:17/0/physics_layer_0/angular_velocity = 0.0
|
|
133:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
133:17/0/physics_layer_1/angular_velocity = 0.0
|
|
134:17/0 = 0
|
|
134:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:17/0/physics_layer_0/angular_velocity = 0.0
|
|
134:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
134:17/0/physics_layer_1/angular_velocity = 0.0
|
|
147:17/0 = 0
|
|
147:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:17/0/physics_layer_0/angular_velocity = 0.0
|
|
147:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:17/0/physics_layer_1/angular_velocity = 0.0
|
|
148:17/0 = 0
|
|
148:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:17/0/physics_layer_0/angular_velocity = 0.0
|
|
148:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:17/0/physics_layer_1/angular_velocity = 0.0
|
|
149:17/0 = 0
|
|
149:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:17/0/physics_layer_0/angular_velocity = 0.0
|
|
149:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:17/0/physics_layer_1/angular_velocity = 0.0
|
|
150:17/0 = 0
|
|
150:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:17/0/physics_layer_0/angular_velocity = 0.0
|
|
150:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:17/0/physics_layer_1/angular_velocity = 0.0
|
|
151:17/0 = 0
|
|
151:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:17/0/physics_layer_0/angular_velocity = 0.0
|
|
151:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:17/0/physics_layer_1/angular_velocity = 0.0
|
|
152:17/0 = 0
|
|
152:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:17/0/physics_layer_0/angular_velocity = 0.0
|
|
152:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:17/0/physics_layer_1/angular_velocity = 0.0
|
|
153:17/0 = 0
|
|
153:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:17/0/physics_layer_0/angular_velocity = 0.0
|
|
153:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:17/0/physics_layer_1/angular_velocity = 0.0
|
|
154:17/0 = 0
|
|
154:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:17/0/physics_layer_0/angular_velocity = 0.0
|
|
154:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:17/0/physics_layer_1/angular_velocity = 0.0
|
|
155:17/0 = 0
|
|
155:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:17/0/physics_layer_0/angular_velocity = 0.0
|
|
155:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:17/0/physics_layer_1/angular_velocity = 0.0
|
|
159:17/0 = 0
|
|
159:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:17/0/physics_layer_0/angular_velocity = 0.0
|
|
159:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:17/0/physics_layer_1/angular_velocity = 0.0
|
|
160:17/0 = 0
|
|
160:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:17/0/physics_layer_0/angular_velocity = 0.0
|
|
160:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:17/0/physics_layer_1/angular_velocity = 0.0
|
|
161:17/0 = 0
|
|
161:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:17/0/physics_layer_0/angular_velocity = 0.0
|
|
161:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:17/0/physics_layer_1/angular_velocity = 0.0
|
|
165:17/0 = 0
|
|
165:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:17/0/physics_layer_0/angular_velocity = 0.0
|
|
165:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:17/0/physics_layer_1/angular_velocity = 0.0
|
|
166:17/0 = 0
|
|
166:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:17/0/physics_layer_0/angular_velocity = 0.0
|
|
166:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:17/0/physics_layer_1/angular_velocity = 0.0
|
|
167:17/0 = 0
|
|
167:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:17/0/physics_layer_0/angular_velocity = 0.0
|
|
167:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:17/0/physics_layer_1/angular_velocity = 0.0
|
|
175:17/0 = 0
|
|
175:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:17/0/physics_layer_0/angular_velocity = 0.0
|
|
175:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:17/0/physics_layer_1/angular_velocity = 0.0
|
|
176:17/0 = 0
|
|
176:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:17/0/physics_layer_0/angular_velocity = 0.0
|
|
176:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:17/0/physics_layer_1/angular_velocity = 0.0
|
|
177:17/0 = 0
|
|
177:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:17/0/physics_layer_0/angular_velocity = 0.0
|
|
177:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:17/0/physics_layer_1/angular_velocity = 0.0
|
|
178:17/0 = 0
|
|
178:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:17/0/physics_layer_0/angular_velocity = 0.0
|
|
178:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:17/0/physics_layer_1/angular_velocity = 0.0
|
|
180:17/0 = 0
|
|
180:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:17/0/physics_layer_0/angular_velocity = 0.0
|
|
180:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:17/0/physics_layer_1/angular_velocity = 0.0
|
|
181:17/0 = 0
|
|
181:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:17/0/physics_layer_0/angular_velocity = 0.0
|
|
181:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:17/0/physics_layer_1/angular_velocity = 0.0
|
|
182:17/0 = 0
|
|
182:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:17/0/physics_layer_0/angular_velocity = 0.0
|
|
182:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:17/0/physics_layer_1/angular_velocity = 0.0
|
|
192:17/0 = 0
|
|
192:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:17/0/physics_layer_0/angular_velocity = 0.0
|
|
192:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:17/0/physics_layer_1/angular_velocity = 0.0
|
|
193:17/0 = 0
|
|
193:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:17/0/physics_layer_0/angular_velocity = 0.0
|
|
193:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:17/0/physics_layer_1/angular_velocity = 0.0
|
|
194:17/0 = 0
|
|
194:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:17/0/physics_layer_0/angular_velocity = 0.0
|
|
194:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:17/0/physics_layer_1/angular_velocity = 0.0
|
|
195:17/0 = 0
|
|
195:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:17/0/physics_layer_0/angular_velocity = 0.0
|
|
195:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:17/0/physics_layer_1/angular_velocity = 0.0
|
|
196:17/0 = 0
|
|
196:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:17/0/physics_layer_0/angular_velocity = 0.0
|
|
196:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:17/0/physics_layer_1/angular_velocity = 0.0
|
|
197:17/0 = 0
|
|
197:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:17/0/physics_layer_0/angular_velocity = 0.0
|
|
197:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:17/0/physics_layer_1/angular_velocity = 0.0
|
|
207:17/0 = 0
|
|
207:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:17/0/physics_layer_0/angular_velocity = 0.0
|
|
207:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:17/0/physics_layer_1/angular_velocity = 0.0
|
|
208:17/0 = 0
|
|
208:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:17/0/physics_layer_0/angular_velocity = 0.0
|
|
208:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:17/0/physics_layer_1/angular_velocity = 0.0
|
|
209:17/0 = 0
|
|
209:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:17/0/physics_layer_0/angular_velocity = 0.0
|
|
209:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:17/0/physics_layer_1/angular_velocity = 0.0
|
|
210:17/0 = 0
|
|
210:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:17/0/physics_layer_0/angular_velocity = 0.0
|
|
210:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:17/0/physics_layer_1/angular_velocity = 0.0
|
|
211:17/0 = 0
|
|
211:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:17/0/physics_layer_0/angular_velocity = 0.0
|
|
211:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:17/0/physics_layer_1/angular_velocity = 0.0
|
|
212:17/0 = 0
|
|
212:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:17/0/physics_layer_0/angular_velocity = 0.0
|
|
212:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:17/0/physics_layer_1/angular_velocity = 0.0
|
|
213:17/0 = 0
|
|
213:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:17/0/physics_layer_0/angular_velocity = 0.0
|
|
213:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:17/0/physics_layer_1/angular_velocity = 0.0
|
|
214:17/0 = 0
|
|
214:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:17/0/physics_layer_0/angular_velocity = 0.0
|
|
214:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:17/0/physics_layer_1/angular_velocity = 0.0
|
|
215:17/0 = 0
|
|
215:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:17/0/physics_layer_0/angular_velocity = 0.0
|
|
215:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:17/0/physics_layer_1/angular_velocity = 0.0
|
|
225:17/0 = 0
|
|
225:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:17/0/physics_layer_0/angular_velocity = 0.0
|
|
225:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:17/0/physics_layer_1/angular_velocity = 0.0
|
|
226:17/0 = 0
|
|
226:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:17/0/physics_layer_0/angular_velocity = 0.0
|
|
226:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:17/0/physics_layer_1/angular_velocity = 0.0
|
|
227:17/0 = 0
|
|
227:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
227:17/0/physics_layer_0/angular_velocity = 0.0
|
|
227:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
227:17/0/physics_layer_1/angular_velocity = 0.0
|
|
231:17/0 = 0
|
|
231:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:17/0/physics_layer_0/angular_velocity = 0.0
|
|
231:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:17/0/physics_layer_1/angular_velocity = 0.0
|
|
232:17/0 = 0
|
|
232:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:17/0/physics_layer_0/angular_velocity = 0.0
|
|
232:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:17/0/physics_layer_1/angular_velocity = 0.0
|
|
233:17/0 = 0
|
|
233:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:17/0/physics_layer_0/angular_velocity = 0.0
|
|
233:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:17/0/physics_layer_1/angular_velocity = 0.0
|
|
234:17/0 = 0
|
|
234:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:17/0/physics_layer_0/angular_velocity = 0.0
|
|
234:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:17/0/physics_layer_1/angular_velocity = 0.0
|
|
235:17/0 = 0
|
|
235:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:17/0/physics_layer_0/angular_velocity = 0.0
|
|
235:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:17/0/physics_layer_1/angular_velocity = 0.0
|
|
236:17/0 = 0
|
|
236:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:17/0/physics_layer_0/angular_velocity = 0.0
|
|
236:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:17/0/physics_layer_1/angular_velocity = 0.0
|
|
237:17/0 = 0
|
|
237:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:17/0/physics_layer_0/angular_velocity = 0.0
|
|
237:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:17/0/physics_layer_1/angular_velocity = 0.0
|
|
238:17/0 = 0
|
|
238:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:17/0/physics_layer_0/angular_velocity = 0.0
|
|
238:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:17/0/physics_layer_1/angular_velocity = 0.0
|
|
239:17/0 = 0
|
|
239:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:17/0/physics_layer_0/angular_velocity = 0.0
|
|
239:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:17/0/physics_layer_1/angular_velocity = 0.0
|
|
243:17/0 = 0
|
|
243:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:17/0/physics_layer_0/angular_velocity = 0.0
|
|
243:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:17/0/physics_layer_1/angular_velocity = 0.0
|
|
244:17/0 = 0
|
|
244:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:17/0/physics_layer_0/angular_velocity = 0.0
|
|
244:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:17/0/physics_layer_1/angular_velocity = 0.0
|
|
245:17/0 = 0
|
|
245:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:17/0/physics_layer_0/angular_velocity = 0.0
|
|
245:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:17/0/physics_layer_1/angular_velocity = 0.0
|
|
246:17/0 = 0
|
|
246:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:17/0/physics_layer_0/angular_velocity = 0.0
|
|
246:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:17/0/physics_layer_1/angular_velocity = 0.0
|
|
247:17/0 = 0
|
|
247:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:17/0/physics_layer_0/angular_velocity = 0.0
|
|
247:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:17/0/physics_layer_1/angular_velocity = 0.0
|
|
249:17/0 = 0
|
|
249:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:17/0/physics_layer_0/angular_velocity = 0.0
|
|
249:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:17/0/physics_layer_1/angular_velocity = 0.0
|
|
250:17/0 = 0
|
|
250:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:17/0/physics_layer_0/angular_velocity = 0.0
|
|
250:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:17/0/physics_layer_1/angular_velocity = 0.0
|
|
251:17/0 = 0
|
|
251:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:17/0/physics_layer_0/angular_velocity = 0.0
|
|
251:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:17/0/physics_layer_1/angular_velocity = 0.0
|
|
258:17/0 = 0
|
|
258:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:17/0/physics_layer_0/angular_velocity = 0.0
|
|
258:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:17/0/physics_layer_1/angular_velocity = 0.0
|
|
259:17/0 = 0
|
|
259:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:17/0/physics_layer_0/angular_velocity = 0.0
|
|
259:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:17/0/physics_layer_1/angular_velocity = 0.0
|
|
260:17/0 = 0
|
|
260:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:17/0/physics_layer_0/angular_velocity = 0.0
|
|
260:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:17/0/physics_layer_1/angular_velocity = 0.0
|
|
102:18/0 = 0
|
|
102:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:18/0/physics_layer_0/angular_velocity = 0.0
|
|
102:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:18/0/physics_layer_1/angular_velocity = 0.0
|
|
103:18/0 = 0
|
|
103:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:18/0/physics_layer_0/angular_velocity = 0.0
|
|
103:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:18/0/physics_layer_1/angular_velocity = 0.0
|
|
104:18/0 = 0
|
|
104:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:18/0/physics_layer_0/angular_velocity = 0.0
|
|
104:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:18/0/physics_layer_1/angular_velocity = 0.0
|
|
105:18/0 = 0
|
|
105:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:18/0/physics_layer_0/angular_velocity = 0.0
|
|
105:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:18/0/physics_layer_1/angular_velocity = 0.0
|
|
106:18/0 = 0
|
|
106:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:18/0/physics_layer_0/angular_velocity = 0.0
|
|
106:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:18/0/physics_layer_1/angular_velocity = 0.0
|
|
107:18/0 = 0
|
|
107:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:18/0/physics_layer_0/angular_velocity = 0.0
|
|
107:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:18/0/physics_layer_1/angular_velocity = 0.0
|
|
117:18/0 = 0
|
|
117:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:18/0/physics_layer_0/angular_velocity = 0.0
|
|
117:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:18/0/physics_layer_1/angular_velocity = 0.0
|
|
118:18/0 = 0
|
|
118:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:18/0/physics_layer_0/angular_velocity = 0.0
|
|
118:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:18/0/physics_layer_1/angular_velocity = 0.0
|
|
119:18/0 = 0
|
|
119:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:18/0/physics_layer_0/angular_velocity = 0.0
|
|
119:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:18/0/physics_layer_1/angular_velocity = 0.0
|
|
120:18/0 = 0
|
|
120:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:18/0/physics_layer_0/angular_velocity = 0.0
|
|
120:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:18/0/physics_layer_1/angular_velocity = 0.0
|
|
121:18/0 = 0
|
|
121:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:18/0/physics_layer_0/angular_velocity = 0.0
|
|
121:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:18/0/physics_layer_1/angular_velocity = 0.0
|
|
122:18/0 = 0
|
|
122:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:18/0/physics_layer_0/angular_velocity = 0.0
|
|
122:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:18/0/physics_layer_1/angular_velocity = 0.0
|
|
147:18/0 = 0
|
|
147:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:18/0/physics_layer_0/angular_velocity = 0.0
|
|
147:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:18/0/physics_layer_1/angular_velocity = 0.0
|
|
148:18/0 = 0
|
|
148:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:18/0/physics_layer_0/angular_velocity = 0.0
|
|
148:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:18/0/physics_layer_1/angular_velocity = 0.0
|
|
149:18/0 = 0
|
|
149:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:18/0/physics_layer_0/angular_velocity = 0.0
|
|
149:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:18/0/physics_layer_1/angular_velocity = 0.0
|
|
150:18/0 = 0
|
|
150:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:18/0/physics_layer_0/angular_velocity = 0.0
|
|
150:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:18/0/physics_layer_1/angular_velocity = 0.0
|
|
151:18/0 = 0
|
|
151:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:18/0/physics_layer_0/angular_velocity = 0.0
|
|
151:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:18/0/physics_layer_1/angular_velocity = 0.0
|
|
152:18/0 = 0
|
|
152:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:18/0/physics_layer_0/angular_velocity = 0.0
|
|
152:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:18/0/physics_layer_1/angular_velocity = 0.0
|
|
153:18/0 = 0
|
|
153:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:18/0/physics_layer_0/angular_velocity = 0.0
|
|
153:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:18/0/physics_layer_1/angular_velocity = 0.0
|
|
154:18/0 = 0
|
|
154:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:18/0/physics_layer_0/angular_velocity = 0.0
|
|
154:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:18/0/physics_layer_1/angular_velocity = 0.0
|
|
155:18/0 = 0
|
|
155:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:18/0/physics_layer_0/angular_velocity = 0.0
|
|
155:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:18/0/physics_layer_1/angular_velocity = 0.0
|
|
171:18/0 = 0
|
|
171:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:18/0/physics_layer_0/angular_velocity = 0.0
|
|
171:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:18/0/physics_layer_1/angular_velocity = 0.0
|
|
172:18/0 = 0
|
|
172:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:18/0/physics_layer_0/angular_velocity = 0.0
|
|
172:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:18/0/physics_layer_1/angular_velocity = 0.0
|
|
173:18/0 = 0
|
|
173:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:18/0/physics_layer_0/angular_velocity = 0.0
|
|
173:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:18/0/physics_layer_1/angular_velocity = 0.0
|
|
174:18/0 = 0
|
|
174:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:18/0/physics_layer_0/angular_velocity = 0.0
|
|
174:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:18/0/physics_layer_1/angular_velocity = 0.0
|
|
175:18/0 = 0
|
|
175:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:18/0/physics_layer_0/angular_velocity = 0.0
|
|
175:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:18/0/physics_layer_1/angular_velocity = 0.0
|
|
176:18/0 = 0
|
|
176:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:18/0/physics_layer_0/angular_velocity = 0.0
|
|
176:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:18/0/physics_layer_1/angular_velocity = 0.0
|
|
177:18/0 = 0
|
|
177:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:18/0/physics_layer_0/angular_velocity = 0.0
|
|
177:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:18/0/physics_layer_1/angular_velocity = 0.0
|
|
178:18/0 = 0
|
|
178:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:18/0/physics_layer_0/angular_velocity = 0.0
|
|
178:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:18/0/physics_layer_1/angular_velocity = 0.0
|
|
179:18/0 = 0
|
|
179:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:18/0/physics_layer_0/angular_velocity = 0.0
|
|
179:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:18/0/physics_layer_1/angular_velocity = 0.0
|
|
181:18/0 = 0
|
|
181:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:18/0/physics_layer_0/angular_velocity = 0.0
|
|
181:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:18/0/physics_layer_1/angular_velocity = 0.0
|
|
182:18/0 = 0
|
|
182:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:18/0/physics_layer_0/angular_velocity = 0.0
|
|
182:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:18/0/physics_layer_1/angular_velocity = 0.0
|
|
183:18/0 = 0
|
|
183:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:18/0/physics_layer_0/angular_velocity = 0.0
|
|
183:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:18/0/physics_layer_1/angular_velocity = 0.0
|
|
184:18/0 = 0
|
|
184:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:18/0/physics_layer_0/angular_velocity = 0.0
|
|
184:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:18/0/physics_layer_1/angular_velocity = 0.0
|
|
185:18/0 = 0
|
|
185:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:18/0/physics_layer_0/angular_velocity = 0.0
|
|
185:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:18/0/physics_layer_1/angular_velocity = 0.0
|
|
187:18/0 = 0
|
|
187:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:18/0/physics_layer_0/angular_velocity = 0.0
|
|
187:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:18/0/physics_layer_1/angular_velocity = 0.0
|
|
188:18/0 = 0
|
|
188:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:18/0/physics_layer_0/angular_velocity = 0.0
|
|
188:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:18/0/physics_layer_1/angular_velocity = 0.0
|
|
192:18/0 = 0
|
|
192:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:18/0/physics_layer_0/angular_velocity = 0.0
|
|
192:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
192:18/0/physics_layer_1/angular_velocity = 0.0
|
|
193:18/0 = 0
|
|
193:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:18/0/physics_layer_0/angular_velocity = 0.0
|
|
193:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:18/0/physics_layer_1/angular_velocity = 0.0
|
|
194:18/0 = 0
|
|
194:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:18/0/physics_layer_0/angular_velocity = 0.0
|
|
194:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:18/0/physics_layer_1/angular_velocity = 0.0
|
|
195:18/0 = 0
|
|
195:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:18/0/physics_layer_0/angular_velocity = 0.0
|
|
195:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:18/0/physics_layer_1/angular_velocity = 0.0
|
|
196:18/0 = 0
|
|
196:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:18/0/physics_layer_0/angular_velocity = 0.0
|
|
196:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:18/0/physics_layer_1/angular_velocity = 0.0
|
|
197:18/0 = 0
|
|
197:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:18/0/physics_layer_0/angular_velocity = 0.0
|
|
197:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:18/0/physics_layer_1/angular_velocity = 0.0
|
|
207:18/0 = 0
|
|
207:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:18/0/physics_layer_0/angular_velocity = 0.0
|
|
207:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:18/0/physics_layer_1/angular_velocity = 0.0
|
|
208:18/0 = 0
|
|
208:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:18/0/physics_layer_0/angular_velocity = 0.0
|
|
208:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:18/0/physics_layer_1/angular_velocity = 0.0
|
|
209:18/0 = 0
|
|
209:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:18/0/physics_layer_0/angular_velocity = 0.0
|
|
209:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:18/0/physics_layer_1/angular_velocity = 0.0
|
|
213:18/0 = 0
|
|
213:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:18/0/physics_layer_0/angular_velocity = 0.0
|
|
213:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:18/0/physics_layer_1/angular_velocity = 0.0
|
|
214:18/0 = 0
|
|
214:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:18/0/physics_layer_0/angular_velocity = 0.0
|
|
214:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:18/0/physics_layer_1/angular_velocity = 0.0
|
|
215:18/0 = 0
|
|
215:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:18/0/physics_layer_0/angular_velocity = 0.0
|
|
215:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:18/0/physics_layer_1/angular_velocity = 0.0
|
|
219:18/0 = 0
|
|
219:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:18/0/physics_layer_0/angular_velocity = 0.0
|
|
219:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:18/0/physics_layer_1/angular_velocity = 0.0
|
|
220:18/0 = 0
|
|
220:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:18/0/physics_layer_0/angular_velocity = 0.0
|
|
220:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:18/0/physics_layer_1/angular_velocity = 0.0
|
|
221:18/0 = 0
|
|
221:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:18/0/physics_layer_0/angular_velocity = 0.0
|
|
221:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:18/0/physics_layer_1/angular_velocity = 0.0
|
|
222:18/0 = 0
|
|
222:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
222:18/0/physics_layer_0/angular_velocity = 0.0
|
|
222:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
222:18/0/physics_layer_1/angular_velocity = 0.0
|
|
223:18/0 = 0
|
|
223:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:18/0/physics_layer_0/angular_velocity = 0.0
|
|
223:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:18/0/physics_layer_1/angular_velocity = 0.0
|
|
224:18/0 = 0
|
|
224:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:18/0/physics_layer_0/angular_velocity = 0.0
|
|
224:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:18/0/physics_layer_1/angular_velocity = 0.0
|
|
225:18/0 = 0
|
|
225:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:18/0/physics_layer_0/angular_velocity = 0.0
|
|
225:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:18/0/physics_layer_1/angular_velocity = 0.0
|
|
226:18/0 = 0
|
|
226:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:18/0/physics_layer_0/angular_velocity = 0.0
|
|
226:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:18/0/physics_layer_1/angular_velocity = 0.0
|
|
227:18/0 = 0
|
|
227:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
227:18/0/physics_layer_0/angular_velocity = 0.0
|
|
227:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
227:18/0/physics_layer_1/angular_velocity = 0.0
|
|
231:18/0 = 0
|
|
231:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:18/0/physics_layer_0/angular_velocity = 0.0
|
|
231:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:18/0/physics_layer_1/angular_velocity = 0.0
|
|
232:18/0 = 0
|
|
232:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:18/0/physics_layer_0/angular_velocity = 0.0
|
|
232:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:18/0/physics_layer_1/angular_velocity = 0.0
|
|
233:18/0 = 0
|
|
233:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:18/0/physics_layer_0/angular_velocity = 0.0
|
|
233:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:18/0/physics_layer_1/angular_velocity = 0.0
|
|
234:18/0 = 0
|
|
234:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:18/0/physics_layer_0/angular_velocity = 0.0
|
|
234:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:18/0/physics_layer_1/angular_velocity = 0.0
|
|
235:18/0 = 0
|
|
235:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:18/0/physics_layer_0/angular_velocity = 0.0
|
|
235:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:18/0/physics_layer_1/angular_velocity = 0.0
|
|
236:18/0 = 0
|
|
236:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:18/0/physics_layer_0/angular_velocity = 0.0
|
|
236:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:18/0/physics_layer_1/angular_velocity = 0.0
|
|
237:18/0 = 0
|
|
237:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:18/0/physics_layer_0/angular_velocity = 0.0
|
|
237:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:18/0/physics_layer_1/angular_velocity = 0.0
|
|
238:18/0 = 0
|
|
238:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:18/0/physics_layer_0/angular_velocity = 0.0
|
|
238:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:18/0/physics_layer_1/angular_velocity = 0.0
|
|
239:18/0 = 0
|
|
239:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:18/0/physics_layer_0/angular_velocity = 0.0
|
|
239:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:18/0/physics_layer_1/angular_velocity = 0.0
|
|
243:18/0 = 0
|
|
243:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:18/0/physics_layer_0/angular_velocity = 0.0
|
|
243:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:18/0/physics_layer_1/angular_velocity = 0.0
|
|
244:18/0 = 0
|
|
244:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:18/0/physics_layer_0/angular_velocity = 0.0
|
|
244:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:18/0/physics_layer_1/angular_velocity = 0.0
|
|
245:18/0 = 0
|
|
245:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:18/0/physics_layer_0/angular_velocity = 0.0
|
|
245:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:18/0/physics_layer_1/angular_velocity = 0.0
|
|
246:18/0 = 0
|
|
246:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:18/0/physics_layer_0/angular_velocity = 0.0
|
|
246:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:18/0/physics_layer_1/angular_velocity = 0.0
|
|
247:18/0 = 0
|
|
247:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:18/0/physics_layer_0/angular_velocity = 0.0
|
|
247:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:18/0/physics_layer_1/angular_velocity = 0.0
|
|
249:18/0 = 0
|
|
249:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:18/0/physics_layer_0/angular_velocity = 0.0
|
|
249:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:18/0/physics_layer_1/angular_velocity = 0.0
|
|
250:18/0 = 0
|
|
250:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:18/0/physics_layer_0/angular_velocity = 0.0
|
|
250:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:18/0/physics_layer_1/angular_velocity = 0.0
|
|
251:18/0 = 0
|
|
251:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:18/0/physics_layer_0/angular_velocity = 0.0
|
|
251:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:18/0/physics_layer_1/angular_velocity = 0.0
|
|
252:18/0 = 0
|
|
252:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:18/0/physics_layer_0/angular_velocity = 0.0
|
|
252:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:18/0/physics_layer_1/angular_velocity = 0.0
|
|
253:18/0 = 0
|
|
253:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:18/0/physics_layer_0/angular_velocity = 0.0
|
|
253:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:18/0/physics_layer_1/angular_velocity = 0.0
|
|
254:18/0 = 0
|
|
254:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:18/0/physics_layer_0/angular_velocity = 0.0
|
|
254:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:18/0/physics_layer_1/angular_velocity = 0.0
|
|
102:19/0 = 0
|
|
102:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:19/0/physics_layer_0/angular_velocity = 0.0
|
|
102:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:19/0/physics_layer_1/angular_velocity = 0.0
|
|
103:19/0 = 0
|
|
103:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:19/0/physics_layer_0/angular_velocity = 0.0
|
|
103:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:19/0/physics_layer_1/angular_velocity = 0.0
|
|
104:19/0 = 0
|
|
104:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:19/0/physics_layer_0/angular_velocity = 0.0
|
|
104:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:19/0/physics_layer_1/angular_velocity = 0.0
|
|
105:19/0 = 0
|
|
105:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:19/0/physics_layer_0/angular_velocity = 0.0
|
|
105:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:19/0/physics_layer_1/angular_velocity = 0.0
|
|
106:19/0 = 0
|
|
106:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:19/0/physics_layer_0/angular_velocity = 0.0
|
|
106:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:19/0/physics_layer_1/angular_velocity = 0.0
|
|
107:19/0 = 0
|
|
107:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:19/0/physics_layer_0/angular_velocity = 0.0
|
|
107:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:19/0/physics_layer_1/angular_velocity = 0.0
|
|
117:19/0 = 0
|
|
117:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:19/0/physics_layer_0/angular_velocity = 0.0
|
|
117:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:19/0/physics_layer_1/angular_velocity = 0.0
|
|
118:19/0 = 0
|
|
118:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:19/0/physics_layer_0/angular_velocity = 0.0
|
|
118:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:19/0/physics_layer_1/angular_velocity = 0.0
|
|
119:19/0 = 0
|
|
119:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:19/0/physics_layer_0/angular_velocity = 0.0
|
|
119:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:19/0/physics_layer_1/angular_velocity = 0.0
|
|
120:19/0 = 0
|
|
120:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:19/0/physics_layer_0/angular_velocity = 0.0
|
|
120:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:19/0/physics_layer_1/angular_velocity = 0.0
|
|
121:19/0 = 0
|
|
121:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:19/0/physics_layer_0/angular_velocity = 0.0
|
|
121:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:19/0/physics_layer_1/angular_velocity = 0.0
|
|
122:19/0 = 0
|
|
122:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:19/0/physics_layer_0/angular_velocity = 0.0
|
|
122:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:19/0/physics_layer_1/angular_velocity = 0.0
|
|
147:19/0 = 0
|
|
147:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:19/0/physics_layer_0/angular_velocity = 0.0
|
|
147:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:19/0/physics_layer_1/angular_velocity = 0.0
|
|
148:19/0 = 0
|
|
148:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:19/0/physics_layer_0/angular_velocity = 0.0
|
|
148:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:19/0/physics_layer_1/angular_velocity = 0.0
|
|
149:19/0 = 0
|
|
149:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:19/0/physics_layer_0/angular_velocity = 0.0
|
|
149:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:19/0/physics_layer_1/angular_velocity = 0.0
|
|
150:19/0 = 0
|
|
150:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:19/0/physics_layer_0/angular_velocity = 0.0
|
|
150:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:19/0/physics_layer_1/angular_velocity = 0.0
|
|
151:19/0 = 0
|
|
151:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:19/0/physics_layer_0/angular_velocity = 0.0
|
|
151:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:19/0/physics_layer_1/angular_velocity = 0.0
|
|
152:19/0 = 0
|
|
152:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:19/0/physics_layer_0/angular_velocity = 0.0
|
|
152:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:19/0/physics_layer_1/angular_velocity = 0.0
|
|
153:19/0 = 0
|
|
153:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:19/0/physics_layer_0/angular_velocity = 0.0
|
|
153:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:19/0/physics_layer_1/angular_velocity = 0.0
|
|
154:19/0 = 0
|
|
154:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:19/0/physics_layer_0/angular_velocity = 0.0
|
|
154:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:19/0/physics_layer_1/angular_velocity = 0.0
|
|
155:19/0 = 0
|
|
155:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:19/0/physics_layer_0/angular_velocity = 0.0
|
|
155:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:19/0/physics_layer_1/angular_velocity = 0.0
|
|
159:19/0 = 0
|
|
159:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:19/0/physics_layer_0/angular_velocity = 0.0
|
|
159:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:19/0/physics_layer_1/angular_velocity = 0.0
|
|
160:19/0 = 0
|
|
160:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:19/0/physics_layer_0/angular_velocity = 0.0
|
|
160:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:19/0/physics_layer_1/angular_velocity = 0.0
|
|
161:19/0 = 0
|
|
161:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:19/0/physics_layer_0/angular_velocity = 0.0
|
|
161:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:19/0/physics_layer_1/angular_velocity = 0.0
|
|
163:19/0 = 0
|
|
163:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:19/0/physics_layer_0/angular_velocity = 0.0
|
|
163:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:19/0/physics_layer_1/angular_velocity = 0.0
|
|
171:19/0 = 0
|
|
171:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:19/0/physics_layer_0/angular_velocity = 0.0
|
|
171:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:19/0/physics_layer_1/angular_velocity = 0.0
|
|
172:19/0 = 0
|
|
172:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:19/0/physics_layer_0/angular_velocity = 0.0
|
|
172:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:19/0/physics_layer_1/angular_velocity = 0.0
|
|
173:19/0 = 0
|
|
173:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:19/0/physics_layer_0/angular_velocity = 0.0
|
|
173:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:19/0/physics_layer_1/angular_velocity = 0.0
|
|
174:19/0 = 0
|
|
174:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:19/0/physics_layer_0/angular_velocity = 0.0
|
|
174:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:19/0/physics_layer_1/angular_velocity = 0.0
|
|
175:19/0 = 0
|
|
175:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:19/0/physics_layer_0/angular_velocity = 0.0
|
|
175:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:19/0/physics_layer_1/angular_velocity = 0.0
|
|
176:19/0 = 0
|
|
176:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:19/0/physics_layer_0/angular_velocity = 0.0
|
|
176:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:19/0/physics_layer_1/angular_velocity = 0.0
|
|
177:19/0 = 0
|
|
177:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:19/0/physics_layer_0/angular_velocity = 0.0
|
|
177:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:19/0/physics_layer_1/angular_velocity = 0.0
|
|
178:19/0 = 0
|
|
178:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:19/0/physics_layer_0/angular_velocity = 0.0
|
|
178:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:19/0/physics_layer_1/angular_velocity = 0.0
|
|
179:19/0 = 0
|
|
179:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:19/0/physics_layer_0/angular_velocity = 0.0
|
|
179:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:19/0/physics_layer_1/angular_velocity = 0.0
|
|
180:19/0 = 0
|
|
180:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:19/0/physics_layer_0/angular_velocity = 0.0
|
|
180:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:19/0/physics_layer_1/angular_velocity = 0.0
|
|
181:19/0 = 0
|
|
181:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:19/0/physics_layer_0/angular_velocity = 0.0
|
|
181:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:19/0/physics_layer_1/angular_velocity = 0.0
|
|
182:19/0 = 0
|
|
182:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:19/0/physics_layer_0/angular_velocity = 0.0
|
|
182:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:19/0/physics_layer_1/angular_velocity = 0.0
|
|
183:19/0 = 0
|
|
183:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:19/0/physics_layer_0/angular_velocity = 0.0
|
|
183:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:19/0/physics_layer_1/angular_velocity = 0.0
|
|
184:19/0 = 0
|
|
184:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:19/0/physics_layer_0/angular_velocity = 0.0
|
|
184:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:19/0/physics_layer_1/angular_velocity = 0.0
|
|
185:19/0 = 0
|
|
185:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:19/0/physics_layer_0/angular_velocity = 0.0
|
|
185:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:19/0/physics_layer_1/angular_velocity = 0.0
|
|
186:19/0 = 0
|
|
186:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:19/0/physics_layer_0/angular_velocity = 0.0
|
|
186:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:19/0/physics_layer_1/angular_velocity = 0.0
|
|
187:19/0 = 0
|
|
187:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:19/0/physics_layer_0/angular_velocity = 0.0
|
|
187:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:19/0/physics_layer_1/angular_velocity = 0.0
|
|
188:19/0 = 0
|
|
188:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:19/0/physics_layer_0/angular_velocity = 0.0
|
|
188:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:19/0/physics_layer_1/angular_velocity = 0.0
|
|
202:19/0 = 0
|
|
202:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:19/0/physics_layer_0/angular_velocity = 0.0
|
|
202:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:19/0/physics_layer_1/angular_velocity = 0.0
|
|
207:19/0 = 0
|
|
207:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:19/0/physics_layer_0/angular_velocity = 0.0
|
|
207:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:19/0/physics_layer_1/angular_velocity = 0.0
|
|
208:19/0 = 0
|
|
208:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:19/0/physics_layer_0/angular_velocity = 0.0
|
|
208:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:19/0/physics_layer_1/angular_velocity = 0.0
|
|
209:19/0 = 0
|
|
209:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:19/0/physics_layer_0/angular_velocity = 0.0
|
|
209:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:19/0/physics_layer_1/angular_velocity = 0.0
|
|
213:19/0 = 0
|
|
213:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:19/0/physics_layer_0/angular_velocity = 0.0
|
|
213:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:19/0/physics_layer_1/angular_velocity = 0.0
|
|
214:19/0 = 0
|
|
214:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:19/0/physics_layer_0/angular_velocity = 0.0
|
|
214:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:19/0/physics_layer_1/angular_velocity = 0.0
|
|
215:19/0 = 0
|
|
215:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:19/0/physics_layer_0/angular_velocity = 0.0
|
|
215:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:19/0/physics_layer_1/angular_velocity = 0.0
|
|
219:19/0 = 0
|
|
219:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:19/0/physics_layer_0/angular_velocity = 0.0
|
|
219:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:19/0/physics_layer_1/angular_velocity = 0.0
|
|
220:19/0 = 0
|
|
220:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:19/0/physics_layer_0/angular_velocity = 0.0
|
|
220:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:19/0/physics_layer_1/angular_velocity = 0.0
|
|
221:19/0 = 0
|
|
221:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:19/0/physics_layer_0/angular_velocity = 0.0
|
|
221:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:19/0/physics_layer_1/angular_velocity = 0.0
|
|
222:19/0 = 0
|
|
222:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
222:19/0/physics_layer_0/angular_velocity = 0.0
|
|
222:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
222:19/0/physics_layer_1/angular_velocity = 0.0
|
|
223:19/0 = 0
|
|
223:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
223:19/0/physics_layer_0/angular_velocity = 0.0
|
|
223:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
223:19/0/physics_layer_1/angular_velocity = 0.0
|
|
224:19/0 = 0
|
|
224:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:19/0/physics_layer_0/angular_velocity = 0.0
|
|
224:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:19/0/physics_layer_1/angular_velocity = 0.0
|
|
226:19/0 = 0
|
|
226:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
226:19/0/physics_layer_0/angular_velocity = 0.0
|
|
226:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
226:19/0/physics_layer_1/angular_velocity = 0.0
|
|
231:19/0 = 0
|
|
231:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:19/0/physics_layer_0/angular_velocity = 0.0
|
|
231:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:19/0/physics_layer_1/angular_velocity = 0.0
|
|
232:19/0 = 0
|
|
232:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:19/0/physics_layer_0/angular_velocity = 0.0
|
|
232:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:19/0/physics_layer_1/angular_velocity = 0.0
|
|
233:19/0 = 0
|
|
233:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:19/0/physics_layer_0/angular_velocity = 0.0
|
|
233:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:19/0/physics_layer_1/angular_velocity = 0.0
|
|
234:19/0 = 0
|
|
234:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:19/0/physics_layer_0/angular_velocity = 0.0
|
|
234:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:19/0/physics_layer_1/angular_velocity = 0.0
|
|
235:19/0 = 0
|
|
235:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:19/0/physics_layer_0/angular_velocity = 0.0
|
|
235:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:19/0/physics_layer_1/angular_velocity = 0.0
|
|
236:19/0 = 0
|
|
236:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:19/0/physics_layer_0/angular_velocity = 0.0
|
|
236:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:19/0/physics_layer_1/angular_velocity = 0.0
|
|
237:19/0 = 0
|
|
237:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:19/0/physics_layer_0/angular_velocity = 0.0
|
|
237:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:19/0/physics_layer_1/angular_velocity = 0.0
|
|
238:19/0 = 0
|
|
238:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:19/0/physics_layer_0/angular_velocity = 0.0
|
|
238:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:19/0/physics_layer_1/angular_velocity = 0.0
|
|
239:19/0 = 0
|
|
239:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:19/0/physics_layer_0/angular_velocity = 0.0
|
|
239:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:19/0/physics_layer_1/angular_velocity = 0.0
|
|
245:19/0 = 0
|
|
245:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:19/0/physics_layer_0/angular_velocity = 0.0
|
|
245:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:19/0/physics_layer_1/angular_velocity = 0.0
|
|
246:19/0 = 0
|
|
246:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:19/0/physics_layer_0/angular_velocity = 0.0
|
|
246:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:19/0/physics_layer_1/angular_velocity = 0.0
|
|
249:19/0 = 0
|
|
249:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:19/0/physics_layer_0/angular_velocity = 0.0
|
|
249:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:19/0/physics_layer_1/angular_velocity = 0.0
|
|
250:19/0 = 0
|
|
250:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:19/0/physics_layer_0/angular_velocity = 0.0
|
|
250:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:19/0/physics_layer_1/angular_velocity = 0.0
|
|
251:19/0 = 0
|
|
251:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:19/0/physics_layer_0/angular_velocity = 0.0
|
|
251:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:19/0/physics_layer_1/angular_velocity = 0.0
|
|
252:19/0 = 0
|
|
252:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:19/0/physics_layer_0/angular_velocity = 0.0
|
|
252:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:19/0/physics_layer_1/angular_velocity = 0.0
|
|
253:19/0 = 0
|
|
253:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:19/0/physics_layer_0/angular_velocity = 0.0
|
|
253:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:19/0/physics_layer_1/angular_velocity = 0.0
|
|
254:19/0 = 0
|
|
254:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:19/0/physics_layer_0/angular_velocity = 0.0
|
|
254:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:19/0/physics_layer_1/angular_velocity = 0.0
|
|
102:20/0 = 0
|
|
102:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:20/0/physics_layer_0/angular_velocity = 0.0
|
|
102:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:20/0/physics_layer_1/angular_velocity = 0.0
|
|
103:20/0 = 0
|
|
103:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:20/0/physics_layer_0/angular_velocity = 0.0
|
|
103:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:20/0/physics_layer_1/angular_velocity = 0.0
|
|
104:20/0 = 0
|
|
104:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:20/0/physics_layer_0/angular_velocity = 0.0
|
|
104:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:20/0/physics_layer_1/angular_velocity = 0.0
|
|
105:20/0 = 0
|
|
105:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:20/0/physics_layer_0/angular_velocity = 0.0
|
|
105:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:20/0/physics_layer_1/angular_velocity = 0.0
|
|
106:20/0 = 0
|
|
106:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:20/0/physics_layer_0/angular_velocity = 0.0
|
|
106:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:20/0/physics_layer_1/angular_velocity = 0.0
|
|
107:20/0 = 0
|
|
107:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:20/0/physics_layer_0/angular_velocity = 0.0
|
|
107:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:20/0/physics_layer_1/angular_velocity = 0.0
|
|
117:20/0 = 0
|
|
117:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:20/0/physics_layer_0/angular_velocity = 0.0
|
|
117:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:20/0/physics_layer_1/angular_velocity = 0.0
|
|
118:20/0 = 0
|
|
118:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:20/0/physics_layer_0/angular_velocity = 0.0
|
|
118:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:20/0/physics_layer_1/angular_velocity = 0.0
|
|
119:20/0 = 0
|
|
119:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:20/0/physics_layer_0/angular_velocity = 0.0
|
|
119:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:20/0/physics_layer_1/angular_velocity = 0.0
|
|
120:20/0 = 0
|
|
120:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:20/0/physics_layer_0/angular_velocity = 0.0
|
|
120:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:20/0/physics_layer_1/angular_velocity = 0.0
|
|
121:20/0 = 0
|
|
121:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:20/0/physics_layer_0/angular_velocity = 0.0
|
|
121:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:20/0/physics_layer_1/angular_velocity = 0.0
|
|
122:20/0 = 0
|
|
122:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:20/0/physics_layer_0/angular_velocity = 0.0
|
|
122:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:20/0/physics_layer_1/angular_velocity = 0.0
|
|
147:20/0 = 0
|
|
147:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:20/0/physics_layer_0/angular_velocity = 0.0
|
|
147:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:20/0/physics_layer_1/angular_velocity = 0.0
|
|
148:20/0 = 0
|
|
148:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:20/0/physics_layer_0/angular_velocity = 0.0
|
|
148:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:20/0/physics_layer_1/angular_velocity = 0.0
|
|
149:20/0 = 0
|
|
149:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:20/0/physics_layer_0/angular_velocity = 0.0
|
|
149:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:20/0/physics_layer_1/angular_velocity = 0.0
|
|
150:20/0 = 0
|
|
150:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:20/0/physics_layer_0/angular_velocity = 0.0
|
|
150:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:20/0/physics_layer_1/angular_velocity = 0.0
|
|
151:20/0 = 0
|
|
151:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:20/0/physics_layer_0/angular_velocity = 0.0
|
|
151:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:20/0/physics_layer_1/angular_velocity = 0.0
|
|
152:20/0 = 0
|
|
152:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:20/0/physics_layer_0/angular_velocity = 0.0
|
|
152:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:20/0/physics_layer_1/angular_velocity = 0.0
|
|
153:20/0 = 0
|
|
153:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:20/0/physics_layer_0/angular_velocity = 0.0
|
|
153:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:20/0/physics_layer_1/angular_velocity = 0.0
|
|
154:20/0 = 0
|
|
154:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:20/0/physics_layer_0/angular_velocity = 0.0
|
|
154:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:20/0/physics_layer_1/angular_velocity = 0.0
|
|
155:20/0 = 0
|
|
155:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:20/0/physics_layer_0/angular_velocity = 0.0
|
|
155:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:20/0/physics_layer_1/angular_velocity = 0.0
|
|
159:20/0 = 0
|
|
159:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:20/0/physics_layer_0/angular_velocity = 0.0
|
|
159:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:20/0/physics_layer_1/angular_velocity = 0.0
|
|
160:20/0 = 0
|
|
160:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:20/0/physics_layer_0/angular_velocity = 0.0
|
|
160:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:20/0/physics_layer_1/angular_velocity = 0.0
|
|
161:20/0 = 0
|
|
161:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:20/0/physics_layer_0/angular_velocity = 0.0
|
|
161:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:20/0/physics_layer_1/angular_velocity = 0.0
|
|
162:20/0 = 0
|
|
162:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:20/0/physics_layer_0/angular_velocity = 0.0
|
|
162:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:20/0/physics_layer_1/angular_velocity = 0.0
|
|
163:20/0 = 0
|
|
163:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:20/0/physics_layer_0/angular_velocity = 0.0
|
|
163:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:20/0/physics_layer_1/angular_velocity = 0.0
|
|
164:20/0 = 0
|
|
164:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:20/0/physics_layer_0/angular_velocity = 0.0
|
|
164:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:20/0/physics_layer_1/angular_velocity = 0.0
|
|
171:20/0 = 0
|
|
171:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:20/0/physics_layer_0/angular_velocity = 0.0
|
|
171:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:20/0/physics_layer_1/angular_velocity = 0.0
|
|
172:20/0 = 0
|
|
172:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:20/0/physics_layer_0/angular_velocity = 0.0
|
|
172:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:20/0/physics_layer_1/angular_velocity = 0.0
|
|
173:20/0 = 0
|
|
173:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:20/0/physics_layer_0/angular_velocity = 0.0
|
|
173:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:20/0/physics_layer_1/angular_velocity = 0.0
|
|
174:20/0 = 0
|
|
174:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:20/0/physics_layer_0/angular_velocity = 0.0
|
|
174:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:20/0/physics_layer_1/angular_velocity = 0.0
|
|
175:20/0 = 0
|
|
175:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:20/0/physics_layer_0/angular_velocity = 0.0
|
|
175:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:20/0/physics_layer_1/angular_velocity = 0.0
|
|
176:20/0 = 0
|
|
176:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:20/0/physics_layer_0/angular_velocity = 0.0
|
|
176:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:20/0/physics_layer_1/angular_velocity = 0.0
|
|
177:20/0 = 0
|
|
177:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:20/0/physics_layer_0/angular_velocity = 0.0
|
|
177:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:20/0/physics_layer_1/angular_velocity = 0.0
|
|
178:20/0 = 0
|
|
178:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:20/0/physics_layer_0/angular_velocity = 0.0
|
|
178:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:20/0/physics_layer_1/angular_velocity = 0.0
|
|
179:20/0 = 0
|
|
179:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:20/0/physics_layer_0/angular_velocity = 0.0
|
|
179:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:20/0/physics_layer_1/angular_velocity = 0.0
|
|
180:20/0 = 0
|
|
180:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:20/0/physics_layer_0/angular_velocity = 0.0
|
|
180:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:20/0/physics_layer_1/angular_velocity = 0.0
|
|
181:20/0 = 0
|
|
181:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:20/0/physics_layer_0/angular_velocity = 0.0
|
|
181:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:20/0/physics_layer_1/angular_velocity = 0.0
|
|
183:20/0 = 0
|
|
183:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:20/0/physics_layer_0/angular_velocity = 0.0
|
|
183:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:20/0/physics_layer_1/angular_velocity = 0.0
|
|
184:20/0 = 0
|
|
184:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:20/0/physics_layer_0/angular_velocity = 0.0
|
|
184:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:20/0/physics_layer_1/angular_velocity = 0.0
|
|
185:20/0 = 0
|
|
185:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:20/0/physics_layer_0/angular_velocity = 0.0
|
|
185:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:20/0/physics_layer_1/angular_velocity = 0.0
|
|
186:20/0 = 0
|
|
186:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:20/0/physics_layer_0/angular_velocity = 0.0
|
|
186:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:20/0/physics_layer_1/angular_velocity = 0.0
|
|
187:20/0 = 0
|
|
187:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:20/0/physics_layer_0/angular_velocity = 0.0
|
|
187:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:20/0/physics_layer_1/angular_velocity = 0.0
|
|
201:20/0 = 0
|
|
201:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:20/0/physics_layer_0/angular_velocity = 0.0
|
|
201:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:20/0/physics_layer_1/angular_velocity = 0.0
|
|
202:20/0 = 0
|
|
202:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:20/0/physics_layer_0/angular_velocity = 0.0
|
|
202:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:20/0/physics_layer_1/angular_velocity = 0.0
|
|
203:20/0 = 0
|
|
203:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:20/0/physics_layer_0/angular_velocity = 0.0
|
|
203:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:20/0/physics_layer_1/angular_velocity = 0.0
|
|
207:20/0 = 0
|
|
207:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:20/0/physics_layer_0/angular_velocity = 0.0
|
|
207:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:20/0/physics_layer_1/angular_velocity = 0.0
|
|
208:20/0 = 0
|
|
208:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:20/0/physics_layer_0/angular_velocity = 0.0
|
|
208:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:20/0/physics_layer_1/angular_velocity = 0.0
|
|
209:20/0 = 0
|
|
209:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:20/0/physics_layer_0/angular_velocity = 0.0
|
|
209:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:20/0/physics_layer_1/angular_velocity = 0.0
|
|
213:20/0 = 0
|
|
213:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:20/0/physics_layer_0/angular_velocity = 0.0
|
|
213:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:20/0/physics_layer_1/angular_velocity = 0.0
|
|
214:20/0 = 0
|
|
214:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:20/0/physics_layer_0/angular_velocity = 0.0
|
|
214:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:20/0/physics_layer_1/angular_velocity = 0.0
|
|
215:20/0 = 0
|
|
215:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:20/0/physics_layer_0/angular_velocity = 0.0
|
|
215:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:20/0/physics_layer_1/angular_velocity = 0.0
|
|
220:20/0 = 0
|
|
220:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:20/0/physics_layer_0/angular_velocity = 0.0
|
|
220:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:20/0/physics_layer_1/angular_velocity = 0.0
|
|
231:20/0 = 0
|
|
231:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
231:20/0/physics_layer_0/angular_velocity = 0.0
|
|
231:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
231:20/0/physics_layer_1/angular_velocity = 0.0
|
|
232:20/0 = 0
|
|
232:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
232:20/0/physics_layer_0/angular_velocity = 0.0
|
|
232:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
232:20/0/physics_layer_1/angular_velocity = 0.0
|
|
233:20/0 = 0
|
|
233:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
233:20/0/physics_layer_0/angular_velocity = 0.0
|
|
233:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
233:20/0/physics_layer_1/angular_velocity = 0.0
|
|
234:20/0 = 0
|
|
234:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
234:20/0/physics_layer_0/angular_velocity = 0.0
|
|
234:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
234:20/0/physics_layer_1/angular_velocity = 0.0
|
|
235:20/0 = 0
|
|
235:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
235:20/0/physics_layer_0/angular_velocity = 0.0
|
|
235:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
235:20/0/physics_layer_1/angular_velocity = 0.0
|
|
236:20/0 = 0
|
|
236:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
236:20/0/physics_layer_0/angular_velocity = 0.0
|
|
236:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
236:20/0/physics_layer_1/angular_velocity = 0.0
|
|
237:20/0 = 0
|
|
237:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
237:20/0/physics_layer_0/angular_velocity = 0.0
|
|
237:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
237:20/0/physics_layer_1/angular_velocity = 0.0
|
|
238:20/0 = 0
|
|
238:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
238:20/0/physics_layer_0/angular_velocity = 0.0
|
|
238:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
238:20/0/physics_layer_1/angular_velocity = 0.0
|
|
239:20/0 = 0
|
|
239:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
239:20/0/physics_layer_0/angular_velocity = 0.0
|
|
239:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
239:20/0/physics_layer_1/angular_velocity = 0.0
|
|
245:20/0 = 0
|
|
245:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:20/0/physics_layer_0/angular_velocity = 0.0
|
|
245:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:20/0/physics_layer_1/angular_velocity = 0.0
|
|
246:20/0 = 0
|
|
246:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:20/0/physics_layer_0/angular_velocity = 0.0
|
|
246:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:20/0/physics_layer_1/angular_velocity = 0.0
|
|
249:20/0 = 0
|
|
249:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:20/0/physics_layer_0/angular_velocity = 0.0
|
|
249:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:20/0/physics_layer_1/angular_velocity = 0.0
|
|
250:20/0 = 0
|
|
250:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:20/0/physics_layer_0/angular_velocity = 0.0
|
|
250:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:20/0/physics_layer_1/angular_velocity = 0.0
|
|
251:20/0 = 0
|
|
251:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:20/0/physics_layer_0/angular_velocity = 0.0
|
|
251:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:20/0/physics_layer_1/angular_velocity = 0.0
|
|
252:20/0 = 0
|
|
252:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:20/0/physics_layer_0/angular_velocity = 0.0
|
|
252:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:20/0/physics_layer_1/angular_velocity = 0.0
|
|
253:20/0 = 0
|
|
253:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:20/0/physics_layer_0/angular_velocity = 0.0
|
|
253:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:20/0/physics_layer_1/angular_velocity = 0.0
|
|
254:20/0 = 0
|
|
254:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:20/0/physics_layer_0/angular_velocity = 0.0
|
|
254:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:20/0/physics_layer_1/angular_velocity = 0.0
|
|
3:21/0 = 0
|
|
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:21/0/physics_layer_0/angular_velocity = 0.0
|
|
3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:21/0/physics_layer_1/angular_velocity = 0.0
|
|
4:21/0 = 0
|
|
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:21/0/physics_layer_0/angular_velocity = 0.0
|
|
4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:21/0/physics_layer_1/angular_velocity = 0.0
|
|
5:21/0 = 0
|
|
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:21/0/physics_layer_0/angular_velocity = 0.0
|
|
5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:21/0/physics_layer_1/angular_velocity = 0.0
|
|
12:21/0 = 0
|
|
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:21/0/physics_layer_0/angular_velocity = 0.0
|
|
12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:21/0/physics_layer_1/angular_velocity = 0.0
|
|
13:21/0 = 0
|
|
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:21/0/physics_layer_0/angular_velocity = 0.0
|
|
13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:21/0/physics_layer_1/angular_velocity = 0.0
|
|
14:21/0 = 0
|
|
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:21/0/physics_layer_0/angular_velocity = 0.0
|
|
14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:21/0/physics_layer_1/angular_velocity = 0.0
|
|
15:21/0 = 0
|
|
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:21/0/physics_layer_0/angular_velocity = 0.0
|
|
15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:21/0/physics_layer_1/angular_velocity = 0.0
|
|
16:21/0 = 0
|
|
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:21/0/physics_layer_0/angular_velocity = 0.0
|
|
16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:21/0/physics_layer_1/angular_velocity = 0.0
|
|
17:21/0 = 0
|
|
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:21/0/physics_layer_0/angular_velocity = 0.0
|
|
17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:21/0/physics_layer_1/angular_velocity = 0.0
|
|
21:21/0 = 0
|
|
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:21/0/physics_layer_0/angular_velocity = 0.0
|
|
21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:21/0/physics_layer_1/angular_velocity = 0.0
|
|
22:21/0 = 0
|
|
22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:21/0/physics_layer_0/angular_velocity = 0.0
|
|
22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:21/0/physics_layer_1/angular_velocity = 0.0
|
|
23:21/0 = 0
|
|
23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:21/0/physics_layer_0/angular_velocity = 0.0
|
|
23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:21/0/physics_layer_1/angular_velocity = 0.0
|
|
24:21/0 = 0
|
|
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:21/0/physics_layer_0/angular_velocity = 0.0
|
|
24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:21/0/physics_layer_1/angular_velocity = 0.0
|
|
25:21/0 = 0
|
|
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:21/0/physics_layer_0/angular_velocity = 0.0
|
|
25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:21/0/physics_layer_1/angular_velocity = 0.0
|
|
26:21/0 = 0
|
|
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:21/0/physics_layer_0/angular_velocity = 0.0
|
|
26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:21/0/physics_layer_1/angular_velocity = 0.0
|
|
30:21/0 = 0
|
|
30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:21/0/physics_layer_0/angular_velocity = 0.0
|
|
30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:21/0/physics_layer_1/angular_velocity = 0.0
|
|
31:21/0 = 0
|
|
31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:21/0/physics_layer_0/angular_velocity = 0.0
|
|
31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:21/0/physics_layer_1/angular_velocity = 0.0
|
|
32:21/0 = 0
|
|
32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:21/0/physics_layer_0/angular_velocity = 0.0
|
|
32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:21/0/physics_layer_1/angular_velocity = 0.0
|
|
33:21/0 = 0
|
|
33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:21/0/physics_layer_0/angular_velocity = 0.0
|
|
33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:21/0/physics_layer_1/angular_velocity = 0.0
|
|
34:21/0 = 0
|
|
34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:21/0/physics_layer_0/angular_velocity = 0.0
|
|
34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:21/0/physics_layer_1/angular_velocity = 0.0
|
|
35:21/0 = 0
|
|
35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:21/0/physics_layer_0/angular_velocity = 0.0
|
|
35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:21/0/physics_layer_1/angular_velocity = 0.0
|
|
39:21/0 = 0
|
|
39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:21/0/physics_layer_0/angular_velocity = 0.0
|
|
39:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:21/0/physics_layer_1/angular_velocity = 0.0
|
|
40:21/0 = 0
|
|
40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:21/0/physics_layer_0/angular_velocity = 0.0
|
|
40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:21/0/physics_layer_1/angular_velocity = 0.0
|
|
41:21/0 = 0
|
|
41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:21/0/physics_layer_0/angular_velocity = 0.0
|
|
41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:21/0/physics_layer_1/angular_velocity = 0.0
|
|
42:21/0 = 0
|
|
42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:21/0/physics_layer_0/angular_velocity = 0.0
|
|
42:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:21/0/physics_layer_1/angular_velocity = 0.0
|
|
43:21/0 = 0
|
|
43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:21/0/physics_layer_0/angular_velocity = 0.0
|
|
43:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:21/0/physics_layer_1/angular_velocity = 0.0
|
|
44:21/0 = 0
|
|
44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:21/0/physics_layer_0/angular_velocity = 0.0
|
|
44:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:21/0/physics_layer_1/angular_velocity = 0.0
|
|
45:21/0 = 0
|
|
45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:21/0/physics_layer_0/angular_velocity = 0.0
|
|
45:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:21/0/physics_layer_1/angular_velocity = 0.0
|
|
46:21/0 = 0
|
|
46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:21/0/physics_layer_0/angular_velocity = 0.0
|
|
46:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:21/0/physics_layer_1/angular_velocity = 0.0
|
|
47:21/0 = 0
|
|
47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:21/0/physics_layer_0/angular_velocity = 0.0
|
|
47:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:21/0/physics_layer_1/angular_velocity = 0.0
|
|
51:21/0 = 0
|
|
51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:21/0/physics_layer_0/angular_velocity = 0.0
|
|
51:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:21/0/physics_layer_1/angular_velocity = 0.0
|
|
52:21/0 = 0
|
|
52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:21/0/physics_layer_0/angular_velocity = 0.0
|
|
52:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:21/0/physics_layer_1/angular_velocity = 0.0
|
|
53:21/0 = 0
|
|
53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:21/0/physics_layer_0/angular_velocity = 0.0
|
|
53:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:21/0/physics_layer_1/angular_velocity = 0.0
|
|
60:21/0 = 0
|
|
60:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:21/0/physics_layer_0/angular_velocity = 0.0
|
|
60:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:21/0/physics_layer_1/angular_velocity = 0.0
|
|
61:21/0 = 0
|
|
61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:21/0/physics_layer_0/angular_velocity = 0.0
|
|
61:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:21/0/physics_layer_1/angular_velocity = 0.0
|
|
62:21/0 = 0
|
|
62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:21/0/physics_layer_0/angular_velocity = 0.0
|
|
62:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:21/0/physics_layer_1/angular_velocity = 0.0
|
|
63:21/0 = 0
|
|
63:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:21/0/physics_layer_0/angular_velocity = 0.0
|
|
63:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:21/0/physics_layer_1/angular_velocity = 0.0
|
|
64:21/0 = 0
|
|
64:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:21/0/physics_layer_0/angular_velocity = 0.0
|
|
64:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:21/0/physics_layer_1/angular_velocity = 0.0
|
|
65:21/0 = 0
|
|
65:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:21/0/physics_layer_0/angular_velocity = 0.0
|
|
65:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:21/0/physics_layer_1/angular_velocity = 0.0
|
|
69:21/0 = 0
|
|
69:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:21/0/physics_layer_0/angular_velocity = 0.0
|
|
69:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:21/0/physics_layer_1/angular_velocity = 0.0
|
|
70:21/0 = 0
|
|
70:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:21/0/physics_layer_0/angular_velocity = 0.0
|
|
70:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:21/0/physics_layer_1/angular_velocity = 0.0
|
|
71:21/0 = 0
|
|
71:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:21/0/physics_layer_0/angular_velocity = 0.0
|
|
71:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:21/0/physics_layer_1/angular_velocity = 0.0
|
|
72:21/0 = 0
|
|
72:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:21/0/physics_layer_0/angular_velocity = 0.0
|
|
72:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:21/0/physics_layer_1/angular_velocity = 0.0
|
|
73:21/0 = 0
|
|
73:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:21/0/physics_layer_0/angular_velocity = 0.0
|
|
73:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:21/0/physics_layer_1/angular_velocity = 0.0
|
|
74:21/0 = 0
|
|
74:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:21/0/physics_layer_0/angular_velocity = 0.0
|
|
74:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:21/0/physics_layer_1/angular_velocity = 0.0
|
|
78:21/0 = 0
|
|
78:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:21/0/physics_layer_0/angular_velocity = 0.0
|
|
78:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:21/0/physics_layer_1/angular_velocity = 0.0
|
|
79:21/0 = 0
|
|
79:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:21/0/physics_layer_0/angular_velocity = 0.0
|
|
79:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:21/0/physics_layer_1/angular_velocity = 0.0
|
|
80:21/0 = 0
|
|
80:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:21/0/physics_layer_0/angular_velocity = 0.0
|
|
80:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:21/0/physics_layer_1/angular_velocity = 0.0
|
|
81:21/0 = 0
|
|
81:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:21/0/physics_layer_0/angular_velocity = 0.0
|
|
81:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:21/0/physics_layer_1/angular_velocity = 0.0
|
|
82:21/0 = 0
|
|
82:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:21/0/physics_layer_0/angular_velocity = 0.0
|
|
82:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:21/0/physics_layer_1/angular_velocity = 0.0
|
|
83:21/0 = 0
|
|
83:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:21/0/physics_layer_0/angular_velocity = 0.0
|
|
83:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:21/0/physics_layer_1/angular_velocity = 0.0
|
|
87:21/0 = 0
|
|
87:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:21/0/physics_layer_0/angular_velocity = 0.0
|
|
87:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:21/0/physics_layer_1/angular_velocity = 0.0
|
|
88:21/0 = 0
|
|
88:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:21/0/physics_layer_0/angular_velocity = 0.0
|
|
88:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:21/0/physics_layer_1/angular_velocity = 0.0
|
|
89:21/0 = 0
|
|
89:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:21/0/physics_layer_0/angular_velocity = 0.0
|
|
89:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:21/0/physics_layer_1/angular_velocity = 0.0
|
|
90:21/0 = 0
|
|
90:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:21/0/physics_layer_0/angular_velocity = 0.0
|
|
90:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:21/0/physics_layer_1/angular_velocity = 0.0
|
|
91:21/0 = 0
|
|
91:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:21/0/physics_layer_0/angular_velocity = 0.0
|
|
91:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:21/0/physics_layer_1/angular_velocity = 0.0
|
|
92:21/0 = 0
|
|
92:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:21/0/physics_layer_0/angular_velocity = 0.0
|
|
92:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:21/0/physics_layer_1/angular_velocity = 0.0
|
|
93:21/0 = 0
|
|
93:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:21/0/physics_layer_0/angular_velocity = 0.0
|
|
93:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:21/0/physics_layer_1/angular_velocity = 0.0
|
|
94:21/0 = 0
|
|
94:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:21/0/physics_layer_0/angular_velocity = 0.0
|
|
94:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:21/0/physics_layer_1/angular_velocity = 0.0
|
|
95:21/0 = 0
|
|
95:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:21/0/physics_layer_0/angular_velocity = 0.0
|
|
95:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:21/0/physics_layer_1/angular_velocity = 0.0
|
|
96:21/0 = 0
|
|
96:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:21/0/physics_layer_0/angular_velocity = 0.0
|
|
96:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:21/0/physics_layer_1/angular_velocity = 0.0
|
|
97:21/0 = 0
|
|
97:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:21/0/physics_layer_0/angular_velocity = 0.0
|
|
97:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:21/0/physics_layer_1/angular_velocity = 0.0
|
|
98:21/0 = 0
|
|
98:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:21/0/physics_layer_0/angular_velocity = 0.0
|
|
98:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:21/0/physics_layer_1/angular_velocity = 0.0
|
|
99:21/0 = 0
|
|
99:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:21/0/physics_layer_0/angular_velocity = 0.0
|
|
99:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:21/0/physics_layer_1/angular_velocity = 0.0
|
|
100:21/0 = 0
|
|
100:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:21/0/physics_layer_0/angular_velocity = 0.0
|
|
100:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:21/0/physics_layer_1/angular_velocity = 0.0
|
|
101:21/0 = 0
|
|
101:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:21/0/physics_layer_0/angular_velocity = 0.0
|
|
101:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:21/0/physics_layer_1/angular_velocity = 0.0
|
|
102:21/0 = 0
|
|
102:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:21/0/physics_layer_0/angular_velocity = 0.0
|
|
102:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:21/0/physics_layer_1/angular_velocity = 0.0
|
|
103:21/0 = 0
|
|
103:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:21/0/physics_layer_0/angular_velocity = 0.0
|
|
103:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:21/0/physics_layer_1/angular_velocity = 0.0
|
|
104:21/0 = 0
|
|
104:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:21/0/physics_layer_0/angular_velocity = 0.0
|
|
104:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:21/0/physics_layer_1/angular_velocity = 0.0
|
|
105:21/0 = 0
|
|
105:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:21/0/physics_layer_0/angular_velocity = 0.0
|
|
105:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:21/0/physics_layer_1/angular_velocity = 0.0
|
|
106:21/0 = 0
|
|
106:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:21/0/physics_layer_0/angular_velocity = 0.0
|
|
106:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:21/0/physics_layer_1/angular_velocity = 0.0
|
|
107:21/0 = 0
|
|
107:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:21/0/physics_layer_0/angular_velocity = 0.0
|
|
107:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:21/0/physics_layer_1/angular_velocity = 0.0
|
|
108:21/0 = 0
|
|
108:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:21/0/physics_layer_0/angular_velocity = 0.0
|
|
108:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:21/0/physics_layer_1/angular_velocity = 0.0
|
|
109:21/0 = 0
|
|
109:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:21/0/physics_layer_0/angular_velocity = 0.0
|
|
109:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:21/0/physics_layer_1/angular_velocity = 0.0
|
|
110:21/0 = 0
|
|
110:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:21/0/physics_layer_0/angular_velocity = 0.0
|
|
110:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:21/0/physics_layer_1/angular_velocity = 0.0
|
|
111:21/0 = 0
|
|
111:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:21/0/physics_layer_0/angular_velocity = 0.0
|
|
111:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:21/0/physics_layer_1/angular_velocity = 0.0
|
|
112:21/0 = 0
|
|
112:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:21/0/physics_layer_0/angular_velocity = 0.0
|
|
112:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:21/0/physics_layer_1/angular_velocity = 0.0
|
|
113:21/0 = 0
|
|
113:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:21/0/physics_layer_0/angular_velocity = 0.0
|
|
113:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:21/0/physics_layer_1/angular_velocity = 0.0
|
|
114:21/0 = 0
|
|
114:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:21/0/physics_layer_0/angular_velocity = 0.0
|
|
114:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:21/0/physics_layer_1/angular_velocity = 0.0
|
|
115:21/0 = 0
|
|
115:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:21/0/physics_layer_0/angular_velocity = 0.0
|
|
115:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:21/0/physics_layer_1/angular_velocity = 0.0
|
|
116:21/0 = 0
|
|
116:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:21/0/physics_layer_0/angular_velocity = 0.0
|
|
116:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:21/0/physics_layer_1/angular_velocity = 0.0
|
|
123:21/0 = 0
|
|
123:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:21/0/physics_layer_0/angular_velocity = 0.0
|
|
123:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
123:21/0/physics_layer_1/angular_velocity = 0.0
|
|
124:21/0 = 0
|
|
124:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:21/0/physics_layer_0/angular_velocity = 0.0
|
|
124:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
124:21/0/physics_layer_1/angular_velocity = 0.0
|
|
125:21/0 = 0
|
|
125:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:21/0/physics_layer_0/angular_velocity = 0.0
|
|
125:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
125:21/0/physics_layer_1/angular_velocity = 0.0
|
|
144:21/0 = 0
|
|
144:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:21/0/physics_layer_0/angular_velocity = 0.0
|
|
144:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:21/0/physics_layer_1/angular_velocity = 0.0
|
|
145:21/0 = 0
|
|
145:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:21/0/physics_layer_0/angular_velocity = 0.0
|
|
145:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:21/0/physics_layer_1/angular_velocity = 0.0
|
|
146:21/0 = 0
|
|
146:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:21/0/physics_layer_0/angular_velocity = 0.0
|
|
146:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:21/0/physics_layer_1/angular_velocity = 0.0
|
|
147:21/0 = 0
|
|
147:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:21/0/physics_layer_0/angular_velocity = 0.0
|
|
147:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:21/0/physics_layer_1/angular_velocity = 0.0
|
|
148:21/0 = 0
|
|
148:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:21/0/physics_layer_0/angular_velocity = 0.0
|
|
148:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:21/0/physics_layer_1/angular_velocity = 0.0
|
|
149:21/0 = 0
|
|
149:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:21/0/physics_layer_0/angular_velocity = 0.0
|
|
149:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:21/0/physics_layer_1/angular_velocity = 0.0
|
|
150:21/0 = 0
|
|
150:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:21/0/physics_layer_0/angular_velocity = 0.0
|
|
150:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:21/0/physics_layer_1/angular_velocity = 0.0
|
|
151:21/0 = 0
|
|
151:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:21/0/physics_layer_0/angular_velocity = 0.0
|
|
151:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:21/0/physics_layer_1/angular_velocity = 0.0
|
|
152:21/0 = 0
|
|
152:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:21/0/physics_layer_0/angular_velocity = 0.0
|
|
152:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:21/0/physics_layer_1/angular_velocity = 0.0
|
|
153:21/0 = 0
|
|
153:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:21/0/physics_layer_0/angular_velocity = 0.0
|
|
153:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:21/0/physics_layer_1/angular_velocity = 0.0
|
|
154:21/0 = 0
|
|
154:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:21/0/physics_layer_0/angular_velocity = 0.0
|
|
154:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:21/0/physics_layer_1/angular_velocity = 0.0
|
|
155:21/0 = 0
|
|
155:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:21/0/physics_layer_0/angular_velocity = 0.0
|
|
155:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:21/0/physics_layer_1/angular_velocity = 0.0
|
|
159:21/0 = 0
|
|
159:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:21/0/physics_layer_0/angular_velocity = 0.0
|
|
159:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:21/0/physics_layer_1/angular_velocity = 0.0
|
|
160:21/0 = 0
|
|
160:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:21/0/physics_layer_0/angular_velocity = 0.0
|
|
160:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:21/0/physics_layer_1/angular_velocity = 0.0
|
|
161:21/0 = 0
|
|
161:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:21/0/physics_layer_0/angular_velocity = 0.0
|
|
161:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:21/0/physics_layer_1/angular_velocity = 0.0
|
|
162:21/0 = 0
|
|
162:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:21/0/physics_layer_0/angular_velocity = 0.0
|
|
162:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:21/0/physics_layer_1/angular_velocity = 0.0
|
|
163:21/0 = 0
|
|
163:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:21/0/physics_layer_0/angular_velocity = 0.0
|
|
163:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:21/0/physics_layer_1/angular_velocity = 0.0
|
|
164:21/0 = 0
|
|
164:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:21/0/physics_layer_0/angular_velocity = 0.0
|
|
164:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:21/0/physics_layer_1/angular_velocity = 0.0
|
|
180:21/0 = 0
|
|
180:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:21/0/physics_layer_0/angular_velocity = 0.0
|
|
180:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:21/0/physics_layer_1/angular_velocity = 0.0
|
|
181:21/0 = 0
|
|
181:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:21/0/physics_layer_0/angular_velocity = 0.0
|
|
181:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:21/0/physics_layer_1/angular_velocity = 0.0
|
|
182:21/0 = 0
|
|
182:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:21/0/physics_layer_0/angular_velocity = 0.0
|
|
182:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:21/0/physics_layer_1/angular_velocity = 0.0
|
|
199:21/0 = 0
|
|
199:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:21/0/physics_layer_0/angular_velocity = 0.0
|
|
199:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:21/0/physics_layer_1/angular_velocity = 0.0
|
|
199:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(-1.94235, -5.91534, 2.11893, -5.91534, 8, 8, -8, 8)
|
|
199:21/0/custom_data_0 = "Hit"
|
|
201:21/0 = 0
|
|
201:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:21/0/physics_layer_0/angular_velocity = 0.0
|
|
201:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:21/0/physics_layer_1/angular_velocity = 0.0
|
|
202:21/0 = 0
|
|
202:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:21/0/physics_layer_0/angular_velocity = 0.0
|
|
202:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:21/0/physics_layer_1/angular_velocity = 0.0
|
|
203:21/0 = 0
|
|
203:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:21/0/physics_layer_0/angular_velocity = 0.0
|
|
203:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:21/0/physics_layer_1/angular_velocity = 0.0
|
|
207:21/0 = 0
|
|
207:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:21/0/physics_layer_0/angular_velocity = 0.0
|
|
207:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:21/0/physics_layer_1/angular_velocity = 0.0
|
|
208:21/0 = 0
|
|
208:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:21/0/physics_layer_0/angular_velocity = 0.0
|
|
208:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:21/0/physics_layer_1/angular_velocity = 0.0
|
|
209:21/0 = 0
|
|
209:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:21/0/physics_layer_0/angular_velocity = 0.0
|
|
209:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:21/0/physics_layer_1/angular_velocity = 0.0
|
|
210:21/0 = 0
|
|
210:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:21/0/physics_layer_0/angular_velocity = 0.0
|
|
210:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:21/0/physics_layer_1/angular_velocity = 0.0
|
|
211:21/0 = 0
|
|
211:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:21/0/physics_layer_0/angular_velocity = 0.0
|
|
211:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:21/0/physics_layer_1/angular_velocity = 0.0
|
|
212:21/0 = 0
|
|
212:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:21/0/physics_layer_0/angular_velocity = 0.0
|
|
212:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:21/0/physics_layer_1/angular_velocity = 0.0
|
|
213:21/0 = 0
|
|
213:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:21/0/physics_layer_0/angular_velocity = 0.0
|
|
213:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:21/0/physics_layer_1/angular_velocity = 0.0
|
|
214:21/0 = 0
|
|
214:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:21/0/physics_layer_0/angular_velocity = 0.0
|
|
214:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:21/0/physics_layer_1/angular_velocity = 0.0
|
|
215:21/0 = 0
|
|
215:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:21/0/physics_layer_0/angular_velocity = 0.0
|
|
215:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:21/0/physics_layer_1/angular_velocity = 0.0
|
|
219:21/0 = 0
|
|
219:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:21/0/physics_layer_0/angular_velocity = 0.0
|
|
219:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:21/0/physics_layer_1/angular_velocity = 0.0
|
|
220:21/0 = 0
|
|
220:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:21/0/physics_layer_0/angular_velocity = 0.0
|
|
220:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:21/0/physics_layer_1/angular_velocity = 0.0
|
|
221:21/0 = 0
|
|
221:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:21/0/physics_layer_0/angular_velocity = 0.0
|
|
221:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:21/0/physics_layer_1/angular_velocity = 0.0
|
|
242:21/0 = 0
|
|
242:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:21/0/physics_layer_0/angular_velocity = 0.0
|
|
242:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:21/0/physics_layer_1/angular_velocity = 0.0
|
|
243:21/0 = 0
|
|
243:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:21/0/physics_layer_0/angular_velocity = 0.0
|
|
243:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:21/0/physics_layer_1/angular_velocity = 0.0
|
|
244:21/0 = 0
|
|
244:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:21/0/physics_layer_0/angular_velocity = 0.0
|
|
244:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:21/0/physics_layer_1/angular_velocity = 0.0
|
|
247:21/0 = 0
|
|
247:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:21/0/physics_layer_0/angular_velocity = 0.0
|
|
247:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:21/0/physics_layer_1/angular_velocity = 0.0
|
|
248:21/0 = 0
|
|
248:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:21/0/physics_layer_0/angular_velocity = 0.0
|
|
248:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:21/0/physics_layer_1/angular_velocity = 0.0
|
|
249:21/0 = 0
|
|
249:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:21/0/physics_layer_0/angular_velocity = 0.0
|
|
249:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:21/0/physics_layer_1/angular_velocity = 0.0
|
|
254:21/0 = 0
|
|
254:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:21/0/physics_layer_0/angular_velocity = 0.0
|
|
254:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:21/0/physics_layer_1/angular_velocity = 0.0
|
|
255:21/0 = 0
|
|
255:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:21/0/physics_layer_0/angular_velocity = 0.0
|
|
255:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:21/0/physics_layer_1/angular_velocity = 0.0
|
|
256:21/0 = 0
|
|
256:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:21/0/physics_layer_0/angular_velocity = 0.0
|
|
256:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:21/0/physics_layer_1/angular_velocity = 0.0
|
|
259:21/0 = 0
|
|
259:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:21/0/physics_layer_0/angular_velocity = 0.0
|
|
259:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:21/0/physics_layer_1/angular_velocity = 0.0
|
|
260:21/0 = 0
|
|
260:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:21/0/physics_layer_0/angular_velocity = 0.0
|
|
260:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:21/0/physics_layer_1/angular_velocity = 0.0
|
|
261:21/0 = 0
|
|
261:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:21/0/physics_layer_0/angular_velocity = 0.0
|
|
261:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:21/0/physics_layer_1/angular_velocity = 0.0
|
|
3:22/0 = 0
|
|
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:22/0/physics_layer_0/angular_velocity = 0.0
|
|
3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:22/0/physics_layer_1/angular_velocity = 0.0
|
|
4:22/0 = 0
|
|
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:22/0/physics_layer_0/angular_velocity = 0.0
|
|
4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:22/0/physics_layer_1/angular_velocity = 0.0
|
|
5:22/0 = 0
|
|
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:22/0/physics_layer_0/angular_velocity = 0.0
|
|
5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:22/0/physics_layer_1/angular_velocity = 0.0
|
|
12:22/0 = 0
|
|
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:22/0/physics_layer_0/angular_velocity = 0.0
|
|
12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:22/0/physics_layer_1/angular_velocity = 0.0
|
|
13:22/0 = 0
|
|
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:22/0/physics_layer_0/angular_velocity = 0.0
|
|
13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:22/0/physics_layer_1/angular_velocity = 0.0
|
|
14:22/0 = 0
|
|
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:22/0/physics_layer_0/angular_velocity = 0.0
|
|
14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:22/0/physics_layer_1/angular_velocity = 0.0
|
|
15:22/0 = 0
|
|
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:22/0/physics_layer_0/angular_velocity = 0.0
|
|
15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:22/0/physics_layer_1/angular_velocity = 0.0
|
|
16:22/0 = 0
|
|
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:22/0/physics_layer_0/angular_velocity = 0.0
|
|
16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:22/0/physics_layer_1/angular_velocity = 0.0
|
|
17:22/0 = 0
|
|
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:22/0/physics_layer_0/angular_velocity = 0.0
|
|
17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:22/0/physics_layer_1/angular_velocity = 0.0
|
|
21:22/0 = 0
|
|
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:22/0/physics_layer_0/angular_velocity = 0.0
|
|
21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:22/0/physics_layer_1/angular_velocity = 0.0
|
|
22:22/0 = 0
|
|
22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:22/0/physics_layer_0/angular_velocity = 0.0
|
|
22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:22/0/physics_layer_1/angular_velocity = 0.0
|
|
23:22/0 = 0
|
|
23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:22/0/physics_layer_0/angular_velocity = 0.0
|
|
23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:22/0/physics_layer_1/angular_velocity = 0.0
|
|
24:22/0 = 0
|
|
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:22/0/physics_layer_0/angular_velocity = 0.0
|
|
24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:22/0/physics_layer_1/angular_velocity = 0.0
|
|
25:22/0 = 0
|
|
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:22/0/physics_layer_0/angular_velocity = 0.0
|
|
25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:22/0/physics_layer_1/angular_velocity = 0.0
|
|
26:22/0 = 0
|
|
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:22/0/physics_layer_0/angular_velocity = 0.0
|
|
26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:22/0/physics_layer_1/angular_velocity = 0.0
|
|
30:22/0 = 0
|
|
30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:22/0/physics_layer_0/angular_velocity = 0.0
|
|
30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:22/0/physics_layer_1/angular_velocity = 0.0
|
|
31:22/0 = 0
|
|
31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:22/0/physics_layer_0/angular_velocity = 0.0
|
|
31:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:22/0/physics_layer_1/angular_velocity = 0.0
|
|
32:22/0 = 0
|
|
32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:22/0/physics_layer_0/angular_velocity = 0.0
|
|
32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:22/0/physics_layer_1/angular_velocity = 0.0
|
|
33:22/0 = 0
|
|
33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:22/0/physics_layer_0/angular_velocity = 0.0
|
|
33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:22/0/physics_layer_1/angular_velocity = 0.0
|
|
34:22/0 = 0
|
|
34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:22/0/physics_layer_0/angular_velocity = 0.0
|
|
34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:22/0/physics_layer_1/angular_velocity = 0.0
|
|
35:22/0 = 0
|
|
35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:22/0/physics_layer_0/angular_velocity = 0.0
|
|
35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:22/0/physics_layer_1/angular_velocity = 0.0
|
|
39:22/0 = 0
|
|
39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:22/0/physics_layer_0/angular_velocity = 0.0
|
|
39:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:22/0/physics_layer_1/angular_velocity = 0.0
|
|
40:22/0 = 0
|
|
40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:22/0/physics_layer_0/angular_velocity = 0.0
|
|
40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:22/0/physics_layer_1/angular_velocity = 0.0
|
|
41:22/0 = 0
|
|
41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:22/0/physics_layer_0/angular_velocity = 0.0
|
|
41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:22/0/physics_layer_1/angular_velocity = 0.0
|
|
42:22/0 = 0
|
|
42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:22/0/physics_layer_0/angular_velocity = 0.0
|
|
42:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:22/0/physics_layer_1/angular_velocity = 0.0
|
|
43:22/0 = 0
|
|
43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:22/0/physics_layer_0/angular_velocity = 0.0
|
|
43:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:22/0/physics_layer_1/angular_velocity = 0.0
|
|
44:22/0 = 0
|
|
44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:22/0/physics_layer_0/angular_velocity = 0.0
|
|
44:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:22/0/physics_layer_1/angular_velocity = 0.0
|
|
45:22/0 = 0
|
|
45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:22/0/physics_layer_0/angular_velocity = 0.0
|
|
45:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:22/0/physics_layer_1/angular_velocity = 0.0
|
|
46:22/0 = 0
|
|
46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:22/0/physics_layer_0/angular_velocity = 0.0
|
|
46:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:22/0/physics_layer_1/angular_velocity = 0.0
|
|
47:22/0 = 0
|
|
47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:22/0/physics_layer_0/angular_velocity = 0.0
|
|
47:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:22/0/physics_layer_1/angular_velocity = 0.0
|
|
51:22/0 = 0
|
|
51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:22/0/physics_layer_0/angular_velocity = 0.0
|
|
51:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:22/0/physics_layer_1/angular_velocity = 0.0
|
|
52:22/0 = 0
|
|
52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:22/0/physics_layer_0/angular_velocity = 0.0
|
|
52:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:22/0/physics_layer_1/angular_velocity = 0.0
|
|
53:22/0 = 0
|
|
53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:22/0/physics_layer_0/angular_velocity = 0.0
|
|
53:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:22/0/physics_layer_1/angular_velocity = 0.0
|
|
60:22/0 = 0
|
|
60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:22/0/physics_layer_0/angular_velocity = 0.0
|
|
60:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:22/0/physics_layer_1/angular_velocity = 0.0
|
|
61:22/0 = 0
|
|
61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:22/0/physics_layer_0/angular_velocity = 0.0
|
|
61:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:22/0/physics_layer_1/angular_velocity = 0.0
|
|
62:22/0 = 0
|
|
62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:22/0/physics_layer_0/angular_velocity = 0.0
|
|
62:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:22/0/physics_layer_1/angular_velocity = 0.0
|
|
63:22/0 = 0
|
|
63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:22/0/physics_layer_0/angular_velocity = 0.0
|
|
63:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:22/0/physics_layer_1/angular_velocity = 0.0
|
|
64:22/0 = 0
|
|
64:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:22/0/physics_layer_0/angular_velocity = 0.0
|
|
64:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:22/0/physics_layer_1/angular_velocity = 0.0
|
|
65:22/0 = 0
|
|
65:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:22/0/physics_layer_0/angular_velocity = 0.0
|
|
65:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:22/0/physics_layer_1/angular_velocity = 0.0
|
|
69:22/0 = 0
|
|
69:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:22/0/physics_layer_0/angular_velocity = 0.0
|
|
69:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:22/0/physics_layer_1/angular_velocity = 0.0
|
|
70:22/0 = 0
|
|
70:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:22/0/physics_layer_0/angular_velocity = 0.0
|
|
70:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:22/0/physics_layer_1/angular_velocity = 0.0
|
|
71:22/0 = 0
|
|
71:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:22/0/physics_layer_0/angular_velocity = 0.0
|
|
71:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:22/0/physics_layer_1/angular_velocity = 0.0
|
|
72:22/0 = 0
|
|
72:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:22/0/physics_layer_0/angular_velocity = 0.0
|
|
72:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:22/0/physics_layer_1/angular_velocity = 0.0
|
|
73:22/0 = 0
|
|
73:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:22/0/physics_layer_0/angular_velocity = 0.0
|
|
73:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:22/0/physics_layer_1/angular_velocity = 0.0
|
|
74:22/0 = 0
|
|
74:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:22/0/physics_layer_0/angular_velocity = 0.0
|
|
74:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:22/0/physics_layer_1/angular_velocity = 0.0
|
|
78:22/0 = 0
|
|
78:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:22/0/physics_layer_0/angular_velocity = 0.0
|
|
78:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:22/0/physics_layer_1/angular_velocity = 0.0
|
|
79:22/0 = 0
|
|
79:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:22/0/physics_layer_0/angular_velocity = 0.0
|
|
79:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:22/0/physics_layer_1/angular_velocity = 0.0
|
|
80:22/0 = 0
|
|
80:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:22/0/physics_layer_0/angular_velocity = 0.0
|
|
80:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:22/0/physics_layer_1/angular_velocity = 0.0
|
|
81:22/0 = 0
|
|
81:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:22/0/physics_layer_0/angular_velocity = 0.0
|
|
81:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:22/0/physics_layer_1/angular_velocity = 0.0
|
|
82:22/0 = 0
|
|
82:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:22/0/physics_layer_0/angular_velocity = 0.0
|
|
82:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:22/0/physics_layer_1/angular_velocity = 0.0
|
|
83:22/0 = 0
|
|
83:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:22/0/physics_layer_0/angular_velocity = 0.0
|
|
83:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:22/0/physics_layer_1/angular_velocity = 0.0
|
|
87:22/0 = 0
|
|
87:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:22/0/physics_layer_0/angular_velocity = 0.0
|
|
87:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:22/0/physics_layer_1/angular_velocity = 0.0
|
|
88:22/0 = 0
|
|
88:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:22/0/physics_layer_0/angular_velocity = 0.0
|
|
88:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:22/0/physics_layer_1/angular_velocity = 0.0
|
|
89:22/0 = 0
|
|
89:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:22/0/physics_layer_0/angular_velocity = 0.0
|
|
89:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:22/0/physics_layer_1/angular_velocity = 0.0
|
|
90:22/0 = 0
|
|
90:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:22/0/physics_layer_0/angular_velocity = 0.0
|
|
90:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:22/0/physics_layer_1/angular_velocity = 0.0
|
|
91:22/0 = 0
|
|
91:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:22/0/physics_layer_0/angular_velocity = 0.0
|
|
91:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:22/0/physics_layer_1/angular_velocity = 0.0
|
|
92:22/0 = 0
|
|
92:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:22/0/physics_layer_0/angular_velocity = 0.0
|
|
92:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:22/0/physics_layer_1/angular_velocity = 0.0
|
|
93:22/0 = 0
|
|
93:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:22/0/physics_layer_0/angular_velocity = 0.0
|
|
93:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:22/0/physics_layer_1/angular_velocity = 0.0
|
|
94:22/0 = 0
|
|
94:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:22/0/physics_layer_0/angular_velocity = 0.0
|
|
94:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:22/0/physics_layer_1/angular_velocity = 0.0
|
|
95:22/0 = 0
|
|
95:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:22/0/physics_layer_0/angular_velocity = 0.0
|
|
95:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:22/0/physics_layer_1/angular_velocity = 0.0
|
|
96:22/0 = 0
|
|
96:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:22/0/physics_layer_0/angular_velocity = 0.0
|
|
96:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:22/0/physics_layer_1/angular_velocity = 0.0
|
|
97:22/0 = 0
|
|
97:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:22/0/physics_layer_0/angular_velocity = 0.0
|
|
97:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:22/0/physics_layer_1/angular_velocity = 0.0
|
|
98:22/0 = 0
|
|
98:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:22/0/physics_layer_0/angular_velocity = 0.0
|
|
98:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:22/0/physics_layer_1/angular_velocity = 0.0
|
|
99:22/0 = 0
|
|
99:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:22/0/physics_layer_0/angular_velocity = 0.0
|
|
99:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:22/0/physics_layer_1/angular_velocity = 0.0
|
|
100:22/0 = 0
|
|
100:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:22/0/physics_layer_0/angular_velocity = 0.0
|
|
100:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:22/0/physics_layer_1/angular_velocity = 0.0
|
|
101:22/0 = 0
|
|
101:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:22/0/physics_layer_0/angular_velocity = 0.0
|
|
101:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:22/0/physics_layer_1/angular_velocity = 0.0
|
|
102:22/0 = 0
|
|
102:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:22/0/physics_layer_0/angular_velocity = 0.0
|
|
102:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:22/0/physics_layer_1/angular_velocity = 0.0
|
|
103:22/0 = 0
|
|
103:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:22/0/physics_layer_0/angular_velocity = 0.0
|
|
103:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:22/0/physics_layer_1/angular_velocity = 0.0
|
|
104:22/0 = 0
|
|
104:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:22/0/physics_layer_0/angular_velocity = 0.0
|
|
104:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:22/0/physics_layer_1/angular_velocity = 0.0
|
|
105:22/0 = 0
|
|
105:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:22/0/physics_layer_0/angular_velocity = 0.0
|
|
105:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:22/0/physics_layer_1/angular_velocity = 0.0
|
|
106:22/0 = 0
|
|
106:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:22/0/physics_layer_0/angular_velocity = 0.0
|
|
106:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:22/0/physics_layer_1/angular_velocity = 0.0
|
|
107:22/0 = 0
|
|
107:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:22/0/physics_layer_0/angular_velocity = 0.0
|
|
107:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:22/0/physics_layer_1/angular_velocity = 0.0
|
|
108:22/0 = 0
|
|
108:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:22/0/physics_layer_0/angular_velocity = 0.0
|
|
108:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:22/0/physics_layer_1/angular_velocity = 0.0
|
|
109:22/0 = 0
|
|
109:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:22/0/physics_layer_0/angular_velocity = 0.0
|
|
109:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:22/0/physics_layer_1/angular_velocity = 0.0
|
|
110:22/0 = 0
|
|
110:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:22/0/physics_layer_0/angular_velocity = 0.0
|
|
110:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:22/0/physics_layer_1/angular_velocity = 0.0
|
|
111:22/0 = 0
|
|
111:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:22/0/physics_layer_0/angular_velocity = 0.0
|
|
111:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:22/0/physics_layer_1/angular_velocity = 0.0
|
|
112:22/0 = 0
|
|
112:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:22/0/physics_layer_0/angular_velocity = 0.0
|
|
112:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:22/0/physics_layer_1/angular_velocity = 0.0
|
|
113:22/0 = 0
|
|
113:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:22/0/physics_layer_0/angular_velocity = 0.0
|
|
113:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:22/0/physics_layer_1/angular_velocity = 0.0
|
|
114:22/0 = 0
|
|
114:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:22/0/physics_layer_0/angular_velocity = 0.0
|
|
114:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:22/0/physics_layer_1/angular_velocity = 0.0
|
|
115:22/0 = 0
|
|
115:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:22/0/physics_layer_0/angular_velocity = 0.0
|
|
115:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:22/0/physics_layer_1/angular_velocity = 0.0
|
|
116:22/0 = 0
|
|
116:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:22/0/physics_layer_0/angular_velocity = 0.0
|
|
116:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:22/0/physics_layer_1/angular_velocity = 0.0
|
|
123:22/0 = 0
|
|
123:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:22/0/physics_layer_0/angular_velocity = 0.0
|
|
123:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
123:22/0/physics_layer_1/angular_velocity = 0.0
|
|
124:22/0 = 0
|
|
124:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:22/0/physics_layer_0/angular_velocity = 0.0
|
|
124:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
124:22/0/physics_layer_1/angular_velocity = 0.0
|
|
125:22/0 = 0
|
|
125:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:22/0/physics_layer_0/angular_velocity = 0.0
|
|
125:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
125:22/0/physics_layer_1/angular_velocity = 0.0
|
|
144:22/0 = 0
|
|
144:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:22/0/physics_layer_0/angular_velocity = 0.0
|
|
144:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:22/0/physics_layer_1/angular_velocity = 0.0
|
|
145:22/0 = 0
|
|
145:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:22/0/physics_layer_0/angular_velocity = 0.0
|
|
145:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:22/0/physics_layer_1/angular_velocity = 0.0
|
|
146:22/0 = 0
|
|
146:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:22/0/physics_layer_0/angular_velocity = 0.0
|
|
146:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:22/0/physics_layer_1/angular_velocity = 0.0
|
|
147:22/0 = 0
|
|
147:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:22/0/physics_layer_0/angular_velocity = 0.0
|
|
147:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:22/0/physics_layer_1/angular_velocity = 0.0
|
|
148:22/0 = 0
|
|
148:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:22/0/physics_layer_0/angular_velocity = 0.0
|
|
148:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:22/0/physics_layer_1/angular_velocity = 0.0
|
|
149:22/0 = 0
|
|
149:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:22/0/physics_layer_0/angular_velocity = 0.0
|
|
149:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:22/0/physics_layer_1/angular_velocity = 0.0
|
|
153:22/0 = 0
|
|
153:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:22/0/physics_layer_0/angular_velocity = 0.0
|
|
153:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:22/0/physics_layer_1/angular_velocity = 0.0
|
|
154:22/0 = 0
|
|
154:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:22/0/physics_layer_0/angular_velocity = 0.0
|
|
154:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:22/0/physics_layer_1/angular_velocity = 0.0
|
|
155:22/0 = 0
|
|
155:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:22/0/physics_layer_0/angular_velocity = 0.0
|
|
155:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:22/0/physics_layer_1/angular_velocity = 0.0
|
|
163:22/0 = 0
|
|
163:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:22/0/physics_layer_0/angular_velocity = 0.0
|
|
163:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:22/0/physics_layer_1/angular_velocity = 0.0
|
|
172:22/0 = 0
|
|
172:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:22/0/physics_layer_0/angular_velocity = 0.0
|
|
172:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:22/0/physics_layer_1/angular_velocity = 0.0
|
|
173:22/0 = 0
|
|
173:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:22/0/physics_layer_0/angular_velocity = 0.0
|
|
173:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:22/0/physics_layer_1/angular_velocity = 0.0
|
|
175:22/0 = 0
|
|
175:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:22/0/physics_layer_0/angular_velocity = 0.0
|
|
175:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:22/0/physics_layer_1/angular_velocity = 0.0
|
|
176:22/0 = 0
|
|
176:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:22/0/physics_layer_0/angular_velocity = 0.0
|
|
176:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:22/0/physics_layer_1/angular_velocity = 0.0
|
|
180:22/0 = 0
|
|
180:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:22/0/physics_layer_0/angular_velocity = 0.0
|
|
180:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:22/0/physics_layer_1/angular_velocity = 0.0
|
|
181:22/0 = 0
|
|
181:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:22/0/physics_layer_0/angular_velocity = 0.0
|
|
181:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:22/0/physics_layer_1/angular_velocity = 0.0
|
|
182:22/0 = 0
|
|
182:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:22/0/physics_layer_0/angular_velocity = 0.0
|
|
182:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:22/0/physics_layer_1/angular_velocity = 0.0
|
|
186:22/0 = 0
|
|
186:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:22/0/physics_layer_0/angular_velocity = 0.0
|
|
186:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:22/0/physics_layer_1/angular_velocity = 0.0
|
|
187:22/0 = 0
|
|
187:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:22/0/physics_layer_0/angular_velocity = 0.0
|
|
187:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:22/0/physics_layer_1/angular_velocity = 0.0
|
|
188:22/0 = 0
|
|
188:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:22/0/physics_layer_0/angular_velocity = 0.0
|
|
188:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:22/0/physics_layer_1/angular_velocity = 0.0
|
|
198:22/0 = 0
|
|
198:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:22/0/physics_layer_0/angular_velocity = 0.0
|
|
198:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:22/0/physics_layer_1/angular_velocity = 0.0
|
|
198:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -0.706309, 8)
|
|
198:22/0/custom_data_0 = "Hit"
|
|
199:22/0 = 0
|
|
199:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:22/0/physics_layer_0/angular_velocity = 0.0
|
|
199:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:22/0/physics_layer_1/angular_velocity = 0.0
|
|
199:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
199:22/0/custom_data_0 = "Hit"
|
|
200:22/0 = 0
|
|
200:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:22/0/physics_layer_0/angular_velocity = 0.0
|
|
200:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:22/0/physics_layer_1/angular_velocity = 0.0
|
|
200:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0.882886, 8, -8, 8)
|
|
200:22/0/custom_data_0 = "Hit"
|
|
202:22/0 = 0
|
|
202:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:22/0/physics_layer_0/angular_velocity = 0.0
|
|
202:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:22/0/physics_layer_1/angular_velocity = 0.0
|
|
207:22/0 = 0
|
|
207:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:22/0/physics_layer_0/angular_velocity = 0.0
|
|
207:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:22/0/physics_layer_1/angular_velocity = 0.0
|
|
208:22/0 = 0
|
|
208:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:22/0/physics_layer_0/angular_velocity = 0.0
|
|
208:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:22/0/physics_layer_1/angular_velocity = 0.0
|
|
209:22/0 = 0
|
|
209:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:22/0/physics_layer_0/angular_velocity = 0.0
|
|
209:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:22/0/physics_layer_1/angular_velocity = 0.0
|
|
210:22/0 = 0
|
|
210:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:22/0/physics_layer_0/angular_velocity = 0.0
|
|
210:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:22/0/physics_layer_1/angular_velocity = 0.0
|
|
211:22/0 = 0
|
|
211:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:22/0/physics_layer_0/angular_velocity = 0.0
|
|
211:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:22/0/physics_layer_1/angular_velocity = 0.0
|
|
212:22/0 = 0
|
|
212:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:22/0/physics_layer_0/angular_velocity = 0.0
|
|
212:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:22/0/physics_layer_1/angular_velocity = 0.0
|
|
213:22/0 = 0
|
|
213:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:22/0/physics_layer_0/angular_velocity = 0.0
|
|
213:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:22/0/physics_layer_1/angular_velocity = 0.0
|
|
214:22/0 = 0
|
|
214:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:22/0/physics_layer_0/angular_velocity = 0.0
|
|
214:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:22/0/physics_layer_1/angular_velocity = 0.0
|
|
215:22/0 = 0
|
|
215:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:22/0/physics_layer_0/angular_velocity = 0.0
|
|
215:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:22/0/physics_layer_1/angular_velocity = 0.0
|
|
219:22/0 = 0
|
|
219:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:22/0/physics_layer_0/angular_velocity = 0.0
|
|
219:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:22/0/physics_layer_1/angular_velocity = 0.0
|
|
220:22/0 = 0
|
|
220:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
220:22/0/physics_layer_0/angular_velocity = 0.0
|
|
220:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
220:22/0/physics_layer_1/angular_velocity = 0.0
|
|
221:22/0 = 0
|
|
221:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
221:22/0/physics_layer_0/angular_velocity = 0.0
|
|
221:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
221:22/0/physics_layer_1/angular_velocity = 0.0
|
|
240:22/0 = 0
|
|
240:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
240:22/0/physics_layer_0/angular_velocity = 0.0
|
|
240:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
240:22/0/physics_layer_1/angular_velocity = 0.0
|
|
241:22/0 = 0
|
|
241:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:22/0/physics_layer_0/angular_velocity = 0.0
|
|
241:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:22/0/physics_layer_1/angular_velocity = 0.0
|
|
242:22/0 = 0
|
|
242:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:22/0/physics_layer_0/angular_velocity = 0.0
|
|
242:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:22/0/physics_layer_1/angular_velocity = 0.0
|
|
243:22/0 = 0
|
|
243:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:22/0/physics_layer_0/angular_velocity = 0.0
|
|
243:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:22/0/physics_layer_1/angular_velocity = 0.0
|
|
244:22/0 = 0
|
|
244:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:22/0/physics_layer_0/angular_velocity = 0.0
|
|
244:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:22/0/physics_layer_1/angular_velocity = 0.0
|
|
247:22/0 = 0
|
|
247:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:22/0/physics_layer_0/angular_velocity = 0.0
|
|
247:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:22/0/physics_layer_1/angular_velocity = 0.0
|
|
248:22/0 = 0
|
|
248:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:22/0/physics_layer_0/angular_velocity = 0.0
|
|
248:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:22/0/physics_layer_1/angular_velocity = 0.0
|
|
249:22/0 = 0
|
|
249:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:22/0/physics_layer_0/angular_velocity = 0.0
|
|
249:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:22/0/physics_layer_1/angular_velocity = 0.0
|
|
250:22/0 = 0
|
|
250:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:22/0/physics_layer_0/angular_velocity = 0.0
|
|
250:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:22/0/physics_layer_1/angular_velocity = 0.0
|
|
251:22/0 = 0
|
|
251:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:22/0/physics_layer_0/angular_velocity = 0.0
|
|
251:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:22/0/physics_layer_1/angular_velocity = 0.0
|
|
252:22/0 = 0
|
|
252:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:22/0/physics_layer_0/angular_velocity = 0.0
|
|
252:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:22/0/physics_layer_1/angular_velocity = 0.0
|
|
253:22/0 = 0
|
|
253:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:22/0/physics_layer_0/angular_velocity = 0.0
|
|
253:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:22/0/physics_layer_1/angular_velocity = 0.0
|
|
254:22/0 = 0
|
|
254:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:22/0/physics_layer_0/angular_velocity = 0.0
|
|
254:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:22/0/physics_layer_1/angular_velocity = 0.0
|
|
255:22/0 = 0
|
|
255:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:22/0/physics_layer_0/angular_velocity = 0.0
|
|
255:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:22/0/physics_layer_1/angular_velocity = 0.0
|
|
256:22/0 = 0
|
|
256:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:22/0/physics_layer_0/angular_velocity = 0.0
|
|
256:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:22/0/physics_layer_1/angular_velocity = 0.0
|
|
259:22/0 = 0
|
|
259:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:22/0/physics_layer_0/angular_velocity = 0.0
|
|
259:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:22/0/physics_layer_1/angular_velocity = 0.0
|
|
260:22/0 = 0
|
|
260:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:22/0/physics_layer_0/angular_velocity = 0.0
|
|
260:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:22/0/physics_layer_1/angular_velocity = 0.0
|
|
261:22/0 = 0
|
|
261:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:22/0/physics_layer_0/angular_velocity = 0.0
|
|
261:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:22/0/physics_layer_1/angular_velocity = 0.0
|
|
262:22/0 = 0
|
|
262:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
262:22/0/physics_layer_0/angular_velocity = 0.0
|
|
262:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
262:22/0/physics_layer_1/angular_velocity = 0.0
|
|
263:22/0 = 0
|
|
263:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
263:22/0/physics_layer_0/angular_velocity = 0.0
|
|
263:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
263:22/0/physics_layer_1/angular_velocity = 0.0
|
|
3:23/0 = 0
|
|
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:23/0/physics_layer_0/angular_velocity = 0.0
|
|
3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:23/0/physics_layer_1/angular_velocity = 0.0
|
|
4:23/0 = 0
|
|
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:23/0/physics_layer_0/angular_velocity = 0.0
|
|
4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:23/0/physics_layer_1/angular_velocity = 0.0
|
|
5:23/0 = 0
|
|
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:23/0/physics_layer_0/angular_velocity = 0.0
|
|
5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:23/0/physics_layer_1/angular_velocity = 0.0
|
|
12:23/0 = 0
|
|
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:23/0/physics_layer_0/angular_velocity = 0.0
|
|
12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:23/0/physics_layer_1/angular_velocity = 0.0
|
|
13:23/0 = 0
|
|
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:23/0/physics_layer_0/angular_velocity = 0.0
|
|
13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:23/0/physics_layer_1/angular_velocity = 0.0
|
|
14:23/0 = 0
|
|
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:23/0/physics_layer_0/angular_velocity = 0.0
|
|
14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:23/0/physics_layer_1/angular_velocity = 0.0
|
|
15:23/0 = 0
|
|
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:23/0/physics_layer_0/angular_velocity = 0.0
|
|
15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:23/0/physics_layer_1/angular_velocity = 0.0
|
|
16:23/0 = 0
|
|
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:23/0/physics_layer_0/angular_velocity = 0.0
|
|
16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:23/0/physics_layer_1/angular_velocity = 0.0
|
|
17:23/0 = 0
|
|
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:23/0/physics_layer_0/angular_velocity = 0.0
|
|
17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:23/0/physics_layer_1/angular_velocity = 0.0
|
|
21:23/0 = 0
|
|
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:23/0/physics_layer_0/angular_velocity = 0.0
|
|
21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:23/0/physics_layer_1/angular_velocity = 0.0
|
|
22:23/0 = 0
|
|
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:23/0/physics_layer_0/angular_velocity = 0.0
|
|
22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:23/0/physics_layer_1/angular_velocity = 0.0
|
|
23:23/0 = 0
|
|
23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:23/0/physics_layer_0/angular_velocity = 0.0
|
|
23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:23/0/physics_layer_1/angular_velocity = 0.0
|
|
24:23/0 = 0
|
|
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:23/0/physics_layer_0/angular_velocity = 0.0
|
|
24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:23/0/physics_layer_1/angular_velocity = 0.0
|
|
25:23/0 = 0
|
|
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:23/0/physics_layer_0/angular_velocity = 0.0
|
|
25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:23/0/physics_layer_1/angular_velocity = 0.0
|
|
26:23/0 = 0
|
|
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:23/0/physics_layer_0/angular_velocity = 0.0
|
|
26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:23/0/physics_layer_1/angular_velocity = 0.0
|
|
30:23/0 = 0
|
|
30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:23/0/physics_layer_0/angular_velocity = 0.0
|
|
30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:23/0/physics_layer_1/angular_velocity = 0.0
|
|
31:23/0 = 0
|
|
31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:23/0/physics_layer_0/angular_velocity = 0.0
|
|
31:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:23/0/physics_layer_1/angular_velocity = 0.0
|
|
32:23/0 = 0
|
|
32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:23/0/physics_layer_0/angular_velocity = 0.0
|
|
32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:23/0/physics_layer_1/angular_velocity = 0.0
|
|
33:23/0 = 0
|
|
33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:23/0/physics_layer_0/angular_velocity = 0.0
|
|
33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:23/0/physics_layer_1/angular_velocity = 0.0
|
|
34:23/0 = 0
|
|
34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:23/0/physics_layer_0/angular_velocity = 0.0
|
|
34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:23/0/physics_layer_1/angular_velocity = 0.0
|
|
35:23/0 = 0
|
|
35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:23/0/physics_layer_0/angular_velocity = 0.0
|
|
35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:23/0/physics_layer_1/angular_velocity = 0.0
|
|
39:23/0 = 0
|
|
39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:23/0/physics_layer_0/angular_velocity = 0.0
|
|
39:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:23/0/physics_layer_1/angular_velocity = 0.0
|
|
40:23/0 = 0
|
|
40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:23/0/physics_layer_0/angular_velocity = 0.0
|
|
40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:23/0/physics_layer_1/angular_velocity = 0.0
|
|
41:23/0 = 0
|
|
41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:23/0/physics_layer_0/angular_velocity = 0.0
|
|
41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:23/0/physics_layer_1/angular_velocity = 0.0
|
|
42:23/0 = 0
|
|
42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:23/0/physics_layer_0/angular_velocity = 0.0
|
|
42:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:23/0/physics_layer_1/angular_velocity = 0.0
|
|
43:23/0 = 0
|
|
43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:23/0/physics_layer_0/angular_velocity = 0.0
|
|
43:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:23/0/physics_layer_1/angular_velocity = 0.0
|
|
44:23/0 = 0
|
|
44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:23/0/physics_layer_0/angular_velocity = 0.0
|
|
44:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:23/0/physics_layer_1/angular_velocity = 0.0
|
|
45:23/0 = 0
|
|
45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:23/0/physics_layer_0/angular_velocity = 0.0
|
|
45:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:23/0/physics_layer_1/angular_velocity = 0.0
|
|
46:23/0 = 0
|
|
46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:23/0/physics_layer_0/angular_velocity = 0.0
|
|
46:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:23/0/physics_layer_1/angular_velocity = 0.0
|
|
47:23/0 = 0
|
|
47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:23/0/physics_layer_0/angular_velocity = 0.0
|
|
47:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:23/0/physics_layer_1/angular_velocity = 0.0
|
|
51:23/0 = 0
|
|
51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:23/0/physics_layer_0/angular_velocity = 0.0
|
|
51:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:23/0/physics_layer_1/angular_velocity = 0.0
|
|
52:23/0 = 0
|
|
52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:23/0/physics_layer_0/angular_velocity = 0.0
|
|
52:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:23/0/physics_layer_1/angular_velocity = 0.0
|
|
53:23/0 = 0
|
|
53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:23/0/physics_layer_0/angular_velocity = 0.0
|
|
53:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:23/0/physics_layer_1/angular_velocity = 0.0
|
|
60:23/0 = 0
|
|
60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:23/0/physics_layer_0/angular_velocity = 0.0
|
|
60:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:23/0/physics_layer_1/angular_velocity = 0.0
|
|
61:23/0 = 0
|
|
61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:23/0/physics_layer_0/angular_velocity = 0.0
|
|
61:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:23/0/physics_layer_1/angular_velocity = 0.0
|
|
62:23/0 = 0
|
|
62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:23/0/physics_layer_0/angular_velocity = 0.0
|
|
62:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:23/0/physics_layer_1/angular_velocity = 0.0
|
|
63:23/0 = 0
|
|
63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:23/0/physics_layer_0/angular_velocity = 0.0
|
|
63:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:23/0/physics_layer_1/angular_velocity = 0.0
|
|
64:23/0 = 0
|
|
64:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:23/0/physics_layer_0/angular_velocity = 0.0
|
|
64:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:23/0/physics_layer_1/angular_velocity = 0.0
|
|
65:23/0 = 0
|
|
65:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:23/0/physics_layer_0/angular_velocity = 0.0
|
|
65:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:23/0/physics_layer_1/angular_velocity = 0.0
|
|
69:23/0 = 0
|
|
69:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:23/0/physics_layer_0/angular_velocity = 0.0
|
|
69:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:23/0/physics_layer_1/angular_velocity = 0.0
|
|
70:23/0 = 0
|
|
70:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:23/0/physics_layer_0/angular_velocity = 0.0
|
|
70:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:23/0/physics_layer_1/angular_velocity = 0.0
|
|
71:23/0 = 0
|
|
71:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:23/0/physics_layer_0/angular_velocity = 0.0
|
|
71:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:23/0/physics_layer_1/angular_velocity = 0.0
|
|
72:23/0 = 0
|
|
72:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:23/0/physics_layer_0/angular_velocity = 0.0
|
|
72:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:23/0/physics_layer_1/angular_velocity = 0.0
|
|
73:23/0 = 0
|
|
73:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:23/0/physics_layer_0/angular_velocity = 0.0
|
|
73:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:23/0/physics_layer_1/angular_velocity = 0.0
|
|
74:23/0 = 0
|
|
74:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:23/0/physics_layer_0/angular_velocity = 0.0
|
|
74:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:23/0/physics_layer_1/angular_velocity = 0.0
|
|
78:23/0 = 0
|
|
78:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:23/0/physics_layer_0/angular_velocity = 0.0
|
|
78:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:23/0/physics_layer_1/angular_velocity = 0.0
|
|
79:23/0 = 0
|
|
79:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:23/0/physics_layer_0/angular_velocity = 0.0
|
|
79:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:23/0/physics_layer_1/angular_velocity = 0.0
|
|
80:23/0 = 0
|
|
80:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:23/0/physics_layer_0/angular_velocity = 0.0
|
|
80:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:23/0/physics_layer_1/angular_velocity = 0.0
|
|
81:23/0 = 0
|
|
81:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:23/0/physics_layer_0/angular_velocity = 0.0
|
|
81:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:23/0/physics_layer_1/angular_velocity = 0.0
|
|
82:23/0 = 0
|
|
82:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:23/0/physics_layer_0/angular_velocity = 0.0
|
|
82:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:23/0/physics_layer_1/angular_velocity = 0.0
|
|
83:23/0 = 0
|
|
83:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:23/0/physics_layer_0/angular_velocity = 0.0
|
|
83:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:23/0/physics_layer_1/angular_velocity = 0.0
|
|
87:23/0 = 0
|
|
87:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:23/0/physics_layer_0/angular_velocity = 0.0
|
|
87:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:23/0/physics_layer_1/angular_velocity = 0.0
|
|
88:23/0 = 0
|
|
88:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:23/0/physics_layer_0/angular_velocity = 0.0
|
|
88:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:23/0/physics_layer_1/angular_velocity = 0.0
|
|
89:23/0 = 0
|
|
89:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:23/0/physics_layer_0/angular_velocity = 0.0
|
|
89:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:23/0/physics_layer_1/angular_velocity = 0.0
|
|
90:23/0 = 0
|
|
90:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:23/0/physics_layer_0/angular_velocity = 0.0
|
|
90:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:23/0/physics_layer_1/angular_velocity = 0.0
|
|
91:23/0 = 0
|
|
91:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:23/0/physics_layer_0/angular_velocity = 0.0
|
|
91:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:23/0/physics_layer_1/angular_velocity = 0.0
|
|
92:23/0 = 0
|
|
92:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:23/0/physics_layer_0/angular_velocity = 0.0
|
|
92:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:23/0/physics_layer_1/angular_velocity = 0.0
|
|
93:23/0 = 0
|
|
93:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:23/0/physics_layer_0/angular_velocity = 0.0
|
|
93:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:23/0/physics_layer_1/angular_velocity = 0.0
|
|
94:23/0 = 0
|
|
94:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:23/0/physics_layer_0/angular_velocity = 0.0
|
|
94:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:23/0/physics_layer_1/angular_velocity = 0.0
|
|
95:23/0 = 0
|
|
95:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:23/0/physics_layer_0/angular_velocity = 0.0
|
|
95:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:23/0/physics_layer_1/angular_velocity = 0.0
|
|
96:23/0 = 0
|
|
96:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:23/0/physics_layer_0/angular_velocity = 0.0
|
|
96:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:23/0/physics_layer_1/angular_velocity = 0.0
|
|
97:23/0 = 0
|
|
97:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:23/0/physics_layer_0/angular_velocity = 0.0
|
|
97:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:23/0/physics_layer_1/angular_velocity = 0.0
|
|
98:23/0 = 0
|
|
98:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:23/0/physics_layer_0/angular_velocity = 0.0
|
|
98:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:23/0/physics_layer_1/angular_velocity = 0.0
|
|
99:23/0 = 0
|
|
99:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:23/0/physics_layer_0/angular_velocity = 0.0
|
|
99:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:23/0/physics_layer_1/angular_velocity = 0.0
|
|
100:23/0 = 0
|
|
100:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:23/0/physics_layer_0/angular_velocity = 0.0
|
|
100:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:23/0/physics_layer_1/angular_velocity = 0.0
|
|
101:23/0 = 0
|
|
101:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:23/0/physics_layer_0/angular_velocity = 0.0
|
|
101:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:23/0/physics_layer_1/angular_velocity = 0.0
|
|
102:23/0 = 0
|
|
102:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:23/0/physics_layer_0/angular_velocity = 0.0
|
|
102:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:23/0/physics_layer_1/angular_velocity = 0.0
|
|
103:23/0 = 0
|
|
103:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:23/0/physics_layer_0/angular_velocity = 0.0
|
|
103:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:23/0/physics_layer_1/angular_velocity = 0.0
|
|
104:23/0 = 0
|
|
104:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:23/0/physics_layer_0/angular_velocity = 0.0
|
|
104:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:23/0/physics_layer_1/angular_velocity = 0.0
|
|
105:23/0 = 0
|
|
105:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:23/0/physics_layer_0/angular_velocity = 0.0
|
|
105:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:23/0/physics_layer_1/angular_velocity = 0.0
|
|
106:23/0 = 0
|
|
106:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:23/0/physics_layer_0/angular_velocity = 0.0
|
|
106:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:23/0/physics_layer_1/angular_velocity = 0.0
|
|
107:23/0 = 0
|
|
107:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:23/0/physics_layer_0/angular_velocity = 0.0
|
|
107:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:23/0/physics_layer_1/angular_velocity = 0.0
|
|
108:23/0 = 0
|
|
108:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:23/0/physics_layer_0/angular_velocity = 0.0
|
|
108:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:23/0/physics_layer_1/angular_velocity = 0.0
|
|
109:23/0 = 0
|
|
109:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:23/0/physics_layer_0/angular_velocity = 0.0
|
|
109:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:23/0/physics_layer_1/angular_velocity = 0.0
|
|
110:23/0 = 0
|
|
110:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:23/0/physics_layer_0/angular_velocity = 0.0
|
|
110:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:23/0/physics_layer_1/angular_velocity = 0.0
|
|
111:23/0 = 0
|
|
111:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:23/0/physics_layer_0/angular_velocity = 0.0
|
|
111:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:23/0/physics_layer_1/angular_velocity = 0.0
|
|
112:23/0 = 0
|
|
112:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:23/0/physics_layer_0/angular_velocity = 0.0
|
|
112:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:23/0/physics_layer_1/angular_velocity = 0.0
|
|
113:23/0 = 0
|
|
113:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:23/0/physics_layer_0/angular_velocity = 0.0
|
|
113:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:23/0/physics_layer_1/angular_velocity = 0.0
|
|
114:23/0 = 0
|
|
114:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:23/0/physics_layer_0/angular_velocity = 0.0
|
|
114:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:23/0/physics_layer_1/angular_velocity = 0.0
|
|
115:23/0 = 0
|
|
115:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:23/0/physics_layer_0/angular_velocity = 0.0
|
|
115:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:23/0/physics_layer_1/angular_velocity = 0.0
|
|
116:23/0 = 0
|
|
116:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:23/0/physics_layer_0/angular_velocity = 0.0
|
|
116:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:23/0/physics_layer_1/angular_velocity = 0.0
|
|
123:23/0 = 0
|
|
123:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:23/0/physics_layer_0/angular_velocity = 0.0
|
|
123:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
123:23/0/physics_layer_1/angular_velocity = 0.0
|
|
124:23/0 = 0
|
|
124:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:23/0/physics_layer_0/angular_velocity = 0.0
|
|
124:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
124:23/0/physics_layer_1/angular_velocity = 0.0
|
|
125:23/0 = 0
|
|
125:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:23/0/physics_layer_0/angular_velocity = 0.0
|
|
125:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
125:23/0/physics_layer_1/angular_velocity = 0.0
|
|
144:23/0 = 0
|
|
144:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:23/0/physics_layer_0/angular_velocity = 0.0
|
|
144:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:23/0/physics_layer_1/angular_velocity = 0.0
|
|
145:23/0 = 0
|
|
145:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:23/0/physics_layer_0/angular_velocity = 0.0
|
|
145:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:23/0/physics_layer_1/angular_velocity = 0.0
|
|
146:23/0 = 0
|
|
146:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:23/0/physics_layer_0/angular_velocity = 0.0
|
|
146:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:23/0/physics_layer_1/angular_velocity = 0.0
|
|
147:23/0 = 0
|
|
147:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:23/0/physics_layer_0/angular_velocity = 0.0
|
|
147:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:23/0/physics_layer_1/angular_velocity = 0.0
|
|
148:23/0 = 0
|
|
148:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:23/0/physics_layer_0/angular_velocity = 0.0
|
|
148:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:23/0/physics_layer_1/angular_velocity = 0.0
|
|
149:23/0 = 0
|
|
149:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:23/0/physics_layer_0/angular_velocity = 0.0
|
|
149:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:23/0/physics_layer_1/angular_velocity = 0.0
|
|
153:23/0 = 0
|
|
153:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:23/0/physics_layer_0/angular_velocity = 0.0
|
|
153:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:23/0/physics_layer_1/angular_velocity = 0.0
|
|
154:23/0 = 0
|
|
154:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:23/0/physics_layer_0/angular_velocity = 0.0
|
|
154:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:23/0/physics_layer_1/angular_velocity = 0.0
|
|
155:23/0 = 0
|
|
155:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:23/0/physics_layer_0/angular_velocity = 0.0
|
|
155:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:23/0/physics_layer_1/angular_velocity = 0.0
|
|
171:23/0 = 0
|
|
171:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:23/0/physics_layer_0/angular_velocity = 0.0
|
|
171:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:23/0/physics_layer_1/angular_velocity = 0.0
|
|
172:23/0 = 0
|
|
172:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:23/0/physics_layer_0/angular_velocity = 0.0
|
|
172:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:23/0/physics_layer_1/angular_velocity = 0.0
|
|
173:23/0 = 0
|
|
173:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:23/0/physics_layer_0/angular_velocity = 0.0
|
|
173:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:23/0/physics_layer_1/angular_velocity = 0.0
|
|
175:23/0 = 0
|
|
175:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:23/0/physics_layer_0/angular_velocity = 0.0
|
|
175:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:23/0/physics_layer_1/angular_velocity = 0.0
|
|
176:23/0 = 0
|
|
176:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:23/0/physics_layer_0/angular_velocity = 0.0
|
|
176:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:23/0/physics_layer_1/angular_velocity = 0.0
|
|
180:23/0 = 0
|
|
180:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:23/0/physics_layer_0/angular_velocity = 0.0
|
|
180:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:23/0/physics_layer_1/angular_velocity = 0.0
|
|
181:23/0 = 0
|
|
181:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:23/0/physics_layer_0/angular_velocity = 0.0
|
|
181:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:23/0/physics_layer_1/angular_velocity = 0.0
|
|
182:23/0 = 0
|
|
182:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:23/0/physics_layer_0/angular_velocity = 0.0
|
|
182:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:23/0/physics_layer_1/angular_velocity = 0.0
|
|
186:23/0 = 0
|
|
186:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:23/0/physics_layer_0/angular_velocity = 0.0
|
|
186:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:23/0/physics_layer_1/angular_velocity = 0.0
|
|
187:23/0 = 0
|
|
187:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:23/0/physics_layer_0/angular_velocity = 0.0
|
|
187:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:23/0/physics_layer_1/angular_velocity = 0.0
|
|
188:23/0 = 0
|
|
188:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:23/0/physics_layer_0/angular_velocity = 0.0
|
|
188:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:23/0/physics_layer_1/angular_velocity = 0.0
|
|
198:23/0 = 0
|
|
198:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:23/0/physics_layer_0/angular_velocity = 0.0
|
|
198:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:23/0/physics_layer_1/angular_velocity = 0.0
|
|
198:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.264866, -8, 8, -8, 8, 8, -8, 8)
|
|
198:23/0/custom_data_0 = "Hit"
|
|
199:23/0 = 0
|
|
199:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:23/0/physics_layer_0/angular_velocity = 0.0
|
|
199:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:23/0/physics_layer_1/angular_velocity = 0.0
|
|
199:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
199:23/0/custom_data_0 = "Hit"
|
|
200:23/0 = 0
|
|
200:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:23/0/physics_layer_0/angular_velocity = 0.0
|
|
200:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:23/0/physics_layer_1/angular_velocity = 0.0
|
|
200:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0.706308, -8, 8, 8, -8, 8)
|
|
200:23/0/custom_data_0 = "Hit"
|
|
207:23/0 = 0
|
|
207:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:23/0/physics_layer_0/angular_velocity = 0.0
|
|
207:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:23/0/physics_layer_1/angular_velocity = 0.0
|
|
208:23/0 = 0
|
|
208:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:23/0/physics_layer_0/angular_velocity = 0.0
|
|
208:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:23/0/physics_layer_1/angular_velocity = 0.0
|
|
209:23/0 = 0
|
|
209:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:23/0/physics_layer_0/angular_velocity = 0.0
|
|
209:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:23/0/physics_layer_1/angular_velocity = 0.0
|
|
210:23/0 = 0
|
|
210:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:23/0/physics_layer_0/angular_velocity = 0.0
|
|
210:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
210:23/0/physics_layer_1/angular_velocity = 0.0
|
|
211:23/0 = 0
|
|
211:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
211:23/0/physics_layer_0/angular_velocity = 0.0
|
|
211:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
211:23/0/physics_layer_1/angular_velocity = 0.0
|
|
212:23/0 = 0
|
|
212:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
212:23/0/physics_layer_0/angular_velocity = 0.0
|
|
212:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
212:23/0/physics_layer_1/angular_velocity = 0.0
|
|
213:23/0 = 0
|
|
213:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:23/0/physics_layer_0/angular_velocity = 0.0
|
|
213:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:23/0/physics_layer_1/angular_velocity = 0.0
|
|
214:23/0 = 0
|
|
214:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:23/0/physics_layer_0/angular_velocity = 0.0
|
|
214:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:23/0/physics_layer_1/angular_velocity = 0.0
|
|
215:23/0 = 0
|
|
215:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:23/0/physics_layer_0/angular_velocity = 0.0
|
|
215:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:23/0/physics_layer_1/angular_velocity = 0.0
|
|
240:23/0 = 0
|
|
240:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
240:23/0/physics_layer_0/angular_velocity = 0.0
|
|
240:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
240:23/0/physics_layer_1/angular_velocity = 0.0
|
|
241:23/0 = 0
|
|
241:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:23/0/physics_layer_0/angular_velocity = 0.0
|
|
241:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:23/0/physics_layer_1/angular_velocity = 0.0
|
|
242:23/0 = 0
|
|
242:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:23/0/physics_layer_0/angular_velocity = 0.0
|
|
242:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:23/0/physics_layer_1/angular_velocity = 0.0
|
|
243:23/0 = 0
|
|
243:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:23/0/physics_layer_0/angular_velocity = 0.0
|
|
243:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:23/0/physics_layer_1/angular_velocity = 0.0
|
|
244:23/0 = 0
|
|
244:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:23/0/physics_layer_0/angular_velocity = 0.0
|
|
244:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:23/0/physics_layer_1/angular_velocity = 0.0
|
|
247:23/0 = 0
|
|
247:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:23/0/physics_layer_0/angular_velocity = 0.0
|
|
247:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:23/0/physics_layer_1/angular_velocity = 0.0
|
|
248:23/0 = 0
|
|
248:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:23/0/physics_layer_0/angular_velocity = 0.0
|
|
248:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:23/0/physics_layer_1/angular_velocity = 0.0
|
|
249:23/0 = 0
|
|
249:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:23/0/physics_layer_0/angular_velocity = 0.0
|
|
249:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:23/0/physics_layer_1/angular_velocity = 0.0
|
|
250:23/0 = 0
|
|
250:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:23/0/physics_layer_0/angular_velocity = 0.0
|
|
250:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:23/0/physics_layer_1/angular_velocity = 0.0
|
|
251:23/0 = 0
|
|
251:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:23/0/physics_layer_0/angular_velocity = 0.0
|
|
251:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:23/0/physics_layer_1/angular_velocity = 0.0
|
|
252:23/0 = 0
|
|
252:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:23/0/physics_layer_0/angular_velocity = 0.0
|
|
252:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:23/0/physics_layer_1/angular_velocity = 0.0
|
|
253:23/0 = 0
|
|
253:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:23/0/physics_layer_0/angular_velocity = 0.0
|
|
253:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:23/0/physics_layer_1/angular_velocity = 0.0
|
|
254:23/0 = 0
|
|
254:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:23/0/physics_layer_0/angular_velocity = 0.0
|
|
254:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:23/0/physics_layer_1/angular_velocity = 0.0
|
|
255:23/0 = 0
|
|
255:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:23/0/physics_layer_0/angular_velocity = 0.0
|
|
255:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:23/0/physics_layer_1/angular_velocity = 0.0
|
|
256:23/0 = 0
|
|
256:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:23/0/physics_layer_0/angular_velocity = 0.0
|
|
256:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:23/0/physics_layer_1/angular_velocity = 0.0
|
|
259:23/0 = 0
|
|
259:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:23/0/physics_layer_0/angular_velocity = 0.0
|
|
259:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:23/0/physics_layer_1/angular_velocity = 0.0
|
|
260:23/0 = 0
|
|
260:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:23/0/physics_layer_0/angular_velocity = 0.0
|
|
260:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:23/0/physics_layer_1/angular_velocity = 0.0
|
|
261:23/0 = 0
|
|
261:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:23/0/physics_layer_0/angular_velocity = 0.0
|
|
261:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:23/0/physics_layer_1/angular_velocity = 0.0
|
|
262:23/0 = 0
|
|
262:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
262:23/0/physics_layer_0/angular_velocity = 0.0
|
|
262:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
262:23/0/physics_layer_1/angular_velocity = 0.0
|
|
263:23/0 = 0
|
|
263:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
263:23/0/physics_layer_0/angular_velocity = 0.0
|
|
263:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
263:23/0/physics_layer_1/angular_velocity = 0.0
|
|
0:24/0 = 0
|
|
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:24/0/physics_layer_0/angular_velocity = 0.0
|
|
0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:24/0/physics_layer_1/angular_velocity = 0.0
|
|
1:24/0 = 0
|
|
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:24/0/physics_layer_0/angular_velocity = 0.0
|
|
1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:24/0/physics_layer_1/angular_velocity = 0.0
|
|
2:24/0 = 0
|
|
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:24/0/physics_layer_0/angular_velocity = 0.0
|
|
2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:24/0/physics_layer_1/angular_velocity = 0.0
|
|
3:24/0 = 0
|
|
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:24/0/physics_layer_0/angular_velocity = 0.0
|
|
3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:24/0/physics_layer_1/angular_velocity = 0.0
|
|
4:24/0 = 0
|
|
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:24/0/physics_layer_0/angular_velocity = 0.0
|
|
4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:24/0/physics_layer_1/angular_velocity = 0.0
|
|
5:24/0 = 0
|
|
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:24/0/physics_layer_0/angular_velocity = 0.0
|
|
5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:24/0/physics_layer_1/angular_velocity = 0.0
|
|
6:24/0 = 0
|
|
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:24/0/physics_layer_0/angular_velocity = 0.0
|
|
6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:24/0/physics_layer_1/angular_velocity = 0.0
|
|
7:24/0 = 0
|
|
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:24/0/physics_layer_0/angular_velocity = 0.0
|
|
7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:24/0/physics_layer_1/angular_velocity = 0.0
|
|
8:24/0 = 0
|
|
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:24/0/physics_layer_0/angular_velocity = 0.0
|
|
8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:24/0/physics_layer_1/angular_velocity = 0.0
|
|
9:24/0 = 0
|
|
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:24/0/physics_layer_0/angular_velocity = 0.0
|
|
9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:24/0/physics_layer_1/angular_velocity = 0.0
|
|
10:24/0 = 0
|
|
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:24/0/physics_layer_0/angular_velocity = 0.0
|
|
10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:24/0/physics_layer_1/angular_velocity = 0.0
|
|
11:24/0 = 0
|
|
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:24/0/physics_layer_0/angular_velocity = 0.0
|
|
11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:24/0/physics_layer_1/angular_velocity = 0.0
|
|
12:24/0 = 0
|
|
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:24/0/physics_layer_0/angular_velocity = 0.0
|
|
12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:24/0/physics_layer_1/angular_velocity = 0.0
|
|
13:24/0 = 0
|
|
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:24/0/physics_layer_0/angular_velocity = 0.0
|
|
13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:24/0/physics_layer_1/angular_velocity = 0.0
|
|
14:24/0 = 0
|
|
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:24/0/physics_layer_0/angular_velocity = 0.0
|
|
14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:24/0/physics_layer_1/angular_velocity = 0.0
|
|
15:24/0 = 0
|
|
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:24/0/physics_layer_0/angular_velocity = 0.0
|
|
15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:24/0/physics_layer_1/angular_velocity = 0.0
|
|
16:24/0 = 0
|
|
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:24/0/physics_layer_0/angular_velocity = 0.0
|
|
16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:24/0/physics_layer_1/angular_velocity = 0.0
|
|
17:24/0 = 0
|
|
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:24/0/physics_layer_0/angular_velocity = 0.0
|
|
17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:24/0/physics_layer_1/angular_velocity = 0.0
|
|
21:24/0 = 0
|
|
21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:24/0/physics_layer_0/angular_velocity = 0.0
|
|
21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:24/0/physics_layer_1/angular_velocity = 0.0
|
|
22:24/0 = 0
|
|
22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:24/0/physics_layer_0/angular_velocity = 0.0
|
|
22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:24/0/physics_layer_1/angular_velocity = 0.0
|
|
23:24/0 = 0
|
|
23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:24/0/physics_layer_0/angular_velocity = 0.0
|
|
23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:24/0/physics_layer_1/angular_velocity = 0.0
|
|
24:24/0 = 0
|
|
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:24/0/physics_layer_0/angular_velocity = 0.0
|
|
24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:24/0/physics_layer_1/angular_velocity = 0.0
|
|
25:24/0 = 0
|
|
25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:24/0/physics_layer_0/angular_velocity = 0.0
|
|
25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:24/0/physics_layer_1/angular_velocity = 0.0
|
|
26:24/0 = 0
|
|
26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:24/0/physics_layer_0/angular_velocity = 0.0
|
|
26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:24/0/physics_layer_1/angular_velocity = 0.0
|
|
30:24/0 = 0
|
|
30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:24/0/physics_layer_0/angular_velocity = 0.0
|
|
30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:24/0/physics_layer_1/angular_velocity = 0.0
|
|
31:24/0 = 0
|
|
31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:24/0/physics_layer_0/angular_velocity = 0.0
|
|
31:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:24/0/physics_layer_1/angular_velocity = 0.0
|
|
32:24/0 = 0
|
|
32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:24/0/physics_layer_0/angular_velocity = 0.0
|
|
32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:24/0/physics_layer_1/angular_velocity = 0.0
|
|
33:24/0 = 0
|
|
33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:24/0/physics_layer_0/angular_velocity = 0.0
|
|
33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:24/0/physics_layer_1/angular_velocity = 0.0
|
|
34:24/0 = 0
|
|
34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:24/0/physics_layer_0/angular_velocity = 0.0
|
|
34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:24/0/physics_layer_1/angular_velocity = 0.0
|
|
35:24/0 = 0
|
|
35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:24/0/physics_layer_0/angular_velocity = 0.0
|
|
35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:24/0/physics_layer_1/angular_velocity = 0.0
|
|
45:24/0 = 0
|
|
45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:24/0/physics_layer_0/angular_velocity = 0.0
|
|
45:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:24/0/physics_layer_1/angular_velocity = 0.0
|
|
46:24/0 = 0
|
|
46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:24/0/physics_layer_0/angular_velocity = 0.0
|
|
46:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:24/0/physics_layer_1/angular_velocity = 0.0
|
|
47:24/0 = 0
|
|
47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:24/0/physics_layer_0/angular_velocity = 0.0
|
|
47:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:24/0/physics_layer_1/angular_velocity = 0.0
|
|
48:24/0 = 0
|
|
48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:24/0/physics_layer_0/angular_velocity = 0.0
|
|
48:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:24/0/physics_layer_1/angular_velocity = 0.0
|
|
49:24/0 = 0
|
|
49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:24/0/physics_layer_0/angular_velocity = 0.0
|
|
49:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:24/0/physics_layer_1/angular_velocity = 0.0
|
|
50:24/0 = 0
|
|
50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:24/0/physics_layer_0/angular_velocity = 0.0
|
|
50:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:24/0/physics_layer_1/angular_velocity = 0.0
|
|
51:24/0 = 0
|
|
51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:24/0/physics_layer_0/angular_velocity = 0.0
|
|
51:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:24/0/physics_layer_1/angular_velocity = 0.0
|
|
52:24/0 = 0
|
|
52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:24/0/physics_layer_0/angular_velocity = 0.0
|
|
52:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:24/0/physics_layer_1/angular_velocity = 0.0
|
|
53:24/0 = 0
|
|
53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:24/0/physics_layer_0/angular_velocity = 0.0
|
|
53:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:24/0/physics_layer_1/angular_velocity = 0.0
|
|
54:24/0 = 0
|
|
54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:24/0/physics_layer_0/angular_velocity = 0.0
|
|
54:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:24/0/physics_layer_1/angular_velocity = 0.0
|
|
55:24/0 = 0
|
|
55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:24/0/physics_layer_0/angular_velocity = 0.0
|
|
55:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:24/0/physics_layer_1/angular_velocity = 0.0
|
|
56:24/0 = 0
|
|
56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:24/0/physics_layer_0/angular_velocity = 0.0
|
|
56:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:24/0/physics_layer_1/angular_velocity = 0.0
|
|
57:24/0 = 0
|
|
57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:24/0/physics_layer_0/angular_velocity = 0.0
|
|
57:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:24/0/physics_layer_1/angular_velocity = 0.0
|
|
58:24/0 = 0
|
|
58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:24/0/physics_layer_0/angular_velocity = 0.0
|
|
58:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:24/0/physics_layer_1/angular_velocity = 0.0
|
|
59:24/0 = 0
|
|
59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:24/0/physics_layer_0/angular_velocity = 0.0
|
|
59:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:24/0/physics_layer_1/angular_velocity = 0.0
|
|
60:24/0 = 0
|
|
60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:24/0/physics_layer_0/angular_velocity = 0.0
|
|
60:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:24/0/physics_layer_1/angular_velocity = 0.0
|
|
61:24/0 = 0
|
|
61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:24/0/physics_layer_0/angular_velocity = 0.0
|
|
61:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:24/0/physics_layer_1/angular_velocity = 0.0
|
|
62:24/0 = 0
|
|
62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:24/0/physics_layer_0/angular_velocity = 0.0
|
|
62:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:24/0/physics_layer_1/angular_velocity = 0.0
|
|
63:24/0 = 0
|
|
63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:24/0/physics_layer_0/angular_velocity = 0.0
|
|
63:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:24/0/physics_layer_1/angular_velocity = 0.0
|
|
64:24/0 = 0
|
|
64:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:24/0/physics_layer_0/angular_velocity = 0.0
|
|
64:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:24/0/physics_layer_1/angular_velocity = 0.0
|
|
65:24/0 = 0
|
|
65:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:24/0/physics_layer_0/angular_velocity = 0.0
|
|
65:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:24/0/physics_layer_1/angular_velocity = 0.0
|
|
69:24/0 = 0
|
|
69:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:24/0/physics_layer_0/angular_velocity = 0.0
|
|
69:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:24/0/physics_layer_1/angular_velocity = 0.0
|
|
70:24/0 = 0
|
|
70:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:24/0/physics_layer_0/angular_velocity = 0.0
|
|
70:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:24/0/physics_layer_1/angular_velocity = 0.0
|
|
71:24/0 = 0
|
|
71:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:24/0/physics_layer_0/angular_velocity = 0.0
|
|
71:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:24/0/physics_layer_1/angular_velocity = 0.0
|
|
72:24/0 = 0
|
|
72:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:24/0/physics_layer_0/angular_velocity = 0.0
|
|
72:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:24/0/physics_layer_1/angular_velocity = 0.0
|
|
73:24/0 = 0
|
|
73:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:24/0/physics_layer_0/angular_velocity = 0.0
|
|
73:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:24/0/physics_layer_1/angular_velocity = 0.0
|
|
74:24/0 = 0
|
|
74:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:24/0/physics_layer_0/angular_velocity = 0.0
|
|
74:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:24/0/physics_layer_1/angular_velocity = 0.0
|
|
78:24/0 = 0
|
|
78:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:24/0/physics_layer_0/angular_velocity = 0.0
|
|
78:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:24/0/physics_layer_1/angular_velocity = 0.0
|
|
79:24/0 = 0
|
|
79:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:24/0/physics_layer_0/angular_velocity = 0.0
|
|
79:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:24/0/physics_layer_1/angular_velocity = 0.0
|
|
80:24/0 = 0
|
|
80:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:24/0/physics_layer_0/angular_velocity = 0.0
|
|
80:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:24/0/physics_layer_1/angular_velocity = 0.0
|
|
81:24/0 = 0
|
|
81:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:24/0/physics_layer_0/angular_velocity = 0.0
|
|
81:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:24/0/physics_layer_1/angular_velocity = 0.0
|
|
82:24/0 = 0
|
|
82:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:24/0/physics_layer_0/angular_velocity = 0.0
|
|
82:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:24/0/physics_layer_1/angular_velocity = 0.0
|
|
83:24/0 = 0
|
|
83:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:24/0/physics_layer_0/angular_velocity = 0.0
|
|
83:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:24/0/physics_layer_1/angular_velocity = 0.0
|
|
93:24/0 = 0
|
|
93:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:24/0/physics_layer_0/angular_velocity = 0.0
|
|
93:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:24/0/physics_layer_1/angular_velocity = 0.0
|
|
94:24/0 = 0
|
|
94:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:24/0/physics_layer_0/angular_velocity = 0.0
|
|
94:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:24/0/physics_layer_1/angular_velocity = 0.0
|
|
95:24/0 = 0
|
|
95:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:24/0/physics_layer_0/angular_velocity = 0.0
|
|
95:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:24/0/physics_layer_1/angular_velocity = 0.0
|
|
96:24/0 = 0
|
|
96:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:24/0/physics_layer_0/angular_velocity = 0.0
|
|
96:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:24/0/physics_layer_1/angular_velocity = 0.0
|
|
97:24/0 = 0
|
|
97:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:24/0/physics_layer_0/angular_velocity = 0.0
|
|
97:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:24/0/physics_layer_1/angular_velocity = 0.0
|
|
98:24/0 = 0
|
|
98:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:24/0/physics_layer_0/angular_velocity = 0.0
|
|
98:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:24/0/physics_layer_1/angular_velocity = 0.0
|
|
99:24/0 = 0
|
|
99:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:24/0/physics_layer_0/angular_velocity = 0.0
|
|
99:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:24/0/physics_layer_1/angular_velocity = 0.0
|
|
100:24/0 = 0
|
|
100:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:24/0/physics_layer_0/angular_velocity = 0.0
|
|
100:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:24/0/physics_layer_1/angular_velocity = 0.0
|
|
101:24/0 = 0
|
|
101:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:24/0/physics_layer_0/angular_velocity = 0.0
|
|
101:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:24/0/physics_layer_1/angular_velocity = 0.0
|
|
102:24/0 = 0
|
|
102:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:24/0/physics_layer_0/angular_velocity = 0.0
|
|
102:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:24/0/physics_layer_1/angular_velocity = 0.0
|
|
103:24/0 = 0
|
|
103:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:24/0/physics_layer_0/angular_velocity = 0.0
|
|
103:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:24/0/physics_layer_1/angular_velocity = 0.0
|
|
104:24/0 = 0
|
|
104:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:24/0/physics_layer_0/angular_velocity = 0.0
|
|
104:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:24/0/physics_layer_1/angular_velocity = 0.0
|
|
105:24/0 = 0
|
|
105:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:24/0/physics_layer_0/angular_velocity = 0.0
|
|
105:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:24/0/physics_layer_1/angular_velocity = 0.0
|
|
106:24/0 = 0
|
|
106:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:24/0/physics_layer_0/angular_velocity = 0.0
|
|
106:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:24/0/physics_layer_1/angular_velocity = 0.0
|
|
107:24/0 = 0
|
|
107:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:24/0/physics_layer_0/angular_velocity = 0.0
|
|
107:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:24/0/physics_layer_1/angular_velocity = 0.0
|
|
108:24/0 = 0
|
|
108:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:24/0/physics_layer_0/angular_velocity = 0.0
|
|
108:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:24/0/physics_layer_1/angular_velocity = 0.0
|
|
109:24/0 = 0
|
|
109:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:24/0/physics_layer_0/angular_velocity = 0.0
|
|
109:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:24/0/physics_layer_1/angular_velocity = 0.0
|
|
110:24/0 = 0
|
|
110:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:24/0/physics_layer_0/angular_velocity = 0.0
|
|
110:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:24/0/physics_layer_1/angular_velocity = 0.0
|
|
111:24/0 = 0
|
|
111:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:24/0/physics_layer_0/angular_velocity = 0.0
|
|
111:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:24/0/physics_layer_1/angular_velocity = 0.0
|
|
112:24/0 = 0
|
|
112:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:24/0/physics_layer_0/angular_velocity = 0.0
|
|
112:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:24/0/physics_layer_1/angular_velocity = 0.0
|
|
113:24/0 = 0
|
|
113:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:24/0/physics_layer_0/angular_velocity = 0.0
|
|
113:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:24/0/physics_layer_1/angular_velocity = 0.0
|
|
114:24/0 = 0
|
|
114:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:24/0/physics_layer_0/angular_velocity = 0.0
|
|
114:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:24/0/physics_layer_1/angular_velocity = 0.0
|
|
115:24/0 = 0
|
|
115:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:24/0/physics_layer_0/angular_velocity = 0.0
|
|
115:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:24/0/physics_layer_1/angular_velocity = 0.0
|
|
116:24/0 = 0
|
|
116:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:24/0/physics_layer_0/angular_velocity = 0.0
|
|
116:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:24/0/physics_layer_1/angular_velocity = 0.0
|
|
123:24/0 = 0
|
|
123:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:24/0/physics_layer_0/angular_velocity = 0.0
|
|
123:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
123:24/0/physics_layer_1/angular_velocity = 0.0
|
|
124:24/0 = 0
|
|
124:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:24/0/physics_layer_0/angular_velocity = 0.0
|
|
124:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
124:24/0/physics_layer_1/angular_velocity = 0.0
|
|
125:24/0 = 0
|
|
125:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:24/0/physics_layer_0/angular_velocity = 0.0
|
|
125:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
125:24/0/physics_layer_1/angular_velocity = 0.0
|
|
147:24/0 = 0
|
|
147:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:24/0/physics_layer_0/angular_velocity = 0.0
|
|
147:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:24/0/physics_layer_1/angular_velocity = 0.0
|
|
148:24/0 = 0
|
|
148:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:24/0/physics_layer_0/angular_velocity = 0.0
|
|
148:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:24/0/physics_layer_1/angular_velocity = 0.0
|
|
149:24/0 = 0
|
|
149:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:24/0/physics_layer_0/angular_velocity = 0.0
|
|
149:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:24/0/physics_layer_1/angular_velocity = 0.0
|
|
150:24/0 = 0
|
|
150:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:24/0/physics_layer_0/angular_velocity = 0.0
|
|
150:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:24/0/physics_layer_1/angular_velocity = 0.0
|
|
151:24/0 = 0
|
|
151:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:24/0/physics_layer_0/angular_velocity = 0.0
|
|
151:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:24/0/physics_layer_1/angular_velocity = 0.0
|
|
152:24/0 = 0
|
|
152:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:24/0/physics_layer_0/angular_velocity = 0.0
|
|
152:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:24/0/physics_layer_1/angular_velocity = 0.0
|
|
153:24/0 = 0
|
|
153:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:24/0/physics_layer_0/angular_velocity = 0.0
|
|
153:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:24/0/physics_layer_1/angular_velocity = 0.0
|
|
154:24/0 = 0
|
|
154:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:24/0/physics_layer_0/angular_velocity = 0.0
|
|
154:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:24/0/physics_layer_1/angular_velocity = 0.0
|
|
155:24/0 = 0
|
|
155:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:24/0/physics_layer_0/angular_velocity = 0.0
|
|
155:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:24/0/physics_layer_1/angular_velocity = 0.0
|
|
156:24/0 = 0
|
|
156:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:24/0/physics_layer_0/angular_velocity = 0.0
|
|
156:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:24/0/physics_layer_1/angular_velocity = 0.0
|
|
157:24/0 = 0
|
|
157:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:24/0/physics_layer_0/angular_velocity = 0.0
|
|
157:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:24/0/physics_layer_1/angular_velocity = 0.0
|
|
158:24/0 = 0
|
|
158:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:24/0/physics_layer_0/angular_velocity = 0.0
|
|
158:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:24/0/physics_layer_1/angular_velocity = 0.0
|
|
159:24/0 = 0
|
|
159:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:24/0/physics_layer_0/angular_velocity = 0.0
|
|
159:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:24/0/physics_layer_1/angular_velocity = 0.0
|
|
160:24/0 = 0
|
|
160:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:24/0/physics_layer_0/angular_velocity = 0.0
|
|
160:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:24/0/physics_layer_1/angular_velocity = 0.0
|
|
161:24/0 = 0
|
|
161:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:24/0/physics_layer_0/angular_velocity = 0.0
|
|
161:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:24/0/physics_layer_1/angular_velocity = 0.0
|
|
163:24/0 = 0
|
|
163:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:24/0/physics_layer_0/angular_velocity = 0.0
|
|
163:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:24/0/physics_layer_1/angular_velocity = 0.0
|
|
184:24/0 = 0
|
|
184:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:24/0/physics_layer_0/angular_velocity = 0.0
|
|
184:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:24/0/physics_layer_1/angular_velocity = 0.0
|
|
186:24/0 = 0
|
|
186:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:24/0/physics_layer_0/angular_velocity = 0.0
|
|
186:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:24/0/physics_layer_1/angular_velocity = 0.0
|
|
187:24/0 = 0
|
|
187:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:24/0/physics_layer_0/angular_velocity = 0.0
|
|
187:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:24/0/physics_layer_1/angular_velocity = 0.0
|
|
188:24/0 = 0
|
|
188:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:24/0/physics_layer_0/angular_velocity = 0.0
|
|
188:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:24/0/physics_layer_1/angular_velocity = 0.0
|
|
190:24/0 = 0
|
|
190:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:24/0/physics_layer_0/angular_velocity = 0.0
|
|
190:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:24/0/physics_layer_1/angular_velocity = 0.0
|
|
198:24/0 = 0
|
|
198:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:24/0/physics_layer_0/angular_velocity = 0.0
|
|
198:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:24/0/physics_layer_1/angular_velocity = 0.0
|
|
198:24/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
198:24/0/custom_data_0 = "Hit"
|
|
199:24/0 = 0
|
|
199:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:24/0/physics_layer_0/angular_velocity = 0.0
|
|
199:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:24/0/physics_layer_1/angular_velocity = 0.0
|
|
199:24/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
199:24/0/custom_data_0 = "Hit"
|
|
200:24/0 = 0
|
|
200:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:24/0/physics_layer_0/angular_velocity = 0.0
|
|
200:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:24/0/physics_layer_1/angular_velocity = 0.0
|
|
200:24/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
200:24/0/custom_data_0 = "Hit"
|
|
241:24/0 = 0
|
|
241:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:24/0/physics_layer_0/angular_velocity = 0.0
|
|
241:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:24/0/physics_layer_1/angular_velocity = 0.0
|
|
242:24/0 = 0
|
|
242:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:24/0/physics_layer_0/angular_velocity = 0.0
|
|
242:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:24/0/physics_layer_1/angular_velocity = 0.0
|
|
243:24/0 = 0
|
|
243:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:24/0/physics_layer_0/angular_velocity = 0.0
|
|
243:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:24/0/physics_layer_1/angular_velocity = 0.0
|
|
244:24/0 = 0
|
|
244:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:24/0/physics_layer_0/angular_velocity = 0.0
|
|
244:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:24/0/physics_layer_1/angular_velocity = 0.0
|
|
247:24/0 = 0
|
|
247:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:24/0/physics_layer_0/angular_velocity = 0.0
|
|
247:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:24/0/physics_layer_1/angular_velocity = 0.0
|
|
248:24/0 = 0
|
|
248:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:24/0/physics_layer_0/angular_velocity = 0.0
|
|
248:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:24/0/physics_layer_1/angular_velocity = 0.0
|
|
249:24/0 = 0
|
|
249:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:24/0/physics_layer_0/angular_velocity = 0.0
|
|
249:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:24/0/physics_layer_1/angular_velocity = 0.0
|
|
250:24/0 = 0
|
|
250:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:24/0/physics_layer_0/angular_velocity = 0.0
|
|
250:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:24/0/physics_layer_1/angular_velocity = 0.0
|
|
253:24/0 = 0
|
|
253:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:24/0/physics_layer_0/angular_velocity = 0.0
|
|
253:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:24/0/physics_layer_1/angular_velocity = 0.0
|
|
254:24/0 = 0
|
|
254:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:24/0/physics_layer_0/angular_velocity = 0.0
|
|
254:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:24/0/physics_layer_1/angular_velocity = 0.0
|
|
255:24/0 = 0
|
|
255:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:24/0/physics_layer_0/angular_velocity = 0.0
|
|
255:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:24/0/physics_layer_1/angular_velocity = 0.0
|
|
256:24/0 = 0
|
|
256:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:24/0/physics_layer_0/angular_velocity = 0.0
|
|
256:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:24/0/physics_layer_1/angular_velocity = 0.0
|
|
259:24/0 = 0
|
|
259:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:24/0/physics_layer_0/angular_velocity = 0.0
|
|
259:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:24/0/physics_layer_1/angular_velocity = 0.0
|
|
260:24/0 = 0
|
|
260:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:24/0/physics_layer_0/angular_velocity = 0.0
|
|
260:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:24/0/physics_layer_1/angular_velocity = 0.0
|
|
261:24/0 = 0
|
|
261:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:24/0/physics_layer_0/angular_velocity = 0.0
|
|
261:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:24/0/physics_layer_1/angular_velocity = 0.0
|
|
262:24/0 = 0
|
|
262:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
262:24/0/physics_layer_0/angular_velocity = 0.0
|
|
262:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
262:24/0/physics_layer_1/angular_velocity = 0.0
|
|
0:25/0 = 0
|
|
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:25/0/physics_layer_0/angular_velocity = 0.0
|
|
0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:25/0/physics_layer_1/angular_velocity = 0.0
|
|
1:25/0 = 0
|
|
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:25/0/physics_layer_0/angular_velocity = 0.0
|
|
1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:25/0/physics_layer_1/angular_velocity = 0.0
|
|
2:25/0 = 0
|
|
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:25/0/physics_layer_0/angular_velocity = 0.0
|
|
2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:25/0/physics_layer_1/angular_velocity = 0.0
|
|
3:25/0 = 0
|
|
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:25/0/physics_layer_0/angular_velocity = 0.0
|
|
3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:25/0/physics_layer_1/angular_velocity = 0.0
|
|
4:25/0 = 0
|
|
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:25/0/physics_layer_0/angular_velocity = 0.0
|
|
4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:25/0/physics_layer_1/angular_velocity = 0.0
|
|
5:25/0 = 0
|
|
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:25/0/physics_layer_0/angular_velocity = 0.0
|
|
5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:25/0/physics_layer_1/angular_velocity = 0.0
|
|
6:25/0 = 0
|
|
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:25/0/physics_layer_0/angular_velocity = 0.0
|
|
6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:25/0/physics_layer_1/angular_velocity = 0.0
|
|
7:25/0 = 0
|
|
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:25/0/physics_layer_0/angular_velocity = 0.0
|
|
7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:25/0/physics_layer_1/angular_velocity = 0.0
|
|
8:25/0 = 0
|
|
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:25/0/physics_layer_0/angular_velocity = 0.0
|
|
8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:25/0/physics_layer_1/angular_velocity = 0.0
|
|
9:25/0 = 0
|
|
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:25/0/physics_layer_0/angular_velocity = 0.0
|
|
9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:25/0/physics_layer_1/angular_velocity = 0.0
|
|
10:25/0 = 0
|
|
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:25/0/physics_layer_0/angular_velocity = 0.0
|
|
10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:25/0/physics_layer_1/angular_velocity = 0.0
|
|
11:25/0 = 0
|
|
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:25/0/physics_layer_0/angular_velocity = 0.0
|
|
11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:25/0/physics_layer_1/angular_velocity = 0.0
|
|
12:25/0 = 0
|
|
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:25/0/physics_layer_0/angular_velocity = 0.0
|
|
12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:25/0/physics_layer_1/angular_velocity = 0.0
|
|
13:25/0 = 0
|
|
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:25/0/physics_layer_0/angular_velocity = 0.0
|
|
13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:25/0/physics_layer_1/angular_velocity = 0.0
|
|
14:25/0 = 0
|
|
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:25/0/physics_layer_0/angular_velocity = 0.0
|
|
14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:25/0/physics_layer_1/angular_velocity = 0.0
|
|
15:25/0 = 0
|
|
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:25/0/physics_layer_0/angular_velocity = 0.0
|
|
15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:25/0/physics_layer_1/angular_velocity = 0.0
|
|
16:25/0 = 0
|
|
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:25/0/physics_layer_0/angular_velocity = 0.0
|
|
16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:25/0/physics_layer_1/angular_velocity = 0.0
|
|
17:25/0 = 0
|
|
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:25/0/physics_layer_0/angular_velocity = 0.0
|
|
17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:25/0/physics_layer_1/angular_velocity = 0.0
|
|
21:25/0 = 0
|
|
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:25/0/physics_layer_0/angular_velocity = 0.0
|
|
21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:25/0/physics_layer_1/angular_velocity = 0.0
|
|
22:25/0 = 0
|
|
22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:25/0/physics_layer_0/angular_velocity = 0.0
|
|
22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:25/0/physics_layer_1/angular_velocity = 0.0
|
|
23:25/0 = 0
|
|
23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:25/0/physics_layer_0/angular_velocity = 0.0
|
|
23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:25/0/physics_layer_1/angular_velocity = 0.0
|
|
24:25/0 = 0
|
|
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:25/0/physics_layer_0/angular_velocity = 0.0
|
|
24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:25/0/physics_layer_1/angular_velocity = 0.0
|
|
25:25/0 = 0
|
|
25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:25/0/physics_layer_0/angular_velocity = 0.0
|
|
25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:25/0/physics_layer_1/angular_velocity = 0.0
|
|
26:25/0 = 0
|
|
26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:25/0/physics_layer_0/angular_velocity = 0.0
|
|
26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:25/0/physics_layer_1/angular_velocity = 0.0
|
|
30:25/0 = 0
|
|
30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:25/0/physics_layer_0/angular_velocity = 0.0
|
|
30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:25/0/physics_layer_1/angular_velocity = 0.0
|
|
31:25/0 = 0
|
|
31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:25/0/physics_layer_0/angular_velocity = 0.0
|
|
31:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:25/0/physics_layer_1/angular_velocity = 0.0
|
|
32:25/0 = 0
|
|
32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:25/0/physics_layer_0/angular_velocity = 0.0
|
|
32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:25/0/physics_layer_1/angular_velocity = 0.0
|
|
33:25/0 = 0
|
|
33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:25/0/physics_layer_0/angular_velocity = 0.0
|
|
33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:25/0/physics_layer_1/angular_velocity = 0.0
|
|
34:25/0 = 0
|
|
34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:25/0/physics_layer_0/angular_velocity = 0.0
|
|
34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:25/0/physics_layer_1/angular_velocity = 0.0
|
|
35:25/0 = 0
|
|
35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:25/0/physics_layer_0/angular_velocity = 0.0
|
|
35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:25/0/physics_layer_1/angular_velocity = 0.0
|
|
45:25/0 = 0
|
|
45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:25/0/physics_layer_0/angular_velocity = 0.0
|
|
45:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:25/0/physics_layer_1/angular_velocity = 0.0
|
|
46:25/0 = 0
|
|
46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:25/0/physics_layer_0/angular_velocity = 0.0
|
|
46:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:25/0/physics_layer_1/angular_velocity = 0.0
|
|
47:25/0 = 0
|
|
47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:25/0/physics_layer_0/angular_velocity = 0.0
|
|
47:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:25/0/physics_layer_1/angular_velocity = 0.0
|
|
48:25/0 = 0
|
|
48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:25/0/physics_layer_0/angular_velocity = 0.0
|
|
48:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:25/0/physics_layer_1/angular_velocity = 0.0
|
|
49:25/0 = 0
|
|
49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:25/0/physics_layer_0/angular_velocity = 0.0
|
|
49:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:25/0/physics_layer_1/angular_velocity = 0.0
|
|
50:25/0 = 0
|
|
50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:25/0/physics_layer_0/angular_velocity = 0.0
|
|
50:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:25/0/physics_layer_1/angular_velocity = 0.0
|
|
51:25/0 = 0
|
|
51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:25/0/physics_layer_0/angular_velocity = 0.0
|
|
51:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:25/0/physics_layer_1/angular_velocity = 0.0
|
|
52:25/0 = 0
|
|
52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:25/0/physics_layer_0/angular_velocity = 0.0
|
|
52:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:25/0/physics_layer_1/angular_velocity = 0.0
|
|
53:25/0 = 0
|
|
53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:25/0/physics_layer_0/angular_velocity = 0.0
|
|
53:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:25/0/physics_layer_1/angular_velocity = 0.0
|
|
54:25/0 = 0
|
|
54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:25/0/physics_layer_0/angular_velocity = 0.0
|
|
54:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:25/0/physics_layer_1/angular_velocity = 0.0
|
|
55:25/0 = 0
|
|
55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:25/0/physics_layer_0/angular_velocity = 0.0
|
|
55:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:25/0/physics_layer_1/angular_velocity = 0.0
|
|
56:25/0 = 0
|
|
56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:25/0/physics_layer_0/angular_velocity = 0.0
|
|
56:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:25/0/physics_layer_1/angular_velocity = 0.0
|
|
57:25/0 = 0
|
|
57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:25/0/physics_layer_0/angular_velocity = 0.0
|
|
57:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:25/0/physics_layer_1/angular_velocity = 0.0
|
|
58:25/0 = 0
|
|
58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:25/0/physics_layer_0/angular_velocity = 0.0
|
|
58:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:25/0/physics_layer_1/angular_velocity = 0.0
|
|
59:25/0 = 0
|
|
59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:25/0/physics_layer_0/angular_velocity = 0.0
|
|
59:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:25/0/physics_layer_1/angular_velocity = 0.0
|
|
60:25/0 = 0
|
|
60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:25/0/physics_layer_0/angular_velocity = 0.0
|
|
60:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:25/0/physics_layer_1/angular_velocity = 0.0
|
|
61:25/0 = 0
|
|
61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:25/0/physics_layer_0/angular_velocity = 0.0
|
|
61:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:25/0/physics_layer_1/angular_velocity = 0.0
|
|
62:25/0 = 0
|
|
62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:25/0/physics_layer_0/angular_velocity = 0.0
|
|
62:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:25/0/physics_layer_1/angular_velocity = 0.0
|
|
63:25/0 = 0
|
|
63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:25/0/physics_layer_0/angular_velocity = 0.0
|
|
63:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:25/0/physics_layer_1/angular_velocity = 0.0
|
|
64:25/0 = 0
|
|
64:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:25/0/physics_layer_0/angular_velocity = 0.0
|
|
64:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:25/0/physics_layer_1/angular_velocity = 0.0
|
|
65:25/0 = 0
|
|
65:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:25/0/physics_layer_0/angular_velocity = 0.0
|
|
65:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:25/0/physics_layer_1/angular_velocity = 0.0
|
|
69:25/0 = 0
|
|
69:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:25/0/physics_layer_0/angular_velocity = 0.0
|
|
69:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:25/0/physics_layer_1/angular_velocity = 0.0
|
|
70:25/0 = 0
|
|
70:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:25/0/physics_layer_0/angular_velocity = 0.0
|
|
70:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:25/0/physics_layer_1/angular_velocity = 0.0
|
|
71:25/0 = 0
|
|
71:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:25/0/physics_layer_0/angular_velocity = 0.0
|
|
71:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:25/0/physics_layer_1/angular_velocity = 0.0
|
|
72:25/0 = 0
|
|
72:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:25/0/physics_layer_0/angular_velocity = 0.0
|
|
72:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:25/0/physics_layer_1/angular_velocity = 0.0
|
|
73:25/0 = 0
|
|
73:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:25/0/physics_layer_0/angular_velocity = 0.0
|
|
73:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:25/0/physics_layer_1/angular_velocity = 0.0
|
|
74:25/0 = 0
|
|
74:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:25/0/physics_layer_0/angular_velocity = 0.0
|
|
74:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:25/0/physics_layer_1/angular_velocity = 0.0
|
|
78:25/0 = 0
|
|
78:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:25/0/physics_layer_0/angular_velocity = 0.0
|
|
78:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:25/0/physics_layer_1/angular_velocity = 0.0
|
|
79:25/0 = 0
|
|
79:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:25/0/physics_layer_0/angular_velocity = 0.0
|
|
79:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:25/0/physics_layer_1/angular_velocity = 0.0
|
|
80:25/0 = 0
|
|
80:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:25/0/physics_layer_0/angular_velocity = 0.0
|
|
80:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:25/0/physics_layer_1/angular_velocity = 0.0
|
|
81:25/0 = 0
|
|
81:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:25/0/physics_layer_0/angular_velocity = 0.0
|
|
81:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:25/0/physics_layer_1/angular_velocity = 0.0
|
|
82:25/0 = 0
|
|
82:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:25/0/physics_layer_0/angular_velocity = 0.0
|
|
82:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:25/0/physics_layer_1/angular_velocity = 0.0
|
|
83:25/0 = 0
|
|
83:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:25/0/physics_layer_0/angular_velocity = 0.0
|
|
83:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:25/0/physics_layer_1/angular_velocity = 0.0
|
|
93:25/0 = 0
|
|
93:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:25/0/physics_layer_0/angular_velocity = 0.0
|
|
93:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:25/0/physics_layer_1/angular_velocity = 0.0
|
|
94:25/0 = 0
|
|
94:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:25/0/physics_layer_0/angular_velocity = 0.0
|
|
94:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:25/0/physics_layer_1/angular_velocity = 0.0
|
|
95:25/0 = 0
|
|
95:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:25/0/physics_layer_0/angular_velocity = 0.0
|
|
95:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:25/0/physics_layer_1/angular_velocity = 0.0
|
|
96:25/0 = 0
|
|
96:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:25/0/physics_layer_0/angular_velocity = 0.0
|
|
96:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:25/0/physics_layer_1/angular_velocity = 0.0
|
|
97:25/0 = 0
|
|
97:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:25/0/physics_layer_0/angular_velocity = 0.0
|
|
97:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:25/0/physics_layer_1/angular_velocity = 0.0
|
|
98:25/0 = 0
|
|
98:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:25/0/physics_layer_0/angular_velocity = 0.0
|
|
98:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:25/0/physics_layer_1/angular_velocity = 0.0
|
|
99:25/0 = 0
|
|
99:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:25/0/physics_layer_0/angular_velocity = 0.0
|
|
99:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:25/0/physics_layer_1/angular_velocity = 0.0
|
|
100:25/0 = 0
|
|
100:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:25/0/physics_layer_0/angular_velocity = 0.0
|
|
100:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:25/0/physics_layer_1/angular_velocity = 0.0
|
|
101:25/0 = 0
|
|
101:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:25/0/physics_layer_0/angular_velocity = 0.0
|
|
101:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:25/0/physics_layer_1/angular_velocity = 0.0
|
|
102:25/0 = 0
|
|
102:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:25/0/physics_layer_0/angular_velocity = 0.0
|
|
102:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:25/0/physics_layer_1/angular_velocity = 0.0
|
|
103:25/0 = 0
|
|
103:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:25/0/physics_layer_0/angular_velocity = 0.0
|
|
103:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:25/0/physics_layer_1/angular_velocity = 0.0
|
|
104:25/0 = 0
|
|
104:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:25/0/physics_layer_0/angular_velocity = 0.0
|
|
104:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:25/0/physics_layer_1/angular_velocity = 0.0
|
|
105:25/0 = 0
|
|
105:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:25/0/physics_layer_0/angular_velocity = 0.0
|
|
105:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:25/0/physics_layer_1/angular_velocity = 0.0
|
|
106:25/0 = 0
|
|
106:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:25/0/physics_layer_0/angular_velocity = 0.0
|
|
106:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:25/0/physics_layer_1/angular_velocity = 0.0
|
|
107:25/0 = 0
|
|
107:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:25/0/physics_layer_0/angular_velocity = 0.0
|
|
107:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:25/0/physics_layer_1/angular_velocity = 0.0
|
|
108:25/0 = 0
|
|
108:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:25/0/physics_layer_0/angular_velocity = 0.0
|
|
108:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:25/0/physics_layer_1/angular_velocity = 0.0
|
|
109:25/0 = 0
|
|
109:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:25/0/physics_layer_0/angular_velocity = 0.0
|
|
109:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:25/0/physics_layer_1/angular_velocity = 0.0
|
|
110:25/0 = 0
|
|
110:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:25/0/physics_layer_0/angular_velocity = 0.0
|
|
110:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:25/0/physics_layer_1/angular_velocity = 0.0
|
|
111:25/0 = 0
|
|
111:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:25/0/physics_layer_0/angular_velocity = 0.0
|
|
111:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:25/0/physics_layer_1/angular_velocity = 0.0
|
|
112:25/0 = 0
|
|
112:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:25/0/physics_layer_0/angular_velocity = 0.0
|
|
112:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:25/0/physics_layer_1/angular_velocity = 0.0
|
|
113:25/0 = 0
|
|
113:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:25/0/physics_layer_0/angular_velocity = 0.0
|
|
113:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:25/0/physics_layer_1/angular_velocity = 0.0
|
|
114:25/0 = 0
|
|
114:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:25/0/physics_layer_0/angular_velocity = 0.0
|
|
114:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:25/0/physics_layer_1/angular_velocity = 0.0
|
|
115:25/0 = 0
|
|
115:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:25/0/physics_layer_0/angular_velocity = 0.0
|
|
115:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:25/0/physics_layer_1/angular_velocity = 0.0
|
|
116:25/0 = 0
|
|
116:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:25/0/physics_layer_0/angular_velocity = 0.0
|
|
116:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:25/0/physics_layer_1/angular_velocity = 0.0
|
|
123:25/0 = 0
|
|
123:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:25/0/physics_layer_0/angular_velocity = 0.0
|
|
123:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
123:25/0/physics_layer_1/angular_velocity = 0.0
|
|
124:25/0 = 0
|
|
124:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:25/0/physics_layer_0/angular_velocity = 0.0
|
|
124:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
124:25/0/physics_layer_1/angular_velocity = 0.0
|
|
125:25/0 = 0
|
|
125:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:25/0/physics_layer_0/angular_velocity = 0.0
|
|
125:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
125:25/0/physics_layer_1/angular_velocity = 0.0
|
|
147:25/0 = 0
|
|
147:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:25/0/physics_layer_0/angular_velocity = 0.0
|
|
147:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:25/0/physics_layer_1/angular_velocity = 0.0
|
|
148:25/0 = 0
|
|
148:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:25/0/physics_layer_0/angular_velocity = 0.0
|
|
148:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:25/0/physics_layer_1/angular_velocity = 0.0
|
|
149:25/0 = 0
|
|
149:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:25/0/physics_layer_0/angular_velocity = 0.0
|
|
149:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:25/0/physics_layer_1/angular_velocity = 0.0
|
|
150:25/0 = 0
|
|
150:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:25/0/physics_layer_0/angular_velocity = 0.0
|
|
150:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:25/0/physics_layer_1/angular_velocity = 0.0
|
|
151:25/0 = 0
|
|
151:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:25/0/physics_layer_0/angular_velocity = 0.0
|
|
151:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:25/0/physics_layer_1/angular_velocity = 0.0
|
|
152:25/0 = 0
|
|
152:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:25/0/physics_layer_0/angular_velocity = 0.0
|
|
152:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:25/0/physics_layer_1/angular_velocity = 0.0
|
|
153:25/0 = 0
|
|
153:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:25/0/physics_layer_0/angular_velocity = 0.0
|
|
153:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:25/0/physics_layer_1/angular_velocity = 0.0
|
|
154:25/0 = 0
|
|
154:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:25/0/physics_layer_0/angular_velocity = 0.0
|
|
154:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:25/0/physics_layer_1/angular_velocity = 0.0
|
|
155:25/0 = 0
|
|
155:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:25/0/physics_layer_0/angular_velocity = 0.0
|
|
155:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:25/0/physics_layer_1/angular_velocity = 0.0
|
|
156:25/0 = 0
|
|
156:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:25/0/physics_layer_0/angular_velocity = 0.0
|
|
156:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:25/0/physics_layer_1/angular_velocity = 0.0
|
|
157:25/0 = 0
|
|
157:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:25/0/physics_layer_0/angular_velocity = 0.0
|
|
157:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:25/0/physics_layer_1/angular_velocity = 0.0
|
|
158:25/0 = 0
|
|
158:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:25/0/physics_layer_0/angular_velocity = 0.0
|
|
158:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:25/0/physics_layer_1/angular_velocity = 0.0
|
|
159:25/0 = 0
|
|
159:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:25/0/physics_layer_0/angular_velocity = 0.0
|
|
159:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:25/0/physics_layer_1/angular_velocity = 0.0
|
|
160:25/0 = 0
|
|
160:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:25/0/physics_layer_0/angular_velocity = 0.0
|
|
160:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:25/0/physics_layer_1/angular_velocity = 0.0
|
|
161:25/0 = 0
|
|
161:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:25/0/physics_layer_0/angular_velocity = 0.0
|
|
161:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:25/0/physics_layer_1/angular_velocity = 0.0
|
|
162:25/0 = 0
|
|
162:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:25/0/physics_layer_0/angular_velocity = 0.0
|
|
162:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:25/0/physics_layer_1/angular_velocity = 0.0
|
|
163:25/0 = 0
|
|
163:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:25/0/physics_layer_0/angular_velocity = 0.0
|
|
163:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:25/0/physics_layer_1/angular_velocity = 0.0
|
|
164:25/0 = 0
|
|
164:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:25/0/physics_layer_0/angular_velocity = 0.0
|
|
164:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:25/0/physics_layer_1/angular_velocity = 0.0
|
|
172:25/0 = 0
|
|
172:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:25/0/physics_layer_0/angular_velocity = 0.0
|
|
172:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:25/0/physics_layer_1/angular_velocity = 0.0
|
|
173:25/0 = 0
|
|
173:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:25/0/physics_layer_0/angular_velocity = 0.0
|
|
173:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:25/0/physics_layer_1/angular_velocity = 0.0
|
|
176:25/0 = 0
|
|
176:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:25/0/physics_layer_0/angular_velocity = 0.0
|
|
176:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:25/0/physics_layer_1/angular_velocity = 0.0
|
|
183:25/0 = 0
|
|
183:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:25/0/physics_layer_0/angular_velocity = 0.0
|
|
183:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:25/0/physics_layer_1/angular_velocity = 0.0
|
|
184:25/0 = 0
|
|
184:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:25/0/physics_layer_0/angular_velocity = 0.0
|
|
184:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:25/0/physics_layer_1/angular_velocity = 0.0
|
|
185:25/0 = 0
|
|
185:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:25/0/physics_layer_0/angular_velocity = 0.0
|
|
185:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:25/0/physics_layer_1/angular_velocity = 0.0
|
|
186:25/0 = 0
|
|
186:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:25/0/physics_layer_0/angular_velocity = 0.0
|
|
186:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:25/0/physics_layer_1/angular_velocity = 0.0
|
|
187:25/0 = 0
|
|
187:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:25/0/physics_layer_0/angular_velocity = 0.0
|
|
187:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:25/0/physics_layer_1/angular_velocity = 0.0
|
|
188:25/0 = 0
|
|
188:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:25/0/physics_layer_0/angular_velocity = 0.0
|
|
188:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:25/0/physics_layer_1/angular_velocity = 0.0
|
|
189:25/0 = 0
|
|
189:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:25/0/physics_layer_0/angular_velocity = 0.0
|
|
189:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:25/0/physics_layer_1/angular_velocity = 0.0
|
|
190:25/0 = 0
|
|
190:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:25/0/physics_layer_0/angular_velocity = 0.0
|
|
190:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:25/0/physics_layer_1/angular_velocity = 0.0
|
|
191:25/0 = 0
|
|
191:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:25/0/physics_layer_0/angular_velocity = 0.0
|
|
191:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:25/0/physics_layer_1/angular_velocity = 0.0
|
|
198:25/0 = 0
|
|
198:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:25/0/physics_layer_0/angular_velocity = 0.0
|
|
198:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:25/0/physics_layer_1/angular_velocity = 0.0
|
|
198:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
198:25/0/custom_data_0 = "Hit"
|
|
199:25/0 = 0
|
|
199:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:25/0/physics_layer_0/angular_velocity = 0.0
|
|
199:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:25/0/physics_layer_1/angular_velocity = 0.0
|
|
199:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
199:25/0/custom_data_0 = "Hit"
|
|
200:25/0 = 0
|
|
200:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:25/0/physics_layer_0/angular_velocity = 0.0
|
|
200:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:25/0/physics_layer_1/angular_velocity = 0.0
|
|
200:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
200:25/0/custom_data_0 = "Hit"
|
|
241:25/0 = 0
|
|
241:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:25/0/physics_layer_0/angular_velocity = 0.0
|
|
241:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:25/0/physics_layer_1/angular_velocity = 0.0
|
|
242:25/0 = 0
|
|
242:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:25/0/physics_layer_0/angular_velocity = 0.0
|
|
242:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:25/0/physics_layer_1/angular_velocity = 0.0
|
|
243:25/0 = 0
|
|
243:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:25/0/physics_layer_0/angular_velocity = 0.0
|
|
243:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:25/0/physics_layer_1/angular_velocity = 0.0
|
|
244:25/0 = 0
|
|
244:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:25/0/physics_layer_0/angular_velocity = 0.0
|
|
244:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:25/0/physics_layer_1/angular_velocity = 0.0
|
|
247:25/0 = 0
|
|
247:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:25/0/physics_layer_0/angular_velocity = 0.0
|
|
247:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:25/0/physics_layer_1/angular_velocity = 0.0
|
|
248:25/0 = 0
|
|
248:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:25/0/physics_layer_0/angular_velocity = 0.0
|
|
248:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:25/0/physics_layer_1/angular_velocity = 0.0
|
|
249:25/0 = 0
|
|
249:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:25/0/physics_layer_0/angular_velocity = 0.0
|
|
249:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:25/0/physics_layer_1/angular_velocity = 0.0
|
|
250:25/0 = 0
|
|
250:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:25/0/physics_layer_0/angular_velocity = 0.0
|
|
250:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:25/0/physics_layer_1/angular_velocity = 0.0
|
|
253:25/0 = 0
|
|
253:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:25/0/physics_layer_0/angular_velocity = 0.0
|
|
253:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:25/0/physics_layer_1/angular_velocity = 0.0
|
|
254:25/0 = 0
|
|
254:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:25/0/physics_layer_0/angular_velocity = 0.0
|
|
254:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:25/0/physics_layer_1/angular_velocity = 0.0
|
|
255:25/0 = 0
|
|
255:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:25/0/physics_layer_0/angular_velocity = 0.0
|
|
255:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:25/0/physics_layer_1/angular_velocity = 0.0
|
|
256:25/0 = 0
|
|
256:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:25/0/physics_layer_0/angular_velocity = 0.0
|
|
256:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:25/0/physics_layer_1/angular_velocity = 0.0
|
|
259:25/0 = 0
|
|
259:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:25/0/physics_layer_0/angular_velocity = 0.0
|
|
259:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:25/0/physics_layer_1/angular_velocity = 0.0
|
|
260:25/0 = 0
|
|
260:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:25/0/physics_layer_0/angular_velocity = 0.0
|
|
260:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:25/0/physics_layer_1/angular_velocity = 0.0
|
|
261:25/0 = 0
|
|
261:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:25/0/physics_layer_0/angular_velocity = 0.0
|
|
261:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:25/0/physics_layer_1/angular_velocity = 0.0
|
|
262:25/0 = 0
|
|
262:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
262:25/0/physics_layer_0/angular_velocity = 0.0
|
|
262:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
262:25/0/physics_layer_1/angular_velocity = 0.0
|
|
0:26/0 = 0
|
|
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:26/0/physics_layer_0/angular_velocity = 0.0
|
|
0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:26/0/physics_layer_1/angular_velocity = 0.0
|
|
1:26/0 = 0
|
|
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:26/0/physics_layer_0/angular_velocity = 0.0
|
|
1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:26/0/physics_layer_1/angular_velocity = 0.0
|
|
2:26/0 = 0
|
|
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:26/0/physics_layer_0/angular_velocity = 0.0
|
|
2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:26/0/physics_layer_1/angular_velocity = 0.0
|
|
3:26/0 = 0
|
|
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:26/0/physics_layer_0/angular_velocity = 0.0
|
|
3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:26/0/physics_layer_1/angular_velocity = 0.0
|
|
4:26/0 = 0
|
|
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:26/0/physics_layer_0/angular_velocity = 0.0
|
|
4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:26/0/physics_layer_1/angular_velocity = 0.0
|
|
5:26/0 = 0
|
|
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:26/0/physics_layer_0/angular_velocity = 0.0
|
|
5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:26/0/physics_layer_1/angular_velocity = 0.0
|
|
6:26/0 = 0
|
|
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:26/0/physics_layer_0/angular_velocity = 0.0
|
|
6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:26/0/physics_layer_1/angular_velocity = 0.0
|
|
7:26/0 = 0
|
|
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:26/0/physics_layer_0/angular_velocity = 0.0
|
|
7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:26/0/physics_layer_1/angular_velocity = 0.0
|
|
8:26/0 = 0
|
|
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:26/0/physics_layer_0/angular_velocity = 0.0
|
|
8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:26/0/physics_layer_1/angular_velocity = 0.0
|
|
9:26/0 = 0
|
|
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:26/0/physics_layer_0/angular_velocity = 0.0
|
|
9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:26/0/physics_layer_1/angular_velocity = 0.0
|
|
10:26/0 = 0
|
|
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:26/0/physics_layer_0/angular_velocity = 0.0
|
|
10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:26/0/physics_layer_1/angular_velocity = 0.0
|
|
11:26/0 = 0
|
|
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:26/0/physics_layer_0/angular_velocity = 0.0
|
|
11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:26/0/physics_layer_1/angular_velocity = 0.0
|
|
12:26/0 = 0
|
|
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:26/0/physics_layer_0/angular_velocity = 0.0
|
|
12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:26/0/physics_layer_1/angular_velocity = 0.0
|
|
13:26/0 = 0
|
|
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:26/0/physics_layer_0/angular_velocity = 0.0
|
|
13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:26/0/physics_layer_1/angular_velocity = 0.0
|
|
14:26/0 = 0
|
|
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:26/0/physics_layer_0/angular_velocity = 0.0
|
|
14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:26/0/physics_layer_1/angular_velocity = 0.0
|
|
15:26/0 = 0
|
|
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:26/0/physics_layer_0/angular_velocity = 0.0
|
|
15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:26/0/physics_layer_1/angular_velocity = 0.0
|
|
16:26/0 = 0
|
|
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:26/0/physics_layer_0/angular_velocity = 0.0
|
|
16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:26/0/physics_layer_1/angular_velocity = 0.0
|
|
17:26/0 = 0
|
|
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:26/0/physics_layer_0/angular_velocity = 0.0
|
|
17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:26/0/physics_layer_1/angular_velocity = 0.0
|
|
21:26/0 = 0
|
|
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:26/0/physics_layer_0/angular_velocity = 0.0
|
|
21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:26/0/physics_layer_1/angular_velocity = 0.0
|
|
22:26/0 = 0
|
|
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:26/0/physics_layer_0/angular_velocity = 0.0
|
|
22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:26/0/physics_layer_1/angular_velocity = 0.0
|
|
23:26/0 = 0
|
|
23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:26/0/physics_layer_0/angular_velocity = 0.0
|
|
23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:26/0/physics_layer_1/angular_velocity = 0.0
|
|
24:26/0 = 0
|
|
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:26/0/physics_layer_0/angular_velocity = 0.0
|
|
24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:26/0/physics_layer_1/angular_velocity = 0.0
|
|
25:26/0 = 0
|
|
25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:26/0/physics_layer_0/angular_velocity = 0.0
|
|
25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:26/0/physics_layer_1/angular_velocity = 0.0
|
|
26:26/0 = 0
|
|
26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:26/0/physics_layer_0/angular_velocity = 0.0
|
|
26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:26/0/physics_layer_1/angular_velocity = 0.0
|
|
30:26/0 = 0
|
|
30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:26/0/physics_layer_0/angular_velocity = 0.0
|
|
30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:26/0/physics_layer_1/angular_velocity = 0.0
|
|
31:26/0 = 0
|
|
31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:26/0/physics_layer_0/angular_velocity = 0.0
|
|
31:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:26/0/physics_layer_1/angular_velocity = 0.0
|
|
32:26/0 = 0
|
|
32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:26/0/physics_layer_0/angular_velocity = 0.0
|
|
32:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:26/0/physics_layer_1/angular_velocity = 0.0
|
|
33:26/0 = 0
|
|
33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:26/0/physics_layer_0/angular_velocity = 0.0
|
|
33:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:26/0/physics_layer_1/angular_velocity = 0.0
|
|
34:26/0 = 0
|
|
34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:26/0/physics_layer_0/angular_velocity = 0.0
|
|
34:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:26/0/physics_layer_1/angular_velocity = 0.0
|
|
35:26/0 = 0
|
|
35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:26/0/physics_layer_0/angular_velocity = 0.0
|
|
35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:26/0/physics_layer_1/angular_velocity = 0.0
|
|
45:26/0 = 0
|
|
45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:26/0/physics_layer_0/angular_velocity = 0.0
|
|
45:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:26/0/physics_layer_1/angular_velocity = 0.0
|
|
46:26/0 = 0
|
|
46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:26/0/physics_layer_0/angular_velocity = 0.0
|
|
46:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:26/0/physics_layer_1/angular_velocity = 0.0
|
|
47:26/0 = 0
|
|
47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:26/0/physics_layer_0/angular_velocity = 0.0
|
|
47:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:26/0/physics_layer_1/angular_velocity = 0.0
|
|
48:26/0 = 0
|
|
48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:26/0/physics_layer_0/angular_velocity = 0.0
|
|
48:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:26/0/physics_layer_1/angular_velocity = 0.0
|
|
49:26/0 = 0
|
|
49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:26/0/physics_layer_0/angular_velocity = 0.0
|
|
49:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:26/0/physics_layer_1/angular_velocity = 0.0
|
|
50:26/0 = 0
|
|
50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:26/0/physics_layer_0/angular_velocity = 0.0
|
|
50:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:26/0/physics_layer_1/angular_velocity = 0.0
|
|
51:26/0 = 0
|
|
51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:26/0/physics_layer_0/angular_velocity = 0.0
|
|
51:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:26/0/physics_layer_1/angular_velocity = 0.0
|
|
52:26/0 = 0
|
|
52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:26/0/physics_layer_0/angular_velocity = 0.0
|
|
52:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:26/0/physics_layer_1/angular_velocity = 0.0
|
|
53:26/0 = 0
|
|
53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:26/0/physics_layer_0/angular_velocity = 0.0
|
|
53:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:26/0/physics_layer_1/angular_velocity = 0.0
|
|
54:26/0 = 0
|
|
54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:26/0/physics_layer_0/angular_velocity = 0.0
|
|
54:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:26/0/physics_layer_1/angular_velocity = 0.0
|
|
55:26/0 = 0
|
|
55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:26/0/physics_layer_0/angular_velocity = 0.0
|
|
55:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:26/0/physics_layer_1/angular_velocity = 0.0
|
|
56:26/0 = 0
|
|
56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:26/0/physics_layer_0/angular_velocity = 0.0
|
|
56:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:26/0/physics_layer_1/angular_velocity = 0.0
|
|
57:26/0 = 0
|
|
57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:26/0/physics_layer_0/angular_velocity = 0.0
|
|
57:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:26/0/physics_layer_1/angular_velocity = 0.0
|
|
58:26/0 = 0
|
|
58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:26/0/physics_layer_0/angular_velocity = 0.0
|
|
58:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:26/0/physics_layer_1/angular_velocity = 0.0
|
|
59:26/0 = 0
|
|
59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:26/0/physics_layer_0/angular_velocity = 0.0
|
|
59:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:26/0/physics_layer_1/angular_velocity = 0.0
|
|
60:26/0 = 0
|
|
60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:26/0/physics_layer_0/angular_velocity = 0.0
|
|
60:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:26/0/physics_layer_1/angular_velocity = 0.0
|
|
61:26/0 = 0
|
|
61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:26/0/physics_layer_0/angular_velocity = 0.0
|
|
61:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:26/0/physics_layer_1/angular_velocity = 0.0
|
|
62:26/0 = 0
|
|
62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:26/0/physics_layer_0/angular_velocity = 0.0
|
|
62:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:26/0/physics_layer_1/angular_velocity = 0.0
|
|
63:26/0 = 0
|
|
63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:26/0/physics_layer_0/angular_velocity = 0.0
|
|
63:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:26/0/physics_layer_1/angular_velocity = 0.0
|
|
64:26/0 = 0
|
|
64:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:26/0/physics_layer_0/angular_velocity = 0.0
|
|
64:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:26/0/physics_layer_1/angular_velocity = 0.0
|
|
65:26/0 = 0
|
|
65:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:26/0/physics_layer_0/angular_velocity = 0.0
|
|
65:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:26/0/physics_layer_1/angular_velocity = 0.0
|
|
69:26/0 = 0
|
|
69:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:26/0/physics_layer_0/angular_velocity = 0.0
|
|
69:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:26/0/physics_layer_1/angular_velocity = 0.0
|
|
70:26/0 = 0
|
|
70:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:26/0/physics_layer_0/angular_velocity = 0.0
|
|
70:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:26/0/physics_layer_1/angular_velocity = 0.0
|
|
71:26/0 = 0
|
|
71:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:26/0/physics_layer_0/angular_velocity = 0.0
|
|
71:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:26/0/physics_layer_1/angular_velocity = 0.0
|
|
72:26/0 = 0
|
|
72:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:26/0/physics_layer_0/angular_velocity = 0.0
|
|
72:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:26/0/physics_layer_1/angular_velocity = 0.0
|
|
73:26/0 = 0
|
|
73:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:26/0/physics_layer_0/angular_velocity = 0.0
|
|
73:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:26/0/physics_layer_1/angular_velocity = 0.0
|
|
74:26/0 = 0
|
|
74:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:26/0/physics_layer_0/angular_velocity = 0.0
|
|
74:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:26/0/physics_layer_1/angular_velocity = 0.0
|
|
78:26/0 = 0
|
|
78:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:26/0/physics_layer_0/angular_velocity = 0.0
|
|
78:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:26/0/physics_layer_1/angular_velocity = 0.0
|
|
79:26/0 = 0
|
|
79:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:26/0/physics_layer_0/angular_velocity = 0.0
|
|
79:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:26/0/physics_layer_1/angular_velocity = 0.0
|
|
80:26/0 = 0
|
|
80:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:26/0/physics_layer_0/angular_velocity = 0.0
|
|
80:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:26/0/physics_layer_1/angular_velocity = 0.0
|
|
81:26/0 = 0
|
|
81:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:26/0/physics_layer_0/angular_velocity = 0.0
|
|
81:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:26/0/physics_layer_1/angular_velocity = 0.0
|
|
82:26/0 = 0
|
|
82:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:26/0/physics_layer_0/angular_velocity = 0.0
|
|
82:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:26/0/physics_layer_1/angular_velocity = 0.0
|
|
83:26/0 = 0
|
|
83:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:26/0/physics_layer_0/angular_velocity = 0.0
|
|
83:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:26/0/physics_layer_1/angular_velocity = 0.0
|
|
93:26/0 = 0
|
|
93:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:26/0/physics_layer_0/angular_velocity = 0.0
|
|
93:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:26/0/physics_layer_1/angular_velocity = 0.0
|
|
94:26/0 = 0
|
|
94:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:26/0/physics_layer_0/angular_velocity = 0.0
|
|
94:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:26/0/physics_layer_1/angular_velocity = 0.0
|
|
95:26/0 = 0
|
|
95:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:26/0/physics_layer_0/angular_velocity = 0.0
|
|
95:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:26/0/physics_layer_1/angular_velocity = 0.0
|
|
96:26/0 = 0
|
|
96:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:26/0/physics_layer_0/angular_velocity = 0.0
|
|
96:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:26/0/physics_layer_1/angular_velocity = 0.0
|
|
97:26/0 = 0
|
|
97:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:26/0/physics_layer_0/angular_velocity = 0.0
|
|
97:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:26/0/physics_layer_1/angular_velocity = 0.0
|
|
98:26/0 = 0
|
|
98:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:26/0/physics_layer_0/angular_velocity = 0.0
|
|
98:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:26/0/physics_layer_1/angular_velocity = 0.0
|
|
99:26/0 = 0
|
|
99:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:26/0/physics_layer_0/angular_velocity = 0.0
|
|
99:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:26/0/physics_layer_1/angular_velocity = 0.0
|
|
100:26/0 = 0
|
|
100:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:26/0/physics_layer_0/angular_velocity = 0.0
|
|
100:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:26/0/physics_layer_1/angular_velocity = 0.0
|
|
101:26/0 = 0
|
|
101:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:26/0/physics_layer_0/angular_velocity = 0.0
|
|
101:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:26/0/physics_layer_1/angular_velocity = 0.0
|
|
102:26/0 = 0
|
|
102:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:26/0/physics_layer_0/angular_velocity = 0.0
|
|
102:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:26/0/physics_layer_1/angular_velocity = 0.0
|
|
103:26/0 = 0
|
|
103:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:26/0/physics_layer_0/angular_velocity = 0.0
|
|
103:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:26/0/physics_layer_1/angular_velocity = 0.0
|
|
104:26/0 = 0
|
|
104:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:26/0/physics_layer_0/angular_velocity = 0.0
|
|
104:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:26/0/physics_layer_1/angular_velocity = 0.0
|
|
105:26/0 = 0
|
|
105:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:26/0/physics_layer_0/angular_velocity = 0.0
|
|
105:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:26/0/physics_layer_1/angular_velocity = 0.0
|
|
106:26/0 = 0
|
|
106:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:26/0/physics_layer_0/angular_velocity = 0.0
|
|
106:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:26/0/physics_layer_1/angular_velocity = 0.0
|
|
107:26/0 = 0
|
|
107:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:26/0/physics_layer_0/angular_velocity = 0.0
|
|
107:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:26/0/physics_layer_1/angular_velocity = 0.0
|
|
108:26/0 = 0
|
|
108:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:26/0/physics_layer_0/angular_velocity = 0.0
|
|
108:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:26/0/physics_layer_1/angular_velocity = 0.0
|
|
109:26/0 = 0
|
|
109:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:26/0/physics_layer_0/angular_velocity = 0.0
|
|
109:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:26/0/physics_layer_1/angular_velocity = 0.0
|
|
110:26/0 = 0
|
|
110:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:26/0/physics_layer_0/angular_velocity = 0.0
|
|
110:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:26/0/physics_layer_1/angular_velocity = 0.0
|
|
111:26/0 = 0
|
|
111:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:26/0/physics_layer_0/angular_velocity = 0.0
|
|
111:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:26/0/physics_layer_1/angular_velocity = 0.0
|
|
112:26/0 = 0
|
|
112:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:26/0/physics_layer_0/angular_velocity = 0.0
|
|
112:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:26/0/physics_layer_1/angular_velocity = 0.0
|
|
113:26/0 = 0
|
|
113:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:26/0/physics_layer_0/angular_velocity = 0.0
|
|
113:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:26/0/physics_layer_1/angular_velocity = 0.0
|
|
114:26/0 = 0
|
|
114:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:26/0/physics_layer_0/angular_velocity = 0.0
|
|
114:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:26/0/physics_layer_1/angular_velocity = 0.0
|
|
115:26/0 = 0
|
|
115:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:26/0/physics_layer_0/angular_velocity = 0.0
|
|
115:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:26/0/physics_layer_1/angular_velocity = 0.0
|
|
116:26/0 = 0
|
|
116:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:26/0/physics_layer_0/angular_velocity = 0.0
|
|
116:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:26/0/physics_layer_1/angular_velocity = 0.0
|
|
123:26/0 = 0
|
|
123:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:26/0/physics_layer_0/angular_velocity = 0.0
|
|
123:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
123:26/0/physics_layer_1/angular_velocity = 0.0
|
|
124:26/0 = 0
|
|
124:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:26/0/physics_layer_0/angular_velocity = 0.0
|
|
124:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
124:26/0/physics_layer_1/angular_velocity = 0.0
|
|
125:26/0 = 0
|
|
125:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:26/0/physics_layer_0/angular_velocity = 0.0
|
|
125:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
125:26/0/physics_layer_1/angular_velocity = 0.0
|
|
147:26/0 = 0
|
|
147:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:26/0/physics_layer_0/angular_velocity = 0.0
|
|
147:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:26/0/physics_layer_1/angular_velocity = 0.0
|
|
148:26/0 = 0
|
|
148:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:26/0/physics_layer_0/angular_velocity = 0.0
|
|
148:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:26/0/physics_layer_1/angular_velocity = 0.0
|
|
149:26/0 = 0
|
|
149:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:26/0/physics_layer_0/angular_velocity = 0.0
|
|
149:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:26/0/physics_layer_1/angular_velocity = 0.0
|
|
150:26/0 = 0
|
|
150:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:26/0/physics_layer_0/angular_velocity = 0.0
|
|
150:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:26/0/physics_layer_1/angular_velocity = 0.0
|
|
151:26/0 = 0
|
|
151:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:26/0/physics_layer_0/angular_velocity = 0.0
|
|
151:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:26/0/physics_layer_1/angular_velocity = 0.0
|
|
152:26/0 = 0
|
|
152:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:26/0/physics_layer_0/angular_velocity = 0.0
|
|
152:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:26/0/physics_layer_1/angular_velocity = 0.0
|
|
153:26/0 = 0
|
|
153:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:26/0/physics_layer_0/angular_velocity = 0.0
|
|
153:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:26/0/physics_layer_1/angular_velocity = 0.0
|
|
154:26/0 = 0
|
|
154:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:26/0/physics_layer_0/angular_velocity = 0.0
|
|
154:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:26/0/physics_layer_1/angular_velocity = 0.0
|
|
155:26/0 = 0
|
|
155:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:26/0/physics_layer_0/angular_velocity = 0.0
|
|
155:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:26/0/physics_layer_1/angular_velocity = 0.0
|
|
156:26/0 = 0
|
|
156:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:26/0/physics_layer_0/angular_velocity = 0.0
|
|
156:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:26/0/physics_layer_1/angular_velocity = 0.0
|
|
157:26/0 = 0
|
|
157:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:26/0/physics_layer_0/angular_velocity = 0.0
|
|
157:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:26/0/physics_layer_1/angular_velocity = 0.0
|
|
158:26/0 = 0
|
|
158:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:26/0/physics_layer_0/angular_velocity = 0.0
|
|
158:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:26/0/physics_layer_1/angular_velocity = 0.0
|
|
159:26/0 = 0
|
|
159:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:26/0/physics_layer_0/angular_velocity = 0.0
|
|
159:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:26/0/physics_layer_1/angular_velocity = 0.0
|
|
160:26/0 = 0
|
|
160:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:26/0/physics_layer_0/angular_velocity = 0.0
|
|
160:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:26/0/physics_layer_1/angular_velocity = 0.0
|
|
161:26/0 = 0
|
|
161:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:26/0/physics_layer_0/angular_velocity = 0.0
|
|
161:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:26/0/physics_layer_1/angular_velocity = 0.0
|
|
162:26/0 = 0
|
|
162:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:26/0/physics_layer_0/angular_velocity = 0.0
|
|
162:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:26/0/physics_layer_1/angular_velocity = 0.0
|
|
163:26/0 = 0
|
|
163:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:26/0/physics_layer_0/angular_velocity = 0.0
|
|
163:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:26/0/physics_layer_1/angular_velocity = 0.0
|
|
164:26/0 = 0
|
|
164:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:26/0/physics_layer_0/angular_velocity = 0.0
|
|
164:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:26/0/physics_layer_1/angular_velocity = 0.0
|
|
183:26/0 = 0
|
|
183:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:26/0/physics_layer_0/angular_velocity = 0.0
|
|
183:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:26/0/physics_layer_1/angular_velocity = 0.0
|
|
184:26/0 = 0
|
|
184:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:26/0/physics_layer_0/angular_velocity = 0.0
|
|
184:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:26/0/physics_layer_1/angular_velocity = 0.0
|
|
185:26/0 = 0
|
|
185:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:26/0/physics_layer_0/angular_velocity = 0.0
|
|
185:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:26/0/physics_layer_1/angular_velocity = 0.0
|
|
186:26/0 = 0
|
|
186:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:26/0/physics_layer_0/angular_velocity = 0.0
|
|
186:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:26/0/physics_layer_1/angular_velocity = 0.0
|
|
187:26/0 = 0
|
|
187:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:26/0/physics_layer_0/angular_velocity = 0.0
|
|
187:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:26/0/physics_layer_1/angular_velocity = 0.0
|
|
188:26/0 = 0
|
|
188:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:26/0/physics_layer_0/angular_velocity = 0.0
|
|
188:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:26/0/physics_layer_1/angular_velocity = 0.0
|
|
189:26/0 = 0
|
|
189:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:26/0/physics_layer_0/angular_velocity = 0.0
|
|
189:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:26/0/physics_layer_1/angular_velocity = 0.0
|
|
190:26/0 = 0
|
|
190:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:26/0/physics_layer_0/angular_velocity = 0.0
|
|
190:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:26/0/physics_layer_1/angular_velocity = 0.0
|
|
191:26/0 = 0
|
|
191:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:26/0/physics_layer_0/angular_velocity = 0.0
|
|
191:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:26/0/physics_layer_1/angular_velocity = 0.0
|
|
198:26/0 = 0
|
|
198:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:26/0/physics_layer_0/angular_velocity = 0.0
|
|
198:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:26/0/physics_layer_1/angular_velocity = 0.0
|
|
198:26/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
198:26/0/custom_data_0 = "Hit"
|
|
199:26/0 = 0
|
|
199:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:26/0/physics_layer_0/angular_velocity = 0.0
|
|
199:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:26/0/physics_layer_1/angular_velocity = 0.0
|
|
199:26/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
199:26/0/custom_data_0 = "Hit"
|
|
200:26/0 = 0
|
|
200:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:26/0/physics_layer_0/angular_velocity = 0.0
|
|
200:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:26/0/physics_layer_1/angular_velocity = 0.0
|
|
200:26/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
200:26/0/custom_data_0 = "Hit"
|
|
218:26/0 = 0
|
|
218:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:26/0/physics_layer_0/angular_velocity = 0.0
|
|
218:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:26/0/physics_layer_1/angular_velocity = 0.0
|
|
219:26/0 = 0
|
|
219:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:26/0/physics_layer_0/angular_velocity = 0.0
|
|
219:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:26/0/physics_layer_1/angular_velocity = 0.0
|
|
224:26/0 = 0
|
|
224:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:26/0/physics_layer_0/angular_velocity = 0.0
|
|
224:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:26/0/physics_layer_1/angular_velocity = 0.0
|
|
225:26/0 = 0
|
|
225:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:26/0/physics_layer_0/angular_velocity = 0.0
|
|
225:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:26/0/physics_layer_1/angular_velocity = 0.0
|
|
241:26/0 = 0
|
|
241:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:26/0/physics_layer_0/angular_velocity = 0.0
|
|
241:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:26/0/physics_layer_1/angular_velocity = 0.0
|
|
242:26/0 = 0
|
|
242:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:26/0/physics_layer_0/angular_velocity = 0.0
|
|
242:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:26/0/physics_layer_1/angular_velocity = 0.0
|
|
243:26/0 = 0
|
|
243:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:26/0/physics_layer_0/angular_velocity = 0.0
|
|
243:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:26/0/physics_layer_1/angular_velocity = 0.0
|
|
244:26/0 = 0
|
|
244:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:26/0/physics_layer_0/angular_velocity = 0.0
|
|
244:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:26/0/physics_layer_1/angular_velocity = 0.0
|
|
247:26/0 = 0
|
|
247:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:26/0/physics_layer_0/angular_velocity = 0.0
|
|
247:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:26/0/physics_layer_1/angular_velocity = 0.0
|
|
248:26/0 = 0
|
|
248:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:26/0/physics_layer_0/angular_velocity = 0.0
|
|
248:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:26/0/physics_layer_1/angular_velocity = 0.0
|
|
249:26/0 = 0
|
|
249:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:26/0/physics_layer_0/angular_velocity = 0.0
|
|
249:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:26/0/physics_layer_1/angular_velocity = 0.0
|
|
250:26/0 = 0
|
|
250:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:26/0/physics_layer_0/angular_velocity = 0.0
|
|
250:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:26/0/physics_layer_1/angular_velocity = 0.0
|
|
267:26/0 = 0
|
|
267:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:26/0/physics_layer_0/angular_velocity = 0.0
|
|
267:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:26/0/physics_layer_1/angular_velocity = 0.0
|
|
275:26/0 = 0
|
|
275:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
275:26/0/physics_layer_0/angular_velocity = 0.0
|
|
275:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
275:26/0/physics_layer_1/angular_velocity = 0.0
|
|
0:27/0 = 0
|
|
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:27/0/physics_layer_0/angular_velocity = 0.0
|
|
0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:27/0/physics_layer_1/angular_velocity = 0.0
|
|
1:27/0 = 0
|
|
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:27/0/physics_layer_0/angular_velocity = 0.0
|
|
1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:27/0/physics_layer_1/angular_velocity = 0.0
|
|
2:27/0 = 0
|
|
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:27/0/physics_layer_0/angular_velocity = 0.0
|
|
2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:27/0/physics_layer_1/angular_velocity = 0.0
|
|
3:27/0 = 0
|
|
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:27/0/physics_layer_0/angular_velocity = 0.0
|
|
3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:27/0/physics_layer_1/angular_velocity = 0.0
|
|
4:27/0 = 0
|
|
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:27/0/physics_layer_0/angular_velocity = 0.0
|
|
4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:27/0/physics_layer_1/angular_velocity = 0.0
|
|
5:27/0 = 0
|
|
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:27/0/physics_layer_0/angular_velocity = 0.0
|
|
5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:27/0/physics_layer_1/angular_velocity = 0.0
|
|
9:27/0 = 0
|
|
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:27/0/physics_layer_0/angular_velocity = 0.0
|
|
9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:27/0/physics_layer_1/angular_velocity = 0.0
|
|
10:27/0 = 0
|
|
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:27/0/physics_layer_0/angular_velocity = 0.0
|
|
10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:27/0/physics_layer_1/angular_velocity = 0.0
|
|
11:27/0 = 0
|
|
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:27/0/physics_layer_0/angular_velocity = 0.0
|
|
11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:27/0/physics_layer_1/angular_velocity = 0.0
|
|
15:27/0 = 0
|
|
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:27/0/physics_layer_0/angular_velocity = 0.0
|
|
15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:27/0/physics_layer_1/angular_velocity = 0.0
|
|
16:27/0 = 0
|
|
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:27/0/physics_layer_0/angular_velocity = 0.0
|
|
16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:27/0/physics_layer_1/angular_velocity = 0.0
|
|
17:27/0 = 0
|
|
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:27/0/physics_layer_0/angular_velocity = 0.0
|
|
17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:27/0/physics_layer_1/angular_velocity = 0.0
|
|
21:27/0 = 0
|
|
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:27/0/physics_layer_0/angular_velocity = 0.0
|
|
21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:27/0/physics_layer_1/angular_velocity = 0.0
|
|
22:27/0 = 0
|
|
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:27/0/physics_layer_0/angular_velocity = 0.0
|
|
22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:27/0/physics_layer_1/angular_velocity = 0.0
|
|
23:27/0 = 0
|
|
23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:27/0/physics_layer_0/angular_velocity = 0.0
|
|
23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:27/0/physics_layer_1/angular_velocity = 0.0
|
|
27:27/0 = 0
|
|
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:27/0/physics_layer_0/angular_velocity = 0.0
|
|
27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:27/0/physics_layer_1/angular_velocity = 0.0
|
|
28:27/0 = 0
|
|
28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:27/0/physics_layer_0/angular_velocity = 0.0
|
|
28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:27/0/physics_layer_1/angular_velocity = 0.0
|
|
29:27/0 = 0
|
|
29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:27/0/physics_layer_0/angular_velocity = 0.0
|
|
29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:27/0/physics_layer_1/angular_velocity = 0.0
|
|
39:27/0 = 0
|
|
39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:27/0/physics_layer_0/angular_velocity = 0.0
|
|
39:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:27/0/physics_layer_1/angular_velocity = 0.0
|
|
40:27/0 = 0
|
|
40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:27/0/physics_layer_0/angular_velocity = 0.0
|
|
40:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:27/0/physics_layer_1/angular_velocity = 0.0
|
|
41:27/0 = 0
|
|
41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:27/0/physics_layer_0/angular_velocity = 0.0
|
|
41:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:27/0/physics_layer_1/angular_velocity = 0.0
|
|
42:27/0 = 0
|
|
42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:27/0/physics_layer_0/angular_velocity = 0.0
|
|
42:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:27/0/physics_layer_1/angular_velocity = 0.0
|
|
43:27/0 = 0
|
|
43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:27/0/physics_layer_0/angular_velocity = 0.0
|
|
43:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:27/0/physics_layer_1/angular_velocity = 0.0
|
|
44:27/0 = 0
|
|
44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:27/0/physics_layer_0/angular_velocity = 0.0
|
|
44:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:27/0/physics_layer_1/angular_velocity = 0.0
|
|
45:27/0 = 0
|
|
45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:27/0/physics_layer_0/angular_velocity = 0.0
|
|
45:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:27/0/physics_layer_1/angular_velocity = 0.0
|
|
46:27/0 = 0
|
|
46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:27/0/physics_layer_0/angular_velocity = 0.0
|
|
46:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:27/0/physics_layer_1/angular_velocity = 0.0
|
|
47:27/0 = 0
|
|
47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:27/0/physics_layer_0/angular_velocity = 0.0
|
|
47:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:27/0/physics_layer_1/angular_velocity = 0.0
|
|
48:27/0 = 0
|
|
48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:27/0/physics_layer_0/angular_velocity = 0.0
|
|
48:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:27/0/physics_layer_1/angular_velocity = 0.0
|
|
49:27/0 = 0
|
|
49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:27/0/physics_layer_0/angular_velocity = 0.0
|
|
49:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:27/0/physics_layer_1/angular_velocity = 0.0
|
|
50:27/0 = 0
|
|
50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:27/0/physics_layer_0/angular_velocity = 0.0
|
|
50:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:27/0/physics_layer_1/angular_velocity = 0.0
|
|
51:27/0 = 0
|
|
51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:27/0/physics_layer_0/angular_velocity = 0.0
|
|
51:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:27/0/physics_layer_1/angular_velocity = 0.0
|
|
52:27/0 = 0
|
|
52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:27/0/physics_layer_0/angular_velocity = 0.0
|
|
52:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:27/0/physics_layer_1/angular_velocity = 0.0
|
|
53:27/0 = 0
|
|
53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:27/0/physics_layer_0/angular_velocity = 0.0
|
|
53:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:27/0/physics_layer_1/angular_velocity = 0.0
|
|
57:27/0 = 0
|
|
57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:27/0/physics_layer_0/angular_velocity = 0.0
|
|
57:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:27/0/physics_layer_1/angular_velocity = 0.0
|
|
58:27/0 = 0
|
|
58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:27/0/physics_layer_0/angular_velocity = 0.0
|
|
58:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:27/0/physics_layer_1/angular_velocity = 0.0
|
|
59:27/0 = 0
|
|
59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:27/0/physics_layer_0/angular_velocity = 0.0
|
|
59:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:27/0/physics_layer_1/angular_velocity = 0.0
|
|
63:27/0 = 0
|
|
63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:27/0/physics_layer_0/angular_velocity = 0.0
|
|
63:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:27/0/physics_layer_1/angular_velocity = 0.0
|
|
64:27/0 = 0
|
|
64:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:27/0/physics_layer_0/angular_velocity = 0.0
|
|
64:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:27/0/physics_layer_1/angular_velocity = 0.0
|
|
65:27/0 = 0
|
|
65:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:27/0/physics_layer_0/angular_velocity = 0.0
|
|
65:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:27/0/physics_layer_1/angular_velocity = 0.0
|
|
69:27/0 = 0
|
|
69:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:27/0/physics_layer_0/angular_velocity = 0.0
|
|
69:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:27/0/physics_layer_1/angular_velocity = 0.0
|
|
70:27/0 = 0
|
|
70:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:27/0/physics_layer_0/angular_velocity = 0.0
|
|
70:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:27/0/physics_layer_1/angular_velocity = 0.0
|
|
71:27/0 = 0
|
|
71:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:27/0/physics_layer_0/angular_velocity = 0.0
|
|
71:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:27/0/physics_layer_1/angular_velocity = 0.0
|
|
75:27/0 = 0
|
|
75:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:27/0/physics_layer_0/angular_velocity = 0.0
|
|
75:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
75:27/0/physics_layer_1/angular_velocity = 0.0
|
|
76:27/0 = 0
|
|
76:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:27/0/physics_layer_0/angular_velocity = 0.0
|
|
76:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
76:27/0/physics_layer_1/angular_velocity = 0.0
|
|
77:27/0 = 0
|
|
77:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:27/0/physics_layer_0/angular_velocity = 0.0
|
|
77:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
77:27/0/physics_layer_1/angular_velocity = 0.0
|
|
87:27/0 = 0
|
|
87:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:27/0/physics_layer_0/angular_velocity = 0.0
|
|
87:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:27/0/physics_layer_1/angular_velocity = 0.0
|
|
88:27/0 = 0
|
|
88:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:27/0/physics_layer_0/angular_velocity = 0.0
|
|
88:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:27/0/physics_layer_1/angular_velocity = 0.0
|
|
89:27/0 = 0
|
|
89:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:27/0/physics_layer_0/angular_velocity = 0.0
|
|
89:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:27/0/physics_layer_1/angular_velocity = 0.0
|
|
90:27/0 = 0
|
|
90:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:27/0/physics_layer_0/angular_velocity = 0.0
|
|
90:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:27/0/physics_layer_1/angular_velocity = 0.0
|
|
91:27/0 = 0
|
|
91:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:27/0/physics_layer_0/angular_velocity = 0.0
|
|
91:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:27/0/physics_layer_1/angular_velocity = 0.0
|
|
92:27/0 = 0
|
|
92:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:27/0/physics_layer_0/angular_velocity = 0.0
|
|
92:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:27/0/physics_layer_1/angular_velocity = 0.0
|
|
93:27/0 = 0
|
|
93:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:27/0/physics_layer_0/angular_velocity = 0.0
|
|
93:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:27/0/physics_layer_1/angular_velocity = 0.0
|
|
94:27/0 = 0
|
|
94:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:27/0/physics_layer_0/angular_velocity = 0.0
|
|
94:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:27/0/physics_layer_1/angular_velocity = 0.0
|
|
95:27/0 = 0
|
|
95:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:27/0/physics_layer_0/angular_velocity = 0.0
|
|
95:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:27/0/physics_layer_1/angular_velocity = 0.0
|
|
99:27/0 = 0
|
|
99:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:27/0/physics_layer_0/angular_velocity = 0.0
|
|
99:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:27/0/physics_layer_1/angular_velocity = 0.0
|
|
100:27/0 = 0
|
|
100:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:27/0/physics_layer_0/angular_velocity = 0.0
|
|
100:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:27/0/physics_layer_1/angular_velocity = 0.0
|
|
101:27/0 = 0
|
|
101:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:27/0/physics_layer_0/angular_velocity = 0.0
|
|
101:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:27/0/physics_layer_1/angular_velocity = 0.0
|
|
102:27/0 = 0
|
|
102:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:27/0/physics_layer_0/angular_velocity = 0.0
|
|
102:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:27/0/physics_layer_1/angular_velocity = 0.0
|
|
103:27/0 = 0
|
|
103:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:27/0/physics_layer_0/angular_velocity = 0.0
|
|
103:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:27/0/physics_layer_1/angular_velocity = 0.0
|
|
104:27/0 = 0
|
|
104:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:27/0/physics_layer_0/angular_velocity = 0.0
|
|
104:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:27/0/physics_layer_1/angular_velocity = 0.0
|
|
105:27/0 = 0
|
|
105:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:27/0/physics_layer_0/angular_velocity = 0.0
|
|
105:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:27/0/physics_layer_1/angular_velocity = 0.0
|
|
106:27/0 = 0
|
|
106:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:27/0/physics_layer_0/angular_velocity = 0.0
|
|
106:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:27/0/physics_layer_1/angular_velocity = 0.0
|
|
107:27/0 = 0
|
|
107:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:27/0/physics_layer_0/angular_velocity = 0.0
|
|
107:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:27/0/physics_layer_1/angular_velocity = 0.0
|
|
111:27/0 = 0
|
|
111:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:27/0/physics_layer_0/angular_velocity = 0.0
|
|
111:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:27/0/physics_layer_1/angular_velocity = 0.0
|
|
112:27/0 = 0
|
|
112:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:27/0/physics_layer_0/angular_velocity = 0.0
|
|
112:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:27/0/physics_layer_1/angular_velocity = 0.0
|
|
113:27/0 = 0
|
|
113:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:27/0/physics_layer_0/angular_velocity = 0.0
|
|
113:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:27/0/physics_layer_1/angular_velocity = 0.0
|
|
114:27/0 = 0
|
|
114:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:27/0/physics_layer_0/angular_velocity = 0.0
|
|
114:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:27/0/physics_layer_1/angular_velocity = 0.0
|
|
115:27/0 = 0
|
|
115:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:27/0/physics_layer_0/angular_velocity = 0.0
|
|
115:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:27/0/physics_layer_1/angular_velocity = 0.0
|
|
116:27/0 = 0
|
|
116:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:27/0/physics_layer_0/angular_velocity = 0.0
|
|
116:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:27/0/physics_layer_1/angular_velocity = 0.0
|
|
117:27/0 = 0
|
|
117:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:27/0/physics_layer_0/angular_velocity = 0.0
|
|
117:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:27/0/physics_layer_1/angular_velocity = 0.0
|
|
118:27/0 = 0
|
|
118:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:27/0/physics_layer_0/angular_velocity = 0.0
|
|
118:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:27/0/physics_layer_1/angular_velocity = 0.0
|
|
119:27/0 = 0
|
|
119:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:27/0/physics_layer_0/angular_velocity = 0.0
|
|
119:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:27/0/physics_layer_1/angular_velocity = 0.0
|
|
120:27/0 = 0
|
|
120:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:27/0/physics_layer_0/angular_velocity = 0.0
|
|
120:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:27/0/physics_layer_1/angular_velocity = 0.0
|
|
121:27/0 = 0
|
|
121:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:27/0/physics_layer_0/angular_velocity = 0.0
|
|
121:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:27/0/physics_layer_1/angular_velocity = 0.0
|
|
122:27/0 = 0
|
|
122:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:27/0/physics_layer_0/angular_velocity = 0.0
|
|
122:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:27/0/physics_layer_1/angular_velocity = 0.0
|
|
153:27/0 = 0
|
|
153:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:27/0/physics_layer_0/angular_velocity = 0.0
|
|
153:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:27/0/physics_layer_1/angular_velocity = 0.0
|
|
154:27/0 = 0
|
|
154:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:27/0/physics_layer_0/angular_velocity = 0.0
|
|
154:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:27/0/physics_layer_1/angular_velocity = 0.0
|
|
155:27/0 = 0
|
|
155:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:27/0/physics_layer_0/angular_velocity = 0.0
|
|
155:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:27/0/physics_layer_1/angular_velocity = 0.0
|
|
156:27/0 = 0
|
|
156:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:27/0/physics_layer_0/angular_velocity = 0.0
|
|
156:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:27/0/physics_layer_1/angular_velocity = 0.0
|
|
157:27/0 = 0
|
|
157:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:27/0/physics_layer_0/angular_velocity = 0.0
|
|
157:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:27/0/physics_layer_1/angular_velocity = 0.0
|
|
158:27/0 = 0
|
|
158:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:27/0/physics_layer_0/angular_velocity = 0.0
|
|
158:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:27/0/physics_layer_1/angular_velocity = 0.0
|
|
159:27/0 = 0
|
|
159:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:27/0/physics_layer_0/angular_velocity = 0.0
|
|
159:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:27/0/physics_layer_1/angular_velocity = 0.0
|
|
160:27/0 = 0
|
|
160:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:27/0/physics_layer_0/angular_velocity = 0.0
|
|
160:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:27/0/physics_layer_1/angular_velocity = 0.0
|
|
161:27/0 = 0
|
|
161:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:27/0/physics_layer_0/angular_velocity = 0.0
|
|
161:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:27/0/physics_layer_1/angular_velocity = 0.0
|
|
162:27/0 = 0
|
|
162:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:27/0/physics_layer_0/angular_velocity = 0.0
|
|
162:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:27/0/physics_layer_1/angular_velocity = 0.0
|
|
163:27/0 = 0
|
|
163:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:27/0/physics_layer_0/angular_velocity = 0.0
|
|
163:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:27/0/physics_layer_1/angular_velocity = 0.0
|
|
164:27/0 = 0
|
|
164:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:27/0/physics_layer_0/angular_velocity = 0.0
|
|
164:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:27/0/physics_layer_1/angular_velocity = 0.0
|
|
165:27/0 = 0
|
|
165:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:27/0/physics_layer_0/angular_velocity = 0.0
|
|
165:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:27/0/physics_layer_1/angular_velocity = 0.0
|
|
166:27/0 = 0
|
|
166:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:27/0/physics_layer_0/angular_velocity = 0.0
|
|
166:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:27/0/physics_layer_1/angular_velocity = 0.0
|
|
168:27/0 = 0
|
|
168:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:27/0/physics_layer_0/angular_velocity = 0.0
|
|
168:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:27/0/physics_layer_1/angular_velocity = 0.0
|
|
169:27/0 = 0
|
|
169:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:27/0/physics_layer_0/angular_velocity = 0.0
|
|
169:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:27/0/physics_layer_1/angular_velocity = 0.0
|
|
183:27/0 = 0
|
|
183:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:27/0/physics_layer_0/angular_velocity = 0.0
|
|
183:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:27/0/physics_layer_1/angular_velocity = 0.0
|
|
184:27/0 = 0
|
|
184:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:27/0/physics_layer_0/angular_velocity = 0.0
|
|
184:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:27/0/physics_layer_1/angular_velocity = 0.0
|
|
185:27/0 = 0
|
|
185:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:27/0/physics_layer_0/angular_velocity = 0.0
|
|
185:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:27/0/physics_layer_1/angular_velocity = 0.0
|
|
186:27/0 = 0
|
|
186:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:27/0/physics_layer_0/angular_velocity = 0.0
|
|
186:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:27/0/physics_layer_1/angular_velocity = 0.0
|
|
187:27/0 = 0
|
|
187:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:27/0/physics_layer_0/angular_velocity = 0.0
|
|
187:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:27/0/physics_layer_1/angular_velocity = 0.0
|
|
188:27/0 = 0
|
|
188:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:27/0/physics_layer_0/angular_velocity = 0.0
|
|
188:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:27/0/physics_layer_1/angular_velocity = 0.0
|
|
189:27/0 = 0
|
|
189:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:27/0/physics_layer_0/angular_velocity = 0.0
|
|
189:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:27/0/physics_layer_1/angular_velocity = 0.0
|
|
190:27/0 = 0
|
|
190:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:27/0/physics_layer_0/angular_velocity = 0.0
|
|
190:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:27/0/physics_layer_1/angular_velocity = 0.0
|
|
191:27/0 = 0
|
|
191:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:27/0/physics_layer_0/angular_velocity = 0.0
|
|
191:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:27/0/physics_layer_1/angular_velocity = 0.0
|
|
218:27/0 = 0
|
|
218:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:27/0/physics_layer_0/angular_velocity = 0.0
|
|
218:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:27/0/physics_layer_1/angular_velocity = 0.0
|
|
219:27/0 = 0
|
|
219:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:27/0/physics_layer_0/angular_velocity = 0.0
|
|
219:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:27/0/physics_layer_1/angular_velocity = 0.0
|
|
224:27/0 = 0
|
|
224:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:27/0/physics_layer_0/angular_velocity = 0.0
|
|
224:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:27/0/physics_layer_1/angular_velocity = 0.0
|
|
225:27/0 = 0
|
|
225:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:27/0/physics_layer_0/angular_velocity = 0.0
|
|
225:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:27/0/physics_layer_1/angular_velocity = 0.0
|
|
242:27/0 = 0
|
|
242:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:27/0/physics_layer_0/angular_velocity = 0.0
|
|
242:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:27/0/physics_layer_1/angular_velocity = 0.0
|
|
243:27/0 = 0
|
|
243:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:27/0/physics_layer_0/angular_velocity = 0.0
|
|
243:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:27/0/physics_layer_1/angular_velocity = 0.0
|
|
244:27/0 = 0
|
|
244:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:27/0/physics_layer_0/angular_velocity = 0.0
|
|
244:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:27/0/physics_layer_1/angular_velocity = 0.0
|
|
247:27/0 = 0
|
|
247:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:27/0/physics_layer_0/angular_velocity = 0.0
|
|
247:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:27/0/physics_layer_1/angular_velocity = 0.0
|
|
248:27/0 = 0
|
|
248:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:27/0/physics_layer_0/angular_velocity = 0.0
|
|
248:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:27/0/physics_layer_1/angular_velocity = 0.0
|
|
249:27/0 = 0
|
|
249:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:27/0/physics_layer_0/angular_velocity = 0.0
|
|
249:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:27/0/physics_layer_1/angular_velocity = 0.0
|
|
254:27/0 = 0
|
|
254:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:27/0/physics_layer_0/angular_velocity = 0.0
|
|
254:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:27/0/physics_layer_1/angular_velocity = 0.0
|
|
255:27/0 = 0
|
|
255:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:27/0/physics_layer_0/angular_velocity = 0.0
|
|
255:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:27/0/physics_layer_1/angular_velocity = 0.0
|
|
256:27/0 = 0
|
|
256:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:27/0/physics_layer_0/angular_velocity = 0.0
|
|
256:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:27/0/physics_layer_1/angular_velocity = 0.0
|
|
259:27/0 = 0
|
|
259:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:27/0/physics_layer_0/angular_velocity = 0.0
|
|
259:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:27/0/physics_layer_1/angular_velocity = 0.0
|
|
260:27/0 = 0
|
|
260:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:27/0/physics_layer_0/angular_velocity = 0.0
|
|
260:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:27/0/physics_layer_1/angular_velocity = 0.0
|
|
261:27/0 = 0
|
|
261:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:27/0/physics_layer_0/angular_velocity = 0.0
|
|
261:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:27/0/physics_layer_1/angular_velocity = 0.0
|
|
267:27/0 = 0
|
|
267:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:27/0/physics_layer_0/angular_velocity = 0.0
|
|
267:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:27/0/physics_layer_1/angular_velocity = 0.0
|
|
268:27/0 = 0
|
|
268:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
268:27/0/physics_layer_0/angular_velocity = 0.0
|
|
268:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
268:27/0/physics_layer_1/angular_velocity = 0.0
|
|
269:27/0 = 0
|
|
269:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
269:27/0/physics_layer_0/angular_velocity = 0.0
|
|
269:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
269:27/0/physics_layer_1/angular_velocity = 0.0
|
|
273:27/0 = 0
|
|
273:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
273:27/0/physics_layer_0/angular_velocity = 0.0
|
|
273:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
273:27/0/physics_layer_1/angular_velocity = 0.0
|
|
274:27/0 = 0
|
|
274:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
274:27/0/physics_layer_0/angular_velocity = 0.0
|
|
274:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
274:27/0/physics_layer_1/angular_velocity = 0.0
|
|
275:27/0 = 0
|
|
275:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
275:27/0/physics_layer_0/angular_velocity = 0.0
|
|
275:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
275:27/0/physics_layer_1/angular_velocity = 0.0
|
|
0:28/0 = 0
|
|
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:28/0/physics_layer_0/angular_velocity = 0.0
|
|
0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:28/0/physics_layer_1/angular_velocity = 0.0
|
|
1:28/0 = 0
|
|
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:28/0/physics_layer_0/angular_velocity = 0.0
|
|
1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:28/0/physics_layer_1/angular_velocity = 0.0
|
|
2:28/0 = 0
|
|
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:28/0/physics_layer_0/angular_velocity = 0.0
|
|
2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:28/0/physics_layer_1/angular_velocity = 0.0
|
|
3:28/0 = 0
|
|
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:28/0/physics_layer_0/angular_velocity = 0.0
|
|
3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:28/0/physics_layer_1/angular_velocity = 0.0
|
|
4:28/0 = 0
|
|
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:28/0/physics_layer_0/angular_velocity = 0.0
|
|
4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:28/0/physics_layer_1/angular_velocity = 0.0
|
|
5:28/0 = 0
|
|
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:28/0/physics_layer_0/angular_velocity = 0.0
|
|
5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:28/0/physics_layer_1/angular_velocity = 0.0
|
|
9:28/0 = 0
|
|
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:28/0/physics_layer_0/angular_velocity = 0.0
|
|
9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:28/0/physics_layer_1/angular_velocity = 0.0
|
|
10:28/0 = 0
|
|
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:28/0/physics_layer_0/angular_velocity = 0.0
|
|
10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:28/0/physics_layer_1/angular_velocity = 0.0
|
|
11:28/0 = 0
|
|
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:28/0/physics_layer_0/angular_velocity = 0.0
|
|
11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:28/0/physics_layer_1/angular_velocity = 0.0
|
|
15:28/0 = 0
|
|
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:28/0/physics_layer_0/angular_velocity = 0.0
|
|
15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:28/0/physics_layer_1/angular_velocity = 0.0
|
|
16:28/0 = 0
|
|
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:28/0/physics_layer_0/angular_velocity = 0.0
|
|
16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:28/0/physics_layer_1/angular_velocity = 0.0
|
|
17:28/0 = 0
|
|
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:28/0/physics_layer_0/angular_velocity = 0.0
|
|
17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:28/0/physics_layer_1/angular_velocity = 0.0
|
|
21:28/0 = 0
|
|
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:28/0/physics_layer_0/angular_velocity = 0.0
|
|
21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:28/0/physics_layer_1/angular_velocity = 0.0
|
|
22:28/0 = 0
|
|
22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:28/0/physics_layer_0/angular_velocity = 0.0
|
|
22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:28/0/physics_layer_1/angular_velocity = 0.0
|
|
23:28/0 = 0
|
|
23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:28/0/physics_layer_0/angular_velocity = 0.0
|
|
23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:28/0/physics_layer_1/angular_velocity = 0.0
|
|
27:28/0 = 0
|
|
27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:28/0/physics_layer_0/angular_velocity = 0.0
|
|
27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:28/0/physics_layer_1/angular_velocity = 0.0
|
|
28:28/0 = 0
|
|
28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:28/0/physics_layer_0/angular_velocity = 0.0
|
|
28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:28/0/physics_layer_1/angular_velocity = 0.0
|
|
29:28/0 = 0
|
|
29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:28/0/physics_layer_0/angular_velocity = 0.0
|
|
29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:28/0/physics_layer_1/angular_velocity = 0.0
|
|
39:28/0 = 0
|
|
39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:28/0/physics_layer_0/angular_velocity = 0.0
|
|
39:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:28/0/physics_layer_1/angular_velocity = 0.0
|
|
40:28/0 = 0
|
|
40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:28/0/physics_layer_0/angular_velocity = 0.0
|
|
40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:28/0/physics_layer_1/angular_velocity = 0.0
|
|
41:28/0 = 0
|
|
41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:28/0/physics_layer_0/angular_velocity = 0.0
|
|
41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:28/0/physics_layer_1/angular_velocity = 0.0
|
|
42:28/0 = 0
|
|
42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:28/0/physics_layer_0/angular_velocity = 0.0
|
|
42:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:28/0/physics_layer_1/angular_velocity = 0.0
|
|
43:28/0 = 0
|
|
43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:28/0/physics_layer_0/angular_velocity = 0.0
|
|
43:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:28/0/physics_layer_1/angular_velocity = 0.0
|
|
44:28/0 = 0
|
|
44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:28/0/physics_layer_0/angular_velocity = 0.0
|
|
44:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:28/0/physics_layer_1/angular_velocity = 0.0
|
|
45:28/0 = 0
|
|
45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:28/0/physics_layer_0/angular_velocity = 0.0
|
|
45:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:28/0/physics_layer_1/angular_velocity = 0.0
|
|
46:28/0 = 0
|
|
46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:28/0/physics_layer_0/angular_velocity = 0.0
|
|
46:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:28/0/physics_layer_1/angular_velocity = 0.0
|
|
47:28/0 = 0
|
|
47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:28/0/physics_layer_0/angular_velocity = 0.0
|
|
47:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:28/0/physics_layer_1/angular_velocity = 0.0
|
|
48:28/0 = 0
|
|
48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:28/0/physics_layer_0/angular_velocity = 0.0
|
|
48:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:28/0/physics_layer_1/angular_velocity = 0.0
|
|
49:28/0 = 0
|
|
49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:28/0/physics_layer_0/angular_velocity = 0.0
|
|
49:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:28/0/physics_layer_1/angular_velocity = 0.0
|
|
50:28/0 = 0
|
|
50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:28/0/physics_layer_0/angular_velocity = 0.0
|
|
50:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:28/0/physics_layer_1/angular_velocity = 0.0
|
|
51:28/0 = 0
|
|
51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:28/0/physics_layer_0/angular_velocity = 0.0
|
|
51:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:28/0/physics_layer_1/angular_velocity = 0.0
|
|
52:28/0 = 0
|
|
52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:28/0/physics_layer_0/angular_velocity = 0.0
|
|
52:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:28/0/physics_layer_1/angular_velocity = 0.0
|
|
53:28/0 = 0
|
|
53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:28/0/physics_layer_0/angular_velocity = 0.0
|
|
53:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:28/0/physics_layer_1/angular_velocity = 0.0
|
|
57:28/0 = 0
|
|
57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:28/0/physics_layer_0/angular_velocity = 0.0
|
|
57:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:28/0/physics_layer_1/angular_velocity = 0.0
|
|
58:28/0 = 0
|
|
58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:28/0/physics_layer_0/angular_velocity = 0.0
|
|
58:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:28/0/physics_layer_1/angular_velocity = 0.0
|
|
59:28/0 = 0
|
|
59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:28/0/physics_layer_0/angular_velocity = 0.0
|
|
59:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:28/0/physics_layer_1/angular_velocity = 0.0
|
|
63:28/0 = 0
|
|
63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:28/0/physics_layer_0/angular_velocity = 0.0
|
|
63:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:28/0/physics_layer_1/angular_velocity = 0.0
|
|
64:28/0 = 0
|
|
64:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:28/0/physics_layer_0/angular_velocity = 0.0
|
|
64:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:28/0/physics_layer_1/angular_velocity = 0.0
|
|
65:28/0 = 0
|
|
65:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:28/0/physics_layer_0/angular_velocity = 0.0
|
|
65:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:28/0/physics_layer_1/angular_velocity = 0.0
|
|
69:28/0 = 0
|
|
69:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:28/0/physics_layer_0/angular_velocity = 0.0
|
|
69:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:28/0/physics_layer_1/angular_velocity = 0.0
|
|
70:28/0 = 0
|
|
70:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:28/0/physics_layer_0/angular_velocity = 0.0
|
|
70:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:28/0/physics_layer_1/angular_velocity = 0.0
|
|
71:28/0 = 0
|
|
71:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:28/0/physics_layer_0/angular_velocity = 0.0
|
|
71:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:28/0/physics_layer_1/angular_velocity = 0.0
|
|
75:28/0 = 0
|
|
75:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:28/0/physics_layer_0/angular_velocity = 0.0
|
|
75:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
75:28/0/physics_layer_1/angular_velocity = 0.0
|
|
76:28/0 = 0
|
|
76:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:28/0/physics_layer_0/angular_velocity = 0.0
|
|
76:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
76:28/0/physics_layer_1/angular_velocity = 0.0
|
|
77:28/0 = 0
|
|
77:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:28/0/physics_layer_0/angular_velocity = 0.0
|
|
77:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
77:28/0/physics_layer_1/angular_velocity = 0.0
|
|
87:28/0 = 0
|
|
87:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:28/0/physics_layer_0/angular_velocity = 0.0
|
|
87:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:28/0/physics_layer_1/angular_velocity = 0.0
|
|
88:28/0 = 0
|
|
88:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:28/0/physics_layer_0/angular_velocity = 0.0
|
|
88:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:28/0/physics_layer_1/angular_velocity = 0.0
|
|
89:28/0 = 0
|
|
89:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:28/0/physics_layer_0/angular_velocity = 0.0
|
|
89:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:28/0/physics_layer_1/angular_velocity = 0.0
|
|
90:28/0 = 0
|
|
90:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:28/0/physics_layer_0/angular_velocity = 0.0
|
|
90:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:28/0/physics_layer_1/angular_velocity = 0.0
|
|
91:28/0 = 0
|
|
91:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:28/0/physics_layer_0/angular_velocity = 0.0
|
|
91:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:28/0/physics_layer_1/angular_velocity = 0.0
|
|
92:28/0 = 0
|
|
92:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:28/0/physics_layer_0/angular_velocity = 0.0
|
|
92:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:28/0/physics_layer_1/angular_velocity = 0.0
|
|
93:28/0 = 0
|
|
93:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:28/0/physics_layer_0/angular_velocity = 0.0
|
|
93:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:28/0/physics_layer_1/angular_velocity = 0.0
|
|
94:28/0 = 0
|
|
94:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:28/0/physics_layer_0/angular_velocity = 0.0
|
|
94:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:28/0/physics_layer_1/angular_velocity = 0.0
|
|
95:28/0 = 0
|
|
95:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:28/0/physics_layer_0/angular_velocity = 0.0
|
|
95:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:28/0/physics_layer_1/angular_velocity = 0.0
|
|
99:28/0 = 0
|
|
99:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:28/0/physics_layer_0/angular_velocity = 0.0
|
|
99:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:28/0/physics_layer_1/angular_velocity = 0.0
|
|
100:28/0 = 0
|
|
100:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:28/0/physics_layer_0/angular_velocity = 0.0
|
|
100:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:28/0/physics_layer_1/angular_velocity = 0.0
|
|
101:28/0 = 0
|
|
101:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:28/0/physics_layer_0/angular_velocity = 0.0
|
|
101:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:28/0/physics_layer_1/angular_velocity = 0.0
|
|
102:28/0 = 0
|
|
102:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:28/0/physics_layer_0/angular_velocity = 0.0
|
|
102:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:28/0/physics_layer_1/angular_velocity = 0.0
|
|
103:28/0 = 0
|
|
103:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:28/0/physics_layer_0/angular_velocity = 0.0
|
|
103:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:28/0/physics_layer_1/angular_velocity = 0.0
|
|
104:28/0 = 0
|
|
104:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:28/0/physics_layer_0/angular_velocity = 0.0
|
|
104:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:28/0/physics_layer_1/angular_velocity = 0.0
|
|
105:28/0 = 0
|
|
105:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:28/0/physics_layer_0/angular_velocity = 0.0
|
|
105:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:28/0/physics_layer_1/angular_velocity = 0.0
|
|
106:28/0 = 0
|
|
106:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:28/0/physics_layer_0/angular_velocity = 0.0
|
|
106:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:28/0/physics_layer_1/angular_velocity = 0.0
|
|
107:28/0 = 0
|
|
107:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:28/0/physics_layer_0/angular_velocity = 0.0
|
|
107:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:28/0/physics_layer_1/angular_velocity = 0.0
|
|
111:28/0 = 0
|
|
111:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:28/0/physics_layer_0/angular_velocity = 0.0
|
|
111:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:28/0/physics_layer_1/angular_velocity = 0.0
|
|
112:28/0 = 0
|
|
112:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:28/0/physics_layer_0/angular_velocity = 0.0
|
|
112:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:28/0/physics_layer_1/angular_velocity = 0.0
|
|
113:28/0 = 0
|
|
113:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:28/0/physics_layer_0/angular_velocity = 0.0
|
|
113:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:28/0/physics_layer_1/angular_velocity = 0.0
|
|
114:28/0 = 0
|
|
114:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:28/0/physics_layer_0/angular_velocity = 0.0
|
|
114:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:28/0/physics_layer_1/angular_velocity = 0.0
|
|
115:28/0 = 0
|
|
115:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:28/0/physics_layer_0/angular_velocity = 0.0
|
|
115:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:28/0/physics_layer_1/angular_velocity = 0.0
|
|
116:28/0 = 0
|
|
116:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:28/0/physics_layer_0/angular_velocity = 0.0
|
|
116:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:28/0/physics_layer_1/angular_velocity = 0.0
|
|
117:28/0 = 0
|
|
117:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:28/0/physics_layer_0/angular_velocity = 0.0
|
|
117:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:28/0/physics_layer_1/angular_velocity = 0.0
|
|
118:28/0 = 0
|
|
118:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:28/0/physics_layer_0/angular_velocity = 0.0
|
|
118:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:28/0/physics_layer_1/angular_velocity = 0.0
|
|
119:28/0 = 0
|
|
119:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:28/0/physics_layer_0/angular_velocity = 0.0
|
|
119:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:28/0/physics_layer_1/angular_velocity = 0.0
|
|
120:28/0 = 0
|
|
120:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:28/0/physics_layer_0/angular_velocity = 0.0
|
|
120:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:28/0/physics_layer_1/angular_velocity = 0.0
|
|
121:28/0 = 0
|
|
121:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:28/0/physics_layer_0/angular_velocity = 0.0
|
|
121:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:28/0/physics_layer_1/angular_velocity = 0.0
|
|
122:28/0 = 0
|
|
122:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:28/0/physics_layer_0/angular_velocity = 0.0
|
|
122:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:28/0/physics_layer_1/angular_velocity = 0.0
|
|
144:28/0 = 0
|
|
144:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:28/0/physics_layer_0/angular_velocity = 0.0
|
|
144:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:28/0/physics_layer_1/angular_velocity = 0.0
|
|
145:28/0 = 0
|
|
145:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:28/0/physics_layer_0/angular_velocity = 0.0
|
|
145:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:28/0/physics_layer_1/angular_velocity = 0.0
|
|
146:28/0 = 0
|
|
146:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:28/0/physics_layer_0/angular_velocity = 0.0
|
|
146:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:28/0/physics_layer_1/angular_velocity = 0.0
|
|
147:28/0 = 0
|
|
147:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:28/0/physics_layer_0/angular_velocity = 0.0
|
|
147:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:28/0/physics_layer_1/angular_velocity = 0.0
|
|
148:28/0 = 0
|
|
148:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:28/0/physics_layer_0/angular_velocity = 0.0
|
|
148:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:28/0/physics_layer_1/angular_velocity = 0.0
|
|
149:28/0 = 0
|
|
149:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:28/0/physics_layer_0/angular_velocity = 0.0
|
|
149:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:28/0/physics_layer_1/angular_velocity = 0.0
|
|
150:28/0 = 0
|
|
150:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:28/0/physics_layer_0/angular_velocity = 0.0
|
|
150:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:28/0/physics_layer_1/angular_velocity = 0.0
|
|
151:28/0 = 0
|
|
151:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:28/0/physics_layer_0/angular_velocity = 0.0
|
|
151:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:28/0/physics_layer_1/angular_velocity = 0.0
|
|
152:28/0 = 0
|
|
152:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:28/0/physics_layer_0/angular_velocity = 0.0
|
|
152:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:28/0/physics_layer_1/angular_velocity = 0.0
|
|
153:28/0 = 0
|
|
153:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:28/0/physics_layer_0/angular_velocity = 0.0
|
|
153:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:28/0/physics_layer_1/angular_velocity = 0.0
|
|
154:28/0 = 0
|
|
154:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:28/0/physics_layer_0/angular_velocity = 0.0
|
|
154:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:28/0/physics_layer_1/angular_velocity = 0.0
|
|
155:28/0 = 0
|
|
155:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:28/0/physics_layer_0/angular_velocity = 0.0
|
|
155:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:28/0/physics_layer_1/angular_velocity = 0.0
|
|
156:28/0 = 0
|
|
156:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:28/0/physics_layer_0/angular_velocity = 0.0
|
|
156:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:28/0/physics_layer_1/angular_velocity = 0.0
|
|
157:28/0 = 0
|
|
157:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:28/0/physics_layer_0/angular_velocity = 0.0
|
|
157:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:28/0/physics_layer_1/angular_velocity = 0.0
|
|
158:28/0 = 0
|
|
158:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:28/0/physics_layer_0/angular_velocity = 0.0
|
|
158:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:28/0/physics_layer_1/angular_velocity = 0.0
|
|
159:28/0 = 0
|
|
159:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:28/0/physics_layer_0/angular_velocity = 0.0
|
|
159:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:28/0/physics_layer_1/angular_velocity = 0.0
|
|
160:28/0 = 0
|
|
160:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:28/0/physics_layer_0/angular_velocity = 0.0
|
|
160:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:28/0/physics_layer_1/angular_velocity = 0.0
|
|
161:28/0 = 0
|
|
161:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:28/0/physics_layer_0/angular_velocity = 0.0
|
|
161:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:28/0/physics_layer_1/angular_velocity = 0.0
|
|
162:28/0 = 0
|
|
162:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:28/0/physics_layer_0/angular_velocity = 0.0
|
|
162:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:28/0/physics_layer_1/angular_velocity = 0.0
|
|
163:28/0 = 0
|
|
163:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:28/0/physics_layer_0/angular_velocity = 0.0
|
|
163:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:28/0/physics_layer_1/angular_velocity = 0.0
|
|
164:28/0 = 0
|
|
164:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:28/0/physics_layer_0/angular_velocity = 0.0
|
|
164:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:28/0/physics_layer_1/angular_velocity = 0.0
|
|
165:28/0 = 0
|
|
165:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:28/0/physics_layer_0/angular_velocity = 0.0
|
|
165:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:28/0/physics_layer_1/angular_velocity = 0.0
|
|
166:28/0 = 0
|
|
166:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:28/0/physics_layer_0/angular_velocity = 0.0
|
|
166:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:28/0/physics_layer_1/angular_velocity = 0.0
|
|
168:28/0 = 0
|
|
168:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:28/0/physics_layer_0/angular_velocity = 0.0
|
|
168:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:28/0/physics_layer_1/angular_velocity = 0.0
|
|
169:28/0 = 0
|
|
169:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:28/0/physics_layer_0/angular_velocity = 0.0
|
|
169:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:28/0/physics_layer_1/angular_velocity = 0.0
|
|
171:28/0 = 0
|
|
171:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:28/0/physics_layer_0/angular_velocity = 0.0
|
|
171:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:28/0/physics_layer_1/angular_velocity = 0.0
|
|
172:28/0 = 0
|
|
172:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:28/0/physics_layer_0/angular_velocity = 0.0
|
|
172:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:28/0/physics_layer_1/angular_velocity = 0.0
|
|
173:28/0 = 0
|
|
173:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:28/0/physics_layer_0/angular_velocity = 0.0
|
|
173:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:28/0/physics_layer_1/angular_velocity = 0.0
|
|
174:28/0 = 0
|
|
174:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:28/0/physics_layer_0/angular_velocity = 0.0
|
|
174:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:28/0/physics_layer_1/angular_velocity = 0.0
|
|
175:28/0 = 0
|
|
175:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:28/0/physics_layer_0/angular_velocity = 0.0
|
|
175:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:28/0/physics_layer_1/angular_velocity = 0.0
|
|
176:28/0 = 0
|
|
176:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:28/0/physics_layer_0/angular_velocity = 0.0
|
|
176:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:28/0/physics_layer_1/angular_velocity = 0.0
|
|
177:28/0 = 0
|
|
177:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:28/0/physics_layer_0/angular_velocity = 0.0
|
|
177:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:28/0/physics_layer_1/angular_velocity = 0.0
|
|
178:28/0 = 0
|
|
178:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:28/0/physics_layer_0/angular_velocity = 0.0
|
|
178:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:28/0/physics_layer_1/angular_velocity = 0.0
|
|
179:28/0 = 0
|
|
179:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:28/0/physics_layer_0/angular_velocity = 0.0
|
|
179:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:28/0/physics_layer_1/angular_velocity = 0.0
|
|
180:28/0 = 0
|
|
180:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:28/0/physics_layer_0/angular_velocity = 0.0
|
|
180:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:28/0/physics_layer_1/angular_velocity = 0.0
|
|
181:28/0 = 0
|
|
181:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:28/0/physics_layer_0/angular_velocity = 0.0
|
|
181:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:28/0/physics_layer_1/angular_velocity = 0.0
|
|
182:28/0 = 0
|
|
182:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:28/0/physics_layer_0/angular_velocity = 0.0
|
|
182:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:28/0/physics_layer_1/angular_velocity = 0.0
|
|
183:28/0 = 0
|
|
183:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:28/0/physics_layer_0/angular_velocity = 0.0
|
|
183:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:28/0/physics_layer_1/angular_velocity = 0.0
|
|
184:28/0 = 0
|
|
184:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:28/0/physics_layer_0/angular_velocity = 0.0
|
|
184:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:28/0/physics_layer_1/angular_velocity = 0.0
|
|
185:28/0 = 0
|
|
185:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:28/0/physics_layer_0/angular_velocity = 0.0
|
|
185:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:28/0/physics_layer_1/angular_velocity = 0.0
|
|
186:28/0 = 0
|
|
186:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:28/0/physics_layer_0/angular_velocity = 0.0
|
|
186:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:28/0/physics_layer_1/angular_velocity = 0.0
|
|
187:28/0 = 0
|
|
187:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:28/0/physics_layer_0/angular_velocity = 0.0
|
|
187:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:28/0/physics_layer_1/angular_velocity = 0.0
|
|
188:28/0 = 0
|
|
188:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:28/0/physics_layer_0/angular_velocity = 0.0
|
|
188:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:28/0/physics_layer_1/angular_velocity = 0.0
|
|
189:28/0 = 0
|
|
189:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:28/0/physics_layer_0/angular_velocity = 0.0
|
|
189:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:28/0/physics_layer_1/angular_velocity = 0.0
|
|
190:28/0 = 0
|
|
190:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:28/0/physics_layer_0/angular_velocity = 0.0
|
|
190:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:28/0/physics_layer_1/angular_velocity = 0.0
|
|
191:28/0 = 0
|
|
191:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:28/0/physics_layer_0/angular_velocity = 0.0
|
|
191:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:28/0/physics_layer_1/angular_velocity = 0.0
|
|
193:28/0 = 0
|
|
193:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:28/0/physics_layer_0/angular_velocity = 0.0
|
|
193:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:28/0/physics_layer_1/angular_velocity = 0.0
|
|
194:28/0 = 0
|
|
194:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:28/0/physics_layer_0/angular_velocity = 0.0
|
|
194:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:28/0/physics_layer_1/angular_velocity = 0.0
|
|
198:28/0 = 0
|
|
198:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:28/0/physics_layer_0/angular_velocity = 0.0
|
|
198:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:28/0/physics_layer_1/angular_velocity = 0.0
|
|
199:28/0 = 0
|
|
199:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:28/0/physics_layer_0/angular_velocity = 0.0
|
|
199:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:28/0/physics_layer_1/angular_velocity = 0.0
|
|
200:28/0 = 0
|
|
200:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:28/0/physics_layer_0/angular_velocity = 0.0
|
|
200:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:28/0/physics_layer_1/angular_velocity = 0.0
|
|
204:28/0 = 0
|
|
204:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:28/0/physics_layer_0/angular_velocity = 0.0
|
|
204:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:28/0/physics_layer_1/angular_velocity = 0.0
|
|
205:28/0 = 0
|
|
205:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:28/0/physics_layer_0/angular_velocity = 0.0
|
|
205:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:28/0/physics_layer_1/angular_velocity = 0.0
|
|
207:28/0 = 0
|
|
207:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:28/0/physics_layer_0/angular_velocity = 0.0
|
|
207:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:28/0/physics_layer_1/angular_velocity = 0.0
|
|
208:28/0 = 0
|
|
208:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:28/0/physics_layer_0/angular_velocity = 0.0
|
|
208:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:28/0/physics_layer_1/angular_velocity = 0.0
|
|
209:28/0 = 0
|
|
209:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:28/0/physics_layer_0/angular_velocity = 0.0
|
|
209:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:28/0/physics_layer_1/angular_velocity = 0.0
|
|
213:28/0 = 0
|
|
213:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:28/0/physics_layer_0/angular_velocity = 0.0
|
|
213:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:28/0/physics_layer_1/angular_velocity = 0.0
|
|
214:28/0 = 0
|
|
214:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:28/0/physics_layer_0/angular_velocity = 0.0
|
|
214:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:28/0/physics_layer_1/angular_velocity = 0.0
|
|
215:28/0 = 0
|
|
215:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:28/0/physics_layer_0/angular_velocity = 0.0
|
|
215:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:28/0/physics_layer_1/angular_velocity = 0.0
|
|
218:28/0 = 0
|
|
218:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:28/0/physics_layer_0/angular_velocity = 0.0
|
|
218:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:28/0/physics_layer_1/angular_velocity = 0.0
|
|
219:28/0 = 0
|
|
219:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:28/0/physics_layer_0/angular_velocity = 0.0
|
|
219:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:28/0/physics_layer_1/angular_velocity = 0.0
|
|
224:28/0 = 0
|
|
224:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:28/0/physics_layer_0/angular_velocity = 0.0
|
|
224:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:28/0/physics_layer_1/angular_velocity = 0.0
|
|
225:28/0 = 0
|
|
225:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:28/0/physics_layer_0/angular_velocity = 0.0
|
|
225:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:28/0/physics_layer_1/angular_velocity = 0.0
|
|
240:28/0 = 0
|
|
240:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
240:28/0/physics_layer_0/angular_velocity = 0.0
|
|
240:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
240:28/0/physics_layer_1/angular_velocity = 0.0
|
|
241:28/0 = 0
|
|
241:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:28/0/physics_layer_0/angular_velocity = 0.0
|
|
241:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:28/0/physics_layer_1/angular_velocity = 0.0
|
|
242:28/0 = 0
|
|
242:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:28/0/physics_layer_0/angular_velocity = 0.0
|
|
242:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:28/0/physics_layer_1/angular_velocity = 0.0
|
|
243:28/0 = 0
|
|
243:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:28/0/physics_layer_0/angular_velocity = 0.0
|
|
243:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:28/0/physics_layer_1/angular_velocity = 0.0
|
|
244:28/0 = 0
|
|
244:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:28/0/physics_layer_0/angular_velocity = 0.0
|
|
244:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:28/0/physics_layer_1/angular_velocity = 0.0
|
|
247:28/0 = 0
|
|
247:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:28/0/physics_layer_0/angular_velocity = 0.0
|
|
247:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:28/0/physics_layer_1/angular_velocity = 0.0
|
|
248:28/0 = 0
|
|
248:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:28/0/physics_layer_0/angular_velocity = 0.0
|
|
248:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:28/0/physics_layer_1/angular_velocity = 0.0
|
|
249:28/0 = 0
|
|
249:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:28/0/physics_layer_0/angular_velocity = 0.0
|
|
249:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:28/0/physics_layer_1/angular_velocity = 0.0
|
|
250:28/0 = 0
|
|
250:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:28/0/physics_layer_0/angular_velocity = 0.0
|
|
250:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:28/0/physics_layer_1/angular_velocity = 0.0
|
|
251:28/0 = 0
|
|
251:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:28/0/physics_layer_0/angular_velocity = 0.0
|
|
251:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:28/0/physics_layer_1/angular_velocity = 0.0
|
|
252:28/0 = 0
|
|
252:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:28/0/physics_layer_0/angular_velocity = 0.0
|
|
252:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:28/0/physics_layer_1/angular_velocity = 0.0
|
|
253:28/0 = 0
|
|
253:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:28/0/physics_layer_0/angular_velocity = 0.0
|
|
253:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:28/0/physics_layer_1/angular_velocity = 0.0
|
|
254:28/0 = 0
|
|
254:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:28/0/physics_layer_0/angular_velocity = 0.0
|
|
254:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:28/0/physics_layer_1/angular_velocity = 0.0
|
|
255:28/0 = 0
|
|
255:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:28/0/physics_layer_0/angular_velocity = 0.0
|
|
255:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:28/0/physics_layer_1/angular_velocity = 0.0
|
|
256:28/0 = 0
|
|
256:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:28/0/physics_layer_0/angular_velocity = 0.0
|
|
256:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:28/0/physics_layer_1/angular_velocity = 0.0
|
|
259:28/0 = 0
|
|
259:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:28/0/physics_layer_0/angular_velocity = 0.0
|
|
259:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:28/0/physics_layer_1/angular_velocity = 0.0
|
|
260:28/0 = 0
|
|
260:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:28/0/physics_layer_0/angular_velocity = 0.0
|
|
260:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:28/0/physics_layer_1/angular_velocity = 0.0
|
|
261:28/0 = 0
|
|
261:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:28/0/physics_layer_0/angular_velocity = 0.0
|
|
261:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:28/0/physics_layer_1/angular_velocity = 0.0
|
|
262:28/0 = 0
|
|
262:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
262:28/0/physics_layer_0/angular_velocity = 0.0
|
|
262:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
262:28/0/physics_layer_1/angular_velocity = 0.0
|
|
263:28/0 = 0
|
|
263:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
263:28/0/physics_layer_0/angular_velocity = 0.0
|
|
263:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
263:28/0/physics_layer_1/angular_velocity = 0.0
|
|
267:28/0 = 0
|
|
267:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:28/0/physics_layer_0/angular_velocity = 0.0
|
|
267:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:28/0/physics_layer_1/angular_velocity = 0.0
|
|
268:28/0 = 0
|
|
268:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
268:28/0/physics_layer_0/angular_velocity = 0.0
|
|
268:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
268:28/0/physics_layer_1/angular_velocity = 0.0
|
|
269:28/0 = 0
|
|
269:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
269:28/0/physics_layer_0/angular_velocity = 0.0
|
|
269:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
269:28/0/physics_layer_1/angular_velocity = 0.0
|
|
273:28/0 = 0
|
|
273:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
273:28/0/physics_layer_0/angular_velocity = 0.0
|
|
273:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
273:28/0/physics_layer_1/angular_velocity = 0.0
|
|
274:28/0 = 0
|
|
274:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
274:28/0/physics_layer_0/angular_velocity = 0.0
|
|
274:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
274:28/0/physics_layer_1/angular_velocity = 0.0
|
|
275:28/0 = 0
|
|
275:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
275:28/0/physics_layer_0/angular_velocity = 0.0
|
|
275:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
275:28/0/physics_layer_1/angular_velocity = 0.0
|
|
279:28/0 = 0
|
|
279:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
279:28/0/physics_layer_0/angular_velocity = 0.0
|
|
279:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
279:28/0/physics_layer_1/angular_velocity = 0.0
|
|
280:28/0 = 0
|
|
280:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
280:28/0/physics_layer_0/angular_velocity = 0.0
|
|
280:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
280:28/0/physics_layer_1/angular_velocity = 0.0
|
|
281:28/0 = 0
|
|
281:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
281:28/0/physics_layer_0/angular_velocity = 0.0
|
|
281:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
281:28/0/physics_layer_1/angular_velocity = 0.0
|
|
0:29/0 = 0
|
|
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:29/0/physics_layer_0/angular_velocity = 0.0
|
|
0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:29/0/physics_layer_1/angular_velocity = 0.0
|
|
1:29/0 = 0
|
|
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:29/0/physics_layer_0/angular_velocity = 0.0
|
|
1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:29/0/physics_layer_1/angular_velocity = 0.0
|
|
2:29/0 = 0
|
|
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:29/0/physics_layer_0/angular_velocity = 0.0
|
|
2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:29/0/physics_layer_1/angular_velocity = 0.0
|
|
3:29/0 = 0
|
|
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:29/0/physics_layer_0/angular_velocity = 0.0
|
|
3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:29/0/physics_layer_1/angular_velocity = 0.0
|
|
4:29/0 = 0
|
|
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:29/0/physics_layer_0/angular_velocity = 0.0
|
|
4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:29/0/physics_layer_1/angular_velocity = 0.0
|
|
5:29/0 = 0
|
|
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:29/0/physics_layer_0/angular_velocity = 0.0
|
|
5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:29/0/physics_layer_1/angular_velocity = 0.0
|
|
9:29/0 = 0
|
|
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:29/0/physics_layer_0/angular_velocity = 0.0
|
|
9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:29/0/physics_layer_1/angular_velocity = 0.0
|
|
10:29/0 = 0
|
|
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:29/0/physics_layer_0/angular_velocity = 0.0
|
|
10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:29/0/physics_layer_1/angular_velocity = 0.0
|
|
11:29/0 = 0
|
|
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:29/0/physics_layer_0/angular_velocity = 0.0
|
|
11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:29/0/physics_layer_1/angular_velocity = 0.0
|
|
15:29/0 = 0
|
|
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:29/0/physics_layer_0/angular_velocity = 0.0
|
|
15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:29/0/physics_layer_1/angular_velocity = 0.0
|
|
16:29/0 = 0
|
|
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:29/0/physics_layer_0/angular_velocity = 0.0
|
|
16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:29/0/physics_layer_1/angular_velocity = 0.0
|
|
17:29/0 = 0
|
|
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:29/0/physics_layer_0/angular_velocity = 0.0
|
|
17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:29/0/physics_layer_1/angular_velocity = 0.0
|
|
21:29/0 = 0
|
|
21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:29/0/physics_layer_0/angular_velocity = 0.0
|
|
21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:29/0/physics_layer_1/angular_velocity = 0.0
|
|
22:29/0 = 0
|
|
22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:29/0/physics_layer_0/angular_velocity = 0.0
|
|
22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:29/0/physics_layer_1/angular_velocity = 0.0
|
|
23:29/0 = 0
|
|
23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:29/0/physics_layer_0/angular_velocity = 0.0
|
|
23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:29/0/physics_layer_1/angular_velocity = 0.0
|
|
27:29/0 = 0
|
|
27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:29/0/physics_layer_0/angular_velocity = 0.0
|
|
27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:29/0/physics_layer_1/angular_velocity = 0.0
|
|
28:29/0 = 0
|
|
28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:29/0/physics_layer_0/angular_velocity = 0.0
|
|
28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:29/0/physics_layer_1/angular_velocity = 0.0
|
|
29:29/0 = 0
|
|
29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:29/0/physics_layer_0/angular_velocity = 0.0
|
|
29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:29/0/physics_layer_1/angular_velocity = 0.0
|
|
39:29/0 = 0
|
|
39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:29/0/physics_layer_0/angular_velocity = 0.0
|
|
39:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:29/0/physics_layer_1/angular_velocity = 0.0
|
|
40:29/0 = 0
|
|
40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:29/0/physics_layer_0/angular_velocity = 0.0
|
|
40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:29/0/physics_layer_1/angular_velocity = 0.0
|
|
41:29/0 = 0
|
|
41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:29/0/physics_layer_0/angular_velocity = 0.0
|
|
41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:29/0/physics_layer_1/angular_velocity = 0.0
|
|
42:29/0 = 0
|
|
42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:29/0/physics_layer_0/angular_velocity = 0.0
|
|
42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:29/0/physics_layer_1/angular_velocity = 0.0
|
|
43:29/0 = 0
|
|
43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:29/0/physics_layer_0/angular_velocity = 0.0
|
|
43:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:29/0/physics_layer_1/angular_velocity = 0.0
|
|
44:29/0 = 0
|
|
44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:29/0/physics_layer_0/angular_velocity = 0.0
|
|
44:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:29/0/physics_layer_1/angular_velocity = 0.0
|
|
45:29/0 = 0
|
|
45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:29/0/physics_layer_0/angular_velocity = 0.0
|
|
45:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:29/0/physics_layer_1/angular_velocity = 0.0
|
|
46:29/0 = 0
|
|
46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:29/0/physics_layer_0/angular_velocity = 0.0
|
|
46:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:29/0/physics_layer_1/angular_velocity = 0.0
|
|
47:29/0 = 0
|
|
47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:29/0/physics_layer_0/angular_velocity = 0.0
|
|
47:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:29/0/physics_layer_1/angular_velocity = 0.0
|
|
48:29/0 = 0
|
|
48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:29/0/physics_layer_0/angular_velocity = 0.0
|
|
48:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:29/0/physics_layer_1/angular_velocity = 0.0
|
|
49:29/0 = 0
|
|
49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:29/0/physics_layer_0/angular_velocity = 0.0
|
|
49:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:29/0/physics_layer_1/angular_velocity = 0.0
|
|
50:29/0 = 0
|
|
50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:29/0/physics_layer_0/angular_velocity = 0.0
|
|
50:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:29/0/physics_layer_1/angular_velocity = 0.0
|
|
51:29/0 = 0
|
|
51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:29/0/physics_layer_0/angular_velocity = 0.0
|
|
51:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:29/0/physics_layer_1/angular_velocity = 0.0
|
|
52:29/0 = 0
|
|
52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:29/0/physics_layer_0/angular_velocity = 0.0
|
|
52:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:29/0/physics_layer_1/angular_velocity = 0.0
|
|
53:29/0 = 0
|
|
53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:29/0/physics_layer_0/angular_velocity = 0.0
|
|
53:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:29/0/physics_layer_1/angular_velocity = 0.0
|
|
57:29/0 = 0
|
|
57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:29/0/physics_layer_0/angular_velocity = 0.0
|
|
57:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:29/0/physics_layer_1/angular_velocity = 0.0
|
|
58:29/0 = 0
|
|
58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:29/0/physics_layer_0/angular_velocity = 0.0
|
|
58:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:29/0/physics_layer_1/angular_velocity = 0.0
|
|
59:29/0 = 0
|
|
59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:29/0/physics_layer_0/angular_velocity = 0.0
|
|
59:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:29/0/physics_layer_1/angular_velocity = 0.0
|
|
63:29/0 = 0
|
|
63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:29/0/physics_layer_0/angular_velocity = 0.0
|
|
63:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:29/0/physics_layer_1/angular_velocity = 0.0
|
|
64:29/0 = 0
|
|
64:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:29/0/physics_layer_0/angular_velocity = 0.0
|
|
64:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:29/0/physics_layer_1/angular_velocity = 0.0
|
|
65:29/0 = 0
|
|
65:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:29/0/physics_layer_0/angular_velocity = 0.0
|
|
65:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:29/0/physics_layer_1/angular_velocity = 0.0
|
|
69:29/0 = 0
|
|
69:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:29/0/physics_layer_0/angular_velocity = 0.0
|
|
69:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:29/0/physics_layer_1/angular_velocity = 0.0
|
|
70:29/0 = 0
|
|
70:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:29/0/physics_layer_0/angular_velocity = 0.0
|
|
70:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:29/0/physics_layer_1/angular_velocity = 0.0
|
|
71:29/0 = 0
|
|
71:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:29/0/physics_layer_0/angular_velocity = 0.0
|
|
71:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:29/0/physics_layer_1/angular_velocity = 0.0
|
|
75:29/0 = 0
|
|
75:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:29/0/physics_layer_0/angular_velocity = 0.0
|
|
75:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
75:29/0/physics_layer_1/angular_velocity = 0.0
|
|
76:29/0 = 0
|
|
76:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:29/0/physics_layer_0/angular_velocity = 0.0
|
|
76:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
76:29/0/physics_layer_1/angular_velocity = 0.0
|
|
77:29/0 = 0
|
|
77:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:29/0/physics_layer_0/angular_velocity = 0.0
|
|
77:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
77:29/0/physics_layer_1/angular_velocity = 0.0
|
|
87:29/0 = 0
|
|
87:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:29/0/physics_layer_0/angular_velocity = 0.0
|
|
87:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:29/0/physics_layer_1/angular_velocity = 0.0
|
|
88:29/0 = 0
|
|
88:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:29/0/physics_layer_0/angular_velocity = 0.0
|
|
88:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:29/0/physics_layer_1/angular_velocity = 0.0
|
|
89:29/0 = 0
|
|
89:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:29/0/physics_layer_0/angular_velocity = 0.0
|
|
89:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:29/0/physics_layer_1/angular_velocity = 0.0
|
|
90:29/0 = 0
|
|
90:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:29/0/physics_layer_0/angular_velocity = 0.0
|
|
90:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:29/0/physics_layer_1/angular_velocity = 0.0
|
|
91:29/0 = 0
|
|
91:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:29/0/physics_layer_0/angular_velocity = 0.0
|
|
91:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:29/0/physics_layer_1/angular_velocity = 0.0
|
|
92:29/0 = 0
|
|
92:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:29/0/physics_layer_0/angular_velocity = 0.0
|
|
92:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:29/0/physics_layer_1/angular_velocity = 0.0
|
|
93:29/0 = 0
|
|
93:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:29/0/physics_layer_0/angular_velocity = 0.0
|
|
93:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:29/0/physics_layer_1/angular_velocity = 0.0
|
|
94:29/0 = 0
|
|
94:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:29/0/physics_layer_0/angular_velocity = 0.0
|
|
94:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:29/0/physics_layer_1/angular_velocity = 0.0
|
|
95:29/0 = 0
|
|
95:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:29/0/physics_layer_0/angular_velocity = 0.0
|
|
95:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:29/0/physics_layer_1/angular_velocity = 0.0
|
|
99:29/0 = 0
|
|
99:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:29/0/physics_layer_0/angular_velocity = 0.0
|
|
99:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:29/0/physics_layer_1/angular_velocity = 0.0
|
|
100:29/0 = 0
|
|
100:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:29/0/physics_layer_0/angular_velocity = 0.0
|
|
100:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:29/0/physics_layer_1/angular_velocity = 0.0
|
|
101:29/0 = 0
|
|
101:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:29/0/physics_layer_0/angular_velocity = 0.0
|
|
101:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:29/0/physics_layer_1/angular_velocity = 0.0
|
|
102:29/0 = 0
|
|
102:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:29/0/physics_layer_0/angular_velocity = 0.0
|
|
102:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:29/0/physics_layer_1/angular_velocity = 0.0
|
|
103:29/0 = 0
|
|
103:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:29/0/physics_layer_0/angular_velocity = 0.0
|
|
103:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:29/0/physics_layer_1/angular_velocity = 0.0
|
|
104:29/0 = 0
|
|
104:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:29/0/physics_layer_0/angular_velocity = 0.0
|
|
104:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:29/0/physics_layer_1/angular_velocity = 0.0
|
|
105:29/0 = 0
|
|
105:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:29/0/physics_layer_0/angular_velocity = 0.0
|
|
105:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:29/0/physics_layer_1/angular_velocity = 0.0
|
|
106:29/0 = 0
|
|
106:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:29/0/physics_layer_0/angular_velocity = 0.0
|
|
106:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:29/0/physics_layer_1/angular_velocity = 0.0
|
|
107:29/0 = 0
|
|
107:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:29/0/physics_layer_0/angular_velocity = 0.0
|
|
107:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:29/0/physics_layer_1/angular_velocity = 0.0
|
|
111:29/0 = 0
|
|
111:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:29/0/physics_layer_0/angular_velocity = 0.0
|
|
111:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:29/0/physics_layer_1/angular_velocity = 0.0
|
|
112:29/0 = 0
|
|
112:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:29/0/physics_layer_0/angular_velocity = 0.0
|
|
112:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:29/0/physics_layer_1/angular_velocity = 0.0
|
|
113:29/0 = 0
|
|
113:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:29/0/physics_layer_0/angular_velocity = 0.0
|
|
113:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:29/0/physics_layer_1/angular_velocity = 0.0
|
|
114:29/0 = 0
|
|
114:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:29/0/physics_layer_0/angular_velocity = 0.0
|
|
114:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
114:29/0/physics_layer_1/angular_velocity = 0.0
|
|
115:29/0 = 0
|
|
115:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:29/0/physics_layer_0/angular_velocity = 0.0
|
|
115:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
115:29/0/physics_layer_1/angular_velocity = 0.0
|
|
116:29/0 = 0
|
|
116:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:29/0/physics_layer_0/angular_velocity = 0.0
|
|
116:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
116:29/0/physics_layer_1/angular_velocity = 0.0
|
|
117:29/0 = 0
|
|
117:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:29/0/physics_layer_0/angular_velocity = 0.0
|
|
117:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:29/0/physics_layer_1/angular_velocity = 0.0
|
|
118:29/0 = 0
|
|
118:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:29/0/physics_layer_0/angular_velocity = 0.0
|
|
118:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:29/0/physics_layer_1/angular_velocity = 0.0
|
|
119:29/0 = 0
|
|
119:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:29/0/physics_layer_0/angular_velocity = 0.0
|
|
119:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:29/0/physics_layer_1/angular_velocity = 0.0
|
|
120:29/0 = 0
|
|
120:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:29/0/physics_layer_0/angular_velocity = 0.0
|
|
120:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:29/0/physics_layer_1/angular_velocity = 0.0
|
|
121:29/0 = 0
|
|
121:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:29/0/physics_layer_0/angular_velocity = 0.0
|
|
121:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:29/0/physics_layer_1/angular_velocity = 0.0
|
|
122:29/0 = 0
|
|
122:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:29/0/physics_layer_0/angular_velocity = 0.0
|
|
122:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:29/0/physics_layer_1/angular_velocity = 0.0
|
|
144:29/0 = 0
|
|
144:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:29/0/physics_layer_0/angular_velocity = 0.0
|
|
144:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:29/0/physics_layer_1/angular_velocity = 0.0
|
|
145:29/0 = 0
|
|
145:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:29/0/physics_layer_0/angular_velocity = 0.0
|
|
145:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:29/0/physics_layer_1/angular_velocity = 0.0
|
|
146:29/0 = 0
|
|
146:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:29/0/physics_layer_0/angular_velocity = 0.0
|
|
146:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:29/0/physics_layer_1/angular_velocity = 0.0
|
|
147:29/0 = 0
|
|
147:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:29/0/physics_layer_0/angular_velocity = 0.0
|
|
147:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:29/0/physics_layer_1/angular_velocity = 0.0
|
|
148:29/0 = 0
|
|
148:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:29/0/physics_layer_0/angular_velocity = 0.0
|
|
148:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:29/0/physics_layer_1/angular_velocity = 0.0
|
|
149:29/0 = 0
|
|
149:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:29/0/physics_layer_0/angular_velocity = 0.0
|
|
149:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:29/0/physics_layer_1/angular_velocity = 0.0
|
|
150:29/0 = 0
|
|
150:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:29/0/physics_layer_0/angular_velocity = 0.0
|
|
150:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:29/0/physics_layer_1/angular_velocity = 0.0
|
|
151:29/0 = 0
|
|
151:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:29/0/physics_layer_0/angular_velocity = 0.0
|
|
151:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:29/0/physics_layer_1/angular_velocity = 0.0
|
|
152:29/0 = 0
|
|
152:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:29/0/physics_layer_0/angular_velocity = 0.0
|
|
152:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:29/0/physics_layer_1/angular_velocity = 0.0
|
|
153:29/0 = 0
|
|
153:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:29/0/physics_layer_0/angular_velocity = 0.0
|
|
153:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:29/0/physics_layer_1/angular_velocity = 0.0
|
|
154:29/0 = 0
|
|
154:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:29/0/physics_layer_0/angular_velocity = 0.0
|
|
154:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:29/0/physics_layer_1/angular_velocity = 0.0
|
|
155:29/0 = 0
|
|
155:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:29/0/physics_layer_0/angular_velocity = 0.0
|
|
155:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:29/0/physics_layer_1/angular_velocity = 0.0
|
|
156:29/0 = 0
|
|
156:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:29/0/physics_layer_0/angular_velocity = 0.0
|
|
156:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:29/0/physics_layer_1/angular_velocity = 0.0
|
|
157:29/0 = 0
|
|
157:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:29/0/physics_layer_0/angular_velocity = 0.0
|
|
157:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:29/0/physics_layer_1/angular_velocity = 0.0
|
|
158:29/0 = 0
|
|
158:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:29/0/physics_layer_0/angular_velocity = 0.0
|
|
158:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:29/0/physics_layer_1/angular_velocity = 0.0
|
|
159:29/0 = 0
|
|
159:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:29/0/physics_layer_0/angular_velocity = 0.0
|
|
159:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:29/0/physics_layer_1/angular_velocity = 0.0
|
|
160:29/0 = 0
|
|
160:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:29/0/physics_layer_0/angular_velocity = 0.0
|
|
160:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:29/0/physics_layer_1/angular_velocity = 0.0
|
|
161:29/0 = 0
|
|
161:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:29/0/physics_layer_0/angular_velocity = 0.0
|
|
161:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:29/0/physics_layer_1/angular_velocity = 0.0
|
|
162:29/0 = 0
|
|
162:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:29/0/physics_layer_0/angular_velocity = 0.0
|
|
162:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:29/0/physics_layer_1/angular_velocity = 0.0
|
|
163:29/0 = 0
|
|
163:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:29/0/physics_layer_0/angular_velocity = 0.0
|
|
163:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:29/0/physics_layer_1/angular_velocity = 0.0
|
|
164:29/0 = 0
|
|
164:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:29/0/physics_layer_0/angular_velocity = 0.0
|
|
164:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
164:29/0/physics_layer_1/angular_velocity = 0.0
|
|
165:29/0 = 0
|
|
165:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:29/0/physics_layer_0/angular_velocity = 0.0
|
|
165:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:29/0/physics_layer_1/angular_velocity = 0.0
|
|
166:29/0 = 0
|
|
166:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:29/0/physics_layer_0/angular_velocity = 0.0
|
|
166:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:29/0/physics_layer_1/angular_velocity = 0.0
|
|
168:29/0 = 0
|
|
168:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:29/0/physics_layer_0/angular_velocity = 0.0
|
|
168:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:29/0/physics_layer_1/angular_velocity = 0.0
|
|
169:29/0 = 0
|
|
169:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:29/0/physics_layer_0/angular_velocity = 0.0
|
|
169:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:29/0/physics_layer_1/angular_velocity = 0.0
|
|
171:29/0 = 0
|
|
171:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:29/0/physics_layer_0/angular_velocity = 0.0
|
|
171:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:29/0/physics_layer_1/angular_velocity = 0.0
|
|
172:29/0 = 0
|
|
172:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:29/0/physics_layer_0/angular_velocity = 0.0
|
|
172:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:29/0/physics_layer_1/angular_velocity = 0.0
|
|
173:29/0 = 0
|
|
173:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:29/0/physics_layer_0/angular_velocity = 0.0
|
|
173:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:29/0/physics_layer_1/angular_velocity = 0.0
|
|
174:29/0 = 0
|
|
174:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:29/0/physics_layer_0/angular_velocity = 0.0
|
|
174:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:29/0/physics_layer_1/angular_velocity = 0.0
|
|
175:29/0 = 0
|
|
175:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:29/0/physics_layer_0/angular_velocity = 0.0
|
|
175:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:29/0/physics_layer_1/angular_velocity = 0.0
|
|
176:29/0 = 0
|
|
176:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:29/0/physics_layer_0/angular_velocity = 0.0
|
|
176:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:29/0/physics_layer_1/angular_velocity = 0.0
|
|
177:29/0 = 0
|
|
177:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:29/0/physics_layer_0/angular_velocity = 0.0
|
|
177:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:29/0/physics_layer_1/angular_velocity = 0.0
|
|
178:29/0 = 0
|
|
178:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:29/0/physics_layer_0/angular_velocity = 0.0
|
|
178:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:29/0/physics_layer_1/angular_velocity = 0.0
|
|
179:29/0 = 0
|
|
179:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:29/0/physics_layer_0/angular_velocity = 0.0
|
|
179:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:29/0/physics_layer_1/angular_velocity = 0.0
|
|
180:29/0 = 0
|
|
180:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:29/0/physics_layer_0/angular_velocity = 0.0
|
|
180:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:29/0/physics_layer_1/angular_velocity = 0.0
|
|
181:29/0 = 0
|
|
181:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:29/0/physics_layer_0/angular_velocity = 0.0
|
|
181:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:29/0/physics_layer_1/angular_velocity = 0.0
|
|
182:29/0 = 0
|
|
182:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:29/0/physics_layer_0/angular_velocity = 0.0
|
|
182:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:29/0/physics_layer_1/angular_velocity = 0.0
|
|
183:29/0 = 0
|
|
183:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:29/0/physics_layer_0/angular_velocity = 0.0
|
|
183:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:29/0/physics_layer_1/angular_velocity = 0.0
|
|
184:29/0 = 0
|
|
184:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:29/0/physics_layer_0/angular_velocity = 0.0
|
|
184:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:29/0/physics_layer_1/angular_velocity = 0.0
|
|
185:29/0 = 0
|
|
185:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:29/0/physics_layer_0/angular_velocity = 0.0
|
|
185:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:29/0/physics_layer_1/angular_velocity = 0.0
|
|
186:29/0 = 0
|
|
186:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:29/0/physics_layer_0/angular_velocity = 0.0
|
|
186:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:29/0/physics_layer_1/angular_velocity = 0.0
|
|
187:29/0 = 0
|
|
187:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:29/0/physics_layer_0/angular_velocity = 0.0
|
|
187:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:29/0/physics_layer_1/angular_velocity = 0.0
|
|
188:29/0 = 0
|
|
188:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:29/0/physics_layer_0/angular_velocity = 0.0
|
|
188:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:29/0/physics_layer_1/angular_velocity = 0.0
|
|
189:29/0 = 0
|
|
189:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:29/0/physics_layer_0/angular_velocity = 0.0
|
|
189:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:29/0/physics_layer_1/angular_velocity = 0.0
|
|
190:29/0 = 0
|
|
190:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:29/0/physics_layer_0/angular_velocity = 0.0
|
|
190:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:29/0/physics_layer_1/angular_velocity = 0.0
|
|
191:29/0 = 0
|
|
191:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:29/0/physics_layer_0/angular_velocity = 0.0
|
|
191:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:29/0/physics_layer_1/angular_velocity = 0.0
|
|
193:29/0 = 0
|
|
193:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:29/0/physics_layer_0/angular_velocity = 0.0
|
|
193:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:29/0/physics_layer_1/angular_velocity = 0.0
|
|
194:29/0 = 0
|
|
194:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:29/0/physics_layer_0/angular_velocity = 0.0
|
|
194:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:29/0/physics_layer_1/angular_velocity = 0.0
|
|
198:29/0 = 0
|
|
198:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:29/0/physics_layer_0/angular_velocity = 0.0
|
|
198:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:29/0/physics_layer_1/angular_velocity = 0.0
|
|
199:29/0 = 0
|
|
199:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:29/0/physics_layer_0/angular_velocity = 0.0
|
|
199:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:29/0/physics_layer_1/angular_velocity = 0.0
|
|
200:29/0 = 0
|
|
200:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:29/0/physics_layer_0/angular_velocity = 0.0
|
|
200:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:29/0/physics_layer_1/angular_velocity = 0.0
|
|
204:29/0 = 0
|
|
204:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:29/0/physics_layer_0/angular_velocity = 0.0
|
|
204:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:29/0/physics_layer_1/angular_velocity = 0.0
|
|
205:29/0 = 0
|
|
205:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:29/0/physics_layer_0/angular_velocity = 0.0
|
|
205:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:29/0/physics_layer_1/angular_velocity = 0.0
|
|
207:29/0 = 0
|
|
207:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:29/0/physics_layer_0/angular_velocity = 0.0
|
|
207:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:29/0/physics_layer_1/angular_velocity = 0.0
|
|
208:29/0 = 0
|
|
208:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:29/0/physics_layer_0/angular_velocity = 0.0
|
|
208:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:29/0/physics_layer_1/angular_velocity = 0.0
|
|
209:29/0 = 0
|
|
209:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:29/0/physics_layer_0/angular_velocity = 0.0
|
|
209:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:29/0/physics_layer_1/angular_velocity = 0.0
|
|
213:29/0 = 0
|
|
213:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:29/0/physics_layer_0/angular_velocity = 0.0
|
|
213:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:29/0/physics_layer_1/angular_velocity = 0.0
|
|
214:29/0 = 0
|
|
214:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:29/0/physics_layer_0/angular_velocity = 0.0
|
|
214:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:29/0/physics_layer_1/angular_velocity = 0.0
|
|
215:29/0 = 0
|
|
215:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:29/0/physics_layer_0/angular_velocity = 0.0
|
|
215:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:29/0/physics_layer_1/angular_velocity = 0.0
|
|
218:29/0 = 0
|
|
218:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:29/0/physics_layer_0/angular_velocity = 0.0
|
|
218:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:29/0/physics_layer_1/angular_velocity = 0.0
|
|
219:29/0 = 0
|
|
219:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:29/0/physics_layer_0/angular_velocity = 0.0
|
|
219:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:29/0/physics_layer_1/angular_velocity = 0.0
|
|
224:29/0 = 0
|
|
224:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:29/0/physics_layer_0/angular_velocity = 0.0
|
|
224:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:29/0/physics_layer_1/angular_velocity = 0.0
|
|
225:29/0 = 0
|
|
225:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:29/0/physics_layer_0/angular_velocity = 0.0
|
|
225:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:29/0/physics_layer_1/angular_velocity = 0.0
|
|
240:29/0 = 0
|
|
240:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
240:29/0/physics_layer_0/angular_velocity = 0.0
|
|
240:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
240:29/0/physics_layer_1/angular_velocity = 0.0
|
|
241:29/0 = 0
|
|
241:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:29/0/physics_layer_0/angular_velocity = 0.0
|
|
241:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:29/0/physics_layer_1/angular_velocity = 0.0
|
|
242:29/0 = 0
|
|
242:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:29/0/physics_layer_0/angular_velocity = 0.0
|
|
242:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:29/0/physics_layer_1/angular_velocity = 0.0
|
|
243:29/0 = 0
|
|
243:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:29/0/physics_layer_0/angular_velocity = 0.0
|
|
243:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:29/0/physics_layer_1/angular_velocity = 0.0
|
|
244:29/0 = 0
|
|
244:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:29/0/physics_layer_0/angular_velocity = 0.0
|
|
244:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:29/0/physics_layer_1/angular_velocity = 0.0
|
|
247:29/0 = 0
|
|
247:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:29/0/physics_layer_0/angular_velocity = 0.0
|
|
247:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:29/0/physics_layer_1/angular_velocity = 0.0
|
|
248:29/0 = 0
|
|
248:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:29/0/physics_layer_0/angular_velocity = 0.0
|
|
248:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:29/0/physics_layer_1/angular_velocity = 0.0
|
|
249:29/0 = 0
|
|
249:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:29/0/physics_layer_0/angular_velocity = 0.0
|
|
249:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:29/0/physics_layer_1/angular_velocity = 0.0
|
|
250:29/0 = 0
|
|
250:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:29/0/physics_layer_0/angular_velocity = 0.0
|
|
250:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:29/0/physics_layer_1/angular_velocity = 0.0
|
|
251:29/0 = 0
|
|
251:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:29/0/physics_layer_0/angular_velocity = 0.0
|
|
251:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:29/0/physics_layer_1/angular_velocity = 0.0
|
|
252:29/0 = 0
|
|
252:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:29/0/physics_layer_0/angular_velocity = 0.0
|
|
252:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:29/0/physics_layer_1/angular_velocity = 0.0
|
|
253:29/0 = 0
|
|
253:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:29/0/physics_layer_0/angular_velocity = 0.0
|
|
253:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:29/0/physics_layer_1/angular_velocity = 0.0
|
|
254:29/0 = 0
|
|
254:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:29/0/physics_layer_0/angular_velocity = 0.0
|
|
254:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:29/0/physics_layer_1/angular_velocity = 0.0
|
|
255:29/0 = 0
|
|
255:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:29/0/physics_layer_0/angular_velocity = 0.0
|
|
255:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:29/0/physics_layer_1/angular_velocity = 0.0
|
|
256:29/0 = 0
|
|
256:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:29/0/physics_layer_0/angular_velocity = 0.0
|
|
256:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:29/0/physics_layer_1/angular_velocity = 0.0
|
|
259:29/0 = 0
|
|
259:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:29/0/physics_layer_0/angular_velocity = 0.0
|
|
259:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:29/0/physics_layer_1/angular_velocity = 0.0
|
|
260:29/0 = 0
|
|
260:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:29/0/physics_layer_0/angular_velocity = 0.0
|
|
260:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:29/0/physics_layer_1/angular_velocity = 0.0
|
|
261:29/0 = 0
|
|
261:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:29/0/physics_layer_0/angular_velocity = 0.0
|
|
261:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:29/0/physics_layer_1/angular_velocity = 0.0
|
|
262:29/0 = 0
|
|
262:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
262:29/0/physics_layer_0/angular_velocity = 0.0
|
|
262:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
262:29/0/physics_layer_1/angular_velocity = 0.0
|
|
263:29/0 = 0
|
|
263:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
263:29/0/physics_layer_0/angular_velocity = 0.0
|
|
263:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
263:29/0/physics_layer_1/angular_velocity = 0.0
|
|
279:29/0 = 0
|
|
279:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
279:29/0/physics_layer_0/angular_velocity = 0.0
|
|
279:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
279:29/0/physics_layer_1/angular_velocity = 0.0
|
|
280:29/0 = 0
|
|
280:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
280:29/0/physics_layer_0/angular_velocity = 0.0
|
|
280:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
280:29/0/physics_layer_1/angular_velocity = 0.0
|
|
281:29/0 = 0
|
|
281:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
281:29/0/physics_layer_0/angular_velocity = 0.0
|
|
281:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
281:29/0/physics_layer_1/angular_velocity = 0.0
|
|
3:30/0 = 0
|
|
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:30/0/physics_layer_0/angular_velocity = 0.0
|
|
3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:30/0/physics_layer_1/angular_velocity = 0.0
|
|
4:30/0 = 0
|
|
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:30/0/physics_layer_0/angular_velocity = 0.0
|
|
4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:30/0/physics_layer_1/angular_velocity = 0.0
|
|
5:30/0 = 0
|
|
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:30/0/physics_layer_0/angular_velocity = 0.0
|
|
5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:30/0/physics_layer_1/angular_velocity = 0.0
|
|
12:30/0 = 0
|
|
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:30/0/physics_layer_0/angular_velocity = 0.0
|
|
12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:30/0/physics_layer_1/angular_velocity = 0.0
|
|
13:30/0 = 0
|
|
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:30/0/physics_layer_0/angular_velocity = 0.0
|
|
13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:30/0/physics_layer_1/angular_velocity = 0.0
|
|
14:30/0 = 0
|
|
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:30/0/physics_layer_0/angular_velocity = 0.0
|
|
14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:30/0/physics_layer_1/angular_velocity = 0.0
|
|
18:30/0 = 0
|
|
18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:30/0/physics_layer_0/angular_velocity = 0.0
|
|
18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:30/0/physics_layer_1/angular_velocity = 0.0
|
|
19:30/0 = 0
|
|
19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:30/0/physics_layer_0/angular_velocity = 0.0
|
|
19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:30/0/physics_layer_1/angular_velocity = 0.0
|
|
20:30/0 = 0
|
|
20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:30/0/physics_layer_0/angular_velocity = 0.0
|
|
20:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:30/0/physics_layer_1/angular_velocity = 0.0
|
|
24:30/0 = 0
|
|
24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:30/0/physics_layer_0/angular_velocity = 0.0
|
|
24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:30/0/physics_layer_1/angular_velocity = 0.0
|
|
25:30/0 = 0
|
|
25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:30/0/physics_layer_0/angular_velocity = 0.0
|
|
25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:30/0/physics_layer_1/angular_velocity = 0.0
|
|
26:30/0 = 0
|
|
26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:30/0/physics_layer_0/angular_velocity = 0.0
|
|
26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:30/0/physics_layer_1/angular_velocity = 0.0
|
|
30:30/0 = 0
|
|
30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:30/0/physics_layer_0/angular_velocity = 0.0
|
|
30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:30/0/physics_layer_1/angular_velocity = 0.0
|
|
31:30/0 = 0
|
|
31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:30/0/physics_layer_0/angular_velocity = 0.0
|
|
31:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:30/0/physics_layer_1/angular_velocity = 0.0
|
|
32:30/0 = 0
|
|
32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:30/0/physics_layer_0/angular_velocity = 0.0
|
|
32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:30/0/physics_layer_1/angular_velocity = 0.0
|
|
39:30/0 = 0
|
|
39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:30/0/physics_layer_0/angular_velocity = 0.0
|
|
39:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:30/0/physics_layer_1/angular_velocity = 0.0
|
|
40:30/0 = 0
|
|
40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:30/0/physics_layer_0/angular_velocity = 0.0
|
|
40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:30/0/physics_layer_1/angular_velocity = 0.0
|
|
41:30/0 = 0
|
|
41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:30/0/physics_layer_0/angular_velocity = 0.0
|
|
41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:30/0/physics_layer_1/angular_velocity = 0.0
|
|
42:30/0 = 0
|
|
42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:30/0/physics_layer_0/angular_velocity = 0.0
|
|
42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:30/0/physics_layer_1/angular_velocity = 0.0
|
|
43:30/0 = 0
|
|
43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:30/0/physics_layer_0/angular_velocity = 0.0
|
|
43:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:30/0/physics_layer_1/angular_velocity = 0.0
|
|
44:30/0 = 0
|
|
44:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:30/0/physics_layer_0/angular_velocity = 0.0
|
|
44:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:30/0/physics_layer_1/angular_velocity = 0.0
|
|
45:30/0 = 0
|
|
45:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:30/0/physics_layer_0/angular_velocity = 0.0
|
|
45:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:30/0/physics_layer_1/angular_velocity = 0.0
|
|
46:30/0 = 0
|
|
46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:30/0/physics_layer_0/angular_velocity = 0.0
|
|
46:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:30/0/physics_layer_1/angular_velocity = 0.0
|
|
47:30/0 = 0
|
|
47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:30/0/physics_layer_0/angular_velocity = 0.0
|
|
47:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:30/0/physics_layer_1/angular_velocity = 0.0
|
|
51:30/0 = 0
|
|
51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:30/0/physics_layer_0/angular_velocity = 0.0
|
|
51:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:30/0/physics_layer_1/angular_velocity = 0.0
|
|
52:30/0 = 0
|
|
52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:30/0/physics_layer_0/angular_velocity = 0.0
|
|
52:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:30/0/physics_layer_1/angular_velocity = 0.0
|
|
53:30/0 = 0
|
|
53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:30/0/physics_layer_0/angular_velocity = 0.0
|
|
53:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:30/0/physics_layer_1/angular_velocity = 0.0
|
|
60:30/0 = 0
|
|
60:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:30/0/physics_layer_0/angular_velocity = 0.0
|
|
60:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:30/0/physics_layer_1/angular_velocity = 0.0
|
|
61:30/0 = 0
|
|
61:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:30/0/physics_layer_0/angular_velocity = 0.0
|
|
61:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:30/0/physics_layer_1/angular_velocity = 0.0
|
|
62:30/0 = 0
|
|
62:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:30/0/physics_layer_0/angular_velocity = 0.0
|
|
62:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:30/0/physics_layer_1/angular_velocity = 0.0
|
|
66:30/0 = 0
|
|
66:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:30/0/physics_layer_0/angular_velocity = 0.0
|
|
66:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:30/0/physics_layer_1/angular_velocity = 0.0
|
|
67:30/0 = 0
|
|
67:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:30/0/physics_layer_0/angular_velocity = 0.0
|
|
67:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:30/0/physics_layer_1/angular_velocity = 0.0
|
|
68:30/0 = 0
|
|
68:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:30/0/physics_layer_0/angular_velocity = 0.0
|
|
68:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:30/0/physics_layer_1/angular_velocity = 0.0
|
|
72:30/0 = 0
|
|
72:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:30/0/physics_layer_0/angular_velocity = 0.0
|
|
72:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:30/0/physics_layer_1/angular_velocity = 0.0
|
|
73:30/0 = 0
|
|
73:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:30/0/physics_layer_0/angular_velocity = 0.0
|
|
73:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:30/0/physics_layer_1/angular_velocity = 0.0
|
|
74:30/0 = 0
|
|
74:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:30/0/physics_layer_0/angular_velocity = 0.0
|
|
74:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:30/0/physics_layer_1/angular_velocity = 0.0
|
|
78:30/0 = 0
|
|
78:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:30/0/physics_layer_0/angular_velocity = 0.0
|
|
78:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:30/0/physics_layer_1/angular_velocity = 0.0
|
|
79:30/0 = 0
|
|
79:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:30/0/physics_layer_0/angular_velocity = 0.0
|
|
79:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:30/0/physics_layer_1/angular_velocity = 0.0
|
|
80:30/0 = 0
|
|
80:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:30/0/physics_layer_0/angular_velocity = 0.0
|
|
80:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:30/0/physics_layer_1/angular_velocity = 0.0
|
|
87:30/0 = 0
|
|
87:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:30/0/physics_layer_0/angular_velocity = 0.0
|
|
87:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:30/0/physics_layer_1/angular_velocity = 0.0
|
|
88:30/0 = 0
|
|
88:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:30/0/physics_layer_0/angular_velocity = 0.0
|
|
88:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:30/0/physics_layer_1/angular_velocity = 0.0
|
|
89:30/0 = 0
|
|
89:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:30/0/physics_layer_0/angular_velocity = 0.0
|
|
89:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:30/0/physics_layer_1/angular_velocity = 0.0
|
|
90:30/0 = 0
|
|
90:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:30/0/physics_layer_0/angular_velocity = 0.0
|
|
90:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:30/0/physics_layer_1/angular_velocity = 0.0
|
|
91:30/0 = 0
|
|
91:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:30/0/physics_layer_0/angular_velocity = 0.0
|
|
91:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:30/0/physics_layer_1/angular_velocity = 0.0
|
|
92:30/0 = 0
|
|
92:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:30/0/physics_layer_0/angular_velocity = 0.0
|
|
92:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:30/0/physics_layer_1/angular_velocity = 0.0
|
|
93:30/0 = 0
|
|
93:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:30/0/physics_layer_0/angular_velocity = 0.0
|
|
93:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:30/0/physics_layer_1/angular_velocity = 0.0
|
|
94:30/0 = 0
|
|
94:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:30/0/physics_layer_0/angular_velocity = 0.0
|
|
94:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:30/0/physics_layer_1/angular_velocity = 0.0
|
|
95:30/0 = 0
|
|
95:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:30/0/physics_layer_0/angular_velocity = 0.0
|
|
95:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:30/0/physics_layer_1/angular_velocity = 0.0
|
|
99:30/0 = 0
|
|
99:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:30/0/physics_layer_0/angular_velocity = 0.0
|
|
99:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:30/0/physics_layer_1/angular_velocity = 0.0
|
|
100:30/0 = 0
|
|
100:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:30/0/physics_layer_0/angular_velocity = 0.0
|
|
100:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:30/0/physics_layer_1/angular_velocity = 0.0
|
|
101:30/0 = 0
|
|
101:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:30/0/physics_layer_0/angular_velocity = 0.0
|
|
101:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:30/0/physics_layer_1/angular_velocity = 0.0
|
|
102:30/0 = 0
|
|
102:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:30/0/physics_layer_0/angular_velocity = 0.0
|
|
102:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:30/0/physics_layer_1/angular_velocity = 0.0
|
|
103:30/0 = 0
|
|
103:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:30/0/physics_layer_0/angular_velocity = 0.0
|
|
103:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:30/0/physics_layer_1/angular_velocity = 0.0
|
|
104:30/0 = 0
|
|
104:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:30/0/physics_layer_0/angular_velocity = 0.0
|
|
104:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:30/0/physics_layer_1/angular_velocity = 0.0
|
|
105:30/0 = 0
|
|
105:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:30/0/physics_layer_0/angular_velocity = 0.0
|
|
105:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:30/0/physics_layer_1/angular_velocity = 0.0
|
|
106:30/0 = 0
|
|
106:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:30/0/physics_layer_0/angular_velocity = 0.0
|
|
106:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:30/0/physics_layer_1/angular_velocity = 0.0
|
|
107:30/0 = 0
|
|
107:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:30/0/physics_layer_0/angular_velocity = 0.0
|
|
107:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:30/0/physics_layer_1/angular_velocity = 0.0
|
|
117:30/0 = 0
|
|
117:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:30/0/physics_layer_0/angular_velocity = 0.0
|
|
117:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:30/0/physics_layer_1/angular_velocity = 0.0
|
|
118:30/0 = 0
|
|
118:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:30/0/physics_layer_0/angular_velocity = 0.0
|
|
118:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:30/0/physics_layer_1/angular_velocity = 0.0
|
|
119:30/0 = 0
|
|
119:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:30/0/physics_layer_0/angular_velocity = 0.0
|
|
119:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:30/0/physics_layer_1/angular_velocity = 0.0
|
|
120:30/0 = 0
|
|
120:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:30/0/physics_layer_0/angular_velocity = 0.0
|
|
120:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:30/0/physics_layer_1/angular_velocity = 0.0
|
|
121:30/0 = 0
|
|
121:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:30/0/physics_layer_0/angular_velocity = 0.0
|
|
121:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:30/0/physics_layer_1/angular_velocity = 0.0
|
|
122:30/0 = 0
|
|
122:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:30/0/physics_layer_0/angular_velocity = 0.0
|
|
122:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:30/0/physics_layer_1/angular_velocity = 0.0
|
|
144:30/0 = 0
|
|
144:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:30/0/physics_layer_0/angular_velocity = 0.0
|
|
144:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:30/0/physics_layer_1/angular_velocity = 0.0
|
|
145:30/0 = 0
|
|
145:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:30/0/physics_layer_0/angular_velocity = 0.0
|
|
145:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:30/0/physics_layer_1/angular_velocity = 0.0
|
|
146:30/0 = 0
|
|
146:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:30/0/physics_layer_0/angular_velocity = 0.0
|
|
146:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:30/0/physics_layer_1/angular_velocity = 0.0
|
|
150:30/0 = 0
|
|
150:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:30/0/physics_layer_0/angular_velocity = 0.0
|
|
150:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:30/0/physics_layer_1/angular_velocity = 0.0
|
|
151:30/0 = 0
|
|
151:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:30/0/physics_layer_0/angular_velocity = 0.0
|
|
151:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:30/0/physics_layer_1/angular_velocity = 0.0
|
|
152:30/0 = 0
|
|
152:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:30/0/physics_layer_0/angular_velocity = 0.0
|
|
152:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:30/0/physics_layer_1/angular_velocity = 0.0
|
|
153:30/0 = 0
|
|
153:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:30/0/physics_layer_0/angular_velocity = 0.0
|
|
153:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:30/0/physics_layer_1/angular_velocity = 0.0
|
|
154:30/0 = 0
|
|
154:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:30/0/physics_layer_0/angular_velocity = 0.0
|
|
154:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:30/0/physics_layer_1/angular_velocity = 0.0
|
|
155:30/0 = 0
|
|
155:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:30/0/physics_layer_0/angular_velocity = 0.0
|
|
155:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:30/0/physics_layer_1/angular_velocity = 0.0
|
|
156:30/0 = 0
|
|
156:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:30/0/physics_layer_0/angular_velocity = 0.0
|
|
156:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:30/0/physics_layer_1/angular_velocity = 0.0
|
|
157:30/0 = 0
|
|
157:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:30/0/physics_layer_0/angular_velocity = 0.0
|
|
157:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:30/0/physics_layer_1/angular_velocity = 0.0
|
|
158:30/0 = 0
|
|
158:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:30/0/physics_layer_0/angular_velocity = 0.0
|
|
158:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:30/0/physics_layer_1/angular_velocity = 0.0
|
|
159:30/0 = 0
|
|
159:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:30/0/physics_layer_0/angular_velocity = 0.0
|
|
159:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:30/0/physics_layer_1/angular_velocity = 0.0
|
|
160:30/0 = 0
|
|
160:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:30/0/physics_layer_0/angular_velocity = 0.0
|
|
160:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:30/0/physics_layer_1/angular_velocity = 0.0
|
|
161:30/0 = 0
|
|
161:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:30/0/physics_layer_0/angular_velocity = 0.0
|
|
161:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:30/0/physics_layer_1/angular_velocity = 0.0
|
|
162:30/0 = 0
|
|
162:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:30/0/physics_layer_0/angular_velocity = 0.0
|
|
162:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:30/0/physics_layer_1/angular_velocity = 0.0
|
|
163:30/0 = 0
|
|
163:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:30/0/physics_layer_0/angular_velocity = 0.0
|
|
163:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:30/0/physics_layer_1/angular_velocity = 0.0
|
|
165:30/0 = 0
|
|
165:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:30/0/physics_layer_0/angular_velocity = 0.0
|
|
165:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:30/0/physics_layer_1/angular_velocity = 0.0
|
|
166:30/0 = 0
|
|
166:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:30/0/physics_layer_0/angular_velocity = 0.0
|
|
166:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:30/0/physics_layer_1/angular_velocity = 0.0
|
|
167:30/0 = 0
|
|
167:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:30/0/physics_layer_0/angular_velocity = 0.0
|
|
167:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:30/0/physics_layer_1/angular_velocity = 0.0
|
|
168:30/0 = 0
|
|
168:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:30/0/physics_layer_0/angular_velocity = 0.0
|
|
168:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:30/0/physics_layer_1/angular_velocity = 0.0
|
|
169:30/0 = 0
|
|
169:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:30/0/physics_layer_0/angular_velocity = 0.0
|
|
169:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:30/0/physics_layer_1/angular_velocity = 0.0
|
|
171:30/0 = 0
|
|
171:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:30/0/physics_layer_0/angular_velocity = 0.0
|
|
171:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:30/0/physics_layer_1/angular_velocity = 0.0
|
|
172:30/0 = 0
|
|
172:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:30/0/physics_layer_0/angular_velocity = 0.0
|
|
172:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:30/0/physics_layer_1/angular_velocity = 0.0
|
|
173:30/0 = 0
|
|
173:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:30/0/physics_layer_0/angular_velocity = 0.0
|
|
173:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:30/0/physics_layer_1/angular_velocity = 0.0
|
|
174:30/0 = 0
|
|
174:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:30/0/physics_layer_0/angular_velocity = 0.0
|
|
174:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:30/0/physics_layer_1/angular_velocity = 0.0
|
|
175:30/0 = 0
|
|
175:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:30/0/physics_layer_0/angular_velocity = 0.0
|
|
175:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:30/0/physics_layer_1/angular_velocity = 0.0
|
|
176:30/0 = 0
|
|
176:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:30/0/physics_layer_0/angular_velocity = 0.0
|
|
176:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:30/0/physics_layer_1/angular_velocity = 0.0
|
|
180:30/0 = 0
|
|
180:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:30/0/physics_layer_0/angular_velocity = 0.0
|
|
180:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:30/0/physics_layer_1/angular_velocity = 0.0
|
|
182:30/0 = 0
|
|
182:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:30/0/physics_layer_0/angular_velocity = 0.0
|
|
182:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:30/0/physics_layer_1/angular_velocity = 0.0
|
|
183:30/0 = 0
|
|
183:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:30/0/physics_layer_0/angular_velocity = 0.0
|
|
183:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:30/0/physics_layer_1/angular_velocity = 0.0
|
|
184:30/0 = 0
|
|
184:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:30/0/physics_layer_0/angular_velocity = 0.0
|
|
184:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:30/0/physics_layer_1/angular_velocity = 0.0
|
|
185:30/0 = 0
|
|
185:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:30/0/physics_layer_0/angular_velocity = 0.0
|
|
185:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:30/0/physics_layer_1/angular_velocity = 0.0
|
|
186:30/0 = 0
|
|
186:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:30/0/physics_layer_0/angular_velocity = 0.0
|
|
186:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:30/0/physics_layer_1/angular_velocity = 0.0
|
|
187:30/0 = 0
|
|
187:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:30/0/physics_layer_0/angular_velocity = 0.0
|
|
187:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:30/0/physics_layer_1/angular_velocity = 0.0
|
|
188:30/0 = 0
|
|
188:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:30/0/physics_layer_0/angular_velocity = 0.0
|
|
188:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:30/0/physics_layer_1/angular_velocity = 0.0
|
|
189:30/0 = 0
|
|
189:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:30/0/physics_layer_0/angular_velocity = 0.0
|
|
189:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:30/0/physics_layer_1/angular_velocity = 0.0
|
|
190:30/0 = 0
|
|
190:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:30/0/physics_layer_0/angular_velocity = 0.0
|
|
190:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:30/0/physics_layer_1/angular_velocity = 0.0
|
|
191:30/0 = 0
|
|
191:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:30/0/physics_layer_0/angular_velocity = 0.0
|
|
191:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:30/0/physics_layer_1/angular_velocity = 0.0
|
|
193:30/0 = 0
|
|
193:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:30/0/physics_layer_0/angular_velocity = 0.0
|
|
193:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:30/0/physics_layer_1/angular_velocity = 0.0
|
|
194:30/0 = 0
|
|
194:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:30/0/physics_layer_0/angular_velocity = 0.0
|
|
194:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:30/0/physics_layer_1/angular_velocity = 0.0
|
|
198:30/0 = 0
|
|
198:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:30/0/physics_layer_0/angular_velocity = 0.0
|
|
198:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:30/0/physics_layer_1/angular_velocity = 0.0
|
|
199:30/0 = 0
|
|
199:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:30/0/physics_layer_0/angular_velocity = 0.0
|
|
199:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:30/0/physics_layer_1/angular_velocity = 0.0
|
|
200:30/0 = 0
|
|
200:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:30/0/physics_layer_0/angular_velocity = 0.0
|
|
200:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:30/0/physics_layer_1/angular_velocity = 0.0
|
|
204:30/0 = 0
|
|
204:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:30/0/physics_layer_0/angular_velocity = 0.0
|
|
204:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:30/0/physics_layer_1/angular_velocity = 0.0
|
|
205:30/0 = 0
|
|
205:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:30/0/physics_layer_0/angular_velocity = 0.0
|
|
205:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:30/0/physics_layer_1/angular_velocity = 0.0
|
|
207:30/0 = 0
|
|
207:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:30/0/physics_layer_0/angular_velocity = 0.0
|
|
207:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:30/0/physics_layer_1/angular_velocity = 0.0
|
|
208:30/0 = 0
|
|
208:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:30/0/physics_layer_0/angular_velocity = 0.0
|
|
208:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:30/0/physics_layer_1/angular_velocity = 0.0
|
|
209:30/0 = 0
|
|
209:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:30/0/physics_layer_0/angular_velocity = 0.0
|
|
209:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:30/0/physics_layer_1/angular_velocity = 0.0
|
|
213:30/0 = 0
|
|
213:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:30/0/physics_layer_0/angular_velocity = 0.0
|
|
213:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:30/0/physics_layer_1/angular_velocity = 0.0
|
|
214:30/0 = 0
|
|
214:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:30/0/physics_layer_0/angular_velocity = 0.0
|
|
214:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:30/0/physics_layer_1/angular_velocity = 0.0
|
|
215:30/0 = 0
|
|
215:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:30/0/physics_layer_0/angular_velocity = 0.0
|
|
215:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:30/0/physics_layer_1/angular_velocity = 0.0
|
|
218:30/0 = 0
|
|
218:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:30/0/physics_layer_0/angular_velocity = 0.0
|
|
218:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:30/0/physics_layer_1/angular_velocity = 0.0
|
|
219:30/0 = 0
|
|
219:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:30/0/physics_layer_0/angular_velocity = 0.0
|
|
219:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:30/0/physics_layer_1/angular_velocity = 0.0
|
|
224:30/0 = 0
|
|
224:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:30/0/physics_layer_0/angular_velocity = 0.0
|
|
224:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:30/0/physics_layer_1/angular_velocity = 0.0
|
|
225:30/0 = 0
|
|
225:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:30/0/physics_layer_0/angular_velocity = 0.0
|
|
225:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:30/0/physics_layer_1/angular_velocity = 0.0
|
|
241:30/0 = 0
|
|
241:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:30/0/physics_layer_0/angular_velocity = 0.0
|
|
241:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:30/0/physics_layer_1/angular_velocity = 0.0
|
|
242:30/0 = 0
|
|
242:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:30/0/physics_layer_0/angular_velocity = 0.0
|
|
242:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:30/0/physics_layer_1/angular_velocity = 0.0
|
|
243:30/0 = 0
|
|
243:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:30/0/physics_layer_0/angular_velocity = 0.0
|
|
243:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:30/0/physics_layer_1/angular_velocity = 0.0
|
|
244:30/0 = 0
|
|
244:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:30/0/physics_layer_0/angular_velocity = 0.0
|
|
244:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:30/0/physics_layer_1/angular_velocity = 0.0
|
|
247:30/0 = 0
|
|
247:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:30/0/physics_layer_0/angular_velocity = 0.0
|
|
247:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:30/0/physics_layer_1/angular_velocity = 0.0
|
|
248:30/0 = 0
|
|
248:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:30/0/physics_layer_0/angular_velocity = 0.0
|
|
248:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:30/0/physics_layer_1/angular_velocity = 0.0
|
|
249:30/0 = 0
|
|
249:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:30/0/physics_layer_0/angular_velocity = 0.0
|
|
249:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:30/0/physics_layer_1/angular_velocity = 0.0
|
|
250:30/0 = 0
|
|
250:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:30/0/physics_layer_0/angular_velocity = 0.0
|
|
250:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:30/0/physics_layer_1/angular_velocity = 0.0
|
|
253:30/0 = 0
|
|
253:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:30/0/physics_layer_0/angular_velocity = 0.0
|
|
253:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:30/0/physics_layer_1/angular_velocity = 0.0
|
|
254:30/0 = 0
|
|
254:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:30/0/physics_layer_0/angular_velocity = 0.0
|
|
254:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:30/0/physics_layer_1/angular_velocity = 0.0
|
|
255:30/0 = 0
|
|
255:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:30/0/physics_layer_0/angular_velocity = 0.0
|
|
255:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:30/0/physics_layer_1/angular_velocity = 0.0
|
|
256:30/0 = 0
|
|
256:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:30/0/physics_layer_0/angular_velocity = 0.0
|
|
256:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:30/0/physics_layer_1/angular_velocity = 0.0
|
|
259:30/0 = 0
|
|
259:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:30/0/physics_layer_0/angular_velocity = 0.0
|
|
259:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:30/0/physics_layer_1/angular_velocity = 0.0
|
|
260:30/0 = 0
|
|
260:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:30/0/physics_layer_0/angular_velocity = 0.0
|
|
260:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:30/0/physics_layer_1/angular_velocity = 0.0
|
|
261:30/0 = 0
|
|
261:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:30/0/physics_layer_0/angular_velocity = 0.0
|
|
261:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:30/0/physics_layer_1/angular_velocity = 0.0
|
|
262:30/0 = 0
|
|
262:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
262:30/0/physics_layer_0/angular_velocity = 0.0
|
|
262:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
262:30/0/physics_layer_1/angular_velocity = 0.0
|
|
270:30/0 = 0
|
|
270:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
270:30/0/physics_layer_0/angular_velocity = 0.0
|
|
270:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
270:30/0/physics_layer_1/angular_velocity = 0.0
|
|
271:30/0 = 0
|
|
271:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
271:30/0/physics_layer_0/angular_velocity = 0.0
|
|
271:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
271:30/0/physics_layer_1/angular_velocity = 0.0
|
|
272:30/0 = 0
|
|
272:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
272:30/0/physics_layer_0/angular_velocity = 0.0
|
|
272:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
272:30/0/physics_layer_1/angular_velocity = 0.0
|
|
273:30/0 = 0
|
|
273:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
273:30/0/physics_layer_0/angular_velocity = 0.0
|
|
273:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
273:30/0/physics_layer_1/angular_velocity = 0.0
|
|
274:30/0 = 0
|
|
274:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
274:30/0/physics_layer_0/angular_velocity = 0.0
|
|
274:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
274:30/0/physics_layer_1/angular_velocity = 0.0
|
|
275:30/0 = 0
|
|
275:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
275:30/0/physics_layer_0/angular_velocity = 0.0
|
|
275:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
275:30/0/physics_layer_1/angular_velocity = 0.0
|
|
3:31/0 = 0
|
|
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:31/0/physics_layer_0/angular_velocity = 0.0
|
|
3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:31/0/physics_layer_1/angular_velocity = 0.0
|
|
4:31/0 = 0
|
|
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:31/0/physics_layer_0/angular_velocity = 0.0
|
|
4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:31/0/physics_layer_1/angular_velocity = 0.0
|
|
5:31/0 = 0
|
|
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:31/0/physics_layer_0/angular_velocity = 0.0
|
|
5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:31/0/physics_layer_1/angular_velocity = 0.0
|
|
12:31/0 = 0
|
|
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:31/0/physics_layer_0/angular_velocity = 0.0
|
|
12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:31/0/physics_layer_1/angular_velocity = 0.0
|
|
13:31/0 = 0
|
|
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:31/0/physics_layer_0/angular_velocity = 0.0
|
|
13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:31/0/physics_layer_1/angular_velocity = 0.0
|
|
14:31/0 = 0
|
|
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:31/0/physics_layer_0/angular_velocity = 0.0
|
|
14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:31/0/physics_layer_1/angular_velocity = 0.0
|
|
18:31/0 = 0
|
|
18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:31/0/physics_layer_0/angular_velocity = 0.0
|
|
18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:31/0/physics_layer_1/angular_velocity = 0.0
|
|
19:31/0 = 0
|
|
19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:31/0/physics_layer_0/angular_velocity = 0.0
|
|
19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:31/0/physics_layer_1/angular_velocity = 0.0
|
|
20:31/0 = 0
|
|
20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:31/0/physics_layer_0/angular_velocity = 0.0
|
|
20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:31/0/physics_layer_1/angular_velocity = 0.0
|
|
24:31/0 = 0
|
|
24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:31/0/physics_layer_0/angular_velocity = 0.0
|
|
24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:31/0/physics_layer_1/angular_velocity = 0.0
|
|
25:31/0 = 0
|
|
25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:31/0/physics_layer_0/angular_velocity = 0.0
|
|
25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:31/0/physics_layer_1/angular_velocity = 0.0
|
|
26:31/0 = 0
|
|
26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:31/0/physics_layer_0/angular_velocity = 0.0
|
|
26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:31/0/physics_layer_1/angular_velocity = 0.0
|
|
30:31/0 = 0
|
|
30:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:31/0/physics_layer_0/angular_velocity = 0.0
|
|
30:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:31/0/physics_layer_1/angular_velocity = 0.0
|
|
31:31/0 = 0
|
|
31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:31/0/physics_layer_0/angular_velocity = 0.0
|
|
31:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:31/0/physics_layer_1/angular_velocity = 0.0
|
|
32:31/0 = 0
|
|
32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:31/0/physics_layer_0/angular_velocity = 0.0
|
|
32:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:31/0/physics_layer_1/angular_velocity = 0.0
|
|
39:31/0 = 0
|
|
39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:31/0/physics_layer_0/angular_velocity = 0.0
|
|
39:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:31/0/physics_layer_1/angular_velocity = 0.0
|
|
40:31/0 = 0
|
|
40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:31/0/physics_layer_0/angular_velocity = 0.0
|
|
40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:31/0/physics_layer_1/angular_velocity = 0.0
|
|
41:31/0 = 0
|
|
41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:31/0/physics_layer_0/angular_velocity = 0.0
|
|
41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:31/0/physics_layer_1/angular_velocity = 0.0
|
|
42:31/0 = 0
|
|
42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:31/0/physics_layer_0/angular_velocity = 0.0
|
|
42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:31/0/physics_layer_1/angular_velocity = 0.0
|
|
43:31/0 = 0
|
|
43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:31/0/physics_layer_0/angular_velocity = 0.0
|
|
43:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:31/0/physics_layer_1/angular_velocity = 0.0
|
|
44:31/0 = 0
|
|
44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:31/0/physics_layer_0/angular_velocity = 0.0
|
|
44:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:31/0/physics_layer_1/angular_velocity = 0.0
|
|
45:31/0 = 0
|
|
45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:31/0/physics_layer_0/angular_velocity = 0.0
|
|
45:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:31/0/physics_layer_1/angular_velocity = 0.0
|
|
46:31/0 = 0
|
|
46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:31/0/physics_layer_0/angular_velocity = 0.0
|
|
46:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:31/0/physics_layer_1/angular_velocity = 0.0
|
|
47:31/0 = 0
|
|
47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:31/0/physics_layer_0/angular_velocity = 0.0
|
|
47:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:31/0/physics_layer_1/angular_velocity = 0.0
|
|
51:31/0 = 0
|
|
51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:31/0/physics_layer_0/angular_velocity = 0.0
|
|
51:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:31/0/physics_layer_1/angular_velocity = 0.0
|
|
52:31/0 = 0
|
|
52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:31/0/physics_layer_0/angular_velocity = 0.0
|
|
52:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:31/0/physics_layer_1/angular_velocity = 0.0
|
|
53:31/0 = 0
|
|
53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:31/0/physics_layer_0/angular_velocity = 0.0
|
|
53:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:31/0/physics_layer_1/angular_velocity = 0.0
|
|
60:31/0 = 0
|
|
60:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:31/0/physics_layer_0/angular_velocity = 0.0
|
|
60:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:31/0/physics_layer_1/angular_velocity = 0.0
|
|
61:31/0 = 0
|
|
61:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:31/0/physics_layer_0/angular_velocity = 0.0
|
|
61:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:31/0/physics_layer_1/angular_velocity = 0.0
|
|
62:31/0 = 0
|
|
62:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:31/0/physics_layer_0/angular_velocity = 0.0
|
|
62:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:31/0/physics_layer_1/angular_velocity = 0.0
|
|
66:31/0 = 0
|
|
66:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:31/0/physics_layer_0/angular_velocity = 0.0
|
|
66:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:31/0/physics_layer_1/angular_velocity = 0.0
|
|
67:31/0 = 0
|
|
67:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:31/0/physics_layer_0/angular_velocity = 0.0
|
|
67:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:31/0/physics_layer_1/angular_velocity = 0.0
|
|
68:31/0 = 0
|
|
68:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:31/0/physics_layer_0/angular_velocity = 0.0
|
|
68:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:31/0/physics_layer_1/angular_velocity = 0.0
|
|
72:31/0 = 0
|
|
72:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:31/0/physics_layer_0/angular_velocity = 0.0
|
|
72:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:31/0/physics_layer_1/angular_velocity = 0.0
|
|
73:31/0 = 0
|
|
73:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:31/0/physics_layer_0/angular_velocity = 0.0
|
|
73:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:31/0/physics_layer_1/angular_velocity = 0.0
|
|
74:31/0 = 0
|
|
74:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:31/0/physics_layer_0/angular_velocity = 0.0
|
|
74:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:31/0/physics_layer_1/angular_velocity = 0.0
|
|
78:31/0 = 0
|
|
78:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:31/0/physics_layer_0/angular_velocity = 0.0
|
|
78:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:31/0/physics_layer_1/angular_velocity = 0.0
|
|
79:31/0 = 0
|
|
79:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:31/0/physics_layer_0/angular_velocity = 0.0
|
|
79:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:31/0/physics_layer_1/angular_velocity = 0.0
|
|
80:31/0 = 0
|
|
80:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:31/0/physics_layer_0/angular_velocity = 0.0
|
|
80:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:31/0/physics_layer_1/angular_velocity = 0.0
|
|
87:31/0 = 0
|
|
87:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:31/0/physics_layer_0/angular_velocity = 0.0
|
|
87:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:31/0/physics_layer_1/angular_velocity = 0.0
|
|
88:31/0 = 0
|
|
88:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:31/0/physics_layer_0/angular_velocity = 0.0
|
|
88:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:31/0/physics_layer_1/angular_velocity = 0.0
|
|
89:31/0 = 0
|
|
89:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:31/0/physics_layer_0/angular_velocity = 0.0
|
|
89:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:31/0/physics_layer_1/angular_velocity = 0.0
|
|
90:31/0 = 0
|
|
90:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:31/0/physics_layer_0/angular_velocity = 0.0
|
|
90:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:31/0/physics_layer_1/angular_velocity = 0.0
|
|
91:31/0 = 0
|
|
91:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:31/0/physics_layer_0/angular_velocity = 0.0
|
|
91:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:31/0/physics_layer_1/angular_velocity = 0.0
|
|
92:31/0 = 0
|
|
92:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:31/0/physics_layer_0/angular_velocity = 0.0
|
|
92:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:31/0/physics_layer_1/angular_velocity = 0.0
|
|
93:31/0 = 0
|
|
93:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:31/0/physics_layer_0/angular_velocity = 0.0
|
|
93:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:31/0/physics_layer_1/angular_velocity = 0.0
|
|
94:31/0 = 0
|
|
94:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:31/0/physics_layer_0/angular_velocity = 0.0
|
|
94:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:31/0/physics_layer_1/angular_velocity = 0.0
|
|
95:31/0 = 0
|
|
95:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:31/0/physics_layer_0/angular_velocity = 0.0
|
|
95:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:31/0/physics_layer_1/angular_velocity = 0.0
|
|
99:31/0 = 0
|
|
99:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:31/0/physics_layer_0/angular_velocity = 0.0
|
|
99:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:31/0/physics_layer_1/angular_velocity = 0.0
|
|
100:31/0 = 0
|
|
100:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:31/0/physics_layer_0/angular_velocity = 0.0
|
|
100:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:31/0/physics_layer_1/angular_velocity = 0.0
|
|
101:31/0 = 0
|
|
101:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:31/0/physics_layer_0/angular_velocity = 0.0
|
|
101:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:31/0/physics_layer_1/angular_velocity = 0.0
|
|
102:31/0 = 0
|
|
102:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:31/0/physics_layer_0/angular_velocity = 0.0
|
|
102:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:31/0/physics_layer_1/angular_velocity = 0.0
|
|
103:31/0 = 0
|
|
103:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:31/0/physics_layer_0/angular_velocity = 0.0
|
|
103:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:31/0/physics_layer_1/angular_velocity = 0.0
|
|
104:31/0 = 0
|
|
104:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:31/0/physics_layer_0/angular_velocity = 0.0
|
|
104:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:31/0/physics_layer_1/angular_velocity = 0.0
|
|
105:31/0 = 0
|
|
105:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:31/0/physics_layer_0/angular_velocity = 0.0
|
|
105:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:31/0/physics_layer_1/angular_velocity = 0.0
|
|
106:31/0 = 0
|
|
106:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:31/0/physics_layer_0/angular_velocity = 0.0
|
|
106:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:31/0/physics_layer_1/angular_velocity = 0.0
|
|
107:31/0 = 0
|
|
107:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:31/0/physics_layer_0/angular_velocity = 0.0
|
|
107:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:31/0/physics_layer_1/angular_velocity = 0.0
|
|
117:31/0 = 0
|
|
117:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:31/0/physics_layer_0/angular_velocity = 0.0
|
|
117:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:31/0/physics_layer_1/angular_velocity = 0.0
|
|
118:31/0 = 0
|
|
118:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:31/0/physics_layer_0/angular_velocity = 0.0
|
|
118:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:31/0/physics_layer_1/angular_velocity = 0.0
|
|
119:31/0 = 0
|
|
119:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:31/0/physics_layer_0/angular_velocity = 0.0
|
|
119:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:31/0/physics_layer_1/angular_velocity = 0.0
|
|
120:31/0 = 0
|
|
120:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:31/0/physics_layer_0/angular_velocity = 0.0
|
|
120:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:31/0/physics_layer_1/angular_velocity = 0.0
|
|
121:31/0 = 0
|
|
121:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:31/0/physics_layer_0/angular_velocity = 0.0
|
|
121:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:31/0/physics_layer_1/angular_velocity = 0.0
|
|
122:31/0 = 0
|
|
122:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:31/0/physics_layer_0/angular_velocity = 0.0
|
|
122:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:31/0/physics_layer_1/angular_velocity = 0.0
|
|
144:31/0 = 0
|
|
144:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:31/0/physics_layer_0/angular_velocity = 0.0
|
|
144:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:31/0/physics_layer_1/angular_velocity = 0.0
|
|
145:31/0 = 0
|
|
145:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:31/0/physics_layer_0/angular_velocity = 0.0
|
|
145:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:31/0/physics_layer_1/angular_velocity = 0.0
|
|
146:31/0 = 0
|
|
146:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:31/0/physics_layer_0/angular_velocity = 0.0
|
|
146:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:31/0/physics_layer_1/angular_velocity = 0.0
|
|
150:31/0 = 0
|
|
150:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:31/0/physics_layer_0/angular_velocity = 0.0
|
|
150:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:31/0/physics_layer_1/angular_velocity = 0.0
|
|
151:31/0 = 0
|
|
151:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:31/0/physics_layer_0/angular_velocity = 0.0
|
|
151:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:31/0/physics_layer_1/angular_velocity = 0.0
|
|
152:31/0 = 0
|
|
152:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:31/0/physics_layer_0/angular_velocity = 0.0
|
|
152:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:31/0/physics_layer_1/angular_velocity = 0.0
|
|
153:31/0 = 0
|
|
153:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:31/0/physics_layer_0/angular_velocity = 0.0
|
|
153:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:31/0/physics_layer_1/angular_velocity = 0.0
|
|
154:31/0 = 0
|
|
154:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:31/0/physics_layer_0/angular_velocity = 0.0
|
|
154:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:31/0/physics_layer_1/angular_velocity = 0.0
|
|
155:31/0 = 0
|
|
155:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:31/0/physics_layer_0/angular_velocity = 0.0
|
|
155:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:31/0/physics_layer_1/angular_velocity = 0.0
|
|
156:31/0 = 0
|
|
156:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:31/0/physics_layer_0/angular_velocity = 0.0
|
|
156:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:31/0/physics_layer_1/angular_velocity = 0.0
|
|
157:31/0 = 0
|
|
157:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:31/0/physics_layer_0/angular_velocity = 0.0
|
|
157:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:31/0/physics_layer_1/angular_velocity = 0.0
|
|
158:31/0 = 0
|
|
158:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:31/0/physics_layer_0/angular_velocity = 0.0
|
|
158:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:31/0/physics_layer_1/angular_velocity = 0.0
|
|
159:31/0 = 0
|
|
159:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:31/0/physics_layer_0/angular_velocity = 0.0
|
|
159:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:31/0/physics_layer_1/angular_velocity = 0.0
|
|
160:31/0 = 0
|
|
160:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:31/0/physics_layer_0/angular_velocity = 0.0
|
|
160:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:31/0/physics_layer_1/angular_velocity = 0.0
|
|
161:31/0 = 0
|
|
161:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:31/0/physics_layer_0/angular_velocity = 0.0
|
|
161:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:31/0/physics_layer_1/angular_velocity = 0.0
|
|
162:31/0 = 0
|
|
162:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:31/0/physics_layer_0/angular_velocity = 0.0
|
|
162:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:31/0/physics_layer_1/angular_velocity = 0.0
|
|
163:31/0 = 0
|
|
163:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:31/0/physics_layer_0/angular_velocity = 0.0
|
|
163:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:31/0/physics_layer_1/angular_velocity = 0.0
|
|
165:31/0 = 0
|
|
165:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:31/0/physics_layer_0/angular_velocity = 0.0
|
|
165:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:31/0/physics_layer_1/angular_velocity = 0.0
|
|
166:31/0 = 0
|
|
166:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:31/0/physics_layer_0/angular_velocity = 0.0
|
|
166:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:31/0/physics_layer_1/angular_velocity = 0.0
|
|
167:31/0 = 0
|
|
167:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:31/0/physics_layer_0/angular_velocity = 0.0
|
|
167:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:31/0/physics_layer_1/angular_velocity = 0.0
|
|
168:31/0 = 0
|
|
168:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:31/0/physics_layer_0/angular_velocity = 0.0
|
|
168:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:31/0/physics_layer_1/angular_velocity = 0.0
|
|
169:31/0 = 0
|
|
169:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:31/0/physics_layer_0/angular_velocity = 0.0
|
|
169:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:31/0/physics_layer_1/angular_velocity = 0.0
|
|
177:31/0 = 0
|
|
177:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:31/0/physics_layer_0/angular_velocity = 0.0
|
|
177:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:31/0/physics_layer_1/angular_velocity = 0.0
|
|
178:31/0 = 0
|
|
178:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:31/0/physics_layer_0/angular_velocity = 0.0
|
|
178:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:31/0/physics_layer_1/angular_velocity = 0.0
|
|
179:31/0 = 0
|
|
179:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:31/0/physics_layer_0/angular_velocity = 0.0
|
|
179:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:31/0/physics_layer_1/angular_velocity = 0.0
|
|
180:31/0 = 0
|
|
180:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:31/0/physics_layer_0/angular_velocity = 0.0
|
|
180:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:31/0/physics_layer_1/angular_velocity = 0.0
|
|
181:31/0 = 0
|
|
181:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:31/0/physics_layer_0/angular_velocity = 0.0
|
|
181:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:31/0/physics_layer_1/angular_velocity = 0.0
|
|
182:31/0 = 0
|
|
182:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:31/0/physics_layer_0/angular_velocity = 0.0
|
|
182:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:31/0/physics_layer_1/angular_velocity = 0.0
|
|
183:31/0 = 0
|
|
183:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:31/0/physics_layer_0/angular_velocity = 0.0
|
|
183:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:31/0/physics_layer_1/angular_velocity = 0.0
|
|
184:31/0 = 0
|
|
184:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:31/0/physics_layer_0/angular_velocity = 0.0
|
|
184:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:31/0/physics_layer_1/angular_velocity = 0.0
|
|
185:31/0 = 0
|
|
185:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:31/0/physics_layer_0/angular_velocity = 0.0
|
|
185:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:31/0/physics_layer_1/angular_velocity = 0.0
|
|
186:31/0 = 0
|
|
186:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:31/0/physics_layer_0/angular_velocity = 0.0
|
|
186:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:31/0/physics_layer_1/angular_velocity = 0.0
|
|
187:31/0 = 0
|
|
187:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:31/0/physics_layer_0/angular_velocity = 0.0
|
|
187:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:31/0/physics_layer_1/angular_velocity = 0.0
|
|
188:31/0 = 0
|
|
188:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:31/0/physics_layer_0/angular_velocity = 0.0
|
|
188:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:31/0/physics_layer_1/angular_velocity = 0.0
|
|
189:31/0 = 0
|
|
189:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:31/0/physics_layer_0/angular_velocity = 0.0
|
|
189:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:31/0/physics_layer_1/angular_velocity = 0.0
|
|
190:31/0 = 0
|
|
190:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:31/0/physics_layer_0/angular_velocity = 0.0
|
|
190:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:31/0/physics_layer_1/angular_velocity = 0.0
|
|
191:31/0 = 0
|
|
191:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:31/0/physics_layer_0/angular_velocity = 0.0
|
|
191:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:31/0/physics_layer_1/angular_velocity = 0.0
|
|
193:31/0 = 0
|
|
193:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:31/0/physics_layer_0/angular_velocity = 0.0
|
|
193:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:31/0/physics_layer_1/angular_velocity = 0.0
|
|
194:31/0 = 0
|
|
194:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:31/0/physics_layer_0/angular_velocity = 0.0
|
|
194:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:31/0/physics_layer_1/angular_velocity = 0.0
|
|
198:31/0 = 0
|
|
198:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:31/0/physics_layer_0/angular_velocity = 0.0
|
|
198:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:31/0/physics_layer_1/angular_velocity = 0.0
|
|
199:31/0 = 0
|
|
199:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:31/0/physics_layer_0/angular_velocity = 0.0
|
|
199:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:31/0/physics_layer_1/angular_velocity = 0.0
|
|
200:31/0 = 0
|
|
200:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:31/0/physics_layer_0/angular_velocity = 0.0
|
|
200:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:31/0/physics_layer_1/angular_velocity = 0.0
|
|
204:31/0 = 0
|
|
204:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:31/0/physics_layer_0/angular_velocity = 0.0
|
|
204:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:31/0/physics_layer_1/angular_velocity = 0.0
|
|
205:31/0 = 0
|
|
205:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:31/0/physics_layer_0/angular_velocity = 0.0
|
|
205:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:31/0/physics_layer_1/angular_velocity = 0.0
|
|
207:31/0 = 0
|
|
207:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:31/0/physics_layer_0/angular_velocity = 0.0
|
|
207:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:31/0/physics_layer_1/angular_velocity = 0.0
|
|
208:31/0 = 0
|
|
208:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:31/0/physics_layer_0/angular_velocity = 0.0
|
|
208:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:31/0/physics_layer_1/angular_velocity = 0.0
|
|
209:31/0 = 0
|
|
209:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:31/0/physics_layer_0/angular_velocity = 0.0
|
|
209:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:31/0/physics_layer_1/angular_velocity = 0.0
|
|
213:31/0 = 0
|
|
213:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:31/0/physics_layer_0/angular_velocity = 0.0
|
|
213:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:31/0/physics_layer_1/angular_velocity = 0.0
|
|
214:31/0 = 0
|
|
214:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:31/0/physics_layer_0/angular_velocity = 0.0
|
|
214:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:31/0/physics_layer_1/angular_velocity = 0.0
|
|
215:31/0 = 0
|
|
215:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:31/0/physics_layer_0/angular_velocity = 0.0
|
|
215:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:31/0/physics_layer_1/angular_velocity = 0.0
|
|
218:31/0 = 0
|
|
218:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:31/0/physics_layer_0/angular_velocity = 0.0
|
|
218:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:31/0/physics_layer_1/angular_velocity = 0.0
|
|
219:31/0 = 0
|
|
219:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:31/0/physics_layer_0/angular_velocity = 0.0
|
|
219:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:31/0/physics_layer_1/angular_velocity = 0.0
|
|
224:31/0 = 0
|
|
224:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:31/0/physics_layer_0/angular_velocity = 0.0
|
|
224:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:31/0/physics_layer_1/angular_velocity = 0.0
|
|
225:31/0 = 0
|
|
225:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:31/0/physics_layer_0/angular_velocity = 0.0
|
|
225:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:31/0/physics_layer_1/angular_velocity = 0.0
|
|
241:31/0 = 0
|
|
241:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:31/0/physics_layer_0/angular_velocity = 0.0
|
|
241:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:31/0/physics_layer_1/angular_velocity = 0.0
|
|
242:31/0 = 0
|
|
242:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:31/0/physics_layer_0/angular_velocity = 0.0
|
|
242:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:31/0/physics_layer_1/angular_velocity = 0.0
|
|
243:31/0 = 0
|
|
243:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:31/0/physics_layer_0/angular_velocity = 0.0
|
|
243:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:31/0/physics_layer_1/angular_velocity = 0.0
|
|
244:31/0 = 0
|
|
244:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:31/0/physics_layer_0/angular_velocity = 0.0
|
|
244:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:31/0/physics_layer_1/angular_velocity = 0.0
|
|
247:31/0 = 0
|
|
247:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:31/0/physics_layer_0/angular_velocity = 0.0
|
|
247:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:31/0/physics_layer_1/angular_velocity = 0.0
|
|
248:31/0 = 0
|
|
248:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:31/0/physics_layer_0/angular_velocity = 0.0
|
|
248:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:31/0/physics_layer_1/angular_velocity = 0.0
|
|
249:31/0 = 0
|
|
249:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:31/0/physics_layer_0/angular_velocity = 0.0
|
|
249:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:31/0/physics_layer_1/angular_velocity = 0.0
|
|
250:31/0 = 0
|
|
250:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:31/0/physics_layer_0/angular_velocity = 0.0
|
|
250:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:31/0/physics_layer_1/angular_velocity = 0.0
|
|
253:31/0 = 0
|
|
253:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:31/0/physics_layer_0/angular_velocity = 0.0
|
|
253:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:31/0/physics_layer_1/angular_velocity = 0.0
|
|
254:31/0 = 0
|
|
254:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:31/0/physics_layer_0/angular_velocity = 0.0
|
|
254:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:31/0/physics_layer_1/angular_velocity = 0.0
|
|
255:31/0 = 0
|
|
255:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:31/0/physics_layer_0/angular_velocity = 0.0
|
|
255:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:31/0/physics_layer_1/angular_velocity = 0.0
|
|
256:31/0 = 0
|
|
256:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:31/0/physics_layer_0/angular_velocity = 0.0
|
|
256:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:31/0/physics_layer_1/angular_velocity = 0.0
|
|
259:31/0 = 0
|
|
259:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:31/0/physics_layer_0/angular_velocity = 0.0
|
|
259:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:31/0/physics_layer_1/angular_velocity = 0.0
|
|
260:31/0 = 0
|
|
260:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:31/0/physics_layer_0/angular_velocity = 0.0
|
|
260:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:31/0/physics_layer_1/angular_velocity = 0.0
|
|
261:31/0 = 0
|
|
261:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:31/0/physics_layer_0/angular_velocity = 0.0
|
|
261:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:31/0/physics_layer_1/angular_velocity = 0.0
|
|
262:31/0 = 0
|
|
262:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
262:31/0/physics_layer_0/angular_velocity = 0.0
|
|
262:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
262:31/0/physics_layer_1/angular_velocity = 0.0
|
|
270:31/0 = 0
|
|
270:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
270:31/0/physics_layer_0/angular_velocity = 0.0
|
|
270:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
270:31/0/physics_layer_1/angular_velocity = 0.0
|
|
271:31/0 = 0
|
|
271:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
271:31/0/physics_layer_0/angular_velocity = 0.0
|
|
271:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
271:31/0/physics_layer_1/angular_velocity = 0.0
|
|
272:31/0 = 0
|
|
272:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
272:31/0/physics_layer_0/angular_velocity = 0.0
|
|
272:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
272:31/0/physics_layer_1/angular_velocity = 0.0
|
|
273:31/0 = 0
|
|
273:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
273:31/0/physics_layer_0/angular_velocity = 0.0
|
|
273:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
273:31/0/physics_layer_1/angular_velocity = 0.0
|
|
274:31/0 = 0
|
|
274:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
274:31/0/physics_layer_0/angular_velocity = 0.0
|
|
274:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
274:31/0/physics_layer_1/angular_velocity = 0.0
|
|
275:31/0 = 0
|
|
275:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
275:31/0/physics_layer_0/angular_velocity = 0.0
|
|
275:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
275:31/0/physics_layer_1/angular_velocity = 0.0
|
|
3:32/0 = 0
|
|
3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:32/0/physics_layer_0/angular_velocity = 0.0
|
|
3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:32/0/physics_layer_1/angular_velocity = 0.0
|
|
4:32/0 = 0
|
|
4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:32/0/physics_layer_0/angular_velocity = 0.0
|
|
4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:32/0/physics_layer_1/angular_velocity = 0.0
|
|
5:32/0 = 0
|
|
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:32/0/physics_layer_0/angular_velocity = 0.0
|
|
5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:32/0/physics_layer_1/angular_velocity = 0.0
|
|
12:32/0 = 0
|
|
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:32/0/physics_layer_0/angular_velocity = 0.0
|
|
12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:32/0/physics_layer_1/angular_velocity = 0.0
|
|
13:32/0 = 0
|
|
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:32/0/physics_layer_0/angular_velocity = 0.0
|
|
13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:32/0/physics_layer_1/angular_velocity = 0.0
|
|
14:32/0 = 0
|
|
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:32/0/physics_layer_0/angular_velocity = 0.0
|
|
14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:32/0/physics_layer_1/angular_velocity = 0.0
|
|
18:32/0 = 0
|
|
18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:32/0/physics_layer_0/angular_velocity = 0.0
|
|
18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:32/0/physics_layer_1/angular_velocity = 0.0
|
|
19:32/0 = 0
|
|
19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:32/0/physics_layer_0/angular_velocity = 0.0
|
|
19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:32/0/physics_layer_1/angular_velocity = 0.0
|
|
20:32/0 = 0
|
|
20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:32/0/physics_layer_0/angular_velocity = 0.0
|
|
20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:32/0/physics_layer_1/angular_velocity = 0.0
|
|
24:32/0 = 0
|
|
24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:32/0/physics_layer_0/angular_velocity = 0.0
|
|
24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:32/0/physics_layer_1/angular_velocity = 0.0
|
|
25:32/0 = 0
|
|
25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:32/0/physics_layer_0/angular_velocity = 0.0
|
|
25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:32/0/physics_layer_1/angular_velocity = 0.0
|
|
26:32/0 = 0
|
|
26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:32/0/physics_layer_0/angular_velocity = 0.0
|
|
26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:32/0/physics_layer_1/angular_velocity = 0.0
|
|
30:32/0 = 0
|
|
30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:32/0/physics_layer_0/angular_velocity = 0.0
|
|
30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:32/0/physics_layer_1/angular_velocity = 0.0
|
|
31:32/0 = 0
|
|
31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:32/0/physics_layer_0/angular_velocity = 0.0
|
|
31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:32/0/physics_layer_1/angular_velocity = 0.0
|
|
32:32/0 = 0
|
|
32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:32/0/physics_layer_0/angular_velocity = 0.0
|
|
32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:32/0/physics_layer_1/angular_velocity = 0.0
|
|
39:32/0 = 0
|
|
39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:32/0/physics_layer_0/angular_velocity = 0.0
|
|
39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:32/0/physics_layer_1/angular_velocity = 0.0
|
|
40:32/0 = 0
|
|
40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:32/0/physics_layer_0/angular_velocity = 0.0
|
|
40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:32/0/physics_layer_1/angular_velocity = 0.0
|
|
41:32/0 = 0
|
|
41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:32/0/physics_layer_0/angular_velocity = 0.0
|
|
41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:32/0/physics_layer_1/angular_velocity = 0.0
|
|
42:32/0 = 0
|
|
42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:32/0/physics_layer_0/angular_velocity = 0.0
|
|
42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:32/0/physics_layer_1/angular_velocity = 0.0
|
|
43:32/0 = 0
|
|
43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:32/0/physics_layer_0/angular_velocity = 0.0
|
|
43:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:32/0/physics_layer_1/angular_velocity = 0.0
|
|
44:32/0 = 0
|
|
44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:32/0/physics_layer_0/angular_velocity = 0.0
|
|
44:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:32/0/physics_layer_1/angular_velocity = 0.0
|
|
45:32/0 = 0
|
|
45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:32/0/physics_layer_0/angular_velocity = 0.0
|
|
45:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:32/0/physics_layer_1/angular_velocity = 0.0
|
|
46:32/0 = 0
|
|
46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:32/0/physics_layer_0/angular_velocity = 0.0
|
|
46:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:32/0/physics_layer_1/angular_velocity = 0.0
|
|
47:32/0 = 0
|
|
47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:32/0/physics_layer_0/angular_velocity = 0.0
|
|
47:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:32/0/physics_layer_1/angular_velocity = 0.0
|
|
51:32/0 = 0
|
|
51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:32/0/physics_layer_0/angular_velocity = 0.0
|
|
51:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:32/0/physics_layer_1/angular_velocity = 0.0
|
|
52:32/0 = 0
|
|
52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:32/0/physics_layer_0/angular_velocity = 0.0
|
|
52:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:32/0/physics_layer_1/angular_velocity = 0.0
|
|
53:32/0 = 0
|
|
53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:32/0/physics_layer_0/angular_velocity = 0.0
|
|
53:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:32/0/physics_layer_1/angular_velocity = 0.0
|
|
60:32/0 = 0
|
|
60:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:32/0/physics_layer_0/angular_velocity = 0.0
|
|
60:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:32/0/physics_layer_1/angular_velocity = 0.0
|
|
61:32/0 = 0
|
|
61:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:32/0/physics_layer_0/angular_velocity = 0.0
|
|
61:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:32/0/physics_layer_1/angular_velocity = 0.0
|
|
62:32/0 = 0
|
|
62:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:32/0/physics_layer_0/angular_velocity = 0.0
|
|
62:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:32/0/physics_layer_1/angular_velocity = 0.0
|
|
66:32/0 = 0
|
|
66:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:32/0/physics_layer_0/angular_velocity = 0.0
|
|
66:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:32/0/physics_layer_1/angular_velocity = 0.0
|
|
67:32/0 = 0
|
|
67:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:32/0/physics_layer_0/angular_velocity = 0.0
|
|
67:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:32/0/physics_layer_1/angular_velocity = 0.0
|
|
68:32/0 = 0
|
|
68:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:32/0/physics_layer_0/angular_velocity = 0.0
|
|
68:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:32/0/physics_layer_1/angular_velocity = 0.0
|
|
72:32/0 = 0
|
|
72:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:32/0/physics_layer_0/angular_velocity = 0.0
|
|
72:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:32/0/physics_layer_1/angular_velocity = 0.0
|
|
73:32/0 = 0
|
|
73:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:32/0/physics_layer_0/angular_velocity = 0.0
|
|
73:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:32/0/physics_layer_1/angular_velocity = 0.0
|
|
74:32/0 = 0
|
|
74:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:32/0/physics_layer_0/angular_velocity = 0.0
|
|
74:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:32/0/physics_layer_1/angular_velocity = 0.0
|
|
78:32/0 = 0
|
|
78:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:32/0/physics_layer_0/angular_velocity = 0.0
|
|
78:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:32/0/physics_layer_1/angular_velocity = 0.0
|
|
79:32/0 = 0
|
|
79:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:32/0/physics_layer_0/angular_velocity = 0.0
|
|
79:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:32/0/physics_layer_1/angular_velocity = 0.0
|
|
80:32/0 = 0
|
|
80:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:32/0/physics_layer_0/angular_velocity = 0.0
|
|
80:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:32/0/physics_layer_1/angular_velocity = 0.0
|
|
87:32/0 = 0
|
|
87:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:32/0/physics_layer_0/angular_velocity = 0.0
|
|
87:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:32/0/physics_layer_1/angular_velocity = 0.0
|
|
88:32/0 = 0
|
|
88:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:32/0/physics_layer_0/angular_velocity = 0.0
|
|
88:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:32/0/physics_layer_1/angular_velocity = 0.0
|
|
89:32/0 = 0
|
|
89:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:32/0/physics_layer_0/angular_velocity = 0.0
|
|
89:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:32/0/physics_layer_1/angular_velocity = 0.0
|
|
90:32/0 = 0
|
|
90:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:32/0/physics_layer_0/angular_velocity = 0.0
|
|
90:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:32/0/physics_layer_1/angular_velocity = 0.0
|
|
91:32/0 = 0
|
|
91:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:32/0/physics_layer_0/angular_velocity = 0.0
|
|
91:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:32/0/physics_layer_1/angular_velocity = 0.0
|
|
92:32/0 = 0
|
|
92:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:32/0/physics_layer_0/angular_velocity = 0.0
|
|
92:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:32/0/physics_layer_1/angular_velocity = 0.0
|
|
93:32/0 = 0
|
|
93:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:32/0/physics_layer_0/angular_velocity = 0.0
|
|
93:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:32/0/physics_layer_1/angular_velocity = 0.0
|
|
94:32/0 = 0
|
|
94:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:32/0/physics_layer_0/angular_velocity = 0.0
|
|
94:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:32/0/physics_layer_1/angular_velocity = 0.0
|
|
95:32/0 = 0
|
|
95:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:32/0/physics_layer_0/angular_velocity = 0.0
|
|
95:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:32/0/physics_layer_1/angular_velocity = 0.0
|
|
99:32/0 = 0
|
|
99:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:32/0/physics_layer_0/angular_velocity = 0.0
|
|
99:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:32/0/physics_layer_1/angular_velocity = 0.0
|
|
100:32/0 = 0
|
|
100:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:32/0/physics_layer_0/angular_velocity = 0.0
|
|
100:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:32/0/physics_layer_1/angular_velocity = 0.0
|
|
101:32/0 = 0
|
|
101:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:32/0/physics_layer_0/angular_velocity = 0.0
|
|
101:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:32/0/physics_layer_1/angular_velocity = 0.0
|
|
102:32/0 = 0
|
|
102:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:32/0/physics_layer_0/angular_velocity = 0.0
|
|
102:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:32/0/physics_layer_1/angular_velocity = 0.0
|
|
103:32/0 = 0
|
|
103:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:32/0/physics_layer_0/angular_velocity = 0.0
|
|
103:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:32/0/physics_layer_1/angular_velocity = 0.0
|
|
104:32/0 = 0
|
|
104:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:32/0/physics_layer_0/angular_velocity = 0.0
|
|
104:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:32/0/physics_layer_1/angular_velocity = 0.0
|
|
105:32/0 = 0
|
|
105:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:32/0/physics_layer_0/angular_velocity = 0.0
|
|
105:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:32/0/physics_layer_1/angular_velocity = 0.0
|
|
106:32/0 = 0
|
|
106:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:32/0/physics_layer_0/angular_velocity = 0.0
|
|
106:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:32/0/physics_layer_1/angular_velocity = 0.0
|
|
107:32/0 = 0
|
|
107:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:32/0/physics_layer_0/angular_velocity = 0.0
|
|
107:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:32/0/physics_layer_1/angular_velocity = 0.0
|
|
117:32/0 = 0
|
|
117:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:32/0/physics_layer_0/angular_velocity = 0.0
|
|
117:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
117:32/0/physics_layer_1/angular_velocity = 0.0
|
|
118:32/0 = 0
|
|
118:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:32/0/physics_layer_0/angular_velocity = 0.0
|
|
118:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
118:32/0/physics_layer_1/angular_velocity = 0.0
|
|
119:32/0 = 0
|
|
119:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:32/0/physics_layer_0/angular_velocity = 0.0
|
|
119:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
119:32/0/physics_layer_1/angular_velocity = 0.0
|
|
120:32/0 = 0
|
|
120:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:32/0/physics_layer_0/angular_velocity = 0.0
|
|
120:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
120:32/0/physics_layer_1/angular_velocity = 0.0
|
|
121:32/0 = 0
|
|
121:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:32/0/physics_layer_0/angular_velocity = 0.0
|
|
121:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
121:32/0/physics_layer_1/angular_velocity = 0.0
|
|
122:32/0 = 0
|
|
122:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:32/0/physics_layer_0/angular_velocity = 0.0
|
|
122:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
122:32/0/physics_layer_1/angular_velocity = 0.0
|
|
144:32/0 = 0
|
|
144:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:32/0/physics_layer_0/angular_velocity = 0.0
|
|
144:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:32/0/physics_layer_1/angular_velocity = 0.0
|
|
145:32/0 = 0
|
|
145:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:32/0/physics_layer_0/angular_velocity = 0.0
|
|
145:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:32/0/physics_layer_1/angular_velocity = 0.0
|
|
146:32/0 = 0
|
|
146:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:32/0/physics_layer_0/angular_velocity = 0.0
|
|
146:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:32/0/physics_layer_1/angular_velocity = 0.0
|
|
150:32/0 = 0
|
|
150:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:32/0/physics_layer_0/angular_velocity = 0.0
|
|
150:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:32/0/physics_layer_1/angular_velocity = 0.0
|
|
151:32/0 = 0
|
|
151:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:32/0/physics_layer_0/angular_velocity = 0.0
|
|
151:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:32/0/physics_layer_1/angular_velocity = 0.0
|
|
152:32/0 = 0
|
|
152:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:32/0/physics_layer_0/angular_velocity = 0.0
|
|
152:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:32/0/physics_layer_1/angular_velocity = 0.0
|
|
153:32/0 = 0
|
|
153:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:32/0/physics_layer_0/angular_velocity = 0.0
|
|
153:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:32/0/physics_layer_1/angular_velocity = 0.0
|
|
154:32/0 = 0
|
|
154:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:32/0/physics_layer_0/angular_velocity = 0.0
|
|
154:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:32/0/physics_layer_1/angular_velocity = 0.0
|
|
155:32/0 = 0
|
|
155:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:32/0/physics_layer_0/angular_velocity = 0.0
|
|
155:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:32/0/physics_layer_1/angular_velocity = 0.0
|
|
156:32/0 = 0
|
|
156:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:32/0/physics_layer_0/angular_velocity = 0.0
|
|
156:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:32/0/physics_layer_1/angular_velocity = 0.0
|
|
157:32/0 = 0
|
|
157:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:32/0/physics_layer_0/angular_velocity = 0.0
|
|
157:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:32/0/physics_layer_1/angular_velocity = 0.0
|
|
158:32/0 = 0
|
|
158:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:32/0/physics_layer_0/angular_velocity = 0.0
|
|
158:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:32/0/physics_layer_1/angular_velocity = 0.0
|
|
159:32/0 = 0
|
|
159:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:32/0/physics_layer_0/angular_velocity = 0.0
|
|
159:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:32/0/physics_layer_1/angular_velocity = 0.0
|
|
160:32/0 = 0
|
|
160:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:32/0/physics_layer_0/angular_velocity = 0.0
|
|
160:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:32/0/physics_layer_1/angular_velocity = 0.0
|
|
161:32/0 = 0
|
|
161:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:32/0/physics_layer_0/angular_velocity = 0.0
|
|
161:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:32/0/physics_layer_1/angular_velocity = 0.0
|
|
162:32/0 = 0
|
|
162:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:32/0/physics_layer_0/angular_velocity = 0.0
|
|
162:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:32/0/physics_layer_1/angular_velocity = 0.0
|
|
163:32/0 = 0
|
|
163:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:32/0/physics_layer_0/angular_velocity = 0.0
|
|
163:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:32/0/physics_layer_1/angular_velocity = 0.0
|
|
165:32/0 = 0
|
|
165:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:32/0/physics_layer_0/angular_velocity = 0.0
|
|
165:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:32/0/physics_layer_1/angular_velocity = 0.0
|
|
166:32/0 = 0
|
|
166:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:32/0/physics_layer_0/angular_velocity = 0.0
|
|
166:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:32/0/physics_layer_1/angular_velocity = 0.0
|
|
168:32/0 = 0
|
|
168:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:32/0/physics_layer_0/angular_velocity = 0.0
|
|
168:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:32/0/physics_layer_1/angular_velocity = 0.0
|
|
169:32/0 = 0
|
|
169:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:32/0/physics_layer_0/angular_velocity = 0.0
|
|
169:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:32/0/physics_layer_1/angular_velocity = 0.0
|
|
177:32/0 = 0
|
|
177:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:32/0/physics_layer_0/angular_velocity = 0.0
|
|
177:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:32/0/physics_layer_1/angular_velocity = 0.0
|
|
178:32/0 = 0
|
|
178:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:32/0/physics_layer_0/angular_velocity = 0.0
|
|
178:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:32/0/physics_layer_1/angular_velocity = 0.0
|
|
179:32/0 = 0
|
|
179:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:32/0/physics_layer_0/angular_velocity = 0.0
|
|
179:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:32/0/physics_layer_1/angular_velocity = 0.0
|
|
180:32/0 = 0
|
|
180:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:32/0/physics_layer_0/angular_velocity = 0.0
|
|
180:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:32/0/physics_layer_1/angular_velocity = 0.0
|
|
181:32/0 = 0
|
|
181:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:32/0/physics_layer_0/angular_velocity = 0.0
|
|
181:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:32/0/physics_layer_1/angular_velocity = 0.0
|
|
182:32/0 = 0
|
|
182:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:32/0/physics_layer_0/angular_velocity = 0.0
|
|
182:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:32/0/physics_layer_1/angular_velocity = 0.0
|
|
183:32/0 = 0
|
|
183:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:32/0/physics_layer_0/angular_velocity = 0.0
|
|
183:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:32/0/physics_layer_1/angular_velocity = 0.0
|
|
184:32/0 = 0
|
|
184:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:32/0/physics_layer_0/angular_velocity = 0.0
|
|
184:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:32/0/physics_layer_1/angular_velocity = 0.0
|
|
185:32/0 = 0
|
|
185:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:32/0/physics_layer_0/angular_velocity = 0.0
|
|
185:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:32/0/physics_layer_1/angular_velocity = 0.0
|
|
186:32/0 = 0
|
|
186:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:32/0/physics_layer_0/angular_velocity = 0.0
|
|
186:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:32/0/physics_layer_1/angular_velocity = 0.0
|
|
187:32/0 = 0
|
|
187:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:32/0/physics_layer_0/angular_velocity = 0.0
|
|
187:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:32/0/physics_layer_1/angular_velocity = 0.0
|
|
188:32/0 = 0
|
|
188:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:32/0/physics_layer_0/angular_velocity = 0.0
|
|
188:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:32/0/physics_layer_1/angular_velocity = 0.0
|
|
189:32/0 = 0
|
|
189:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:32/0/physics_layer_0/angular_velocity = 0.0
|
|
189:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:32/0/physics_layer_1/angular_velocity = 0.0
|
|
190:32/0 = 0
|
|
190:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:32/0/physics_layer_0/angular_velocity = 0.0
|
|
190:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:32/0/physics_layer_1/angular_velocity = 0.0
|
|
191:32/0 = 0
|
|
191:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:32/0/physics_layer_0/angular_velocity = 0.0
|
|
191:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:32/0/physics_layer_1/angular_velocity = 0.0
|
|
193:32/0 = 0
|
|
193:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:32/0/physics_layer_0/angular_velocity = 0.0
|
|
193:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:32/0/physics_layer_1/angular_velocity = 0.0
|
|
194:32/0 = 0
|
|
194:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:32/0/physics_layer_0/angular_velocity = 0.0
|
|
194:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:32/0/physics_layer_1/angular_velocity = 0.0
|
|
198:32/0 = 0
|
|
198:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:32/0/physics_layer_0/angular_velocity = 0.0
|
|
198:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:32/0/physics_layer_1/angular_velocity = 0.0
|
|
199:32/0 = 0
|
|
199:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:32/0/physics_layer_0/angular_velocity = 0.0
|
|
199:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:32/0/physics_layer_1/angular_velocity = 0.0
|
|
200:32/0 = 0
|
|
200:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:32/0/physics_layer_0/angular_velocity = 0.0
|
|
200:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:32/0/physics_layer_1/angular_velocity = 0.0
|
|
204:32/0 = 0
|
|
204:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:32/0/physics_layer_0/angular_velocity = 0.0
|
|
204:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:32/0/physics_layer_1/angular_velocity = 0.0
|
|
205:32/0 = 0
|
|
205:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:32/0/physics_layer_0/angular_velocity = 0.0
|
|
205:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:32/0/physics_layer_1/angular_velocity = 0.0
|
|
207:32/0 = 0
|
|
207:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:32/0/physics_layer_0/angular_velocity = 0.0
|
|
207:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:32/0/physics_layer_1/angular_velocity = 0.0
|
|
208:32/0 = 0
|
|
208:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:32/0/physics_layer_0/angular_velocity = 0.0
|
|
208:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:32/0/physics_layer_1/angular_velocity = 0.0
|
|
209:32/0 = 0
|
|
209:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:32/0/physics_layer_0/angular_velocity = 0.0
|
|
209:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:32/0/physics_layer_1/angular_velocity = 0.0
|
|
213:32/0 = 0
|
|
213:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:32/0/physics_layer_0/angular_velocity = 0.0
|
|
213:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:32/0/physics_layer_1/angular_velocity = 0.0
|
|
214:32/0 = 0
|
|
214:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:32/0/physics_layer_0/angular_velocity = 0.0
|
|
214:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:32/0/physics_layer_1/angular_velocity = 0.0
|
|
215:32/0 = 0
|
|
215:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:32/0/physics_layer_0/angular_velocity = 0.0
|
|
215:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:32/0/physics_layer_1/angular_velocity = 0.0
|
|
218:32/0 = 0
|
|
218:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:32/0/physics_layer_0/angular_velocity = 0.0
|
|
218:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:32/0/physics_layer_1/angular_velocity = 0.0
|
|
219:32/0 = 0
|
|
219:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:32/0/physics_layer_0/angular_velocity = 0.0
|
|
219:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:32/0/physics_layer_1/angular_velocity = 0.0
|
|
224:32/0 = 0
|
|
224:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:32/0/physics_layer_0/angular_velocity = 0.0
|
|
224:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:32/0/physics_layer_1/angular_velocity = 0.0
|
|
225:32/0 = 0
|
|
225:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:32/0/physics_layer_0/angular_velocity = 0.0
|
|
225:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:32/0/physics_layer_1/angular_velocity = 0.0
|
|
241:32/0 = 0
|
|
241:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:32/0/physics_layer_0/angular_velocity = 0.0
|
|
241:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:32/0/physics_layer_1/angular_velocity = 0.0
|
|
242:32/0 = 0
|
|
242:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:32/0/physics_layer_0/angular_velocity = 0.0
|
|
242:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:32/0/physics_layer_1/angular_velocity = 0.0
|
|
243:32/0 = 0
|
|
243:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:32/0/physics_layer_0/angular_velocity = 0.0
|
|
243:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:32/0/physics_layer_1/angular_velocity = 0.0
|
|
244:32/0 = 0
|
|
244:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:32/0/physics_layer_0/angular_velocity = 0.0
|
|
244:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:32/0/physics_layer_1/angular_velocity = 0.0
|
|
247:32/0 = 0
|
|
247:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:32/0/physics_layer_0/angular_velocity = 0.0
|
|
247:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:32/0/physics_layer_1/angular_velocity = 0.0
|
|
248:32/0 = 0
|
|
248:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:32/0/physics_layer_0/angular_velocity = 0.0
|
|
248:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:32/0/physics_layer_1/angular_velocity = 0.0
|
|
249:32/0 = 0
|
|
249:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:32/0/physics_layer_0/angular_velocity = 0.0
|
|
249:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:32/0/physics_layer_1/angular_velocity = 0.0
|
|
250:32/0 = 0
|
|
250:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:32/0/physics_layer_0/angular_velocity = 0.0
|
|
250:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:32/0/physics_layer_1/angular_velocity = 0.0
|
|
270:32/0 = 0
|
|
270:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
270:32/0/physics_layer_0/angular_velocity = 0.0
|
|
270:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
270:32/0/physics_layer_1/angular_velocity = 0.0
|
|
275:32/0 = 0
|
|
275:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
275:32/0/physics_layer_0/angular_velocity = 0.0
|
|
275:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
275:32/0/physics_layer_1/angular_velocity = 0.0
|
|
15:33/0 = 0
|
|
15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:33/0/physics_layer_0/angular_velocity = 0.0
|
|
15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:33/0/physics_layer_1/angular_velocity = 0.0
|
|
16:33/0 = 0
|
|
16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:33/0/physics_layer_0/angular_velocity = 0.0
|
|
16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:33/0/physics_layer_1/angular_velocity = 0.0
|
|
17:33/0 = 0
|
|
17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:33/0/physics_layer_0/angular_velocity = 0.0
|
|
17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:33/0/physics_layer_1/angular_velocity = 0.0
|
|
21:33/0 = 0
|
|
21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:33/0/physics_layer_0/angular_velocity = 0.0
|
|
21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:33/0/physics_layer_1/angular_velocity = 0.0
|
|
22:33/0 = 0
|
|
22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:33/0/physics_layer_0/angular_velocity = 0.0
|
|
22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:33/0/physics_layer_1/angular_velocity = 0.0
|
|
23:33/0 = 0
|
|
23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:33/0/physics_layer_0/angular_velocity = 0.0
|
|
23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:33/0/physics_layer_1/angular_velocity = 0.0
|
|
39:33/0 = 0
|
|
39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:33/0/physics_layer_0/angular_velocity = 0.0
|
|
39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:33/0/physics_layer_1/angular_velocity = 0.0
|
|
40:33/0 = 0
|
|
40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:33/0/physics_layer_0/angular_velocity = 0.0
|
|
40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:33/0/physics_layer_1/angular_velocity = 0.0
|
|
41:33/0 = 0
|
|
41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:33/0/physics_layer_0/angular_velocity = 0.0
|
|
41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:33/0/physics_layer_1/angular_velocity = 0.0
|
|
42:33/0 = 0
|
|
42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:33/0/physics_layer_0/angular_velocity = 0.0
|
|
42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:33/0/physics_layer_1/angular_velocity = 0.0
|
|
43:33/0 = 0
|
|
43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:33/0/physics_layer_0/angular_velocity = 0.0
|
|
43:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:33/0/physics_layer_1/angular_velocity = 0.0
|
|
44:33/0 = 0
|
|
44:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:33/0/physics_layer_0/angular_velocity = 0.0
|
|
44:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:33/0/physics_layer_1/angular_velocity = 0.0
|
|
45:33/0 = 0
|
|
45:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:33/0/physics_layer_0/angular_velocity = 0.0
|
|
45:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:33/0/physics_layer_1/angular_velocity = 0.0
|
|
46:33/0 = 0
|
|
46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:33/0/physics_layer_0/angular_velocity = 0.0
|
|
46:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:33/0/physics_layer_1/angular_velocity = 0.0
|
|
47:33/0 = 0
|
|
47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:33/0/physics_layer_0/angular_velocity = 0.0
|
|
47:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:33/0/physics_layer_1/angular_velocity = 0.0
|
|
63:33/0 = 0
|
|
63:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:33/0/physics_layer_0/angular_velocity = 0.0
|
|
63:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:33/0/physics_layer_1/angular_velocity = 0.0
|
|
64:33/0 = 0
|
|
64:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:33/0/physics_layer_0/angular_velocity = 0.0
|
|
64:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:33/0/physics_layer_1/angular_velocity = 0.0
|
|
65:33/0 = 0
|
|
65:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:33/0/physics_layer_0/angular_velocity = 0.0
|
|
65:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:33/0/physics_layer_1/angular_velocity = 0.0
|
|
69:33/0 = 0
|
|
69:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:33/0/physics_layer_0/angular_velocity = 0.0
|
|
69:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:33/0/physics_layer_1/angular_velocity = 0.0
|
|
70:33/0 = 0
|
|
70:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:33/0/physics_layer_0/angular_velocity = 0.0
|
|
70:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:33/0/physics_layer_1/angular_velocity = 0.0
|
|
71:33/0 = 0
|
|
71:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:33/0/physics_layer_0/angular_velocity = 0.0
|
|
71:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:33/0/physics_layer_1/angular_velocity = 0.0
|
|
87:33/0 = 0
|
|
87:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:33/0/physics_layer_0/angular_velocity = 0.0
|
|
87:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:33/0/physics_layer_1/angular_velocity = 0.0
|
|
88:33/0 = 0
|
|
88:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:33/0/physics_layer_0/angular_velocity = 0.0
|
|
88:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:33/0/physics_layer_1/angular_velocity = 0.0
|
|
89:33/0 = 0
|
|
89:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:33/0/physics_layer_0/angular_velocity = 0.0
|
|
89:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:33/0/physics_layer_1/angular_velocity = 0.0
|
|
90:33/0 = 0
|
|
90:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:33/0/physics_layer_0/angular_velocity = 0.0
|
|
90:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:33/0/physics_layer_1/angular_velocity = 0.0
|
|
91:33/0 = 0
|
|
91:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:33/0/physics_layer_0/angular_velocity = 0.0
|
|
91:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:33/0/physics_layer_1/angular_velocity = 0.0
|
|
92:33/0 = 0
|
|
92:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:33/0/physics_layer_0/angular_velocity = 0.0
|
|
92:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:33/0/physics_layer_1/angular_velocity = 0.0
|
|
93:33/0 = 0
|
|
93:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:33/0/physics_layer_0/angular_velocity = 0.0
|
|
93:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:33/0/physics_layer_1/angular_velocity = 0.0
|
|
94:33/0 = 0
|
|
94:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:33/0/physics_layer_0/angular_velocity = 0.0
|
|
94:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:33/0/physics_layer_1/angular_velocity = 0.0
|
|
95:33/0 = 0
|
|
95:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:33/0/physics_layer_0/angular_velocity = 0.0
|
|
95:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:33/0/physics_layer_1/angular_velocity = 0.0
|
|
96:33/0 = 0
|
|
96:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:33/0/physics_layer_0/angular_velocity = 0.0
|
|
96:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:33/0/physics_layer_1/angular_velocity = 0.0
|
|
97:33/0 = 0
|
|
97:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:33/0/physics_layer_0/angular_velocity = 0.0
|
|
97:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:33/0/physics_layer_1/angular_velocity = 0.0
|
|
98:33/0 = 0
|
|
98:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:33/0/physics_layer_0/angular_velocity = 0.0
|
|
98:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:33/0/physics_layer_1/angular_velocity = 0.0
|
|
99:33/0 = 0
|
|
99:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:33/0/physics_layer_0/angular_velocity = 0.0
|
|
99:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:33/0/physics_layer_1/angular_velocity = 0.0
|
|
100:33/0 = 0
|
|
100:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:33/0/physics_layer_0/angular_velocity = 0.0
|
|
100:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:33/0/physics_layer_1/angular_velocity = 0.0
|
|
101:33/0 = 0
|
|
101:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:33/0/physics_layer_0/angular_velocity = 0.0
|
|
101:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:33/0/physics_layer_1/angular_velocity = 0.0
|
|
102:33/0 = 0
|
|
102:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:33/0/physics_layer_0/angular_velocity = 0.0
|
|
102:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:33/0/physics_layer_1/angular_velocity = 0.0
|
|
103:33/0 = 0
|
|
103:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:33/0/physics_layer_0/angular_velocity = 0.0
|
|
103:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:33/0/physics_layer_1/angular_velocity = 0.0
|
|
104:33/0 = 0
|
|
104:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:33/0/physics_layer_0/angular_velocity = 0.0
|
|
104:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:33/0/physics_layer_1/angular_velocity = 0.0
|
|
105:33/0 = 0
|
|
105:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:33/0/physics_layer_0/angular_velocity = 0.0
|
|
105:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:33/0/physics_layer_1/angular_velocity = 0.0
|
|
106:33/0 = 0
|
|
106:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:33/0/physics_layer_0/angular_velocity = 0.0
|
|
106:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:33/0/physics_layer_1/angular_velocity = 0.0
|
|
107:33/0 = 0
|
|
107:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:33/0/physics_layer_0/angular_velocity = 0.0
|
|
107:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:33/0/physics_layer_1/angular_velocity = 0.0
|
|
108:33/0 = 0
|
|
108:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:33/0/physics_layer_0/angular_velocity = 0.0
|
|
108:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:33/0/physics_layer_1/angular_velocity = 0.0
|
|
109:33/0 = 0
|
|
109:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:33/0/physics_layer_0/angular_velocity = 0.0
|
|
109:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:33/0/physics_layer_1/angular_velocity = 0.0
|
|
110:33/0 = 0
|
|
110:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:33/0/physics_layer_0/angular_velocity = 0.0
|
|
110:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:33/0/physics_layer_1/angular_velocity = 0.0
|
|
111:33/0 = 0
|
|
111:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:33/0/physics_layer_0/angular_velocity = 0.0
|
|
111:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:33/0/physics_layer_1/angular_velocity = 0.0
|
|
112:33/0 = 0
|
|
112:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:33/0/physics_layer_0/angular_velocity = 0.0
|
|
112:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:33/0/physics_layer_1/angular_velocity = 0.0
|
|
113:33/0 = 0
|
|
113:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:33/0/physics_layer_0/angular_velocity = 0.0
|
|
113:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:33/0/physics_layer_1/angular_velocity = 0.0
|
|
144:33/0 = 0
|
|
144:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:33/0/physics_layer_0/angular_velocity = 0.0
|
|
144:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:33/0/physics_layer_1/angular_velocity = 0.0
|
|
145:33/0 = 0
|
|
145:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:33/0/physics_layer_0/angular_velocity = 0.0
|
|
145:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:33/0/physics_layer_1/angular_velocity = 0.0
|
|
146:33/0 = 0
|
|
146:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:33/0/physics_layer_0/angular_velocity = 0.0
|
|
146:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:33/0/physics_layer_1/angular_velocity = 0.0
|
|
147:33/0 = 0
|
|
147:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:33/0/physics_layer_0/angular_velocity = 0.0
|
|
147:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:33/0/physics_layer_1/angular_velocity = 0.0
|
|
148:33/0 = 0
|
|
148:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:33/0/physics_layer_0/angular_velocity = 0.0
|
|
148:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:33/0/physics_layer_1/angular_velocity = 0.0
|
|
149:33/0 = 0
|
|
149:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:33/0/physics_layer_0/angular_velocity = 0.0
|
|
149:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:33/0/physics_layer_1/angular_velocity = 0.0
|
|
150:33/0 = 0
|
|
150:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:33/0/physics_layer_0/angular_velocity = 0.0
|
|
150:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:33/0/physics_layer_1/angular_velocity = 0.0
|
|
151:33/0 = 0
|
|
151:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:33/0/physics_layer_0/angular_velocity = 0.0
|
|
151:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:33/0/physics_layer_1/angular_velocity = 0.0
|
|
152:33/0 = 0
|
|
152:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:33/0/physics_layer_0/angular_velocity = 0.0
|
|
152:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:33/0/physics_layer_1/angular_velocity = 0.0
|
|
153:33/0 = 0
|
|
153:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:33/0/physics_layer_0/angular_velocity = 0.0
|
|
153:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:33/0/physics_layer_1/angular_velocity = 0.0
|
|
154:33/0 = 0
|
|
154:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:33/0/physics_layer_0/angular_velocity = 0.0
|
|
154:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:33/0/physics_layer_1/angular_velocity = 0.0
|
|
155:33/0 = 0
|
|
155:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:33/0/physics_layer_0/angular_velocity = 0.0
|
|
155:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:33/0/physics_layer_1/angular_velocity = 0.0
|
|
156:33/0 = 0
|
|
156:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:33/0/physics_layer_0/angular_velocity = 0.0
|
|
156:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:33/0/physics_layer_1/angular_velocity = 0.0
|
|
157:33/0 = 0
|
|
157:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:33/0/physics_layer_0/angular_velocity = 0.0
|
|
157:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:33/0/physics_layer_1/angular_velocity = 0.0
|
|
158:33/0 = 0
|
|
158:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:33/0/physics_layer_0/angular_velocity = 0.0
|
|
158:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:33/0/physics_layer_1/angular_velocity = 0.0
|
|
161:33/0 = 0
|
|
161:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:33/0/physics_layer_0/angular_velocity = 0.0
|
|
161:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:33/0/physics_layer_1/angular_velocity = 0.0
|
|
162:33/0 = 0
|
|
162:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:33/0/physics_layer_0/angular_velocity = 0.0
|
|
162:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:33/0/physics_layer_1/angular_velocity = 0.0
|
|
163:33/0 = 0
|
|
163:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:33/0/physics_layer_0/angular_velocity = 0.0
|
|
163:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:33/0/physics_layer_1/angular_velocity = 0.0
|
|
165:33/0 = 0
|
|
165:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:33/0/physics_layer_0/angular_velocity = 0.0
|
|
165:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:33/0/physics_layer_1/angular_velocity = 0.0
|
|
166:33/0 = 0
|
|
166:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:33/0/physics_layer_0/angular_velocity = 0.0
|
|
166:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:33/0/physics_layer_1/angular_velocity = 0.0
|
|
183:33/0 = 0
|
|
183:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:33/0/physics_layer_0/angular_velocity = 0.0
|
|
183:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:33/0/physics_layer_1/angular_velocity = 0.0
|
|
184:33/0 = 0
|
|
184:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:33/0/physics_layer_0/angular_velocity = 0.0
|
|
184:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:33/0/physics_layer_1/angular_velocity = 0.0
|
|
185:33/0 = 0
|
|
185:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:33/0/physics_layer_0/angular_velocity = 0.0
|
|
185:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:33/0/physics_layer_1/angular_velocity = 0.0
|
|
186:33/0 = 0
|
|
186:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:33/0/physics_layer_0/angular_velocity = 0.0
|
|
186:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:33/0/physics_layer_1/angular_velocity = 0.0
|
|
187:33/0 = 0
|
|
187:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:33/0/physics_layer_0/angular_velocity = 0.0
|
|
187:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:33/0/physics_layer_1/angular_velocity = 0.0
|
|
188:33/0 = 0
|
|
188:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:33/0/physics_layer_0/angular_velocity = 0.0
|
|
188:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:33/0/physics_layer_1/angular_velocity = 0.0
|
|
189:33/0 = 0
|
|
189:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:33/0/physics_layer_0/angular_velocity = 0.0
|
|
189:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:33/0/physics_layer_1/angular_velocity = 0.0
|
|
190:33/0 = 0
|
|
190:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:33/0/physics_layer_0/angular_velocity = 0.0
|
|
190:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:33/0/physics_layer_1/angular_velocity = 0.0
|
|
191:33/0 = 0
|
|
191:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:33/0/physics_layer_0/angular_velocity = 0.0
|
|
191:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:33/0/physics_layer_1/angular_velocity = 0.0
|
|
193:33/0 = 0
|
|
193:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:33/0/physics_layer_0/angular_velocity = 0.0
|
|
193:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:33/0/physics_layer_1/angular_velocity = 0.0
|
|
194:33/0 = 0
|
|
194:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:33/0/physics_layer_0/angular_velocity = 0.0
|
|
194:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:33/0/physics_layer_1/angular_velocity = 0.0
|
|
197:33/0 = 0
|
|
197:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:33/0/physics_layer_0/angular_velocity = 0.0
|
|
197:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:33/0/physics_layer_1/angular_velocity = 0.0
|
|
198:33/0 = 0
|
|
198:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:33/0/physics_layer_0/angular_velocity = 0.0
|
|
198:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:33/0/physics_layer_1/angular_velocity = 0.0
|
|
199:33/0 = 0
|
|
199:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:33/0/physics_layer_0/angular_velocity = 0.0
|
|
199:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:33/0/physics_layer_1/angular_velocity = 0.0
|
|
200:33/0 = 0
|
|
200:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:33/0/physics_layer_0/angular_velocity = 0.0
|
|
200:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:33/0/physics_layer_1/angular_velocity = 0.0
|
|
201:33/0 = 0
|
|
201:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:33/0/physics_layer_0/angular_velocity = 0.0
|
|
201:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:33/0/physics_layer_1/angular_velocity = 0.0
|
|
204:33/0 = 0
|
|
204:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:33/0/physics_layer_0/angular_velocity = 0.0
|
|
204:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:33/0/physics_layer_1/angular_velocity = 0.0
|
|
205:33/0 = 0
|
|
205:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:33/0/physics_layer_0/angular_velocity = 0.0
|
|
205:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:33/0/physics_layer_1/angular_velocity = 0.0
|
|
207:33/0 = 0
|
|
207:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:33/0/physics_layer_0/angular_velocity = 0.0
|
|
207:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:33/0/physics_layer_1/angular_velocity = 0.0
|
|
208:33/0 = 0
|
|
208:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:33/0/physics_layer_0/angular_velocity = 0.0
|
|
208:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:33/0/physics_layer_1/angular_velocity = 0.0
|
|
214:33/0 = 0
|
|
214:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:33/0/physics_layer_0/angular_velocity = 0.0
|
|
214:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:33/0/physics_layer_1/angular_velocity = 0.0
|
|
215:33/0 = 0
|
|
215:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:33/0/physics_layer_0/angular_velocity = 0.0
|
|
215:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:33/0/physics_layer_1/angular_velocity = 0.0
|
|
218:33/0 = 0
|
|
218:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:33/0/physics_layer_0/angular_velocity = 0.0
|
|
218:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:33/0/physics_layer_1/angular_velocity = 0.0
|
|
219:33/0 = 0
|
|
219:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:33/0/physics_layer_0/angular_velocity = 0.0
|
|
219:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:33/0/physics_layer_1/angular_velocity = 0.0
|
|
224:33/0 = 0
|
|
224:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:33/0/physics_layer_0/angular_velocity = 0.0
|
|
224:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:33/0/physics_layer_1/angular_velocity = 0.0
|
|
225:33/0 = 0
|
|
225:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:33/0/physics_layer_0/angular_velocity = 0.0
|
|
225:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:33/0/physics_layer_1/angular_velocity = 0.0
|
|
267:33/0 = 0
|
|
267:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:33/0/physics_layer_0/angular_velocity = 0.0
|
|
267:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:33/0/physics_layer_1/angular_velocity = 0.0
|
|
268:33/0 = 0
|
|
268:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
268:33/0/physics_layer_0/angular_velocity = 0.0
|
|
268:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
268:33/0/physics_layer_1/angular_velocity = 0.0
|
|
269:33/0 = 0
|
|
269:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
269:33/0/physics_layer_0/angular_velocity = 0.0
|
|
269:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
269:33/0/physics_layer_1/angular_velocity = 0.0
|
|
270:33/0 = 0
|
|
270:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
270:33/0/physics_layer_0/angular_velocity = 0.0
|
|
270:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
270:33/0/physics_layer_1/angular_velocity = 0.0
|
|
275:33/0 = 0
|
|
275:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
275:33/0/physics_layer_0/angular_velocity = 0.0
|
|
275:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
275:33/0/physics_layer_1/angular_velocity = 0.0
|
|
276:33/0 = 0
|
|
276:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
276:33/0/physics_layer_0/angular_velocity = 0.0
|
|
276:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
276:33/0/physics_layer_1/angular_velocity = 0.0
|
|
277:33/0 = 0
|
|
277:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
277:33/0/physics_layer_0/angular_velocity = 0.0
|
|
277:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
277:33/0/physics_layer_1/angular_velocity = 0.0
|
|
278:33/0 = 0
|
|
278:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
278:33/0/physics_layer_0/angular_velocity = 0.0
|
|
278:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
278:33/0/physics_layer_1/angular_velocity = 0.0
|
|
282:33/0 = 0
|
|
282:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
282:33/0/physics_layer_0/angular_velocity = 0.0
|
|
282:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
282:33/0/physics_layer_1/angular_velocity = 0.0
|
|
283:33/0 = 0
|
|
283:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
283:33/0/physics_layer_0/angular_velocity = 0.0
|
|
283:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
283:33/0/physics_layer_1/angular_velocity = 0.0
|
|
284:33/0 = 0
|
|
284:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
284:33/0/physics_layer_0/angular_velocity = 0.0
|
|
284:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
284:33/0/physics_layer_1/angular_velocity = 0.0
|
|
15:34/0 = 0
|
|
15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:34/0/physics_layer_0/angular_velocity = 0.0
|
|
15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:34/0/physics_layer_1/angular_velocity = 0.0
|
|
16:34/0 = 0
|
|
16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:34/0/physics_layer_0/angular_velocity = 0.0
|
|
16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:34/0/physics_layer_1/angular_velocity = 0.0
|
|
17:34/0 = 0
|
|
17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:34/0/physics_layer_0/angular_velocity = 0.0
|
|
17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:34/0/physics_layer_1/angular_velocity = 0.0
|
|
21:34/0 = 0
|
|
21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:34/0/physics_layer_0/angular_velocity = 0.0
|
|
21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:34/0/physics_layer_1/angular_velocity = 0.0
|
|
22:34/0 = 0
|
|
22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:34/0/physics_layer_0/angular_velocity = 0.0
|
|
22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:34/0/physics_layer_1/angular_velocity = 0.0
|
|
23:34/0 = 0
|
|
23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:34/0/physics_layer_0/angular_velocity = 0.0
|
|
23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:34/0/physics_layer_1/angular_velocity = 0.0
|
|
39:34/0 = 0
|
|
39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:34/0/physics_layer_0/angular_velocity = 0.0
|
|
39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:34/0/physics_layer_1/angular_velocity = 0.0
|
|
40:34/0 = 0
|
|
40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:34/0/physics_layer_0/angular_velocity = 0.0
|
|
40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:34/0/physics_layer_1/angular_velocity = 0.0
|
|
41:34/0 = 0
|
|
41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:34/0/physics_layer_0/angular_velocity = 0.0
|
|
41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:34/0/physics_layer_1/angular_velocity = 0.0
|
|
42:34/0 = 0
|
|
42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:34/0/physics_layer_0/angular_velocity = 0.0
|
|
42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:34/0/physics_layer_1/angular_velocity = 0.0
|
|
43:34/0 = 0
|
|
43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:34/0/physics_layer_0/angular_velocity = 0.0
|
|
43:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:34/0/physics_layer_1/angular_velocity = 0.0
|
|
44:34/0 = 0
|
|
44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:34/0/physics_layer_0/angular_velocity = 0.0
|
|
44:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:34/0/physics_layer_1/angular_velocity = 0.0
|
|
45:34/0 = 0
|
|
45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:34/0/physics_layer_0/angular_velocity = 0.0
|
|
45:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:34/0/physics_layer_1/angular_velocity = 0.0
|
|
46:34/0 = 0
|
|
46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:34/0/physics_layer_0/angular_velocity = 0.0
|
|
46:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:34/0/physics_layer_1/angular_velocity = 0.0
|
|
47:34/0 = 0
|
|
47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:34/0/physics_layer_0/angular_velocity = 0.0
|
|
47:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:34/0/physics_layer_1/angular_velocity = 0.0
|
|
63:34/0 = 0
|
|
63:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:34/0/physics_layer_0/angular_velocity = 0.0
|
|
63:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:34/0/physics_layer_1/angular_velocity = 0.0
|
|
64:34/0 = 0
|
|
64:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:34/0/physics_layer_0/angular_velocity = 0.0
|
|
64:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:34/0/physics_layer_1/angular_velocity = 0.0
|
|
65:34/0 = 0
|
|
65:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:34/0/physics_layer_0/angular_velocity = 0.0
|
|
65:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:34/0/physics_layer_1/angular_velocity = 0.0
|
|
69:34/0 = 0
|
|
69:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:34/0/physics_layer_0/angular_velocity = 0.0
|
|
69:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:34/0/physics_layer_1/angular_velocity = 0.0
|
|
70:34/0 = 0
|
|
70:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:34/0/physics_layer_0/angular_velocity = 0.0
|
|
70:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:34/0/physics_layer_1/angular_velocity = 0.0
|
|
71:34/0 = 0
|
|
71:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:34/0/physics_layer_0/angular_velocity = 0.0
|
|
71:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:34/0/physics_layer_1/angular_velocity = 0.0
|
|
87:34/0 = 0
|
|
87:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:34/0/physics_layer_0/angular_velocity = 0.0
|
|
87:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:34/0/physics_layer_1/angular_velocity = 0.0
|
|
88:34/0 = 0
|
|
88:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:34/0/physics_layer_0/angular_velocity = 0.0
|
|
88:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:34/0/physics_layer_1/angular_velocity = 0.0
|
|
89:34/0 = 0
|
|
89:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:34/0/physics_layer_0/angular_velocity = 0.0
|
|
89:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:34/0/physics_layer_1/angular_velocity = 0.0
|
|
90:34/0 = 0
|
|
90:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:34/0/physics_layer_0/angular_velocity = 0.0
|
|
90:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:34/0/physics_layer_1/angular_velocity = 0.0
|
|
91:34/0 = 0
|
|
91:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:34/0/physics_layer_0/angular_velocity = 0.0
|
|
91:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:34/0/physics_layer_1/angular_velocity = 0.0
|
|
92:34/0 = 0
|
|
92:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:34/0/physics_layer_0/angular_velocity = 0.0
|
|
92:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:34/0/physics_layer_1/angular_velocity = 0.0
|
|
93:34/0 = 0
|
|
93:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:34/0/physics_layer_0/angular_velocity = 0.0
|
|
93:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:34/0/physics_layer_1/angular_velocity = 0.0
|
|
94:34/0 = 0
|
|
94:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:34/0/physics_layer_0/angular_velocity = 0.0
|
|
94:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:34/0/physics_layer_1/angular_velocity = 0.0
|
|
95:34/0 = 0
|
|
95:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:34/0/physics_layer_0/angular_velocity = 0.0
|
|
95:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:34/0/physics_layer_1/angular_velocity = 0.0
|
|
96:34/0 = 0
|
|
96:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:34/0/physics_layer_0/angular_velocity = 0.0
|
|
96:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:34/0/physics_layer_1/angular_velocity = 0.0
|
|
97:34/0 = 0
|
|
97:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:34/0/physics_layer_0/angular_velocity = 0.0
|
|
97:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:34/0/physics_layer_1/angular_velocity = 0.0
|
|
98:34/0 = 0
|
|
98:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:34/0/physics_layer_0/angular_velocity = 0.0
|
|
98:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:34/0/physics_layer_1/angular_velocity = 0.0
|
|
99:34/0 = 0
|
|
99:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:34/0/physics_layer_0/angular_velocity = 0.0
|
|
99:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:34/0/physics_layer_1/angular_velocity = 0.0
|
|
100:34/0 = 0
|
|
100:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:34/0/physics_layer_0/angular_velocity = 0.0
|
|
100:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:34/0/physics_layer_1/angular_velocity = 0.0
|
|
101:34/0 = 0
|
|
101:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:34/0/physics_layer_0/angular_velocity = 0.0
|
|
101:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:34/0/physics_layer_1/angular_velocity = 0.0
|
|
102:34/0 = 0
|
|
102:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:34/0/physics_layer_0/angular_velocity = 0.0
|
|
102:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:34/0/physics_layer_1/angular_velocity = 0.0
|
|
103:34/0 = 0
|
|
103:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:34/0/physics_layer_0/angular_velocity = 0.0
|
|
103:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:34/0/physics_layer_1/angular_velocity = 0.0
|
|
104:34/0 = 0
|
|
104:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:34/0/physics_layer_0/angular_velocity = 0.0
|
|
104:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:34/0/physics_layer_1/angular_velocity = 0.0
|
|
105:34/0 = 0
|
|
105:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:34/0/physics_layer_0/angular_velocity = 0.0
|
|
105:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:34/0/physics_layer_1/angular_velocity = 0.0
|
|
106:34/0 = 0
|
|
106:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:34/0/physics_layer_0/angular_velocity = 0.0
|
|
106:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:34/0/physics_layer_1/angular_velocity = 0.0
|
|
107:34/0 = 0
|
|
107:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:34/0/physics_layer_0/angular_velocity = 0.0
|
|
107:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:34/0/physics_layer_1/angular_velocity = 0.0
|
|
108:34/0 = 0
|
|
108:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:34/0/physics_layer_0/angular_velocity = 0.0
|
|
108:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:34/0/physics_layer_1/angular_velocity = 0.0
|
|
109:34/0 = 0
|
|
109:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:34/0/physics_layer_0/angular_velocity = 0.0
|
|
109:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:34/0/physics_layer_1/angular_velocity = 0.0
|
|
110:34/0 = 0
|
|
110:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:34/0/physics_layer_0/angular_velocity = 0.0
|
|
110:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:34/0/physics_layer_1/angular_velocity = 0.0
|
|
111:34/0 = 0
|
|
111:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:34/0/physics_layer_0/angular_velocity = 0.0
|
|
111:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:34/0/physics_layer_1/angular_velocity = 0.0
|
|
112:34/0 = 0
|
|
112:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:34/0/physics_layer_0/angular_velocity = 0.0
|
|
112:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:34/0/physics_layer_1/angular_velocity = 0.0
|
|
113:34/0 = 0
|
|
113:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:34/0/physics_layer_0/angular_velocity = 0.0
|
|
113:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:34/0/physics_layer_1/angular_velocity = 0.0
|
|
144:34/0 = 0
|
|
144:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:34/0/physics_layer_0/angular_velocity = 0.0
|
|
144:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:34/0/physics_layer_1/angular_velocity = 0.0
|
|
145:34/0 = 0
|
|
145:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:34/0/physics_layer_0/angular_velocity = 0.0
|
|
145:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:34/0/physics_layer_1/angular_velocity = 0.0
|
|
146:34/0 = 0
|
|
146:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:34/0/physics_layer_0/angular_velocity = 0.0
|
|
146:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:34/0/physics_layer_1/angular_velocity = 0.0
|
|
147:34/0 = 0
|
|
147:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:34/0/physics_layer_0/angular_velocity = 0.0
|
|
147:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:34/0/physics_layer_1/angular_velocity = 0.0
|
|
148:34/0 = 0
|
|
148:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:34/0/physics_layer_0/angular_velocity = 0.0
|
|
148:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:34/0/physics_layer_1/angular_velocity = 0.0
|
|
149:34/0 = 0
|
|
149:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:34/0/physics_layer_0/angular_velocity = 0.0
|
|
149:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:34/0/physics_layer_1/angular_velocity = 0.0
|
|
150:34/0 = 0
|
|
150:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:34/0/physics_layer_0/angular_velocity = 0.0
|
|
150:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:34/0/physics_layer_1/angular_velocity = 0.0
|
|
151:34/0 = 0
|
|
151:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:34/0/physics_layer_0/angular_velocity = 0.0
|
|
151:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:34/0/physics_layer_1/angular_velocity = 0.0
|
|
152:34/0 = 0
|
|
152:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:34/0/physics_layer_0/angular_velocity = 0.0
|
|
152:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:34/0/physics_layer_1/angular_velocity = 0.0
|
|
153:34/0 = 0
|
|
153:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:34/0/physics_layer_0/angular_velocity = 0.0
|
|
153:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:34/0/physics_layer_1/angular_velocity = 0.0
|
|
154:34/0 = 0
|
|
154:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:34/0/physics_layer_0/angular_velocity = 0.0
|
|
154:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:34/0/physics_layer_1/angular_velocity = 0.0
|
|
155:34/0 = 0
|
|
155:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:34/0/physics_layer_0/angular_velocity = 0.0
|
|
155:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:34/0/physics_layer_1/angular_velocity = 0.0
|
|
156:34/0 = 0
|
|
156:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:34/0/physics_layer_0/angular_velocity = 0.0
|
|
156:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:34/0/physics_layer_1/angular_velocity = 0.0
|
|
157:34/0 = 0
|
|
157:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:34/0/physics_layer_0/angular_velocity = 0.0
|
|
157:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:34/0/physics_layer_1/angular_velocity = 0.0
|
|
158:34/0 = 0
|
|
158:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:34/0/physics_layer_0/angular_velocity = 0.0
|
|
158:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:34/0/physics_layer_1/angular_velocity = 0.0
|
|
161:34/0 = 0
|
|
161:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:34/0/physics_layer_0/angular_velocity = 0.0
|
|
161:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:34/0/physics_layer_1/angular_velocity = 0.0
|
|
162:34/0 = 0
|
|
162:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:34/0/physics_layer_0/angular_velocity = 0.0
|
|
162:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:34/0/physics_layer_1/angular_velocity = 0.0
|
|
163:34/0 = 0
|
|
163:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:34/0/physics_layer_0/angular_velocity = 0.0
|
|
163:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:34/0/physics_layer_1/angular_velocity = 0.0
|
|
165:34/0 = 0
|
|
165:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:34/0/physics_layer_0/angular_velocity = 0.0
|
|
165:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:34/0/physics_layer_1/angular_velocity = 0.0
|
|
166:34/0 = 0
|
|
166:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:34/0/physics_layer_0/angular_velocity = 0.0
|
|
166:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:34/0/physics_layer_1/angular_velocity = 0.0
|
|
170:34/0 = 0
|
|
170:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:34/0/physics_layer_0/angular_velocity = 0.0
|
|
170:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:34/0/physics_layer_1/angular_velocity = 0.0
|
|
171:34/0 = 0
|
|
171:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:34/0/physics_layer_0/angular_velocity = 0.0
|
|
171:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:34/0/physics_layer_1/angular_velocity = 0.0
|
|
172:34/0 = 0
|
|
172:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:34/0/physics_layer_0/angular_velocity = 0.0
|
|
172:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:34/0/physics_layer_1/angular_velocity = 0.0
|
|
173:34/0 = 0
|
|
173:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:34/0/physics_layer_0/angular_velocity = 0.0
|
|
173:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:34/0/physics_layer_1/angular_velocity = 0.0
|
|
174:34/0 = 0
|
|
174:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:34/0/physics_layer_0/angular_velocity = 0.0
|
|
174:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:34/0/physics_layer_1/angular_velocity = 0.0
|
|
175:34/0 = 0
|
|
175:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:34/0/physics_layer_0/angular_velocity = 0.0
|
|
175:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:34/0/physics_layer_1/angular_velocity = 0.0
|
|
176:34/0 = 0
|
|
176:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:34/0/physics_layer_0/angular_velocity = 0.0
|
|
176:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:34/0/physics_layer_1/angular_velocity = 0.0
|
|
177:34/0 = 0
|
|
177:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:34/0/physics_layer_0/angular_velocity = 0.0
|
|
177:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:34/0/physics_layer_1/angular_velocity = 0.0
|
|
178:34/0 = 0
|
|
178:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:34/0/physics_layer_0/angular_velocity = 0.0
|
|
178:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:34/0/physics_layer_1/angular_velocity = 0.0
|
|
179:34/0 = 0
|
|
179:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:34/0/physics_layer_0/angular_velocity = 0.0
|
|
179:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:34/0/physics_layer_1/angular_velocity = 0.0
|
|
180:34/0 = 0
|
|
180:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:34/0/physics_layer_0/angular_velocity = 0.0
|
|
180:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:34/0/physics_layer_1/angular_velocity = 0.0
|
|
183:34/0 = 0
|
|
183:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:34/0/physics_layer_0/angular_velocity = 0.0
|
|
183:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:34/0/physics_layer_1/angular_velocity = 0.0
|
|
184:34/0 = 0
|
|
184:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:34/0/physics_layer_0/angular_velocity = 0.0
|
|
184:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:34/0/physics_layer_1/angular_velocity = 0.0
|
|
185:34/0 = 0
|
|
185:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:34/0/physics_layer_0/angular_velocity = 0.0
|
|
185:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:34/0/physics_layer_1/angular_velocity = 0.0
|
|
186:34/0 = 0
|
|
186:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:34/0/physics_layer_0/angular_velocity = 0.0
|
|
186:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:34/0/physics_layer_1/angular_velocity = 0.0
|
|
187:34/0 = 0
|
|
187:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:34/0/physics_layer_0/angular_velocity = 0.0
|
|
187:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:34/0/physics_layer_1/angular_velocity = 0.0
|
|
188:34/0 = 0
|
|
188:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:34/0/physics_layer_0/angular_velocity = 0.0
|
|
188:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:34/0/physics_layer_1/angular_velocity = 0.0
|
|
189:34/0 = 0
|
|
189:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:34/0/physics_layer_0/angular_velocity = 0.0
|
|
189:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:34/0/physics_layer_1/angular_velocity = 0.0
|
|
190:34/0 = 0
|
|
190:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:34/0/physics_layer_0/angular_velocity = 0.0
|
|
190:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:34/0/physics_layer_1/angular_velocity = 0.0
|
|
191:34/0 = 0
|
|
191:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:34/0/physics_layer_0/angular_velocity = 0.0
|
|
191:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:34/0/physics_layer_1/angular_velocity = 0.0
|
|
193:34/0 = 0
|
|
193:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:34/0/physics_layer_0/angular_velocity = 0.0
|
|
193:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:34/0/physics_layer_1/angular_velocity = 0.0
|
|
194:34/0 = 0
|
|
194:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:34/0/physics_layer_0/angular_velocity = 0.0
|
|
194:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:34/0/physics_layer_1/angular_velocity = 0.0
|
|
195:34/0 = 0
|
|
195:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:34/0/physics_layer_0/angular_velocity = 0.0
|
|
195:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:34/0/physics_layer_1/angular_velocity = 0.0
|
|
196:34/0 = 0
|
|
196:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:34/0/physics_layer_0/angular_velocity = 0.0
|
|
196:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:34/0/physics_layer_1/angular_velocity = 0.0
|
|
197:34/0 = 0
|
|
197:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:34/0/physics_layer_0/angular_velocity = 0.0
|
|
197:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:34/0/physics_layer_1/angular_velocity = 0.0
|
|
198:34/0 = 0
|
|
198:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:34/0/physics_layer_0/angular_velocity = 0.0
|
|
198:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:34/0/physics_layer_1/angular_velocity = 0.0
|
|
199:34/0 = 0
|
|
199:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:34/0/physics_layer_0/angular_velocity = 0.0
|
|
199:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:34/0/physics_layer_1/angular_velocity = 0.0
|
|
200:34/0 = 0
|
|
200:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:34/0/physics_layer_0/angular_velocity = 0.0
|
|
200:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:34/0/physics_layer_1/angular_velocity = 0.0
|
|
201:34/0 = 0
|
|
201:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:34/0/physics_layer_0/angular_velocity = 0.0
|
|
201:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:34/0/physics_layer_1/angular_velocity = 0.0
|
|
202:34/0 = 0
|
|
202:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:34/0/physics_layer_0/angular_velocity = 0.0
|
|
202:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:34/0/physics_layer_1/angular_velocity = 0.0
|
|
203:34/0 = 0
|
|
203:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:34/0/physics_layer_0/angular_velocity = 0.0
|
|
203:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:34/0/physics_layer_1/angular_velocity = 0.0
|
|
204:34/0 = 0
|
|
204:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:34/0/physics_layer_0/angular_velocity = 0.0
|
|
204:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:34/0/physics_layer_1/angular_velocity = 0.0
|
|
205:34/0 = 0
|
|
205:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:34/0/physics_layer_0/angular_velocity = 0.0
|
|
205:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:34/0/physics_layer_1/angular_velocity = 0.0
|
|
207:34/0 = 0
|
|
207:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:34/0/physics_layer_0/angular_velocity = 0.0
|
|
207:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:34/0/physics_layer_1/angular_velocity = 0.0
|
|
208:34/0 = 0
|
|
208:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:34/0/physics_layer_0/angular_velocity = 0.0
|
|
208:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:34/0/physics_layer_1/angular_velocity = 0.0
|
|
209:34/0 = 0
|
|
209:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:34/0/physics_layer_0/angular_velocity = 0.0
|
|
209:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:34/0/physics_layer_1/angular_velocity = 0.0
|
|
213:34/0 = 0
|
|
213:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:34/0/physics_layer_0/angular_velocity = 0.0
|
|
213:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:34/0/physics_layer_1/angular_velocity = 0.0
|
|
214:34/0 = 0
|
|
214:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:34/0/physics_layer_0/angular_velocity = 0.0
|
|
214:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:34/0/physics_layer_1/angular_velocity = 0.0
|
|
215:34/0 = 0
|
|
215:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:34/0/physics_layer_0/angular_velocity = 0.0
|
|
215:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:34/0/physics_layer_1/angular_velocity = 0.0
|
|
241:34/0 = 0
|
|
241:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:34/0/physics_layer_0/angular_velocity = 0.0
|
|
241:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:34/0/physics_layer_1/angular_velocity = 0.0
|
|
242:34/0 = 0
|
|
242:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:34/0/physics_layer_0/angular_velocity = 0.0
|
|
242:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:34/0/physics_layer_1/angular_velocity = 0.0
|
|
243:34/0 = 0
|
|
243:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:34/0/physics_layer_0/angular_velocity = 0.0
|
|
243:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:34/0/physics_layer_1/angular_velocity = 0.0
|
|
244:34/0 = 0
|
|
244:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:34/0/physics_layer_0/angular_velocity = 0.0
|
|
244:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:34/0/physics_layer_1/angular_velocity = 0.0
|
|
247:34/0 = 0
|
|
247:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:34/0/physics_layer_0/angular_velocity = 0.0
|
|
247:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:34/0/physics_layer_1/angular_velocity = 0.0
|
|
248:34/0 = 0
|
|
248:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:34/0/physics_layer_0/angular_velocity = 0.0
|
|
248:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:34/0/physics_layer_1/angular_velocity = 0.0
|
|
249:34/0 = 0
|
|
249:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:34/0/physics_layer_0/angular_velocity = 0.0
|
|
249:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:34/0/physics_layer_1/angular_velocity = 0.0
|
|
250:34/0 = 0
|
|
250:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:34/0/physics_layer_0/angular_velocity = 0.0
|
|
250:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:34/0/physics_layer_1/angular_velocity = 0.0
|
|
253:34/0 = 0
|
|
253:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:34/0/physics_layer_0/angular_velocity = 0.0
|
|
253:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:34/0/physics_layer_1/angular_velocity = 0.0
|
|
254:34/0 = 0
|
|
254:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:34/0/physics_layer_0/angular_velocity = 0.0
|
|
254:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:34/0/physics_layer_1/angular_velocity = 0.0
|
|
255:34/0 = 0
|
|
255:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:34/0/physics_layer_0/angular_velocity = 0.0
|
|
255:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:34/0/physics_layer_1/angular_velocity = 0.0
|
|
256:34/0 = 0
|
|
256:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:34/0/physics_layer_0/angular_velocity = 0.0
|
|
256:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:34/0/physics_layer_1/angular_velocity = 0.0
|
|
259:34/0 = 0
|
|
259:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:34/0/physics_layer_0/angular_velocity = 0.0
|
|
259:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:34/0/physics_layer_1/angular_velocity = 0.0
|
|
260:34/0 = 0
|
|
260:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:34/0/physics_layer_0/angular_velocity = 0.0
|
|
260:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:34/0/physics_layer_1/angular_velocity = 0.0
|
|
261:34/0 = 0
|
|
261:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:34/0/physics_layer_0/angular_velocity = 0.0
|
|
261:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:34/0/physics_layer_1/angular_velocity = 0.0
|
|
262:34/0 = 0
|
|
262:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
262:34/0/physics_layer_0/angular_velocity = 0.0
|
|
262:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
262:34/0/physics_layer_1/angular_velocity = 0.0
|
|
267:34/0 = 0
|
|
267:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:34/0/physics_layer_0/angular_velocity = 0.0
|
|
267:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:34/0/physics_layer_1/angular_velocity = 0.0
|
|
268:34/0 = 0
|
|
268:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
268:34/0/physics_layer_0/angular_velocity = 0.0
|
|
268:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
268:34/0/physics_layer_1/angular_velocity = 0.0
|
|
269:34/0 = 0
|
|
269:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
269:34/0/physics_layer_0/angular_velocity = 0.0
|
|
269:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
269:34/0/physics_layer_1/angular_velocity = 0.0
|
|
270:34/0 = 0
|
|
270:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
270:34/0/physics_layer_0/angular_velocity = 0.0
|
|
270:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
270:34/0/physics_layer_1/angular_velocity = 0.0
|
|
275:34/0 = 0
|
|
275:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
275:34/0/physics_layer_0/angular_velocity = 0.0
|
|
275:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
275:34/0/physics_layer_1/angular_velocity = 0.0
|
|
276:34/0 = 0
|
|
276:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
276:34/0/physics_layer_0/angular_velocity = 0.0
|
|
276:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
276:34/0/physics_layer_1/angular_velocity = 0.0
|
|
277:34/0 = 0
|
|
277:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
277:34/0/physics_layer_0/angular_velocity = 0.0
|
|
277:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
277:34/0/physics_layer_1/angular_velocity = 0.0
|
|
278:34/0 = 0
|
|
278:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
278:34/0/physics_layer_0/angular_velocity = 0.0
|
|
278:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
278:34/0/physics_layer_1/angular_velocity = 0.0
|
|
282:34/0 = 0
|
|
282:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
282:34/0/physics_layer_0/angular_velocity = 0.0
|
|
282:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
282:34/0/physics_layer_1/angular_velocity = 0.0
|
|
283:34/0 = 0
|
|
283:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
283:34/0/physics_layer_0/angular_velocity = 0.0
|
|
283:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
283:34/0/physics_layer_1/angular_velocity = 0.0
|
|
284:34/0 = 0
|
|
284:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
284:34/0/physics_layer_0/angular_velocity = 0.0
|
|
284:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
284:34/0/physics_layer_1/angular_velocity = 0.0
|
|
15:35/0 = 0
|
|
15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:35/0/physics_layer_0/angular_velocity = 0.0
|
|
15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:35/0/physics_layer_1/angular_velocity = 0.0
|
|
16:35/0 = 0
|
|
16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:35/0/physics_layer_0/angular_velocity = 0.0
|
|
16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:35/0/physics_layer_1/angular_velocity = 0.0
|
|
17:35/0 = 0
|
|
17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:35/0/physics_layer_0/angular_velocity = 0.0
|
|
17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:35/0/physics_layer_1/angular_velocity = 0.0
|
|
21:35/0 = 0
|
|
21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:35/0/physics_layer_0/angular_velocity = 0.0
|
|
21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:35/0/physics_layer_1/angular_velocity = 0.0
|
|
22:35/0 = 0
|
|
22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:35/0/physics_layer_0/angular_velocity = 0.0
|
|
22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:35/0/physics_layer_1/angular_velocity = 0.0
|
|
23:35/0 = 0
|
|
23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:35/0/physics_layer_0/angular_velocity = 0.0
|
|
23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:35/0/physics_layer_1/angular_velocity = 0.0
|
|
39:35/0 = 0
|
|
39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:35/0/physics_layer_0/angular_velocity = 0.0
|
|
39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:35/0/physics_layer_1/angular_velocity = 0.0
|
|
40:35/0 = 0
|
|
40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:35/0/physics_layer_0/angular_velocity = 0.0
|
|
40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:35/0/physics_layer_1/angular_velocity = 0.0
|
|
41:35/0 = 0
|
|
41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:35/0/physics_layer_0/angular_velocity = 0.0
|
|
41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:35/0/physics_layer_1/angular_velocity = 0.0
|
|
42:35/0 = 0
|
|
42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:35/0/physics_layer_0/angular_velocity = 0.0
|
|
42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:35/0/physics_layer_1/angular_velocity = 0.0
|
|
43:35/0 = 0
|
|
43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:35/0/physics_layer_0/angular_velocity = 0.0
|
|
43:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:35/0/physics_layer_1/angular_velocity = 0.0
|
|
44:35/0 = 0
|
|
44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:35/0/physics_layer_0/angular_velocity = 0.0
|
|
44:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:35/0/physics_layer_1/angular_velocity = 0.0
|
|
45:35/0 = 0
|
|
45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:35/0/physics_layer_0/angular_velocity = 0.0
|
|
45:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:35/0/physics_layer_1/angular_velocity = 0.0
|
|
46:35/0 = 0
|
|
46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:35/0/physics_layer_0/angular_velocity = 0.0
|
|
46:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:35/0/physics_layer_1/angular_velocity = 0.0
|
|
47:35/0 = 0
|
|
47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:35/0/physics_layer_0/angular_velocity = 0.0
|
|
47:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:35/0/physics_layer_1/angular_velocity = 0.0
|
|
63:35/0 = 0
|
|
63:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:35/0/physics_layer_0/angular_velocity = 0.0
|
|
63:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:35/0/physics_layer_1/angular_velocity = 0.0
|
|
64:35/0 = 0
|
|
64:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:35/0/physics_layer_0/angular_velocity = 0.0
|
|
64:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:35/0/physics_layer_1/angular_velocity = 0.0
|
|
65:35/0 = 0
|
|
65:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:35/0/physics_layer_0/angular_velocity = 0.0
|
|
65:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:35/0/physics_layer_1/angular_velocity = 0.0
|
|
69:35/0 = 0
|
|
69:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:35/0/physics_layer_0/angular_velocity = 0.0
|
|
69:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:35/0/physics_layer_1/angular_velocity = 0.0
|
|
70:35/0 = 0
|
|
70:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:35/0/physics_layer_0/angular_velocity = 0.0
|
|
70:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:35/0/physics_layer_1/angular_velocity = 0.0
|
|
71:35/0 = 0
|
|
71:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:35/0/physics_layer_0/angular_velocity = 0.0
|
|
71:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:35/0/physics_layer_1/angular_velocity = 0.0
|
|
87:35/0 = 0
|
|
87:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:35/0/physics_layer_0/angular_velocity = 0.0
|
|
87:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:35/0/physics_layer_1/angular_velocity = 0.0
|
|
88:35/0 = 0
|
|
88:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:35/0/physics_layer_0/angular_velocity = 0.0
|
|
88:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:35/0/physics_layer_1/angular_velocity = 0.0
|
|
89:35/0 = 0
|
|
89:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:35/0/physics_layer_0/angular_velocity = 0.0
|
|
89:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:35/0/physics_layer_1/angular_velocity = 0.0
|
|
90:35/0 = 0
|
|
90:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:35/0/physics_layer_0/angular_velocity = 0.0
|
|
90:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:35/0/physics_layer_1/angular_velocity = 0.0
|
|
91:35/0 = 0
|
|
91:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:35/0/physics_layer_0/angular_velocity = 0.0
|
|
91:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:35/0/physics_layer_1/angular_velocity = 0.0
|
|
92:35/0 = 0
|
|
92:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:35/0/physics_layer_0/angular_velocity = 0.0
|
|
92:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:35/0/physics_layer_1/angular_velocity = 0.0
|
|
93:35/0 = 0
|
|
93:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:35/0/physics_layer_0/angular_velocity = 0.0
|
|
93:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:35/0/physics_layer_1/angular_velocity = 0.0
|
|
94:35/0 = 0
|
|
94:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:35/0/physics_layer_0/angular_velocity = 0.0
|
|
94:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:35/0/physics_layer_1/angular_velocity = 0.0
|
|
95:35/0 = 0
|
|
95:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:35/0/physics_layer_0/angular_velocity = 0.0
|
|
95:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:35/0/physics_layer_1/angular_velocity = 0.0
|
|
96:35/0 = 0
|
|
96:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:35/0/physics_layer_0/angular_velocity = 0.0
|
|
96:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:35/0/physics_layer_1/angular_velocity = 0.0
|
|
97:35/0 = 0
|
|
97:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:35/0/physics_layer_0/angular_velocity = 0.0
|
|
97:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:35/0/physics_layer_1/angular_velocity = 0.0
|
|
98:35/0 = 0
|
|
98:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:35/0/physics_layer_0/angular_velocity = 0.0
|
|
98:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:35/0/physics_layer_1/angular_velocity = 0.0
|
|
99:35/0 = 0
|
|
99:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:35/0/physics_layer_0/angular_velocity = 0.0
|
|
99:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:35/0/physics_layer_1/angular_velocity = 0.0
|
|
100:35/0 = 0
|
|
100:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:35/0/physics_layer_0/angular_velocity = 0.0
|
|
100:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:35/0/physics_layer_1/angular_velocity = 0.0
|
|
101:35/0 = 0
|
|
101:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:35/0/physics_layer_0/angular_velocity = 0.0
|
|
101:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:35/0/physics_layer_1/angular_velocity = 0.0
|
|
102:35/0 = 0
|
|
102:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:35/0/physics_layer_0/angular_velocity = 0.0
|
|
102:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:35/0/physics_layer_1/angular_velocity = 0.0
|
|
103:35/0 = 0
|
|
103:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:35/0/physics_layer_0/angular_velocity = 0.0
|
|
103:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:35/0/physics_layer_1/angular_velocity = 0.0
|
|
104:35/0 = 0
|
|
104:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:35/0/physics_layer_0/angular_velocity = 0.0
|
|
104:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:35/0/physics_layer_1/angular_velocity = 0.0
|
|
105:35/0 = 0
|
|
105:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:35/0/physics_layer_0/angular_velocity = 0.0
|
|
105:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:35/0/physics_layer_1/angular_velocity = 0.0
|
|
106:35/0 = 0
|
|
106:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:35/0/physics_layer_0/angular_velocity = 0.0
|
|
106:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:35/0/physics_layer_1/angular_velocity = 0.0
|
|
107:35/0 = 0
|
|
107:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:35/0/physics_layer_0/angular_velocity = 0.0
|
|
107:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:35/0/physics_layer_1/angular_velocity = 0.0
|
|
108:35/0 = 0
|
|
108:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:35/0/physics_layer_0/angular_velocity = 0.0
|
|
108:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:35/0/physics_layer_1/angular_velocity = 0.0
|
|
109:35/0 = 0
|
|
109:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:35/0/physics_layer_0/angular_velocity = 0.0
|
|
109:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:35/0/physics_layer_1/angular_velocity = 0.0
|
|
110:35/0 = 0
|
|
110:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:35/0/physics_layer_0/angular_velocity = 0.0
|
|
110:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:35/0/physics_layer_1/angular_velocity = 0.0
|
|
111:35/0 = 0
|
|
111:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:35/0/physics_layer_0/angular_velocity = 0.0
|
|
111:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
111:35/0/physics_layer_1/angular_velocity = 0.0
|
|
112:35/0 = 0
|
|
112:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:35/0/physics_layer_0/angular_velocity = 0.0
|
|
112:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
112:35/0/physics_layer_1/angular_velocity = 0.0
|
|
113:35/0 = 0
|
|
113:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:35/0/physics_layer_0/angular_velocity = 0.0
|
|
113:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
113:35/0/physics_layer_1/angular_velocity = 0.0
|
|
144:35/0 = 0
|
|
144:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:35/0/physics_layer_0/angular_velocity = 0.0
|
|
144:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
144:35/0/physics_layer_1/angular_velocity = 0.0
|
|
145:35/0 = 0
|
|
145:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:35/0/physics_layer_0/angular_velocity = 0.0
|
|
145:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:35/0/physics_layer_1/angular_velocity = 0.0
|
|
146:35/0 = 0
|
|
146:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:35/0/physics_layer_0/angular_velocity = 0.0
|
|
146:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:35/0/physics_layer_1/angular_velocity = 0.0
|
|
147:35/0 = 0
|
|
147:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:35/0/physics_layer_0/angular_velocity = 0.0
|
|
147:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:35/0/physics_layer_1/angular_velocity = 0.0
|
|
148:35/0 = 0
|
|
148:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:35/0/physics_layer_0/angular_velocity = 0.0
|
|
148:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:35/0/physics_layer_1/angular_velocity = 0.0
|
|
149:35/0 = 0
|
|
149:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:35/0/physics_layer_0/angular_velocity = 0.0
|
|
149:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:35/0/physics_layer_1/angular_velocity = 0.0
|
|
150:35/0 = 0
|
|
150:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:35/0/physics_layer_0/angular_velocity = 0.0
|
|
150:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:35/0/physics_layer_1/angular_velocity = 0.0
|
|
151:35/0 = 0
|
|
151:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:35/0/physics_layer_0/angular_velocity = 0.0
|
|
151:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:35/0/physics_layer_1/angular_velocity = 0.0
|
|
152:35/0 = 0
|
|
152:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:35/0/physics_layer_0/angular_velocity = 0.0
|
|
152:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:35/0/physics_layer_1/angular_velocity = 0.0
|
|
153:35/0 = 0
|
|
153:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:35/0/physics_layer_0/angular_velocity = 0.0
|
|
153:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:35/0/physics_layer_1/angular_velocity = 0.0
|
|
154:35/0 = 0
|
|
154:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:35/0/physics_layer_0/angular_velocity = 0.0
|
|
154:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:35/0/physics_layer_1/angular_velocity = 0.0
|
|
155:35/0 = 0
|
|
155:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:35/0/physics_layer_0/angular_velocity = 0.0
|
|
155:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:35/0/physics_layer_1/angular_velocity = 0.0
|
|
156:35/0 = 0
|
|
156:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:35/0/physics_layer_0/angular_velocity = 0.0
|
|
156:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:35/0/physics_layer_1/angular_velocity = 0.0
|
|
157:35/0 = 0
|
|
157:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:35/0/physics_layer_0/angular_velocity = 0.0
|
|
157:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:35/0/physics_layer_1/angular_velocity = 0.0
|
|
158:35/0 = 0
|
|
158:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:35/0/physics_layer_0/angular_velocity = 0.0
|
|
158:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
158:35/0/physics_layer_1/angular_velocity = 0.0
|
|
162:35/0 = 0
|
|
162:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:35/0/physics_layer_0/angular_velocity = 0.0
|
|
162:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:35/0/physics_layer_1/angular_velocity = 0.0
|
|
163:35/0 = 0
|
|
163:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:35/0/physics_layer_0/angular_velocity = 0.0
|
|
163:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:35/0/physics_layer_1/angular_velocity = 0.0
|
|
165:35/0 = 0
|
|
165:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:35/0/physics_layer_0/angular_velocity = 0.0
|
|
165:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:35/0/physics_layer_1/angular_velocity = 0.0
|
|
166:35/0 = 0
|
|
166:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:35/0/physics_layer_0/angular_velocity = 0.0
|
|
166:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:35/0/physics_layer_1/angular_velocity = 0.0
|
|
170:35/0 = 0
|
|
170:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:35/0/physics_layer_0/angular_velocity = 0.0
|
|
170:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:35/0/physics_layer_1/angular_velocity = 0.0
|
|
171:35/0 = 0
|
|
171:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:35/0/physics_layer_0/angular_velocity = 0.0
|
|
171:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:35/0/physics_layer_1/angular_velocity = 0.0
|
|
172:35/0 = 0
|
|
172:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:35/0/physics_layer_0/angular_velocity = 0.0
|
|
172:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:35/0/physics_layer_1/angular_velocity = 0.0
|
|
173:35/0 = 0
|
|
173:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:35/0/physics_layer_0/angular_velocity = 0.0
|
|
173:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:35/0/physics_layer_1/angular_velocity = 0.0
|
|
174:35/0 = 0
|
|
174:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:35/0/physics_layer_0/angular_velocity = 0.0
|
|
174:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:35/0/physics_layer_1/angular_velocity = 0.0
|
|
175:35/0 = 0
|
|
175:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:35/0/physics_layer_0/angular_velocity = 0.0
|
|
175:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:35/0/physics_layer_1/angular_velocity = 0.0
|
|
176:35/0 = 0
|
|
176:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:35/0/physics_layer_0/angular_velocity = 0.0
|
|
176:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:35/0/physics_layer_1/angular_velocity = 0.0
|
|
177:35/0 = 0
|
|
177:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:35/0/physics_layer_0/angular_velocity = 0.0
|
|
177:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:35/0/physics_layer_1/angular_velocity = 0.0
|
|
178:35/0 = 0
|
|
178:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:35/0/physics_layer_0/angular_velocity = 0.0
|
|
178:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:35/0/physics_layer_1/angular_velocity = 0.0
|
|
179:35/0 = 0
|
|
179:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:35/0/physics_layer_0/angular_velocity = 0.0
|
|
179:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:35/0/physics_layer_1/angular_velocity = 0.0
|
|
180:35/0 = 0
|
|
180:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:35/0/physics_layer_0/angular_velocity = 0.0
|
|
180:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:35/0/physics_layer_1/angular_velocity = 0.0
|
|
183:35/0 = 0
|
|
183:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:35/0/physics_layer_0/angular_velocity = 0.0
|
|
183:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:35/0/physics_layer_1/angular_velocity = 0.0
|
|
184:35/0 = 0
|
|
184:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:35/0/physics_layer_0/angular_velocity = 0.0
|
|
184:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:35/0/physics_layer_1/angular_velocity = 0.0
|
|
185:35/0 = 0
|
|
185:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:35/0/physics_layer_0/angular_velocity = 0.0
|
|
185:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:35/0/physics_layer_1/angular_velocity = 0.0
|
|
186:35/0 = 0
|
|
186:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:35/0/physics_layer_0/angular_velocity = 0.0
|
|
186:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:35/0/physics_layer_1/angular_velocity = 0.0
|
|
187:35/0 = 0
|
|
187:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:35/0/physics_layer_0/angular_velocity = 0.0
|
|
187:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:35/0/physics_layer_1/angular_velocity = 0.0
|
|
188:35/0 = 0
|
|
188:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:35/0/physics_layer_0/angular_velocity = 0.0
|
|
188:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:35/0/physics_layer_1/angular_velocity = 0.0
|
|
189:35/0 = 0
|
|
189:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:35/0/physics_layer_0/angular_velocity = 0.0
|
|
189:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:35/0/physics_layer_1/angular_velocity = 0.0
|
|
190:35/0 = 0
|
|
190:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:35/0/physics_layer_0/angular_velocity = 0.0
|
|
190:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:35/0/physics_layer_1/angular_velocity = 0.0
|
|
191:35/0 = 0
|
|
191:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:35/0/physics_layer_0/angular_velocity = 0.0
|
|
191:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:35/0/physics_layer_1/angular_velocity = 0.0
|
|
193:35/0 = 0
|
|
193:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:35/0/physics_layer_0/angular_velocity = 0.0
|
|
193:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:35/0/physics_layer_1/angular_velocity = 0.0
|
|
194:35/0 = 0
|
|
194:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:35/0/physics_layer_0/angular_velocity = 0.0
|
|
194:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:35/0/physics_layer_1/angular_velocity = 0.0
|
|
195:35/0 = 0
|
|
195:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:35/0/physics_layer_0/angular_velocity = 0.0
|
|
195:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:35/0/physics_layer_1/angular_velocity = 0.0
|
|
196:35/0 = 0
|
|
196:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:35/0/physics_layer_0/angular_velocity = 0.0
|
|
196:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:35/0/physics_layer_1/angular_velocity = 0.0
|
|
197:35/0 = 0
|
|
197:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:35/0/physics_layer_0/angular_velocity = 0.0
|
|
197:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:35/0/physics_layer_1/angular_velocity = 0.0
|
|
198:35/0 = 0
|
|
198:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:35/0/physics_layer_0/angular_velocity = 0.0
|
|
198:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:35/0/physics_layer_1/angular_velocity = 0.0
|
|
199:35/0 = 0
|
|
199:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:35/0/physics_layer_0/angular_velocity = 0.0
|
|
199:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:35/0/physics_layer_1/angular_velocity = 0.0
|
|
200:35/0 = 0
|
|
200:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:35/0/physics_layer_0/angular_velocity = 0.0
|
|
200:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:35/0/physics_layer_1/angular_velocity = 0.0
|
|
201:35/0 = 0
|
|
201:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:35/0/physics_layer_0/angular_velocity = 0.0
|
|
201:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:35/0/physics_layer_1/angular_velocity = 0.0
|
|
202:35/0 = 0
|
|
202:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:35/0/physics_layer_0/angular_velocity = 0.0
|
|
202:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:35/0/physics_layer_1/angular_velocity = 0.0
|
|
203:35/0 = 0
|
|
203:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:35/0/physics_layer_0/angular_velocity = 0.0
|
|
203:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:35/0/physics_layer_1/angular_velocity = 0.0
|
|
204:35/0 = 0
|
|
204:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:35/0/physics_layer_0/angular_velocity = 0.0
|
|
204:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:35/0/physics_layer_1/angular_velocity = 0.0
|
|
205:35/0 = 0
|
|
205:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:35/0/physics_layer_0/angular_velocity = 0.0
|
|
205:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:35/0/physics_layer_1/angular_velocity = 0.0
|
|
207:35/0 = 0
|
|
207:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:35/0/physics_layer_0/angular_velocity = 0.0
|
|
207:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:35/0/physics_layer_1/angular_velocity = 0.0
|
|
208:35/0 = 0
|
|
208:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:35/0/physics_layer_0/angular_velocity = 0.0
|
|
208:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:35/0/physics_layer_1/angular_velocity = 0.0
|
|
209:35/0 = 0
|
|
209:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:35/0/physics_layer_0/angular_velocity = 0.0
|
|
209:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:35/0/physics_layer_1/angular_velocity = 0.0
|
|
213:35/0 = 0
|
|
213:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:35/0/physics_layer_0/angular_velocity = 0.0
|
|
213:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:35/0/physics_layer_1/angular_velocity = 0.0
|
|
214:35/0 = 0
|
|
214:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:35/0/physics_layer_0/angular_velocity = 0.0
|
|
214:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:35/0/physics_layer_1/angular_velocity = 0.0
|
|
215:35/0 = 0
|
|
215:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:35/0/physics_layer_0/angular_velocity = 0.0
|
|
215:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:35/0/physics_layer_1/angular_velocity = 0.0
|
|
240:35/0 = 0
|
|
240:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
240:35/0/physics_layer_0/angular_velocity = 0.0
|
|
240:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
240:35/0/physics_layer_1/angular_velocity = 0.0
|
|
241:35/0 = 0
|
|
241:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:35/0/physics_layer_0/angular_velocity = 0.0
|
|
241:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:35/0/physics_layer_1/angular_velocity = 0.0
|
|
242:35/0 = 0
|
|
242:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:35/0/physics_layer_0/angular_velocity = 0.0
|
|
242:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:35/0/physics_layer_1/angular_velocity = 0.0
|
|
243:35/0 = 0
|
|
243:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:35/0/physics_layer_0/angular_velocity = 0.0
|
|
243:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:35/0/physics_layer_1/angular_velocity = 0.0
|
|
244:35/0 = 0
|
|
244:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:35/0/physics_layer_0/angular_velocity = 0.0
|
|
244:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:35/0/physics_layer_1/angular_velocity = 0.0
|
|
245:35/0 = 0
|
|
245:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:35/0/physics_layer_0/angular_velocity = 0.0
|
|
245:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:35/0/physics_layer_1/angular_velocity = 0.0
|
|
246:35/0 = 0
|
|
246:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:35/0/physics_layer_0/angular_velocity = 0.0
|
|
246:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:35/0/physics_layer_1/angular_velocity = 0.0
|
|
247:35/0 = 0
|
|
247:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:35/0/physics_layer_0/angular_velocity = 0.0
|
|
247:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:35/0/physics_layer_1/angular_velocity = 0.0
|
|
248:35/0 = 0
|
|
248:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:35/0/physics_layer_0/angular_velocity = 0.0
|
|
248:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:35/0/physics_layer_1/angular_velocity = 0.0
|
|
249:35/0 = 0
|
|
249:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:35/0/physics_layer_0/angular_velocity = 0.0
|
|
249:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:35/0/physics_layer_1/angular_velocity = 0.0
|
|
250:35/0 = 0
|
|
250:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:35/0/physics_layer_0/angular_velocity = 0.0
|
|
250:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:35/0/physics_layer_1/angular_velocity = 0.0
|
|
251:35/0 = 0
|
|
251:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:35/0/physics_layer_0/angular_velocity = 0.0
|
|
251:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:35/0/physics_layer_1/angular_velocity = 0.0
|
|
252:35/0 = 0
|
|
252:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:35/0/physics_layer_0/angular_velocity = 0.0
|
|
252:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:35/0/physics_layer_1/angular_velocity = 0.0
|
|
253:35/0 = 0
|
|
253:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:35/0/physics_layer_0/angular_velocity = 0.0
|
|
253:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:35/0/physics_layer_1/angular_velocity = 0.0
|
|
254:35/0 = 0
|
|
254:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:35/0/physics_layer_0/angular_velocity = 0.0
|
|
254:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:35/0/physics_layer_1/angular_velocity = 0.0
|
|
255:35/0 = 0
|
|
255:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:35/0/physics_layer_0/angular_velocity = 0.0
|
|
255:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:35/0/physics_layer_1/angular_velocity = 0.0
|
|
256:35/0 = 0
|
|
256:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:35/0/physics_layer_0/angular_velocity = 0.0
|
|
256:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:35/0/physics_layer_1/angular_velocity = 0.0
|
|
257:35/0 = 0
|
|
257:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:35/0/physics_layer_0/angular_velocity = 0.0
|
|
257:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:35/0/physics_layer_1/angular_velocity = 0.0
|
|
258:35/0 = 0
|
|
258:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:35/0/physics_layer_0/angular_velocity = 0.0
|
|
258:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:35/0/physics_layer_1/angular_velocity = 0.0
|
|
259:35/0 = 0
|
|
259:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:35/0/physics_layer_0/angular_velocity = 0.0
|
|
259:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:35/0/physics_layer_1/angular_velocity = 0.0
|
|
260:35/0 = 0
|
|
260:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:35/0/physics_layer_0/angular_velocity = 0.0
|
|
260:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:35/0/physics_layer_1/angular_velocity = 0.0
|
|
261:35/0 = 0
|
|
261:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:35/0/physics_layer_0/angular_velocity = 0.0
|
|
261:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:35/0/physics_layer_1/angular_velocity = 0.0
|
|
262:35/0 = 0
|
|
262:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
262:35/0/physics_layer_0/angular_velocity = 0.0
|
|
262:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
262:35/0/physics_layer_1/angular_velocity = 0.0
|
|
263:35/0 = 0
|
|
263:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
263:35/0/physics_layer_0/angular_velocity = 0.0
|
|
263:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
263:35/0/physics_layer_1/angular_velocity = 0.0
|
|
267:35/0 = 0
|
|
267:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:35/0/physics_layer_0/angular_velocity = 0.0
|
|
267:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:35/0/physics_layer_1/angular_velocity = 0.0
|
|
278:35/0 = 0
|
|
278:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
278:35/0/physics_layer_0/angular_velocity = 0.0
|
|
278:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
278:35/0/physics_layer_1/angular_velocity = 0.0
|
|
18:36/0 = 0
|
|
18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:36/0/physics_layer_0/angular_velocity = 0.0
|
|
18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:36/0/physics_layer_1/angular_velocity = 0.0
|
|
19:36/0 = 0
|
|
19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:36/0/physics_layer_0/angular_velocity = 0.0
|
|
19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:36/0/physics_layer_1/angular_velocity = 0.0
|
|
20:36/0 = 0
|
|
20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:36/0/physics_layer_0/angular_velocity = 0.0
|
|
20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:36/0/physics_layer_1/angular_velocity = 0.0
|
|
24:36/0 = 0
|
|
24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:36/0/physics_layer_0/angular_velocity = 0.0
|
|
24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:36/0/physics_layer_1/angular_velocity = 0.0
|
|
25:36/0 = 0
|
|
25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:36/0/physics_layer_0/angular_velocity = 0.0
|
|
25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:36/0/physics_layer_1/angular_velocity = 0.0
|
|
26:36/0 = 0
|
|
26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:36/0/physics_layer_0/angular_velocity = 0.0
|
|
26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:36/0/physics_layer_1/angular_velocity = 0.0
|
|
30:36/0 = 0
|
|
30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:36/0/physics_layer_0/angular_velocity = 0.0
|
|
30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:36/0/physics_layer_1/angular_velocity = 0.0
|
|
31:36/0 = 0
|
|
31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:36/0/physics_layer_0/angular_velocity = 0.0
|
|
31:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:36/0/physics_layer_1/angular_velocity = 0.0
|
|
32:36/0 = 0
|
|
32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:36/0/physics_layer_0/angular_velocity = 0.0
|
|
32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:36/0/physics_layer_1/angular_velocity = 0.0
|
|
36:36/0 = 0
|
|
36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:36/0/physics_layer_0/angular_velocity = 0.0
|
|
36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:36/0/physics_layer_1/angular_velocity = 0.0
|
|
37:36/0 = 0
|
|
37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:36/0/physics_layer_0/angular_velocity = 0.0
|
|
37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:36/0/physics_layer_1/angular_velocity = 0.0
|
|
38:36/0 = 0
|
|
38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:36/0/physics_layer_0/angular_velocity = 0.0
|
|
38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:36/0/physics_layer_1/angular_velocity = 0.0
|
|
66:36/0 = 0
|
|
66:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:36/0/physics_layer_0/angular_velocity = 0.0
|
|
66:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:36/0/physics_layer_1/angular_velocity = 0.0
|
|
67:36/0 = 0
|
|
67:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:36/0/physics_layer_0/angular_velocity = 0.0
|
|
67:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:36/0/physics_layer_1/angular_velocity = 0.0
|
|
68:36/0 = 0
|
|
68:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:36/0/physics_layer_0/angular_velocity = 0.0
|
|
68:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:36/0/physics_layer_1/angular_velocity = 0.0
|
|
72:36/0 = 0
|
|
72:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:36/0/physics_layer_0/angular_velocity = 0.0
|
|
72:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:36/0/physics_layer_1/angular_velocity = 0.0
|
|
73:36/0 = 0
|
|
73:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:36/0/physics_layer_0/angular_velocity = 0.0
|
|
73:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:36/0/physics_layer_1/angular_velocity = 0.0
|
|
74:36/0 = 0
|
|
74:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:36/0/physics_layer_0/angular_velocity = 0.0
|
|
74:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:36/0/physics_layer_1/angular_velocity = 0.0
|
|
78:36/0 = 0
|
|
78:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:36/0/physics_layer_0/angular_velocity = 0.0
|
|
78:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:36/0/physics_layer_1/angular_velocity = 0.0
|
|
79:36/0 = 0
|
|
79:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:36/0/physics_layer_0/angular_velocity = 0.0
|
|
79:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:36/0/physics_layer_1/angular_velocity = 0.0
|
|
80:36/0 = 0
|
|
80:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:36/0/physics_layer_0/angular_velocity = 0.0
|
|
80:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:36/0/physics_layer_1/angular_velocity = 0.0
|
|
84:36/0 = 0
|
|
84:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:36/0/physics_layer_0/angular_velocity = 0.0
|
|
84:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
84:36/0/physics_layer_1/angular_velocity = 0.0
|
|
85:36/0 = 0
|
|
85:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:36/0/physics_layer_0/angular_velocity = 0.0
|
|
85:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
85:36/0/physics_layer_1/angular_velocity = 0.0
|
|
86:36/0 = 0
|
|
86:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:36/0/physics_layer_0/angular_velocity = 0.0
|
|
86:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
86:36/0/physics_layer_1/angular_velocity = 0.0
|
|
96:36/0 = 0
|
|
96:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:36/0/physics_layer_0/angular_velocity = 0.0
|
|
96:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:36/0/physics_layer_1/angular_velocity = 0.0
|
|
97:36/0 = 0
|
|
97:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:36/0/physics_layer_0/angular_velocity = 0.0
|
|
97:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:36/0/physics_layer_1/angular_velocity = 0.0
|
|
98:36/0 = 0
|
|
98:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:36/0/physics_layer_0/angular_velocity = 0.0
|
|
98:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:36/0/physics_layer_1/angular_velocity = 0.0
|
|
99:36/0 = 0
|
|
99:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:36/0/physics_layer_0/angular_velocity = 0.0
|
|
99:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:36/0/physics_layer_1/angular_velocity = 0.0
|
|
100:36/0 = 0
|
|
100:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:36/0/physics_layer_0/angular_velocity = 0.0
|
|
100:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:36/0/physics_layer_1/angular_velocity = 0.0
|
|
101:36/0 = 0
|
|
101:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:36/0/physics_layer_0/angular_velocity = 0.0
|
|
101:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:36/0/physics_layer_1/angular_velocity = 0.0
|
|
102:36/0 = 0
|
|
102:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:36/0/physics_layer_0/angular_velocity = 0.0
|
|
102:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:36/0/physics_layer_1/angular_velocity = 0.0
|
|
103:36/0 = 0
|
|
103:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:36/0/physics_layer_0/angular_velocity = 0.0
|
|
103:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:36/0/physics_layer_1/angular_velocity = 0.0
|
|
104:36/0 = 0
|
|
104:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:36/0/physics_layer_0/angular_velocity = 0.0
|
|
104:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:36/0/physics_layer_1/angular_velocity = 0.0
|
|
105:36/0 = 0
|
|
105:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:36/0/physics_layer_0/angular_velocity = 0.0
|
|
105:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:36/0/physics_layer_1/angular_velocity = 0.0
|
|
106:36/0 = 0
|
|
106:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:36/0/physics_layer_0/angular_velocity = 0.0
|
|
106:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:36/0/physics_layer_1/angular_velocity = 0.0
|
|
107:36/0 = 0
|
|
107:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:36/0/physics_layer_0/angular_velocity = 0.0
|
|
107:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:36/0/physics_layer_1/angular_velocity = 0.0
|
|
108:36/0 = 0
|
|
108:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:36/0/physics_layer_0/angular_velocity = 0.0
|
|
108:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:36/0/physics_layer_1/angular_velocity = 0.0
|
|
109:36/0 = 0
|
|
109:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:36/0/physics_layer_0/angular_velocity = 0.0
|
|
109:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:36/0/physics_layer_1/angular_velocity = 0.0
|
|
110:36/0 = 0
|
|
110:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:36/0/physics_layer_0/angular_velocity = 0.0
|
|
110:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:36/0/physics_layer_1/angular_velocity = 0.0
|
|
162:36/0 = 0
|
|
162:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:36/0/physics_layer_0/angular_velocity = 0.0
|
|
162:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:36/0/physics_layer_1/angular_velocity = 0.0
|
|
163:36/0 = 0
|
|
163:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:36/0/physics_layer_0/angular_velocity = 0.0
|
|
163:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:36/0/physics_layer_1/angular_velocity = 0.0
|
|
170:36/0 = 0
|
|
170:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:36/0/physics_layer_0/angular_velocity = 0.0
|
|
170:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:36/0/physics_layer_1/angular_velocity = 0.0
|
|
171:36/0 = 0
|
|
171:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:36/0/physics_layer_0/angular_velocity = 0.0
|
|
171:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:36/0/physics_layer_1/angular_velocity = 0.0
|
|
172:36/0 = 0
|
|
172:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:36/0/physics_layer_0/angular_velocity = 0.0
|
|
172:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:36/0/physics_layer_1/angular_velocity = 0.0
|
|
173:36/0 = 0
|
|
173:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:36/0/physics_layer_0/angular_velocity = 0.0
|
|
173:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:36/0/physics_layer_1/angular_velocity = 0.0
|
|
174:36/0 = 0
|
|
174:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:36/0/physics_layer_0/angular_velocity = 0.0
|
|
174:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:36/0/physics_layer_1/angular_velocity = 0.0
|
|
175:36/0 = 0
|
|
175:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:36/0/physics_layer_0/angular_velocity = 0.0
|
|
175:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:36/0/physics_layer_1/angular_velocity = 0.0
|
|
176:36/0 = 0
|
|
176:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:36/0/physics_layer_0/angular_velocity = 0.0
|
|
176:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:36/0/physics_layer_1/angular_velocity = 0.0
|
|
177:36/0 = 0
|
|
177:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:36/0/physics_layer_0/angular_velocity = 0.0
|
|
177:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:36/0/physics_layer_1/angular_velocity = 0.0
|
|
178:36/0 = 0
|
|
178:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:36/0/physics_layer_0/angular_velocity = 0.0
|
|
178:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:36/0/physics_layer_1/angular_velocity = 0.0
|
|
179:36/0 = 0
|
|
179:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:36/0/physics_layer_0/angular_velocity = 0.0
|
|
179:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:36/0/physics_layer_1/angular_velocity = 0.0
|
|
180:36/0 = 0
|
|
180:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:36/0/physics_layer_0/angular_velocity = 0.0
|
|
180:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:36/0/physics_layer_1/angular_velocity = 0.0
|
|
183:36/0 = 0
|
|
183:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:36/0/physics_layer_0/angular_velocity = 0.0
|
|
183:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:36/0/physics_layer_1/angular_velocity = 0.0
|
|
184:36/0 = 0
|
|
184:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:36/0/physics_layer_0/angular_velocity = 0.0
|
|
184:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:36/0/physics_layer_1/angular_velocity = 0.0
|
|
185:36/0 = 0
|
|
185:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:36/0/physics_layer_0/angular_velocity = 0.0
|
|
185:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:36/0/physics_layer_1/angular_velocity = 0.0
|
|
186:36/0 = 0
|
|
186:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:36/0/physics_layer_0/angular_velocity = 0.0
|
|
186:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:36/0/physics_layer_1/angular_velocity = 0.0
|
|
187:36/0 = 0
|
|
187:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:36/0/physics_layer_0/angular_velocity = 0.0
|
|
187:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:36/0/physics_layer_1/angular_velocity = 0.0
|
|
188:36/0 = 0
|
|
188:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:36/0/physics_layer_0/angular_velocity = 0.0
|
|
188:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:36/0/physics_layer_1/angular_velocity = 0.0
|
|
189:36/0 = 0
|
|
189:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:36/0/physics_layer_0/angular_velocity = 0.0
|
|
189:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:36/0/physics_layer_1/angular_velocity = 0.0
|
|
190:36/0 = 0
|
|
190:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:36/0/physics_layer_0/angular_velocity = 0.0
|
|
190:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:36/0/physics_layer_1/angular_velocity = 0.0
|
|
191:36/0 = 0
|
|
191:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:36/0/physics_layer_0/angular_velocity = 0.0
|
|
191:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:36/0/physics_layer_1/angular_velocity = 0.0
|
|
193:36/0 = 0
|
|
193:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:36/0/physics_layer_0/angular_velocity = 0.0
|
|
193:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:36/0/physics_layer_1/angular_velocity = 0.0
|
|
194:36/0 = 0
|
|
194:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:36/0/physics_layer_0/angular_velocity = 0.0
|
|
194:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:36/0/physics_layer_1/angular_velocity = 0.0
|
|
195:36/0 = 0
|
|
195:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:36/0/physics_layer_0/angular_velocity = 0.0
|
|
195:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:36/0/physics_layer_1/angular_velocity = 0.0
|
|
196:36/0 = 0
|
|
196:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:36/0/physics_layer_0/angular_velocity = 0.0
|
|
196:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:36/0/physics_layer_1/angular_velocity = 0.0
|
|
197:36/0 = 0
|
|
197:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:36/0/physics_layer_0/angular_velocity = 0.0
|
|
197:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:36/0/physics_layer_1/angular_velocity = 0.0
|
|
201:36/0 = 0
|
|
201:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:36/0/physics_layer_0/angular_velocity = 0.0
|
|
201:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:36/0/physics_layer_1/angular_velocity = 0.0
|
|
202:36/0 = 0
|
|
202:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:36/0/physics_layer_0/angular_velocity = 0.0
|
|
202:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:36/0/physics_layer_1/angular_velocity = 0.0
|
|
203:36/0 = 0
|
|
203:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:36/0/physics_layer_0/angular_velocity = 0.0
|
|
203:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:36/0/physics_layer_1/angular_velocity = 0.0
|
|
204:36/0 = 0
|
|
204:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:36/0/physics_layer_0/angular_velocity = 0.0
|
|
204:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:36/0/physics_layer_1/angular_velocity = 0.0
|
|
205:36/0 = 0
|
|
205:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:36/0/physics_layer_0/angular_velocity = 0.0
|
|
205:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:36/0/physics_layer_1/angular_velocity = 0.0
|
|
207:36/0 = 0
|
|
207:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:36/0/physics_layer_0/angular_velocity = 0.0
|
|
207:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:36/0/physics_layer_1/angular_velocity = 0.0
|
|
208:36/0 = 0
|
|
208:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:36/0/physics_layer_0/angular_velocity = 0.0
|
|
208:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:36/0/physics_layer_1/angular_velocity = 0.0
|
|
209:36/0 = 0
|
|
209:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:36/0/physics_layer_0/angular_velocity = 0.0
|
|
209:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:36/0/physics_layer_1/angular_velocity = 0.0
|
|
213:36/0 = 0
|
|
213:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:36/0/physics_layer_0/angular_velocity = 0.0
|
|
213:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:36/0/physics_layer_1/angular_velocity = 0.0
|
|
214:36/0 = 0
|
|
214:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:36/0/physics_layer_0/angular_velocity = 0.0
|
|
214:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:36/0/physics_layer_1/angular_velocity = 0.0
|
|
215:36/0 = 0
|
|
215:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:36/0/physics_layer_0/angular_velocity = 0.0
|
|
215:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:36/0/physics_layer_1/angular_velocity = 0.0
|
|
218:36/0 = 0
|
|
218:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:36/0/physics_layer_0/angular_velocity = 0.0
|
|
218:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:36/0/physics_layer_1/angular_velocity = 0.0
|
|
219:36/0 = 0
|
|
219:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:36/0/physics_layer_0/angular_velocity = 0.0
|
|
219:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:36/0/physics_layer_1/angular_velocity = 0.0
|
|
224:36/0 = 0
|
|
224:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:36/0/physics_layer_0/angular_velocity = 0.0
|
|
224:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:36/0/physics_layer_1/angular_velocity = 0.0
|
|
225:36/0 = 0
|
|
225:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:36/0/physics_layer_0/angular_velocity = 0.0
|
|
225:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:36/0/physics_layer_1/angular_velocity = 0.0
|
|
240:36/0 = 0
|
|
240:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
240:36/0/physics_layer_0/angular_velocity = 0.0
|
|
240:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
240:36/0/physics_layer_1/angular_velocity = 0.0
|
|
241:36/0 = 0
|
|
241:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:36/0/physics_layer_0/angular_velocity = 0.0
|
|
241:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:36/0/physics_layer_1/angular_velocity = 0.0
|
|
242:36/0 = 0
|
|
242:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:36/0/physics_layer_0/angular_velocity = 0.0
|
|
242:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:36/0/physics_layer_1/angular_velocity = 0.0
|
|
243:36/0 = 0
|
|
243:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:36/0/physics_layer_0/angular_velocity = 0.0
|
|
243:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:36/0/physics_layer_1/angular_velocity = 0.0
|
|
244:36/0 = 0
|
|
244:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:36/0/physics_layer_0/angular_velocity = 0.0
|
|
244:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:36/0/physics_layer_1/angular_velocity = 0.0
|
|
245:36/0 = 0
|
|
245:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:36/0/physics_layer_0/angular_velocity = 0.0
|
|
245:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:36/0/physics_layer_1/angular_velocity = 0.0
|
|
246:36/0 = 0
|
|
246:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:36/0/physics_layer_0/angular_velocity = 0.0
|
|
246:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:36/0/physics_layer_1/angular_velocity = 0.0
|
|
247:36/0 = 0
|
|
247:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:36/0/physics_layer_0/angular_velocity = 0.0
|
|
247:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:36/0/physics_layer_1/angular_velocity = 0.0
|
|
248:36/0 = 0
|
|
248:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:36/0/physics_layer_0/angular_velocity = 0.0
|
|
248:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:36/0/physics_layer_1/angular_velocity = 0.0
|
|
249:36/0 = 0
|
|
249:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:36/0/physics_layer_0/angular_velocity = 0.0
|
|
249:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:36/0/physics_layer_1/angular_velocity = 0.0
|
|
250:36/0 = 0
|
|
250:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:36/0/physics_layer_0/angular_velocity = 0.0
|
|
250:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:36/0/physics_layer_1/angular_velocity = 0.0
|
|
251:36/0 = 0
|
|
251:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:36/0/physics_layer_0/angular_velocity = 0.0
|
|
251:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:36/0/physics_layer_1/angular_velocity = 0.0
|
|
252:36/0 = 0
|
|
252:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:36/0/physics_layer_0/angular_velocity = 0.0
|
|
252:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:36/0/physics_layer_1/angular_velocity = 0.0
|
|
253:36/0 = 0
|
|
253:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:36/0/physics_layer_0/angular_velocity = 0.0
|
|
253:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:36/0/physics_layer_1/angular_velocity = 0.0
|
|
254:36/0 = 0
|
|
254:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:36/0/physics_layer_0/angular_velocity = 0.0
|
|
254:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:36/0/physics_layer_1/angular_velocity = 0.0
|
|
255:36/0 = 0
|
|
255:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:36/0/physics_layer_0/angular_velocity = 0.0
|
|
255:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:36/0/physics_layer_1/angular_velocity = 0.0
|
|
256:36/0 = 0
|
|
256:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:36/0/physics_layer_0/angular_velocity = 0.0
|
|
256:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:36/0/physics_layer_1/angular_velocity = 0.0
|
|
257:36/0 = 0
|
|
257:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:36/0/physics_layer_0/angular_velocity = 0.0
|
|
257:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:36/0/physics_layer_1/angular_velocity = 0.0
|
|
258:36/0 = 0
|
|
258:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:36/0/physics_layer_0/angular_velocity = 0.0
|
|
258:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:36/0/physics_layer_1/angular_velocity = 0.0
|
|
259:36/0 = 0
|
|
259:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:36/0/physics_layer_0/angular_velocity = 0.0
|
|
259:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:36/0/physics_layer_1/angular_velocity = 0.0
|
|
260:36/0 = 0
|
|
260:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:36/0/physics_layer_0/angular_velocity = 0.0
|
|
260:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:36/0/physics_layer_1/angular_velocity = 0.0
|
|
261:36/0 = 0
|
|
261:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:36/0/physics_layer_0/angular_velocity = 0.0
|
|
261:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:36/0/physics_layer_1/angular_velocity = 0.0
|
|
262:36/0 = 0
|
|
262:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
262:36/0/physics_layer_0/angular_velocity = 0.0
|
|
262:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
262:36/0/physics_layer_1/angular_velocity = 0.0
|
|
263:36/0 = 0
|
|
263:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
263:36/0/physics_layer_0/angular_velocity = 0.0
|
|
263:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
263:36/0/physics_layer_1/angular_velocity = 0.0
|
|
267:36/0 = 0
|
|
267:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:36/0/physics_layer_0/angular_velocity = 0.0
|
|
267:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:36/0/physics_layer_1/angular_velocity = 0.0
|
|
278:36/0 = 0
|
|
278:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
278:36/0/physics_layer_0/angular_velocity = 0.0
|
|
278:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
278:36/0/physics_layer_1/angular_velocity = 0.0
|
|
18:37/0 = 0
|
|
18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:37/0/physics_layer_0/angular_velocity = 0.0
|
|
18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:37/0/physics_layer_1/angular_velocity = 0.0
|
|
19:37/0 = 0
|
|
19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:37/0/physics_layer_0/angular_velocity = 0.0
|
|
19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:37/0/physics_layer_1/angular_velocity = 0.0
|
|
20:37/0 = 0
|
|
20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:37/0/physics_layer_0/angular_velocity = 0.0
|
|
20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:37/0/physics_layer_1/angular_velocity = 0.0
|
|
24:37/0 = 0
|
|
24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:37/0/physics_layer_0/angular_velocity = 0.0
|
|
24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:37/0/physics_layer_1/angular_velocity = 0.0
|
|
25:37/0 = 0
|
|
25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:37/0/physics_layer_0/angular_velocity = 0.0
|
|
25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:37/0/physics_layer_1/angular_velocity = 0.0
|
|
26:37/0 = 0
|
|
26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:37/0/physics_layer_0/angular_velocity = 0.0
|
|
26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:37/0/physics_layer_1/angular_velocity = 0.0
|
|
30:37/0 = 0
|
|
30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:37/0/physics_layer_0/angular_velocity = 0.0
|
|
30:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:37/0/physics_layer_1/angular_velocity = 0.0
|
|
31:37/0 = 0
|
|
31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:37/0/physics_layer_0/angular_velocity = 0.0
|
|
31:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:37/0/physics_layer_1/angular_velocity = 0.0
|
|
32:37/0 = 0
|
|
32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:37/0/physics_layer_0/angular_velocity = 0.0
|
|
32:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:37/0/physics_layer_1/angular_velocity = 0.0
|
|
36:37/0 = 0
|
|
36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:37/0/physics_layer_0/angular_velocity = 0.0
|
|
36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:37/0/physics_layer_1/angular_velocity = 0.0
|
|
37:37/0 = 0
|
|
37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:37/0/physics_layer_0/angular_velocity = 0.0
|
|
37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:37/0/physics_layer_1/angular_velocity = 0.0
|
|
38:37/0 = 0
|
|
38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:37/0/physics_layer_0/angular_velocity = 0.0
|
|
38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:37/0/physics_layer_1/angular_velocity = 0.0
|
|
66:37/0 = 0
|
|
66:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:37/0/physics_layer_0/angular_velocity = 0.0
|
|
66:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:37/0/physics_layer_1/angular_velocity = 0.0
|
|
67:37/0 = 0
|
|
67:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:37/0/physics_layer_0/angular_velocity = 0.0
|
|
67:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:37/0/physics_layer_1/angular_velocity = 0.0
|
|
68:37/0 = 0
|
|
68:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:37/0/physics_layer_0/angular_velocity = 0.0
|
|
68:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:37/0/physics_layer_1/angular_velocity = 0.0
|
|
72:37/0 = 0
|
|
72:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:37/0/physics_layer_0/angular_velocity = 0.0
|
|
72:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:37/0/physics_layer_1/angular_velocity = 0.0
|
|
73:37/0 = 0
|
|
73:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:37/0/physics_layer_0/angular_velocity = 0.0
|
|
73:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:37/0/physics_layer_1/angular_velocity = 0.0
|
|
74:37/0 = 0
|
|
74:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:37/0/physics_layer_0/angular_velocity = 0.0
|
|
74:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:37/0/physics_layer_1/angular_velocity = 0.0
|
|
78:37/0 = 0
|
|
78:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:37/0/physics_layer_0/angular_velocity = 0.0
|
|
78:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:37/0/physics_layer_1/angular_velocity = 0.0
|
|
79:37/0 = 0
|
|
79:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:37/0/physics_layer_0/angular_velocity = 0.0
|
|
79:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:37/0/physics_layer_1/angular_velocity = 0.0
|
|
80:37/0 = 0
|
|
80:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:37/0/physics_layer_0/angular_velocity = 0.0
|
|
80:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:37/0/physics_layer_1/angular_velocity = 0.0
|
|
84:37/0 = 0
|
|
84:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:37/0/physics_layer_0/angular_velocity = 0.0
|
|
84:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
84:37/0/physics_layer_1/angular_velocity = 0.0
|
|
85:37/0 = 0
|
|
85:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:37/0/physics_layer_0/angular_velocity = 0.0
|
|
85:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
85:37/0/physics_layer_1/angular_velocity = 0.0
|
|
86:37/0 = 0
|
|
86:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:37/0/physics_layer_0/angular_velocity = 0.0
|
|
86:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
86:37/0/physics_layer_1/angular_velocity = 0.0
|
|
96:37/0 = 0
|
|
96:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:37/0/physics_layer_0/angular_velocity = 0.0
|
|
96:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:37/0/physics_layer_1/angular_velocity = 0.0
|
|
97:37/0 = 0
|
|
97:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:37/0/physics_layer_0/angular_velocity = 0.0
|
|
97:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:37/0/physics_layer_1/angular_velocity = 0.0
|
|
98:37/0 = 0
|
|
98:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:37/0/physics_layer_0/angular_velocity = 0.0
|
|
98:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:37/0/physics_layer_1/angular_velocity = 0.0
|
|
99:37/0 = 0
|
|
99:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:37/0/physics_layer_0/angular_velocity = 0.0
|
|
99:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:37/0/physics_layer_1/angular_velocity = 0.0
|
|
100:37/0 = 0
|
|
100:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:37/0/physics_layer_0/angular_velocity = 0.0
|
|
100:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:37/0/physics_layer_1/angular_velocity = 0.0
|
|
101:37/0 = 0
|
|
101:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:37/0/physics_layer_0/angular_velocity = 0.0
|
|
101:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:37/0/physics_layer_1/angular_velocity = 0.0
|
|
102:37/0 = 0
|
|
102:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:37/0/physics_layer_0/angular_velocity = 0.0
|
|
102:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:37/0/physics_layer_1/angular_velocity = 0.0
|
|
103:37/0 = 0
|
|
103:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:37/0/physics_layer_0/angular_velocity = 0.0
|
|
103:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:37/0/physics_layer_1/angular_velocity = 0.0
|
|
104:37/0 = 0
|
|
104:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:37/0/physics_layer_0/angular_velocity = 0.0
|
|
104:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:37/0/physics_layer_1/angular_velocity = 0.0
|
|
105:37/0 = 0
|
|
105:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:37/0/physics_layer_0/angular_velocity = 0.0
|
|
105:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:37/0/physics_layer_1/angular_velocity = 0.0
|
|
106:37/0 = 0
|
|
106:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:37/0/physics_layer_0/angular_velocity = 0.0
|
|
106:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:37/0/physics_layer_1/angular_velocity = 0.0
|
|
107:37/0 = 0
|
|
107:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:37/0/physics_layer_0/angular_velocity = 0.0
|
|
107:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:37/0/physics_layer_1/angular_velocity = 0.0
|
|
108:37/0 = 0
|
|
108:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:37/0/physics_layer_0/angular_velocity = 0.0
|
|
108:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:37/0/physics_layer_1/angular_velocity = 0.0
|
|
109:37/0 = 0
|
|
109:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:37/0/physics_layer_0/angular_velocity = 0.0
|
|
109:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:37/0/physics_layer_1/angular_velocity = 0.0
|
|
110:37/0 = 0
|
|
110:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:37/0/physics_layer_0/angular_velocity = 0.0
|
|
110:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:37/0/physics_layer_1/angular_velocity = 0.0
|
|
145:37/0 = 0
|
|
145:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:37/0/physics_layer_0/angular_velocity = 0.0
|
|
145:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:37/0/physics_layer_1/angular_velocity = 0.0
|
|
146:37/0 = 0
|
|
146:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:37/0/physics_layer_0/angular_velocity = 0.0
|
|
146:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:37/0/physics_layer_1/angular_velocity = 0.0
|
|
150:37/0 = 0
|
|
150:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:37/0/physics_layer_0/angular_velocity = 0.0
|
|
150:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:37/0/physics_layer_1/angular_velocity = 0.0
|
|
151:37/0 = 0
|
|
151:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:37/0/physics_layer_0/angular_velocity = 0.0
|
|
151:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:37/0/physics_layer_1/angular_velocity = 0.0
|
|
152:37/0 = 0
|
|
152:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:37/0/physics_layer_0/angular_velocity = 0.0
|
|
152:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:37/0/physics_layer_1/angular_velocity = 0.0
|
|
156:37/0 = 0
|
|
156:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:37/0/physics_layer_0/angular_velocity = 0.0
|
|
156:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:37/0/physics_layer_1/angular_velocity = 0.0
|
|
157:37/0 = 0
|
|
157:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:37/0/physics_layer_0/angular_velocity = 0.0
|
|
157:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:37/0/physics_layer_1/angular_velocity = 0.0
|
|
159:37/0 = 0
|
|
159:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:37/0/physics_layer_0/angular_velocity = 0.0
|
|
159:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:37/0/physics_layer_1/angular_velocity = 0.0
|
|
160:37/0 = 0
|
|
160:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:37/0/physics_layer_0/angular_velocity = 0.0
|
|
160:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:37/0/physics_layer_1/angular_velocity = 0.0
|
|
161:37/0 = 0
|
|
161:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:37/0/physics_layer_0/angular_velocity = 0.0
|
|
161:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:37/0/physics_layer_1/angular_velocity = 0.0
|
|
162:37/0 = 0
|
|
162:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:37/0/physics_layer_0/angular_velocity = 0.0
|
|
162:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:37/0/physics_layer_1/angular_velocity = 0.0
|
|
163:37/0 = 0
|
|
163:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:37/0/physics_layer_0/angular_velocity = 0.0
|
|
163:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:37/0/physics_layer_1/angular_velocity = 0.0
|
|
165:37/0 = 0
|
|
165:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:37/0/physics_layer_0/angular_velocity = 0.0
|
|
165:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:37/0/physics_layer_1/angular_velocity = 0.0
|
|
166:37/0 = 0
|
|
166:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:37/0/physics_layer_0/angular_velocity = 0.0
|
|
166:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:37/0/physics_layer_1/angular_velocity = 0.0
|
|
167:37/0 = 0
|
|
167:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:37/0/physics_layer_0/angular_velocity = 0.0
|
|
167:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:37/0/physics_layer_1/angular_velocity = 0.0
|
|
170:37/0 = 0
|
|
170:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:37/0/physics_layer_0/angular_velocity = 0.0
|
|
170:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:37/0/physics_layer_1/angular_velocity = 0.0
|
|
171:37/0 = 0
|
|
171:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:37/0/physics_layer_0/angular_velocity = 0.0
|
|
171:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:37/0/physics_layer_1/angular_velocity = 0.0
|
|
172:37/0 = 0
|
|
172:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:37/0/physics_layer_0/angular_velocity = 0.0
|
|
172:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:37/0/physics_layer_1/angular_velocity = 0.0
|
|
173:37/0 = 0
|
|
173:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:37/0/physics_layer_0/angular_velocity = 0.0
|
|
173:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:37/0/physics_layer_1/angular_velocity = 0.0
|
|
174:37/0 = 0
|
|
174:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:37/0/physics_layer_0/angular_velocity = 0.0
|
|
174:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:37/0/physics_layer_1/angular_velocity = 0.0
|
|
175:37/0 = 0
|
|
175:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:37/0/physics_layer_0/angular_velocity = 0.0
|
|
175:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:37/0/physics_layer_1/angular_velocity = 0.0
|
|
176:37/0 = 0
|
|
176:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:37/0/physics_layer_0/angular_velocity = 0.0
|
|
176:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:37/0/physics_layer_1/angular_velocity = 0.0
|
|
177:37/0 = 0
|
|
177:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:37/0/physics_layer_0/angular_velocity = 0.0
|
|
177:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:37/0/physics_layer_1/angular_velocity = 0.0
|
|
178:37/0 = 0
|
|
178:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:37/0/physics_layer_0/angular_velocity = 0.0
|
|
178:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:37/0/physics_layer_1/angular_velocity = 0.0
|
|
179:37/0 = 0
|
|
179:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:37/0/physics_layer_0/angular_velocity = 0.0
|
|
179:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:37/0/physics_layer_1/angular_velocity = 0.0
|
|
180:37/0 = 0
|
|
180:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:37/0/physics_layer_0/angular_velocity = 0.0
|
|
180:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:37/0/physics_layer_1/angular_velocity = 0.0
|
|
183:37/0 = 0
|
|
183:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:37/0/physics_layer_0/angular_velocity = 0.0
|
|
183:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:37/0/physics_layer_1/angular_velocity = 0.0
|
|
184:37/0 = 0
|
|
184:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:37/0/physics_layer_0/angular_velocity = 0.0
|
|
184:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:37/0/physics_layer_1/angular_velocity = 0.0
|
|
185:37/0 = 0
|
|
185:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:37/0/physics_layer_0/angular_velocity = 0.0
|
|
185:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:37/0/physics_layer_1/angular_velocity = 0.0
|
|
186:37/0 = 0
|
|
186:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:37/0/physics_layer_0/angular_velocity = 0.0
|
|
186:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:37/0/physics_layer_1/angular_velocity = 0.0
|
|
187:37/0 = 0
|
|
187:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:37/0/physics_layer_0/angular_velocity = 0.0
|
|
187:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:37/0/physics_layer_1/angular_velocity = 0.0
|
|
188:37/0 = 0
|
|
188:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:37/0/physics_layer_0/angular_velocity = 0.0
|
|
188:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:37/0/physics_layer_1/angular_velocity = 0.0
|
|
189:37/0 = 0
|
|
189:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:37/0/physics_layer_0/angular_velocity = 0.0
|
|
189:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:37/0/physics_layer_1/angular_velocity = 0.0
|
|
190:37/0 = 0
|
|
190:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:37/0/physics_layer_0/angular_velocity = 0.0
|
|
190:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:37/0/physics_layer_1/angular_velocity = 0.0
|
|
191:37/0 = 0
|
|
191:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:37/0/physics_layer_0/angular_velocity = 0.0
|
|
191:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:37/0/physics_layer_1/angular_velocity = 0.0
|
|
193:37/0 = 0
|
|
193:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:37/0/physics_layer_0/angular_velocity = 0.0
|
|
193:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:37/0/physics_layer_1/angular_velocity = 0.0
|
|
194:37/0 = 0
|
|
194:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:37/0/physics_layer_0/angular_velocity = 0.0
|
|
194:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:37/0/physics_layer_1/angular_velocity = 0.0
|
|
195:37/0 = 0
|
|
195:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:37/0/physics_layer_0/angular_velocity = 0.0
|
|
195:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:37/0/physics_layer_1/angular_velocity = 0.0
|
|
196:37/0 = 0
|
|
196:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:37/0/physics_layer_0/angular_velocity = 0.0
|
|
196:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:37/0/physics_layer_1/angular_velocity = 0.0
|
|
197:37/0 = 0
|
|
197:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:37/0/physics_layer_0/angular_velocity = 0.0
|
|
197:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:37/0/physics_layer_1/angular_velocity = 0.0
|
|
201:37/0 = 0
|
|
201:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:37/0/physics_layer_0/angular_velocity = 0.0
|
|
201:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:37/0/physics_layer_1/angular_velocity = 0.0
|
|
202:37/0 = 0
|
|
202:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:37/0/physics_layer_0/angular_velocity = 0.0
|
|
202:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:37/0/physics_layer_1/angular_velocity = 0.0
|
|
203:37/0 = 0
|
|
203:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:37/0/physics_layer_0/angular_velocity = 0.0
|
|
203:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:37/0/physics_layer_1/angular_velocity = 0.0
|
|
204:37/0 = 0
|
|
204:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:37/0/physics_layer_0/angular_velocity = 0.0
|
|
204:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:37/0/physics_layer_1/angular_velocity = 0.0
|
|
205:37/0 = 0
|
|
205:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:37/0/physics_layer_0/angular_velocity = 0.0
|
|
205:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:37/0/physics_layer_1/angular_velocity = 0.0
|
|
207:37/0 = 0
|
|
207:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:37/0/physics_layer_0/angular_velocity = 0.0
|
|
207:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:37/0/physics_layer_1/angular_velocity = 0.0
|
|
208:37/0 = 0
|
|
208:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:37/0/physics_layer_0/angular_velocity = 0.0
|
|
208:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:37/0/physics_layer_1/angular_velocity = 0.0
|
|
209:37/0 = 0
|
|
209:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:37/0/physics_layer_0/angular_velocity = 0.0
|
|
209:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:37/0/physics_layer_1/angular_velocity = 0.0
|
|
213:37/0 = 0
|
|
213:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:37/0/physics_layer_0/angular_velocity = 0.0
|
|
213:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:37/0/physics_layer_1/angular_velocity = 0.0
|
|
214:37/0 = 0
|
|
214:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:37/0/physics_layer_0/angular_velocity = 0.0
|
|
214:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:37/0/physics_layer_1/angular_velocity = 0.0
|
|
215:37/0 = 0
|
|
215:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:37/0/physics_layer_0/angular_velocity = 0.0
|
|
215:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:37/0/physics_layer_1/angular_velocity = 0.0
|
|
218:37/0 = 0
|
|
218:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:37/0/physics_layer_0/angular_velocity = 0.0
|
|
218:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:37/0/physics_layer_1/angular_velocity = 0.0
|
|
219:37/0 = 0
|
|
219:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:37/0/physics_layer_0/angular_velocity = 0.0
|
|
219:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:37/0/physics_layer_1/angular_velocity = 0.0
|
|
224:37/0 = 0
|
|
224:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:37/0/physics_layer_0/angular_velocity = 0.0
|
|
224:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:37/0/physics_layer_1/angular_velocity = 0.0
|
|
225:37/0 = 0
|
|
225:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:37/0/physics_layer_0/angular_velocity = 0.0
|
|
225:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:37/0/physics_layer_1/angular_velocity = 0.0
|
|
240:37/0 = 0
|
|
240:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
240:37/0/physics_layer_0/angular_velocity = 0.0
|
|
240:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
240:37/0/physics_layer_1/angular_velocity = 0.0
|
|
241:37/0 = 0
|
|
241:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:37/0/physics_layer_0/angular_velocity = 0.0
|
|
241:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:37/0/physics_layer_1/angular_velocity = 0.0
|
|
242:37/0 = 0
|
|
242:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:37/0/physics_layer_0/angular_velocity = 0.0
|
|
242:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:37/0/physics_layer_1/angular_velocity = 0.0
|
|
243:37/0 = 0
|
|
243:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:37/0/physics_layer_0/angular_velocity = 0.0
|
|
243:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:37/0/physics_layer_1/angular_velocity = 0.0
|
|
244:37/0 = 0
|
|
244:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:37/0/physics_layer_0/angular_velocity = 0.0
|
|
244:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:37/0/physics_layer_1/angular_velocity = 0.0
|
|
245:37/0 = 0
|
|
245:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:37/0/physics_layer_0/angular_velocity = 0.0
|
|
245:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:37/0/physics_layer_1/angular_velocity = 0.0
|
|
246:37/0 = 0
|
|
246:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:37/0/physics_layer_0/angular_velocity = 0.0
|
|
246:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:37/0/physics_layer_1/angular_velocity = 0.0
|
|
247:37/0 = 0
|
|
247:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:37/0/physics_layer_0/angular_velocity = 0.0
|
|
247:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:37/0/physics_layer_1/angular_velocity = 0.0
|
|
248:37/0 = 0
|
|
248:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:37/0/physics_layer_0/angular_velocity = 0.0
|
|
248:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:37/0/physics_layer_1/angular_velocity = 0.0
|
|
249:37/0 = 0
|
|
249:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:37/0/physics_layer_0/angular_velocity = 0.0
|
|
249:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:37/0/physics_layer_1/angular_velocity = 0.0
|
|
250:37/0 = 0
|
|
250:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:37/0/physics_layer_0/angular_velocity = 0.0
|
|
250:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:37/0/physics_layer_1/angular_velocity = 0.0
|
|
251:37/0 = 0
|
|
251:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:37/0/physics_layer_0/angular_velocity = 0.0
|
|
251:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:37/0/physics_layer_1/angular_velocity = 0.0
|
|
252:37/0 = 0
|
|
252:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:37/0/physics_layer_0/angular_velocity = 0.0
|
|
252:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:37/0/physics_layer_1/angular_velocity = 0.0
|
|
253:37/0 = 0
|
|
253:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:37/0/physics_layer_0/angular_velocity = 0.0
|
|
253:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:37/0/physics_layer_1/angular_velocity = 0.0
|
|
254:37/0 = 0
|
|
254:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:37/0/physics_layer_0/angular_velocity = 0.0
|
|
254:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:37/0/physics_layer_1/angular_velocity = 0.0
|
|
255:37/0 = 0
|
|
255:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:37/0/physics_layer_0/angular_velocity = 0.0
|
|
255:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:37/0/physics_layer_1/angular_velocity = 0.0
|
|
256:37/0 = 0
|
|
256:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:37/0/physics_layer_0/angular_velocity = 0.0
|
|
256:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:37/0/physics_layer_1/angular_velocity = 0.0
|
|
257:37/0 = 0
|
|
257:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:37/0/physics_layer_0/angular_velocity = 0.0
|
|
257:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:37/0/physics_layer_1/angular_velocity = 0.0
|
|
258:37/0 = 0
|
|
258:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:37/0/physics_layer_0/angular_velocity = 0.0
|
|
258:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:37/0/physics_layer_1/angular_velocity = 0.0
|
|
259:37/0 = 0
|
|
259:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:37/0/physics_layer_0/angular_velocity = 0.0
|
|
259:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:37/0/physics_layer_1/angular_velocity = 0.0
|
|
260:37/0 = 0
|
|
260:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:37/0/physics_layer_0/angular_velocity = 0.0
|
|
260:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:37/0/physics_layer_1/angular_velocity = 0.0
|
|
261:37/0 = 0
|
|
261:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
261:37/0/physics_layer_0/angular_velocity = 0.0
|
|
261:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
261:37/0/physics_layer_1/angular_velocity = 0.0
|
|
262:37/0 = 0
|
|
262:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
262:37/0/physics_layer_0/angular_velocity = 0.0
|
|
262:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
262:37/0/physics_layer_1/angular_velocity = 0.0
|
|
263:37/0 = 0
|
|
263:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
263:37/0/physics_layer_0/angular_velocity = 0.0
|
|
263:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
263:37/0/physics_layer_1/angular_velocity = 0.0
|
|
267:37/0 = 0
|
|
267:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:37/0/physics_layer_0/angular_velocity = 0.0
|
|
267:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:37/0/physics_layer_1/angular_velocity = 0.0
|
|
278:37/0 = 0
|
|
278:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
278:37/0/physics_layer_0/angular_velocity = 0.0
|
|
278:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
278:37/0/physics_layer_1/angular_velocity = 0.0
|
|
282:37/0 = 0
|
|
282:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
282:37/0/physics_layer_0/angular_velocity = 0.0
|
|
282:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
282:37/0/physics_layer_1/angular_velocity = 0.0
|
|
283:37/0 = 0
|
|
283:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
283:37/0/physics_layer_0/angular_velocity = 0.0
|
|
283:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
283:37/0/physics_layer_1/angular_velocity = 0.0
|
|
284:37/0 = 0
|
|
284:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
284:37/0/physics_layer_0/angular_velocity = 0.0
|
|
284:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
284:37/0/physics_layer_1/angular_velocity = 0.0
|
|
18:38/0 = 0
|
|
18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:38/0/physics_layer_0/angular_velocity = 0.0
|
|
18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:38/0/physics_layer_1/angular_velocity = 0.0
|
|
19:38/0 = 0
|
|
19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:38/0/physics_layer_0/angular_velocity = 0.0
|
|
19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:38/0/physics_layer_1/angular_velocity = 0.0
|
|
20:38/0 = 0
|
|
20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:38/0/physics_layer_0/angular_velocity = 0.0
|
|
20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:38/0/physics_layer_1/angular_velocity = 0.0
|
|
24:38/0 = 0
|
|
24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:38/0/physics_layer_0/angular_velocity = 0.0
|
|
24:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:38/0/physics_layer_1/angular_velocity = 0.0
|
|
25:38/0 = 0
|
|
25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:38/0/physics_layer_0/angular_velocity = 0.0
|
|
25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:38/0/physics_layer_1/angular_velocity = 0.0
|
|
26:38/0 = 0
|
|
26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:38/0/physics_layer_0/angular_velocity = 0.0
|
|
26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:38/0/physics_layer_1/angular_velocity = 0.0
|
|
30:38/0 = 0
|
|
30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:38/0/physics_layer_0/angular_velocity = 0.0
|
|
30:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:38/0/physics_layer_1/angular_velocity = 0.0
|
|
31:38/0 = 0
|
|
31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:38/0/physics_layer_0/angular_velocity = 0.0
|
|
31:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:38/0/physics_layer_1/angular_velocity = 0.0
|
|
32:38/0 = 0
|
|
32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:38/0/physics_layer_0/angular_velocity = 0.0
|
|
32:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:38/0/physics_layer_1/angular_velocity = 0.0
|
|
36:38/0 = 0
|
|
36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:38/0/physics_layer_0/angular_velocity = 0.0
|
|
36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:38/0/physics_layer_1/angular_velocity = 0.0
|
|
37:38/0 = 0
|
|
37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:38/0/physics_layer_0/angular_velocity = 0.0
|
|
37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:38/0/physics_layer_1/angular_velocity = 0.0
|
|
38:38/0 = 0
|
|
38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:38/0/physics_layer_0/angular_velocity = 0.0
|
|
38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:38/0/physics_layer_1/angular_velocity = 0.0
|
|
66:38/0 = 0
|
|
66:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:38/0/physics_layer_0/angular_velocity = 0.0
|
|
66:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:38/0/physics_layer_1/angular_velocity = 0.0
|
|
67:38/0 = 0
|
|
67:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:38/0/physics_layer_0/angular_velocity = 0.0
|
|
67:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:38/0/physics_layer_1/angular_velocity = 0.0
|
|
68:38/0 = 0
|
|
68:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:38/0/physics_layer_0/angular_velocity = 0.0
|
|
68:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:38/0/physics_layer_1/angular_velocity = 0.0
|
|
72:38/0 = 0
|
|
72:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:38/0/physics_layer_0/angular_velocity = 0.0
|
|
72:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:38/0/physics_layer_1/angular_velocity = 0.0
|
|
73:38/0 = 0
|
|
73:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:38/0/physics_layer_0/angular_velocity = 0.0
|
|
73:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:38/0/physics_layer_1/angular_velocity = 0.0
|
|
74:38/0 = 0
|
|
74:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:38/0/physics_layer_0/angular_velocity = 0.0
|
|
74:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:38/0/physics_layer_1/angular_velocity = 0.0
|
|
78:38/0 = 0
|
|
78:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:38/0/physics_layer_0/angular_velocity = 0.0
|
|
78:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:38/0/physics_layer_1/angular_velocity = 0.0
|
|
79:38/0 = 0
|
|
79:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:38/0/physics_layer_0/angular_velocity = 0.0
|
|
79:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:38/0/physics_layer_1/angular_velocity = 0.0
|
|
80:38/0 = 0
|
|
80:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:38/0/physics_layer_0/angular_velocity = 0.0
|
|
80:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:38/0/physics_layer_1/angular_velocity = 0.0
|
|
84:38/0 = 0
|
|
84:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:38/0/physics_layer_0/angular_velocity = 0.0
|
|
84:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
84:38/0/physics_layer_1/angular_velocity = 0.0
|
|
85:38/0 = 0
|
|
85:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:38/0/physics_layer_0/angular_velocity = 0.0
|
|
85:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
85:38/0/physics_layer_1/angular_velocity = 0.0
|
|
86:38/0 = 0
|
|
86:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:38/0/physics_layer_0/angular_velocity = 0.0
|
|
86:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
86:38/0/physics_layer_1/angular_velocity = 0.0
|
|
96:38/0 = 0
|
|
96:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:38/0/physics_layer_0/angular_velocity = 0.0
|
|
96:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:38/0/physics_layer_1/angular_velocity = 0.0
|
|
97:38/0 = 0
|
|
97:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:38/0/physics_layer_0/angular_velocity = 0.0
|
|
97:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:38/0/physics_layer_1/angular_velocity = 0.0
|
|
98:38/0 = 0
|
|
98:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:38/0/physics_layer_0/angular_velocity = 0.0
|
|
98:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:38/0/physics_layer_1/angular_velocity = 0.0
|
|
99:38/0 = 0
|
|
99:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:38/0/physics_layer_0/angular_velocity = 0.0
|
|
99:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:38/0/physics_layer_1/angular_velocity = 0.0
|
|
100:38/0 = 0
|
|
100:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:38/0/physics_layer_0/angular_velocity = 0.0
|
|
100:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:38/0/physics_layer_1/angular_velocity = 0.0
|
|
101:38/0 = 0
|
|
101:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:38/0/physics_layer_0/angular_velocity = 0.0
|
|
101:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:38/0/physics_layer_1/angular_velocity = 0.0
|
|
102:38/0 = 0
|
|
102:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:38/0/physics_layer_0/angular_velocity = 0.0
|
|
102:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:38/0/physics_layer_1/angular_velocity = 0.0
|
|
103:38/0 = 0
|
|
103:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:38/0/physics_layer_0/angular_velocity = 0.0
|
|
103:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:38/0/physics_layer_1/angular_velocity = 0.0
|
|
104:38/0 = 0
|
|
104:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:38/0/physics_layer_0/angular_velocity = 0.0
|
|
104:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:38/0/physics_layer_1/angular_velocity = 0.0
|
|
105:38/0 = 0
|
|
105:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:38/0/physics_layer_0/angular_velocity = 0.0
|
|
105:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:38/0/physics_layer_1/angular_velocity = 0.0
|
|
106:38/0 = 0
|
|
106:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:38/0/physics_layer_0/angular_velocity = 0.0
|
|
106:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:38/0/physics_layer_1/angular_velocity = 0.0
|
|
107:38/0 = 0
|
|
107:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:38/0/physics_layer_0/angular_velocity = 0.0
|
|
107:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:38/0/physics_layer_1/angular_velocity = 0.0
|
|
108:38/0 = 0
|
|
108:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:38/0/physics_layer_0/angular_velocity = 0.0
|
|
108:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:38/0/physics_layer_1/angular_velocity = 0.0
|
|
109:38/0 = 0
|
|
109:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:38/0/physics_layer_0/angular_velocity = 0.0
|
|
109:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:38/0/physics_layer_1/angular_velocity = 0.0
|
|
110:38/0 = 0
|
|
110:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:38/0/physics_layer_0/angular_velocity = 0.0
|
|
110:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:38/0/physics_layer_1/angular_velocity = 0.0
|
|
145:38/0 = 0
|
|
145:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:38/0/physics_layer_0/angular_velocity = 0.0
|
|
145:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:38/0/physics_layer_1/angular_velocity = 0.0
|
|
146:38/0 = 0
|
|
146:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:38/0/physics_layer_0/angular_velocity = 0.0
|
|
146:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:38/0/physics_layer_1/angular_velocity = 0.0
|
|
150:38/0 = 0
|
|
150:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:38/0/physics_layer_0/angular_velocity = 0.0
|
|
150:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:38/0/physics_layer_1/angular_velocity = 0.0
|
|
151:38/0 = 0
|
|
151:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:38/0/physics_layer_0/angular_velocity = 0.0
|
|
151:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:38/0/physics_layer_1/angular_velocity = 0.0
|
|
152:38/0 = 0
|
|
152:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:38/0/physics_layer_0/angular_velocity = 0.0
|
|
152:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:38/0/physics_layer_1/angular_velocity = 0.0
|
|
156:38/0 = 0
|
|
156:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:38/0/physics_layer_0/angular_velocity = 0.0
|
|
156:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:38/0/physics_layer_1/angular_velocity = 0.0
|
|
157:38/0 = 0
|
|
157:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:38/0/physics_layer_0/angular_velocity = 0.0
|
|
157:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:38/0/physics_layer_1/angular_velocity = 0.0
|
|
159:38/0 = 0
|
|
159:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:38/0/physics_layer_0/angular_velocity = 0.0
|
|
159:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:38/0/physics_layer_1/angular_velocity = 0.0
|
|
160:38/0 = 0
|
|
160:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:38/0/physics_layer_0/angular_velocity = 0.0
|
|
160:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:38/0/physics_layer_1/angular_velocity = 0.0
|
|
161:38/0 = 0
|
|
161:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:38/0/physics_layer_0/angular_velocity = 0.0
|
|
161:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:38/0/physics_layer_1/angular_velocity = 0.0
|
|
162:38/0 = 0
|
|
162:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:38/0/physics_layer_0/angular_velocity = 0.0
|
|
162:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:38/0/physics_layer_1/angular_velocity = 0.0
|
|
163:38/0 = 0
|
|
163:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:38/0/physics_layer_0/angular_velocity = 0.0
|
|
163:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:38/0/physics_layer_1/angular_velocity = 0.0
|
|
165:38/0 = 0
|
|
165:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:38/0/physics_layer_0/angular_velocity = 0.0
|
|
165:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:38/0/physics_layer_1/angular_velocity = 0.0
|
|
166:38/0 = 0
|
|
166:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:38/0/physics_layer_0/angular_velocity = 0.0
|
|
166:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:38/0/physics_layer_1/angular_velocity = 0.0
|
|
167:38/0 = 0
|
|
167:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:38/0/physics_layer_0/angular_velocity = 0.0
|
|
167:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:38/0/physics_layer_1/angular_velocity = 0.0
|
|
170:38/0 = 0
|
|
170:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:38/0/physics_layer_0/angular_velocity = 0.0
|
|
170:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:38/0/physics_layer_1/angular_velocity = 0.0
|
|
171:38/0 = 0
|
|
171:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:38/0/physics_layer_0/angular_velocity = 0.0
|
|
171:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:38/0/physics_layer_1/angular_velocity = 0.0
|
|
172:38/0 = 0
|
|
172:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:38/0/physics_layer_0/angular_velocity = 0.0
|
|
172:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:38/0/physics_layer_1/angular_velocity = 0.0
|
|
173:38/0 = 0
|
|
173:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:38/0/physics_layer_0/angular_velocity = 0.0
|
|
173:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:38/0/physics_layer_1/angular_velocity = 0.0
|
|
174:38/0 = 0
|
|
174:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:38/0/physics_layer_0/angular_velocity = 0.0
|
|
174:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:38/0/physics_layer_1/angular_velocity = 0.0
|
|
175:38/0 = 0
|
|
175:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:38/0/physics_layer_0/angular_velocity = 0.0
|
|
175:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:38/0/physics_layer_1/angular_velocity = 0.0
|
|
176:38/0 = 0
|
|
176:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:38/0/physics_layer_0/angular_velocity = 0.0
|
|
176:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:38/0/physics_layer_1/angular_velocity = 0.0
|
|
177:38/0 = 0
|
|
177:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:38/0/physics_layer_0/angular_velocity = 0.0
|
|
177:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:38/0/physics_layer_1/angular_velocity = 0.0
|
|
178:38/0 = 0
|
|
178:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:38/0/physics_layer_0/angular_velocity = 0.0
|
|
178:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:38/0/physics_layer_1/angular_velocity = 0.0
|
|
179:38/0 = 0
|
|
179:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:38/0/physics_layer_0/angular_velocity = 0.0
|
|
179:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:38/0/physics_layer_1/angular_velocity = 0.0
|
|
180:38/0 = 0
|
|
180:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:38/0/physics_layer_0/angular_velocity = 0.0
|
|
180:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:38/0/physics_layer_1/angular_velocity = 0.0
|
|
183:38/0 = 0
|
|
183:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:38/0/physics_layer_0/angular_velocity = 0.0
|
|
183:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:38/0/physics_layer_1/angular_velocity = 0.0
|
|
184:38/0 = 0
|
|
184:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:38/0/physics_layer_0/angular_velocity = 0.0
|
|
184:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:38/0/physics_layer_1/angular_velocity = 0.0
|
|
185:38/0 = 0
|
|
185:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:38/0/physics_layer_0/angular_velocity = 0.0
|
|
185:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:38/0/physics_layer_1/angular_velocity = 0.0
|
|
186:38/0 = 0
|
|
186:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:38/0/physics_layer_0/angular_velocity = 0.0
|
|
186:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:38/0/physics_layer_1/angular_velocity = 0.0
|
|
187:38/0 = 0
|
|
187:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:38/0/physics_layer_0/angular_velocity = 0.0
|
|
187:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:38/0/physics_layer_1/angular_velocity = 0.0
|
|
188:38/0 = 0
|
|
188:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:38/0/physics_layer_0/angular_velocity = 0.0
|
|
188:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:38/0/physics_layer_1/angular_velocity = 0.0
|
|
189:38/0 = 0
|
|
189:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:38/0/physics_layer_0/angular_velocity = 0.0
|
|
189:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:38/0/physics_layer_1/angular_velocity = 0.0
|
|
190:38/0 = 0
|
|
190:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:38/0/physics_layer_0/angular_velocity = 0.0
|
|
190:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:38/0/physics_layer_1/angular_velocity = 0.0
|
|
191:38/0 = 0
|
|
191:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:38/0/physics_layer_0/angular_velocity = 0.0
|
|
191:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:38/0/physics_layer_1/angular_velocity = 0.0
|
|
193:38/0 = 0
|
|
193:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:38/0/physics_layer_0/angular_velocity = 0.0
|
|
193:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
193:38/0/physics_layer_1/angular_velocity = 0.0
|
|
194:38/0 = 0
|
|
194:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:38/0/physics_layer_0/angular_velocity = 0.0
|
|
194:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
194:38/0/physics_layer_1/angular_velocity = 0.0
|
|
195:38/0 = 0
|
|
195:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:38/0/physics_layer_0/angular_velocity = 0.0
|
|
195:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
195:38/0/physics_layer_1/angular_velocity = 0.0
|
|
196:38/0 = 0
|
|
196:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:38/0/physics_layer_0/angular_velocity = 0.0
|
|
196:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
196:38/0/physics_layer_1/angular_velocity = 0.0
|
|
197:38/0 = 0
|
|
197:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:38/0/physics_layer_0/angular_velocity = 0.0
|
|
197:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
197:38/0/physics_layer_1/angular_velocity = 0.0
|
|
201:38/0 = 0
|
|
201:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:38/0/physics_layer_0/angular_velocity = 0.0
|
|
201:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:38/0/physics_layer_1/angular_velocity = 0.0
|
|
202:38/0 = 0
|
|
202:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:38/0/physics_layer_0/angular_velocity = 0.0
|
|
202:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:38/0/physics_layer_1/angular_velocity = 0.0
|
|
203:38/0 = 0
|
|
203:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:38/0/physics_layer_0/angular_velocity = 0.0
|
|
203:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:38/0/physics_layer_1/angular_velocity = 0.0
|
|
204:38/0 = 0
|
|
204:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:38/0/physics_layer_0/angular_velocity = 0.0
|
|
204:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
204:38/0/physics_layer_1/angular_velocity = 0.0
|
|
205:38/0 = 0
|
|
205:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:38/0/physics_layer_0/angular_velocity = 0.0
|
|
205:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
205:38/0/physics_layer_1/angular_velocity = 0.0
|
|
207:38/0 = 0
|
|
207:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:38/0/physics_layer_0/angular_velocity = 0.0
|
|
207:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
207:38/0/physics_layer_1/angular_velocity = 0.0
|
|
208:38/0 = 0
|
|
208:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:38/0/physics_layer_0/angular_velocity = 0.0
|
|
208:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
208:38/0/physics_layer_1/angular_velocity = 0.0
|
|
209:38/0 = 0
|
|
209:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:38/0/physics_layer_0/angular_velocity = 0.0
|
|
209:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
209:38/0/physics_layer_1/angular_velocity = 0.0
|
|
213:38/0 = 0
|
|
213:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
213:38/0/physics_layer_0/angular_velocity = 0.0
|
|
213:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
213:38/0/physics_layer_1/angular_velocity = 0.0
|
|
214:38/0 = 0
|
|
214:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
214:38/0/physics_layer_0/angular_velocity = 0.0
|
|
214:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
214:38/0/physics_layer_1/angular_velocity = 0.0
|
|
215:38/0 = 0
|
|
215:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
215:38/0/physics_layer_0/angular_velocity = 0.0
|
|
215:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
215:38/0/physics_layer_1/angular_velocity = 0.0
|
|
218:38/0 = 0
|
|
218:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:38/0/physics_layer_0/angular_velocity = 0.0
|
|
218:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:38/0/physics_layer_1/angular_velocity = 0.0
|
|
219:38/0 = 0
|
|
219:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:38/0/physics_layer_0/angular_velocity = 0.0
|
|
219:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:38/0/physics_layer_1/angular_velocity = 0.0
|
|
224:38/0 = 0
|
|
224:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:38/0/physics_layer_0/angular_velocity = 0.0
|
|
224:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:38/0/physics_layer_1/angular_velocity = 0.0
|
|
225:38/0 = 0
|
|
225:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:38/0/physics_layer_0/angular_velocity = 0.0
|
|
225:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:38/0/physics_layer_1/angular_velocity = 0.0
|
|
240:38/0 = 0
|
|
240:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
240:38/0/physics_layer_0/angular_velocity = 0.0
|
|
240:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
240:38/0/physics_layer_1/angular_velocity = 0.0
|
|
241:38/0 = 0
|
|
241:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:38/0/physics_layer_0/angular_velocity = 0.0
|
|
241:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:38/0/physics_layer_1/angular_velocity = 0.0
|
|
242:38/0 = 0
|
|
242:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:38/0/physics_layer_0/angular_velocity = 0.0
|
|
242:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:38/0/physics_layer_1/angular_velocity = 0.0
|
|
243:38/0 = 0
|
|
243:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:38/0/physics_layer_0/angular_velocity = 0.0
|
|
243:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:38/0/physics_layer_1/angular_velocity = 0.0
|
|
244:38/0 = 0
|
|
244:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:38/0/physics_layer_0/angular_velocity = 0.0
|
|
244:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:38/0/physics_layer_1/angular_velocity = 0.0
|
|
245:38/0 = 0
|
|
245:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:38/0/physics_layer_0/angular_velocity = 0.0
|
|
245:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:38/0/physics_layer_1/angular_velocity = 0.0
|
|
246:38/0 = 0
|
|
246:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:38/0/physics_layer_0/angular_velocity = 0.0
|
|
246:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:38/0/physics_layer_1/angular_velocity = 0.0
|
|
247:38/0 = 0
|
|
247:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:38/0/physics_layer_0/angular_velocity = 0.0
|
|
247:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:38/0/physics_layer_1/angular_velocity = 0.0
|
|
248:38/0 = 0
|
|
248:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:38/0/physics_layer_0/angular_velocity = 0.0
|
|
248:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:38/0/physics_layer_1/angular_velocity = 0.0
|
|
249:38/0 = 0
|
|
249:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:38/0/physics_layer_0/angular_velocity = 0.0
|
|
249:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:38/0/physics_layer_1/angular_velocity = 0.0
|
|
250:38/0 = 0
|
|
250:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:38/0/physics_layer_0/angular_velocity = 0.0
|
|
250:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:38/0/physics_layer_1/angular_velocity = 0.0
|
|
251:38/0 = 0
|
|
251:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:38/0/physics_layer_0/angular_velocity = 0.0
|
|
251:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:38/0/physics_layer_1/angular_velocity = 0.0
|
|
267:38/0 = 0
|
|
267:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:38/0/physics_layer_0/angular_velocity = 0.0
|
|
267:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:38/0/physics_layer_1/angular_velocity = 0.0
|
|
278:38/0 = 0
|
|
278:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
278:38/0/physics_layer_0/angular_velocity = 0.0
|
|
278:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
278:38/0/physics_layer_1/angular_velocity = 0.0
|
|
282:38/0 = 0
|
|
282:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
282:38/0/physics_layer_0/angular_velocity = 0.0
|
|
282:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
282:38/0/physics_layer_1/angular_velocity = 0.0
|
|
283:38/0 = 0
|
|
283:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
283:38/0/physics_layer_0/angular_velocity = 0.0
|
|
283:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
283:38/0/physics_layer_1/angular_velocity = 0.0
|
|
284:38/0 = 0
|
|
284:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
284:38/0/physics_layer_0/angular_velocity = 0.0
|
|
284:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
284:38/0/physics_layer_1/angular_velocity = 0.0
|
|
96:39/0 = 0
|
|
96:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:39/0/physics_layer_0/angular_velocity = 0.0
|
|
96:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:39/0/physics_layer_1/angular_velocity = 0.0
|
|
97:39/0 = 0
|
|
97:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:39/0/physics_layer_0/angular_velocity = 0.0
|
|
97:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:39/0/physics_layer_1/angular_velocity = 0.0
|
|
98:39/0 = 0
|
|
98:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:39/0/physics_layer_0/angular_velocity = 0.0
|
|
98:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:39/0/physics_layer_1/angular_velocity = 0.0
|
|
99:39/0 = 0
|
|
99:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:39/0/physics_layer_0/angular_velocity = 0.0
|
|
99:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:39/0/physics_layer_1/angular_velocity = 0.0
|
|
100:39/0 = 0
|
|
100:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:39/0/physics_layer_0/angular_velocity = 0.0
|
|
100:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:39/0/physics_layer_1/angular_velocity = 0.0
|
|
101:39/0 = 0
|
|
101:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:39/0/physics_layer_0/angular_velocity = 0.0
|
|
101:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:39/0/physics_layer_1/angular_velocity = 0.0
|
|
102:39/0 = 0
|
|
102:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:39/0/physics_layer_0/angular_velocity = 0.0
|
|
102:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:39/0/physics_layer_1/angular_velocity = 0.0
|
|
103:39/0 = 0
|
|
103:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:39/0/physics_layer_0/angular_velocity = 0.0
|
|
103:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:39/0/physics_layer_1/angular_velocity = 0.0
|
|
104:39/0 = 0
|
|
104:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:39/0/physics_layer_0/angular_velocity = 0.0
|
|
104:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:39/0/physics_layer_1/angular_velocity = 0.0
|
|
105:39/0 = 0
|
|
105:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:39/0/physics_layer_0/angular_velocity = 0.0
|
|
105:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:39/0/physics_layer_1/angular_velocity = 0.0
|
|
106:39/0 = 0
|
|
106:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:39/0/physics_layer_0/angular_velocity = 0.0
|
|
106:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:39/0/physics_layer_1/angular_velocity = 0.0
|
|
107:39/0 = 0
|
|
107:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:39/0/physics_layer_0/angular_velocity = 0.0
|
|
107:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:39/0/physics_layer_1/angular_velocity = 0.0
|
|
108:39/0 = 0
|
|
108:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:39/0/physics_layer_0/angular_velocity = 0.0
|
|
108:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:39/0/physics_layer_1/angular_velocity = 0.0
|
|
109:39/0 = 0
|
|
109:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:39/0/physics_layer_0/angular_velocity = 0.0
|
|
109:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:39/0/physics_layer_1/angular_velocity = 0.0
|
|
110:39/0 = 0
|
|
110:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:39/0/physics_layer_0/angular_velocity = 0.0
|
|
110:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:39/0/physics_layer_1/angular_velocity = 0.0
|
|
145:39/0 = 0
|
|
145:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:39/0/physics_layer_0/angular_velocity = 0.0
|
|
145:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:39/0/physics_layer_1/angular_velocity = 0.0
|
|
146:39/0 = 0
|
|
146:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:39/0/physics_layer_0/angular_velocity = 0.0
|
|
146:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:39/0/physics_layer_1/angular_velocity = 0.0
|
|
150:39/0 = 0
|
|
150:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:39/0/physics_layer_0/angular_velocity = 0.0
|
|
150:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:39/0/physics_layer_1/angular_velocity = 0.0
|
|
151:39/0 = 0
|
|
151:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:39/0/physics_layer_0/angular_velocity = 0.0
|
|
151:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:39/0/physics_layer_1/angular_velocity = 0.0
|
|
152:39/0 = 0
|
|
152:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:39/0/physics_layer_0/angular_velocity = 0.0
|
|
152:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:39/0/physics_layer_1/angular_velocity = 0.0
|
|
156:39/0 = 0
|
|
156:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:39/0/physics_layer_0/angular_velocity = 0.0
|
|
156:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:39/0/physics_layer_1/angular_velocity = 0.0
|
|
157:39/0 = 0
|
|
157:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:39/0/physics_layer_0/angular_velocity = 0.0
|
|
157:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:39/0/physics_layer_1/angular_velocity = 0.0
|
|
159:39/0 = 0
|
|
159:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:39/0/physics_layer_0/angular_velocity = 0.0
|
|
159:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:39/0/physics_layer_1/angular_velocity = 0.0
|
|
160:39/0 = 0
|
|
160:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:39/0/physics_layer_0/angular_velocity = 0.0
|
|
160:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:39/0/physics_layer_1/angular_velocity = 0.0
|
|
161:39/0 = 0
|
|
161:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:39/0/physics_layer_0/angular_velocity = 0.0
|
|
161:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:39/0/physics_layer_1/angular_velocity = 0.0
|
|
162:39/0 = 0
|
|
162:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:39/0/physics_layer_0/angular_velocity = 0.0
|
|
162:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:39/0/physics_layer_1/angular_velocity = 0.0
|
|
163:39/0 = 0
|
|
163:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:39/0/physics_layer_0/angular_velocity = 0.0
|
|
163:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:39/0/physics_layer_1/angular_velocity = 0.0
|
|
165:39/0 = 0
|
|
165:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:39/0/physics_layer_0/angular_velocity = 0.0
|
|
165:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:39/0/physics_layer_1/angular_velocity = 0.0
|
|
166:39/0 = 0
|
|
166:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:39/0/physics_layer_0/angular_velocity = 0.0
|
|
166:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:39/0/physics_layer_1/angular_velocity = 0.0
|
|
167:39/0 = 0
|
|
167:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:39/0/physics_layer_0/angular_velocity = 0.0
|
|
167:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:39/0/physics_layer_1/angular_velocity = 0.0
|
|
168:39/0 = 0
|
|
168:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:39/0/physics_layer_0/angular_velocity = 0.0
|
|
168:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:39/0/physics_layer_1/angular_velocity = 0.0
|
|
169:39/0 = 0
|
|
169:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:39/0/physics_layer_0/angular_velocity = 0.0
|
|
169:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:39/0/physics_layer_1/angular_velocity = 0.0
|
|
170:39/0 = 0
|
|
170:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:39/0/physics_layer_0/angular_velocity = 0.0
|
|
170:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:39/0/physics_layer_1/angular_velocity = 0.0
|
|
171:39/0 = 0
|
|
171:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:39/0/physics_layer_0/angular_velocity = 0.0
|
|
171:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:39/0/physics_layer_1/angular_velocity = 0.0
|
|
172:39/0 = 0
|
|
172:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:39/0/physics_layer_0/angular_velocity = 0.0
|
|
172:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:39/0/physics_layer_1/angular_velocity = 0.0
|
|
173:39/0 = 0
|
|
173:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:39/0/physics_layer_0/angular_velocity = 0.0
|
|
173:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:39/0/physics_layer_1/angular_velocity = 0.0
|
|
174:39/0 = 0
|
|
174:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:39/0/physics_layer_0/angular_velocity = 0.0
|
|
174:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:39/0/physics_layer_1/angular_velocity = 0.0
|
|
175:39/0 = 0
|
|
175:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:39/0/physics_layer_0/angular_velocity = 0.0
|
|
175:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:39/0/physics_layer_1/angular_velocity = 0.0
|
|
176:39/0 = 0
|
|
176:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:39/0/physics_layer_0/angular_velocity = 0.0
|
|
176:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:39/0/physics_layer_1/angular_velocity = 0.0
|
|
177:39/0 = 0
|
|
177:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:39/0/physics_layer_0/angular_velocity = 0.0
|
|
177:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:39/0/physics_layer_1/angular_velocity = 0.0
|
|
178:39/0 = 0
|
|
178:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:39/0/physics_layer_0/angular_velocity = 0.0
|
|
178:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:39/0/physics_layer_1/angular_velocity = 0.0
|
|
179:39/0 = 0
|
|
179:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:39/0/physics_layer_0/angular_velocity = 0.0
|
|
179:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:39/0/physics_layer_1/angular_velocity = 0.0
|
|
183:39/0 = 0
|
|
183:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:39/0/physics_layer_0/angular_velocity = 0.0
|
|
183:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:39/0/physics_layer_1/angular_velocity = 0.0
|
|
184:39/0 = 0
|
|
184:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:39/0/physics_layer_0/angular_velocity = 0.0
|
|
184:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:39/0/physics_layer_1/angular_velocity = 0.0
|
|
185:39/0 = 0
|
|
185:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:39/0/physics_layer_0/angular_velocity = 0.0
|
|
185:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:39/0/physics_layer_1/angular_velocity = 0.0
|
|
186:39/0 = 0
|
|
186:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:39/0/physics_layer_0/angular_velocity = 0.0
|
|
186:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:39/0/physics_layer_1/angular_velocity = 0.0
|
|
187:39/0 = 0
|
|
187:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:39/0/physics_layer_0/angular_velocity = 0.0
|
|
187:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:39/0/physics_layer_1/angular_velocity = 0.0
|
|
188:39/0 = 0
|
|
188:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:39/0/physics_layer_0/angular_velocity = 0.0
|
|
188:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:39/0/physics_layer_1/angular_velocity = 0.0
|
|
189:39/0 = 0
|
|
189:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:39/0/physics_layer_0/angular_velocity = 0.0
|
|
189:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:39/0/physics_layer_1/angular_velocity = 0.0
|
|
190:39/0 = 0
|
|
190:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:39/0/physics_layer_0/angular_velocity = 0.0
|
|
190:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:39/0/physics_layer_1/angular_velocity = 0.0
|
|
191:39/0 = 0
|
|
191:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:39/0/physics_layer_0/angular_velocity = 0.0
|
|
191:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:39/0/physics_layer_1/angular_velocity = 0.0
|
|
218:39/0 = 0
|
|
218:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:39/0/physics_layer_0/angular_velocity = 0.0
|
|
218:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:39/0/physics_layer_1/angular_velocity = 0.0
|
|
219:39/0 = 0
|
|
219:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:39/0/physics_layer_0/angular_velocity = 0.0
|
|
219:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:39/0/physics_layer_1/angular_velocity = 0.0
|
|
224:39/0 = 0
|
|
224:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:39/0/physics_layer_0/angular_velocity = 0.0
|
|
224:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:39/0/physics_layer_1/angular_velocity = 0.0
|
|
225:39/0 = 0
|
|
225:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:39/0/physics_layer_0/angular_velocity = 0.0
|
|
225:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:39/0/physics_layer_1/angular_velocity = 0.0
|
|
246:39/0 = 0
|
|
246:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:39/0/physics_layer_0/angular_velocity = 0.0
|
|
246:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:39/0/physics_layer_1/angular_velocity = 0.0
|
|
247:39/0 = 0
|
|
247:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:39/0/physics_layer_0/angular_velocity = 0.0
|
|
247:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:39/0/physics_layer_1/angular_velocity = 0.0
|
|
248:39/0 = 0
|
|
248:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:39/0/physics_layer_0/angular_velocity = 0.0
|
|
248:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:39/0/physics_layer_1/angular_velocity = 0.0
|
|
249:39/0 = 0
|
|
249:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:39/0/physics_layer_0/angular_velocity = 0.0
|
|
249:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:39/0/physics_layer_1/angular_velocity = 0.0
|
|
250:39/0 = 0
|
|
250:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:39/0/physics_layer_0/angular_velocity = 0.0
|
|
250:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:39/0/physics_layer_1/angular_velocity = 0.0
|
|
251:39/0 = 0
|
|
251:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:39/0/physics_layer_0/angular_velocity = 0.0
|
|
251:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:39/0/physics_layer_1/angular_velocity = 0.0
|
|
267:39/0 = 0
|
|
267:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:39/0/physics_layer_0/angular_velocity = 0.0
|
|
267:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:39/0/physics_layer_1/angular_velocity = 0.0
|
|
278:39/0 = 0
|
|
278:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
278:39/0/physics_layer_0/angular_velocity = 0.0
|
|
278:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
278:39/0/physics_layer_1/angular_velocity = 0.0
|
|
96:40/0 = 0
|
|
96:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:40/0/physics_layer_0/angular_velocity = 0.0
|
|
96:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:40/0/physics_layer_1/angular_velocity = 0.0
|
|
97:40/0 = 0
|
|
97:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:40/0/physics_layer_0/angular_velocity = 0.0
|
|
97:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:40/0/physics_layer_1/angular_velocity = 0.0
|
|
98:40/0 = 0
|
|
98:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:40/0/physics_layer_0/angular_velocity = 0.0
|
|
98:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:40/0/physics_layer_1/angular_velocity = 0.0
|
|
99:40/0 = 0
|
|
99:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:40/0/physics_layer_0/angular_velocity = 0.0
|
|
99:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:40/0/physics_layer_1/angular_velocity = 0.0
|
|
100:40/0 = 0
|
|
100:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:40/0/physics_layer_0/angular_velocity = 0.0
|
|
100:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:40/0/physics_layer_1/angular_velocity = 0.0
|
|
101:40/0 = 0
|
|
101:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:40/0/physics_layer_0/angular_velocity = 0.0
|
|
101:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:40/0/physics_layer_1/angular_velocity = 0.0
|
|
102:40/0 = 0
|
|
102:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:40/0/physics_layer_0/angular_velocity = 0.0
|
|
102:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:40/0/physics_layer_1/angular_velocity = 0.0
|
|
103:40/0 = 0
|
|
103:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:40/0/physics_layer_0/angular_velocity = 0.0
|
|
103:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:40/0/physics_layer_1/angular_velocity = 0.0
|
|
104:40/0 = 0
|
|
104:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:40/0/physics_layer_0/angular_velocity = 0.0
|
|
104:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:40/0/physics_layer_1/angular_velocity = 0.0
|
|
105:40/0 = 0
|
|
105:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:40/0/physics_layer_0/angular_velocity = 0.0
|
|
105:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:40/0/physics_layer_1/angular_velocity = 0.0
|
|
106:40/0 = 0
|
|
106:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:40/0/physics_layer_0/angular_velocity = 0.0
|
|
106:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:40/0/physics_layer_1/angular_velocity = 0.0
|
|
107:40/0 = 0
|
|
107:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:40/0/physics_layer_0/angular_velocity = 0.0
|
|
107:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:40/0/physics_layer_1/angular_velocity = 0.0
|
|
108:40/0 = 0
|
|
108:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:40/0/physics_layer_0/angular_velocity = 0.0
|
|
108:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:40/0/physics_layer_1/angular_velocity = 0.0
|
|
109:40/0 = 0
|
|
109:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:40/0/physics_layer_0/angular_velocity = 0.0
|
|
109:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:40/0/physics_layer_1/angular_velocity = 0.0
|
|
110:40/0 = 0
|
|
110:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:40/0/physics_layer_0/angular_velocity = 0.0
|
|
110:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:40/0/physics_layer_1/angular_velocity = 0.0
|
|
145:40/0 = 0
|
|
145:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:40/0/physics_layer_0/angular_velocity = 0.0
|
|
145:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:40/0/physics_layer_1/angular_velocity = 0.0
|
|
146:40/0 = 0
|
|
146:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:40/0/physics_layer_0/angular_velocity = 0.0
|
|
146:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:40/0/physics_layer_1/angular_velocity = 0.0
|
|
150:40/0 = 0
|
|
150:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:40/0/physics_layer_0/angular_velocity = 0.0
|
|
150:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:40/0/physics_layer_1/angular_velocity = 0.0
|
|
151:40/0 = 0
|
|
151:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:40/0/physics_layer_0/angular_velocity = 0.0
|
|
151:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:40/0/physics_layer_1/angular_velocity = 0.0
|
|
152:40/0 = 0
|
|
152:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:40/0/physics_layer_0/angular_velocity = 0.0
|
|
152:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:40/0/physics_layer_1/angular_velocity = 0.0
|
|
156:40/0 = 0
|
|
156:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:40/0/physics_layer_0/angular_velocity = 0.0
|
|
156:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:40/0/physics_layer_1/angular_velocity = 0.0
|
|
157:40/0 = 0
|
|
157:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:40/0/physics_layer_0/angular_velocity = 0.0
|
|
157:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:40/0/physics_layer_1/angular_velocity = 0.0
|
|
159:40/0 = 0
|
|
159:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:40/0/physics_layer_0/angular_velocity = 0.0
|
|
159:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:40/0/physics_layer_1/angular_velocity = 0.0
|
|
160:40/0 = 0
|
|
160:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:40/0/physics_layer_0/angular_velocity = 0.0
|
|
160:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:40/0/physics_layer_1/angular_velocity = 0.0
|
|
161:40/0 = 0
|
|
161:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:40/0/physics_layer_0/angular_velocity = 0.0
|
|
161:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:40/0/physics_layer_1/angular_velocity = 0.0
|
|
162:40/0 = 0
|
|
162:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:40/0/physics_layer_0/angular_velocity = 0.0
|
|
162:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:40/0/physics_layer_1/angular_velocity = 0.0
|
|
163:40/0 = 0
|
|
163:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:40/0/physics_layer_0/angular_velocity = 0.0
|
|
163:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:40/0/physics_layer_1/angular_velocity = 0.0
|
|
165:40/0 = 0
|
|
165:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:40/0/physics_layer_0/angular_velocity = 0.0
|
|
165:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:40/0/physics_layer_1/angular_velocity = 0.0
|
|
166:40/0 = 0
|
|
166:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:40/0/physics_layer_0/angular_velocity = 0.0
|
|
166:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:40/0/physics_layer_1/angular_velocity = 0.0
|
|
167:40/0 = 0
|
|
167:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:40/0/physics_layer_0/angular_velocity = 0.0
|
|
167:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:40/0/physics_layer_1/angular_velocity = 0.0
|
|
168:40/0 = 0
|
|
168:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:40/0/physics_layer_0/angular_velocity = 0.0
|
|
168:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:40/0/physics_layer_1/angular_velocity = 0.0
|
|
169:40/0 = 0
|
|
169:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:40/0/physics_layer_0/angular_velocity = 0.0
|
|
169:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:40/0/physics_layer_1/angular_velocity = 0.0
|
|
170:40/0 = 0
|
|
170:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:40/0/physics_layer_0/angular_velocity = 0.0
|
|
170:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:40/0/physics_layer_1/angular_velocity = 0.0
|
|
171:40/0 = 0
|
|
171:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:40/0/physics_layer_0/angular_velocity = 0.0
|
|
171:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:40/0/physics_layer_1/angular_velocity = 0.0
|
|
172:40/0 = 0
|
|
172:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:40/0/physics_layer_0/angular_velocity = 0.0
|
|
172:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:40/0/physics_layer_1/angular_velocity = 0.0
|
|
173:40/0 = 0
|
|
173:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:40/0/physics_layer_0/angular_velocity = 0.0
|
|
173:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:40/0/physics_layer_1/angular_velocity = 0.0
|
|
174:40/0 = 0
|
|
174:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:40/0/physics_layer_0/angular_velocity = 0.0
|
|
174:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:40/0/physics_layer_1/angular_velocity = 0.0
|
|
175:40/0 = 0
|
|
175:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:40/0/physics_layer_0/angular_velocity = 0.0
|
|
175:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:40/0/physics_layer_1/angular_velocity = 0.0
|
|
176:40/0 = 0
|
|
176:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:40/0/physics_layer_0/angular_velocity = 0.0
|
|
176:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:40/0/physics_layer_1/angular_velocity = 0.0
|
|
177:40/0 = 0
|
|
177:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:40/0/physics_layer_0/angular_velocity = 0.0
|
|
177:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:40/0/physics_layer_1/angular_velocity = 0.0
|
|
178:40/0 = 0
|
|
178:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:40/0/physics_layer_0/angular_velocity = 0.0
|
|
178:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:40/0/physics_layer_1/angular_velocity = 0.0
|
|
179:40/0 = 0
|
|
179:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:40/0/physics_layer_0/angular_velocity = 0.0
|
|
179:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:40/0/physics_layer_1/angular_velocity = 0.0
|
|
183:40/0 = 0
|
|
183:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:40/0/physics_layer_0/angular_velocity = 0.0
|
|
183:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:40/0/physics_layer_1/angular_velocity = 0.0
|
|
184:40/0 = 0
|
|
184:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:40/0/physics_layer_0/angular_velocity = 0.0
|
|
184:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:40/0/physics_layer_1/angular_velocity = 0.0
|
|
185:40/0 = 0
|
|
185:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:40/0/physics_layer_0/angular_velocity = 0.0
|
|
185:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:40/0/physics_layer_1/angular_velocity = 0.0
|
|
186:40/0 = 0
|
|
186:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:40/0/physics_layer_0/angular_velocity = 0.0
|
|
186:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:40/0/physics_layer_1/angular_velocity = 0.0
|
|
187:40/0 = 0
|
|
187:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:40/0/physics_layer_0/angular_velocity = 0.0
|
|
187:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:40/0/physics_layer_1/angular_velocity = 0.0
|
|
188:40/0 = 0
|
|
188:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:40/0/physics_layer_0/angular_velocity = 0.0
|
|
188:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:40/0/physics_layer_1/angular_velocity = 0.0
|
|
189:40/0 = 0
|
|
189:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:40/0/physics_layer_0/angular_velocity = 0.0
|
|
189:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:40/0/physics_layer_1/angular_velocity = 0.0
|
|
190:40/0 = 0
|
|
190:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:40/0/physics_layer_0/angular_velocity = 0.0
|
|
190:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:40/0/physics_layer_1/angular_velocity = 0.0
|
|
191:40/0 = 0
|
|
191:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:40/0/physics_layer_0/angular_velocity = 0.0
|
|
191:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:40/0/physics_layer_1/angular_velocity = 0.0
|
|
218:40/0 = 0
|
|
218:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:40/0/physics_layer_0/angular_velocity = 0.0
|
|
218:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:40/0/physics_layer_1/angular_velocity = 0.0
|
|
219:40/0 = 0
|
|
219:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:40/0/physics_layer_0/angular_velocity = 0.0
|
|
219:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:40/0/physics_layer_1/angular_velocity = 0.0
|
|
224:40/0 = 0
|
|
224:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:40/0/physics_layer_0/angular_velocity = 0.0
|
|
224:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:40/0/physics_layer_1/angular_velocity = 0.0
|
|
225:40/0 = 0
|
|
225:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:40/0/physics_layer_0/angular_velocity = 0.0
|
|
225:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:40/0/physics_layer_1/angular_velocity = 0.0
|
|
246:40/0 = 0
|
|
246:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:40/0/physics_layer_0/angular_velocity = 0.0
|
|
246:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:40/0/physics_layer_1/angular_velocity = 0.0
|
|
247:40/0 = 0
|
|
247:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:40/0/physics_layer_0/angular_velocity = 0.0
|
|
247:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:40/0/physics_layer_1/angular_velocity = 0.0
|
|
248:40/0 = 0
|
|
248:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:40/0/physics_layer_0/angular_velocity = 0.0
|
|
248:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:40/0/physics_layer_1/angular_velocity = 0.0
|
|
249:40/0 = 0
|
|
249:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:40/0/physics_layer_0/angular_velocity = 0.0
|
|
249:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:40/0/physics_layer_1/angular_velocity = 0.0
|
|
250:40/0 = 0
|
|
250:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:40/0/physics_layer_0/angular_velocity = 0.0
|
|
250:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:40/0/physics_layer_1/angular_velocity = 0.0
|
|
251:40/0 = 0
|
|
251:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:40/0/physics_layer_0/angular_velocity = 0.0
|
|
251:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:40/0/physics_layer_1/angular_velocity = 0.0
|
|
267:40/0 = 0
|
|
267:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:40/0/physics_layer_0/angular_velocity = 0.0
|
|
267:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:40/0/physics_layer_1/angular_velocity = 0.0
|
|
268:40/0 = 0
|
|
268:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
268:40/0/physics_layer_0/angular_velocity = 0.0
|
|
268:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
268:40/0/physics_layer_1/angular_velocity = 0.0
|
|
269:40/0 = 0
|
|
269:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
269:40/0/physics_layer_0/angular_velocity = 0.0
|
|
269:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
269:40/0/physics_layer_1/angular_velocity = 0.0
|
|
276:40/0 = 0
|
|
276:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
276:40/0/physics_layer_0/angular_velocity = 0.0
|
|
276:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
276:40/0/physics_layer_1/angular_velocity = 0.0
|
|
277:40/0 = 0
|
|
277:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
277:40/0/physics_layer_0/angular_velocity = 0.0
|
|
277:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
277:40/0/physics_layer_1/angular_velocity = 0.0
|
|
278:40/0 = 0
|
|
278:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
278:40/0/physics_layer_0/angular_velocity = 0.0
|
|
278:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
278:40/0/physics_layer_1/angular_velocity = 0.0
|
|
96:41/0 = 0
|
|
96:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:41/0/physics_layer_0/angular_velocity = 0.0
|
|
96:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:41/0/physics_layer_1/angular_velocity = 0.0
|
|
97:41/0 = 0
|
|
97:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:41/0/physics_layer_0/angular_velocity = 0.0
|
|
97:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:41/0/physics_layer_1/angular_velocity = 0.0
|
|
98:41/0 = 0
|
|
98:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:41/0/physics_layer_0/angular_velocity = 0.0
|
|
98:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:41/0/physics_layer_1/angular_velocity = 0.0
|
|
99:41/0 = 0
|
|
99:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:41/0/physics_layer_0/angular_velocity = 0.0
|
|
99:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:41/0/physics_layer_1/angular_velocity = 0.0
|
|
100:41/0 = 0
|
|
100:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:41/0/physics_layer_0/angular_velocity = 0.0
|
|
100:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:41/0/physics_layer_1/angular_velocity = 0.0
|
|
101:41/0 = 0
|
|
101:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:41/0/physics_layer_0/angular_velocity = 0.0
|
|
101:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:41/0/physics_layer_1/angular_velocity = 0.0
|
|
102:41/0 = 0
|
|
102:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:41/0/physics_layer_0/angular_velocity = 0.0
|
|
102:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:41/0/physics_layer_1/angular_velocity = 0.0
|
|
103:41/0 = 0
|
|
103:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:41/0/physics_layer_0/angular_velocity = 0.0
|
|
103:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:41/0/physics_layer_1/angular_velocity = 0.0
|
|
104:41/0 = 0
|
|
104:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:41/0/physics_layer_0/angular_velocity = 0.0
|
|
104:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:41/0/physics_layer_1/angular_velocity = 0.0
|
|
105:41/0 = 0
|
|
105:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:41/0/physics_layer_0/angular_velocity = 0.0
|
|
105:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:41/0/physics_layer_1/angular_velocity = 0.0
|
|
106:41/0 = 0
|
|
106:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:41/0/physics_layer_0/angular_velocity = 0.0
|
|
106:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:41/0/physics_layer_1/angular_velocity = 0.0
|
|
107:41/0 = 0
|
|
107:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:41/0/physics_layer_0/angular_velocity = 0.0
|
|
107:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:41/0/physics_layer_1/angular_velocity = 0.0
|
|
108:41/0 = 0
|
|
108:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:41/0/physics_layer_0/angular_velocity = 0.0
|
|
108:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
108:41/0/physics_layer_1/angular_velocity = 0.0
|
|
109:41/0 = 0
|
|
109:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:41/0/physics_layer_0/angular_velocity = 0.0
|
|
109:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
109:41/0/physics_layer_1/angular_velocity = 0.0
|
|
110:41/0 = 0
|
|
110:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:41/0/physics_layer_0/angular_velocity = 0.0
|
|
110:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
110:41/0/physics_layer_1/angular_velocity = 0.0
|
|
145:41/0 = 0
|
|
145:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:41/0/physics_layer_0/angular_velocity = 0.0
|
|
145:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:41/0/physics_layer_1/angular_velocity = 0.0
|
|
146:41/0 = 0
|
|
146:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:41/0/physics_layer_0/angular_velocity = 0.0
|
|
146:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:41/0/physics_layer_1/angular_velocity = 0.0
|
|
150:41/0 = 0
|
|
150:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:41/0/physics_layer_0/angular_velocity = 0.0
|
|
150:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:41/0/physics_layer_1/angular_velocity = 0.0
|
|
151:41/0 = 0
|
|
151:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:41/0/physics_layer_0/angular_velocity = 0.0
|
|
151:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:41/0/physics_layer_1/angular_velocity = 0.0
|
|
152:41/0 = 0
|
|
152:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:41/0/physics_layer_0/angular_velocity = 0.0
|
|
152:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:41/0/physics_layer_1/angular_velocity = 0.0
|
|
156:41/0 = 0
|
|
156:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:41/0/physics_layer_0/angular_velocity = 0.0
|
|
156:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:41/0/physics_layer_1/angular_velocity = 0.0
|
|
157:41/0 = 0
|
|
157:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:41/0/physics_layer_0/angular_velocity = 0.0
|
|
157:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:41/0/physics_layer_1/angular_velocity = 0.0
|
|
159:41/0 = 0
|
|
159:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:41/0/physics_layer_0/angular_velocity = 0.0
|
|
159:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:41/0/physics_layer_1/angular_velocity = 0.0
|
|
160:41/0 = 0
|
|
160:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:41/0/physics_layer_0/angular_velocity = 0.0
|
|
160:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:41/0/physics_layer_1/angular_velocity = 0.0
|
|
161:41/0 = 0
|
|
161:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:41/0/physics_layer_0/angular_velocity = 0.0
|
|
161:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:41/0/physics_layer_1/angular_velocity = 0.0
|
|
162:41/0 = 0
|
|
162:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:41/0/physics_layer_0/angular_velocity = 0.0
|
|
162:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
162:41/0/physics_layer_1/angular_velocity = 0.0
|
|
163:41/0 = 0
|
|
163:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:41/0/physics_layer_0/angular_velocity = 0.0
|
|
163:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
163:41/0/physics_layer_1/angular_velocity = 0.0
|
|
165:41/0 = 0
|
|
165:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:41/0/physics_layer_0/angular_velocity = 0.0
|
|
165:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:41/0/physics_layer_1/angular_velocity = 0.0
|
|
166:41/0 = 0
|
|
166:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:41/0/physics_layer_0/angular_velocity = 0.0
|
|
166:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:41/0/physics_layer_1/angular_velocity = 0.0
|
|
167:41/0 = 0
|
|
167:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:41/0/physics_layer_0/angular_velocity = 0.0
|
|
167:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:41/0/physics_layer_1/angular_velocity = 0.0
|
|
168:41/0 = 0
|
|
168:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:41/0/physics_layer_0/angular_velocity = 0.0
|
|
168:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:41/0/physics_layer_1/angular_velocity = 0.0
|
|
169:41/0 = 0
|
|
169:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:41/0/physics_layer_0/angular_velocity = 0.0
|
|
169:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:41/0/physics_layer_1/angular_velocity = 0.0
|
|
170:41/0 = 0
|
|
170:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:41/0/physics_layer_0/angular_velocity = 0.0
|
|
170:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:41/0/physics_layer_1/angular_velocity = 0.0
|
|
171:41/0 = 0
|
|
171:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:41/0/physics_layer_0/angular_velocity = 0.0
|
|
171:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:41/0/physics_layer_1/angular_velocity = 0.0
|
|
172:41/0 = 0
|
|
172:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:41/0/physics_layer_0/angular_velocity = 0.0
|
|
172:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:41/0/physics_layer_1/angular_velocity = 0.0
|
|
173:41/0 = 0
|
|
173:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:41/0/physics_layer_0/angular_velocity = 0.0
|
|
173:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:41/0/physics_layer_1/angular_velocity = 0.0
|
|
174:41/0 = 0
|
|
174:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:41/0/physics_layer_0/angular_velocity = 0.0
|
|
174:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:41/0/physics_layer_1/angular_velocity = 0.0
|
|
175:41/0 = 0
|
|
175:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:41/0/physics_layer_0/angular_velocity = 0.0
|
|
175:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:41/0/physics_layer_1/angular_velocity = 0.0
|
|
176:41/0 = 0
|
|
176:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:41/0/physics_layer_0/angular_velocity = 0.0
|
|
176:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:41/0/physics_layer_1/angular_velocity = 0.0
|
|
177:41/0 = 0
|
|
177:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:41/0/physics_layer_0/angular_velocity = 0.0
|
|
177:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:41/0/physics_layer_1/angular_velocity = 0.0
|
|
178:41/0 = 0
|
|
178:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:41/0/physics_layer_0/angular_velocity = 0.0
|
|
178:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:41/0/physics_layer_1/angular_velocity = 0.0
|
|
179:41/0 = 0
|
|
179:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:41/0/physics_layer_0/angular_velocity = 0.0
|
|
179:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:41/0/physics_layer_1/angular_velocity = 0.0
|
|
183:41/0 = 0
|
|
183:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:41/0/physics_layer_0/angular_velocity = 0.0
|
|
183:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:41/0/physics_layer_1/angular_velocity = 0.0
|
|
184:41/0 = 0
|
|
184:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:41/0/physics_layer_0/angular_velocity = 0.0
|
|
184:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:41/0/physics_layer_1/angular_velocity = 0.0
|
|
185:41/0 = 0
|
|
185:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:41/0/physics_layer_0/angular_velocity = 0.0
|
|
185:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:41/0/physics_layer_1/angular_velocity = 0.0
|
|
186:41/0 = 0
|
|
186:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:41/0/physics_layer_0/angular_velocity = 0.0
|
|
186:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:41/0/physics_layer_1/angular_velocity = 0.0
|
|
187:41/0 = 0
|
|
187:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:41/0/physics_layer_0/angular_velocity = 0.0
|
|
187:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:41/0/physics_layer_1/angular_velocity = 0.0
|
|
188:41/0 = 0
|
|
188:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:41/0/physics_layer_0/angular_velocity = 0.0
|
|
188:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:41/0/physics_layer_1/angular_velocity = 0.0
|
|
189:41/0 = 0
|
|
189:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:41/0/physics_layer_0/angular_velocity = 0.0
|
|
189:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:41/0/physics_layer_1/angular_velocity = 0.0
|
|
190:41/0 = 0
|
|
190:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:41/0/physics_layer_0/angular_velocity = 0.0
|
|
190:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:41/0/physics_layer_1/angular_velocity = 0.0
|
|
191:41/0 = 0
|
|
191:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:41/0/physics_layer_0/angular_velocity = 0.0
|
|
191:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:41/0/physics_layer_1/angular_velocity = 0.0
|
|
218:41/0 = 0
|
|
218:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:41/0/physics_layer_0/angular_velocity = 0.0
|
|
218:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:41/0/physics_layer_1/angular_velocity = 0.0
|
|
219:41/0 = 0
|
|
219:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:41/0/physics_layer_0/angular_velocity = 0.0
|
|
219:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:41/0/physics_layer_1/angular_velocity = 0.0
|
|
224:41/0 = 0
|
|
224:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:41/0/physics_layer_0/angular_velocity = 0.0
|
|
224:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:41/0/physics_layer_1/angular_velocity = 0.0
|
|
225:41/0 = 0
|
|
225:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:41/0/physics_layer_0/angular_velocity = 0.0
|
|
225:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:41/0/physics_layer_1/angular_velocity = 0.0
|
|
246:41/0 = 0
|
|
246:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:41/0/physics_layer_0/angular_velocity = 0.0
|
|
246:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:41/0/physics_layer_1/angular_velocity = 0.0
|
|
247:41/0 = 0
|
|
247:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:41/0/physics_layer_0/angular_velocity = 0.0
|
|
247:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:41/0/physics_layer_1/angular_velocity = 0.0
|
|
248:41/0 = 0
|
|
248:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:41/0/physics_layer_0/angular_velocity = 0.0
|
|
248:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:41/0/physics_layer_1/angular_velocity = 0.0
|
|
249:41/0 = 0
|
|
249:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:41/0/physics_layer_0/angular_velocity = 0.0
|
|
249:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:41/0/physics_layer_1/angular_velocity = 0.0
|
|
250:41/0 = 0
|
|
250:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:41/0/physics_layer_0/angular_velocity = 0.0
|
|
250:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:41/0/physics_layer_1/angular_velocity = 0.0
|
|
251:41/0 = 0
|
|
251:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:41/0/physics_layer_0/angular_velocity = 0.0
|
|
251:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:41/0/physics_layer_1/angular_velocity = 0.0
|
|
267:41/0 = 0
|
|
267:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
267:41/0/physics_layer_0/angular_velocity = 0.0
|
|
267:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
267:41/0/physics_layer_1/angular_velocity = 0.0
|
|
268:41/0 = 0
|
|
268:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
268:41/0/physics_layer_0/angular_velocity = 0.0
|
|
268:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
268:41/0/physics_layer_1/angular_velocity = 0.0
|
|
269:41/0 = 0
|
|
269:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
269:41/0/physics_layer_0/angular_velocity = 0.0
|
|
269:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
269:41/0/physics_layer_1/angular_velocity = 0.0
|
|
270:41/0 = 0
|
|
270:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
270:41/0/physics_layer_0/angular_velocity = 0.0
|
|
270:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
270:41/0/physics_layer_1/angular_velocity = 0.0
|
|
275:41/0 = 0
|
|
275:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
275:41/0/physics_layer_0/angular_velocity = 0.0
|
|
275:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
275:41/0/physics_layer_1/angular_velocity = 0.0
|
|
276:41/0 = 0
|
|
276:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
276:41/0/physics_layer_0/angular_velocity = 0.0
|
|
276:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
276:41/0/physics_layer_1/angular_velocity = 0.0
|
|
277:41/0 = 0
|
|
277:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
277:41/0/physics_layer_0/angular_velocity = 0.0
|
|
277:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
277:41/0/physics_layer_1/angular_velocity = 0.0
|
|
278:41/0 = 0
|
|
278:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
278:41/0/physics_layer_0/angular_velocity = 0.0
|
|
278:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
278:41/0/physics_layer_1/angular_velocity = 0.0
|
|
3:42/0 = 0
|
|
3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:42/0/physics_layer_0/angular_velocity = 0.0
|
|
3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:42/0/physics_layer_1/angular_velocity = 0.0
|
|
4:42/0 = 0
|
|
4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:42/0/physics_layer_0/angular_velocity = 0.0
|
|
4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:42/0/physics_layer_1/angular_velocity = 0.0
|
|
5:42/0 = 0
|
|
5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:42/0/physics_layer_0/angular_velocity = 0.0
|
|
5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:42/0/physics_layer_1/angular_velocity = 0.0
|
|
12:42/0 = 0
|
|
12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:42/0/physics_layer_0/angular_velocity = 0.0
|
|
12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:42/0/physics_layer_1/angular_velocity = 0.0
|
|
13:42/0 = 0
|
|
13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:42/0/physics_layer_0/angular_velocity = 0.0
|
|
13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:42/0/physics_layer_1/angular_velocity = 0.0
|
|
14:42/0 = 0
|
|
14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:42/0/physics_layer_0/angular_velocity = 0.0
|
|
14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:42/0/physics_layer_1/angular_velocity = 0.0
|
|
15:42/0 = 0
|
|
15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:42/0/physics_layer_0/angular_velocity = 0.0
|
|
15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:42/0/physics_layer_1/angular_velocity = 0.0
|
|
16:42/0 = 0
|
|
16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:42/0/physics_layer_0/angular_velocity = 0.0
|
|
16:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:42/0/physics_layer_1/angular_velocity = 0.0
|
|
17:42/0 = 0
|
|
17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:42/0/physics_layer_0/angular_velocity = 0.0
|
|
17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:42/0/physics_layer_1/angular_velocity = 0.0
|
|
21:42/0 = 0
|
|
21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:42/0/physics_layer_0/angular_velocity = 0.0
|
|
21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:42/0/physics_layer_1/angular_velocity = 0.0
|
|
22:42/0 = 0
|
|
22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:42/0/physics_layer_0/angular_velocity = 0.0
|
|
22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:42/0/physics_layer_1/angular_velocity = 0.0
|
|
23:42/0 = 0
|
|
23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:42/0/physics_layer_0/angular_velocity = 0.0
|
|
23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:42/0/physics_layer_1/angular_velocity = 0.0
|
|
24:42/0 = 0
|
|
24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:42/0/physics_layer_0/angular_velocity = 0.0
|
|
24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:42/0/physics_layer_1/angular_velocity = 0.0
|
|
25:42/0 = 0
|
|
25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:42/0/physics_layer_0/angular_velocity = 0.0
|
|
25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:42/0/physics_layer_1/angular_velocity = 0.0
|
|
26:42/0 = 0
|
|
26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:42/0/physics_layer_0/angular_velocity = 0.0
|
|
26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:42/0/physics_layer_1/angular_velocity = 0.0
|
|
30:42/0 = 0
|
|
30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:42/0/physics_layer_0/angular_velocity = 0.0
|
|
30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:42/0/physics_layer_1/angular_velocity = 0.0
|
|
31:42/0 = 0
|
|
31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:42/0/physics_layer_0/angular_velocity = 0.0
|
|
31:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:42/0/physics_layer_1/angular_velocity = 0.0
|
|
32:42/0 = 0
|
|
32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:42/0/physics_layer_0/angular_velocity = 0.0
|
|
32:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:42/0/physics_layer_1/angular_velocity = 0.0
|
|
33:42/0 = 0
|
|
33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:42/0/physics_layer_0/angular_velocity = 0.0
|
|
33:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:42/0/physics_layer_1/angular_velocity = 0.0
|
|
34:42/0 = 0
|
|
34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:42/0/physics_layer_0/angular_velocity = 0.0
|
|
34:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:42/0/physics_layer_1/angular_velocity = 0.0
|
|
35:42/0 = 0
|
|
35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:42/0/physics_layer_0/angular_velocity = 0.0
|
|
35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:42/0/physics_layer_1/angular_velocity = 0.0
|
|
39:42/0 = 0
|
|
39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:42/0/physics_layer_0/angular_velocity = 0.0
|
|
39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:42/0/physics_layer_1/angular_velocity = 0.0
|
|
40:42/0 = 0
|
|
40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:42/0/physics_layer_0/angular_velocity = 0.0
|
|
40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:42/0/physics_layer_1/angular_velocity = 0.0
|
|
41:42/0 = 0
|
|
41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:42/0/physics_layer_0/angular_velocity = 0.0
|
|
41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:42/0/physics_layer_1/angular_velocity = 0.0
|
|
42:42/0 = 0
|
|
42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:42/0/physics_layer_0/angular_velocity = 0.0
|
|
42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:42/0/physics_layer_1/angular_velocity = 0.0
|
|
43:42/0 = 0
|
|
43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:42/0/physics_layer_0/angular_velocity = 0.0
|
|
43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:42/0/physics_layer_1/angular_velocity = 0.0
|
|
44:42/0 = 0
|
|
44:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:42/0/physics_layer_0/angular_velocity = 0.0
|
|
44:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:42/0/physics_layer_1/angular_velocity = 0.0
|
|
45:42/0 = 0
|
|
45:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:42/0/physics_layer_0/angular_velocity = 0.0
|
|
45:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:42/0/physics_layer_1/angular_velocity = 0.0
|
|
46:42/0 = 0
|
|
46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:42/0/physics_layer_0/angular_velocity = 0.0
|
|
46:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:42/0/physics_layer_1/angular_velocity = 0.0
|
|
47:42/0 = 0
|
|
47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:42/0/physics_layer_0/angular_velocity = 0.0
|
|
47:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:42/0/physics_layer_1/angular_velocity = 0.0
|
|
51:42/0 = 0
|
|
51:42/0/terrain_set = 1
|
|
51:42/0/terrain = 0
|
|
51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:42/0/physics_layer_0/angular_velocity = 0.0
|
|
51:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:42/0/physics_layer_1/angular_velocity = 0.0
|
|
51:42/0/terrains_peering_bit/right_side = 0
|
|
51:42/0/terrains_peering_bit/bottom_side = 0
|
|
51:42/0/terrains_peering_bit/left_side = 0
|
|
51:42/0/terrains_peering_bit/top_side = 0
|
|
52:42/0 = 0
|
|
52:42/0/terrain_set = 1
|
|
52:42/0/terrain = 0
|
|
52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:42/0/physics_layer_0/angular_velocity = 0.0
|
|
52:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:42/0/physics_layer_1/angular_velocity = 0.0
|
|
52:42/0/terrains_peering_bit/right_side = 0
|
|
52:42/0/terrains_peering_bit/bottom_side = 0
|
|
52:42/0/terrains_peering_bit/left_side = 0
|
|
52:42/0/terrains_peering_bit/top_side = 0
|
|
53:42/0 = 0
|
|
53:42/0/terrain_set = 1
|
|
53:42/0/terrain = 0
|
|
53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:42/0/physics_layer_0/angular_velocity = 0.0
|
|
53:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:42/0/physics_layer_1/angular_velocity = 0.0
|
|
53:42/0/terrains_peering_bit/right_side = 0
|
|
53:42/0/terrains_peering_bit/bottom_side = 0
|
|
53:42/0/terrains_peering_bit/left_side = 0
|
|
53:42/0/terrains_peering_bit/top_side = 0
|
|
60:42/0 = 0
|
|
60:42/0/terrain_set = 1
|
|
60:42/0/terrain = 0
|
|
60:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:42/0/physics_layer_0/angular_velocity = 0.0
|
|
60:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:42/0/physics_layer_1/angular_velocity = 0.0
|
|
60:42/0/terrains_peering_bit/right_side = 0
|
|
60:42/0/terrains_peering_bit/bottom_side = 0
|
|
60:42/0/terrains_peering_bit/left_side = 0
|
|
60:42/0/terrains_peering_bit/top_side = 0
|
|
61:42/0 = 0
|
|
61:42/0/terrain_set = 1
|
|
61:42/0/terrain = 0
|
|
61:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:42/0/physics_layer_0/angular_velocity = 0.0
|
|
61:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:42/0/physics_layer_1/angular_velocity = 0.0
|
|
61:42/0/terrains_peering_bit/right_side = 0
|
|
61:42/0/terrains_peering_bit/bottom_side = 0
|
|
61:42/0/terrains_peering_bit/left_side = 0
|
|
61:42/0/terrains_peering_bit/top_side = 0
|
|
62:42/0 = 0
|
|
62:42/0/terrain_set = 1
|
|
62:42/0/terrain = 0
|
|
62:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:42/0/physics_layer_0/angular_velocity = 0.0
|
|
62:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:42/0/physics_layer_1/angular_velocity = 0.0
|
|
62:42/0/terrains_peering_bit/right_side = 0
|
|
62:42/0/terrains_peering_bit/bottom_side = 0
|
|
62:42/0/terrains_peering_bit/left_side = 0
|
|
62:42/0/terrains_peering_bit/top_side = 0
|
|
63:42/0 = 0
|
|
63:42/0/terrain_set = 1
|
|
63:42/0/terrain = 0
|
|
63:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:42/0/physics_layer_0/angular_velocity = 0.0
|
|
63:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:42/0/physics_layer_1/angular_velocity = 0.0
|
|
63:42/0/terrains_peering_bit/right_side = 0
|
|
63:42/0/terrains_peering_bit/bottom_side = 0
|
|
63:42/0/terrains_peering_bit/left_side = 0
|
|
63:42/0/terrains_peering_bit/top_side = 0
|
|
64:42/0 = 0
|
|
64:42/0/terrain_set = 1
|
|
64:42/0/terrain = 0
|
|
64:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:42/0/physics_layer_0/angular_velocity = 0.0
|
|
64:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:42/0/physics_layer_1/angular_velocity = 0.0
|
|
64:42/0/terrains_peering_bit/right_side = 0
|
|
64:42/0/terrains_peering_bit/bottom_side = 0
|
|
64:42/0/terrains_peering_bit/left_side = 0
|
|
64:42/0/terrains_peering_bit/top_side = 0
|
|
65:42/0 = 0
|
|
65:42/0/terrain_set = 1
|
|
65:42/0/terrain = 0
|
|
65:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:42/0/physics_layer_0/angular_velocity = 0.0
|
|
65:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:42/0/physics_layer_1/angular_velocity = 0.0
|
|
65:42/0/terrains_peering_bit/right_side = 0
|
|
65:42/0/terrains_peering_bit/bottom_side = 0
|
|
65:42/0/terrains_peering_bit/left_side = 0
|
|
65:42/0/terrains_peering_bit/top_side = 0
|
|
69:42/0 = 0
|
|
69:42/0/terrain_set = 1
|
|
69:42/0/terrain = 0
|
|
69:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:42/0/physics_layer_0/angular_velocity = 0.0
|
|
69:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:42/0/physics_layer_1/angular_velocity = 0.0
|
|
69:42/0/terrains_peering_bit/right_side = 0
|
|
69:42/0/terrains_peering_bit/bottom_side = 0
|
|
69:42/0/terrains_peering_bit/left_side = 0
|
|
69:42/0/terrains_peering_bit/top_side = 0
|
|
70:42/0 = 0
|
|
70:42/0/terrain_set = 1
|
|
70:42/0/terrain = 0
|
|
70:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:42/0/physics_layer_0/angular_velocity = 0.0
|
|
70:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:42/0/physics_layer_1/angular_velocity = 0.0
|
|
70:42/0/terrains_peering_bit/right_side = 0
|
|
70:42/0/terrains_peering_bit/bottom_side = 0
|
|
70:42/0/terrains_peering_bit/left_side = 0
|
|
70:42/0/terrains_peering_bit/top_side = 0
|
|
71:42/0 = 0
|
|
71:42/0/terrain_set = 1
|
|
71:42/0/terrain = 0
|
|
71:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:42/0/physics_layer_0/angular_velocity = 0.0
|
|
71:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:42/0/physics_layer_1/angular_velocity = 0.0
|
|
71:42/0/terrains_peering_bit/right_side = 0
|
|
71:42/0/terrains_peering_bit/bottom_side = 0
|
|
71:42/0/terrains_peering_bit/left_side = 0
|
|
71:42/0/terrains_peering_bit/top_side = 0
|
|
72:42/0 = 0
|
|
72:42/0/terrain_set = 1
|
|
72:42/0/terrain = 0
|
|
72:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:42/0/physics_layer_0/angular_velocity = 0.0
|
|
72:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:42/0/physics_layer_1/angular_velocity = 0.0
|
|
72:42/0/terrains_peering_bit/right_side = 0
|
|
72:42/0/terrains_peering_bit/bottom_side = 0
|
|
72:42/0/terrains_peering_bit/left_side = 0
|
|
72:42/0/terrains_peering_bit/top_side = 0
|
|
73:42/0 = 0
|
|
73:42/0/terrain_set = 1
|
|
73:42/0/terrain = 0
|
|
73:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:42/0/physics_layer_0/angular_velocity = 0.0
|
|
73:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:42/0/physics_layer_1/angular_velocity = 0.0
|
|
73:42/0/terrains_peering_bit/right_side = 0
|
|
73:42/0/terrains_peering_bit/bottom_side = 0
|
|
73:42/0/terrains_peering_bit/left_side = 0
|
|
73:42/0/terrains_peering_bit/top_side = 0
|
|
74:42/0 = 0
|
|
74:42/0/terrain_set = 1
|
|
74:42/0/terrain = 0
|
|
74:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:42/0/physics_layer_0/angular_velocity = 0.0
|
|
74:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:42/0/physics_layer_1/angular_velocity = 0.0
|
|
74:42/0/terrains_peering_bit/right_side = 0
|
|
74:42/0/terrains_peering_bit/bottom_side = 0
|
|
74:42/0/terrains_peering_bit/left_side = 0
|
|
74:42/0/terrains_peering_bit/top_side = 0
|
|
78:42/0 = 0
|
|
78:42/0/terrain_set = 1
|
|
78:42/0/terrain = 0
|
|
78:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:42/0/physics_layer_0/angular_velocity = 0.0
|
|
78:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:42/0/physics_layer_1/angular_velocity = 0.0
|
|
78:42/0/terrains_peering_bit/right_side = 0
|
|
78:42/0/terrains_peering_bit/bottom_side = 0
|
|
78:42/0/terrains_peering_bit/left_side = 0
|
|
78:42/0/terrains_peering_bit/top_side = 0
|
|
79:42/0 = 0
|
|
79:42/0/terrain_set = 1
|
|
79:42/0/terrain = 0
|
|
79:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:42/0/physics_layer_0/angular_velocity = 0.0
|
|
79:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:42/0/physics_layer_1/angular_velocity = 0.0
|
|
79:42/0/terrains_peering_bit/right_side = 0
|
|
79:42/0/terrains_peering_bit/bottom_side = 0
|
|
79:42/0/terrains_peering_bit/left_side = 0
|
|
79:42/0/terrains_peering_bit/top_side = 0
|
|
80:42/0 = 0
|
|
80:42/0/terrain_set = 1
|
|
80:42/0/terrain = 0
|
|
80:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:42/0/physics_layer_0/angular_velocity = 0.0
|
|
80:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:42/0/physics_layer_1/angular_velocity = 0.0
|
|
80:42/0/terrains_peering_bit/right_side = 0
|
|
80:42/0/terrains_peering_bit/bottom_side = 0
|
|
80:42/0/terrains_peering_bit/left_side = 0
|
|
80:42/0/terrains_peering_bit/top_side = 0
|
|
81:42/0 = 0
|
|
81:42/0/terrain_set = 1
|
|
81:42/0/terrain = 0
|
|
81:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:42/0/physics_layer_0/angular_velocity = 0.0
|
|
81:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:42/0/physics_layer_1/angular_velocity = 0.0
|
|
81:42/0/terrains_peering_bit/right_side = 0
|
|
81:42/0/terrains_peering_bit/bottom_side = 0
|
|
81:42/0/terrains_peering_bit/left_side = 0
|
|
81:42/0/terrains_peering_bit/top_side = 0
|
|
82:42/0 = 0
|
|
82:42/0/terrain_set = 1
|
|
82:42/0/terrain = 0
|
|
82:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:42/0/physics_layer_0/angular_velocity = 0.0
|
|
82:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:42/0/physics_layer_1/angular_velocity = 0.0
|
|
82:42/0/terrains_peering_bit/right_side = 0
|
|
82:42/0/terrains_peering_bit/bottom_side = 0
|
|
82:42/0/terrains_peering_bit/left_side = 0
|
|
82:42/0/terrains_peering_bit/top_side = 0
|
|
83:42/0 = 0
|
|
83:42/0/terrain_set = 1
|
|
83:42/0/terrain = 0
|
|
83:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:42/0/physics_layer_0/angular_velocity = 0.0
|
|
83:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:42/0/physics_layer_1/angular_velocity = 0.0
|
|
83:42/0/terrains_peering_bit/right_side = 0
|
|
83:42/0/terrains_peering_bit/bottom_side = 0
|
|
83:42/0/terrains_peering_bit/left_side = 0
|
|
83:42/0/terrains_peering_bit/top_side = 0
|
|
87:42/0 = 0
|
|
87:42/0/terrain_set = 1
|
|
87:42/0/terrain = 0
|
|
87:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:42/0/physics_layer_0/angular_velocity = 0.0
|
|
87:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:42/0/physics_layer_1/angular_velocity = 0.0
|
|
87:42/0/terrains_peering_bit/right_side = 0
|
|
87:42/0/terrains_peering_bit/bottom_side = 0
|
|
87:42/0/terrains_peering_bit/left_side = 0
|
|
87:42/0/terrains_peering_bit/top_side = 0
|
|
88:42/0 = 0
|
|
88:42/0/terrain_set = 1
|
|
88:42/0/terrain = 0
|
|
88:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:42/0/physics_layer_0/angular_velocity = 0.0
|
|
88:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:42/0/physics_layer_1/angular_velocity = 0.0
|
|
88:42/0/terrains_peering_bit/right_side = 0
|
|
88:42/0/terrains_peering_bit/bottom_side = 0
|
|
88:42/0/terrains_peering_bit/left_side = 0
|
|
88:42/0/terrains_peering_bit/top_side = 0
|
|
89:42/0 = 0
|
|
89:42/0/terrain_set = 1
|
|
89:42/0/terrain = 0
|
|
89:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:42/0/physics_layer_0/angular_velocity = 0.0
|
|
89:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:42/0/physics_layer_1/angular_velocity = 0.0
|
|
89:42/0/terrains_peering_bit/right_side = 0
|
|
89:42/0/terrains_peering_bit/bottom_side = 0
|
|
89:42/0/terrains_peering_bit/left_side = 0
|
|
89:42/0/terrains_peering_bit/top_side = 0
|
|
90:42/0 = 0
|
|
90:42/0/terrain_set = 1
|
|
90:42/0/terrain = 0
|
|
90:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:42/0/physics_layer_0/angular_velocity = 0.0
|
|
90:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:42/0/physics_layer_1/angular_velocity = 0.0
|
|
90:42/0/terrains_peering_bit/right_side = 0
|
|
90:42/0/terrains_peering_bit/bottom_side = 0
|
|
90:42/0/terrains_peering_bit/left_side = 0
|
|
90:42/0/terrains_peering_bit/top_side = 0
|
|
91:42/0 = 0
|
|
91:42/0/terrain_set = 1
|
|
91:42/0/terrain = 0
|
|
91:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:42/0/physics_layer_0/angular_velocity = 0.0
|
|
91:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:42/0/physics_layer_1/angular_velocity = 0.0
|
|
91:42/0/terrains_peering_bit/right_side = 0
|
|
91:42/0/terrains_peering_bit/bottom_side = 0
|
|
91:42/0/terrains_peering_bit/left_side = 0
|
|
91:42/0/terrains_peering_bit/top_side = 0
|
|
92:42/0 = 0
|
|
92:42/0/terrain_set = 1
|
|
92:42/0/terrain = 0
|
|
92:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:42/0/physics_layer_0/angular_velocity = 0.0
|
|
92:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:42/0/physics_layer_1/angular_velocity = 0.0
|
|
92:42/0/terrains_peering_bit/right_side = 0
|
|
92:42/0/terrains_peering_bit/bottom_side = 0
|
|
92:42/0/terrains_peering_bit/left_side = 0
|
|
92:42/0/terrains_peering_bit/top_side = 0
|
|
93:42/0 = 0
|
|
93:42/0/terrain_set = 1
|
|
93:42/0/terrain = 0
|
|
93:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:42/0/physics_layer_0/angular_velocity = 0.0
|
|
93:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:42/0/physics_layer_1/angular_velocity = 0.0
|
|
93:42/0/terrains_peering_bit/right_side = 0
|
|
93:42/0/terrains_peering_bit/bottom_side = 0
|
|
93:42/0/terrains_peering_bit/left_side = 0
|
|
93:42/0/terrains_peering_bit/top_side = 0
|
|
94:42/0 = 0
|
|
94:42/0/terrain_set = 1
|
|
94:42/0/terrain = 0
|
|
94:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:42/0/physics_layer_0/angular_velocity = 0.0
|
|
94:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:42/0/physics_layer_1/angular_velocity = 0.0
|
|
94:42/0/terrains_peering_bit/right_side = 0
|
|
94:42/0/terrains_peering_bit/bottom_side = 0
|
|
94:42/0/terrains_peering_bit/left_side = 0
|
|
94:42/0/terrains_peering_bit/top_side = 0
|
|
95:42/0 = 0
|
|
95:42/0/terrain_set = 1
|
|
95:42/0/terrain = 0
|
|
95:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:42/0/physics_layer_0/angular_velocity = 0.0
|
|
95:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:42/0/physics_layer_1/angular_velocity = 0.0
|
|
95:42/0/terrains_peering_bit/right_side = 0
|
|
95:42/0/terrains_peering_bit/bottom_side = 0
|
|
95:42/0/terrains_peering_bit/left_side = 0
|
|
95:42/0/terrains_peering_bit/top_side = 0
|
|
96:42/0 = 0
|
|
96:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:42/0/physics_layer_0/angular_velocity = 0.0
|
|
96:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:42/0/physics_layer_1/angular_velocity = 0.0
|
|
97:42/0 = 0
|
|
97:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:42/0/physics_layer_0/angular_velocity = 0.0
|
|
97:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:42/0/physics_layer_1/angular_velocity = 0.0
|
|
98:42/0 = 0
|
|
98:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:42/0/physics_layer_0/angular_velocity = 0.0
|
|
98:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:42/0/physics_layer_1/angular_velocity = 0.0
|
|
99:42/0 = 0
|
|
99:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:42/0/physics_layer_0/angular_velocity = 0.0
|
|
99:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:42/0/physics_layer_1/angular_velocity = 0.0
|
|
100:42/0 = 0
|
|
100:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:42/0/physics_layer_0/angular_velocity = 0.0
|
|
100:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:42/0/physics_layer_1/angular_velocity = 0.0
|
|
101:42/0 = 0
|
|
101:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:42/0/physics_layer_0/angular_velocity = 0.0
|
|
101:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:42/0/physics_layer_1/angular_velocity = 0.0
|
|
102:42/0 = 0
|
|
102:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:42/0/physics_layer_0/angular_velocity = 0.0
|
|
102:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:42/0/physics_layer_1/angular_velocity = 0.0
|
|
103:42/0 = 0
|
|
103:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:42/0/physics_layer_0/angular_velocity = 0.0
|
|
103:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:42/0/physics_layer_1/angular_velocity = 0.0
|
|
104:42/0 = 0
|
|
104:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:42/0/physics_layer_0/angular_velocity = 0.0
|
|
104:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:42/0/physics_layer_1/angular_velocity = 0.0
|
|
105:42/0 = 0
|
|
105:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:42/0/physics_layer_0/angular_velocity = 0.0
|
|
105:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:42/0/physics_layer_1/angular_velocity = 0.0
|
|
106:42/0 = 0
|
|
106:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:42/0/physics_layer_0/angular_velocity = 0.0
|
|
106:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:42/0/physics_layer_1/angular_velocity = 0.0
|
|
107:42/0 = 0
|
|
107:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:42/0/physics_layer_0/angular_velocity = 0.0
|
|
107:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:42/0/physics_layer_1/angular_velocity = 0.0
|
|
145:42/0 = 0
|
|
145:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:42/0/physics_layer_0/angular_velocity = 0.0
|
|
145:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:42/0/physics_layer_1/angular_velocity = 0.0
|
|
146:42/0 = 0
|
|
146:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:42/0/physics_layer_0/angular_velocity = 0.0
|
|
146:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:42/0/physics_layer_1/angular_velocity = 0.0
|
|
149:42/0 = 0
|
|
149:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:42/0/physics_layer_0/angular_velocity = 0.0
|
|
149:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:42/0/physics_layer_1/angular_velocity = 0.0
|
|
150:42/0 = 0
|
|
150:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:42/0/physics_layer_0/angular_velocity = 0.0
|
|
150:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:42/0/physics_layer_1/angular_velocity = 0.0
|
|
151:42/0 = 0
|
|
151:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:42/0/physics_layer_0/angular_velocity = 0.0
|
|
151:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:42/0/physics_layer_1/angular_velocity = 0.0
|
|
152:42/0 = 0
|
|
152:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:42/0/physics_layer_0/angular_velocity = 0.0
|
|
152:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:42/0/physics_layer_1/angular_velocity = 0.0
|
|
153:42/0 = 0
|
|
153:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:42/0/physics_layer_0/angular_velocity = 0.0
|
|
153:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:42/0/physics_layer_1/angular_velocity = 0.0
|
|
156:42/0 = 0
|
|
156:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:42/0/physics_layer_0/angular_velocity = 0.0
|
|
156:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:42/0/physics_layer_1/angular_velocity = 0.0
|
|
157:42/0 = 0
|
|
157:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:42/0/physics_layer_0/angular_velocity = 0.0
|
|
157:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:42/0/physics_layer_1/angular_velocity = 0.0
|
|
159:42/0 = 0
|
|
159:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:42/0/physics_layer_0/angular_velocity = 0.0
|
|
159:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:42/0/physics_layer_1/angular_velocity = 0.0
|
|
160:42/0 = 0
|
|
160:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:42/0/physics_layer_0/angular_velocity = 0.0
|
|
160:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:42/0/physics_layer_1/angular_velocity = 0.0
|
|
166:42/0 = 0
|
|
166:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:42/0/physics_layer_0/angular_velocity = 0.0
|
|
166:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:42/0/physics_layer_1/angular_velocity = 0.0
|
|
167:42/0 = 0
|
|
167:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:42/0/physics_layer_0/angular_velocity = 0.0
|
|
167:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:42/0/physics_layer_1/angular_velocity = 0.0
|
|
168:42/0 = 0
|
|
168:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:42/0/physics_layer_0/angular_velocity = 0.0
|
|
168:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:42/0/physics_layer_1/angular_velocity = 0.0
|
|
169:42/0 = 0
|
|
169:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:42/0/physics_layer_0/angular_velocity = 0.0
|
|
169:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:42/0/physics_layer_1/angular_velocity = 0.0
|
|
170:42/0 = 0
|
|
170:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:42/0/physics_layer_0/angular_velocity = 0.0
|
|
170:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:42/0/physics_layer_1/angular_velocity = 0.0
|
|
171:42/0 = 0
|
|
171:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:42/0/physics_layer_0/angular_velocity = 0.0
|
|
171:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:42/0/physics_layer_1/angular_velocity = 0.0
|
|
172:42/0 = 0
|
|
172:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:42/0/physics_layer_0/angular_velocity = 0.0
|
|
172:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:42/0/physics_layer_1/angular_velocity = 0.0
|
|
173:42/0 = 0
|
|
173:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:42/0/physics_layer_0/angular_velocity = 0.0
|
|
173:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:42/0/physics_layer_1/angular_velocity = 0.0
|
|
174:42/0 = 0
|
|
174:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:42/0/physics_layer_0/angular_velocity = 0.0
|
|
174:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:42/0/physics_layer_1/angular_velocity = 0.0
|
|
175:42/0 = 0
|
|
175:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:42/0/physics_layer_0/angular_velocity = 0.0
|
|
175:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:42/0/physics_layer_1/angular_velocity = 0.0
|
|
176:42/0 = 0
|
|
176:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:42/0/physics_layer_0/angular_velocity = 0.0
|
|
176:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:42/0/physics_layer_1/angular_velocity = 0.0
|
|
177:42/0 = 0
|
|
177:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:42/0/physics_layer_0/angular_velocity = 0.0
|
|
177:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:42/0/physics_layer_1/angular_velocity = 0.0
|
|
178:42/0 = 0
|
|
178:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:42/0/physics_layer_0/angular_velocity = 0.0
|
|
178:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:42/0/physics_layer_1/angular_velocity = 0.0
|
|
179:42/0 = 0
|
|
179:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:42/0/physics_layer_0/angular_velocity = 0.0
|
|
179:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:42/0/physics_layer_1/angular_velocity = 0.0
|
|
180:42/0 = 0
|
|
180:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:42/0/physics_layer_0/angular_velocity = 0.0
|
|
180:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:42/0/physics_layer_1/angular_velocity = 0.0
|
|
181:42/0 = 0
|
|
181:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:42/0/physics_layer_0/angular_velocity = 0.0
|
|
181:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:42/0/physics_layer_1/angular_velocity = 0.0
|
|
182:42/0 = 0
|
|
182:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:42/0/physics_layer_0/angular_velocity = 0.0
|
|
182:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:42/0/physics_layer_1/angular_velocity = 0.0
|
|
184:42/0 = 0
|
|
184:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:42/0/physics_layer_0/angular_velocity = 0.0
|
|
184:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:42/0/physics_layer_1/angular_velocity = 0.0
|
|
185:42/0 = 0
|
|
185:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:42/0/physics_layer_0/angular_velocity = 0.0
|
|
185:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:42/0/physics_layer_1/angular_velocity = 0.0
|
|
186:42/0 = 0
|
|
186:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:42/0/physics_layer_0/angular_velocity = 0.0
|
|
186:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:42/0/physics_layer_1/angular_velocity = 0.0
|
|
187:42/0 = 0
|
|
187:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:42/0/physics_layer_0/angular_velocity = 0.0
|
|
187:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:42/0/physics_layer_1/angular_velocity = 0.0
|
|
188:42/0 = 0
|
|
188:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:42/0/physics_layer_0/angular_velocity = 0.0
|
|
188:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:42/0/physics_layer_1/angular_velocity = 0.0
|
|
189:42/0 = 0
|
|
189:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:42/0/physics_layer_0/angular_velocity = 0.0
|
|
189:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:42/0/physics_layer_1/angular_velocity = 0.0
|
|
190:42/0 = 0
|
|
190:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:42/0/physics_layer_0/angular_velocity = 0.0
|
|
190:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:42/0/physics_layer_1/angular_velocity = 0.0
|
|
198:42/0 = 0
|
|
198:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:42/0/physics_layer_0/angular_velocity = 0.0
|
|
198:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:42/0/physics_layer_1/angular_velocity = 0.0
|
|
199:42/0 = 0
|
|
199:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:42/0/physics_layer_0/angular_velocity = 0.0
|
|
199:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:42/0/physics_layer_1/angular_velocity = 0.0
|
|
200:42/0 = 0
|
|
200:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:42/0/physics_layer_0/angular_velocity = 0.0
|
|
200:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:42/0/physics_layer_1/angular_velocity = 0.0
|
|
201:42/0 = 0
|
|
201:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:42/0/physics_layer_0/angular_velocity = 0.0
|
|
201:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:42/0/physics_layer_1/angular_velocity = 0.0
|
|
202:42/0 = 0
|
|
202:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:42/0/physics_layer_0/angular_velocity = 0.0
|
|
202:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:42/0/physics_layer_1/angular_velocity = 0.0
|
|
203:42/0 = 0
|
|
203:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:42/0/physics_layer_0/angular_velocity = 0.0
|
|
203:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:42/0/physics_layer_1/angular_velocity = 0.0
|
|
240:42/0 = 0
|
|
240:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
240:42/0/physics_layer_0/angular_velocity = 0.0
|
|
240:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
240:42/0/physics_layer_1/angular_velocity = 0.0
|
|
241:42/0 = 0
|
|
241:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:42/0/physics_layer_0/angular_velocity = 0.0
|
|
241:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:42/0/physics_layer_1/angular_velocity = 0.0
|
|
242:42/0 = 0
|
|
242:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:42/0/physics_layer_0/angular_velocity = 0.0
|
|
242:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:42/0/physics_layer_1/angular_velocity = 0.0
|
|
243:42/0 = 0
|
|
243:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:42/0/physics_layer_0/angular_velocity = 0.0
|
|
243:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:42/0/physics_layer_1/angular_velocity = 0.0
|
|
244:42/0 = 0
|
|
244:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:42/0/physics_layer_0/angular_velocity = 0.0
|
|
244:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:42/0/physics_layer_1/angular_velocity = 0.0
|
|
253:42/0 = 0
|
|
253:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:42/0/physics_layer_0/angular_velocity = 0.0
|
|
253:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:42/0/physics_layer_1/angular_velocity = 0.0
|
|
254:42/0 = 0
|
|
254:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:42/0/physics_layer_0/angular_velocity = 0.0
|
|
254:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:42/0/physics_layer_1/angular_velocity = 0.0
|
|
255:42/0 = 0
|
|
255:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:42/0/physics_layer_0/angular_velocity = 0.0
|
|
255:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:42/0/physics_layer_1/angular_velocity = 0.0
|
|
256:42/0 = 0
|
|
256:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:42/0/physics_layer_0/angular_velocity = 0.0
|
|
256:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:42/0/physics_layer_1/angular_velocity = 0.0
|
|
257:42/0 = 0
|
|
257:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:42/0/physics_layer_0/angular_velocity = 0.0
|
|
257:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:42/0/physics_layer_1/angular_velocity = 0.0
|
|
258:42/0 = 0
|
|
258:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:42/0/physics_layer_0/angular_velocity = 0.0
|
|
258:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:42/0/physics_layer_1/angular_velocity = 0.0
|
|
259:42/0 = 0
|
|
259:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:42/0/physics_layer_0/angular_velocity = 0.0
|
|
259:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:42/0/physics_layer_1/angular_velocity = 0.0
|
|
260:42/0 = 0
|
|
260:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:42/0/physics_layer_0/angular_velocity = 0.0
|
|
260:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:42/0/physics_layer_1/angular_velocity = 0.0
|
|
270:42/0 = 0
|
|
270:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
270:42/0/physics_layer_0/angular_velocity = 0.0
|
|
270:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
270:42/0/physics_layer_1/angular_velocity = 0.0
|
|
275:42/0 = 0
|
|
275:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
275:42/0/physics_layer_0/angular_velocity = 0.0
|
|
275:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
275:42/0/physics_layer_1/angular_velocity = 0.0
|
|
3:43/0 = 0
|
|
3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:43/0/physics_layer_0/angular_velocity = 0.0
|
|
3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:43/0/physics_layer_1/angular_velocity = 0.0
|
|
4:43/0 = 0
|
|
4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:43/0/physics_layer_0/angular_velocity = 0.0
|
|
4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:43/0/physics_layer_1/angular_velocity = 0.0
|
|
5:43/0 = 0
|
|
5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:43/0/physics_layer_0/angular_velocity = 0.0
|
|
5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:43/0/physics_layer_1/angular_velocity = 0.0
|
|
12:43/0 = 0
|
|
12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:43/0/physics_layer_0/angular_velocity = 0.0
|
|
12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:43/0/physics_layer_1/angular_velocity = 0.0
|
|
13:43/0 = 0
|
|
13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:43/0/physics_layer_0/angular_velocity = 0.0
|
|
13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:43/0/physics_layer_1/angular_velocity = 0.0
|
|
14:43/0 = 0
|
|
14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:43/0/physics_layer_0/angular_velocity = 0.0
|
|
14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:43/0/physics_layer_1/angular_velocity = 0.0
|
|
15:43/0 = 0
|
|
15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:43/0/physics_layer_0/angular_velocity = 0.0
|
|
15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:43/0/physics_layer_1/angular_velocity = 0.0
|
|
16:43/0 = 0
|
|
16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:43/0/physics_layer_0/angular_velocity = 0.0
|
|
16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:43/0/physics_layer_1/angular_velocity = 0.0
|
|
17:43/0 = 0
|
|
17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:43/0/physics_layer_0/angular_velocity = 0.0
|
|
17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:43/0/physics_layer_1/angular_velocity = 0.0
|
|
21:43/0 = 0
|
|
21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:43/0/physics_layer_0/angular_velocity = 0.0
|
|
21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:43/0/physics_layer_1/angular_velocity = 0.0
|
|
22:43/0 = 0
|
|
22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:43/0/physics_layer_0/angular_velocity = 0.0
|
|
22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:43/0/physics_layer_1/angular_velocity = 0.0
|
|
23:43/0 = 0
|
|
23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:43/0/physics_layer_0/angular_velocity = 0.0
|
|
23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:43/0/physics_layer_1/angular_velocity = 0.0
|
|
24:43/0 = 0
|
|
24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:43/0/physics_layer_0/angular_velocity = 0.0
|
|
24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:43/0/physics_layer_1/angular_velocity = 0.0
|
|
25:43/0 = 0
|
|
25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:43/0/physics_layer_0/angular_velocity = 0.0
|
|
25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:43/0/physics_layer_1/angular_velocity = 0.0
|
|
26:43/0 = 0
|
|
26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:43/0/physics_layer_0/angular_velocity = 0.0
|
|
26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:43/0/physics_layer_1/angular_velocity = 0.0
|
|
30:43/0 = 0
|
|
30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:43/0/physics_layer_0/angular_velocity = 0.0
|
|
30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:43/0/physics_layer_1/angular_velocity = 0.0
|
|
31:43/0 = 0
|
|
31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:43/0/physics_layer_0/angular_velocity = 0.0
|
|
31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:43/0/physics_layer_1/angular_velocity = 0.0
|
|
32:43/0 = 0
|
|
32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:43/0/physics_layer_0/angular_velocity = 0.0
|
|
32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:43/0/physics_layer_1/angular_velocity = 0.0
|
|
33:43/0 = 0
|
|
33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:43/0/physics_layer_0/angular_velocity = 0.0
|
|
33:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:43/0/physics_layer_1/angular_velocity = 0.0
|
|
34:43/0 = 0
|
|
34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:43/0/physics_layer_0/angular_velocity = 0.0
|
|
34:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:43/0/physics_layer_1/angular_velocity = 0.0
|
|
35:43/0 = 0
|
|
35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:43/0/physics_layer_0/angular_velocity = 0.0
|
|
35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:43/0/physics_layer_1/angular_velocity = 0.0
|
|
39:43/0 = 0
|
|
39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:43/0/physics_layer_0/angular_velocity = 0.0
|
|
39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:43/0/physics_layer_1/angular_velocity = 0.0
|
|
40:43/0 = 0
|
|
40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:43/0/physics_layer_0/angular_velocity = 0.0
|
|
40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:43/0/physics_layer_1/angular_velocity = 0.0
|
|
41:43/0 = 0
|
|
41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:43/0/physics_layer_0/angular_velocity = 0.0
|
|
41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:43/0/physics_layer_1/angular_velocity = 0.0
|
|
42:43/0 = 0
|
|
42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:43/0/physics_layer_0/angular_velocity = 0.0
|
|
42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:43/0/physics_layer_1/angular_velocity = 0.0
|
|
43:43/0 = 0
|
|
43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:43/0/physics_layer_0/angular_velocity = 0.0
|
|
43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:43/0/physics_layer_1/angular_velocity = 0.0
|
|
44:43/0 = 0
|
|
44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:43/0/physics_layer_0/angular_velocity = 0.0
|
|
44:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:43/0/physics_layer_1/angular_velocity = 0.0
|
|
45:43/0 = 0
|
|
45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:43/0/physics_layer_0/angular_velocity = 0.0
|
|
45:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:43/0/physics_layer_1/angular_velocity = 0.0
|
|
46:43/0 = 0
|
|
46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:43/0/physics_layer_0/angular_velocity = 0.0
|
|
46:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:43/0/physics_layer_1/angular_velocity = 0.0
|
|
47:43/0 = 0
|
|
47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:43/0/physics_layer_0/angular_velocity = 0.0
|
|
47:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:43/0/physics_layer_1/angular_velocity = 0.0
|
|
51:43/0 = 0
|
|
51:43/0/terrain_set = 1
|
|
51:43/0/terrain = 0
|
|
51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:43/0/physics_layer_0/angular_velocity = 0.0
|
|
51:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:43/0/physics_layer_1/angular_velocity = 0.0
|
|
51:43/0/terrains_peering_bit/right_side = 0
|
|
51:43/0/terrains_peering_bit/bottom_side = 0
|
|
51:43/0/terrains_peering_bit/left_side = 0
|
|
51:43/0/terrains_peering_bit/top_side = 0
|
|
52:43/0 = 0
|
|
52:43/0/terrain_set = 1
|
|
52:43/0/terrain = 0
|
|
52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:43/0/physics_layer_0/angular_velocity = 0.0
|
|
52:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:43/0/physics_layer_1/angular_velocity = 0.0
|
|
52:43/0/terrains_peering_bit/right_side = 0
|
|
52:43/0/terrains_peering_bit/bottom_side = 0
|
|
52:43/0/terrains_peering_bit/left_side = 0
|
|
52:43/0/terrains_peering_bit/top_side = 0
|
|
53:43/0 = 0
|
|
53:43/0/terrain_set = 1
|
|
53:43/0/terrain = 0
|
|
53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:43/0/physics_layer_0/angular_velocity = 0.0
|
|
53:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:43/0/physics_layer_1/angular_velocity = 0.0
|
|
53:43/0/terrains_peering_bit/right_side = 0
|
|
53:43/0/terrains_peering_bit/bottom_side = 0
|
|
53:43/0/terrains_peering_bit/left_side = 0
|
|
53:43/0/terrains_peering_bit/top_side = 0
|
|
60:43/0 = 0
|
|
60:43/0/terrain_set = 1
|
|
60:43/0/terrain = 0
|
|
60:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:43/0/physics_layer_0/angular_velocity = 0.0
|
|
60:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:43/0/physics_layer_1/angular_velocity = 0.0
|
|
60:43/0/terrains_peering_bit/right_side = 0
|
|
60:43/0/terrains_peering_bit/bottom_side = 0
|
|
60:43/0/terrains_peering_bit/left_side = 0
|
|
60:43/0/terrains_peering_bit/top_side = 0
|
|
61:43/0 = 0
|
|
61:43/0/terrain_set = 1
|
|
61:43/0/terrain = 0
|
|
61:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:43/0/physics_layer_0/angular_velocity = 0.0
|
|
61:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:43/0/physics_layer_1/angular_velocity = 0.0
|
|
61:43/0/terrains_peering_bit/right_side = 0
|
|
61:43/0/terrains_peering_bit/bottom_side = 0
|
|
61:43/0/terrains_peering_bit/left_side = 0
|
|
61:43/0/terrains_peering_bit/top_side = 0
|
|
62:43/0 = 0
|
|
62:43/0/terrain_set = 1
|
|
62:43/0/terrain = 0
|
|
62:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:43/0/physics_layer_0/angular_velocity = 0.0
|
|
62:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:43/0/physics_layer_1/angular_velocity = 0.0
|
|
62:43/0/terrains_peering_bit/right_side = 0
|
|
62:43/0/terrains_peering_bit/bottom_side = 0
|
|
62:43/0/terrains_peering_bit/left_side = 0
|
|
62:43/0/terrains_peering_bit/top_side = 0
|
|
63:43/0 = 0
|
|
63:43/0/terrain_set = 1
|
|
63:43/0/terrain = 0
|
|
63:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:43/0/physics_layer_0/angular_velocity = 0.0
|
|
63:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:43/0/physics_layer_1/angular_velocity = 0.0
|
|
63:43/0/terrains_peering_bit/right_side = 0
|
|
63:43/0/terrains_peering_bit/bottom_side = 0
|
|
63:43/0/terrains_peering_bit/left_side = 0
|
|
63:43/0/terrains_peering_bit/top_side = 0
|
|
64:43/0 = 0
|
|
64:43/0/terrain_set = 1
|
|
64:43/0/terrain = 0
|
|
64:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:43/0/physics_layer_0/angular_velocity = 0.0
|
|
64:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:43/0/physics_layer_1/angular_velocity = 0.0
|
|
64:43/0/terrains_peering_bit/right_side = 0
|
|
64:43/0/terrains_peering_bit/bottom_side = 0
|
|
64:43/0/terrains_peering_bit/left_side = 0
|
|
64:43/0/terrains_peering_bit/top_side = 0
|
|
65:43/0 = 0
|
|
65:43/0/terrain_set = 1
|
|
65:43/0/terrain = 0
|
|
65:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:43/0/physics_layer_0/angular_velocity = 0.0
|
|
65:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:43/0/physics_layer_1/angular_velocity = 0.0
|
|
65:43/0/terrains_peering_bit/right_side = 0
|
|
65:43/0/terrains_peering_bit/bottom_side = 0
|
|
65:43/0/terrains_peering_bit/left_side = 0
|
|
65:43/0/terrains_peering_bit/top_side = 0
|
|
69:43/0 = 0
|
|
69:43/0/terrain_set = 1
|
|
69:43/0/terrain = 0
|
|
69:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:43/0/physics_layer_0/angular_velocity = 0.0
|
|
69:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:43/0/physics_layer_1/angular_velocity = 0.0
|
|
69:43/0/terrains_peering_bit/right_side = 0
|
|
69:43/0/terrains_peering_bit/bottom_side = 0
|
|
69:43/0/terrains_peering_bit/left_side = 0
|
|
69:43/0/terrains_peering_bit/top_side = 0
|
|
70:43/0 = 0
|
|
70:43/0/terrain_set = 1
|
|
70:43/0/terrain = 0
|
|
70:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:43/0/physics_layer_0/angular_velocity = 0.0
|
|
70:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:43/0/physics_layer_1/angular_velocity = 0.0
|
|
70:43/0/terrains_peering_bit/right_side = 0
|
|
70:43/0/terrains_peering_bit/bottom_side = 0
|
|
70:43/0/terrains_peering_bit/left_side = 0
|
|
70:43/0/terrains_peering_bit/top_side = 0
|
|
71:43/0 = 0
|
|
71:43/0/terrain_set = 1
|
|
71:43/0/terrain = 0
|
|
71:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:43/0/physics_layer_0/angular_velocity = 0.0
|
|
71:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:43/0/physics_layer_1/angular_velocity = 0.0
|
|
71:43/0/terrains_peering_bit/right_side = 0
|
|
71:43/0/terrains_peering_bit/bottom_side = 0
|
|
71:43/0/terrains_peering_bit/left_side = 0
|
|
71:43/0/terrains_peering_bit/top_side = 0
|
|
72:43/0 = 0
|
|
72:43/0/terrain_set = 1
|
|
72:43/0/terrain = 0
|
|
72:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:43/0/physics_layer_0/angular_velocity = 0.0
|
|
72:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:43/0/physics_layer_1/angular_velocity = 0.0
|
|
72:43/0/terrains_peering_bit/right_side = 0
|
|
72:43/0/terrains_peering_bit/bottom_side = 0
|
|
72:43/0/terrains_peering_bit/left_side = 0
|
|
72:43/0/terrains_peering_bit/top_side = 0
|
|
73:43/0 = 0
|
|
73:43/0/terrain_set = 1
|
|
73:43/0/terrain = 0
|
|
73:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:43/0/physics_layer_0/angular_velocity = 0.0
|
|
73:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:43/0/physics_layer_1/angular_velocity = 0.0
|
|
73:43/0/terrains_peering_bit/right_side = 0
|
|
73:43/0/terrains_peering_bit/bottom_side = 0
|
|
73:43/0/terrains_peering_bit/left_side = 0
|
|
73:43/0/terrains_peering_bit/top_side = 0
|
|
74:43/0 = 0
|
|
74:43/0/terrain_set = 1
|
|
74:43/0/terrain = 0
|
|
74:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:43/0/physics_layer_0/angular_velocity = 0.0
|
|
74:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:43/0/physics_layer_1/angular_velocity = 0.0
|
|
74:43/0/terrains_peering_bit/right_side = 0
|
|
74:43/0/terrains_peering_bit/bottom_side = 0
|
|
74:43/0/terrains_peering_bit/left_side = 0
|
|
74:43/0/terrains_peering_bit/top_side = 0
|
|
78:43/0 = 0
|
|
78:43/0/terrain_set = 1
|
|
78:43/0/terrain = 0
|
|
78:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:43/0/physics_layer_0/angular_velocity = 0.0
|
|
78:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:43/0/physics_layer_1/angular_velocity = 0.0
|
|
78:43/0/terrains_peering_bit/right_side = 0
|
|
78:43/0/terrains_peering_bit/bottom_side = 0
|
|
78:43/0/terrains_peering_bit/left_side = 0
|
|
78:43/0/terrains_peering_bit/top_side = 0
|
|
79:43/0 = 0
|
|
79:43/0/terrain_set = 1
|
|
79:43/0/terrain = 0
|
|
79:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:43/0/physics_layer_0/angular_velocity = 0.0
|
|
79:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:43/0/physics_layer_1/angular_velocity = 0.0
|
|
79:43/0/terrains_peering_bit/right_side = 0
|
|
79:43/0/terrains_peering_bit/bottom_side = 0
|
|
79:43/0/terrains_peering_bit/left_side = 0
|
|
79:43/0/terrains_peering_bit/top_side = 0
|
|
80:43/0 = 0
|
|
80:43/0/terrain_set = 1
|
|
80:43/0/terrain = 0
|
|
80:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:43/0/physics_layer_0/angular_velocity = 0.0
|
|
80:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:43/0/physics_layer_1/angular_velocity = 0.0
|
|
80:43/0/terrains_peering_bit/right_side = 0
|
|
80:43/0/terrains_peering_bit/bottom_side = 0
|
|
80:43/0/terrains_peering_bit/left_side = 0
|
|
80:43/0/terrains_peering_bit/top_side = 0
|
|
81:43/0 = 0
|
|
81:43/0/terrain_set = 1
|
|
81:43/0/terrain = 0
|
|
81:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:43/0/physics_layer_0/angular_velocity = 0.0
|
|
81:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:43/0/physics_layer_1/angular_velocity = 0.0
|
|
81:43/0/terrains_peering_bit/right_side = 0
|
|
81:43/0/terrains_peering_bit/bottom_side = 0
|
|
81:43/0/terrains_peering_bit/left_side = 0
|
|
81:43/0/terrains_peering_bit/top_side = 0
|
|
82:43/0 = 0
|
|
82:43/0/terrain_set = 1
|
|
82:43/0/terrain = 0
|
|
82:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:43/0/physics_layer_0/angular_velocity = 0.0
|
|
82:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:43/0/physics_layer_1/angular_velocity = 0.0
|
|
82:43/0/terrains_peering_bit/right_side = 0
|
|
82:43/0/terrains_peering_bit/bottom_side = 0
|
|
82:43/0/terrains_peering_bit/left_side = 0
|
|
82:43/0/terrains_peering_bit/top_side = 0
|
|
83:43/0 = 0
|
|
83:43/0/terrain_set = 1
|
|
83:43/0/terrain = 0
|
|
83:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:43/0/physics_layer_0/angular_velocity = 0.0
|
|
83:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:43/0/physics_layer_1/angular_velocity = 0.0
|
|
83:43/0/terrains_peering_bit/right_side = 0
|
|
83:43/0/terrains_peering_bit/bottom_side = 0
|
|
83:43/0/terrains_peering_bit/left_side = 0
|
|
83:43/0/terrains_peering_bit/top_side = 0
|
|
87:43/0 = 0
|
|
87:43/0/terrain_set = 1
|
|
87:43/0/terrain = 0
|
|
87:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:43/0/physics_layer_0/angular_velocity = 0.0
|
|
87:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:43/0/physics_layer_1/angular_velocity = 0.0
|
|
87:43/0/terrains_peering_bit/right_side = 0
|
|
87:43/0/terrains_peering_bit/bottom_side = 0
|
|
87:43/0/terrains_peering_bit/left_side = 0
|
|
87:43/0/terrains_peering_bit/top_side = 0
|
|
88:43/0 = 0
|
|
88:43/0/terrain_set = 1
|
|
88:43/0/terrain = 0
|
|
88:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:43/0/physics_layer_0/angular_velocity = 0.0
|
|
88:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:43/0/physics_layer_1/angular_velocity = 0.0
|
|
88:43/0/terrains_peering_bit/right_side = 0
|
|
88:43/0/terrains_peering_bit/bottom_side = 0
|
|
88:43/0/terrains_peering_bit/left_side = 0
|
|
88:43/0/terrains_peering_bit/top_side = 0
|
|
89:43/0 = 0
|
|
89:43/0/terrain_set = 1
|
|
89:43/0/terrain = 0
|
|
89:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:43/0/physics_layer_0/angular_velocity = 0.0
|
|
89:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:43/0/physics_layer_1/angular_velocity = 0.0
|
|
89:43/0/terrains_peering_bit/right_side = 0
|
|
89:43/0/terrains_peering_bit/bottom_side = 0
|
|
89:43/0/terrains_peering_bit/left_side = 0
|
|
89:43/0/terrains_peering_bit/top_side = 0
|
|
90:43/0 = 0
|
|
90:43/0/terrain_set = 1
|
|
90:43/0/terrain = 0
|
|
90:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:43/0/physics_layer_0/angular_velocity = 0.0
|
|
90:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:43/0/physics_layer_1/angular_velocity = 0.0
|
|
90:43/0/terrains_peering_bit/right_side = 0
|
|
90:43/0/terrains_peering_bit/bottom_side = 0
|
|
90:43/0/terrains_peering_bit/left_side = 0
|
|
90:43/0/terrains_peering_bit/top_side = 0
|
|
91:43/0 = 0
|
|
91:43/0/terrain_set = 1
|
|
91:43/0/terrain = 0
|
|
91:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:43/0/physics_layer_0/angular_velocity = 0.0
|
|
91:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:43/0/physics_layer_1/angular_velocity = 0.0
|
|
91:43/0/terrains_peering_bit/right_side = 0
|
|
91:43/0/terrains_peering_bit/bottom_side = 0
|
|
91:43/0/terrains_peering_bit/left_side = 0
|
|
91:43/0/terrains_peering_bit/top_side = 0
|
|
92:43/0 = 0
|
|
92:43/0/terrain_set = 1
|
|
92:43/0/terrain = 0
|
|
92:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:43/0/physics_layer_0/angular_velocity = 0.0
|
|
92:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:43/0/physics_layer_1/angular_velocity = 0.0
|
|
92:43/0/terrains_peering_bit/right_side = 0
|
|
92:43/0/terrains_peering_bit/bottom_side = 0
|
|
92:43/0/terrains_peering_bit/left_side = 0
|
|
92:43/0/terrains_peering_bit/top_side = 0
|
|
93:43/0 = 0
|
|
93:43/0/terrain_set = 1
|
|
93:43/0/terrain = 0
|
|
93:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:43/0/physics_layer_0/angular_velocity = 0.0
|
|
93:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:43/0/physics_layer_1/angular_velocity = 0.0
|
|
93:43/0/terrains_peering_bit/right_side = 0
|
|
93:43/0/terrains_peering_bit/bottom_side = 0
|
|
93:43/0/terrains_peering_bit/left_side = 0
|
|
93:43/0/terrains_peering_bit/top_side = 0
|
|
94:43/0 = 0
|
|
94:43/0/terrain_set = 1
|
|
94:43/0/terrain = 0
|
|
94:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:43/0/physics_layer_0/angular_velocity = 0.0
|
|
94:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:43/0/physics_layer_1/angular_velocity = 0.0
|
|
94:43/0/terrains_peering_bit/right_side = 0
|
|
94:43/0/terrains_peering_bit/bottom_side = 0
|
|
94:43/0/terrains_peering_bit/left_side = 0
|
|
94:43/0/terrains_peering_bit/top_side = 0
|
|
95:43/0 = 0
|
|
95:43/0/terrain_set = 1
|
|
95:43/0/terrain = 0
|
|
95:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:43/0/physics_layer_0/angular_velocity = 0.0
|
|
95:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:43/0/physics_layer_1/angular_velocity = 0.0
|
|
95:43/0/terrains_peering_bit/right_side = 0
|
|
95:43/0/terrains_peering_bit/bottom_side = 0
|
|
95:43/0/terrains_peering_bit/left_side = 0
|
|
95:43/0/terrains_peering_bit/top_side = 0
|
|
96:43/0 = 0
|
|
96:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:43/0/physics_layer_0/angular_velocity = 0.0
|
|
96:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:43/0/physics_layer_1/angular_velocity = 0.0
|
|
97:43/0 = 0
|
|
97:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:43/0/physics_layer_0/angular_velocity = 0.0
|
|
97:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:43/0/physics_layer_1/angular_velocity = 0.0
|
|
98:43/0 = 0
|
|
98:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:43/0/physics_layer_0/angular_velocity = 0.0
|
|
98:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:43/0/physics_layer_1/angular_velocity = 0.0
|
|
99:43/0 = 0
|
|
99:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:43/0/physics_layer_0/angular_velocity = 0.0
|
|
99:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:43/0/physics_layer_1/angular_velocity = 0.0
|
|
100:43/0 = 0
|
|
100:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:43/0/physics_layer_0/angular_velocity = 0.0
|
|
100:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:43/0/physics_layer_1/angular_velocity = 0.0
|
|
101:43/0 = 0
|
|
101:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:43/0/physics_layer_0/angular_velocity = 0.0
|
|
101:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:43/0/physics_layer_1/angular_velocity = 0.0
|
|
102:43/0 = 0
|
|
102:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:43/0/physics_layer_0/angular_velocity = 0.0
|
|
102:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:43/0/physics_layer_1/angular_velocity = 0.0
|
|
103:43/0 = 0
|
|
103:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:43/0/physics_layer_0/angular_velocity = 0.0
|
|
103:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:43/0/physics_layer_1/angular_velocity = 0.0
|
|
104:43/0 = 0
|
|
104:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:43/0/physics_layer_0/angular_velocity = 0.0
|
|
104:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:43/0/physics_layer_1/angular_velocity = 0.0
|
|
105:43/0 = 0
|
|
105:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:43/0/physics_layer_0/angular_velocity = 0.0
|
|
105:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:43/0/physics_layer_1/angular_velocity = 0.0
|
|
106:43/0 = 0
|
|
106:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:43/0/physics_layer_0/angular_velocity = 0.0
|
|
106:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:43/0/physics_layer_1/angular_velocity = 0.0
|
|
107:43/0 = 0
|
|
107:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:43/0/physics_layer_0/angular_velocity = 0.0
|
|
107:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:43/0/physics_layer_1/angular_velocity = 0.0
|
|
145:43/0 = 0
|
|
145:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:43/0/physics_layer_0/angular_velocity = 0.0
|
|
145:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:43/0/physics_layer_1/angular_velocity = 0.0
|
|
146:43/0 = 0
|
|
146:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:43/0/physics_layer_0/angular_velocity = 0.0
|
|
146:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:43/0/physics_layer_1/angular_velocity = 0.0
|
|
147:43/0 = 0
|
|
147:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:43/0/physics_layer_0/angular_velocity = 0.0
|
|
147:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:43/0/physics_layer_1/angular_velocity = 0.0
|
|
148:43/0 = 0
|
|
148:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:43/0/physics_layer_0/angular_velocity = 0.0
|
|
148:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:43/0/physics_layer_1/angular_velocity = 0.0
|
|
149:43/0 = 0
|
|
149:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:43/0/physics_layer_0/angular_velocity = 0.0
|
|
149:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:43/0/physics_layer_1/angular_velocity = 0.0
|
|
150:43/0 = 0
|
|
150:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:43/0/physics_layer_0/angular_velocity = 0.0
|
|
150:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:43/0/physics_layer_1/angular_velocity = 0.0
|
|
151:43/0 = 0
|
|
151:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:43/0/physics_layer_0/angular_velocity = 0.0
|
|
151:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:43/0/physics_layer_1/angular_velocity = 0.0
|
|
152:43/0 = 0
|
|
152:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:43/0/physics_layer_0/angular_velocity = 0.0
|
|
152:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:43/0/physics_layer_1/angular_velocity = 0.0
|
|
153:43/0 = 0
|
|
153:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:43/0/physics_layer_0/angular_velocity = 0.0
|
|
153:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:43/0/physics_layer_1/angular_velocity = 0.0
|
|
154:43/0 = 0
|
|
154:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:43/0/physics_layer_0/angular_velocity = 0.0
|
|
154:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:43/0/physics_layer_1/angular_velocity = 0.0
|
|
155:43/0 = 0
|
|
155:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:43/0/physics_layer_0/angular_velocity = 0.0
|
|
155:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:43/0/physics_layer_1/angular_velocity = 0.0
|
|
156:43/0 = 0
|
|
156:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:43/0/physics_layer_0/angular_velocity = 0.0
|
|
156:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:43/0/physics_layer_1/angular_velocity = 0.0
|
|
157:43/0 = 0
|
|
157:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:43/0/physics_layer_0/angular_velocity = 0.0
|
|
157:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:43/0/physics_layer_1/angular_velocity = 0.0
|
|
159:43/0 = 0
|
|
159:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:43/0/physics_layer_0/angular_velocity = 0.0
|
|
159:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:43/0/physics_layer_1/angular_velocity = 0.0
|
|
160:43/0 = 0
|
|
160:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:43/0/physics_layer_0/angular_velocity = 0.0
|
|
160:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:43/0/physics_layer_1/angular_velocity = 0.0
|
|
161:43/0 = 0
|
|
161:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:43/0/physics_layer_0/angular_velocity = 0.0
|
|
161:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:43/0/physics_layer_1/angular_velocity = 0.0
|
|
165:43/0 = 0
|
|
165:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:43/0/physics_layer_0/angular_velocity = 0.0
|
|
165:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:43/0/physics_layer_1/angular_velocity = 0.0
|
|
166:43/0 = 0
|
|
166:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:43/0/physics_layer_0/angular_velocity = 0.0
|
|
166:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:43/0/physics_layer_1/angular_velocity = 0.0
|
|
167:43/0 = 0
|
|
167:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:43/0/physics_layer_0/angular_velocity = 0.0
|
|
167:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:43/0/physics_layer_1/angular_velocity = 0.0
|
|
168:43/0 = 0
|
|
168:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:43/0/physics_layer_0/angular_velocity = 0.0
|
|
168:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:43/0/physics_layer_1/angular_velocity = 0.0
|
|
169:43/0 = 0
|
|
169:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:43/0/physics_layer_0/angular_velocity = 0.0
|
|
169:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:43/0/physics_layer_1/angular_velocity = 0.0
|
|
170:43/0 = 0
|
|
170:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:43/0/physics_layer_0/angular_velocity = 0.0
|
|
170:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:43/0/physics_layer_1/angular_velocity = 0.0
|
|
171:43/0 = 0
|
|
171:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:43/0/physics_layer_0/angular_velocity = 0.0
|
|
171:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:43/0/physics_layer_1/angular_velocity = 0.0
|
|
172:43/0 = 0
|
|
172:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:43/0/physics_layer_0/angular_velocity = 0.0
|
|
172:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:43/0/physics_layer_1/angular_velocity = 0.0
|
|
173:43/0 = 0
|
|
173:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:43/0/physics_layer_0/angular_velocity = 0.0
|
|
173:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:43/0/physics_layer_1/angular_velocity = 0.0
|
|
174:43/0 = 0
|
|
174:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:43/0/physics_layer_0/angular_velocity = 0.0
|
|
174:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:43/0/physics_layer_1/angular_velocity = 0.0
|
|
175:43/0 = 0
|
|
175:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:43/0/physics_layer_0/angular_velocity = 0.0
|
|
175:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:43/0/physics_layer_1/angular_velocity = 0.0
|
|
176:43/0 = 0
|
|
176:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:43/0/physics_layer_0/angular_velocity = 0.0
|
|
176:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:43/0/physics_layer_1/angular_velocity = 0.0
|
|
177:43/0 = 0
|
|
177:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:43/0/physics_layer_0/angular_velocity = 0.0
|
|
177:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:43/0/physics_layer_1/angular_velocity = 0.0
|
|
178:43/0 = 0
|
|
178:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:43/0/physics_layer_0/angular_velocity = 0.0
|
|
178:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:43/0/physics_layer_1/angular_velocity = 0.0
|
|
179:43/0 = 0
|
|
179:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:43/0/physics_layer_0/angular_velocity = 0.0
|
|
179:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:43/0/physics_layer_1/angular_velocity = 0.0
|
|
180:43/0 = 0
|
|
180:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:43/0/physics_layer_0/angular_velocity = 0.0
|
|
180:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:43/0/physics_layer_1/angular_velocity = 0.0
|
|
181:43/0 = 0
|
|
181:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:43/0/physics_layer_0/angular_velocity = 0.0
|
|
181:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:43/0/physics_layer_1/angular_velocity = 0.0
|
|
182:43/0 = 0
|
|
182:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:43/0/physics_layer_0/angular_velocity = 0.0
|
|
182:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:43/0/physics_layer_1/angular_velocity = 0.0
|
|
184:43/0 = 0
|
|
184:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:43/0/physics_layer_0/angular_velocity = 0.0
|
|
184:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:43/0/physics_layer_1/angular_velocity = 0.0
|
|
185:43/0 = 0
|
|
185:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:43/0/physics_layer_0/angular_velocity = 0.0
|
|
185:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:43/0/physics_layer_1/angular_velocity = 0.0
|
|
186:43/0 = 0
|
|
186:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:43/0/physics_layer_0/angular_velocity = 0.0
|
|
186:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:43/0/physics_layer_1/angular_velocity = 0.0
|
|
187:43/0 = 0
|
|
187:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:43/0/physics_layer_0/angular_velocity = 0.0
|
|
187:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:43/0/physics_layer_1/angular_velocity = 0.0
|
|
188:43/0 = 0
|
|
188:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:43/0/physics_layer_0/angular_velocity = 0.0
|
|
188:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:43/0/physics_layer_1/angular_velocity = 0.0
|
|
189:43/0 = 0
|
|
189:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:43/0/physics_layer_0/angular_velocity = 0.0
|
|
189:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:43/0/physics_layer_1/angular_velocity = 0.0
|
|
190:43/0 = 0
|
|
190:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:43/0/physics_layer_0/angular_velocity = 0.0
|
|
190:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:43/0/physics_layer_1/angular_velocity = 0.0
|
|
198:43/0 = 0
|
|
198:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:43/0/physics_layer_0/angular_velocity = 0.0
|
|
198:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:43/0/physics_layer_1/angular_velocity = 0.0
|
|
199:43/0 = 0
|
|
199:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:43/0/physics_layer_0/angular_velocity = 0.0
|
|
199:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:43/0/physics_layer_1/angular_velocity = 0.0
|
|
200:43/0 = 0
|
|
200:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:43/0/physics_layer_0/angular_velocity = 0.0
|
|
200:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:43/0/physics_layer_1/angular_velocity = 0.0
|
|
201:43/0 = 0
|
|
201:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:43/0/physics_layer_0/angular_velocity = 0.0
|
|
201:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:43/0/physics_layer_1/angular_velocity = 0.0
|
|
202:43/0 = 0
|
|
202:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:43/0/physics_layer_0/angular_velocity = 0.0
|
|
202:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:43/0/physics_layer_1/angular_velocity = 0.0
|
|
203:43/0 = 0
|
|
203:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:43/0/physics_layer_0/angular_velocity = 0.0
|
|
203:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:43/0/physics_layer_1/angular_velocity = 0.0
|
|
240:43/0 = 0
|
|
240:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
240:43/0/physics_layer_0/angular_velocity = 0.0
|
|
240:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
240:43/0/physics_layer_1/angular_velocity = 0.0
|
|
241:43/0 = 0
|
|
241:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:43/0/physics_layer_0/angular_velocity = 0.0
|
|
241:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:43/0/physics_layer_1/angular_velocity = 0.0
|
|
242:43/0 = 0
|
|
242:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:43/0/physics_layer_0/angular_velocity = 0.0
|
|
242:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:43/0/physics_layer_1/angular_velocity = 0.0
|
|
243:43/0 = 0
|
|
243:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:43/0/physics_layer_0/angular_velocity = 0.0
|
|
243:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:43/0/physics_layer_1/angular_velocity = 0.0
|
|
244:43/0 = 0
|
|
244:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:43/0/physics_layer_0/angular_velocity = 0.0
|
|
244:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:43/0/physics_layer_1/angular_velocity = 0.0
|
|
245:43/0 = 0
|
|
245:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:43/0/physics_layer_0/angular_velocity = 0.0
|
|
245:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:43/0/physics_layer_1/angular_velocity = 0.0
|
|
252:43/0 = 0
|
|
252:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:43/0/physics_layer_0/angular_velocity = 0.0
|
|
252:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:43/0/physics_layer_1/angular_velocity = 0.0
|
|
253:43/0 = 0
|
|
253:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:43/0/physics_layer_0/angular_velocity = 0.0
|
|
253:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:43/0/physics_layer_1/angular_velocity = 0.0
|
|
254:43/0 = 0
|
|
254:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:43/0/physics_layer_0/angular_velocity = 0.0
|
|
254:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:43/0/physics_layer_1/angular_velocity = 0.0
|
|
255:43/0 = 0
|
|
255:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:43/0/physics_layer_0/angular_velocity = 0.0
|
|
255:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:43/0/physics_layer_1/angular_velocity = 0.0
|
|
256:43/0 = 0
|
|
256:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:43/0/physics_layer_0/angular_velocity = 0.0
|
|
256:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:43/0/physics_layer_1/angular_velocity = 0.0
|
|
257:43/0 = 0
|
|
257:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:43/0/physics_layer_0/angular_velocity = 0.0
|
|
257:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:43/0/physics_layer_1/angular_velocity = 0.0
|
|
258:43/0 = 0
|
|
258:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:43/0/physics_layer_0/angular_velocity = 0.0
|
|
258:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:43/0/physics_layer_1/angular_velocity = 0.0
|
|
259:43/0 = 0
|
|
259:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
259:43/0/physics_layer_0/angular_velocity = 0.0
|
|
259:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
259:43/0/physics_layer_1/angular_velocity = 0.0
|
|
260:43/0 = 0
|
|
260:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:43/0/physics_layer_0/angular_velocity = 0.0
|
|
260:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:43/0/physics_layer_1/angular_velocity = 0.0
|
|
270:43/0 = 0
|
|
270:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
270:43/0/physics_layer_0/angular_velocity = 0.0
|
|
270:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
270:43/0/physics_layer_1/angular_velocity = 0.0
|
|
271:43/0 = 0
|
|
271:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
271:43/0/physics_layer_0/angular_velocity = 0.0
|
|
271:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
271:43/0/physics_layer_1/angular_velocity = 0.0
|
|
272:43/0 = 0
|
|
272:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
272:43/0/physics_layer_0/angular_velocity = 0.0
|
|
272:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
272:43/0/physics_layer_1/angular_velocity = 0.0
|
|
273:43/0 = 0
|
|
273:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
273:43/0/physics_layer_0/angular_velocity = 0.0
|
|
273:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
273:43/0/physics_layer_1/angular_velocity = 0.0
|
|
274:43/0 = 0
|
|
274:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
274:43/0/physics_layer_0/angular_velocity = 0.0
|
|
274:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
274:43/0/physics_layer_1/angular_velocity = 0.0
|
|
275:43/0 = 0
|
|
275:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
275:43/0/physics_layer_0/angular_velocity = 0.0
|
|
275:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
275:43/0/physics_layer_1/angular_velocity = 0.0
|
|
3:44/0 = 0
|
|
3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:44/0/physics_layer_0/angular_velocity = 0.0
|
|
3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:44/0/physics_layer_1/angular_velocity = 0.0
|
|
4:44/0 = 0
|
|
4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:44/0/physics_layer_0/angular_velocity = 0.0
|
|
4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:44/0/physics_layer_1/angular_velocity = 0.0
|
|
5:44/0 = 0
|
|
5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:44/0/physics_layer_0/angular_velocity = 0.0
|
|
5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:44/0/physics_layer_1/angular_velocity = 0.0
|
|
12:44/0 = 0
|
|
12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:44/0/physics_layer_0/angular_velocity = 0.0
|
|
12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:44/0/physics_layer_1/angular_velocity = 0.0
|
|
13:44/0 = 0
|
|
13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:44/0/physics_layer_0/angular_velocity = 0.0
|
|
13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:44/0/physics_layer_1/angular_velocity = 0.0
|
|
14:44/0 = 0
|
|
14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:44/0/physics_layer_0/angular_velocity = 0.0
|
|
14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:44/0/physics_layer_1/angular_velocity = 0.0
|
|
15:44/0 = 0
|
|
15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:44/0/physics_layer_0/angular_velocity = 0.0
|
|
15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:44/0/physics_layer_1/angular_velocity = 0.0
|
|
16:44/0 = 0
|
|
16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:44/0/physics_layer_0/angular_velocity = 0.0
|
|
16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:44/0/physics_layer_1/angular_velocity = 0.0
|
|
17:44/0 = 0
|
|
17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:44/0/physics_layer_0/angular_velocity = 0.0
|
|
17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:44/0/physics_layer_1/angular_velocity = 0.0
|
|
21:44/0 = 0
|
|
21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:44/0/physics_layer_0/angular_velocity = 0.0
|
|
21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:44/0/physics_layer_1/angular_velocity = 0.0
|
|
22:44/0 = 0
|
|
22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:44/0/physics_layer_0/angular_velocity = 0.0
|
|
22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:44/0/physics_layer_1/angular_velocity = 0.0
|
|
23:44/0 = 0
|
|
23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:44/0/physics_layer_0/angular_velocity = 0.0
|
|
23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:44/0/physics_layer_1/angular_velocity = 0.0
|
|
24:44/0 = 0
|
|
24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:44/0/physics_layer_0/angular_velocity = 0.0
|
|
24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:44/0/physics_layer_1/angular_velocity = 0.0
|
|
25:44/0 = 0
|
|
25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:44/0/physics_layer_0/angular_velocity = 0.0
|
|
25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:44/0/physics_layer_1/angular_velocity = 0.0
|
|
26:44/0 = 0
|
|
26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:44/0/physics_layer_0/angular_velocity = 0.0
|
|
26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:44/0/physics_layer_1/angular_velocity = 0.0
|
|
30:44/0 = 0
|
|
30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:44/0/physics_layer_0/angular_velocity = 0.0
|
|
30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:44/0/physics_layer_1/angular_velocity = 0.0
|
|
31:44/0 = 0
|
|
31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:44/0/physics_layer_0/angular_velocity = 0.0
|
|
31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:44/0/physics_layer_1/angular_velocity = 0.0
|
|
32:44/0 = 0
|
|
32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:44/0/physics_layer_0/angular_velocity = 0.0
|
|
32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:44/0/physics_layer_1/angular_velocity = 0.0
|
|
33:44/0 = 0
|
|
33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:44/0/physics_layer_0/angular_velocity = 0.0
|
|
33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:44/0/physics_layer_1/angular_velocity = 0.0
|
|
34:44/0 = 0
|
|
34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:44/0/physics_layer_0/angular_velocity = 0.0
|
|
34:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:44/0/physics_layer_1/angular_velocity = 0.0
|
|
35:44/0 = 0
|
|
35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:44/0/physics_layer_0/angular_velocity = 0.0
|
|
35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:44/0/physics_layer_1/angular_velocity = 0.0
|
|
39:44/0 = 0
|
|
39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:44/0/physics_layer_0/angular_velocity = 0.0
|
|
39:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:44/0/physics_layer_1/angular_velocity = 0.0
|
|
40:44/0 = 0
|
|
40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:44/0/physics_layer_0/angular_velocity = 0.0
|
|
40:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:44/0/physics_layer_1/angular_velocity = 0.0
|
|
41:44/0 = 0
|
|
41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:44/0/physics_layer_0/angular_velocity = 0.0
|
|
41:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:44/0/physics_layer_1/angular_velocity = 0.0
|
|
42:44/0 = 0
|
|
42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:44/0/physics_layer_0/angular_velocity = 0.0
|
|
42:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:44/0/physics_layer_1/angular_velocity = 0.0
|
|
43:44/0 = 0
|
|
43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:44/0/physics_layer_0/angular_velocity = 0.0
|
|
43:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:44/0/physics_layer_1/angular_velocity = 0.0
|
|
44:44/0 = 0
|
|
44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:44/0/physics_layer_0/angular_velocity = 0.0
|
|
44:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:44/0/physics_layer_1/angular_velocity = 0.0
|
|
45:44/0 = 0
|
|
45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:44/0/physics_layer_0/angular_velocity = 0.0
|
|
45:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:44/0/physics_layer_1/angular_velocity = 0.0
|
|
46:44/0 = 0
|
|
46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:44/0/physics_layer_0/angular_velocity = 0.0
|
|
46:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:44/0/physics_layer_1/angular_velocity = 0.0
|
|
47:44/0 = 0
|
|
47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:44/0/physics_layer_0/angular_velocity = 0.0
|
|
47:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:44/0/physics_layer_1/angular_velocity = 0.0
|
|
51:44/0 = 0
|
|
51:44/0/terrain_set = 1
|
|
51:44/0/terrain = 0
|
|
51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:44/0/physics_layer_0/angular_velocity = 0.0
|
|
51:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:44/0/physics_layer_1/angular_velocity = 0.0
|
|
51:44/0/terrains_peering_bit/right_side = 0
|
|
51:44/0/terrains_peering_bit/bottom_side = 0
|
|
51:44/0/terrains_peering_bit/left_side = 0
|
|
51:44/0/terrains_peering_bit/top_side = 0
|
|
52:44/0 = 0
|
|
52:44/0/terrain_set = 1
|
|
52:44/0/terrain = 0
|
|
52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:44/0/physics_layer_0/angular_velocity = 0.0
|
|
52:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:44/0/physics_layer_1/angular_velocity = 0.0
|
|
52:44/0/terrains_peering_bit/right_side = 0
|
|
52:44/0/terrains_peering_bit/bottom_side = 0
|
|
52:44/0/terrains_peering_bit/left_side = 0
|
|
52:44/0/terrains_peering_bit/top_side = 0
|
|
53:44/0 = 0
|
|
53:44/0/terrain_set = 1
|
|
53:44/0/terrain = 0
|
|
53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:44/0/physics_layer_0/angular_velocity = 0.0
|
|
53:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:44/0/physics_layer_1/angular_velocity = 0.0
|
|
53:44/0/terrains_peering_bit/right_side = 0
|
|
53:44/0/terrains_peering_bit/bottom_side = 0
|
|
53:44/0/terrains_peering_bit/left_side = 0
|
|
53:44/0/terrains_peering_bit/top_side = 0
|
|
60:44/0 = 0
|
|
60:44/0/terrain_set = 1
|
|
60:44/0/terrain = 0
|
|
60:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:44/0/physics_layer_0/angular_velocity = 0.0
|
|
60:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:44/0/physics_layer_1/angular_velocity = 0.0
|
|
60:44/0/terrains_peering_bit/right_side = 0
|
|
60:44/0/terrains_peering_bit/bottom_side = 0
|
|
60:44/0/terrains_peering_bit/left_side = 0
|
|
60:44/0/terrains_peering_bit/top_side = 0
|
|
61:44/0 = 0
|
|
61:44/0/terrain_set = 1
|
|
61:44/0/terrain = 0
|
|
61:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:44/0/physics_layer_0/angular_velocity = 0.0
|
|
61:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:44/0/physics_layer_1/angular_velocity = 0.0
|
|
61:44/0/terrains_peering_bit/right_side = 0
|
|
61:44/0/terrains_peering_bit/bottom_side = 0
|
|
61:44/0/terrains_peering_bit/left_side = 0
|
|
61:44/0/terrains_peering_bit/top_side = 0
|
|
62:44/0 = 0
|
|
62:44/0/terrain_set = 1
|
|
62:44/0/terrain = 0
|
|
62:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:44/0/physics_layer_0/angular_velocity = 0.0
|
|
62:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:44/0/physics_layer_1/angular_velocity = 0.0
|
|
62:44/0/terrains_peering_bit/right_side = 0
|
|
62:44/0/terrains_peering_bit/bottom_side = 0
|
|
62:44/0/terrains_peering_bit/left_side = 0
|
|
62:44/0/terrains_peering_bit/top_side = 0
|
|
63:44/0 = 0
|
|
63:44/0/terrain_set = 1
|
|
63:44/0/terrain = 0
|
|
63:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:44/0/physics_layer_0/angular_velocity = 0.0
|
|
63:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:44/0/physics_layer_1/angular_velocity = 0.0
|
|
63:44/0/terrains_peering_bit/right_side = 0
|
|
63:44/0/terrains_peering_bit/bottom_side = 0
|
|
63:44/0/terrains_peering_bit/left_side = 0
|
|
63:44/0/terrains_peering_bit/top_side = 0
|
|
64:44/0 = 0
|
|
64:44/0/terrain_set = 1
|
|
64:44/0/terrain = 0
|
|
64:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:44/0/physics_layer_0/angular_velocity = 0.0
|
|
64:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:44/0/physics_layer_1/angular_velocity = 0.0
|
|
64:44/0/terrains_peering_bit/right_side = 0
|
|
64:44/0/terrains_peering_bit/bottom_side = 0
|
|
64:44/0/terrains_peering_bit/left_side = 0
|
|
64:44/0/terrains_peering_bit/top_side = 0
|
|
65:44/0 = 0
|
|
65:44/0/terrain_set = 1
|
|
65:44/0/terrain = 0
|
|
65:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:44/0/physics_layer_0/angular_velocity = 0.0
|
|
65:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:44/0/physics_layer_1/angular_velocity = 0.0
|
|
65:44/0/terrains_peering_bit/right_side = 0
|
|
65:44/0/terrains_peering_bit/bottom_side = 0
|
|
65:44/0/terrains_peering_bit/left_side = 0
|
|
65:44/0/terrains_peering_bit/top_side = 0
|
|
69:44/0 = 0
|
|
69:44/0/terrain_set = 1
|
|
69:44/0/terrain = 0
|
|
69:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:44/0/physics_layer_0/angular_velocity = 0.0
|
|
69:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:44/0/physics_layer_1/angular_velocity = 0.0
|
|
69:44/0/terrains_peering_bit/right_side = 0
|
|
69:44/0/terrains_peering_bit/bottom_side = 0
|
|
69:44/0/terrains_peering_bit/left_side = 0
|
|
69:44/0/terrains_peering_bit/top_side = 0
|
|
70:44/0 = 0
|
|
70:44/0/terrain_set = 1
|
|
70:44/0/terrain = 0
|
|
70:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:44/0/physics_layer_0/angular_velocity = 0.0
|
|
70:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:44/0/physics_layer_1/angular_velocity = 0.0
|
|
70:44/0/terrains_peering_bit/right_side = 0
|
|
70:44/0/terrains_peering_bit/bottom_side = 0
|
|
70:44/0/terrains_peering_bit/left_side = 0
|
|
70:44/0/terrains_peering_bit/top_side = 0
|
|
71:44/0 = 0
|
|
71:44/0/terrain_set = 1
|
|
71:44/0/terrain = 0
|
|
71:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:44/0/physics_layer_0/angular_velocity = 0.0
|
|
71:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:44/0/physics_layer_1/angular_velocity = 0.0
|
|
71:44/0/terrains_peering_bit/right_side = 0
|
|
71:44/0/terrains_peering_bit/bottom_side = 0
|
|
71:44/0/terrains_peering_bit/left_side = 0
|
|
71:44/0/terrains_peering_bit/top_side = 0
|
|
72:44/0 = 0
|
|
72:44/0/terrain_set = 1
|
|
72:44/0/terrain = 0
|
|
72:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:44/0/physics_layer_0/angular_velocity = 0.0
|
|
72:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:44/0/physics_layer_1/angular_velocity = 0.0
|
|
72:44/0/terrains_peering_bit/right_side = 0
|
|
72:44/0/terrains_peering_bit/bottom_side = 0
|
|
72:44/0/terrains_peering_bit/left_side = 0
|
|
72:44/0/terrains_peering_bit/top_side = 0
|
|
73:44/0 = 0
|
|
73:44/0/terrain_set = 1
|
|
73:44/0/terrain = 0
|
|
73:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:44/0/physics_layer_0/angular_velocity = 0.0
|
|
73:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:44/0/physics_layer_1/angular_velocity = 0.0
|
|
73:44/0/terrains_peering_bit/right_side = 0
|
|
73:44/0/terrains_peering_bit/bottom_side = 0
|
|
73:44/0/terrains_peering_bit/left_side = 0
|
|
73:44/0/terrains_peering_bit/top_side = 0
|
|
74:44/0 = 0
|
|
74:44/0/terrain_set = 1
|
|
74:44/0/terrain = 0
|
|
74:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:44/0/physics_layer_0/angular_velocity = 0.0
|
|
74:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:44/0/physics_layer_1/angular_velocity = 0.0
|
|
74:44/0/terrains_peering_bit/right_side = 0
|
|
74:44/0/terrains_peering_bit/bottom_side = 0
|
|
74:44/0/terrains_peering_bit/left_side = 0
|
|
74:44/0/terrains_peering_bit/top_side = 0
|
|
78:44/0 = 0
|
|
78:44/0/terrain_set = 1
|
|
78:44/0/terrain = 0
|
|
78:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:44/0/physics_layer_0/angular_velocity = 0.0
|
|
78:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:44/0/physics_layer_1/angular_velocity = 0.0
|
|
78:44/0/terrains_peering_bit/right_side = 0
|
|
78:44/0/terrains_peering_bit/bottom_side = 0
|
|
78:44/0/terrains_peering_bit/left_side = 0
|
|
78:44/0/terrains_peering_bit/top_side = 0
|
|
79:44/0 = 0
|
|
79:44/0/terrain_set = 1
|
|
79:44/0/terrain = 0
|
|
79:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:44/0/physics_layer_0/angular_velocity = 0.0
|
|
79:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:44/0/physics_layer_1/angular_velocity = 0.0
|
|
79:44/0/terrains_peering_bit/right_side = 0
|
|
79:44/0/terrains_peering_bit/bottom_side = 0
|
|
79:44/0/terrains_peering_bit/left_side = 0
|
|
79:44/0/terrains_peering_bit/top_side = 0
|
|
80:44/0 = 0
|
|
80:44/0/terrain_set = 1
|
|
80:44/0/terrain = 0
|
|
80:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:44/0/physics_layer_0/angular_velocity = 0.0
|
|
80:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:44/0/physics_layer_1/angular_velocity = 0.0
|
|
80:44/0/terrains_peering_bit/right_side = 0
|
|
80:44/0/terrains_peering_bit/bottom_side = 0
|
|
80:44/0/terrains_peering_bit/left_side = 0
|
|
80:44/0/terrains_peering_bit/top_side = 0
|
|
81:44/0 = 0
|
|
81:44/0/terrain_set = 1
|
|
81:44/0/terrain = 0
|
|
81:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:44/0/physics_layer_0/angular_velocity = 0.0
|
|
81:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:44/0/physics_layer_1/angular_velocity = 0.0
|
|
81:44/0/terrains_peering_bit/right_side = 0
|
|
81:44/0/terrains_peering_bit/bottom_side = 0
|
|
81:44/0/terrains_peering_bit/left_side = 0
|
|
81:44/0/terrains_peering_bit/top_side = 0
|
|
82:44/0 = 0
|
|
82:44/0/terrain_set = 1
|
|
82:44/0/terrain = 0
|
|
82:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:44/0/physics_layer_0/angular_velocity = 0.0
|
|
82:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:44/0/physics_layer_1/angular_velocity = 0.0
|
|
82:44/0/terrains_peering_bit/right_side = 0
|
|
82:44/0/terrains_peering_bit/bottom_side = 0
|
|
82:44/0/terrains_peering_bit/left_side = 0
|
|
82:44/0/terrains_peering_bit/top_side = 0
|
|
83:44/0 = 0
|
|
83:44/0/terrain_set = 1
|
|
83:44/0/terrain = 0
|
|
83:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:44/0/physics_layer_0/angular_velocity = 0.0
|
|
83:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:44/0/physics_layer_1/angular_velocity = 0.0
|
|
83:44/0/terrains_peering_bit/right_side = 0
|
|
83:44/0/terrains_peering_bit/bottom_side = 0
|
|
83:44/0/terrains_peering_bit/left_side = 0
|
|
83:44/0/terrains_peering_bit/top_side = 0
|
|
87:44/0 = 0
|
|
87:44/0/terrain_set = 1
|
|
87:44/0/terrain = 0
|
|
87:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:44/0/physics_layer_0/angular_velocity = 0.0
|
|
87:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:44/0/physics_layer_1/angular_velocity = 0.0
|
|
87:44/0/terrains_peering_bit/right_side = 0
|
|
87:44/0/terrains_peering_bit/bottom_side = 0
|
|
87:44/0/terrains_peering_bit/left_side = 0
|
|
87:44/0/terrains_peering_bit/top_side = 0
|
|
88:44/0 = 0
|
|
88:44/0/terrain_set = 1
|
|
88:44/0/terrain = 0
|
|
88:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:44/0/physics_layer_0/angular_velocity = 0.0
|
|
88:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:44/0/physics_layer_1/angular_velocity = 0.0
|
|
88:44/0/terrains_peering_bit/right_side = 0
|
|
88:44/0/terrains_peering_bit/bottom_side = 0
|
|
88:44/0/terrains_peering_bit/left_side = 0
|
|
88:44/0/terrains_peering_bit/top_side = 0
|
|
89:44/0 = 0
|
|
89:44/0/terrain_set = 1
|
|
89:44/0/terrain = 0
|
|
89:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:44/0/physics_layer_0/angular_velocity = 0.0
|
|
89:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:44/0/physics_layer_1/angular_velocity = 0.0
|
|
89:44/0/terrains_peering_bit/right_side = 0
|
|
89:44/0/terrains_peering_bit/bottom_side = 0
|
|
89:44/0/terrains_peering_bit/left_side = 0
|
|
89:44/0/terrains_peering_bit/top_side = 0
|
|
90:44/0 = 0
|
|
90:44/0/terrain_set = 1
|
|
90:44/0/terrain = 0
|
|
90:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:44/0/physics_layer_0/angular_velocity = 0.0
|
|
90:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:44/0/physics_layer_1/angular_velocity = 0.0
|
|
90:44/0/terrains_peering_bit/right_side = 0
|
|
90:44/0/terrains_peering_bit/bottom_side = 0
|
|
90:44/0/terrains_peering_bit/left_side = 0
|
|
90:44/0/terrains_peering_bit/top_side = 0
|
|
91:44/0 = 0
|
|
91:44/0/terrain_set = 1
|
|
91:44/0/terrain = 0
|
|
91:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:44/0/physics_layer_0/angular_velocity = 0.0
|
|
91:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:44/0/physics_layer_1/angular_velocity = 0.0
|
|
91:44/0/terrains_peering_bit/right_side = 0
|
|
91:44/0/terrains_peering_bit/bottom_side = 0
|
|
91:44/0/terrains_peering_bit/left_side = 0
|
|
91:44/0/terrains_peering_bit/top_side = 0
|
|
92:44/0 = 0
|
|
92:44/0/terrain_set = 1
|
|
92:44/0/terrain = 0
|
|
92:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:44/0/physics_layer_0/angular_velocity = 0.0
|
|
92:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:44/0/physics_layer_1/angular_velocity = 0.0
|
|
92:44/0/terrains_peering_bit/right_side = 0
|
|
92:44/0/terrains_peering_bit/bottom_side = 0
|
|
92:44/0/terrains_peering_bit/left_side = 0
|
|
92:44/0/terrains_peering_bit/top_side = 0
|
|
93:44/0 = 0
|
|
93:44/0/terrain_set = 1
|
|
93:44/0/terrain = 0
|
|
93:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:44/0/physics_layer_0/angular_velocity = 0.0
|
|
93:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:44/0/physics_layer_1/angular_velocity = 0.0
|
|
93:44/0/terrains_peering_bit/right_side = 0
|
|
93:44/0/terrains_peering_bit/bottom_side = 0
|
|
93:44/0/terrains_peering_bit/left_side = 0
|
|
93:44/0/terrains_peering_bit/top_side = 0
|
|
94:44/0 = 0
|
|
94:44/0/terrain_set = 1
|
|
94:44/0/terrain = 0
|
|
94:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:44/0/physics_layer_0/angular_velocity = 0.0
|
|
94:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:44/0/physics_layer_1/angular_velocity = 0.0
|
|
94:44/0/terrains_peering_bit/right_side = 0
|
|
94:44/0/terrains_peering_bit/bottom_side = 0
|
|
94:44/0/terrains_peering_bit/left_side = 0
|
|
94:44/0/terrains_peering_bit/top_side = 0
|
|
95:44/0 = 0
|
|
95:44/0/terrain_set = 1
|
|
95:44/0/terrain = 0
|
|
95:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:44/0/physics_layer_0/angular_velocity = 0.0
|
|
95:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:44/0/physics_layer_1/angular_velocity = 0.0
|
|
95:44/0/terrains_peering_bit/right_side = 0
|
|
95:44/0/terrains_peering_bit/bottom_side = 0
|
|
95:44/0/terrains_peering_bit/left_side = 0
|
|
95:44/0/terrains_peering_bit/top_side = 0
|
|
96:44/0 = 0
|
|
96:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:44/0/physics_layer_0/angular_velocity = 0.0
|
|
96:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:44/0/physics_layer_1/angular_velocity = 0.0
|
|
97:44/0 = 0
|
|
97:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:44/0/physics_layer_0/angular_velocity = 0.0
|
|
97:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:44/0/physics_layer_1/angular_velocity = 0.0
|
|
98:44/0 = 0
|
|
98:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:44/0/physics_layer_0/angular_velocity = 0.0
|
|
98:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:44/0/physics_layer_1/angular_velocity = 0.0
|
|
99:44/0 = 0
|
|
99:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:44/0/physics_layer_0/angular_velocity = 0.0
|
|
99:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:44/0/physics_layer_1/angular_velocity = 0.0
|
|
100:44/0 = 0
|
|
100:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:44/0/physics_layer_0/angular_velocity = 0.0
|
|
100:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:44/0/physics_layer_1/angular_velocity = 0.0
|
|
101:44/0 = 0
|
|
101:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:44/0/physics_layer_0/angular_velocity = 0.0
|
|
101:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:44/0/physics_layer_1/angular_velocity = 0.0
|
|
102:44/0 = 0
|
|
102:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:44/0/physics_layer_0/angular_velocity = 0.0
|
|
102:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
102:44/0/physics_layer_1/angular_velocity = 0.0
|
|
103:44/0 = 0
|
|
103:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:44/0/physics_layer_0/angular_velocity = 0.0
|
|
103:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
103:44/0/physics_layer_1/angular_velocity = 0.0
|
|
104:44/0 = 0
|
|
104:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:44/0/physics_layer_0/angular_velocity = 0.0
|
|
104:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
104:44/0/physics_layer_1/angular_velocity = 0.0
|
|
105:44/0 = 0
|
|
105:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:44/0/physics_layer_0/angular_velocity = 0.0
|
|
105:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
105:44/0/physics_layer_1/angular_velocity = 0.0
|
|
106:44/0 = 0
|
|
106:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:44/0/physics_layer_0/angular_velocity = 0.0
|
|
106:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
106:44/0/physics_layer_1/angular_velocity = 0.0
|
|
107:44/0 = 0
|
|
107:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:44/0/physics_layer_0/angular_velocity = 0.0
|
|
107:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
107:44/0/physics_layer_1/angular_velocity = 0.0
|
|
145:44/0 = 0
|
|
145:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:44/0/physics_layer_0/angular_velocity = 0.0
|
|
145:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:44/0/physics_layer_1/angular_velocity = 0.0
|
|
146:44/0 = 0
|
|
146:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:44/0/physics_layer_0/angular_velocity = 0.0
|
|
146:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:44/0/physics_layer_1/angular_velocity = 0.0
|
|
147:44/0 = 0
|
|
147:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:44/0/physics_layer_0/angular_velocity = 0.0
|
|
147:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:44/0/physics_layer_1/angular_velocity = 0.0
|
|
148:44/0 = 0
|
|
148:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:44/0/physics_layer_0/angular_velocity = 0.0
|
|
148:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:44/0/physics_layer_1/angular_velocity = 0.0
|
|
149:44/0 = 0
|
|
149:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:44/0/physics_layer_0/angular_velocity = 0.0
|
|
149:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:44/0/physics_layer_1/angular_velocity = 0.0
|
|
150:44/0 = 0
|
|
150:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:44/0/physics_layer_0/angular_velocity = 0.0
|
|
150:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
150:44/0/physics_layer_1/angular_velocity = 0.0
|
|
151:44/0 = 0
|
|
151:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:44/0/physics_layer_0/angular_velocity = 0.0
|
|
151:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
151:44/0/physics_layer_1/angular_velocity = 0.0
|
|
152:44/0 = 0
|
|
152:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:44/0/physics_layer_0/angular_velocity = 0.0
|
|
152:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
152:44/0/physics_layer_1/angular_velocity = 0.0
|
|
153:44/0 = 0
|
|
153:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:44/0/physics_layer_0/angular_velocity = 0.0
|
|
153:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:44/0/physics_layer_1/angular_velocity = 0.0
|
|
154:44/0 = 0
|
|
154:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:44/0/physics_layer_0/angular_velocity = 0.0
|
|
154:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:44/0/physics_layer_1/angular_velocity = 0.0
|
|
155:44/0 = 0
|
|
155:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:44/0/physics_layer_0/angular_velocity = 0.0
|
|
155:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:44/0/physics_layer_1/angular_velocity = 0.0
|
|
156:44/0 = 0
|
|
156:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:44/0/physics_layer_0/angular_velocity = 0.0
|
|
156:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:44/0/physics_layer_1/angular_velocity = 0.0
|
|
157:44/0 = 0
|
|
157:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:44/0/physics_layer_0/angular_velocity = 0.0
|
|
157:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:44/0/physics_layer_1/angular_velocity = 0.0
|
|
159:44/0 = 0
|
|
159:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:44/0/physics_layer_0/angular_velocity = 0.0
|
|
159:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:44/0/physics_layer_1/angular_velocity = 0.0
|
|
160:44/0 = 0
|
|
160:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:44/0/physics_layer_0/angular_velocity = 0.0
|
|
160:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:44/0/physics_layer_1/angular_velocity = 0.0
|
|
161:44/0 = 0
|
|
161:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:44/0/physics_layer_0/angular_velocity = 0.0
|
|
161:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:44/0/physics_layer_1/angular_velocity = 0.0
|
|
165:44/0 = 0
|
|
165:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:44/0/physics_layer_0/angular_velocity = 0.0
|
|
165:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:44/0/physics_layer_1/angular_velocity = 0.0
|
|
166:44/0 = 0
|
|
166:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:44/0/physics_layer_0/angular_velocity = 0.0
|
|
166:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:44/0/physics_layer_1/angular_velocity = 0.0
|
|
167:44/0 = 0
|
|
167:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:44/0/physics_layer_0/angular_velocity = 0.0
|
|
167:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:44/0/physics_layer_1/angular_velocity = 0.0
|
|
171:44/0 = 0
|
|
171:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:44/0/physics_layer_0/angular_velocity = 0.0
|
|
171:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:44/0/physics_layer_1/angular_velocity = 0.0
|
|
172:44/0 = 0
|
|
172:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:44/0/physics_layer_0/angular_velocity = 0.0
|
|
172:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:44/0/physics_layer_1/angular_velocity = 0.0
|
|
173:44/0 = 0
|
|
173:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:44/0/physics_layer_0/angular_velocity = 0.0
|
|
173:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:44/0/physics_layer_1/angular_velocity = 0.0
|
|
174:44/0 = 0
|
|
174:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:44/0/physics_layer_0/angular_velocity = 0.0
|
|
174:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:44/0/physics_layer_1/angular_velocity = 0.0
|
|
175:44/0 = 0
|
|
175:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:44/0/physics_layer_0/angular_velocity = 0.0
|
|
175:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:44/0/physics_layer_1/angular_velocity = 0.0
|
|
176:44/0 = 0
|
|
176:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:44/0/physics_layer_0/angular_velocity = 0.0
|
|
176:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:44/0/physics_layer_1/angular_velocity = 0.0
|
|
177:44/0 = 0
|
|
177:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:44/0/physics_layer_0/angular_velocity = 0.0
|
|
177:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:44/0/physics_layer_1/angular_velocity = 0.0
|
|
178:44/0 = 0
|
|
178:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:44/0/physics_layer_0/angular_velocity = 0.0
|
|
178:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:44/0/physics_layer_1/angular_velocity = 0.0
|
|
179:44/0 = 0
|
|
179:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:44/0/physics_layer_0/angular_velocity = 0.0
|
|
179:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:44/0/physics_layer_1/angular_velocity = 0.0
|
|
180:44/0 = 0
|
|
180:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:44/0/physics_layer_0/angular_velocity = 0.0
|
|
180:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
180:44/0/physics_layer_1/angular_velocity = 0.0
|
|
181:44/0 = 0
|
|
181:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:44/0/physics_layer_0/angular_velocity = 0.0
|
|
181:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
181:44/0/physics_layer_1/angular_velocity = 0.0
|
|
182:44/0 = 0
|
|
182:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:44/0/physics_layer_0/angular_velocity = 0.0
|
|
182:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
182:44/0/physics_layer_1/angular_velocity = 0.0
|
|
184:44/0 = 0
|
|
184:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:44/0/physics_layer_0/angular_velocity = 0.0
|
|
184:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:44/0/physics_layer_1/angular_velocity = 0.0
|
|
185:44/0 = 0
|
|
185:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:44/0/physics_layer_0/angular_velocity = 0.0
|
|
185:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:44/0/physics_layer_1/angular_velocity = 0.0
|
|
186:44/0 = 0
|
|
186:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:44/0/physics_layer_0/angular_velocity = 0.0
|
|
186:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:44/0/physics_layer_1/angular_velocity = 0.0
|
|
187:44/0 = 0
|
|
187:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:44/0/physics_layer_0/angular_velocity = 0.0
|
|
187:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:44/0/physics_layer_1/angular_velocity = 0.0
|
|
188:44/0 = 0
|
|
188:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:44/0/physics_layer_0/angular_velocity = 0.0
|
|
188:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:44/0/physics_layer_1/angular_velocity = 0.0
|
|
189:44/0 = 0
|
|
189:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:44/0/physics_layer_0/angular_velocity = 0.0
|
|
189:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:44/0/physics_layer_1/angular_velocity = 0.0
|
|
190:44/0 = 0
|
|
190:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:44/0/physics_layer_0/angular_velocity = 0.0
|
|
190:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:44/0/physics_layer_1/angular_velocity = 0.0
|
|
198:44/0 = 0
|
|
198:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:44/0/physics_layer_0/angular_velocity = 0.0
|
|
198:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
198:44/0/physics_layer_1/angular_velocity = 0.0
|
|
199:44/0 = 0
|
|
199:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:44/0/physics_layer_0/angular_velocity = 0.0
|
|
199:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
199:44/0/physics_layer_1/angular_velocity = 0.0
|
|
200:44/0 = 0
|
|
200:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:44/0/physics_layer_0/angular_velocity = 0.0
|
|
200:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
200:44/0/physics_layer_1/angular_velocity = 0.0
|
|
201:44/0 = 0
|
|
201:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:44/0/physics_layer_0/angular_velocity = 0.0
|
|
201:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
201:44/0/physics_layer_1/angular_velocity = 0.0
|
|
202:44/0 = 0
|
|
202:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:44/0/physics_layer_0/angular_velocity = 0.0
|
|
202:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
202:44/0/physics_layer_1/angular_velocity = 0.0
|
|
203:44/0 = 0
|
|
203:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:44/0/physics_layer_0/angular_velocity = 0.0
|
|
203:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
203:44/0/physics_layer_1/angular_velocity = 0.0
|
|
240:44/0 = 0
|
|
240:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
240:44/0/physics_layer_0/angular_velocity = 0.0
|
|
240:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
240:44/0/physics_layer_1/angular_velocity = 0.0
|
|
241:44/0 = 0
|
|
241:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
241:44/0/physics_layer_0/angular_velocity = 0.0
|
|
241:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
241:44/0/physics_layer_1/angular_velocity = 0.0
|
|
242:44/0 = 0
|
|
242:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
242:44/0/physics_layer_0/angular_velocity = 0.0
|
|
242:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
242:44/0/physics_layer_1/angular_velocity = 0.0
|
|
243:44/0 = 0
|
|
243:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:44/0/physics_layer_0/angular_velocity = 0.0
|
|
243:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:44/0/physics_layer_1/angular_velocity = 0.0
|
|
244:44/0 = 0
|
|
244:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:44/0/physics_layer_0/angular_velocity = 0.0
|
|
244:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:44/0/physics_layer_1/angular_velocity = 0.0
|
|
245:44/0 = 0
|
|
245:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:44/0/physics_layer_0/angular_velocity = 0.0
|
|
245:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:44/0/physics_layer_1/angular_velocity = 0.0
|
|
246:44/0 = 0
|
|
246:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:44/0/physics_layer_0/angular_velocity = 0.0
|
|
246:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:44/0/physics_layer_1/angular_velocity = 0.0
|
|
247:44/0 = 0
|
|
247:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:44/0/physics_layer_0/angular_velocity = 0.0
|
|
247:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:44/0/physics_layer_1/angular_velocity = 0.0
|
|
248:44/0 = 0
|
|
248:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:44/0/physics_layer_0/angular_velocity = 0.0
|
|
248:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:44/0/physics_layer_1/angular_velocity = 0.0
|
|
249:44/0 = 0
|
|
249:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:44/0/physics_layer_0/angular_velocity = 0.0
|
|
249:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:44/0/physics_layer_1/angular_velocity = 0.0
|
|
250:44/0 = 0
|
|
250:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:44/0/physics_layer_0/angular_velocity = 0.0
|
|
250:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:44/0/physics_layer_1/angular_velocity = 0.0
|
|
251:44/0 = 0
|
|
251:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:44/0/physics_layer_0/angular_velocity = 0.0
|
|
251:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:44/0/physics_layer_1/angular_velocity = 0.0
|
|
252:44/0 = 0
|
|
252:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:44/0/physics_layer_0/angular_velocity = 0.0
|
|
252:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:44/0/physics_layer_1/angular_velocity = 0.0
|
|
253:44/0 = 0
|
|
253:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:44/0/physics_layer_0/angular_velocity = 0.0
|
|
253:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:44/0/physics_layer_1/angular_velocity = 0.0
|
|
254:44/0 = 0
|
|
254:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:44/0/physics_layer_0/angular_velocity = 0.0
|
|
254:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:44/0/physics_layer_1/angular_velocity = 0.0
|
|
255:44/0 = 0
|
|
255:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
255:44/0/physics_layer_0/angular_velocity = 0.0
|
|
255:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
255:44/0/physics_layer_1/angular_velocity = 0.0
|
|
256:44/0 = 0
|
|
256:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
256:44/0/physics_layer_0/angular_velocity = 0.0
|
|
256:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
256:44/0/physics_layer_1/angular_velocity = 0.0
|
|
257:44/0 = 0
|
|
257:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
257:44/0/physics_layer_0/angular_velocity = 0.0
|
|
257:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
257:44/0/physics_layer_1/angular_velocity = 0.0
|
|
258:44/0 = 0
|
|
258:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
258:44/0/physics_layer_0/angular_velocity = 0.0
|
|
258:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
258:44/0/physics_layer_1/angular_velocity = 0.0
|
|
260:44/0 = 0
|
|
260:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
260:44/0/physics_layer_0/angular_velocity = 0.0
|
|
260:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
260:44/0/physics_layer_1/angular_velocity = 0.0
|
|
270:44/0 = 0
|
|
270:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
270:44/0/physics_layer_0/angular_velocity = 0.0
|
|
270:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
270:44/0/physics_layer_1/angular_velocity = 0.0
|
|
271:44/0 = 0
|
|
271:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
271:44/0/physics_layer_0/angular_velocity = 0.0
|
|
271:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
271:44/0/physics_layer_1/angular_velocity = 0.0
|
|
272:44/0 = 0
|
|
272:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
272:44/0/physics_layer_0/angular_velocity = 0.0
|
|
272:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
272:44/0/physics_layer_1/angular_velocity = 0.0
|
|
273:44/0 = 0
|
|
273:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
273:44/0/physics_layer_0/angular_velocity = 0.0
|
|
273:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
273:44/0/physics_layer_1/angular_velocity = 0.0
|
|
274:44/0 = 0
|
|
274:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
274:44/0/physics_layer_0/angular_velocity = 0.0
|
|
274:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
274:44/0/physics_layer_1/angular_velocity = 0.0
|
|
275:44/0 = 0
|
|
275:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
275:44/0/physics_layer_0/angular_velocity = 0.0
|
|
275:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
275:44/0/physics_layer_1/angular_velocity = 0.0
|
|
0:45/0 = 0
|
|
0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:45/0/physics_layer_0/angular_velocity = 0.0
|
|
0:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:45/0/physics_layer_1/angular_velocity = 0.0
|
|
1:45/0 = 0
|
|
1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:45/0/physics_layer_0/angular_velocity = 0.0
|
|
1:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:45/0/physics_layer_1/angular_velocity = 0.0
|
|
2:45/0 = 0
|
|
2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:45/0/physics_layer_0/angular_velocity = 0.0
|
|
2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:45/0/physics_layer_1/angular_velocity = 0.0
|
|
3:45/0 = 0
|
|
3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:45/0/physics_layer_0/angular_velocity = 0.0
|
|
3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:45/0/physics_layer_1/angular_velocity = 0.0
|
|
4:45/0 = 0
|
|
4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:45/0/physics_layer_0/angular_velocity = 0.0
|
|
4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:45/0/physics_layer_1/angular_velocity = 0.0
|
|
5:45/0 = 0
|
|
5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:45/0/physics_layer_0/angular_velocity = 0.0
|
|
5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:45/0/physics_layer_1/angular_velocity = 0.0
|
|
6:45/0 = 0
|
|
6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:45/0/physics_layer_0/angular_velocity = 0.0
|
|
6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:45/0/physics_layer_1/angular_velocity = 0.0
|
|
7:45/0 = 0
|
|
7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:45/0/physics_layer_0/angular_velocity = 0.0
|
|
7:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:45/0/physics_layer_1/angular_velocity = 0.0
|
|
8:45/0 = 0
|
|
8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:45/0/physics_layer_0/angular_velocity = 0.0
|
|
8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:45/0/physics_layer_1/angular_velocity = 0.0
|
|
9:45/0 = 0
|
|
9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:45/0/physics_layer_0/angular_velocity = 0.0
|
|
9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:45/0/physics_layer_1/angular_velocity = 0.0
|
|
10:45/0 = 0
|
|
10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:45/0/physics_layer_0/angular_velocity = 0.0
|
|
10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:45/0/physics_layer_1/angular_velocity = 0.0
|
|
11:45/0 = 0
|
|
11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:45/0/physics_layer_0/angular_velocity = 0.0
|
|
11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:45/0/physics_layer_1/angular_velocity = 0.0
|
|
12:45/0 = 0
|
|
12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:45/0/physics_layer_0/angular_velocity = 0.0
|
|
12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:45/0/physics_layer_1/angular_velocity = 0.0
|
|
13:45/0 = 0
|
|
13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:45/0/physics_layer_0/angular_velocity = 0.0
|
|
13:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:45/0/physics_layer_1/angular_velocity = 0.0
|
|
14:45/0 = 0
|
|
14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:45/0/physics_layer_0/angular_velocity = 0.0
|
|
14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:45/0/physics_layer_1/angular_velocity = 0.0
|
|
15:45/0 = 0
|
|
15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:45/0/physics_layer_0/angular_velocity = 0.0
|
|
15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:45/0/physics_layer_1/angular_velocity = 0.0
|
|
16:45/0 = 0
|
|
16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:45/0/physics_layer_0/angular_velocity = 0.0
|
|
16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:45/0/physics_layer_1/angular_velocity = 0.0
|
|
17:45/0 = 0
|
|
17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:45/0/physics_layer_0/angular_velocity = 0.0
|
|
17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:45/0/physics_layer_1/angular_velocity = 0.0
|
|
21:45/0 = 0
|
|
21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:45/0/physics_layer_0/angular_velocity = 0.0
|
|
21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:45/0/physics_layer_1/angular_velocity = 0.0
|
|
22:45/0 = 0
|
|
22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:45/0/physics_layer_0/angular_velocity = 0.0
|
|
22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:45/0/physics_layer_1/angular_velocity = 0.0
|
|
23:45/0 = 0
|
|
23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:45/0/physics_layer_0/angular_velocity = 0.0
|
|
23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:45/0/physics_layer_1/angular_velocity = 0.0
|
|
24:45/0 = 0
|
|
24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:45/0/physics_layer_0/angular_velocity = 0.0
|
|
24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:45/0/physics_layer_1/angular_velocity = 0.0
|
|
25:45/0 = 0
|
|
25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:45/0/physics_layer_0/angular_velocity = 0.0
|
|
25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:45/0/physics_layer_1/angular_velocity = 0.0
|
|
26:45/0 = 0
|
|
26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:45/0/physics_layer_0/angular_velocity = 0.0
|
|
26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:45/0/physics_layer_1/angular_velocity = 0.0
|
|
30:45/0 = 0
|
|
30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:45/0/physics_layer_0/angular_velocity = 0.0
|
|
30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:45/0/physics_layer_1/angular_velocity = 0.0
|
|
31:45/0 = 0
|
|
31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:45/0/physics_layer_0/angular_velocity = 0.0
|
|
31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:45/0/physics_layer_1/angular_velocity = 0.0
|
|
32:45/0 = 0
|
|
32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:45/0/physics_layer_0/angular_velocity = 0.0
|
|
32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:45/0/physics_layer_1/angular_velocity = 0.0
|
|
33:45/0 = 0
|
|
33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:45/0/physics_layer_0/angular_velocity = 0.0
|
|
33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:45/0/physics_layer_1/angular_velocity = 0.0
|
|
34:45/0 = 0
|
|
34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:45/0/physics_layer_0/angular_velocity = 0.0
|
|
34:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:45/0/physics_layer_1/angular_velocity = 0.0
|
|
35:45/0 = 0
|
|
35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:45/0/physics_layer_0/angular_velocity = 0.0
|
|
35:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:45/0/physics_layer_1/angular_velocity = 0.0
|
|
45:45/0 = 0
|
|
45:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:45/0/physics_layer_0/angular_velocity = 0.0
|
|
45:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:45/0/physics_layer_1/angular_velocity = 0.0
|
|
46:45/0 = 0
|
|
46:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:45/0/physics_layer_0/angular_velocity = 0.0
|
|
46:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:45/0/physics_layer_1/angular_velocity = 0.0
|
|
47:45/0 = 0
|
|
47:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:45/0/physics_layer_0/angular_velocity = 0.0
|
|
47:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:45/0/physics_layer_1/angular_velocity = 0.0
|
|
48:45/0 = 0
|
|
48:45/0/terrain_set = 1
|
|
48:45/0/terrain = 0
|
|
48:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:45/0/physics_layer_0/angular_velocity = 0.0
|
|
48:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:45/0/physics_layer_1/angular_velocity = 0.0
|
|
48:45/0/terrains_peering_bit/right_side = 0
|
|
48:45/0/terrains_peering_bit/bottom_side = 0
|
|
48:45/0/terrains_peering_bit/left_side = 0
|
|
48:45/0/terrains_peering_bit/top_side = 0
|
|
49:45/0 = 0
|
|
49:45/0/terrain_set = 1
|
|
49:45/0/terrain = 0
|
|
49:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:45/0/physics_layer_0/angular_velocity = 0.0
|
|
49:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:45/0/physics_layer_1/angular_velocity = 0.0
|
|
49:45/0/terrains_peering_bit/right_side = 0
|
|
49:45/0/terrains_peering_bit/bottom_side = 0
|
|
49:45/0/terrains_peering_bit/left_side = 0
|
|
49:45/0/terrains_peering_bit/top_side = 0
|
|
50:45/0 = 0
|
|
50:45/0/terrain_set = 1
|
|
50:45/0/terrain = 0
|
|
50:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:45/0/physics_layer_0/angular_velocity = 0.0
|
|
50:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:45/0/physics_layer_1/angular_velocity = 0.0
|
|
50:45/0/terrains_peering_bit/right_side = 0
|
|
50:45/0/terrains_peering_bit/bottom_side = 0
|
|
50:45/0/terrains_peering_bit/left_side = 0
|
|
50:45/0/terrains_peering_bit/top_side = 0
|
|
51:45/0 = 0
|
|
51:45/0/terrain_set = 1
|
|
51:45/0/terrain = 0
|
|
51:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:45/0/physics_layer_0/angular_velocity = 0.0
|
|
51:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:45/0/physics_layer_1/angular_velocity = 0.0
|
|
51:45/0/terrains_peering_bit/right_side = 0
|
|
51:45/0/terrains_peering_bit/bottom_side = 0
|
|
51:45/0/terrains_peering_bit/left_side = 0
|
|
51:45/0/terrains_peering_bit/top_side = 0
|
|
52:45/0 = 0
|
|
52:45/0/terrain_set = 1
|
|
52:45/0/terrain = 0
|
|
52:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:45/0/physics_layer_0/angular_velocity = 0.0
|
|
52:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:45/0/physics_layer_1/angular_velocity = 0.0
|
|
52:45/0/terrains_peering_bit/right_side = 0
|
|
52:45/0/terrains_peering_bit/bottom_side = 0
|
|
52:45/0/terrains_peering_bit/left_side = 0
|
|
52:45/0/terrains_peering_bit/top_side = 0
|
|
53:45/0 = 0
|
|
53:45/0/terrain_set = 1
|
|
53:45/0/terrain = 0
|
|
53:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:45/0/physics_layer_0/angular_velocity = 0.0
|
|
53:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:45/0/physics_layer_1/angular_velocity = 0.0
|
|
53:45/0/terrains_peering_bit/right_side = 0
|
|
53:45/0/terrains_peering_bit/bottom_side = 0
|
|
53:45/0/terrains_peering_bit/left_side = 0
|
|
53:45/0/terrains_peering_bit/top_side = 0
|
|
54:45/0 = 0
|
|
54:45/0/terrain_set = 1
|
|
54:45/0/terrain = 0
|
|
54:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:45/0/physics_layer_0/angular_velocity = 0.0
|
|
54:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:45/0/physics_layer_1/angular_velocity = 0.0
|
|
54:45/0/terrains_peering_bit/right_side = 0
|
|
54:45/0/terrains_peering_bit/bottom_side = 0
|
|
54:45/0/terrains_peering_bit/left_side = 0
|
|
54:45/0/terrains_peering_bit/top_side = 0
|
|
55:45/0 = 0
|
|
55:45/0/terrain_set = 1
|
|
55:45/0/terrain = 0
|
|
55:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:45/0/physics_layer_0/angular_velocity = 0.0
|
|
55:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:45/0/physics_layer_1/angular_velocity = 0.0
|
|
55:45/0/terrains_peering_bit/right_side = 0
|
|
55:45/0/terrains_peering_bit/bottom_side = 0
|
|
55:45/0/terrains_peering_bit/left_side = 0
|
|
55:45/0/terrains_peering_bit/top_side = 0
|
|
56:45/0 = 0
|
|
56:45/0/terrain_set = 1
|
|
56:45/0/terrain = 0
|
|
56:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:45/0/physics_layer_0/angular_velocity = 0.0
|
|
56:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:45/0/physics_layer_1/angular_velocity = 0.0
|
|
56:45/0/terrains_peering_bit/right_side = 0
|
|
56:45/0/terrains_peering_bit/bottom_side = 0
|
|
56:45/0/terrains_peering_bit/left_side = 0
|
|
56:45/0/terrains_peering_bit/top_side = 0
|
|
57:45/0 = 0
|
|
57:45/0/terrain_set = 1
|
|
57:45/0/terrain = 0
|
|
57:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:45/0/physics_layer_0/angular_velocity = 0.0
|
|
57:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:45/0/physics_layer_1/angular_velocity = 0.0
|
|
57:45/0/terrains_peering_bit/right_side = 0
|
|
57:45/0/terrains_peering_bit/bottom_side = 0
|
|
57:45/0/terrains_peering_bit/left_side = 0
|
|
57:45/0/terrains_peering_bit/top_side = 0
|
|
58:45/0 = 0
|
|
58:45/0/terrain_set = 1
|
|
58:45/0/terrain = 0
|
|
58:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:45/0/physics_layer_0/angular_velocity = 0.0
|
|
58:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:45/0/physics_layer_1/angular_velocity = 0.0
|
|
58:45/0/terrains_peering_bit/right_side = 0
|
|
58:45/0/terrains_peering_bit/bottom_side = 0
|
|
58:45/0/terrains_peering_bit/left_side = 0
|
|
58:45/0/terrains_peering_bit/top_side = 0
|
|
59:45/0 = 0
|
|
59:45/0/terrain_set = 1
|
|
59:45/0/terrain = 0
|
|
59:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:45/0/physics_layer_0/angular_velocity = 0.0
|
|
59:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:45/0/physics_layer_1/angular_velocity = 0.0
|
|
59:45/0/terrains_peering_bit/right_side = 0
|
|
59:45/0/terrains_peering_bit/bottom_side = 0
|
|
59:45/0/terrains_peering_bit/left_side = 0
|
|
59:45/0/terrains_peering_bit/top_side = 0
|
|
60:45/0 = 0
|
|
60:45/0/terrain_set = 1
|
|
60:45/0/terrain = 0
|
|
60:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:45/0/physics_layer_0/angular_velocity = 0.0
|
|
60:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:45/0/physics_layer_1/angular_velocity = 0.0
|
|
60:45/0/terrains_peering_bit/right_side = 0
|
|
60:45/0/terrains_peering_bit/bottom_side = 0
|
|
60:45/0/terrains_peering_bit/left_side = 0
|
|
60:45/0/terrains_peering_bit/top_side = 0
|
|
61:45/0 = 0
|
|
61:45/0/terrain_set = 1
|
|
61:45/0/terrain = 0
|
|
61:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:45/0/physics_layer_0/angular_velocity = 0.0
|
|
61:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:45/0/physics_layer_1/angular_velocity = 0.0
|
|
61:45/0/terrains_peering_bit/right_side = 0
|
|
61:45/0/terrains_peering_bit/bottom_side = 0
|
|
61:45/0/terrains_peering_bit/left_side = 0
|
|
61:45/0/terrains_peering_bit/top_side = 0
|
|
62:45/0 = 0
|
|
62:45/0/terrain_set = 1
|
|
62:45/0/terrain = 0
|
|
62:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:45/0/physics_layer_0/angular_velocity = 0.0
|
|
62:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:45/0/physics_layer_1/angular_velocity = 0.0
|
|
62:45/0/terrains_peering_bit/right_side = 0
|
|
62:45/0/terrains_peering_bit/bottom_side = 0
|
|
62:45/0/terrains_peering_bit/left_side = 0
|
|
62:45/0/terrains_peering_bit/top_side = 0
|
|
63:45/0 = 0
|
|
63:45/0/terrain_set = 1
|
|
63:45/0/terrain = 0
|
|
63:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:45/0/physics_layer_0/angular_velocity = 0.0
|
|
63:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:45/0/physics_layer_1/angular_velocity = 0.0
|
|
63:45/0/terrains_peering_bit/right_side = 0
|
|
63:45/0/terrains_peering_bit/bottom_side = 0
|
|
63:45/0/terrains_peering_bit/left_side = 0
|
|
63:45/0/terrains_peering_bit/top_side = 0
|
|
64:45/0 = 0
|
|
64:45/0/terrain_set = 1
|
|
64:45/0/terrain = 0
|
|
64:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:45/0/physics_layer_0/angular_velocity = 0.0
|
|
64:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:45/0/physics_layer_1/angular_velocity = 0.0
|
|
64:45/0/terrains_peering_bit/right_side = 0
|
|
64:45/0/terrains_peering_bit/bottom_side = 0
|
|
64:45/0/terrains_peering_bit/left_side = 0
|
|
64:45/0/terrains_peering_bit/top_side = 0
|
|
65:45/0 = 0
|
|
65:45/0/terrain_set = 1
|
|
65:45/0/terrain = 0
|
|
65:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:45/0/physics_layer_0/angular_velocity = 0.0
|
|
65:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:45/0/physics_layer_1/angular_velocity = 0.0
|
|
65:45/0/terrains_peering_bit/right_side = 0
|
|
65:45/0/terrains_peering_bit/bottom_side = 0
|
|
65:45/0/terrains_peering_bit/left_side = 0
|
|
65:45/0/terrains_peering_bit/top_side = 0
|
|
69:45/0 = 0
|
|
69:45/0/terrain_set = 1
|
|
69:45/0/terrain = 0
|
|
69:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:45/0/physics_layer_0/angular_velocity = 0.0
|
|
69:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:45/0/physics_layer_1/angular_velocity = 0.0
|
|
69:45/0/terrains_peering_bit/right_side = 0
|
|
69:45/0/terrains_peering_bit/bottom_side = 0
|
|
69:45/0/terrains_peering_bit/left_side = 0
|
|
69:45/0/terrains_peering_bit/top_side = 0
|
|
70:45/0 = 0
|
|
70:45/0/terrain_set = 1
|
|
70:45/0/terrain = 0
|
|
70:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:45/0/physics_layer_0/angular_velocity = 0.0
|
|
70:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:45/0/physics_layer_1/angular_velocity = 0.0
|
|
70:45/0/terrains_peering_bit/right_side = 0
|
|
70:45/0/terrains_peering_bit/bottom_side = 0
|
|
70:45/0/terrains_peering_bit/left_side = 0
|
|
70:45/0/terrains_peering_bit/top_side = 0
|
|
71:45/0 = 0
|
|
71:45/0/terrain_set = 1
|
|
71:45/0/terrain = 0
|
|
71:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:45/0/physics_layer_0/angular_velocity = 0.0
|
|
71:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:45/0/physics_layer_1/angular_velocity = 0.0
|
|
71:45/0/terrains_peering_bit/right_side = 0
|
|
71:45/0/terrains_peering_bit/bottom_side = 0
|
|
71:45/0/terrains_peering_bit/left_side = 0
|
|
71:45/0/terrains_peering_bit/top_side = 0
|
|
72:45/0 = 0
|
|
72:45/0/terrain_set = 1
|
|
72:45/0/terrain = 0
|
|
72:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:45/0/physics_layer_0/angular_velocity = 0.0
|
|
72:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:45/0/physics_layer_1/angular_velocity = 0.0
|
|
72:45/0/terrains_peering_bit/right_side = 0
|
|
72:45/0/terrains_peering_bit/bottom_side = 0
|
|
72:45/0/terrains_peering_bit/left_side = 0
|
|
72:45/0/terrains_peering_bit/top_side = 0
|
|
73:45/0 = 0
|
|
73:45/0/terrain_set = 1
|
|
73:45/0/terrain = 0
|
|
73:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:45/0/physics_layer_0/angular_velocity = 0.0
|
|
73:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:45/0/physics_layer_1/angular_velocity = 0.0
|
|
73:45/0/terrains_peering_bit/right_side = 0
|
|
73:45/0/terrains_peering_bit/bottom_side = 0
|
|
73:45/0/terrains_peering_bit/left_side = 0
|
|
73:45/0/terrains_peering_bit/top_side = 0
|
|
74:45/0 = 0
|
|
74:45/0/terrain_set = 1
|
|
74:45/0/terrain = 0
|
|
74:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:45/0/physics_layer_0/angular_velocity = 0.0
|
|
74:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:45/0/physics_layer_1/angular_velocity = 0.0
|
|
74:45/0/terrains_peering_bit/right_side = 0
|
|
74:45/0/terrains_peering_bit/bottom_side = 0
|
|
74:45/0/terrains_peering_bit/left_side = 0
|
|
74:45/0/terrains_peering_bit/top_side = 0
|
|
78:45/0 = 0
|
|
78:45/0/terrain_set = 1
|
|
78:45/0/terrain = 0
|
|
78:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:45/0/physics_layer_0/angular_velocity = 0.0
|
|
78:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:45/0/physics_layer_1/angular_velocity = 0.0
|
|
78:45/0/terrains_peering_bit/right_side = 0
|
|
78:45/0/terrains_peering_bit/bottom_side = 0
|
|
78:45/0/terrains_peering_bit/left_side = 0
|
|
78:45/0/terrains_peering_bit/top_side = 0
|
|
79:45/0 = 0
|
|
79:45/0/terrain_set = 1
|
|
79:45/0/terrain = 0
|
|
79:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:45/0/physics_layer_0/angular_velocity = 0.0
|
|
79:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:45/0/physics_layer_1/angular_velocity = 0.0
|
|
79:45/0/terrains_peering_bit/right_side = 0
|
|
79:45/0/terrains_peering_bit/bottom_side = 0
|
|
79:45/0/terrains_peering_bit/left_side = 0
|
|
79:45/0/terrains_peering_bit/top_side = 0
|
|
80:45/0 = 0
|
|
80:45/0/terrain_set = 1
|
|
80:45/0/terrain = 0
|
|
80:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:45/0/physics_layer_0/angular_velocity = 0.0
|
|
80:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:45/0/physics_layer_1/angular_velocity = 0.0
|
|
80:45/0/terrains_peering_bit/right_side = 0
|
|
80:45/0/terrains_peering_bit/bottom_side = 0
|
|
80:45/0/terrains_peering_bit/left_side = 0
|
|
80:45/0/terrains_peering_bit/top_side = 0
|
|
81:45/0 = 0
|
|
81:45/0/terrain_set = 1
|
|
81:45/0/terrain = 0
|
|
81:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:45/0/physics_layer_0/angular_velocity = 0.0
|
|
81:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:45/0/physics_layer_1/angular_velocity = 0.0
|
|
81:45/0/terrains_peering_bit/right_side = 0
|
|
81:45/0/terrains_peering_bit/bottom_side = 0
|
|
81:45/0/terrains_peering_bit/left_side = 0
|
|
81:45/0/terrains_peering_bit/top_side = 0
|
|
82:45/0 = 0
|
|
82:45/0/terrain_set = 1
|
|
82:45/0/terrain = 0
|
|
82:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:45/0/physics_layer_0/angular_velocity = 0.0
|
|
82:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:45/0/physics_layer_1/angular_velocity = 0.0
|
|
82:45/0/terrains_peering_bit/right_side = 0
|
|
82:45/0/terrains_peering_bit/bottom_side = 0
|
|
82:45/0/terrains_peering_bit/left_side = 0
|
|
82:45/0/terrains_peering_bit/top_side = 0
|
|
83:45/0 = 0
|
|
83:45/0/terrain_set = 1
|
|
83:45/0/terrain = 0
|
|
83:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:45/0/physics_layer_0/angular_velocity = 0.0
|
|
83:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:45/0/physics_layer_1/angular_velocity = 0.0
|
|
83:45/0/terrains_peering_bit/right_side = 0
|
|
83:45/0/terrains_peering_bit/bottom_side = 0
|
|
83:45/0/terrains_peering_bit/left_side = 0
|
|
83:45/0/terrains_peering_bit/top_side = 0
|
|
93:45/0 = 0
|
|
93:45/0/terrain_set = 1
|
|
93:45/0/terrain = 0
|
|
93:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:45/0/physics_layer_0/angular_velocity = 0.0
|
|
93:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:45/0/physics_layer_1/angular_velocity = 0.0
|
|
93:45/0/terrains_peering_bit/right_side = 0
|
|
93:45/0/terrains_peering_bit/bottom_side = 0
|
|
93:45/0/terrains_peering_bit/left_side = 0
|
|
93:45/0/terrains_peering_bit/top_side = 0
|
|
94:45/0 = 0
|
|
94:45/0/terrain_set = 1
|
|
94:45/0/terrain = 0
|
|
94:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:45/0/physics_layer_0/angular_velocity = 0.0
|
|
94:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:45/0/physics_layer_1/angular_velocity = 0.0
|
|
94:45/0/terrains_peering_bit/right_side = 0
|
|
94:45/0/terrains_peering_bit/bottom_side = 0
|
|
94:45/0/terrains_peering_bit/left_side = 0
|
|
94:45/0/terrains_peering_bit/top_side = 0
|
|
95:45/0 = 0
|
|
95:45/0/terrain_set = 1
|
|
95:45/0/terrain = 0
|
|
95:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:45/0/physics_layer_0/angular_velocity = 0.0
|
|
95:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:45/0/physics_layer_1/angular_velocity = 0.0
|
|
95:45/0/terrains_peering_bit/right_side = 0
|
|
95:45/0/terrains_peering_bit/bottom_side = 0
|
|
95:45/0/terrains_peering_bit/left_side = 0
|
|
95:45/0/terrains_peering_bit/top_side = 0
|
|
96:45/0 = 0
|
|
96:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:45/0/physics_layer_0/angular_velocity = 0.0
|
|
96:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:45/0/physics_layer_1/angular_velocity = 0.0
|
|
97:45/0 = 0
|
|
97:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:45/0/physics_layer_0/angular_velocity = 0.0
|
|
97:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:45/0/physics_layer_1/angular_velocity = 0.0
|
|
98:45/0 = 0
|
|
98:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:45/0/physics_layer_0/angular_velocity = 0.0
|
|
98:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:45/0/physics_layer_1/angular_velocity = 0.0
|
|
99:45/0 = 0
|
|
99:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:45/0/physics_layer_0/angular_velocity = 0.0
|
|
99:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:45/0/physics_layer_1/angular_velocity = 0.0
|
|
100:45/0 = 0
|
|
100:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:45/0/physics_layer_0/angular_velocity = 0.0
|
|
100:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:45/0/physics_layer_1/angular_velocity = 0.0
|
|
101:45/0 = 0
|
|
101:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:45/0/physics_layer_0/angular_velocity = 0.0
|
|
101:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:45/0/physics_layer_1/angular_velocity = 0.0
|
|
145:45/0 = 0
|
|
145:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:45/0/physics_layer_0/angular_velocity = 0.0
|
|
145:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:45/0/physics_layer_1/angular_velocity = 0.0
|
|
146:45/0 = 0
|
|
146:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:45/0/physics_layer_0/angular_velocity = 0.0
|
|
146:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:45/0/physics_layer_1/angular_velocity = 0.0
|
|
147:45/0 = 0
|
|
147:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:45/0/physics_layer_0/angular_velocity = 0.0
|
|
147:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:45/0/physics_layer_1/angular_velocity = 0.0
|
|
148:45/0 = 0
|
|
148:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:45/0/physics_layer_0/angular_velocity = 0.0
|
|
148:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:45/0/physics_layer_1/angular_velocity = 0.0
|
|
149:45/0 = 0
|
|
149:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:45/0/physics_layer_0/angular_velocity = 0.0
|
|
149:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:45/0/physics_layer_1/angular_velocity = 0.0
|
|
153:45/0 = 0
|
|
153:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:45/0/physics_layer_0/angular_velocity = 0.0
|
|
153:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:45/0/physics_layer_1/angular_velocity = 0.0
|
|
154:45/0 = 0
|
|
154:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:45/0/physics_layer_0/angular_velocity = 0.0
|
|
154:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:45/0/physics_layer_1/angular_velocity = 0.0
|
|
155:45/0 = 0
|
|
155:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:45/0/physics_layer_0/angular_velocity = 0.0
|
|
155:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:45/0/physics_layer_1/angular_velocity = 0.0
|
|
156:45/0 = 0
|
|
156:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:45/0/physics_layer_0/angular_velocity = 0.0
|
|
156:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:45/0/physics_layer_1/angular_velocity = 0.0
|
|
157:45/0 = 0
|
|
157:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:45/0/physics_layer_0/angular_velocity = 0.0
|
|
157:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:45/0/physics_layer_1/angular_velocity = 0.0
|
|
159:45/0 = 0
|
|
159:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:45/0/physics_layer_0/angular_velocity = 0.0
|
|
159:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:45/0/physics_layer_1/angular_velocity = 0.0
|
|
160:45/0 = 0
|
|
160:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:45/0/physics_layer_0/angular_velocity = 0.0
|
|
160:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:45/0/physics_layer_1/angular_velocity = 0.0
|
|
161:45/0 = 0
|
|
161:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:45/0/physics_layer_0/angular_velocity = 0.0
|
|
161:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:45/0/physics_layer_1/angular_velocity = 0.0
|
|
165:45/0 = 0
|
|
165:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:45/0/physics_layer_0/angular_velocity = 0.0
|
|
165:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:45/0/physics_layer_1/angular_velocity = 0.0
|
|
166:45/0 = 0
|
|
166:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:45/0/physics_layer_0/angular_velocity = 0.0
|
|
166:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:45/0/physics_layer_1/angular_velocity = 0.0
|
|
167:45/0 = 0
|
|
167:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:45/0/physics_layer_0/angular_velocity = 0.0
|
|
167:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:45/0/physics_layer_1/angular_velocity = 0.0
|
|
168:45/0 = 0
|
|
168:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:45/0/physics_layer_0/angular_velocity = 0.0
|
|
168:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:45/0/physics_layer_1/angular_velocity = 0.0
|
|
169:45/0 = 0
|
|
169:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:45/0/physics_layer_0/angular_velocity = 0.0
|
|
169:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:45/0/physics_layer_1/angular_velocity = 0.0
|
|
170:45/0 = 0
|
|
170:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:45/0/physics_layer_0/angular_velocity = 0.0
|
|
170:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:45/0/physics_layer_1/angular_velocity = 0.0
|
|
171:45/0 = 0
|
|
171:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:45/0/physics_layer_0/angular_velocity = 0.0
|
|
171:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:45/0/physics_layer_1/angular_velocity = 0.0
|
|
172:45/0 = 0
|
|
172:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:45/0/physics_layer_0/angular_velocity = 0.0
|
|
172:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:45/0/physics_layer_1/angular_velocity = 0.0
|
|
173:45/0 = 0
|
|
173:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:45/0/physics_layer_0/angular_velocity = 0.0
|
|
173:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:45/0/physics_layer_1/angular_velocity = 0.0
|
|
174:45/0 = 0
|
|
174:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:45/0/physics_layer_0/angular_velocity = 0.0
|
|
174:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:45/0/physics_layer_1/angular_velocity = 0.0
|
|
175:45/0 = 0
|
|
175:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:45/0/physics_layer_0/angular_velocity = 0.0
|
|
175:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:45/0/physics_layer_1/angular_velocity = 0.0
|
|
176:45/0 = 0
|
|
176:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:45/0/physics_layer_0/angular_velocity = 0.0
|
|
176:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:45/0/physics_layer_1/angular_velocity = 0.0
|
|
177:45/0 = 0
|
|
177:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:45/0/physics_layer_0/angular_velocity = 0.0
|
|
177:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:45/0/physics_layer_1/angular_velocity = 0.0
|
|
178:45/0 = 0
|
|
178:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:45/0/physics_layer_0/angular_velocity = 0.0
|
|
178:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:45/0/physics_layer_1/angular_velocity = 0.0
|
|
179:45/0 = 0
|
|
179:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:45/0/physics_layer_0/angular_velocity = 0.0
|
|
179:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:45/0/physics_layer_1/angular_velocity = 0.0
|
|
183:45/0 = 0
|
|
183:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:45/0/physics_layer_0/angular_velocity = 0.0
|
|
183:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:45/0/physics_layer_1/angular_velocity = 0.0
|
|
184:45/0 = 0
|
|
184:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:45/0/physics_layer_0/angular_velocity = 0.0
|
|
184:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:45/0/physics_layer_1/angular_velocity = 0.0
|
|
185:45/0 = 0
|
|
185:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:45/0/physics_layer_0/angular_velocity = 0.0
|
|
185:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:45/0/physics_layer_1/angular_velocity = 0.0
|
|
186:45/0 = 0
|
|
186:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:45/0/physics_layer_0/angular_velocity = 0.0
|
|
186:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:45/0/physics_layer_1/angular_velocity = 0.0
|
|
187:45/0 = 0
|
|
187:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:45/0/physics_layer_0/angular_velocity = 0.0
|
|
187:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:45/0/physics_layer_1/angular_velocity = 0.0
|
|
188:45/0 = 0
|
|
188:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:45/0/physics_layer_0/angular_velocity = 0.0
|
|
188:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:45/0/physics_layer_1/angular_velocity = 0.0
|
|
189:45/0 = 0
|
|
189:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:45/0/physics_layer_0/angular_velocity = 0.0
|
|
189:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:45/0/physics_layer_1/angular_velocity = 0.0
|
|
190:45/0 = 0
|
|
190:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:45/0/physics_layer_0/angular_velocity = 0.0
|
|
190:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:45/0/physics_layer_1/angular_velocity = 0.0
|
|
191:45/0 = 0
|
|
191:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:45/0/physics_layer_0/angular_velocity = 0.0
|
|
191:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:45/0/physics_layer_1/angular_velocity = 0.0
|
|
218:45/0 = 0
|
|
218:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:45/0/physics_layer_0/angular_velocity = 0.0
|
|
218:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:45/0/physics_layer_1/angular_velocity = 0.0
|
|
219:45/0 = 0
|
|
219:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:45/0/physics_layer_0/angular_velocity = 0.0
|
|
219:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:45/0/physics_layer_1/angular_velocity = 0.0
|
|
224:45/0 = 0
|
|
224:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:45/0/physics_layer_0/angular_velocity = 0.0
|
|
224:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:45/0/physics_layer_1/angular_velocity = 0.0
|
|
225:45/0 = 0
|
|
225:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:45/0/physics_layer_0/angular_velocity = 0.0
|
|
225:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:45/0/physics_layer_1/angular_velocity = 0.0
|
|
243:45/0 = 0
|
|
243:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
243:45/0/physics_layer_0/angular_velocity = 0.0
|
|
243:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
243:45/0/physics_layer_1/angular_velocity = 0.0
|
|
244:45/0 = 0
|
|
244:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:45/0/physics_layer_0/angular_velocity = 0.0
|
|
244:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:45/0/physics_layer_1/angular_velocity = 0.0
|
|
245:45/0 = 0
|
|
245:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:45/0/physics_layer_0/angular_velocity = 0.0
|
|
245:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:45/0/physics_layer_1/angular_velocity = 0.0
|
|
246:45/0 = 0
|
|
246:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:45/0/physics_layer_0/angular_velocity = 0.0
|
|
246:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:45/0/physics_layer_1/angular_velocity = 0.0
|
|
247:45/0 = 0
|
|
247:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:45/0/physics_layer_0/angular_velocity = 0.0
|
|
247:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:45/0/physics_layer_1/angular_velocity = 0.0
|
|
248:45/0 = 0
|
|
248:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:45/0/physics_layer_0/angular_velocity = 0.0
|
|
248:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:45/0/physics_layer_1/angular_velocity = 0.0
|
|
249:45/0 = 0
|
|
249:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:45/0/physics_layer_0/angular_velocity = 0.0
|
|
249:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:45/0/physics_layer_1/angular_velocity = 0.0
|
|
250:45/0 = 0
|
|
250:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:45/0/physics_layer_0/angular_velocity = 0.0
|
|
250:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:45/0/physics_layer_1/angular_velocity = 0.0
|
|
251:45/0 = 0
|
|
251:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:45/0/physics_layer_0/angular_velocity = 0.0
|
|
251:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:45/0/physics_layer_1/angular_velocity = 0.0
|
|
252:45/0 = 0
|
|
252:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:45/0/physics_layer_0/angular_velocity = 0.0
|
|
252:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:45/0/physics_layer_1/angular_velocity = 0.0
|
|
253:45/0 = 0
|
|
253:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:45/0/physics_layer_0/angular_velocity = 0.0
|
|
253:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:45/0/physics_layer_1/angular_velocity = 0.0
|
|
254:45/0 = 0
|
|
254:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
254:45/0/physics_layer_0/angular_velocity = 0.0
|
|
254:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
254:45/0/physics_layer_1/angular_velocity = 0.0
|
|
0:46/0 = 0
|
|
0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:46/0/physics_layer_0/angular_velocity = 0.0
|
|
0:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:46/0/physics_layer_1/angular_velocity = 0.0
|
|
1:46/0 = 0
|
|
1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:46/0/physics_layer_0/angular_velocity = 0.0
|
|
1:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:46/0/physics_layer_1/angular_velocity = 0.0
|
|
2:46/0 = 0
|
|
2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:46/0/physics_layer_0/angular_velocity = 0.0
|
|
2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:46/0/physics_layer_1/angular_velocity = 0.0
|
|
3:46/0 = 0
|
|
3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:46/0/physics_layer_0/angular_velocity = 0.0
|
|
3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:46/0/physics_layer_1/angular_velocity = 0.0
|
|
4:46/0 = 0
|
|
4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:46/0/physics_layer_0/angular_velocity = 0.0
|
|
4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:46/0/physics_layer_1/angular_velocity = 0.0
|
|
5:46/0 = 0
|
|
5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:46/0/physics_layer_0/angular_velocity = 0.0
|
|
5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:46/0/physics_layer_1/angular_velocity = 0.0
|
|
6:46/0 = 0
|
|
6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:46/0/physics_layer_0/angular_velocity = 0.0
|
|
6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:46/0/physics_layer_1/angular_velocity = 0.0
|
|
7:46/0 = 0
|
|
7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:46/0/physics_layer_0/angular_velocity = 0.0
|
|
7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:46/0/physics_layer_1/angular_velocity = 0.0
|
|
8:46/0 = 0
|
|
8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:46/0/physics_layer_0/angular_velocity = 0.0
|
|
8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:46/0/physics_layer_1/angular_velocity = 0.0
|
|
9:46/0 = 0
|
|
9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:46/0/physics_layer_0/angular_velocity = 0.0
|
|
9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:46/0/physics_layer_1/angular_velocity = 0.0
|
|
10:46/0 = 0
|
|
10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:46/0/physics_layer_0/angular_velocity = 0.0
|
|
10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:46/0/physics_layer_1/angular_velocity = 0.0
|
|
11:46/0 = 0
|
|
11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:46/0/physics_layer_0/angular_velocity = 0.0
|
|
11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:46/0/physics_layer_1/angular_velocity = 0.0
|
|
12:46/0 = 0
|
|
12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:46/0/physics_layer_0/angular_velocity = 0.0
|
|
12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:46/0/physics_layer_1/angular_velocity = 0.0
|
|
13:46/0 = 0
|
|
13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:46/0/physics_layer_0/angular_velocity = 0.0
|
|
13:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:46/0/physics_layer_1/angular_velocity = 0.0
|
|
14:46/0 = 0
|
|
14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:46/0/physics_layer_0/angular_velocity = 0.0
|
|
14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:46/0/physics_layer_1/angular_velocity = 0.0
|
|
15:46/0 = 0
|
|
15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:46/0/physics_layer_0/angular_velocity = 0.0
|
|
15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:46/0/physics_layer_1/angular_velocity = 0.0
|
|
16:46/0 = 0
|
|
16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:46/0/physics_layer_0/angular_velocity = 0.0
|
|
16:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:46/0/physics_layer_1/angular_velocity = 0.0
|
|
17:46/0 = 0
|
|
17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:46/0/physics_layer_0/angular_velocity = 0.0
|
|
17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:46/0/physics_layer_1/angular_velocity = 0.0
|
|
21:46/0 = 0
|
|
21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:46/0/physics_layer_0/angular_velocity = 0.0
|
|
21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:46/0/physics_layer_1/angular_velocity = 0.0
|
|
22:46/0 = 0
|
|
22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:46/0/physics_layer_0/angular_velocity = 0.0
|
|
22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:46/0/physics_layer_1/angular_velocity = 0.0
|
|
23:46/0 = 0
|
|
23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:46/0/physics_layer_0/angular_velocity = 0.0
|
|
23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:46/0/physics_layer_1/angular_velocity = 0.0
|
|
24:46/0 = 0
|
|
24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:46/0/physics_layer_0/angular_velocity = 0.0
|
|
24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:46/0/physics_layer_1/angular_velocity = 0.0
|
|
25:46/0 = 0
|
|
25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:46/0/physics_layer_0/angular_velocity = 0.0
|
|
25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:46/0/physics_layer_1/angular_velocity = 0.0
|
|
26:46/0 = 0
|
|
26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:46/0/physics_layer_0/angular_velocity = 0.0
|
|
26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:46/0/physics_layer_1/angular_velocity = 0.0
|
|
30:46/0 = 0
|
|
30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:46/0/physics_layer_0/angular_velocity = 0.0
|
|
30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:46/0/physics_layer_1/angular_velocity = 0.0
|
|
31:46/0 = 0
|
|
31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:46/0/physics_layer_0/angular_velocity = 0.0
|
|
31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:46/0/physics_layer_1/angular_velocity = 0.0
|
|
32:46/0 = 0
|
|
32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:46/0/physics_layer_0/angular_velocity = 0.0
|
|
32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:46/0/physics_layer_1/angular_velocity = 0.0
|
|
33:46/0 = 0
|
|
33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:46/0/physics_layer_0/angular_velocity = 0.0
|
|
33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:46/0/physics_layer_1/angular_velocity = 0.0
|
|
34:46/0 = 0
|
|
34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:46/0/physics_layer_0/angular_velocity = 0.0
|
|
34:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:46/0/physics_layer_1/angular_velocity = 0.0
|
|
35:46/0 = 0
|
|
35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:46/0/physics_layer_0/angular_velocity = 0.0
|
|
35:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:46/0/physics_layer_1/angular_velocity = 0.0
|
|
45:46/0 = 0
|
|
45:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:46/0/physics_layer_0/angular_velocity = 0.0
|
|
45:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:46/0/physics_layer_1/angular_velocity = 0.0
|
|
46:46/0 = 0
|
|
46:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:46/0/physics_layer_0/angular_velocity = 0.0
|
|
46:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:46/0/physics_layer_1/angular_velocity = 0.0
|
|
47:46/0 = 0
|
|
47:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:46/0/physics_layer_0/angular_velocity = 0.0
|
|
47:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:46/0/physics_layer_1/angular_velocity = 0.0
|
|
48:46/0 = 0
|
|
48:46/0/terrain_set = 1
|
|
48:46/0/terrain = 0
|
|
48:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:46/0/physics_layer_0/angular_velocity = 0.0
|
|
48:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:46/0/physics_layer_1/angular_velocity = 0.0
|
|
48:46/0/terrains_peering_bit/right_side = 0
|
|
48:46/0/terrains_peering_bit/bottom_side = 0
|
|
48:46/0/terrains_peering_bit/left_side = 0
|
|
48:46/0/terrains_peering_bit/top_side = 0
|
|
49:46/0 = 0
|
|
49:46/0/terrain_set = 1
|
|
49:46/0/terrain = 0
|
|
49:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:46/0/physics_layer_0/angular_velocity = 0.0
|
|
49:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:46/0/physics_layer_1/angular_velocity = 0.0
|
|
49:46/0/terrains_peering_bit/right_side = 0
|
|
49:46/0/terrains_peering_bit/bottom_side = 0
|
|
49:46/0/terrains_peering_bit/left_side = 0
|
|
49:46/0/terrains_peering_bit/top_side = 0
|
|
50:46/0 = 0
|
|
50:46/0/terrain_set = 1
|
|
50:46/0/terrain = 0
|
|
50:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:46/0/physics_layer_0/angular_velocity = 0.0
|
|
50:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:46/0/physics_layer_1/angular_velocity = 0.0
|
|
50:46/0/terrains_peering_bit/right_side = 0
|
|
50:46/0/terrains_peering_bit/bottom_side = 0
|
|
50:46/0/terrains_peering_bit/left_side = 0
|
|
50:46/0/terrains_peering_bit/top_side = 0
|
|
51:46/0 = 0
|
|
51:46/0/terrain_set = 1
|
|
51:46/0/terrain = 0
|
|
51:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:46/0/physics_layer_0/angular_velocity = 0.0
|
|
51:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:46/0/physics_layer_1/angular_velocity = 0.0
|
|
51:46/0/terrains_peering_bit/right_side = 0
|
|
51:46/0/terrains_peering_bit/bottom_side = 0
|
|
51:46/0/terrains_peering_bit/left_side = 0
|
|
51:46/0/terrains_peering_bit/top_side = 0
|
|
52:46/0 = 0
|
|
52:46/0/terrain_set = 1
|
|
52:46/0/terrain = 0
|
|
52:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:46/0/physics_layer_0/angular_velocity = 0.0
|
|
52:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:46/0/physics_layer_1/angular_velocity = 0.0
|
|
52:46/0/terrains_peering_bit/right_side = 0
|
|
52:46/0/terrains_peering_bit/bottom_side = 0
|
|
52:46/0/terrains_peering_bit/left_side = 0
|
|
52:46/0/terrains_peering_bit/top_side = 0
|
|
53:46/0 = 0
|
|
53:46/0/terrain_set = 1
|
|
53:46/0/terrain = 0
|
|
53:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:46/0/physics_layer_0/angular_velocity = 0.0
|
|
53:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:46/0/physics_layer_1/angular_velocity = 0.0
|
|
53:46/0/terrains_peering_bit/right_side = 0
|
|
53:46/0/terrains_peering_bit/bottom_side = 0
|
|
53:46/0/terrains_peering_bit/left_side = 0
|
|
53:46/0/terrains_peering_bit/top_side = 0
|
|
54:46/0 = 0
|
|
54:46/0/terrain_set = 1
|
|
54:46/0/terrain = 0
|
|
54:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:46/0/physics_layer_0/angular_velocity = 0.0
|
|
54:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:46/0/physics_layer_1/angular_velocity = 0.0
|
|
54:46/0/terrains_peering_bit/right_side = 0
|
|
54:46/0/terrains_peering_bit/bottom_side = 0
|
|
54:46/0/terrains_peering_bit/left_side = 0
|
|
54:46/0/terrains_peering_bit/top_side = 0
|
|
55:46/0 = 0
|
|
55:46/0/terrain_set = 1
|
|
55:46/0/terrain = 0
|
|
55:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:46/0/physics_layer_0/angular_velocity = 0.0
|
|
55:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:46/0/physics_layer_1/angular_velocity = 0.0
|
|
55:46/0/terrains_peering_bit/right_side = 0
|
|
55:46/0/terrains_peering_bit/bottom_side = 0
|
|
55:46/0/terrains_peering_bit/left_side = 0
|
|
55:46/0/terrains_peering_bit/top_side = 0
|
|
56:46/0 = 0
|
|
56:46/0/terrain_set = 1
|
|
56:46/0/terrain = 0
|
|
56:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:46/0/physics_layer_0/angular_velocity = 0.0
|
|
56:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:46/0/physics_layer_1/angular_velocity = 0.0
|
|
56:46/0/terrains_peering_bit/right_side = 0
|
|
56:46/0/terrains_peering_bit/bottom_side = 0
|
|
56:46/0/terrains_peering_bit/left_side = 0
|
|
56:46/0/terrains_peering_bit/top_side = 0
|
|
57:46/0 = 0
|
|
57:46/0/terrain_set = 1
|
|
57:46/0/terrain = 0
|
|
57:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:46/0/physics_layer_0/angular_velocity = 0.0
|
|
57:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:46/0/physics_layer_1/angular_velocity = 0.0
|
|
57:46/0/terrains_peering_bit/right_side = 0
|
|
57:46/0/terrains_peering_bit/bottom_side = 0
|
|
57:46/0/terrains_peering_bit/left_side = 0
|
|
57:46/0/terrains_peering_bit/top_side = 0
|
|
58:46/0 = 0
|
|
58:46/0/terrain_set = 1
|
|
58:46/0/terrain = 0
|
|
58:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:46/0/physics_layer_0/angular_velocity = 0.0
|
|
58:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:46/0/physics_layer_1/angular_velocity = 0.0
|
|
58:46/0/terrains_peering_bit/right_side = 0
|
|
58:46/0/terrains_peering_bit/bottom_side = 0
|
|
58:46/0/terrains_peering_bit/left_side = 0
|
|
58:46/0/terrains_peering_bit/top_side = 0
|
|
59:46/0 = 0
|
|
59:46/0/terrain_set = 1
|
|
59:46/0/terrain = 0
|
|
59:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:46/0/physics_layer_0/angular_velocity = 0.0
|
|
59:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:46/0/physics_layer_1/angular_velocity = 0.0
|
|
59:46/0/terrains_peering_bit/right_side = 0
|
|
59:46/0/terrains_peering_bit/bottom_side = 0
|
|
59:46/0/terrains_peering_bit/left_side = 0
|
|
59:46/0/terrains_peering_bit/top_side = 0
|
|
60:46/0 = 0
|
|
60:46/0/terrain_set = 1
|
|
60:46/0/terrain = 0
|
|
60:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:46/0/physics_layer_0/angular_velocity = 0.0
|
|
60:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:46/0/physics_layer_1/angular_velocity = 0.0
|
|
60:46/0/terrains_peering_bit/right_side = 0
|
|
60:46/0/terrains_peering_bit/bottom_side = 0
|
|
60:46/0/terrains_peering_bit/left_side = 0
|
|
60:46/0/terrains_peering_bit/top_side = 0
|
|
61:46/0 = 0
|
|
61:46/0/terrain_set = 1
|
|
61:46/0/terrain = 0
|
|
61:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:46/0/physics_layer_0/angular_velocity = 0.0
|
|
61:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:46/0/physics_layer_1/angular_velocity = 0.0
|
|
61:46/0/terrains_peering_bit/right_side = 0
|
|
61:46/0/terrains_peering_bit/bottom_side = 0
|
|
61:46/0/terrains_peering_bit/left_side = 0
|
|
61:46/0/terrains_peering_bit/top_side = 0
|
|
62:46/0 = 0
|
|
62:46/0/terrain_set = 1
|
|
62:46/0/terrain = 0
|
|
62:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:46/0/physics_layer_0/angular_velocity = 0.0
|
|
62:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:46/0/physics_layer_1/angular_velocity = 0.0
|
|
62:46/0/terrains_peering_bit/right_side = 0
|
|
62:46/0/terrains_peering_bit/bottom_side = 0
|
|
62:46/0/terrains_peering_bit/left_side = 0
|
|
62:46/0/terrains_peering_bit/top_side = 0
|
|
63:46/0 = 0
|
|
63:46/0/terrain_set = 1
|
|
63:46/0/terrain = 0
|
|
63:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:46/0/physics_layer_0/angular_velocity = 0.0
|
|
63:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:46/0/physics_layer_1/angular_velocity = 0.0
|
|
63:46/0/terrains_peering_bit/right_side = 0
|
|
63:46/0/terrains_peering_bit/bottom_side = 0
|
|
63:46/0/terrains_peering_bit/left_side = 0
|
|
63:46/0/terrains_peering_bit/top_side = 0
|
|
64:46/0 = 0
|
|
64:46/0/terrain_set = 1
|
|
64:46/0/terrain = 0
|
|
64:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:46/0/physics_layer_0/angular_velocity = 0.0
|
|
64:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:46/0/physics_layer_1/angular_velocity = 0.0
|
|
64:46/0/terrains_peering_bit/right_side = 0
|
|
64:46/0/terrains_peering_bit/bottom_side = 0
|
|
64:46/0/terrains_peering_bit/left_side = 0
|
|
64:46/0/terrains_peering_bit/top_side = 0
|
|
65:46/0 = 0
|
|
65:46/0/terrain_set = 1
|
|
65:46/0/terrain = 0
|
|
65:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:46/0/physics_layer_0/angular_velocity = 0.0
|
|
65:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:46/0/physics_layer_1/angular_velocity = 0.0
|
|
65:46/0/terrains_peering_bit/right_side = 0
|
|
65:46/0/terrains_peering_bit/bottom_side = 0
|
|
65:46/0/terrains_peering_bit/left_side = 0
|
|
65:46/0/terrains_peering_bit/top_side = 0
|
|
69:46/0 = 0
|
|
69:46/0/terrain_set = 1
|
|
69:46/0/terrain = 0
|
|
69:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:46/0/physics_layer_0/angular_velocity = 0.0
|
|
69:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:46/0/physics_layer_1/angular_velocity = 0.0
|
|
69:46/0/terrains_peering_bit/right_side = 0
|
|
69:46/0/terrains_peering_bit/bottom_side = 0
|
|
69:46/0/terrains_peering_bit/left_side = 0
|
|
69:46/0/terrains_peering_bit/top_side = 0
|
|
70:46/0 = 0
|
|
70:46/0/terrain_set = 1
|
|
70:46/0/terrain = 0
|
|
70:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:46/0/physics_layer_0/angular_velocity = 0.0
|
|
70:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:46/0/physics_layer_1/angular_velocity = 0.0
|
|
70:46/0/terrains_peering_bit/right_side = 0
|
|
70:46/0/terrains_peering_bit/bottom_side = 0
|
|
70:46/0/terrains_peering_bit/left_side = 0
|
|
70:46/0/terrains_peering_bit/top_side = 0
|
|
71:46/0 = 0
|
|
71:46/0/terrain_set = 1
|
|
71:46/0/terrain = 0
|
|
71:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:46/0/physics_layer_0/angular_velocity = 0.0
|
|
71:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:46/0/physics_layer_1/angular_velocity = 0.0
|
|
71:46/0/terrains_peering_bit/right_side = 0
|
|
71:46/0/terrains_peering_bit/bottom_side = 0
|
|
71:46/0/terrains_peering_bit/left_side = 0
|
|
71:46/0/terrains_peering_bit/top_side = 0
|
|
72:46/0 = 0
|
|
72:46/0/terrain_set = 1
|
|
72:46/0/terrain = 0
|
|
72:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:46/0/physics_layer_0/angular_velocity = 0.0
|
|
72:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:46/0/physics_layer_1/angular_velocity = 0.0
|
|
72:46/0/terrains_peering_bit/right_side = 0
|
|
72:46/0/terrains_peering_bit/bottom_side = 0
|
|
72:46/0/terrains_peering_bit/left_side = 0
|
|
72:46/0/terrains_peering_bit/top_side = 0
|
|
73:46/0 = 0
|
|
73:46/0/terrain_set = 1
|
|
73:46/0/terrain = 0
|
|
73:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:46/0/physics_layer_0/angular_velocity = 0.0
|
|
73:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:46/0/physics_layer_1/angular_velocity = 0.0
|
|
73:46/0/terrains_peering_bit/right_side = 0
|
|
73:46/0/terrains_peering_bit/bottom_side = 0
|
|
73:46/0/terrains_peering_bit/left_side = 0
|
|
73:46/0/terrains_peering_bit/top_side = 0
|
|
74:46/0 = 0
|
|
74:46/0/terrain_set = 1
|
|
74:46/0/terrain = 0
|
|
74:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:46/0/physics_layer_0/angular_velocity = 0.0
|
|
74:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:46/0/physics_layer_1/angular_velocity = 0.0
|
|
74:46/0/terrains_peering_bit/right_side = 0
|
|
74:46/0/terrains_peering_bit/bottom_side = 0
|
|
74:46/0/terrains_peering_bit/left_side = 0
|
|
74:46/0/terrains_peering_bit/top_side = 0
|
|
78:46/0 = 0
|
|
78:46/0/terrain_set = 1
|
|
78:46/0/terrain = 0
|
|
78:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:46/0/physics_layer_0/angular_velocity = 0.0
|
|
78:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:46/0/physics_layer_1/angular_velocity = 0.0
|
|
78:46/0/terrains_peering_bit/right_side = 0
|
|
78:46/0/terrains_peering_bit/bottom_side = 0
|
|
78:46/0/terrains_peering_bit/left_side = 0
|
|
78:46/0/terrains_peering_bit/top_side = 0
|
|
79:46/0 = 0
|
|
79:46/0/terrain_set = 1
|
|
79:46/0/terrain = 0
|
|
79:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:46/0/physics_layer_0/angular_velocity = 0.0
|
|
79:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:46/0/physics_layer_1/angular_velocity = 0.0
|
|
79:46/0/terrains_peering_bit/right_side = 0
|
|
79:46/0/terrains_peering_bit/bottom_side = 0
|
|
79:46/0/terrains_peering_bit/left_side = 0
|
|
79:46/0/terrains_peering_bit/top_side = 0
|
|
80:46/0 = 0
|
|
80:46/0/terrain_set = 1
|
|
80:46/0/terrain = 0
|
|
80:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:46/0/physics_layer_0/angular_velocity = 0.0
|
|
80:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:46/0/physics_layer_1/angular_velocity = 0.0
|
|
80:46/0/terrains_peering_bit/right_side = 0
|
|
80:46/0/terrains_peering_bit/bottom_side = 0
|
|
80:46/0/terrains_peering_bit/left_side = 0
|
|
80:46/0/terrains_peering_bit/top_side = 0
|
|
81:46/0 = 0
|
|
81:46/0/terrain_set = 1
|
|
81:46/0/terrain = 0
|
|
81:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:46/0/physics_layer_0/angular_velocity = 0.0
|
|
81:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:46/0/physics_layer_1/angular_velocity = 0.0
|
|
81:46/0/terrains_peering_bit/right_side = 0
|
|
81:46/0/terrains_peering_bit/bottom_side = 0
|
|
81:46/0/terrains_peering_bit/left_side = 0
|
|
81:46/0/terrains_peering_bit/top_side = 0
|
|
82:46/0 = 0
|
|
82:46/0/terrain_set = 1
|
|
82:46/0/terrain = 0
|
|
82:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:46/0/physics_layer_0/angular_velocity = 0.0
|
|
82:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:46/0/physics_layer_1/angular_velocity = 0.0
|
|
82:46/0/terrains_peering_bit/right_side = 0
|
|
82:46/0/terrains_peering_bit/bottom_side = 0
|
|
82:46/0/terrains_peering_bit/left_side = 0
|
|
82:46/0/terrains_peering_bit/top_side = 0
|
|
83:46/0 = 0
|
|
83:46/0/terrain_set = 1
|
|
83:46/0/terrain = 0
|
|
83:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:46/0/physics_layer_0/angular_velocity = 0.0
|
|
83:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:46/0/physics_layer_1/angular_velocity = 0.0
|
|
83:46/0/terrains_peering_bit/right_side = 0
|
|
83:46/0/terrains_peering_bit/bottom_side = 0
|
|
83:46/0/terrains_peering_bit/left_side = 0
|
|
83:46/0/terrains_peering_bit/top_side = 0
|
|
93:46/0 = 0
|
|
93:46/0/terrain_set = 1
|
|
93:46/0/terrain = 0
|
|
93:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:46/0/physics_layer_0/angular_velocity = 0.0
|
|
93:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:46/0/physics_layer_1/angular_velocity = 0.0
|
|
93:46/0/terrains_peering_bit/right_side = 0
|
|
93:46/0/terrains_peering_bit/bottom_side = 0
|
|
93:46/0/terrains_peering_bit/left_side = 0
|
|
93:46/0/terrains_peering_bit/top_side = 0
|
|
94:46/0 = 0
|
|
94:46/0/terrain_set = 1
|
|
94:46/0/terrain = 0
|
|
94:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:46/0/physics_layer_0/angular_velocity = 0.0
|
|
94:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:46/0/physics_layer_1/angular_velocity = 0.0
|
|
94:46/0/terrains_peering_bit/right_side = 0
|
|
94:46/0/terrains_peering_bit/bottom_side = 0
|
|
94:46/0/terrains_peering_bit/left_side = 0
|
|
94:46/0/terrains_peering_bit/top_side = 0
|
|
95:46/0 = 0
|
|
95:46/0/terrain_set = 1
|
|
95:46/0/terrain = 0
|
|
95:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:46/0/physics_layer_0/angular_velocity = 0.0
|
|
95:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:46/0/physics_layer_1/angular_velocity = 0.0
|
|
95:46/0/terrains_peering_bit/right_side = 0
|
|
95:46/0/terrains_peering_bit/bottom_side = 0
|
|
95:46/0/terrains_peering_bit/left_side = 0
|
|
95:46/0/terrains_peering_bit/top_side = 0
|
|
96:46/0 = 0
|
|
96:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:46/0/physics_layer_0/angular_velocity = 0.0
|
|
96:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:46/0/physics_layer_1/angular_velocity = 0.0
|
|
97:46/0 = 0
|
|
97:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:46/0/physics_layer_0/angular_velocity = 0.0
|
|
97:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:46/0/physics_layer_1/angular_velocity = 0.0
|
|
98:46/0 = 0
|
|
98:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:46/0/physics_layer_0/angular_velocity = 0.0
|
|
98:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:46/0/physics_layer_1/angular_velocity = 0.0
|
|
99:46/0 = 0
|
|
99:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:46/0/physics_layer_0/angular_velocity = 0.0
|
|
99:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:46/0/physics_layer_1/angular_velocity = 0.0
|
|
100:46/0 = 0
|
|
100:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:46/0/physics_layer_0/angular_velocity = 0.0
|
|
100:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:46/0/physics_layer_1/angular_velocity = 0.0
|
|
101:46/0 = 0
|
|
101:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:46/0/physics_layer_0/angular_velocity = 0.0
|
|
101:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:46/0/physics_layer_1/angular_velocity = 0.0
|
|
145:46/0 = 0
|
|
145:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:46/0/physics_layer_0/angular_velocity = 0.0
|
|
145:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:46/0/physics_layer_1/angular_velocity = 0.0
|
|
146:46/0 = 0
|
|
146:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:46/0/physics_layer_0/angular_velocity = 0.0
|
|
146:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:46/0/physics_layer_1/angular_velocity = 0.0
|
|
147:46/0 = 0
|
|
147:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:46/0/physics_layer_0/angular_velocity = 0.0
|
|
147:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:46/0/physics_layer_1/angular_velocity = 0.0
|
|
148:46/0 = 0
|
|
148:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:46/0/physics_layer_0/angular_velocity = 0.0
|
|
148:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:46/0/physics_layer_1/angular_velocity = 0.0
|
|
149:46/0 = 0
|
|
149:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:46/0/physics_layer_0/angular_velocity = 0.0
|
|
149:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:46/0/physics_layer_1/angular_velocity = 0.0
|
|
153:46/0 = 0
|
|
153:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:46/0/physics_layer_0/angular_velocity = 0.0
|
|
153:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:46/0/physics_layer_1/angular_velocity = 0.0
|
|
154:46/0 = 0
|
|
154:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:46/0/physics_layer_0/angular_velocity = 0.0
|
|
154:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:46/0/physics_layer_1/angular_velocity = 0.0
|
|
155:46/0 = 0
|
|
155:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:46/0/physics_layer_0/angular_velocity = 0.0
|
|
155:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:46/0/physics_layer_1/angular_velocity = 0.0
|
|
156:46/0 = 0
|
|
156:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:46/0/physics_layer_0/angular_velocity = 0.0
|
|
156:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:46/0/physics_layer_1/angular_velocity = 0.0
|
|
157:46/0 = 0
|
|
157:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:46/0/physics_layer_0/angular_velocity = 0.0
|
|
157:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:46/0/physics_layer_1/angular_velocity = 0.0
|
|
159:46/0 = 0
|
|
159:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:46/0/physics_layer_0/angular_velocity = 0.0
|
|
159:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:46/0/physics_layer_1/angular_velocity = 0.0
|
|
160:46/0 = 0
|
|
160:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:46/0/physics_layer_0/angular_velocity = 0.0
|
|
160:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:46/0/physics_layer_1/angular_velocity = 0.0
|
|
161:46/0 = 0
|
|
161:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:46/0/physics_layer_0/angular_velocity = 0.0
|
|
161:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:46/0/physics_layer_1/angular_velocity = 0.0
|
|
165:46/0 = 0
|
|
165:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:46/0/physics_layer_0/angular_velocity = 0.0
|
|
165:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:46/0/physics_layer_1/angular_velocity = 0.0
|
|
166:46/0 = 0
|
|
166:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:46/0/physics_layer_0/angular_velocity = 0.0
|
|
166:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:46/0/physics_layer_1/angular_velocity = 0.0
|
|
167:46/0 = 0
|
|
167:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:46/0/physics_layer_0/angular_velocity = 0.0
|
|
167:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:46/0/physics_layer_1/angular_velocity = 0.0
|
|
168:46/0 = 0
|
|
168:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:46/0/physics_layer_0/angular_velocity = 0.0
|
|
168:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
168:46/0/physics_layer_1/angular_velocity = 0.0
|
|
169:46/0 = 0
|
|
169:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:46/0/physics_layer_0/angular_velocity = 0.0
|
|
169:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
169:46/0/physics_layer_1/angular_velocity = 0.0
|
|
170:46/0 = 0
|
|
170:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:46/0/physics_layer_0/angular_velocity = 0.0
|
|
170:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
170:46/0/physics_layer_1/angular_velocity = 0.0
|
|
171:46/0 = 0
|
|
171:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:46/0/physics_layer_0/angular_velocity = 0.0
|
|
171:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:46/0/physics_layer_1/angular_velocity = 0.0
|
|
172:46/0 = 0
|
|
172:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:46/0/physics_layer_0/angular_velocity = 0.0
|
|
172:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:46/0/physics_layer_1/angular_velocity = 0.0
|
|
173:46/0 = 0
|
|
173:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:46/0/physics_layer_0/angular_velocity = 0.0
|
|
173:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:46/0/physics_layer_1/angular_velocity = 0.0
|
|
174:46/0 = 0
|
|
174:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:46/0/physics_layer_0/angular_velocity = 0.0
|
|
174:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:46/0/physics_layer_1/angular_velocity = 0.0
|
|
175:46/0 = 0
|
|
175:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:46/0/physics_layer_0/angular_velocity = 0.0
|
|
175:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:46/0/physics_layer_1/angular_velocity = 0.0
|
|
176:46/0 = 0
|
|
176:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:46/0/physics_layer_0/angular_velocity = 0.0
|
|
176:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:46/0/physics_layer_1/angular_velocity = 0.0
|
|
177:46/0 = 0
|
|
177:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:46/0/physics_layer_0/angular_velocity = 0.0
|
|
177:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:46/0/physics_layer_1/angular_velocity = 0.0
|
|
178:46/0 = 0
|
|
178:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:46/0/physics_layer_0/angular_velocity = 0.0
|
|
178:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:46/0/physics_layer_1/angular_velocity = 0.0
|
|
179:46/0 = 0
|
|
179:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:46/0/physics_layer_0/angular_velocity = 0.0
|
|
179:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:46/0/physics_layer_1/angular_velocity = 0.0
|
|
183:46/0 = 0
|
|
183:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:46/0/physics_layer_0/angular_velocity = 0.0
|
|
183:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:46/0/physics_layer_1/angular_velocity = 0.0
|
|
184:46/0 = 0
|
|
184:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:46/0/physics_layer_0/angular_velocity = 0.0
|
|
184:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:46/0/physics_layer_1/angular_velocity = 0.0
|
|
185:46/0 = 0
|
|
185:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:46/0/physics_layer_0/angular_velocity = 0.0
|
|
185:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:46/0/physics_layer_1/angular_velocity = 0.0
|
|
186:46/0 = 0
|
|
186:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:46/0/physics_layer_0/angular_velocity = 0.0
|
|
186:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:46/0/physics_layer_1/angular_velocity = 0.0
|
|
187:46/0 = 0
|
|
187:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:46/0/physics_layer_0/angular_velocity = 0.0
|
|
187:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:46/0/physics_layer_1/angular_velocity = 0.0
|
|
188:46/0 = 0
|
|
188:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:46/0/physics_layer_0/angular_velocity = 0.0
|
|
188:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:46/0/physics_layer_1/angular_velocity = 0.0
|
|
189:46/0 = 0
|
|
189:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:46/0/physics_layer_0/angular_velocity = 0.0
|
|
189:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:46/0/physics_layer_1/angular_velocity = 0.0
|
|
190:46/0 = 0
|
|
190:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:46/0/physics_layer_0/angular_velocity = 0.0
|
|
190:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:46/0/physics_layer_1/angular_velocity = 0.0
|
|
191:46/0 = 0
|
|
191:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:46/0/physics_layer_0/angular_velocity = 0.0
|
|
191:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:46/0/physics_layer_1/angular_velocity = 0.0
|
|
218:46/0 = 0
|
|
218:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:46/0/physics_layer_0/angular_velocity = 0.0
|
|
218:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:46/0/physics_layer_1/angular_velocity = 0.0
|
|
219:46/0 = 0
|
|
219:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:46/0/physics_layer_0/angular_velocity = 0.0
|
|
219:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:46/0/physics_layer_1/angular_velocity = 0.0
|
|
224:46/0 = 0
|
|
224:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:46/0/physics_layer_0/angular_velocity = 0.0
|
|
224:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:46/0/physics_layer_1/angular_velocity = 0.0
|
|
225:46/0 = 0
|
|
225:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:46/0/physics_layer_0/angular_velocity = 0.0
|
|
225:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:46/0/physics_layer_1/angular_velocity = 0.0
|
|
244:46/0 = 0
|
|
244:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
244:46/0/physics_layer_0/angular_velocity = 0.0
|
|
244:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
244:46/0/physics_layer_1/angular_velocity = 0.0
|
|
245:46/0 = 0
|
|
245:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:46/0/physics_layer_0/angular_velocity = 0.0
|
|
245:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:46/0/physics_layer_1/angular_velocity = 0.0
|
|
246:46/0 = 0
|
|
246:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:46/0/physics_layer_0/angular_velocity = 0.0
|
|
246:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:46/0/physics_layer_1/angular_velocity = 0.0
|
|
247:46/0 = 0
|
|
247:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:46/0/physics_layer_0/angular_velocity = 0.0
|
|
247:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:46/0/physics_layer_1/angular_velocity = 0.0
|
|
248:46/0 = 0
|
|
248:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:46/0/physics_layer_0/angular_velocity = 0.0
|
|
248:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:46/0/physics_layer_1/angular_velocity = 0.0
|
|
249:46/0 = 0
|
|
249:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:46/0/physics_layer_0/angular_velocity = 0.0
|
|
249:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:46/0/physics_layer_1/angular_velocity = 0.0
|
|
250:46/0 = 0
|
|
250:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:46/0/physics_layer_0/angular_velocity = 0.0
|
|
250:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:46/0/physics_layer_1/angular_velocity = 0.0
|
|
251:46/0 = 0
|
|
251:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:46/0/physics_layer_0/angular_velocity = 0.0
|
|
251:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:46/0/physics_layer_1/angular_velocity = 0.0
|
|
252:46/0 = 0
|
|
252:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:46/0/physics_layer_0/angular_velocity = 0.0
|
|
252:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:46/0/physics_layer_1/angular_velocity = 0.0
|
|
253:46/0 = 0
|
|
253:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
253:46/0/physics_layer_0/angular_velocity = 0.0
|
|
253:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
253:46/0/physics_layer_1/angular_velocity = 0.0
|
|
0:47/0 = 0
|
|
0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:47/0/physics_layer_0/angular_velocity = 0.0
|
|
0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:47/0/physics_layer_1/angular_velocity = 0.0
|
|
1:47/0 = 0
|
|
1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:47/0/physics_layer_0/angular_velocity = 0.0
|
|
1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:47/0/physics_layer_1/angular_velocity = 0.0
|
|
2:47/0 = 0
|
|
2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:47/0/physics_layer_0/angular_velocity = 0.0
|
|
2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:47/0/physics_layer_1/angular_velocity = 0.0
|
|
3:47/0 = 0
|
|
3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:47/0/physics_layer_0/angular_velocity = 0.0
|
|
3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:47/0/physics_layer_1/angular_velocity = 0.0
|
|
4:47/0 = 0
|
|
4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:47/0/physics_layer_0/angular_velocity = 0.0
|
|
4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:47/0/physics_layer_1/angular_velocity = 0.0
|
|
5:47/0 = 0
|
|
5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:47/0/physics_layer_0/angular_velocity = 0.0
|
|
5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:47/0/physics_layer_1/angular_velocity = 0.0
|
|
6:47/0 = 0
|
|
6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:47/0/physics_layer_0/angular_velocity = 0.0
|
|
6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:47/0/physics_layer_1/angular_velocity = 0.0
|
|
7:47/0 = 0
|
|
7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:47/0/physics_layer_0/angular_velocity = 0.0
|
|
7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:47/0/physics_layer_1/angular_velocity = 0.0
|
|
8:47/0 = 0
|
|
8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:47/0/physics_layer_0/angular_velocity = 0.0
|
|
8:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:47/0/physics_layer_1/angular_velocity = 0.0
|
|
9:47/0 = 0
|
|
9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:47/0/physics_layer_0/angular_velocity = 0.0
|
|
9:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:47/0/physics_layer_1/angular_velocity = 0.0
|
|
10:47/0 = 0
|
|
10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:47/0/physics_layer_0/angular_velocity = 0.0
|
|
10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:47/0/physics_layer_1/angular_velocity = 0.0
|
|
11:47/0 = 0
|
|
11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:47/0/physics_layer_0/angular_velocity = 0.0
|
|
11:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:47/0/physics_layer_1/angular_velocity = 0.0
|
|
12:47/0 = 0
|
|
12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:47/0/physics_layer_0/angular_velocity = 0.0
|
|
12:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:47/0/physics_layer_1/angular_velocity = 0.0
|
|
13:47/0 = 0
|
|
13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:47/0/physics_layer_0/angular_velocity = 0.0
|
|
13:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:47/0/physics_layer_1/angular_velocity = 0.0
|
|
14:47/0 = 0
|
|
14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:47/0/physics_layer_0/angular_velocity = 0.0
|
|
14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:47/0/physics_layer_1/angular_velocity = 0.0
|
|
15:47/0 = 0
|
|
15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:47/0/physics_layer_0/angular_velocity = 0.0
|
|
15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:47/0/physics_layer_1/angular_velocity = 0.0
|
|
16:47/0 = 0
|
|
16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:47/0/physics_layer_0/angular_velocity = 0.0
|
|
16:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:47/0/physics_layer_1/angular_velocity = 0.0
|
|
17:47/0 = 0
|
|
17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:47/0/physics_layer_0/angular_velocity = 0.0
|
|
17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:47/0/physics_layer_1/angular_velocity = 0.0
|
|
21:47/0 = 0
|
|
21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:47/0/physics_layer_0/angular_velocity = 0.0
|
|
21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:47/0/physics_layer_1/angular_velocity = 0.0
|
|
22:47/0 = 0
|
|
22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:47/0/physics_layer_0/angular_velocity = 0.0
|
|
22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:47/0/physics_layer_1/angular_velocity = 0.0
|
|
23:47/0 = 0
|
|
23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:47/0/physics_layer_0/angular_velocity = 0.0
|
|
23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:47/0/physics_layer_1/angular_velocity = 0.0
|
|
24:47/0 = 0
|
|
24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:47/0/physics_layer_0/angular_velocity = 0.0
|
|
24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:47/0/physics_layer_1/angular_velocity = 0.0
|
|
25:47/0 = 0
|
|
25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:47/0/physics_layer_0/angular_velocity = 0.0
|
|
25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:47/0/physics_layer_1/angular_velocity = 0.0
|
|
26:47/0 = 0
|
|
26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:47/0/physics_layer_0/angular_velocity = 0.0
|
|
26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:47/0/physics_layer_1/angular_velocity = 0.0
|
|
30:47/0 = 0
|
|
30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:47/0/physics_layer_0/angular_velocity = 0.0
|
|
30:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:47/0/physics_layer_1/angular_velocity = 0.0
|
|
31:47/0 = 0
|
|
31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:47/0/physics_layer_0/angular_velocity = 0.0
|
|
31:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:47/0/physics_layer_1/angular_velocity = 0.0
|
|
32:47/0 = 0
|
|
32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:47/0/physics_layer_0/angular_velocity = 0.0
|
|
32:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:47/0/physics_layer_1/angular_velocity = 0.0
|
|
33:47/0 = 0
|
|
33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:47/0/physics_layer_0/angular_velocity = 0.0
|
|
33:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:47/0/physics_layer_1/angular_velocity = 0.0
|
|
34:47/0 = 0
|
|
34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:47/0/physics_layer_0/angular_velocity = 0.0
|
|
34:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:47/0/physics_layer_1/angular_velocity = 0.0
|
|
35:47/0 = 0
|
|
35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:47/0/physics_layer_0/angular_velocity = 0.0
|
|
35:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:47/0/physics_layer_1/angular_velocity = 0.0
|
|
45:47/0 = 0
|
|
45:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:47/0/physics_layer_0/angular_velocity = 0.0
|
|
45:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:47/0/physics_layer_1/angular_velocity = 0.0
|
|
46:47/0 = 0
|
|
46:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:47/0/physics_layer_0/angular_velocity = 0.0
|
|
46:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:47/0/physics_layer_1/angular_velocity = 0.0
|
|
47:47/0 = 0
|
|
47:47/0/terrain_set = 1
|
|
47:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:47/0/physics_layer_0/angular_velocity = 0.0
|
|
47:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:47/0/physics_layer_1/angular_velocity = 0.0
|
|
48:47/0 = 0
|
|
48:47/0/terrain_set = 1
|
|
48:47/0/terrain = 0
|
|
48:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:47/0/physics_layer_0/angular_velocity = 0.0
|
|
48:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:47/0/physics_layer_1/angular_velocity = 0.0
|
|
48:47/0/terrains_peering_bit/right_side = 0
|
|
48:47/0/terrains_peering_bit/bottom_side = 0
|
|
48:47/0/terrains_peering_bit/left_side = 0
|
|
48:47/0/terrains_peering_bit/top_side = 0
|
|
49:47/0 = 0
|
|
49:47/0/terrain_set = 1
|
|
49:47/0/terrain = 0
|
|
49:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:47/0/physics_layer_0/angular_velocity = 0.0
|
|
49:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:47/0/physics_layer_1/angular_velocity = 0.0
|
|
49:47/0/terrains_peering_bit/right_side = 0
|
|
49:47/0/terrains_peering_bit/bottom_side = 0
|
|
49:47/0/terrains_peering_bit/left_side = 0
|
|
49:47/0/terrains_peering_bit/top_side = 0
|
|
50:47/0 = 0
|
|
50:47/0/terrain_set = 1
|
|
50:47/0/terrain = 0
|
|
50:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:47/0/physics_layer_0/angular_velocity = 0.0
|
|
50:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:47/0/physics_layer_1/angular_velocity = 0.0
|
|
50:47/0/terrains_peering_bit/right_side = 0
|
|
50:47/0/terrains_peering_bit/bottom_side = 0
|
|
50:47/0/terrains_peering_bit/left_side = 0
|
|
50:47/0/terrains_peering_bit/top_side = 0
|
|
51:47/0 = 0
|
|
51:47/0/terrain_set = 1
|
|
51:47/0/terrain = 0
|
|
51:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:47/0/physics_layer_0/angular_velocity = 0.0
|
|
51:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:47/0/physics_layer_1/angular_velocity = 0.0
|
|
51:47/0/terrains_peering_bit/right_side = 0
|
|
51:47/0/terrains_peering_bit/bottom_side = 0
|
|
51:47/0/terrains_peering_bit/left_side = 0
|
|
51:47/0/terrains_peering_bit/top_side = 0
|
|
52:47/0 = 0
|
|
52:47/0/terrain_set = 1
|
|
52:47/0/terrain = 0
|
|
52:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:47/0/physics_layer_0/angular_velocity = 0.0
|
|
52:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:47/0/physics_layer_1/angular_velocity = 0.0
|
|
52:47/0/terrains_peering_bit/right_side = 0
|
|
52:47/0/terrains_peering_bit/bottom_side = 0
|
|
52:47/0/terrains_peering_bit/left_side = 0
|
|
52:47/0/terrains_peering_bit/top_side = 0
|
|
53:47/0 = 0
|
|
53:47/0/terrain_set = 1
|
|
53:47/0/terrain = 0
|
|
53:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:47/0/physics_layer_0/angular_velocity = 0.0
|
|
53:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:47/0/physics_layer_1/angular_velocity = 0.0
|
|
53:47/0/terrains_peering_bit/right_side = 0
|
|
53:47/0/terrains_peering_bit/bottom_side = 0
|
|
53:47/0/terrains_peering_bit/left_side = 0
|
|
53:47/0/terrains_peering_bit/top_side = 0
|
|
54:47/0 = 0
|
|
54:47/0/terrain_set = 1
|
|
54:47/0/terrain = 0
|
|
54:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:47/0/physics_layer_0/angular_velocity = 0.0
|
|
54:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:47/0/physics_layer_1/angular_velocity = 0.0
|
|
54:47/0/terrains_peering_bit/right_side = 0
|
|
54:47/0/terrains_peering_bit/bottom_side = 0
|
|
54:47/0/terrains_peering_bit/left_side = 0
|
|
54:47/0/terrains_peering_bit/top_side = 0
|
|
55:47/0 = 0
|
|
55:47/0/terrain_set = 1
|
|
55:47/0/terrain = 0
|
|
55:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:47/0/physics_layer_0/angular_velocity = 0.0
|
|
55:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:47/0/physics_layer_1/angular_velocity = 0.0
|
|
55:47/0/terrains_peering_bit/right_side = 0
|
|
55:47/0/terrains_peering_bit/bottom_side = 0
|
|
55:47/0/terrains_peering_bit/left_side = 0
|
|
55:47/0/terrains_peering_bit/top_side = 0
|
|
56:47/0 = 0
|
|
56:47/0/terrain_set = 1
|
|
56:47/0/terrain = 0
|
|
56:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:47/0/physics_layer_0/angular_velocity = 0.0
|
|
56:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:47/0/physics_layer_1/angular_velocity = 0.0
|
|
56:47/0/terrains_peering_bit/right_side = 0
|
|
56:47/0/terrains_peering_bit/bottom_side = 0
|
|
56:47/0/terrains_peering_bit/left_side = 0
|
|
56:47/0/terrains_peering_bit/top_side = 0
|
|
57:47/0 = 0
|
|
57:47/0/terrain_set = 1
|
|
57:47/0/terrain = 0
|
|
57:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:47/0/physics_layer_0/angular_velocity = 0.0
|
|
57:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:47/0/physics_layer_1/angular_velocity = 0.0
|
|
57:47/0/terrains_peering_bit/right_side = 0
|
|
57:47/0/terrains_peering_bit/bottom_side = 0
|
|
57:47/0/terrains_peering_bit/left_side = 0
|
|
57:47/0/terrains_peering_bit/top_side = 0
|
|
58:47/0 = 0
|
|
58:47/0/terrain_set = 1
|
|
58:47/0/terrain = 0
|
|
58:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:47/0/physics_layer_0/angular_velocity = 0.0
|
|
58:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:47/0/physics_layer_1/angular_velocity = 0.0
|
|
58:47/0/terrains_peering_bit/right_side = 0
|
|
58:47/0/terrains_peering_bit/bottom_side = 0
|
|
58:47/0/terrains_peering_bit/left_side = 0
|
|
58:47/0/terrains_peering_bit/top_side = 0
|
|
59:47/0 = 0
|
|
59:47/0/terrain_set = 1
|
|
59:47/0/terrain = 0
|
|
59:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:47/0/physics_layer_0/angular_velocity = 0.0
|
|
59:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:47/0/physics_layer_1/angular_velocity = 0.0
|
|
59:47/0/terrains_peering_bit/right_side = 0
|
|
59:47/0/terrains_peering_bit/bottom_side = 0
|
|
59:47/0/terrains_peering_bit/left_side = 0
|
|
59:47/0/terrains_peering_bit/top_side = 0
|
|
60:47/0 = 0
|
|
60:47/0/terrain_set = 1
|
|
60:47/0/terrain = 0
|
|
60:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:47/0/physics_layer_0/angular_velocity = 0.0
|
|
60:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:47/0/physics_layer_1/angular_velocity = 0.0
|
|
60:47/0/terrains_peering_bit/right_side = 0
|
|
60:47/0/terrains_peering_bit/bottom_side = 0
|
|
60:47/0/terrains_peering_bit/left_side = 0
|
|
60:47/0/terrains_peering_bit/top_side = 0
|
|
61:47/0 = 0
|
|
61:47/0/terrain_set = 1
|
|
61:47/0/terrain = 0
|
|
61:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:47/0/physics_layer_0/angular_velocity = 0.0
|
|
61:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:47/0/physics_layer_1/angular_velocity = 0.0
|
|
61:47/0/terrains_peering_bit/right_side = 0
|
|
61:47/0/terrains_peering_bit/bottom_side = 0
|
|
61:47/0/terrains_peering_bit/left_side = 0
|
|
61:47/0/terrains_peering_bit/top_side = 0
|
|
62:47/0 = 0
|
|
62:47/0/terrain_set = 1
|
|
62:47/0/terrain = 0
|
|
62:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:47/0/physics_layer_0/angular_velocity = 0.0
|
|
62:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:47/0/physics_layer_1/angular_velocity = 0.0
|
|
62:47/0/terrains_peering_bit/right_side = 0
|
|
62:47/0/terrains_peering_bit/bottom_side = 0
|
|
62:47/0/terrains_peering_bit/left_side = 0
|
|
62:47/0/terrains_peering_bit/top_side = 0
|
|
63:47/0 = 0
|
|
63:47/0/terrain_set = 1
|
|
63:47/0/terrain = 0
|
|
63:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:47/0/physics_layer_0/angular_velocity = 0.0
|
|
63:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:47/0/physics_layer_1/angular_velocity = 0.0
|
|
63:47/0/terrains_peering_bit/right_side = 0
|
|
63:47/0/terrains_peering_bit/bottom_side = 0
|
|
63:47/0/terrains_peering_bit/left_side = 0
|
|
63:47/0/terrains_peering_bit/top_side = 0
|
|
64:47/0 = 0
|
|
64:47/0/terrain_set = 1
|
|
64:47/0/terrain = 0
|
|
64:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:47/0/physics_layer_0/angular_velocity = 0.0
|
|
64:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:47/0/physics_layer_1/angular_velocity = 0.0
|
|
64:47/0/terrains_peering_bit/right_side = 0
|
|
64:47/0/terrains_peering_bit/bottom_side = 0
|
|
64:47/0/terrains_peering_bit/left_side = 0
|
|
64:47/0/terrains_peering_bit/top_side = 0
|
|
65:47/0 = 0
|
|
65:47/0/terrain_set = 1
|
|
65:47/0/terrain = 0
|
|
65:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:47/0/physics_layer_0/angular_velocity = 0.0
|
|
65:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:47/0/physics_layer_1/angular_velocity = 0.0
|
|
65:47/0/terrains_peering_bit/right_side = 0
|
|
65:47/0/terrains_peering_bit/bottom_side = 0
|
|
65:47/0/terrains_peering_bit/left_side = 0
|
|
65:47/0/terrains_peering_bit/top_side = 0
|
|
69:47/0 = 0
|
|
69:47/0/terrain_set = 1
|
|
69:47/0/terrain = 0
|
|
69:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:47/0/physics_layer_0/angular_velocity = 0.0
|
|
69:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:47/0/physics_layer_1/angular_velocity = 0.0
|
|
69:47/0/terrains_peering_bit/right_side = 0
|
|
69:47/0/terrains_peering_bit/bottom_side = 0
|
|
69:47/0/terrains_peering_bit/left_side = 0
|
|
69:47/0/terrains_peering_bit/top_side = 0
|
|
70:47/0 = 0
|
|
70:47/0/terrain_set = 1
|
|
70:47/0/terrain = 0
|
|
70:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:47/0/physics_layer_0/angular_velocity = 0.0
|
|
70:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:47/0/physics_layer_1/angular_velocity = 0.0
|
|
70:47/0/terrains_peering_bit/right_side = 0
|
|
70:47/0/terrains_peering_bit/bottom_side = 0
|
|
70:47/0/terrains_peering_bit/left_side = 0
|
|
70:47/0/terrains_peering_bit/top_side = 0
|
|
71:47/0 = 0
|
|
71:47/0/terrain_set = 1
|
|
71:47/0/terrain = 0
|
|
71:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:47/0/physics_layer_0/angular_velocity = 0.0
|
|
71:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:47/0/physics_layer_1/angular_velocity = 0.0
|
|
71:47/0/terrains_peering_bit/right_side = 0
|
|
71:47/0/terrains_peering_bit/bottom_side = 0
|
|
71:47/0/terrains_peering_bit/left_side = 0
|
|
71:47/0/terrains_peering_bit/top_side = 0
|
|
72:47/0 = 0
|
|
72:47/0/terrain_set = 1
|
|
72:47/0/terrain = 0
|
|
72:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:47/0/physics_layer_0/angular_velocity = 0.0
|
|
72:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:47/0/physics_layer_1/angular_velocity = 0.0
|
|
72:47/0/terrains_peering_bit/right_side = 0
|
|
72:47/0/terrains_peering_bit/bottom_side = 0
|
|
72:47/0/terrains_peering_bit/left_side = 0
|
|
72:47/0/terrains_peering_bit/top_side = 0
|
|
73:47/0 = 0
|
|
73:47/0/terrain_set = 1
|
|
73:47/0/terrain = 0
|
|
73:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:47/0/physics_layer_0/angular_velocity = 0.0
|
|
73:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:47/0/physics_layer_1/angular_velocity = 0.0
|
|
73:47/0/terrains_peering_bit/right_side = 0
|
|
73:47/0/terrains_peering_bit/bottom_side = 0
|
|
73:47/0/terrains_peering_bit/left_side = 0
|
|
73:47/0/terrains_peering_bit/top_side = 0
|
|
74:47/0 = 0
|
|
74:47/0/terrain_set = 1
|
|
74:47/0/terrain = 0
|
|
74:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:47/0/physics_layer_0/angular_velocity = 0.0
|
|
74:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:47/0/physics_layer_1/angular_velocity = 0.0
|
|
74:47/0/terrains_peering_bit/right_side = 0
|
|
74:47/0/terrains_peering_bit/bottom_side = 0
|
|
74:47/0/terrains_peering_bit/left_side = 0
|
|
74:47/0/terrains_peering_bit/top_side = 0
|
|
78:47/0 = 0
|
|
78:47/0/terrain_set = 1
|
|
78:47/0/terrain = 0
|
|
78:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:47/0/physics_layer_0/angular_velocity = 0.0
|
|
78:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:47/0/physics_layer_1/angular_velocity = 0.0
|
|
78:47/0/terrains_peering_bit/right_side = 0
|
|
78:47/0/terrains_peering_bit/bottom_side = 0
|
|
78:47/0/terrains_peering_bit/left_side = 0
|
|
78:47/0/terrains_peering_bit/top_side = 0
|
|
79:47/0 = 0
|
|
79:47/0/terrain_set = 1
|
|
79:47/0/terrain = 0
|
|
79:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:47/0/physics_layer_0/angular_velocity = 0.0
|
|
79:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:47/0/physics_layer_1/angular_velocity = 0.0
|
|
79:47/0/terrains_peering_bit/right_side = 0
|
|
79:47/0/terrains_peering_bit/bottom_side = 0
|
|
79:47/0/terrains_peering_bit/left_side = 0
|
|
79:47/0/terrains_peering_bit/top_side = 0
|
|
80:47/0 = 0
|
|
80:47/0/terrain_set = 1
|
|
80:47/0/terrain = 0
|
|
80:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:47/0/physics_layer_0/angular_velocity = 0.0
|
|
80:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:47/0/physics_layer_1/angular_velocity = 0.0
|
|
80:47/0/terrains_peering_bit/right_side = 0
|
|
80:47/0/terrains_peering_bit/bottom_side = 0
|
|
80:47/0/terrains_peering_bit/left_side = 0
|
|
80:47/0/terrains_peering_bit/top_side = 0
|
|
81:47/0 = 0
|
|
81:47/0/terrain_set = 1
|
|
81:47/0/terrain = 0
|
|
81:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:47/0/physics_layer_0/angular_velocity = 0.0
|
|
81:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:47/0/physics_layer_1/angular_velocity = 0.0
|
|
81:47/0/terrains_peering_bit/right_side = 0
|
|
81:47/0/terrains_peering_bit/bottom_side = 0
|
|
81:47/0/terrains_peering_bit/left_side = 0
|
|
81:47/0/terrains_peering_bit/top_side = 0
|
|
82:47/0 = 0
|
|
82:47/0/terrain_set = 1
|
|
82:47/0/terrain = 0
|
|
82:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:47/0/physics_layer_0/angular_velocity = 0.0
|
|
82:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:47/0/physics_layer_1/angular_velocity = 0.0
|
|
82:47/0/terrains_peering_bit/right_side = 0
|
|
82:47/0/terrains_peering_bit/bottom_side = 0
|
|
82:47/0/terrains_peering_bit/left_side = 0
|
|
82:47/0/terrains_peering_bit/top_side = 0
|
|
83:47/0 = 0
|
|
83:47/0/terrain_set = 1
|
|
83:47/0/terrain = 0
|
|
83:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:47/0/physics_layer_0/angular_velocity = 0.0
|
|
83:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:47/0/physics_layer_1/angular_velocity = 0.0
|
|
83:47/0/terrains_peering_bit/right_side = 0
|
|
83:47/0/terrains_peering_bit/bottom_side = 0
|
|
83:47/0/terrains_peering_bit/left_side = 0
|
|
83:47/0/terrains_peering_bit/top_side = 0
|
|
93:47/0 = 0
|
|
93:47/0/terrain_set = 1
|
|
93:47/0/terrain = 0
|
|
93:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:47/0/physics_layer_0/angular_velocity = 0.0
|
|
93:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:47/0/physics_layer_1/angular_velocity = 0.0
|
|
93:47/0/terrains_peering_bit/right_side = 0
|
|
93:47/0/terrains_peering_bit/bottom_side = 0
|
|
93:47/0/terrains_peering_bit/left_side = 0
|
|
93:47/0/terrains_peering_bit/top_side = 0
|
|
94:47/0 = 0
|
|
94:47/0/terrain_set = 1
|
|
94:47/0/terrain = 0
|
|
94:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:47/0/physics_layer_0/angular_velocity = 0.0
|
|
94:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:47/0/physics_layer_1/angular_velocity = 0.0
|
|
94:47/0/terrains_peering_bit/right_side = 0
|
|
94:47/0/terrains_peering_bit/bottom_side = 0
|
|
94:47/0/terrains_peering_bit/left_side = 0
|
|
94:47/0/terrains_peering_bit/top_side = 0
|
|
95:47/0 = 0
|
|
95:47/0/terrain_set = 1
|
|
95:47/0/terrain = 0
|
|
95:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:47/0/physics_layer_0/angular_velocity = 0.0
|
|
95:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:47/0/physics_layer_1/angular_velocity = 0.0
|
|
95:47/0/terrains_peering_bit/right_side = 0
|
|
95:47/0/terrains_peering_bit/bottom_side = 0
|
|
95:47/0/terrains_peering_bit/left_side = 0
|
|
95:47/0/terrains_peering_bit/top_side = 0
|
|
96:47/0 = 0
|
|
96:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:47/0/physics_layer_0/angular_velocity = 0.0
|
|
96:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
96:47/0/physics_layer_1/angular_velocity = 0.0
|
|
97:47/0 = 0
|
|
97:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:47/0/physics_layer_0/angular_velocity = 0.0
|
|
97:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
97:47/0/physics_layer_1/angular_velocity = 0.0
|
|
98:47/0 = 0
|
|
98:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:47/0/physics_layer_0/angular_velocity = 0.0
|
|
98:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
98:47/0/physics_layer_1/angular_velocity = 0.0
|
|
99:47/0 = 0
|
|
99:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:47/0/physics_layer_0/angular_velocity = 0.0
|
|
99:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
99:47/0/physics_layer_1/angular_velocity = 0.0
|
|
100:47/0 = 0
|
|
100:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:47/0/physics_layer_0/angular_velocity = 0.0
|
|
100:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
100:47/0/physics_layer_1/angular_velocity = 0.0
|
|
101:47/0 = 0
|
|
101:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:47/0/physics_layer_0/angular_velocity = 0.0
|
|
101:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
101:47/0/physics_layer_1/angular_velocity = 0.0
|
|
145:47/0 = 0
|
|
145:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:47/0/physics_layer_0/angular_velocity = 0.0
|
|
145:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
145:47/0/physics_layer_1/angular_velocity = 0.0
|
|
146:47/0 = 0
|
|
146:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:47/0/physics_layer_0/angular_velocity = 0.0
|
|
146:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
146:47/0/physics_layer_1/angular_velocity = 0.0
|
|
147:47/0 = 0
|
|
147:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:47/0/physics_layer_0/angular_velocity = 0.0
|
|
147:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
147:47/0/physics_layer_1/angular_velocity = 0.0
|
|
148:47/0 = 0
|
|
148:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:47/0/physics_layer_0/angular_velocity = 0.0
|
|
148:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
148:47/0/physics_layer_1/angular_velocity = 0.0
|
|
149:47/0 = 0
|
|
149:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:47/0/physics_layer_0/angular_velocity = 0.0
|
|
149:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
149:47/0/physics_layer_1/angular_velocity = 0.0
|
|
153:47/0 = 0
|
|
153:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:47/0/physics_layer_0/angular_velocity = 0.0
|
|
153:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
153:47/0/physics_layer_1/angular_velocity = 0.0
|
|
154:47/0 = 0
|
|
154:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:47/0/physics_layer_0/angular_velocity = 0.0
|
|
154:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
154:47/0/physics_layer_1/angular_velocity = 0.0
|
|
155:47/0 = 0
|
|
155:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:47/0/physics_layer_0/angular_velocity = 0.0
|
|
155:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
155:47/0/physics_layer_1/angular_velocity = 0.0
|
|
156:47/0 = 0
|
|
156:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:47/0/physics_layer_0/angular_velocity = 0.0
|
|
156:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
156:47/0/physics_layer_1/angular_velocity = 0.0
|
|
157:47/0 = 0
|
|
157:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:47/0/physics_layer_0/angular_velocity = 0.0
|
|
157:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
157:47/0/physics_layer_1/angular_velocity = 0.0
|
|
159:47/0 = 0
|
|
159:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:47/0/physics_layer_0/angular_velocity = 0.0
|
|
159:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
159:47/0/physics_layer_1/angular_velocity = 0.0
|
|
160:47/0 = 0
|
|
160:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:47/0/physics_layer_0/angular_velocity = 0.0
|
|
160:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
160:47/0/physics_layer_1/angular_velocity = 0.0
|
|
161:47/0 = 0
|
|
161:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:47/0/physics_layer_0/angular_velocity = 0.0
|
|
161:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
161:47/0/physics_layer_1/angular_velocity = 0.0
|
|
165:47/0 = 0
|
|
165:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:47/0/physics_layer_0/angular_velocity = 0.0
|
|
165:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
165:47/0/physics_layer_1/angular_velocity = 0.0
|
|
166:47/0 = 0
|
|
166:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:47/0/physics_layer_0/angular_velocity = 0.0
|
|
166:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
166:47/0/physics_layer_1/angular_velocity = 0.0
|
|
167:47/0 = 0
|
|
167:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:47/0/physics_layer_0/angular_velocity = 0.0
|
|
167:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
167:47/0/physics_layer_1/angular_velocity = 0.0
|
|
171:47/0 = 0
|
|
171:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:47/0/physics_layer_0/angular_velocity = 0.0
|
|
171:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
171:47/0/physics_layer_1/angular_velocity = 0.0
|
|
172:47/0 = 0
|
|
172:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:47/0/physics_layer_0/angular_velocity = 0.0
|
|
172:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
172:47/0/physics_layer_1/angular_velocity = 0.0
|
|
173:47/0 = 0
|
|
173:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:47/0/physics_layer_0/angular_velocity = 0.0
|
|
173:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
173:47/0/physics_layer_1/angular_velocity = 0.0
|
|
174:47/0 = 0
|
|
174:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:47/0/physics_layer_0/angular_velocity = 0.0
|
|
174:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
174:47/0/physics_layer_1/angular_velocity = 0.0
|
|
175:47/0 = 0
|
|
175:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:47/0/physics_layer_0/angular_velocity = 0.0
|
|
175:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
175:47/0/physics_layer_1/angular_velocity = 0.0
|
|
176:47/0 = 0
|
|
176:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:47/0/physics_layer_0/angular_velocity = 0.0
|
|
176:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
176:47/0/physics_layer_1/angular_velocity = 0.0
|
|
177:47/0 = 0
|
|
177:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:47/0/physics_layer_0/angular_velocity = 0.0
|
|
177:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
177:47/0/physics_layer_1/angular_velocity = 0.0
|
|
178:47/0 = 0
|
|
178:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:47/0/physics_layer_0/angular_velocity = 0.0
|
|
178:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
178:47/0/physics_layer_1/angular_velocity = 0.0
|
|
179:47/0 = 0
|
|
179:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:47/0/physics_layer_0/angular_velocity = 0.0
|
|
179:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
179:47/0/physics_layer_1/angular_velocity = 0.0
|
|
183:47/0 = 0
|
|
183:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:47/0/physics_layer_0/angular_velocity = 0.0
|
|
183:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
183:47/0/physics_layer_1/angular_velocity = 0.0
|
|
184:47/0 = 0
|
|
184:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:47/0/physics_layer_0/angular_velocity = 0.0
|
|
184:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
184:47/0/physics_layer_1/angular_velocity = 0.0
|
|
185:47/0 = 0
|
|
185:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:47/0/physics_layer_0/angular_velocity = 0.0
|
|
185:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
185:47/0/physics_layer_1/angular_velocity = 0.0
|
|
186:47/0 = 0
|
|
186:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:47/0/physics_layer_0/angular_velocity = 0.0
|
|
186:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
186:47/0/physics_layer_1/angular_velocity = 0.0
|
|
187:47/0 = 0
|
|
187:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:47/0/physics_layer_0/angular_velocity = 0.0
|
|
187:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
187:47/0/physics_layer_1/angular_velocity = 0.0
|
|
188:47/0 = 0
|
|
188:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:47/0/physics_layer_0/angular_velocity = 0.0
|
|
188:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
188:47/0/physics_layer_1/angular_velocity = 0.0
|
|
189:47/0 = 0
|
|
189:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:47/0/physics_layer_0/angular_velocity = 0.0
|
|
189:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
189:47/0/physics_layer_1/angular_velocity = 0.0
|
|
190:47/0 = 0
|
|
190:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:47/0/physics_layer_0/angular_velocity = 0.0
|
|
190:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
190:47/0/physics_layer_1/angular_velocity = 0.0
|
|
191:47/0 = 0
|
|
191:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:47/0/physics_layer_0/angular_velocity = 0.0
|
|
191:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
191:47/0/physics_layer_1/angular_velocity = 0.0
|
|
218:47/0 = 0
|
|
218:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:47/0/physics_layer_0/angular_velocity = 0.0
|
|
218:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:47/0/physics_layer_1/angular_velocity = 0.0
|
|
219:47/0 = 0
|
|
219:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:47/0/physics_layer_0/angular_velocity = 0.0
|
|
219:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:47/0/physics_layer_1/angular_velocity = 0.0
|
|
224:47/0 = 0
|
|
224:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:47/0/physics_layer_0/angular_velocity = 0.0
|
|
224:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:47/0/physics_layer_1/angular_velocity = 0.0
|
|
225:47/0 = 0
|
|
225:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:47/0/physics_layer_0/angular_velocity = 0.0
|
|
225:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:47/0/physics_layer_1/angular_velocity = 0.0
|
|
245:47/0 = 0
|
|
245:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
245:47/0/physics_layer_0/angular_velocity = 0.0
|
|
245:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
245:47/0/physics_layer_1/angular_velocity = 0.0
|
|
246:47/0 = 0
|
|
246:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
246:47/0/physics_layer_0/angular_velocity = 0.0
|
|
246:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
246:47/0/physics_layer_1/angular_velocity = 0.0
|
|
247:47/0 = 0
|
|
247:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
247:47/0/physics_layer_0/angular_velocity = 0.0
|
|
247:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
247:47/0/physics_layer_1/angular_velocity = 0.0
|
|
248:47/0 = 0
|
|
248:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
248:47/0/physics_layer_0/angular_velocity = 0.0
|
|
248:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
248:47/0/physics_layer_1/angular_velocity = 0.0
|
|
249:47/0 = 0
|
|
249:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
249:47/0/physics_layer_0/angular_velocity = 0.0
|
|
249:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
249:47/0/physics_layer_1/angular_velocity = 0.0
|
|
250:47/0 = 0
|
|
250:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
250:47/0/physics_layer_0/angular_velocity = 0.0
|
|
250:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
250:47/0/physics_layer_1/angular_velocity = 0.0
|
|
251:47/0 = 0
|
|
251:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
251:47/0/physics_layer_0/angular_velocity = 0.0
|
|
251:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
251:47/0/physics_layer_1/angular_velocity = 0.0
|
|
252:47/0 = 0
|
|
252:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
252:47/0/physics_layer_0/angular_velocity = 0.0
|
|
252:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
252:47/0/physics_layer_1/angular_velocity = 0.0
|
|
0:48/0 = 0
|
|
0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:48/0/physics_layer_0/angular_velocity = 0.0
|
|
0:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:48/0/physics_layer_1/angular_velocity = 0.0
|
|
1:48/0 = 0
|
|
1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:48/0/physics_layer_0/angular_velocity = 0.0
|
|
1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:48/0/physics_layer_1/angular_velocity = 0.0
|
|
2:48/0 = 0
|
|
2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:48/0/physics_layer_0/angular_velocity = 0.0
|
|
2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:48/0/physics_layer_1/angular_velocity = 0.0
|
|
3:48/0 = 0
|
|
3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:48/0/physics_layer_0/angular_velocity = 0.0
|
|
3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:48/0/physics_layer_1/angular_velocity = 0.0
|
|
4:48/0 = 0
|
|
4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:48/0/physics_layer_0/angular_velocity = 0.0
|
|
4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:48/0/physics_layer_1/angular_velocity = 0.0
|
|
5:48/0 = 0
|
|
5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:48/0/physics_layer_0/angular_velocity = 0.0
|
|
5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:48/0/physics_layer_1/angular_velocity = 0.0
|
|
9:48/0 = 0
|
|
9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:48/0/physics_layer_0/angular_velocity = 0.0
|
|
9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:48/0/physics_layer_1/angular_velocity = 0.0
|
|
10:48/0 = 0
|
|
10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:48/0/physics_layer_0/angular_velocity = 0.0
|
|
10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:48/0/physics_layer_1/angular_velocity = 0.0
|
|
11:48/0 = 0
|
|
11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:48/0/physics_layer_0/angular_velocity = 0.0
|
|
11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:48/0/physics_layer_1/angular_velocity = 0.0
|
|
15:48/0 = 0
|
|
15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:48/0/physics_layer_0/angular_velocity = 0.0
|
|
15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:48/0/physics_layer_1/angular_velocity = 0.0
|
|
16:48/0 = 0
|
|
16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:48/0/physics_layer_0/angular_velocity = 0.0
|
|
16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:48/0/physics_layer_1/angular_velocity = 0.0
|
|
17:48/0 = 0
|
|
17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:48/0/physics_layer_0/angular_velocity = 0.0
|
|
17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:48/0/physics_layer_1/angular_velocity = 0.0
|
|
21:48/0 = 0
|
|
21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:48/0/physics_layer_0/angular_velocity = 0.0
|
|
21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:48/0/physics_layer_1/angular_velocity = 0.0
|
|
22:48/0 = 0
|
|
22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:48/0/physics_layer_0/angular_velocity = 0.0
|
|
22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:48/0/physics_layer_1/angular_velocity = 0.0
|
|
23:48/0 = 0
|
|
23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:48/0/physics_layer_0/angular_velocity = 0.0
|
|
23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:48/0/physics_layer_1/angular_velocity = 0.0
|
|
27:48/0 = 0
|
|
27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:48/0/physics_layer_0/angular_velocity = 0.0
|
|
27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:48/0/physics_layer_1/angular_velocity = 0.0
|
|
28:48/0 = 0
|
|
28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:48/0/physics_layer_0/angular_velocity = 0.0
|
|
28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:48/0/physics_layer_1/angular_velocity = 0.0
|
|
29:48/0 = 0
|
|
29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:48/0/physics_layer_0/angular_velocity = 0.0
|
|
29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:48/0/physics_layer_1/angular_velocity = 0.0
|
|
39:48/0 = 0
|
|
39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:48/0/physics_layer_0/angular_velocity = 0.0
|
|
39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:48/0/physics_layer_1/angular_velocity = 0.0
|
|
40:48/0 = 0
|
|
40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:48/0/physics_layer_0/angular_velocity = 0.0
|
|
40:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:48/0/physics_layer_1/angular_velocity = 0.0
|
|
41:48/0 = 0
|
|
41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:48/0/physics_layer_0/angular_velocity = 0.0
|
|
41:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:48/0/physics_layer_1/angular_velocity = 0.0
|
|
42:48/0 = 0
|
|
42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:48/0/physics_layer_0/angular_velocity = 0.0
|
|
42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:48/0/physics_layer_1/angular_velocity = 0.0
|
|
43:48/0 = 0
|
|
43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:48/0/physics_layer_0/angular_velocity = 0.0
|
|
43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:48/0/physics_layer_1/angular_velocity = 0.0
|
|
44:48/0 = 0
|
|
44:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:48/0/physics_layer_0/angular_velocity = 0.0
|
|
44:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:48/0/physics_layer_1/angular_velocity = 0.0
|
|
45:48/0 = 0
|
|
45:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:48/0/physics_layer_0/angular_velocity = 0.0
|
|
45:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:48/0/physics_layer_1/angular_velocity = 0.0
|
|
46:48/0 = 0
|
|
46:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:48/0/physics_layer_0/angular_velocity = 0.0
|
|
46:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:48/0/physics_layer_1/angular_velocity = 0.0
|
|
47:48/0 = 0
|
|
47:48/0/terrain_set = 1
|
|
47:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:48/0/physics_layer_0/angular_velocity = 0.0
|
|
47:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:48/0/physics_layer_1/angular_velocity = 0.0
|
|
48:48/0 = 0
|
|
48:48/0/terrain_set = 1
|
|
48:48/0/terrain = 0
|
|
48:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:48/0/physics_layer_0/angular_velocity = 0.0
|
|
48:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:48/0/physics_layer_1/angular_velocity = 0.0
|
|
48:48/0/terrains_peering_bit/right_side = 0
|
|
48:48/0/terrains_peering_bit/bottom_side = 0
|
|
48:48/0/terrains_peering_bit/left_side = 0
|
|
48:48/0/terrains_peering_bit/top_side = 0
|
|
49:48/0 = 0
|
|
49:48/0/terrain_set = 1
|
|
49:48/0/terrain = 0
|
|
49:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:48/0/physics_layer_0/angular_velocity = 0.0
|
|
49:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:48/0/physics_layer_1/angular_velocity = 0.0
|
|
49:48/0/terrains_peering_bit/right_side = 0
|
|
49:48/0/terrains_peering_bit/bottom_side = 0
|
|
49:48/0/terrains_peering_bit/left_side = 0
|
|
49:48/0/terrains_peering_bit/top_side = 0
|
|
50:48/0 = 0
|
|
50:48/0/terrain_set = 1
|
|
50:48/0/terrain = 0
|
|
50:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:48/0/physics_layer_0/angular_velocity = 0.0
|
|
50:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:48/0/physics_layer_1/angular_velocity = 0.0
|
|
50:48/0/terrains_peering_bit/right_side = 0
|
|
50:48/0/terrains_peering_bit/bottom_side = 0
|
|
50:48/0/terrains_peering_bit/left_side = 0
|
|
50:48/0/terrains_peering_bit/top_side = 0
|
|
51:48/0 = 0
|
|
51:48/0/terrain_set = 1
|
|
51:48/0/terrain = 0
|
|
51:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:48/0/physics_layer_0/angular_velocity = 0.0
|
|
51:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:48/0/physics_layer_1/angular_velocity = 0.0
|
|
51:48/0/terrains_peering_bit/right_side = 0
|
|
51:48/0/terrains_peering_bit/bottom_side = 0
|
|
51:48/0/terrains_peering_bit/left_side = 0
|
|
51:48/0/terrains_peering_bit/top_side = 0
|
|
52:48/0 = 0
|
|
52:48/0/terrain_set = 1
|
|
52:48/0/terrain = 0
|
|
52:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:48/0/physics_layer_0/angular_velocity = 0.0
|
|
52:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:48/0/physics_layer_1/angular_velocity = 0.0
|
|
52:48/0/terrains_peering_bit/right_side = 0
|
|
52:48/0/terrains_peering_bit/bottom_side = 0
|
|
52:48/0/terrains_peering_bit/left_side = 0
|
|
52:48/0/terrains_peering_bit/top_side = 0
|
|
53:48/0 = 0
|
|
53:48/0/terrain_set = 1
|
|
53:48/0/terrain = 0
|
|
53:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:48/0/physics_layer_0/angular_velocity = 0.0
|
|
53:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:48/0/physics_layer_1/angular_velocity = 0.0
|
|
53:48/0/terrains_peering_bit/right_side = 0
|
|
53:48/0/terrains_peering_bit/bottom_side = 0
|
|
53:48/0/terrains_peering_bit/left_side = 0
|
|
53:48/0/terrains_peering_bit/top_side = 0
|
|
57:48/0 = 0
|
|
57:48/0/terrain_set = 1
|
|
57:48/0/terrain = 0
|
|
57:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:48/0/physics_layer_0/angular_velocity = 0.0
|
|
57:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:48/0/physics_layer_1/angular_velocity = 0.0
|
|
57:48/0/terrains_peering_bit/right_side = 0
|
|
57:48/0/terrains_peering_bit/bottom_side = 0
|
|
57:48/0/terrains_peering_bit/left_side = 0
|
|
57:48/0/terrains_peering_bit/top_side = 0
|
|
58:48/0 = 0
|
|
58:48/0/terrain_set = 1
|
|
58:48/0/terrain = 0
|
|
58:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:48/0/physics_layer_0/angular_velocity = 0.0
|
|
58:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:48/0/physics_layer_1/angular_velocity = 0.0
|
|
58:48/0/terrains_peering_bit/right_side = 0
|
|
58:48/0/terrains_peering_bit/bottom_side = 0
|
|
58:48/0/terrains_peering_bit/left_side = 0
|
|
58:48/0/terrains_peering_bit/top_side = 0
|
|
59:48/0 = 0
|
|
59:48/0/terrain_set = 1
|
|
59:48/0/terrain = 0
|
|
59:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:48/0/physics_layer_0/angular_velocity = 0.0
|
|
59:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:48/0/physics_layer_1/angular_velocity = 0.0
|
|
59:48/0/terrains_peering_bit/right_side = 0
|
|
59:48/0/terrains_peering_bit/bottom_side = 0
|
|
59:48/0/terrains_peering_bit/left_side = 0
|
|
59:48/0/terrains_peering_bit/top_side = 0
|
|
63:48/0 = 0
|
|
63:48/0/terrain_set = 1
|
|
63:48/0/terrain = 0
|
|
63:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:48/0/physics_layer_0/angular_velocity = 0.0
|
|
63:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:48/0/physics_layer_1/angular_velocity = 0.0
|
|
63:48/0/terrains_peering_bit/right_side = 0
|
|
63:48/0/terrains_peering_bit/bottom_side = 0
|
|
63:48/0/terrains_peering_bit/left_side = 0
|
|
63:48/0/terrains_peering_bit/top_side = 0
|
|
64:48/0 = 0
|
|
64:48/0/terrain_set = 1
|
|
64:48/0/terrain = 0
|
|
64:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:48/0/physics_layer_0/angular_velocity = 0.0
|
|
64:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:48/0/physics_layer_1/angular_velocity = 0.0
|
|
64:48/0/terrains_peering_bit/right_side = 0
|
|
64:48/0/terrains_peering_bit/bottom_side = 0
|
|
64:48/0/terrains_peering_bit/left_side = 0
|
|
64:48/0/terrains_peering_bit/top_side = 0
|
|
65:48/0 = 0
|
|
65:48/0/terrain_set = 1
|
|
65:48/0/terrain = 0
|
|
65:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:48/0/physics_layer_0/angular_velocity = 0.0
|
|
65:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:48/0/physics_layer_1/angular_velocity = 0.0
|
|
65:48/0/terrains_peering_bit/right_side = 0
|
|
65:48/0/terrains_peering_bit/bottom_side = 0
|
|
65:48/0/terrains_peering_bit/left_side = 0
|
|
65:48/0/terrains_peering_bit/top_side = 0
|
|
69:48/0 = 0
|
|
69:48/0/terrain_set = 1
|
|
69:48/0/terrain = 0
|
|
69:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:48/0/physics_layer_0/angular_velocity = 0.0
|
|
69:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:48/0/physics_layer_1/angular_velocity = 0.0
|
|
69:48/0/terrains_peering_bit/right_side = 0
|
|
69:48/0/terrains_peering_bit/bottom_side = 0
|
|
69:48/0/terrains_peering_bit/left_side = 0
|
|
69:48/0/terrains_peering_bit/top_side = 0
|
|
70:48/0 = 0
|
|
70:48/0/terrain_set = 1
|
|
70:48/0/terrain = 0
|
|
70:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:48/0/physics_layer_0/angular_velocity = 0.0
|
|
70:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:48/0/physics_layer_1/angular_velocity = 0.0
|
|
70:48/0/terrains_peering_bit/right_side = 0
|
|
70:48/0/terrains_peering_bit/bottom_side = 0
|
|
70:48/0/terrains_peering_bit/left_side = 0
|
|
70:48/0/terrains_peering_bit/top_side = 0
|
|
71:48/0 = 0
|
|
71:48/0/terrain_set = 1
|
|
71:48/0/terrain = 0
|
|
71:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:48/0/physics_layer_0/angular_velocity = 0.0
|
|
71:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:48/0/physics_layer_1/angular_velocity = 0.0
|
|
71:48/0/terrains_peering_bit/right_side = 0
|
|
71:48/0/terrains_peering_bit/bottom_side = 0
|
|
71:48/0/terrains_peering_bit/left_side = 0
|
|
71:48/0/terrains_peering_bit/top_side = 0
|
|
75:48/0 = 0
|
|
75:48/0/terrain_set = 1
|
|
75:48/0/terrain = 0
|
|
75:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:48/0/physics_layer_0/angular_velocity = 0.0
|
|
75:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
75:48/0/physics_layer_1/angular_velocity = 0.0
|
|
75:48/0/terrains_peering_bit/right_side = 0
|
|
75:48/0/terrains_peering_bit/bottom_side = 0
|
|
75:48/0/terrains_peering_bit/left_side = 0
|
|
75:48/0/terrains_peering_bit/top_side = 0
|
|
76:48/0 = 0
|
|
76:48/0/terrain_set = 1
|
|
76:48/0/terrain = 0
|
|
76:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:48/0/physics_layer_0/angular_velocity = 0.0
|
|
76:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
76:48/0/physics_layer_1/angular_velocity = 0.0
|
|
76:48/0/terrains_peering_bit/right_side = 0
|
|
76:48/0/terrains_peering_bit/bottom_side = 0
|
|
76:48/0/terrains_peering_bit/left_side = 0
|
|
76:48/0/terrains_peering_bit/top_side = 0
|
|
77:48/0 = 0
|
|
77:48/0/terrain_set = 1
|
|
77:48/0/terrain = 0
|
|
77:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:48/0/physics_layer_0/angular_velocity = 0.0
|
|
77:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
77:48/0/physics_layer_1/angular_velocity = 0.0
|
|
77:48/0/terrains_peering_bit/right_side = 0
|
|
77:48/0/terrains_peering_bit/bottom_side = 0
|
|
77:48/0/terrains_peering_bit/left_side = 0
|
|
77:48/0/terrains_peering_bit/top_side = 0
|
|
87:48/0 = 0
|
|
87:48/0/terrain_set = 1
|
|
87:48/0/terrain = 0
|
|
87:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:48/0/physics_layer_0/angular_velocity = 0.0
|
|
87:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:48/0/physics_layer_1/angular_velocity = 0.0
|
|
87:48/0/terrains_peering_bit/right_side = 0
|
|
87:48/0/terrains_peering_bit/bottom_side = 0
|
|
87:48/0/terrains_peering_bit/left_side = 0
|
|
87:48/0/terrains_peering_bit/top_side = 0
|
|
88:48/0 = 0
|
|
88:48/0/terrain_set = 1
|
|
88:48/0/terrain = 0
|
|
88:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:48/0/physics_layer_0/angular_velocity = 0.0
|
|
88:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:48/0/physics_layer_1/angular_velocity = 0.0
|
|
88:48/0/terrains_peering_bit/right_side = 0
|
|
88:48/0/terrains_peering_bit/bottom_side = 0
|
|
88:48/0/terrains_peering_bit/left_side = 0
|
|
88:48/0/terrains_peering_bit/top_side = 0
|
|
89:48/0 = 0
|
|
89:48/0/terrain_set = 1
|
|
89:48/0/terrain = 0
|
|
89:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:48/0/physics_layer_0/angular_velocity = 0.0
|
|
89:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:48/0/physics_layer_1/angular_velocity = 0.0
|
|
89:48/0/terrains_peering_bit/right_side = 0
|
|
89:48/0/terrains_peering_bit/bottom_side = 0
|
|
89:48/0/terrains_peering_bit/left_side = 0
|
|
89:48/0/terrains_peering_bit/top_side = 0
|
|
90:48/0 = 0
|
|
90:48/0/terrain_set = 1
|
|
90:48/0/terrain = 0
|
|
90:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:48/0/physics_layer_0/angular_velocity = 0.0
|
|
90:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:48/0/physics_layer_1/angular_velocity = 0.0
|
|
90:48/0/terrains_peering_bit/right_side = 0
|
|
90:48/0/terrains_peering_bit/bottom_side = 0
|
|
90:48/0/terrains_peering_bit/left_side = 0
|
|
90:48/0/terrains_peering_bit/top_side = 0
|
|
91:48/0 = 0
|
|
91:48/0/terrain_set = 1
|
|
91:48/0/terrain = 0
|
|
91:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:48/0/physics_layer_0/angular_velocity = 0.0
|
|
91:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:48/0/physics_layer_1/angular_velocity = 0.0
|
|
91:48/0/terrains_peering_bit/right_side = 0
|
|
91:48/0/terrains_peering_bit/bottom_side = 0
|
|
91:48/0/terrains_peering_bit/left_side = 0
|
|
91:48/0/terrains_peering_bit/top_side = 0
|
|
92:48/0 = 0
|
|
92:48/0/terrain_set = 1
|
|
92:48/0/terrain = 0
|
|
92:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:48/0/physics_layer_0/angular_velocity = 0.0
|
|
92:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:48/0/physics_layer_1/angular_velocity = 0.0
|
|
92:48/0/terrains_peering_bit/right_side = 0
|
|
92:48/0/terrains_peering_bit/bottom_side = 0
|
|
92:48/0/terrains_peering_bit/left_side = 0
|
|
92:48/0/terrains_peering_bit/top_side = 0
|
|
93:48/0 = 0
|
|
93:48/0/terrain_set = 1
|
|
93:48/0/terrain = 0
|
|
93:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:48/0/physics_layer_0/angular_velocity = 0.0
|
|
93:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:48/0/physics_layer_1/angular_velocity = 0.0
|
|
93:48/0/terrains_peering_bit/right_side = 0
|
|
93:48/0/terrains_peering_bit/bottom_side = 0
|
|
93:48/0/terrains_peering_bit/left_side = 0
|
|
93:48/0/terrains_peering_bit/top_side = 0
|
|
94:48/0 = 0
|
|
94:48/0/terrain_set = 1
|
|
94:48/0/terrain = 0
|
|
94:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:48/0/physics_layer_0/angular_velocity = 0.0
|
|
94:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:48/0/physics_layer_1/angular_velocity = 0.0
|
|
94:48/0/terrains_peering_bit/right_side = 0
|
|
94:48/0/terrains_peering_bit/bottom_side = 0
|
|
94:48/0/terrains_peering_bit/left_side = 0
|
|
94:48/0/terrains_peering_bit/top_side = 0
|
|
95:48/0 = 0
|
|
95:48/0/terrain_set = 1
|
|
95:48/0/terrain = 0
|
|
95:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:48/0/physics_layer_0/angular_velocity = 0.0
|
|
95:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:48/0/physics_layer_1/angular_velocity = 0.0
|
|
95:48/0/terrains_peering_bit/right_side = 0
|
|
95:48/0/terrains_peering_bit/bottom_side = 0
|
|
95:48/0/terrains_peering_bit/left_side = 0
|
|
95:48/0/terrains_peering_bit/top_side = 0
|
|
218:48/0 = 0
|
|
218:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:48/0/physics_layer_0/angular_velocity = 0.0
|
|
218:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:48/0/physics_layer_1/angular_velocity = 0.0
|
|
219:48/0 = 0
|
|
219:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:48/0/physics_layer_0/angular_velocity = 0.0
|
|
219:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:48/0/physics_layer_1/angular_velocity = 0.0
|
|
224:48/0 = 0
|
|
224:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:48/0/physics_layer_0/angular_velocity = 0.0
|
|
224:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:48/0/physics_layer_1/angular_velocity = 0.0
|
|
225:48/0 = 0
|
|
225:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:48/0/physics_layer_0/angular_velocity = 0.0
|
|
225:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:48/0/physics_layer_1/angular_velocity = 0.0
|
|
0:49/0 = 0
|
|
0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:49/0/physics_layer_0/angular_velocity = 0.0
|
|
0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:49/0/physics_layer_1/angular_velocity = 0.0
|
|
1:49/0 = 0
|
|
1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:49/0/physics_layer_0/angular_velocity = 0.0
|
|
1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:49/0/physics_layer_1/angular_velocity = 0.0
|
|
2:49/0 = 0
|
|
2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:49/0/physics_layer_0/angular_velocity = 0.0
|
|
2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:49/0/physics_layer_1/angular_velocity = 0.0
|
|
3:49/0 = 0
|
|
3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:49/0/physics_layer_0/angular_velocity = 0.0
|
|
3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:49/0/physics_layer_1/angular_velocity = 0.0
|
|
4:49/0 = 0
|
|
4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:49/0/physics_layer_0/angular_velocity = 0.0
|
|
4:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:49/0/physics_layer_1/angular_velocity = 0.0
|
|
5:49/0 = 0
|
|
5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:49/0/physics_layer_0/angular_velocity = 0.0
|
|
5:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:49/0/physics_layer_1/angular_velocity = 0.0
|
|
9:49/0 = 0
|
|
9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:49/0/physics_layer_0/angular_velocity = 0.0
|
|
9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:49/0/physics_layer_1/angular_velocity = 0.0
|
|
10:49/0 = 0
|
|
10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:49/0/physics_layer_0/angular_velocity = 0.0
|
|
10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:49/0/physics_layer_1/angular_velocity = 0.0
|
|
11:49/0 = 0
|
|
11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:49/0/physics_layer_0/angular_velocity = 0.0
|
|
11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:49/0/physics_layer_1/angular_velocity = 0.0
|
|
15:49/0 = 0
|
|
15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:49/0/physics_layer_0/angular_velocity = 0.0
|
|
15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:49/0/physics_layer_1/angular_velocity = 0.0
|
|
16:49/0 = 0
|
|
16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:49/0/physics_layer_0/angular_velocity = 0.0
|
|
16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:49/0/physics_layer_1/angular_velocity = 0.0
|
|
17:49/0 = 0
|
|
17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:49/0/physics_layer_0/angular_velocity = 0.0
|
|
17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:49/0/physics_layer_1/angular_velocity = 0.0
|
|
21:49/0 = 0
|
|
21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:49/0/physics_layer_0/angular_velocity = 0.0
|
|
21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:49/0/physics_layer_1/angular_velocity = 0.0
|
|
22:49/0 = 0
|
|
22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:49/0/physics_layer_0/angular_velocity = 0.0
|
|
22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:49/0/physics_layer_1/angular_velocity = 0.0
|
|
23:49/0 = 0
|
|
23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:49/0/physics_layer_0/angular_velocity = 0.0
|
|
23:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:49/0/physics_layer_1/angular_velocity = 0.0
|
|
27:49/0 = 0
|
|
27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:49/0/physics_layer_0/angular_velocity = 0.0
|
|
27:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:49/0/physics_layer_1/angular_velocity = 0.0
|
|
28:49/0 = 0
|
|
28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:49/0/physics_layer_0/angular_velocity = 0.0
|
|
28:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:49/0/physics_layer_1/angular_velocity = 0.0
|
|
29:49/0 = 0
|
|
29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:49/0/physics_layer_0/angular_velocity = 0.0
|
|
29:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:49/0/physics_layer_1/angular_velocity = 0.0
|
|
39:49/0 = 0
|
|
39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:49/0/physics_layer_0/angular_velocity = 0.0
|
|
39:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:49/0/physics_layer_1/angular_velocity = 0.0
|
|
40:49/0 = 0
|
|
40:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:49/0/physics_layer_0/angular_velocity = 0.0
|
|
40:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:49/0/physics_layer_1/angular_velocity = 0.0
|
|
41:49/0 = 0
|
|
41:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:49/0/physics_layer_0/angular_velocity = 0.0
|
|
41:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:49/0/physics_layer_1/angular_velocity = 0.0
|
|
42:49/0 = 0
|
|
42:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:49/0/physics_layer_0/angular_velocity = 0.0
|
|
42:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:49/0/physics_layer_1/angular_velocity = 0.0
|
|
43:49/0 = 0
|
|
43:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:49/0/physics_layer_0/angular_velocity = 0.0
|
|
43:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:49/0/physics_layer_1/angular_velocity = 0.0
|
|
44:49/0 = 0
|
|
44:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:49/0/physics_layer_0/angular_velocity = 0.0
|
|
44:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:49/0/physics_layer_1/angular_velocity = 0.0
|
|
45:49/0 = 0
|
|
45:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:49/0/physics_layer_0/angular_velocity = 0.0
|
|
45:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:49/0/physics_layer_1/angular_velocity = 0.0
|
|
46:49/0 = 0
|
|
46:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:49/0/physics_layer_0/angular_velocity = 0.0
|
|
46:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:49/0/physics_layer_1/angular_velocity = 0.0
|
|
47:49/0 = 0
|
|
47:49/0/terrain_set = 1
|
|
47:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:49/0/physics_layer_0/angular_velocity = 0.0
|
|
47:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:49/0/physics_layer_1/angular_velocity = 0.0
|
|
47:49/0/terrains_peering_bit/left_side = 0
|
|
48:49/0 = 0
|
|
48:49/0/terrain_set = 1
|
|
48:49/0/terrain = 0
|
|
48:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:49/0/physics_layer_0/angular_velocity = 0.0
|
|
48:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:49/0/physics_layer_1/angular_velocity = 0.0
|
|
48:49/0/terrains_peering_bit/right_side = 0
|
|
48:49/0/terrains_peering_bit/bottom_side = 0
|
|
48:49/0/terrains_peering_bit/left_side = 0
|
|
48:49/0/terrains_peering_bit/top_side = 0
|
|
49:49/0 = 0
|
|
49:49/0/terrain_set = 1
|
|
49:49/0/terrain = 0
|
|
49:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:49/0/physics_layer_0/angular_velocity = 0.0
|
|
49:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:49/0/physics_layer_1/angular_velocity = 0.0
|
|
49:49/0/terrains_peering_bit/right_side = 0
|
|
49:49/0/terrains_peering_bit/bottom_side = 0
|
|
49:49/0/terrains_peering_bit/left_side = 0
|
|
49:49/0/terrains_peering_bit/top_side = 0
|
|
50:49/0 = 0
|
|
50:49/0/terrain_set = 1
|
|
50:49/0/terrain = 0
|
|
50:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:49/0/physics_layer_0/angular_velocity = 0.0
|
|
50:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:49/0/physics_layer_1/angular_velocity = 0.0
|
|
50:49/0/terrains_peering_bit/right_side = 0
|
|
50:49/0/terrains_peering_bit/bottom_side = 0
|
|
50:49/0/terrains_peering_bit/left_side = 0
|
|
50:49/0/terrains_peering_bit/top_side = 0
|
|
51:49/0 = 0
|
|
51:49/0/terrain_set = 1
|
|
51:49/0/terrain = 0
|
|
51:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:49/0/physics_layer_0/angular_velocity = 0.0
|
|
51:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:49/0/physics_layer_1/angular_velocity = 0.0
|
|
51:49/0/terrains_peering_bit/right_side = 0
|
|
51:49/0/terrains_peering_bit/bottom_side = 0
|
|
51:49/0/terrains_peering_bit/left_side = 0
|
|
51:49/0/terrains_peering_bit/top_side = 0
|
|
52:49/0 = 0
|
|
52:49/0/terrain_set = 1
|
|
52:49/0/terrain = 0
|
|
52:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:49/0/physics_layer_0/angular_velocity = 0.0
|
|
52:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:49/0/physics_layer_1/angular_velocity = 0.0
|
|
52:49/0/terrains_peering_bit/right_side = 0
|
|
52:49/0/terrains_peering_bit/bottom_side = 0
|
|
52:49/0/terrains_peering_bit/left_side = 0
|
|
52:49/0/terrains_peering_bit/top_side = 0
|
|
53:49/0 = 0
|
|
53:49/0/terrain_set = 1
|
|
53:49/0/terrain = 0
|
|
53:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:49/0/physics_layer_0/angular_velocity = 0.0
|
|
53:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:49/0/physics_layer_1/angular_velocity = 0.0
|
|
53:49/0/terrains_peering_bit/right_side = 0
|
|
53:49/0/terrains_peering_bit/bottom_side = 0
|
|
53:49/0/terrains_peering_bit/left_side = 0
|
|
53:49/0/terrains_peering_bit/top_side = 0
|
|
57:49/0 = 0
|
|
57:49/0/terrain_set = 1
|
|
57:49/0/terrain = 0
|
|
57:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:49/0/physics_layer_0/angular_velocity = 0.0
|
|
57:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:49/0/physics_layer_1/angular_velocity = 0.0
|
|
57:49/0/terrains_peering_bit/right_side = 0
|
|
57:49/0/terrains_peering_bit/bottom_side = 0
|
|
57:49/0/terrains_peering_bit/left_side = 0
|
|
57:49/0/terrains_peering_bit/top_side = 0
|
|
58:49/0 = 0
|
|
58:49/0/terrain_set = 1
|
|
58:49/0/terrain = 0
|
|
58:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:49/0/physics_layer_0/angular_velocity = 0.0
|
|
58:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:49/0/physics_layer_1/angular_velocity = 0.0
|
|
58:49/0/terrains_peering_bit/right_side = 0
|
|
58:49/0/terrains_peering_bit/bottom_side = 0
|
|
58:49/0/terrains_peering_bit/left_side = 0
|
|
58:49/0/terrains_peering_bit/top_side = 0
|
|
59:49/0 = 0
|
|
59:49/0/terrain_set = 1
|
|
59:49/0/terrain = 0
|
|
59:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:49/0/physics_layer_0/angular_velocity = 0.0
|
|
59:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:49/0/physics_layer_1/angular_velocity = 0.0
|
|
59:49/0/terrains_peering_bit/right_side = 0
|
|
59:49/0/terrains_peering_bit/bottom_side = 0
|
|
59:49/0/terrains_peering_bit/left_side = 0
|
|
59:49/0/terrains_peering_bit/top_side = 0
|
|
63:49/0 = 0
|
|
63:49/0/terrain_set = 1
|
|
63:49/0/terrain = 0
|
|
63:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:49/0/physics_layer_0/angular_velocity = 0.0
|
|
63:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:49/0/physics_layer_1/angular_velocity = 0.0
|
|
63:49/0/terrains_peering_bit/right_side = 0
|
|
63:49/0/terrains_peering_bit/bottom_side = 0
|
|
63:49/0/terrains_peering_bit/left_side = 0
|
|
63:49/0/terrains_peering_bit/top_side = 0
|
|
64:49/0 = 0
|
|
64:49/0/terrain_set = 1
|
|
64:49/0/terrain = 0
|
|
64:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:49/0/physics_layer_0/angular_velocity = 0.0
|
|
64:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:49/0/physics_layer_1/angular_velocity = 0.0
|
|
64:49/0/terrains_peering_bit/right_side = 0
|
|
64:49/0/terrains_peering_bit/bottom_side = 0
|
|
64:49/0/terrains_peering_bit/left_side = 0
|
|
64:49/0/terrains_peering_bit/top_side = 0
|
|
65:49/0 = 0
|
|
65:49/0/terrain_set = 1
|
|
65:49/0/terrain = 0
|
|
65:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:49/0/physics_layer_0/angular_velocity = 0.0
|
|
65:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:49/0/physics_layer_1/angular_velocity = 0.0
|
|
65:49/0/terrains_peering_bit/right_side = 0
|
|
65:49/0/terrains_peering_bit/bottom_side = 0
|
|
65:49/0/terrains_peering_bit/left_side = 0
|
|
65:49/0/terrains_peering_bit/top_side = 0
|
|
69:49/0 = 0
|
|
69:49/0/terrain_set = 1
|
|
69:49/0/terrain = 0
|
|
69:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:49/0/physics_layer_0/angular_velocity = 0.0
|
|
69:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:49/0/physics_layer_1/angular_velocity = 0.0
|
|
69:49/0/terrains_peering_bit/right_side = 0
|
|
69:49/0/terrains_peering_bit/bottom_side = 0
|
|
69:49/0/terrains_peering_bit/left_side = 0
|
|
69:49/0/terrains_peering_bit/top_side = 0
|
|
70:49/0 = 0
|
|
70:49/0/terrain_set = 1
|
|
70:49/0/terrain = 0
|
|
70:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:49/0/physics_layer_0/angular_velocity = 0.0
|
|
70:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:49/0/physics_layer_1/angular_velocity = 0.0
|
|
70:49/0/terrains_peering_bit/right_side = 0
|
|
70:49/0/terrains_peering_bit/bottom_side = 0
|
|
70:49/0/terrains_peering_bit/left_side = 0
|
|
70:49/0/terrains_peering_bit/top_side = 0
|
|
71:49/0 = 0
|
|
71:49/0/terrain_set = 1
|
|
71:49/0/terrain = 0
|
|
71:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:49/0/physics_layer_0/angular_velocity = 0.0
|
|
71:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:49/0/physics_layer_1/angular_velocity = 0.0
|
|
71:49/0/terrains_peering_bit/right_side = 0
|
|
71:49/0/terrains_peering_bit/bottom_side = 0
|
|
71:49/0/terrains_peering_bit/left_side = 0
|
|
71:49/0/terrains_peering_bit/top_side = 0
|
|
75:49/0 = 0
|
|
75:49/0/terrain_set = 1
|
|
75:49/0/terrain = 0
|
|
75:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:49/0/physics_layer_0/angular_velocity = 0.0
|
|
75:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
75:49/0/physics_layer_1/angular_velocity = 0.0
|
|
75:49/0/terrains_peering_bit/right_side = 0
|
|
75:49/0/terrains_peering_bit/bottom_side = 0
|
|
75:49/0/terrains_peering_bit/left_side = 0
|
|
75:49/0/terrains_peering_bit/top_side = 0
|
|
76:49/0 = 0
|
|
76:49/0/terrain_set = 1
|
|
76:49/0/terrain = 0
|
|
76:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:49/0/physics_layer_0/angular_velocity = 0.0
|
|
76:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
76:49/0/physics_layer_1/angular_velocity = 0.0
|
|
76:49/0/terrains_peering_bit/right_side = 0
|
|
76:49/0/terrains_peering_bit/bottom_side = 0
|
|
76:49/0/terrains_peering_bit/left_side = 0
|
|
76:49/0/terrains_peering_bit/top_side = 0
|
|
77:49/0 = 0
|
|
77:49/0/terrain_set = 1
|
|
77:49/0/terrain = 0
|
|
77:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:49/0/physics_layer_0/angular_velocity = 0.0
|
|
77:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
77:49/0/physics_layer_1/angular_velocity = 0.0
|
|
77:49/0/terrains_peering_bit/right_side = 0
|
|
77:49/0/terrains_peering_bit/bottom_side = 0
|
|
77:49/0/terrains_peering_bit/left_side = 0
|
|
77:49/0/terrains_peering_bit/top_side = 0
|
|
87:49/0 = 0
|
|
87:49/0/terrain_set = 1
|
|
87:49/0/terrain = 0
|
|
87:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:49/0/physics_layer_0/angular_velocity = 0.0
|
|
87:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:49/0/physics_layer_1/angular_velocity = 0.0
|
|
87:49/0/terrains_peering_bit/right_side = 0
|
|
87:49/0/terrains_peering_bit/bottom_side = 0
|
|
87:49/0/terrains_peering_bit/left_side = 0
|
|
87:49/0/terrains_peering_bit/top_side = 0
|
|
88:49/0 = 0
|
|
88:49/0/terrain_set = 1
|
|
88:49/0/terrain = 0
|
|
88:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:49/0/physics_layer_0/angular_velocity = 0.0
|
|
88:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:49/0/physics_layer_1/angular_velocity = 0.0
|
|
88:49/0/terrains_peering_bit/right_side = 0
|
|
88:49/0/terrains_peering_bit/bottom_side = 0
|
|
88:49/0/terrains_peering_bit/left_side = 0
|
|
88:49/0/terrains_peering_bit/top_side = 0
|
|
89:49/0 = 0
|
|
89:49/0/terrain_set = 1
|
|
89:49/0/terrain = 0
|
|
89:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:49/0/physics_layer_0/angular_velocity = 0.0
|
|
89:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:49/0/physics_layer_1/angular_velocity = 0.0
|
|
89:49/0/terrains_peering_bit/right_side = 0
|
|
89:49/0/terrains_peering_bit/bottom_side = 0
|
|
89:49/0/terrains_peering_bit/left_side = 0
|
|
89:49/0/terrains_peering_bit/top_side = 0
|
|
90:49/0 = 0
|
|
90:49/0/terrain_set = 1
|
|
90:49/0/terrain = 0
|
|
90:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:49/0/physics_layer_0/angular_velocity = 0.0
|
|
90:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:49/0/physics_layer_1/angular_velocity = 0.0
|
|
90:49/0/terrains_peering_bit/right_side = 0
|
|
90:49/0/terrains_peering_bit/bottom_side = 0
|
|
90:49/0/terrains_peering_bit/left_side = 0
|
|
90:49/0/terrains_peering_bit/top_side = 0
|
|
91:49/0 = 0
|
|
91:49/0/terrain_set = 1
|
|
91:49/0/terrain = 0
|
|
91:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:49/0/physics_layer_0/angular_velocity = 0.0
|
|
91:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:49/0/physics_layer_1/angular_velocity = 0.0
|
|
91:49/0/terrains_peering_bit/right_side = 0
|
|
91:49/0/terrains_peering_bit/bottom_side = 0
|
|
91:49/0/terrains_peering_bit/left_side = 0
|
|
91:49/0/terrains_peering_bit/top_side = 0
|
|
92:49/0 = 0
|
|
92:49/0/terrain_set = 1
|
|
92:49/0/terrain = 0
|
|
92:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:49/0/physics_layer_0/angular_velocity = 0.0
|
|
92:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:49/0/physics_layer_1/angular_velocity = 0.0
|
|
92:49/0/terrains_peering_bit/right_side = 0
|
|
92:49/0/terrains_peering_bit/bottom_side = 0
|
|
92:49/0/terrains_peering_bit/left_side = 0
|
|
92:49/0/terrains_peering_bit/top_side = 0
|
|
93:49/0 = 0
|
|
93:49/0/terrain_set = 1
|
|
93:49/0/terrain = 0
|
|
93:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:49/0/physics_layer_0/angular_velocity = 0.0
|
|
93:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:49/0/physics_layer_1/angular_velocity = 0.0
|
|
93:49/0/terrains_peering_bit/right_side = 0
|
|
93:49/0/terrains_peering_bit/bottom_side = 0
|
|
93:49/0/terrains_peering_bit/left_side = 0
|
|
93:49/0/terrains_peering_bit/top_side = 0
|
|
94:49/0 = 0
|
|
94:49/0/terrain_set = 1
|
|
94:49/0/terrain = 0
|
|
94:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:49/0/physics_layer_0/angular_velocity = 0.0
|
|
94:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:49/0/physics_layer_1/angular_velocity = 0.0
|
|
94:49/0/terrains_peering_bit/right_side = 0
|
|
94:49/0/terrains_peering_bit/bottom_side = 0
|
|
94:49/0/terrains_peering_bit/left_side = 0
|
|
94:49/0/terrains_peering_bit/top_side = 0
|
|
95:49/0 = 0
|
|
95:49/0/terrain_set = 1
|
|
95:49/0/terrain = 0
|
|
95:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:49/0/physics_layer_0/angular_velocity = 0.0
|
|
95:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:49/0/physics_layer_1/angular_velocity = 0.0
|
|
95:49/0/terrains_peering_bit/right_side = 0
|
|
95:49/0/terrains_peering_bit/bottom_side = 0
|
|
95:49/0/terrains_peering_bit/left_side = 0
|
|
95:49/0/terrains_peering_bit/top_side = 0
|
|
218:49/0 = 0
|
|
218:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:49/0/physics_layer_0/angular_velocity = 0.0
|
|
218:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:49/0/physics_layer_1/angular_velocity = 0.0
|
|
219:49/0 = 0
|
|
219:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:49/0/physics_layer_0/angular_velocity = 0.0
|
|
219:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:49/0/physics_layer_1/angular_velocity = 0.0
|
|
224:49/0 = 0
|
|
224:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:49/0/physics_layer_0/angular_velocity = 0.0
|
|
224:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:49/0/physics_layer_1/angular_velocity = 0.0
|
|
225:49/0 = 0
|
|
225:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:49/0/physics_layer_0/angular_velocity = 0.0
|
|
225:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:49/0/physics_layer_1/angular_velocity = 0.0
|
|
0:50/0 = 0
|
|
0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:50/0/physics_layer_0/angular_velocity = 0.0
|
|
0:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:50/0/physics_layer_1/angular_velocity = 0.0
|
|
1:50/0 = 0
|
|
1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:50/0/physics_layer_0/angular_velocity = 0.0
|
|
1:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:50/0/physics_layer_1/angular_velocity = 0.0
|
|
2:50/0 = 0
|
|
2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:50/0/physics_layer_0/angular_velocity = 0.0
|
|
2:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:50/0/physics_layer_1/angular_velocity = 0.0
|
|
3:50/0 = 0
|
|
3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:50/0/physics_layer_0/angular_velocity = 0.0
|
|
3:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:50/0/physics_layer_1/angular_velocity = 0.0
|
|
4:50/0 = 0
|
|
4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:50/0/physics_layer_0/angular_velocity = 0.0
|
|
4:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:50/0/physics_layer_1/angular_velocity = 0.0
|
|
5:50/0 = 0
|
|
5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:50/0/physics_layer_0/angular_velocity = 0.0
|
|
5:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:50/0/physics_layer_1/angular_velocity = 0.0
|
|
9:50/0 = 0
|
|
9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:50/0/physics_layer_0/angular_velocity = 0.0
|
|
9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:50/0/physics_layer_1/angular_velocity = 0.0
|
|
10:50/0 = 0
|
|
10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:50/0/physics_layer_0/angular_velocity = 0.0
|
|
10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:50/0/physics_layer_1/angular_velocity = 0.0
|
|
11:50/0 = 0
|
|
11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:50/0/physics_layer_0/angular_velocity = 0.0
|
|
11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:50/0/physics_layer_1/angular_velocity = 0.0
|
|
15:50/0 = 0
|
|
15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:50/0/physics_layer_0/angular_velocity = 0.0
|
|
15:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:50/0/physics_layer_1/angular_velocity = 0.0
|
|
16:50/0 = 0
|
|
16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:50/0/physics_layer_0/angular_velocity = 0.0
|
|
16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:50/0/physics_layer_1/angular_velocity = 0.0
|
|
17:50/0 = 0
|
|
17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:50/0/physics_layer_0/angular_velocity = 0.0
|
|
17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:50/0/physics_layer_1/angular_velocity = 0.0
|
|
21:50/0 = 0
|
|
21:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:50/0/physics_layer_0/angular_velocity = 0.0
|
|
21:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:50/0/physics_layer_1/angular_velocity = 0.0
|
|
22:50/0 = 0
|
|
22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:50/0/physics_layer_0/angular_velocity = 0.0
|
|
22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:50/0/physics_layer_1/angular_velocity = 0.0
|
|
23:50/0 = 0
|
|
23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:50/0/physics_layer_0/angular_velocity = 0.0
|
|
23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:50/0/physics_layer_1/angular_velocity = 0.0
|
|
27:50/0 = 0
|
|
27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:50/0/physics_layer_0/angular_velocity = 0.0
|
|
27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:50/0/physics_layer_1/angular_velocity = 0.0
|
|
28:50/0 = 0
|
|
28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:50/0/physics_layer_0/angular_velocity = 0.0
|
|
28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:50/0/physics_layer_1/angular_velocity = 0.0
|
|
29:50/0 = 0
|
|
29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:50/0/physics_layer_0/angular_velocity = 0.0
|
|
29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:50/0/physics_layer_1/angular_velocity = 0.0
|
|
39:50/0 = 0
|
|
39:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:50/0/physics_layer_0/angular_velocity = 0.0
|
|
39:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:50/0/physics_layer_1/angular_velocity = 0.0
|
|
40:50/0 = 0
|
|
40:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:50/0/physics_layer_0/angular_velocity = 0.0
|
|
40:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:50/0/physics_layer_1/angular_velocity = 0.0
|
|
41:50/0 = 0
|
|
41:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:50/0/physics_layer_0/angular_velocity = 0.0
|
|
41:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:50/0/physics_layer_1/angular_velocity = 0.0
|
|
42:50/0 = 0
|
|
42:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:50/0/physics_layer_0/angular_velocity = 0.0
|
|
42:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:50/0/physics_layer_1/angular_velocity = 0.0
|
|
43:50/0 = 0
|
|
43:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:50/0/physics_layer_0/angular_velocity = 0.0
|
|
43:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:50/0/physics_layer_1/angular_velocity = 0.0
|
|
44:50/0 = 0
|
|
44:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:50/0/physics_layer_0/angular_velocity = 0.0
|
|
44:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:50/0/physics_layer_1/angular_velocity = 0.0
|
|
45:50/0 = 0
|
|
45:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:50/0/physics_layer_0/angular_velocity = 0.0
|
|
45:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:50/0/physics_layer_1/angular_velocity = 0.0
|
|
46:50/0 = 0
|
|
46:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:50/0/physics_layer_0/angular_velocity = 0.0
|
|
46:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:50/0/physics_layer_1/angular_velocity = 0.0
|
|
47:50/0 = 0
|
|
47:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:50/0/physics_layer_0/angular_velocity = 0.0
|
|
47:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:50/0/physics_layer_1/angular_velocity = 0.0
|
|
48:50/0 = 0
|
|
48:50/0/terrain_set = 1
|
|
48:50/0/terrain = 0
|
|
48:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:50/0/physics_layer_0/angular_velocity = 0.0
|
|
48:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:50/0/physics_layer_1/angular_velocity = 0.0
|
|
48:50/0/terrains_peering_bit/right_side = 0
|
|
48:50/0/terrains_peering_bit/bottom_side = 0
|
|
48:50/0/terrains_peering_bit/left_side = 0
|
|
48:50/0/terrains_peering_bit/top_side = 0
|
|
49:50/0 = 0
|
|
49:50/0/terrain_set = 1
|
|
49:50/0/terrain = 0
|
|
49:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:50/0/physics_layer_0/angular_velocity = 0.0
|
|
49:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:50/0/physics_layer_1/angular_velocity = 0.0
|
|
49:50/0/terrains_peering_bit/right_side = 0
|
|
49:50/0/terrains_peering_bit/bottom_side = 0
|
|
49:50/0/terrains_peering_bit/left_side = 0
|
|
49:50/0/terrains_peering_bit/top_side = 0
|
|
50:50/0 = 0
|
|
50:50/0/terrain_set = 1
|
|
50:50/0/terrain = 0
|
|
50:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:50/0/physics_layer_0/angular_velocity = 0.0
|
|
50:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:50/0/physics_layer_1/angular_velocity = 0.0
|
|
50:50/0/terrains_peering_bit/right_side = 0
|
|
50:50/0/terrains_peering_bit/bottom_side = 0
|
|
50:50/0/terrains_peering_bit/left_side = 0
|
|
50:50/0/terrains_peering_bit/top_side = 0
|
|
51:50/0 = 0
|
|
51:50/0/terrain_set = 1
|
|
51:50/0/terrain = 0
|
|
51:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:50/0/physics_layer_0/angular_velocity = 0.0
|
|
51:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:50/0/physics_layer_1/angular_velocity = 0.0
|
|
51:50/0/terrains_peering_bit/right_side = 0
|
|
51:50/0/terrains_peering_bit/bottom_side = 0
|
|
51:50/0/terrains_peering_bit/left_side = 0
|
|
51:50/0/terrains_peering_bit/top_side = 0
|
|
52:50/0 = 0
|
|
52:50/0/terrain_set = 1
|
|
52:50/0/terrain = 0
|
|
52:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:50/0/physics_layer_0/angular_velocity = 0.0
|
|
52:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:50/0/physics_layer_1/angular_velocity = 0.0
|
|
52:50/0/terrains_peering_bit/right_side = 0
|
|
52:50/0/terrains_peering_bit/bottom_side = 0
|
|
52:50/0/terrains_peering_bit/left_side = 0
|
|
52:50/0/terrains_peering_bit/top_side = 0
|
|
53:50/0 = 0
|
|
53:50/0/terrain_set = 1
|
|
53:50/0/terrain = 0
|
|
53:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:50/0/physics_layer_0/angular_velocity = 0.0
|
|
53:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:50/0/physics_layer_1/angular_velocity = 0.0
|
|
53:50/0/terrains_peering_bit/right_side = 0
|
|
53:50/0/terrains_peering_bit/bottom_side = 0
|
|
53:50/0/terrains_peering_bit/left_side = 0
|
|
53:50/0/terrains_peering_bit/top_side = 0
|
|
57:50/0 = 0
|
|
57:50/0/terrain_set = 1
|
|
57:50/0/terrain = 0
|
|
57:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:50/0/physics_layer_0/angular_velocity = 0.0
|
|
57:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:50/0/physics_layer_1/angular_velocity = 0.0
|
|
57:50/0/terrains_peering_bit/right_side = 0
|
|
57:50/0/terrains_peering_bit/bottom_side = 0
|
|
57:50/0/terrains_peering_bit/left_side = 0
|
|
57:50/0/terrains_peering_bit/top_side = 0
|
|
58:50/0 = 0
|
|
58:50/0/terrain_set = 1
|
|
58:50/0/terrain = 0
|
|
58:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:50/0/physics_layer_0/angular_velocity = 0.0
|
|
58:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:50/0/physics_layer_1/angular_velocity = 0.0
|
|
58:50/0/terrains_peering_bit/right_side = 0
|
|
58:50/0/terrains_peering_bit/bottom_side = 0
|
|
58:50/0/terrains_peering_bit/left_side = 0
|
|
58:50/0/terrains_peering_bit/top_side = 0
|
|
59:50/0 = 0
|
|
59:50/0/terrain_set = 1
|
|
59:50/0/terrain = 0
|
|
59:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:50/0/physics_layer_0/angular_velocity = 0.0
|
|
59:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:50/0/physics_layer_1/angular_velocity = 0.0
|
|
59:50/0/terrains_peering_bit/right_side = 0
|
|
59:50/0/terrains_peering_bit/bottom_side = 0
|
|
59:50/0/terrains_peering_bit/left_side = 0
|
|
59:50/0/terrains_peering_bit/top_side = 0
|
|
63:50/0 = 0
|
|
63:50/0/terrain_set = 1
|
|
63:50/0/terrain = 0
|
|
63:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:50/0/physics_layer_0/angular_velocity = 0.0
|
|
63:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:50/0/physics_layer_1/angular_velocity = 0.0
|
|
63:50/0/terrains_peering_bit/right_side = 0
|
|
63:50/0/terrains_peering_bit/bottom_side = 0
|
|
63:50/0/terrains_peering_bit/left_side = 0
|
|
63:50/0/terrains_peering_bit/top_side = 0
|
|
64:50/0 = 0
|
|
64:50/0/terrain_set = 1
|
|
64:50/0/terrain = 0
|
|
64:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:50/0/physics_layer_0/angular_velocity = 0.0
|
|
64:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:50/0/physics_layer_1/angular_velocity = 0.0
|
|
64:50/0/terrains_peering_bit/right_side = 0
|
|
64:50/0/terrains_peering_bit/bottom_side = 0
|
|
64:50/0/terrains_peering_bit/left_side = 0
|
|
64:50/0/terrains_peering_bit/top_side = 0
|
|
65:50/0 = 0
|
|
65:50/0/terrain_set = 1
|
|
65:50/0/terrain = 0
|
|
65:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:50/0/physics_layer_0/angular_velocity = 0.0
|
|
65:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:50/0/physics_layer_1/angular_velocity = 0.0
|
|
65:50/0/terrains_peering_bit/right_side = 0
|
|
65:50/0/terrains_peering_bit/bottom_side = 0
|
|
65:50/0/terrains_peering_bit/left_side = 0
|
|
65:50/0/terrains_peering_bit/top_side = 0
|
|
69:50/0 = 0
|
|
69:50/0/terrain_set = 1
|
|
69:50/0/terrain = 0
|
|
69:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:50/0/physics_layer_0/angular_velocity = 0.0
|
|
69:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:50/0/physics_layer_1/angular_velocity = 0.0
|
|
69:50/0/terrains_peering_bit/right_side = 0
|
|
69:50/0/terrains_peering_bit/bottom_side = 0
|
|
69:50/0/terrains_peering_bit/left_side = 0
|
|
69:50/0/terrains_peering_bit/top_side = 0
|
|
70:50/0 = 0
|
|
70:50/0/terrain_set = 1
|
|
70:50/0/terrain = 0
|
|
70:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:50/0/physics_layer_0/angular_velocity = 0.0
|
|
70:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:50/0/physics_layer_1/angular_velocity = 0.0
|
|
70:50/0/terrains_peering_bit/right_side = 0
|
|
70:50/0/terrains_peering_bit/bottom_side = 0
|
|
70:50/0/terrains_peering_bit/left_side = 0
|
|
70:50/0/terrains_peering_bit/top_side = 0
|
|
71:50/0 = 0
|
|
71:50/0/terrain_set = 1
|
|
71:50/0/terrain = 0
|
|
71:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:50/0/physics_layer_0/angular_velocity = 0.0
|
|
71:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:50/0/physics_layer_1/angular_velocity = 0.0
|
|
71:50/0/terrains_peering_bit/right_side = 0
|
|
71:50/0/terrains_peering_bit/bottom_side = 0
|
|
71:50/0/terrains_peering_bit/left_side = 0
|
|
71:50/0/terrains_peering_bit/top_side = 0
|
|
75:50/0 = 0
|
|
75:50/0/terrain_set = 1
|
|
75:50/0/terrain = 0
|
|
75:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:50/0/physics_layer_0/angular_velocity = 0.0
|
|
75:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
75:50/0/physics_layer_1/angular_velocity = 0.0
|
|
75:50/0/terrains_peering_bit/right_side = 0
|
|
75:50/0/terrains_peering_bit/bottom_side = 0
|
|
75:50/0/terrains_peering_bit/left_side = 0
|
|
75:50/0/terrains_peering_bit/top_side = 0
|
|
76:50/0 = 0
|
|
76:50/0/terrain_set = 1
|
|
76:50/0/terrain = 0
|
|
76:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:50/0/physics_layer_0/angular_velocity = 0.0
|
|
76:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
76:50/0/physics_layer_1/angular_velocity = 0.0
|
|
76:50/0/terrains_peering_bit/right_side = 0
|
|
76:50/0/terrains_peering_bit/bottom_side = 0
|
|
76:50/0/terrains_peering_bit/left_side = 0
|
|
76:50/0/terrains_peering_bit/top_side = 0
|
|
77:50/0 = 0
|
|
77:50/0/terrain_set = 1
|
|
77:50/0/terrain = 0
|
|
77:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:50/0/physics_layer_0/angular_velocity = 0.0
|
|
77:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
77:50/0/physics_layer_1/angular_velocity = 0.0
|
|
77:50/0/terrains_peering_bit/right_side = 0
|
|
77:50/0/terrains_peering_bit/bottom_side = 0
|
|
77:50/0/terrains_peering_bit/left_side = 0
|
|
77:50/0/terrains_peering_bit/top_side = 0
|
|
87:50/0 = 0
|
|
87:50/0/terrain_set = 1
|
|
87:50/0/terrain = 0
|
|
87:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:50/0/physics_layer_0/angular_velocity = 0.0
|
|
87:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:50/0/physics_layer_1/angular_velocity = 0.0
|
|
87:50/0/terrains_peering_bit/right_side = 0
|
|
87:50/0/terrains_peering_bit/bottom_side = 0
|
|
87:50/0/terrains_peering_bit/left_side = 0
|
|
87:50/0/terrains_peering_bit/top_side = 0
|
|
88:50/0 = 0
|
|
88:50/0/terrain_set = 1
|
|
88:50/0/terrain = 0
|
|
88:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:50/0/physics_layer_0/angular_velocity = 0.0
|
|
88:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:50/0/physics_layer_1/angular_velocity = 0.0
|
|
88:50/0/terrains_peering_bit/right_side = 0
|
|
88:50/0/terrains_peering_bit/bottom_side = 0
|
|
88:50/0/terrains_peering_bit/left_side = 0
|
|
88:50/0/terrains_peering_bit/top_side = 0
|
|
89:50/0 = 0
|
|
89:50/0/terrain_set = 1
|
|
89:50/0/terrain = 0
|
|
89:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:50/0/physics_layer_0/angular_velocity = 0.0
|
|
89:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:50/0/physics_layer_1/angular_velocity = 0.0
|
|
89:50/0/terrains_peering_bit/right_side = 0
|
|
89:50/0/terrains_peering_bit/bottom_side = 0
|
|
89:50/0/terrains_peering_bit/left_side = 0
|
|
89:50/0/terrains_peering_bit/top_side = 0
|
|
90:50/0 = 0
|
|
90:50/0/terrain_set = 1
|
|
90:50/0/terrain = 0
|
|
90:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:50/0/physics_layer_0/angular_velocity = 0.0
|
|
90:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:50/0/physics_layer_1/angular_velocity = 0.0
|
|
90:50/0/terrains_peering_bit/right_side = 0
|
|
90:50/0/terrains_peering_bit/bottom_side = 0
|
|
90:50/0/terrains_peering_bit/left_side = 0
|
|
90:50/0/terrains_peering_bit/top_side = 0
|
|
91:50/0 = 0
|
|
91:50/0/terrain_set = 1
|
|
91:50/0/terrain = 0
|
|
91:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:50/0/physics_layer_0/angular_velocity = 0.0
|
|
91:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:50/0/physics_layer_1/angular_velocity = 0.0
|
|
91:50/0/terrains_peering_bit/right_side = 0
|
|
91:50/0/terrains_peering_bit/bottom_side = 0
|
|
91:50/0/terrains_peering_bit/left_side = 0
|
|
91:50/0/terrains_peering_bit/top_side = 0
|
|
92:50/0 = 0
|
|
92:50/0/terrain_set = 1
|
|
92:50/0/terrain = 0
|
|
92:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:50/0/physics_layer_0/angular_velocity = 0.0
|
|
92:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:50/0/physics_layer_1/angular_velocity = 0.0
|
|
92:50/0/terrains_peering_bit/right_side = 0
|
|
92:50/0/terrains_peering_bit/bottom_side = 0
|
|
92:50/0/terrains_peering_bit/left_side = 0
|
|
92:50/0/terrains_peering_bit/top_side = 0
|
|
93:50/0 = 0
|
|
93:50/0/terrain_set = 1
|
|
93:50/0/terrain = 0
|
|
93:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:50/0/physics_layer_0/angular_velocity = 0.0
|
|
93:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:50/0/physics_layer_1/angular_velocity = 0.0
|
|
93:50/0/terrains_peering_bit/right_side = 0
|
|
93:50/0/terrains_peering_bit/bottom_side = 0
|
|
93:50/0/terrains_peering_bit/left_side = 0
|
|
93:50/0/terrains_peering_bit/top_side = 0
|
|
94:50/0 = 0
|
|
94:50/0/terrain_set = 1
|
|
94:50/0/terrain = 0
|
|
94:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:50/0/physics_layer_0/angular_velocity = 0.0
|
|
94:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:50/0/physics_layer_1/angular_velocity = 0.0
|
|
94:50/0/terrains_peering_bit/right_side = 0
|
|
94:50/0/terrains_peering_bit/bottom_side = 0
|
|
94:50/0/terrains_peering_bit/left_side = 0
|
|
94:50/0/terrains_peering_bit/top_side = 0
|
|
95:50/0 = 0
|
|
95:50/0/terrain_set = 1
|
|
95:50/0/terrain = 0
|
|
95:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:50/0/physics_layer_0/angular_velocity = 0.0
|
|
95:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:50/0/physics_layer_1/angular_velocity = 0.0
|
|
95:50/0/terrains_peering_bit/right_side = 0
|
|
95:50/0/terrains_peering_bit/bottom_side = 0
|
|
95:50/0/terrains_peering_bit/left_side = 0
|
|
95:50/0/terrains_peering_bit/top_side = 0
|
|
218:50/0 = 0
|
|
218:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:50/0/physics_layer_0/angular_velocity = 0.0
|
|
218:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:50/0/physics_layer_1/angular_velocity = 0.0
|
|
219:50/0 = 0
|
|
219:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:50/0/physics_layer_0/angular_velocity = 0.0
|
|
219:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:50/0/physics_layer_1/angular_velocity = 0.0
|
|
224:50/0 = 0
|
|
224:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:50/0/physics_layer_0/angular_velocity = 0.0
|
|
224:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:50/0/physics_layer_1/angular_velocity = 0.0
|
|
225:50/0 = 0
|
|
225:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:50/0/physics_layer_0/angular_velocity = 0.0
|
|
225:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:50/0/physics_layer_1/angular_velocity = 0.0
|
|
3:51/0 = 0
|
|
3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:51/0/physics_layer_0/angular_velocity = 0.0
|
|
3:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:51/0/physics_layer_1/angular_velocity = 0.0
|
|
4:51/0 = 0
|
|
4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:51/0/physics_layer_0/angular_velocity = 0.0
|
|
4:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:51/0/physics_layer_1/angular_velocity = 0.0
|
|
5:51/0 = 0
|
|
5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:51/0/physics_layer_0/angular_velocity = 0.0
|
|
5:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:51/0/physics_layer_1/angular_velocity = 0.0
|
|
12:51/0 = 0
|
|
12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:51/0/physics_layer_0/angular_velocity = 0.0
|
|
12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:51/0/physics_layer_1/angular_velocity = 0.0
|
|
13:51/0 = 0
|
|
13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:51/0/physics_layer_0/angular_velocity = 0.0
|
|
13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:51/0/physics_layer_1/angular_velocity = 0.0
|
|
14:51/0 = 0
|
|
14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:51/0/physics_layer_0/angular_velocity = 0.0
|
|
14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:51/0/physics_layer_1/angular_velocity = 0.0
|
|
18:51/0 = 0
|
|
18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:51/0/physics_layer_0/angular_velocity = 0.0
|
|
18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:51/0/physics_layer_1/angular_velocity = 0.0
|
|
19:51/0 = 0
|
|
19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:51/0/physics_layer_0/angular_velocity = 0.0
|
|
19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:51/0/physics_layer_1/angular_velocity = 0.0
|
|
20:51/0 = 0
|
|
20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:51/0/physics_layer_0/angular_velocity = 0.0
|
|
20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:51/0/physics_layer_1/angular_velocity = 0.0
|
|
24:51/0 = 0
|
|
24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:51/0/physics_layer_0/angular_velocity = 0.0
|
|
24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:51/0/physics_layer_1/angular_velocity = 0.0
|
|
25:51/0 = 0
|
|
25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:51/0/physics_layer_0/angular_velocity = 0.0
|
|
25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:51/0/physics_layer_1/angular_velocity = 0.0
|
|
26:51/0 = 0
|
|
26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:51/0/physics_layer_0/angular_velocity = 0.0
|
|
26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:51/0/physics_layer_1/angular_velocity = 0.0
|
|
30:51/0 = 0
|
|
30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:51/0/physics_layer_0/angular_velocity = 0.0
|
|
30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:51/0/physics_layer_1/angular_velocity = 0.0
|
|
31:51/0 = 0
|
|
31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:51/0/physics_layer_0/angular_velocity = 0.0
|
|
31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:51/0/physics_layer_1/angular_velocity = 0.0
|
|
32:51/0 = 0
|
|
32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:51/0/physics_layer_0/angular_velocity = 0.0
|
|
32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:51/0/physics_layer_1/angular_velocity = 0.0
|
|
39:51/0 = 0
|
|
39:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:51/0/physics_layer_0/angular_velocity = 0.0
|
|
39:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:51/0/physics_layer_1/angular_velocity = 0.0
|
|
40:51/0 = 0
|
|
40:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:51/0/physics_layer_0/angular_velocity = 0.0
|
|
40:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:51/0/physics_layer_1/angular_velocity = 0.0
|
|
41:51/0 = 0
|
|
41:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:51/0/physics_layer_0/angular_velocity = 0.0
|
|
41:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:51/0/physics_layer_1/angular_velocity = 0.0
|
|
42:51/0 = 0
|
|
42:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:51/0/physics_layer_0/angular_velocity = 0.0
|
|
42:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:51/0/physics_layer_1/angular_velocity = 0.0
|
|
43:51/0 = 0
|
|
43:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:51/0/physics_layer_0/angular_velocity = 0.0
|
|
43:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:51/0/physics_layer_1/angular_velocity = 0.0
|
|
44:51/0 = 0
|
|
44:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:51/0/physics_layer_0/angular_velocity = 0.0
|
|
44:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:51/0/physics_layer_1/angular_velocity = 0.0
|
|
45:51/0 = 0
|
|
45:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:51/0/physics_layer_0/angular_velocity = 0.0
|
|
45:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:51/0/physics_layer_1/angular_velocity = 0.0
|
|
46:51/0 = 0
|
|
46:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:51/0/physics_layer_0/angular_velocity = 0.0
|
|
46:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:51/0/physics_layer_1/angular_velocity = 0.0
|
|
47:51/0 = 0
|
|
47:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:51/0/physics_layer_0/angular_velocity = 0.0
|
|
47:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:51/0/physics_layer_1/angular_velocity = 0.0
|
|
51:51/0 = 0
|
|
51:51/0/terrain_set = 1
|
|
51:51/0/terrain = 0
|
|
51:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:51/0/physics_layer_0/angular_velocity = 0.0
|
|
51:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:51/0/physics_layer_1/angular_velocity = 0.0
|
|
51:51/0/terrains_peering_bit/right_side = 0
|
|
51:51/0/terrains_peering_bit/bottom_side = 0
|
|
51:51/0/terrains_peering_bit/left_side = 0
|
|
51:51/0/terrains_peering_bit/top_side = 0
|
|
52:51/0 = 0
|
|
52:51/0/terrain_set = 1
|
|
52:51/0/terrain = 0
|
|
52:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:51/0/physics_layer_0/angular_velocity = 0.0
|
|
52:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:51/0/physics_layer_1/angular_velocity = 0.0
|
|
52:51/0/terrains_peering_bit/right_side = 0
|
|
52:51/0/terrains_peering_bit/bottom_side = 0
|
|
52:51/0/terrains_peering_bit/left_side = 0
|
|
52:51/0/terrains_peering_bit/top_side = 0
|
|
53:51/0 = 0
|
|
53:51/0/terrain_set = 1
|
|
53:51/0/terrain = 0
|
|
53:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:51/0/physics_layer_0/angular_velocity = 0.0
|
|
53:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:51/0/physics_layer_1/angular_velocity = 0.0
|
|
53:51/0/terrains_peering_bit/right_side = 0
|
|
53:51/0/terrains_peering_bit/bottom_side = 0
|
|
53:51/0/terrains_peering_bit/left_side = 0
|
|
53:51/0/terrains_peering_bit/top_side = 0
|
|
60:51/0 = 0
|
|
60:51/0/terrain_set = 1
|
|
60:51/0/terrain = 0
|
|
60:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:51/0/physics_layer_0/angular_velocity = 0.0
|
|
60:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:51/0/physics_layer_1/angular_velocity = 0.0
|
|
60:51/0/terrains_peering_bit/right_side = 0
|
|
60:51/0/terrains_peering_bit/bottom_side = 0
|
|
60:51/0/terrains_peering_bit/left_side = 0
|
|
60:51/0/terrains_peering_bit/top_side = 0
|
|
61:51/0 = 0
|
|
61:51/0/terrain_set = 1
|
|
61:51/0/terrain = 0
|
|
61:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:51/0/physics_layer_0/angular_velocity = 0.0
|
|
61:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:51/0/physics_layer_1/angular_velocity = 0.0
|
|
61:51/0/terrains_peering_bit/right_side = 0
|
|
61:51/0/terrains_peering_bit/bottom_side = 0
|
|
61:51/0/terrains_peering_bit/left_side = 0
|
|
61:51/0/terrains_peering_bit/top_side = 0
|
|
62:51/0 = 0
|
|
62:51/0/terrain_set = 1
|
|
62:51/0/terrain = 0
|
|
62:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:51/0/physics_layer_0/angular_velocity = 0.0
|
|
62:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:51/0/physics_layer_1/angular_velocity = 0.0
|
|
62:51/0/terrains_peering_bit/right_side = 0
|
|
62:51/0/terrains_peering_bit/bottom_side = 0
|
|
62:51/0/terrains_peering_bit/left_side = 0
|
|
62:51/0/terrains_peering_bit/top_side = 0
|
|
66:51/0 = 0
|
|
66:51/0/terrain_set = 1
|
|
66:51/0/terrain = 0
|
|
66:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:51/0/physics_layer_0/angular_velocity = 0.0
|
|
66:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:51/0/physics_layer_1/angular_velocity = 0.0
|
|
66:51/0/terrains_peering_bit/right_side = 0
|
|
66:51/0/terrains_peering_bit/bottom_side = 0
|
|
66:51/0/terrains_peering_bit/left_side = 0
|
|
66:51/0/terrains_peering_bit/top_side = 0
|
|
67:51/0 = 0
|
|
67:51/0/terrain_set = 1
|
|
67:51/0/terrain = 0
|
|
67:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:51/0/physics_layer_0/angular_velocity = 0.0
|
|
67:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:51/0/physics_layer_1/angular_velocity = 0.0
|
|
67:51/0/terrains_peering_bit/right_side = 0
|
|
67:51/0/terrains_peering_bit/bottom_side = 0
|
|
67:51/0/terrains_peering_bit/left_side = 0
|
|
67:51/0/terrains_peering_bit/top_side = 0
|
|
68:51/0 = 0
|
|
68:51/0/terrain_set = 1
|
|
68:51/0/terrain = 0
|
|
68:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:51/0/physics_layer_0/angular_velocity = 0.0
|
|
68:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:51/0/physics_layer_1/angular_velocity = 0.0
|
|
68:51/0/terrains_peering_bit/right_side = 0
|
|
68:51/0/terrains_peering_bit/bottom_side = 0
|
|
68:51/0/terrains_peering_bit/left_side = 0
|
|
68:51/0/terrains_peering_bit/top_side = 0
|
|
72:51/0 = 0
|
|
72:51/0/terrain_set = 1
|
|
72:51/0/terrain = 0
|
|
72:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:51/0/physics_layer_0/angular_velocity = 0.0
|
|
72:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:51/0/physics_layer_1/angular_velocity = 0.0
|
|
72:51/0/terrains_peering_bit/right_side = 0
|
|
72:51/0/terrains_peering_bit/bottom_side = 0
|
|
72:51/0/terrains_peering_bit/left_side = 0
|
|
72:51/0/terrains_peering_bit/top_side = 0
|
|
73:51/0 = 0
|
|
73:51/0/terrain_set = 1
|
|
73:51/0/terrain = 0
|
|
73:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:51/0/physics_layer_0/angular_velocity = 0.0
|
|
73:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:51/0/physics_layer_1/angular_velocity = 0.0
|
|
73:51/0/terrains_peering_bit/right_side = 0
|
|
73:51/0/terrains_peering_bit/bottom_side = 0
|
|
73:51/0/terrains_peering_bit/left_side = 0
|
|
73:51/0/terrains_peering_bit/top_side = 0
|
|
74:51/0 = 0
|
|
74:51/0/terrain_set = 1
|
|
74:51/0/terrain = 0
|
|
74:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:51/0/physics_layer_0/angular_velocity = 0.0
|
|
74:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:51/0/physics_layer_1/angular_velocity = 0.0
|
|
74:51/0/terrains_peering_bit/right_side = 0
|
|
74:51/0/terrains_peering_bit/bottom_side = 0
|
|
74:51/0/terrains_peering_bit/left_side = 0
|
|
74:51/0/terrains_peering_bit/top_side = 0
|
|
78:51/0 = 0
|
|
78:51/0/terrain_set = 1
|
|
78:51/0/terrain = 0
|
|
78:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:51/0/physics_layer_0/angular_velocity = 0.0
|
|
78:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:51/0/physics_layer_1/angular_velocity = 0.0
|
|
78:51/0/terrains_peering_bit/right_side = 0
|
|
78:51/0/terrains_peering_bit/bottom_side = 0
|
|
78:51/0/terrains_peering_bit/left_side = 0
|
|
78:51/0/terrains_peering_bit/top_side = 0
|
|
79:51/0 = 0
|
|
79:51/0/terrain_set = 1
|
|
79:51/0/terrain = 0
|
|
79:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:51/0/physics_layer_0/angular_velocity = 0.0
|
|
79:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:51/0/physics_layer_1/angular_velocity = 0.0
|
|
79:51/0/terrains_peering_bit/right_side = 0
|
|
79:51/0/terrains_peering_bit/bottom_side = 0
|
|
79:51/0/terrains_peering_bit/left_side = 0
|
|
79:51/0/terrains_peering_bit/top_side = 0
|
|
80:51/0 = 0
|
|
80:51/0/terrain_set = 1
|
|
80:51/0/terrain = 0
|
|
80:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:51/0/physics_layer_0/angular_velocity = 0.0
|
|
80:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:51/0/physics_layer_1/angular_velocity = 0.0
|
|
80:51/0/terrains_peering_bit/right_side = 0
|
|
80:51/0/terrains_peering_bit/bottom_side = 0
|
|
80:51/0/terrains_peering_bit/left_side = 0
|
|
80:51/0/terrains_peering_bit/top_side = 0
|
|
87:51/0 = 0
|
|
87:51/0/terrain_set = 1
|
|
87:51/0/terrain = 0
|
|
87:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:51/0/physics_layer_0/angular_velocity = 0.0
|
|
87:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:51/0/physics_layer_1/angular_velocity = 0.0
|
|
87:51/0/terrains_peering_bit/right_side = 0
|
|
87:51/0/terrains_peering_bit/bottom_side = 0
|
|
87:51/0/terrains_peering_bit/left_side = 0
|
|
87:51/0/terrains_peering_bit/top_side = 0
|
|
88:51/0 = 0
|
|
88:51/0/terrain_set = 1
|
|
88:51/0/terrain = 0
|
|
88:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:51/0/physics_layer_0/angular_velocity = 0.0
|
|
88:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:51/0/physics_layer_1/angular_velocity = 0.0
|
|
88:51/0/terrains_peering_bit/right_side = 0
|
|
88:51/0/terrains_peering_bit/bottom_side = 0
|
|
88:51/0/terrains_peering_bit/left_side = 0
|
|
88:51/0/terrains_peering_bit/top_side = 0
|
|
89:51/0 = 0
|
|
89:51/0/terrain_set = 1
|
|
89:51/0/terrain = 0
|
|
89:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:51/0/physics_layer_0/angular_velocity = 0.0
|
|
89:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:51/0/physics_layer_1/angular_velocity = 0.0
|
|
89:51/0/terrains_peering_bit/right_side = 0
|
|
89:51/0/terrains_peering_bit/bottom_side = 0
|
|
89:51/0/terrains_peering_bit/left_side = 0
|
|
89:51/0/terrains_peering_bit/top_side = 0
|
|
90:51/0 = 0
|
|
90:51/0/terrain_set = 1
|
|
90:51/0/terrain = 0
|
|
90:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:51/0/physics_layer_0/angular_velocity = 0.0
|
|
90:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:51/0/physics_layer_1/angular_velocity = 0.0
|
|
90:51/0/terrains_peering_bit/right_side = 0
|
|
90:51/0/terrains_peering_bit/bottom_side = 0
|
|
90:51/0/terrains_peering_bit/left_side = 0
|
|
90:51/0/terrains_peering_bit/top_side = 0
|
|
91:51/0 = 0
|
|
91:51/0/terrain_set = 1
|
|
91:51/0/terrain = 0
|
|
91:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:51/0/physics_layer_0/angular_velocity = 0.0
|
|
91:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:51/0/physics_layer_1/angular_velocity = 0.0
|
|
91:51/0/terrains_peering_bit/right_side = 0
|
|
91:51/0/terrains_peering_bit/bottom_side = 0
|
|
91:51/0/terrains_peering_bit/left_side = 0
|
|
91:51/0/terrains_peering_bit/top_side = 0
|
|
92:51/0 = 0
|
|
92:51/0/terrain_set = 1
|
|
92:51/0/terrain = 0
|
|
92:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:51/0/physics_layer_0/angular_velocity = 0.0
|
|
92:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:51/0/physics_layer_1/angular_velocity = 0.0
|
|
92:51/0/terrains_peering_bit/right_side = 0
|
|
92:51/0/terrains_peering_bit/bottom_side = 0
|
|
92:51/0/terrains_peering_bit/left_side = 0
|
|
92:51/0/terrains_peering_bit/top_side = 0
|
|
93:51/0 = 0
|
|
93:51/0/terrain_set = 1
|
|
93:51/0/terrain = 0
|
|
93:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:51/0/physics_layer_0/angular_velocity = 0.0
|
|
93:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:51/0/physics_layer_1/angular_velocity = 0.0
|
|
93:51/0/terrains_peering_bit/right_side = 0
|
|
93:51/0/terrains_peering_bit/bottom_side = 0
|
|
93:51/0/terrains_peering_bit/left_side = 0
|
|
93:51/0/terrains_peering_bit/top_side = 0
|
|
94:51/0 = 0
|
|
94:51/0/terrain_set = 1
|
|
94:51/0/terrain = 0
|
|
94:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:51/0/physics_layer_0/angular_velocity = 0.0
|
|
94:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:51/0/physics_layer_1/angular_velocity = 0.0
|
|
94:51/0/terrains_peering_bit/right_side = 0
|
|
94:51/0/terrains_peering_bit/bottom_side = 0
|
|
94:51/0/terrains_peering_bit/left_side = 0
|
|
94:51/0/terrains_peering_bit/top_side = 0
|
|
95:51/0 = 0
|
|
95:51/0/terrain_set = 1
|
|
95:51/0/terrain = 0
|
|
95:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:51/0/physics_layer_0/angular_velocity = 0.0
|
|
95:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:51/0/physics_layer_1/angular_velocity = 0.0
|
|
95:51/0/terrains_peering_bit/right_side = 0
|
|
95:51/0/terrains_peering_bit/bottom_side = 0
|
|
95:51/0/terrains_peering_bit/left_side = 0
|
|
95:51/0/terrains_peering_bit/top_side = 0
|
|
3:52/0 = 0
|
|
3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:52/0/physics_layer_0/angular_velocity = 0.0
|
|
3:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:52/0/physics_layer_1/angular_velocity = 0.0
|
|
4:52/0 = 0
|
|
4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:52/0/physics_layer_0/angular_velocity = 0.0
|
|
4:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:52/0/physics_layer_1/angular_velocity = 0.0
|
|
5:52/0 = 0
|
|
5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:52/0/physics_layer_0/angular_velocity = 0.0
|
|
5:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:52/0/physics_layer_1/angular_velocity = 0.0
|
|
12:52/0 = 0
|
|
12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:52/0/physics_layer_0/angular_velocity = 0.0
|
|
12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:52/0/physics_layer_1/angular_velocity = 0.0
|
|
13:52/0 = 0
|
|
13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:52/0/physics_layer_0/angular_velocity = 0.0
|
|
13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:52/0/physics_layer_1/angular_velocity = 0.0
|
|
14:52/0 = 0
|
|
14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:52/0/physics_layer_0/angular_velocity = 0.0
|
|
14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:52/0/physics_layer_1/angular_velocity = 0.0
|
|
18:52/0 = 0
|
|
18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:52/0/physics_layer_0/angular_velocity = 0.0
|
|
18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:52/0/physics_layer_1/angular_velocity = 0.0
|
|
19:52/0 = 0
|
|
19:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:52/0/physics_layer_0/angular_velocity = 0.0
|
|
19:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:52/0/physics_layer_1/angular_velocity = 0.0
|
|
20:52/0 = 0
|
|
20:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:52/0/physics_layer_0/angular_velocity = 0.0
|
|
20:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:52/0/physics_layer_1/angular_velocity = 0.0
|
|
24:52/0 = 0
|
|
24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:52/0/physics_layer_0/angular_velocity = 0.0
|
|
24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:52/0/physics_layer_1/angular_velocity = 0.0
|
|
25:52/0 = 0
|
|
25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:52/0/physics_layer_0/angular_velocity = 0.0
|
|
25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:52/0/physics_layer_1/angular_velocity = 0.0
|
|
26:52/0 = 0
|
|
26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:52/0/physics_layer_0/angular_velocity = 0.0
|
|
26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:52/0/physics_layer_1/angular_velocity = 0.0
|
|
30:52/0 = 0
|
|
30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:52/0/physics_layer_0/angular_velocity = 0.0
|
|
30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:52/0/physics_layer_1/angular_velocity = 0.0
|
|
31:52/0 = 0
|
|
31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:52/0/physics_layer_0/angular_velocity = 0.0
|
|
31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:52/0/physics_layer_1/angular_velocity = 0.0
|
|
32:52/0 = 0
|
|
32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:52/0/physics_layer_0/angular_velocity = 0.0
|
|
32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:52/0/physics_layer_1/angular_velocity = 0.0
|
|
39:52/0 = 0
|
|
39:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:52/0/physics_layer_0/angular_velocity = 0.0
|
|
39:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:52/0/physics_layer_1/angular_velocity = 0.0
|
|
40:52/0 = 0
|
|
40:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:52/0/physics_layer_0/angular_velocity = 0.0
|
|
40:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:52/0/physics_layer_1/angular_velocity = 0.0
|
|
41:52/0 = 0
|
|
41:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:52/0/physics_layer_0/angular_velocity = 0.0
|
|
41:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:52/0/physics_layer_1/angular_velocity = 0.0
|
|
42:52/0 = 0
|
|
42:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:52/0/physics_layer_0/angular_velocity = 0.0
|
|
42:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:52/0/physics_layer_1/angular_velocity = 0.0
|
|
43:52/0 = 0
|
|
43:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:52/0/physics_layer_0/angular_velocity = 0.0
|
|
43:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:52/0/physics_layer_1/angular_velocity = 0.0
|
|
44:52/0 = 0
|
|
44:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:52/0/physics_layer_0/angular_velocity = 0.0
|
|
44:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:52/0/physics_layer_1/angular_velocity = 0.0
|
|
45:52/0 = 0
|
|
45:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:52/0/physics_layer_0/angular_velocity = 0.0
|
|
45:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:52/0/physics_layer_1/angular_velocity = 0.0
|
|
46:52/0 = 0
|
|
46:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:52/0/physics_layer_0/angular_velocity = 0.0
|
|
46:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:52/0/physics_layer_1/angular_velocity = 0.0
|
|
47:52/0 = 0
|
|
47:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:52/0/physics_layer_0/angular_velocity = 0.0
|
|
47:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:52/0/physics_layer_1/angular_velocity = 0.0
|
|
51:52/0 = 0
|
|
51:52/0/terrain_set = 1
|
|
51:52/0/terrain = 0
|
|
51:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:52/0/physics_layer_0/angular_velocity = 0.0
|
|
51:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:52/0/physics_layer_1/angular_velocity = 0.0
|
|
51:52/0/terrains_peering_bit/right_side = 0
|
|
51:52/0/terrains_peering_bit/bottom_side = 0
|
|
51:52/0/terrains_peering_bit/left_side = 0
|
|
51:52/0/terrains_peering_bit/top_side = 0
|
|
52:52/0 = 0
|
|
52:52/0/terrain_set = 1
|
|
52:52/0/terrain = 0
|
|
52:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:52/0/physics_layer_0/angular_velocity = 0.0
|
|
52:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:52/0/physics_layer_1/angular_velocity = 0.0
|
|
52:52/0/terrains_peering_bit/right_side = 0
|
|
52:52/0/terrains_peering_bit/bottom_side = 0
|
|
52:52/0/terrains_peering_bit/left_side = 0
|
|
52:52/0/terrains_peering_bit/top_side = 0
|
|
53:52/0 = 0
|
|
53:52/0/terrain_set = 1
|
|
53:52/0/terrain = 0
|
|
53:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:52/0/physics_layer_0/angular_velocity = 0.0
|
|
53:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:52/0/physics_layer_1/angular_velocity = 0.0
|
|
53:52/0/terrains_peering_bit/right_side = 0
|
|
53:52/0/terrains_peering_bit/bottom_side = 0
|
|
53:52/0/terrains_peering_bit/left_side = 0
|
|
53:52/0/terrains_peering_bit/top_side = 0
|
|
60:52/0 = 0
|
|
60:52/0/terrain_set = 1
|
|
60:52/0/terrain = 0
|
|
60:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:52/0/physics_layer_0/angular_velocity = 0.0
|
|
60:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:52/0/physics_layer_1/angular_velocity = 0.0
|
|
60:52/0/terrains_peering_bit/right_side = 0
|
|
60:52/0/terrains_peering_bit/bottom_side = 0
|
|
60:52/0/terrains_peering_bit/left_side = 0
|
|
60:52/0/terrains_peering_bit/top_side = 0
|
|
61:52/0 = 0
|
|
61:52/0/terrain_set = 1
|
|
61:52/0/terrain = 0
|
|
61:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:52/0/physics_layer_0/angular_velocity = 0.0
|
|
61:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:52/0/physics_layer_1/angular_velocity = 0.0
|
|
61:52/0/terrains_peering_bit/right_side = 0
|
|
61:52/0/terrains_peering_bit/bottom_side = 0
|
|
61:52/0/terrains_peering_bit/left_side = 0
|
|
61:52/0/terrains_peering_bit/top_side = 0
|
|
62:52/0 = 0
|
|
62:52/0/terrain_set = 1
|
|
62:52/0/terrain = 0
|
|
62:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:52/0/physics_layer_0/angular_velocity = 0.0
|
|
62:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:52/0/physics_layer_1/angular_velocity = 0.0
|
|
62:52/0/terrains_peering_bit/right_side = 0
|
|
62:52/0/terrains_peering_bit/bottom_side = 0
|
|
62:52/0/terrains_peering_bit/left_side = 0
|
|
62:52/0/terrains_peering_bit/top_side = 0
|
|
66:52/0 = 0
|
|
66:52/0/terrain_set = 1
|
|
66:52/0/terrain = 0
|
|
66:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:52/0/physics_layer_0/angular_velocity = 0.0
|
|
66:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:52/0/physics_layer_1/angular_velocity = 0.0
|
|
66:52/0/terrains_peering_bit/right_side = 0
|
|
66:52/0/terrains_peering_bit/bottom_side = 0
|
|
66:52/0/terrains_peering_bit/left_side = 0
|
|
66:52/0/terrains_peering_bit/top_side = 0
|
|
67:52/0 = 0
|
|
67:52/0/terrain_set = 1
|
|
67:52/0/terrain = 0
|
|
67:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:52/0/physics_layer_0/angular_velocity = 0.0
|
|
67:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:52/0/physics_layer_1/angular_velocity = 0.0
|
|
67:52/0/terrains_peering_bit/right_side = 0
|
|
67:52/0/terrains_peering_bit/bottom_side = 0
|
|
67:52/0/terrains_peering_bit/left_side = 0
|
|
67:52/0/terrains_peering_bit/top_side = 0
|
|
68:52/0 = 0
|
|
68:52/0/terrain_set = 1
|
|
68:52/0/terrain = 0
|
|
68:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:52/0/physics_layer_0/angular_velocity = 0.0
|
|
68:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:52/0/physics_layer_1/angular_velocity = 0.0
|
|
68:52/0/terrains_peering_bit/right_side = 0
|
|
68:52/0/terrains_peering_bit/bottom_side = 0
|
|
68:52/0/terrains_peering_bit/left_side = 0
|
|
68:52/0/terrains_peering_bit/top_side = 0
|
|
72:52/0 = 0
|
|
72:52/0/terrain_set = 1
|
|
72:52/0/terrain = 0
|
|
72:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:52/0/physics_layer_0/angular_velocity = 0.0
|
|
72:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:52/0/physics_layer_1/angular_velocity = 0.0
|
|
72:52/0/terrains_peering_bit/right_side = 0
|
|
72:52/0/terrains_peering_bit/bottom_side = 0
|
|
72:52/0/terrains_peering_bit/left_side = 0
|
|
72:52/0/terrains_peering_bit/top_side = 0
|
|
73:52/0 = 0
|
|
73:52/0/terrain_set = 1
|
|
73:52/0/terrain = 0
|
|
73:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:52/0/physics_layer_0/angular_velocity = 0.0
|
|
73:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:52/0/physics_layer_1/angular_velocity = 0.0
|
|
73:52/0/terrains_peering_bit/right_side = 0
|
|
73:52/0/terrains_peering_bit/bottom_side = 0
|
|
73:52/0/terrains_peering_bit/left_side = 0
|
|
73:52/0/terrains_peering_bit/top_side = 0
|
|
74:52/0 = 0
|
|
74:52/0/terrain_set = 1
|
|
74:52/0/terrain = 0
|
|
74:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:52/0/physics_layer_0/angular_velocity = 0.0
|
|
74:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:52/0/physics_layer_1/angular_velocity = 0.0
|
|
74:52/0/terrains_peering_bit/right_side = 0
|
|
74:52/0/terrains_peering_bit/bottom_side = 0
|
|
74:52/0/terrains_peering_bit/left_side = 0
|
|
74:52/0/terrains_peering_bit/top_side = 0
|
|
78:52/0 = 0
|
|
78:52/0/terrain_set = 1
|
|
78:52/0/terrain = 0
|
|
78:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:52/0/physics_layer_0/angular_velocity = 0.0
|
|
78:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:52/0/physics_layer_1/angular_velocity = 0.0
|
|
78:52/0/terrains_peering_bit/right_side = 0
|
|
78:52/0/terrains_peering_bit/bottom_side = 0
|
|
78:52/0/terrains_peering_bit/left_side = 0
|
|
78:52/0/terrains_peering_bit/top_side = 0
|
|
79:52/0 = 0
|
|
79:52/0/terrain_set = 1
|
|
79:52/0/terrain = 0
|
|
79:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:52/0/physics_layer_0/angular_velocity = 0.0
|
|
79:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:52/0/physics_layer_1/angular_velocity = 0.0
|
|
79:52/0/terrains_peering_bit/right_side = 0
|
|
79:52/0/terrains_peering_bit/bottom_side = 0
|
|
79:52/0/terrains_peering_bit/left_side = 0
|
|
79:52/0/terrains_peering_bit/top_side = 0
|
|
80:52/0 = 0
|
|
80:52/0/terrain_set = 1
|
|
80:52/0/terrain = 0
|
|
80:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:52/0/physics_layer_0/angular_velocity = 0.0
|
|
80:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:52/0/physics_layer_1/angular_velocity = 0.0
|
|
80:52/0/terrains_peering_bit/right_side = 0
|
|
80:52/0/terrains_peering_bit/bottom_side = 0
|
|
80:52/0/terrains_peering_bit/left_side = 0
|
|
80:52/0/terrains_peering_bit/top_side = 0
|
|
87:52/0 = 0
|
|
87:52/0/terrain_set = 1
|
|
87:52/0/terrain = 0
|
|
87:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:52/0/physics_layer_0/angular_velocity = 0.0
|
|
87:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:52/0/physics_layer_1/angular_velocity = 0.0
|
|
87:52/0/terrains_peering_bit/right_side = 0
|
|
87:52/0/terrains_peering_bit/bottom_side = 0
|
|
87:52/0/terrains_peering_bit/left_side = 0
|
|
87:52/0/terrains_peering_bit/top_side = 0
|
|
88:52/0 = 0
|
|
88:52/0/terrain_set = 1
|
|
88:52/0/terrain = 0
|
|
88:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:52/0/physics_layer_0/angular_velocity = 0.0
|
|
88:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:52/0/physics_layer_1/angular_velocity = 0.0
|
|
88:52/0/terrains_peering_bit/right_side = 0
|
|
88:52/0/terrains_peering_bit/bottom_side = 0
|
|
88:52/0/terrains_peering_bit/left_side = 0
|
|
88:52/0/terrains_peering_bit/top_side = 0
|
|
89:52/0 = 0
|
|
89:52/0/terrain_set = 1
|
|
89:52/0/terrain = 0
|
|
89:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:52/0/physics_layer_0/angular_velocity = 0.0
|
|
89:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:52/0/physics_layer_1/angular_velocity = 0.0
|
|
89:52/0/terrains_peering_bit/right_side = 0
|
|
89:52/0/terrains_peering_bit/bottom_side = 0
|
|
89:52/0/terrains_peering_bit/left_side = 0
|
|
89:52/0/terrains_peering_bit/top_side = 0
|
|
90:52/0 = 0
|
|
90:52/0/terrain_set = 1
|
|
90:52/0/terrain = 0
|
|
90:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:52/0/physics_layer_0/angular_velocity = 0.0
|
|
90:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:52/0/physics_layer_1/angular_velocity = 0.0
|
|
90:52/0/terrains_peering_bit/right_side = 0
|
|
90:52/0/terrains_peering_bit/bottom_side = 0
|
|
90:52/0/terrains_peering_bit/left_side = 0
|
|
90:52/0/terrains_peering_bit/top_side = 0
|
|
91:52/0 = 0
|
|
91:52/0/terrain_set = 1
|
|
91:52/0/terrain = 0
|
|
91:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:52/0/physics_layer_0/angular_velocity = 0.0
|
|
91:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:52/0/physics_layer_1/angular_velocity = 0.0
|
|
91:52/0/terrains_peering_bit/right_side = 0
|
|
91:52/0/terrains_peering_bit/bottom_side = 0
|
|
91:52/0/terrains_peering_bit/left_side = 0
|
|
91:52/0/terrains_peering_bit/top_side = 0
|
|
92:52/0 = 0
|
|
92:52/0/terrain_set = 1
|
|
92:52/0/terrain = 0
|
|
92:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:52/0/physics_layer_0/angular_velocity = 0.0
|
|
92:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:52/0/physics_layer_1/angular_velocity = 0.0
|
|
92:52/0/terrains_peering_bit/right_side = 0
|
|
92:52/0/terrains_peering_bit/bottom_side = 0
|
|
92:52/0/terrains_peering_bit/left_side = 0
|
|
92:52/0/terrains_peering_bit/top_side = 0
|
|
93:52/0 = 0
|
|
93:52/0/terrain_set = 1
|
|
93:52/0/terrain = 0
|
|
93:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:52/0/physics_layer_0/angular_velocity = 0.0
|
|
93:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:52/0/physics_layer_1/angular_velocity = 0.0
|
|
93:52/0/terrains_peering_bit/right_side = 0
|
|
93:52/0/terrains_peering_bit/bottom_side = 0
|
|
93:52/0/terrains_peering_bit/left_side = 0
|
|
93:52/0/terrains_peering_bit/top_side = 0
|
|
94:52/0 = 0
|
|
94:52/0/terrain_set = 1
|
|
94:52/0/terrain = 0
|
|
94:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:52/0/physics_layer_0/angular_velocity = 0.0
|
|
94:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:52/0/physics_layer_1/angular_velocity = 0.0
|
|
94:52/0/terrains_peering_bit/right_side = 0
|
|
94:52/0/terrains_peering_bit/bottom_side = 0
|
|
94:52/0/terrains_peering_bit/left_side = 0
|
|
94:52/0/terrains_peering_bit/top_side = 0
|
|
95:52/0 = 0
|
|
95:52/0/terrain_set = 1
|
|
95:52/0/terrain = 0
|
|
95:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:52/0/physics_layer_0/angular_velocity = 0.0
|
|
95:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:52/0/physics_layer_1/angular_velocity = 0.0
|
|
95:52/0/terrains_peering_bit/right_side = 0
|
|
95:52/0/terrains_peering_bit/bottom_side = 0
|
|
95:52/0/terrains_peering_bit/left_side = 0
|
|
95:52/0/terrains_peering_bit/top_side = 0
|
|
3:53/0 = 0
|
|
3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:53/0/physics_layer_0/angular_velocity = 0.0
|
|
3:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:53/0/physics_layer_1/angular_velocity = 0.0
|
|
4:53/0 = 0
|
|
4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:53/0/physics_layer_0/angular_velocity = 0.0
|
|
4:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:53/0/physics_layer_1/angular_velocity = 0.0
|
|
5:53/0 = 0
|
|
5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:53/0/physics_layer_0/angular_velocity = 0.0
|
|
5:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:53/0/physics_layer_1/angular_velocity = 0.0
|
|
12:53/0 = 0
|
|
12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:53/0/physics_layer_0/angular_velocity = 0.0
|
|
12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:53/0/physics_layer_1/angular_velocity = 0.0
|
|
13:53/0 = 0
|
|
13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:53/0/physics_layer_0/angular_velocity = 0.0
|
|
13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:53/0/physics_layer_1/angular_velocity = 0.0
|
|
14:53/0 = 0
|
|
14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:53/0/physics_layer_0/angular_velocity = 0.0
|
|
14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:53/0/physics_layer_1/angular_velocity = 0.0
|
|
18:53/0 = 0
|
|
18:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:53/0/physics_layer_0/angular_velocity = 0.0
|
|
18:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:53/0/physics_layer_1/angular_velocity = 0.0
|
|
19:53/0 = 0
|
|
19:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:53/0/physics_layer_0/angular_velocity = 0.0
|
|
19:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:53/0/physics_layer_1/angular_velocity = 0.0
|
|
20:53/0 = 0
|
|
20:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:53/0/physics_layer_0/angular_velocity = 0.0
|
|
20:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:53/0/physics_layer_1/angular_velocity = 0.0
|
|
24:53/0 = 0
|
|
24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:53/0/physics_layer_0/angular_velocity = 0.0
|
|
24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:53/0/physics_layer_1/angular_velocity = 0.0
|
|
25:53/0 = 0
|
|
25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:53/0/physics_layer_0/angular_velocity = 0.0
|
|
25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:53/0/physics_layer_1/angular_velocity = 0.0
|
|
26:53/0 = 0
|
|
26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:53/0/physics_layer_0/angular_velocity = 0.0
|
|
26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:53/0/physics_layer_1/angular_velocity = 0.0
|
|
30:53/0 = 0
|
|
30:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:53/0/physics_layer_0/angular_velocity = 0.0
|
|
30:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:53/0/physics_layer_1/angular_velocity = 0.0
|
|
31:53/0 = 0
|
|
31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:53/0/physics_layer_0/angular_velocity = 0.0
|
|
31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:53/0/physics_layer_1/angular_velocity = 0.0
|
|
32:53/0 = 0
|
|
32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:53/0/physics_layer_0/angular_velocity = 0.0
|
|
32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:53/0/physics_layer_1/angular_velocity = 0.0
|
|
39:53/0 = 0
|
|
39:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:53/0/physics_layer_0/angular_velocity = 0.0
|
|
39:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:53/0/physics_layer_1/angular_velocity = 0.0
|
|
40:53/0 = 0
|
|
40:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:53/0/physics_layer_0/angular_velocity = 0.0
|
|
40:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:53/0/physics_layer_1/angular_velocity = 0.0
|
|
41:53/0 = 0
|
|
41:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:53/0/physics_layer_0/angular_velocity = 0.0
|
|
41:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:53/0/physics_layer_1/angular_velocity = 0.0
|
|
42:53/0 = 0
|
|
42:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:53/0/physics_layer_0/angular_velocity = 0.0
|
|
42:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:53/0/physics_layer_1/angular_velocity = 0.0
|
|
43:53/0 = 0
|
|
43:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:53/0/physics_layer_0/angular_velocity = 0.0
|
|
43:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:53/0/physics_layer_1/angular_velocity = 0.0
|
|
44:53/0 = 0
|
|
44:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:53/0/physics_layer_0/angular_velocity = 0.0
|
|
44:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:53/0/physics_layer_1/angular_velocity = 0.0
|
|
45:53/0 = 0
|
|
45:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:53/0/physics_layer_0/angular_velocity = 0.0
|
|
45:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:53/0/physics_layer_1/angular_velocity = 0.0
|
|
46:53/0 = 0
|
|
46:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:53/0/physics_layer_0/angular_velocity = 0.0
|
|
46:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:53/0/physics_layer_1/angular_velocity = 0.0
|
|
47:53/0 = 0
|
|
47:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:53/0/physics_layer_0/angular_velocity = 0.0
|
|
47:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:53/0/physics_layer_1/angular_velocity = 0.0
|
|
51:53/0 = 0
|
|
51:53/0/terrain_set = 1
|
|
51:53/0/terrain = 0
|
|
51:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:53/0/physics_layer_0/angular_velocity = 0.0
|
|
51:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:53/0/physics_layer_1/angular_velocity = 0.0
|
|
51:53/0/terrains_peering_bit/right_side = 0
|
|
51:53/0/terrains_peering_bit/bottom_side = 0
|
|
51:53/0/terrains_peering_bit/left_side = 0
|
|
51:53/0/terrains_peering_bit/top_side = 0
|
|
52:53/0 = 0
|
|
52:53/0/terrain_set = 1
|
|
52:53/0/terrain = 0
|
|
52:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:53/0/physics_layer_0/angular_velocity = 0.0
|
|
52:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:53/0/physics_layer_1/angular_velocity = 0.0
|
|
52:53/0/terrains_peering_bit/right_side = 0
|
|
52:53/0/terrains_peering_bit/bottom_side = 0
|
|
52:53/0/terrains_peering_bit/left_side = 0
|
|
52:53/0/terrains_peering_bit/top_side = 0
|
|
53:53/0 = 0
|
|
53:53/0/terrain_set = 1
|
|
53:53/0/terrain = 0
|
|
53:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:53/0/physics_layer_0/angular_velocity = 0.0
|
|
53:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:53/0/physics_layer_1/angular_velocity = 0.0
|
|
53:53/0/terrains_peering_bit/right_side = 0
|
|
53:53/0/terrains_peering_bit/bottom_side = 0
|
|
53:53/0/terrains_peering_bit/left_side = 0
|
|
53:53/0/terrains_peering_bit/top_side = 0
|
|
60:53/0 = 0
|
|
60:53/0/terrain_set = 1
|
|
60:53/0/terrain = 0
|
|
60:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:53/0/physics_layer_0/angular_velocity = 0.0
|
|
60:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:53/0/physics_layer_1/angular_velocity = 0.0
|
|
60:53/0/terrains_peering_bit/right_side = 0
|
|
60:53/0/terrains_peering_bit/bottom_side = 0
|
|
60:53/0/terrains_peering_bit/left_side = 0
|
|
60:53/0/terrains_peering_bit/top_side = 0
|
|
61:53/0 = 0
|
|
61:53/0/terrain_set = 1
|
|
61:53/0/terrain = 0
|
|
61:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:53/0/physics_layer_0/angular_velocity = 0.0
|
|
61:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:53/0/physics_layer_1/angular_velocity = 0.0
|
|
61:53/0/terrains_peering_bit/right_side = 0
|
|
61:53/0/terrains_peering_bit/bottom_side = 0
|
|
61:53/0/terrains_peering_bit/left_side = 0
|
|
61:53/0/terrains_peering_bit/top_side = 0
|
|
62:53/0 = 0
|
|
62:53/0/terrain_set = 1
|
|
62:53/0/terrain = 0
|
|
62:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:53/0/physics_layer_0/angular_velocity = 0.0
|
|
62:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:53/0/physics_layer_1/angular_velocity = 0.0
|
|
62:53/0/terrains_peering_bit/right_side = 0
|
|
62:53/0/terrains_peering_bit/bottom_side = 0
|
|
62:53/0/terrains_peering_bit/left_side = 0
|
|
62:53/0/terrains_peering_bit/top_side = 0
|
|
66:53/0 = 0
|
|
66:53/0/terrain_set = 1
|
|
66:53/0/terrain = 0
|
|
66:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:53/0/physics_layer_0/angular_velocity = 0.0
|
|
66:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:53/0/physics_layer_1/angular_velocity = 0.0
|
|
66:53/0/terrains_peering_bit/right_side = 0
|
|
66:53/0/terrains_peering_bit/bottom_side = 0
|
|
66:53/0/terrains_peering_bit/left_side = 0
|
|
66:53/0/terrains_peering_bit/top_side = 0
|
|
67:53/0 = 0
|
|
67:53/0/terrain_set = 1
|
|
67:53/0/terrain = 0
|
|
67:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:53/0/physics_layer_0/angular_velocity = 0.0
|
|
67:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:53/0/physics_layer_1/angular_velocity = 0.0
|
|
67:53/0/terrains_peering_bit/right_side = 0
|
|
67:53/0/terrains_peering_bit/bottom_side = 0
|
|
67:53/0/terrains_peering_bit/left_side = 0
|
|
67:53/0/terrains_peering_bit/top_side = 0
|
|
68:53/0 = 0
|
|
68:53/0/terrain_set = 1
|
|
68:53/0/terrain = 0
|
|
68:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:53/0/physics_layer_0/angular_velocity = 0.0
|
|
68:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:53/0/physics_layer_1/angular_velocity = 0.0
|
|
68:53/0/terrains_peering_bit/right_side = 0
|
|
68:53/0/terrains_peering_bit/bottom_side = 0
|
|
68:53/0/terrains_peering_bit/left_side = 0
|
|
68:53/0/terrains_peering_bit/top_side = 0
|
|
72:53/0 = 0
|
|
72:53/0/terrain_set = 1
|
|
72:53/0/terrain = 0
|
|
72:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:53/0/physics_layer_0/angular_velocity = 0.0
|
|
72:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:53/0/physics_layer_1/angular_velocity = 0.0
|
|
72:53/0/terrains_peering_bit/right_side = 0
|
|
72:53/0/terrains_peering_bit/bottom_side = 0
|
|
72:53/0/terrains_peering_bit/left_side = 0
|
|
72:53/0/terrains_peering_bit/top_side = 0
|
|
73:53/0 = 0
|
|
73:53/0/terrain_set = 1
|
|
73:53/0/terrain = 0
|
|
73:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:53/0/physics_layer_0/angular_velocity = 0.0
|
|
73:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:53/0/physics_layer_1/angular_velocity = 0.0
|
|
73:53/0/terrains_peering_bit/right_side = 0
|
|
73:53/0/terrains_peering_bit/bottom_side = 0
|
|
73:53/0/terrains_peering_bit/left_side = 0
|
|
73:53/0/terrains_peering_bit/top_side = 0
|
|
74:53/0 = 0
|
|
74:53/0/terrain_set = 1
|
|
74:53/0/terrain = 0
|
|
74:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:53/0/physics_layer_0/angular_velocity = 0.0
|
|
74:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:53/0/physics_layer_1/angular_velocity = 0.0
|
|
74:53/0/terrains_peering_bit/right_side = 0
|
|
74:53/0/terrains_peering_bit/bottom_side = 0
|
|
74:53/0/terrains_peering_bit/left_side = 0
|
|
74:53/0/terrains_peering_bit/top_side = 0
|
|
78:53/0 = 0
|
|
78:53/0/terrain_set = 1
|
|
78:53/0/terrain = 0
|
|
78:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:53/0/physics_layer_0/angular_velocity = 0.0
|
|
78:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:53/0/physics_layer_1/angular_velocity = 0.0
|
|
78:53/0/terrains_peering_bit/right_side = 0
|
|
78:53/0/terrains_peering_bit/bottom_side = 0
|
|
78:53/0/terrains_peering_bit/left_side = 0
|
|
78:53/0/terrains_peering_bit/top_side = 0
|
|
79:53/0 = 0
|
|
79:53/0/terrain_set = 1
|
|
79:53/0/terrain = 0
|
|
79:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:53/0/physics_layer_0/angular_velocity = 0.0
|
|
79:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:53/0/physics_layer_1/angular_velocity = 0.0
|
|
79:53/0/terrains_peering_bit/right_side = 0
|
|
79:53/0/terrains_peering_bit/bottom_side = 0
|
|
79:53/0/terrains_peering_bit/left_side = 0
|
|
79:53/0/terrains_peering_bit/top_side = 0
|
|
80:53/0 = 0
|
|
80:53/0/terrain_set = 1
|
|
80:53/0/terrain = 0
|
|
80:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:53/0/physics_layer_0/angular_velocity = 0.0
|
|
80:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:53/0/physics_layer_1/angular_velocity = 0.0
|
|
80:53/0/terrains_peering_bit/right_side = 0
|
|
80:53/0/terrains_peering_bit/bottom_side = 0
|
|
80:53/0/terrains_peering_bit/left_side = 0
|
|
80:53/0/terrains_peering_bit/top_side = 0
|
|
87:53/0 = 0
|
|
87:53/0/terrain_set = 1
|
|
87:53/0/terrain = 0
|
|
87:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:53/0/physics_layer_0/angular_velocity = 0.0
|
|
87:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:53/0/physics_layer_1/angular_velocity = 0.0
|
|
87:53/0/terrains_peering_bit/right_side = 0
|
|
87:53/0/terrains_peering_bit/bottom_side = 0
|
|
87:53/0/terrains_peering_bit/left_side = 0
|
|
87:53/0/terrains_peering_bit/top_side = 0
|
|
88:53/0 = 0
|
|
88:53/0/terrain_set = 1
|
|
88:53/0/terrain = 0
|
|
88:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:53/0/physics_layer_0/angular_velocity = 0.0
|
|
88:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:53/0/physics_layer_1/angular_velocity = 0.0
|
|
88:53/0/terrains_peering_bit/right_side = 0
|
|
88:53/0/terrains_peering_bit/bottom_side = 0
|
|
88:53/0/terrains_peering_bit/left_side = 0
|
|
88:53/0/terrains_peering_bit/top_side = 0
|
|
89:53/0 = 0
|
|
89:53/0/terrain_set = 1
|
|
89:53/0/terrain = 0
|
|
89:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:53/0/physics_layer_0/angular_velocity = 0.0
|
|
89:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:53/0/physics_layer_1/angular_velocity = 0.0
|
|
89:53/0/terrains_peering_bit/right_side = 0
|
|
89:53/0/terrains_peering_bit/bottom_side = 0
|
|
89:53/0/terrains_peering_bit/left_side = 0
|
|
89:53/0/terrains_peering_bit/top_side = 0
|
|
90:53/0 = 0
|
|
90:53/0/terrain_set = 1
|
|
90:53/0/terrain = 0
|
|
90:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:53/0/physics_layer_0/angular_velocity = 0.0
|
|
90:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:53/0/physics_layer_1/angular_velocity = 0.0
|
|
90:53/0/terrains_peering_bit/right_side = 0
|
|
90:53/0/terrains_peering_bit/bottom_side = 0
|
|
90:53/0/terrains_peering_bit/left_side = 0
|
|
90:53/0/terrains_peering_bit/top_side = 0
|
|
91:53/0 = 0
|
|
91:53/0/terrain_set = 1
|
|
91:53/0/terrain = 0
|
|
91:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:53/0/physics_layer_0/angular_velocity = 0.0
|
|
91:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:53/0/physics_layer_1/angular_velocity = 0.0
|
|
91:53/0/terrains_peering_bit/right_side = 0
|
|
91:53/0/terrains_peering_bit/bottom_side = 0
|
|
91:53/0/terrains_peering_bit/left_side = 0
|
|
91:53/0/terrains_peering_bit/top_side = 0
|
|
92:53/0 = 0
|
|
92:53/0/terrain_set = 1
|
|
92:53/0/terrain = 0
|
|
92:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:53/0/physics_layer_0/angular_velocity = 0.0
|
|
92:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:53/0/physics_layer_1/angular_velocity = 0.0
|
|
92:53/0/terrains_peering_bit/right_side = 0
|
|
92:53/0/terrains_peering_bit/bottom_side = 0
|
|
92:53/0/terrains_peering_bit/left_side = 0
|
|
92:53/0/terrains_peering_bit/top_side = 0
|
|
93:53/0 = 0
|
|
93:53/0/terrain_set = 1
|
|
93:53/0/terrain = 0
|
|
93:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:53/0/physics_layer_0/angular_velocity = 0.0
|
|
93:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:53/0/physics_layer_1/angular_velocity = 0.0
|
|
93:53/0/terrains_peering_bit/right_side = 0
|
|
93:53/0/terrains_peering_bit/bottom_side = 0
|
|
93:53/0/terrains_peering_bit/left_side = 0
|
|
93:53/0/terrains_peering_bit/top_side = 0
|
|
94:53/0 = 0
|
|
94:53/0/terrain_set = 1
|
|
94:53/0/terrain = 0
|
|
94:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:53/0/physics_layer_0/angular_velocity = 0.0
|
|
94:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:53/0/physics_layer_1/angular_velocity = 0.0
|
|
94:53/0/terrains_peering_bit/right_side = 0
|
|
94:53/0/terrains_peering_bit/bottom_side = 0
|
|
94:53/0/terrains_peering_bit/left_side = 0
|
|
94:53/0/terrains_peering_bit/top_side = 0
|
|
95:53/0 = 0
|
|
95:53/0/terrain_set = 1
|
|
95:53/0/terrain = 0
|
|
95:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:53/0/physics_layer_0/angular_velocity = 0.0
|
|
95:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:53/0/physics_layer_1/angular_velocity = 0.0
|
|
95:53/0/terrains_peering_bit/right_side = 0
|
|
95:53/0/terrains_peering_bit/bottom_side = 0
|
|
95:53/0/terrains_peering_bit/left_side = 0
|
|
95:53/0/terrains_peering_bit/top_side = 0
|
|
218:53/0 = 0
|
|
218:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:53/0/physics_layer_0/angular_velocity = 0.0
|
|
218:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:53/0/physics_layer_1/angular_velocity = 0.0
|
|
219:53/0 = 0
|
|
219:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:53/0/physics_layer_0/angular_velocity = 0.0
|
|
219:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:53/0/physics_layer_1/angular_velocity = 0.0
|
|
224:53/0 = 0
|
|
224:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:53/0/physics_layer_0/angular_velocity = 0.0
|
|
224:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:53/0/physics_layer_1/angular_velocity = 0.0
|
|
225:53/0 = 0
|
|
225:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:53/0/physics_layer_0/angular_velocity = 0.0
|
|
225:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:53/0/physics_layer_1/angular_velocity = 0.0
|
|
15:54/0 = 0
|
|
15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:54/0/physics_layer_0/angular_velocity = 0.0
|
|
15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:54/0/physics_layer_1/angular_velocity = 0.0
|
|
16:54/0 = 0
|
|
16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:54/0/physics_layer_0/angular_velocity = 0.0
|
|
16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:54/0/physics_layer_1/angular_velocity = 0.0
|
|
17:54/0 = 0
|
|
17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:54/0/physics_layer_0/angular_velocity = 0.0
|
|
17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:54/0/physics_layer_1/angular_velocity = 0.0
|
|
21:54/0 = 0
|
|
21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:54/0/physics_layer_0/angular_velocity = 0.0
|
|
21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:54/0/physics_layer_1/angular_velocity = 0.0
|
|
22:54/0 = 0
|
|
22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:54/0/physics_layer_0/angular_velocity = 0.0
|
|
22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:54/0/physics_layer_1/angular_velocity = 0.0
|
|
23:54/0 = 0
|
|
23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:54/0/physics_layer_0/angular_velocity = 0.0
|
|
23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:54/0/physics_layer_1/angular_velocity = 0.0
|
|
39:54/0 = 0
|
|
39:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:54/0/physics_layer_0/angular_velocity = 0.0
|
|
39:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:54/0/physics_layer_1/angular_velocity = 0.0
|
|
40:54/0 = 0
|
|
40:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:54/0/physics_layer_0/angular_velocity = 0.0
|
|
40:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:54/0/physics_layer_1/angular_velocity = 0.0
|
|
41:54/0 = 0
|
|
41:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:54/0/physics_layer_0/angular_velocity = 0.0
|
|
41:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:54/0/physics_layer_1/angular_velocity = 0.0
|
|
42:54/0 = 0
|
|
42:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:54/0/physics_layer_0/angular_velocity = 0.0
|
|
42:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:54/0/physics_layer_1/angular_velocity = 0.0
|
|
43:54/0 = 0
|
|
43:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:54/0/physics_layer_0/angular_velocity = 0.0
|
|
43:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:54/0/physics_layer_1/angular_velocity = 0.0
|
|
44:54/0 = 0
|
|
44:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:54/0/physics_layer_0/angular_velocity = 0.0
|
|
44:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:54/0/physics_layer_1/angular_velocity = 0.0
|
|
45:54/0 = 0
|
|
45:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:54/0/physics_layer_0/angular_velocity = 0.0
|
|
45:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:54/0/physics_layer_1/angular_velocity = 0.0
|
|
46:54/0 = 0
|
|
46:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:54/0/physics_layer_0/angular_velocity = 0.0
|
|
46:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:54/0/physics_layer_1/angular_velocity = 0.0
|
|
47:54/0 = 0
|
|
47:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:54/0/physics_layer_0/angular_velocity = 0.0
|
|
47:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:54/0/physics_layer_1/angular_velocity = 0.0
|
|
63:54/0 = 0
|
|
63:54/0/terrain_set = 1
|
|
63:54/0/terrain = 0
|
|
63:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:54/0/physics_layer_0/angular_velocity = 0.0
|
|
63:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:54/0/physics_layer_1/angular_velocity = 0.0
|
|
63:54/0/terrains_peering_bit/right_side = 0
|
|
63:54/0/terrains_peering_bit/bottom_side = 0
|
|
63:54/0/terrains_peering_bit/left_side = 0
|
|
63:54/0/terrains_peering_bit/top_side = 0
|
|
64:54/0 = 0
|
|
64:54/0/terrain_set = 1
|
|
64:54/0/terrain = 0
|
|
64:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:54/0/physics_layer_0/angular_velocity = 0.0
|
|
64:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:54/0/physics_layer_1/angular_velocity = 0.0
|
|
64:54/0/terrains_peering_bit/right_side = 0
|
|
64:54/0/terrains_peering_bit/bottom_side = 0
|
|
64:54/0/terrains_peering_bit/left_side = 0
|
|
64:54/0/terrains_peering_bit/top_side = 0
|
|
65:54/0 = 0
|
|
65:54/0/terrain_set = 1
|
|
65:54/0/terrain = 0
|
|
65:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:54/0/physics_layer_0/angular_velocity = 0.0
|
|
65:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:54/0/physics_layer_1/angular_velocity = 0.0
|
|
65:54/0/terrains_peering_bit/right_side = 0
|
|
65:54/0/terrains_peering_bit/bottom_side = 0
|
|
65:54/0/terrains_peering_bit/left_side = 0
|
|
65:54/0/terrains_peering_bit/top_side = 0
|
|
69:54/0 = 0
|
|
69:54/0/terrain_set = 1
|
|
69:54/0/terrain = 0
|
|
69:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:54/0/physics_layer_0/angular_velocity = 0.0
|
|
69:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:54/0/physics_layer_1/angular_velocity = 0.0
|
|
69:54/0/terrains_peering_bit/right_side = 0
|
|
69:54/0/terrains_peering_bit/bottom_side = 0
|
|
69:54/0/terrains_peering_bit/left_side = 0
|
|
69:54/0/terrains_peering_bit/top_side = 0
|
|
70:54/0 = 0
|
|
70:54/0/terrain_set = 1
|
|
70:54/0/terrain = 0
|
|
70:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:54/0/physics_layer_0/angular_velocity = 0.0
|
|
70:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:54/0/physics_layer_1/angular_velocity = 0.0
|
|
70:54/0/terrains_peering_bit/right_side = 0
|
|
70:54/0/terrains_peering_bit/bottom_side = 0
|
|
70:54/0/terrains_peering_bit/left_side = 0
|
|
70:54/0/terrains_peering_bit/top_side = 0
|
|
71:54/0 = 0
|
|
71:54/0/terrain_set = 1
|
|
71:54/0/terrain = 0
|
|
71:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:54/0/physics_layer_0/angular_velocity = 0.0
|
|
71:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:54/0/physics_layer_1/angular_velocity = 0.0
|
|
71:54/0/terrains_peering_bit/right_side = 0
|
|
71:54/0/terrains_peering_bit/bottom_side = 0
|
|
71:54/0/terrains_peering_bit/left_side = 0
|
|
71:54/0/terrains_peering_bit/top_side = 0
|
|
87:54/0 = 0
|
|
87:54/0/terrain_set = 1
|
|
87:54/0/terrain = 0
|
|
87:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:54/0/physics_layer_0/angular_velocity = 0.0
|
|
87:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:54/0/physics_layer_1/angular_velocity = 0.0
|
|
87:54/0/terrains_peering_bit/right_side = 0
|
|
87:54/0/terrains_peering_bit/bottom_side = 0
|
|
87:54/0/terrains_peering_bit/left_side = 0
|
|
87:54/0/terrains_peering_bit/top_side = 0
|
|
88:54/0 = 0
|
|
88:54/0/terrain_set = 1
|
|
88:54/0/terrain = 0
|
|
88:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:54/0/physics_layer_0/angular_velocity = 0.0
|
|
88:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:54/0/physics_layer_1/angular_velocity = 0.0
|
|
88:54/0/terrains_peering_bit/right_side = 0
|
|
88:54/0/terrains_peering_bit/bottom_side = 0
|
|
88:54/0/terrains_peering_bit/left_side = 0
|
|
88:54/0/terrains_peering_bit/top_side = 0
|
|
89:54/0 = 0
|
|
89:54/0/terrain_set = 1
|
|
89:54/0/terrain = 0
|
|
89:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:54/0/physics_layer_0/angular_velocity = 0.0
|
|
89:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:54/0/physics_layer_1/angular_velocity = 0.0
|
|
89:54/0/terrains_peering_bit/right_side = 0
|
|
89:54/0/terrains_peering_bit/bottom_side = 0
|
|
89:54/0/terrains_peering_bit/left_side = 0
|
|
89:54/0/terrains_peering_bit/top_side = 0
|
|
90:54/0 = 0
|
|
90:54/0/terrain_set = 1
|
|
90:54/0/terrain = 0
|
|
90:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:54/0/physics_layer_0/angular_velocity = 0.0
|
|
90:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:54/0/physics_layer_1/angular_velocity = 0.0
|
|
90:54/0/terrains_peering_bit/right_side = 0
|
|
90:54/0/terrains_peering_bit/bottom_side = 0
|
|
90:54/0/terrains_peering_bit/left_side = 0
|
|
90:54/0/terrains_peering_bit/top_side = 0
|
|
91:54/0 = 0
|
|
91:54/0/terrain_set = 1
|
|
91:54/0/terrain = 0
|
|
91:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:54/0/physics_layer_0/angular_velocity = 0.0
|
|
91:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:54/0/physics_layer_1/angular_velocity = 0.0
|
|
91:54/0/terrains_peering_bit/right_side = 0
|
|
91:54/0/terrains_peering_bit/bottom_side = 0
|
|
91:54/0/terrains_peering_bit/left_side = 0
|
|
91:54/0/terrains_peering_bit/top_side = 0
|
|
92:54/0 = 0
|
|
92:54/0/terrain_set = 1
|
|
92:54/0/terrain = 0
|
|
92:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:54/0/physics_layer_0/angular_velocity = 0.0
|
|
92:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:54/0/physics_layer_1/angular_velocity = 0.0
|
|
92:54/0/terrains_peering_bit/right_side = 0
|
|
92:54/0/terrains_peering_bit/bottom_side = 0
|
|
92:54/0/terrains_peering_bit/left_side = 0
|
|
92:54/0/terrains_peering_bit/top_side = 0
|
|
93:54/0 = 0
|
|
93:54/0/terrain_set = 1
|
|
93:54/0/terrain = 0
|
|
93:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:54/0/physics_layer_0/angular_velocity = 0.0
|
|
93:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:54/0/physics_layer_1/angular_velocity = 0.0
|
|
93:54/0/terrains_peering_bit/right_side = 0
|
|
93:54/0/terrains_peering_bit/bottom_side = 0
|
|
93:54/0/terrains_peering_bit/left_side = 0
|
|
93:54/0/terrains_peering_bit/top_side = 0
|
|
94:54/0 = 0
|
|
94:54/0/terrain_set = 1
|
|
94:54/0/terrain = 0
|
|
94:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:54/0/physics_layer_0/angular_velocity = 0.0
|
|
94:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:54/0/physics_layer_1/angular_velocity = 0.0
|
|
94:54/0/terrains_peering_bit/right_side = 0
|
|
94:54/0/terrains_peering_bit/bottom_side = 0
|
|
94:54/0/terrains_peering_bit/left_side = 0
|
|
94:54/0/terrains_peering_bit/top_side = 0
|
|
95:54/0 = 0
|
|
95:54/0/terrain_set = 1
|
|
95:54/0/terrain = 0
|
|
95:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:54/0/physics_layer_0/angular_velocity = 0.0
|
|
95:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:54/0/physics_layer_1/angular_velocity = 0.0
|
|
95:54/0/terrains_peering_bit/right_side = 0
|
|
95:54/0/terrains_peering_bit/bottom_side = 0
|
|
95:54/0/terrains_peering_bit/left_side = 0
|
|
95:54/0/terrains_peering_bit/top_side = 0
|
|
218:54/0 = 0
|
|
218:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:54/0/physics_layer_0/angular_velocity = 0.0
|
|
218:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:54/0/physics_layer_1/angular_velocity = 0.0
|
|
219:54/0 = 0
|
|
219:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:54/0/physics_layer_0/angular_velocity = 0.0
|
|
219:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:54/0/physics_layer_1/angular_velocity = 0.0
|
|
224:54/0 = 0
|
|
224:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:54/0/physics_layer_0/angular_velocity = 0.0
|
|
224:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:54/0/physics_layer_1/angular_velocity = 0.0
|
|
225:54/0 = 0
|
|
225:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:54/0/physics_layer_0/angular_velocity = 0.0
|
|
225:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:54/0/physics_layer_1/angular_velocity = 0.0
|
|
15:55/0 = 0
|
|
15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:55/0/physics_layer_0/angular_velocity = 0.0
|
|
15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:55/0/physics_layer_1/angular_velocity = 0.0
|
|
16:55/0 = 0
|
|
16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:55/0/physics_layer_0/angular_velocity = 0.0
|
|
16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:55/0/physics_layer_1/angular_velocity = 0.0
|
|
17:55/0 = 0
|
|
17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:55/0/physics_layer_0/angular_velocity = 0.0
|
|
17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:55/0/physics_layer_1/angular_velocity = 0.0
|
|
21:55/0 = 0
|
|
21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:55/0/physics_layer_0/angular_velocity = 0.0
|
|
21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:55/0/physics_layer_1/angular_velocity = 0.0
|
|
22:55/0 = 0
|
|
22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:55/0/physics_layer_0/angular_velocity = 0.0
|
|
22:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:55/0/physics_layer_1/angular_velocity = 0.0
|
|
23:55/0 = 0
|
|
23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:55/0/physics_layer_0/angular_velocity = 0.0
|
|
23:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:55/0/physics_layer_1/angular_velocity = 0.0
|
|
39:55/0 = 0
|
|
39:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:55/0/physics_layer_0/angular_velocity = 0.0
|
|
39:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:55/0/physics_layer_1/angular_velocity = 0.0
|
|
40:55/0 = 0
|
|
40:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:55/0/physics_layer_0/angular_velocity = 0.0
|
|
40:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:55/0/physics_layer_1/angular_velocity = 0.0
|
|
41:55/0 = 0
|
|
41:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:55/0/physics_layer_0/angular_velocity = 0.0
|
|
41:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:55/0/physics_layer_1/angular_velocity = 0.0
|
|
42:55/0 = 0
|
|
42:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:55/0/physics_layer_0/angular_velocity = 0.0
|
|
42:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:55/0/physics_layer_1/angular_velocity = 0.0
|
|
43:55/0 = 0
|
|
43:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:55/0/physics_layer_0/angular_velocity = 0.0
|
|
43:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:55/0/physics_layer_1/angular_velocity = 0.0
|
|
44:55/0 = 0
|
|
44:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:55/0/physics_layer_0/angular_velocity = 0.0
|
|
44:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:55/0/physics_layer_1/angular_velocity = 0.0
|
|
45:55/0 = 0
|
|
45:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:55/0/physics_layer_0/angular_velocity = 0.0
|
|
45:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:55/0/physics_layer_1/angular_velocity = 0.0
|
|
46:55/0 = 0
|
|
46:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:55/0/physics_layer_0/angular_velocity = 0.0
|
|
46:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:55/0/physics_layer_1/angular_velocity = 0.0
|
|
47:55/0 = 0
|
|
47:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:55/0/physics_layer_0/angular_velocity = 0.0
|
|
47:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:55/0/physics_layer_1/angular_velocity = 0.0
|
|
63:55/0 = 0
|
|
63:55/0/terrain_set = 1
|
|
63:55/0/terrain = 0
|
|
63:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:55/0/physics_layer_0/angular_velocity = 0.0
|
|
63:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:55/0/physics_layer_1/angular_velocity = 0.0
|
|
63:55/0/terrains_peering_bit/right_side = 0
|
|
63:55/0/terrains_peering_bit/bottom_side = 0
|
|
63:55/0/terrains_peering_bit/left_side = 0
|
|
63:55/0/terrains_peering_bit/top_side = 0
|
|
64:55/0 = 0
|
|
64:55/0/terrain_set = 1
|
|
64:55/0/terrain = 0
|
|
64:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:55/0/physics_layer_0/angular_velocity = 0.0
|
|
64:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:55/0/physics_layer_1/angular_velocity = 0.0
|
|
64:55/0/terrains_peering_bit/right_side = 0
|
|
64:55/0/terrains_peering_bit/bottom_side = 0
|
|
64:55/0/terrains_peering_bit/left_side = 0
|
|
64:55/0/terrains_peering_bit/top_side = 0
|
|
65:55/0 = 0
|
|
65:55/0/terrain_set = 1
|
|
65:55/0/terrain = 0
|
|
65:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:55/0/physics_layer_0/angular_velocity = 0.0
|
|
65:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:55/0/physics_layer_1/angular_velocity = 0.0
|
|
65:55/0/terrains_peering_bit/right_side = 0
|
|
65:55/0/terrains_peering_bit/bottom_side = 0
|
|
65:55/0/terrains_peering_bit/left_side = 0
|
|
65:55/0/terrains_peering_bit/top_side = 0
|
|
69:55/0 = 0
|
|
69:55/0/terrain_set = 1
|
|
69:55/0/terrain = 0
|
|
69:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:55/0/physics_layer_0/angular_velocity = 0.0
|
|
69:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:55/0/physics_layer_1/angular_velocity = 0.0
|
|
69:55/0/terrains_peering_bit/right_side = 0
|
|
69:55/0/terrains_peering_bit/bottom_side = 0
|
|
69:55/0/terrains_peering_bit/left_side = 0
|
|
69:55/0/terrains_peering_bit/top_side = 0
|
|
70:55/0 = 0
|
|
70:55/0/terrain_set = 1
|
|
70:55/0/terrain = 0
|
|
70:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:55/0/physics_layer_0/angular_velocity = 0.0
|
|
70:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:55/0/physics_layer_1/angular_velocity = 0.0
|
|
70:55/0/terrains_peering_bit/right_side = 0
|
|
70:55/0/terrains_peering_bit/bottom_side = 0
|
|
70:55/0/terrains_peering_bit/left_side = 0
|
|
70:55/0/terrains_peering_bit/top_side = 0
|
|
71:55/0 = 0
|
|
71:55/0/terrain_set = 1
|
|
71:55/0/terrain = 0
|
|
71:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:55/0/physics_layer_0/angular_velocity = 0.0
|
|
71:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:55/0/physics_layer_1/angular_velocity = 0.0
|
|
71:55/0/terrains_peering_bit/right_side = 0
|
|
71:55/0/terrains_peering_bit/bottom_side = 0
|
|
71:55/0/terrains_peering_bit/left_side = 0
|
|
71:55/0/terrains_peering_bit/top_side = 0
|
|
87:55/0 = 0
|
|
87:55/0/terrain_set = 1
|
|
87:55/0/terrain = 0
|
|
87:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:55/0/physics_layer_0/angular_velocity = 0.0
|
|
87:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:55/0/physics_layer_1/angular_velocity = 0.0
|
|
87:55/0/terrains_peering_bit/right_side = 0
|
|
87:55/0/terrains_peering_bit/bottom_side = 0
|
|
87:55/0/terrains_peering_bit/left_side = 0
|
|
87:55/0/terrains_peering_bit/top_side = 0
|
|
88:55/0 = 0
|
|
88:55/0/terrain_set = 1
|
|
88:55/0/terrain = 0
|
|
88:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:55/0/physics_layer_0/angular_velocity = 0.0
|
|
88:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:55/0/physics_layer_1/angular_velocity = 0.0
|
|
88:55/0/terrains_peering_bit/right_side = 0
|
|
88:55/0/terrains_peering_bit/bottom_side = 0
|
|
88:55/0/terrains_peering_bit/left_side = 0
|
|
88:55/0/terrains_peering_bit/top_side = 0
|
|
89:55/0 = 0
|
|
89:55/0/terrain_set = 1
|
|
89:55/0/terrain = 0
|
|
89:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:55/0/physics_layer_0/angular_velocity = 0.0
|
|
89:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:55/0/physics_layer_1/angular_velocity = 0.0
|
|
89:55/0/terrains_peering_bit/right_side = 0
|
|
89:55/0/terrains_peering_bit/bottom_side = 0
|
|
89:55/0/terrains_peering_bit/left_side = 0
|
|
89:55/0/terrains_peering_bit/top_side = 0
|
|
90:55/0 = 0
|
|
90:55/0/terrain_set = 1
|
|
90:55/0/terrain = 0
|
|
90:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:55/0/physics_layer_0/angular_velocity = 0.0
|
|
90:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:55/0/physics_layer_1/angular_velocity = 0.0
|
|
90:55/0/terrains_peering_bit/right_side = 0
|
|
90:55/0/terrains_peering_bit/bottom_side = 0
|
|
90:55/0/terrains_peering_bit/left_side = 0
|
|
90:55/0/terrains_peering_bit/top_side = 0
|
|
91:55/0 = 0
|
|
91:55/0/terrain_set = 1
|
|
91:55/0/terrain = 0
|
|
91:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:55/0/physics_layer_0/angular_velocity = 0.0
|
|
91:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:55/0/physics_layer_1/angular_velocity = 0.0
|
|
91:55/0/terrains_peering_bit/right_side = 0
|
|
91:55/0/terrains_peering_bit/bottom_side = 0
|
|
91:55/0/terrains_peering_bit/left_side = 0
|
|
91:55/0/terrains_peering_bit/top_side = 0
|
|
92:55/0 = 0
|
|
92:55/0/terrain_set = 1
|
|
92:55/0/terrain = 0
|
|
92:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:55/0/physics_layer_0/angular_velocity = 0.0
|
|
92:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:55/0/physics_layer_1/angular_velocity = 0.0
|
|
92:55/0/terrains_peering_bit/right_side = 0
|
|
92:55/0/terrains_peering_bit/bottom_side = 0
|
|
92:55/0/terrains_peering_bit/left_side = 0
|
|
92:55/0/terrains_peering_bit/top_side = 0
|
|
93:55/0 = 0
|
|
93:55/0/terrain_set = 1
|
|
93:55/0/terrain = 0
|
|
93:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:55/0/physics_layer_0/angular_velocity = 0.0
|
|
93:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:55/0/physics_layer_1/angular_velocity = 0.0
|
|
93:55/0/terrains_peering_bit/right_side = 0
|
|
93:55/0/terrains_peering_bit/bottom_side = 0
|
|
93:55/0/terrains_peering_bit/left_side = 0
|
|
93:55/0/terrains_peering_bit/top_side = 0
|
|
94:55/0 = 0
|
|
94:55/0/terrain_set = 1
|
|
94:55/0/terrain = 0
|
|
94:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:55/0/physics_layer_0/angular_velocity = 0.0
|
|
94:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:55/0/physics_layer_1/angular_velocity = 0.0
|
|
94:55/0/terrains_peering_bit/right_side = 0
|
|
94:55/0/terrains_peering_bit/bottom_side = 0
|
|
94:55/0/terrains_peering_bit/left_side = 0
|
|
94:55/0/terrains_peering_bit/top_side = 0
|
|
95:55/0 = 0
|
|
95:55/0/terrain_set = 1
|
|
95:55/0/terrain = 0
|
|
95:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:55/0/physics_layer_0/angular_velocity = 0.0
|
|
95:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:55/0/physics_layer_1/angular_velocity = 0.0
|
|
95:55/0/terrains_peering_bit/right_side = 0
|
|
95:55/0/terrains_peering_bit/bottom_side = 0
|
|
95:55/0/terrains_peering_bit/left_side = 0
|
|
95:55/0/terrains_peering_bit/top_side = 0
|
|
218:55/0 = 0
|
|
218:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:55/0/physics_layer_0/angular_velocity = 0.0
|
|
218:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:55/0/physics_layer_1/angular_velocity = 0.0
|
|
219:55/0 = 0
|
|
219:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:55/0/physics_layer_0/angular_velocity = 0.0
|
|
219:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:55/0/physics_layer_1/angular_velocity = 0.0
|
|
224:55/0 = 0
|
|
224:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:55/0/physics_layer_0/angular_velocity = 0.0
|
|
224:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:55/0/physics_layer_1/angular_velocity = 0.0
|
|
225:55/0 = 0
|
|
225:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:55/0/physics_layer_0/angular_velocity = 0.0
|
|
225:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:55/0/physics_layer_1/angular_velocity = 0.0
|
|
15:56/0 = 0
|
|
15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:56/0/physics_layer_0/angular_velocity = 0.0
|
|
15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:56/0/physics_layer_1/angular_velocity = 0.0
|
|
16:56/0 = 0
|
|
16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:56/0/physics_layer_0/angular_velocity = 0.0
|
|
16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:56/0/physics_layer_1/angular_velocity = 0.0
|
|
17:56/0 = 0
|
|
17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:56/0/physics_layer_0/angular_velocity = 0.0
|
|
17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:56/0/physics_layer_1/angular_velocity = 0.0
|
|
21:56/0 = 0
|
|
21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:56/0/physics_layer_0/angular_velocity = 0.0
|
|
21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:56/0/physics_layer_1/angular_velocity = 0.0
|
|
22:56/0 = 0
|
|
22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:56/0/physics_layer_0/angular_velocity = 0.0
|
|
22:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:56/0/physics_layer_1/angular_velocity = 0.0
|
|
23:56/0 = 0
|
|
23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:56/0/physics_layer_0/angular_velocity = 0.0
|
|
23:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:56/0/physics_layer_1/angular_velocity = 0.0
|
|
39:56/0 = 0
|
|
39:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:56/0/physics_layer_0/angular_velocity = 0.0
|
|
39:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:56/0/physics_layer_1/angular_velocity = 0.0
|
|
40:56/0 = 0
|
|
40:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:56/0/physics_layer_0/angular_velocity = 0.0
|
|
40:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:56/0/physics_layer_1/angular_velocity = 0.0
|
|
41:56/0 = 0
|
|
41:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:56/0/physics_layer_0/angular_velocity = 0.0
|
|
41:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:56/0/physics_layer_1/angular_velocity = 0.0
|
|
42:56/0 = 0
|
|
42:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:56/0/physics_layer_0/angular_velocity = 0.0
|
|
42:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:56/0/physics_layer_1/angular_velocity = 0.0
|
|
43:56/0 = 0
|
|
43:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:56/0/physics_layer_0/angular_velocity = 0.0
|
|
43:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:56/0/physics_layer_1/angular_velocity = 0.0
|
|
44:56/0 = 0
|
|
44:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:56/0/physics_layer_0/angular_velocity = 0.0
|
|
44:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:56/0/physics_layer_1/angular_velocity = 0.0
|
|
45:56/0 = 0
|
|
45:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:56/0/physics_layer_0/angular_velocity = 0.0
|
|
45:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:56/0/physics_layer_1/angular_velocity = 0.0
|
|
46:56/0 = 0
|
|
46:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:56/0/physics_layer_0/angular_velocity = 0.0
|
|
46:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:56/0/physics_layer_1/angular_velocity = 0.0
|
|
47:56/0 = 0
|
|
47:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:56/0/physics_layer_0/angular_velocity = 0.0
|
|
47:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:56/0/physics_layer_1/angular_velocity = 0.0
|
|
63:56/0 = 0
|
|
63:56/0/terrain_set = 1
|
|
63:56/0/terrain = 0
|
|
63:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:56/0/physics_layer_0/angular_velocity = 0.0
|
|
63:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:56/0/physics_layer_1/angular_velocity = 0.0
|
|
63:56/0/terrains_peering_bit/right_side = 0
|
|
63:56/0/terrains_peering_bit/bottom_side = 0
|
|
63:56/0/terrains_peering_bit/left_side = 0
|
|
63:56/0/terrains_peering_bit/top_side = 0
|
|
64:56/0 = 0
|
|
64:56/0/terrain_set = 1
|
|
64:56/0/terrain = 0
|
|
64:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:56/0/physics_layer_0/angular_velocity = 0.0
|
|
64:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:56/0/physics_layer_1/angular_velocity = 0.0
|
|
64:56/0/terrains_peering_bit/right_side = 0
|
|
64:56/0/terrains_peering_bit/bottom_side = 0
|
|
64:56/0/terrains_peering_bit/left_side = 0
|
|
64:56/0/terrains_peering_bit/top_side = 0
|
|
65:56/0 = 0
|
|
65:56/0/terrain_set = 1
|
|
65:56/0/terrain = 0
|
|
65:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:56/0/physics_layer_0/angular_velocity = 0.0
|
|
65:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:56/0/physics_layer_1/angular_velocity = 0.0
|
|
65:56/0/terrains_peering_bit/right_side = 0
|
|
65:56/0/terrains_peering_bit/bottom_side = 0
|
|
65:56/0/terrains_peering_bit/left_side = 0
|
|
65:56/0/terrains_peering_bit/top_side = 0
|
|
69:56/0 = 0
|
|
69:56/0/terrain_set = 1
|
|
69:56/0/terrain = 0
|
|
69:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:56/0/physics_layer_0/angular_velocity = 0.0
|
|
69:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:56/0/physics_layer_1/angular_velocity = 0.0
|
|
69:56/0/terrains_peering_bit/right_side = 0
|
|
69:56/0/terrains_peering_bit/bottom_side = 0
|
|
69:56/0/terrains_peering_bit/left_side = 0
|
|
69:56/0/terrains_peering_bit/top_side = 0
|
|
70:56/0 = 0
|
|
70:56/0/terrain_set = 1
|
|
70:56/0/terrain = 0
|
|
70:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:56/0/physics_layer_0/angular_velocity = 0.0
|
|
70:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:56/0/physics_layer_1/angular_velocity = 0.0
|
|
70:56/0/terrains_peering_bit/right_side = 0
|
|
70:56/0/terrains_peering_bit/bottom_side = 0
|
|
70:56/0/terrains_peering_bit/left_side = 0
|
|
70:56/0/terrains_peering_bit/top_side = 0
|
|
71:56/0 = 0
|
|
71:56/0/terrain_set = 1
|
|
71:56/0/terrain = 0
|
|
71:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:56/0/physics_layer_0/angular_velocity = 0.0
|
|
71:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:56/0/physics_layer_1/angular_velocity = 0.0
|
|
71:56/0/terrains_peering_bit/right_side = 0
|
|
71:56/0/terrains_peering_bit/bottom_side = 0
|
|
71:56/0/terrains_peering_bit/left_side = 0
|
|
71:56/0/terrains_peering_bit/top_side = 0
|
|
87:56/0 = 0
|
|
87:56/0/terrain_set = 1
|
|
87:56/0/terrain = 0
|
|
87:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:56/0/physics_layer_0/angular_velocity = 0.0
|
|
87:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:56/0/physics_layer_1/angular_velocity = 0.0
|
|
87:56/0/terrains_peering_bit/right_side = 0
|
|
87:56/0/terrains_peering_bit/bottom_side = 0
|
|
87:56/0/terrains_peering_bit/left_side = 0
|
|
87:56/0/terrains_peering_bit/top_side = 0
|
|
88:56/0 = 0
|
|
88:56/0/terrain_set = 1
|
|
88:56/0/terrain = 0
|
|
88:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:56/0/physics_layer_0/angular_velocity = 0.0
|
|
88:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:56/0/physics_layer_1/angular_velocity = 0.0
|
|
88:56/0/terrains_peering_bit/right_side = 0
|
|
88:56/0/terrains_peering_bit/bottom_side = 0
|
|
88:56/0/terrains_peering_bit/left_side = 0
|
|
88:56/0/terrains_peering_bit/top_side = 0
|
|
89:56/0 = 0
|
|
89:56/0/terrain_set = 1
|
|
89:56/0/terrain = 0
|
|
89:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:56/0/physics_layer_0/angular_velocity = 0.0
|
|
89:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:56/0/physics_layer_1/angular_velocity = 0.0
|
|
89:56/0/terrains_peering_bit/right_side = 0
|
|
89:56/0/terrains_peering_bit/bottom_side = 0
|
|
89:56/0/terrains_peering_bit/left_side = 0
|
|
89:56/0/terrains_peering_bit/top_side = 0
|
|
90:56/0 = 0
|
|
90:56/0/terrain_set = 1
|
|
90:56/0/terrain = 0
|
|
90:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:56/0/physics_layer_0/angular_velocity = 0.0
|
|
90:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:56/0/physics_layer_1/angular_velocity = 0.0
|
|
90:56/0/terrains_peering_bit/right_side = 0
|
|
90:56/0/terrains_peering_bit/bottom_side = 0
|
|
90:56/0/terrains_peering_bit/left_side = 0
|
|
90:56/0/terrains_peering_bit/top_side = 0
|
|
91:56/0 = 0
|
|
91:56/0/terrain_set = 1
|
|
91:56/0/terrain = 0
|
|
91:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:56/0/physics_layer_0/angular_velocity = 0.0
|
|
91:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:56/0/physics_layer_1/angular_velocity = 0.0
|
|
91:56/0/terrains_peering_bit/right_side = 0
|
|
91:56/0/terrains_peering_bit/bottom_side = 0
|
|
91:56/0/terrains_peering_bit/left_side = 0
|
|
91:56/0/terrains_peering_bit/top_side = 0
|
|
92:56/0 = 0
|
|
92:56/0/terrain_set = 1
|
|
92:56/0/terrain = 0
|
|
92:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:56/0/physics_layer_0/angular_velocity = 0.0
|
|
92:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:56/0/physics_layer_1/angular_velocity = 0.0
|
|
92:56/0/terrains_peering_bit/right_side = 0
|
|
92:56/0/terrains_peering_bit/bottom_side = 0
|
|
92:56/0/terrains_peering_bit/left_side = 0
|
|
92:56/0/terrains_peering_bit/top_side = 0
|
|
93:56/0 = 0
|
|
93:56/0/terrain_set = 1
|
|
93:56/0/terrain = 0
|
|
93:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:56/0/physics_layer_0/angular_velocity = 0.0
|
|
93:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:56/0/physics_layer_1/angular_velocity = 0.0
|
|
93:56/0/terrains_peering_bit/right_side = 0
|
|
93:56/0/terrains_peering_bit/bottom_side = 0
|
|
93:56/0/terrains_peering_bit/left_side = 0
|
|
93:56/0/terrains_peering_bit/top_side = 0
|
|
94:56/0 = 0
|
|
94:56/0/terrain_set = 1
|
|
94:56/0/terrain = 0
|
|
94:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:56/0/physics_layer_0/angular_velocity = 0.0
|
|
94:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:56/0/physics_layer_1/angular_velocity = 0.0
|
|
94:56/0/terrains_peering_bit/right_side = 0
|
|
94:56/0/terrains_peering_bit/bottom_side = 0
|
|
94:56/0/terrains_peering_bit/left_side = 0
|
|
94:56/0/terrains_peering_bit/top_side = 0
|
|
95:56/0 = 0
|
|
95:56/0/terrain_set = 1
|
|
95:56/0/terrain = 0
|
|
95:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:56/0/physics_layer_0/angular_velocity = 0.0
|
|
95:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:56/0/physics_layer_1/angular_velocity = 0.0
|
|
95:56/0/terrains_peering_bit/right_side = 0
|
|
95:56/0/terrains_peering_bit/bottom_side = 0
|
|
95:56/0/terrains_peering_bit/left_side = 0
|
|
95:56/0/terrains_peering_bit/top_side = 0
|
|
218:56/0 = 0
|
|
218:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:56/0/physics_layer_0/angular_velocity = 0.0
|
|
218:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:56/0/physics_layer_1/angular_velocity = 0.0
|
|
219:56/0 = 0
|
|
219:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:56/0/physics_layer_0/angular_velocity = 0.0
|
|
219:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:56/0/physics_layer_1/angular_velocity = 0.0
|
|
224:56/0 = 0
|
|
224:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:56/0/physics_layer_0/angular_velocity = 0.0
|
|
224:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:56/0/physics_layer_1/angular_velocity = 0.0
|
|
225:56/0 = 0
|
|
225:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:56/0/physics_layer_0/angular_velocity = 0.0
|
|
225:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:56/0/physics_layer_1/angular_velocity = 0.0
|
|
18:57/0 = 0
|
|
18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:57/0/physics_layer_0/angular_velocity = 0.0
|
|
18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:57/0/physics_layer_1/angular_velocity = 0.0
|
|
19:57/0 = 0
|
|
19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:57/0/physics_layer_0/angular_velocity = 0.0
|
|
19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:57/0/physics_layer_1/angular_velocity = 0.0
|
|
20:57/0 = 0
|
|
20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:57/0/physics_layer_0/angular_velocity = 0.0
|
|
20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:57/0/physics_layer_1/angular_velocity = 0.0
|
|
24:57/0 = 0
|
|
24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:57/0/physics_layer_0/angular_velocity = 0.0
|
|
24:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:57/0/physics_layer_1/angular_velocity = 0.0
|
|
25:57/0 = 0
|
|
25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:57/0/physics_layer_0/angular_velocity = 0.0
|
|
25:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:57/0/physics_layer_1/angular_velocity = 0.0
|
|
26:57/0 = 0
|
|
26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:57/0/physics_layer_0/angular_velocity = 0.0
|
|
26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:57/0/physics_layer_1/angular_velocity = 0.0
|
|
30:57/0 = 0
|
|
30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:57/0/physics_layer_0/angular_velocity = 0.0
|
|
30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:57/0/physics_layer_1/angular_velocity = 0.0
|
|
31:57/0 = 0
|
|
31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:57/0/physics_layer_0/angular_velocity = 0.0
|
|
31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:57/0/physics_layer_1/angular_velocity = 0.0
|
|
32:57/0 = 0
|
|
32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:57/0/physics_layer_0/angular_velocity = 0.0
|
|
32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:57/0/physics_layer_1/angular_velocity = 0.0
|
|
36:57/0 = 0
|
|
36:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:57/0/physics_layer_0/angular_velocity = 0.0
|
|
36:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:57/0/physics_layer_1/angular_velocity = 0.0
|
|
37:57/0 = 0
|
|
37:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:57/0/physics_layer_0/angular_velocity = 0.0
|
|
37:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:57/0/physics_layer_1/angular_velocity = 0.0
|
|
38:57/0 = 0
|
|
38:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:57/0/physics_layer_0/angular_velocity = 0.0
|
|
38:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:57/0/physics_layer_1/angular_velocity = 0.0
|
|
66:57/0 = 0
|
|
66:57/0/terrain_set = 1
|
|
66:57/0/terrain = 0
|
|
66:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:57/0/physics_layer_0/angular_velocity = 0.0
|
|
66:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:57/0/physics_layer_1/angular_velocity = 0.0
|
|
66:57/0/terrains_peering_bit/right_side = 0
|
|
66:57/0/terrains_peering_bit/bottom_side = 0
|
|
66:57/0/terrains_peering_bit/left_side = 0
|
|
66:57/0/terrains_peering_bit/top_side = 0
|
|
67:57/0 = 0
|
|
67:57/0/terrain_set = 1
|
|
67:57/0/terrain = 0
|
|
67:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:57/0/physics_layer_0/angular_velocity = 0.0
|
|
67:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:57/0/physics_layer_1/angular_velocity = 0.0
|
|
67:57/0/terrains_peering_bit/right_side = 0
|
|
67:57/0/terrains_peering_bit/bottom_side = 0
|
|
67:57/0/terrains_peering_bit/left_side = 0
|
|
67:57/0/terrains_peering_bit/top_side = 0
|
|
68:57/0 = 0
|
|
68:57/0/terrain_set = 1
|
|
68:57/0/terrain = 0
|
|
68:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:57/0/physics_layer_0/angular_velocity = 0.0
|
|
68:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:57/0/physics_layer_1/angular_velocity = 0.0
|
|
68:57/0/terrains_peering_bit/right_side = 0
|
|
68:57/0/terrains_peering_bit/bottom_side = 0
|
|
68:57/0/terrains_peering_bit/left_side = 0
|
|
68:57/0/terrains_peering_bit/top_side = 0
|
|
72:57/0 = 0
|
|
72:57/0/terrain_set = 1
|
|
72:57/0/terrain = 0
|
|
72:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:57/0/physics_layer_0/angular_velocity = 0.0
|
|
72:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:57/0/physics_layer_1/angular_velocity = 0.0
|
|
72:57/0/terrains_peering_bit/right_side = 0
|
|
72:57/0/terrains_peering_bit/bottom_side = 0
|
|
72:57/0/terrains_peering_bit/left_side = 0
|
|
72:57/0/terrains_peering_bit/top_side = 0
|
|
73:57/0 = 0
|
|
73:57/0/terrain_set = 1
|
|
73:57/0/terrain = 0
|
|
73:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:57/0/physics_layer_0/angular_velocity = 0.0
|
|
73:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:57/0/physics_layer_1/angular_velocity = 0.0
|
|
73:57/0/terrains_peering_bit/right_side = 0
|
|
73:57/0/terrains_peering_bit/bottom_side = 0
|
|
73:57/0/terrains_peering_bit/left_side = 0
|
|
73:57/0/terrains_peering_bit/top_side = 0
|
|
74:57/0 = 0
|
|
74:57/0/terrain_set = 1
|
|
74:57/0/terrain = 0
|
|
74:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:57/0/physics_layer_0/angular_velocity = 0.0
|
|
74:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:57/0/physics_layer_1/angular_velocity = 0.0
|
|
74:57/0/terrains_peering_bit/right_side = 0
|
|
74:57/0/terrains_peering_bit/bottom_side = 0
|
|
74:57/0/terrains_peering_bit/left_side = 0
|
|
74:57/0/terrains_peering_bit/top_side = 0
|
|
78:57/0 = 0
|
|
78:57/0/terrain_set = 1
|
|
78:57/0/terrain = 0
|
|
78:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:57/0/physics_layer_0/angular_velocity = 0.0
|
|
78:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:57/0/physics_layer_1/angular_velocity = 0.0
|
|
78:57/0/terrains_peering_bit/right_side = 0
|
|
78:57/0/terrains_peering_bit/bottom_side = 0
|
|
78:57/0/terrains_peering_bit/left_side = 0
|
|
78:57/0/terrains_peering_bit/top_side = 0
|
|
79:57/0 = 0
|
|
79:57/0/terrain_set = 1
|
|
79:57/0/terrain = 0
|
|
79:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:57/0/physics_layer_0/angular_velocity = 0.0
|
|
79:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:57/0/physics_layer_1/angular_velocity = 0.0
|
|
79:57/0/terrains_peering_bit/right_side = 0
|
|
79:57/0/terrains_peering_bit/bottom_side = 0
|
|
79:57/0/terrains_peering_bit/left_side = 0
|
|
79:57/0/terrains_peering_bit/top_side = 0
|
|
80:57/0 = 0
|
|
80:57/0/terrain_set = 1
|
|
80:57/0/terrain = 0
|
|
80:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:57/0/physics_layer_0/angular_velocity = 0.0
|
|
80:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:57/0/physics_layer_1/angular_velocity = 0.0
|
|
80:57/0/terrains_peering_bit/right_side = 0
|
|
80:57/0/terrains_peering_bit/bottom_side = 0
|
|
80:57/0/terrains_peering_bit/left_side = 0
|
|
80:57/0/terrains_peering_bit/top_side = 0
|
|
84:57/0 = 0
|
|
84:57/0/terrain_set = 1
|
|
84:57/0/terrain = 0
|
|
84:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:57/0/physics_layer_0/angular_velocity = 0.0
|
|
84:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
84:57/0/physics_layer_1/angular_velocity = 0.0
|
|
84:57/0/terrains_peering_bit/right_side = 0
|
|
84:57/0/terrains_peering_bit/bottom_side = 0
|
|
84:57/0/terrains_peering_bit/left_side = 0
|
|
84:57/0/terrains_peering_bit/top_side = 0
|
|
85:57/0 = 0
|
|
85:57/0/terrain_set = 1
|
|
85:57/0/terrain = 0
|
|
85:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:57/0/physics_layer_0/angular_velocity = 0.0
|
|
85:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
85:57/0/physics_layer_1/angular_velocity = 0.0
|
|
85:57/0/terrains_peering_bit/right_side = 0
|
|
85:57/0/terrains_peering_bit/bottom_side = 0
|
|
85:57/0/terrains_peering_bit/left_side = 0
|
|
85:57/0/terrains_peering_bit/top_side = 0
|
|
86:57/0 = 0
|
|
86:57/0/terrain_set = 1
|
|
86:57/0/terrain = 0
|
|
86:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:57/0/physics_layer_0/angular_velocity = 0.0
|
|
86:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
86:57/0/physics_layer_1/angular_velocity = 0.0
|
|
86:57/0/terrains_peering_bit/right_side = 0
|
|
86:57/0/terrains_peering_bit/bottom_side = 0
|
|
86:57/0/terrains_peering_bit/left_side = 0
|
|
86:57/0/terrains_peering_bit/top_side = 0
|
|
218:57/0 = 0
|
|
218:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:57/0/physics_layer_0/angular_velocity = 0.0
|
|
218:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:57/0/physics_layer_1/angular_velocity = 0.0
|
|
219:57/0 = 0
|
|
219:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:57/0/physics_layer_0/angular_velocity = 0.0
|
|
219:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:57/0/physics_layer_1/angular_velocity = 0.0
|
|
224:57/0 = 0
|
|
224:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:57/0/physics_layer_0/angular_velocity = 0.0
|
|
224:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:57/0/physics_layer_1/angular_velocity = 0.0
|
|
225:57/0 = 0
|
|
225:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:57/0/physics_layer_0/angular_velocity = 0.0
|
|
225:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:57/0/physics_layer_1/angular_velocity = 0.0
|
|
18:58/0 = 0
|
|
18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:58/0/physics_layer_0/angular_velocity = 0.0
|
|
18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:58/0/physics_layer_1/angular_velocity = 0.0
|
|
19:58/0 = 0
|
|
19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:58/0/physics_layer_0/angular_velocity = 0.0
|
|
19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:58/0/physics_layer_1/angular_velocity = 0.0
|
|
20:58/0 = 0
|
|
20:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:58/0/physics_layer_0/angular_velocity = 0.0
|
|
20:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:58/0/physics_layer_1/angular_velocity = 0.0
|
|
24:58/0 = 0
|
|
24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:58/0/physics_layer_0/angular_velocity = 0.0
|
|
24:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:58/0/physics_layer_1/angular_velocity = 0.0
|
|
25:58/0 = 0
|
|
25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:58/0/physics_layer_0/angular_velocity = 0.0
|
|
25:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:58/0/physics_layer_1/angular_velocity = 0.0
|
|
26:58/0 = 0
|
|
26:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:58/0/physics_layer_0/angular_velocity = 0.0
|
|
26:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:58/0/physics_layer_1/angular_velocity = 0.0
|
|
30:58/0 = 0
|
|
30:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:58/0/physics_layer_0/angular_velocity = 0.0
|
|
30:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:58/0/physics_layer_1/angular_velocity = 0.0
|
|
31:58/0 = 0
|
|
31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:58/0/physics_layer_0/angular_velocity = 0.0
|
|
31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:58/0/physics_layer_1/angular_velocity = 0.0
|
|
32:58/0 = 0
|
|
32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:58/0/physics_layer_0/angular_velocity = 0.0
|
|
32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:58/0/physics_layer_1/angular_velocity = 0.0
|
|
36:58/0 = 0
|
|
36:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:58/0/physics_layer_0/angular_velocity = 0.0
|
|
36:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:58/0/physics_layer_1/angular_velocity = 0.0
|
|
37:58/0 = 0
|
|
37:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:58/0/physics_layer_0/angular_velocity = 0.0
|
|
37:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:58/0/physics_layer_1/angular_velocity = 0.0
|
|
38:58/0 = 0
|
|
38:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:58/0/physics_layer_0/angular_velocity = 0.0
|
|
38:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:58/0/physics_layer_1/angular_velocity = 0.0
|
|
66:58/0 = 0
|
|
66:58/0/terrain_set = 1
|
|
66:58/0/terrain = 0
|
|
66:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:58/0/physics_layer_0/angular_velocity = 0.0
|
|
66:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:58/0/physics_layer_1/angular_velocity = 0.0
|
|
66:58/0/terrains_peering_bit/right_side = 0
|
|
66:58/0/terrains_peering_bit/bottom_side = 0
|
|
66:58/0/terrains_peering_bit/left_side = 0
|
|
66:58/0/terrains_peering_bit/top_side = 0
|
|
67:58/0 = 0
|
|
67:58/0/terrain_set = 1
|
|
67:58/0/terrain = 0
|
|
67:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:58/0/physics_layer_0/angular_velocity = 0.0
|
|
67:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:58/0/physics_layer_1/angular_velocity = 0.0
|
|
67:58/0/terrains_peering_bit/right_side = 0
|
|
67:58/0/terrains_peering_bit/bottom_side = 0
|
|
67:58/0/terrains_peering_bit/left_side = 0
|
|
67:58/0/terrains_peering_bit/top_side = 0
|
|
68:58/0 = 0
|
|
68:58/0/terrain_set = 1
|
|
68:58/0/terrain = 0
|
|
68:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:58/0/physics_layer_0/angular_velocity = 0.0
|
|
68:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:58/0/physics_layer_1/angular_velocity = 0.0
|
|
68:58/0/terrains_peering_bit/right_side = 0
|
|
68:58/0/terrains_peering_bit/bottom_side = 0
|
|
68:58/0/terrains_peering_bit/left_side = 0
|
|
68:58/0/terrains_peering_bit/top_side = 0
|
|
72:58/0 = 0
|
|
72:58/0/terrain_set = 1
|
|
72:58/0/terrain = 0
|
|
72:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:58/0/physics_layer_0/angular_velocity = 0.0
|
|
72:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:58/0/physics_layer_1/angular_velocity = 0.0
|
|
72:58/0/terrains_peering_bit/right_side = 0
|
|
72:58/0/terrains_peering_bit/bottom_side = 0
|
|
72:58/0/terrains_peering_bit/left_side = 0
|
|
72:58/0/terrains_peering_bit/top_side = 0
|
|
73:58/0 = 0
|
|
73:58/0/terrain_set = 1
|
|
73:58/0/terrain = 0
|
|
73:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:58/0/physics_layer_0/angular_velocity = 0.0
|
|
73:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:58/0/physics_layer_1/angular_velocity = 0.0
|
|
73:58/0/terrains_peering_bit/right_side = 0
|
|
73:58/0/terrains_peering_bit/bottom_side = 0
|
|
73:58/0/terrains_peering_bit/left_side = 0
|
|
73:58/0/terrains_peering_bit/top_side = 0
|
|
74:58/0 = 0
|
|
74:58/0/terrain_set = 1
|
|
74:58/0/terrain = 0
|
|
74:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:58/0/physics_layer_0/angular_velocity = 0.0
|
|
74:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:58/0/physics_layer_1/angular_velocity = 0.0
|
|
74:58/0/terrains_peering_bit/right_side = 0
|
|
74:58/0/terrains_peering_bit/bottom_side = 0
|
|
74:58/0/terrains_peering_bit/left_side = 0
|
|
74:58/0/terrains_peering_bit/top_side = 0
|
|
78:58/0 = 0
|
|
78:58/0/terrain_set = 1
|
|
78:58/0/terrain = 0
|
|
78:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:58/0/physics_layer_0/angular_velocity = 0.0
|
|
78:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:58/0/physics_layer_1/angular_velocity = 0.0
|
|
78:58/0/terrains_peering_bit/right_side = 0
|
|
78:58/0/terrains_peering_bit/bottom_side = 0
|
|
78:58/0/terrains_peering_bit/left_side = 0
|
|
78:58/0/terrains_peering_bit/top_side = 0
|
|
79:58/0 = 0
|
|
79:58/0/terrain_set = 1
|
|
79:58/0/terrain = 0
|
|
79:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:58/0/physics_layer_0/angular_velocity = 0.0
|
|
79:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:58/0/physics_layer_1/angular_velocity = 0.0
|
|
79:58/0/terrains_peering_bit/right_side = 0
|
|
79:58/0/terrains_peering_bit/bottom_side = 0
|
|
79:58/0/terrains_peering_bit/left_side = 0
|
|
79:58/0/terrains_peering_bit/top_side = 0
|
|
80:58/0 = 0
|
|
80:58/0/terrain_set = 1
|
|
80:58/0/terrain = 0
|
|
80:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:58/0/physics_layer_0/angular_velocity = 0.0
|
|
80:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:58/0/physics_layer_1/angular_velocity = 0.0
|
|
80:58/0/terrains_peering_bit/right_side = 0
|
|
80:58/0/terrains_peering_bit/bottom_side = 0
|
|
80:58/0/terrains_peering_bit/left_side = 0
|
|
80:58/0/terrains_peering_bit/top_side = 0
|
|
84:58/0 = 0
|
|
84:58/0/terrain_set = 1
|
|
84:58/0/terrain = 0
|
|
84:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:58/0/physics_layer_0/angular_velocity = 0.0
|
|
84:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
84:58/0/physics_layer_1/angular_velocity = 0.0
|
|
84:58/0/terrains_peering_bit/right_side = 0
|
|
84:58/0/terrains_peering_bit/bottom_side = 0
|
|
84:58/0/terrains_peering_bit/left_side = 0
|
|
84:58/0/terrains_peering_bit/top_side = 0
|
|
85:58/0 = 0
|
|
85:58/0/terrain_set = 1
|
|
85:58/0/terrain = 0
|
|
85:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:58/0/physics_layer_0/angular_velocity = 0.0
|
|
85:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
85:58/0/physics_layer_1/angular_velocity = 0.0
|
|
85:58/0/terrains_peering_bit/right_side = 0
|
|
85:58/0/terrains_peering_bit/bottom_side = 0
|
|
85:58/0/terrains_peering_bit/left_side = 0
|
|
85:58/0/terrains_peering_bit/top_side = 0
|
|
86:58/0 = 0
|
|
86:58/0/terrain_set = 1
|
|
86:58/0/terrain = 0
|
|
86:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:58/0/physics_layer_0/angular_velocity = 0.0
|
|
86:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
86:58/0/physics_layer_1/angular_velocity = 0.0
|
|
86:58/0/terrains_peering_bit/right_side = 0
|
|
86:58/0/terrains_peering_bit/bottom_side = 0
|
|
86:58/0/terrains_peering_bit/left_side = 0
|
|
86:58/0/terrains_peering_bit/top_side = 0
|
|
218:58/0 = 0
|
|
218:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:58/0/physics_layer_0/angular_velocity = 0.0
|
|
218:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:58/0/physics_layer_1/angular_velocity = 0.0
|
|
219:58/0 = 0
|
|
219:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:58/0/physics_layer_0/angular_velocity = 0.0
|
|
219:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:58/0/physics_layer_1/angular_velocity = 0.0
|
|
224:58/0 = 0
|
|
224:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:58/0/physics_layer_0/angular_velocity = 0.0
|
|
224:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:58/0/physics_layer_1/angular_velocity = 0.0
|
|
225:58/0 = 0
|
|
225:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:58/0/physics_layer_0/angular_velocity = 0.0
|
|
225:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:58/0/physics_layer_1/angular_velocity = 0.0
|
|
18:59/0 = 0
|
|
18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:59/0/physics_layer_0/angular_velocity = 0.0
|
|
18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:59/0/physics_layer_1/angular_velocity = 0.0
|
|
19:59/0 = 0
|
|
19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:59/0/physics_layer_0/angular_velocity = 0.0
|
|
19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:59/0/physics_layer_1/angular_velocity = 0.0
|
|
20:59/0 = 0
|
|
20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:59/0/physics_layer_0/angular_velocity = 0.0
|
|
20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:59/0/physics_layer_1/angular_velocity = 0.0
|
|
24:59/0 = 0
|
|
24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:59/0/physics_layer_0/angular_velocity = 0.0
|
|
24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:59/0/physics_layer_1/angular_velocity = 0.0
|
|
25:59/0 = 0
|
|
25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:59/0/physics_layer_0/angular_velocity = 0.0
|
|
25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:59/0/physics_layer_1/angular_velocity = 0.0
|
|
26:59/0 = 0
|
|
26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:59/0/physics_layer_0/angular_velocity = 0.0
|
|
26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:59/0/physics_layer_1/angular_velocity = 0.0
|
|
30:59/0 = 0
|
|
30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:59/0/physics_layer_0/angular_velocity = 0.0
|
|
30:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:59/0/physics_layer_1/angular_velocity = 0.0
|
|
31:59/0 = 0
|
|
31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:59/0/physics_layer_0/angular_velocity = 0.0
|
|
31:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:59/0/physics_layer_1/angular_velocity = 0.0
|
|
32:59/0 = 0
|
|
32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:59/0/physics_layer_0/angular_velocity = 0.0
|
|
32:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:59/0/physics_layer_1/angular_velocity = 0.0
|
|
36:59/0 = 0
|
|
36:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:59/0/physics_layer_0/angular_velocity = 0.0
|
|
36:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:59/0/physics_layer_1/angular_velocity = 0.0
|
|
37:59/0 = 0
|
|
37:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:59/0/physics_layer_0/angular_velocity = 0.0
|
|
37:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:59/0/physics_layer_1/angular_velocity = 0.0
|
|
38:59/0 = 0
|
|
38:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:59/0/physics_layer_0/angular_velocity = 0.0
|
|
38:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:59/0/physics_layer_1/angular_velocity = 0.0
|
|
66:59/0 = 0
|
|
66:59/0/terrain_set = 1
|
|
66:59/0/terrain = 0
|
|
66:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:59/0/physics_layer_0/angular_velocity = 0.0
|
|
66:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:59/0/physics_layer_1/angular_velocity = 0.0
|
|
66:59/0/terrains_peering_bit/right_side = 0
|
|
66:59/0/terrains_peering_bit/bottom_side = 0
|
|
66:59/0/terrains_peering_bit/left_side = 0
|
|
66:59/0/terrains_peering_bit/top_side = 0
|
|
67:59/0 = 0
|
|
67:59/0/terrain_set = 1
|
|
67:59/0/terrain = 0
|
|
67:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:59/0/physics_layer_0/angular_velocity = 0.0
|
|
67:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:59/0/physics_layer_1/angular_velocity = 0.0
|
|
67:59/0/terrains_peering_bit/right_side = 0
|
|
67:59/0/terrains_peering_bit/bottom_side = 0
|
|
67:59/0/terrains_peering_bit/left_side = 0
|
|
67:59/0/terrains_peering_bit/top_side = 0
|
|
68:59/0 = 0
|
|
68:59/0/terrain_set = 1
|
|
68:59/0/terrain = 0
|
|
68:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:59/0/physics_layer_0/angular_velocity = 0.0
|
|
68:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:59/0/physics_layer_1/angular_velocity = 0.0
|
|
68:59/0/terrains_peering_bit/right_side = 0
|
|
68:59/0/terrains_peering_bit/bottom_side = 0
|
|
68:59/0/terrains_peering_bit/left_side = 0
|
|
68:59/0/terrains_peering_bit/top_side = 0
|
|
72:59/0 = 0
|
|
72:59/0/terrain_set = 1
|
|
72:59/0/terrain = 0
|
|
72:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:59/0/physics_layer_0/angular_velocity = 0.0
|
|
72:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:59/0/physics_layer_1/angular_velocity = 0.0
|
|
72:59/0/terrains_peering_bit/right_side = 0
|
|
72:59/0/terrains_peering_bit/bottom_side = 0
|
|
72:59/0/terrains_peering_bit/left_side = 0
|
|
72:59/0/terrains_peering_bit/top_side = 0
|
|
73:59/0 = 0
|
|
73:59/0/terrain_set = 1
|
|
73:59/0/terrain = 0
|
|
73:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:59/0/physics_layer_0/angular_velocity = 0.0
|
|
73:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:59/0/physics_layer_1/angular_velocity = 0.0
|
|
73:59/0/terrains_peering_bit/right_side = 0
|
|
73:59/0/terrains_peering_bit/bottom_side = 0
|
|
73:59/0/terrains_peering_bit/left_side = 0
|
|
73:59/0/terrains_peering_bit/top_side = 0
|
|
74:59/0 = 0
|
|
74:59/0/terrain_set = 1
|
|
74:59/0/terrain = 0
|
|
74:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:59/0/physics_layer_0/angular_velocity = 0.0
|
|
74:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:59/0/physics_layer_1/angular_velocity = 0.0
|
|
74:59/0/terrains_peering_bit/right_side = 0
|
|
74:59/0/terrains_peering_bit/bottom_side = 0
|
|
74:59/0/terrains_peering_bit/left_side = 0
|
|
74:59/0/terrains_peering_bit/top_side = 0
|
|
78:59/0 = 0
|
|
78:59/0/terrain_set = 1
|
|
78:59/0/terrain = 0
|
|
78:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:59/0/physics_layer_0/angular_velocity = 0.0
|
|
78:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:59/0/physics_layer_1/angular_velocity = 0.0
|
|
78:59/0/terrains_peering_bit/right_side = 0
|
|
78:59/0/terrains_peering_bit/bottom_side = 0
|
|
78:59/0/terrains_peering_bit/left_side = 0
|
|
78:59/0/terrains_peering_bit/top_side = 0
|
|
79:59/0 = 0
|
|
79:59/0/terrain_set = 1
|
|
79:59/0/terrain = 0
|
|
79:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:59/0/physics_layer_0/angular_velocity = 0.0
|
|
79:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:59/0/physics_layer_1/angular_velocity = 0.0
|
|
79:59/0/terrains_peering_bit/right_side = 0
|
|
79:59/0/terrains_peering_bit/bottom_side = 0
|
|
79:59/0/terrains_peering_bit/left_side = 0
|
|
79:59/0/terrains_peering_bit/top_side = 0
|
|
80:59/0 = 0
|
|
80:59/0/terrain_set = 1
|
|
80:59/0/terrain = 0
|
|
80:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:59/0/physics_layer_0/angular_velocity = 0.0
|
|
80:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:59/0/physics_layer_1/angular_velocity = 0.0
|
|
80:59/0/terrains_peering_bit/right_side = 0
|
|
80:59/0/terrains_peering_bit/bottom_side = 0
|
|
80:59/0/terrains_peering_bit/left_side = 0
|
|
80:59/0/terrains_peering_bit/top_side = 0
|
|
84:59/0 = 0
|
|
84:59/0/terrain_set = 1
|
|
84:59/0/terrain = 0
|
|
84:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:59/0/physics_layer_0/angular_velocity = 0.0
|
|
84:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
84:59/0/physics_layer_1/angular_velocity = 0.0
|
|
84:59/0/terrains_peering_bit/right_side = 0
|
|
84:59/0/terrains_peering_bit/bottom_side = 0
|
|
84:59/0/terrains_peering_bit/left_side = 0
|
|
84:59/0/terrains_peering_bit/top_side = 0
|
|
85:59/0 = 0
|
|
85:59/0/terrain_set = 1
|
|
85:59/0/terrain = 0
|
|
85:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:59/0/physics_layer_0/angular_velocity = 0.0
|
|
85:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
85:59/0/physics_layer_1/angular_velocity = 0.0
|
|
85:59/0/terrains_peering_bit/right_side = 0
|
|
85:59/0/terrains_peering_bit/bottom_side = 0
|
|
85:59/0/terrains_peering_bit/left_side = 0
|
|
85:59/0/terrains_peering_bit/top_side = 0
|
|
86:59/0 = 0
|
|
86:59/0/terrain_set = 1
|
|
86:59/0/terrain = 0
|
|
86:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:59/0/physics_layer_0/angular_velocity = 0.0
|
|
86:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
86:59/0/physics_layer_1/angular_velocity = 0.0
|
|
86:59/0/terrains_peering_bit/right_side = 0
|
|
86:59/0/terrains_peering_bit/bottom_side = 0
|
|
86:59/0/terrains_peering_bit/left_side = 0
|
|
86:59/0/terrains_peering_bit/top_side = 0
|
|
218:59/0 = 0
|
|
218:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:59/0/physics_layer_0/angular_velocity = 0.0
|
|
218:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:59/0/physics_layer_1/angular_velocity = 0.0
|
|
219:59/0 = 0
|
|
219:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:59/0/physics_layer_0/angular_velocity = 0.0
|
|
219:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:59/0/physics_layer_1/angular_velocity = 0.0
|
|
224:59/0 = 0
|
|
224:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:59/0/physics_layer_0/angular_velocity = 0.0
|
|
224:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:59/0/physics_layer_1/angular_velocity = 0.0
|
|
225:59/0 = 0
|
|
225:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:59/0/physics_layer_0/angular_velocity = 0.0
|
|
225:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:59/0/physics_layer_1/angular_velocity = 0.0
|
|
218:60/0 = 0
|
|
218:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
218:60/0/physics_layer_0/angular_velocity = 0.0
|
|
218:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
218:60/0/physics_layer_1/angular_velocity = 0.0
|
|
219:60/0 = 0
|
|
219:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
219:60/0/physics_layer_0/angular_velocity = 0.0
|
|
219:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
219:60/0/physics_layer_1/angular_velocity = 0.0
|
|
224:60/0 = 0
|
|
224:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
224:60/0/physics_layer_0/angular_velocity = 0.0
|
|
224:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
224:60/0/physics_layer_1/angular_velocity = 0.0
|
|
225:60/0 = 0
|
|
225:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
225:60/0/physics_layer_0/angular_velocity = 0.0
|
|
225:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
225:60/0/physics_layer_1/angular_velocity = 0.0
|
|
3:63/0 = 0
|
|
3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:63/0/physics_layer_0/angular_velocity = 0.0
|
|
3:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:63/0/physics_layer_1/angular_velocity = 0.0
|
|
4:63/0 = 0
|
|
4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:63/0/physics_layer_0/angular_velocity = 0.0
|
|
4:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:63/0/physics_layer_1/angular_velocity = 0.0
|
|
5:63/0 = 0
|
|
5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:63/0/physics_layer_0/angular_velocity = 0.0
|
|
5:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:63/0/physics_layer_1/angular_velocity = 0.0
|
|
12:63/0 = 0
|
|
12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:63/0/physics_layer_0/angular_velocity = 0.0
|
|
12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:63/0/physics_layer_1/angular_velocity = 0.0
|
|
13:63/0 = 0
|
|
13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:63/0/physics_layer_0/angular_velocity = 0.0
|
|
13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:63/0/physics_layer_1/angular_velocity = 0.0
|
|
14:63/0 = 0
|
|
14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:63/0/physics_layer_0/angular_velocity = 0.0
|
|
14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:63/0/physics_layer_1/angular_velocity = 0.0
|
|
15:63/0 = 0
|
|
15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:63/0/physics_layer_0/angular_velocity = 0.0
|
|
15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:63/0/physics_layer_1/angular_velocity = 0.0
|
|
16:63/0 = 0
|
|
16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:63/0/physics_layer_0/angular_velocity = 0.0
|
|
16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:63/0/physics_layer_1/angular_velocity = 0.0
|
|
17:63/0 = 0
|
|
17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:63/0/physics_layer_0/angular_velocity = 0.0
|
|
17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:63/0/physics_layer_1/angular_velocity = 0.0
|
|
21:63/0 = 0
|
|
21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:63/0/physics_layer_0/angular_velocity = 0.0
|
|
21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:63/0/physics_layer_1/angular_velocity = 0.0
|
|
22:63/0 = 0
|
|
22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:63/0/physics_layer_0/angular_velocity = 0.0
|
|
22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:63/0/physics_layer_1/angular_velocity = 0.0
|
|
23:63/0 = 0
|
|
23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:63/0/physics_layer_0/angular_velocity = 0.0
|
|
23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:63/0/physics_layer_1/angular_velocity = 0.0
|
|
24:63/0 = 0
|
|
24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:63/0/physics_layer_0/angular_velocity = 0.0
|
|
24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:63/0/physics_layer_1/angular_velocity = 0.0
|
|
25:63/0 = 0
|
|
25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:63/0/physics_layer_0/angular_velocity = 0.0
|
|
25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:63/0/physics_layer_1/angular_velocity = 0.0
|
|
26:63/0 = 0
|
|
26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:63/0/physics_layer_0/angular_velocity = 0.0
|
|
26:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:63/0/physics_layer_1/angular_velocity = 0.0
|
|
30:63/0 = 0
|
|
30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:63/0/physics_layer_0/angular_velocity = 0.0
|
|
30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:63/0/physics_layer_1/angular_velocity = 0.0
|
|
31:63/0 = 0
|
|
31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:63/0/physics_layer_0/angular_velocity = 0.0
|
|
31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:63/0/physics_layer_1/angular_velocity = 0.0
|
|
32:63/0 = 0
|
|
32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:63/0/physics_layer_0/angular_velocity = 0.0
|
|
32:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:63/0/physics_layer_1/angular_velocity = 0.0
|
|
33:63/0 = 0
|
|
33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:63/0/physics_layer_0/angular_velocity = 0.0
|
|
33:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:63/0/physics_layer_1/angular_velocity = 0.0
|
|
34:63/0 = 0
|
|
34:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:63/0/physics_layer_0/angular_velocity = 0.0
|
|
34:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:63/0/physics_layer_1/angular_velocity = 0.0
|
|
35:63/0 = 0
|
|
35:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:63/0/physics_layer_0/angular_velocity = 0.0
|
|
35:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:63/0/physics_layer_1/angular_velocity = 0.0
|
|
39:63/0 = 0
|
|
39:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:63/0/physics_layer_0/angular_velocity = 0.0
|
|
39:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:63/0/physics_layer_1/angular_velocity = 0.0
|
|
40:63/0 = 0
|
|
40:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:63/0/physics_layer_0/angular_velocity = 0.0
|
|
40:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:63/0/physics_layer_1/angular_velocity = 0.0
|
|
41:63/0 = 0
|
|
41:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:63/0/physics_layer_0/angular_velocity = 0.0
|
|
41:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:63/0/physics_layer_1/angular_velocity = 0.0
|
|
42:63/0 = 0
|
|
42:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:63/0/physics_layer_0/angular_velocity = 0.0
|
|
42:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:63/0/physics_layer_1/angular_velocity = 0.0
|
|
43:63/0 = 0
|
|
43:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:63/0/physics_layer_0/angular_velocity = 0.0
|
|
43:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:63/0/physics_layer_1/angular_velocity = 0.0
|
|
44:63/0 = 0
|
|
44:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:63/0/physics_layer_0/angular_velocity = 0.0
|
|
44:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:63/0/physics_layer_1/angular_velocity = 0.0
|
|
45:63/0 = 0
|
|
45:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:63/0/physics_layer_0/angular_velocity = 0.0
|
|
45:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:63/0/physics_layer_1/angular_velocity = 0.0
|
|
46:63/0 = 0
|
|
46:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:63/0/physics_layer_0/angular_velocity = 0.0
|
|
46:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:63/0/physics_layer_1/angular_velocity = 0.0
|
|
47:63/0 = 0
|
|
47:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:63/0/physics_layer_0/angular_velocity = 0.0
|
|
47:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:63/0/physics_layer_1/angular_velocity = 0.0
|
|
51:63/0 = 0
|
|
51:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:63/0/physics_layer_0/angular_velocity = 0.0
|
|
51:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:63/0/physics_layer_1/angular_velocity = 0.0
|
|
52:63/0 = 0
|
|
52:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:63/0/physics_layer_0/angular_velocity = 0.0
|
|
52:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:63/0/physics_layer_1/angular_velocity = 0.0
|
|
53:63/0 = 0
|
|
53:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:63/0/physics_layer_0/angular_velocity = 0.0
|
|
53:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:63/0/physics_layer_1/angular_velocity = 0.0
|
|
60:63/0 = 0
|
|
60:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:63/0/physics_layer_0/angular_velocity = 0.0
|
|
60:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:63/0/physics_layer_1/angular_velocity = 0.0
|
|
61:63/0 = 0
|
|
61:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:63/0/physics_layer_0/angular_velocity = 0.0
|
|
61:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:63/0/physics_layer_1/angular_velocity = 0.0
|
|
62:63/0 = 0
|
|
62:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:63/0/physics_layer_0/angular_velocity = 0.0
|
|
62:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:63/0/physics_layer_1/angular_velocity = 0.0
|
|
63:63/0 = 0
|
|
63:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:63/0/physics_layer_0/angular_velocity = 0.0
|
|
63:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:63/0/physics_layer_1/angular_velocity = 0.0
|
|
64:63/0 = 0
|
|
64:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:63/0/physics_layer_0/angular_velocity = 0.0
|
|
64:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:63/0/physics_layer_1/angular_velocity = 0.0
|
|
65:63/0 = 0
|
|
65:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:63/0/physics_layer_0/angular_velocity = 0.0
|
|
65:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:63/0/physics_layer_1/angular_velocity = 0.0
|
|
69:63/0 = 0
|
|
69:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:63/0/physics_layer_0/angular_velocity = 0.0
|
|
69:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:63/0/physics_layer_1/angular_velocity = 0.0
|
|
70:63/0 = 0
|
|
70:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:63/0/physics_layer_0/angular_velocity = 0.0
|
|
70:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:63/0/physics_layer_1/angular_velocity = 0.0
|
|
71:63/0 = 0
|
|
71:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:63/0/physics_layer_0/angular_velocity = 0.0
|
|
71:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:63/0/physics_layer_1/angular_velocity = 0.0
|
|
72:63/0 = 0
|
|
72:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:63/0/physics_layer_0/angular_velocity = 0.0
|
|
72:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:63/0/physics_layer_1/angular_velocity = 0.0
|
|
73:63/0 = 0
|
|
73:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:63/0/physics_layer_0/angular_velocity = 0.0
|
|
73:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:63/0/physics_layer_1/angular_velocity = 0.0
|
|
74:63/0 = 0
|
|
74:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:63/0/physics_layer_0/angular_velocity = 0.0
|
|
74:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:63/0/physics_layer_1/angular_velocity = 0.0
|
|
78:63/0 = 0
|
|
78:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:63/0/physics_layer_0/angular_velocity = 0.0
|
|
78:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:63/0/physics_layer_1/angular_velocity = 0.0
|
|
79:63/0 = 0
|
|
79:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:63/0/physics_layer_0/angular_velocity = 0.0
|
|
79:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:63/0/physics_layer_1/angular_velocity = 0.0
|
|
80:63/0 = 0
|
|
80:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:63/0/physics_layer_0/angular_velocity = 0.0
|
|
80:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:63/0/physics_layer_1/angular_velocity = 0.0
|
|
81:63/0 = 0
|
|
81:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:63/0/physics_layer_0/angular_velocity = 0.0
|
|
81:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:63/0/physics_layer_1/angular_velocity = 0.0
|
|
82:63/0 = 0
|
|
82:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:63/0/physics_layer_0/angular_velocity = 0.0
|
|
82:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:63/0/physics_layer_1/angular_velocity = 0.0
|
|
83:63/0 = 0
|
|
83:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:63/0/physics_layer_0/angular_velocity = 0.0
|
|
83:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:63/0/physics_layer_1/angular_velocity = 0.0
|
|
87:63/0 = 0
|
|
87:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:63/0/physics_layer_0/angular_velocity = 0.0
|
|
87:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:63/0/physics_layer_1/angular_velocity = 0.0
|
|
88:63/0 = 0
|
|
88:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:63/0/physics_layer_0/angular_velocity = 0.0
|
|
88:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:63/0/physics_layer_1/angular_velocity = 0.0
|
|
89:63/0 = 0
|
|
89:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:63/0/physics_layer_0/angular_velocity = 0.0
|
|
89:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:63/0/physics_layer_1/angular_velocity = 0.0
|
|
90:63/0 = 0
|
|
90:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:63/0/physics_layer_0/angular_velocity = 0.0
|
|
90:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:63/0/physics_layer_1/angular_velocity = 0.0
|
|
91:63/0 = 0
|
|
91:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:63/0/physics_layer_0/angular_velocity = 0.0
|
|
91:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:63/0/physics_layer_1/angular_velocity = 0.0
|
|
92:63/0 = 0
|
|
92:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:63/0/physics_layer_0/angular_velocity = 0.0
|
|
92:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:63/0/physics_layer_1/angular_velocity = 0.0
|
|
93:63/0 = 0
|
|
93:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:63/0/physics_layer_0/angular_velocity = 0.0
|
|
93:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:63/0/physics_layer_1/angular_velocity = 0.0
|
|
94:63/0 = 0
|
|
94:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:63/0/physics_layer_0/angular_velocity = 0.0
|
|
94:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:63/0/physics_layer_1/angular_velocity = 0.0
|
|
95:63/0 = 0
|
|
95:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:63/0/physics_layer_0/angular_velocity = 0.0
|
|
95:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:63/0/physics_layer_1/angular_velocity = 0.0
|
|
3:64/0 = 0
|
|
3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:64/0/physics_layer_0/angular_velocity = 0.0
|
|
3:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:64/0/physics_layer_1/angular_velocity = 0.0
|
|
4:64/0 = 0
|
|
4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:64/0/physics_layer_0/angular_velocity = 0.0
|
|
4:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:64/0/physics_layer_1/angular_velocity = 0.0
|
|
5:64/0 = 0
|
|
5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:64/0/physics_layer_0/angular_velocity = 0.0
|
|
5:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:64/0/physics_layer_1/angular_velocity = 0.0
|
|
12:64/0 = 0
|
|
12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:64/0/physics_layer_0/angular_velocity = 0.0
|
|
12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:64/0/physics_layer_1/angular_velocity = 0.0
|
|
13:64/0 = 0
|
|
13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:64/0/physics_layer_0/angular_velocity = 0.0
|
|
13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:64/0/physics_layer_1/angular_velocity = 0.0
|
|
14:64/0 = 0
|
|
14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:64/0/physics_layer_0/angular_velocity = 0.0
|
|
14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:64/0/physics_layer_1/angular_velocity = 0.0
|
|
15:64/0 = 0
|
|
15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:64/0/physics_layer_0/angular_velocity = 0.0
|
|
15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:64/0/physics_layer_1/angular_velocity = 0.0
|
|
16:64/0 = 0
|
|
16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:64/0/physics_layer_0/angular_velocity = 0.0
|
|
16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:64/0/physics_layer_1/angular_velocity = 0.0
|
|
17:64/0 = 0
|
|
17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:64/0/physics_layer_0/angular_velocity = 0.0
|
|
17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:64/0/physics_layer_1/angular_velocity = 0.0
|
|
21:64/0 = 0
|
|
21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:64/0/physics_layer_0/angular_velocity = 0.0
|
|
21:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:64/0/physics_layer_1/angular_velocity = 0.0
|
|
22:64/0 = 0
|
|
22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:64/0/physics_layer_0/angular_velocity = 0.0
|
|
22:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:64/0/physics_layer_1/angular_velocity = 0.0
|
|
23:64/0 = 0
|
|
23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:64/0/physics_layer_0/angular_velocity = 0.0
|
|
23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:64/0/physics_layer_1/angular_velocity = 0.0
|
|
24:64/0 = 0
|
|
24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:64/0/physics_layer_0/angular_velocity = 0.0
|
|
24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:64/0/physics_layer_1/angular_velocity = 0.0
|
|
25:64/0 = 0
|
|
25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:64/0/physics_layer_0/angular_velocity = 0.0
|
|
25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:64/0/physics_layer_1/angular_velocity = 0.0
|
|
26:64/0 = 0
|
|
26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:64/0/physics_layer_0/angular_velocity = 0.0
|
|
26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:64/0/physics_layer_1/angular_velocity = 0.0
|
|
30:64/0 = 0
|
|
30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:64/0/physics_layer_0/angular_velocity = 0.0
|
|
30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:64/0/physics_layer_1/angular_velocity = 0.0
|
|
31:64/0 = 0
|
|
31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:64/0/physics_layer_0/angular_velocity = 0.0
|
|
31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:64/0/physics_layer_1/angular_velocity = 0.0
|
|
32:64/0 = 0
|
|
32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:64/0/physics_layer_0/angular_velocity = 0.0
|
|
32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:64/0/physics_layer_1/angular_velocity = 0.0
|
|
33:64/0 = 0
|
|
33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:64/0/physics_layer_0/angular_velocity = 0.0
|
|
33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:64/0/physics_layer_1/angular_velocity = 0.0
|
|
34:64/0 = 0
|
|
34:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:64/0/physics_layer_0/angular_velocity = 0.0
|
|
34:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:64/0/physics_layer_1/angular_velocity = 0.0
|
|
35:64/0 = 0
|
|
35:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:64/0/physics_layer_0/angular_velocity = 0.0
|
|
35:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:64/0/physics_layer_1/angular_velocity = 0.0
|
|
39:64/0 = 0
|
|
39:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:64/0/physics_layer_0/angular_velocity = 0.0
|
|
39:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:64/0/physics_layer_1/angular_velocity = 0.0
|
|
40:64/0 = 0
|
|
40:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:64/0/physics_layer_0/angular_velocity = 0.0
|
|
40:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:64/0/physics_layer_1/angular_velocity = 0.0
|
|
41:64/0 = 0
|
|
41:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:64/0/physics_layer_0/angular_velocity = 0.0
|
|
41:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:64/0/physics_layer_1/angular_velocity = 0.0
|
|
42:64/0 = 0
|
|
42:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:64/0/physics_layer_0/angular_velocity = 0.0
|
|
42:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:64/0/physics_layer_1/angular_velocity = 0.0
|
|
43:64/0 = 0
|
|
43:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:64/0/physics_layer_0/angular_velocity = 0.0
|
|
43:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:64/0/physics_layer_1/angular_velocity = 0.0
|
|
44:64/0 = 0
|
|
44:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:64/0/physics_layer_0/angular_velocity = 0.0
|
|
44:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:64/0/physics_layer_1/angular_velocity = 0.0
|
|
45:64/0 = 0
|
|
45:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:64/0/physics_layer_0/angular_velocity = 0.0
|
|
45:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:64/0/physics_layer_1/angular_velocity = 0.0
|
|
46:64/0 = 0
|
|
46:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:64/0/physics_layer_0/angular_velocity = 0.0
|
|
46:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:64/0/physics_layer_1/angular_velocity = 0.0
|
|
47:64/0 = 0
|
|
47:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:64/0/physics_layer_0/angular_velocity = 0.0
|
|
47:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:64/0/physics_layer_1/angular_velocity = 0.0
|
|
51:64/0 = 0
|
|
51:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:64/0/physics_layer_0/angular_velocity = 0.0
|
|
51:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:64/0/physics_layer_1/angular_velocity = 0.0
|
|
52:64/0 = 0
|
|
52:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:64/0/physics_layer_0/angular_velocity = 0.0
|
|
52:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:64/0/physics_layer_1/angular_velocity = 0.0
|
|
53:64/0 = 0
|
|
53:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:64/0/physics_layer_0/angular_velocity = 0.0
|
|
53:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:64/0/physics_layer_1/angular_velocity = 0.0
|
|
60:64/0 = 0
|
|
60:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:64/0/physics_layer_0/angular_velocity = 0.0
|
|
60:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:64/0/physics_layer_1/angular_velocity = 0.0
|
|
61:64/0 = 0
|
|
61:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:64/0/physics_layer_0/angular_velocity = 0.0
|
|
61:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:64/0/physics_layer_1/angular_velocity = 0.0
|
|
62:64/0 = 0
|
|
62:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:64/0/physics_layer_0/angular_velocity = 0.0
|
|
62:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:64/0/physics_layer_1/angular_velocity = 0.0
|
|
63:64/0 = 0
|
|
63:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:64/0/physics_layer_0/angular_velocity = 0.0
|
|
63:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:64/0/physics_layer_1/angular_velocity = 0.0
|
|
64:64/0 = 0
|
|
64:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:64/0/physics_layer_0/angular_velocity = 0.0
|
|
64:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:64/0/physics_layer_1/angular_velocity = 0.0
|
|
65:64/0 = 0
|
|
65:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:64/0/physics_layer_0/angular_velocity = 0.0
|
|
65:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:64/0/physics_layer_1/angular_velocity = 0.0
|
|
69:64/0 = 0
|
|
69:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:64/0/physics_layer_0/angular_velocity = 0.0
|
|
69:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:64/0/physics_layer_1/angular_velocity = 0.0
|
|
70:64/0 = 0
|
|
70:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:64/0/physics_layer_0/angular_velocity = 0.0
|
|
70:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:64/0/physics_layer_1/angular_velocity = 0.0
|
|
71:64/0 = 0
|
|
71:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:64/0/physics_layer_0/angular_velocity = 0.0
|
|
71:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:64/0/physics_layer_1/angular_velocity = 0.0
|
|
72:64/0 = 0
|
|
72:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:64/0/physics_layer_0/angular_velocity = 0.0
|
|
72:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:64/0/physics_layer_1/angular_velocity = 0.0
|
|
73:64/0 = 0
|
|
73:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:64/0/physics_layer_0/angular_velocity = 0.0
|
|
73:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:64/0/physics_layer_1/angular_velocity = 0.0
|
|
74:64/0 = 0
|
|
74:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:64/0/physics_layer_0/angular_velocity = 0.0
|
|
74:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:64/0/physics_layer_1/angular_velocity = 0.0
|
|
78:64/0 = 0
|
|
78:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:64/0/physics_layer_0/angular_velocity = 0.0
|
|
78:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:64/0/physics_layer_1/angular_velocity = 0.0
|
|
79:64/0 = 0
|
|
79:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:64/0/physics_layer_0/angular_velocity = 0.0
|
|
79:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:64/0/physics_layer_1/angular_velocity = 0.0
|
|
80:64/0 = 0
|
|
80:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:64/0/physics_layer_0/angular_velocity = 0.0
|
|
80:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:64/0/physics_layer_1/angular_velocity = 0.0
|
|
81:64/0 = 0
|
|
81:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:64/0/physics_layer_0/angular_velocity = 0.0
|
|
81:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:64/0/physics_layer_1/angular_velocity = 0.0
|
|
82:64/0 = 0
|
|
82:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:64/0/physics_layer_0/angular_velocity = 0.0
|
|
82:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:64/0/physics_layer_1/angular_velocity = 0.0
|
|
83:64/0 = 0
|
|
83:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:64/0/physics_layer_0/angular_velocity = 0.0
|
|
83:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:64/0/physics_layer_1/angular_velocity = 0.0
|
|
87:64/0 = 0
|
|
87:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:64/0/physics_layer_0/angular_velocity = 0.0
|
|
87:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:64/0/physics_layer_1/angular_velocity = 0.0
|
|
88:64/0 = 0
|
|
88:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:64/0/physics_layer_0/angular_velocity = 0.0
|
|
88:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:64/0/physics_layer_1/angular_velocity = 0.0
|
|
89:64/0 = 0
|
|
89:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:64/0/physics_layer_0/angular_velocity = 0.0
|
|
89:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:64/0/physics_layer_1/angular_velocity = 0.0
|
|
90:64/0 = 0
|
|
90:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:64/0/physics_layer_0/angular_velocity = 0.0
|
|
90:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:64/0/physics_layer_1/angular_velocity = 0.0
|
|
91:64/0 = 0
|
|
91:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:64/0/physics_layer_0/angular_velocity = 0.0
|
|
91:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:64/0/physics_layer_1/angular_velocity = 0.0
|
|
92:64/0 = 0
|
|
92:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:64/0/physics_layer_0/angular_velocity = 0.0
|
|
92:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:64/0/physics_layer_1/angular_velocity = 0.0
|
|
93:64/0 = 0
|
|
93:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:64/0/physics_layer_0/angular_velocity = 0.0
|
|
93:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:64/0/physics_layer_1/angular_velocity = 0.0
|
|
94:64/0 = 0
|
|
94:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:64/0/physics_layer_0/angular_velocity = 0.0
|
|
94:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:64/0/physics_layer_1/angular_velocity = 0.0
|
|
95:64/0 = 0
|
|
95:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:64/0/physics_layer_0/angular_velocity = 0.0
|
|
95:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:64/0/physics_layer_1/angular_velocity = 0.0
|
|
3:65/0 = 0
|
|
3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:65/0/physics_layer_0/angular_velocity = 0.0
|
|
3:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:65/0/physics_layer_1/angular_velocity = 0.0
|
|
4:65/0 = 0
|
|
4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:65/0/physics_layer_0/angular_velocity = 0.0
|
|
4:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:65/0/physics_layer_1/angular_velocity = 0.0
|
|
5:65/0 = 0
|
|
5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:65/0/physics_layer_0/angular_velocity = 0.0
|
|
5:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:65/0/physics_layer_1/angular_velocity = 0.0
|
|
12:65/0 = 0
|
|
12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:65/0/physics_layer_0/angular_velocity = 0.0
|
|
12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:65/0/physics_layer_1/angular_velocity = 0.0
|
|
13:65/0 = 0
|
|
13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:65/0/physics_layer_0/angular_velocity = 0.0
|
|
13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:65/0/physics_layer_1/angular_velocity = 0.0
|
|
14:65/0 = 0
|
|
14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:65/0/physics_layer_0/angular_velocity = 0.0
|
|
14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:65/0/physics_layer_1/angular_velocity = 0.0
|
|
15:65/0 = 0
|
|
15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:65/0/physics_layer_0/angular_velocity = 0.0
|
|
15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:65/0/physics_layer_1/angular_velocity = 0.0
|
|
16:65/0 = 0
|
|
16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:65/0/physics_layer_0/angular_velocity = 0.0
|
|
16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:65/0/physics_layer_1/angular_velocity = 0.0
|
|
17:65/0 = 0
|
|
17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:65/0/physics_layer_0/angular_velocity = 0.0
|
|
17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:65/0/physics_layer_1/angular_velocity = 0.0
|
|
21:65/0 = 0
|
|
21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:65/0/physics_layer_0/angular_velocity = 0.0
|
|
21:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:65/0/physics_layer_1/angular_velocity = 0.0
|
|
22:65/0 = 0
|
|
22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:65/0/physics_layer_0/angular_velocity = 0.0
|
|
22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:65/0/physics_layer_1/angular_velocity = 0.0
|
|
23:65/0 = 0
|
|
23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:65/0/physics_layer_0/angular_velocity = 0.0
|
|
23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:65/0/physics_layer_1/angular_velocity = 0.0
|
|
24:65/0 = 0
|
|
24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:65/0/physics_layer_0/angular_velocity = 0.0
|
|
24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:65/0/physics_layer_1/angular_velocity = 0.0
|
|
25:65/0 = 0
|
|
25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:65/0/physics_layer_0/angular_velocity = 0.0
|
|
25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:65/0/physics_layer_1/angular_velocity = 0.0
|
|
26:65/0 = 0
|
|
26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:65/0/physics_layer_0/angular_velocity = 0.0
|
|
26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:65/0/physics_layer_1/angular_velocity = 0.0
|
|
30:65/0 = 0
|
|
30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:65/0/physics_layer_0/angular_velocity = 0.0
|
|
30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:65/0/physics_layer_1/angular_velocity = 0.0
|
|
31:65/0 = 0
|
|
31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:65/0/physics_layer_0/angular_velocity = 0.0
|
|
31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:65/0/physics_layer_1/angular_velocity = 0.0
|
|
32:65/0 = 0
|
|
32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:65/0/physics_layer_0/angular_velocity = 0.0
|
|
32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:65/0/physics_layer_1/angular_velocity = 0.0
|
|
33:65/0 = 0
|
|
33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:65/0/physics_layer_0/angular_velocity = 0.0
|
|
33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:65/0/physics_layer_1/angular_velocity = 0.0
|
|
34:65/0 = 0
|
|
34:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:65/0/physics_layer_0/angular_velocity = 0.0
|
|
34:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:65/0/physics_layer_1/angular_velocity = 0.0
|
|
35:65/0 = 0
|
|
35:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:65/0/physics_layer_0/angular_velocity = 0.0
|
|
35:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:65/0/physics_layer_1/angular_velocity = 0.0
|
|
39:65/0 = 0
|
|
39:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:65/0/physics_layer_0/angular_velocity = 0.0
|
|
39:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:65/0/physics_layer_1/angular_velocity = 0.0
|
|
40:65/0 = 0
|
|
40:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:65/0/physics_layer_0/angular_velocity = 0.0
|
|
40:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:65/0/physics_layer_1/angular_velocity = 0.0
|
|
41:65/0 = 0
|
|
41:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:65/0/physics_layer_0/angular_velocity = 0.0
|
|
41:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:65/0/physics_layer_1/angular_velocity = 0.0
|
|
42:65/0 = 0
|
|
42:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:65/0/physics_layer_0/angular_velocity = 0.0
|
|
42:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:65/0/physics_layer_1/angular_velocity = 0.0
|
|
43:65/0 = 0
|
|
43:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:65/0/physics_layer_0/angular_velocity = 0.0
|
|
43:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:65/0/physics_layer_1/angular_velocity = 0.0
|
|
44:65/0 = 0
|
|
44:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:65/0/physics_layer_0/angular_velocity = 0.0
|
|
44:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:65/0/physics_layer_1/angular_velocity = 0.0
|
|
45:65/0 = 0
|
|
45:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:65/0/physics_layer_0/angular_velocity = 0.0
|
|
45:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:65/0/physics_layer_1/angular_velocity = 0.0
|
|
46:65/0 = 0
|
|
46:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:65/0/physics_layer_0/angular_velocity = 0.0
|
|
46:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:65/0/physics_layer_1/angular_velocity = 0.0
|
|
47:65/0 = 0
|
|
47:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:65/0/physics_layer_0/angular_velocity = 0.0
|
|
47:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:65/0/physics_layer_1/angular_velocity = 0.0
|
|
51:65/0 = 0
|
|
51:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:65/0/physics_layer_0/angular_velocity = 0.0
|
|
51:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:65/0/physics_layer_1/angular_velocity = 0.0
|
|
52:65/0 = 0
|
|
52:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:65/0/physics_layer_0/angular_velocity = 0.0
|
|
52:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:65/0/physics_layer_1/angular_velocity = 0.0
|
|
53:65/0 = 0
|
|
53:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:65/0/physics_layer_0/angular_velocity = 0.0
|
|
53:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:65/0/physics_layer_1/angular_velocity = 0.0
|
|
60:65/0 = 0
|
|
60:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:65/0/physics_layer_0/angular_velocity = 0.0
|
|
60:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:65/0/physics_layer_1/angular_velocity = 0.0
|
|
61:65/0 = 0
|
|
61:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:65/0/physics_layer_0/angular_velocity = 0.0
|
|
61:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:65/0/physics_layer_1/angular_velocity = 0.0
|
|
62:65/0 = 0
|
|
62:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:65/0/physics_layer_0/angular_velocity = 0.0
|
|
62:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:65/0/physics_layer_1/angular_velocity = 0.0
|
|
63:65/0 = 0
|
|
63:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:65/0/physics_layer_0/angular_velocity = 0.0
|
|
63:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:65/0/physics_layer_1/angular_velocity = 0.0
|
|
64:65/0 = 0
|
|
64:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:65/0/physics_layer_0/angular_velocity = 0.0
|
|
64:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:65/0/physics_layer_1/angular_velocity = 0.0
|
|
65:65/0 = 0
|
|
65:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:65/0/physics_layer_0/angular_velocity = 0.0
|
|
65:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:65/0/physics_layer_1/angular_velocity = 0.0
|
|
69:65/0 = 0
|
|
69:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:65/0/physics_layer_0/angular_velocity = 0.0
|
|
69:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:65/0/physics_layer_1/angular_velocity = 0.0
|
|
70:65/0 = 0
|
|
70:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:65/0/physics_layer_0/angular_velocity = 0.0
|
|
70:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:65/0/physics_layer_1/angular_velocity = 0.0
|
|
71:65/0 = 0
|
|
71:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:65/0/physics_layer_0/angular_velocity = 0.0
|
|
71:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:65/0/physics_layer_1/angular_velocity = 0.0
|
|
72:65/0 = 0
|
|
72:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:65/0/physics_layer_0/angular_velocity = 0.0
|
|
72:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:65/0/physics_layer_1/angular_velocity = 0.0
|
|
73:65/0 = 0
|
|
73:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:65/0/physics_layer_0/angular_velocity = 0.0
|
|
73:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:65/0/physics_layer_1/angular_velocity = 0.0
|
|
74:65/0 = 0
|
|
74:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:65/0/physics_layer_0/angular_velocity = 0.0
|
|
74:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:65/0/physics_layer_1/angular_velocity = 0.0
|
|
78:65/0 = 0
|
|
78:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:65/0/physics_layer_0/angular_velocity = 0.0
|
|
78:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:65/0/physics_layer_1/angular_velocity = 0.0
|
|
79:65/0 = 0
|
|
79:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:65/0/physics_layer_0/angular_velocity = 0.0
|
|
79:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:65/0/physics_layer_1/angular_velocity = 0.0
|
|
80:65/0 = 0
|
|
80:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:65/0/physics_layer_0/angular_velocity = 0.0
|
|
80:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:65/0/physics_layer_1/angular_velocity = 0.0
|
|
81:65/0 = 0
|
|
81:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:65/0/physics_layer_0/angular_velocity = 0.0
|
|
81:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:65/0/physics_layer_1/angular_velocity = 0.0
|
|
82:65/0 = 0
|
|
82:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:65/0/physics_layer_0/angular_velocity = 0.0
|
|
82:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:65/0/physics_layer_1/angular_velocity = 0.0
|
|
83:65/0 = 0
|
|
83:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:65/0/physics_layer_0/angular_velocity = 0.0
|
|
83:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:65/0/physics_layer_1/angular_velocity = 0.0
|
|
87:65/0 = 0
|
|
87:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:65/0/physics_layer_0/angular_velocity = 0.0
|
|
87:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:65/0/physics_layer_1/angular_velocity = 0.0
|
|
88:65/0 = 0
|
|
88:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:65/0/physics_layer_0/angular_velocity = 0.0
|
|
88:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:65/0/physics_layer_1/angular_velocity = 0.0
|
|
89:65/0 = 0
|
|
89:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:65/0/physics_layer_0/angular_velocity = 0.0
|
|
89:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:65/0/physics_layer_1/angular_velocity = 0.0
|
|
90:65/0 = 0
|
|
90:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:65/0/physics_layer_0/angular_velocity = 0.0
|
|
90:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:65/0/physics_layer_1/angular_velocity = 0.0
|
|
91:65/0 = 0
|
|
91:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:65/0/physics_layer_0/angular_velocity = 0.0
|
|
91:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:65/0/physics_layer_1/angular_velocity = 0.0
|
|
92:65/0 = 0
|
|
92:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:65/0/physics_layer_0/angular_velocity = 0.0
|
|
92:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:65/0/physics_layer_1/angular_velocity = 0.0
|
|
93:65/0 = 0
|
|
93:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:65/0/physics_layer_0/angular_velocity = 0.0
|
|
93:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:65/0/physics_layer_1/angular_velocity = 0.0
|
|
94:65/0 = 0
|
|
94:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:65/0/physics_layer_0/angular_velocity = 0.0
|
|
94:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:65/0/physics_layer_1/angular_velocity = 0.0
|
|
95:65/0 = 0
|
|
95:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:65/0/physics_layer_0/angular_velocity = 0.0
|
|
95:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:65/0/physics_layer_1/angular_velocity = 0.0
|
|
0:66/0 = 0
|
|
0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:66/0/physics_layer_0/angular_velocity = 0.0
|
|
0:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:66/0/physics_layer_1/angular_velocity = 0.0
|
|
1:66/0 = 0
|
|
1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:66/0/physics_layer_0/angular_velocity = 0.0
|
|
1:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:66/0/physics_layer_1/angular_velocity = 0.0
|
|
2:66/0 = 0
|
|
2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:66/0/physics_layer_0/angular_velocity = 0.0
|
|
2:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:66/0/physics_layer_1/angular_velocity = 0.0
|
|
3:66/0 = 0
|
|
3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:66/0/physics_layer_0/angular_velocity = 0.0
|
|
3:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:66/0/physics_layer_1/angular_velocity = 0.0
|
|
4:66/0 = 0
|
|
4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:66/0/physics_layer_0/angular_velocity = 0.0
|
|
4:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:66/0/physics_layer_1/angular_velocity = 0.0
|
|
5:66/0 = 0
|
|
5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:66/0/physics_layer_0/angular_velocity = 0.0
|
|
5:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:66/0/physics_layer_1/angular_velocity = 0.0
|
|
6:66/0 = 0
|
|
6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:66/0/physics_layer_0/angular_velocity = 0.0
|
|
6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:66/0/physics_layer_1/angular_velocity = 0.0
|
|
7:66/0 = 0
|
|
7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:66/0/physics_layer_0/angular_velocity = 0.0
|
|
7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:66/0/physics_layer_1/angular_velocity = 0.0
|
|
8:66/0 = 0
|
|
8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:66/0/physics_layer_0/angular_velocity = 0.0
|
|
8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:66/0/physics_layer_1/angular_velocity = 0.0
|
|
9:66/0 = 0
|
|
9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:66/0/physics_layer_0/angular_velocity = 0.0
|
|
9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:66/0/physics_layer_1/angular_velocity = 0.0
|
|
10:66/0 = 0
|
|
10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:66/0/physics_layer_0/angular_velocity = 0.0
|
|
10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:66/0/physics_layer_1/angular_velocity = 0.0
|
|
11:66/0 = 0
|
|
11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:66/0/physics_layer_0/angular_velocity = 0.0
|
|
11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:66/0/physics_layer_1/angular_velocity = 0.0
|
|
12:66/0 = 0
|
|
12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:66/0/physics_layer_0/angular_velocity = 0.0
|
|
12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:66/0/physics_layer_1/angular_velocity = 0.0
|
|
13:66/0 = 0
|
|
13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:66/0/physics_layer_0/angular_velocity = 0.0
|
|
13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:66/0/physics_layer_1/angular_velocity = 0.0
|
|
14:66/0 = 0
|
|
14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:66/0/physics_layer_0/angular_velocity = 0.0
|
|
14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:66/0/physics_layer_1/angular_velocity = 0.0
|
|
15:66/0 = 0
|
|
15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:66/0/physics_layer_0/angular_velocity = 0.0
|
|
15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:66/0/physics_layer_1/angular_velocity = 0.0
|
|
16:66/0 = 0
|
|
16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:66/0/physics_layer_0/angular_velocity = 0.0
|
|
16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:66/0/physics_layer_1/angular_velocity = 0.0
|
|
17:66/0 = 0
|
|
17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:66/0/physics_layer_0/angular_velocity = 0.0
|
|
17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:66/0/physics_layer_1/angular_velocity = 0.0
|
|
21:66/0 = 0
|
|
21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:66/0/physics_layer_0/angular_velocity = 0.0
|
|
21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:66/0/physics_layer_1/angular_velocity = 0.0
|
|
22:66/0 = 0
|
|
22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:66/0/physics_layer_0/angular_velocity = 0.0
|
|
22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:66/0/physics_layer_1/angular_velocity = 0.0
|
|
23:66/0 = 0
|
|
23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:66/0/physics_layer_0/angular_velocity = 0.0
|
|
23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:66/0/physics_layer_1/angular_velocity = 0.0
|
|
24:66/0 = 0
|
|
24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:66/0/physics_layer_0/angular_velocity = 0.0
|
|
24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:66/0/physics_layer_1/angular_velocity = 0.0
|
|
25:66/0 = 0
|
|
25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:66/0/physics_layer_0/angular_velocity = 0.0
|
|
25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:66/0/physics_layer_1/angular_velocity = 0.0
|
|
26:66/0 = 0
|
|
26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:66/0/physics_layer_0/angular_velocity = 0.0
|
|
26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:66/0/physics_layer_1/angular_velocity = 0.0
|
|
30:66/0 = 0
|
|
30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:66/0/physics_layer_0/angular_velocity = 0.0
|
|
30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:66/0/physics_layer_1/angular_velocity = 0.0
|
|
31:66/0 = 0
|
|
31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:66/0/physics_layer_0/angular_velocity = 0.0
|
|
31:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:66/0/physics_layer_1/angular_velocity = 0.0
|
|
32:66/0 = 0
|
|
32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:66/0/physics_layer_0/angular_velocity = 0.0
|
|
32:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:66/0/physics_layer_1/angular_velocity = 0.0
|
|
33:66/0 = 0
|
|
33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:66/0/physics_layer_0/angular_velocity = 0.0
|
|
33:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:66/0/physics_layer_1/angular_velocity = 0.0
|
|
34:66/0 = 0
|
|
34:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:66/0/physics_layer_0/angular_velocity = 0.0
|
|
34:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:66/0/physics_layer_1/angular_velocity = 0.0
|
|
35:66/0 = 0
|
|
35:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:66/0/physics_layer_0/angular_velocity = 0.0
|
|
35:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:66/0/physics_layer_1/angular_velocity = 0.0
|
|
45:66/0 = 0
|
|
45:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:66/0/physics_layer_0/angular_velocity = 0.0
|
|
45:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:66/0/physics_layer_1/angular_velocity = 0.0
|
|
46:66/0 = 0
|
|
46:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:66/0/physics_layer_0/angular_velocity = 0.0
|
|
46:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:66/0/physics_layer_1/angular_velocity = 0.0
|
|
47:66/0 = 0
|
|
47:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:66/0/physics_layer_0/angular_velocity = 0.0
|
|
47:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:66/0/physics_layer_1/angular_velocity = 0.0
|
|
48:66/0 = 0
|
|
48:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:66/0/physics_layer_0/angular_velocity = 0.0
|
|
48:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:66/0/physics_layer_1/angular_velocity = 0.0
|
|
49:66/0 = 0
|
|
49:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:66/0/physics_layer_0/angular_velocity = 0.0
|
|
49:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:66/0/physics_layer_1/angular_velocity = 0.0
|
|
50:66/0 = 0
|
|
50:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:66/0/physics_layer_0/angular_velocity = 0.0
|
|
50:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:66/0/physics_layer_1/angular_velocity = 0.0
|
|
51:66/0 = 0
|
|
51:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:66/0/physics_layer_0/angular_velocity = 0.0
|
|
51:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:66/0/physics_layer_1/angular_velocity = 0.0
|
|
52:66/0 = 0
|
|
52:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:66/0/physics_layer_0/angular_velocity = 0.0
|
|
52:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:66/0/physics_layer_1/angular_velocity = 0.0
|
|
53:66/0 = 0
|
|
53:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:66/0/physics_layer_0/angular_velocity = 0.0
|
|
53:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:66/0/physics_layer_1/angular_velocity = 0.0
|
|
54:66/0 = 0
|
|
54:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:66/0/physics_layer_0/angular_velocity = 0.0
|
|
54:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:66/0/physics_layer_1/angular_velocity = 0.0
|
|
55:66/0 = 0
|
|
55:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:66/0/physics_layer_0/angular_velocity = 0.0
|
|
55:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:66/0/physics_layer_1/angular_velocity = 0.0
|
|
56:66/0 = 0
|
|
56:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:66/0/physics_layer_0/angular_velocity = 0.0
|
|
56:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:66/0/physics_layer_1/angular_velocity = 0.0
|
|
57:66/0 = 0
|
|
57:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:66/0/physics_layer_0/angular_velocity = 0.0
|
|
57:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:66/0/physics_layer_1/angular_velocity = 0.0
|
|
58:66/0 = 0
|
|
58:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:66/0/physics_layer_0/angular_velocity = 0.0
|
|
58:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:66/0/physics_layer_1/angular_velocity = 0.0
|
|
59:66/0 = 0
|
|
59:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:66/0/physics_layer_0/angular_velocity = 0.0
|
|
59:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:66/0/physics_layer_1/angular_velocity = 0.0
|
|
60:66/0 = 0
|
|
60:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:66/0/physics_layer_0/angular_velocity = 0.0
|
|
60:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:66/0/physics_layer_1/angular_velocity = 0.0
|
|
61:66/0 = 0
|
|
61:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:66/0/physics_layer_0/angular_velocity = 0.0
|
|
61:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:66/0/physics_layer_1/angular_velocity = 0.0
|
|
62:66/0 = 0
|
|
62:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:66/0/physics_layer_0/angular_velocity = 0.0
|
|
62:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:66/0/physics_layer_1/angular_velocity = 0.0
|
|
63:66/0 = 0
|
|
63:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:66/0/physics_layer_0/angular_velocity = 0.0
|
|
63:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:66/0/physics_layer_1/angular_velocity = 0.0
|
|
64:66/0 = 0
|
|
64:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:66/0/physics_layer_0/angular_velocity = 0.0
|
|
64:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:66/0/physics_layer_1/angular_velocity = 0.0
|
|
65:66/0 = 0
|
|
65:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:66/0/physics_layer_0/angular_velocity = 0.0
|
|
65:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:66/0/physics_layer_1/angular_velocity = 0.0
|
|
69:66/0 = 0
|
|
69:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:66/0/physics_layer_0/angular_velocity = 0.0
|
|
69:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:66/0/physics_layer_1/angular_velocity = 0.0
|
|
70:66/0 = 0
|
|
70:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:66/0/physics_layer_0/angular_velocity = 0.0
|
|
70:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:66/0/physics_layer_1/angular_velocity = 0.0
|
|
71:66/0 = 0
|
|
71:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:66/0/physics_layer_0/angular_velocity = 0.0
|
|
71:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:66/0/physics_layer_1/angular_velocity = 0.0
|
|
72:66/0 = 0
|
|
72:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:66/0/physics_layer_0/angular_velocity = 0.0
|
|
72:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:66/0/physics_layer_1/angular_velocity = 0.0
|
|
73:66/0 = 0
|
|
73:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:66/0/physics_layer_0/angular_velocity = 0.0
|
|
73:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:66/0/physics_layer_1/angular_velocity = 0.0
|
|
74:66/0 = 0
|
|
74:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:66/0/physics_layer_0/angular_velocity = 0.0
|
|
74:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:66/0/physics_layer_1/angular_velocity = 0.0
|
|
78:66/0 = 0
|
|
78:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:66/0/physics_layer_0/angular_velocity = 0.0
|
|
78:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:66/0/physics_layer_1/angular_velocity = 0.0
|
|
79:66/0 = 0
|
|
79:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:66/0/physics_layer_0/angular_velocity = 0.0
|
|
79:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:66/0/physics_layer_1/angular_velocity = 0.0
|
|
80:66/0 = 0
|
|
80:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:66/0/physics_layer_0/angular_velocity = 0.0
|
|
80:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:66/0/physics_layer_1/angular_velocity = 0.0
|
|
81:66/0 = 0
|
|
81:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:66/0/physics_layer_0/angular_velocity = 0.0
|
|
81:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:66/0/physics_layer_1/angular_velocity = 0.0
|
|
82:66/0 = 0
|
|
82:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:66/0/physics_layer_0/angular_velocity = 0.0
|
|
82:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:66/0/physics_layer_1/angular_velocity = 0.0
|
|
83:66/0 = 0
|
|
83:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:66/0/physics_layer_0/angular_velocity = 0.0
|
|
83:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:66/0/physics_layer_1/angular_velocity = 0.0
|
|
93:66/0 = 0
|
|
93:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:66/0/physics_layer_0/angular_velocity = 0.0
|
|
93:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:66/0/physics_layer_1/angular_velocity = 0.0
|
|
94:66/0 = 0
|
|
94:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:66/0/physics_layer_0/angular_velocity = 0.0
|
|
94:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:66/0/physics_layer_1/angular_velocity = 0.0
|
|
95:66/0 = 0
|
|
95:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:66/0/physics_layer_0/angular_velocity = 0.0
|
|
95:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:66/0/physics_layer_1/angular_velocity = 0.0
|
|
0:67/0 = 0
|
|
0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:67/0/physics_layer_0/angular_velocity = 0.0
|
|
0:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:67/0/physics_layer_1/angular_velocity = 0.0
|
|
1:67/0 = 0
|
|
1:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:67/0/physics_layer_0/angular_velocity = 0.0
|
|
1:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:67/0/physics_layer_1/angular_velocity = 0.0
|
|
2:67/0 = 0
|
|
2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:67/0/physics_layer_0/angular_velocity = 0.0
|
|
2:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:67/0/physics_layer_1/angular_velocity = 0.0
|
|
3:67/0 = 0
|
|
3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:67/0/physics_layer_0/angular_velocity = 0.0
|
|
3:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:67/0/physics_layer_1/angular_velocity = 0.0
|
|
4:67/0 = 0
|
|
4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:67/0/physics_layer_0/angular_velocity = 0.0
|
|
4:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:67/0/physics_layer_1/angular_velocity = 0.0
|
|
5:67/0 = 0
|
|
5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:67/0/physics_layer_0/angular_velocity = 0.0
|
|
5:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:67/0/physics_layer_1/angular_velocity = 0.0
|
|
6:67/0 = 0
|
|
6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:67/0/physics_layer_0/angular_velocity = 0.0
|
|
6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:67/0/physics_layer_1/angular_velocity = 0.0
|
|
7:67/0 = 0
|
|
7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:67/0/physics_layer_0/angular_velocity = 0.0
|
|
7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:67/0/physics_layer_1/angular_velocity = 0.0
|
|
8:67/0 = 0
|
|
8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:67/0/physics_layer_0/angular_velocity = 0.0
|
|
8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:67/0/physics_layer_1/angular_velocity = 0.0
|
|
9:67/0 = 0
|
|
9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:67/0/physics_layer_0/angular_velocity = 0.0
|
|
9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:67/0/physics_layer_1/angular_velocity = 0.0
|
|
10:67/0 = 0
|
|
10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:67/0/physics_layer_0/angular_velocity = 0.0
|
|
10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:67/0/physics_layer_1/angular_velocity = 0.0
|
|
11:67/0 = 0
|
|
11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:67/0/physics_layer_0/angular_velocity = 0.0
|
|
11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:67/0/physics_layer_1/angular_velocity = 0.0
|
|
12:67/0 = 0
|
|
12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:67/0/physics_layer_0/angular_velocity = 0.0
|
|
12:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:67/0/physics_layer_1/angular_velocity = 0.0
|
|
13:67/0 = 0
|
|
13:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:67/0/physics_layer_0/angular_velocity = 0.0
|
|
13:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:67/0/physics_layer_1/angular_velocity = 0.0
|
|
14:67/0 = 0
|
|
14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:67/0/physics_layer_0/angular_velocity = 0.0
|
|
14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:67/0/physics_layer_1/angular_velocity = 0.0
|
|
15:67/0 = 0
|
|
15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:67/0/physics_layer_0/angular_velocity = 0.0
|
|
15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:67/0/physics_layer_1/angular_velocity = 0.0
|
|
16:67/0 = 0
|
|
16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:67/0/physics_layer_0/angular_velocity = 0.0
|
|
16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:67/0/physics_layer_1/angular_velocity = 0.0
|
|
17:67/0 = 0
|
|
17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:67/0/physics_layer_0/angular_velocity = 0.0
|
|
17:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:67/0/physics_layer_1/angular_velocity = 0.0
|
|
21:67/0 = 0
|
|
21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:67/0/physics_layer_0/angular_velocity = 0.0
|
|
21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:67/0/physics_layer_1/angular_velocity = 0.0
|
|
22:67/0 = 0
|
|
22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:67/0/physics_layer_0/angular_velocity = 0.0
|
|
22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:67/0/physics_layer_1/angular_velocity = 0.0
|
|
23:67/0 = 0
|
|
23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:67/0/physics_layer_0/angular_velocity = 0.0
|
|
23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:67/0/physics_layer_1/angular_velocity = 0.0
|
|
24:67/0 = 0
|
|
24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:67/0/physics_layer_0/angular_velocity = 0.0
|
|
24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:67/0/physics_layer_1/angular_velocity = 0.0
|
|
25:67/0 = 0
|
|
25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:67/0/physics_layer_0/angular_velocity = 0.0
|
|
25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:67/0/physics_layer_1/angular_velocity = 0.0
|
|
26:67/0 = 0
|
|
26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:67/0/physics_layer_0/angular_velocity = 0.0
|
|
26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:67/0/physics_layer_1/angular_velocity = 0.0
|
|
30:67/0 = 0
|
|
30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:67/0/physics_layer_0/angular_velocity = 0.0
|
|
30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:67/0/physics_layer_1/angular_velocity = 0.0
|
|
31:67/0 = 0
|
|
31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:67/0/physics_layer_0/angular_velocity = 0.0
|
|
31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:67/0/physics_layer_1/angular_velocity = 0.0
|
|
32:67/0 = 0
|
|
32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:67/0/physics_layer_0/angular_velocity = 0.0
|
|
32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:67/0/physics_layer_1/angular_velocity = 0.0
|
|
33:67/0 = 0
|
|
33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:67/0/physics_layer_0/angular_velocity = 0.0
|
|
33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:67/0/physics_layer_1/angular_velocity = 0.0
|
|
34:67/0 = 0
|
|
34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:67/0/physics_layer_0/angular_velocity = 0.0
|
|
34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:67/0/physics_layer_1/angular_velocity = 0.0
|
|
35:67/0 = 0
|
|
35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:67/0/physics_layer_0/angular_velocity = 0.0
|
|
35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:67/0/physics_layer_1/angular_velocity = 0.0
|
|
45:67/0 = 0
|
|
45:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:67/0/physics_layer_0/angular_velocity = 0.0
|
|
45:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:67/0/physics_layer_1/angular_velocity = 0.0
|
|
46:67/0 = 0
|
|
46:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:67/0/physics_layer_0/angular_velocity = 0.0
|
|
46:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:67/0/physics_layer_1/angular_velocity = 0.0
|
|
47:67/0 = 0
|
|
47:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:67/0/physics_layer_0/angular_velocity = 0.0
|
|
47:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:67/0/physics_layer_1/angular_velocity = 0.0
|
|
48:67/0 = 0
|
|
48:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:67/0/physics_layer_0/angular_velocity = 0.0
|
|
48:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:67/0/physics_layer_1/angular_velocity = 0.0
|
|
49:67/0 = 0
|
|
49:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:67/0/physics_layer_0/angular_velocity = 0.0
|
|
49:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:67/0/physics_layer_1/angular_velocity = 0.0
|
|
50:67/0 = 0
|
|
50:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:67/0/physics_layer_0/angular_velocity = 0.0
|
|
50:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:67/0/physics_layer_1/angular_velocity = 0.0
|
|
51:67/0 = 0
|
|
51:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:67/0/physics_layer_0/angular_velocity = 0.0
|
|
51:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:67/0/physics_layer_1/angular_velocity = 0.0
|
|
52:67/0 = 0
|
|
52:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:67/0/physics_layer_0/angular_velocity = 0.0
|
|
52:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:67/0/physics_layer_1/angular_velocity = 0.0
|
|
53:67/0 = 0
|
|
53:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:67/0/physics_layer_0/angular_velocity = 0.0
|
|
53:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:67/0/physics_layer_1/angular_velocity = 0.0
|
|
54:67/0 = 0
|
|
54:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:67/0/physics_layer_0/angular_velocity = 0.0
|
|
54:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:67/0/physics_layer_1/angular_velocity = 0.0
|
|
55:67/0 = 0
|
|
55:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:67/0/physics_layer_0/angular_velocity = 0.0
|
|
55:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:67/0/physics_layer_1/angular_velocity = 0.0
|
|
56:67/0 = 0
|
|
56:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:67/0/physics_layer_0/angular_velocity = 0.0
|
|
56:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:67/0/physics_layer_1/angular_velocity = 0.0
|
|
57:67/0 = 0
|
|
57:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:67/0/physics_layer_0/angular_velocity = 0.0
|
|
57:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:67/0/physics_layer_1/angular_velocity = 0.0
|
|
58:67/0 = 0
|
|
58:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:67/0/physics_layer_0/angular_velocity = 0.0
|
|
58:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:67/0/physics_layer_1/angular_velocity = 0.0
|
|
59:67/0 = 0
|
|
59:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:67/0/physics_layer_0/angular_velocity = 0.0
|
|
59:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:67/0/physics_layer_1/angular_velocity = 0.0
|
|
60:67/0 = 0
|
|
60:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:67/0/physics_layer_0/angular_velocity = 0.0
|
|
60:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:67/0/physics_layer_1/angular_velocity = 0.0
|
|
61:67/0 = 0
|
|
61:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:67/0/physics_layer_0/angular_velocity = 0.0
|
|
61:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:67/0/physics_layer_1/angular_velocity = 0.0
|
|
62:67/0 = 0
|
|
62:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:67/0/physics_layer_0/angular_velocity = 0.0
|
|
62:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:67/0/physics_layer_1/angular_velocity = 0.0
|
|
63:67/0 = 0
|
|
63:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:67/0/physics_layer_0/angular_velocity = 0.0
|
|
63:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:67/0/physics_layer_1/angular_velocity = 0.0
|
|
64:67/0 = 0
|
|
64:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:67/0/physics_layer_0/angular_velocity = 0.0
|
|
64:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:67/0/physics_layer_1/angular_velocity = 0.0
|
|
65:67/0 = 0
|
|
65:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:67/0/physics_layer_0/angular_velocity = 0.0
|
|
65:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:67/0/physics_layer_1/angular_velocity = 0.0
|
|
69:67/0 = 0
|
|
69:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:67/0/physics_layer_0/angular_velocity = 0.0
|
|
69:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:67/0/physics_layer_1/angular_velocity = 0.0
|
|
70:67/0 = 0
|
|
70:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:67/0/physics_layer_0/angular_velocity = 0.0
|
|
70:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:67/0/physics_layer_1/angular_velocity = 0.0
|
|
71:67/0 = 0
|
|
71:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:67/0/physics_layer_0/angular_velocity = 0.0
|
|
71:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:67/0/physics_layer_1/angular_velocity = 0.0
|
|
72:67/0 = 0
|
|
72:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:67/0/physics_layer_0/angular_velocity = 0.0
|
|
72:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:67/0/physics_layer_1/angular_velocity = 0.0
|
|
73:67/0 = 0
|
|
73:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:67/0/physics_layer_0/angular_velocity = 0.0
|
|
73:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:67/0/physics_layer_1/angular_velocity = 0.0
|
|
74:67/0 = 0
|
|
74:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:67/0/physics_layer_0/angular_velocity = 0.0
|
|
74:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:67/0/physics_layer_1/angular_velocity = 0.0
|
|
78:67/0 = 0
|
|
78:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:67/0/physics_layer_0/angular_velocity = 0.0
|
|
78:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:67/0/physics_layer_1/angular_velocity = 0.0
|
|
79:67/0 = 0
|
|
79:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:67/0/physics_layer_0/angular_velocity = 0.0
|
|
79:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:67/0/physics_layer_1/angular_velocity = 0.0
|
|
80:67/0 = 0
|
|
80:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:67/0/physics_layer_0/angular_velocity = 0.0
|
|
80:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:67/0/physics_layer_1/angular_velocity = 0.0
|
|
81:67/0 = 0
|
|
81:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:67/0/physics_layer_0/angular_velocity = 0.0
|
|
81:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:67/0/physics_layer_1/angular_velocity = 0.0
|
|
82:67/0 = 0
|
|
82:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:67/0/physics_layer_0/angular_velocity = 0.0
|
|
82:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:67/0/physics_layer_1/angular_velocity = 0.0
|
|
83:67/0 = 0
|
|
83:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:67/0/physics_layer_0/angular_velocity = 0.0
|
|
83:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:67/0/physics_layer_1/angular_velocity = 0.0
|
|
93:67/0 = 0
|
|
93:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:67/0/physics_layer_0/angular_velocity = 0.0
|
|
93:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:67/0/physics_layer_1/angular_velocity = 0.0
|
|
94:67/0 = 0
|
|
94:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:67/0/physics_layer_0/angular_velocity = 0.0
|
|
94:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:67/0/physics_layer_1/angular_velocity = 0.0
|
|
95:67/0 = 0
|
|
95:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:67/0/physics_layer_0/angular_velocity = 0.0
|
|
95:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:67/0/physics_layer_1/angular_velocity = 0.0
|
|
0:68/0 = 0
|
|
0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:68/0/physics_layer_0/angular_velocity = 0.0
|
|
0:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:68/0/physics_layer_1/angular_velocity = 0.0
|
|
1:68/0 = 0
|
|
1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:68/0/physics_layer_0/angular_velocity = 0.0
|
|
1:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:68/0/physics_layer_1/angular_velocity = 0.0
|
|
2:68/0 = 0
|
|
2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:68/0/physics_layer_0/angular_velocity = 0.0
|
|
2:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:68/0/physics_layer_1/angular_velocity = 0.0
|
|
3:68/0 = 0
|
|
3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:68/0/physics_layer_0/angular_velocity = 0.0
|
|
3:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:68/0/physics_layer_1/angular_velocity = 0.0
|
|
4:68/0 = 0
|
|
4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:68/0/physics_layer_0/angular_velocity = 0.0
|
|
4:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:68/0/physics_layer_1/angular_velocity = 0.0
|
|
5:68/0 = 0
|
|
5:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:68/0/physics_layer_0/angular_velocity = 0.0
|
|
5:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:68/0/physics_layer_1/angular_velocity = 0.0
|
|
6:68/0 = 0
|
|
6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:68/0/physics_layer_0/angular_velocity = 0.0
|
|
6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:68/0/physics_layer_1/angular_velocity = 0.0
|
|
7:68/0 = 0
|
|
7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:68/0/physics_layer_0/angular_velocity = 0.0
|
|
7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:68/0/physics_layer_1/angular_velocity = 0.0
|
|
8:68/0 = 0
|
|
8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:68/0/physics_layer_0/angular_velocity = 0.0
|
|
8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:68/0/physics_layer_1/angular_velocity = 0.0
|
|
9:68/0 = 0
|
|
9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:68/0/physics_layer_0/angular_velocity = 0.0
|
|
9:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:68/0/physics_layer_1/angular_velocity = 0.0
|
|
10:68/0 = 0
|
|
10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:68/0/physics_layer_0/angular_velocity = 0.0
|
|
10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:68/0/physics_layer_1/angular_velocity = 0.0
|
|
11:68/0 = 0
|
|
11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:68/0/physics_layer_0/angular_velocity = 0.0
|
|
11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:68/0/physics_layer_1/angular_velocity = 0.0
|
|
12:68/0 = 0
|
|
12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:68/0/physics_layer_0/angular_velocity = 0.0
|
|
12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:68/0/physics_layer_1/angular_velocity = 0.0
|
|
13:68/0 = 0
|
|
13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:68/0/physics_layer_0/angular_velocity = 0.0
|
|
13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:68/0/physics_layer_1/angular_velocity = 0.0
|
|
14:68/0 = 0
|
|
14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:68/0/physics_layer_0/angular_velocity = 0.0
|
|
14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:68/0/physics_layer_1/angular_velocity = 0.0
|
|
15:68/0 = 0
|
|
15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:68/0/physics_layer_0/angular_velocity = 0.0
|
|
15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:68/0/physics_layer_1/angular_velocity = 0.0
|
|
16:68/0 = 0
|
|
16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:68/0/physics_layer_0/angular_velocity = 0.0
|
|
16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:68/0/physics_layer_1/angular_velocity = 0.0
|
|
17:68/0 = 0
|
|
17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:68/0/physics_layer_0/angular_velocity = 0.0
|
|
17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:68/0/physics_layer_1/angular_velocity = 0.0
|
|
21:68/0 = 0
|
|
21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:68/0/physics_layer_0/angular_velocity = 0.0
|
|
21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:68/0/physics_layer_1/angular_velocity = 0.0
|
|
22:68/0 = 0
|
|
22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:68/0/physics_layer_0/angular_velocity = 0.0
|
|
22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:68/0/physics_layer_1/angular_velocity = 0.0
|
|
23:68/0 = 0
|
|
23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:68/0/physics_layer_0/angular_velocity = 0.0
|
|
23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:68/0/physics_layer_1/angular_velocity = 0.0
|
|
24:68/0 = 0
|
|
24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:68/0/physics_layer_0/angular_velocity = 0.0
|
|
24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:68/0/physics_layer_1/angular_velocity = 0.0
|
|
25:68/0 = 0
|
|
25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:68/0/physics_layer_0/angular_velocity = 0.0
|
|
25:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:68/0/physics_layer_1/angular_velocity = 0.0
|
|
26:68/0 = 0
|
|
26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:68/0/physics_layer_0/angular_velocity = 0.0
|
|
26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:68/0/physics_layer_1/angular_velocity = 0.0
|
|
30:68/0 = 0
|
|
30:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:68/0/physics_layer_0/angular_velocity = 0.0
|
|
30:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:68/0/physics_layer_1/angular_velocity = 0.0
|
|
31:68/0 = 0
|
|
31:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:68/0/physics_layer_0/angular_velocity = 0.0
|
|
31:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:68/0/physics_layer_1/angular_velocity = 0.0
|
|
32:68/0 = 0
|
|
32:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:68/0/physics_layer_0/angular_velocity = 0.0
|
|
32:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:68/0/physics_layer_1/angular_velocity = 0.0
|
|
33:68/0 = 0
|
|
33:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:68/0/physics_layer_0/angular_velocity = 0.0
|
|
33:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:68/0/physics_layer_1/angular_velocity = 0.0
|
|
34:68/0 = 0
|
|
34:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:68/0/physics_layer_0/angular_velocity = 0.0
|
|
34:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:68/0/physics_layer_1/angular_velocity = 0.0
|
|
35:68/0 = 0
|
|
35:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:68/0/physics_layer_0/angular_velocity = 0.0
|
|
35:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:68/0/physics_layer_1/angular_velocity = 0.0
|
|
45:68/0 = 0
|
|
45:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:68/0/physics_layer_0/angular_velocity = 0.0
|
|
45:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:68/0/physics_layer_1/angular_velocity = 0.0
|
|
46:68/0 = 0
|
|
46:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:68/0/physics_layer_0/angular_velocity = 0.0
|
|
46:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:68/0/physics_layer_1/angular_velocity = 0.0
|
|
47:68/0 = 0
|
|
47:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:68/0/physics_layer_0/angular_velocity = 0.0
|
|
47:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:68/0/physics_layer_1/angular_velocity = 0.0
|
|
48:68/0 = 0
|
|
48:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:68/0/physics_layer_0/angular_velocity = 0.0
|
|
48:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:68/0/physics_layer_1/angular_velocity = 0.0
|
|
49:68/0 = 0
|
|
49:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:68/0/physics_layer_0/angular_velocity = 0.0
|
|
49:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:68/0/physics_layer_1/angular_velocity = 0.0
|
|
50:68/0 = 0
|
|
50:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:68/0/physics_layer_0/angular_velocity = 0.0
|
|
50:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:68/0/physics_layer_1/angular_velocity = 0.0
|
|
51:68/0 = 0
|
|
51:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:68/0/physics_layer_0/angular_velocity = 0.0
|
|
51:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:68/0/physics_layer_1/angular_velocity = 0.0
|
|
52:68/0 = 0
|
|
52:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:68/0/physics_layer_0/angular_velocity = 0.0
|
|
52:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:68/0/physics_layer_1/angular_velocity = 0.0
|
|
53:68/0 = 0
|
|
53:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:68/0/physics_layer_0/angular_velocity = 0.0
|
|
53:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:68/0/physics_layer_1/angular_velocity = 0.0
|
|
54:68/0 = 0
|
|
54:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:68/0/physics_layer_0/angular_velocity = 0.0
|
|
54:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:68/0/physics_layer_1/angular_velocity = 0.0
|
|
55:68/0 = 0
|
|
55:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:68/0/physics_layer_0/angular_velocity = 0.0
|
|
55:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:68/0/physics_layer_1/angular_velocity = 0.0
|
|
56:68/0 = 0
|
|
56:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:68/0/physics_layer_0/angular_velocity = 0.0
|
|
56:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:68/0/physics_layer_1/angular_velocity = 0.0
|
|
57:68/0 = 0
|
|
57:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:68/0/physics_layer_0/angular_velocity = 0.0
|
|
57:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:68/0/physics_layer_1/angular_velocity = 0.0
|
|
58:68/0 = 0
|
|
58:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:68/0/physics_layer_0/angular_velocity = 0.0
|
|
58:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:68/0/physics_layer_1/angular_velocity = 0.0
|
|
59:68/0 = 0
|
|
59:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:68/0/physics_layer_0/angular_velocity = 0.0
|
|
59:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:68/0/physics_layer_1/angular_velocity = 0.0
|
|
60:68/0 = 0
|
|
60:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:68/0/physics_layer_0/angular_velocity = 0.0
|
|
60:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:68/0/physics_layer_1/angular_velocity = 0.0
|
|
61:68/0 = 0
|
|
61:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:68/0/physics_layer_0/angular_velocity = 0.0
|
|
61:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:68/0/physics_layer_1/angular_velocity = 0.0
|
|
62:68/0 = 0
|
|
62:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:68/0/physics_layer_0/angular_velocity = 0.0
|
|
62:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:68/0/physics_layer_1/angular_velocity = 0.0
|
|
63:68/0 = 0
|
|
63:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:68/0/physics_layer_0/angular_velocity = 0.0
|
|
63:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:68/0/physics_layer_1/angular_velocity = 0.0
|
|
64:68/0 = 0
|
|
64:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:68/0/physics_layer_0/angular_velocity = 0.0
|
|
64:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:68/0/physics_layer_1/angular_velocity = 0.0
|
|
65:68/0 = 0
|
|
65:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:68/0/physics_layer_0/angular_velocity = 0.0
|
|
65:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:68/0/physics_layer_1/angular_velocity = 0.0
|
|
69:68/0 = 0
|
|
69:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:68/0/physics_layer_0/angular_velocity = 0.0
|
|
69:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:68/0/physics_layer_1/angular_velocity = 0.0
|
|
70:68/0 = 0
|
|
70:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:68/0/physics_layer_0/angular_velocity = 0.0
|
|
70:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:68/0/physics_layer_1/angular_velocity = 0.0
|
|
71:68/0 = 0
|
|
71:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:68/0/physics_layer_0/angular_velocity = 0.0
|
|
71:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:68/0/physics_layer_1/angular_velocity = 0.0
|
|
72:68/0 = 0
|
|
72:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:68/0/physics_layer_0/angular_velocity = 0.0
|
|
72:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:68/0/physics_layer_1/angular_velocity = 0.0
|
|
73:68/0 = 0
|
|
73:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:68/0/physics_layer_0/angular_velocity = 0.0
|
|
73:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:68/0/physics_layer_1/angular_velocity = 0.0
|
|
74:68/0 = 0
|
|
74:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:68/0/physics_layer_0/angular_velocity = 0.0
|
|
74:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:68/0/physics_layer_1/angular_velocity = 0.0
|
|
78:68/0 = 0
|
|
78:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:68/0/physics_layer_0/angular_velocity = 0.0
|
|
78:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:68/0/physics_layer_1/angular_velocity = 0.0
|
|
79:68/0 = 0
|
|
79:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:68/0/physics_layer_0/angular_velocity = 0.0
|
|
79:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:68/0/physics_layer_1/angular_velocity = 0.0
|
|
80:68/0 = 0
|
|
80:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:68/0/physics_layer_0/angular_velocity = 0.0
|
|
80:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:68/0/physics_layer_1/angular_velocity = 0.0
|
|
81:68/0 = 0
|
|
81:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:68/0/physics_layer_0/angular_velocity = 0.0
|
|
81:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
81:68/0/physics_layer_1/angular_velocity = 0.0
|
|
82:68/0 = 0
|
|
82:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:68/0/physics_layer_0/angular_velocity = 0.0
|
|
82:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
82:68/0/physics_layer_1/angular_velocity = 0.0
|
|
83:68/0 = 0
|
|
83:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:68/0/physics_layer_0/angular_velocity = 0.0
|
|
83:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
83:68/0/physics_layer_1/angular_velocity = 0.0
|
|
93:68/0 = 0
|
|
93:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:68/0/physics_layer_0/angular_velocity = 0.0
|
|
93:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:68/0/physics_layer_1/angular_velocity = 0.0
|
|
94:68/0 = 0
|
|
94:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:68/0/physics_layer_0/angular_velocity = 0.0
|
|
94:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:68/0/physics_layer_1/angular_velocity = 0.0
|
|
95:68/0 = 0
|
|
95:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:68/0/physics_layer_0/angular_velocity = 0.0
|
|
95:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:68/0/physics_layer_1/angular_velocity = 0.0
|
|
0:69/0 = 0
|
|
0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:69/0/physics_layer_0/angular_velocity = 0.0
|
|
0:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:69/0/physics_layer_1/angular_velocity = 0.0
|
|
1:69/0 = 0
|
|
1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:69/0/physics_layer_0/angular_velocity = 0.0
|
|
1:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:69/0/physics_layer_1/angular_velocity = 0.0
|
|
2:69/0 = 0
|
|
2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:69/0/physics_layer_0/angular_velocity = 0.0
|
|
2:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:69/0/physics_layer_1/angular_velocity = 0.0
|
|
3:69/0 = 0
|
|
3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:69/0/physics_layer_0/angular_velocity = 0.0
|
|
3:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:69/0/physics_layer_1/angular_velocity = 0.0
|
|
4:69/0 = 0
|
|
4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:69/0/physics_layer_0/angular_velocity = 0.0
|
|
4:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:69/0/physics_layer_1/angular_velocity = 0.0
|
|
5:69/0 = 0
|
|
5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:69/0/physics_layer_0/angular_velocity = 0.0
|
|
5:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:69/0/physics_layer_1/angular_velocity = 0.0
|
|
9:69/0 = 0
|
|
9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:69/0/physics_layer_0/angular_velocity = 0.0
|
|
9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:69/0/physics_layer_1/angular_velocity = 0.0
|
|
10:69/0 = 0
|
|
10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:69/0/physics_layer_0/angular_velocity = 0.0
|
|
10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:69/0/physics_layer_1/angular_velocity = 0.0
|
|
11:69/0 = 0
|
|
11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:69/0/physics_layer_0/angular_velocity = 0.0
|
|
11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:69/0/physics_layer_1/angular_velocity = 0.0
|
|
15:69/0 = 0
|
|
15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:69/0/physics_layer_0/angular_velocity = 0.0
|
|
15:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:69/0/physics_layer_1/angular_velocity = 0.0
|
|
16:69/0 = 0
|
|
16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:69/0/physics_layer_0/angular_velocity = 0.0
|
|
16:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:69/0/physics_layer_1/angular_velocity = 0.0
|
|
17:69/0 = 0
|
|
17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:69/0/physics_layer_0/angular_velocity = 0.0
|
|
17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:69/0/physics_layer_1/angular_velocity = 0.0
|
|
21:69/0 = 0
|
|
21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:69/0/physics_layer_0/angular_velocity = 0.0
|
|
21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:69/0/physics_layer_1/angular_velocity = 0.0
|
|
22:69/0 = 0
|
|
22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:69/0/physics_layer_0/angular_velocity = 0.0
|
|
22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:69/0/physics_layer_1/angular_velocity = 0.0
|
|
23:69/0 = 0
|
|
23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:69/0/physics_layer_0/angular_velocity = 0.0
|
|
23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:69/0/physics_layer_1/angular_velocity = 0.0
|
|
27:69/0 = 0
|
|
27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:69/0/physics_layer_0/angular_velocity = 0.0
|
|
27:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:69/0/physics_layer_1/angular_velocity = 0.0
|
|
28:69/0 = 0
|
|
28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:69/0/physics_layer_0/angular_velocity = 0.0
|
|
28:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:69/0/physics_layer_1/angular_velocity = 0.0
|
|
29:69/0 = 0
|
|
29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:69/0/physics_layer_0/angular_velocity = 0.0
|
|
29:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:69/0/physics_layer_1/angular_velocity = 0.0
|
|
39:69/0 = 0
|
|
39:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:69/0/physics_layer_0/angular_velocity = 0.0
|
|
39:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:69/0/physics_layer_1/angular_velocity = 0.0
|
|
40:69/0 = 0
|
|
40:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:69/0/physics_layer_0/angular_velocity = 0.0
|
|
40:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:69/0/physics_layer_1/angular_velocity = 0.0
|
|
41:69/0 = 0
|
|
41:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:69/0/physics_layer_0/angular_velocity = 0.0
|
|
41:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:69/0/physics_layer_1/angular_velocity = 0.0
|
|
42:69/0 = 0
|
|
42:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:69/0/physics_layer_0/angular_velocity = 0.0
|
|
42:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:69/0/physics_layer_1/angular_velocity = 0.0
|
|
43:69/0 = 0
|
|
43:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:69/0/physics_layer_0/angular_velocity = 0.0
|
|
43:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:69/0/physics_layer_1/angular_velocity = 0.0
|
|
44:69/0 = 0
|
|
44:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:69/0/physics_layer_0/angular_velocity = 0.0
|
|
44:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:69/0/physics_layer_1/angular_velocity = 0.0
|
|
45:69/0 = 0
|
|
45:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:69/0/physics_layer_0/angular_velocity = 0.0
|
|
45:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:69/0/physics_layer_1/angular_velocity = 0.0
|
|
46:69/0 = 0
|
|
46:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:69/0/physics_layer_0/angular_velocity = 0.0
|
|
46:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:69/0/physics_layer_1/angular_velocity = 0.0
|
|
47:69/0 = 0
|
|
47:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:69/0/physics_layer_0/angular_velocity = 0.0
|
|
47:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:69/0/physics_layer_1/angular_velocity = 0.0
|
|
48:69/0 = 0
|
|
48:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:69/0/physics_layer_0/angular_velocity = 0.0
|
|
48:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:69/0/physics_layer_1/angular_velocity = 0.0
|
|
49:69/0 = 0
|
|
49:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:69/0/physics_layer_0/angular_velocity = 0.0
|
|
49:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:69/0/physics_layer_1/angular_velocity = 0.0
|
|
50:69/0 = 0
|
|
50:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:69/0/physics_layer_0/angular_velocity = 0.0
|
|
50:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:69/0/physics_layer_1/angular_velocity = 0.0
|
|
51:69/0 = 0
|
|
51:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:69/0/physics_layer_0/angular_velocity = 0.0
|
|
51:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:69/0/physics_layer_1/angular_velocity = 0.0
|
|
52:69/0 = 0
|
|
52:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:69/0/physics_layer_0/angular_velocity = 0.0
|
|
52:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:69/0/physics_layer_1/angular_velocity = 0.0
|
|
53:69/0 = 0
|
|
53:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:69/0/physics_layer_0/angular_velocity = 0.0
|
|
53:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:69/0/physics_layer_1/angular_velocity = 0.0
|
|
57:69/0 = 0
|
|
57:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:69/0/physics_layer_0/angular_velocity = 0.0
|
|
57:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:69/0/physics_layer_1/angular_velocity = 0.0
|
|
58:69/0 = 0
|
|
58:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:69/0/physics_layer_0/angular_velocity = 0.0
|
|
58:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:69/0/physics_layer_1/angular_velocity = 0.0
|
|
59:69/0 = 0
|
|
59:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:69/0/physics_layer_0/angular_velocity = 0.0
|
|
59:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:69/0/physics_layer_1/angular_velocity = 0.0
|
|
63:69/0 = 0
|
|
63:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:69/0/physics_layer_0/angular_velocity = 0.0
|
|
63:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:69/0/physics_layer_1/angular_velocity = 0.0
|
|
64:69/0 = 0
|
|
64:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:69/0/physics_layer_0/angular_velocity = 0.0
|
|
64:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:69/0/physics_layer_1/angular_velocity = 0.0
|
|
65:69/0 = 0
|
|
65:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:69/0/physics_layer_0/angular_velocity = 0.0
|
|
65:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:69/0/physics_layer_1/angular_velocity = 0.0
|
|
69:69/0 = 0
|
|
69:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:69/0/physics_layer_0/angular_velocity = 0.0
|
|
69:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:69/0/physics_layer_1/angular_velocity = 0.0
|
|
70:69/0 = 0
|
|
70:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:69/0/physics_layer_0/angular_velocity = 0.0
|
|
70:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:69/0/physics_layer_1/angular_velocity = 0.0
|
|
71:69/0 = 0
|
|
71:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:69/0/physics_layer_0/angular_velocity = 0.0
|
|
71:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:69/0/physics_layer_1/angular_velocity = 0.0
|
|
75:69/0 = 0
|
|
75:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:69/0/physics_layer_0/angular_velocity = 0.0
|
|
75:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
75:69/0/physics_layer_1/angular_velocity = 0.0
|
|
76:69/0 = 0
|
|
76:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:69/0/physics_layer_0/angular_velocity = 0.0
|
|
76:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
76:69/0/physics_layer_1/angular_velocity = 0.0
|
|
77:69/0 = 0
|
|
77:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:69/0/physics_layer_0/angular_velocity = 0.0
|
|
77:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
77:69/0/physics_layer_1/angular_velocity = 0.0
|
|
87:69/0 = 0
|
|
87:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:69/0/physics_layer_0/angular_velocity = 0.0
|
|
87:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:69/0/physics_layer_1/angular_velocity = 0.0
|
|
88:69/0 = 0
|
|
88:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:69/0/physics_layer_0/angular_velocity = 0.0
|
|
88:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:69/0/physics_layer_1/angular_velocity = 0.0
|
|
89:69/0 = 0
|
|
89:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:69/0/physics_layer_0/angular_velocity = 0.0
|
|
89:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:69/0/physics_layer_1/angular_velocity = 0.0
|
|
90:69/0 = 0
|
|
90:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:69/0/physics_layer_0/angular_velocity = 0.0
|
|
90:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:69/0/physics_layer_1/angular_velocity = 0.0
|
|
91:69/0 = 0
|
|
91:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:69/0/physics_layer_0/angular_velocity = 0.0
|
|
91:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:69/0/physics_layer_1/angular_velocity = 0.0
|
|
92:69/0 = 0
|
|
92:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:69/0/physics_layer_0/angular_velocity = 0.0
|
|
92:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:69/0/physics_layer_1/angular_velocity = 0.0
|
|
93:69/0 = 0
|
|
93:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:69/0/physics_layer_0/angular_velocity = 0.0
|
|
93:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:69/0/physics_layer_1/angular_velocity = 0.0
|
|
94:69/0 = 0
|
|
94:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:69/0/physics_layer_0/angular_velocity = 0.0
|
|
94:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:69/0/physics_layer_1/angular_velocity = 0.0
|
|
95:69/0 = 0
|
|
95:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:69/0/physics_layer_0/angular_velocity = 0.0
|
|
95:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:69/0/physics_layer_1/angular_velocity = 0.0
|
|
0:70/0 = 0
|
|
0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:70/0/physics_layer_0/angular_velocity = 0.0
|
|
0:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:70/0/physics_layer_1/angular_velocity = 0.0
|
|
1:70/0 = 0
|
|
1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:70/0/physics_layer_0/angular_velocity = 0.0
|
|
1:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:70/0/physics_layer_1/angular_velocity = 0.0
|
|
2:70/0 = 0
|
|
2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:70/0/physics_layer_0/angular_velocity = 0.0
|
|
2:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:70/0/physics_layer_1/angular_velocity = 0.0
|
|
3:70/0 = 0
|
|
3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:70/0/physics_layer_0/angular_velocity = 0.0
|
|
3:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:70/0/physics_layer_1/angular_velocity = 0.0
|
|
4:70/0 = 0
|
|
4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:70/0/physics_layer_0/angular_velocity = 0.0
|
|
4:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:70/0/physics_layer_1/angular_velocity = 0.0
|
|
5:70/0 = 0
|
|
5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:70/0/physics_layer_0/angular_velocity = 0.0
|
|
5:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:70/0/physics_layer_1/angular_velocity = 0.0
|
|
9:70/0 = 0
|
|
9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:70/0/physics_layer_0/angular_velocity = 0.0
|
|
9:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:70/0/physics_layer_1/angular_velocity = 0.0
|
|
10:70/0 = 0
|
|
10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:70/0/physics_layer_0/angular_velocity = 0.0
|
|
10:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:70/0/physics_layer_1/angular_velocity = 0.0
|
|
11:70/0 = 0
|
|
11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:70/0/physics_layer_0/angular_velocity = 0.0
|
|
11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:70/0/physics_layer_1/angular_velocity = 0.0
|
|
15:70/0 = 0
|
|
15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:70/0/physics_layer_0/angular_velocity = 0.0
|
|
15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:70/0/physics_layer_1/angular_velocity = 0.0
|
|
16:70/0 = 0
|
|
16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:70/0/physics_layer_0/angular_velocity = 0.0
|
|
16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:70/0/physics_layer_1/angular_velocity = 0.0
|
|
17:70/0 = 0
|
|
17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:70/0/physics_layer_0/angular_velocity = 0.0
|
|
17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:70/0/physics_layer_1/angular_velocity = 0.0
|
|
21:70/0 = 0
|
|
21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:70/0/physics_layer_0/angular_velocity = 0.0
|
|
21:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:70/0/physics_layer_1/angular_velocity = 0.0
|
|
22:70/0 = 0
|
|
22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:70/0/physics_layer_0/angular_velocity = 0.0
|
|
22:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:70/0/physics_layer_1/angular_velocity = 0.0
|
|
23:70/0 = 0
|
|
23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:70/0/physics_layer_0/angular_velocity = 0.0
|
|
23:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:70/0/physics_layer_1/angular_velocity = 0.0
|
|
27:70/0 = 0
|
|
27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:70/0/physics_layer_0/angular_velocity = 0.0
|
|
27:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:70/0/physics_layer_1/angular_velocity = 0.0
|
|
28:70/0 = 0
|
|
28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:70/0/physics_layer_0/angular_velocity = 0.0
|
|
28:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:70/0/physics_layer_1/angular_velocity = 0.0
|
|
29:70/0 = 0
|
|
29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:70/0/physics_layer_0/angular_velocity = 0.0
|
|
29:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:70/0/physics_layer_1/angular_velocity = 0.0
|
|
39:70/0 = 0
|
|
39:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:70/0/physics_layer_0/angular_velocity = 0.0
|
|
39:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:70/0/physics_layer_1/angular_velocity = 0.0
|
|
40:70/0 = 0
|
|
40:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:70/0/physics_layer_0/angular_velocity = 0.0
|
|
40:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:70/0/physics_layer_1/angular_velocity = 0.0
|
|
41:70/0 = 0
|
|
41:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:70/0/physics_layer_0/angular_velocity = 0.0
|
|
41:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:70/0/physics_layer_1/angular_velocity = 0.0
|
|
42:70/0 = 0
|
|
42:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:70/0/physics_layer_0/angular_velocity = 0.0
|
|
42:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:70/0/physics_layer_1/angular_velocity = 0.0
|
|
43:70/0 = 0
|
|
43:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:70/0/physics_layer_0/angular_velocity = 0.0
|
|
43:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:70/0/physics_layer_1/angular_velocity = 0.0
|
|
44:70/0 = 0
|
|
44:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:70/0/physics_layer_0/angular_velocity = 0.0
|
|
44:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:70/0/physics_layer_1/angular_velocity = 0.0
|
|
45:70/0 = 0
|
|
45:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:70/0/physics_layer_0/angular_velocity = 0.0
|
|
45:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:70/0/physics_layer_1/angular_velocity = 0.0
|
|
46:70/0 = 0
|
|
46:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:70/0/physics_layer_0/angular_velocity = 0.0
|
|
46:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:70/0/physics_layer_1/angular_velocity = 0.0
|
|
47:70/0 = 0
|
|
47:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:70/0/physics_layer_0/angular_velocity = 0.0
|
|
47:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:70/0/physics_layer_1/angular_velocity = 0.0
|
|
48:70/0 = 0
|
|
48:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:70/0/physics_layer_0/angular_velocity = 0.0
|
|
48:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:70/0/physics_layer_1/angular_velocity = 0.0
|
|
49:70/0 = 0
|
|
49:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:70/0/physics_layer_0/angular_velocity = 0.0
|
|
49:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:70/0/physics_layer_1/angular_velocity = 0.0
|
|
50:70/0 = 0
|
|
50:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:70/0/physics_layer_0/angular_velocity = 0.0
|
|
50:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:70/0/physics_layer_1/angular_velocity = 0.0
|
|
51:70/0 = 0
|
|
51:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:70/0/physics_layer_0/angular_velocity = 0.0
|
|
51:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:70/0/physics_layer_1/angular_velocity = 0.0
|
|
52:70/0 = 0
|
|
52:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:70/0/physics_layer_0/angular_velocity = 0.0
|
|
52:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:70/0/physics_layer_1/angular_velocity = 0.0
|
|
53:70/0 = 0
|
|
53:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:70/0/physics_layer_0/angular_velocity = 0.0
|
|
53:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:70/0/physics_layer_1/angular_velocity = 0.0
|
|
57:70/0 = 0
|
|
57:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:70/0/physics_layer_0/angular_velocity = 0.0
|
|
57:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:70/0/physics_layer_1/angular_velocity = 0.0
|
|
58:70/0 = 0
|
|
58:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:70/0/physics_layer_0/angular_velocity = 0.0
|
|
58:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:70/0/physics_layer_1/angular_velocity = 0.0
|
|
59:70/0 = 0
|
|
59:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:70/0/physics_layer_0/angular_velocity = 0.0
|
|
59:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:70/0/physics_layer_1/angular_velocity = 0.0
|
|
63:70/0 = 0
|
|
63:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:70/0/physics_layer_0/angular_velocity = 0.0
|
|
63:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:70/0/physics_layer_1/angular_velocity = 0.0
|
|
64:70/0 = 0
|
|
64:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:70/0/physics_layer_0/angular_velocity = 0.0
|
|
64:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:70/0/physics_layer_1/angular_velocity = 0.0
|
|
65:70/0 = 0
|
|
65:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:70/0/physics_layer_0/angular_velocity = 0.0
|
|
65:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:70/0/physics_layer_1/angular_velocity = 0.0
|
|
69:70/0 = 0
|
|
69:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:70/0/physics_layer_0/angular_velocity = 0.0
|
|
69:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:70/0/physics_layer_1/angular_velocity = 0.0
|
|
70:70/0 = 0
|
|
70:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:70/0/physics_layer_0/angular_velocity = 0.0
|
|
70:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:70/0/physics_layer_1/angular_velocity = 0.0
|
|
71:70/0 = 0
|
|
71:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:70/0/physics_layer_0/angular_velocity = 0.0
|
|
71:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:70/0/physics_layer_1/angular_velocity = 0.0
|
|
75:70/0 = 0
|
|
75:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:70/0/physics_layer_0/angular_velocity = 0.0
|
|
75:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
75:70/0/physics_layer_1/angular_velocity = 0.0
|
|
76:70/0 = 0
|
|
76:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:70/0/physics_layer_0/angular_velocity = 0.0
|
|
76:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
76:70/0/physics_layer_1/angular_velocity = 0.0
|
|
77:70/0 = 0
|
|
77:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:70/0/physics_layer_0/angular_velocity = 0.0
|
|
77:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
77:70/0/physics_layer_1/angular_velocity = 0.0
|
|
87:70/0 = 0
|
|
87:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:70/0/physics_layer_0/angular_velocity = 0.0
|
|
87:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:70/0/physics_layer_1/angular_velocity = 0.0
|
|
88:70/0 = 0
|
|
88:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:70/0/physics_layer_0/angular_velocity = 0.0
|
|
88:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:70/0/physics_layer_1/angular_velocity = 0.0
|
|
89:70/0 = 0
|
|
89:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:70/0/physics_layer_0/angular_velocity = 0.0
|
|
89:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:70/0/physics_layer_1/angular_velocity = 0.0
|
|
90:70/0 = 0
|
|
90:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:70/0/physics_layer_0/angular_velocity = 0.0
|
|
90:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:70/0/physics_layer_1/angular_velocity = 0.0
|
|
91:70/0 = 0
|
|
91:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:70/0/physics_layer_0/angular_velocity = 0.0
|
|
91:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:70/0/physics_layer_1/angular_velocity = 0.0
|
|
92:70/0 = 0
|
|
92:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:70/0/physics_layer_0/angular_velocity = 0.0
|
|
92:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:70/0/physics_layer_1/angular_velocity = 0.0
|
|
93:70/0 = 0
|
|
93:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:70/0/physics_layer_0/angular_velocity = 0.0
|
|
93:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:70/0/physics_layer_1/angular_velocity = 0.0
|
|
94:70/0 = 0
|
|
94:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:70/0/physics_layer_0/angular_velocity = 0.0
|
|
94:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:70/0/physics_layer_1/angular_velocity = 0.0
|
|
95:70/0 = 0
|
|
95:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:70/0/physics_layer_0/angular_velocity = 0.0
|
|
95:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:70/0/physics_layer_1/angular_velocity = 0.0
|
|
0:71/0 = 0
|
|
0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:71/0/physics_layer_0/angular_velocity = 0.0
|
|
0:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:71/0/physics_layer_1/angular_velocity = 0.0
|
|
1:71/0 = 0
|
|
1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:71/0/physics_layer_0/angular_velocity = 0.0
|
|
1:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:71/0/physics_layer_1/angular_velocity = 0.0
|
|
2:71/0 = 0
|
|
2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:71/0/physics_layer_0/angular_velocity = 0.0
|
|
2:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:71/0/physics_layer_1/angular_velocity = 0.0
|
|
3:71/0 = 0
|
|
3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:71/0/physics_layer_0/angular_velocity = 0.0
|
|
3:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:71/0/physics_layer_1/angular_velocity = 0.0
|
|
4:71/0 = 0
|
|
4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:71/0/physics_layer_0/angular_velocity = 0.0
|
|
4:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:71/0/physics_layer_1/angular_velocity = 0.0
|
|
5:71/0 = 0
|
|
5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:71/0/physics_layer_0/angular_velocity = 0.0
|
|
5:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:71/0/physics_layer_1/angular_velocity = 0.0
|
|
9:71/0 = 0
|
|
9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:71/0/physics_layer_0/angular_velocity = 0.0
|
|
9:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:71/0/physics_layer_1/angular_velocity = 0.0
|
|
10:71/0 = 0
|
|
10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:71/0/physics_layer_0/angular_velocity = 0.0
|
|
10:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:71/0/physics_layer_1/angular_velocity = 0.0
|
|
11:71/0 = 0
|
|
11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:71/0/physics_layer_0/angular_velocity = 0.0
|
|
11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:71/0/physics_layer_1/angular_velocity = 0.0
|
|
15:71/0 = 0
|
|
15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:71/0/physics_layer_0/angular_velocity = 0.0
|
|
15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:71/0/physics_layer_1/angular_velocity = 0.0
|
|
16:71/0 = 0
|
|
16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:71/0/physics_layer_0/angular_velocity = 0.0
|
|
16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:71/0/physics_layer_1/angular_velocity = 0.0
|
|
17:71/0 = 0
|
|
17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:71/0/physics_layer_0/angular_velocity = 0.0
|
|
17:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:71/0/physics_layer_1/angular_velocity = 0.0
|
|
21:71/0 = 0
|
|
21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:71/0/physics_layer_0/angular_velocity = 0.0
|
|
21:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:71/0/physics_layer_1/angular_velocity = 0.0
|
|
22:71/0 = 0
|
|
22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:71/0/physics_layer_0/angular_velocity = 0.0
|
|
22:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:71/0/physics_layer_1/angular_velocity = 0.0
|
|
23:71/0 = 0
|
|
23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:71/0/physics_layer_0/angular_velocity = 0.0
|
|
23:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:71/0/physics_layer_1/angular_velocity = 0.0
|
|
27:71/0 = 0
|
|
27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:71/0/physics_layer_0/angular_velocity = 0.0
|
|
27:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:71/0/physics_layer_1/angular_velocity = 0.0
|
|
28:71/0 = 0
|
|
28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:71/0/physics_layer_0/angular_velocity = 0.0
|
|
28:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:71/0/physics_layer_1/angular_velocity = 0.0
|
|
29:71/0 = 0
|
|
29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:71/0/physics_layer_0/angular_velocity = 0.0
|
|
29:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:71/0/physics_layer_1/angular_velocity = 0.0
|
|
39:71/0 = 0
|
|
39:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:71/0/physics_layer_0/angular_velocity = 0.0
|
|
39:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:71/0/physics_layer_1/angular_velocity = 0.0
|
|
40:71/0 = 0
|
|
40:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:71/0/physics_layer_0/angular_velocity = 0.0
|
|
40:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:71/0/physics_layer_1/angular_velocity = 0.0
|
|
41:71/0 = 0
|
|
41:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:71/0/physics_layer_0/angular_velocity = 0.0
|
|
41:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:71/0/physics_layer_1/angular_velocity = 0.0
|
|
42:71/0 = 0
|
|
42:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:71/0/physics_layer_0/angular_velocity = 0.0
|
|
42:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:71/0/physics_layer_1/angular_velocity = 0.0
|
|
43:71/0 = 0
|
|
43:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:71/0/physics_layer_0/angular_velocity = 0.0
|
|
43:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:71/0/physics_layer_1/angular_velocity = 0.0
|
|
44:71/0 = 0
|
|
44:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:71/0/physics_layer_0/angular_velocity = 0.0
|
|
44:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:71/0/physics_layer_1/angular_velocity = 0.0
|
|
45:71/0 = 0
|
|
45:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:71/0/physics_layer_0/angular_velocity = 0.0
|
|
45:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:71/0/physics_layer_1/angular_velocity = 0.0
|
|
46:71/0 = 0
|
|
46:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:71/0/physics_layer_0/angular_velocity = 0.0
|
|
46:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:71/0/physics_layer_1/angular_velocity = 0.0
|
|
47:71/0 = 0
|
|
47:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:71/0/physics_layer_0/angular_velocity = 0.0
|
|
47:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:71/0/physics_layer_1/angular_velocity = 0.0
|
|
48:71/0 = 0
|
|
48:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:71/0/physics_layer_0/angular_velocity = 0.0
|
|
48:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:71/0/physics_layer_1/angular_velocity = 0.0
|
|
49:71/0 = 0
|
|
49:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:71/0/physics_layer_0/angular_velocity = 0.0
|
|
49:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:71/0/physics_layer_1/angular_velocity = 0.0
|
|
50:71/0 = 0
|
|
50:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:71/0/physics_layer_0/angular_velocity = 0.0
|
|
50:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:71/0/physics_layer_1/angular_velocity = 0.0
|
|
51:71/0 = 0
|
|
51:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:71/0/physics_layer_0/angular_velocity = 0.0
|
|
51:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:71/0/physics_layer_1/angular_velocity = 0.0
|
|
52:71/0 = 0
|
|
52:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:71/0/physics_layer_0/angular_velocity = 0.0
|
|
52:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:71/0/physics_layer_1/angular_velocity = 0.0
|
|
53:71/0 = 0
|
|
53:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:71/0/physics_layer_0/angular_velocity = 0.0
|
|
53:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:71/0/physics_layer_1/angular_velocity = 0.0
|
|
57:71/0 = 0
|
|
57:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:71/0/physics_layer_0/angular_velocity = 0.0
|
|
57:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:71/0/physics_layer_1/angular_velocity = 0.0
|
|
58:71/0 = 0
|
|
58:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:71/0/physics_layer_0/angular_velocity = 0.0
|
|
58:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:71/0/physics_layer_1/angular_velocity = 0.0
|
|
59:71/0 = 0
|
|
59:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:71/0/physics_layer_0/angular_velocity = 0.0
|
|
59:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:71/0/physics_layer_1/angular_velocity = 0.0
|
|
63:71/0 = 0
|
|
63:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:71/0/physics_layer_0/angular_velocity = 0.0
|
|
63:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:71/0/physics_layer_1/angular_velocity = 0.0
|
|
64:71/0 = 0
|
|
64:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:71/0/physics_layer_0/angular_velocity = 0.0
|
|
64:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:71/0/physics_layer_1/angular_velocity = 0.0
|
|
65:71/0 = 0
|
|
65:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:71/0/physics_layer_0/angular_velocity = 0.0
|
|
65:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:71/0/physics_layer_1/angular_velocity = 0.0
|
|
69:71/0 = 0
|
|
69:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:71/0/physics_layer_0/angular_velocity = 0.0
|
|
69:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:71/0/physics_layer_1/angular_velocity = 0.0
|
|
70:71/0 = 0
|
|
70:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:71/0/physics_layer_0/angular_velocity = 0.0
|
|
70:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:71/0/physics_layer_1/angular_velocity = 0.0
|
|
71:71/0 = 0
|
|
71:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:71/0/physics_layer_0/angular_velocity = 0.0
|
|
71:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:71/0/physics_layer_1/angular_velocity = 0.0
|
|
75:71/0 = 0
|
|
75:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:71/0/physics_layer_0/angular_velocity = 0.0
|
|
75:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
75:71/0/physics_layer_1/angular_velocity = 0.0
|
|
76:71/0 = 0
|
|
76:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:71/0/physics_layer_0/angular_velocity = 0.0
|
|
76:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
76:71/0/physics_layer_1/angular_velocity = 0.0
|
|
77:71/0 = 0
|
|
77:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:71/0/physics_layer_0/angular_velocity = 0.0
|
|
77:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
77:71/0/physics_layer_1/angular_velocity = 0.0
|
|
87:71/0 = 0
|
|
87:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:71/0/physics_layer_0/angular_velocity = 0.0
|
|
87:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:71/0/physics_layer_1/angular_velocity = 0.0
|
|
88:71/0 = 0
|
|
88:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:71/0/physics_layer_0/angular_velocity = 0.0
|
|
88:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:71/0/physics_layer_1/angular_velocity = 0.0
|
|
89:71/0 = 0
|
|
89:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:71/0/physics_layer_0/angular_velocity = 0.0
|
|
89:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:71/0/physics_layer_1/angular_velocity = 0.0
|
|
90:71/0 = 0
|
|
90:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:71/0/physics_layer_0/angular_velocity = 0.0
|
|
90:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:71/0/physics_layer_1/angular_velocity = 0.0
|
|
91:71/0 = 0
|
|
91:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:71/0/physics_layer_0/angular_velocity = 0.0
|
|
91:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:71/0/physics_layer_1/angular_velocity = 0.0
|
|
92:71/0 = 0
|
|
92:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:71/0/physics_layer_0/angular_velocity = 0.0
|
|
92:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:71/0/physics_layer_1/angular_velocity = 0.0
|
|
93:71/0 = 0
|
|
93:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:71/0/physics_layer_0/angular_velocity = 0.0
|
|
93:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:71/0/physics_layer_1/angular_velocity = 0.0
|
|
94:71/0 = 0
|
|
94:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:71/0/physics_layer_0/angular_velocity = 0.0
|
|
94:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:71/0/physics_layer_1/angular_velocity = 0.0
|
|
95:71/0 = 0
|
|
95:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:71/0/physics_layer_0/angular_velocity = 0.0
|
|
95:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:71/0/physics_layer_1/angular_velocity = 0.0
|
|
3:72/0 = 0
|
|
3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:72/0/physics_layer_0/angular_velocity = 0.0
|
|
3:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:72/0/physics_layer_1/angular_velocity = 0.0
|
|
4:72/0 = 0
|
|
4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:72/0/physics_layer_0/angular_velocity = 0.0
|
|
4:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:72/0/physics_layer_1/angular_velocity = 0.0
|
|
5:72/0 = 0
|
|
5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:72/0/physics_layer_0/angular_velocity = 0.0
|
|
5:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:72/0/physics_layer_1/angular_velocity = 0.0
|
|
12:72/0 = 0
|
|
12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:72/0/physics_layer_0/angular_velocity = 0.0
|
|
12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:72/0/physics_layer_1/angular_velocity = 0.0
|
|
13:72/0 = 0
|
|
13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:72/0/physics_layer_0/angular_velocity = 0.0
|
|
13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:72/0/physics_layer_1/angular_velocity = 0.0
|
|
14:72/0 = 0
|
|
14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:72/0/physics_layer_0/angular_velocity = 0.0
|
|
14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:72/0/physics_layer_1/angular_velocity = 0.0
|
|
18:72/0 = 0
|
|
18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:72/0/physics_layer_0/angular_velocity = 0.0
|
|
18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:72/0/physics_layer_1/angular_velocity = 0.0
|
|
19:72/0 = 0
|
|
19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:72/0/physics_layer_0/angular_velocity = 0.0
|
|
19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:72/0/physics_layer_1/angular_velocity = 0.0
|
|
20:72/0 = 0
|
|
20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:72/0/physics_layer_0/angular_velocity = 0.0
|
|
20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:72/0/physics_layer_1/angular_velocity = 0.0
|
|
24:72/0 = 0
|
|
24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:72/0/physics_layer_0/angular_velocity = 0.0
|
|
24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:72/0/physics_layer_1/angular_velocity = 0.0
|
|
25:72/0 = 0
|
|
25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:72/0/physics_layer_0/angular_velocity = 0.0
|
|
25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:72/0/physics_layer_1/angular_velocity = 0.0
|
|
26:72/0 = 0
|
|
26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:72/0/physics_layer_0/angular_velocity = 0.0
|
|
26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:72/0/physics_layer_1/angular_velocity = 0.0
|
|
30:72/0 = 0
|
|
30:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:72/0/physics_layer_0/angular_velocity = 0.0
|
|
30:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:72/0/physics_layer_1/angular_velocity = 0.0
|
|
31:72/0 = 0
|
|
31:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:72/0/physics_layer_0/angular_velocity = 0.0
|
|
31:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:72/0/physics_layer_1/angular_velocity = 0.0
|
|
32:72/0 = 0
|
|
32:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:72/0/physics_layer_0/angular_velocity = 0.0
|
|
32:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:72/0/physics_layer_1/angular_velocity = 0.0
|
|
39:72/0 = 0
|
|
39:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:72/0/physics_layer_0/angular_velocity = 0.0
|
|
39:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:72/0/physics_layer_1/angular_velocity = 0.0
|
|
40:72/0 = 0
|
|
40:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:72/0/physics_layer_0/angular_velocity = 0.0
|
|
40:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:72/0/physics_layer_1/angular_velocity = 0.0
|
|
41:72/0 = 0
|
|
41:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:72/0/physics_layer_0/angular_velocity = 0.0
|
|
41:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:72/0/physics_layer_1/angular_velocity = 0.0
|
|
42:72/0 = 0
|
|
42:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:72/0/physics_layer_0/angular_velocity = 0.0
|
|
42:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:72/0/physics_layer_1/angular_velocity = 0.0
|
|
43:72/0 = 0
|
|
43:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:72/0/physics_layer_0/angular_velocity = 0.0
|
|
43:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:72/0/physics_layer_1/angular_velocity = 0.0
|
|
44:72/0 = 0
|
|
44:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:72/0/physics_layer_0/angular_velocity = 0.0
|
|
44:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:72/0/physics_layer_1/angular_velocity = 0.0
|
|
45:72/0 = 0
|
|
45:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:72/0/physics_layer_0/angular_velocity = 0.0
|
|
45:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:72/0/physics_layer_1/angular_velocity = 0.0
|
|
46:72/0 = 0
|
|
46:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:72/0/physics_layer_0/angular_velocity = 0.0
|
|
46:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:72/0/physics_layer_1/angular_velocity = 0.0
|
|
47:72/0 = 0
|
|
47:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:72/0/physics_layer_0/angular_velocity = 0.0
|
|
47:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:72/0/physics_layer_1/angular_velocity = 0.0
|
|
51:72/0 = 0
|
|
51:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:72/0/physics_layer_0/angular_velocity = 0.0
|
|
51:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:72/0/physics_layer_1/angular_velocity = 0.0
|
|
52:72/0 = 0
|
|
52:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:72/0/physics_layer_0/angular_velocity = 0.0
|
|
52:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:72/0/physics_layer_1/angular_velocity = 0.0
|
|
53:72/0 = 0
|
|
53:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:72/0/physics_layer_0/angular_velocity = 0.0
|
|
53:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:72/0/physics_layer_1/angular_velocity = 0.0
|
|
60:72/0 = 0
|
|
60:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:72/0/physics_layer_0/angular_velocity = 0.0
|
|
60:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:72/0/physics_layer_1/angular_velocity = 0.0
|
|
61:72/0 = 0
|
|
61:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:72/0/physics_layer_0/angular_velocity = 0.0
|
|
61:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:72/0/physics_layer_1/angular_velocity = 0.0
|
|
62:72/0 = 0
|
|
62:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:72/0/physics_layer_0/angular_velocity = 0.0
|
|
62:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:72/0/physics_layer_1/angular_velocity = 0.0
|
|
66:72/0 = 0
|
|
66:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:72/0/physics_layer_0/angular_velocity = 0.0
|
|
66:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:72/0/physics_layer_1/angular_velocity = 0.0
|
|
67:72/0 = 0
|
|
67:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:72/0/physics_layer_0/angular_velocity = 0.0
|
|
67:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:72/0/physics_layer_1/angular_velocity = 0.0
|
|
68:72/0 = 0
|
|
68:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:72/0/physics_layer_0/angular_velocity = 0.0
|
|
68:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:72/0/physics_layer_1/angular_velocity = 0.0
|
|
72:72/0 = 0
|
|
72:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:72/0/physics_layer_0/angular_velocity = 0.0
|
|
72:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:72/0/physics_layer_1/angular_velocity = 0.0
|
|
73:72/0 = 0
|
|
73:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:72/0/physics_layer_0/angular_velocity = 0.0
|
|
73:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:72/0/physics_layer_1/angular_velocity = 0.0
|
|
74:72/0 = 0
|
|
74:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:72/0/physics_layer_0/angular_velocity = 0.0
|
|
74:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:72/0/physics_layer_1/angular_velocity = 0.0
|
|
78:72/0 = 0
|
|
78:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:72/0/physics_layer_0/angular_velocity = 0.0
|
|
78:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:72/0/physics_layer_1/angular_velocity = 0.0
|
|
79:72/0 = 0
|
|
79:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:72/0/physics_layer_0/angular_velocity = 0.0
|
|
79:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:72/0/physics_layer_1/angular_velocity = 0.0
|
|
80:72/0 = 0
|
|
80:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:72/0/physics_layer_0/angular_velocity = 0.0
|
|
80:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:72/0/physics_layer_1/angular_velocity = 0.0
|
|
87:72/0 = 0
|
|
87:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:72/0/physics_layer_0/angular_velocity = 0.0
|
|
87:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:72/0/physics_layer_1/angular_velocity = 0.0
|
|
88:72/0 = 0
|
|
88:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:72/0/physics_layer_0/angular_velocity = 0.0
|
|
88:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:72/0/physics_layer_1/angular_velocity = 0.0
|
|
89:72/0 = 0
|
|
89:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:72/0/physics_layer_0/angular_velocity = 0.0
|
|
89:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:72/0/physics_layer_1/angular_velocity = 0.0
|
|
90:72/0 = 0
|
|
90:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:72/0/physics_layer_0/angular_velocity = 0.0
|
|
90:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:72/0/physics_layer_1/angular_velocity = 0.0
|
|
91:72/0 = 0
|
|
91:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:72/0/physics_layer_0/angular_velocity = 0.0
|
|
91:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:72/0/physics_layer_1/angular_velocity = 0.0
|
|
92:72/0 = 0
|
|
92:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:72/0/physics_layer_0/angular_velocity = 0.0
|
|
92:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:72/0/physics_layer_1/angular_velocity = 0.0
|
|
93:72/0 = 0
|
|
93:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:72/0/physics_layer_0/angular_velocity = 0.0
|
|
93:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:72/0/physics_layer_1/angular_velocity = 0.0
|
|
94:72/0 = 0
|
|
94:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:72/0/physics_layer_0/angular_velocity = 0.0
|
|
94:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:72/0/physics_layer_1/angular_velocity = 0.0
|
|
95:72/0 = 0
|
|
95:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:72/0/physics_layer_0/angular_velocity = 0.0
|
|
95:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:72/0/physics_layer_1/angular_velocity = 0.0
|
|
3:73/0 = 0
|
|
3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:73/0/physics_layer_0/angular_velocity = 0.0
|
|
3:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:73/0/physics_layer_1/angular_velocity = 0.0
|
|
4:73/0 = 0
|
|
4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:73/0/physics_layer_0/angular_velocity = 0.0
|
|
4:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:73/0/physics_layer_1/angular_velocity = 0.0
|
|
5:73/0 = 0
|
|
5:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:73/0/physics_layer_0/angular_velocity = 0.0
|
|
5:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:73/0/physics_layer_1/angular_velocity = 0.0
|
|
12:73/0 = 0
|
|
12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:73/0/physics_layer_0/angular_velocity = 0.0
|
|
12:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:73/0/physics_layer_1/angular_velocity = 0.0
|
|
13:73/0 = 0
|
|
13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:73/0/physics_layer_0/angular_velocity = 0.0
|
|
13:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:73/0/physics_layer_1/angular_velocity = 0.0
|
|
14:73/0 = 0
|
|
14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:73/0/physics_layer_0/angular_velocity = 0.0
|
|
14:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:73/0/physics_layer_1/angular_velocity = 0.0
|
|
18:73/0 = 0
|
|
18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:73/0/physics_layer_0/angular_velocity = 0.0
|
|
18:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:73/0/physics_layer_1/angular_velocity = 0.0
|
|
19:73/0 = 0
|
|
19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:73/0/physics_layer_0/angular_velocity = 0.0
|
|
19:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:73/0/physics_layer_1/angular_velocity = 0.0
|
|
20:73/0 = 0
|
|
20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:73/0/physics_layer_0/angular_velocity = 0.0
|
|
20:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:73/0/physics_layer_1/angular_velocity = 0.0
|
|
24:73/0 = 0
|
|
24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:73/0/physics_layer_0/angular_velocity = 0.0
|
|
24:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:73/0/physics_layer_1/angular_velocity = 0.0
|
|
25:73/0 = 0
|
|
25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:73/0/physics_layer_0/angular_velocity = 0.0
|
|
25:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:73/0/physics_layer_1/angular_velocity = 0.0
|
|
26:73/0 = 0
|
|
26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:73/0/physics_layer_0/angular_velocity = 0.0
|
|
26:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:73/0/physics_layer_1/angular_velocity = 0.0
|
|
30:73/0 = 0
|
|
30:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:73/0/physics_layer_0/angular_velocity = 0.0
|
|
30:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:73/0/physics_layer_1/angular_velocity = 0.0
|
|
31:73/0 = 0
|
|
31:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:73/0/physics_layer_0/angular_velocity = 0.0
|
|
31:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:73/0/physics_layer_1/angular_velocity = 0.0
|
|
32:73/0 = 0
|
|
32:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:73/0/physics_layer_0/angular_velocity = 0.0
|
|
32:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:73/0/physics_layer_1/angular_velocity = 0.0
|
|
39:73/0 = 0
|
|
39:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:73/0/physics_layer_0/angular_velocity = 0.0
|
|
39:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:73/0/physics_layer_1/angular_velocity = 0.0
|
|
40:73/0 = 0
|
|
40:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:73/0/physics_layer_0/angular_velocity = 0.0
|
|
40:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:73/0/physics_layer_1/angular_velocity = 0.0
|
|
41:73/0 = 0
|
|
41:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:73/0/physics_layer_0/angular_velocity = 0.0
|
|
41:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:73/0/physics_layer_1/angular_velocity = 0.0
|
|
42:73/0 = 0
|
|
42:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:73/0/physics_layer_0/angular_velocity = 0.0
|
|
42:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:73/0/physics_layer_1/angular_velocity = 0.0
|
|
43:73/0 = 0
|
|
43:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:73/0/physics_layer_0/angular_velocity = 0.0
|
|
43:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:73/0/physics_layer_1/angular_velocity = 0.0
|
|
44:73/0 = 0
|
|
44:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:73/0/physics_layer_0/angular_velocity = 0.0
|
|
44:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:73/0/physics_layer_1/angular_velocity = 0.0
|
|
45:73/0 = 0
|
|
45:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:73/0/physics_layer_0/angular_velocity = 0.0
|
|
45:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:73/0/physics_layer_1/angular_velocity = 0.0
|
|
46:73/0 = 0
|
|
46:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:73/0/physics_layer_0/angular_velocity = 0.0
|
|
46:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:73/0/physics_layer_1/angular_velocity = 0.0
|
|
47:73/0 = 0
|
|
47:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:73/0/physics_layer_0/angular_velocity = 0.0
|
|
47:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:73/0/physics_layer_1/angular_velocity = 0.0
|
|
51:73/0 = 0
|
|
51:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:73/0/physics_layer_0/angular_velocity = 0.0
|
|
51:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:73/0/physics_layer_1/angular_velocity = 0.0
|
|
52:73/0 = 0
|
|
52:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:73/0/physics_layer_0/angular_velocity = 0.0
|
|
52:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:73/0/physics_layer_1/angular_velocity = 0.0
|
|
53:73/0 = 0
|
|
53:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:73/0/physics_layer_0/angular_velocity = 0.0
|
|
53:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:73/0/physics_layer_1/angular_velocity = 0.0
|
|
60:73/0 = 0
|
|
60:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:73/0/physics_layer_0/angular_velocity = 0.0
|
|
60:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:73/0/physics_layer_1/angular_velocity = 0.0
|
|
61:73/0 = 0
|
|
61:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:73/0/physics_layer_0/angular_velocity = 0.0
|
|
61:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:73/0/physics_layer_1/angular_velocity = 0.0
|
|
62:73/0 = 0
|
|
62:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:73/0/physics_layer_0/angular_velocity = 0.0
|
|
62:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:73/0/physics_layer_1/angular_velocity = 0.0
|
|
66:73/0 = 0
|
|
66:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:73/0/physics_layer_0/angular_velocity = 0.0
|
|
66:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:73/0/physics_layer_1/angular_velocity = 0.0
|
|
67:73/0 = 0
|
|
67:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:73/0/physics_layer_0/angular_velocity = 0.0
|
|
67:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:73/0/physics_layer_1/angular_velocity = 0.0
|
|
68:73/0 = 0
|
|
68:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:73/0/physics_layer_0/angular_velocity = 0.0
|
|
68:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:73/0/physics_layer_1/angular_velocity = 0.0
|
|
72:73/0 = 0
|
|
72:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:73/0/physics_layer_0/angular_velocity = 0.0
|
|
72:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:73/0/physics_layer_1/angular_velocity = 0.0
|
|
73:73/0 = 0
|
|
73:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:73/0/physics_layer_0/angular_velocity = 0.0
|
|
73:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:73/0/physics_layer_1/angular_velocity = 0.0
|
|
74:73/0 = 0
|
|
74:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:73/0/physics_layer_0/angular_velocity = 0.0
|
|
74:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:73/0/physics_layer_1/angular_velocity = 0.0
|
|
78:73/0 = 0
|
|
78:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:73/0/physics_layer_0/angular_velocity = 0.0
|
|
78:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:73/0/physics_layer_1/angular_velocity = 0.0
|
|
79:73/0 = 0
|
|
79:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:73/0/physics_layer_0/angular_velocity = 0.0
|
|
79:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:73/0/physics_layer_1/angular_velocity = 0.0
|
|
80:73/0 = 0
|
|
80:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:73/0/physics_layer_0/angular_velocity = 0.0
|
|
80:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:73/0/physics_layer_1/angular_velocity = 0.0
|
|
87:73/0 = 0
|
|
87:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:73/0/physics_layer_0/angular_velocity = 0.0
|
|
87:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:73/0/physics_layer_1/angular_velocity = 0.0
|
|
88:73/0 = 0
|
|
88:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:73/0/physics_layer_0/angular_velocity = 0.0
|
|
88:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:73/0/physics_layer_1/angular_velocity = 0.0
|
|
89:73/0 = 0
|
|
89:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:73/0/physics_layer_0/angular_velocity = 0.0
|
|
89:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:73/0/physics_layer_1/angular_velocity = 0.0
|
|
90:73/0 = 0
|
|
90:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:73/0/physics_layer_0/angular_velocity = 0.0
|
|
90:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:73/0/physics_layer_1/angular_velocity = 0.0
|
|
91:73/0 = 0
|
|
91:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:73/0/physics_layer_0/angular_velocity = 0.0
|
|
91:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:73/0/physics_layer_1/angular_velocity = 0.0
|
|
92:73/0 = 0
|
|
92:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:73/0/physics_layer_0/angular_velocity = 0.0
|
|
92:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:73/0/physics_layer_1/angular_velocity = 0.0
|
|
93:73/0 = 0
|
|
93:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:73/0/physics_layer_0/angular_velocity = 0.0
|
|
93:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:73/0/physics_layer_1/angular_velocity = 0.0
|
|
94:73/0 = 0
|
|
94:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:73/0/physics_layer_0/angular_velocity = 0.0
|
|
94:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:73/0/physics_layer_1/angular_velocity = 0.0
|
|
95:73/0 = 0
|
|
95:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:73/0/physics_layer_0/angular_velocity = 0.0
|
|
95:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:73/0/physics_layer_1/angular_velocity = 0.0
|
|
3:74/0 = 0
|
|
3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:74/0/physics_layer_0/angular_velocity = 0.0
|
|
3:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:74/0/physics_layer_1/angular_velocity = 0.0
|
|
4:74/0 = 0
|
|
4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:74/0/physics_layer_0/angular_velocity = 0.0
|
|
4:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:74/0/physics_layer_1/angular_velocity = 0.0
|
|
5:74/0 = 0
|
|
5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:74/0/physics_layer_0/angular_velocity = 0.0
|
|
5:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:74/0/physics_layer_1/angular_velocity = 0.0
|
|
12:74/0 = 0
|
|
12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:74/0/physics_layer_0/angular_velocity = 0.0
|
|
12:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:74/0/physics_layer_1/angular_velocity = 0.0
|
|
13:74/0 = 0
|
|
13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:74/0/physics_layer_0/angular_velocity = 0.0
|
|
13:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:74/0/physics_layer_1/angular_velocity = 0.0
|
|
14:74/0 = 0
|
|
14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:74/0/physics_layer_0/angular_velocity = 0.0
|
|
14:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:74/0/physics_layer_1/angular_velocity = 0.0
|
|
18:74/0 = 0
|
|
18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:74/0/physics_layer_0/angular_velocity = 0.0
|
|
18:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:74/0/physics_layer_1/angular_velocity = 0.0
|
|
19:74/0 = 0
|
|
19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:74/0/physics_layer_0/angular_velocity = 0.0
|
|
19:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:74/0/physics_layer_1/angular_velocity = 0.0
|
|
20:74/0 = 0
|
|
20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:74/0/physics_layer_0/angular_velocity = 0.0
|
|
20:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:74/0/physics_layer_1/angular_velocity = 0.0
|
|
24:74/0 = 0
|
|
24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:74/0/physics_layer_0/angular_velocity = 0.0
|
|
24:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:74/0/physics_layer_1/angular_velocity = 0.0
|
|
25:74/0 = 0
|
|
25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:74/0/physics_layer_0/angular_velocity = 0.0
|
|
25:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:74/0/physics_layer_1/angular_velocity = 0.0
|
|
26:74/0 = 0
|
|
26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:74/0/physics_layer_0/angular_velocity = 0.0
|
|
26:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:74/0/physics_layer_1/angular_velocity = 0.0
|
|
30:74/0 = 0
|
|
30:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:74/0/physics_layer_0/angular_velocity = 0.0
|
|
30:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:74/0/physics_layer_1/angular_velocity = 0.0
|
|
31:74/0 = 0
|
|
31:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:74/0/physics_layer_0/angular_velocity = 0.0
|
|
31:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:74/0/physics_layer_1/angular_velocity = 0.0
|
|
32:74/0 = 0
|
|
32:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:74/0/physics_layer_0/angular_velocity = 0.0
|
|
32:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:74/0/physics_layer_1/angular_velocity = 0.0
|
|
39:74/0 = 0
|
|
39:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:74/0/physics_layer_0/angular_velocity = 0.0
|
|
39:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:74/0/physics_layer_1/angular_velocity = 0.0
|
|
40:74/0 = 0
|
|
40:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:74/0/physics_layer_0/angular_velocity = 0.0
|
|
40:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:74/0/physics_layer_1/angular_velocity = 0.0
|
|
41:74/0 = 0
|
|
41:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:74/0/physics_layer_0/angular_velocity = 0.0
|
|
41:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:74/0/physics_layer_1/angular_velocity = 0.0
|
|
42:74/0 = 0
|
|
42:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:74/0/physics_layer_0/angular_velocity = 0.0
|
|
42:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:74/0/physics_layer_1/angular_velocity = 0.0
|
|
43:74/0 = 0
|
|
43:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:74/0/physics_layer_0/angular_velocity = 0.0
|
|
43:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:74/0/physics_layer_1/angular_velocity = 0.0
|
|
44:74/0 = 0
|
|
44:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:74/0/physics_layer_0/angular_velocity = 0.0
|
|
44:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:74/0/physics_layer_1/angular_velocity = 0.0
|
|
45:74/0 = 0
|
|
45:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:74/0/physics_layer_0/angular_velocity = 0.0
|
|
45:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:74/0/physics_layer_1/angular_velocity = 0.0
|
|
46:74/0 = 0
|
|
46:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:74/0/physics_layer_0/angular_velocity = 0.0
|
|
46:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:74/0/physics_layer_1/angular_velocity = 0.0
|
|
47:74/0 = 0
|
|
47:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:74/0/physics_layer_0/angular_velocity = 0.0
|
|
47:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:74/0/physics_layer_1/angular_velocity = 0.0
|
|
51:74/0 = 0
|
|
51:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:74/0/physics_layer_0/angular_velocity = 0.0
|
|
51:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:74/0/physics_layer_1/angular_velocity = 0.0
|
|
52:74/0 = 0
|
|
52:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:74/0/physics_layer_0/angular_velocity = 0.0
|
|
52:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:74/0/physics_layer_1/angular_velocity = 0.0
|
|
53:74/0 = 0
|
|
53:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:74/0/physics_layer_0/angular_velocity = 0.0
|
|
53:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:74/0/physics_layer_1/angular_velocity = 0.0
|
|
60:74/0 = 0
|
|
60:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:74/0/physics_layer_0/angular_velocity = 0.0
|
|
60:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:74/0/physics_layer_1/angular_velocity = 0.0
|
|
61:74/0 = 0
|
|
61:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:74/0/physics_layer_0/angular_velocity = 0.0
|
|
61:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:74/0/physics_layer_1/angular_velocity = 0.0
|
|
62:74/0 = 0
|
|
62:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:74/0/physics_layer_0/angular_velocity = 0.0
|
|
62:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:74/0/physics_layer_1/angular_velocity = 0.0
|
|
66:74/0 = 0
|
|
66:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:74/0/physics_layer_0/angular_velocity = 0.0
|
|
66:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:74/0/physics_layer_1/angular_velocity = 0.0
|
|
67:74/0 = 0
|
|
67:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:74/0/physics_layer_0/angular_velocity = 0.0
|
|
67:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:74/0/physics_layer_1/angular_velocity = 0.0
|
|
68:74/0 = 0
|
|
68:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:74/0/physics_layer_0/angular_velocity = 0.0
|
|
68:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:74/0/physics_layer_1/angular_velocity = 0.0
|
|
72:74/0 = 0
|
|
72:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:74/0/physics_layer_0/angular_velocity = 0.0
|
|
72:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:74/0/physics_layer_1/angular_velocity = 0.0
|
|
73:74/0 = 0
|
|
73:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:74/0/physics_layer_0/angular_velocity = 0.0
|
|
73:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:74/0/physics_layer_1/angular_velocity = 0.0
|
|
74:74/0 = 0
|
|
74:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:74/0/physics_layer_0/angular_velocity = 0.0
|
|
74:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:74/0/physics_layer_1/angular_velocity = 0.0
|
|
78:74/0 = 0
|
|
78:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:74/0/physics_layer_0/angular_velocity = 0.0
|
|
78:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:74/0/physics_layer_1/angular_velocity = 0.0
|
|
79:74/0 = 0
|
|
79:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:74/0/physics_layer_0/angular_velocity = 0.0
|
|
79:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:74/0/physics_layer_1/angular_velocity = 0.0
|
|
80:74/0 = 0
|
|
80:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:74/0/physics_layer_0/angular_velocity = 0.0
|
|
80:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:74/0/physics_layer_1/angular_velocity = 0.0
|
|
87:74/0 = 0
|
|
87:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:74/0/physics_layer_0/angular_velocity = 0.0
|
|
87:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:74/0/physics_layer_1/angular_velocity = 0.0
|
|
88:74/0 = 0
|
|
88:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:74/0/physics_layer_0/angular_velocity = 0.0
|
|
88:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:74/0/physics_layer_1/angular_velocity = 0.0
|
|
89:74/0 = 0
|
|
89:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:74/0/physics_layer_0/angular_velocity = 0.0
|
|
89:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:74/0/physics_layer_1/angular_velocity = 0.0
|
|
90:74/0 = 0
|
|
90:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:74/0/physics_layer_0/angular_velocity = 0.0
|
|
90:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:74/0/physics_layer_1/angular_velocity = 0.0
|
|
91:74/0 = 0
|
|
91:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:74/0/physics_layer_0/angular_velocity = 0.0
|
|
91:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:74/0/physics_layer_1/angular_velocity = 0.0
|
|
92:74/0 = 0
|
|
92:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:74/0/physics_layer_0/angular_velocity = 0.0
|
|
92:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:74/0/physics_layer_1/angular_velocity = 0.0
|
|
93:74/0 = 0
|
|
93:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:74/0/physics_layer_0/angular_velocity = 0.0
|
|
93:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:74/0/physics_layer_1/angular_velocity = 0.0
|
|
94:74/0 = 0
|
|
94:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:74/0/physics_layer_0/angular_velocity = 0.0
|
|
94:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:74/0/physics_layer_1/angular_velocity = 0.0
|
|
95:74/0 = 0
|
|
95:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:74/0/physics_layer_0/angular_velocity = 0.0
|
|
95:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:74/0/physics_layer_1/angular_velocity = 0.0
|
|
15:75/0 = 0
|
|
15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:75/0/physics_layer_0/angular_velocity = 0.0
|
|
15:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:75/0/physics_layer_1/angular_velocity = 0.0
|
|
16:75/0 = 0
|
|
16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:75/0/physics_layer_0/angular_velocity = 0.0
|
|
16:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:75/0/physics_layer_1/angular_velocity = 0.0
|
|
17:75/0 = 0
|
|
17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:75/0/physics_layer_0/angular_velocity = 0.0
|
|
17:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:75/0/physics_layer_1/angular_velocity = 0.0
|
|
21:75/0 = 0
|
|
21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:75/0/physics_layer_0/angular_velocity = 0.0
|
|
21:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:75/0/physics_layer_1/angular_velocity = 0.0
|
|
22:75/0 = 0
|
|
22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:75/0/physics_layer_0/angular_velocity = 0.0
|
|
22:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:75/0/physics_layer_1/angular_velocity = 0.0
|
|
23:75/0 = 0
|
|
23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:75/0/physics_layer_0/angular_velocity = 0.0
|
|
23:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:75/0/physics_layer_1/angular_velocity = 0.0
|
|
39:75/0 = 0
|
|
39:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:75/0/physics_layer_0/angular_velocity = 0.0
|
|
39:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:75/0/physics_layer_1/angular_velocity = 0.0
|
|
40:75/0 = 0
|
|
40:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:75/0/physics_layer_0/angular_velocity = 0.0
|
|
40:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:75/0/physics_layer_1/angular_velocity = 0.0
|
|
41:75/0 = 0
|
|
41:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:75/0/physics_layer_0/angular_velocity = 0.0
|
|
41:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:75/0/physics_layer_1/angular_velocity = 0.0
|
|
42:75/0 = 0
|
|
42:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:75/0/physics_layer_0/angular_velocity = 0.0
|
|
42:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:75/0/physics_layer_1/angular_velocity = 0.0
|
|
43:75/0 = 0
|
|
43:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:75/0/physics_layer_0/angular_velocity = 0.0
|
|
43:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:75/0/physics_layer_1/angular_velocity = 0.0
|
|
44:75/0 = 0
|
|
44:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:75/0/physics_layer_0/angular_velocity = 0.0
|
|
44:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:75/0/physics_layer_1/angular_velocity = 0.0
|
|
45:75/0 = 0
|
|
45:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:75/0/physics_layer_0/angular_velocity = 0.0
|
|
45:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:75/0/physics_layer_1/angular_velocity = 0.0
|
|
46:75/0 = 0
|
|
46:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:75/0/physics_layer_0/angular_velocity = 0.0
|
|
46:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:75/0/physics_layer_1/angular_velocity = 0.0
|
|
47:75/0 = 0
|
|
47:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:75/0/physics_layer_0/angular_velocity = 0.0
|
|
47:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:75/0/physics_layer_1/angular_velocity = 0.0
|
|
63:75/0 = 0
|
|
63:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:75/0/physics_layer_0/angular_velocity = 0.0
|
|
63:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:75/0/physics_layer_1/angular_velocity = 0.0
|
|
64:75/0 = 0
|
|
64:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:75/0/physics_layer_0/angular_velocity = 0.0
|
|
64:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:75/0/physics_layer_1/angular_velocity = 0.0
|
|
65:75/0 = 0
|
|
65:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:75/0/physics_layer_0/angular_velocity = 0.0
|
|
65:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:75/0/physics_layer_1/angular_velocity = 0.0
|
|
69:75/0 = 0
|
|
69:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:75/0/physics_layer_0/angular_velocity = 0.0
|
|
69:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:75/0/physics_layer_1/angular_velocity = 0.0
|
|
70:75/0 = 0
|
|
70:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:75/0/physics_layer_0/angular_velocity = 0.0
|
|
70:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:75/0/physics_layer_1/angular_velocity = 0.0
|
|
71:75/0 = 0
|
|
71:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:75/0/physics_layer_0/angular_velocity = 0.0
|
|
71:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:75/0/physics_layer_1/angular_velocity = 0.0
|
|
87:75/0 = 0
|
|
87:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:75/0/physics_layer_0/angular_velocity = 0.0
|
|
87:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:75/0/physics_layer_1/angular_velocity = 0.0
|
|
88:75/0 = 0
|
|
88:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:75/0/physics_layer_0/angular_velocity = 0.0
|
|
88:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:75/0/physics_layer_1/angular_velocity = 0.0
|
|
89:75/0 = 0
|
|
89:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:75/0/physics_layer_0/angular_velocity = 0.0
|
|
89:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:75/0/physics_layer_1/angular_velocity = 0.0
|
|
90:75/0 = 0
|
|
90:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:75/0/physics_layer_0/angular_velocity = 0.0
|
|
90:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:75/0/physics_layer_1/angular_velocity = 0.0
|
|
91:75/0 = 0
|
|
91:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:75/0/physics_layer_0/angular_velocity = 0.0
|
|
91:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:75/0/physics_layer_1/angular_velocity = 0.0
|
|
92:75/0 = 0
|
|
92:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:75/0/physics_layer_0/angular_velocity = 0.0
|
|
92:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:75/0/physics_layer_1/angular_velocity = 0.0
|
|
93:75/0 = 0
|
|
93:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:75/0/physics_layer_0/angular_velocity = 0.0
|
|
93:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:75/0/physics_layer_1/angular_velocity = 0.0
|
|
94:75/0 = 0
|
|
94:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:75/0/physics_layer_0/angular_velocity = 0.0
|
|
94:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:75/0/physics_layer_1/angular_velocity = 0.0
|
|
95:75/0 = 0
|
|
95:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:75/0/physics_layer_0/angular_velocity = 0.0
|
|
95:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:75/0/physics_layer_1/angular_velocity = 0.0
|
|
15:76/0 = 0
|
|
15:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:76/0/physics_layer_0/angular_velocity = 0.0
|
|
15:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:76/0/physics_layer_1/angular_velocity = 0.0
|
|
16:76/0 = 0
|
|
16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:76/0/physics_layer_0/angular_velocity = 0.0
|
|
16:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:76/0/physics_layer_1/angular_velocity = 0.0
|
|
17:76/0 = 0
|
|
17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:76/0/physics_layer_0/angular_velocity = 0.0
|
|
17:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:76/0/physics_layer_1/angular_velocity = 0.0
|
|
21:76/0 = 0
|
|
21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:76/0/physics_layer_0/angular_velocity = 0.0
|
|
21:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:76/0/physics_layer_1/angular_velocity = 0.0
|
|
22:76/0 = 0
|
|
22:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:76/0/physics_layer_0/angular_velocity = 0.0
|
|
22:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:76/0/physics_layer_1/angular_velocity = 0.0
|
|
23:76/0 = 0
|
|
23:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:76/0/physics_layer_0/angular_velocity = 0.0
|
|
23:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:76/0/physics_layer_1/angular_velocity = 0.0
|
|
39:76/0 = 0
|
|
39:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:76/0/physics_layer_0/angular_velocity = 0.0
|
|
39:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:76/0/physics_layer_1/angular_velocity = 0.0
|
|
40:76/0 = 0
|
|
40:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:76/0/physics_layer_0/angular_velocity = 0.0
|
|
40:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:76/0/physics_layer_1/angular_velocity = 0.0
|
|
41:76/0 = 0
|
|
41:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:76/0/physics_layer_0/angular_velocity = 0.0
|
|
41:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:76/0/physics_layer_1/angular_velocity = 0.0
|
|
42:76/0 = 0
|
|
42:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:76/0/physics_layer_0/angular_velocity = 0.0
|
|
42:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:76/0/physics_layer_1/angular_velocity = 0.0
|
|
43:76/0 = 0
|
|
43:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:76/0/physics_layer_0/angular_velocity = 0.0
|
|
43:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:76/0/physics_layer_1/angular_velocity = 0.0
|
|
44:76/0 = 0
|
|
44:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:76/0/physics_layer_0/angular_velocity = 0.0
|
|
44:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:76/0/physics_layer_1/angular_velocity = 0.0
|
|
45:76/0 = 0
|
|
45:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:76/0/physics_layer_0/angular_velocity = 0.0
|
|
45:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:76/0/physics_layer_1/angular_velocity = 0.0
|
|
46:76/0 = 0
|
|
46:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:76/0/physics_layer_0/angular_velocity = 0.0
|
|
46:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:76/0/physics_layer_1/angular_velocity = 0.0
|
|
47:76/0 = 0
|
|
47:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:76/0/physics_layer_0/angular_velocity = 0.0
|
|
47:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:76/0/physics_layer_1/angular_velocity = 0.0
|
|
63:76/0 = 0
|
|
63:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:76/0/physics_layer_0/angular_velocity = 0.0
|
|
63:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:76/0/physics_layer_1/angular_velocity = 0.0
|
|
64:76/0 = 0
|
|
64:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:76/0/physics_layer_0/angular_velocity = 0.0
|
|
64:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:76/0/physics_layer_1/angular_velocity = 0.0
|
|
65:76/0 = 0
|
|
65:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:76/0/physics_layer_0/angular_velocity = 0.0
|
|
65:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:76/0/physics_layer_1/angular_velocity = 0.0
|
|
69:76/0 = 0
|
|
69:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:76/0/physics_layer_0/angular_velocity = 0.0
|
|
69:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:76/0/physics_layer_1/angular_velocity = 0.0
|
|
70:76/0 = 0
|
|
70:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:76/0/physics_layer_0/angular_velocity = 0.0
|
|
70:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:76/0/physics_layer_1/angular_velocity = 0.0
|
|
71:76/0 = 0
|
|
71:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:76/0/physics_layer_0/angular_velocity = 0.0
|
|
71:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:76/0/physics_layer_1/angular_velocity = 0.0
|
|
87:76/0 = 0
|
|
87:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:76/0/physics_layer_0/angular_velocity = 0.0
|
|
87:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:76/0/physics_layer_1/angular_velocity = 0.0
|
|
88:76/0 = 0
|
|
88:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:76/0/physics_layer_0/angular_velocity = 0.0
|
|
88:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:76/0/physics_layer_1/angular_velocity = 0.0
|
|
89:76/0 = 0
|
|
89:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:76/0/physics_layer_0/angular_velocity = 0.0
|
|
89:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:76/0/physics_layer_1/angular_velocity = 0.0
|
|
90:76/0 = 0
|
|
90:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:76/0/physics_layer_0/angular_velocity = 0.0
|
|
90:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:76/0/physics_layer_1/angular_velocity = 0.0
|
|
91:76/0 = 0
|
|
91:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:76/0/physics_layer_0/angular_velocity = 0.0
|
|
91:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:76/0/physics_layer_1/angular_velocity = 0.0
|
|
92:76/0 = 0
|
|
92:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:76/0/physics_layer_0/angular_velocity = 0.0
|
|
92:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:76/0/physics_layer_1/angular_velocity = 0.0
|
|
93:76/0 = 0
|
|
93:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:76/0/physics_layer_0/angular_velocity = 0.0
|
|
93:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:76/0/physics_layer_1/angular_velocity = 0.0
|
|
94:76/0 = 0
|
|
94:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:76/0/physics_layer_0/angular_velocity = 0.0
|
|
94:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:76/0/physics_layer_1/angular_velocity = 0.0
|
|
95:76/0 = 0
|
|
95:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:76/0/physics_layer_0/angular_velocity = 0.0
|
|
95:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:76/0/physics_layer_1/angular_velocity = 0.0
|
|
15:77/0 = 0
|
|
15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:77/0/physics_layer_0/angular_velocity = 0.0
|
|
15:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:77/0/physics_layer_1/angular_velocity = 0.0
|
|
16:77/0 = 0
|
|
16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:77/0/physics_layer_0/angular_velocity = 0.0
|
|
16:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:77/0/physics_layer_1/angular_velocity = 0.0
|
|
17:77/0 = 0
|
|
17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:77/0/physics_layer_0/angular_velocity = 0.0
|
|
17:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:77/0/physics_layer_1/angular_velocity = 0.0
|
|
21:77/0 = 0
|
|
21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:77/0/physics_layer_0/angular_velocity = 0.0
|
|
21:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:77/0/physics_layer_1/angular_velocity = 0.0
|
|
22:77/0 = 0
|
|
22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:77/0/physics_layer_0/angular_velocity = 0.0
|
|
22:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:77/0/physics_layer_1/angular_velocity = 0.0
|
|
23:77/0 = 0
|
|
23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:77/0/physics_layer_0/angular_velocity = 0.0
|
|
23:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:77/0/physics_layer_1/angular_velocity = 0.0
|
|
39:77/0 = 0
|
|
39:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:77/0/physics_layer_0/angular_velocity = 0.0
|
|
39:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:77/0/physics_layer_1/angular_velocity = 0.0
|
|
40:77/0 = 0
|
|
40:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:77/0/physics_layer_0/angular_velocity = 0.0
|
|
40:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:77/0/physics_layer_1/angular_velocity = 0.0
|
|
41:77/0 = 0
|
|
41:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:77/0/physics_layer_0/angular_velocity = 0.0
|
|
41:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:77/0/physics_layer_1/angular_velocity = 0.0
|
|
42:77/0 = 0
|
|
42:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:77/0/physics_layer_0/angular_velocity = 0.0
|
|
42:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:77/0/physics_layer_1/angular_velocity = 0.0
|
|
43:77/0 = 0
|
|
43:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:77/0/physics_layer_0/angular_velocity = 0.0
|
|
43:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:77/0/physics_layer_1/angular_velocity = 0.0
|
|
44:77/0 = 0
|
|
44:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:77/0/physics_layer_0/angular_velocity = 0.0
|
|
44:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:77/0/physics_layer_1/angular_velocity = 0.0
|
|
45:77/0 = 0
|
|
45:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:77/0/physics_layer_0/angular_velocity = 0.0
|
|
45:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:77/0/physics_layer_1/angular_velocity = 0.0
|
|
46:77/0 = 0
|
|
46:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:77/0/physics_layer_0/angular_velocity = 0.0
|
|
46:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:77/0/physics_layer_1/angular_velocity = 0.0
|
|
47:77/0 = 0
|
|
47:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:77/0/physics_layer_0/angular_velocity = 0.0
|
|
47:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:77/0/physics_layer_1/angular_velocity = 0.0
|
|
63:77/0 = 0
|
|
63:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:77/0/physics_layer_0/angular_velocity = 0.0
|
|
63:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:77/0/physics_layer_1/angular_velocity = 0.0
|
|
64:77/0 = 0
|
|
64:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:77/0/physics_layer_0/angular_velocity = 0.0
|
|
64:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
64:77/0/physics_layer_1/angular_velocity = 0.0
|
|
65:77/0 = 0
|
|
65:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:77/0/physics_layer_0/angular_velocity = 0.0
|
|
65:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
65:77/0/physics_layer_1/angular_velocity = 0.0
|
|
69:77/0 = 0
|
|
69:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:77/0/physics_layer_0/angular_velocity = 0.0
|
|
69:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
69:77/0/physics_layer_1/angular_velocity = 0.0
|
|
70:77/0 = 0
|
|
70:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:77/0/physics_layer_0/angular_velocity = 0.0
|
|
70:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
70:77/0/physics_layer_1/angular_velocity = 0.0
|
|
71:77/0 = 0
|
|
71:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:77/0/physics_layer_0/angular_velocity = 0.0
|
|
71:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
71:77/0/physics_layer_1/angular_velocity = 0.0
|
|
87:77/0 = 0
|
|
87:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:77/0/physics_layer_0/angular_velocity = 0.0
|
|
87:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
87:77/0/physics_layer_1/angular_velocity = 0.0
|
|
88:77/0 = 0
|
|
88:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:77/0/physics_layer_0/angular_velocity = 0.0
|
|
88:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
88:77/0/physics_layer_1/angular_velocity = 0.0
|
|
89:77/0 = 0
|
|
89:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:77/0/physics_layer_0/angular_velocity = 0.0
|
|
89:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
89:77/0/physics_layer_1/angular_velocity = 0.0
|
|
90:77/0 = 0
|
|
90:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:77/0/physics_layer_0/angular_velocity = 0.0
|
|
90:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
90:77/0/physics_layer_1/angular_velocity = 0.0
|
|
91:77/0 = 0
|
|
91:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:77/0/physics_layer_0/angular_velocity = 0.0
|
|
91:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
91:77/0/physics_layer_1/angular_velocity = 0.0
|
|
92:77/0 = 0
|
|
92:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:77/0/physics_layer_0/angular_velocity = 0.0
|
|
92:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
92:77/0/physics_layer_1/angular_velocity = 0.0
|
|
93:77/0 = 0
|
|
93:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:77/0/physics_layer_0/angular_velocity = 0.0
|
|
93:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
93:77/0/physics_layer_1/angular_velocity = 0.0
|
|
94:77/0 = 0
|
|
94:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:77/0/physics_layer_0/angular_velocity = 0.0
|
|
94:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
94:77/0/physics_layer_1/angular_velocity = 0.0
|
|
95:77/0 = 0
|
|
95:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:77/0/physics_layer_0/angular_velocity = 0.0
|
|
95:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
95:77/0/physics_layer_1/angular_velocity = 0.0
|
|
18:78/0 = 0
|
|
18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:78/0/physics_layer_0/angular_velocity = 0.0
|
|
18:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:78/0/physics_layer_1/angular_velocity = 0.0
|
|
19:78/0 = 0
|
|
19:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:78/0/physics_layer_0/angular_velocity = 0.0
|
|
19:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:78/0/physics_layer_1/angular_velocity = 0.0
|
|
20:78/0 = 0
|
|
20:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:78/0/physics_layer_0/angular_velocity = 0.0
|
|
20:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:78/0/physics_layer_1/angular_velocity = 0.0
|
|
24:78/0 = 0
|
|
24:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:78/0/physics_layer_0/angular_velocity = 0.0
|
|
24:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:78/0/physics_layer_1/angular_velocity = 0.0
|
|
25:78/0 = 0
|
|
25:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:78/0/physics_layer_0/angular_velocity = 0.0
|
|
25:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:78/0/physics_layer_1/angular_velocity = 0.0
|
|
26:78/0 = 0
|
|
26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:78/0/physics_layer_0/angular_velocity = 0.0
|
|
26:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:78/0/physics_layer_1/angular_velocity = 0.0
|
|
30:78/0 = 0
|
|
30:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:78/0/physics_layer_0/angular_velocity = 0.0
|
|
30:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:78/0/physics_layer_1/angular_velocity = 0.0
|
|
31:78/0 = 0
|
|
31:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:78/0/physics_layer_0/angular_velocity = 0.0
|
|
31:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:78/0/physics_layer_1/angular_velocity = 0.0
|
|
32:78/0 = 0
|
|
32:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:78/0/physics_layer_0/angular_velocity = 0.0
|
|
32:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:78/0/physics_layer_1/angular_velocity = 0.0
|
|
36:78/0 = 0
|
|
36:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:78/0/physics_layer_0/angular_velocity = 0.0
|
|
36:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:78/0/physics_layer_1/angular_velocity = 0.0
|
|
37:78/0 = 0
|
|
37:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:78/0/physics_layer_0/angular_velocity = 0.0
|
|
37:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:78/0/physics_layer_1/angular_velocity = 0.0
|
|
38:78/0 = 0
|
|
38:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:78/0/physics_layer_0/angular_velocity = 0.0
|
|
38:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:78/0/physics_layer_1/angular_velocity = 0.0
|
|
66:78/0 = 0
|
|
66:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:78/0/physics_layer_0/angular_velocity = 0.0
|
|
66:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:78/0/physics_layer_1/angular_velocity = 0.0
|
|
67:78/0 = 0
|
|
67:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:78/0/physics_layer_0/angular_velocity = 0.0
|
|
67:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:78/0/physics_layer_1/angular_velocity = 0.0
|
|
68:78/0 = 0
|
|
68:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:78/0/physics_layer_0/angular_velocity = 0.0
|
|
68:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:78/0/physics_layer_1/angular_velocity = 0.0
|
|
72:78/0 = 0
|
|
72:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:78/0/physics_layer_0/angular_velocity = 0.0
|
|
72:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:78/0/physics_layer_1/angular_velocity = 0.0
|
|
73:78/0 = 0
|
|
73:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:78/0/physics_layer_0/angular_velocity = 0.0
|
|
73:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:78/0/physics_layer_1/angular_velocity = 0.0
|
|
74:78/0 = 0
|
|
74:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:78/0/physics_layer_0/angular_velocity = 0.0
|
|
74:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:78/0/physics_layer_1/angular_velocity = 0.0
|
|
78:78/0 = 0
|
|
78:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:78/0/physics_layer_0/angular_velocity = 0.0
|
|
78:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:78/0/physics_layer_1/angular_velocity = 0.0
|
|
79:78/0 = 0
|
|
79:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:78/0/physics_layer_0/angular_velocity = 0.0
|
|
79:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:78/0/physics_layer_1/angular_velocity = 0.0
|
|
80:78/0 = 0
|
|
80:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:78/0/physics_layer_0/angular_velocity = 0.0
|
|
80:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:78/0/physics_layer_1/angular_velocity = 0.0
|
|
84:78/0 = 0
|
|
84:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:78/0/physics_layer_0/angular_velocity = 0.0
|
|
84:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
84:78/0/physics_layer_1/angular_velocity = 0.0
|
|
85:78/0 = 0
|
|
85:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:78/0/physics_layer_0/angular_velocity = 0.0
|
|
85:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
85:78/0/physics_layer_1/angular_velocity = 0.0
|
|
86:78/0 = 0
|
|
86:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:78/0/physics_layer_0/angular_velocity = 0.0
|
|
86:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
86:78/0/physics_layer_1/angular_velocity = 0.0
|
|
18:79/0 = 0
|
|
18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:79/0/physics_layer_0/angular_velocity = 0.0
|
|
18:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:79/0/physics_layer_1/angular_velocity = 0.0
|
|
19:79/0 = 0
|
|
19:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:79/0/physics_layer_0/angular_velocity = 0.0
|
|
19:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:79/0/physics_layer_1/angular_velocity = 0.0
|
|
20:79/0 = 0
|
|
20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:79/0/physics_layer_0/angular_velocity = 0.0
|
|
20:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:79/0/physics_layer_1/angular_velocity = 0.0
|
|
24:79/0 = 0
|
|
24:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:79/0/physics_layer_0/angular_velocity = 0.0
|
|
24:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:79/0/physics_layer_1/angular_velocity = 0.0
|
|
25:79/0 = 0
|
|
25:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:79/0/physics_layer_0/angular_velocity = 0.0
|
|
25:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:79/0/physics_layer_1/angular_velocity = 0.0
|
|
26:79/0 = 0
|
|
26:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:79/0/physics_layer_0/angular_velocity = 0.0
|
|
26:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:79/0/physics_layer_1/angular_velocity = 0.0
|
|
30:79/0 = 0
|
|
30:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:79/0/physics_layer_0/angular_velocity = 0.0
|
|
30:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:79/0/physics_layer_1/angular_velocity = 0.0
|
|
31:79/0 = 0
|
|
31:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:79/0/physics_layer_0/angular_velocity = 0.0
|
|
31:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:79/0/physics_layer_1/angular_velocity = 0.0
|
|
32:79/0 = 0
|
|
32:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:79/0/physics_layer_0/angular_velocity = 0.0
|
|
32:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:79/0/physics_layer_1/angular_velocity = 0.0
|
|
36:79/0 = 0
|
|
36:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:79/0/physics_layer_0/angular_velocity = 0.0
|
|
36:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:79/0/physics_layer_1/angular_velocity = 0.0
|
|
37:79/0 = 0
|
|
37:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:79/0/physics_layer_0/angular_velocity = 0.0
|
|
37:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:79/0/physics_layer_1/angular_velocity = 0.0
|
|
38:79/0 = 0
|
|
38:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:79/0/physics_layer_0/angular_velocity = 0.0
|
|
38:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:79/0/physics_layer_1/angular_velocity = 0.0
|
|
66:79/0 = 0
|
|
66:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:79/0/physics_layer_0/angular_velocity = 0.0
|
|
66:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:79/0/physics_layer_1/angular_velocity = 0.0
|
|
67:79/0 = 0
|
|
67:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:79/0/physics_layer_0/angular_velocity = 0.0
|
|
67:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:79/0/physics_layer_1/angular_velocity = 0.0
|
|
68:79/0 = 0
|
|
68:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:79/0/physics_layer_0/angular_velocity = 0.0
|
|
68:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:79/0/physics_layer_1/angular_velocity = 0.0
|
|
72:79/0 = 0
|
|
72:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:79/0/physics_layer_0/angular_velocity = 0.0
|
|
72:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:79/0/physics_layer_1/angular_velocity = 0.0
|
|
73:79/0 = 0
|
|
73:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:79/0/physics_layer_0/angular_velocity = 0.0
|
|
73:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:79/0/physics_layer_1/angular_velocity = 0.0
|
|
74:79/0 = 0
|
|
74:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:79/0/physics_layer_0/angular_velocity = 0.0
|
|
74:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:79/0/physics_layer_1/angular_velocity = 0.0
|
|
78:79/0 = 0
|
|
78:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:79/0/physics_layer_0/angular_velocity = 0.0
|
|
78:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:79/0/physics_layer_1/angular_velocity = 0.0
|
|
79:79/0 = 0
|
|
79:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:79/0/physics_layer_0/angular_velocity = 0.0
|
|
79:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:79/0/physics_layer_1/angular_velocity = 0.0
|
|
80:79/0 = 0
|
|
80:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:79/0/physics_layer_0/angular_velocity = 0.0
|
|
80:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:79/0/physics_layer_1/angular_velocity = 0.0
|
|
84:79/0 = 0
|
|
84:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:79/0/physics_layer_0/angular_velocity = 0.0
|
|
84:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
84:79/0/physics_layer_1/angular_velocity = 0.0
|
|
85:79/0 = 0
|
|
85:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:79/0/physics_layer_0/angular_velocity = 0.0
|
|
85:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
85:79/0/physics_layer_1/angular_velocity = 0.0
|
|
86:79/0 = 0
|
|
86:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:79/0/physics_layer_0/angular_velocity = 0.0
|
|
86:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
86:79/0/physics_layer_1/angular_velocity = 0.0
|
|
18:80/0 = 0
|
|
18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:80/0/physics_layer_0/angular_velocity = 0.0
|
|
18:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:80/0/physics_layer_1/angular_velocity = 0.0
|
|
19:80/0 = 0
|
|
19:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:80/0/physics_layer_0/angular_velocity = 0.0
|
|
19:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:80/0/physics_layer_1/angular_velocity = 0.0
|
|
20:80/0 = 0
|
|
20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:80/0/physics_layer_0/angular_velocity = 0.0
|
|
20:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:80/0/physics_layer_1/angular_velocity = 0.0
|
|
24:80/0 = 0
|
|
24:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:80/0/physics_layer_0/angular_velocity = 0.0
|
|
24:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:80/0/physics_layer_1/angular_velocity = 0.0
|
|
25:80/0 = 0
|
|
25:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:80/0/physics_layer_0/angular_velocity = 0.0
|
|
25:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:80/0/physics_layer_1/angular_velocity = 0.0
|
|
26:80/0 = 0
|
|
26:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:80/0/physics_layer_0/angular_velocity = 0.0
|
|
26:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:80/0/physics_layer_1/angular_velocity = 0.0
|
|
30:80/0 = 0
|
|
30:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:80/0/physics_layer_0/angular_velocity = 0.0
|
|
30:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:80/0/physics_layer_1/angular_velocity = 0.0
|
|
31:80/0 = 0
|
|
31:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:80/0/physics_layer_0/angular_velocity = 0.0
|
|
31:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:80/0/physics_layer_1/angular_velocity = 0.0
|
|
32:80/0 = 0
|
|
32:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:80/0/physics_layer_0/angular_velocity = 0.0
|
|
32:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:80/0/physics_layer_1/angular_velocity = 0.0
|
|
36:80/0 = 0
|
|
36:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:80/0/physics_layer_0/angular_velocity = 0.0
|
|
36:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:80/0/physics_layer_1/angular_velocity = 0.0
|
|
37:80/0 = 0
|
|
37:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:80/0/physics_layer_0/angular_velocity = 0.0
|
|
37:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:80/0/physics_layer_1/angular_velocity = 0.0
|
|
38:80/0 = 0
|
|
38:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:80/0/physics_layer_0/angular_velocity = 0.0
|
|
38:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:80/0/physics_layer_1/angular_velocity = 0.0
|
|
66:80/0 = 0
|
|
66:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:80/0/physics_layer_0/angular_velocity = 0.0
|
|
66:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
66:80/0/physics_layer_1/angular_velocity = 0.0
|
|
67:80/0 = 0
|
|
67:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:80/0/physics_layer_0/angular_velocity = 0.0
|
|
67:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
67:80/0/physics_layer_1/angular_velocity = 0.0
|
|
68:80/0 = 0
|
|
68:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:80/0/physics_layer_0/angular_velocity = 0.0
|
|
68:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
68:80/0/physics_layer_1/angular_velocity = 0.0
|
|
72:80/0 = 0
|
|
72:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:80/0/physics_layer_0/angular_velocity = 0.0
|
|
72:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
72:80/0/physics_layer_1/angular_velocity = 0.0
|
|
73:80/0 = 0
|
|
73:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:80/0/physics_layer_0/angular_velocity = 0.0
|
|
73:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
73:80/0/physics_layer_1/angular_velocity = 0.0
|
|
74:80/0 = 0
|
|
74:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:80/0/physics_layer_0/angular_velocity = 0.0
|
|
74:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
74:80/0/physics_layer_1/angular_velocity = 0.0
|
|
78:80/0 = 0
|
|
78:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:80/0/physics_layer_0/angular_velocity = 0.0
|
|
78:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
78:80/0/physics_layer_1/angular_velocity = 0.0
|
|
79:80/0 = 0
|
|
79:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:80/0/physics_layer_0/angular_velocity = 0.0
|
|
79:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
79:80/0/physics_layer_1/angular_velocity = 0.0
|
|
80:80/0 = 0
|
|
80:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:80/0/physics_layer_0/angular_velocity = 0.0
|
|
80:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
80:80/0/physics_layer_1/angular_velocity = 0.0
|
|
84:80/0 = 0
|
|
84:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:80/0/physics_layer_0/angular_velocity = 0.0
|
|
84:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
84:80/0/physics_layer_1/angular_velocity = 0.0
|
|
85:80/0 = 0
|
|
85:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:80/0/physics_layer_0/angular_velocity = 0.0
|
|
85:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
85:80/0/physics_layer_1/angular_velocity = 0.0
|
|
86:80/0 = 0
|
|
86:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:80/0/physics_layer_0/angular_velocity = 0.0
|
|
86:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
86:80/0/physics_layer_1/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_h3j2v"]
|
|
texture = ExtResource("2_p3aam")
|
|
0:0/0 = 0
|
|
0:0/0/terrain_set = 1
|
|
0:0/0/terrain = 0
|
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_1/angular_velocity = 0.0
|
|
1:0/0 = 0
|
|
1:0/0/terrain_set = 1
|
|
1:0/0/terrain = 0
|
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
|
1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_1/angular_velocity = 0.0
|
|
2:0/0 = 0
|
|
2:0/0/terrain_set = 1
|
|
2:0/0/terrain = 0
|
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
|
2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_1/angular_velocity = 0.0
|
|
3:0/0 = 0
|
|
3:0/0/terrain_set = 1
|
|
3:0/0/terrain = 0
|
|
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_0/angular_velocity = 0.0
|
|
3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_1/angular_velocity = 0.0
|
|
4:0/0 = 0
|
|
4:0/0/terrain_set = 1
|
|
4:0/0/terrain = 0
|
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
|
4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_1/angular_velocity = 0.0
|
|
5:0/0 = 0
|
|
5:0/0/terrain_set = 1
|
|
5:0/0/terrain = 0
|
|
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:0/0/physics_layer_0/angular_velocity = 0.0
|
|
5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:0/0/physics_layer_1/angular_velocity = 0.0
|
|
6:0/0 = 0
|
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
|
6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_1/angular_velocity = 0.0
|
|
7:0/0 = 0
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_1/angular_velocity = 0.0
|
|
8:0/0 = 0
|
|
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_0/angular_velocity = 0.0
|
|
8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_1/angular_velocity = 0.0
|
|
9:0/0 = 0
|
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_1/angular_velocity = 0.0
|
|
10:0/0 = 0
|
|
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:0/0/physics_layer_0/angular_velocity = 0.0
|
|
10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:0/0/physics_layer_1/angular_velocity = 0.0
|
|
11:0/0 = 0
|
|
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:0/0/physics_layer_0/angular_velocity = 0.0
|
|
11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:0/0/physics_layer_1/angular_velocity = 0.0
|
|
12:0/0 = 0
|
|
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_0/angular_velocity = 0.0
|
|
12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_1/angular_velocity = 0.0
|
|
13:0/0 = 0
|
|
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_0/angular_velocity = 0.0
|
|
13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_1/angular_velocity = 0.0
|
|
14:0/0 = 0
|
|
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:0/0/physics_layer_0/angular_velocity = 0.0
|
|
14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:0/0/physics_layer_1/angular_velocity = 0.0
|
|
15:0/0 = 0
|
|
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:0/0/physics_layer_0/angular_velocity = 0.0
|
|
15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:0/0/physics_layer_1/angular_velocity = 0.0
|
|
16:0/0 = 0
|
|
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:0/0/physics_layer_0/angular_velocity = 0.0
|
|
16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:0/0/physics_layer_1/angular_velocity = 0.0
|
|
17:0/0 = 0
|
|
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:0/0/physics_layer_0/angular_velocity = 0.0
|
|
17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:0/0/physics_layer_1/angular_velocity = 0.0
|
|
18:0/0 = 0
|
|
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:0/0/physics_layer_0/angular_velocity = 0.0
|
|
18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:0/0/physics_layer_1/angular_velocity = 0.0
|
|
19:0/0 = 0
|
|
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:0/0/physics_layer_0/angular_velocity = 0.0
|
|
19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:0/0/physics_layer_1/angular_velocity = 0.0
|
|
20:0/0 = 0
|
|
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:0/0/physics_layer_0/angular_velocity = 0.0
|
|
20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:0/0/physics_layer_1/angular_velocity = 0.0
|
|
21:0/0 = 0
|
|
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:0/0/physics_layer_0/angular_velocity = 0.0
|
|
21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:0/0/physics_layer_1/angular_velocity = 0.0
|
|
22:0/0 = 0
|
|
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:0/0/physics_layer_0/angular_velocity = 0.0
|
|
22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:0/0/physics_layer_1/angular_velocity = 0.0
|
|
23:0/0 = 0
|
|
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:0/0/physics_layer_0/angular_velocity = 0.0
|
|
23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:0/0/physics_layer_1/angular_velocity = 0.0
|
|
24:0/0 = 0
|
|
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:0/0/physics_layer_0/angular_velocity = 0.0
|
|
24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:0/0/physics_layer_1/angular_velocity = 0.0
|
|
25:0/0 = 0
|
|
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:0/0/physics_layer_0/angular_velocity = 0.0
|
|
25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:0/0/physics_layer_1/angular_velocity = 0.0
|
|
26:0/0 = 0
|
|
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:0/0/physics_layer_0/angular_velocity = 0.0
|
|
26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:0/0/physics_layer_1/angular_velocity = 0.0
|
|
27:0/0 = 0
|
|
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:0/0/physics_layer_0/angular_velocity = 0.0
|
|
27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:0/0/physics_layer_1/angular_velocity = 0.0
|
|
28:0/0 = 0
|
|
28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:0/0/physics_layer_0/angular_velocity = 0.0
|
|
28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:0/0/physics_layer_1/angular_velocity = 0.0
|
|
29:0/0 = 0
|
|
29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:0/0/physics_layer_0/angular_velocity = 0.0
|
|
29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:0/0/physics_layer_1/angular_velocity = 0.0
|
|
30:0/0 = 0
|
|
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:0/0/physics_layer_0/angular_velocity = 0.0
|
|
30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:0/0/physics_layer_1/angular_velocity = 0.0
|
|
31:0/0 = 0
|
|
31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:0/0/physics_layer_0/angular_velocity = 0.0
|
|
31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:0/0/physics_layer_1/angular_velocity = 0.0
|
|
32:0/0 = 0
|
|
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:0/0/physics_layer_0/angular_velocity = 0.0
|
|
32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:0/0/physics_layer_1/angular_velocity = 0.0
|
|
33:0/0 = 0
|
|
33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:0/0/physics_layer_0/angular_velocity = 0.0
|
|
33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:0/0/physics_layer_1/angular_velocity = 0.0
|
|
34:0/0 = 0
|
|
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:0/0/physics_layer_0/angular_velocity = 0.0
|
|
34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:0/0/physics_layer_1/angular_velocity = 0.0
|
|
35:0/0 = 0
|
|
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:0/0/physics_layer_0/angular_velocity = 0.0
|
|
35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:0/0/physics_layer_1/angular_velocity = 0.0
|
|
36:0/0 = 0
|
|
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:0/0/physics_layer_0/angular_velocity = 0.0
|
|
36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:0/0/physics_layer_1/angular_velocity = 0.0
|
|
37:0/0 = 0
|
|
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:0/0/physics_layer_0/angular_velocity = 0.0
|
|
37:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:0/0/physics_layer_1/angular_velocity = 0.0
|
|
38:0/0 = 0
|
|
38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:0/0/physics_layer_0/angular_velocity = 0.0
|
|
38:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:0/0/physics_layer_1/angular_velocity = 0.0
|
|
39:0/0 = 0
|
|
39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:0/0/physics_layer_0/angular_velocity = 0.0
|
|
39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:0/0/physics_layer_1/angular_velocity = 0.0
|
|
40:0/0 = 0
|
|
40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:0/0/physics_layer_0/angular_velocity = 0.0
|
|
40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:0/0/physics_layer_1/angular_velocity = 0.0
|
|
41:0/0 = 0
|
|
41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:0/0/physics_layer_0/angular_velocity = 0.0
|
|
41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:0/0/physics_layer_1/angular_velocity = 0.0
|
|
42:0/0 = 0
|
|
42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:0/0/physics_layer_0/angular_velocity = 0.0
|
|
42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:0/0/physics_layer_1/angular_velocity = 0.0
|
|
43:0/0 = 0
|
|
43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:0/0/physics_layer_0/angular_velocity = 0.0
|
|
43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:0/0/physics_layer_1/angular_velocity = 0.0
|
|
44:0/0 = 0
|
|
44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:0/0/physics_layer_0/angular_velocity = 0.0
|
|
44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:0/0/physics_layer_1/angular_velocity = 0.0
|
|
45:0/0 = 0
|
|
45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:0/0/physics_layer_0/angular_velocity = 0.0
|
|
45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:0/0/physics_layer_1/angular_velocity = 0.0
|
|
46:0/0 = 0
|
|
46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:0/0/physics_layer_0/angular_velocity = 0.0
|
|
46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:0/0/physics_layer_1/angular_velocity = 0.0
|
|
47:0/0 = 0
|
|
47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:0/0/physics_layer_0/angular_velocity = 0.0
|
|
47:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:0/0/physics_layer_1/angular_velocity = 0.0
|
|
48:0/0 = 0
|
|
48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:0/0/physics_layer_0/angular_velocity = 0.0
|
|
48:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:0/0/physics_layer_1/angular_velocity = 0.0
|
|
49:0/0 = 0
|
|
49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:0/0/physics_layer_0/angular_velocity = 0.0
|
|
49:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:0/0/physics_layer_1/angular_velocity = 0.0
|
|
50:0/0 = 0
|
|
50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:0/0/physics_layer_0/angular_velocity = 0.0
|
|
50:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:0/0/physics_layer_1/angular_velocity = 0.0
|
|
51:0/0 = 0
|
|
51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:0/0/physics_layer_0/angular_velocity = 0.0
|
|
51:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:0/0/physics_layer_1/angular_velocity = 0.0
|
|
52:0/0 = 0
|
|
52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:0/0/physics_layer_0/angular_velocity = 0.0
|
|
52:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:0/0/physics_layer_1/angular_velocity = 0.0
|
|
53:0/0 = 0
|
|
53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:0/0/physics_layer_0/angular_velocity = 0.0
|
|
53:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:0/0/physics_layer_1/angular_velocity = 0.0
|
|
54:0/0 = 0
|
|
54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:0/0/physics_layer_0/angular_velocity = 0.0
|
|
54:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:0/0/physics_layer_1/angular_velocity = 0.0
|
|
55:0/0 = 0
|
|
55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:0/0/physics_layer_0/angular_velocity = 0.0
|
|
55:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:0/0/physics_layer_1/angular_velocity = 0.0
|
|
56:0/0 = 0
|
|
56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:0/0/physics_layer_0/angular_velocity = 0.0
|
|
56:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:0/0/physics_layer_1/angular_velocity = 0.0
|
|
57:0/0 = 0
|
|
57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:0/0/physics_layer_0/angular_velocity = 0.0
|
|
57:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:0/0/physics_layer_1/angular_velocity = 0.0
|
|
58:0/0 = 0
|
|
58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:0/0/physics_layer_0/angular_velocity = 0.0
|
|
58:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:0/0/physics_layer_1/angular_velocity = 0.0
|
|
59:0/0 = 0
|
|
59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:0/0/physics_layer_0/angular_velocity = 0.0
|
|
59:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:0/0/physics_layer_1/angular_velocity = 0.0
|
|
60:0/0 = 0
|
|
60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:0/0/physics_layer_0/angular_velocity = 0.0
|
|
60:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:0/0/physics_layer_1/angular_velocity = 0.0
|
|
61:0/0 = 0
|
|
61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:0/0/physics_layer_0/angular_velocity = 0.0
|
|
61:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:0/0/physics_layer_1/angular_velocity = 0.0
|
|
62:0/0 = 0
|
|
62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:0/0/physics_layer_0/angular_velocity = 0.0
|
|
62:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:0/0/physics_layer_1/angular_velocity = 0.0
|
|
63:0/0 = 0
|
|
63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:0/0/physics_layer_0/angular_velocity = 0.0
|
|
63:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:0/0/physics_layer_1/angular_velocity = 0.0
|
|
0:1/0 = 0
|
|
0:1/0/terrain_set = 1
|
|
0:1/0/terrain = 0
|
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_1/angular_velocity = 0.0
|
|
1:1/0 = 0
|
|
1:1/0/terrain_set = 1
|
|
1:1/0/terrain = 0
|
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_1/angular_velocity = 0.0
|
|
2:1/0 = 0
|
|
2:1/0/terrain_set = 1
|
|
2:1/0/terrain = 0
|
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_1/angular_velocity = 0.0
|
|
3:1/0 = 0
|
|
3:1/0/terrain_set = 1
|
|
3:1/0/terrain = 0
|
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_1/angular_velocity = 0.0
|
|
4:1/0 = 0
|
|
4:1/0/terrain_set = 1
|
|
4:1/0/terrain = 0
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_1/angular_velocity = 0.0
|
|
5:1/0 = 0
|
|
5:1/0/terrain_set = 1
|
|
5:1/0/terrain = 0
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_1/angular_velocity = 0.0
|
|
6:1/0 = 0
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_1/angular_velocity = 0.0
|
|
7:1/0 = 0
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_1/angular_velocity = 0.0
|
|
8:1/0 = 0
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_1/angular_velocity = 0.0
|
|
9:1/0 = 0
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_1/angular_velocity = 0.0
|
|
10:1/0 = 0
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_1/angular_velocity = 0.0
|
|
11:1/0 = 0
|
|
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:1/0/physics_layer_0/angular_velocity = 0.0
|
|
11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:1/0/physics_layer_1/angular_velocity = 0.0
|
|
12:1/0 = 0
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_1/angular_velocity = 0.0
|
|
13:1/0 = 0
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_1/angular_velocity = 0.0
|
|
14:1/0 = 0
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_1/angular_velocity = 0.0
|
|
15:1/0 = 0
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_1/angular_velocity = 0.0
|
|
16:1/0 = 0
|
|
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:1/0/physics_layer_0/angular_velocity = 0.0
|
|
16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:1/0/physics_layer_1/angular_velocity = 0.0
|
|
17:1/0 = 0
|
|
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_0/angular_velocity = 0.0
|
|
17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_1/angular_velocity = 0.0
|
|
18:1/0 = 0
|
|
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:1/0/physics_layer_0/angular_velocity = 0.0
|
|
18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:1/0/physics_layer_1/angular_velocity = 0.0
|
|
19:1/0 = 0
|
|
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:1/0/physics_layer_0/angular_velocity = 0.0
|
|
19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:1/0/physics_layer_1/angular_velocity = 0.0
|
|
20:1/0 = 0
|
|
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:1/0/physics_layer_0/angular_velocity = 0.0
|
|
20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:1/0/physics_layer_1/angular_velocity = 0.0
|
|
21:1/0 = 0
|
|
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:1/0/physics_layer_0/angular_velocity = 0.0
|
|
21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:1/0/physics_layer_1/angular_velocity = 0.0
|
|
22:1/0 = 0
|
|
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:1/0/physics_layer_0/angular_velocity = 0.0
|
|
22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:1/0/physics_layer_1/angular_velocity = 0.0
|
|
23:1/0 = 0
|
|
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:1/0/physics_layer_0/angular_velocity = 0.0
|
|
23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:1/0/physics_layer_1/angular_velocity = 0.0
|
|
24:1/0 = 0
|
|
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:1/0/physics_layer_0/angular_velocity = 0.0
|
|
24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:1/0/physics_layer_1/angular_velocity = 0.0
|
|
25:1/0 = 0
|
|
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:1/0/physics_layer_0/angular_velocity = 0.0
|
|
25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:1/0/physics_layer_1/angular_velocity = 0.0
|
|
26:1/0 = 0
|
|
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:1/0/physics_layer_0/angular_velocity = 0.0
|
|
26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:1/0/physics_layer_1/angular_velocity = 0.0
|
|
27:1/0 = 0
|
|
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:1/0/physics_layer_0/angular_velocity = 0.0
|
|
27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:1/0/physics_layer_1/angular_velocity = 0.0
|
|
28:1/0 = 0
|
|
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:1/0/physics_layer_0/angular_velocity = 0.0
|
|
28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:1/0/physics_layer_1/angular_velocity = 0.0
|
|
29:1/0 = 0
|
|
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:1/0/physics_layer_0/angular_velocity = 0.0
|
|
29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:1/0/physics_layer_1/angular_velocity = 0.0
|
|
30:1/0 = 0
|
|
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:1/0/physics_layer_0/angular_velocity = 0.0
|
|
30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:1/0/physics_layer_1/angular_velocity = 0.0
|
|
31:1/0 = 0
|
|
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:1/0/physics_layer_0/angular_velocity = 0.0
|
|
31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:1/0/physics_layer_1/angular_velocity = 0.0
|
|
32:1/0 = 0
|
|
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:1/0/physics_layer_0/angular_velocity = 0.0
|
|
32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:1/0/physics_layer_1/angular_velocity = 0.0
|
|
33:1/0 = 0
|
|
33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:1/0/physics_layer_0/angular_velocity = 0.0
|
|
33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:1/0/physics_layer_1/angular_velocity = 0.0
|
|
34:1/0 = 0
|
|
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:1/0/physics_layer_0/angular_velocity = 0.0
|
|
34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:1/0/physics_layer_1/angular_velocity = 0.0
|
|
35:1/0 = 0
|
|
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:1/0/physics_layer_0/angular_velocity = 0.0
|
|
35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:1/0/physics_layer_1/angular_velocity = 0.0
|
|
36:1/0 = 0
|
|
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:1/0/physics_layer_0/angular_velocity = 0.0
|
|
36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:1/0/physics_layer_1/angular_velocity = 0.0
|
|
37:1/0 = 0
|
|
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:1/0/physics_layer_0/angular_velocity = 0.0
|
|
37:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:1/0/physics_layer_1/angular_velocity = 0.0
|
|
38:1/0 = 0
|
|
38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:1/0/physics_layer_0/angular_velocity = 0.0
|
|
38:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:1/0/physics_layer_1/angular_velocity = 0.0
|
|
39:1/0 = 0
|
|
39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:1/0/physics_layer_0/angular_velocity = 0.0
|
|
39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:1/0/physics_layer_1/angular_velocity = 0.0
|
|
40:1/0 = 0
|
|
40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:1/0/physics_layer_0/angular_velocity = 0.0
|
|
40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:1/0/physics_layer_1/angular_velocity = 0.0
|
|
41:1/0 = 0
|
|
41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:1/0/physics_layer_0/angular_velocity = 0.0
|
|
41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:1/0/physics_layer_1/angular_velocity = 0.0
|
|
42:1/0 = 0
|
|
42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:1/0/physics_layer_0/angular_velocity = 0.0
|
|
42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:1/0/physics_layer_1/angular_velocity = 0.0
|
|
43:1/0 = 0
|
|
43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:1/0/physics_layer_0/angular_velocity = 0.0
|
|
43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:1/0/physics_layer_1/angular_velocity = 0.0
|
|
44:1/0 = 0
|
|
44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:1/0/physics_layer_0/angular_velocity = 0.0
|
|
44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:1/0/physics_layer_1/angular_velocity = 0.0
|
|
45:1/0 = 0
|
|
45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:1/0/physics_layer_0/angular_velocity = 0.0
|
|
45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:1/0/physics_layer_1/angular_velocity = 0.0
|
|
46:1/0 = 0
|
|
46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:1/0/physics_layer_0/angular_velocity = 0.0
|
|
46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:1/0/physics_layer_1/angular_velocity = 0.0
|
|
47:1/0 = 0
|
|
47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:1/0/physics_layer_0/angular_velocity = 0.0
|
|
47:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:1/0/physics_layer_1/angular_velocity = 0.0
|
|
48:1/0 = 0
|
|
48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:1/0/physics_layer_0/angular_velocity = 0.0
|
|
48:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:1/0/physics_layer_1/angular_velocity = 0.0
|
|
49:1/0 = 0
|
|
49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:1/0/physics_layer_0/angular_velocity = 0.0
|
|
49:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:1/0/physics_layer_1/angular_velocity = 0.0
|
|
50:1/0 = 0
|
|
50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:1/0/physics_layer_0/angular_velocity = 0.0
|
|
50:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:1/0/physics_layer_1/angular_velocity = 0.0
|
|
51:1/0 = 0
|
|
51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:1/0/physics_layer_0/angular_velocity = 0.0
|
|
51:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:1/0/physics_layer_1/angular_velocity = 0.0
|
|
52:1/0 = 0
|
|
52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:1/0/physics_layer_0/angular_velocity = 0.0
|
|
52:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:1/0/physics_layer_1/angular_velocity = 0.0
|
|
53:1/0 = 0
|
|
53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:1/0/physics_layer_0/angular_velocity = 0.0
|
|
53:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:1/0/physics_layer_1/angular_velocity = 0.0
|
|
54:1/0 = 0
|
|
54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:1/0/physics_layer_0/angular_velocity = 0.0
|
|
54:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:1/0/physics_layer_1/angular_velocity = 0.0
|
|
55:1/0 = 0
|
|
55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:1/0/physics_layer_0/angular_velocity = 0.0
|
|
55:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:1/0/physics_layer_1/angular_velocity = 0.0
|
|
56:1/0 = 0
|
|
56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:1/0/physics_layer_0/angular_velocity = 0.0
|
|
56:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:1/0/physics_layer_1/angular_velocity = 0.0
|
|
57:1/0 = 0
|
|
57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:1/0/physics_layer_0/angular_velocity = 0.0
|
|
57:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:1/0/physics_layer_1/angular_velocity = 0.0
|
|
58:1/0 = 0
|
|
58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:1/0/physics_layer_0/angular_velocity = 0.0
|
|
58:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:1/0/physics_layer_1/angular_velocity = 0.0
|
|
59:1/0 = 0
|
|
59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:1/0/physics_layer_0/angular_velocity = 0.0
|
|
59:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:1/0/physics_layer_1/angular_velocity = 0.0
|
|
60:1/0 = 0
|
|
60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:1/0/physics_layer_0/angular_velocity = 0.0
|
|
60:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:1/0/physics_layer_1/angular_velocity = 0.0
|
|
61:1/0 = 0
|
|
61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:1/0/physics_layer_0/angular_velocity = 0.0
|
|
61:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:1/0/physics_layer_1/angular_velocity = 0.0
|
|
62:1/0 = 0
|
|
62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:1/0/physics_layer_0/angular_velocity = 0.0
|
|
62:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:1/0/physics_layer_1/angular_velocity = 0.0
|
|
63:1/0 = 0
|
|
63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:1/0/physics_layer_0/angular_velocity = 0.0
|
|
63:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:1/0/physics_layer_1/angular_velocity = 0.0
|
|
0:2/0 = 0
|
|
0:2/0/terrain_set = 1
|
|
0:2/0/terrain = 0
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_1/angular_velocity = 0.0
|
|
1:2/0 = 0
|
|
1:2/0/terrain_set = 1
|
|
1:2/0/terrain = 0
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_1/angular_velocity = 0.0
|
|
2:2/0 = 0
|
|
2:2/0/terrain_set = 1
|
|
2:2/0/terrain = 0
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_1/angular_velocity = 0.0
|
|
3:2/0 = 0
|
|
3:2/0/terrain_set = 1
|
|
3:2/0/terrain = 0
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_1/angular_velocity = 0.0
|
|
4:2/0 = 0
|
|
4:2/0/terrain_set = 1
|
|
4:2/0/terrain = 0
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_1/angular_velocity = 0.0
|
|
5:2/0 = 0
|
|
5:2/0/terrain_set = 1
|
|
5:2/0/terrain = 0
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_1/angular_velocity = 0.0
|
|
6:2/0 = 0
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_1/angular_velocity = 0.0
|
|
7:2/0 = 0
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_1/angular_velocity = 0.0
|
|
8:2/0 = 0
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_1/angular_velocity = 0.0
|
|
9:2/0 = 0
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_1/angular_velocity = 0.0
|
|
10:2/0 = 0
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_1/angular_velocity = 0.0
|
|
11:2/0 = 0
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_1/angular_velocity = 0.0
|
|
12:2/0 = 0
|
|
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_0/angular_velocity = 0.0
|
|
12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_1/angular_velocity = 0.0
|
|
13:2/0 = 0
|
|
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_0/angular_velocity = 0.0
|
|
13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_1/angular_velocity = 0.0
|
|
14:2/0 = 0
|
|
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_0/angular_velocity = 0.0
|
|
14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_1/angular_velocity = 0.0
|
|
15:2/0 = 0
|
|
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:2/0/physics_layer_0/angular_velocity = 0.0
|
|
15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:2/0/physics_layer_1/angular_velocity = 0.0
|
|
16:2/0 = 0
|
|
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:2/0/physics_layer_0/angular_velocity = 0.0
|
|
16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:2/0/physics_layer_1/angular_velocity = 0.0
|
|
17:2/0 = 0
|
|
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_0/angular_velocity = 0.0
|
|
17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_1/angular_velocity = 0.0
|
|
18:2/0 = 0
|
|
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_0/angular_velocity = 0.0
|
|
18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_1/angular_velocity = 0.0
|
|
19:2/0 = 0
|
|
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_0/angular_velocity = 0.0
|
|
19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_1/angular_velocity = 0.0
|
|
20:2/0 = 0
|
|
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:2/0/physics_layer_0/angular_velocity = 0.0
|
|
20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:2/0/physics_layer_1/angular_velocity = 0.0
|
|
21:2/0 = 0
|
|
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:2/0/physics_layer_0/angular_velocity = 0.0
|
|
21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:2/0/physics_layer_1/angular_velocity = 0.0
|
|
22:2/0 = 0
|
|
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_0/angular_velocity = 0.0
|
|
22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_1/angular_velocity = 0.0
|
|
23:2/0 = 0
|
|
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_0/angular_velocity = 0.0
|
|
23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_1/angular_velocity = 0.0
|
|
24:2/0 = 0
|
|
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:2/0/physics_layer_0/angular_velocity = 0.0
|
|
24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:2/0/physics_layer_1/angular_velocity = 0.0
|
|
25:2/0 = 0
|
|
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:2/0/physics_layer_0/angular_velocity = 0.0
|
|
25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:2/0/physics_layer_1/angular_velocity = 0.0
|
|
26:2/0 = 0
|
|
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:2/0/physics_layer_0/angular_velocity = 0.0
|
|
26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:2/0/physics_layer_1/angular_velocity = 0.0
|
|
27:2/0 = 0
|
|
27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:2/0/physics_layer_0/angular_velocity = 0.0
|
|
27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:2/0/physics_layer_1/angular_velocity = 0.0
|
|
28:2/0 = 0
|
|
28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:2/0/physics_layer_0/angular_velocity = 0.0
|
|
28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:2/0/physics_layer_1/angular_velocity = 0.0
|
|
29:2/0 = 0
|
|
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:2/0/physics_layer_0/angular_velocity = 0.0
|
|
29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:2/0/physics_layer_1/angular_velocity = 0.0
|
|
30:2/0 = 0
|
|
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:2/0/physics_layer_0/angular_velocity = 0.0
|
|
30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:2/0/physics_layer_1/angular_velocity = 0.0
|
|
31:2/0 = 0
|
|
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:2/0/physics_layer_0/angular_velocity = 0.0
|
|
31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:2/0/physics_layer_1/angular_velocity = 0.0
|
|
32:2/0 = 0
|
|
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:2/0/physics_layer_0/angular_velocity = 0.0
|
|
32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:2/0/physics_layer_1/angular_velocity = 0.0
|
|
33:2/0 = 0
|
|
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:2/0/physics_layer_0/angular_velocity = 0.0
|
|
33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:2/0/physics_layer_1/angular_velocity = 0.0
|
|
34:2/0 = 0
|
|
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:2/0/physics_layer_0/angular_velocity = 0.0
|
|
34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:2/0/physics_layer_1/angular_velocity = 0.0
|
|
35:2/0 = 0
|
|
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:2/0/physics_layer_0/angular_velocity = 0.0
|
|
35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:2/0/physics_layer_1/angular_velocity = 0.0
|
|
36:2/0 = 0
|
|
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:2/0/physics_layer_0/angular_velocity = 0.0
|
|
36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:2/0/physics_layer_1/angular_velocity = 0.0
|
|
37:2/0 = 0
|
|
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:2/0/physics_layer_0/angular_velocity = 0.0
|
|
37:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:2/0/physics_layer_1/angular_velocity = 0.0
|
|
38:2/0 = 0
|
|
38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:2/0/physics_layer_0/angular_velocity = 0.0
|
|
38:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:2/0/physics_layer_1/angular_velocity = 0.0
|
|
39:2/0 = 0
|
|
39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:2/0/physics_layer_0/angular_velocity = 0.0
|
|
39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:2/0/physics_layer_1/angular_velocity = 0.0
|
|
40:2/0 = 0
|
|
40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:2/0/physics_layer_0/angular_velocity = 0.0
|
|
40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:2/0/physics_layer_1/angular_velocity = 0.0
|
|
41:2/0 = 0
|
|
41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:2/0/physics_layer_0/angular_velocity = 0.0
|
|
41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:2/0/physics_layer_1/angular_velocity = 0.0
|
|
42:2/0 = 0
|
|
42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:2/0/physics_layer_0/angular_velocity = 0.0
|
|
42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:2/0/physics_layer_1/angular_velocity = 0.0
|
|
43:2/0 = 0
|
|
43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:2/0/physics_layer_0/angular_velocity = 0.0
|
|
43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:2/0/physics_layer_1/angular_velocity = 0.0
|
|
44:2/0 = 0
|
|
44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:2/0/physics_layer_0/angular_velocity = 0.0
|
|
44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:2/0/physics_layer_1/angular_velocity = 0.0
|
|
45:2/0 = 0
|
|
45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:2/0/physics_layer_0/angular_velocity = 0.0
|
|
45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:2/0/physics_layer_1/angular_velocity = 0.0
|
|
46:2/0 = 0
|
|
46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:2/0/physics_layer_0/angular_velocity = 0.0
|
|
46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:2/0/physics_layer_1/angular_velocity = 0.0
|
|
47:2/0 = 0
|
|
47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:2/0/physics_layer_0/angular_velocity = 0.0
|
|
47:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:2/0/physics_layer_1/angular_velocity = 0.0
|
|
48:2/0 = 0
|
|
48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:2/0/physics_layer_0/angular_velocity = 0.0
|
|
48:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:2/0/physics_layer_1/angular_velocity = 0.0
|
|
49:2/0 = 0
|
|
49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:2/0/physics_layer_0/angular_velocity = 0.0
|
|
49:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:2/0/physics_layer_1/angular_velocity = 0.0
|
|
50:2/0 = 0
|
|
50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:2/0/physics_layer_0/angular_velocity = 0.0
|
|
50:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:2/0/physics_layer_1/angular_velocity = 0.0
|
|
51:2/0 = 0
|
|
51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:2/0/physics_layer_0/angular_velocity = 0.0
|
|
51:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:2/0/physics_layer_1/angular_velocity = 0.0
|
|
52:2/0 = 0
|
|
52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:2/0/physics_layer_0/angular_velocity = 0.0
|
|
52:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:2/0/physics_layer_1/angular_velocity = 0.0
|
|
53:2/0 = 0
|
|
53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:2/0/physics_layer_0/angular_velocity = 0.0
|
|
53:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:2/0/physics_layer_1/angular_velocity = 0.0
|
|
54:2/0 = 0
|
|
54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:2/0/physics_layer_0/angular_velocity = 0.0
|
|
54:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:2/0/physics_layer_1/angular_velocity = 0.0
|
|
55:2/0 = 0
|
|
55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:2/0/physics_layer_0/angular_velocity = 0.0
|
|
55:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:2/0/physics_layer_1/angular_velocity = 0.0
|
|
56:2/0 = 0
|
|
56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:2/0/physics_layer_0/angular_velocity = 0.0
|
|
56:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:2/0/physics_layer_1/angular_velocity = 0.0
|
|
57:2/0 = 0
|
|
57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:2/0/physics_layer_0/angular_velocity = 0.0
|
|
57:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:2/0/physics_layer_1/angular_velocity = 0.0
|
|
58:2/0 = 0
|
|
58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:2/0/physics_layer_0/angular_velocity = 0.0
|
|
58:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:2/0/physics_layer_1/angular_velocity = 0.0
|
|
59:2/0 = 0
|
|
59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:2/0/physics_layer_0/angular_velocity = 0.0
|
|
59:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:2/0/physics_layer_1/angular_velocity = 0.0
|
|
60:2/0 = 0
|
|
60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:2/0/physics_layer_0/angular_velocity = 0.0
|
|
60:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:2/0/physics_layer_1/angular_velocity = 0.0
|
|
61:2/0 = 0
|
|
61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:2/0/physics_layer_0/angular_velocity = 0.0
|
|
61:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:2/0/physics_layer_1/angular_velocity = 0.0
|
|
62:2/0 = 0
|
|
62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:2/0/physics_layer_0/angular_velocity = 0.0
|
|
62:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:2/0/physics_layer_1/angular_velocity = 0.0
|
|
63:2/0 = 0
|
|
63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:2/0/physics_layer_0/angular_velocity = 0.0
|
|
63:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:2/0/physics_layer_1/angular_velocity = 0.0
|
|
0:3/0 = 0
|
|
0:3/0/terrain_set = 1
|
|
0:3/0/terrain = 0
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_1/angular_velocity = 0.0
|
|
1:3/0 = 0
|
|
1:3/0/terrain_set = 1
|
|
1:3/0/terrain = 0
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_1/angular_velocity = 0.0
|
|
2:3/0 = 0
|
|
2:3/0/terrain_set = 1
|
|
2:3/0/terrain = 0
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_1/angular_velocity = 0.0
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 1
|
|
3:3/0/terrain = 0
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_1/angular_velocity = 0.0
|
|
4:3/0 = 0
|
|
4:3/0/terrain_set = 1
|
|
4:3/0/terrain = 0
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_1/angular_velocity = 0.0
|
|
5:3/0 = 0
|
|
5:3/0/terrain_set = 1
|
|
5:3/0/terrain = 0
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_1/angular_velocity = 0.0
|
|
6:3/0 = 0
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_1/angular_velocity = 0.0
|
|
7:3/0 = 0
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_1/angular_velocity = 0.0
|
|
8:3/0 = 0
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_1/angular_velocity = 0.0
|
|
9:3/0 = 0
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_1/angular_velocity = 0.0
|
|
10:3/0 = 0
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_1/angular_velocity = 0.0
|
|
11:3/0 = 0
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_1/angular_velocity = 0.0
|
|
12:3/0 = 0
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_1/angular_velocity = 0.0
|
|
13:3/0 = 0
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_1/angular_velocity = 0.0
|
|
14:3/0 = 0
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_1/angular_velocity = 0.0
|
|
15:3/0 = 0
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_1/angular_velocity = 0.0
|
|
16:3/0 = 0
|
|
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:3/0/physics_layer_0/angular_velocity = 0.0
|
|
16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:3/0/physics_layer_1/angular_velocity = 0.0
|
|
17:3/0 = 0
|
|
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_0/angular_velocity = 0.0
|
|
17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_1/angular_velocity = 0.0
|
|
18:3/0 = 0
|
|
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:3/0/physics_layer_0/angular_velocity = 0.0
|
|
18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:3/0/physics_layer_1/angular_velocity = 0.0
|
|
19:3/0 = 0
|
|
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:3/0/physics_layer_0/angular_velocity = 0.0
|
|
19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:3/0/physics_layer_1/angular_velocity = 0.0
|
|
20:3/0 = 0
|
|
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:3/0/physics_layer_0/angular_velocity = 0.0
|
|
20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:3/0/physics_layer_1/angular_velocity = 0.0
|
|
21:3/0 = 0
|
|
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:3/0/physics_layer_0/angular_velocity = 0.0
|
|
21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:3/0/physics_layer_1/angular_velocity = 0.0
|
|
22:3/0 = 0
|
|
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_0/angular_velocity = 0.0
|
|
22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_1/angular_velocity = 0.0
|
|
23:3/0 = 0
|
|
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_0/angular_velocity = 0.0
|
|
23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_1/angular_velocity = 0.0
|
|
24:3/0 = 0
|
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
|
24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:3/0/physics_layer_1/angular_velocity = 0.0
|
|
25:3/0 = 0
|
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
|
25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_1/angular_velocity = 0.0
|
|
26:3/0 = 0
|
|
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:3/0/physics_layer_0/angular_velocity = 0.0
|
|
26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:3/0/physics_layer_1/angular_velocity = 0.0
|
|
27:3/0 = 0
|
|
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:3/0/physics_layer_0/angular_velocity = 0.0
|
|
27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:3/0/physics_layer_1/angular_velocity = 0.0
|
|
28:3/0 = 0
|
|
28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:3/0/physics_layer_0/angular_velocity = 0.0
|
|
28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:3/0/physics_layer_1/angular_velocity = 0.0
|
|
29:3/0 = 0
|
|
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:3/0/physics_layer_0/angular_velocity = 0.0
|
|
29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:3/0/physics_layer_1/angular_velocity = 0.0
|
|
30:3/0 = 0
|
|
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:3/0/physics_layer_0/angular_velocity = 0.0
|
|
30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:3/0/physics_layer_1/angular_velocity = 0.0
|
|
31:3/0 = 0
|
|
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:3/0/physics_layer_0/angular_velocity = 0.0
|
|
31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:3/0/physics_layer_1/angular_velocity = 0.0
|
|
32:3/0 = 0
|
|
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:3/0/physics_layer_0/angular_velocity = 0.0
|
|
32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:3/0/physics_layer_1/angular_velocity = 0.0
|
|
33:3/0 = 0
|
|
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:3/0/physics_layer_0/angular_velocity = 0.0
|
|
33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:3/0/physics_layer_1/angular_velocity = 0.0
|
|
34:3/0 = 0
|
|
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:3/0/physics_layer_0/angular_velocity = 0.0
|
|
34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:3/0/physics_layer_1/angular_velocity = 0.0
|
|
35:3/0 = 0
|
|
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:3/0/physics_layer_0/angular_velocity = 0.0
|
|
35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:3/0/physics_layer_1/angular_velocity = 0.0
|
|
36:3/0 = 0
|
|
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:3/0/physics_layer_0/angular_velocity = 0.0
|
|
36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:3/0/physics_layer_1/angular_velocity = 0.0
|
|
37:3/0 = 0
|
|
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:3/0/physics_layer_0/angular_velocity = 0.0
|
|
37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:3/0/physics_layer_1/angular_velocity = 0.0
|
|
38:3/0 = 0
|
|
38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:3/0/physics_layer_0/angular_velocity = 0.0
|
|
38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:3/0/physics_layer_1/angular_velocity = 0.0
|
|
39:3/0 = 0
|
|
39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:3/0/physics_layer_0/angular_velocity = 0.0
|
|
39:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:3/0/physics_layer_1/angular_velocity = 0.0
|
|
40:3/0 = 0
|
|
40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:3/0/physics_layer_0/angular_velocity = 0.0
|
|
40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:3/0/physics_layer_1/angular_velocity = 0.0
|
|
41:3/0 = 0
|
|
41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:3/0/physics_layer_0/angular_velocity = 0.0
|
|
41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:3/0/physics_layer_1/angular_velocity = 0.0
|
|
42:3/0 = 0
|
|
42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:3/0/physics_layer_0/angular_velocity = 0.0
|
|
42:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:3/0/physics_layer_1/angular_velocity = 0.0
|
|
43:3/0 = 0
|
|
43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:3/0/physics_layer_0/angular_velocity = 0.0
|
|
43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:3/0/physics_layer_1/angular_velocity = 0.0
|
|
44:3/0 = 0
|
|
44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:3/0/physics_layer_0/angular_velocity = 0.0
|
|
44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:3/0/physics_layer_1/angular_velocity = 0.0
|
|
45:3/0 = 0
|
|
45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:3/0/physics_layer_0/angular_velocity = 0.0
|
|
45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:3/0/physics_layer_1/angular_velocity = 0.0
|
|
46:3/0 = 0
|
|
46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:3/0/physics_layer_0/angular_velocity = 0.0
|
|
46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:3/0/physics_layer_1/angular_velocity = 0.0
|
|
47:3/0 = 0
|
|
47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:3/0/physics_layer_0/angular_velocity = 0.0
|
|
47:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:3/0/physics_layer_1/angular_velocity = 0.0
|
|
48:3/0 = 0
|
|
48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:3/0/physics_layer_0/angular_velocity = 0.0
|
|
48:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:3/0/physics_layer_1/angular_velocity = 0.0
|
|
49:3/0 = 0
|
|
49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:3/0/physics_layer_0/angular_velocity = 0.0
|
|
49:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:3/0/physics_layer_1/angular_velocity = 0.0
|
|
50:3/0 = 0
|
|
50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:3/0/physics_layer_0/angular_velocity = 0.0
|
|
50:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:3/0/physics_layer_1/angular_velocity = 0.0
|
|
51:3/0 = 0
|
|
51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:3/0/physics_layer_0/angular_velocity = 0.0
|
|
51:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:3/0/physics_layer_1/angular_velocity = 0.0
|
|
52:3/0 = 0
|
|
52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:3/0/physics_layer_0/angular_velocity = 0.0
|
|
52:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:3/0/physics_layer_1/angular_velocity = 0.0
|
|
53:3/0 = 0
|
|
53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:3/0/physics_layer_0/angular_velocity = 0.0
|
|
53:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:3/0/physics_layer_1/angular_velocity = 0.0
|
|
54:3/0 = 0
|
|
54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:3/0/physics_layer_0/angular_velocity = 0.0
|
|
54:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:3/0/physics_layer_1/angular_velocity = 0.0
|
|
55:3/0 = 0
|
|
55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:3/0/physics_layer_0/angular_velocity = 0.0
|
|
55:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:3/0/physics_layer_1/angular_velocity = 0.0
|
|
56:3/0 = 0
|
|
56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:3/0/physics_layer_0/angular_velocity = 0.0
|
|
56:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:3/0/physics_layer_1/angular_velocity = 0.0
|
|
57:3/0 = 0
|
|
57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:3/0/physics_layer_0/angular_velocity = 0.0
|
|
57:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:3/0/physics_layer_1/angular_velocity = 0.0
|
|
58:3/0 = 0
|
|
58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:3/0/physics_layer_0/angular_velocity = 0.0
|
|
58:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:3/0/physics_layer_1/angular_velocity = 0.0
|
|
59:3/0 = 0
|
|
59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:3/0/physics_layer_0/angular_velocity = 0.0
|
|
59:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:3/0/physics_layer_1/angular_velocity = 0.0
|
|
60:3/0 = 0
|
|
60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:3/0/physics_layer_0/angular_velocity = 0.0
|
|
60:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:3/0/physics_layer_1/angular_velocity = 0.0
|
|
61:3/0 = 0
|
|
61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:3/0/physics_layer_0/angular_velocity = 0.0
|
|
61:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:3/0/physics_layer_1/angular_velocity = 0.0
|
|
62:3/0 = 0
|
|
62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:3/0/physics_layer_0/angular_velocity = 0.0
|
|
62:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:3/0/physics_layer_1/angular_velocity = 0.0
|
|
63:3/0 = 0
|
|
63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:3/0/physics_layer_0/angular_velocity = 0.0
|
|
63:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:3/0/physics_layer_1/angular_velocity = 0.0
|
|
0:4/0 = 0
|
|
0:4/0/terrain_set = 1
|
|
0:4/0/terrain = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_1/angular_velocity = 0.0
|
|
1:4/0 = 0
|
|
1:4/0/terrain_set = 1
|
|
1:4/0/terrain = 0
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_1/angular_velocity = 0.0
|
|
2:4/0 = 0
|
|
2:4/0/terrain_set = 1
|
|
2:4/0/terrain = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_1/angular_velocity = 0.0
|
|
3:4/0 = 0
|
|
3:4/0/terrain_set = 1
|
|
3:4/0/terrain = 0
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_1/angular_velocity = 0.0
|
|
4:4/0 = 0
|
|
4:4/0/terrain_set = 1
|
|
4:4/0/terrain = 0
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_1/angular_velocity = 0.0
|
|
5:4/0 = 0
|
|
5:4/0/terrain_set = 1
|
|
5:4/0/terrain = 0
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_1/angular_velocity = 0.0
|
|
6:4/0 = 0
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_1/angular_velocity = 0.0
|
|
7:4/0 = 0
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_1/angular_velocity = 0.0
|
|
8:4/0 = 0
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_1/angular_velocity = 0.0
|
|
9:4/0 = 0
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_1/angular_velocity = 0.0
|
|
10:4/0 = 0
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_1/angular_velocity = 0.0
|
|
11:4/0 = 0
|
|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_0/angular_velocity = 0.0
|
|
11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_1/angular_velocity = 0.0
|
|
12:4/0 = 0
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_1/angular_velocity = 0.0
|
|
13:4/0 = 0
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_1/angular_velocity = 0.0
|
|
14:4/0 = 0
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_1/angular_velocity = 0.0
|
|
15:4/0 = 0
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_1/angular_velocity = 0.0
|
|
16:4/0 = 0
|
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
|
16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:4/0/physics_layer_1/angular_velocity = 0.0
|
|
17:4/0 = 0
|
|
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_0/angular_velocity = 0.0
|
|
17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_1/angular_velocity = 0.0
|
|
18:4/0 = 0
|
|
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:4/0/physics_layer_0/angular_velocity = 0.0
|
|
18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:4/0/physics_layer_1/angular_velocity = 0.0
|
|
19:4/0 = 0
|
|
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:4/0/physics_layer_0/angular_velocity = 0.0
|
|
19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:4/0/physics_layer_1/angular_velocity = 0.0
|
|
20:4/0 = 0
|
|
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:4/0/physics_layer_0/angular_velocity = 0.0
|
|
20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:4/0/physics_layer_1/angular_velocity = 0.0
|
|
21:4/0 = 0
|
|
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:4/0/physics_layer_0/angular_velocity = 0.0
|
|
21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:4/0/physics_layer_1/angular_velocity = 0.0
|
|
22:4/0 = 0
|
|
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:4/0/physics_layer_0/angular_velocity = 0.0
|
|
22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:4/0/physics_layer_1/angular_velocity = 0.0
|
|
23:4/0 = 0
|
|
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:4/0/physics_layer_0/angular_velocity = 0.0
|
|
23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:4/0/physics_layer_1/angular_velocity = 0.0
|
|
24:4/0 = 0
|
|
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:4/0/physics_layer_0/angular_velocity = 0.0
|
|
24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:4/0/physics_layer_1/angular_velocity = 0.0
|
|
25:4/0 = 0
|
|
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:4/0/physics_layer_0/angular_velocity = 0.0
|
|
25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:4/0/physics_layer_1/angular_velocity = 0.0
|
|
26:4/0 = 0
|
|
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:4/0/physics_layer_0/angular_velocity = 0.0
|
|
26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:4/0/physics_layer_1/angular_velocity = 0.0
|
|
27:4/0 = 0
|
|
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:4/0/physics_layer_0/angular_velocity = 0.0
|
|
27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:4/0/physics_layer_1/angular_velocity = 0.0
|
|
28:4/0 = 0
|
|
28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:4/0/physics_layer_0/angular_velocity = 0.0
|
|
28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:4/0/physics_layer_1/angular_velocity = 0.0
|
|
29:4/0 = 0
|
|
29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:4/0/physics_layer_0/angular_velocity = 0.0
|
|
29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:4/0/physics_layer_1/angular_velocity = 0.0
|
|
30:4/0 = 0
|
|
30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:4/0/physics_layer_0/angular_velocity = 0.0
|
|
30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:4/0/physics_layer_1/angular_velocity = 0.0
|
|
31:4/0 = 0
|
|
31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:4/0/physics_layer_0/angular_velocity = 0.0
|
|
31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:4/0/physics_layer_1/angular_velocity = 0.0
|
|
32:4/0 = 0
|
|
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:4/0/physics_layer_0/angular_velocity = 0.0
|
|
32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:4/0/physics_layer_1/angular_velocity = 0.0
|
|
33:4/0 = 0
|
|
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:4/0/physics_layer_0/angular_velocity = 0.0
|
|
33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:4/0/physics_layer_1/angular_velocity = 0.0
|
|
34:4/0 = 0
|
|
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:4/0/physics_layer_0/angular_velocity = 0.0
|
|
34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:4/0/physics_layer_1/angular_velocity = 0.0
|
|
35:4/0 = 0
|
|
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:4/0/physics_layer_0/angular_velocity = 0.0
|
|
35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:4/0/physics_layer_1/angular_velocity = 0.0
|
|
36:4/0 = 0
|
|
36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:4/0/physics_layer_0/angular_velocity = 0.0
|
|
36:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:4/0/physics_layer_1/angular_velocity = 0.0
|
|
37:4/0 = 0
|
|
37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:4/0/physics_layer_0/angular_velocity = 0.0
|
|
37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:4/0/physics_layer_1/angular_velocity = 0.0
|
|
38:4/0 = 0
|
|
38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:4/0/physics_layer_0/angular_velocity = 0.0
|
|
38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:4/0/physics_layer_1/angular_velocity = 0.0
|
|
39:4/0 = 0
|
|
39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:4/0/physics_layer_0/angular_velocity = 0.0
|
|
39:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:4/0/physics_layer_1/angular_velocity = 0.0
|
|
40:4/0 = 0
|
|
40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:4/0/physics_layer_0/angular_velocity = 0.0
|
|
40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:4/0/physics_layer_1/angular_velocity = 0.0
|
|
41:4/0 = 0
|
|
41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:4/0/physics_layer_0/angular_velocity = 0.0
|
|
41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:4/0/physics_layer_1/angular_velocity = 0.0
|
|
42:4/0 = 0
|
|
42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:4/0/physics_layer_0/angular_velocity = 0.0
|
|
42:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:4/0/physics_layer_1/angular_velocity = 0.0
|
|
43:4/0 = 0
|
|
43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:4/0/physics_layer_0/angular_velocity = 0.0
|
|
43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:4/0/physics_layer_1/angular_velocity = 0.0
|
|
44:4/0 = 0
|
|
44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:4/0/physics_layer_0/angular_velocity = 0.0
|
|
44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:4/0/physics_layer_1/angular_velocity = 0.0
|
|
45:4/0 = 0
|
|
45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:4/0/physics_layer_0/angular_velocity = 0.0
|
|
45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:4/0/physics_layer_1/angular_velocity = 0.0
|
|
46:4/0 = 0
|
|
46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:4/0/physics_layer_0/angular_velocity = 0.0
|
|
46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:4/0/physics_layer_1/angular_velocity = 0.0
|
|
47:4/0 = 0
|
|
47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:4/0/physics_layer_0/angular_velocity = 0.0
|
|
47:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:4/0/physics_layer_1/angular_velocity = 0.0
|
|
48:4/0 = 0
|
|
48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:4/0/physics_layer_0/angular_velocity = 0.0
|
|
48:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:4/0/physics_layer_1/angular_velocity = 0.0
|
|
49:4/0 = 0
|
|
49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:4/0/physics_layer_0/angular_velocity = 0.0
|
|
49:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:4/0/physics_layer_1/angular_velocity = 0.0
|
|
50:4/0 = 0
|
|
50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:4/0/physics_layer_0/angular_velocity = 0.0
|
|
50:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:4/0/physics_layer_1/angular_velocity = 0.0
|
|
51:4/0 = 0
|
|
51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:4/0/physics_layer_0/angular_velocity = 0.0
|
|
51:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:4/0/physics_layer_1/angular_velocity = 0.0
|
|
52:4/0 = 0
|
|
52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:4/0/physics_layer_0/angular_velocity = 0.0
|
|
52:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:4/0/physics_layer_1/angular_velocity = 0.0
|
|
53:4/0 = 0
|
|
53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:4/0/physics_layer_0/angular_velocity = 0.0
|
|
53:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:4/0/physics_layer_1/angular_velocity = 0.0
|
|
54:4/0 = 0
|
|
54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:4/0/physics_layer_0/angular_velocity = 0.0
|
|
54:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:4/0/physics_layer_1/angular_velocity = 0.0
|
|
55:4/0 = 0
|
|
55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:4/0/physics_layer_0/angular_velocity = 0.0
|
|
55:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:4/0/physics_layer_1/angular_velocity = 0.0
|
|
56:4/0 = 0
|
|
56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:4/0/physics_layer_0/angular_velocity = 0.0
|
|
56:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:4/0/physics_layer_1/angular_velocity = 0.0
|
|
57:4/0 = 0
|
|
57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:4/0/physics_layer_0/angular_velocity = 0.0
|
|
57:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:4/0/physics_layer_1/angular_velocity = 0.0
|
|
58:4/0 = 0
|
|
58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:4/0/physics_layer_0/angular_velocity = 0.0
|
|
58:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:4/0/physics_layer_1/angular_velocity = 0.0
|
|
59:4/0 = 0
|
|
59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:4/0/physics_layer_0/angular_velocity = 0.0
|
|
59:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:4/0/physics_layer_1/angular_velocity = 0.0
|
|
60:4/0 = 0
|
|
60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:4/0/physics_layer_0/angular_velocity = 0.0
|
|
60:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:4/0/physics_layer_1/angular_velocity = 0.0
|
|
61:4/0 = 0
|
|
61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:4/0/physics_layer_0/angular_velocity = 0.0
|
|
61:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:4/0/physics_layer_1/angular_velocity = 0.0
|
|
62:4/0 = 0
|
|
62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:4/0/physics_layer_0/angular_velocity = 0.0
|
|
62:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:4/0/physics_layer_1/angular_velocity = 0.0
|
|
63:4/0 = 0
|
|
63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:4/0/physics_layer_0/angular_velocity = 0.0
|
|
63:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:4/0/physics_layer_1/angular_velocity = 0.0
|
|
0:5/0 = 0
|
|
0:5/0/terrain_set = 1
|
|
0:5/0/terrain = 0
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_1/angular_velocity = 0.0
|
|
1:5/0 = 0
|
|
1:5/0/terrain_set = 1
|
|
1:5/0/terrain = 0
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_1/angular_velocity = 0.0
|
|
2:5/0 = 0
|
|
2:5/0/terrain_set = 1
|
|
2:5/0/terrain = 0
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_1/angular_velocity = 0.0
|
|
3:5/0 = 0
|
|
3:5/0/terrain_set = 1
|
|
3:5/0/terrain = 0
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_1/angular_velocity = 0.0
|
|
4:5/0 = 0
|
|
4:5/0/terrain_set = 1
|
|
4:5/0/terrain = 0
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_1/angular_velocity = 0.0
|
|
5:5/0 = 0
|
|
5:5/0/terrain_set = 1
|
|
5:5/0/terrain = 0
|
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_1/angular_velocity = 0.0
|
|
6:5/0 = 0
|
|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_1/angular_velocity = 0.0
|
|
7:5/0 = 0
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_1/angular_velocity = 0.0
|
|
8:5/0 = 0
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_1/angular_velocity = 0.0
|
|
9:5/0 = 0
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_1/angular_velocity = 0.0
|
|
10:5/0 = 0
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_1/angular_velocity = 0.0
|
|
11:5/0 = 0
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_1/angular_velocity = 0.0
|
|
12:5/0 = 0
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_1/angular_velocity = 0.0
|
|
13:5/0 = 0
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_1/angular_velocity = 0.0
|
|
14:5/0 = 0
|
|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_0/angular_velocity = 0.0
|
|
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_1/angular_velocity = 0.0
|
|
15:5/0 = 0
|
|
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_0/angular_velocity = 0.0
|
|
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_1/angular_velocity = 0.0
|
|
16:5/0 = 0
|
|
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:5/0/physics_layer_0/angular_velocity = 0.0
|
|
16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:5/0/physics_layer_1/angular_velocity = 0.0
|
|
17:5/0 = 0
|
|
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:5/0/physics_layer_0/angular_velocity = 0.0
|
|
17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:5/0/physics_layer_1/angular_velocity = 0.0
|
|
18:5/0 = 0
|
|
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:5/0/physics_layer_0/angular_velocity = 0.0
|
|
18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:5/0/physics_layer_1/angular_velocity = 0.0
|
|
19:5/0 = 0
|
|
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:5/0/physics_layer_0/angular_velocity = 0.0
|
|
19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:5/0/physics_layer_1/angular_velocity = 0.0
|
|
20:5/0 = 0
|
|
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:5/0/physics_layer_0/angular_velocity = 0.0
|
|
20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:5/0/physics_layer_1/angular_velocity = 0.0
|
|
21:5/0 = 0
|
|
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:5/0/physics_layer_0/angular_velocity = 0.0
|
|
21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:5/0/physics_layer_1/angular_velocity = 0.0
|
|
22:5/0 = 0
|
|
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:5/0/physics_layer_0/angular_velocity = 0.0
|
|
22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:5/0/physics_layer_1/angular_velocity = 0.0
|
|
23:5/0 = 0
|
|
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:5/0/physics_layer_0/angular_velocity = 0.0
|
|
23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:5/0/physics_layer_1/angular_velocity = 0.0
|
|
24:5/0 = 0
|
|
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:5/0/physics_layer_0/angular_velocity = 0.0
|
|
24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:5/0/physics_layer_1/angular_velocity = 0.0
|
|
25:5/0 = 0
|
|
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:5/0/physics_layer_0/angular_velocity = 0.0
|
|
25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:5/0/physics_layer_1/angular_velocity = 0.0
|
|
26:5/0 = 0
|
|
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:5/0/physics_layer_0/angular_velocity = 0.0
|
|
26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:5/0/physics_layer_1/angular_velocity = 0.0
|
|
27:5/0 = 0
|
|
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:5/0/physics_layer_0/angular_velocity = 0.0
|
|
27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:5/0/physics_layer_1/angular_velocity = 0.0
|
|
28:5/0 = 0
|
|
28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:5/0/physics_layer_0/angular_velocity = 0.0
|
|
28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:5/0/physics_layer_1/angular_velocity = 0.0
|
|
29:5/0 = 0
|
|
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:5/0/physics_layer_0/angular_velocity = 0.0
|
|
29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:5/0/physics_layer_1/angular_velocity = 0.0
|
|
30:5/0 = 0
|
|
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:5/0/physics_layer_0/angular_velocity = 0.0
|
|
30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:5/0/physics_layer_1/angular_velocity = 0.0
|
|
31:5/0 = 0
|
|
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:5/0/physics_layer_0/angular_velocity = 0.0
|
|
31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:5/0/physics_layer_1/angular_velocity = 0.0
|
|
32:5/0 = 0
|
|
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:5/0/physics_layer_0/angular_velocity = 0.0
|
|
32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:5/0/physics_layer_1/angular_velocity = 0.0
|
|
33:5/0 = 0
|
|
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:5/0/physics_layer_0/angular_velocity = 0.0
|
|
33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:5/0/physics_layer_1/angular_velocity = 0.0
|
|
34:5/0 = 0
|
|
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:5/0/physics_layer_0/angular_velocity = 0.0
|
|
34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:5/0/physics_layer_1/angular_velocity = 0.0
|
|
35:5/0 = 0
|
|
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:5/0/physics_layer_0/angular_velocity = 0.0
|
|
35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:5/0/physics_layer_1/angular_velocity = 0.0
|
|
36:5/0 = 0
|
|
36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:5/0/physics_layer_0/angular_velocity = 0.0
|
|
36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:5/0/physics_layer_1/angular_velocity = 0.0
|
|
37:5/0 = 0
|
|
37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:5/0/physics_layer_0/angular_velocity = 0.0
|
|
37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:5/0/physics_layer_1/angular_velocity = 0.0
|
|
38:5/0 = 0
|
|
38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:5/0/physics_layer_0/angular_velocity = 0.0
|
|
38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:5/0/physics_layer_1/angular_velocity = 0.0
|
|
39:5/0 = 0
|
|
39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:5/0/physics_layer_0/angular_velocity = 0.0
|
|
39:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:5/0/physics_layer_1/angular_velocity = 0.0
|
|
40:5/0 = 0
|
|
40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:5/0/physics_layer_0/angular_velocity = 0.0
|
|
40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:5/0/physics_layer_1/angular_velocity = 0.0
|
|
41:5/0 = 0
|
|
41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:5/0/physics_layer_0/angular_velocity = 0.0
|
|
41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:5/0/physics_layer_1/angular_velocity = 0.0
|
|
42:5/0 = 0
|
|
42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:5/0/physics_layer_0/angular_velocity = 0.0
|
|
42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:5/0/physics_layer_1/angular_velocity = 0.0
|
|
43:5/0 = 0
|
|
43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:5/0/physics_layer_0/angular_velocity = 0.0
|
|
43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:5/0/physics_layer_1/angular_velocity = 0.0
|
|
44:5/0 = 0
|
|
44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:5/0/physics_layer_0/angular_velocity = 0.0
|
|
44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:5/0/physics_layer_1/angular_velocity = 0.0
|
|
45:5/0 = 0
|
|
45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:5/0/physics_layer_0/angular_velocity = 0.0
|
|
45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:5/0/physics_layer_1/angular_velocity = 0.0
|
|
46:5/0 = 0
|
|
46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:5/0/physics_layer_0/angular_velocity = 0.0
|
|
46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:5/0/physics_layer_1/angular_velocity = 0.0
|
|
47:5/0 = 0
|
|
47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:5/0/physics_layer_0/angular_velocity = 0.0
|
|
47:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:5/0/physics_layer_1/angular_velocity = 0.0
|
|
48:5/0 = 0
|
|
48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:5/0/physics_layer_0/angular_velocity = 0.0
|
|
48:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:5/0/physics_layer_1/angular_velocity = 0.0
|
|
49:5/0 = 0
|
|
49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:5/0/physics_layer_0/angular_velocity = 0.0
|
|
49:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:5/0/physics_layer_1/angular_velocity = 0.0
|
|
50:5/0 = 0
|
|
50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:5/0/physics_layer_0/angular_velocity = 0.0
|
|
50:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:5/0/physics_layer_1/angular_velocity = 0.0
|
|
51:5/0 = 0
|
|
51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:5/0/physics_layer_0/angular_velocity = 0.0
|
|
51:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:5/0/physics_layer_1/angular_velocity = 0.0
|
|
52:5/0 = 0
|
|
52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:5/0/physics_layer_0/angular_velocity = 0.0
|
|
52:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:5/0/physics_layer_1/angular_velocity = 0.0
|
|
53:5/0 = 0
|
|
53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:5/0/physics_layer_0/angular_velocity = 0.0
|
|
53:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:5/0/physics_layer_1/angular_velocity = 0.0
|
|
54:5/0 = 0
|
|
54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:5/0/physics_layer_0/angular_velocity = 0.0
|
|
54:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:5/0/physics_layer_1/angular_velocity = 0.0
|
|
55:5/0 = 0
|
|
55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:5/0/physics_layer_0/angular_velocity = 0.0
|
|
55:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:5/0/physics_layer_1/angular_velocity = 0.0
|
|
56:5/0 = 0
|
|
56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:5/0/physics_layer_0/angular_velocity = 0.0
|
|
56:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:5/0/physics_layer_1/angular_velocity = 0.0
|
|
57:5/0 = 0
|
|
57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:5/0/physics_layer_0/angular_velocity = 0.0
|
|
57:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:5/0/physics_layer_1/angular_velocity = 0.0
|
|
58:5/0 = 0
|
|
58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:5/0/physics_layer_0/angular_velocity = 0.0
|
|
58:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:5/0/physics_layer_1/angular_velocity = 0.0
|
|
59:5/0 = 0
|
|
59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:5/0/physics_layer_0/angular_velocity = 0.0
|
|
59:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:5/0/physics_layer_1/angular_velocity = 0.0
|
|
60:5/0 = 0
|
|
60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:5/0/physics_layer_0/angular_velocity = 0.0
|
|
60:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:5/0/physics_layer_1/angular_velocity = 0.0
|
|
61:5/0 = 0
|
|
61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:5/0/physics_layer_0/angular_velocity = 0.0
|
|
61:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:5/0/physics_layer_1/angular_velocity = 0.0
|
|
62:5/0 = 0
|
|
62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:5/0/physics_layer_0/angular_velocity = 0.0
|
|
62:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:5/0/physics_layer_1/angular_velocity = 0.0
|
|
63:5/0 = 0
|
|
63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:5/0/physics_layer_0/angular_velocity = 0.0
|
|
63:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:5/0/physics_layer_1/angular_velocity = 0.0
|
|
0:6/0 = 0
|
|
0:6/0/terrain_set = 1
|
|
0:6/0/terrain = 0
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_1/angular_velocity = 0.0
|
|
1:6/0 = 0
|
|
1:6/0/terrain_set = 1
|
|
1:6/0/terrain = 0
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_1/angular_velocity = 0.0
|
|
2:6/0 = 0
|
|
2:6/0/terrain_set = 1
|
|
2:6/0/terrain = 0
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_1/angular_velocity = 0.0
|
|
3:6/0 = 0
|
|
3:6/0/terrain_set = 1
|
|
3:6/0/terrain = 0
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_1/angular_velocity = 0.0
|
|
4:6/0 = 0
|
|
4:6/0/terrain_set = 1
|
|
4:6/0/terrain = 0
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_1/angular_velocity = 0.0
|
|
5:6/0 = 0
|
|
5:6/0/terrain_set = 1
|
|
5:6/0/terrain = 0
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_1/angular_velocity = 0.0
|
|
6:6/0 = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_1/angular_velocity = 0.0
|
|
7:6/0 = 0
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_1/angular_velocity = 0.0
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_1/angular_velocity = 0.0
|
|
9:6/0 = 0
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_1/angular_velocity = 0.0
|
|
10:6/0 = 0
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_1/angular_velocity = 0.0
|
|
11:6/0 = 0
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_1/angular_velocity = 0.0
|
|
12:6/0 = 0
|
|
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_0/angular_velocity = 0.0
|
|
12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_1/angular_velocity = 0.0
|
|
13:6/0 = 0
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_1/angular_velocity = 0.0
|
|
14:6/0 = 0
|
|
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_0/angular_velocity = 0.0
|
|
14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_1/angular_velocity = 0.0
|
|
15:6/0 = 0
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_1/angular_velocity = 0.0
|
|
16:6/0 = 0
|
|
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:6/0/physics_layer_0/angular_velocity = 0.0
|
|
16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:6/0/physics_layer_1/angular_velocity = 0.0
|
|
17:6/0 = 0
|
|
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_0/angular_velocity = 0.0
|
|
17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_1/angular_velocity = 0.0
|
|
18:6/0 = 0
|
|
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:6/0/physics_layer_0/angular_velocity = 0.0
|
|
18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:6/0/physics_layer_1/angular_velocity = 0.0
|
|
19:6/0 = 0
|
|
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:6/0/physics_layer_0/angular_velocity = 0.0
|
|
19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:6/0/physics_layer_1/angular_velocity = 0.0
|
|
20:6/0 = 0
|
|
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:6/0/physics_layer_0/angular_velocity = 0.0
|
|
20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:6/0/physics_layer_1/angular_velocity = 0.0
|
|
21:6/0 = 0
|
|
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:6/0/physics_layer_0/angular_velocity = 0.0
|
|
21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:6/0/physics_layer_1/angular_velocity = 0.0
|
|
22:6/0 = 0
|
|
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:6/0/physics_layer_0/angular_velocity = 0.0
|
|
22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:6/0/physics_layer_1/angular_velocity = 0.0
|
|
23:6/0 = 0
|
|
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:6/0/physics_layer_0/angular_velocity = 0.0
|
|
23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:6/0/physics_layer_1/angular_velocity = 0.0
|
|
24:6/0 = 0
|
|
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:6/0/physics_layer_0/angular_velocity = 0.0
|
|
24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:6/0/physics_layer_1/angular_velocity = 0.0
|
|
25:6/0 = 0
|
|
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:6/0/physics_layer_0/angular_velocity = 0.0
|
|
25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:6/0/physics_layer_1/angular_velocity = 0.0
|
|
26:6/0 = 0
|
|
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:6/0/physics_layer_0/angular_velocity = 0.0
|
|
26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:6/0/physics_layer_1/angular_velocity = 0.0
|
|
27:6/0 = 0
|
|
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:6/0/physics_layer_0/angular_velocity = 0.0
|
|
27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:6/0/physics_layer_1/angular_velocity = 0.0
|
|
28:6/0 = 0
|
|
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:6/0/physics_layer_0/angular_velocity = 0.0
|
|
28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:6/0/physics_layer_1/angular_velocity = 0.0
|
|
29:6/0 = 0
|
|
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:6/0/physics_layer_0/angular_velocity = 0.0
|
|
29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:6/0/physics_layer_1/angular_velocity = 0.0
|
|
30:6/0 = 0
|
|
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:6/0/physics_layer_0/angular_velocity = 0.0
|
|
30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:6/0/physics_layer_1/angular_velocity = 0.0
|
|
31:6/0 = 0
|
|
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:6/0/physics_layer_0/angular_velocity = 0.0
|
|
31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:6/0/physics_layer_1/angular_velocity = 0.0
|
|
32:6/0 = 0
|
|
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:6/0/physics_layer_0/angular_velocity = 0.0
|
|
32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:6/0/physics_layer_1/angular_velocity = 0.0
|
|
33:6/0 = 0
|
|
33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:6/0/physics_layer_0/angular_velocity = 0.0
|
|
33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:6/0/physics_layer_1/angular_velocity = 0.0
|
|
34:6/0 = 0
|
|
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:6/0/physics_layer_0/angular_velocity = 0.0
|
|
34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:6/0/physics_layer_1/angular_velocity = 0.0
|
|
35:6/0 = 0
|
|
35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:6/0/physics_layer_0/angular_velocity = 0.0
|
|
35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:6/0/physics_layer_1/angular_velocity = 0.0
|
|
36:6/0 = 0
|
|
36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:6/0/physics_layer_0/angular_velocity = 0.0
|
|
36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:6/0/physics_layer_1/angular_velocity = 0.0
|
|
37:6/0 = 0
|
|
37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:6/0/physics_layer_0/angular_velocity = 0.0
|
|
37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:6/0/physics_layer_1/angular_velocity = 0.0
|
|
38:6/0 = 0
|
|
38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:6/0/physics_layer_0/angular_velocity = 0.0
|
|
38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:6/0/physics_layer_1/angular_velocity = 0.0
|
|
39:6/0 = 0
|
|
39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:6/0/physics_layer_0/angular_velocity = 0.0
|
|
39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:6/0/physics_layer_1/angular_velocity = 0.0
|
|
40:6/0 = 0
|
|
40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:6/0/physics_layer_0/angular_velocity = 0.0
|
|
40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:6/0/physics_layer_1/angular_velocity = 0.0
|
|
41:6/0 = 0
|
|
41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:6/0/physics_layer_0/angular_velocity = 0.0
|
|
41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:6/0/physics_layer_1/angular_velocity = 0.0
|
|
42:6/0 = 0
|
|
42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:6/0/physics_layer_0/angular_velocity = 0.0
|
|
42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:6/0/physics_layer_1/angular_velocity = 0.0
|
|
43:6/0 = 0
|
|
43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:6/0/physics_layer_0/angular_velocity = 0.0
|
|
43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:6/0/physics_layer_1/angular_velocity = 0.0
|
|
44:6/0 = 0
|
|
44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:6/0/physics_layer_0/angular_velocity = 0.0
|
|
44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:6/0/physics_layer_1/angular_velocity = 0.0
|
|
45:6/0 = 0
|
|
45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:6/0/physics_layer_0/angular_velocity = 0.0
|
|
45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:6/0/physics_layer_1/angular_velocity = 0.0
|
|
46:6/0 = 0
|
|
46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:6/0/physics_layer_0/angular_velocity = 0.0
|
|
46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:6/0/physics_layer_1/angular_velocity = 0.0
|
|
47:6/0 = 0
|
|
47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:6/0/physics_layer_0/angular_velocity = 0.0
|
|
47:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:6/0/physics_layer_1/angular_velocity = 0.0
|
|
48:6/0 = 0
|
|
48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:6/0/physics_layer_0/angular_velocity = 0.0
|
|
48:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:6/0/physics_layer_1/angular_velocity = 0.0
|
|
49:6/0 = 0
|
|
49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:6/0/physics_layer_0/angular_velocity = 0.0
|
|
49:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:6/0/physics_layer_1/angular_velocity = 0.0
|
|
50:6/0 = 0
|
|
50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:6/0/physics_layer_0/angular_velocity = 0.0
|
|
50:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:6/0/physics_layer_1/angular_velocity = 0.0
|
|
51:6/0 = 0
|
|
51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:6/0/physics_layer_0/angular_velocity = 0.0
|
|
51:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:6/0/physics_layer_1/angular_velocity = 0.0
|
|
52:6/0 = 0
|
|
52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:6/0/physics_layer_0/angular_velocity = 0.0
|
|
52:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:6/0/physics_layer_1/angular_velocity = 0.0
|
|
53:6/0 = 0
|
|
53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:6/0/physics_layer_0/angular_velocity = 0.0
|
|
53:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:6/0/physics_layer_1/angular_velocity = 0.0
|
|
54:6/0 = 0
|
|
54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:6/0/physics_layer_0/angular_velocity = 0.0
|
|
54:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:6/0/physics_layer_1/angular_velocity = 0.0
|
|
55:6/0 = 0
|
|
55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:6/0/physics_layer_0/angular_velocity = 0.0
|
|
55:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:6/0/physics_layer_1/angular_velocity = 0.0
|
|
56:6/0 = 0
|
|
56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:6/0/physics_layer_0/angular_velocity = 0.0
|
|
56:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:6/0/physics_layer_1/angular_velocity = 0.0
|
|
57:6/0 = 0
|
|
57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:6/0/physics_layer_0/angular_velocity = 0.0
|
|
57:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:6/0/physics_layer_1/angular_velocity = 0.0
|
|
58:6/0 = 0
|
|
58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:6/0/physics_layer_0/angular_velocity = 0.0
|
|
58:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:6/0/physics_layer_1/angular_velocity = 0.0
|
|
59:6/0 = 0
|
|
59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:6/0/physics_layer_0/angular_velocity = 0.0
|
|
59:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:6/0/physics_layer_1/angular_velocity = 0.0
|
|
60:6/0 = 0
|
|
60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:6/0/physics_layer_0/angular_velocity = 0.0
|
|
60:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:6/0/physics_layer_1/angular_velocity = 0.0
|
|
61:6/0 = 0
|
|
61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:6/0/physics_layer_0/angular_velocity = 0.0
|
|
61:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:6/0/physics_layer_1/angular_velocity = 0.0
|
|
62:6/0 = 0
|
|
62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:6/0/physics_layer_0/angular_velocity = 0.0
|
|
62:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:6/0/physics_layer_1/angular_velocity = 0.0
|
|
63:6/0 = 0
|
|
63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:6/0/physics_layer_0/angular_velocity = 0.0
|
|
63:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:6/0/physics_layer_1/angular_velocity = 0.0
|
|
0:7/0 = 0
|
|
0:7/0/terrain_set = 1
|
|
0:7/0/terrain = 0
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_1/angular_velocity = 0.0
|
|
1:7/0 = 0
|
|
1:7/0/terrain_set = 1
|
|
1:7/0/terrain = 0
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_1/angular_velocity = 0.0
|
|
2:7/0 = 0
|
|
2:7/0/terrain_set = 1
|
|
2:7/0/terrain = 0
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_1/angular_velocity = 0.0
|
|
3:7/0 = 0
|
|
3:7/0/terrain_set = 1
|
|
3:7/0/terrain = 0
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_1/angular_velocity = 0.0
|
|
4:7/0 = 0
|
|
4:7/0/terrain_set = 1
|
|
4:7/0/terrain = 0
|
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_0/angular_velocity = 0.0
|
|
4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_1/angular_velocity = 0.0
|
|
5:7/0 = 0
|
|
5:7/0/terrain_set = 1
|
|
5:7/0/terrain = 0
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_1/angular_velocity = 0.0
|
|
6:7/0 = 0
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_1/angular_velocity = 0.0
|
|
7:7/0 = 0
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_1/angular_velocity = 0.0
|
|
8:7/0 = 0
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_1/angular_velocity = 0.0
|
|
9:7/0 = 0
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_1/angular_velocity = 0.0
|
|
10:7/0 = 0
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_1/angular_velocity = 0.0
|
|
11:7/0 = 0
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_1/angular_velocity = 0.0
|
|
12:7/0 = 0
|
|
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_0/angular_velocity = 0.0
|
|
12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_1/angular_velocity = 0.0
|
|
13:7/0 = 0
|
|
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_0/angular_velocity = 0.0
|
|
13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_1/angular_velocity = 0.0
|
|
14:7/0 = 0
|
|
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_0/angular_velocity = 0.0
|
|
14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_1/angular_velocity = 0.0
|
|
15:7/0 = 0
|
|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_0/angular_velocity = 0.0
|
|
15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_1/angular_velocity = 0.0
|
|
16:7/0 = 0
|
|
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:7/0/physics_layer_0/angular_velocity = 0.0
|
|
16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:7/0/physics_layer_1/angular_velocity = 0.0
|
|
17:7/0 = 0
|
|
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:7/0/physics_layer_0/angular_velocity = 0.0
|
|
17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:7/0/physics_layer_1/angular_velocity = 0.0
|
|
18:7/0 = 0
|
|
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:7/0/physics_layer_0/angular_velocity = 0.0
|
|
18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:7/0/physics_layer_1/angular_velocity = 0.0
|
|
19:7/0 = 0
|
|
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:7/0/physics_layer_0/angular_velocity = 0.0
|
|
19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:7/0/physics_layer_1/angular_velocity = 0.0
|
|
20:7/0 = 0
|
|
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:7/0/physics_layer_0/angular_velocity = 0.0
|
|
20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:7/0/physics_layer_1/angular_velocity = 0.0
|
|
21:7/0 = 0
|
|
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:7/0/physics_layer_0/angular_velocity = 0.0
|
|
21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:7/0/physics_layer_1/angular_velocity = 0.0
|
|
22:7/0 = 0
|
|
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:7/0/physics_layer_0/angular_velocity = 0.0
|
|
22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:7/0/physics_layer_1/angular_velocity = 0.0
|
|
23:7/0 = 0
|
|
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:7/0/physics_layer_0/angular_velocity = 0.0
|
|
23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:7/0/physics_layer_1/angular_velocity = 0.0
|
|
24:7/0 = 0
|
|
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:7/0/physics_layer_0/angular_velocity = 0.0
|
|
24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:7/0/physics_layer_1/angular_velocity = 0.0
|
|
25:7/0 = 0
|
|
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:7/0/physics_layer_0/angular_velocity = 0.0
|
|
25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:7/0/physics_layer_1/angular_velocity = 0.0
|
|
26:7/0 = 0
|
|
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:7/0/physics_layer_0/angular_velocity = 0.0
|
|
26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:7/0/physics_layer_1/angular_velocity = 0.0
|
|
27:7/0 = 0
|
|
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:7/0/physics_layer_0/angular_velocity = 0.0
|
|
27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:7/0/physics_layer_1/angular_velocity = 0.0
|
|
28:7/0 = 0
|
|
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:7/0/physics_layer_0/angular_velocity = 0.0
|
|
28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:7/0/physics_layer_1/angular_velocity = 0.0
|
|
29:7/0 = 0
|
|
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:7/0/physics_layer_0/angular_velocity = 0.0
|
|
29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:7/0/physics_layer_1/angular_velocity = 0.0
|
|
30:7/0 = 0
|
|
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:7/0/physics_layer_0/angular_velocity = 0.0
|
|
30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:7/0/physics_layer_1/angular_velocity = 0.0
|
|
31:7/0 = 0
|
|
31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:7/0/physics_layer_0/angular_velocity = 0.0
|
|
31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:7/0/physics_layer_1/angular_velocity = 0.0
|
|
32:7/0 = 0
|
|
32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:7/0/physics_layer_0/angular_velocity = 0.0
|
|
32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:7/0/physics_layer_1/angular_velocity = 0.0
|
|
33:7/0 = 0
|
|
33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:7/0/physics_layer_0/angular_velocity = 0.0
|
|
33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:7/0/physics_layer_1/angular_velocity = 0.0
|
|
34:7/0 = 0
|
|
34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:7/0/physics_layer_0/angular_velocity = 0.0
|
|
34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:7/0/physics_layer_1/angular_velocity = 0.0
|
|
35:7/0 = 0
|
|
35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:7/0/physics_layer_0/angular_velocity = 0.0
|
|
35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:7/0/physics_layer_1/angular_velocity = 0.0
|
|
36:7/0 = 0
|
|
36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:7/0/physics_layer_0/angular_velocity = 0.0
|
|
36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:7/0/physics_layer_1/angular_velocity = 0.0
|
|
37:7/0 = 0
|
|
37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:7/0/physics_layer_0/angular_velocity = 0.0
|
|
37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:7/0/physics_layer_1/angular_velocity = 0.0
|
|
38:7/0 = 0
|
|
38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:7/0/physics_layer_0/angular_velocity = 0.0
|
|
38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:7/0/physics_layer_1/angular_velocity = 0.0
|
|
39:7/0 = 0
|
|
39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:7/0/physics_layer_0/angular_velocity = 0.0
|
|
39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:7/0/physics_layer_1/angular_velocity = 0.0
|
|
40:7/0 = 0
|
|
40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:7/0/physics_layer_0/angular_velocity = 0.0
|
|
40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:7/0/physics_layer_1/angular_velocity = 0.0
|
|
41:7/0 = 0
|
|
41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:7/0/physics_layer_0/angular_velocity = 0.0
|
|
41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:7/0/physics_layer_1/angular_velocity = 0.0
|
|
42:7/0 = 0
|
|
42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:7/0/physics_layer_0/angular_velocity = 0.0
|
|
42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:7/0/physics_layer_1/angular_velocity = 0.0
|
|
43:7/0 = 0
|
|
43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:7/0/physics_layer_0/angular_velocity = 0.0
|
|
43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:7/0/physics_layer_1/angular_velocity = 0.0
|
|
44:7/0 = 0
|
|
44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:7/0/physics_layer_0/angular_velocity = 0.0
|
|
44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:7/0/physics_layer_1/angular_velocity = 0.0
|
|
45:7/0 = 0
|
|
45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:7/0/physics_layer_0/angular_velocity = 0.0
|
|
45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:7/0/physics_layer_1/angular_velocity = 0.0
|
|
46:7/0 = 0
|
|
46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:7/0/physics_layer_0/angular_velocity = 0.0
|
|
46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:7/0/physics_layer_1/angular_velocity = 0.0
|
|
47:7/0 = 0
|
|
47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:7/0/physics_layer_0/angular_velocity = 0.0
|
|
47:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:7/0/physics_layer_1/angular_velocity = 0.0
|
|
48:7/0 = 0
|
|
48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:7/0/physics_layer_0/angular_velocity = 0.0
|
|
48:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:7/0/physics_layer_1/angular_velocity = 0.0
|
|
49:7/0 = 0
|
|
49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:7/0/physics_layer_0/angular_velocity = 0.0
|
|
49:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:7/0/physics_layer_1/angular_velocity = 0.0
|
|
50:7/0 = 0
|
|
50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:7/0/physics_layer_0/angular_velocity = 0.0
|
|
50:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:7/0/physics_layer_1/angular_velocity = 0.0
|
|
51:7/0 = 0
|
|
51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:7/0/physics_layer_0/angular_velocity = 0.0
|
|
51:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:7/0/physics_layer_1/angular_velocity = 0.0
|
|
52:7/0 = 0
|
|
52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:7/0/physics_layer_0/angular_velocity = 0.0
|
|
52:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:7/0/physics_layer_1/angular_velocity = 0.0
|
|
53:7/0 = 0
|
|
53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:7/0/physics_layer_0/angular_velocity = 0.0
|
|
53:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:7/0/physics_layer_1/angular_velocity = 0.0
|
|
54:7/0 = 0
|
|
54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:7/0/physics_layer_0/angular_velocity = 0.0
|
|
54:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:7/0/physics_layer_1/angular_velocity = 0.0
|
|
55:7/0 = 0
|
|
55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:7/0/physics_layer_0/angular_velocity = 0.0
|
|
55:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:7/0/physics_layer_1/angular_velocity = 0.0
|
|
56:7/0 = 0
|
|
56:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:7/0/physics_layer_0/angular_velocity = 0.0
|
|
56:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:7/0/physics_layer_1/angular_velocity = 0.0
|
|
57:7/0 = 0
|
|
57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:7/0/physics_layer_0/angular_velocity = 0.0
|
|
57:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:7/0/physics_layer_1/angular_velocity = 0.0
|
|
58:7/0 = 0
|
|
58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:7/0/physics_layer_0/angular_velocity = 0.0
|
|
58:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:7/0/physics_layer_1/angular_velocity = 0.0
|
|
59:7/0 = 0
|
|
59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:7/0/physics_layer_0/angular_velocity = 0.0
|
|
59:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:7/0/physics_layer_1/angular_velocity = 0.0
|
|
60:7/0 = 0
|
|
60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:7/0/physics_layer_0/angular_velocity = 0.0
|
|
60:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:7/0/physics_layer_1/angular_velocity = 0.0
|
|
61:7/0 = 0
|
|
61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:7/0/physics_layer_0/angular_velocity = 0.0
|
|
61:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:7/0/physics_layer_1/angular_velocity = 0.0
|
|
62:7/0 = 0
|
|
62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:7/0/physics_layer_0/angular_velocity = 0.0
|
|
62:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:7/0/physics_layer_1/angular_velocity = 0.0
|
|
63:7/0 = 0
|
|
63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:7/0/physics_layer_0/angular_velocity = 0.0
|
|
63:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:7/0/physics_layer_1/angular_velocity = 0.0
|
|
0:8/0 = 0
|
|
0:8/0/terrain_set = 1
|
|
0:8/0/terrain = 0
|
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
|
0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_1/angular_velocity = 0.0
|
|
1:8/0 = 0
|
|
1:8/0/terrain_set = 1
|
|
1:8/0/terrain = 0
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_1/angular_velocity = 0.0
|
|
2:8/0 = 0
|
|
2:8/0/terrain_set = 1
|
|
2:8/0/terrain = 0
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_1/angular_velocity = 0.0
|
|
3:8/0 = 0
|
|
3:8/0/terrain_set = 1
|
|
3:8/0/terrain = 0
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_1/angular_velocity = 0.0
|
|
4:8/0 = 0
|
|
4:8/0/terrain_set = 1
|
|
4:8/0/terrain = 0
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_1/angular_velocity = 0.0
|
|
5:8/0 = 0
|
|
5:8/0/terrain_set = 1
|
|
5:8/0/terrain = 0
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_1/angular_velocity = 0.0
|
|
6:8/0 = 0
|
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
|
6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_1/angular_velocity = 0.0
|
|
7:8/0 = 0
|
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_1/angular_velocity = 0.0
|
|
8:8/0 = 0
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_1/angular_velocity = 0.0
|
|
9:8/0 = 0
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_1/angular_velocity = 0.0
|
|
10:8/0 = 0
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_1/angular_velocity = 0.0
|
|
11:8/0 = 0
|
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
|
11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_1/angular_velocity = 0.0
|
|
12:8/0 = 0
|
|
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_0/angular_velocity = 0.0
|
|
12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_1/angular_velocity = 0.0
|
|
13:8/0 = 0
|
|
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_0/angular_velocity = 0.0
|
|
13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_1/angular_velocity = 0.0
|
|
14:8/0 = 0
|
|
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_0/angular_velocity = 0.0
|
|
14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_1/angular_velocity = 0.0
|
|
15:8/0 = 0
|
|
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_1/angular_velocity = 0.0
|
|
16:8/0 = 0
|
|
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:8/0/physics_layer_0/angular_velocity = 0.0
|
|
16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:8/0/physics_layer_1/angular_velocity = 0.0
|
|
17:8/0 = 0
|
|
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_0/angular_velocity = 0.0
|
|
17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_1/angular_velocity = 0.0
|
|
18:8/0 = 0
|
|
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:8/0/physics_layer_0/angular_velocity = 0.0
|
|
18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:8/0/physics_layer_1/angular_velocity = 0.0
|
|
19:8/0 = 0
|
|
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:8/0/physics_layer_0/angular_velocity = 0.0
|
|
19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:8/0/physics_layer_1/angular_velocity = 0.0
|
|
20:8/0 = 0
|
|
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:8/0/physics_layer_0/angular_velocity = 0.0
|
|
20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:8/0/physics_layer_1/angular_velocity = 0.0
|
|
21:8/0 = 0
|
|
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:8/0/physics_layer_0/angular_velocity = 0.0
|
|
21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:8/0/physics_layer_1/angular_velocity = 0.0
|
|
22:8/0 = 0
|
|
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:8/0/physics_layer_0/angular_velocity = 0.0
|
|
22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:8/0/physics_layer_1/angular_velocity = 0.0
|
|
23:8/0 = 0
|
|
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:8/0/physics_layer_0/angular_velocity = 0.0
|
|
23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:8/0/physics_layer_1/angular_velocity = 0.0
|
|
24:8/0 = 0
|
|
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:8/0/physics_layer_0/angular_velocity = 0.0
|
|
24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:8/0/physics_layer_1/angular_velocity = 0.0
|
|
25:8/0 = 0
|
|
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:8/0/physics_layer_0/angular_velocity = 0.0
|
|
25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:8/0/physics_layer_1/angular_velocity = 0.0
|
|
26:8/0 = 0
|
|
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:8/0/physics_layer_0/angular_velocity = 0.0
|
|
26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:8/0/physics_layer_1/angular_velocity = 0.0
|
|
27:8/0 = 0
|
|
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:8/0/physics_layer_0/angular_velocity = 0.0
|
|
27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:8/0/physics_layer_1/angular_velocity = 0.0
|
|
28:8/0 = 0
|
|
28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:8/0/physics_layer_0/angular_velocity = 0.0
|
|
28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:8/0/physics_layer_1/angular_velocity = 0.0
|
|
29:8/0 = 0
|
|
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:8/0/physics_layer_0/angular_velocity = 0.0
|
|
29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:8/0/physics_layer_1/angular_velocity = 0.0
|
|
30:8/0 = 0
|
|
30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:8/0/physics_layer_0/angular_velocity = 0.0
|
|
30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:8/0/physics_layer_1/angular_velocity = 0.0
|
|
31:8/0 = 0
|
|
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:8/0/physics_layer_0/angular_velocity = 0.0
|
|
31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:8/0/physics_layer_1/angular_velocity = 0.0
|
|
32:8/0 = 0
|
|
32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:8/0/physics_layer_0/angular_velocity = 0.0
|
|
32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:8/0/physics_layer_1/angular_velocity = 0.0
|
|
33:8/0 = 0
|
|
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:8/0/physics_layer_0/angular_velocity = 0.0
|
|
33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:8/0/physics_layer_1/angular_velocity = 0.0
|
|
34:8/0 = 0
|
|
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:8/0/physics_layer_0/angular_velocity = 0.0
|
|
34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:8/0/physics_layer_1/angular_velocity = 0.0
|
|
35:8/0 = 0
|
|
35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:8/0/physics_layer_0/angular_velocity = 0.0
|
|
35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:8/0/physics_layer_1/angular_velocity = 0.0
|
|
36:8/0 = 0
|
|
36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:8/0/physics_layer_0/angular_velocity = 0.0
|
|
36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:8/0/physics_layer_1/angular_velocity = 0.0
|
|
37:8/0 = 0
|
|
37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:8/0/physics_layer_0/angular_velocity = 0.0
|
|
37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:8/0/physics_layer_1/angular_velocity = 0.0
|
|
38:8/0 = 0
|
|
38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:8/0/physics_layer_0/angular_velocity = 0.0
|
|
38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:8/0/physics_layer_1/angular_velocity = 0.0
|
|
39:8/0 = 0
|
|
39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:8/0/physics_layer_0/angular_velocity = 0.0
|
|
39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:8/0/physics_layer_1/angular_velocity = 0.0
|
|
40:8/0 = 0
|
|
40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:8/0/physics_layer_0/angular_velocity = 0.0
|
|
40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:8/0/physics_layer_1/angular_velocity = 0.0
|
|
41:8/0 = 0
|
|
41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:8/0/physics_layer_0/angular_velocity = 0.0
|
|
41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:8/0/physics_layer_1/angular_velocity = 0.0
|
|
42:8/0 = 0
|
|
42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:8/0/physics_layer_0/angular_velocity = 0.0
|
|
42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:8/0/physics_layer_1/angular_velocity = 0.0
|
|
43:8/0 = 0
|
|
43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:8/0/physics_layer_0/angular_velocity = 0.0
|
|
43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:8/0/physics_layer_1/angular_velocity = 0.0
|
|
44:8/0 = 0
|
|
44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:8/0/physics_layer_0/angular_velocity = 0.0
|
|
44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:8/0/physics_layer_1/angular_velocity = 0.0
|
|
45:8/0 = 0
|
|
45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:8/0/physics_layer_0/angular_velocity = 0.0
|
|
45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:8/0/physics_layer_1/angular_velocity = 0.0
|
|
46:8/0 = 0
|
|
46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:8/0/physics_layer_0/angular_velocity = 0.0
|
|
46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:8/0/physics_layer_1/angular_velocity = 0.0
|
|
47:8/0 = 0
|
|
47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:8/0/physics_layer_0/angular_velocity = 0.0
|
|
47:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:8/0/physics_layer_1/angular_velocity = 0.0
|
|
48:8/0 = 0
|
|
48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:8/0/physics_layer_0/angular_velocity = 0.0
|
|
48:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:8/0/physics_layer_1/angular_velocity = 0.0
|
|
49:8/0 = 0
|
|
49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:8/0/physics_layer_0/angular_velocity = 0.0
|
|
49:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:8/0/physics_layer_1/angular_velocity = 0.0
|
|
50:8/0 = 0
|
|
50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:8/0/physics_layer_0/angular_velocity = 0.0
|
|
50:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:8/0/physics_layer_1/angular_velocity = 0.0
|
|
51:8/0 = 0
|
|
51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:8/0/physics_layer_0/angular_velocity = 0.0
|
|
51:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:8/0/physics_layer_1/angular_velocity = 0.0
|
|
52:8/0 = 0
|
|
52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:8/0/physics_layer_0/angular_velocity = 0.0
|
|
52:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:8/0/physics_layer_1/angular_velocity = 0.0
|
|
53:8/0 = 0
|
|
53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:8/0/physics_layer_0/angular_velocity = 0.0
|
|
53:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:8/0/physics_layer_1/angular_velocity = 0.0
|
|
54:8/0 = 0
|
|
54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:8/0/physics_layer_0/angular_velocity = 0.0
|
|
54:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:8/0/physics_layer_1/angular_velocity = 0.0
|
|
55:8/0 = 0
|
|
55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:8/0/physics_layer_0/angular_velocity = 0.0
|
|
55:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:8/0/physics_layer_1/angular_velocity = 0.0
|
|
56:8/0 = 0
|
|
56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:8/0/physics_layer_0/angular_velocity = 0.0
|
|
56:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:8/0/physics_layer_1/angular_velocity = 0.0
|
|
57:8/0 = 0
|
|
57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:8/0/physics_layer_0/angular_velocity = 0.0
|
|
57:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:8/0/physics_layer_1/angular_velocity = 0.0
|
|
58:8/0 = 0
|
|
58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:8/0/physics_layer_0/angular_velocity = 0.0
|
|
58:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:8/0/physics_layer_1/angular_velocity = 0.0
|
|
59:8/0 = 0
|
|
59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:8/0/physics_layer_0/angular_velocity = 0.0
|
|
59:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:8/0/physics_layer_1/angular_velocity = 0.0
|
|
60:8/0 = 0
|
|
60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:8/0/physics_layer_0/angular_velocity = 0.0
|
|
60:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:8/0/physics_layer_1/angular_velocity = 0.0
|
|
61:8/0 = 0
|
|
61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:8/0/physics_layer_0/angular_velocity = 0.0
|
|
61:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:8/0/physics_layer_1/angular_velocity = 0.0
|
|
62:8/0 = 0
|
|
62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:8/0/physics_layer_0/angular_velocity = 0.0
|
|
62:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:8/0/physics_layer_1/angular_velocity = 0.0
|
|
63:8/0 = 0
|
|
63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:8/0/physics_layer_0/angular_velocity = 0.0
|
|
63:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:8/0/physics_layer_1/angular_velocity = 0.0
|
|
1:9/0 = 0
|
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_1/angular_velocity = 0.0
|
|
2:9/0 = 0
|
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
|
2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_1/angular_velocity = 0.0
|
|
3:9/0 = 0
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_1/angular_velocity = 0.0
|
|
4:9/0 = 0
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_1/angular_velocity = 0.0
|
|
9:9/0 = 0
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_1/angular_velocity = 0.0
|
|
10:9/0 = 0
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_1/angular_velocity = 0.0
|
|
11:9/0 = 0
|
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
|
11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_1/angular_velocity = 0.0
|
|
12:9/0 = 0
|
|
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_1/angular_velocity = 0.0
|
|
17:9/0 = 0
|
|
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:9/0/physics_layer_0/angular_velocity = 0.0
|
|
17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:9/0/physics_layer_1/angular_velocity = 0.0
|
|
18:9/0 = 0
|
|
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:9/0/physics_layer_0/angular_velocity = 0.0
|
|
18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:9/0/physics_layer_1/angular_velocity = 0.0
|
|
19:9/0 = 0
|
|
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:9/0/physics_layer_0/angular_velocity = 0.0
|
|
19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:9/0/physics_layer_1/angular_velocity = 0.0
|
|
20:9/0 = 0
|
|
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:9/0/physics_layer_0/angular_velocity = 0.0
|
|
20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:9/0/physics_layer_1/angular_velocity = 0.0
|
|
24:9/0 = 0
|
|
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:9/0/physics_layer_0/angular_velocity = 0.0
|
|
24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:9/0/physics_layer_1/angular_velocity = 0.0
|
|
25:9/0 = 0
|
|
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:9/0/physics_layer_0/angular_velocity = 0.0
|
|
25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:9/0/physics_layer_1/angular_velocity = 0.0
|
|
26:9/0 = 0
|
|
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:9/0/physics_layer_0/angular_velocity = 0.0
|
|
26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:9/0/physics_layer_1/angular_velocity = 0.0
|
|
27:9/0 = 0
|
|
27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:9/0/physics_layer_0/angular_velocity = 0.0
|
|
27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:9/0/physics_layer_1/angular_velocity = 0.0
|
|
28:9/0 = 0
|
|
28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:9/0/physics_layer_0/angular_velocity = 0.0
|
|
28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:9/0/physics_layer_1/angular_velocity = 0.0
|
|
29:9/0 = 0
|
|
29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:9/0/physics_layer_0/angular_velocity = 0.0
|
|
29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:9/0/physics_layer_1/angular_velocity = 0.0
|
|
30:9/0 = 0
|
|
30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:9/0/physics_layer_0/angular_velocity = 0.0
|
|
30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:9/0/physics_layer_1/angular_velocity = 0.0
|
|
31:9/0 = 0
|
|
31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:9/0/physics_layer_0/angular_velocity = 0.0
|
|
31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:9/0/physics_layer_1/angular_velocity = 0.0
|
|
32:9/0 = 0
|
|
32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:9/0/physics_layer_0/angular_velocity = 0.0
|
|
32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:9/0/physics_layer_1/angular_velocity = 0.0
|
|
33:9/0 = 0
|
|
33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:9/0/physics_layer_0/angular_velocity = 0.0
|
|
33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:9/0/physics_layer_1/angular_velocity = 0.0
|
|
34:9/0 = 0
|
|
34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:9/0/physics_layer_0/angular_velocity = 0.0
|
|
34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:9/0/physics_layer_1/angular_velocity = 0.0
|
|
35:9/0 = 0
|
|
35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:9/0/physics_layer_0/angular_velocity = 0.0
|
|
35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:9/0/physics_layer_1/angular_velocity = 0.0
|
|
36:9/0 = 0
|
|
36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:9/0/physics_layer_0/angular_velocity = 0.0
|
|
36:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:9/0/physics_layer_1/angular_velocity = 0.0
|
|
37:9/0 = 0
|
|
37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:9/0/physics_layer_0/angular_velocity = 0.0
|
|
37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:9/0/physics_layer_1/angular_velocity = 0.0
|
|
38:9/0 = 0
|
|
38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:9/0/physics_layer_0/angular_velocity = 0.0
|
|
38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:9/0/physics_layer_1/angular_velocity = 0.0
|
|
39:9/0 = 0
|
|
39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:9/0/physics_layer_0/angular_velocity = 0.0
|
|
39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:9/0/physics_layer_1/angular_velocity = 0.0
|
|
40:9/0 = 0
|
|
40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:9/0/physics_layer_0/angular_velocity = 0.0
|
|
40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:9/0/physics_layer_1/angular_velocity = 0.0
|
|
41:9/0 = 0
|
|
41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:9/0/physics_layer_0/angular_velocity = 0.0
|
|
41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:9/0/physics_layer_1/angular_velocity = 0.0
|
|
42:9/0 = 0
|
|
42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:9/0/physics_layer_0/angular_velocity = 0.0
|
|
42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:9/0/physics_layer_1/angular_velocity = 0.0
|
|
43:9/0 = 0
|
|
43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:9/0/physics_layer_0/angular_velocity = 0.0
|
|
43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:9/0/physics_layer_1/angular_velocity = 0.0
|
|
44:9/0 = 0
|
|
44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:9/0/physics_layer_0/angular_velocity = 0.0
|
|
44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:9/0/physics_layer_1/angular_velocity = 0.0
|
|
45:9/0 = 0
|
|
45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:9/0/physics_layer_0/angular_velocity = 0.0
|
|
45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:9/0/physics_layer_1/angular_velocity = 0.0
|
|
46:9/0 = 0
|
|
46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:9/0/physics_layer_0/angular_velocity = 0.0
|
|
46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:9/0/physics_layer_1/angular_velocity = 0.0
|
|
47:9/0 = 0
|
|
47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:9/0/physics_layer_0/angular_velocity = 0.0
|
|
47:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:9/0/physics_layer_1/angular_velocity = 0.0
|
|
48:9/0 = 0
|
|
48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:9/0/physics_layer_0/angular_velocity = 0.0
|
|
48:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:9/0/physics_layer_1/angular_velocity = 0.0
|
|
49:9/0 = 0
|
|
49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:9/0/physics_layer_0/angular_velocity = 0.0
|
|
49:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:9/0/physics_layer_1/angular_velocity = 0.0
|
|
50:9/0 = 0
|
|
50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:9/0/physics_layer_0/angular_velocity = 0.0
|
|
50:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:9/0/physics_layer_1/angular_velocity = 0.0
|
|
51:9/0 = 0
|
|
51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:9/0/physics_layer_0/angular_velocity = 0.0
|
|
51:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:9/0/physics_layer_1/angular_velocity = 0.0
|
|
52:9/0 = 0
|
|
52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:9/0/physics_layer_0/angular_velocity = 0.0
|
|
52:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:9/0/physics_layer_1/angular_velocity = 0.0
|
|
53:9/0 = 0
|
|
53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:9/0/physics_layer_0/angular_velocity = 0.0
|
|
53:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:9/0/physics_layer_1/angular_velocity = 0.0
|
|
54:9/0 = 0
|
|
54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:9/0/physics_layer_0/angular_velocity = 0.0
|
|
54:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:9/0/physics_layer_1/angular_velocity = 0.0
|
|
55:9/0 = 0
|
|
55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:9/0/physics_layer_0/angular_velocity = 0.0
|
|
55:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:9/0/physics_layer_1/angular_velocity = 0.0
|
|
56:9/0 = 0
|
|
56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:9/0/physics_layer_0/angular_velocity = 0.0
|
|
56:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:9/0/physics_layer_1/angular_velocity = 0.0
|
|
57:9/0 = 0
|
|
57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:9/0/physics_layer_0/angular_velocity = 0.0
|
|
57:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:9/0/physics_layer_1/angular_velocity = 0.0
|
|
58:9/0 = 0
|
|
58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:9/0/physics_layer_0/angular_velocity = 0.0
|
|
58:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:9/0/physics_layer_1/angular_velocity = 0.0
|
|
59:9/0 = 0
|
|
59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:9/0/physics_layer_0/angular_velocity = 0.0
|
|
59:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:9/0/physics_layer_1/angular_velocity = 0.0
|
|
60:9/0 = 0
|
|
60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:9/0/physics_layer_0/angular_velocity = 0.0
|
|
60:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:9/0/physics_layer_1/angular_velocity = 0.0
|
|
61:9/0 = 0
|
|
61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:9/0/physics_layer_0/angular_velocity = 0.0
|
|
61:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:9/0/physics_layer_1/angular_velocity = 0.0
|
|
62:9/0 = 0
|
|
62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:9/0/physics_layer_0/angular_velocity = 0.0
|
|
62:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:9/0/physics_layer_1/angular_velocity = 0.0
|
|
63:9/0 = 0
|
|
63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:9/0/physics_layer_0/angular_velocity = 0.0
|
|
63:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:9/0/physics_layer_1/angular_velocity = 0.0
|
|
1:10/0 = 0
|
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_1/angular_velocity = 0.0
|
|
2:10/0 = 0
|
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
|
2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_1/angular_velocity = 0.0
|
|
3:10/0 = 0
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_1/angular_velocity = 0.0
|
|
4:10/0 = 0
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_1/angular_velocity = 0.0
|
|
9:10/0 = 0
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_1/angular_velocity = 0.0
|
|
10:10/0 = 0
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_1/angular_velocity = 0.0
|
|
11:10/0 = 0
|
|
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_0/angular_velocity = 0.0
|
|
11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_1/angular_velocity = 0.0
|
|
12:10/0 = 0
|
|
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_0/angular_velocity = 0.0
|
|
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_1/angular_velocity = 0.0
|
|
17:10/0 = 0
|
|
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:10/0/physics_layer_0/angular_velocity = 0.0
|
|
17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:10/0/physics_layer_1/angular_velocity = 0.0
|
|
18:10/0 = 0
|
|
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:10/0/physics_layer_0/angular_velocity = 0.0
|
|
18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:10/0/physics_layer_1/angular_velocity = 0.0
|
|
19:10/0 = 0
|
|
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:10/0/physics_layer_0/angular_velocity = 0.0
|
|
19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:10/0/physics_layer_1/angular_velocity = 0.0
|
|
20:10/0 = 0
|
|
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:10/0/physics_layer_0/angular_velocity = 0.0
|
|
20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:10/0/physics_layer_1/angular_velocity = 0.0
|
|
24:10/0 = 0
|
|
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:10/0/physics_layer_0/angular_velocity = 0.0
|
|
24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:10/0/physics_layer_1/angular_velocity = 0.0
|
|
25:10/0 = 0
|
|
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:10/0/physics_layer_0/angular_velocity = 0.0
|
|
25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:10/0/physics_layer_1/angular_velocity = 0.0
|
|
26:10/0 = 0
|
|
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:10/0/physics_layer_0/angular_velocity = 0.0
|
|
26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:10/0/physics_layer_1/angular_velocity = 0.0
|
|
27:10/0 = 0
|
|
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:10/0/physics_layer_0/angular_velocity = 0.0
|
|
27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:10/0/physics_layer_1/angular_velocity = 0.0
|
|
28:10/0 = 0
|
|
28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:10/0/physics_layer_0/angular_velocity = 0.0
|
|
28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:10/0/physics_layer_1/angular_velocity = 0.0
|
|
29:10/0 = 0
|
|
29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:10/0/physics_layer_0/angular_velocity = 0.0
|
|
29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:10/0/physics_layer_1/angular_velocity = 0.0
|
|
30:10/0 = 0
|
|
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:10/0/physics_layer_0/angular_velocity = 0.0
|
|
30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:10/0/physics_layer_1/angular_velocity = 0.0
|
|
31:10/0 = 0
|
|
31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:10/0/physics_layer_0/angular_velocity = 0.0
|
|
31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:10/0/physics_layer_1/angular_velocity = 0.0
|
|
32:10/0 = 0
|
|
32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:10/0/physics_layer_0/angular_velocity = 0.0
|
|
32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:10/0/physics_layer_1/angular_velocity = 0.0
|
|
33:10/0 = 0
|
|
33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:10/0/physics_layer_0/angular_velocity = 0.0
|
|
33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:10/0/physics_layer_1/angular_velocity = 0.0
|
|
34:10/0 = 0
|
|
34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:10/0/physics_layer_0/angular_velocity = 0.0
|
|
34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:10/0/physics_layer_1/angular_velocity = 0.0
|
|
35:10/0 = 0
|
|
35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:10/0/physics_layer_0/angular_velocity = 0.0
|
|
35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:10/0/physics_layer_1/angular_velocity = 0.0
|
|
36:10/0 = 0
|
|
36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:10/0/physics_layer_0/angular_velocity = 0.0
|
|
36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:10/0/physics_layer_1/angular_velocity = 0.0
|
|
37:10/0 = 0
|
|
37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:10/0/physics_layer_0/angular_velocity = 0.0
|
|
37:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:10/0/physics_layer_1/angular_velocity = 0.0
|
|
38:10/0 = 0
|
|
38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:10/0/physics_layer_0/angular_velocity = 0.0
|
|
38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:10/0/physics_layer_1/angular_velocity = 0.0
|
|
39:10/0 = 0
|
|
39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:10/0/physics_layer_0/angular_velocity = 0.0
|
|
39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:10/0/physics_layer_1/angular_velocity = 0.0
|
|
40:10/0 = 0
|
|
40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:10/0/physics_layer_0/angular_velocity = 0.0
|
|
40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:10/0/physics_layer_1/angular_velocity = 0.0
|
|
41:10/0 = 0
|
|
41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:10/0/physics_layer_0/angular_velocity = 0.0
|
|
41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:10/0/physics_layer_1/angular_velocity = 0.0
|
|
42:10/0 = 0
|
|
42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:10/0/physics_layer_0/angular_velocity = 0.0
|
|
42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:10/0/physics_layer_1/angular_velocity = 0.0
|
|
43:10/0 = 0
|
|
43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:10/0/physics_layer_0/angular_velocity = 0.0
|
|
43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:10/0/physics_layer_1/angular_velocity = 0.0
|
|
44:10/0 = 0
|
|
44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:10/0/physics_layer_0/angular_velocity = 0.0
|
|
44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:10/0/physics_layer_1/angular_velocity = 0.0
|
|
48:10/0 = 0
|
|
48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:10/0/physics_layer_0/angular_velocity = 0.0
|
|
48:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:10/0/physics_layer_1/angular_velocity = 0.0
|
|
49:10/0 = 0
|
|
49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:10/0/physics_layer_0/angular_velocity = 0.0
|
|
49:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:10/0/physics_layer_1/angular_velocity = 0.0
|
|
50:10/0 = 0
|
|
50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:10/0/physics_layer_0/angular_velocity = 0.0
|
|
50:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:10/0/physics_layer_1/angular_velocity = 0.0
|
|
51:10/0 = 0
|
|
51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:10/0/physics_layer_0/angular_velocity = 0.0
|
|
51:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:10/0/physics_layer_1/angular_velocity = 0.0
|
|
52:10/0 = 0
|
|
52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:10/0/physics_layer_0/angular_velocity = 0.0
|
|
52:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:10/0/physics_layer_1/angular_velocity = 0.0
|
|
53:10/0 = 0
|
|
53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:10/0/physics_layer_0/angular_velocity = 0.0
|
|
53:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:10/0/physics_layer_1/angular_velocity = 0.0
|
|
54:10/0 = 0
|
|
54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:10/0/physics_layer_0/angular_velocity = 0.0
|
|
54:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:10/0/physics_layer_1/angular_velocity = 0.0
|
|
58:10/0 = 0
|
|
58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:10/0/physics_layer_0/angular_velocity = 0.0
|
|
58:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:10/0/physics_layer_1/angular_velocity = 0.0
|
|
59:10/0 = 0
|
|
59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:10/0/physics_layer_0/angular_velocity = 0.0
|
|
59:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:10/0/physics_layer_1/angular_velocity = 0.0
|
|
60:10/0 = 0
|
|
60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:10/0/physics_layer_0/angular_velocity = 0.0
|
|
60:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:10/0/physics_layer_1/angular_velocity = 0.0
|
|
61:10/0 = 0
|
|
61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:10/0/physics_layer_0/angular_velocity = 0.0
|
|
61:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:10/0/physics_layer_1/angular_velocity = 0.0
|
|
62:10/0 = 0
|
|
62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:10/0/physics_layer_0/angular_velocity = 0.0
|
|
62:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:10/0/physics_layer_1/angular_velocity = 0.0
|
|
63:10/0 = 0
|
|
63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:10/0/physics_layer_0/angular_velocity = 0.0
|
|
63:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:10/0/physics_layer_1/angular_velocity = 0.0
|
|
1:11/0 = 0
|
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
|
1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:11/0/physics_layer_1/angular_velocity = 0.0
|
|
2:11/0 = 0
|
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
|
2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:11/0/physics_layer_1/angular_velocity = 0.0
|
|
3:11/0 = 0
|
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
|
3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_1/angular_velocity = 0.0
|
|
4:11/0 = 0
|
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
|
4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_1/angular_velocity = 0.0
|
|
9:11/0 = 0
|
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
|
9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_1/angular_velocity = 0.0
|
|
10:11/0 = 0
|
|
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:11/0/physics_layer_0/angular_velocity = 0.0
|
|
10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:11/0/physics_layer_1/angular_velocity = 0.0
|
|
11:11/0 = 0
|
|
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:11/0/physics_layer_0/angular_velocity = 0.0
|
|
11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:11/0/physics_layer_1/angular_velocity = 0.0
|
|
12:11/0 = 0
|
|
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:11/0/physics_layer_0/angular_velocity = 0.0
|
|
12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:11/0/physics_layer_1/angular_velocity = 0.0
|
|
17:11/0 = 0
|
|
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:11/0/physics_layer_0/angular_velocity = 0.0
|
|
17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:11/0/physics_layer_1/angular_velocity = 0.0
|
|
18:11/0 = 0
|
|
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:11/0/physics_layer_0/angular_velocity = 0.0
|
|
18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:11/0/physics_layer_1/angular_velocity = 0.0
|
|
19:11/0 = 0
|
|
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:11/0/physics_layer_0/angular_velocity = 0.0
|
|
19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:11/0/physics_layer_1/angular_velocity = 0.0
|
|
20:11/0 = 0
|
|
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:11/0/physics_layer_0/angular_velocity = 0.0
|
|
20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:11/0/physics_layer_1/angular_velocity = 0.0
|
|
24:11/0 = 0
|
|
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:11/0/physics_layer_0/angular_velocity = 0.0
|
|
24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:11/0/physics_layer_1/angular_velocity = 0.0
|
|
25:11/0 = 0
|
|
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:11/0/physics_layer_0/angular_velocity = 0.0
|
|
25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:11/0/physics_layer_1/angular_velocity = 0.0
|
|
26:11/0 = 0
|
|
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:11/0/physics_layer_0/angular_velocity = 0.0
|
|
26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:11/0/physics_layer_1/angular_velocity = 0.0
|
|
27:11/0 = 0
|
|
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:11/0/physics_layer_0/angular_velocity = 0.0
|
|
27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:11/0/physics_layer_1/angular_velocity = 0.0
|
|
28:11/0 = 0
|
|
28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:11/0/physics_layer_0/angular_velocity = 0.0
|
|
28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:11/0/physics_layer_1/angular_velocity = 0.0
|
|
29:11/0 = 0
|
|
29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:11/0/physics_layer_0/angular_velocity = 0.0
|
|
29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:11/0/physics_layer_1/angular_velocity = 0.0
|
|
30:11/0 = 0
|
|
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:11/0/physics_layer_0/angular_velocity = 0.0
|
|
30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:11/0/physics_layer_1/angular_velocity = 0.0
|
|
31:11/0 = 0
|
|
31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:11/0/physics_layer_0/angular_velocity = 0.0
|
|
31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:11/0/physics_layer_1/angular_velocity = 0.0
|
|
32:11/0 = 0
|
|
32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:11/0/physics_layer_0/angular_velocity = 0.0
|
|
32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:11/0/physics_layer_1/angular_velocity = 0.0
|
|
33:11/0 = 0
|
|
33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:11/0/physics_layer_0/angular_velocity = 0.0
|
|
33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:11/0/physics_layer_1/angular_velocity = 0.0
|
|
34:11/0 = 0
|
|
34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:11/0/physics_layer_0/angular_velocity = 0.0
|
|
34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:11/0/physics_layer_1/angular_velocity = 0.0
|
|
35:11/0 = 0
|
|
35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:11/0/physics_layer_0/angular_velocity = 0.0
|
|
35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:11/0/physics_layer_1/angular_velocity = 0.0
|
|
36:11/0 = 0
|
|
36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:11/0/physics_layer_0/angular_velocity = 0.0
|
|
36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:11/0/physics_layer_1/angular_velocity = 0.0
|
|
37:11/0 = 0
|
|
37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:11/0/physics_layer_0/angular_velocity = 0.0
|
|
37:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:11/0/physics_layer_1/angular_velocity = 0.0
|
|
38:11/0 = 0
|
|
38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:11/0/physics_layer_0/angular_velocity = 0.0
|
|
38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:11/0/physics_layer_1/angular_velocity = 0.0
|
|
39:11/0 = 0
|
|
39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:11/0/physics_layer_0/angular_velocity = 0.0
|
|
39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:11/0/physics_layer_1/angular_velocity = 0.0
|
|
40:11/0 = 0
|
|
40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:11/0/physics_layer_0/angular_velocity = 0.0
|
|
40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:11/0/physics_layer_1/angular_velocity = 0.0
|
|
41:11/0 = 0
|
|
41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:11/0/physics_layer_0/angular_velocity = 0.0
|
|
41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:11/0/physics_layer_1/angular_velocity = 0.0
|
|
42:11/0 = 0
|
|
42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:11/0/physics_layer_0/angular_velocity = 0.0
|
|
42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:11/0/physics_layer_1/angular_velocity = 0.0
|
|
43:11/0 = 0
|
|
43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:11/0/physics_layer_0/angular_velocity = 0.0
|
|
43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:11/0/physics_layer_1/angular_velocity = 0.0
|
|
44:11/0 = 0
|
|
44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:11/0/physics_layer_0/angular_velocity = 0.0
|
|
44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:11/0/physics_layer_1/angular_velocity = 0.0
|
|
48:11/0 = 0
|
|
48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:11/0/physics_layer_0/angular_velocity = 0.0
|
|
48:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:11/0/physics_layer_1/angular_velocity = 0.0
|
|
49:11/0 = 0
|
|
49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:11/0/physics_layer_0/angular_velocity = 0.0
|
|
49:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:11/0/physics_layer_1/angular_velocity = 0.0
|
|
50:11/0 = 0
|
|
50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:11/0/physics_layer_0/angular_velocity = 0.0
|
|
50:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:11/0/physics_layer_1/angular_velocity = 0.0
|
|
51:11/0 = 0
|
|
51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:11/0/physics_layer_0/angular_velocity = 0.0
|
|
51:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:11/0/physics_layer_1/angular_velocity = 0.0
|
|
52:11/0 = 0
|
|
52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:11/0/physics_layer_0/angular_velocity = 0.0
|
|
52:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:11/0/physics_layer_1/angular_velocity = 0.0
|
|
53:11/0 = 0
|
|
53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:11/0/physics_layer_0/angular_velocity = 0.0
|
|
53:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:11/0/physics_layer_1/angular_velocity = 0.0
|
|
54:11/0 = 0
|
|
54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:11/0/physics_layer_0/angular_velocity = 0.0
|
|
54:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:11/0/physics_layer_1/angular_velocity = 0.0
|
|
58:11/0 = 0
|
|
58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:11/0/physics_layer_0/angular_velocity = 0.0
|
|
58:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:11/0/physics_layer_1/angular_velocity = 0.0
|
|
59:11/0 = 0
|
|
59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:11/0/physics_layer_0/angular_velocity = 0.0
|
|
59:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:11/0/physics_layer_1/angular_velocity = 0.0
|
|
60:11/0 = 0
|
|
60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:11/0/physics_layer_0/angular_velocity = 0.0
|
|
60:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:11/0/physics_layer_1/angular_velocity = 0.0
|
|
61:11/0 = 0
|
|
61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:11/0/physics_layer_0/angular_velocity = 0.0
|
|
61:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:11/0/physics_layer_1/angular_velocity = 0.0
|
|
62:11/0 = 0
|
|
62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:11/0/physics_layer_0/angular_velocity = 0.0
|
|
62:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:11/0/physics_layer_1/angular_velocity = 0.0
|
|
63:11/0 = 0
|
|
63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:11/0/physics_layer_0/angular_velocity = 0.0
|
|
63:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:11/0/physics_layer_1/angular_velocity = 0.0
|
|
1:12/0 = 0
|
|
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:12/0/physics_layer_0/angular_velocity = 0.0
|
|
1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:12/0/physics_layer_1/angular_velocity = 0.0
|
|
2:12/0 = 0
|
|
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:12/0/physics_layer_0/angular_velocity = 0.0
|
|
2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:12/0/physics_layer_1/angular_velocity = 0.0
|
|
3:12/0 = 0
|
|
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:12/0/physics_layer_0/angular_velocity = 0.0
|
|
3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:12/0/physics_layer_1/angular_velocity = 0.0
|
|
4:12/0 = 0
|
|
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:12/0/physics_layer_0/angular_velocity = 0.0
|
|
4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:12/0/physics_layer_1/angular_velocity = 0.0
|
|
9:12/0 = 0
|
|
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:12/0/physics_layer_0/angular_velocity = 0.0
|
|
9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:12/0/physics_layer_1/angular_velocity = 0.0
|
|
10:12/0 = 0
|
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
|
10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:12/0/physics_layer_1/angular_velocity = 0.0
|
|
11:12/0 = 0
|
|
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:12/0/physics_layer_0/angular_velocity = 0.0
|
|
11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:12/0/physics_layer_1/angular_velocity = 0.0
|
|
12:12/0 = 0
|
|
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:12/0/physics_layer_0/angular_velocity = 0.0
|
|
12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:12/0/physics_layer_1/angular_velocity = 0.0
|
|
17:12/0 = 0
|
|
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:12/0/physics_layer_0/angular_velocity = 0.0
|
|
17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:12/0/physics_layer_1/angular_velocity = 0.0
|
|
18:12/0 = 0
|
|
18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:12/0/physics_layer_0/angular_velocity = 0.0
|
|
18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:12/0/physics_layer_1/angular_velocity = 0.0
|
|
19:12/0 = 0
|
|
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:12/0/physics_layer_0/angular_velocity = 0.0
|
|
19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:12/0/physics_layer_1/angular_velocity = 0.0
|
|
20:12/0 = 0
|
|
20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:12/0/physics_layer_0/angular_velocity = 0.0
|
|
20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:12/0/physics_layer_1/angular_velocity = 0.0
|
|
24:12/0 = 0
|
|
24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:12/0/physics_layer_0/angular_velocity = 0.0
|
|
24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:12/0/physics_layer_1/angular_velocity = 0.0
|
|
25:12/0 = 0
|
|
25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:12/0/physics_layer_0/angular_velocity = 0.0
|
|
25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:12/0/physics_layer_1/angular_velocity = 0.0
|
|
26:12/0 = 0
|
|
26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:12/0/physics_layer_0/angular_velocity = 0.0
|
|
26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:12/0/physics_layer_1/angular_velocity = 0.0
|
|
27:12/0 = 0
|
|
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:12/0/physics_layer_0/angular_velocity = 0.0
|
|
27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:12/0/physics_layer_1/angular_velocity = 0.0
|
|
28:12/0 = 0
|
|
28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:12/0/physics_layer_0/angular_velocity = 0.0
|
|
28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:12/0/physics_layer_1/angular_velocity = 0.0
|
|
29:12/0 = 0
|
|
29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:12/0/physics_layer_0/angular_velocity = 0.0
|
|
29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:12/0/physics_layer_1/angular_velocity = 0.0
|
|
30:12/0 = 0
|
|
30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:12/0/physics_layer_0/angular_velocity = 0.0
|
|
30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:12/0/physics_layer_1/angular_velocity = 0.0
|
|
31:12/0 = 0
|
|
31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:12/0/physics_layer_0/angular_velocity = 0.0
|
|
31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:12/0/physics_layer_1/angular_velocity = 0.0
|
|
32:12/0 = 0
|
|
32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:12/0/physics_layer_0/angular_velocity = 0.0
|
|
32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:12/0/physics_layer_1/angular_velocity = 0.0
|
|
33:12/0 = 0
|
|
33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:12/0/physics_layer_0/angular_velocity = 0.0
|
|
33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:12/0/physics_layer_1/angular_velocity = 0.0
|
|
34:12/0 = 0
|
|
34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:12/0/physics_layer_0/angular_velocity = 0.0
|
|
34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:12/0/physics_layer_1/angular_velocity = 0.0
|
|
35:12/0 = 0
|
|
35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:12/0/physics_layer_0/angular_velocity = 0.0
|
|
35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:12/0/physics_layer_1/angular_velocity = 0.0
|
|
36:12/0 = 0
|
|
36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:12/0/physics_layer_0/angular_velocity = 0.0
|
|
36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:12/0/physics_layer_1/angular_velocity = 0.0
|
|
37:12/0 = 0
|
|
37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:12/0/physics_layer_0/angular_velocity = 0.0
|
|
37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:12/0/physics_layer_1/angular_velocity = 0.0
|
|
38:12/0 = 0
|
|
38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:12/0/physics_layer_0/angular_velocity = 0.0
|
|
38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:12/0/physics_layer_1/angular_velocity = 0.0
|
|
39:12/0 = 0
|
|
39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:12/0/physics_layer_0/angular_velocity = 0.0
|
|
39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:12/0/physics_layer_1/angular_velocity = 0.0
|
|
40:12/0 = 0
|
|
40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:12/0/physics_layer_0/angular_velocity = 0.0
|
|
40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:12/0/physics_layer_1/angular_velocity = 0.0
|
|
41:12/0 = 0
|
|
41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:12/0/physics_layer_0/angular_velocity = 0.0
|
|
41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:12/0/physics_layer_1/angular_velocity = 0.0
|
|
42:12/0 = 0
|
|
42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:12/0/physics_layer_0/angular_velocity = 0.0
|
|
42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:12/0/physics_layer_1/angular_velocity = 0.0
|
|
43:12/0 = 0
|
|
43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:12/0/physics_layer_0/angular_velocity = 0.0
|
|
43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:12/0/physics_layer_1/angular_velocity = 0.0
|
|
44:12/0 = 0
|
|
44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:12/0/physics_layer_0/angular_velocity = 0.0
|
|
44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:12/0/physics_layer_1/angular_velocity = 0.0
|
|
48:12/0 = 0
|
|
48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:12/0/physics_layer_0/angular_velocity = 0.0
|
|
48:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:12/0/physics_layer_1/angular_velocity = 0.0
|
|
49:12/0 = 0
|
|
49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:12/0/physics_layer_0/angular_velocity = 0.0
|
|
49:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:12/0/physics_layer_1/angular_velocity = 0.0
|
|
50:12/0 = 0
|
|
50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:12/0/physics_layer_0/angular_velocity = 0.0
|
|
50:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:12/0/physics_layer_1/angular_velocity = 0.0
|
|
51:12/0 = 0
|
|
51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:12/0/physics_layer_0/angular_velocity = 0.0
|
|
51:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:12/0/physics_layer_1/angular_velocity = 0.0
|
|
52:12/0 = 0
|
|
52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:12/0/physics_layer_0/angular_velocity = 0.0
|
|
52:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:12/0/physics_layer_1/angular_velocity = 0.0
|
|
53:12/0 = 0
|
|
53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:12/0/physics_layer_0/angular_velocity = 0.0
|
|
53:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:12/0/physics_layer_1/angular_velocity = 0.0
|
|
54:12/0 = 0
|
|
54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:12/0/physics_layer_0/angular_velocity = 0.0
|
|
54:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:12/0/physics_layer_1/angular_velocity = 0.0
|
|
58:12/0 = 0
|
|
58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:12/0/physics_layer_0/angular_velocity = 0.0
|
|
58:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:12/0/physics_layer_1/angular_velocity = 0.0
|
|
59:12/0 = 0
|
|
59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:12/0/physics_layer_0/angular_velocity = 0.0
|
|
59:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:12/0/physics_layer_1/angular_velocity = 0.0
|
|
60:12/0 = 0
|
|
60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:12/0/physics_layer_0/angular_velocity = 0.0
|
|
60:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:12/0/physics_layer_1/angular_velocity = 0.0
|
|
61:12/0 = 0
|
|
61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:12/0/physics_layer_0/angular_velocity = 0.0
|
|
61:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:12/0/physics_layer_1/angular_velocity = 0.0
|
|
62:12/0 = 0
|
|
62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:12/0/physics_layer_0/angular_velocity = 0.0
|
|
62:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:12/0/physics_layer_1/angular_velocity = 0.0
|
|
63:12/0 = 0
|
|
63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:12/0/physics_layer_0/angular_velocity = 0.0
|
|
63:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:12/0/physics_layer_1/angular_velocity = 0.0
|
|
1:13/0 = 0
|
|
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:13/0/physics_layer_0/angular_velocity = 0.0
|
|
1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:13/0/physics_layer_1/angular_velocity = 0.0
|
|
2:13/0 = 0
|
|
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:13/0/physics_layer_0/angular_velocity = 0.0
|
|
2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:13/0/physics_layer_1/angular_velocity = 0.0
|
|
3:13/0 = 0
|
|
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:13/0/physics_layer_0/angular_velocity = 0.0
|
|
3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:13/0/physics_layer_1/angular_velocity = 0.0
|
|
4:13/0 = 0
|
|
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:13/0/physics_layer_0/angular_velocity = 0.0
|
|
4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:13/0/physics_layer_1/angular_velocity = 0.0
|
|
9:13/0 = 0
|
|
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:13/0/physics_layer_0/angular_velocity = 0.0
|
|
9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:13/0/physics_layer_1/angular_velocity = 0.0
|
|
10:13/0 = 0
|
|
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:13/0/physics_layer_0/angular_velocity = 0.0
|
|
10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:13/0/physics_layer_1/angular_velocity = 0.0
|
|
11:13/0 = 0
|
|
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:13/0/physics_layer_0/angular_velocity = 0.0
|
|
11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:13/0/physics_layer_1/angular_velocity = 0.0
|
|
12:13/0 = 0
|
|
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:13/0/physics_layer_0/angular_velocity = 0.0
|
|
12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:13/0/physics_layer_1/angular_velocity = 0.0
|
|
17:13/0 = 0
|
|
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:13/0/physics_layer_0/angular_velocity = 0.0
|
|
17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:13/0/physics_layer_1/angular_velocity = 0.0
|
|
18:13/0 = 0
|
|
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:13/0/physics_layer_0/angular_velocity = 0.0
|
|
18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:13/0/physics_layer_1/angular_velocity = 0.0
|
|
19:13/0 = 0
|
|
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:13/0/physics_layer_0/angular_velocity = 0.0
|
|
19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:13/0/physics_layer_1/angular_velocity = 0.0
|
|
20:13/0 = 0
|
|
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:13/0/physics_layer_0/angular_velocity = 0.0
|
|
20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:13/0/physics_layer_1/angular_velocity = 0.0
|
|
24:13/0 = 0
|
|
24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:13/0/physics_layer_0/angular_velocity = 0.0
|
|
24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:13/0/physics_layer_1/angular_velocity = 0.0
|
|
25:13/0 = 0
|
|
25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:13/0/physics_layer_0/angular_velocity = 0.0
|
|
25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:13/0/physics_layer_1/angular_velocity = 0.0
|
|
26:13/0 = 0
|
|
26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:13/0/physics_layer_0/angular_velocity = 0.0
|
|
26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:13/0/physics_layer_1/angular_velocity = 0.0
|
|
27:13/0 = 0
|
|
27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:13/0/physics_layer_0/angular_velocity = 0.0
|
|
27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:13/0/physics_layer_1/angular_velocity = 0.0
|
|
28:13/0 = 0
|
|
28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:13/0/physics_layer_0/angular_velocity = 0.0
|
|
28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:13/0/physics_layer_1/angular_velocity = 0.0
|
|
29:13/0 = 0
|
|
29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:13/0/physics_layer_0/angular_velocity = 0.0
|
|
29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:13/0/physics_layer_1/angular_velocity = 0.0
|
|
30:13/0 = 0
|
|
30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:13/0/physics_layer_0/angular_velocity = 0.0
|
|
30:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:13/0/physics_layer_1/angular_velocity = 0.0
|
|
31:13/0 = 0
|
|
31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:13/0/physics_layer_0/angular_velocity = 0.0
|
|
31:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:13/0/physics_layer_1/angular_velocity = 0.0
|
|
32:13/0 = 0
|
|
32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:13/0/physics_layer_0/angular_velocity = 0.0
|
|
32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:13/0/physics_layer_1/angular_velocity = 0.0
|
|
33:13/0 = 0
|
|
33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:13/0/physics_layer_0/angular_velocity = 0.0
|
|
33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:13/0/physics_layer_1/angular_velocity = 0.0
|
|
34:13/0 = 0
|
|
34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:13/0/physics_layer_0/angular_velocity = 0.0
|
|
34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:13/0/physics_layer_1/angular_velocity = 0.0
|
|
35:13/0 = 0
|
|
35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:13/0/physics_layer_0/angular_velocity = 0.0
|
|
35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:13/0/physics_layer_1/angular_velocity = 0.0
|
|
36:13/0 = 0
|
|
36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:13/0/physics_layer_0/angular_velocity = 0.0
|
|
36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:13/0/physics_layer_1/angular_velocity = 0.0
|
|
37:13/0 = 0
|
|
37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:13/0/physics_layer_0/angular_velocity = 0.0
|
|
37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:13/0/physics_layer_1/angular_velocity = 0.0
|
|
38:13/0 = 0
|
|
38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:13/0/physics_layer_0/angular_velocity = 0.0
|
|
38:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:13/0/physics_layer_1/angular_velocity = 0.0
|
|
39:13/0 = 0
|
|
39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:13/0/physics_layer_0/angular_velocity = 0.0
|
|
39:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:13/0/physics_layer_1/angular_velocity = 0.0
|
|
40:13/0 = 0
|
|
40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:13/0/physics_layer_0/angular_velocity = 0.0
|
|
40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:13/0/physics_layer_1/angular_velocity = 0.0
|
|
41:13/0 = 0
|
|
41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:13/0/physics_layer_0/angular_velocity = 0.0
|
|
41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:13/0/physics_layer_1/angular_velocity = 0.0
|
|
42:13/0 = 0
|
|
42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:13/0/physics_layer_0/angular_velocity = 0.0
|
|
42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:13/0/physics_layer_1/angular_velocity = 0.0
|
|
43:13/0 = 0
|
|
43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:13/0/physics_layer_0/angular_velocity = 0.0
|
|
43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:13/0/physics_layer_1/angular_velocity = 0.0
|
|
44:13/0 = 0
|
|
44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:13/0/physics_layer_0/angular_velocity = 0.0
|
|
44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:13/0/physics_layer_1/angular_velocity = 0.0
|
|
45:13/0 = 0
|
|
45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:13/0/physics_layer_0/angular_velocity = 0.0
|
|
45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:13/0/physics_layer_1/angular_velocity = 0.0
|
|
46:13/0 = 0
|
|
46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:13/0/physics_layer_0/angular_velocity = 0.0
|
|
46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:13/0/physics_layer_1/angular_velocity = 0.0
|
|
47:13/0 = 0
|
|
47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:13/0/physics_layer_0/angular_velocity = 0.0
|
|
47:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:13/0/physics_layer_1/angular_velocity = 0.0
|
|
48:13/0 = 0
|
|
48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:13/0/physics_layer_0/angular_velocity = 0.0
|
|
48:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:13/0/physics_layer_1/angular_velocity = 0.0
|
|
49:13/0 = 0
|
|
49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:13/0/physics_layer_0/angular_velocity = 0.0
|
|
49:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:13/0/physics_layer_1/angular_velocity = 0.0
|
|
50:13/0 = 0
|
|
50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:13/0/physics_layer_0/angular_velocity = 0.0
|
|
50:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:13/0/physics_layer_1/angular_velocity = 0.0
|
|
51:13/0 = 0
|
|
51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:13/0/physics_layer_0/angular_velocity = 0.0
|
|
51:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:13/0/physics_layer_1/angular_velocity = 0.0
|
|
52:13/0 = 0
|
|
52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:13/0/physics_layer_0/angular_velocity = 0.0
|
|
52:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:13/0/physics_layer_1/angular_velocity = 0.0
|
|
53:13/0 = 0
|
|
53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:13/0/physics_layer_0/angular_velocity = 0.0
|
|
53:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:13/0/physics_layer_1/angular_velocity = 0.0
|
|
54:13/0 = 0
|
|
54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:13/0/physics_layer_0/angular_velocity = 0.0
|
|
54:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:13/0/physics_layer_1/angular_velocity = 0.0
|
|
55:13/0 = 0
|
|
55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:13/0/physics_layer_0/angular_velocity = 0.0
|
|
55:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:13/0/physics_layer_1/angular_velocity = 0.0
|
|
56:13/0 = 0
|
|
56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:13/0/physics_layer_0/angular_velocity = 0.0
|
|
56:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:13/0/physics_layer_1/angular_velocity = 0.0
|
|
57:13/0 = 0
|
|
57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:13/0/physics_layer_0/angular_velocity = 0.0
|
|
57:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:13/0/physics_layer_1/angular_velocity = 0.0
|
|
58:13/0 = 0
|
|
58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:13/0/physics_layer_0/angular_velocity = 0.0
|
|
58:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:13/0/physics_layer_1/angular_velocity = 0.0
|
|
59:13/0 = 0
|
|
59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:13/0/physics_layer_0/angular_velocity = 0.0
|
|
59:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:13/0/physics_layer_1/angular_velocity = 0.0
|
|
60:13/0 = 0
|
|
60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:13/0/physics_layer_0/angular_velocity = 0.0
|
|
60:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:13/0/physics_layer_1/angular_velocity = 0.0
|
|
61:13/0 = 0
|
|
61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:13/0/physics_layer_0/angular_velocity = 0.0
|
|
61:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:13/0/physics_layer_1/angular_velocity = 0.0
|
|
62:13/0 = 0
|
|
62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:13/0/physics_layer_0/angular_velocity = 0.0
|
|
62:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:13/0/physics_layer_1/angular_velocity = 0.0
|
|
63:13/0 = 0
|
|
63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:13/0/physics_layer_0/angular_velocity = 0.0
|
|
63:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:13/0/physics_layer_1/angular_velocity = 0.0
|
|
3:14/0 = 0
|
|
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:14/0/physics_layer_0/angular_velocity = 0.0
|
|
3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:14/0/physics_layer_1/angular_velocity = 0.0
|
|
4:14/0 = 0
|
|
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:14/0/physics_layer_0/angular_velocity = 0.0
|
|
4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:14/0/physics_layer_1/angular_velocity = 0.0
|
|
11:14/0 = 0
|
|
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:14/0/physics_layer_0/angular_velocity = 0.0
|
|
11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:14/0/physics_layer_1/angular_velocity = 0.0
|
|
12:14/0 = 0
|
|
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:14/0/physics_layer_0/angular_velocity = 0.0
|
|
12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:14/0/physics_layer_1/angular_velocity = 0.0
|
|
19:14/0 = 0
|
|
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:14/0/physics_layer_0/angular_velocity = 0.0
|
|
19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:14/0/physics_layer_1/angular_velocity = 0.0
|
|
20:14/0 = 0
|
|
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:14/0/physics_layer_0/angular_velocity = 0.0
|
|
20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:14/0/physics_layer_1/angular_velocity = 0.0
|
|
24:14/0 = 0
|
|
24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:14/0/physics_layer_0/angular_velocity = 0.0
|
|
24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:14/0/physics_layer_1/angular_velocity = 0.0
|
|
25:14/0 = 0
|
|
25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:14/0/physics_layer_0/angular_velocity = 0.0
|
|
25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:14/0/physics_layer_1/angular_velocity = 0.0
|
|
26:14/0 = 0
|
|
26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:14/0/physics_layer_0/angular_velocity = 0.0
|
|
26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:14/0/physics_layer_1/angular_velocity = 0.0
|
|
27:14/0 = 0
|
|
27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:14/0/physics_layer_0/angular_velocity = 0.0
|
|
27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:14/0/physics_layer_1/angular_velocity = 0.0
|
|
28:14/0 = 0
|
|
28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:14/0/physics_layer_0/angular_velocity = 0.0
|
|
28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:14/0/physics_layer_1/angular_velocity = 0.0
|
|
29:14/0 = 0
|
|
29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:14/0/physics_layer_0/angular_velocity = 0.0
|
|
29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:14/0/physics_layer_1/angular_velocity = 0.0
|
|
30:14/0 = 0
|
|
30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:14/0/physics_layer_0/angular_velocity = 0.0
|
|
30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:14/0/physics_layer_1/angular_velocity = 0.0
|
|
31:14/0 = 0
|
|
31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:14/0/physics_layer_0/angular_velocity = 0.0
|
|
31:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:14/0/physics_layer_1/angular_velocity = 0.0
|
|
32:14/0 = 0
|
|
32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:14/0/physics_layer_0/angular_velocity = 0.0
|
|
32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:14/0/physics_layer_1/angular_velocity = 0.0
|
|
33:14/0 = 0
|
|
33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:14/0/physics_layer_0/angular_velocity = 0.0
|
|
33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:14/0/physics_layer_1/angular_velocity = 0.0
|
|
34:14/0 = 0
|
|
34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:14/0/physics_layer_0/angular_velocity = 0.0
|
|
34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:14/0/physics_layer_1/angular_velocity = 0.0
|
|
35:14/0 = 0
|
|
35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:14/0/physics_layer_0/angular_velocity = 0.0
|
|
35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:14/0/physics_layer_1/angular_velocity = 0.0
|
|
36:14/0 = 0
|
|
36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:14/0/physics_layer_0/angular_velocity = 0.0
|
|
36:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:14/0/physics_layer_1/angular_velocity = 0.0
|
|
37:14/0 = 0
|
|
37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:14/0/physics_layer_0/angular_velocity = 0.0
|
|
37:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:14/0/physics_layer_1/angular_velocity = 0.0
|
|
38:14/0 = 0
|
|
38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:14/0/physics_layer_0/angular_velocity = 0.0
|
|
38:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:14/0/physics_layer_1/angular_velocity = 0.0
|
|
39:14/0 = 0
|
|
39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:14/0/physics_layer_0/angular_velocity = 0.0
|
|
39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:14/0/physics_layer_1/angular_velocity = 0.0
|
|
40:14/0 = 0
|
|
40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:14/0/physics_layer_0/angular_velocity = 0.0
|
|
40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:14/0/physics_layer_1/angular_velocity = 0.0
|
|
41:14/0 = 0
|
|
41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:14/0/physics_layer_0/angular_velocity = 0.0
|
|
41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:14/0/physics_layer_1/angular_velocity = 0.0
|
|
42:14/0 = 0
|
|
42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:14/0/physics_layer_0/angular_velocity = 0.0
|
|
42:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:14/0/physics_layer_1/angular_velocity = 0.0
|
|
43:14/0 = 0
|
|
43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:14/0/physics_layer_0/angular_velocity = 0.0
|
|
43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:14/0/physics_layer_1/angular_velocity = 0.0
|
|
44:14/0 = 0
|
|
44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:14/0/physics_layer_0/angular_velocity = 0.0
|
|
44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:14/0/physics_layer_1/angular_velocity = 0.0
|
|
45:14/0 = 0
|
|
45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:14/0/physics_layer_0/angular_velocity = 0.0
|
|
45:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:14/0/physics_layer_1/angular_velocity = 0.0
|
|
46:14/0 = 0
|
|
46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:14/0/physics_layer_0/angular_velocity = 0.0
|
|
46:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:14/0/physics_layer_1/angular_velocity = 0.0
|
|
47:14/0 = 0
|
|
47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:14/0/physics_layer_0/angular_velocity = 0.0
|
|
47:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:14/0/physics_layer_1/angular_velocity = 0.0
|
|
48:14/0 = 0
|
|
48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:14/0/physics_layer_0/angular_velocity = 0.0
|
|
48:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:14/0/physics_layer_1/angular_velocity = 0.0
|
|
49:14/0 = 0
|
|
49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:14/0/physics_layer_0/angular_velocity = 0.0
|
|
49:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:14/0/physics_layer_1/angular_velocity = 0.0
|
|
50:14/0 = 0
|
|
50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:14/0/physics_layer_0/angular_velocity = 0.0
|
|
50:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:14/0/physics_layer_1/angular_velocity = 0.0
|
|
51:14/0 = 0
|
|
51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:14/0/physics_layer_0/angular_velocity = 0.0
|
|
51:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:14/0/physics_layer_1/angular_velocity = 0.0
|
|
52:14/0 = 0
|
|
52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:14/0/physics_layer_0/angular_velocity = 0.0
|
|
52:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:14/0/physics_layer_1/angular_velocity = 0.0
|
|
53:14/0 = 0
|
|
53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:14/0/physics_layer_0/angular_velocity = 0.0
|
|
53:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:14/0/physics_layer_1/angular_velocity = 0.0
|
|
54:14/0 = 0
|
|
54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:14/0/physics_layer_0/angular_velocity = 0.0
|
|
54:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:14/0/physics_layer_1/angular_velocity = 0.0
|
|
55:14/0 = 0
|
|
55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:14/0/physics_layer_0/angular_velocity = 0.0
|
|
55:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:14/0/physics_layer_1/angular_velocity = 0.0
|
|
56:14/0 = 0
|
|
56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:14/0/physics_layer_0/angular_velocity = 0.0
|
|
56:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:14/0/physics_layer_1/angular_velocity = 0.0
|
|
57:14/0 = 0
|
|
57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:14/0/physics_layer_0/angular_velocity = 0.0
|
|
57:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:14/0/physics_layer_1/angular_velocity = 0.0
|
|
58:14/0 = 0
|
|
58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:14/0/physics_layer_0/angular_velocity = 0.0
|
|
58:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:14/0/physics_layer_1/angular_velocity = 0.0
|
|
59:14/0 = 0
|
|
59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:14/0/physics_layer_0/angular_velocity = 0.0
|
|
59:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:14/0/physics_layer_1/angular_velocity = 0.0
|
|
60:14/0 = 0
|
|
60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:14/0/physics_layer_0/angular_velocity = 0.0
|
|
60:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:14/0/physics_layer_1/angular_velocity = 0.0
|
|
61:14/0 = 0
|
|
61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:14/0/physics_layer_0/angular_velocity = 0.0
|
|
61:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:14/0/physics_layer_1/angular_velocity = 0.0
|
|
62:14/0 = 0
|
|
62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:14/0/physics_layer_0/angular_velocity = 0.0
|
|
62:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:14/0/physics_layer_1/angular_velocity = 0.0
|
|
63:14/0 = 0
|
|
63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:14/0/physics_layer_0/angular_velocity = 0.0
|
|
63:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:14/0/physics_layer_1/angular_velocity = 0.0
|
|
0:15/0 = 0
|
|
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:15/0/physics_layer_0/angular_velocity = 0.0
|
|
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:15/0/physics_layer_1/angular_velocity = 0.0
|
|
1:15/0 = 0
|
|
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:15/0/physics_layer_0/angular_velocity = 0.0
|
|
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:15/0/physics_layer_1/angular_velocity = 0.0
|
|
2:15/0 = 0
|
|
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:15/0/physics_layer_0/angular_velocity = 0.0
|
|
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:15/0/physics_layer_1/angular_velocity = 0.0
|
|
3:15/0 = 0
|
|
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:15/0/physics_layer_0/angular_velocity = 0.0
|
|
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:15/0/physics_layer_1/angular_velocity = 0.0
|
|
4:15/0 = 0
|
|
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:15/0/physics_layer_0/angular_velocity = 0.0
|
|
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:15/0/physics_layer_1/angular_velocity = 0.0
|
|
5:15/0 = 0
|
|
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:15/0/physics_layer_0/angular_velocity = 0.0
|
|
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:15/0/physics_layer_1/angular_velocity = 0.0
|
|
8:15/0 = 0
|
|
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:15/0/physics_layer_0/angular_velocity = 0.0
|
|
8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:15/0/physics_layer_1/angular_velocity = 0.0
|
|
9:15/0 = 0
|
|
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:15/0/physics_layer_0/angular_velocity = 0.0
|
|
9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:15/0/physics_layer_1/angular_velocity = 0.0
|
|
10:15/0 = 0
|
|
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:15/0/physics_layer_0/angular_velocity = 0.0
|
|
10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:15/0/physics_layer_1/angular_velocity = 0.0
|
|
11:15/0 = 0
|
|
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:15/0/physics_layer_0/angular_velocity = 0.0
|
|
11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:15/0/physics_layer_1/angular_velocity = 0.0
|
|
12:15/0 = 0
|
|
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:15/0/physics_layer_0/angular_velocity = 0.0
|
|
12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:15/0/physics_layer_1/angular_velocity = 0.0
|
|
13:15/0 = 0
|
|
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:15/0/physics_layer_0/angular_velocity = 0.0
|
|
13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:15/0/physics_layer_1/angular_velocity = 0.0
|
|
16:15/0 = 0
|
|
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:15/0/physics_layer_0/angular_velocity = 0.0
|
|
16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:15/0/physics_layer_1/angular_velocity = 0.0
|
|
17:15/0 = 0
|
|
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:15/0/physics_layer_0/angular_velocity = 0.0
|
|
17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:15/0/physics_layer_1/angular_velocity = 0.0
|
|
18:15/0 = 0
|
|
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:15/0/physics_layer_0/angular_velocity = 0.0
|
|
18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:15/0/physics_layer_1/angular_velocity = 0.0
|
|
19:15/0 = 0
|
|
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:15/0/physics_layer_0/angular_velocity = 0.0
|
|
19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:15/0/physics_layer_1/angular_velocity = 0.0
|
|
20:15/0 = 0
|
|
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:15/0/physics_layer_0/angular_velocity = 0.0
|
|
20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:15/0/physics_layer_1/angular_velocity = 0.0
|
|
21:15/0 = 0
|
|
21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:15/0/physics_layer_0/angular_velocity = 0.0
|
|
21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:15/0/physics_layer_1/angular_velocity = 0.0
|
|
24:15/0 = 0
|
|
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:15/0/physics_layer_0/angular_velocity = 0.0
|
|
24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:15/0/physics_layer_1/angular_velocity = 0.0
|
|
25:15/0 = 0
|
|
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:15/0/physics_layer_0/angular_velocity = 0.0
|
|
25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:15/0/physics_layer_1/angular_velocity = 0.0
|
|
26:15/0 = 0
|
|
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:15/0/physics_layer_0/angular_velocity = 0.0
|
|
26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:15/0/physics_layer_1/angular_velocity = 0.0
|
|
27:15/0 = 0
|
|
27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:15/0/physics_layer_0/angular_velocity = 0.0
|
|
27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:15/0/physics_layer_1/angular_velocity = 0.0
|
|
28:15/0 = 0
|
|
28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:15/0/physics_layer_0/angular_velocity = 0.0
|
|
28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:15/0/physics_layer_1/angular_velocity = 0.0
|
|
29:15/0 = 0
|
|
29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:15/0/physics_layer_0/angular_velocity = 0.0
|
|
29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:15/0/physics_layer_1/angular_velocity = 0.0
|
|
30:15/0 = 0
|
|
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:15/0/physics_layer_0/angular_velocity = 0.0
|
|
30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:15/0/physics_layer_1/angular_velocity = 0.0
|
|
31:15/0 = 0
|
|
31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:15/0/physics_layer_0/angular_velocity = 0.0
|
|
31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:15/0/physics_layer_1/angular_velocity = 0.0
|
|
32:15/0 = 0
|
|
32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:15/0/physics_layer_0/angular_velocity = 0.0
|
|
32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:15/0/physics_layer_1/angular_velocity = 0.0
|
|
33:15/0 = 0
|
|
33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:15/0/physics_layer_0/angular_velocity = 0.0
|
|
33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:15/0/physics_layer_1/angular_velocity = 0.0
|
|
34:15/0 = 0
|
|
34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:15/0/physics_layer_0/angular_velocity = 0.0
|
|
34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:15/0/physics_layer_1/angular_velocity = 0.0
|
|
35:15/0 = 0
|
|
35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:15/0/physics_layer_0/angular_velocity = 0.0
|
|
35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:15/0/physics_layer_1/angular_velocity = 0.0
|
|
36:15/0 = 0
|
|
36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:15/0/physics_layer_0/angular_velocity = 0.0
|
|
36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:15/0/physics_layer_1/angular_velocity = 0.0
|
|
37:15/0 = 0
|
|
37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:15/0/physics_layer_0/angular_velocity = 0.0
|
|
37:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:15/0/physics_layer_1/angular_velocity = 0.0
|
|
38:15/0 = 0
|
|
38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:15/0/physics_layer_0/angular_velocity = 0.0
|
|
38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:15/0/physics_layer_1/angular_velocity = 0.0
|
|
39:15/0 = 0
|
|
39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:15/0/physics_layer_0/angular_velocity = 0.0
|
|
39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:15/0/physics_layer_1/angular_velocity = 0.0
|
|
40:15/0 = 0
|
|
40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:15/0/physics_layer_0/angular_velocity = 0.0
|
|
40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:15/0/physics_layer_1/angular_velocity = 0.0
|
|
41:15/0 = 0
|
|
41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:15/0/physics_layer_0/angular_velocity = 0.0
|
|
41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:15/0/physics_layer_1/angular_velocity = 0.0
|
|
42:15/0 = 0
|
|
42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:15/0/physics_layer_0/angular_velocity = 0.0
|
|
42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:15/0/physics_layer_1/angular_velocity = 0.0
|
|
43:15/0 = 0
|
|
43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:15/0/physics_layer_0/angular_velocity = 0.0
|
|
43:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:15/0/physics_layer_1/angular_velocity = 0.0
|
|
44:15/0 = 0
|
|
44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:15/0/physics_layer_0/angular_velocity = 0.0
|
|
44:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:15/0/physics_layer_1/angular_velocity = 0.0
|
|
45:15/0 = 0
|
|
45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:15/0/physics_layer_0/angular_velocity = 0.0
|
|
45:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:15/0/physics_layer_1/angular_velocity = 0.0
|
|
46:15/0 = 0
|
|
46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:15/0/physics_layer_0/angular_velocity = 0.0
|
|
46:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:15/0/physics_layer_1/angular_velocity = 0.0
|
|
47:15/0 = 0
|
|
47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:15/0/physics_layer_0/angular_velocity = 0.0
|
|
47:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:15/0/physics_layer_1/angular_velocity = 0.0
|
|
48:15/0 = 0
|
|
48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:15/0/physics_layer_0/angular_velocity = 0.0
|
|
48:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:15/0/physics_layer_1/angular_velocity = 0.0
|
|
49:15/0 = 0
|
|
49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:15/0/physics_layer_0/angular_velocity = 0.0
|
|
49:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:15/0/physics_layer_1/angular_velocity = 0.0
|
|
50:15/0 = 0
|
|
50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:15/0/physics_layer_0/angular_velocity = 0.0
|
|
50:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:15/0/physics_layer_1/angular_velocity = 0.0
|
|
51:15/0 = 0
|
|
51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:15/0/physics_layer_0/angular_velocity = 0.0
|
|
51:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:15/0/physics_layer_1/angular_velocity = 0.0
|
|
52:15/0 = 0
|
|
52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:15/0/physics_layer_0/angular_velocity = 0.0
|
|
52:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:15/0/physics_layer_1/angular_velocity = 0.0
|
|
53:15/0 = 0
|
|
53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:15/0/physics_layer_0/angular_velocity = 0.0
|
|
53:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:15/0/physics_layer_1/angular_velocity = 0.0
|
|
54:15/0 = 0
|
|
54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:15/0/physics_layer_0/angular_velocity = 0.0
|
|
54:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:15/0/physics_layer_1/angular_velocity = 0.0
|
|
55:15/0 = 0
|
|
55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:15/0/physics_layer_0/angular_velocity = 0.0
|
|
55:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:15/0/physics_layer_1/angular_velocity = 0.0
|
|
56:15/0 = 0
|
|
56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:15/0/physics_layer_0/angular_velocity = 0.0
|
|
56:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:15/0/physics_layer_1/angular_velocity = 0.0
|
|
57:15/0 = 0
|
|
57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:15/0/physics_layer_0/angular_velocity = 0.0
|
|
57:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:15/0/physics_layer_1/angular_velocity = 0.0
|
|
58:15/0 = 0
|
|
58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:15/0/physics_layer_0/angular_velocity = 0.0
|
|
58:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:15/0/physics_layer_1/angular_velocity = 0.0
|
|
59:15/0 = 0
|
|
59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:15/0/physics_layer_0/angular_velocity = 0.0
|
|
59:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:15/0/physics_layer_1/angular_velocity = 0.0
|
|
60:15/0 = 0
|
|
60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:15/0/physics_layer_0/angular_velocity = 0.0
|
|
60:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:15/0/physics_layer_1/angular_velocity = 0.0
|
|
61:15/0 = 0
|
|
61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:15/0/physics_layer_0/angular_velocity = 0.0
|
|
61:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:15/0/physics_layer_1/angular_velocity = 0.0
|
|
62:15/0 = 0
|
|
62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:15/0/physics_layer_0/angular_velocity = 0.0
|
|
62:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:15/0/physics_layer_1/angular_velocity = 0.0
|
|
63:15/0 = 0
|
|
63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:15/0/physics_layer_0/angular_velocity = 0.0
|
|
63:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:15/0/physics_layer_1/angular_velocity = 0.0
|
|
0:16/0 = 0
|
|
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:16/0/physics_layer_0/angular_velocity = 0.0
|
|
0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:16/0/physics_layer_1/angular_velocity = 0.0
|
|
1:16/0 = 0
|
|
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:16/0/physics_layer_0/angular_velocity = 0.0
|
|
1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:16/0/physics_layer_1/angular_velocity = 0.0
|
|
2:16/0 = 0
|
|
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:16/0/physics_layer_0/angular_velocity = 0.0
|
|
2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:16/0/physics_layer_1/angular_velocity = 0.0
|
|
3:16/0 = 0
|
|
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:16/0/physics_layer_0/angular_velocity = 0.0
|
|
3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:16/0/physics_layer_1/angular_velocity = 0.0
|
|
4:16/0 = 0
|
|
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:16/0/physics_layer_0/angular_velocity = 0.0
|
|
4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:16/0/physics_layer_1/angular_velocity = 0.0
|
|
5:16/0 = 0
|
|
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:16/0/physics_layer_0/angular_velocity = 0.0
|
|
5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:16/0/physics_layer_1/angular_velocity = 0.0
|
|
8:16/0 = 0
|
|
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:16/0/physics_layer_0/angular_velocity = 0.0
|
|
8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:16/0/physics_layer_1/angular_velocity = 0.0
|
|
9:16/0 = 0
|
|
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:16/0/physics_layer_0/angular_velocity = 0.0
|
|
9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:16/0/physics_layer_1/angular_velocity = 0.0
|
|
10:16/0 = 0
|
|
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:16/0/physics_layer_0/angular_velocity = 0.0
|
|
10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:16/0/physics_layer_1/angular_velocity = 0.0
|
|
11:16/0 = 0
|
|
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:16/0/physics_layer_0/angular_velocity = 0.0
|
|
11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:16/0/physics_layer_1/angular_velocity = 0.0
|
|
12:16/0 = 0
|
|
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:16/0/physics_layer_0/angular_velocity = 0.0
|
|
12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:16/0/physics_layer_1/angular_velocity = 0.0
|
|
13:16/0 = 0
|
|
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:16/0/physics_layer_0/angular_velocity = 0.0
|
|
13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:16/0/physics_layer_1/angular_velocity = 0.0
|
|
16:16/0 = 0
|
|
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:16/0/physics_layer_0/angular_velocity = 0.0
|
|
16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:16/0/physics_layer_1/angular_velocity = 0.0
|
|
17:16/0 = 0
|
|
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:16/0/physics_layer_0/angular_velocity = 0.0
|
|
17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:16/0/physics_layer_1/angular_velocity = 0.0
|
|
18:16/0 = 0
|
|
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:16/0/physics_layer_0/angular_velocity = 0.0
|
|
18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:16/0/physics_layer_1/angular_velocity = 0.0
|
|
19:16/0 = 0
|
|
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:16/0/physics_layer_0/angular_velocity = 0.0
|
|
19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:16/0/physics_layer_1/angular_velocity = 0.0
|
|
20:16/0 = 0
|
|
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:16/0/physics_layer_0/angular_velocity = 0.0
|
|
20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:16/0/physics_layer_1/angular_velocity = 0.0
|
|
21:16/0 = 0
|
|
21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:16/0/physics_layer_0/angular_velocity = 0.0
|
|
21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:16/0/physics_layer_1/angular_velocity = 0.0
|
|
24:16/0 = 0
|
|
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:16/0/physics_layer_0/angular_velocity = 0.0
|
|
24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:16/0/physics_layer_1/angular_velocity = 0.0
|
|
25:16/0 = 0
|
|
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:16/0/physics_layer_0/angular_velocity = 0.0
|
|
25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:16/0/physics_layer_1/angular_velocity = 0.0
|
|
26:16/0 = 0
|
|
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:16/0/physics_layer_0/angular_velocity = 0.0
|
|
26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:16/0/physics_layer_1/angular_velocity = 0.0
|
|
27:16/0 = 0
|
|
27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:16/0/physics_layer_0/angular_velocity = 0.0
|
|
27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:16/0/physics_layer_1/angular_velocity = 0.0
|
|
28:16/0 = 0
|
|
28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:16/0/physics_layer_0/angular_velocity = 0.0
|
|
28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:16/0/physics_layer_1/angular_velocity = 0.0
|
|
29:16/0 = 0
|
|
29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:16/0/physics_layer_0/angular_velocity = 0.0
|
|
29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:16/0/physics_layer_1/angular_velocity = 0.0
|
|
30:16/0 = 0
|
|
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:16/0/physics_layer_0/angular_velocity = 0.0
|
|
30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:16/0/physics_layer_1/angular_velocity = 0.0
|
|
31:16/0 = 0
|
|
31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:16/0/physics_layer_0/angular_velocity = 0.0
|
|
31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:16/0/physics_layer_1/angular_velocity = 0.0
|
|
32:16/0 = 0
|
|
32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:16/0/physics_layer_0/angular_velocity = 0.0
|
|
32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:16/0/physics_layer_1/angular_velocity = 0.0
|
|
33:16/0 = 0
|
|
33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:16/0/physics_layer_0/angular_velocity = 0.0
|
|
33:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:16/0/physics_layer_1/angular_velocity = 0.0
|
|
34:16/0 = 0
|
|
34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:16/0/physics_layer_0/angular_velocity = 0.0
|
|
34:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:16/0/physics_layer_1/angular_velocity = 0.0
|
|
35:16/0 = 0
|
|
35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:16/0/physics_layer_0/angular_velocity = 0.0
|
|
35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:16/0/physics_layer_1/angular_velocity = 0.0
|
|
36:16/0 = 0
|
|
36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:16/0/physics_layer_0/angular_velocity = 0.0
|
|
36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:16/0/physics_layer_1/angular_velocity = 0.0
|
|
37:16/0 = 0
|
|
37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:16/0/physics_layer_0/angular_velocity = 0.0
|
|
37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:16/0/physics_layer_1/angular_velocity = 0.0
|
|
38:16/0 = 0
|
|
38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:16/0/physics_layer_0/angular_velocity = 0.0
|
|
38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:16/0/physics_layer_1/angular_velocity = 0.0
|
|
39:16/0 = 0
|
|
39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:16/0/physics_layer_0/angular_velocity = 0.0
|
|
39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:16/0/physics_layer_1/angular_velocity = 0.0
|
|
40:16/0 = 0
|
|
40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:16/0/physics_layer_0/angular_velocity = 0.0
|
|
40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:16/0/physics_layer_1/angular_velocity = 0.0
|
|
41:16/0 = 0
|
|
41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:16/0/physics_layer_0/angular_velocity = 0.0
|
|
41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:16/0/physics_layer_1/angular_velocity = 0.0
|
|
42:16/0 = 0
|
|
42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:16/0/physics_layer_0/angular_velocity = 0.0
|
|
42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:16/0/physics_layer_1/angular_velocity = 0.0
|
|
43:16/0 = 0
|
|
43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:16/0/physics_layer_0/angular_velocity = 0.0
|
|
43:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:16/0/physics_layer_1/angular_velocity = 0.0
|
|
44:16/0 = 0
|
|
44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:16/0/physics_layer_0/angular_velocity = 0.0
|
|
44:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:16/0/physics_layer_1/angular_velocity = 0.0
|
|
45:16/0 = 0
|
|
45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:16/0/physics_layer_0/angular_velocity = 0.0
|
|
45:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:16/0/physics_layer_1/angular_velocity = 0.0
|
|
46:16/0 = 0
|
|
46:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:16/0/physics_layer_0/angular_velocity = 0.0
|
|
46:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:16/0/physics_layer_1/angular_velocity = 0.0
|
|
47:16/0 = 0
|
|
47:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:16/0/physics_layer_0/angular_velocity = 0.0
|
|
47:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:16/0/physics_layer_1/angular_velocity = 0.0
|
|
48:16/0 = 0
|
|
48:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:16/0/physics_layer_0/angular_velocity = 0.0
|
|
48:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:16/0/physics_layer_1/angular_velocity = 0.0
|
|
49:16/0 = 0
|
|
49:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:16/0/physics_layer_0/angular_velocity = 0.0
|
|
49:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:16/0/physics_layer_1/angular_velocity = 0.0
|
|
50:16/0 = 0
|
|
50:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:16/0/physics_layer_0/angular_velocity = 0.0
|
|
50:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:16/0/physics_layer_1/angular_velocity = 0.0
|
|
51:16/0 = 0
|
|
51:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:16/0/physics_layer_0/angular_velocity = 0.0
|
|
51:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:16/0/physics_layer_1/angular_velocity = 0.0
|
|
52:16/0 = 0
|
|
52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:16/0/physics_layer_0/angular_velocity = 0.0
|
|
52:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:16/0/physics_layer_1/angular_velocity = 0.0
|
|
53:16/0 = 0
|
|
53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:16/0/physics_layer_0/angular_velocity = 0.0
|
|
53:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:16/0/physics_layer_1/angular_velocity = 0.0
|
|
54:16/0 = 0
|
|
54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:16/0/physics_layer_0/angular_velocity = 0.0
|
|
54:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:16/0/physics_layer_1/angular_velocity = 0.0
|
|
55:16/0 = 0
|
|
55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:16/0/physics_layer_0/angular_velocity = 0.0
|
|
55:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:16/0/physics_layer_1/angular_velocity = 0.0
|
|
56:16/0 = 0
|
|
56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:16/0/physics_layer_0/angular_velocity = 0.0
|
|
56:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:16/0/physics_layer_1/angular_velocity = 0.0
|
|
57:16/0 = 0
|
|
57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:16/0/physics_layer_0/angular_velocity = 0.0
|
|
57:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:16/0/physics_layer_1/angular_velocity = 0.0
|
|
58:16/0 = 0
|
|
58:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:16/0/physics_layer_0/angular_velocity = 0.0
|
|
58:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:16/0/physics_layer_1/angular_velocity = 0.0
|
|
59:16/0 = 0
|
|
59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:16/0/physics_layer_0/angular_velocity = 0.0
|
|
59:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:16/0/physics_layer_1/angular_velocity = 0.0
|
|
60:16/0 = 0
|
|
60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:16/0/physics_layer_0/angular_velocity = 0.0
|
|
60:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:16/0/physics_layer_1/angular_velocity = 0.0
|
|
61:16/0 = 0
|
|
61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:16/0/physics_layer_0/angular_velocity = 0.0
|
|
61:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:16/0/physics_layer_1/angular_velocity = 0.0
|
|
62:16/0 = 0
|
|
62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:16/0/physics_layer_0/angular_velocity = 0.0
|
|
62:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:16/0/physics_layer_1/angular_velocity = 0.0
|
|
63:16/0 = 0
|
|
63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:16/0/physics_layer_0/angular_velocity = 0.0
|
|
63:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:16/0/physics_layer_1/angular_velocity = 0.0
|
|
0:17/0 = 0
|
|
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:17/0/physics_layer_0/angular_velocity = 0.0
|
|
0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:17/0/physics_layer_1/angular_velocity = 0.0
|
|
1:17/0 = 0
|
|
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:17/0/physics_layer_0/angular_velocity = 0.0
|
|
1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:17/0/physics_layer_1/angular_velocity = 0.0
|
|
2:17/0 = 0
|
|
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:17/0/physics_layer_0/angular_velocity = 0.0
|
|
2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:17/0/physics_layer_1/angular_velocity = 0.0
|
|
3:17/0 = 0
|
|
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:17/0/physics_layer_0/angular_velocity = 0.0
|
|
3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:17/0/physics_layer_1/angular_velocity = 0.0
|
|
4:17/0 = 0
|
|
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:17/0/physics_layer_0/angular_velocity = 0.0
|
|
4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:17/0/physics_layer_1/angular_velocity = 0.0
|
|
5:17/0 = 0
|
|
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:17/0/physics_layer_0/angular_velocity = 0.0
|
|
5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:17/0/physics_layer_1/angular_velocity = 0.0
|
|
8:17/0 = 0
|
|
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:17/0/physics_layer_0/angular_velocity = 0.0
|
|
8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:17/0/physics_layer_1/angular_velocity = 0.0
|
|
9:17/0 = 0
|
|
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:17/0/physics_layer_0/angular_velocity = 0.0
|
|
9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:17/0/physics_layer_1/angular_velocity = 0.0
|
|
10:17/0 = 0
|
|
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:17/0/physics_layer_0/angular_velocity = 0.0
|
|
10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:17/0/physics_layer_1/angular_velocity = 0.0
|
|
11:17/0 = 0
|
|
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:17/0/physics_layer_0/angular_velocity = 0.0
|
|
11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:17/0/physics_layer_1/angular_velocity = 0.0
|
|
12:17/0 = 0
|
|
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:17/0/physics_layer_0/angular_velocity = 0.0
|
|
12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:17/0/physics_layer_1/angular_velocity = 0.0
|
|
13:17/0 = 0
|
|
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:17/0/physics_layer_0/angular_velocity = 0.0
|
|
13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:17/0/physics_layer_1/angular_velocity = 0.0
|
|
16:17/0 = 0
|
|
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:17/0/physics_layer_0/angular_velocity = 0.0
|
|
16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:17/0/physics_layer_1/angular_velocity = 0.0
|
|
17:17/0 = 0
|
|
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:17/0/physics_layer_0/angular_velocity = 0.0
|
|
17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:17/0/physics_layer_1/angular_velocity = 0.0
|
|
18:17/0 = 0
|
|
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:17/0/physics_layer_0/angular_velocity = 0.0
|
|
18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:17/0/physics_layer_1/angular_velocity = 0.0
|
|
19:17/0 = 0
|
|
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:17/0/physics_layer_0/angular_velocity = 0.0
|
|
19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:17/0/physics_layer_1/angular_velocity = 0.0
|
|
20:17/0 = 0
|
|
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:17/0/physics_layer_0/angular_velocity = 0.0
|
|
20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:17/0/physics_layer_1/angular_velocity = 0.0
|
|
21:17/0 = 0
|
|
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:17/0/physics_layer_0/angular_velocity = 0.0
|
|
21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:17/0/physics_layer_1/angular_velocity = 0.0
|
|
24:17/0 = 0
|
|
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:17/0/physics_layer_0/angular_velocity = 0.0
|
|
24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:17/0/physics_layer_1/angular_velocity = 0.0
|
|
28:17/0 = 0
|
|
28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:17/0/physics_layer_0/angular_velocity = 0.0
|
|
28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:17/0/physics_layer_1/angular_velocity = 0.0
|
|
29:17/0 = 0
|
|
29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:17/0/physics_layer_0/angular_velocity = 0.0
|
|
29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:17/0/physics_layer_1/angular_velocity = 0.0
|
|
30:17/0 = 0
|
|
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:17/0/physics_layer_0/angular_velocity = 0.0
|
|
30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:17/0/physics_layer_1/angular_velocity = 0.0
|
|
31:17/0 = 0
|
|
31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:17/0/physics_layer_0/angular_velocity = 0.0
|
|
31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:17/0/physics_layer_1/angular_velocity = 0.0
|
|
32:17/0 = 0
|
|
32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:17/0/physics_layer_0/angular_velocity = 0.0
|
|
32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:17/0/physics_layer_1/angular_velocity = 0.0
|
|
33:17/0 = 0
|
|
33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:17/0/physics_layer_0/angular_velocity = 0.0
|
|
33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:17/0/physics_layer_1/angular_velocity = 0.0
|
|
34:17/0 = 0
|
|
34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:17/0/physics_layer_0/angular_velocity = 0.0
|
|
34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:17/0/physics_layer_1/angular_velocity = 0.0
|
|
38:17/0 = 0
|
|
38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:17/0/physics_layer_0/angular_velocity = 0.0
|
|
38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:17/0/physics_layer_1/angular_velocity = 0.0
|
|
39:17/0 = 0
|
|
39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:17/0/physics_layer_0/angular_velocity = 0.0
|
|
39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:17/0/physics_layer_1/angular_velocity = 0.0
|
|
40:17/0 = 0
|
|
40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:17/0/physics_layer_0/angular_velocity = 0.0
|
|
40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:17/0/physics_layer_1/angular_velocity = 0.0
|
|
41:17/0 = 0
|
|
41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:17/0/physics_layer_0/angular_velocity = 0.0
|
|
41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:17/0/physics_layer_1/angular_velocity = 0.0
|
|
42:17/0 = 0
|
|
42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:17/0/physics_layer_0/angular_velocity = 0.0
|
|
42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:17/0/physics_layer_1/angular_velocity = 0.0
|
|
43:17/0 = 0
|
|
43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:17/0/physics_layer_0/angular_velocity = 0.0
|
|
43:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:17/0/physics_layer_1/angular_velocity = 0.0
|
|
44:17/0 = 0
|
|
44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:17/0/physics_layer_0/angular_velocity = 0.0
|
|
44:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:17/0/physics_layer_1/angular_velocity = 0.0
|
|
45:17/0 = 0
|
|
45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:17/0/physics_layer_0/angular_velocity = 0.0
|
|
45:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:17/0/physics_layer_1/angular_velocity = 0.0
|
|
46:17/0 = 0
|
|
46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:17/0/physics_layer_0/angular_velocity = 0.0
|
|
46:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:17/0/physics_layer_1/angular_velocity = 0.0
|
|
47:17/0 = 0
|
|
47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:17/0/physics_layer_0/angular_velocity = 0.0
|
|
47:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:17/0/physics_layer_1/angular_velocity = 0.0
|
|
48:17/0 = 0
|
|
48:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:17/0/physics_layer_0/angular_velocity = 0.0
|
|
48:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:17/0/physics_layer_1/angular_velocity = 0.0
|
|
49:17/0 = 0
|
|
49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:17/0/physics_layer_0/angular_velocity = 0.0
|
|
49:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:17/0/physics_layer_1/angular_velocity = 0.0
|
|
50:17/0 = 0
|
|
50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:17/0/physics_layer_0/angular_velocity = 0.0
|
|
50:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:17/0/physics_layer_1/angular_velocity = 0.0
|
|
51:17/0 = 0
|
|
51:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:17/0/physics_layer_0/angular_velocity = 0.0
|
|
51:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:17/0/physics_layer_1/angular_velocity = 0.0
|
|
52:17/0 = 0
|
|
52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:17/0/physics_layer_0/angular_velocity = 0.0
|
|
52:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:17/0/physics_layer_1/angular_velocity = 0.0
|
|
53:17/0 = 0
|
|
53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:17/0/physics_layer_0/angular_velocity = 0.0
|
|
53:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:17/0/physics_layer_1/angular_velocity = 0.0
|
|
54:17/0 = 0
|
|
54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:17/0/physics_layer_0/angular_velocity = 0.0
|
|
54:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:17/0/physics_layer_1/angular_velocity = 0.0
|
|
55:17/0 = 0
|
|
55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:17/0/physics_layer_0/angular_velocity = 0.0
|
|
55:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:17/0/physics_layer_1/angular_velocity = 0.0
|
|
56:17/0 = 0
|
|
56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:17/0/physics_layer_0/angular_velocity = 0.0
|
|
56:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:17/0/physics_layer_1/angular_velocity = 0.0
|
|
57:17/0 = 0
|
|
57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:17/0/physics_layer_0/angular_velocity = 0.0
|
|
57:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:17/0/physics_layer_1/angular_velocity = 0.0
|
|
58:17/0 = 0
|
|
58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:17/0/physics_layer_0/angular_velocity = 0.0
|
|
58:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:17/0/physics_layer_1/angular_velocity = 0.0
|
|
59:17/0 = 0
|
|
59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:17/0/physics_layer_0/angular_velocity = 0.0
|
|
59:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:17/0/physics_layer_1/angular_velocity = 0.0
|
|
60:17/0 = 0
|
|
60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:17/0/physics_layer_0/angular_velocity = 0.0
|
|
60:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:17/0/physics_layer_1/angular_velocity = 0.0
|
|
61:17/0 = 0
|
|
61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:17/0/physics_layer_0/angular_velocity = 0.0
|
|
61:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:17/0/physics_layer_1/angular_velocity = 0.0
|
|
62:17/0 = 0
|
|
62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:17/0/physics_layer_0/angular_velocity = 0.0
|
|
62:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:17/0/physics_layer_1/angular_velocity = 0.0
|
|
63:17/0 = 0
|
|
63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:17/0/physics_layer_0/angular_velocity = 0.0
|
|
63:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:17/0/physics_layer_1/angular_velocity = 0.0
|
|
1:18/0 = 0
|
|
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:18/0/physics_layer_0/angular_velocity = 0.0
|
|
1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:18/0/physics_layer_1/angular_velocity = 0.0
|
|
2:18/0 = 0
|
|
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:18/0/physics_layer_0/angular_velocity = 0.0
|
|
2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:18/0/physics_layer_1/angular_velocity = 0.0
|
|
3:18/0 = 0
|
|
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:18/0/physics_layer_0/angular_velocity = 0.0
|
|
3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:18/0/physics_layer_1/angular_velocity = 0.0
|
|
4:18/0 = 0
|
|
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:18/0/physics_layer_0/angular_velocity = 0.0
|
|
4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:18/0/physics_layer_1/angular_velocity = 0.0
|
|
9:18/0 = 0
|
|
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:18/0/physics_layer_0/angular_velocity = 0.0
|
|
9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:18/0/physics_layer_1/angular_velocity = 0.0
|
|
10:18/0 = 0
|
|
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:18/0/physics_layer_0/angular_velocity = 0.0
|
|
10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:18/0/physics_layer_1/angular_velocity = 0.0
|
|
11:18/0 = 0
|
|
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:18/0/physics_layer_0/angular_velocity = 0.0
|
|
11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:18/0/physics_layer_1/angular_velocity = 0.0
|
|
12:18/0 = 0
|
|
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:18/0/physics_layer_0/angular_velocity = 0.0
|
|
12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:18/0/physics_layer_1/angular_velocity = 0.0
|
|
17:18/0 = 0
|
|
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:18/0/physics_layer_0/angular_velocity = 0.0
|
|
17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:18/0/physics_layer_1/angular_velocity = 0.0
|
|
18:18/0 = 0
|
|
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:18/0/physics_layer_0/angular_velocity = 0.0
|
|
18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:18/0/physics_layer_1/angular_velocity = 0.0
|
|
19:18/0 = 0
|
|
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:18/0/physics_layer_0/angular_velocity = 0.0
|
|
19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:18/0/physics_layer_1/angular_velocity = 0.0
|
|
20:18/0 = 0
|
|
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:18/0/physics_layer_0/angular_velocity = 0.0
|
|
20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:18/0/physics_layer_1/angular_velocity = 0.0
|
|
24:18/0 = 0
|
|
24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:18/0/physics_layer_0/angular_velocity = 0.0
|
|
24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:18/0/physics_layer_1/angular_velocity = 0.0
|
|
28:18/0 = 0
|
|
28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:18/0/physics_layer_0/angular_velocity = 0.0
|
|
28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:18/0/physics_layer_1/angular_velocity = 0.0
|
|
29:18/0 = 0
|
|
29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:18/0/physics_layer_0/angular_velocity = 0.0
|
|
29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:18/0/physics_layer_1/angular_velocity = 0.0
|
|
30:18/0 = 0
|
|
30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:18/0/physics_layer_0/angular_velocity = 0.0
|
|
30:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:18/0/physics_layer_1/angular_velocity = 0.0
|
|
31:18/0 = 0
|
|
31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:18/0/physics_layer_0/angular_velocity = 0.0
|
|
31:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:18/0/physics_layer_1/angular_velocity = 0.0
|
|
32:18/0 = 0
|
|
32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:18/0/physics_layer_0/angular_velocity = 0.0
|
|
32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:18/0/physics_layer_1/angular_velocity = 0.0
|
|
33:18/0 = 0
|
|
33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:18/0/physics_layer_0/angular_velocity = 0.0
|
|
33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:18/0/physics_layer_1/angular_velocity = 0.0
|
|
34:18/0 = 0
|
|
34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:18/0/physics_layer_0/angular_velocity = 0.0
|
|
34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:18/0/physics_layer_1/angular_velocity = 0.0
|
|
38:18/0 = 0
|
|
38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:18/0/physics_layer_0/angular_velocity = 0.0
|
|
38:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:18/0/physics_layer_1/angular_velocity = 0.0
|
|
39:18/0 = 0
|
|
39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:18/0/physics_layer_0/angular_velocity = 0.0
|
|
39:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:18/0/physics_layer_1/angular_velocity = 0.0
|
|
40:18/0 = 0
|
|
40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:18/0/physics_layer_0/angular_velocity = 0.0
|
|
40:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:18/0/physics_layer_1/angular_velocity = 0.0
|
|
41:18/0 = 0
|
|
41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:18/0/physics_layer_0/angular_velocity = 0.0
|
|
41:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:18/0/physics_layer_1/angular_velocity = 0.0
|
|
42:18/0 = 0
|
|
42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:18/0/physics_layer_0/angular_velocity = 0.0
|
|
42:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:18/0/physics_layer_1/angular_velocity = 0.0
|
|
43:18/0 = 0
|
|
43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:18/0/physics_layer_0/angular_velocity = 0.0
|
|
43:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:18/0/physics_layer_1/angular_velocity = 0.0
|
|
44:18/0 = 0
|
|
44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:18/0/physics_layer_0/angular_velocity = 0.0
|
|
44:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:18/0/physics_layer_1/angular_velocity = 0.0
|
|
45:18/0 = 0
|
|
45:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:18/0/physics_layer_0/angular_velocity = 0.0
|
|
45:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:18/0/physics_layer_1/angular_velocity = 0.0
|
|
46:18/0 = 0
|
|
46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:18/0/physics_layer_0/angular_velocity = 0.0
|
|
46:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:18/0/physics_layer_1/angular_velocity = 0.0
|
|
47:18/0 = 0
|
|
47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:18/0/physics_layer_0/angular_velocity = 0.0
|
|
47:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:18/0/physics_layer_1/angular_velocity = 0.0
|
|
48:18/0 = 0
|
|
48:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:18/0/physics_layer_0/angular_velocity = 0.0
|
|
48:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:18/0/physics_layer_1/angular_velocity = 0.0
|
|
49:18/0 = 0
|
|
49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:18/0/physics_layer_0/angular_velocity = 0.0
|
|
49:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:18/0/physics_layer_1/angular_velocity = 0.0
|
|
50:18/0 = 0
|
|
50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:18/0/physics_layer_0/angular_velocity = 0.0
|
|
50:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:18/0/physics_layer_1/angular_velocity = 0.0
|
|
51:18/0 = 0
|
|
51:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:18/0/physics_layer_0/angular_velocity = 0.0
|
|
51:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:18/0/physics_layer_1/angular_velocity = 0.0
|
|
52:18/0 = 0
|
|
52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:18/0/physics_layer_0/angular_velocity = 0.0
|
|
52:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:18/0/physics_layer_1/angular_velocity = 0.0
|
|
53:18/0 = 0
|
|
53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:18/0/physics_layer_0/angular_velocity = 0.0
|
|
53:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:18/0/physics_layer_1/angular_velocity = 0.0
|
|
54:18/0 = 0
|
|
54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:18/0/physics_layer_0/angular_velocity = 0.0
|
|
54:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:18/0/physics_layer_1/angular_velocity = 0.0
|
|
55:18/0 = 0
|
|
55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:18/0/physics_layer_0/angular_velocity = 0.0
|
|
55:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:18/0/physics_layer_1/angular_velocity = 0.0
|
|
56:18/0 = 0
|
|
56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:18/0/physics_layer_0/angular_velocity = 0.0
|
|
56:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:18/0/physics_layer_1/angular_velocity = 0.0
|
|
57:18/0 = 0
|
|
57:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:18/0/physics_layer_0/angular_velocity = 0.0
|
|
57:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:18/0/physics_layer_1/angular_velocity = 0.0
|
|
58:18/0 = 0
|
|
58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:18/0/physics_layer_0/angular_velocity = 0.0
|
|
58:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:18/0/physics_layer_1/angular_velocity = 0.0
|
|
59:18/0 = 0
|
|
59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:18/0/physics_layer_0/angular_velocity = 0.0
|
|
59:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:18/0/physics_layer_1/angular_velocity = 0.0
|
|
60:18/0 = 0
|
|
60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:18/0/physics_layer_0/angular_velocity = 0.0
|
|
60:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:18/0/physics_layer_1/angular_velocity = 0.0
|
|
61:18/0 = 0
|
|
61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:18/0/physics_layer_0/angular_velocity = 0.0
|
|
61:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:18/0/physics_layer_1/angular_velocity = 0.0
|
|
62:18/0 = 0
|
|
62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:18/0/physics_layer_0/angular_velocity = 0.0
|
|
62:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:18/0/physics_layer_1/angular_velocity = 0.0
|
|
63:18/0 = 0
|
|
63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:18/0/physics_layer_0/angular_velocity = 0.0
|
|
63:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:18/0/physics_layer_1/angular_velocity = 0.0
|
|
1:19/0 = 0
|
|
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:19/0/physics_layer_0/angular_velocity = 0.0
|
|
1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:19/0/physics_layer_1/angular_velocity = 0.0
|
|
2:19/0 = 0
|
|
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:19/0/physics_layer_0/angular_velocity = 0.0
|
|
2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:19/0/physics_layer_1/angular_velocity = 0.0
|
|
3:19/0 = 0
|
|
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:19/0/physics_layer_0/angular_velocity = 0.0
|
|
3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:19/0/physics_layer_1/angular_velocity = 0.0
|
|
4:19/0 = 0
|
|
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:19/0/physics_layer_0/angular_velocity = 0.0
|
|
4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:19/0/physics_layer_1/angular_velocity = 0.0
|
|
9:19/0 = 0
|
|
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:19/0/physics_layer_0/angular_velocity = 0.0
|
|
9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:19/0/physics_layer_1/angular_velocity = 0.0
|
|
10:19/0 = 0
|
|
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:19/0/physics_layer_0/angular_velocity = 0.0
|
|
10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:19/0/physics_layer_1/angular_velocity = 0.0
|
|
11:19/0 = 0
|
|
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:19/0/physics_layer_0/angular_velocity = 0.0
|
|
11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:19/0/physics_layer_1/angular_velocity = 0.0
|
|
12:19/0 = 0
|
|
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:19/0/physics_layer_0/angular_velocity = 0.0
|
|
12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:19/0/physics_layer_1/angular_velocity = 0.0
|
|
17:19/0 = 0
|
|
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:19/0/physics_layer_0/angular_velocity = 0.0
|
|
17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:19/0/physics_layer_1/angular_velocity = 0.0
|
|
18:19/0 = 0
|
|
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:19/0/physics_layer_0/angular_velocity = 0.0
|
|
18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:19/0/physics_layer_1/angular_velocity = 0.0
|
|
19:19/0 = 0
|
|
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:19/0/physics_layer_0/angular_velocity = 0.0
|
|
19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:19/0/physics_layer_1/angular_velocity = 0.0
|
|
20:19/0 = 0
|
|
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:19/0/physics_layer_0/angular_velocity = 0.0
|
|
20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:19/0/physics_layer_1/angular_velocity = 0.0
|
|
24:19/0 = 0
|
|
24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:19/0/physics_layer_0/angular_velocity = 0.0
|
|
24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:19/0/physics_layer_1/angular_velocity = 0.0
|
|
28:19/0 = 0
|
|
28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:19/0/physics_layer_0/angular_velocity = 0.0
|
|
28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:19/0/physics_layer_1/angular_velocity = 0.0
|
|
29:19/0 = 0
|
|
29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:19/0/physics_layer_0/angular_velocity = 0.0
|
|
29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:19/0/physics_layer_1/angular_velocity = 0.0
|
|
30:19/0 = 0
|
|
30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:19/0/physics_layer_0/angular_velocity = 0.0
|
|
30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:19/0/physics_layer_1/angular_velocity = 0.0
|
|
31:19/0 = 0
|
|
31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:19/0/physics_layer_0/angular_velocity = 0.0
|
|
31:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:19/0/physics_layer_1/angular_velocity = 0.0
|
|
32:19/0 = 0
|
|
32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:19/0/physics_layer_0/angular_velocity = 0.0
|
|
32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:19/0/physics_layer_1/angular_velocity = 0.0
|
|
33:19/0 = 0
|
|
33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:19/0/physics_layer_0/angular_velocity = 0.0
|
|
33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:19/0/physics_layer_1/angular_velocity = 0.0
|
|
34:19/0 = 0
|
|
34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:19/0/physics_layer_0/angular_velocity = 0.0
|
|
34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:19/0/physics_layer_1/angular_velocity = 0.0
|
|
38:19/0 = 0
|
|
38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:19/0/physics_layer_0/angular_velocity = 0.0
|
|
38:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:19/0/physics_layer_1/angular_velocity = 0.0
|
|
39:19/0 = 0
|
|
39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:19/0/physics_layer_0/angular_velocity = 0.0
|
|
39:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:19/0/physics_layer_1/angular_velocity = 0.0
|
|
40:19/0 = 0
|
|
40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:19/0/physics_layer_0/angular_velocity = 0.0
|
|
40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:19/0/physics_layer_1/angular_velocity = 0.0
|
|
41:19/0 = 0
|
|
41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:19/0/physics_layer_0/angular_velocity = 0.0
|
|
41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:19/0/physics_layer_1/angular_velocity = 0.0
|
|
42:19/0 = 0
|
|
42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:19/0/physics_layer_0/angular_velocity = 0.0
|
|
42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:19/0/physics_layer_1/angular_velocity = 0.0
|
|
43:19/0 = 0
|
|
43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:19/0/physics_layer_0/angular_velocity = 0.0
|
|
43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:19/0/physics_layer_1/angular_velocity = 0.0
|
|
44:19/0 = 0
|
|
44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:19/0/physics_layer_0/angular_velocity = 0.0
|
|
44:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:19/0/physics_layer_1/angular_velocity = 0.0
|
|
45:19/0 = 0
|
|
45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:19/0/physics_layer_0/angular_velocity = 0.0
|
|
45:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:19/0/physics_layer_1/angular_velocity = 0.0
|
|
46:19/0 = 0
|
|
46:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:19/0/physics_layer_0/angular_velocity = 0.0
|
|
46:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:19/0/physics_layer_1/angular_velocity = 0.0
|
|
47:19/0 = 0
|
|
47:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:19/0/physics_layer_0/angular_velocity = 0.0
|
|
47:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:19/0/physics_layer_1/angular_velocity = 0.0
|
|
48:19/0 = 0
|
|
48:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:19/0/physics_layer_0/angular_velocity = 0.0
|
|
48:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:19/0/physics_layer_1/angular_velocity = 0.0
|
|
49:19/0 = 0
|
|
49:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:19/0/physics_layer_0/angular_velocity = 0.0
|
|
49:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:19/0/physics_layer_1/angular_velocity = 0.0
|
|
50:19/0 = 0
|
|
50:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:19/0/physics_layer_0/angular_velocity = 0.0
|
|
50:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:19/0/physics_layer_1/angular_velocity = 0.0
|
|
51:19/0 = 0
|
|
51:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:19/0/physics_layer_0/angular_velocity = 0.0
|
|
51:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:19/0/physics_layer_1/angular_velocity = 0.0
|
|
52:19/0 = 0
|
|
52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:19/0/physics_layer_0/angular_velocity = 0.0
|
|
52:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:19/0/physics_layer_1/angular_velocity = 0.0
|
|
53:19/0 = 0
|
|
53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:19/0/physics_layer_0/angular_velocity = 0.0
|
|
53:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:19/0/physics_layer_1/angular_velocity = 0.0
|
|
54:19/0 = 0
|
|
54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:19/0/physics_layer_0/angular_velocity = 0.0
|
|
54:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:19/0/physics_layer_1/angular_velocity = 0.0
|
|
55:19/0 = 0
|
|
55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:19/0/physics_layer_0/angular_velocity = 0.0
|
|
55:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:19/0/physics_layer_1/angular_velocity = 0.0
|
|
56:19/0 = 0
|
|
56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:19/0/physics_layer_0/angular_velocity = 0.0
|
|
56:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:19/0/physics_layer_1/angular_velocity = 0.0
|
|
57:19/0 = 0
|
|
57:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:19/0/physics_layer_0/angular_velocity = 0.0
|
|
57:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:19/0/physics_layer_1/angular_velocity = 0.0
|
|
58:19/0 = 0
|
|
58:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:19/0/physics_layer_0/angular_velocity = 0.0
|
|
58:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:19/0/physics_layer_1/angular_velocity = 0.0
|
|
59:19/0 = 0
|
|
59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:19/0/physics_layer_0/angular_velocity = 0.0
|
|
59:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:19/0/physics_layer_1/angular_velocity = 0.0
|
|
60:19/0 = 0
|
|
60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:19/0/physics_layer_0/angular_velocity = 0.0
|
|
60:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:19/0/physics_layer_1/angular_velocity = 0.0
|
|
61:19/0 = 0
|
|
61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:19/0/physics_layer_0/angular_velocity = 0.0
|
|
61:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:19/0/physics_layer_1/angular_velocity = 0.0
|
|
62:19/0 = 0
|
|
62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:19/0/physics_layer_0/angular_velocity = 0.0
|
|
62:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:19/0/physics_layer_1/angular_velocity = 0.0
|
|
63:19/0 = 0
|
|
63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:19/0/physics_layer_0/angular_velocity = 0.0
|
|
63:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:19/0/physics_layer_1/angular_velocity = 0.0
|
|
1:20/0 = 0
|
|
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:20/0/physics_layer_0/angular_velocity = 0.0
|
|
1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:20/0/physics_layer_1/angular_velocity = 0.0
|
|
2:20/0 = 0
|
|
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:20/0/physics_layer_0/angular_velocity = 0.0
|
|
2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:20/0/physics_layer_1/angular_velocity = 0.0
|
|
3:20/0 = 0
|
|
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:20/0/physics_layer_0/angular_velocity = 0.0
|
|
3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:20/0/physics_layer_1/angular_velocity = 0.0
|
|
4:20/0 = 0
|
|
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:20/0/physics_layer_0/angular_velocity = 0.0
|
|
4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:20/0/physics_layer_1/angular_velocity = 0.0
|
|
9:20/0 = 0
|
|
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:20/0/physics_layer_0/angular_velocity = 0.0
|
|
9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:20/0/physics_layer_1/angular_velocity = 0.0
|
|
10:20/0 = 0
|
|
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:20/0/physics_layer_0/angular_velocity = 0.0
|
|
10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:20/0/physics_layer_1/angular_velocity = 0.0
|
|
11:20/0 = 0
|
|
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:20/0/physics_layer_0/angular_velocity = 0.0
|
|
11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:20/0/physics_layer_1/angular_velocity = 0.0
|
|
12:20/0 = 0
|
|
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:20/0/physics_layer_0/angular_velocity = 0.0
|
|
12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:20/0/physics_layer_1/angular_velocity = 0.0
|
|
19:20/0 = 0
|
|
19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:20/0/physics_layer_0/angular_velocity = 0.0
|
|
19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:20/0/physics_layer_1/angular_velocity = 0.0
|
|
20:20/0 = 0
|
|
20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:20/0/physics_layer_0/angular_velocity = 0.0
|
|
20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:20/0/physics_layer_1/angular_velocity = 0.0
|
|
24:20/0 = 0
|
|
24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:20/0/physics_layer_0/angular_velocity = 0.0
|
|
24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:20/0/physics_layer_1/angular_velocity = 0.0
|
|
25:20/0 = 0
|
|
25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:20/0/physics_layer_0/angular_velocity = 0.0
|
|
25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:20/0/physics_layer_1/angular_velocity = 0.0
|
|
26:20/0 = 0
|
|
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:20/0/physics_layer_0/angular_velocity = 0.0
|
|
26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:20/0/physics_layer_1/angular_velocity = 0.0
|
|
27:20/0 = 0
|
|
27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:20/0/physics_layer_0/angular_velocity = 0.0
|
|
27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:20/0/physics_layer_1/angular_velocity = 0.0
|
|
28:20/0 = 0
|
|
28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:20/0/physics_layer_0/angular_velocity = 0.0
|
|
28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:20/0/physics_layer_1/angular_velocity = 0.0
|
|
29:20/0 = 0
|
|
29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:20/0/physics_layer_0/angular_velocity = 0.0
|
|
29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:20/0/physics_layer_1/angular_velocity = 0.0
|
|
30:20/0 = 0
|
|
30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:20/0/physics_layer_0/angular_velocity = 0.0
|
|
30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:20/0/physics_layer_1/angular_velocity = 0.0
|
|
31:20/0 = 0
|
|
31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:20/0/physics_layer_0/angular_velocity = 0.0
|
|
31:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:20/0/physics_layer_1/angular_velocity = 0.0
|
|
32:20/0 = 0
|
|
32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:20/0/physics_layer_0/angular_velocity = 0.0
|
|
32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:20/0/physics_layer_1/angular_velocity = 0.0
|
|
33:20/0 = 0
|
|
33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:20/0/physics_layer_0/angular_velocity = 0.0
|
|
33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:20/0/physics_layer_1/angular_velocity = 0.0
|
|
34:20/0 = 0
|
|
34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:20/0/physics_layer_0/angular_velocity = 0.0
|
|
34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:20/0/physics_layer_1/angular_velocity = 0.0
|
|
35:20/0 = 0
|
|
35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:20/0/physics_layer_0/angular_velocity = 0.0
|
|
35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:20/0/physics_layer_1/angular_velocity = 0.0
|
|
36:20/0 = 0
|
|
36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:20/0/physics_layer_0/angular_velocity = 0.0
|
|
36:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:20/0/physics_layer_1/angular_velocity = 0.0
|
|
37:20/0 = 0
|
|
37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:20/0/physics_layer_0/angular_velocity = 0.0
|
|
37:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:20/0/physics_layer_1/angular_velocity = 0.0
|
|
38:20/0 = 0
|
|
38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:20/0/physics_layer_0/angular_velocity = 0.0
|
|
38:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:20/0/physics_layer_1/angular_velocity = 0.0
|
|
39:20/0 = 0
|
|
39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:20/0/physics_layer_0/angular_velocity = 0.0
|
|
39:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:20/0/physics_layer_1/angular_velocity = 0.0
|
|
40:20/0 = 0
|
|
40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:20/0/physics_layer_0/angular_velocity = 0.0
|
|
40:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:20/0/physics_layer_1/angular_velocity = 0.0
|
|
41:20/0 = 0
|
|
41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:20/0/physics_layer_0/angular_velocity = 0.0
|
|
41:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:20/0/physics_layer_1/angular_velocity = 0.0
|
|
42:20/0 = 0
|
|
42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:20/0/physics_layer_0/angular_velocity = 0.0
|
|
42:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:20/0/physics_layer_1/angular_velocity = 0.0
|
|
43:20/0 = 0
|
|
43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:20/0/physics_layer_0/angular_velocity = 0.0
|
|
43:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:20/0/physics_layer_1/angular_velocity = 0.0
|
|
44:20/0 = 0
|
|
44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:20/0/physics_layer_0/angular_velocity = 0.0
|
|
44:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:20/0/physics_layer_1/angular_velocity = 0.0
|
|
45:20/0 = 0
|
|
45:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:20/0/physics_layer_0/angular_velocity = 0.0
|
|
45:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:20/0/physics_layer_1/angular_velocity = 0.0
|
|
46:20/0 = 0
|
|
46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:20/0/physics_layer_0/angular_velocity = 0.0
|
|
46:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:20/0/physics_layer_1/angular_velocity = 0.0
|
|
47:20/0 = 0
|
|
47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:20/0/physics_layer_0/angular_velocity = 0.0
|
|
47:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:20/0/physics_layer_1/angular_velocity = 0.0
|
|
48:20/0 = 0
|
|
48:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:20/0/physics_layer_0/angular_velocity = 0.0
|
|
48:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:20/0/physics_layer_1/angular_velocity = 0.0
|
|
49:20/0 = 0
|
|
49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:20/0/physics_layer_0/angular_velocity = 0.0
|
|
49:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:20/0/physics_layer_1/angular_velocity = 0.0
|
|
50:20/0 = 0
|
|
50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:20/0/physics_layer_0/angular_velocity = 0.0
|
|
50:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:20/0/physics_layer_1/angular_velocity = 0.0
|
|
51:20/0 = 0
|
|
51:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:20/0/physics_layer_0/angular_velocity = 0.0
|
|
51:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:20/0/physics_layer_1/angular_velocity = 0.0
|
|
52:20/0 = 0
|
|
52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:20/0/physics_layer_0/angular_velocity = 0.0
|
|
52:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:20/0/physics_layer_1/angular_velocity = 0.0
|
|
53:20/0 = 0
|
|
53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:20/0/physics_layer_0/angular_velocity = 0.0
|
|
53:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:20/0/physics_layer_1/angular_velocity = 0.0
|
|
54:20/0 = 0
|
|
54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:20/0/physics_layer_0/angular_velocity = 0.0
|
|
54:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:20/0/physics_layer_1/angular_velocity = 0.0
|
|
55:20/0 = 0
|
|
55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:20/0/physics_layer_0/angular_velocity = 0.0
|
|
55:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:20/0/physics_layer_1/angular_velocity = 0.0
|
|
56:20/0 = 0
|
|
56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:20/0/physics_layer_0/angular_velocity = 0.0
|
|
56:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:20/0/physics_layer_1/angular_velocity = 0.0
|
|
57:20/0 = 0
|
|
57:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:20/0/physics_layer_0/angular_velocity = 0.0
|
|
57:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:20/0/physics_layer_1/angular_velocity = 0.0
|
|
58:20/0 = 0
|
|
58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:20/0/physics_layer_0/angular_velocity = 0.0
|
|
58:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:20/0/physics_layer_1/angular_velocity = 0.0
|
|
59:20/0 = 0
|
|
59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:20/0/physics_layer_0/angular_velocity = 0.0
|
|
59:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:20/0/physics_layer_1/angular_velocity = 0.0
|
|
60:20/0 = 0
|
|
60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:20/0/physics_layer_0/angular_velocity = 0.0
|
|
60:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:20/0/physics_layer_1/angular_velocity = 0.0
|
|
61:20/0 = 0
|
|
61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:20/0/physics_layer_0/angular_velocity = 0.0
|
|
61:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:20/0/physics_layer_1/angular_velocity = 0.0
|
|
62:20/0 = 0
|
|
62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:20/0/physics_layer_0/angular_velocity = 0.0
|
|
62:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:20/0/physics_layer_1/angular_velocity = 0.0
|
|
63:20/0 = 0
|
|
63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:20/0/physics_layer_0/angular_velocity = 0.0
|
|
63:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:20/0/physics_layer_1/angular_velocity = 0.0
|
|
0:21/0 = 0
|
|
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:21/0/physics_layer_0/angular_velocity = 0.0
|
|
0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:21/0/physics_layer_1/angular_velocity = 0.0
|
|
1:21/0 = 0
|
|
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:21/0/physics_layer_0/angular_velocity = 0.0
|
|
1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:21/0/physics_layer_1/angular_velocity = 0.0
|
|
2:21/0 = 0
|
|
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:21/0/physics_layer_0/angular_velocity = 0.0
|
|
2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:21/0/physics_layer_1/angular_velocity = 0.0
|
|
3:21/0 = 0
|
|
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:21/0/physics_layer_0/angular_velocity = 0.0
|
|
3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:21/0/physics_layer_1/angular_velocity = 0.0
|
|
4:21/0 = 0
|
|
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:21/0/physics_layer_0/angular_velocity = 0.0
|
|
4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:21/0/physics_layer_1/angular_velocity = 0.0
|
|
5:21/0 = 0
|
|
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:21/0/physics_layer_0/angular_velocity = 0.0
|
|
5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:21/0/physics_layer_1/angular_velocity = 0.0
|
|
8:21/0 = 0
|
|
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:21/0/physics_layer_0/angular_velocity = 0.0
|
|
8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:21/0/physics_layer_1/angular_velocity = 0.0
|
|
9:21/0 = 0
|
|
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:21/0/physics_layer_0/angular_velocity = 0.0
|
|
9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:21/0/physics_layer_1/angular_velocity = 0.0
|
|
10:21/0 = 0
|
|
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:21/0/physics_layer_0/angular_velocity = 0.0
|
|
10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:21/0/physics_layer_1/angular_velocity = 0.0
|
|
11:21/0 = 0
|
|
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:21/0/physics_layer_0/angular_velocity = 0.0
|
|
11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:21/0/physics_layer_1/angular_velocity = 0.0
|
|
12:21/0 = 0
|
|
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:21/0/physics_layer_0/angular_velocity = 0.0
|
|
12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:21/0/physics_layer_1/angular_velocity = 0.0
|
|
13:21/0 = 0
|
|
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:21/0/physics_layer_0/angular_velocity = 0.0
|
|
13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:21/0/physics_layer_1/angular_velocity = 0.0
|
|
16:21/0 = 0
|
|
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:21/0/physics_layer_0/angular_velocity = 0.0
|
|
16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:21/0/physics_layer_1/angular_velocity = 0.0
|
|
17:21/0 = 0
|
|
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:21/0/physics_layer_0/angular_velocity = 0.0
|
|
17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:21/0/physics_layer_1/angular_velocity = 0.0
|
|
18:21/0 = 0
|
|
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:21/0/physics_layer_0/angular_velocity = 0.0
|
|
18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:21/0/physics_layer_1/angular_velocity = 0.0
|
|
19:21/0 = 0
|
|
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:21/0/physics_layer_0/angular_velocity = 0.0
|
|
19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:21/0/physics_layer_1/angular_velocity = 0.0
|
|
20:21/0 = 0
|
|
20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:21/0/physics_layer_0/angular_velocity = 0.0
|
|
20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:21/0/physics_layer_1/angular_velocity = 0.0
|
|
21:21/0 = 0
|
|
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:21/0/physics_layer_0/angular_velocity = 0.0
|
|
21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:21/0/physics_layer_1/angular_velocity = 0.0
|
|
24:21/0 = 0
|
|
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:21/0/physics_layer_0/angular_velocity = 0.0
|
|
24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:21/0/physics_layer_1/angular_velocity = 0.0
|
|
25:21/0 = 0
|
|
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:21/0/physics_layer_0/angular_velocity = 0.0
|
|
25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:21/0/physics_layer_1/angular_velocity = 0.0
|
|
26:21/0 = 0
|
|
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:21/0/physics_layer_0/angular_velocity = 0.0
|
|
26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:21/0/physics_layer_1/angular_velocity = 0.0
|
|
27:21/0 = 0
|
|
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:21/0/physics_layer_0/angular_velocity = 0.0
|
|
27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:21/0/physics_layer_1/angular_velocity = 0.0
|
|
28:21/0 = 0
|
|
28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:21/0/physics_layer_0/angular_velocity = 0.0
|
|
28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:21/0/physics_layer_1/angular_velocity = 0.0
|
|
29:21/0 = 0
|
|
29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:21/0/physics_layer_0/angular_velocity = 0.0
|
|
29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:21/0/physics_layer_1/angular_velocity = 0.0
|
|
30:21/0 = 0
|
|
30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:21/0/physics_layer_0/angular_velocity = 0.0
|
|
30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:21/0/physics_layer_1/angular_velocity = 0.0
|
|
31:21/0 = 0
|
|
31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:21/0/physics_layer_0/angular_velocity = 0.0
|
|
31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:21/0/physics_layer_1/angular_velocity = 0.0
|
|
32:21/0 = 0
|
|
32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:21/0/physics_layer_0/angular_velocity = 0.0
|
|
32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:21/0/physics_layer_1/angular_velocity = 0.0
|
|
33:21/0 = 0
|
|
33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:21/0/physics_layer_0/angular_velocity = 0.0
|
|
33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:21/0/physics_layer_1/angular_velocity = 0.0
|
|
34:21/0 = 0
|
|
34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:21/0/physics_layer_0/angular_velocity = 0.0
|
|
34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:21/0/physics_layer_1/angular_velocity = 0.0
|
|
35:21/0 = 0
|
|
35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:21/0/physics_layer_0/angular_velocity = 0.0
|
|
35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:21/0/physics_layer_1/angular_velocity = 0.0
|
|
36:21/0 = 0
|
|
36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:21/0/physics_layer_0/angular_velocity = 0.0
|
|
36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:21/0/physics_layer_1/angular_velocity = 0.0
|
|
37:21/0 = 0
|
|
37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:21/0/physics_layer_0/angular_velocity = 0.0
|
|
37:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:21/0/physics_layer_1/angular_velocity = 0.0
|
|
38:21/0 = 0
|
|
38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:21/0/physics_layer_0/angular_velocity = 0.0
|
|
38:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:21/0/physics_layer_1/angular_velocity = 0.0
|
|
39:21/0 = 0
|
|
39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:21/0/physics_layer_0/angular_velocity = 0.0
|
|
39:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:21/0/physics_layer_1/angular_velocity = 0.0
|
|
40:21/0 = 0
|
|
40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:21/0/physics_layer_0/angular_velocity = 0.0
|
|
40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:21/0/physics_layer_1/angular_velocity = 0.0
|
|
41:21/0 = 0
|
|
41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:21/0/physics_layer_0/angular_velocity = 0.0
|
|
41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:21/0/physics_layer_1/angular_velocity = 0.0
|
|
42:21/0 = 0
|
|
42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:21/0/physics_layer_0/angular_velocity = 0.0
|
|
42:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:21/0/physics_layer_1/angular_velocity = 0.0
|
|
43:21/0 = 0
|
|
43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:21/0/physics_layer_0/angular_velocity = 0.0
|
|
43:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:21/0/physics_layer_1/angular_velocity = 0.0
|
|
44:21/0 = 0
|
|
44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:21/0/physics_layer_0/angular_velocity = 0.0
|
|
44:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:21/0/physics_layer_1/angular_velocity = 0.0
|
|
45:21/0 = 0
|
|
45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:21/0/physics_layer_0/angular_velocity = 0.0
|
|
45:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:21/0/physics_layer_1/angular_velocity = 0.0
|
|
46:21/0 = 0
|
|
46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:21/0/physics_layer_0/angular_velocity = 0.0
|
|
46:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:21/0/physics_layer_1/angular_velocity = 0.0
|
|
47:21/0 = 0
|
|
47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:21/0/physics_layer_0/angular_velocity = 0.0
|
|
47:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:21/0/physics_layer_1/angular_velocity = 0.0
|
|
48:21/0 = 0
|
|
48:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:21/0/physics_layer_0/angular_velocity = 0.0
|
|
48:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:21/0/physics_layer_1/angular_velocity = 0.0
|
|
49:21/0 = 0
|
|
49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:21/0/physics_layer_0/angular_velocity = 0.0
|
|
49:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:21/0/physics_layer_1/angular_velocity = 0.0
|
|
50:21/0 = 0
|
|
50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:21/0/physics_layer_0/angular_velocity = 0.0
|
|
50:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:21/0/physics_layer_1/angular_velocity = 0.0
|
|
51:21/0 = 0
|
|
51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:21/0/physics_layer_0/angular_velocity = 0.0
|
|
51:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:21/0/physics_layer_1/angular_velocity = 0.0
|
|
52:21/0 = 0
|
|
52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:21/0/physics_layer_0/angular_velocity = 0.0
|
|
52:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:21/0/physics_layer_1/angular_velocity = 0.0
|
|
53:21/0 = 0
|
|
53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:21/0/physics_layer_0/angular_velocity = 0.0
|
|
53:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:21/0/physics_layer_1/angular_velocity = 0.0
|
|
0:22/0 = 0
|
|
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:22/0/physics_layer_0/angular_velocity = 0.0
|
|
0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:22/0/physics_layer_1/angular_velocity = 0.0
|
|
1:22/0 = 0
|
|
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:22/0/physics_layer_0/angular_velocity = 0.0
|
|
1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:22/0/physics_layer_1/angular_velocity = 0.0
|
|
2:22/0 = 0
|
|
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:22/0/physics_layer_0/angular_velocity = 0.0
|
|
2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:22/0/physics_layer_1/angular_velocity = 0.0
|
|
3:22/0 = 0
|
|
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:22/0/physics_layer_0/angular_velocity = 0.0
|
|
3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:22/0/physics_layer_1/angular_velocity = 0.0
|
|
4:22/0 = 0
|
|
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:22/0/physics_layer_0/angular_velocity = 0.0
|
|
4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:22/0/physics_layer_1/angular_velocity = 0.0
|
|
5:22/0 = 0
|
|
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:22/0/physics_layer_0/angular_velocity = 0.0
|
|
5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:22/0/physics_layer_1/angular_velocity = 0.0
|
|
8:22/0 = 0
|
|
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:22/0/physics_layer_0/angular_velocity = 0.0
|
|
8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:22/0/physics_layer_1/angular_velocity = 0.0
|
|
9:22/0 = 0
|
|
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:22/0/physics_layer_0/angular_velocity = 0.0
|
|
9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:22/0/physics_layer_1/angular_velocity = 0.0
|
|
10:22/0 = 0
|
|
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:22/0/physics_layer_0/angular_velocity = 0.0
|
|
10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:22/0/physics_layer_1/angular_velocity = 0.0
|
|
11:22/0 = 0
|
|
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:22/0/physics_layer_0/angular_velocity = 0.0
|
|
11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:22/0/physics_layer_1/angular_velocity = 0.0
|
|
12:22/0 = 0
|
|
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:22/0/physics_layer_0/angular_velocity = 0.0
|
|
12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:22/0/physics_layer_1/angular_velocity = 0.0
|
|
13:22/0 = 0
|
|
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:22/0/physics_layer_0/angular_velocity = 0.0
|
|
13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:22/0/physics_layer_1/angular_velocity = 0.0
|
|
16:22/0 = 0
|
|
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:22/0/physics_layer_0/angular_velocity = 0.0
|
|
16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:22/0/physics_layer_1/angular_velocity = 0.0
|
|
17:22/0 = 0
|
|
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:22/0/physics_layer_0/angular_velocity = 0.0
|
|
17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:22/0/physics_layer_1/angular_velocity = 0.0
|
|
18:22/0 = 0
|
|
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:22/0/physics_layer_0/angular_velocity = 0.0
|
|
18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:22/0/physics_layer_1/angular_velocity = 0.0
|
|
19:22/0 = 0
|
|
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:22/0/physics_layer_0/angular_velocity = 0.0
|
|
19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:22/0/physics_layer_1/angular_velocity = 0.0
|
|
20:22/0 = 0
|
|
20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:22/0/physics_layer_0/angular_velocity = 0.0
|
|
20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:22/0/physics_layer_1/angular_velocity = 0.0
|
|
21:22/0 = 0
|
|
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:22/0/physics_layer_0/angular_velocity = 0.0
|
|
21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:22/0/physics_layer_1/angular_velocity = 0.0
|
|
24:22/0 = 0
|
|
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:22/0/physics_layer_0/angular_velocity = 0.0
|
|
24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:22/0/physics_layer_1/angular_velocity = 0.0
|
|
25:22/0 = 0
|
|
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:22/0/physics_layer_0/angular_velocity = 0.0
|
|
25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:22/0/physics_layer_1/angular_velocity = 0.0
|
|
26:22/0 = 0
|
|
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:22/0/physics_layer_0/angular_velocity = 0.0
|
|
26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:22/0/physics_layer_1/angular_velocity = 0.0
|
|
27:22/0 = 0
|
|
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:22/0/physics_layer_0/angular_velocity = 0.0
|
|
27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:22/0/physics_layer_1/angular_velocity = 0.0
|
|
28:22/0 = 0
|
|
28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:22/0/physics_layer_0/angular_velocity = 0.0
|
|
28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:22/0/physics_layer_1/angular_velocity = 0.0
|
|
29:22/0 = 0
|
|
29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:22/0/physics_layer_0/angular_velocity = 0.0
|
|
29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:22/0/physics_layer_1/angular_velocity = 0.0
|
|
30:22/0 = 0
|
|
30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:22/0/physics_layer_0/angular_velocity = 0.0
|
|
30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:22/0/physics_layer_1/angular_velocity = 0.0
|
|
31:22/0 = 0
|
|
31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:22/0/physics_layer_0/angular_velocity = 0.0
|
|
31:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:22/0/physics_layer_1/angular_velocity = 0.0
|
|
32:22/0 = 0
|
|
32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:22/0/physics_layer_0/angular_velocity = 0.0
|
|
32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:22/0/physics_layer_1/angular_velocity = 0.0
|
|
33:22/0 = 0
|
|
33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:22/0/physics_layer_0/angular_velocity = 0.0
|
|
33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:22/0/physics_layer_1/angular_velocity = 0.0
|
|
34:22/0 = 0
|
|
34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:22/0/physics_layer_0/angular_velocity = 0.0
|
|
34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:22/0/physics_layer_1/angular_velocity = 0.0
|
|
35:22/0 = 0
|
|
35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:22/0/physics_layer_0/angular_velocity = 0.0
|
|
35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:22/0/physics_layer_1/angular_velocity = 0.0
|
|
36:22/0 = 0
|
|
36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:22/0/physics_layer_0/angular_velocity = 0.0
|
|
36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:22/0/physics_layer_1/angular_velocity = 0.0
|
|
37:22/0 = 0
|
|
37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:22/0/physics_layer_0/angular_velocity = 0.0
|
|
37:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:22/0/physics_layer_1/angular_velocity = 0.0
|
|
38:22/0 = 0
|
|
38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:22/0/physics_layer_0/angular_velocity = 0.0
|
|
38:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:22/0/physics_layer_1/angular_velocity = 0.0
|
|
39:22/0 = 0
|
|
39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:22/0/physics_layer_0/angular_velocity = 0.0
|
|
39:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:22/0/physics_layer_1/angular_velocity = 0.0
|
|
40:22/0 = 0
|
|
40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:22/0/physics_layer_0/angular_velocity = 0.0
|
|
40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:22/0/physics_layer_1/angular_velocity = 0.0
|
|
41:22/0 = 0
|
|
41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:22/0/physics_layer_0/angular_velocity = 0.0
|
|
41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:22/0/physics_layer_1/angular_velocity = 0.0
|
|
42:22/0 = 0
|
|
42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:22/0/physics_layer_0/angular_velocity = 0.0
|
|
42:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:22/0/physics_layer_1/angular_velocity = 0.0
|
|
43:22/0 = 0
|
|
43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:22/0/physics_layer_0/angular_velocity = 0.0
|
|
43:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:22/0/physics_layer_1/angular_velocity = 0.0
|
|
44:22/0 = 0
|
|
44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:22/0/physics_layer_0/angular_velocity = 0.0
|
|
44:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:22/0/physics_layer_1/angular_velocity = 0.0
|
|
45:22/0 = 0
|
|
45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:22/0/physics_layer_0/angular_velocity = 0.0
|
|
45:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:22/0/physics_layer_1/angular_velocity = 0.0
|
|
46:22/0 = 0
|
|
46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:22/0/physics_layer_0/angular_velocity = 0.0
|
|
46:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:22/0/physics_layer_1/angular_velocity = 0.0
|
|
47:22/0 = 0
|
|
47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:22/0/physics_layer_0/angular_velocity = 0.0
|
|
47:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:22/0/physics_layer_1/angular_velocity = 0.0
|
|
48:22/0 = 0
|
|
48:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:22/0/physics_layer_0/angular_velocity = 0.0
|
|
48:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:22/0/physics_layer_1/angular_velocity = 0.0
|
|
49:22/0 = 0
|
|
49:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:22/0/physics_layer_0/angular_velocity = 0.0
|
|
49:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:22/0/physics_layer_1/angular_velocity = 0.0
|
|
50:22/0 = 0
|
|
50:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:22/0/physics_layer_0/angular_velocity = 0.0
|
|
50:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:22/0/physics_layer_1/angular_velocity = 0.0
|
|
51:22/0 = 0
|
|
51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:22/0/physics_layer_0/angular_velocity = 0.0
|
|
51:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:22/0/physics_layer_1/angular_velocity = 0.0
|
|
52:22/0 = 0
|
|
52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:22/0/physics_layer_0/angular_velocity = 0.0
|
|
52:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:22/0/physics_layer_1/angular_velocity = 0.0
|
|
53:22/0 = 0
|
|
53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:22/0/physics_layer_0/angular_velocity = 0.0
|
|
53:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:22/0/physics_layer_1/angular_velocity = 0.0
|
|
54:22/0 = 0
|
|
54:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:22/0/physics_layer_0/angular_velocity = 0.0
|
|
54:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:22/0/physics_layer_1/angular_velocity = 0.0
|
|
55:22/0 = 0
|
|
55:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:22/0/physics_layer_0/angular_velocity = 0.0
|
|
55:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:22/0/physics_layer_1/angular_velocity = 0.0
|
|
56:22/0 = 0
|
|
56:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:22/0/physics_layer_0/angular_velocity = 0.0
|
|
56:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:22/0/physics_layer_1/angular_velocity = 0.0
|
|
57:22/0 = 0
|
|
57:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:22/0/physics_layer_0/angular_velocity = 0.0
|
|
57:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:22/0/physics_layer_1/angular_velocity = 0.0
|
|
58:22/0 = 0
|
|
58:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:22/0/physics_layer_0/angular_velocity = 0.0
|
|
58:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:22/0/physics_layer_1/angular_velocity = 0.0
|
|
59:22/0 = 0
|
|
59:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:22/0/physics_layer_0/angular_velocity = 0.0
|
|
59:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:22/0/physics_layer_1/angular_velocity = 0.0
|
|
60:22/0 = 0
|
|
60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:22/0/physics_layer_0/angular_velocity = 0.0
|
|
60:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:22/0/physics_layer_1/angular_velocity = 0.0
|
|
61:22/0 = 0
|
|
61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:22/0/physics_layer_0/angular_velocity = 0.0
|
|
61:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:22/0/physics_layer_1/angular_velocity = 0.0
|
|
62:22/0 = 0
|
|
62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:22/0/physics_layer_0/angular_velocity = 0.0
|
|
62:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:22/0/physics_layer_1/angular_velocity = 0.0
|
|
63:22/0 = 0
|
|
63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:22/0/physics_layer_0/angular_velocity = 0.0
|
|
63:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:22/0/physics_layer_1/angular_velocity = 0.0
|
|
0:23/0 = 0
|
|
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:23/0/physics_layer_0/angular_velocity = 0.0
|
|
0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:23/0/physics_layer_1/angular_velocity = 0.0
|
|
1:23/0 = 0
|
|
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:23/0/physics_layer_0/angular_velocity = 0.0
|
|
1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:23/0/physics_layer_1/angular_velocity = 0.0
|
|
2:23/0 = 0
|
|
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:23/0/physics_layer_0/angular_velocity = 0.0
|
|
2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:23/0/physics_layer_1/angular_velocity = 0.0
|
|
3:23/0 = 0
|
|
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:23/0/physics_layer_0/angular_velocity = 0.0
|
|
3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:23/0/physics_layer_1/angular_velocity = 0.0
|
|
4:23/0 = 0
|
|
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:23/0/physics_layer_0/angular_velocity = 0.0
|
|
4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:23/0/physics_layer_1/angular_velocity = 0.0
|
|
5:23/0 = 0
|
|
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:23/0/physics_layer_0/angular_velocity = 0.0
|
|
5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:23/0/physics_layer_1/angular_velocity = 0.0
|
|
6:23/0 = 0
|
|
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:23/0/physics_layer_0/angular_velocity = 0.0
|
|
6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:23/0/physics_layer_1/angular_velocity = 0.0
|
|
7:23/0 = 0
|
|
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:23/0/physics_layer_0/angular_velocity = 0.0
|
|
7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:23/0/physics_layer_1/angular_velocity = 0.0
|
|
8:23/0 = 0
|
|
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:23/0/physics_layer_0/angular_velocity = 0.0
|
|
8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:23/0/physics_layer_1/angular_velocity = 0.0
|
|
9:23/0 = 0
|
|
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:23/0/physics_layer_0/angular_velocity = 0.0
|
|
9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:23/0/physics_layer_1/angular_velocity = 0.0
|
|
10:23/0 = 0
|
|
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:23/0/physics_layer_0/angular_velocity = 0.0
|
|
10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:23/0/physics_layer_1/angular_velocity = 0.0
|
|
11:23/0 = 0
|
|
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:23/0/physics_layer_0/angular_velocity = 0.0
|
|
11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:23/0/physics_layer_1/angular_velocity = 0.0
|
|
12:23/0 = 0
|
|
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:23/0/physics_layer_0/angular_velocity = 0.0
|
|
12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:23/0/physics_layer_1/angular_velocity = 0.0
|
|
13:23/0 = 0
|
|
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:23/0/physics_layer_0/angular_velocity = 0.0
|
|
13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:23/0/physics_layer_1/angular_velocity = 0.0
|
|
14:23/0 = 0
|
|
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:23/0/physics_layer_0/angular_velocity = 0.0
|
|
14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:23/0/physics_layer_1/angular_velocity = 0.0
|
|
15:23/0 = 0
|
|
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:23/0/physics_layer_0/angular_velocity = 0.0
|
|
15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:23/0/physics_layer_1/angular_velocity = 0.0
|
|
16:23/0 = 0
|
|
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:23/0/physics_layer_0/angular_velocity = 0.0
|
|
16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:23/0/physics_layer_1/angular_velocity = 0.0
|
|
17:23/0 = 0
|
|
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:23/0/physics_layer_0/angular_velocity = 0.0
|
|
17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:23/0/physics_layer_1/angular_velocity = 0.0
|
|
18:23/0 = 0
|
|
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:23/0/physics_layer_0/angular_velocity = 0.0
|
|
18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:23/0/physics_layer_1/angular_velocity = 0.0
|
|
19:23/0 = 0
|
|
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:23/0/physics_layer_0/angular_velocity = 0.0
|
|
19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:23/0/physics_layer_1/angular_velocity = 0.0
|
|
20:23/0 = 0
|
|
20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:23/0/physics_layer_0/angular_velocity = 0.0
|
|
20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:23/0/physics_layer_1/angular_velocity = 0.0
|
|
21:23/0 = 0
|
|
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:23/0/physics_layer_0/angular_velocity = 0.0
|
|
21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:23/0/physics_layer_1/angular_velocity = 0.0
|
|
22:23/0 = 0
|
|
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:23/0/physics_layer_0/angular_velocity = 0.0
|
|
22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:23/0/physics_layer_1/angular_velocity = 0.0
|
|
23:23/0 = 0
|
|
23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:23/0/physics_layer_0/angular_velocity = 0.0
|
|
23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:23/0/physics_layer_1/angular_velocity = 0.0
|
|
24:23/0 = 0
|
|
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:23/0/physics_layer_0/angular_velocity = 0.0
|
|
24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:23/0/physics_layer_1/angular_velocity = 0.0
|
|
25:23/0 = 0
|
|
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:23/0/physics_layer_0/angular_velocity = 0.0
|
|
25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:23/0/physics_layer_1/angular_velocity = 0.0
|
|
26:23/0 = 0
|
|
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:23/0/physics_layer_0/angular_velocity = 0.0
|
|
26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:23/0/physics_layer_1/angular_velocity = 0.0
|
|
27:23/0 = 0
|
|
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:23/0/physics_layer_0/angular_velocity = 0.0
|
|
27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:23/0/physics_layer_1/angular_velocity = 0.0
|
|
28:23/0 = 0
|
|
28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:23/0/physics_layer_0/angular_velocity = 0.0
|
|
28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:23/0/physics_layer_1/angular_velocity = 0.0
|
|
29:23/0 = 0
|
|
29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:23/0/physics_layer_0/angular_velocity = 0.0
|
|
29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:23/0/physics_layer_1/angular_velocity = 0.0
|
|
30:23/0 = 0
|
|
30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:23/0/physics_layer_0/angular_velocity = 0.0
|
|
30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:23/0/physics_layer_1/angular_velocity = 0.0
|
|
31:23/0 = 0
|
|
31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:23/0/physics_layer_0/angular_velocity = 0.0
|
|
31:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:23/0/physics_layer_1/angular_velocity = 0.0
|
|
32:23/0 = 0
|
|
32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:23/0/physics_layer_0/angular_velocity = 0.0
|
|
32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:23/0/physics_layer_1/angular_velocity = 0.0
|
|
33:23/0 = 0
|
|
33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:23/0/physics_layer_0/angular_velocity = 0.0
|
|
33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:23/0/physics_layer_1/angular_velocity = 0.0
|
|
34:23/0 = 0
|
|
34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:23/0/physics_layer_0/angular_velocity = 0.0
|
|
34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:23/0/physics_layer_1/angular_velocity = 0.0
|
|
35:23/0 = 0
|
|
35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:23/0/physics_layer_0/angular_velocity = 0.0
|
|
35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:23/0/physics_layer_1/angular_velocity = 0.0
|
|
36:23/0 = 0
|
|
36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:23/0/physics_layer_0/angular_velocity = 0.0
|
|
36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:23/0/physics_layer_1/angular_velocity = 0.0
|
|
37:23/0 = 0
|
|
37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:23/0/physics_layer_0/angular_velocity = 0.0
|
|
37:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:23/0/physics_layer_1/angular_velocity = 0.0
|
|
38:23/0 = 0
|
|
38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:23/0/physics_layer_0/angular_velocity = 0.0
|
|
38:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:23/0/physics_layer_1/angular_velocity = 0.0
|
|
39:23/0 = 0
|
|
39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:23/0/physics_layer_0/angular_velocity = 0.0
|
|
39:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:23/0/physics_layer_1/angular_velocity = 0.0
|
|
40:23/0 = 0
|
|
40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:23/0/physics_layer_0/angular_velocity = 0.0
|
|
40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:23/0/physics_layer_1/angular_velocity = 0.0
|
|
41:23/0 = 0
|
|
41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:23/0/physics_layer_0/angular_velocity = 0.0
|
|
41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:23/0/physics_layer_1/angular_velocity = 0.0
|
|
42:23/0 = 0
|
|
42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:23/0/physics_layer_0/angular_velocity = 0.0
|
|
42:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:23/0/physics_layer_1/angular_velocity = 0.0
|
|
43:23/0 = 0
|
|
43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:23/0/physics_layer_0/angular_velocity = 0.0
|
|
43:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:23/0/physics_layer_1/angular_velocity = 0.0
|
|
44:23/0 = 0
|
|
44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:23/0/physics_layer_0/angular_velocity = 0.0
|
|
44:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:23/0/physics_layer_1/angular_velocity = 0.0
|
|
45:23/0 = 0
|
|
45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:23/0/physics_layer_0/angular_velocity = 0.0
|
|
45:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:23/0/physics_layer_1/angular_velocity = 0.0
|
|
46:23/0 = 0
|
|
46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:23/0/physics_layer_0/angular_velocity = 0.0
|
|
46:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:23/0/physics_layer_1/angular_velocity = 0.0
|
|
47:23/0 = 0
|
|
47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:23/0/physics_layer_0/angular_velocity = 0.0
|
|
47:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:23/0/physics_layer_1/angular_velocity = 0.0
|
|
48:23/0 = 0
|
|
48:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:23/0/physics_layer_0/angular_velocity = 0.0
|
|
48:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:23/0/physics_layer_1/angular_velocity = 0.0
|
|
49:23/0 = 0
|
|
49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:23/0/physics_layer_0/angular_velocity = 0.0
|
|
49:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:23/0/physics_layer_1/angular_velocity = 0.0
|
|
50:23/0 = 0
|
|
50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:23/0/physics_layer_0/angular_velocity = 0.0
|
|
50:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:23/0/physics_layer_1/angular_velocity = 0.0
|
|
51:23/0 = 0
|
|
51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:23/0/physics_layer_0/angular_velocity = 0.0
|
|
51:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:23/0/physics_layer_1/angular_velocity = 0.0
|
|
52:23/0 = 0
|
|
52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:23/0/physics_layer_0/angular_velocity = 0.0
|
|
52:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:23/0/physics_layer_1/angular_velocity = 0.0
|
|
53:23/0 = 0
|
|
53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:23/0/physics_layer_0/angular_velocity = 0.0
|
|
53:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:23/0/physics_layer_1/angular_velocity = 0.0
|
|
54:23/0 = 0
|
|
54:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:23/0/physics_layer_0/angular_velocity = 0.0
|
|
54:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:23/0/physics_layer_1/angular_velocity = 0.0
|
|
55:23/0 = 0
|
|
55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:23/0/physics_layer_0/angular_velocity = 0.0
|
|
55:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:23/0/physics_layer_1/angular_velocity = 0.0
|
|
56:23/0 = 0
|
|
56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:23/0/physics_layer_0/angular_velocity = 0.0
|
|
56:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:23/0/physics_layer_1/angular_velocity = 0.0
|
|
57:23/0 = 0
|
|
57:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:23/0/physics_layer_0/angular_velocity = 0.0
|
|
57:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:23/0/physics_layer_1/angular_velocity = 0.0
|
|
58:23/0 = 0
|
|
58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:23/0/physics_layer_0/angular_velocity = 0.0
|
|
58:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:23/0/physics_layer_1/angular_velocity = 0.0
|
|
59:23/0 = 0
|
|
59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:23/0/physics_layer_0/angular_velocity = 0.0
|
|
59:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:23/0/physics_layer_1/angular_velocity = 0.0
|
|
60:23/0 = 0
|
|
60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:23/0/physics_layer_0/angular_velocity = 0.0
|
|
60:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:23/0/physics_layer_1/angular_velocity = 0.0
|
|
61:23/0 = 0
|
|
61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:23/0/physics_layer_0/angular_velocity = 0.0
|
|
61:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:23/0/physics_layer_1/angular_velocity = 0.0
|
|
62:23/0 = 0
|
|
62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:23/0/physics_layer_0/angular_velocity = 0.0
|
|
62:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:23/0/physics_layer_1/angular_velocity = 0.0
|
|
63:23/0 = 0
|
|
63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:23/0/physics_layer_0/angular_velocity = 0.0
|
|
63:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:23/0/physics_layer_1/angular_velocity = 0.0
|
|
0:24/0 = 0
|
|
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:24/0/physics_layer_0/angular_velocity = 0.0
|
|
0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:24/0/physics_layer_1/angular_velocity = 0.0
|
|
1:24/0 = 0
|
|
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:24/0/physics_layer_0/angular_velocity = 0.0
|
|
1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:24/0/physics_layer_1/angular_velocity = 0.0
|
|
2:24/0 = 0
|
|
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:24/0/physics_layer_0/angular_velocity = 0.0
|
|
2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:24/0/physics_layer_1/angular_velocity = 0.0
|
|
3:24/0 = 0
|
|
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:24/0/physics_layer_0/angular_velocity = 0.0
|
|
3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:24/0/physics_layer_1/angular_velocity = 0.0
|
|
4:24/0 = 0
|
|
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:24/0/physics_layer_0/angular_velocity = 0.0
|
|
4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:24/0/physics_layer_1/angular_velocity = 0.0
|
|
5:24/0 = 0
|
|
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:24/0/physics_layer_0/angular_velocity = 0.0
|
|
5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:24/0/physics_layer_1/angular_velocity = 0.0
|
|
6:24/0 = 0
|
|
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:24/0/physics_layer_0/angular_velocity = 0.0
|
|
6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:24/0/physics_layer_1/angular_velocity = 0.0
|
|
7:24/0 = 0
|
|
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:24/0/physics_layer_0/angular_velocity = 0.0
|
|
7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:24/0/physics_layer_1/angular_velocity = 0.0
|
|
8:24/0 = 0
|
|
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:24/0/physics_layer_0/angular_velocity = 0.0
|
|
8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:24/0/physics_layer_1/angular_velocity = 0.0
|
|
9:24/0 = 0
|
|
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:24/0/physics_layer_0/angular_velocity = 0.0
|
|
9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:24/0/physics_layer_1/angular_velocity = 0.0
|
|
10:24/0 = 0
|
|
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:24/0/physics_layer_0/angular_velocity = 0.0
|
|
10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:24/0/physics_layer_1/angular_velocity = 0.0
|
|
11:24/0 = 0
|
|
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:24/0/physics_layer_0/angular_velocity = 0.0
|
|
11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:24/0/physics_layer_1/angular_velocity = 0.0
|
|
12:24/0 = 0
|
|
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:24/0/physics_layer_0/angular_velocity = 0.0
|
|
12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:24/0/physics_layer_1/angular_velocity = 0.0
|
|
13:24/0 = 0
|
|
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:24/0/physics_layer_0/angular_velocity = 0.0
|
|
13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:24/0/physics_layer_1/angular_velocity = 0.0
|
|
14:24/0 = 0
|
|
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:24/0/physics_layer_0/angular_velocity = 0.0
|
|
14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:24/0/physics_layer_1/angular_velocity = 0.0
|
|
15:24/0 = 0
|
|
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:24/0/physics_layer_0/angular_velocity = 0.0
|
|
15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:24/0/physics_layer_1/angular_velocity = 0.0
|
|
16:24/0 = 0
|
|
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:24/0/physics_layer_0/angular_velocity = 0.0
|
|
16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:24/0/physics_layer_1/angular_velocity = 0.0
|
|
17:24/0 = 0
|
|
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:24/0/physics_layer_0/angular_velocity = 0.0
|
|
17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:24/0/physics_layer_1/angular_velocity = 0.0
|
|
18:24/0 = 0
|
|
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:24/0/physics_layer_0/angular_velocity = 0.0
|
|
18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:24/0/physics_layer_1/angular_velocity = 0.0
|
|
19:24/0 = 0
|
|
19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:24/0/physics_layer_0/angular_velocity = 0.0
|
|
19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:24/0/physics_layer_1/angular_velocity = 0.0
|
|
20:24/0 = 0
|
|
20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:24/0/physics_layer_0/angular_velocity = 0.0
|
|
20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:24/0/physics_layer_1/angular_velocity = 0.0
|
|
21:24/0 = 0
|
|
21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:24/0/physics_layer_0/angular_velocity = 0.0
|
|
21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:24/0/physics_layer_1/angular_velocity = 0.0
|
|
22:24/0 = 0
|
|
22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:24/0/physics_layer_0/angular_velocity = 0.0
|
|
22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:24/0/physics_layer_1/angular_velocity = 0.0
|
|
23:24/0 = 0
|
|
23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:24/0/physics_layer_0/angular_velocity = 0.0
|
|
23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:24/0/physics_layer_1/angular_velocity = 0.0
|
|
24:24/0 = 0
|
|
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:24/0/physics_layer_0/angular_velocity = 0.0
|
|
24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:24/0/physics_layer_1/angular_velocity = 0.0
|
|
28:24/0 = 0
|
|
28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:24/0/physics_layer_0/angular_velocity = 0.0
|
|
28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:24/0/physics_layer_1/angular_velocity = 0.0
|
|
29:24/0 = 0
|
|
29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:24/0/physics_layer_0/angular_velocity = 0.0
|
|
29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:24/0/physics_layer_1/angular_velocity = 0.0
|
|
30:24/0 = 0
|
|
30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:24/0/physics_layer_0/angular_velocity = 0.0
|
|
30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:24/0/physics_layer_1/angular_velocity = 0.0
|
|
31:24/0 = 0
|
|
31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:24/0/physics_layer_0/angular_velocity = 0.0
|
|
31:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:24/0/physics_layer_1/angular_velocity = 0.0
|
|
32:24/0 = 0
|
|
32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:24/0/physics_layer_0/angular_velocity = 0.0
|
|
32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:24/0/physics_layer_1/angular_velocity = 0.0
|
|
33:24/0 = 0
|
|
33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:24/0/physics_layer_0/angular_velocity = 0.0
|
|
33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:24/0/physics_layer_1/angular_velocity = 0.0
|
|
34:24/0 = 0
|
|
34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:24/0/physics_layer_0/angular_velocity = 0.0
|
|
34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:24/0/physics_layer_1/angular_velocity = 0.0
|
|
38:24/0 = 0
|
|
38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:24/0/physics_layer_0/angular_velocity = 0.0
|
|
38:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:24/0/physics_layer_1/angular_velocity = 0.0
|
|
39:24/0 = 0
|
|
39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:24/0/physics_layer_0/angular_velocity = 0.0
|
|
39:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:24/0/physics_layer_1/angular_velocity = 0.0
|
|
40:24/0 = 0
|
|
40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:24/0/physics_layer_0/angular_velocity = 0.0
|
|
40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:24/0/physics_layer_1/angular_velocity = 0.0
|
|
41:24/0 = 0
|
|
41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:24/0/physics_layer_0/angular_velocity = 0.0
|
|
41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:24/0/physics_layer_1/angular_velocity = 0.0
|
|
42:24/0 = 0
|
|
42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:24/0/physics_layer_0/angular_velocity = 0.0
|
|
42:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:24/0/physics_layer_1/angular_velocity = 0.0
|
|
43:24/0 = 0
|
|
43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:24/0/physics_layer_0/angular_velocity = 0.0
|
|
43:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:24/0/physics_layer_1/angular_velocity = 0.0
|
|
44:24/0 = 0
|
|
44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:24/0/physics_layer_0/angular_velocity = 0.0
|
|
44:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:24/0/physics_layer_1/angular_velocity = 0.0
|
|
48:24/0 = 0
|
|
48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:24/0/physics_layer_0/angular_velocity = 0.0
|
|
48:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:24/0/physics_layer_1/angular_velocity = 0.0
|
|
49:24/0 = 0
|
|
49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:24/0/physics_layer_0/angular_velocity = 0.0
|
|
49:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:24/0/physics_layer_1/angular_velocity = 0.0
|
|
50:24/0 = 0
|
|
50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:24/0/physics_layer_0/angular_velocity = 0.0
|
|
50:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:24/0/physics_layer_1/angular_velocity = 0.0
|
|
51:24/0 = 0
|
|
51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:24/0/physics_layer_0/angular_velocity = 0.0
|
|
51:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:24/0/physics_layer_1/angular_velocity = 0.0
|
|
52:24/0 = 0
|
|
52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:24/0/physics_layer_0/angular_velocity = 0.0
|
|
52:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:24/0/physics_layer_1/angular_velocity = 0.0
|
|
53:24/0 = 0
|
|
53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:24/0/physics_layer_0/angular_velocity = 0.0
|
|
53:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:24/0/physics_layer_1/angular_velocity = 0.0
|
|
54:24/0 = 0
|
|
54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:24/0/physics_layer_0/angular_velocity = 0.0
|
|
54:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:24/0/physics_layer_1/angular_velocity = 0.0
|
|
55:24/0 = 0
|
|
55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:24/0/physics_layer_0/angular_velocity = 0.0
|
|
55:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:24/0/physics_layer_1/angular_velocity = 0.0
|
|
56:24/0 = 0
|
|
56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:24/0/physics_layer_0/angular_velocity = 0.0
|
|
56:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:24/0/physics_layer_1/angular_velocity = 0.0
|
|
57:24/0 = 0
|
|
57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:24/0/physics_layer_0/angular_velocity = 0.0
|
|
57:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:24/0/physics_layer_1/angular_velocity = 0.0
|
|
58:24/0 = 0
|
|
58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:24/0/physics_layer_0/angular_velocity = 0.0
|
|
58:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:24/0/physics_layer_1/angular_velocity = 0.0
|
|
59:24/0 = 0
|
|
59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:24/0/physics_layer_0/angular_velocity = 0.0
|
|
59:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:24/0/physics_layer_1/angular_velocity = 0.0
|
|
60:24/0 = 0
|
|
60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:24/0/physics_layer_0/angular_velocity = 0.0
|
|
60:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:24/0/physics_layer_1/angular_velocity = 0.0
|
|
61:24/0 = 0
|
|
61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:24/0/physics_layer_0/angular_velocity = 0.0
|
|
61:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:24/0/physics_layer_1/angular_velocity = 0.0
|
|
62:24/0 = 0
|
|
62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:24/0/physics_layer_0/angular_velocity = 0.0
|
|
62:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:24/0/physics_layer_1/angular_velocity = 0.0
|
|
63:24/0 = 0
|
|
63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:24/0/physics_layer_0/angular_velocity = 0.0
|
|
63:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:24/0/physics_layer_1/angular_velocity = 0.0
|
|
0:25/0 = 0
|
|
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:25/0/physics_layer_0/angular_velocity = 0.0
|
|
0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:25/0/physics_layer_1/angular_velocity = 0.0
|
|
5:25/0 = 0
|
|
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:25/0/physics_layer_0/angular_velocity = 0.0
|
|
5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:25/0/physics_layer_1/angular_velocity = 0.0
|
|
8:25/0 = 0
|
|
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:25/0/physics_layer_0/angular_velocity = 0.0
|
|
8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:25/0/physics_layer_1/angular_velocity = 0.0
|
|
13:25/0 = 0
|
|
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:25/0/physics_layer_0/angular_velocity = 0.0
|
|
13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:25/0/physics_layer_1/angular_velocity = 0.0
|
|
16:25/0 = 0
|
|
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:25/0/physics_layer_0/angular_velocity = 0.0
|
|
16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:25/0/physics_layer_1/angular_velocity = 0.0
|
|
21:25/0 = 0
|
|
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:25/0/physics_layer_0/angular_velocity = 0.0
|
|
21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:25/0/physics_layer_1/angular_velocity = 0.0
|
|
24:25/0 = 0
|
|
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:25/0/physics_layer_0/angular_velocity = 0.0
|
|
24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:25/0/physics_layer_1/angular_velocity = 0.0
|
|
28:25/0 = 0
|
|
28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:25/0/physics_layer_0/angular_velocity = 0.0
|
|
28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:25/0/physics_layer_1/angular_velocity = 0.0
|
|
29:25/0 = 0
|
|
29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:25/0/physics_layer_0/angular_velocity = 0.0
|
|
29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:25/0/physics_layer_1/angular_velocity = 0.0
|
|
30:25/0 = 0
|
|
30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:25/0/physics_layer_0/angular_velocity = 0.0
|
|
30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:25/0/physics_layer_1/angular_velocity = 0.0
|
|
31:25/0 = 0
|
|
31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:25/0/physics_layer_0/angular_velocity = 0.0
|
|
31:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:25/0/physics_layer_1/angular_velocity = 0.0
|
|
32:25/0 = 0
|
|
32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:25/0/physics_layer_0/angular_velocity = 0.0
|
|
32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:25/0/physics_layer_1/angular_velocity = 0.0
|
|
33:25/0 = 0
|
|
33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:25/0/physics_layer_0/angular_velocity = 0.0
|
|
33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:25/0/physics_layer_1/angular_velocity = 0.0
|
|
34:25/0 = 0
|
|
34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:25/0/physics_layer_0/angular_velocity = 0.0
|
|
34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:25/0/physics_layer_1/angular_velocity = 0.0
|
|
38:25/0 = 0
|
|
38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:25/0/physics_layer_0/angular_velocity = 0.0
|
|
38:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:25/0/physics_layer_1/angular_velocity = 0.0
|
|
39:25/0 = 0
|
|
39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:25/0/physics_layer_0/angular_velocity = 0.0
|
|
39:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:25/0/physics_layer_1/angular_velocity = 0.0
|
|
40:25/0 = 0
|
|
40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:25/0/physics_layer_0/angular_velocity = 0.0
|
|
40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:25/0/physics_layer_1/angular_velocity = 0.0
|
|
41:25/0 = 0
|
|
41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:25/0/physics_layer_0/angular_velocity = 0.0
|
|
41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:25/0/physics_layer_1/angular_velocity = 0.0
|
|
42:25/0 = 0
|
|
42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:25/0/physics_layer_0/angular_velocity = 0.0
|
|
42:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:25/0/physics_layer_1/angular_velocity = 0.0
|
|
43:25/0 = 0
|
|
43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:25/0/physics_layer_0/angular_velocity = 0.0
|
|
43:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:25/0/physics_layer_1/angular_velocity = 0.0
|
|
44:25/0 = 0
|
|
44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:25/0/physics_layer_0/angular_velocity = 0.0
|
|
44:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:25/0/physics_layer_1/angular_velocity = 0.0
|
|
48:25/0 = 0
|
|
48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:25/0/physics_layer_0/angular_velocity = 0.0
|
|
48:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:25/0/physics_layer_1/angular_velocity = 0.0
|
|
49:25/0 = 0
|
|
49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:25/0/physics_layer_0/angular_velocity = 0.0
|
|
49:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:25/0/physics_layer_1/angular_velocity = 0.0
|
|
50:25/0 = 0
|
|
50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:25/0/physics_layer_0/angular_velocity = 0.0
|
|
50:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:25/0/physics_layer_1/angular_velocity = 0.0
|
|
51:25/0 = 0
|
|
51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:25/0/physics_layer_0/angular_velocity = 0.0
|
|
51:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:25/0/physics_layer_1/angular_velocity = 0.0
|
|
52:25/0 = 0
|
|
52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:25/0/physics_layer_0/angular_velocity = 0.0
|
|
52:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:25/0/physics_layer_1/angular_velocity = 0.0
|
|
53:25/0 = 0
|
|
53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:25/0/physics_layer_0/angular_velocity = 0.0
|
|
53:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:25/0/physics_layer_1/angular_velocity = 0.0
|
|
54:25/0 = 0
|
|
54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:25/0/physics_layer_0/angular_velocity = 0.0
|
|
54:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:25/0/physics_layer_1/angular_velocity = 0.0
|
|
55:25/0 = 0
|
|
55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:25/0/physics_layer_0/angular_velocity = 0.0
|
|
55:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:25/0/physics_layer_1/angular_velocity = 0.0
|
|
56:25/0 = 0
|
|
56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:25/0/physics_layer_0/angular_velocity = 0.0
|
|
56:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:25/0/physics_layer_1/angular_velocity = 0.0
|
|
57:25/0 = 0
|
|
57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:25/0/physics_layer_0/angular_velocity = 0.0
|
|
57:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:25/0/physics_layer_1/angular_velocity = 0.0
|
|
58:25/0 = 0
|
|
58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:25/0/physics_layer_0/angular_velocity = 0.0
|
|
58:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:25/0/physics_layer_1/angular_velocity = 0.0
|
|
59:25/0 = 0
|
|
59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:25/0/physics_layer_0/angular_velocity = 0.0
|
|
59:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:25/0/physics_layer_1/angular_velocity = 0.0
|
|
60:25/0 = 0
|
|
60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:25/0/physics_layer_0/angular_velocity = 0.0
|
|
60:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:25/0/physics_layer_1/angular_velocity = 0.0
|
|
61:25/0 = 0
|
|
61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:25/0/physics_layer_0/angular_velocity = 0.0
|
|
61:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:25/0/physics_layer_1/angular_velocity = 0.0
|
|
62:25/0 = 0
|
|
62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:25/0/physics_layer_0/angular_velocity = 0.0
|
|
62:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:25/0/physics_layer_1/angular_velocity = 0.0
|
|
63:25/0 = 0
|
|
63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:25/0/physics_layer_0/angular_velocity = 0.0
|
|
63:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:25/0/physics_layer_1/angular_velocity = 0.0
|
|
0:26/0 = 0
|
|
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:26/0/physics_layer_0/angular_velocity = 0.0
|
|
0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:26/0/physics_layer_1/angular_velocity = 0.0
|
|
1:26/0 = 0
|
|
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:26/0/physics_layer_0/angular_velocity = 0.0
|
|
1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:26/0/physics_layer_1/angular_velocity = 0.0
|
|
4:26/0 = 0
|
|
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:26/0/physics_layer_0/angular_velocity = 0.0
|
|
4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:26/0/physics_layer_1/angular_velocity = 0.0
|
|
5:26/0 = 0
|
|
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:26/0/physics_layer_0/angular_velocity = 0.0
|
|
5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:26/0/physics_layer_1/angular_velocity = 0.0
|
|
8:26/0 = 0
|
|
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:26/0/physics_layer_0/angular_velocity = 0.0
|
|
8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:26/0/physics_layer_1/angular_velocity = 0.0
|
|
9:26/0 = 0
|
|
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:26/0/physics_layer_0/angular_velocity = 0.0
|
|
9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:26/0/physics_layer_1/angular_velocity = 0.0
|
|
12:26/0 = 0
|
|
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:26/0/physics_layer_0/angular_velocity = 0.0
|
|
12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:26/0/physics_layer_1/angular_velocity = 0.0
|
|
13:26/0 = 0
|
|
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:26/0/physics_layer_0/angular_velocity = 0.0
|
|
13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:26/0/physics_layer_1/angular_velocity = 0.0
|
|
16:26/0 = 0
|
|
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:26/0/physics_layer_0/angular_velocity = 0.0
|
|
16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:26/0/physics_layer_1/angular_velocity = 0.0
|
|
17:26/0 = 0
|
|
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:26/0/physics_layer_0/angular_velocity = 0.0
|
|
17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:26/0/physics_layer_1/angular_velocity = 0.0
|
|
20:26/0 = 0
|
|
20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:26/0/physics_layer_0/angular_velocity = 0.0
|
|
20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:26/0/physics_layer_1/angular_velocity = 0.0
|
|
21:26/0 = 0
|
|
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:26/0/physics_layer_0/angular_velocity = 0.0
|
|
21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:26/0/physics_layer_1/angular_velocity = 0.0
|
|
22:26/0 = 0
|
|
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:26/0/physics_layer_0/angular_velocity = 0.0
|
|
22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:26/0/physics_layer_1/angular_velocity = 0.0
|
|
23:26/0 = 0
|
|
23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:26/0/physics_layer_0/angular_velocity = 0.0
|
|
23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:26/0/physics_layer_1/angular_velocity = 0.0
|
|
24:26/0 = 0
|
|
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:26/0/physics_layer_0/angular_velocity = 0.0
|
|
24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:26/0/physics_layer_1/angular_velocity = 0.0
|
|
28:26/0 = 0
|
|
28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:26/0/physics_layer_0/angular_velocity = 0.0
|
|
28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:26/0/physics_layer_1/angular_velocity = 0.0
|
|
29:26/0 = 0
|
|
29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:26/0/physics_layer_0/angular_velocity = 0.0
|
|
29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:26/0/physics_layer_1/angular_velocity = 0.0
|
|
30:26/0 = 0
|
|
30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:26/0/physics_layer_0/angular_velocity = 0.0
|
|
30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:26/0/physics_layer_1/angular_velocity = 0.0
|
|
31:26/0 = 0
|
|
31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:26/0/physics_layer_0/angular_velocity = 0.0
|
|
31:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:26/0/physics_layer_1/angular_velocity = 0.0
|
|
32:26/0 = 0
|
|
32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:26/0/physics_layer_0/angular_velocity = 0.0
|
|
32:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:26/0/physics_layer_1/angular_velocity = 0.0
|
|
33:26/0 = 0
|
|
33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:26/0/physics_layer_0/angular_velocity = 0.0
|
|
33:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:26/0/physics_layer_1/angular_velocity = 0.0
|
|
34:26/0 = 0
|
|
34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:26/0/physics_layer_0/angular_velocity = 0.0
|
|
34:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:26/0/physics_layer_1/angular_velocity = 0.0
|
|
38:26/0 = 0
|
|
38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:26/0/physics_layer_0/angular_velocity = 0.0
|
|
38:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:26/0/physics_layer_1/angular_velocity = 0.0
|
|
39:26/0 = 0
|
|
39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:26/0/physics_layer_0/angular_velocity = 0.0
|
|
39:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:26/0/physics_layer_1/angular_velocity = 0.0
|
|
40:26/0 = 0
|
|
40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:26/0/physics_layer_0/angular_velocity = 0.0
|
|
40:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:26/0/physics_layer_1/angular_velocity = 0.0
|
|
41:26/0 = 0
|
|
41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:26/0/physics_layer_0/angular_velocity = 0.0
|
|
41:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:26/0/physics_layer_1/angular_velocity = 0.0
|
|
42:26/0 = 0
|
|
42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:26/0/physics_layer_0/angular_velocity = 0.0
|
|
42:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:26/0/physics_layer_1/angular_velocity = 0.0
|
|
43:26/0 = 0
|
|
43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:26/0/physics_layer_0/angular_velocity = 0.0
|
|
43:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:26/0/physics_layer_1/angular_velocity = 0.0
|
|
44:26/0 = 0
|
|
44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:26/0/physics_layer_0/angular_velocity = 0.0
|
|
44:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:26/0/physics_layer_1/angular_velocity = 0.0
|
|
48:26/0 = 0
|
|
48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:26/0/physics_layer_0/angular_velocity = 0.0
|
|
48:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:26/0/physics_layer_1/angular_velocity = 0.0
|
|
49:26/0 = 0
|
|
49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:26/0/physics_layer_0/angular_velocity = 0.0
|
|
49:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:26/0/physics_layer_1/angular_velocity = 0.0
|
|
50:26/0 = 0
|
|
50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:26/0/physics_layer_0/angular_velocity = 0.0
|
|
50:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:26/0/physics_layer_1/angular_velocity = 0.0
|
|
51:26/0 = 0
|
|
51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:26/0/physics_layer_0/angular_velocity = 0.0
|
|
51:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:26/0/physics_layer_1/angular_velocity = 0.0
|
|
52:26/0 = 0
|
|
52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:26/0/physics_layer_0/angular_velocity = 0.0
|
|
52:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:26/0/physics_layer_1/angular_velocity = 0.0
|
|
53:26/0 = 0
|
|
53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:26/0/physics_layer_0/angular_velocity = 0.0
|
|
53:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:26/0/physics_layer_1/angular_velocity = 0.0
|
|
54:26/0 = 0
|
|
54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:26/0/physics_layer_0/angular_velocity = 0.0
|
|
54:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:26/0/physics_layer_1/angular_velocity = 0.0
|
|
55:26/0 = 0
|
|
55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:26/0/physics_layer_0/angular_velocity = 0.0
|
|
55:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:26/0/physics_layer_1/angular_velocity = 0.0
|
|
56:26/0 = 0
|
|
56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:26/0/physics_layer_0/angular_velocity = 0.0
|
|
56:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:26/0/physics_layer_1/angular_velocity = 0.0
|
|
57:26/0 = 0
|
|
57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:26/0/physics_layer_0/angular_velocity = 0.0
|
|
57:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:26/0/physics_layer_1/angular_velocity = 0.0
|
|
58:26/0 = 0
|
|
58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:26/0/physics_layer_0/angular_velocity = 0.0
|
|
58:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:26/0/physics_layer_1/angular_velocity = 0.0
|
|
59:26/0 = 0
|
|
59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:26/0/physics_layer_0/angular_velocity = 0.0
|
|
59:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:26/0/physics_layer_1/angular_velocity = 0.0
|
|
60:26/0 = 0
|
|
60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:26/0/physics_layer_0/angular_velocity = 0.0
|
|
60:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:26/0/physics_layer_1/angular_velocity = 0.0
|
|
61:26/0 = 0
|
|
61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:26/0/physics_layer_0/angular_velocity = 0.0
|
|
61:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:26/0/physics_layer_1/angular_velocity = 0.0
|
|
62:26/0 = 0
|
|
62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:26/0/physics_layer_0/angular_velocity = 0.0
|
|
62:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:26/0/physics_layer_1/angular_velocity = 0.0
|
|
63:26/0 = 0
|
|
63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:26/0/physics_layer_0/angular_velocity = 0.0
|
|
63:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:26/0/physics_layer_1/angular_velocity = 0.0
|
|
0:27/0 = 0
|
|
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:27/0/physics_layer_0/angular_velocity = 0.0
|
|
0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:27/0/physics_layer_1/angular_velocity = 0.0
|
|
1:27/0 = 0
|
|
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:27/0/physics_layer_0/angular_velocity = 0.0
|
|
1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:27/0/physics_layer_1/angular_velocity = 0.0
|
|
2:27/0 = 0
|
|
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:27/0/physics_layer_0/angular_velocity = 0.0
|
|
2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:27/0/physics_layer_1/angular_velocity = 0.0
|
|
3:27/0 = 0
|
|
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:27/0/physics_layer_0/angular_velocity = 0.0
|
|
3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:27/0/physics_layer_1/angular_velocity = 0.0
|
|
4:27/0 = 0
|
|
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:27/0/physics_layer_0/angular_velocity = 0.0
|
|
4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:27/0/physics_layer_1/angular_velocity = 0.0
|
|
5:27/0 = 0
|
|
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:27/0/physics_layer_0/angular_velocity = 0.0
|
|
5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:27/0/physics_layer_1/angular_velocity = 0.0
|
|
8:27/0 = 0
|
|
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:27/0/physics_layer_0/angular_velocity = 0.0
|
|
8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:27/0/physics_layer_1/angular_velocity = 0.0
|
|
9:27/0 = 0
|
|
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:27/0/physics_layer_0/angular_velocity = 0.0
|
|
9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:27/0/physics_layer_1/angular_velocity = 0.0
|
|
10:27/0 = 0
|
|
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:27/0/physics_layer_0/angular_velocity = 0.0
|
|
10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:27/0/physics_layer_1/angular_velocity = 0.0
|
|
11:27/0 = 0
|
|
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:27/0/physics_layer_0/angular_velocity = 0.0
|
|
11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:27/0/physics_layer_1/angular_velocity = 0.0
|
|
12:27/0 = 0
|
|
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:27/0/physics_layer_0/angular_velocity = 0.0
|
|
12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:27/0/physics_layer_1/angular_velocity = 0.0
|
|
13:27/0 = 0
|
|
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:27/0/physics_layer_0/angular_velocity = 0.0
|
|
13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:27/0/physics_layer_1/angular_velocity = 0.0
|
|
16:27/0 = 0
|
|
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:27/0/physics_layer_0/angular_velocity = 0.0
|
|
16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:27/0/physics_layer_1/angular_velocity = 0.0
|
|
17:27/0 = 0
|
|
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:27/0/physics_layer_0/angular_velocity = 0.0
|
|
17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:27/0/physics_layer_1/angular_velocity = 0.0
|
|
18:27/0 = 0
|
|
18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:27/0/physics_layer_0/angular_velocity = 0.0
|
|
18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:27/0/physics_layer_1/angular_velocity = 0.0
|
|
19:27/0 = 0
|
|
19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:27/0/physics_layer_0/angular_velocity = 0.0
|
|
19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:27/0/physics_layer_1/angular_velocity = 0.0
|
|
20:27/0 = 0
|
|
20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:27/0/physics_layer_0/angular_velocity = 0.0
|
|
20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:27/0/physics_layer_1/angular_velocity = 0.0
|
|
21:27/0 = 0
|
|
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:27/0/physics_layer_0/angular_velocity = 0.0
|
|
21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:27/0/physics_layer_1/angular_velocity = 0.0
|
|
22:27/0 = 0
|
|
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:27/0/physics_layer_0/angular_velocity = 0.0
|
|
22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:27/0/physics_layer_1/angular_velocity = 0.0
|
|
23:27/0 = 0
|
|
23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:27/0/physics_layer_0/angular_velocity = 0.0
|
|
23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:27/0/physics_layer_1/angular_velocity = 0.0
|
|
24:27/0 = 0
|
|
24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:27/0/physics_layer_0/angular_velocity = 0.0
|
|
24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:27/0/physics_layer_1/angular_velocity = 0.0
|
|
25:27/0 = 0
|
|
25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:27/0/physics_layer_0/angular_velocity = 0.0
|
|
25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:27/0/physics_layer_1/angular_velocity = 0.0
|
|
26:27/0 = 0
|
|
26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:27/0/physics_layer_0/angular_velocity = 0.0
|
|
26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:27/0/physics_layer_1/angular_velocity = 0.0
|
|
27:27/0 = 0
|
|
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:27/0/physics_layer_0/angular_velocity = 0.0
|
|
27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:27/0/physics_layer_1/angular_velocity = 0.0
|
|
28:27/0 = 0
|
|
28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:27/0/physics_layer_0/angular_velocity = 0.0
|
|
28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:27/0/physics_layer_1/angular_velocity = 0.0
|
|
29:27/0 = 0
|
|
29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:27/0/physics_layer_0/angular_velocity = 0.0
|
|
29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:27/0/physics_layer_1/angular_velocity = 0.0
|
|
30:27/0 = 0
|
|
30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:27/0/physics_layer_0/angular_velocity = 0.0
|
|
30:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:27/0/physics_layer_1/angular_velocity = 0.0
|
|
31:27/0 = 0
|
|
31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:27/0/physics_layer_0/angular_velocity = 0.0
|
|
31:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:27/0/physics_layer_1/angular_velocity = 0.0
|
|
32:27/0 = 0
|
|
32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:27/0/physics_layer_0/angular_velocity = 0.0
|
|
32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:27/0/physics_layer_1/angular_velocity = 0.0
|
|
33:27/0 = 0
|
|
33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:27/0/physics_layer_0/angular_velocity = 0.0
|
|
33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:27/0/physics_layer_1/angular_velocity = 0.0
|
|
34:27/0 = 0
|
|
34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:27/0/physics_layer_0/angular_velocity = 0.0
|
|
34:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:27/0/physics_layer_1/angular_velocity = 0.0
|
|
35:27/0 = 0
|
|
35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:27/0/physics_layer_0/angular_velocity = 0.0
|
|
35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:27/0/physics_layer_1/angular_velocity = 0.0
|
|
36:27/0 = 0
|
|
36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:27/0/physics_layer_0/angular_velocity = 0.0
|
|
36:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:27/0/physics_layer_1/angular_velocity = 0.0
|
|
37:27/0 = 0
|
|
37:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:27/0/physics_layer_0/angular_velocity = 0.0
|
|
37:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:27/0/physics_layer_1/angular_velocity = 0.0
|
|
38:27/0 = 0
|
|
38:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:27/0/physics_layer_0/angular_velocity = 0.0
|
|
38:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:27/0/physics_layer_1/angular_velocity = 0.0
|
|
39:27/0 = 0
|
|
39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:27/0/physics_layer_0/angular_velocity = 0.0
|
|
39:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:27/0/physics_layer_1/angular_velocity = 0.0
|
|
40:27/0 = 0
|
|
40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:27/0/physics_layer_0/angular_velocity = 0.0
|
|
40:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:27/0/physics_layer_1/angular_velocity = 0.0
|
|
41:27/0 = 0
|
|
41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:27/0/physics_layer_0/angular_velocity = 0.0
|
|
41:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:27/0/physics_layer_1/angular_velocity = 0.0
|
|
42:27/0 = 0
|
|
42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:27/0/physics_layer_0/angular_velocity = 0.0
|
|
42:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:27/0/physics_layer_1/angular_velocity = 0.0
|
|
43:27/0 = 0
|
|
43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:27/0/physics_layer_0/angular_velocity = 0.0
|
|
43:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:27/0/physics_layer_1/angular_velocity = 0.0
|
|
44:27/0 = 0
|
|
44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:27/0/physics_layer_0/angular_velocity = 0.0
|
|
44:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:27/0/physics_layer_1/angular_velocity = 0.0
|
|
45:27/0 = 0
|
|
45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:27/0/physics_layer_0/angular_velocity = 0.0
|
|
45:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:27/0/physics_layer_1/angular_velocity = 0.0
|
|
46:27/0 = 0
|
|
46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:27/0/physics_layer_0/angular_velocity = 0.0
|
|
46:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:27/0/physics_layer_1/angular_velocity = 0.0
|
|
47:27/0 = 0
|
|
47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:27/0/physics_layer_0/angular_velocity = 0.0
|
|
47:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:27/0/physics_layer_1/angular_velocity = 0.0
|
|
48:27/0 = 0
|
|
48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:27/0/physics_layer_0/angular_velocity = 0.0
|
|
48:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:27/0/physics_layer_1/angular_velocity = 0.0
|
|
49:27/0 = 0
|
|
49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:27/0/physics_layer_0/angular_velocity = 0.0
|
|
49:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:27/0/physics_layer_1/angular_velocity = 0.0
|
|
50:27/0 = 0
|
|
50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:27/0/physics_layer_0/angular_velocity = 0.0
|
|
50:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:27/0/physics_layer_1/angular_velocity = 0.0
|
|
51:27/0 = 0
|
|
51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:27/0/physics_layer_0/angular_velocity = 0.0
|
|
51:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:27/0/physics_layer_1/angular_velocity = 0.0
|
|
52:27/0 = 0
|
|
52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:27/0/physics_layer_0/angular_velocity = 0.0
|
|
52:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:27/0/physics_layer_1/angular_velocity = 0.0
|
|
53:27/0 = 0
|
|
53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:27/0/physics_layer_0/angular_velocity = 0.0
|
|
53:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:27/0/physics_layer_1/angular_velocity = 0.0
|
|
54:27/0 = 0
|
|
54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:27/0/physics_layer_0/angular_velocity = 0.0
|
|
54:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:27/0/physics_layer_1/angular_velocity = 0.0
|
|
55:27/0 = 0
|
|
55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:27/0/physics_layer_0/angular_velocity = 0.0
|
|
55:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:27/0/physics_layer_1/angular_velocity = 0.0
|
|
56:27/0 = 0
|
|
56:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:27/0/physics_layer_0/angular_velocity = 0.0
|
|
56:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:27/0/physics_layer_1/angular_velocity = 0.0
|
|
57:27/0 = 0
|
|
57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:27/0/physics_layer_0/angular_velocity = 0.0
|
|
57:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:27/0/physics_layer_1/angular_velocity = 0.0
|
|
58:27/0 = 0
|
|
58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:27/0/physics_layer_0/angular_velocity = 0.0
|
|
58:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:27/0/physics_layer_1/angular_velocity = 0.0
|
|
59:27/0 = 0
|
|
59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:27/0/physics_layer_0/angular_velocity = 0.0
|
|
59:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:27/0/physics_layer_1/angular_velocity = 0.0
|
|
60:27/0 = 0
|
|
60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:27/0/physics_layer_0/angular_velocity = 0.0
|
|
60:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:27/0/physics_layer_1/angular_velocity = 0.0
|
|
61:27/0 = 0
|
|
61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:27/0/physics_layer_0/angular_velocity = 0.0
|
|
61:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:27/0/physics_layer_1/angular_velocity = 0.0
|
|
62:27/0 = 0
|
|
62:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:27/0/physics_layer_0/angular_velocity = 0.0
|
|
62:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:27/0/physics_layer_1/angular_velocity = 0.0
|
|
63:27/0 = 0
|
|
63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:27/0/physics_layer_0/angular_velocity = 0.0
|
|
63:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:27/0/physics_layer_1/angular_velocity = 0.0
|
|
0:28/0 = 0
|
|
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:28/0/physics_layer_0/angular_velocity = 0.0
|
|
0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:28/0/physics_layer_1/angular_velocity = 0.0
|
|
1:28/0 = 0
|
|
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:28/0/physics_layer_0/angular_velocity = 0.0
|
|
1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:28/0/physics_layer_1/angular_velocity = 0.0
|
|
2:28/0 = 0
|
|
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:28/0/physics_layer_0/angular_velocity = 0.0
|
|
2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:28/0/physics_layer_1/angular_velocity = 0.0
|
|
3:28/0 = 0
|
|
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:28/0/physics_layer_0/angular_velocity = 0.0
|
|
3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:28/0/physics_layer_1/angular_velocity = 0.0
|
|
4:28/0 = 0
|
|
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:28/0/physics_layer_0/angular_velocity = 0.0
|
|
4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:28/0/physics_layer_1/angular_velocity = 0.0
|
|
5:28/0 = 0
|
|
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:28/0/physics_layer_0/angular_velocity = 0.0
|
|
5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:28/0/physics_layer_1/angular_velocity = 0.0
|
|
8:28/0 = 0
|
|
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:28/0/physics_layer_0/angular_velocity = 0.0
|
|
8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:28/0/physics_layer_1/angular_velocity = 0.0
|
|
9:28/0 = 0
|
|
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:28/0/physics_layer_0/angular_velocity = 0.0
|
|
9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:28/0/physics_layer_1/angular_velocity = 0.0
|
|
10:28/0 = 0
|
|
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:28/0/physics_layer_0/angular_velocity = 0.0
|
|
10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:28/0/physics_layer_1/angular_velocity = 0.0
|
|
11:28/0 = 0
|
|
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:28/0/physics_layer_0/angular_velocity = 0.0
|
|
11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:28/0/physics_layer_1/angular_velocity = 0.0
|
|
12:28/0 = 0
|
|
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:28/0/physics_layer_0/angular_velocity = 0.0
|
|
12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:28/0/physics_layer_1/angular_velocity = 0.0
|
|
13:28/0 = 0
|
|
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:28/0/physics_layer_0/angular_velocity = 0.0
|
|
13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:28/0/physics_layer_1/angular_velocity = 0.0
|
|
16:28/0 = 0
|
|
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:28/0/physics_layer_0/angular_velocity = 0.0
|
|
16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:28/0/physics_layer_1/angular_velocity = 0.0
|
|
17:28/0 = 0
|
|
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:28/0/physics_layer_0/angular_velocity = 0.0
|
|
17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:28/0/physics_layer_1/angular_velocity = 0.0
|
|
18:28/0 = 0
|
|
18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:28/0/physics_layer_0/angular_velocity = 0.0
|
|
18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:28/0/physics_layer_1/angular_velocity = 0.0
|
|
19:28/0 = 0
|
|
19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:28/0/physics_layer_0/angular_velocity = 0.0
|
|
19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:28/0/physics_layer_1/angular_velocity = 0.0
|
|
20:28/0 = 0
|
|
20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:28/0/physics_layer_0/angular_velocity = 0.0
|
|
20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:28/0/physics_layer_1/angular_velocity = 0.0
|
|
21:28/0 = 0
|
|
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:28/0/physics_layer_0/angular_velocity = 0.0
|
|
21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:28/0/physics_layer_1/angular_velocity = 0.0
|
|
22:28/0 = 0
|
|
22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:28/0/physics_layer_0/angular_velocity = 0.0
|
|
22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:28/0/physics_layer_1/angular_velocity = 0.0
|
|
23:28/0 = 0
|
|
23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:28/0/physics_layer_0/angular_velocity = 0.0
|
|
23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:28/0/physics_layer_1/angular_velocity = 0.0
|
|
24:28/0 = 0
|
|
24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:28/0/physics_layer_0/angular_velocity = 0.0
|
|
24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:28/0/physics_layer_1/angular_velocity = 0.0
|
|
25:28/0 = 0
|
|
25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:28/0/physics_layer_0/angular_velocity = 0.0
|
|
25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:28/0/physics_layer_1/angular_velocity = 0.0
|
|
26:28/0 = 0
|
|
26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:28/0/physics_layer_0/angular_velocity = 0.0
|
|
26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:28/0/physics_layer_1/angular_velocity = 0.0
|
|
27:28/0 = 0
|
|
27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:28/0/physics_layer_0/angular_velocity = 0.0
|
|
27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:28/0/physics_layer_1/angular_velocity = 0.0
|
|
28:28/0 = 0
|
|
28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:28/0/physics_layer_0/angular_velocity = 0.0
|
|
28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:28/0/physics_layer_1/angular_velocity = 0.0
|
|
29:28/0 = 0
|
|
29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:28/0/physics_layer_0/angular_velocity = 0.0
|
|
29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:28/0/physics_layer_1/angular_velocity = 0.0
|
|
31:28/0 = 0
|
|
31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:28/0/physics_layer_0/angular_velocity = 0.0
|
|
31:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:28/0/physics_layer_1/angular_velocity = 0.0
|
|
32:28/0 = 0
|
|
32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:28/0/physics_layer_0/angular_velocity = 0.0
|
|
32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:28/0/physics_layer_1/angular_velocity = 0.0
|
|
33:28/0 = 0
|
|
33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:28/0/physics_layer_0/angular_velocity = 0.0
|
|
33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:28/0/physics_layer_1/angular_velocity = 0.0
|
|
34:28/0 = 0
|
|
34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:28/0/physics_layer_0/angular_velocity = 0.0
|
|
34:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:28/0/physics_layer_1/angular_velocity = 0.0
|
|
35:28/0 = 0
|
|
35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:28/0/physics_layer_0/angular_velocity = 0.0
|
|
35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:28/0/physics_layer_1/angular_velocity = 0.0
|
|
36:28/0 = 0
|
|
36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:28/0/physics_layer_0/angular_velocity = 0.0
|
|
36:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:28/0/physics_layer_1/angular_velocity = 0.0
|
|
38:28/0 = 0
|
|
38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:28/0/physics_layer_0/angular_velocity = 0.0
|
|
38:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:28/0/physics_layer_1/angular_velocity = 0.0
|
|
39:28/0 = 0
|
|
39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:28/0/physics_layer_0/angular_velocity = 0.0
|
|
39:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:28/0/physics_layer_1/angular_velocity = 0.0
|
|
40:28/0 = 0
|
|
40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:28/0/physics_layer_0/angular_velocity = 0.0
|
|
40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:28/0/physics_layer_1/angular_velocity = 0.0
|
|
41:28/0 = 0
|
|
41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:28/0/physics_layer_0/angular_velocity = 0.0
|
|
41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:28/0/physics_layer_1/angular_velocity = 0.0
|
|
42:28/0 = 0
|
|
42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:28/0/physics_layer_0/angular_velocity = 0.0
|
|
42:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:28/0/physics_layer_1/angular_velocity = 0.0
|
|
43:28/0 = 0
|
|
43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:28/0/physics_layer_0/angular_velocity = 0.0
|
|
43:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:28/0/physics_layer_1/angular_velocity = 0.0
|
|
44:28/0 = 0
|
|
44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:28/0/physics_layer_0/angular_velocity = 0.0
|
|
44:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:28/0/physics_layer_1/angular_velocity = 0.0
|
|
45:28/0 = 0
|
|
45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:28/0/physics_layer_0/angular_velocity = 0.0
|
|
45:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:28/0/physics_layer_1/angular_velocity = 0.0
|
|
46:28/0 = 0
|
|
46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:28/0/physics_layer_0/angular_velocity = 0.0
|
|
46:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:28/0/physics_layer_1/angular_velocity = 0.0
|
|
47:28/0 = 0
|
|
47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:28/0/physics_layer_0/angular_velocity = 0.0
|
|
47:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:28/0/physics_layer_1/angular_velocity = 0.0
|
|
48:28/0 = 0
|
|
48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:28/0/physics_layer_0/angular_velocity = 0.0
|
|
48:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:28/0/physics_layer_1/angular_velocity = 0.0
|
|
49:28/0 = 0
|
|
49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:28/0/physics_layer_0/angular_velocity = 0.0
|
|
49:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:28/0/physics_layer_1/angular_velocity = 0.0
|
|
50:28/0 = 0
|
|
50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:28/0/physics_layer_0/angular_velocity = 0.0
|
|
50:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:28/0/physics_layer_1/angular_velocity = 0.0
|
|
51:28/0 = 0
|
|
51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:28/0/physics_layer_0/angular_velocity = 0.0
|
|
51:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:28/0/physics_layer_1/angular_velocity = 0.0
|
|
52:28/0 = 0
|
|
52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:28/0/physics_layer_0/angular_velocity = 0.0
|
|
52:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:28/0/physics_layer_1/angular_velocity = 0.0
|
|
53:28/0 = 0
|
|
53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:28/0/physics_layer_0/angular_velocity = 0.0
|
|
53:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:28/0/physics_layer_1/angular_velocity = 0.0
|
|
54:28/0 = 0
|
|
54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:28/0/physics_layer_0/angular_velocity = 0.0
|
|
54:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:28/0/physics_layer_1/angular_velocity = 0.0
|
|
55:28/0 = 0
|
|
55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:28/0/physics_layer_0/angular_velocity = 0.0
|
|
55:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:28/0/physics_layer_1/angular_velocity = 0.0
|
|
56:28/0 = 0
|
|
56:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:28/0/physics_layer_0/angular_velocity = 0.0
|
|
56:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:28/0/physics_layer_1/angular_velocity = 0.0
|
|
57:28/0 = 0
|
|
57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:28/0/physics_layer_0/angular_velocity = 0.0
|
|
57:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:28/0/physics_layer_1/angular_velocity = 0.0
|
|
58:28/0 = 0
|
|
58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:28/0/physics_layer_0/angular_velocity = 0.0
|
|
58:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:28/0/physics_layer_1/angular_velocity = 0.0
|
|
59:28/0 = 0
|
|
59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:28/0/physics_layer_0/angular_velocity = 0.0
|
|
59:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:28/0/physics_layer_1/angular_velocity = 0.0
|
|
60:28/0 = 0
|
|
60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:28/0/physics_layer_0/angular_velocity = 0.0
|
|
60:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:28/0/physics_layer_1/angular_velocity = 0.0
|
|
61:28/0 = 0
|
|
61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:28/0/physics_layer_0/angular_velocity = 0.0
|
|
61:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:28/0/physics_layer_1/angular_velocity = 0.0
|
|
62:28/0 = 0
|
|
62:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:28/0/physics_layer_0/angular_velocity = 0.0
|
|
62:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:28/0/physics_layer_1/angular_velocity = 0.0
|
|
63:28/0 = 0
|
|
63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:28/0/physics_layer_0/angular_velocity = 0.0
|
|
63:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:28/0/physics_layer_1/angular_velocity = 0.0
|
|
0:29/0 = 0
|
|
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:29/0/physics_layer_0/angular_velocity = 0.0
|
|
0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:29/0/physics_layer_1/angular_velocity = 0.0
|
|
1:29/0 = 0
|
|
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:29/0/physics_layer_0/angular_velocity = 0.0
|
|
1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:29/0/physics_layer_1/angular_velocity = 0.0
|
|
2:29/0 = 0
|
|
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:29/0/physics_layer_0/angular_velocity = 0.0
|
|
2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:29/0/physics_layer_1/angular_velocity = 0.0
|
|
3:29/0 = 0
|
|
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:29/0/physics_layer_0/angular_velocity = 0.0
|
|
3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:29/0/physics_layer_1/angular_velocity = 0.0
|
|
4:29/0 = 0
|
|
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:29/0/physics_layer_0/angular_velocity = 0.0
|
|
4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:29/0/physics_layer_1/angular_velocity = 0.0
|
|
5:29/0 = 0
|
|
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:29/0/physics_layer_0/angular_velocity = 0.0
|
|
5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:29/0/physics_layer_1/angular_velocity = 0.0
|
|
6:29/0 = 0
|
|
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:29/0/physics_layer_0/angular_velocity = 0.0
|
|
6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:29/0/physics_layer_1/angular_velocity = 0.0
|
|
7:29/0 = 0
|
|
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:29/0/physics_layer_0/angular_velocity = 0.0
|
|
7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:29/0/physics_layer_1/angular_velocity = 0.0
|
|
8:29/0 = 0
|
|
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:29/0/physics_layer_0/angular_velocity = 0.0
|
|
8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:29/0/physics_layer_1/angular_velocity = 0.0
|
|
9:29/0 = 0
|
|
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:29/0/physics_layer_0/angular_velocity = 0.0
|
|
9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:29/0/physics_layer_1/angular_velocity = 0.0
|
|
10:29/0 = 0
|
|
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:29/0/physics_layer_0/angular_velocity = 0.0
|
|
10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:29/0/physics_layer_1/angular_velocity = 0.0
|
|
11:29/0 = 0
|
|
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:29/0/physics_layer_0/angular_velocity = 0.0
|
|
11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:29/0/physics_layer_1/angular_velocity = 0.0
|
|
12:29/0 = 0
|
|
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:29/0/physics_layer_0/angular_velocity = 0.0
|
|
12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:29/0/physics_layer_1/angular_velocity = 0.0
|
|
13:29/0 = 0
|
|
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:29/0/physics_layer_0/angular_velocity = 0.0
|
|
13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:29/0/physics_layer_1/angular_velocity = 0.0
|
|
14:29/0 = 0
|
|
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:29/0/physics_layer_0/angular_velocity = 0.0
|
|
14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:29/0/physics_layer_1/angular_velocity = 0.0
|
|
15:29/0 = 0
|
|
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:29/0/physics_layer_0/angular_velocity = 0.0
|
|
15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:29/0/physics_layer_1/angular_velocity = 0.0
|
|
16:29/0 = 0
|
|
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:29/0/physics_layer_0/angular_velocity = 0.0
|
|
16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:29/0/physics_layer_1/angular_velocity = 0.0
|
|
17:29/0 = 0
|
|
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:29/0/physics_layer_0/angular_velocity = 0.0
|
|
17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:29/0/physics_layer_1/angular_velocity = 0.0
|
|
18:29/0 = 0
|
|
18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:29/0/physics_layer_0/angular_velocity = 0.0
|
|
18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:29/0/physics_layer_1/angular_velocity = 0.0
|
|
19:29/0 = 0
|
|
19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:29/0/physics_layer_0/angular_velocity = 0.0
|
|
19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:29/0/physics_layer_1/angular_velocity = 0.0
|
|
22:29/0 = 0
|
|
22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:29/0/physics_layer_0/angular_velocity = 0.0
|
|
22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:29/0/physics_layer_1/angular_velocity = 0.0
|
|
23:29/0 = 0
|
|
23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:29/0/physics_layer_0/angular_velocity = 0.0
|
|
23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:29/0/physics_layer_1/angular_velocity = 0.0
|
|
24:29/0 = 0
|
|
24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:29/0/physics_layer_0/angular_velocity = 0.0
|
|
24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:29/0/physics_layer_1/angular_velocity = 0.0
|
|
25:29/0 = 0
|
|
25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:29/0/physics_layer_0/angular_velocity = 0.0
|
|
25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:29/0/physics_layer_1/angular_velocity = 0.0
|
|
26:29/0 = 0
|
|
26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:29/0/physics_layer_0/angular_velocity = 0.0
|
|
26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:29/0/physics_layer_1/angular_velocity = 0.0
|
|
27:29/0 = 0
|
|
27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:29/0/physics_layer_0/angular_velocity = 0.0
|
|
27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:29/0/physics_layer_1/angular_velocity = 0.0
|
|
28:29/0 = 0
|
|
28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:29/0/physics_layer_0/angular_velocity = 0.0
|
|
28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:29/0/physics_layer_1/angular_velocity = 0.0
|
|
29:29/0 = 0
|
|
29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:29/0/physics_layer_0/angular_velocity = 0.0
|
|
29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:29/0/physics_layer_1/angular_velocity = 0.0
|
|
31:29/0 = 0
|
|
31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:29/0/physics_layer_0/angular_velocity = 0.0
|
|
31:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:29/0/physics_layer_1/angular_velocity = 0.0
|
|
32:29/0 = 0
|
|
32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:29/0/physics_layer_0/angular_velocity = 0.0
|
|
32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:29/0/physics_layer_1/angular_velocity = 0.0
|
|
33:29/0 = 0
|
|
33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:29/0/physics_layer_0/angular_velocity = 0.0
|
|
33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:29/0/physics_layer_1/angular_velocity = 0.0
|
|
34:29/0 = 0
|
|
34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:29/0/physics_layer_0/angular_velocity = 0.0
|
|
34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:29/0/physics_layer_1/angular_velocity = 0.0
|
|
35:29/0 = 0
|
|
35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:29/0/physics_layer_0/angular_velocity = 0.0
|
|
35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:29/0/physics_layer_1/angular_velocity = 0.0
|
|
36:29/0 = 0
|
|
36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:29/0/physics_layer_0/angular_velocity = 0.0
|
|
36:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:29/0/physics_layer_1/angular_velocity = 0.0
|
|
38:29/0 = 0
|
|
38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:29/0/physics_layer_0/angular_velocity = 0.0
|
|
38:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:29/0/physics_layer_1/angular_velocity = 0.0
|
|
39:29/0 = 0
|
|
39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:29/0/physics_layer_0/angular_velocity = 0.0
|
|
39:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:29/0/physics_layer_1/angular_velocity = 0.0
|
|
40:29/0 = 0
|
|
40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:29/0/physics_layer_0/angular_velocity = 0.0
|
|
40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:29/0/physics_layer_1/angular_velocity = 0.0
|
|
41:29/0 = 0
|
|
41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:29/0/physics_layer_0/angular_velocity = 0.0
|
|
41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:29/0/physics_layer_1/angular_velocity = 0.0
|
|
42:29/0 = 0
|
|
42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:29/0/physics_layer_0/angular_velocity = 0.0
|
|
42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:29/0/physics_layer_1/angular_velocity = 0.0
|
|
43:29/0 = 0
|
|
43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:29/0/physics_layer_0/angular_velocity = 0.0
|
|
43:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:29/0/physics_layer_1/angular_velocity = 0.0
|
|
44:29/0 = 0
|
|
44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:29/0/physics_layer_0/angular_velocity = 0.0
|
|
44:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:29/0/physics_layer_1/angular_velocity = 0.0
|
|
45:29/0 = 0
|
|
45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:29/0/physics_layer_0/angular_velocity = 0.0
|
|
45:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:29/0/physics_layer_1/angular_velocity = 0.0
|
|
46:29/0 = 0
|
|
46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:29/0/physics_layer_0/angular_velocity = 0.0
|
|
46:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:29/0/physics_layer_1/angular_velocity = 0.0
|
|
47:29/0 = 0
|
|
47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:29/0/physics_layer_0/angular_velocity = 0.0
|
|
47:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:29/0/physics_layer_1/angular_velocity = 0.0
|
|
48:29/0 = 0
|
|
48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:29/0/physics_layer_0/angular_velocity = 0.0
|
|
48:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:29/0/physics_layer_1/angular_velocity = 0.0
|
|
49:29/0 = 0
|
|
49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:29/0/physics_layer_0/angular_velocity = 0.0
|
|
49:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:29/0/physics_layer_1/angular_velocity = 0.0
|
|
50:29/0 = 0
|
|
50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:29/0/physics_layer_0/angular_velocity = 0.0
|
|
50:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:29/0/physics_layer_1/angular_velocity = 0.0
|
|
51:29/0 = 0
|
|
51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:29/0/physics_layer_0/angular_velocity = 0.0
|
|
51:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:29/0/physics_layer_1/angular_velocity = 0.0
|
|
52:29/0 = 0
|
|
52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:29/0/physics_layer_0/angular_velocity = 0.0
|
|
52:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:29/0/physics_layer_1/angular_velocity = 0.0
|
|
53:29/0 = 0
|
|
53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:29/0/physics_layer_0/angular_velocity = 0.0
|
|
53:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:29/0/physics_layer_1/angular_velocity = 0.0
|
|
54:29/0 = 0
|
|
54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:29/0/physics_layer_0/angular_velocity = 0.0
|
|
54:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:29/0/physics_layer_1/angular_velocity = 0.0
|
|
55:29/0 = 0
|
|
55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:29/0/physics_layer_0/angular_velocity = 0.0
|
|
55:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:29/0/physics_layer_1/angular_velocity = 0.0
|
|
56:29/0 = 0
|
|
56:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:29/0/physics_layer_0/angular_velocity = 0.0
|
|
56:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:29/0/physics_layer_1/angular_velocity = 0.0
|
|
57:29/0 = 0
|
|
57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:29/0/physics_layer_0/angular_velocity = 0.0
|
|
57:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:29/0/physics_layer_1/angular_velocity = 0.0
|
|
58:29/0 = 0
|
|
58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:29/0/physics_layer_0/angular_velocity = 0.0
|
|
58:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:29/0/physics_layer_1/angular_velocity = 0.0
|
|
59:29/0 = 0
|
|
59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:29/0/physics_layer_0/angular_velocity = 0.0
|
|
59:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:29/0/physics_layer_1/angular_velocity = 0.0
|
|
60:29/0 = 0
|
|
60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:29/0/physics_layer_0/angular_velocity = 0.0
|
|
60:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:29/0/physics_layer_1/angular_velocity = 0.0
|
|
61:29/0 = 0
|
|
61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:29/0/physics_layer_0/angular_velocity = 0.0
|
|
61:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:29/0/physics_layer_1/angular_velocity = 0.0
|
|
62:29/0 = 0
|
|
62:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:29/0/physics_layer_0/angular_velocity = 0.0
|
|
62:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:29/0/physics_layer_1/angular_velocity = 0.0
|
|
63:29/0 = 0
|
|
63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:29/0/physics_layer_0/angular_velocity = 0.0
|
|
63:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:29/0/physics_layer_1/angular_velocity = 0.0
|
|
0:30/0 = 0
|
|
0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:30/0/physics_layer_0/angular_velocity = 0.0
|
|
0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:30/0/physics_layer_1/angular_velocity = 0.0
|
|
1:30/0 = 0
|
|
1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:30/0/physics_layer_0/angular_velocity = 0.0
|
|
1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:30/0/physics_layer_1/angular_velocity = 0.0
|
|
2:30/0 = 0
|
|
2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:30/0/physics_layer_0/angular_velocity = 0.0
|
|
2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:30/0/physics_layer_1/angular_velocity = 0.0
|
|
3:30/0 = 0
|
|
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:30/0/physics_layer_0/angular_velocity = 0.0
|
|
3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:30/0/physics_layer_1/angular_velocity = 0.0
|
|
4:30/0 = 0
|
|
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:30/0/physics_layer_0/angular_velocity = 0.0
|
|
4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:30/0/physics_layer_1/angular_velocity = 0.0
|
|
5:30/0 = 0
|
|
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:30/0/physics_layer_0/angular_velocity = 0.0
|
|
5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:30/0/physics_layer_1/angular_velocity = 0.0
|
|
6:30/0 = 0
|
|
6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:30/0/physics_layer_0/angular_velocity = 0.0
|
|
6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:30/0/physics_layer_1/angular_velocity = 0.0
|
|
7:30/0 = 0
|
|
7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:30/0/physics_layer_0/angular_velocity = 0.0
|
|
7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:30/0/physics_layer_1/angular_velocity = 0.0
|
|
8:30/0 = 0
|
|
8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:30/0/physics_layer_0/angular_velocity = 0.0
|
|
8:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:30/0/physics_layer_1/angular_velocity = 0.0
|
|
12:30/0 = 0
|
|
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:30/0/physics_layer_0/angular_velocity = 0.0
|
|
12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:30/0/physics_layer_1/angular_velocity = 0.0
|
|
13:30/0 = 0
|
|
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:30/0/physics_layer_0/angular_velocity = 0.0
|
|
13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:30/0/physics_layer_1/angular_velocity = 0.0
|
|
14:30/0 = 0
|
|
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:30/0/physics_layer_0/angular_velocity = 0.0
|
|
14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:30/0/physics_layer_1/angular_velocity = 0.0
|
|
15:30/0 = 0
|
|
15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:30/0/physics_layer_0/angular_velocity = 0.0
|
|
15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:30/0/physics_layer_1/angular_velocity = 0.0
|
|
16:30/0 = 0
|
|
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:30/0/physics_layer_0/angular_velocity = 0.0
|
|
16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:30/0/physics_layer_1/angular_velocity = 0.0
|
|
17:30/0 = 0
|
|
17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:30/0/physics_layer_0/angular_velocity = 0.0
|
|
17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:30/0/physics_layer_1/angular_velocity = 0.0
|
|
18:30/0 = 0
|
|
18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:30/0/physics_layer_0/angular_velocity = 0.0
|
|
18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:30/0/physics_layer_1/angular_velocity = 0.0
|
|
19:30/0 = 0
|
|
19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:30/0/physics_layer_0/angular_velocity = 0.0
|
|
19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:30/0/physics_layer_1/angular_velocity = 0.0
|
|
22:30/0 = 0
|
|
22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:30/0/physics_layer_0/angular_velocity = 0.0
|
|
22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:30/0/physics_layer_1/angular_velocity = 0.0
|
|
23:30/0 = 0
|
|
23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:30/0/physics_layer_0/angular_velocity = 0.0
|
|
23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:30/0/physics_layer_1/angular_velocity = 0.0
|
|
24:30/0 = 0
|
|
24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:30/0/physics_layer_0/angular_velocity = 0.0
|
|
24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:30/0/physics_layer_1/angular_velocity = 0.0
|
|
25:30/0 = 0
|
|
25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:30/0/physics_layer_0/angular_velocity = 0.0
|
|
25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:30/0/physics_layer_1/angular_velocity = 0.0
|
|
27:30/0 = 0
|
|
27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:30/0/physics_layer_0/angular_velocity = 0.0
|
|
27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:30/0/physics_layer_1/angular_velocity = 0.0
|
|
28:30/0 = 0
|
|
28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:30/0/physics_layer_0/angular_velocity = 0.0
|
|
28:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:30/0/physics_layer_1/angular_velocity = 0.0
|
|
31:30/0 = 0
|
|
31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:30/0/physics_layer_0/angular_velocity = 0.0
|
|
31:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:30/0/physics_layer_1/angular_velocity = 0.0
|
|
32:30/0 = 0
|
|
32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:30/0/physics_layer_0/angular_velocity = 0.0
|
|
32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:30/0/physics_layer_1/angular_velocity = 0.0
|
|
34:30/0 = 0
|
|
34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:30/0/physics_layer_0/angular_velocity = 0.0
|
|
34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:30/0/physics_layer_1/angular_velocity = 0.0
|
|
35:30/0 = 0
|
|
35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:30/0/physics_layer_0/angular_velocity = 0.0
|
|
35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:30/0/physics_layer_1/angular_velocity = 0.0
|
|
38:30/0 = 0
|
|
38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:30/0/physics_layer_0/angular_velocity = 0.0
|
|
38:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:30/0/physics_layer_1/angular_velocity = 0.0
|
|
39:30/0 = 0
|
|
39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:30/0/physics_layer_0/angular_velocity = 0.0
|
|
39:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:30/0/physics_layer_1/angular_velocity = 0.0
|
|
40:30/0 = 0
|
|
40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:30/0/physics_layer_0/angular_velocity = 0.0
|
|
40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:30/0/physics_layer_1/angular_velocity = 0.0
|
|
41:30/0 = 0
|
|
41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:30/0/physics_layer_0/angular_velocity = 0.0
|
|
41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:30/0/physics_layer_1/angular_velocity = 0.0
|
|
42:30/0 = 0
|
|
42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:30/0/physics_layer_0/angular_velocity = 0.0
|
|
42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:30/0/physics_layer_1/angular_velocity = 0.0
|
|
43:30/0 = 0
|
|
43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:30/0/physics_layer_0/angular_velocity = 0.0
|
|
43:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:30/0/physics_layer_1/angular_velocity = 0.0
|
|
44:30/0 = 0
|
|
44:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:30/0/physics_layer_0/angular_velocity = 0.0
|
|
44:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:30/0/physics_layer_1/angular_velocity = 0.0
|
|
45:30/0 = 0
|
|
45:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:30/0/physics_layer_0/angular_velocity = 0.0
|
|
45:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:30/0/physics_layer_1/angular_velocity = 0.0
|
|
46:30/0 = 0
|
|
46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:30/0/physics_layer_0/angular_velocity = 0.0
|
|
46:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:30/0/physics_layer_1/angular_velocity = 0.0
|
|
47:30/0 = 0
|
|
47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:30/0/physics_layer_0/angular_velocity = 0.0
|
|
47:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:30/0/physics_layer_1/angular_velocity = 0.0
|
|
48:30/0 = 0
|
|
48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:30/0/physics_layer_0/angular_velocity = 0.0
|
|
48:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:30/0/physics_layer_1/angular_velocity = 0.0
|
|
49:30/0 = 0
|
|
49:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:30/0/physics_layer_0/angular_velocity = 0.0
|
|
49:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:30/0/physics_layer_1/angular_velocity = 0.0
|
|
50:30/0 = 0
|
|
50:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:30/0/physics_layer_0/angular_velocity = 0.0
|
|
50:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:30/0/physics_layer_1/angular_velocity = 0.0
|
|
51:30/0 = 0
|
|
51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:30/0/physics_layer_0/angular_velocity = 0.0
|
|
51:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:30/0/physics_layer_1/angular_velocity = 0.0
|
|
52:30/0 = 0
|
|
52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:30/0/physics_layer_0/angular_velocity = 0.0
|
|
52:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:30/0/physics_layer_1/angular_velocity = 0.0
|
|
53:30/0 = 0
|
|
53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:30/0/physics_layer_0/angular_velocity = 0.0
|
|
53:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:30/0/physics_layer_1/angular_velocity = 0.0
|
|
54:30/0 = 0
|
|
54:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:30/0/physics_layer_0/angular_velocity = 0.0
|
|
54:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:30/0/physics_layer_1/angular_velocity = 0.0
|
|
55:30/0 = 0
|
|
55:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:30/0/physics_layer_0/angular_velocity = 0.0
|
|
55:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:30/0/physics_layer_1/angular_velocity = 0.0
|
|
56:30/0 = 0
|
|
56:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:30/0/physics_layer_0/angular_velocity = 0.0
|
|
56:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:30/0/physics_layer_1/angular_velocity = 0.0
|
|
57:30/0 = 0
|
|
57:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:30/0/physics_layer_0/angular_velocity = 0.0
|
|
57:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:30/0/physics_layer_1/angular_velocity = 0.0
|
|
58:30/0 = 0
|
|
58:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:30/0/physics_layer_0/angular_velocity = 0.0
|
|
58:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:30/0/physics_layer_1/angular_velocity = 0.0
|
|
59:30/0 = 0
|
|
59:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:30/0/physics_layer_0/angular_velocity = 0.0
|
|
59:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:30/0/physics_layer_1/angular_velocity = 0.0
|
|
60:30/0 = 0
|
|
60:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:30/0/physics_layer_0/angular_velocity = 0.0
|
|
60:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:30/0/physics_layer_1/angular_velocity = 0.0
|
|
61:30/0 = 0
|
|
61:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:30/0/physics_layer_0/angular_velocity = 0.0
|
|
61:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:30/0/physics_layer_1/angular_velocity = 0.0
|
|
62:30/0 = 0
|
|
62:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:30/0/physics_layer_0/angular_velocity = 0.0
|
|
62:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:30/0/physics_layer_1/angular_velocity = 0.0
|
|
63:30/0 = 0
|
|
63:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:30/0/physics_layer_0/angular_velocity = 0.0
|
|
63:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:30/0/physics_layer_1/angular_velocity = 0.0
|
|
0:31/0 = 0
|
|
0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:31/0/physics_layer_0/angular_velocity = 0.0
|
|
0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:31/0/physics_layer_1/angular_velocity = 0.0
|
|
1:31/0 = 0
|
|
1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:31/0/physics_layer_0/angular_velocity = 0.0
|
|
1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:31/0/physics_layer_1/angular_velocity = 0.0
|
|
2:31/0 = 0
|
|
2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:31/0/physics_layer_0/angular_velocity = 0.0
|
|
2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:31/0/physics_layer_1/angular_velocity = 0.0
|
|
3:31/0 = 0
|
|
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:31/0/physics_layer_0/angular_velocity = 0.0
|
|
3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:31/0/physics_layer_1/angular_velocity = 0.0
|
|
4:31/0 = 0
|
|
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:31/0/physics_layer_0/angular_velocity = 0.0
|
|
4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:31/0/physics_layer_1/angular_velocity = 0.0
|
|
5:31/0 = 0
|
|
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:31/0/physics_layer_0/angular_velocity = 0.0
|
|
5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:31/0/physics_layer_1/angular_velocity = 0.0
|
|
6:31/0 = 0
|
|
6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:31/0/physics_layer_0/angular_velocity = 0.0
|
|
6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:31/0/physics_layer_1/angular_velocity = 0.0
|
|
7:31/0 = 0
|
|
7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:31/0/physics_layer_0/angular_velocity = 0.0
|
|
7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:31/0/physics_layer_1/angular_velocity = 0.0
|
|
8:31/0 = 0
|
|
8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:31/0/physics_layer_0/angular_velocity = 0.0
|
|
8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:31/0/physics_layer_1/angular_velocity = 0.0
|
|
12:31/0 = 0
|
|
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:31/0/physics_layer_0/angular_velocity = 0.0
|
|
12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:31/0/physics_layer_1/angular_velocity = 0.0
|
|
13:31/0 = 0
|
|
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:31/0/physics_layer_0/angular_velocity = 0.0
|
|
13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:31/0/physics_layer_1/angular_velocity = 0.0
|
|
14:31/0 = 0
|
|
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:31/0/physics_layer_0/angular_velocity = 0.0
|
|
14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:31/0/physics_layer_1/angular_velocity = 0.0
|
|
15:31/0 = 0
|
|
15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:31/0/physics_layer_0/angular_velocity = 0.0
|
|
15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:31/0/physics_layer_1/angular_velocity = 0.0
|
|
16:31/0 = 0
|
|
16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:31/0/physics_layer_0/angular_velocity = 0.0
|
|
16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:31/0/physics_layer_1/angular_velocity = 0.0
|
|
17:31/0 = 0
|
|
17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:31/0/physics_layer_0/angular_velocity = 0.0
|
|
17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:31/0/physics_layer_1/angular_velocity = 0.0
|
|
18:31/0 = 0
|
|
18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:31/0/physics_layer_0/angular_velocity = 0.0
|
|
18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:31/0/physics_layer_1/angular_velocity = 0.0
|
|
19:31/0 = 0
|
|
19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:31/0/physics_layer_0/angular_velocity = 0.0
|
|
19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:31/0/physics_layer_1/angular_velocity = 0.0
|
|
20:31/0 = 0
|
|
20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:31/0/physics_layer_0/angular_velocity = 0.0
|
|
20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:31/0/physics_layer_1/angular_velocity = 0.0
|
|
21:31/0 = 0
|
|
21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:31/0/physics_layer_0/angular_velocity = 0.0
|
|
21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:31/0/physics_layer_1/angular_velocity = 0.0
|
|
22:31/0 = 0
|
|
22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:31/0/physics_layer_0/angular_velocity = 0.0
|
|
22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:31/0/physics_layer_1/angular_velocity = 0.0
|
|
23:31/0 = 0
|
|
23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:31/0/physics_layer_0/angular_velocity = 0.0
|
|
23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:31/0/physics_layer_1/angular_velocity = 0.0
|
|
24:31/0 = 0
|
|
24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:31/0/physics_layer_0/angular_velocity = 0.0
|
|
24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:31/0/physics_layer_1/angular_velocity = 0.0
|
|
25:31/0 = 0
|
|
25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:31/0/physics_layer_0/angular_velocity = 0.0
|
|
25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:31/0/physics_layer_1/angular_velocity = 0.0
|
|
26:31/0 = 0
|
|
26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:31/0/physics_layer_0/angular_velocity = 0.0
|
|
26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:31/0/physics_layer_1/angular_velocity = 0.0
|
|
27:31/0 = 0
|
|
27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:31/0/physics_layer_0/angular_velocity = 0.0
|
|
27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:31/0/physics_layer_1/angular_velocity = 0.0
|
|
28:31/0 = 0
|
|
28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:31/0/physics_layer_0/angular_velocity = 0.0
|
|
28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:31/0/physics_layer_1/angular_velocity = 0.0
|
|
29:31/0 = 0
|
|
29:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:31/0/physics_layer_0/angular_velocity = 0.0
|
|
29:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:31/0/physics_layer_1/angular_velocity = 0.0
|
|
31:31/0 = 0
|
|
31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:31/0/physics_layer_0/angular_velocity = 0.0
|
|
31:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:31/0/physics_layer_1/angular_velocity = 0.0
|
|
32:31/0 = 0
|
|
32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:31/0/physics_layer_0/angular_velocity = 0.0
|
|
32:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:31/0/physics_layer_1/angular_velocity = 0.0
|
|
33:31/0 = 0
|
|
33:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:31/0/physics_layer_0/angular_velocity = 0.0
|
|
33:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:31/0/physics_layer_1/angular_velocity = 0.0
|
|
34:31/0 = 0
|
|
34:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:31/0/physics_layer_0/angular_velocity = 0.0
|
|
34:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:31/0/physics_layer_1/angular_velocity = 0.0
|
|
35:31/0 = 0
|
|
35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:31/0/physics_layer_0/angular_velocity = 0.0
|
|
35:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:31/0/physics_layer_1/angular_velocity = 0.0
|
|
36:31/0 = 0
|
|
36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:31/0/physics_layer_0/angular_velocity = 0.0
|
|
36:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:31/0/physics_layer_1/angular_velocity = 0.0
|
|
38:31/0 = 0
|
|
38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:31/0/physics_layer_0/angular_velocity = 0.0
|
|
38:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:31/0/physics_layer_1/angular_velocity = 0.0
|
|
39:31/0 = 0
|
|
39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:31/0/physics_layer_0/angular_velocity = 0.0
|
|
39:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:31/0/physics_layer_1/angular_velocity = 0.0
|
|
40:31/0 = 0
|
|
40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:31/0/physics_layer_0/angular_velocity = 0.0
|
|
40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:31/0/physics_layer_1/angular_velocity = 0.0
|
|
41:31/0 = 0
|
|
41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:31/0/physics_layer_0/angular_velocity = 0.0
|
|
41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:31/0/physics_layer_1/angular_velocity = 0.0
|
|
42:31/0 = 0
|
|
42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:31/0/physics_layer_0/angular_velocity = 0.0
|
|
42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:31/0/physics_layer_1/angular_velocity = 0.0
|
|
43:31/0 = 0
|
|
43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:31/0/physics_layer_0/angular_velocity = 0.0
|
|
43:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:31/0/physics_layer_1/angular_velocity = 0.0
|
|
44:31/0 = 0
|
|
44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:31/0/physics_layer_0/angular_velocity = 0.0
|
|
44:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:31/0/physics_layer_1/angular_velocity = 0.0
|
|
45:31/0 = 0
|
|
45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:31/0/physics_layer_0/angular_velocity = 0.0
|
|
45:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:31/0/physics_layer_1/angular_velocity = 0.0
|
|
46:31/0 = 0
|
|
46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:31/0/physics_layer_0/angular_velocity = 0.0
|
|
46:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:31/0/physics_layer_1/angular_velocity = 0.0
|
|
47:31/0 = 0
|
|
47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:31/0/physics_layer_0/angular_velocity = 0.0
|
|
47:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:31/0/physics_layer_1/angular_velocity = 0.0
|
|
48:31/0 = 0
|
|
48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:31/0/physics_layer_0/angular_velocity = 0.0
|
|
48:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:31/0/physics_layer_1/angular_velocity = 0.0
|
|
49:31/0 = 0
|
|
49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:31/0/physics_layer_0/angular_velocity = 0.0
|
|
49:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:31/0/physics_layer_1/angular_velocity = 0.0
|
|
50:31/0 = 0
|
|
50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:31/0/physics_layer_0/angular_velocity = 0.0
|
|
50:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:31/0/physics_layer_1/angular_velocity = 0.0
|
|
51:31/0 = 0
|
|
51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:31/0/physics_layer_0/angular_velocity = 0.0
|
|
51:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:31/0/physics_layer_1/angular_velocity = 0.0
|
|
52:31/0 = 0
|
|
52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:31/0/physics_layer_0/angular_velocity = 0.0
|
|
52:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:31/0/physics_layer_1/angular_velocity = 0.0
|
|
53:31/0 = 0
|
|
53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:31/0/physics_layer_0/angular_velocity = 0.0
|
|
53:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:31/0/physics_layer_1/angular_velocity = 0.0
|
|
54:31/0 = 0
|
|
54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:31/0/physics_layer_0/angular_velocity = 0.0
|
|
54:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:31/0/physics_layer_1/angular_velocity = 0.0
|
|
55:31/0 = 0
|
|
55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:31/0/physics_layer_0/angular_velocity = 0.0
|
|
55:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:31/0/physics_layer_1/angular_velocity = 0.0
|
|
56:31/0 = 0
|
|
56:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:31/0/physics_layer_0/angular_velocity = 0.0
|
|
56:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:31/0/physics_layer_1/angular_velocity = 0.0
|
|
57:31/0 = 0
|
|
57:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:31/0/physics_layer_0/angular_velocity = 0.0
|
|
57:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:31/0/physics_layer_1/angular_velocity = 0.0
|
|
58:31/0 = 0
|
|
58:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:31/0/physics_layer_0/angular_velocity = 0.0
|
|
58:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:31/0/physics_layer_1/angular_velocity = 0.0
|
|
59:31/0 = 0
|
|
59:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:31/0/physics_layer_0/angular_velocity = 0.0
|
|
59:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:31/0/physics_layer_1/angular_velocity = 0.0
|
|
60:31/0 = 0
|
|
60:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:31/0/physics_layer_0/angular_velocity = 0.0
|
|
60:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:31/0/physics_layer_1/angular_velocity = 0.0
|
|
61:31/0 = 0
|
|
61:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:31/0/physics_layer_0/angular_velocity = 0.0
|
|
61:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:31/0/physics_layer_1/angular_velocity = 0.0
|
|
62:31/0 = 0
|
|
62:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:31/0/physics_layer_0/angular_velocity = 0.0
|
|
62:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:31/0/physics_layer_1/angular_velocity = 0.0
|
|
63:31/0 = 0
|
|
63:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:31/0/physics_layer_0/angular_velocity = 0.0
|
|
63:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:31/0/physics_layer_1/angular_velocity = 0.0
|
|
0:32/0 = 0
|
|
0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:32/0/physics_layer_0/angular_velocity = 0.0
|
|
0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:32/0/physics_layer_1/angular_velocity = 0.0
|
|
1:32/0 = 0
|
|
1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:32/0/physics_layer_0/angular_velocity = 0.0
|
|
1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:32/0/physics_layer_1/angular_velocity = 0.0
|
|
2:32/0 = 0
|
|
2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:32/0/physics_layer_0/angular_velocity = 0.0
|
|
2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:32/0/physics_layer_1/angular_velocity = 0.0
|
|
3:32/0 = 0
|
|
3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:32/0/physics_layer_0/angular_velocity = 0.0
|
|
3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:32/0/physics_layer_1/angular_velocity = 0.0
|
|
4:32/0 = 0
|
|
4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:32/0/physics_layer_0/angular_velocity = 0.0
|
|
4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:32/0/physics_layer_1/angular_velocity = 0.0
|
|
5:32/0 = 0
|
|
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:32/0/physics_layer_0/angular_velocity = 0.0
|
|
5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:32/0/physics_layer_1/angular_velocity = 0.0
|
|
6:32/0 = 0
|
|
6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:32/0/physics_layer_0/angular_velocity = 0.0
|
|
6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:32/0/physics_layer_1/angular_velocity = 0.0
|
|
7:32/0 = 0
|
|
7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:32/0/physics_layer_0/angular_velocity = 0.0
|
|
7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:32/0/physics_layer_1/angular_velocity = 0.0
|
|
8:32/0 = 0
|
|
8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:32/0/physics_layer_0/angular_velocity = 0.0
|
|
8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:32/0/physics_layer_1/angular_velocity = 0.0
|
|
9:32/0 = 0
|
|
9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:32/0/physics_layer_0/angular_velocity = 0.0
|
|
9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:32/0/physics_layer_1/angular_velocity = 0.0
|
|
10:32/0 = 0
|
|
10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:32/0/physics_layer_0/angular_velocity = 0.0
|
|
10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:32/0/physics_layer_1/angular_velocity = 0.0
|
|
11:32/0 = 0
|
|
11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:32/0/physics_layer_0/angular_velocity = 0.0
|
|
11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:32/0/physics_layer_1/angular_velocity = 0.0
|
|
12:32/0 = 0
|
|
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:32/0/physics_layer_0/angular_velocity = 0.0
|
|
12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:32/0/physics_layer_1/angular_velocity = 0.0
|
|
13:32/0 = 0
|
|
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:32/0/physics_layer_0/angular_velocity = 0.0
|
|
13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:32/0/physics_layer_1/angular_velocity = 0.0
|
|
14:32/0 = 0
|
|
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:32/0/physics_layer_0/angular_velocity = 0.0
|
|
14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:32/0/physics_layer_1/angular_velocity = 0.0
|
|
15:32/0 = 0
|
|
15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:32/0/physics_layer_0/angular_velocity = 0.0
|
|
15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:32/0/physics_layer_1/angular_velocity = 0.0
|
|
16:32/0 = 0
|
|
16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:32/0/physics_layer_0/angular_velocity = 0.0
|
|
16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:32/0/physics_layer_1/angular_velocity = 0.0
|
|
17:32/0 = 0
|
|
17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:32/0/physics_layer_0/angular_velocity = 0.0
|
|
17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:32/0/physics_layer_1/angular_velocity = 0.0
|
|
18:32/0 = 0
|
|
18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:32/0/physics_layer_0/angular_velocity = 0.0
|
|
18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:32/0/physics_layer_1/angular_velocity = 0.0
|
|
19:32/0 = 0
|
|
19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:32/0/physics_layer_0/angular_velocity = 0.0
|
|
19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:32/0/physics_layer_1/angular_velocity = 0.0
|
|
20:32/0 = 0
|
|
20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:32/0/physics_layer_0/angular_velocity = 0.0
|
|
20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:32/0/physics_layer_1/angular_velocity = 0.0
|
|
21:32/0 = 0
|
|
21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:32/0/physics_layer_0/angular_velocity = 0.0
|
|
21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:32/0/physics_layer_1/angular_velocity = 0.0
|
|
22:32/0 = 0
|
|
22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:32/0/physics_layer_0/angular_velocity = 0.0
|
|
22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:32/0/physics_layer_1/angular_velocity = 0.0
|
|
23:32/0 = 0
|
|
23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:32/0/physics_layer_0/angular_velocity = 0.0
|
|
23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:32/0/physics_layer_1/angular_velocity = 0.0
|
|
24:32/0 = 0
|
|
24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:32/0/physics_layer_0/angular_velocity = 0.0
|
|
24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:32/0/physics_layer_1/angular_velocity = 0.0
|
|
25:32/0 = 0
|
|
25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:32/0/physics_layer_0/angular_velocity = 0.0
|
|
25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:32/0/physics_layer_1/angular_velocity = 0.0
|
|
26:32/0 = 0
|
|
26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:32/0/physics_layer_0/angular_velocity = 0.0
|
|
26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:32/0/physics_layer_1/angular_velocity = 0.0
|
|
27:32/0 = 0
|
|
27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:32/0/physics_layer_0/angular_velocity = 0.0
|
|
27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:32/0/physics_layer_1/angular_velocity = 0.0
|
|
28:32/0 = 0
|
|
28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:32/0/physics_layer_0/angular_velocity = 0.0
|
|
28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:32/0/physics_layer_1/angular_velocity = 0.0
|
|
29:32/0 = 0
|
|
29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:32/0/physics_layer_0/angular_velocity = 0.0
|
|
29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:32/0/physics_layer_1/angular_velocity = 0.0
|
|
31:32/0 = 0
|
|
31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:32/0/physics_layer_0/angular_velocity = 0.0
|
|
31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:32/0/physics_layer_1/angular_velocity = 0.0
|
|
32:32/0 = 0
|
|
32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:32/0/physics_layer_0/angular_velocity = 0.0
|
|
32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:32/0/physics_layer_1/angular_velocity = 0.0
|
|
33:32/0 = 0
|
|
33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:32/0/physics_layer_0/angular_velocity = 0.0
|
|
33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:32/0/physics_layer_1/angular_velocity = 0.0
|
|
34:32/0 = 0
|
|
34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:32/0/physics_layer_0/angular_velocity = 0.0
|
|
34:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:32/0/physics_layer_1/angular_velocity = 0.0
|
|
35:32/0 = 0
|
|
35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:32/0/physics_layer_0/angular_velocity = 0.0
|
|
35:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:32/0/physics_layer_1/angular_velocity = 0.0
|
|
36:32/0 = 0
|
|
36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:32/0/physics_layer_0/angular_velocity = 0.0
|
|
36:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:32/0/physics_layer_1/angular_velocity = 0.0
|
|
38:32/0 = 0
|
|
38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:32/0/physics_layer_0/angular_velocity = 0.0
|
|
38:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:32/0/physics_layer_1/angular_velocity = 0.0
|
|
39:32/0 = 0
|
|
39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:32/0/physics_layer_0/angular_velocity = 0.0
|
|
39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:32/0/physics_layer_1/angular_velocity = 0.0
|
|
40:32/0 = 0
|
|
40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:32/0/physics_layer_0/angular_velocity = 0.0
|
|
40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:32/0/physics_layer_1/angular_velocity = 0.0
|
|
41:32/0 = 0
|
|
41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:32/0/physics_layer_0/angular_velocity = 0.0
|
|
41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:32/0/physics_layer_1/angular_velocity = 0.0
|
|
42:32/0 = 0
|
|
42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:32/0/physics_layer_0/angular_velocity = 0.0
|
|
42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:32/0/physics_layer_1/angular_velocity = 0.0
|
|
43:32/0 = 0
|
|
43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:32/0/physics_layer_0/angular_velocity = 0.0
|
|
43:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:32/0/physics_layer_1/angular_velocity = 0.0
|
|
44:32/0 = 0
|
|
44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:32/0/physics_layer_0/angular_velocity = 0.0
|
|
44:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:32/0/physics_layer_1/angular_velocity = 0.0
|
|
45:32/0 = 0
|
|
45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:32/0/physics_layer_0/angular_velocity = 0.0
|
|
45:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:32/0/physics_layer_1/angular_velocity = 0.0
|
|
46:32/0 = 0
|
|
46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:32/0/physics_layer_0/angular_velocity = 0.0
|
|
46:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:32/0/physics_layer_1/angular_velocity = 0.0
|
|
47:32/0 = 0
|
|
47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:32/0/physics_layer_0/angular_velocity = 0.0
|
|
47:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:32/0/physics_layer_1/angular_velocity = 0.0
|
|
48:32/0 = 0
|
|
48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:32/0/physics_layer_0/angular_velocity = 0.0
|
|
48:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:32/0/physics_layer_1/angular_velocity = 0.0
|
|
49:32/0 = 0
|
|
49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:32/0/physics_layer_0/angular_velocity = 0.0
|
|
49:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:32/0/physics_layer_1/angular_velocity = 0.0
|
|
50:32/0 = 0
|
|
50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:32/0/physics_layer_0/angular_velocity = 0.0
|
|
50:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:32/0/physics_layer_1/angular_velocity = 0.0
|
|
51:32/0 = 0
|
|
51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:32/0/physics_layer_0/angular_velocity = 0.0
|
|
51:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:32/0/physics_layer_1/angular_velocity = 0.0
|
|
52:32/0 = 0
|
|
52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:32/0/physics_layer_0/angular_velocity = 0.0
|
|
52:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:32/0/physics_layer_1/angular_velocity = 0.0
|
|
53:32/0 = 0
|
|
53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:32/0/physics_layer_0/angular_velocity = 0.0
|
|
53:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:32/0/physics_layer_1/angular_velocity = 0.0
|
|
54:32/0 = 0
|
|
54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:32/0/physics_layer_0/angular_velocity = 0.0
|
|
54:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:32/0/physics_layer_1/angular_velocity = 0.0
|
|
55:32/0 = 0
|
|
55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:32/0/physics_layer_0/angular_velocity = 0.0
|
|
55:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:32/0/physics_layer_1/angular_velocity = 0.0
|
|
56:32/0 = 0
|
|
56:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:32/0/physics_layer_0/angular_velocity = 0.0
|
|
56:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:32/0/physics_layer_1/angular_velocity = 0.0
|
|
57:32/0 = 0
|
|
57:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:32/0/physics_layer_0/angular_velocity = 0.0
|
|
57:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:32/0/physics_layer_1/angular_velocity = 0.0
|
|
58:32/0 = 0
|
|
58:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:32/0/physics_layer_0/angular_velocity = 0.0
|
|
58:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:32/0/physics_layer_1/angular_velocity = 0.0
|
|
59:32/0 = 0
|
|
59:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:32/0/physics_layer_0/angular_velocity = 0.0
|
|
59:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:32/0/physics_layer_1/angular_velocity = 0.0
|
|
60:32/0 = 0
|
|
60:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:32/0/physics_layer_0/angular_velocity = 0.0
|
|
60:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:32/0/physics_layer_1/angular_velocity = 0.0
|
|
61:32/0 = 0
|
|
61:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:32/0/physics_layer_0/angular_velocity = 0.0
|
|
61:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:32/0/physics_layer_1/angular_velocity = 0.0
|
|
62:32/0 = 0
|
|
62:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:32/0/physics_layer_0/angular_velocity = 0.0
|
|
62:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:32/0/physics_layer_1/angular_velocity = 0.0
|
|
63:32/0 = 0
|
|
63:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:32/0/physics_layer_0/angular_velocity = 0.0
|
|
63:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:32/0/physics_layer_1/angular_velocity = 0.0
|
|
0:33/0 = 0
|
|
0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:33/0/physics_layer_0/angular_velocity = 0.0
|
|
0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:33/0/physics_layer_1/angular_velocity = 0.0
|
|
1:33/0 = 0
|
|
1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:33/0/physics_layer_0/angular_velocity = 0.0
|
|
1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:33/0/physics_layer_1/angular_velocity = 0.0
|
|
2:33/0 = 0
|
|
2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:33/0/physics_layer_0/angular_velocity = 0.0
|
|
2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:33/0/physics_layer_1/angular_velocity = 0.0
|
|
3:33/0 = 0
|
|
3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:33/0/physics_layer_0/angular_velocity = 0.0
|
|
3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:33/0/physics_layer_1/angular_velocity = 0.0
|
|
4:33/0 = 0
|
|
4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:33/0/physics_layer_0/angular_velocity = 0.0
|
|
4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:33/0/physics_layer_1/angular_velocity = 0.0
|
|
7:33/0 = 0
|
|
7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:33/0/physics_layer_0/angular_velocity = 0.0
|
|
7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:33/0/physics_layer_1/angular_velocity = 0.0
|
|
8:33/0 = 0
|
|
8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:33/0/physics_layer_0/angular_velocity = 0.0
|
|
8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:33/0/physics_layer_1/angular_velocity = 0.0
|
|
9:33/0 = 0
|
|
9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:33/0/physics_layer_0/angular_velocity = 0.0
|
|
9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:33/0/physics_layer_1/angular_velocity = 0.0
|
|
10:33/0 = 0
|
|
10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:33/0/physics_layer_0/angular_velocity = 0.0
|
|
10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:33/0/physics_layer_1/angular_velocity = 0.0
|
|
11:33/0 = 0
|
|
11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:33/0/physics_layer_0/angular_velocity = 0.0
|
|
11:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:33/0/physics_layer_1/angular_velocity = 0.0
|
|
12:33/0 = 0
|
|
12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:33/0/physics_layer_0/angular_velocity = 0.0
|
|
12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:33/0/physics_layer_1/angular_velocity = 0.0
|
|
13:33/0 = 0
|
|
13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:33/0/physics_layer_0/angular_velocity = 0.0
|
|
13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:33/0/physics_layer_1/angular_velocity = 0.0
|
|
14:33/0 = 0
|
|
14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:33/0/physics_layer_0/angular_velocity = 0.0
|
|
14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:33/0/physics_layer_1/angular_velocity = 0.0
|
|
15:33/0 = 0
|
|
15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:33/0/physics_layer_0/angular_velocity = 0.0
|
|
15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:33/0/physics_layer_1/angular_velocity = 0.0
|
|
16:33/0 = 0
|
|
16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:33/0/physics_layer_0/angular_velocity = 0.0
|
|
16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:33/0/physics_layer_1/angular_velocity = 0.0
|
|
17:33/0 = 0
|
|
17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:33/0/physics_layer_0/angular_velocity = 0.0
|
|
17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:33/0/physics_layer_1/angular_velocity = 0.0
|
|
18:33/0 = 0
|
|
18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:33/0/physics_layer_0/angular_velocity = 0.0
|
|
18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:33/0/physics_layer_1/angular_velocity = 0.0
|
|
19:33/0 = 0
|
|
19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:33/0/physics_layer_0/angular_velocity = 0.0
|
|
19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:33/0/physics_layer_1/angular_velocity = 0.0
|
|
20:33/0 = 0
|
|
20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:33/0/physics_layer_0/angular_velocity = 0.0
|
|
20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:33/0/physics_layer_1/angular_velocity = 0.0
|
|
21:33/0 = 0
|
|
21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:33/0/physics_layer_0/angular_velocity = 0.0
|
|
21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:33/0/physics_layer_1/angular_velocity = 0.0
|
|
22:33/0 = 0
|
|
22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:33/0/physics_layer_0/angular_velocity = 0.0
|
|
22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:33/0/physics_layer_1/angular_velocity = 0.0
|
|
23:33/0 = 0
|
|
23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:33/0/physics_layer_0/angular_velocity = 0.0
|
|
23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:33/0/physics_layer_1/angular_velocity = 0.0
|
|
24:33/0 = 0
|
|
24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:33/0/physics_layer_0/angular_velocity = 0.0
|
|
24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:33/0/physics_layer_1/angular_velocity = 0.0
|
|
25:33/0 = 0
|
|
25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:33/0/physics_layer_0/angular_velocity = 0.0
|
|
25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:33/0/physics_layer_1/angular_velocity = 0.0
|
|
26:33/0 = 0
|
|
26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:33/0/physics_layer_0/angular_velocity = 0.0
|
|
26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:33/0/physics_layer_1/angular_velocity = 0.0
|
|
27:33/0 = 0
|
|
27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:33/0/physics_layer_0/angular_velocity = 0.0
|
|
27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:33/0/physics_layer_1/angular_velocity = 0.0
|
|
28:33/0 = 0
|
|
28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:33/0/physics_layer_0/angular_velocity = 0.0
|
|
28:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:33/0/physics_layer_1/angular_velocity = 0.0
|
|
29:33/0 = 0
|
|
29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:33/0/physics_layer_0/angular_velocity = 0.0
|
|
29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:33/0/physics_layer_1/angular_velocity = 0.0
|
|
31:33/0 = 0
|
|
31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:33/0/physics_layer_0/angular_velocity = 0.0
|
|
31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:33/0/physics_layer_1/angular_velocity = 0.0
|
|
32:33/0 = 0
|
|
32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:33/0/physics_layer_0/angular_velocity = 0.0
|
|
32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:33/0/physics_layer_1/angular_velocity = 0.0
|
|
33:33/0 = 0
|
|
33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:33/0/physics_layer_0/angular_velocity = 0.0
|
|
33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:33/0/physics_layer_1/angular_velocity = 0.0
|
|
34:33/0 = 0
|
|
34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:33/0/physics_layer_0/angular_velocity = 0.0
|
|
34:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:33/0/physics_layer_1/angular_velocity = 0.0
|
|
35:33/0 = 0
|
|
35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:33/0/physics_layer_0/angular_velocity = 0.0
|
|
35:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:33/0/physics_layer_1/angular_velocity = 0.0
|
|
36:33/0 = 0
|
|
36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:33/0/physics_layer_0/angular_velocity = 0.0
|
|
36:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:33/0/physics_layer_1/angular_velocity = 0.0
|
|
38:33/0 = 0
|
|
38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:33/0/physics_layer_0/angular_velocity = 0.0
|
|
38:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:33/0/physics_layer_1/angular_velocity = 0.0
|
|
39:33/0 = 0
|
|
39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:33/0/physics_layer_0/angular_velocity = 0.0
|
|
39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:33/0/physics_layer_1/angular_velocity = 0.0
|
|
40:33/0 = 0
|
|
40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:33/0/physics_layer_0/angular_velocity = 0.0
|
|
40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:33/0/physics_layer_1/angular_velocity = 0.0
|
|
41:33/0 = 0
|
|
41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:33/0/physics_layer_0/angular_velocity = 0.0
|
|
41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:33/0/physics_layer_1/angular_velocity = 0.0
|
|
42:33/0 = 0
|
|
42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:33/0/physics_layer_0/angular_velocity = 0.0
|
|
42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:33/0/physics_layer_1/angular_velocity = 0.0
|
|
43:33/0 = 0
|
|
43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:33/0/physics_layer_0/angular_velocity = 0.0
|
|
43:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:33/0/physics_layer_1/angular_velocity = 0.0
|
|
44:33/0 = 0
|
|
44:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:33/0/physics_layer_0/angular_velocity = 0.0
|
|
44:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:33/0/physics_layer_1/angular_velocity = 0.0
|
|
45:33/0 = 0
|
|
45:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:33/0/physics_layer_0/angular_velocity = 0.0
|
|
45:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:33/0/physics_layer_1/angular_velocity = 0.0
|
|
46:33/0 = 0
|
|
46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:33/0/physics_layer_0/angular_velocity = 0.0
|
|
46:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:33/0/physics_layer_1/angular_velocity = 0.0
|
|
47:33/0 = 0
|
|
47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:33/0/physics_layer_0/angular_velocity = 0.0
|
|
47:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:33/0/physics_layer_1/angular_velocity = 0.0
|
|
48:33/0 = 0
|
|
48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:33/0/physics_layer_0/angular_velocity = 0.0
|
|
48:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:33/0/physics_layer_1/angular_velocity = 0.0
|
|
49:33/0 = 0
|
|
49:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:33/0/physics_layer_0/angular_velocity = 0.0
|
|
49:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:33/0/physics_layer_1/angular_velocity = 0.0
|
|
50:33/0 = 0
|
|
50:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:33/0/physics_layer_0/angular_velocity = 0.0
|
|
50:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:33/0/physics_layer_1/angular_velocity = 0.0
|
|
51:33/0 = 0
|
|
51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:33/0/physics_layer_0/angular_velocity = 0.0
|
|
51:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:33/0/physics_layer_1/angular_velocity = 0.0
|
|
52:33/0 = 0
|
|
52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:33/0/physics_layer_0/angular_velocity = 0.0
|
|
52:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:33/0/physics_layer_1/angular_velocity = 0.0
|
|
53:33/0 = 0
|
|
53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:33/0/physics_layer_0/angular_velocity = 0.0
|
|
53:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:33/0/physics_layer_1/angular_velocity = 0.0
|
|
54:33/0 = 0
|
|
54:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:33/0/physics_layer_0/angular_velocity = 0.0
|
|
54:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:33/0/physics_layer_1/angular_velocity = 0.0
|
|
55:33/0 = 0
|
|
55:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:33/0/physics_layer_0/angular_velocity = 0.0
|
|
55:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:33/0/physics_layer_1/angular_velocity = 0.0
|
|
56:33/0 = 0
|
|
56:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:33/0/physics_layer_0/angular_velocity = 0.0
|
|
56:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:33/0/physics_layer_1/angular_velocity = 0.0
|
|
57:33/0 = 0
|
|
57:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:33/0/physics_layer_0/angular_velocity = 0.0
|
|
57:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:33/0/physics_layer_1/angular_velocity = 0.0
|
|
58:33/0 = 0
|
|
58:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:33/0/physics_layer_0/angular_velocity = 0.0
|
|
58:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:33/0/physics_layer_1/angular_velocity = 0.0
|
|
59:33/0 = 0
|
|
59:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:33/0/physics_layer_0/angular_velocity = 0.0
|
|
59:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:33/0/physics_layer_1/angular_velocity = 0.0
|
|
60:33/0 = 0
|
|
60:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:33/0/physics_layer_0/angular_velocity = 0.0
|
|
60:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:33/0/physics_layer_1/angular_velocity = 0.0
|
|
61:33/0 = 0
|
|
61:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:33/0/physics_layer_0/angular_velocity = 0.0
|
|
61:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:33/0/physics_layer_1/angular_velocity = 0.0
|
|
62:33/0 = 0
|
|
62:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:33/0/physics_layer_0/angular_velocity = 0.0
|
|
62:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:33/0/physics_layer_1/angular_velocity = 0.0
|
|
63:33/0 = 0
|
|
63:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:33/0/physics_layer_0/angular_velocity = 0.0
|
|
63:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:33/0/physics_layer_1/angular_velocity = 0.0
|
|
0:34/0 = 0
|
|
0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:34/0/physics_layer_0/angular_velocity = 0.0
|
|
0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:34/0/physics_layer_1/angular_velocity = 0.0
|
|
3:34/0 = 0
|
|
3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:34/0/physics_layer_0/angular_velocity = 0.0
|
|
3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:34/0/physics_layer_1/angular_velocity = 0.0
|
|
4:34/0 = 0
|
|
4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:34/0/physics_layer_0/angular_velocity = 0.0
|
|
4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:34/0/physics_layer_1/angular_velocity = 0.0
|
|
7:34/0 = 0
|
|
7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:34/0/physics_layer_0/angular_velocity = 0.0
|
|
7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:34/0/physics_layer_1/angular_velocity = 0.0
|
|
8:34/0 = 0
|
|
8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:34/0/physics_layer_0/angular_velocity = 0.0
|
|
8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:34/0/physics_layer_1/angular_velocity = 0.0
|
|
9:34/0 = 0
|
|
9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:34/0/physics_layer_0/angular_velocity = 0.0
|
|
9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:34/0/physics_layer_1/angular_velocity = 0.0
|
|
10:34/0 = 0
|
|
10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:34/0/physics_layer_0/angular_velocity = 0.0
|
|
10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:34/0/physics_layer_1/angular_velocity = 0.0
|
|
11:34/0 = 0
|
|
11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:34/0/physics_layer_0/angular_velocity = 0.0
|
|
11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:34/0/physics_layer_1/angular_velocity = 0.0
|
|
12:34/0 = 0
|
|
12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:34/0/physics_layer_0/angular_velocity = 0.0
|
|
12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:34/0/physics_layer_1/angular_velocity = 0.0
|
|
13:34/0 = 0
|
|
13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:34/0/physics_layer_0/angular_velocity = 0.0
|
|
13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:34/0/physics_layer_1/angular_velocity = 0.0
|
|
14:34/0 = 0
|
|
14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:34/0/physics_layer_0/angular_velocity = 0.0
|
|
14:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:34/0/physics_layer_1/angular_velocity = 0.0
|
|
15:34/0 = 0
|
|
15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:34/0/physics_layer_0/angular_velocity = 0.0
|
|
15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:34/0/physics_layer_1/angular_velocity = 0.0
|
|
16:34/0 = 0
|
|
16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:34/0/physics_layer_0/angular_velocity = 0.0
|
|
16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:34/0/physics_layer_1/angular_velocity = 0.0
|
|
17:34/0 = 0
|
|
17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:34/0/physics_layer_0/angular_velocity = 0.0
|
|
17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:34/0/physics_layer_1/angular_velocity = 0.0
|
|
18:34/0 = 0
|
|
18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:34/0/physics_layer_0/angular_velocity = 0.0
|
|
18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:34/0/physics_layer_1/angular_velocity = 0.0
|
|
19:34/0 = 0
|
|
19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:34/0/physics_layer_0/angular_velocity = 0.0
|
|
19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:34/0/physics_layer_1/angular_velocity = 0.0
|
|
20:34/0 = 0
|
|
20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:34/0/physics_layer_0/angular_velocity = 0.0
|
|
20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:34/0/physics_layer_1/angular_velocity = 0.0
|
|
21:34/0 = 0
|
|
21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:34/0/physics_layer_0/angular_velocity = 0.0
|
|
21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:34/0/physics_layer_1/angular_velocity = 0.0
|
|
22:34/0 = 0
|
|
22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:34/0/physics_layer_0/angular_velocity = 0.0
|
|
22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:34/0/physics_layer_1/angular_velocity = 0.0
|
|
23:34/0 = 0
|
|
23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:34/0/physics_layer_0/angular_velocity = 0.0
|
|
23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:34/0/physics_layer_1/angular_velocity = 0.0
|
|
25:34/0 = 0
|
|
25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:34/0/physics_layer_0/angular_velocity = 0.0
|
|
25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:34/0/physics_layer_1/angular_velocity = 0.0
|
|
26:34/0 = 0
|
|
26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:34/0/physics_layer_0/angular_velocity = 0.0
|
|
26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:34/0/physics_layer_1/angular_velocity = 0.0
|
|
27:34/0 = 0
|
|
27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:34/0/physics_layer_0/angular_velocity = 0.0
|
|
27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:34/0/physics_layer_1/angular_velocity = 0.0
|
|
28:34/0 = 0
|
|
28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:34/0/physics_layer_0/angular_velocity = 0.0
|
|
28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:34/0/physics_layer_1/angular_velocity = 0.0
|
|
29:34/0 = 0
|
|
29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:34/0/physics_layer_0/angular_velocity = 0.0
|
|
29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:34/0/physics_layer_1/angular_velocity = 0.0
|
|
30:34/0 = 0
|
|
30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:34/0/physics_layer_0/angular_velocity = 0.0
|
|
30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:34/0/physics_layer_1/angular_velocity = 0.0
|
|
31:34/0 = 0
|
|
31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:34/0/physics_layer_0/angular_velocity = 0.0
|
|
31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:34/0/physics_layer_1/angular_velocity = 0.0
|
|
32:34/0 = 0
|
|
32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:34/0/physics_layer_0/angular_velocity = 0.0
|
|
32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:34/0/physics_layer_1/angular_velocity = 0.0
|
|
33:34/0 = 0
|
|
33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:34/0/physics_layer_0/angular_velocity = 0.0
|
|
33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:34/0/physics_layer_1/angular_velocity = 0.0
|
|
34:34/0 = 0
|
|
34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:34/0/physics_layer_0/angular_velocity = 0.0
|
|
34:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:34/0/physics_layer_1/angular_velocity = 0.0
|
|
35:34/0 = 0
|
|
35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:34/0/physics_layer_0/angular_velocity = 0.0
|
|
35:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:34/0/physics_layer_1/angular_velocity = 0.0
|
|
36:34/0 = 0
|
|
36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:34/0/physics_layer_0/angular_velocity = 0.0
|
|
36:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:34/0/physics_layer_1/angular_velocity = 0.0
|
|
37:34/0 = 0
|
|
37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:34/0/physics_layer_0/angular_velocity = 0.0
|
|
37:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:34/0/physics_layer_1/angular_velocity = 0.0
|
|
38:34/0 = 0
|
|
38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:34/0/physics_layer_0/angular_velocity = 0.0
|
|
38:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:34/0/physics_layer_1/angular_velocity = 0.0
|
|
39:34/0 = 0
|
|
39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:34/0/physics_layer_0/angular_velocity = 0.0
|
|
39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:34/0/physics_layer_1/angular_velocity = 0.0
|
|
40:34/0 = 0
|
|
40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:34/0/physics_layer_0/angular_velocity = 0.0
|
|
40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:34/0/physics_layer_1/angular_velocity = 0.0
|
|
41:34/0 = 0
|
|
41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:34/0/physics_layer_0/angular_velocity = 0.0
|
|
41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:34/0/physics_layer_1/angular_velocity = 0.0
|
|
42:34/0 = 0
|
|
42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:34/0/physics_layer_0/angular_velocity = 0.0
|
|
42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:34/0/physics_layer_1/angular_velocity = 0.0
|
|
43:34/0 = 0
|
|
43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:34/0/physics_layer_0/angular_velocity = 0.0
|
|
43:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:34/0/physics_layer_1/angular_velocity = 0.0
|
|
44:34/0 = 0
|
|
44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:34/0/physics_layer_0/angular_velocity = 0.0
|
|
44:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:34/0/physics_layer_1/angular_velocity = 0.0
|
|
45:34/0 = 0
|
|
45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:34/0/physics_layer_0/angular_velocity = 0.0
|
|
45:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:34/0/physics_layer_1/angular_velocity = 0.0
|
|
46:34/0 = 0
|
|
46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:34/0/physics_layer_0/angular_velocity = 0.0
|
|
46:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:34/0/physics_layer_1/angular_velocity = 0.0
|
|
47:34/0 = 0
|
|
47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:34/0/physics_layer_0/angular_velocity = 0.0
|
|
47:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:34/0/physics_layer_1/angular_velocity = 0.0
|
|
48:34/0 = 0
|
|
48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:34/0/physics_layer_0/angular_velocity = 0.0
|
|
48:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:34/0/physics_layer_1/angular_velocity = 0.0
|
|
49:34/0 = 0
|
|
49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:34/0/physics_layer_0/angular_velocity = 0.0
|
|
49:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:34/0/physics_layer_1/angular_velocity = 0.0
|
|
50:34/0 = 0
|
|
50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:34/0/physics_layer_0/angular_velocity = 0.0
|
|
50:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:34/0/physics_layer_1/angular_velocity = 0.0
|
|
51:34/0 = 0
|
|
51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:34/0/physics_layer_0/angular_velocity = 0.0
|
|
51:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:34/0/physics_layer_1/angular_velocity = 0.0
|
|
52:34/0 = 0
|
|
52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:34/0/physics_layer_0/angular_velocity = 0.0
|
|
52:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:34/0/physics_layer_1/angular_velocity = 0.0
|
|
53:34/0 = 0
|
|
53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:34/0/physics_layer_0/angular_velocity = 0.0
|
|
53:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:34/0/physics_layer_1/angular_velocity = 0.0
|
|
54:34/0 = 0
|
|
54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:34/0/physics_layer_0/angular_velocity = 0.0
|
|
54:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:34/0/physics_layer_1/angular_velocity = 0.0
|
|
55:34/0 = 0
|
|
55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:34/0/physics_layer_0/angular_velocity = 0.0
|
|
55:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:34/0/physics_layer_1/angular_velocity = 0.0
|
|
56:34/0 = 0
|
|
56:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:34/0/physics_layer_0/angular_velocity = 0.0
|
|
56:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:34/0/physics_layer_1/angular_velocity = 0.0
|
|
57:34/0 = 0
|
|
57:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:34/0/physics_layer_0/angular_velocity = 0.0
|
|
57:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:34/0/physics_layer_1/angular_velocity = 0.0
|
|
58:34/0 = 0
|
|
58:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:34/0/physics_layer_0/angular_velocity = 0.0
|
|
58:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:34/0/physics_layer_1/angular_velocity = 0.0
|
|
59:34/0 = 0
|
|
59:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:34/0/physics_layer_0/angular_velocity = 0.0
|
|
59:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:34/0/physics_layer_1/angular_velocity = 0.0
|
|
60:34/0 = 0
|
|
60:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:34/0/physics_layer_0/angular_velocity = 0.0
|
|
60:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:34/0/physics_layer_1/angular_velocity = 0.0
|
|
61:34/0 = 0
|
|
61:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:34/0/physics_layer_0/angular_velocity = 0.0
|
|
61:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:34/0/physics_layer_1/angular_velocity = 0.0
|
|
62:34/0 = 0
|
|
62:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:34/0/physics_layer_0/angular_velocity = 0.0
|
|
62:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:34/0/physics_layer_1/angular_velocity = 0.0
|
|
63:34/0 = 0
|
|
63:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:34/0/physics_layer_0/angular_velocity = 0.0
|
|
63:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:34/0/physics_layer_1/angular_velocity = 0.0
|
|
4:35/0 = 0
|
|
4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:35/0/physics_layer_0/angular_velocity = 0.0
|
|
4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:35/0/physics_layer_1/angular_velocity = 0.0
|
|
7:35/0 = 0
|
|
7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:35/0/physics_layer_0/angular_velocity = 0.0
|
|
7:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:35/0/physics_layer_1/angular_velocity = 0.0
|
|
8:35/0 = 0
|
|
8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:35/0/physics_layer_0/angular_velocity = 0.0
|
|
8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:35/0/physics_layer_1/angular_velocity = 0.0
|
|
9:35/0 = 0
|
|
9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:35/0/physics_layer_0/angular_velocity = 0.0
|
|
9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:35/0/physics_layer_1/angular_velocity = 0.0
|
|
10:35/0 = 0
|
|
10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:35/0/physics_layer_0/angular_velocity = 0.0
|
|
10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:35/0/physics_layer_1/angular_velocity = 0.0
|
|
11:35/0 = 0
|
|
11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:35/0/physics_layer_0/angular_velocity = 0.0
|
|
11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:35/0/physics_layer_1/angular_velocity = 0.0
|
|
12:35/0 = 0
|
|
12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:35/0/physics_layer_0/angular_velocity = 0.0
|
|
12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:35/0/physics_layer_1/angular_velocity = 0.0
|
|
13:35/0 = 0
|
|
13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:35/0/physics_layer_0/angular_velocity = 0.0
|
|
13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:35/0/physics_layer_1/angular_velocity = 0.0
|
|
14:35/0 = 0
|
|
14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:35/0/physics_layer_0/angular_velocity = 0.0
|
|
14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:35/0/physics_layer_1/angular_velocity = 0.0
|
|
15:35/0 = 0
|
|
15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:35/0/physics_layer_0/angular_velocity = 0.0
|
|
15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:35/0/physics_layer_1/angular_velocity = 0.0
|
|
16:35/0 = 0
|
|
16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:35/0/physics_layer_0/angular_velocity = 0.0
|
|
16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:35/0/physics_layer_1/angular_velocity = 0.0
|
|
17:35/0 = 0
|
|
17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:35/0/physics_layer_0/angular_velocity = 0.0
|
|
17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:35/0/physics_layer_1/angular_velocity = 0.0
|
|
25:35/0 = 0
|
|
25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:35/0/physics_layer_0/angular_velocity = 0.0
|
|
25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:35/0/physics_layer_1/angular_velocity = 0.0
|
|
26:35/0 = 0
|
|
26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:35/0/physics_layer_0/angular_velocity = 0.0
|
|
26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:35/0/physics_layer_1/angular_velocity = 0.0
|
|
27:35/0 = 0
|
|
27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:35/0/physics_layer_0/angular_velocity = 0.0
|
|
27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:35/0/physics_layer_1/angular_velocity = 0.0
|
|
28:35/0 = 0
|
|
28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:35/0/physics_layer_0/angular_velocity = 0.0
|
|
28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:35/0/physics_layer_1/angular_velocity = 0.0
|
|
29:35/0 = 0
|
|
29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:35/0/physics_layer_0/angular_velocity = 0.0
|
|
29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:35/0/physics_layer_1/angular_velocity = 0.0
|
|
30:35/0 = 0
|
|
30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:35/0/physics_layer_0/angular_velocity = 0.0
|
|
30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:35/0/physics_layer_1/angular_velocity = 0.0
|
|
31:35/0 = 0
|
|
31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:35/0/physics_layer_0/angular_velocity = 0.0
|
|
31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:35/0/physics_layer_1/angular_velocity = 0.0
|
|
32:35/0 = 0
|
|
32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:35/0/physics_layer_0/angular_velocity = 0.0
|
|
32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:35/0/physics_layer_1/angular_velocity = 0.0
|
|
33:35/0 = 0
|
|
33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:35/0/physics_layer_0/angular_velocity = 0.0
|
|
33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:35/0/physics_layer_1/angular_velocity = 0.0
|
|
34:35/0 = 0
|
|
34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:35/0/physics_layer_0/angular_velocity = 0.0
|
|
34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:35/0/physics_layer_1/angular_velocity = 0.0
|
|
35:35/0 = 0
|
|
35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:35/0/physics_layer_0/angular_velocity = 0.0
|
|
35:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:35/0/physics_layer_1/angular_velocity = 0.0
|
|
36:35/0 = 0
|
|
36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:35/0/physics_layer_0/angular_velocity = 0.0
|
|
36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:35/0/physics_layer_1/angular_velocity = 0.0
|
|
37:35/0 = 0
|
|
37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:35/0/physics_layer_0/angular_velocity = 0.0
|
|
37:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:35/0/physics_layer_1/angular_velocity = 0.0
|
|
38:35/0 = 0
|
|
38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:35/0/physics_layer_0/angular_velocity = 0.0
|
|
38:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:35/0/physics_layer_1/angular_velocity = 0.0
|
|
39:35/0 = 0
|
|
39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:35/0/physics_layer_0/angular_velocity = 0.0
|
|
39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:35/0/physics_layer_1/angular_velocity = 0.0
|
|
40:35/0 = 0
|
|
40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:35/0/physics_layer_0/angular_velocity = 0.0
|
|
40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:35/0/physics_layer_1/angular_velocity = 0.0
|
|
41:35/0 = 0
|
|
41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:35/0/physics_layer_0/angular_velocity = 0.0
|
|
41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:35/0/physics_layer_1/angular_velocity = 0.0
|
|
42:35/0 = 0
|
|
42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:35/0/physics_layer_0/angular_velocity = 0.0
|
|
42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:35/0/physics_layer_1/angular_velocity = 0.0
|
|
43:35/0 = 0
|
|
43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:35/0/physics_layer_0/angular_velocity = 0.0
|
|
43:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:35/0/physics_layer_1/angular_velocity = 0.0
|
|
44:35/0 = 0
|
|
44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:35/0/physics_layer_0/angular_velocity = 0.0
|
|
44:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:35/0/physics_layer_1/angular_velocity = 0.0
|
|
45:35/0 = 0
|
|
45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:35/0/physics_layer_0/angular_velocity = 0.0
|
|
45:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:35/0/physics_layer_1/angular_velocity = 0.0
|
|
46:35/0 = 0
|
|
46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:35/0/physics_layer_0/angular_velocity = 0.0
|
|
46:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:35/0/physics_layer_1/angular_velocity = 0.0
|
|
47:35/0 = 0
|
|
47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:35/0/physics_layer_0/angular_velocity = 0.0
|
|
47:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:35/0/physics_layer_1/angular_velocity = 0.0
|
|
48:35/0 = 0
|
|
48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:35/0/physics_layer_0/angular_velocity = 0.0
|
|
48:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:35/0/physics_layer_1/angular_velocity = 0.0
|
|
49:35/0 = 0
|
|
49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:35/0/physics_layer_0/angular_velocity = 0.0
|
|
49:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:35/0/physics_layer_1/angular_velocity = 0.0
|
|
50:35/0 = 0
|
|
50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:35/0/physics_layer_0/angular_velocity = 0.0
|
|
50:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:35/0/physics_layer_1/angular_velocity = 0.0
|
|
51:35/0 = 0
|
|
51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:35/0/physics_layer_0/angular_velocity = 0.0
|
|
51:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:35/0/physics_layer_1/angular_velocity = 0.0
|
|
52:35/0 = 0
|
|
52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:35/0/physics_layer_0/angular_velocity = 0.0
|
|
52:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:35/0/physics_layer_1/angular_velocity = 0.0
|
|
53:35/0 = 0
|
|
53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:35/0/physics_layer_0/angular_velocity = 0.0
|
|
53:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:35/0/physics_layer_1/angular_velocity = 0.0
|
|
54:35/0 = 0
|
|
54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:35/0/physics_layer_0/angular_velocity = 0.0
|
|
54:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:35/0/physics_layer_1/angular_velocity = 0.0
|
|
55:35/0 = 0
|
|
55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:35/0/physics_layer_0/angular_velocity = 0.0
|
|
55:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:35/0/physics_layer_1/angular_velocity = 0.0
|
|
56:35/0 = 0
|
|
56:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:35/0/physics_layer_0/angular_velocity = 0.0
|
|
56:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:35/0/physics_layer_1/angular_velocity = 0.0
|
|
57:35/0 = 0
|
|
57:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:35/0/physics_layer_0/angular_velocity = 0.0
|
|
57:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:35/0/physics_layer_1/angular_velocity = 0.0
|
|
58:35/0 = 0
|
|
58:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:35/0/physics_layer_0/angular_velocity = 0.0
|
|
58:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:35/0/physics_layer_1/angular_velocity = 0.0
|
|
59:35/0 = 0
|
|
59:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:35/0/physics_layer_0/angular_velocity = 0.0
|
|
59:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:35/0/physics_layer_1/angular_velocity = 0.0
|
|
60:35/0 = 0
|
|
60:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:35/0/physics_layer_0/angular_velocity = 0.0
|
|
60:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:35/0/physics_layer_1/angular_velocity = 0.0
|
|
61:35/0 = 0
|
|
61:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:35/0/physics_layer_0/angular_velocity = 0.0
|
|
61:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:35/0/physics_layer_1/angular_velocity = 0.0
|
|
62:35/0 = 0
|
|
62:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:35/0/physics_layer_0/angular_velocity = 0.0
|
|
62:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:35/0/physics_layer_1/angular_velocity = 0.0
|
|
63:35/0 = 0
|
|
63:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:35/0/physics_layer_0/angular_velocity = 0.0
|
|
63:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:35/0/physics_layer_1/angular_velocity = 0.0
|
|
4:36/0 = 0
|
|
4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:36/0/physics_layer_0/angular_velocity = 0.0
|
|
4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:36/0/physics_layer_1/angular_velocity = 0.0
|
|
7:36/0 = 0
|
|
7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:36/0/physics_layer_0/angular_velocity = 0.0
|
|
7:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:36/0/physics_layer_1/angular_velocity = 0.0
|
|
8:36/0 = 0
|
|
8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:36/0/physics_layer_0/angular_velocity = 0.0
|
|
8:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:36/0/physics_layer_1/angular_velocity = 0.0
|
|
9:36/0 = 0
|
|
9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:36/0/physics_layer_0/angular_velocity = 0.0
|
|
9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:36/0/physics_layer_1/angular_velocity = 0.0
|
|
10:36/0 = 0
|
|
10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:36/0/physics_layer_0/angular_velocity = 0.0
|
|
10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:36/0/physics_layer_1/angular_velocity = 0.0
|
|
11:36/0 = 0
|
|
11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:36/0/physics_layer_0/angular_velocity = 0.0
|
|
11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:36/0/physics_layer_1/angular_velocity = 0.0
|
|
13:36/0 = 0
|
|
13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:36/0/physics_layer_0/angular_velocity = 0.0
|
|
13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:36/0/physics_layer_1/angular_velocity = 0.0
|
|
14:36/0 = 0
|
|
14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:36/0/physics_layer_0/angular_velocity = 0.0
|
|
14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:36/0/physics_layer_1/angular_velocity = 0.0
|
|
16:36/0 = 0
|
|
16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:36/0/physics_layer_0/angular_velocity = 0.0
|
|
16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:36/0/physics_layer_1/angular_velocity = 0.0
|
|
17:36/0 = 0
|
|
17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:36/0/physics_layer_0/angular_velocity = 0.0
|
|
17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:36/0/physics_layer_1/angular_velocity = 0.0
|
|
18:36/0 = 0
|
|
18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:36/0/physics_layer_0/angular_velocity = 0.0
|
|
18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:36/0/physics_layer_1/angular_velocity = 0.0
|
|
19:36/0 = 0
|
|
19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:36/0/physics_layer_0/angular_velocity = 0.0
|
|
19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:36/0/physics_layer_1/angular_velocity = 0.0
|
|
21:36/0 = 0
|
|
21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:36/0/physics_layer_0/angular_velocity = 0.0
|
|
21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:36/0/physics_layer_1/angular_velocity = 0.0
|
|
22:36/0 = 0
|
|
22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:36/0/physics_layer_0/angular_velocity = 0.0
|
|
22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:36/0/physics_layer_1/angular_velocity = 0.0
|
|
25:36/0 = 0
|
|
25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:36/0/physics_layer_0/angular_velocity = 0.0
|
|
25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:36/0/physics_layer_1/angular_velocity = 0.0
|
|
26:36/0 = 0
|
|
26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:36/0/physics_layer_0/angular_velocity = 0.0
|
|
26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:36/0/physics_layer_1/angular_velocity = 0.0
|
|
27:36/0 = 0
|
|
27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:36/0/physics_layer_0/angular_velocity = 0.0
|
|
27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:36/0/physics_layer_1/angular_velocity = 0.0
|
|
28:36/0 = 0
|
|
28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:36/0/physics_layer_0/angular_velocity = 0.0
|
|
28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:36/0/physics_layer_1/angular_velocity = 0.0
|
|
29:36/0 = 0
|
|
29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:36/0/physics_layer_0/angular_velocity = 0.0
|
|
29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:36/0/physics_layer_1/angular_velocity = 0.0
|
|
30:36/0 = 0
|
|
30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:36/0/physics_layer_0/angular_velocity = 0.0
|
|
30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:36/0/physics_layer_1/angular_velocity = 0.0
|
|
31:36/0 = 0
|
|
31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:36/0/physics_layer_0/angular_velocity = 0.0
|
|
31:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:36/0/physics_layer_1/angular_velocity = 0.0
|
|
32:36/0 = 0
|
|
32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:36/0/physics_layer_0/angular_velocity = 0.0
|
|
32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:36/0/physics_layer_1/angular_velocity = 0.0
|
|
33:36/0 = 0
|
|
33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:36/0/physics_layer_0/angular_velocity = 0.0
|
|
33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:36/0/physics_layer_1/angular_velocity = 0.0
|
|
34:36/0 = 0
|
|
34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:36/0/physics_layer_0/angular_velocity = 0.0
|
|
34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:36/0/physics_layer_1/angular_velocity = 0.0
|
|
35:36/0 = 0
|
|
35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:36/0/physics_layer_0/angular_velocity = 0.0
|
|
35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:36/0/physics_layer_1/angular_velocity = 0.0
|
|
36:36/0 = 0
|
|
36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:36/0/physics_layer_0/angular_velocity = 0.0
|
|
36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:36/0/physics_layer_1/angular_velocity = 0.0
|
|
37:36/0 = 0
|
|
37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:36/0/physics_layer_0/angular_velocity = 0.0
|
|
37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:36/0/physics_layer_1/angular_velocity = 0.0
|
|
38:36/0 = 0
|
|
38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:36/0/physics_layer_0/angular_velocity = 0.0
|
|
38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:36/0/physics_layer_1/angular_velocity = 0.0
|
|
39:36/0 = 0
|
|
39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:36/0/physics_layer_0/angular_velocity = 0.0
|
|
39:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:36/0/physics_layer_1/angular_velocity = 0.0
|
|
40:36/0 = 0
|
|
40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:36/0/physics_layer_0/angular_velocity = 0.0
|
|
40:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:36/0/physics_layer_1/angular_velocity = 0.0
|
|
41:36/0 = 0
|
|
41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:36/0/physics_layer_0/angular_velocity = 0.0
|
|
41:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:36/0/physics_layer_1/angular_velocity = 0.0
|
|
42:36/0 = 0
|
|
42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:36/0/physics_layer_0/angular_velocity = 0.0
|
|
42:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:36/0/physics_layer_1/angular_velocity = 0.0
|
|
43:36/0 = 0
|
|
43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:36/0/physics_layer_0/angular_velocity = 0.0
|
|
43:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:36/0/physics_layer_1/angular_velocity = 0.0
|
|
44:36/0 = 0
|
|
44:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:36/0/physics_layer_0/angular_velocity = 0.0
|
|
44:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:36/0/physics_layer_1/angular_velocity = 0.0
|
|
45:36/0 = 0
|
|
45:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:36/0/physics_layer_0/angular_velocity = 0.0
|
|
45:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:36/0/physics_layer_1/angular_velocity = 0.0
|
|
46:36/0 = 0
|
|
46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:36/0/physics_layer_0/angular_velocity = 0.0
|
|
46:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:36/0/physics_layer_1/angular_velocity = 0.0
|
|
47:36/0 = 0
|
|
47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:36/0/physics_layer_0/angular_velocity = 0.0
|
|
47:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:36/0/physics_layer_1/angular_velocity = 0.0
|
|
48:36/0 = 0
|
|
48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:36/0/physics_layer_0/angular_velocity = 0.0
|
|
48:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:36/0/physics_layer_1/angular_velocity = 0.0
|
|
49:36/0 = 0
|
|
49:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:36/0/physics_layer_0/angular_velocity = 0.0
|
|
49:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:36/0/physics_layer_1/angular_velocity = 0.0
|
|
50:36/0 = 0
|
|
50:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:36/0/physics_layer_0/angular_velocity = 0.0
|
|
50:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:36/0/physics_layer_1/angular_velocity = 0.0
|
|
51:36/0 = 0
|
|
51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:36/0/physics_layer_0/angular_velocity = 0.0
|
|
51:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:36/0/physics_layer_1/angular_velocity = 0.0
|
|
52:36/0 = 0
|
|
52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:36/0/physics_layer_0/angular_velocity = 0.0
|
|
52:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:36/0/physics_layer_1/angular_velocity = 0.0
|
|
53:36/0 = 0
|
|
53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:36/0/physics_layer_0/angular_velocity = 0.0
|
|
53:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:36/0/physics_layer_1/angular_velocity = 0.0
|
|
54:36/0 = 0
|
|
54:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:36/0/physics_layer_0/angular_velocity = 0.0
|
|
54:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:36/0/physics_layer_1/angular_velocity = 0.0
|
|
55:36/0 = 0
|
|
55:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:36/0/physics_layer_0/angular_velocity = 0.0
|
|
55:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:36/0/physics_layer_1/angular_velocity = 0.0
|
|
56:36/0 = 0
|
|
56:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:36/0/physics_layer_0/angular_velocity = 0.0
|
|
56:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:36/0/physics_layer_1/angular_velocity = 0.0
|
|
57:36/0 = 0
|
|
57:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:36/0/physics_layer_0/angular_velocity = 0.0
|
|
57:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:36/0/physics_layer_1/angular_velocity = 0.0
|
|
58:36/0 = 0
|
|
58:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:36/0/physics_layer_0/angular_velocity = 0.0
|
|
58:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:36/0/physics_layer_1/angular_velocity = 0.0
|
|
59:36/0 = 0
|
|
59:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:36/0/physics_layer_0/angular_velocity = 0.0
|
|
59:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:36/0/physics_layer_1/angular_velocity = 0.0
|
|
60:36/0 = 0
|
|
60:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:36/0/physics_layer_0/angular_velocity = 0.0
|
|
60:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:36/0/physics_layer_1/angular_velocity = 0.0
|
|
61:36/0 = 0
|
|
61:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:36/0/physics_layer_0/angular_velocity = 0.0
|
|
61:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:36/0/physics_layer_1/angular_velocity = 0.0
|
|
62:36/0 = 0
|
|
62:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:36/0/physics_layer_0/angular_velocity = 0.0
|
|
62:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:36/0/physics_layer_1/angular_velocity = 0.0
|
|
63:36/0 = 0
|
|
63:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:36/0/physics_layer_0/angular_velocity = 0.0
|
|
63:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:36/0/physics_layer_1/angular_velocity = 0.0
|
|
0:37/0 = 0
|
|
0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:37/0/physics_layer_0/angular_velocity = 0.0
|
|
0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:37/0/physics_layer_1/angular_velocity = 0.0
|
|
3:37/0 = 0
|
|
3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:37/0/physics_layer_0/angular_velocity = 0.0
|
|
3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:37/0/physics_layer_1/angular_velocity = 0.0
|
|
4:37/0 = 0
|
|
4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:37/0/physics_layer_0/angular_velocity = 0.0
|
|
4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:37/0/physics_layer_1/angular_velocity = 0.0
|
|
7:37/0 = 0
|
|
7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:37/0/physics_layer_0/angular_velocity = 0.0
|
|
7:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:37/0/physics_layer_1/angular_velocity = 0.0
|
|
8:37/0 = 0
|
|
8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:37/0/physics_layer_0/angular_velocity = 0.0
|
|
8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:37/0/physics_layer_1/angular_velocity = 0.0
|
|
9:37/0 = 0
|
|
9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:37/0/physics_layer_0/angular_velocity = 0.0
|
|
9:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:37/0/physics_layer_1/angular_velocity = 0.0
|
|
10:37/0 = 0
|
|
10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:37/0/physics_layer_0/angular_velocity = 0.0
|
|
10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:37/0/physics_layer_1/angular_velocity = 0.0
|
|
11:37/0 = 0
|
|
11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:37/0/physics_layer_0/angular_velocity = 0.0
|
|
11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:37/0/physics_layer_1/angular_velocity = 0.0
|
|
12:37/0 = 0
|
|
12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:37/0/physics_layer_0/angular_velocity = 0.0
|
|
12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:37/0/physics_layer_1/angular_velocity = 0.0
|
|
13:37/0 = 0
|
|
13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:37/0/physics_layer_0/angular_velocity = 0.0
|
|
13:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:37/0/physics_layer_1/angular_velocity = 0.0
|
|
14:37/0 = 0
|
|
14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:37/0/physics_layer_0/angular_velocity = 0.0
|
|
14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:37/0/physics_layer_1/angular_velocity = 0.0
|
|
15:37/0 = 0
|
|
15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:37/0/physics_layer_0/angular_velocity = 0.0
|
|
15:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:37/0/physics_layer_1/angular_velocity = 0.0
|
|
16:37/0 = 0
|
|
16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:37/0/physics_layer_0/angular_velocity = 0.0
|
|
16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:37/0/physics_layer_1/angular_velocity = 0.0
|
|
17:37/0 = 0
|
|
17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:37/0/physics_layer_0/angular_velocity = 0.0
|
|
17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:37/0/physics_layer_1/angular_velocity = 0.0
|
|
18:37/0 = 0
|
|
18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:37/0/physics_layer_0/angular_velocity = 0.0
|
|
18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:37/0/physics_layer_1/angular_velocity = 0.0
|
|
19:37/0 = 0
|
|
19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:37/0/physics_layer_0/angular_velocity = 0.0
|
|
19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:37/0/physics_layer_1/angular_velocity = 0.0
|
|
20:37/0 = 0
|
|
20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:37/0/physics_layer_0/angular_velocity = 0.0
|
|
20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:37/0/physics_layer_1/angular_velocity = 0.0
|
|
21:37/0 = 0
|
|
21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:37/0/physics_layer_0/angular_velocity = 0.0
|
|
21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:37/0/physics_layer_1/angular_velocity = 0.0
|
|
22:37/0 = 0
|
|
22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:37/0/physics_layer_0/angular_velocity = 0.0
|
|
22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:37/0/physics_layer_1/angular_velocity = 0.0
|
|
23:37/0 = 0
|
|
23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:37/0/physics_layer_0/angular_velocity = 0.0
|
|
23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:37/0/physics_layer_1/angular_velocity = 0.0
|
|
25:37/0 = 0
|
|
25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:37/0/physics_layer_0/angular_velocity = 0.0
|
|
25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:37/0/physics_layer_1/angular_velocity = 0.0
|
|
26:37/0 = 0
|
|
26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:37/0/physics_layer_0/angular_velocity = 0.0
|
|
26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:37/0/physics_layer_1/angular_velocity = 0.0
|
|
27:37/0 = 0
|
|
27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:37/0/physics_layer_0/angular_velocity = 0.0
|
|
27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:37/0/physics_layer_1/angular_velocity = 0.0
|
|
28:37/0 = 0
|
|
28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:37/0/physics_layer_0/angular_velocity = 0.0
|
|
28:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:37/0/physics_layer_1/angular_velocity = 0.0
|
|
29:37/0 = 0
|
|
29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:37/0/physics_layer_0/angular_velocity = 0.0
|
|
29:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:37/0/physics_layer_1/angular_velocity = 0.0
|
|
30:37/0 = 0
|
|
30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:37/0/physics_layer_0/angular_velocity = 0.0
|
|
30:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:37/0/physics_layer_1/angular_velocity = 0.0
|
|
31:37/0 = 0
|
|
31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:37/0/physics_layer_0/angular_velocity = 0.0
|
|
31:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:37/0/physics_layer_1/angular_velocity = 0.0
|
|
32:37/0 = 0
|
|
32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:37/0/physics_layer_0/angular_velocity = 0.0
|
|
32:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:37/0/physics_layer_1/angular_velocity = 0.0
|
|
33:37/0 = 0
|
|
33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:37/0/physics_layer_0/angular_velocity = 0.0
|
|
33:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:37/0/physics_layer_1/angular_velocity = 0.0
|
|
34:37/0 = 0
|
|
34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:37/0/physics_layer_0/angular_velocity = 0.0
|
|
34:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:37/0/physics_layer_1/angular_velocity = 0.0
|
|
35:37/0 = 0
|
|
35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:37/0/physics_layer_0/angular_velocity = 0.0
|
|
35:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:37/0/physics_layer_1/angular_velocity = 0.0
|
|
36:37/0 = 0
|
|
36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:37/0/physics_layer_0/angular_velocity = 0.0
|
|
36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:37/0/physics_layer_1/angular_velocity = 0.0
|
|
37:37/0 = 0
|
|
37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:37/0/physics_layer_0/angular_velocity = 0.0
|
|
37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:37/0/physics_layer_1/angular_velocity = 0.0
|
|
38:37/0 = 0
|
|
38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:37/0/physics_layer_0/angular_velocity = 0.0
|
|
38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:37/0/physics_layer_1/angular_velocity = 0.0
|
|
39:37/0 = 0
|
|
39:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:37/0/physics_layer_0/angular_velocity = 0.0
|
|
39:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:37/0/physics_layer_1/angular_velocity = 0.0
|
|
40:37/0 = 0
|
|
40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:37/0/physics_layer_0/angular_velocity = 0.0
|
|
40:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:37/0/physics_layer_1/angular_velocity = 0.0
|
|
41:37/0 = 0
|
|
41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:37/0/physics_layer_0/angular_velocity = 0.0
|
|
41:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:37/0/physics_layer_1/angular_velocity = 0.0
|
|
42:37/0 = 0
|
|
42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:37/0/physics_layer_0/angular_velocity = 0.0
|
|
42:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:37/0/physics_layer_1/angular_velocity = 0.0
|
|
43:37/0 = 0
|
|
43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:37/0/physics_layer_0/angular_velocity = 0.0
|
|
43:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:37/0/physics_layer_1/angular_velocity = 0.0
|
|
44:37/0 = 0
|
|
44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:37/0/physics_layer_0/angular_velocity = 0.0
|
|
44:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:37/0/physics_layer_1/angular_velocity = 0.0
|
|
45:37/0 = 0
|
|
45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:37/0/physics_layer_0/angular_velocity = 0.0
|
|
45:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:37/0/physics_layer_1/angular_velocity = 0.0
|
|
46:37/0 = 0
|
|
46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:37/0/physics_layer_0/angular_velocity = 0.0
|
|
46:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:37/0/physics_layer_1/angular_velocity = 0.0
|
|
47:37/0 = 0
|
|
47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:37/0/physics_layer_0/angular_velocity = 0.0
|
|
47:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:37/0/physics_layer_1/angular_velocity = 0.0
|
|
48:37/0 = 0
|
|
48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:37/0/physics_layer_0/angular_velocity = 0.0
|
|
48:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:37/0/physics_layer_1/angular_velocity = 0.0
|
|
49:37/0 = 0
|
|
49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:37/0/physics_layer_0/angular_velocity = 0.0
|
|
49:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:37/0/physics_layer_1/angular_velocity = 0.0
|
|
50:37/0 = 0
|
|
50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:37/0/physics_layer_0/angular_velocity = 0.0
|
|
50:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:37/0/physics_layer_1/angular_velocity = 0.0
|
|
51:37/0 = 0
|
|
51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:37/0/physics_layer_0/angular_velocity = 0.0
|
|
51:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:37/0/physics_layer_1/angular_velocity = 0.0
|
|
52:37/0 = 0
|
|
52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:37/0/physics_layer_0/angular_velocity = 0.0
|
|
52:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:37/0/physics_layer_1/angular_velocity = 0.0
|
|
53:37/0 = 0
|
|
53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:37/0/physics_layer_0/angular_velocity = 0.0
|
|
53:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:37/0/physics_layer_1/angular_velocity = 0.0
|
|
54:37/0 = 0
|
|
54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:37/0/physics_layer_0/angular_velocity = 0.0
|
|
54:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:37/0/physics_layer_1/angular_velocity = 0.0
|
|
55:37/0 = 0
|
|
55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:37/0/physics_layer_0/angular_velocity = 0.0
|
|
55:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:37/0/physics_layer_1/angular_velocity = 0.0
|
|
56:37/0 = 0
|
|
56:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:37/0/physics_layer_0/angular_velocity = 0.0
|
|
56:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:37/0/physics_layer_1/angular_velocity = 0.0
|
|
57:37/0 = 0
|
|
57:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:37/0/physics_layer_0/angular_velocity = 0.0
|
|
57:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:37/0/physics_layer_1/angular_velocity = 0.0
|
|
58:37/0 = 0
|
|
58:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:37/0/physics_layer_0/angular_velocity = 0.0
|
|
58:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:37/0/physics_layer_1/angular_velocity = 0.0
|
|
59:37/0 = 0
|
|
59:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:37/0/physics_layer_0/angular_velocity = 0.0
|
|
59:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:37/0/physics_layer_1/angular_velocity = 0.0
|
|
60:37/0 = 0
|
|
60:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:37/0/physics_layer_0/angular_velocity = 0.0
|
|
60:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:37/0/physics_layer_1/angular_velocity = 0.0
|
|
61:37/0 = 0
|
|
61:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:37/0/physics_layer_0/angular_velocity = 0.0
|
|
61:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:37/0/physics_layer_1/angular_velocity = 0.0
|
|
62:37/0 = 0
|
|
62:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:37/0/physics_layer_0/angular_velocity = 0.0
|
|
62:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:37/0/physics_layer_1/angular_velocity = 0.0
|
|
63:37/0 = 0
|
|
63:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:37/0/physics_layer_0/angular_velocity = 0.0
|
|
63:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:37/0/physics_layer_1/angular_velocity = 0.0
|
|
0:38/0 = 0
|
|
0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:38/0/physics_layer_0/angular_velocity = 0.0
|
|
0:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:38/0/physics_layer_1/angular_velocity = 0.0
|
|
1:38/0 = 0
|
|
1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:38/0/physics_layer_0/angular_velocity = 0.0
|
|
1:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:38/0/physics_layer_1/angular_velocity = 0.0
|
|
2:38/0 = 0
|
|
2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:38/0/physics_layer_0/angular_velocity = 0.0
|
|
2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:38/0/physics_layer_1/angular_velocity = 0.0
|
|
3:38/0 = 0
|
|
3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:38/0/physics_layer_0/angular_velocity = 0.0
|
|
3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:38/0/physics_layer_1/angular_velocity = 0.0
|
|
4:38/0 = 0
|
|
4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:38/0/physics_layer_0/angular_velocity = 0.0
|
|
4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:38/0/physics_layer_1/angular_velocity = 0.0
|
|
5:38/0 = 0
|
|
5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:38/0/physics_layer_0/angular_velocity = 0.0
|
|
5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:38/0/physics_layer_1/angular_velocity = 0.0
|
|
6:38/0 = 0
|
|
6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:38/0/physics_layer_0/angular_velocity = 0.0
|
|
6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:38/0/physics_layer_1/angular_velocity = 0.0
|
|
7:38/0 = 0
|
|
7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:38/0/physics_layer_0/angular_velocity = 0.0
|
|
7:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:38/0/physics_layer_1/angular_velocity = 0.0
|
|
8:38/0 = 0
|
|
8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:38/0/physics_layer_0/angular_velocity = 0.0
|
|
8:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:38/0/physics_layer_1/angular_velocity = 0.0
|
|
9:38/0 = 0
|
|
9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:38/0/physics_layer_0/angular_velocity = 0.0
|
|
9:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:38/0/physics_layer_1/angular_velocity = 0.0
|
|
10:38/0 = 0
|
|
10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:38/0/physics_layer_0/angular_velocity = 0.0
|
|
10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:38/0/physics_layer_1/angular_velocity = 0.0
|
|
11:38/0 = 0
|
|
11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:38/0/physics_layer_0/angular_velocity = 0.0
|
|
11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:38/0/physics_layer_1/angular_velocity = 0.0
|
|
12:38/0 = 0
|
|
12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:38/0/physics_layer_0/angular_velocity = 0.0
|
|
12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:38/0/physics_layer_1/angular_velocity = 0.0
|
|
13:38/0 = 0
|
|
13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:38/0/physics_layer_0/angular_velocity = 0.0
|
|
13:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:38/0/physics_layer_1/angular_velocity = 0.0
|
|
14:38/0 = 0
|
|
14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:38/0/physics_layer_0/angular_velocity = 0.0
|
|
14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:38/0/physics_layer_1/angular_velocity = 0.0
|
|
15:38/0 = 0
|
|
15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:38/0/physics_layer_0/angular_velocity = 0.0
|
|
15:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:38/0/physics_layer_1/angular_velocity = 0.0
|
|
16:38/0 = 0
|
|
16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:38/0/physics_layer_0/angular_velocity = 0.0
|
|
16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:38/0/physics_layer_1/angular_velocity = 0.0
|
|
17:38/0 = 0
|
|
17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:38/0/physics_layer_0/angular_velocity = 0.0
|
|
17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:38/0/physics_layer_1/angular_velocity = 0.0
|
|
18:38/0 = 0
|
|
18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:38/0/physics_layer_0/angular_velocity = 0.0
|
|
18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:38/0/physics_layer_1/angular_velocity = 0.0
|
|
19:38/0 = 0
|
|
19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:38/0/physics_layer_0/angular_velocity = 0.0
|
|
19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:38/0/physics_layer_1/angular_velocity = 0.0
|
|
20:38/0 = 0
|
|
20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:38/0/physics_layer_0/angular_velocity = 0.0
|
|
20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:38/0/physics_layer_1/angular_velocity = 0.0
|
|
21:38/0 = 0
|
|
21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:38/0/physics_layer_0/angular_velocity = 0.0
|
|
21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:38/0/physics_layer_1/angular_velocity = 0.0
|
|
22:38/0 = 0
|
|
22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:38/0/physics_layer_0/angular_velocity = 0.0
|
|
22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:38/0/physics_layer_1/angular_velocity = 0.0
|
|
23:38/0 = 0
|
|
23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:38/0/physics_layer_0/angular_velocity = 0.0
|
|
23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:38/0/physics_layer_1/angular_velocity = 0.0
|
|
25:38/0 = 0
|
|
25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:38/0/physics_layer_0/angular_velocity = 0.0
|
|
25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:38/0/physics_layer_1/angular_velocity = 0.0
|
|
26:38/0 = 0
|
|
26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:38/0/physics_layer_0/angular_velocity = 0.0
|
|
26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:38/0/physics_layer_1/angular_velocity = 0.0
|
|
27:38/0 = 0
|
|
27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:38/0/physics_layer_0/angular_velocity = 0.0
|
|
27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:38/0/physics_layer_1/angular_velocity = 0.0
|
|
28:38/0 = 0
|
|
28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:38/0/physics_layer_0/angular_velocity = 0.0
|
|
28:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:38/0/physics_layer_1/angular_velocity = 0.0
|
|
29:38/0 = 0
|
|
29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:38/0/physics_layer_0/angular_velocity = 0.0
|
|
29:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:38/0/physics_layer_1/angular_velocity = 0.0
|
|
30:38/0 = 0
|
|
30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:38/0/physics_layer_0/angular_velocity = 0.0
|
|
30:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:38/0/physics_layer_1/angular_velocity = 0.0
|
|
31:38/0 = 0
|
|
31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:38/0/physics_layer_0/angular_velocity = 0.0
|
|
31:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:38/0/physics_layer_1/angular_velocity = 0.0
|
|
32:38/0 = 0
|
|
32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:38/0/physics_layer_0/angular_velocity = 0.0
|
|
32:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:38/0/physics_layer_1/angular_velocity = 0.0
|
|
33:38/0 = 0
|
|
33:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:38/0/physics_layer_0/angular_velocity = 0.0
|
|
33:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:38/0/physics_layer_1/angular_velocity = 0.0
|
|
34:38/0 = 0
|
|
34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:38/0/physics_layer_0/angular_velocity = 0.0
|
|
34:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:38/0/physics_layer_1/angular_velocity = 0.0
|
|
35:38/0 = 0
|
|
35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:38/0/physics_layer_0/angular_velocity = 0.0
|
|
35:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:38/0/physics_layer_1/angular_velocity = 0.0
|
|
36:38/0 = 0
|
|
36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:38/0/physics_layer_0/angular_velocity = 0.0
|
|
36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:38/0/physics_layer_1/angular_velocity = 0.0
|
|
37:38/0 = 0
|
|
37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:38/0/physics_layer_0/angular_velocity = 0.0
|
|
37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:38/0/physics_layer_1/angular_velocity = 0.0
|
|
38:38/0 = 0
|
|
38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:38/0/physics_layer_0/angular_velocity = 0.0
|
|
38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:38/0/physics_layer_1/angular_velocity = 0.0
|
|
39:38/0 = 0
|
|
39:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:38/0/physics_layer_0/angular_velocity = 0.0
|
|
39:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:38/0/physics_layer_1/angular_velocity = 0.0
|
|
40:38/0 = 0
|
|
40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:38/0/physics_layer_0/angular_velocity = 0.0
|
|
40:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:38/0/physics_layer_1/angular_velocity = 0.0
|
|
41:38/0 = 0
|
|
41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:38/0/physics_layer_0/angular_velocity = 0.0
|
|
41:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:38/0/physics_layer_1/angular_velocity = 0.0
|
|
42:38/0 = 0
|
|
42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:38/0/physics_layer_0/angular_velocity = 0.0
|
|
42:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:38/0/physics_layer_1/angular_velocity = 0.0
|
|
43:38/0 = 0
|
|
43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:38/0/physics_layer_0/angular_velocity = 0.0
|
|
43:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:38/0/physics_layer_1/angular_velocity = 0.0
|
|
44:38/0 = 0
|
|
44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:38/0/physics_layer_0/angular_velocity = 0.0
|
|
44:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:38/0/physics_layer_1/angular_velocity = 0.0
|
|
45:38/0 = 0
|
|
45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:38/0/physics_layer_0/angular_velocity = 0.0
|
|
45:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:38/0/physics_layer_1/angular_velocity = 0.0
|
|
46:38/0 = 0
|
|
46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:38/0/physics_layer_0/angular_velocity = 0.0
|
|
46:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:38/0/physics_layer_1/angular_velocity = 0.0
|
|
47:38/0 = 0
|
|
47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:38/0/physics_layer_0/angular_velocity = 0.0
|
|
47:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:38/0/physics_layer_1/angular_velocity = 0.0
|
|
48:38/0 = 0
|
|
48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:38/0/physics_layer_0/angular_velocity = 0.0
|
|
48:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:38/0/physics_layer_1/angular_velocity = 0.0
|
|
49:38/0 = 0
|
|
49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:38/0/physics_layer_0/angular_velocity = 0.0
|
|
49:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:38/0/physics_layer_1/angular_velocity = 0.0
|
|
50:38/0 = 0
|
|
50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:38/0/physics_layer_0/angular_velocity = 0.0
|
|
50:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:38/0/physics_layer_1/angular_velocity = 0.0
|
|
51:38/0 = 0
|
|
51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:38/0/physics_layer_0/angular_velocity = 0.0
|
|
51:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:38/0/physics_layer_1/angular_velocity = 0.0
|
|
52:38/0 = 0
|
|
52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:38/0/physics_layer_0/angular_velocity = 0.0
|
|
52:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:38/0/physics_layer_1/angular_velocity = 0.0
|
|
53:38/0 = 0
|
|
53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:38/0/physics_layer_0/angular_velocity = 0.0
|
|
53:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:38/0/physics_layer_1/angular_velocity = 0.0
|
|
54:38/0 = 0
|
|
54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:38/0/physics_layer_0/angular_velocity = 0.0
|
|
54:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:38/0/physics_layer_1/angular_velocity = 0.0
|
|
55:38/0 = 0
|
|
55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:38/0/physics_layer_0/angular_velocity = 0.0
|
|
55:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:38/0/physics_layer_1/angular_velocity = 0.0
|
|
56:38/0 = 0
|
|
56:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:38/0/physics_layer_0/angular_velocity = 0.0
|
|
56:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:38/0/physics_layer_1/angular_velocity = 0.0
|
|
57:38/0 = 0
|
|
57:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:38/0/physics_layer_0/angular_velocity = 0.0
|
|
57:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:38/0/physics_layer_1/angular_velocity = 0.0
|
|
58:38/0 = 0
|
|
58:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:38/0/physics_layer_0/angular_velocity = 0.0
|
|
58:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:38/0/physics_layer_1/angular_velocity = 0.0
|
|
59:38/0 = 0
|
|
59:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:38/0/physics_layer_0/angular_velocity = 0.0
|
|
59:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:38/0/physics_layer_1/angular_velocity = 0.0
|
|
60:38/0 = 0
|
|
60:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:38/0/physics_layer_0/angular_velocity = 0.0
|
|
60:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:38/0/physics_layer_1/angular_velocity = 0.0
|
|
61:38/0 = 0
|
|
61:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:38/0/physics_layer_0/angular_velocity = 0.0
|
|
61:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:38/0/physics_layer_1/angular_velocity = 0.0
|
|
62:38/0 = 0
|
|
62:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:38/0/physics_layer_0/angular_velocity = 0.0
|
|
62:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:38/0/physics_layer_1/angular_velocity = 0.0
|
|
63:38/0 = 0
|
|
63:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:38/0/physics_layer_0/angular_velocity = 0.0
|
|
63:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:38/0/physics_layer_1/angular_velocity = 0.0
|
|
0:39/0 = 0
|
|
0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:39/0/physics_layer_0/angular_velocity = 0.0
|
|
0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:39/0/physics_layer_1/angular_velocity = 0.0
|
|
1:39/0 = 0
|
|
1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:39/0/physics_layer_0/angular_velocity = 0.0
|
|
1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:39/0/physics_layer_1/angular_velocity = 0.0
|
|
2:39/0 = 0
|
|
2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:39/0/physics_layer_0/angular_velocity = 0.0
|
|
2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:39/0/physics_layer_1/angular_velocity = 0.0
|
|
3:39/0 = 0
|
|
3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:39/0/physics_layer_0/angular_velocity = 0.0
|
|
3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:39/0/physics_layer_1/angular_velocity = 0.0
|
|
4:39/0 = 0
|
|
4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:39/0/physics_layer_0/angular_velocity = 0.0
|
|
4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:39/0/physics_layer_1/angular_velocity = 0.0
|
|
5:39/0 = 0
|
|
5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:39/0/physics_layer_0/angular_velocity = 0.0
|
|
5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:39/0/physics_layer_1/angular_velocity = 0.0
|
|
6:39/0 = 0
|
|
6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:39/0/physics_layer_0/angular_velocity = 0.0
|
|
6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:39/0/physics_layer_1/angular_velocity = 0.0
|
|
7:39/0 = 0
|
|
7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:39/0/physics_layer_0/angular_velocity = 0.0
|
|
7:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:39/0/physics_layer_1/angular_velocity = 0.0
|
|
8:39/0 = 0
|
|
8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:39/0/physics_layer_0/angular_velocity = 0.0
|
|
8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:39/0/physics_layer_1/angular_velocity = 0.0
|
|
9:39/0 = 0
|
|
9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:39/0/physics_layer_0/angular_velocity = 0.0
|
|
9:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:39/0/physics_layer_1/angular_velocity = 0.0
|
|
10:39/0 = 0
|
|
10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:39/0/physics_layer_0/angular_velocity = 0.0
|
|
10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:39/0/physics_layer_1/angular_velocity = 0.0
|
|
11:39/0 = 0
|
|
11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:39/0/physics_layer_0/angular_velocity = 0.0
|
|
11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:39/0/physics_layer_1/angular_velocity = 0.0
|
|
13:39/0 = 0
|
|
13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:39/0/physics_layer_0/angular_velocity = 0.0
|
|
13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:39/0/physics_layer_1/angular_velocity = 0.0
|
|
14:39/0 = 0
|
|
14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:39/0/physics_layer_0/angular_velocity = 0.0
|
|
14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:39/0/physics_layer_1/angular_velocity = 0.0
|
|
16:39/0 = 0
|
|
16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:39/0/physics_layer_0/angular_velocity = 0.0
|
|
16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:39/0/physics_layer_1/angular_velocity = 0.0
|
|
17:39/0 = 0
|
|
17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:39/0/physics_layer_0/angular_velocity = 0.0
|
|
17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:39/0/physics_layer_1/angular_velocity = 0.0
|
|
18:39/0 = 0
|
|
18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:39/0/physics_layer_0/angular_velocity = 0.0
|
|
18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:39/0/physics_layer_1/angular_velocity = 0.0
|
|
19:39/0 = 0
|
|
19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:39/0/physics_layer_0/angular_velocity = 0.0
|
|
19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:39/0/physics_layer_1/angular_velocity = 0.0
|
|
21:39/0 = 0
|
|
21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:39/0/physics_layer_0/angular_velocity = 0.0
|
|
21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:39/0/physics_layer_1/angular_velocity = 0.0
|
|
22:39/0 = 0
|
|
22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:39/0/physics_layer_0/angular_velocity = 0.0
|
|
22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:39/0/physics_layer_1/angular_velocity = 0.0
|
|
25:39/0 = 0
|
|
25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:39/0/physics_layer_0/angular_velocity = 0.0
|
|
25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:39/0/physics_layer_1/angular_velocity = 0.0
|
|
26:39/0 = 0
|
|
26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:39/0/physics_layer_0/angular_velocity = 0.0
|
|
26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:39/0/physics_layer_1/angular_velocity = 0.0
|
|
27:39/0 = 0
|
|
27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:39/0/physics_layer_0/angular_velocity = 0.0
|
|
27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:39/0/physics_layer_1/angular_velocity = 0.0
|
|
28:39/0 = 0
|
|
28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:39/0/physics_layer_0/angular_velocity = 0.0
|
|
28:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:39/0/physics_layer_1/angular_velocity = 0.0
|
|
29:39/0 = 0
|
|
29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:39/0/physics_layer_0/angular_velocity = 0.0
|
|
29:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:39/0/physics_layer_1/angular_velocity = 0.0
|
|
31:39/0 = 0
|
|
31:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:39/0/physics_layer_0/angular_velocity = 0.0
|
|
31:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:39/0/physics_layer_1/angular_velocity = 0.0
|
|
32:39/0 = 0
|
|
32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:39/0/physics_layer_0/angular_velocity = 0.0
|
|
32:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:39/0/physics_layer_1/angular_velocity = 0.0
|
|
33:39/0 = 0
|
|
33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:39/0/physics_layer_0/angular_velocity = 0.0
|
|
33:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:39/0/physics_layer_1/angular_velocity = 0.0
|
|
34:39/0 = 0
|
|
34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:39/0/physics_layer_0/angular_velocity = 0.0
|
|
34:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:39/0/physics_layer_1/angular_velocity = 0.0
|
|
35:39/0 = 0
|
|
35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:39/0/physics_layer_0/angular_velocity = 0.0
|
|
35:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:39/0/physics_layer_1/angular_velocity = 0.0
|
|
36:39/0 = 0
|
|
36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:39/0/physics_layer_0/angular_velocity = 0.0
|
|
36:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:39/0/physics_layer_1/angular_velocity = 0.0
|
|
38:39/0 = 0
|
|
38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:39/0/physics_layer_0/angular_velocity = 0.0
|
|
38:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:39/0/physics_layer_1/angular_velocity = 0.0
|
|
39:39/0 = 0
|
|
39:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:39/0/physics_layer_0/angular_velocity = 0.0
|
|
39:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:39/0/physics_layer_1/angular_velocity = 0.0
|
|
40:39/0 = 0
|
|
40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:39/0/physics_layer_0/angular_velocity = 0.0
|
|
40:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:39/0/physics_layer_1/angular_velocity = 0.0
|
|
41:39/0 = 0
|
|
41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:39/0/physics_layer_0/angular_velocity = 0.0
|
|
41:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:39/0/physics_layer_1/angular_velocity = 0.0
|
|
42:39/0 = 0
|
|
42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:39/0/physics_layer_0/angular_velocity = 0.0
|
|
42:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:39/0/physics_layer_1/angular_velocity = 0.0
|
|
43:39/0 = 0
|
|
43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:39/0/physics_layer_0/angular_velocity = 0.0
|
|
43:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:39/0/physics_layer_1/angular_velocity = 0.0
|
|
44:39/0 = 0
|
|
44:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:39/0/physics_layer_0/angular_velocity = 0.0
|
|
44:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:39/0/physics_layer_1/angular_velocity = 0.0
|
|
45:39/0 = 0
|
|
45:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:39/0/physics_layer_0/angular_velocity = 0.0
|
|
45:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:39/0/physics_layer_1/angular_velocity = 0.0
|
|
46:39/0 = 0
|
|
46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:39/0/physics_layer_0/angular_velocity = 0.0
|
|
46:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:39/0/physics_layer_1/angular_velocity = 0.0
|
|
47:39/0 = 0
|
|
47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:39/0/physics_layer_0/angular_velocity = 0.0
|
|
47:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:39/0/physics_layer_1/angular_velocity = 0.0
|
|
48:39/0 = 0
|
|
48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:39/0/physics_layer_0/angular_velocity = 0.0
|
|
48:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:39/0/physics_layer_1/angular_velocity = 0.0
|
|
49:39/0 = 0
|
|
49:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:39/0/physics_layer_0/angular_velocity = 0.0
|
|
49:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:39/0/physics_layer_1/angular_velocity = 0.0
|
|
50:39/0 = 0
|
|
50:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:39/0/physics_layer_0/angular_velocity = 0.0
|
|
50:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:39/0/physics_layer_1/angular_velocity = 0.0
|
|
51:39/0 = 0
|
|
51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:39/0/physics_layer_0/angular_velocity = 0.0
|
|
51:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:39/0/physics_layer_1/angular_velocity = 0.0
|
|
52:39/0 = 0
|
|
52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:39/0/physics_layer_0/angular_velocity = 0.0
|
|
52:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:39/0/physics_layer_1/angular_velocity = 0.0
|
|
53:39/0 = 0
|
|
53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:39/0/physics_layer_0/angular_velocity = 0.0
|
|
53:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:39/0/physics_layer_1/angular_velocity = 0.0
|
|
54:39/0 = 0
|
|
54:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:39/0/physics_layer_0/angular_velocity = 0.0
|
|
54:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:39/0/physics_layer_1/angular_velocity = 0.0
|
|
55:39/0 = 0
|
|
55:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:39/0/physics_layer_0/angular_velocity = 0.0
|
|
55:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:39/0/physics_layer_1/angular_velocity = 0.0
|
|
56:39/0 = 0
|
|
56:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:39/0/physics_layer_0/angular_velocity = 0.0
|
|
56:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:39/0/physics_layer_1/angular_velocity = 0.0
|
|
57:39/0 = 0
|
|
57:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:39/0/physics_layer_0/angular_velocity = 0.0
|
|
57:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:39/0/physics_layer_1/angular_velocity = 0.0
|
|
58:39/0 = 0
|
|
58:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:39/0/physics_layer_0/angular_velocity = 0.0
|
|
58:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:39/0/physics_layer_1/angular_velocity = 0.0
|
|
59:39/0 = 0
|
|
59:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:39/0/physics_layer_0/angular_velocity = 0.0
|
|
59:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:39/0/physics_layer_1/angular_velocity = 0.0
|
|
60:39/0 = 0
|
|
60:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:39/0/physics_layer_0/angular_velocity = 0.0
|
|
60:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:39/0/physics_layer_1/angular_velocity = 0.0
|
|
61:39/0 = 0
|
|
61:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:39/0/physics_layer_0/angular_velocity = 0.0
|
|
61:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:39/0/physics_layer_1/angular_velocity = 0.0
|
|
62:39/0 = 0
|
|
62:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:39/0/physics_layer_0/angular_velocity = 0.0
|
|
62:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:39/0/physics_layer_1/angular_velocity = 0.0
|
|
63:39/0 = 0
|
|
63:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:39/0/physics_layer_0/angular_velocity = 0.0
|
|
63:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:39/0/physics_layer_1/angular_velocity = 0.0
|
|
0:40/0 = 0
|
|
0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:40/0/physics_layer_0/angular_velocity = 0.0
|
|
0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:40/0/physics_layer_1/angular_velocity = 0.0
|
|
1:40/0 = 0
|
|
1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:40/0/physics_layer_0/angular_velocity = 0.0
|
|
1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:40/0/physics_layer_1/angular_velocity = 0.0
|
|
2:40/0 = 0
|
|
2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:40/0/physics_layer_0/angular_velocity = 0.0
|
|
2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:40/0/physics_layer_1/angular_velocity = 0.0
|
|
3:40/0 = 0
|
|
3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:40/0/physics_layer_0/angular_velocity = 0.0
|
|
3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:40/0/physics_layer_1/angular_velocity = 0.0
|
|
4:40/0 = 0
|
|
4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:40/0/physics_layer_0/angular_velocity = 0.0
|
|
4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:40/0/physics_layer_1/angular_velocity = 0.0
|
|
5:40/0 = 0
|
|
5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:40/0/physics_layer_0/angular_velocity = 0.0
|
|
5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:40/0/physics_layer_1/angular_velocity = 0.0
|
|
6:40/0 = 0
|
|
6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:40/0/physics_layer_0/angular_velocity = 0.0
|
|
6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:40/0/physics_layer_1/angular_velocity = 0.0
|
|
7:40/0 = 0
|
|
7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:40/0/physics_layer_0/angular_velocity = 0.0
|
|
7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:40/0/physics_layer_1/angular_velocity = 0.0
|
|
8:40/0 = 0
|
|
8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:40/0/physics_layer_0/angular_velocity = 0.0
|
|
8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:40/0/physics_layer_1/angular_velocity = 0.0
|
|
9:40/0 = 0
|
|
9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:40/0/physics_layer_0/angular_velocity = 0.0
|
|
9:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:40/0/physics_layer_1/angular_velocity = 0.0
|
|
10:40/0 = 0
|
|
10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:40/0/physics_layer_0/angular_velocity = 0.0
|
|
10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:40/0/physics_layer_1/angular_velocity = 0.0
|
|
11:40/0 = 0
|
|
11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:40/0/physics_layer_0/angular_velocity = 0.0
|
|
11:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:40/0/physics_layer_1/angular_velocity = 0.0
|
|
12:40/0 = 0
|
|
12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:40/0/physics_layer_0/angular_velocity = 0.0
|
|
12:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:40/0/physics_layer_1/angular_velocity = 0.0
|
|
13:40/0 = 0
|
|
13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:40/0/physics_layer_0/angular_velocity = 0.0
|
|
13:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:40/0/physics_layer_1/angular_velocity = 0.0
|
|
14:40/0 = 0
|
|
14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:40/0/physics_layer_0/angular_velocity = 0.0
|
|
14:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:40/0/physics_layer_1/angular_velocity = 0.0
|
|
15:40/0 = 0
|
|
15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:40/0/physics_layer_0/angular_velocity = 0.0
|
|
15:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:40/0/physics_layer_1/angular_velocity = 0.0
|
|
16:40/0 = 0
|
|
16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:40/0/physics_layer_0/angular_velocity = 0.0
|
|
16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:40/0/physics_layer_1/angular_velocity = 0.0
|
|
17:40/0 = 0
|
|
17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:40/0/physics_layer_0/angular_velocity = 0.0
|
|
17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:40/0/physics_layer_1/angular_velocity = 0.0
|
|
22:40/0 = 0
|
|
22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:40/0/physics_layer_0/angular_velocity = 0.0
|
|
22:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:40/0/physics_layer_1/angular_velocity = 0.0
|
|
23:40/0 = 0
|
|
23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:40/0/physics_layer_0/angular_velocity = 0.0
|
|
23:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:40/0/physics_layer_1/angular_velocity = 0.0
|
|
24:40/0 = 0
|
|
24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:40/0/physics_layer_0/angular_velocity = 0.0
|
|
24:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:40/0/physics_layer_1/angular_velocity = 0.0
|
|
32:40/0 = 0
|
|
32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:40/0/physics_layer_0/angular_velocity = 0.0
|
|
32:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:40/0/physics_layer_1/angular_velocity = 0.0
|
|
33:40/0 = 0
|
|
33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:40/0/physics_layer_0/angular_velocity = 0.0
|
|
33:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:40/0/physics_layer_1/angular_velocity = 0.0
|
|
34:40/0 = 0
|
|
34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:40/0/physics_layer_0/angular_velocity = 0.0
|
|
34:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:40/0/physics_layer_1/angular_velocity = 0.0
|
|
35:40/0 = 0
|
|
35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:40/0/physics_layer_0/angular_velocity = 0.0
|
|
35:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:40/0/physics_layer_1/angular_velocity = 0.0
|
|
36:40/0 = 0
|
|
36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:40/0/physics_layer_0/angular_velocity = 0.0
|
|
36:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:40/0/physics_layer_1/angular_velocity = 0.0
|
|
37:40/0 = 0
|
|
37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:40/0/physics_layer_0/angular_velocity = 0.0
|
|
37:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:40/0/physics_layer_1/angular_velocity = 0.0
|
|
38:40/0 = 0
|
|
38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:40/0/physics_layer_0/angular_velocity = 0.0
|
|
38:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:40/0/physics_layer_1/angular_velocity = 0.0
|
|
39:40/0 = 0
|
|
39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:40/0/physics_layer_0/angular_velocity = 0.0
|
|
39:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:40/0/physics_layer_1/angular_velocity = 0.0
|
|
40:40/0 = 0
|
|
40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:40/0/physics_layer_0/angular_velocity = 0.0
|
|
40:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:40/0/physics_layer_1/angular_velocity = 0.0
|
|
41:40/0 = 0
|
|
41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:40/0/physics_layer_0/angular_velocity = 0.0
|
|
41:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:40/0/physics_layer_1/angular_velocity = 0.0
|
|
42:40/0 = 0
|
|
42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:40/0/physics_layer_0/angular_velocity = 0.0
|
|
42:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:40/0/physics_layer_1/angular_velocity = 0.0
|
|
43:40/0 = 0
|
|
43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:40/0/physics_layer_0/angular_velocity = 0.0
|
|
43:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:40/0/physics_layer_1/angular_velocity = 0.0
|
|
44:40/0 = 0
|
|
44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:40/0/physics_layer_0/angular_velocity = 0.0
|
|
44:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:40/0/physics_layer_1/angular_velocity = 0.0
|
|
45:40/0 = 0
|
|
45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:40/0/physics_layer_0/angular_velocity = 0.0
|
|
45:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:40/0/physics_layer_1/angular_velocity = 0.0
|
|
46:40/0 = 0
|
|
46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:40/0/physics_layer_0/angular_velocity = 0.0
|
|
46:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:40/0/physics_layer_1/angular_velocity = 0.0
|
|
47:40/0 = 0
|
|
47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:40/0/physics_layer_0/angular_velocity = 0.0
|
|
47:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:40/0/physics_layer_1/angular_velocity = 0.0
|
|
48:40/0 = 0
|
|
48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:40/0/physics_layer_0/angular_velocity = 0.0
|
|
48:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:40/0/physics_layer_1/angular_velocity = 0.0
|
|
49:40/0 = 0
|
|
49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:40/0/physics_layer_0/angular_velocity = 0.0
|
|
49:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:40/0/physics_layer_1/angular_velocity = 0.0
|
|
50:40/0 = 0
|
|
50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:40/0/physics_layer_0/angular_velocity = 0.0
|
|
50:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:40/0/physics_layer_1/angular_velocity = 0.0
|
|
51:40/0 = 0
|
|
51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:40/0/physics_layer_0/angular_velocity = 0.0
|
|
51:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:40/0/physics_layer_1/angular_velocity = 0.0
|
|
52:40/0 = 0
|
|
52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:40/0/physics_layer_0/angular_velocity = 0.0
|
|
52:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:40/0/physics_layer_1/angular_velocity = 0.0
|
|
53:40/0 = 0
|
|
53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:40/0/physics_layer_0/angular_velocity = 0.0
|
|
53:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:40/0/physics_layer_1/angular_velocity = 0.0
|
|
54:40/0 = 0
|
|
54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:40/0/physics_layer_0/angular_velocity = 0.0
|
|
54:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:40/0/physics_layer_1/angular_velocity = 0.0
|
|
55:40/0 = 0
|
|
55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:40/0/physics_layer_0/angular_velocity = 0.0
|
|
55:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:40/0/physics_layer_1/angular_velocity = 0.0
|
|
56:40/0 = 0
|
|
56:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:40/0/physics_layer_0/angular_velocity = 0.0
|
|
56:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:40/0/physics_layer_1/angular_velocity = 0.0
|
|
57:40/0 = 0
|
|
57:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:40/0/physics_layer_0/angular_velocity = 0.0
|
|
57:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:40/0/physics_layer_1/angular_velocity = 0.0
|
|
58:40/0 = 0
|
|
58:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:40/0/physics_layer_0/angular_velocity = 0.0
|
|
58:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:40/0/physics_layer_1/angular_velocity = 0.0
|
|
59:40/0 = 0
|
|
59:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:40/0/physics_layer_0/angular_velocity = 0.0
|
|
59:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:40/0/physics_layer_1/angular_velocity = 0.0
|
|
60:40/0 = 0
|
|
60:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:40/0/physics_layer_0/angular_velocity = 0.0
|
|
60:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:40/0/physics_layer_1/angular_velocity = 0.0
|
|
61:40/0 = 0
|
|
61:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:40/0/physics_layer_0/angular_velocity = 0.0
|
|
61:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:40/0/physics_layer_1/angular_velocity = 0.0
|
|
62:40/0 = 0
|
|
62:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:40/0/physics_layer_0/angular_velocity = 0.0
|
|
62:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:40/0/physics_layer_1/angular_velocity = 0.0
|
|
63:40/0 = 0
|
|
63:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:40/0/physics_layer_0/angular_velocity = 0.0
|
|
63:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:40/0/physics_layer_1/angular_velocity = 0.0
|
|
0:41/0 = 0
|
|
0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:41/0/physics_layer_0/angular_velocity = 0.0
|
|
0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:41/0/physics_layer_1/angular_velocity = 0.0
|
|
1:41/0 = 0
|
|
1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:41/0/physics_layer_0/angular_velocity = 0.0
|
|
1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:41/0/physics_layer_1/angular_velocity = 0.0
|
|
2:41/0 = 0
|
|
2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:41/0/physics_layer_0/angular_velocity = 0.0
|
|
2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:41/0/physics_layer_1/angular_velocity = 0.0
|
|
3:41/0 = 0
|
|
3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:41/0/physics_layer_0/angular_velocity = 0.0
|
|
3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:41/0/physics_layer_1/angular_velocity = 0.0
|
|
4:41/0 = 0
|
|
4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:41/0/physics_layer_0/angular_velocity = 0.0
|
|
4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:41/0/physics_layer_1/angular_velocity = 0.0
|
|
5:41/0 = 0
|
|
5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:41/0/physics_layer_0/angular_velocity = 0.0
|
|
5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:41/0/physics_layer_1/angular_velocity = 0.0
|
|
6:41/0 = 0
|
|
6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:41/0/physics_layer_0/angular_velocity = 0.0
|
|
6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:41/0/physics_layer_1/angular_velocity = 0.0
|
|
7:41/0 = 0
|
|
7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:41/0/physics_layer_0/angular_velocity = 0.0
|
|
7:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:41/0/physics_layer_1/angular_velocity = 0.0
|
|
8:41/0 = 0
|
|
8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:41/0/physics_layer_0/angular_velocity = 0.0
|
|
8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:41/0/physics_layer_1/angular_velocity = 0.0
|
|
12:41/0 = 0
|
|
12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:41/0/physics_layer_0/angular_velocity = 0.0
|
|
12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:41/0/physics_layer_1/angular_velocity = 0.0
|
|
13:41/0 = 0
|
|
13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:41/0/physics_layer_0/angular_velocity = 0.0
|
|
13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:41/0/physics_layer_1/angular_velocity = 0.0
|
|
14:41/0 = 0
|
|
14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:41/0/physics_layer_0/angular_velocity = 0.0
|
|
14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:41/0/physics_layer_1/angular_velocity = 0.0
|
|
15:41/0 = 0
|
|
15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:41/0/physics_layer_0/angular_velocity = 0.0
|
|
15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:41/0/physics_layer_1/angular_velocity = 0.0
|
|
16:41/0 = 0
|
|
16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:41/0/physics_layer_0/angular_velocity = 0.0
|
|
16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:41/0/physics_layer_1/angular_velocity = 0.0
|
|
17:41/0 = 0
|
|
17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:41/0/physics_layer_0/angular_velocity = 0.0
|
|
17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:41/0/physics_layer_1/angular_velocity = 0.0
|
|
18:41/0 = 0
|
|
18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:41/0/physics_layer_0/angular_velocity = 0.0
|
|
18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:41/0/physics_layer_1/angular_velocity = 0.0
|
|
19:41/0 = 0
|
|
19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:41/0/physics_layer_0/angular_velocity = 0.0
|
|
19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:41/0/physics_layer_1/angular_velocity = 0.0
|
|
21:41/0 = 0
|
|
21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:41/0/physics_layer_0/angular_velocity = 0.0
|
|
21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:41/0/physics_layer_1/angular_velocity = 0.0
|
|
22:41/0 = 0
|
|
22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:41/0/physics_layer_0/angular_velocity = 0.0
|
|
22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:41/0/physics_layer_1/angular_velocity = 0.0
|
|
23:41/0 = 0
|
|
23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:41/0/physics_layer_0/angular_velocity = 0.0
|
|
23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:41/0/physics_layer_1/angular_velocity = 0.0
|
|
24:41/0 = 0
|
|
24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:41/0/physics_layer_0/angular_velocity = 0.0
|
|
24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:41/0/physics_layer_1/angular_velocity = 0.0
|
|
25:41/0 = 0
|
|
25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:41/0/physics_layer_0/angular_velocity = 0.0
|
|
25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:41/0/physics_layer_1/angular_velocity = 0.0
|
|
28:41/0 = 0
|
|
28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:41/0/physics_layer_0/angular_velocity = 0.0
|
|
28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:41/0/physics_layer_1/angular_velocity = 0.0
|
|
29:41/0 = 0
|
|
29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:41/0/physics_layer_0/angular_velocity = 0.0
|
|
29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:41/0/physics_layer_1/angular_velocity = 0.0
|
|
30:41/0 = 0
|
|
30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:41/0/physics_layer_0/angular_velocity = 0.0
|
|
30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:41/0/physics_layer_1/angular_velocity = 0.0
|
|
32:41/0 = 0
|
|
32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:41/0/physics_layer_0/angular_velocity = 0.0
|
|
32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:41/0/physics_layer_1/angular_velocity = 0.0
|
|
33:41/0 = 0
|
|
33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:41/0/physics_layer_0/angular_velocity = 0.0
|
|
33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:41/0/physics_layer_1/angular_velocity = 0.0
|
|
34:41/0 = 0
|
|
34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:41/0/physics_layer_0/angular_velocity = 0.0
|
|
34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:41/0/physics_layer_1/angular_velocity = 0.0
|
|
35:41/0 = 0
|
|
35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:41/0/physics_layer_0/angular_velocity = 0.0
|
|
35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:41/0/physics_layer_1/angular_velocity = 0.0
|
|
36:41/0 = 0
|
|
36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:41/0/physics_layer_0/angular_velocity = 0.0
|
|
36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:41/0/physics_layer_1/angular_velocity = 0.0
|
|
37:41/0 = 0
|
|
37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:41/0/physics_layer_0/angular_velocity = 0.0
|
|
37:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:41/0/physics_layer_1/angular_velocity = 0.0
|
|
38:41/0 = 0
|
|
38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:41/0/physics_layer_0/angular_velocity = 0.0
|
|
38:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:41/0/physics_layer_1/angular_velocity = 0.0
|
|
39:41/0 = 0
|
|
39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:41/0/physics_layer_0/angular_velocity = 0.0
|
|
39:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:41/0/physics_layer_1/angular_velocity = 0.0
|
|
40:41/0 = 0
|
|
40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:41/0/physics_layer_0/angular_velocity = 0.0
|
|
40:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:41/0/physics_layer_1/angular_velocity = 0.0
|
|
41:41/0 = 0
|
|
41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:41/0/physics_layer_0/angular_velocity = 0.0
|
|
41:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:41/0/physics_layer_1/angular_velocity = 0.0
|
|
42:41/0 = 0
|
|
42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:41/0/physics_layer_0/angular_velocity = 0.0
|
|
42:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:41/0/physics_layer_1/angular_velocity = 0.0
|
|
43:41/0 = 0
|
|
43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:41/0/physics_layer_0/angular_velocity = 0.0
|
|
43:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:41/0/physics_layer_1/angular_velocity = 0.0
|
|
44:41/0 = 0
|
|
44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:41/0/physics_layer_0/angular_velocity = 0.0
|
|
44:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:41/0/physics_layer_1/angular_velocity = 0.0
|
|
45:41/0 = 0
|
|
45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:41/0/physics_layer_0/angular_velocity = 0.0
|
|
45:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:41/0/physics_layer_1/angular_velocity = 0.0
|
|
46:41/0 = 0
|
|
46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:41/0/physics_layer_0/angular_velocity = 0.0
|
|
46:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:41/0/physics_layer_1/angular_velocity = 0.0
|
|
47:41/0 = 0
|
|
47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:41/0/physics_layer_0/angular_velocity = 0.0
|
|
47:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:41/0/physics_layer_1/angular_velocity = 0.0
|
|
48:41/0 = 0
|
|
48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:41/0/physics_layer_0/angular_velocity = 0.0
|
|
48:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:41/0/physics_layer_1/angular_velocity = 0.0
|
|
49:41/0 = 0
|
|
49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:41/0/physics_layer_0/angular_velocity = 0.0
|
|
49:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:41/0/physics_layer_1/angular_velocity = 0.0
|
|
50:41/0 = 0
|
|
50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:41/0/physics_layer_0/angular_velocity = 0.0
|
|
50:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:41/0/physics_layer_1/angular_velocity = 0.0
|
|
51:41/0 = 0
|
|
51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:41/0/physics_layer_0/angular_velocity = 0.0
|
|
51:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:41/0/physics_layer_1/angular_velocity = 0.0
|
|
52:41/0 = 0
|
|
52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:41/0/physics_layer_0/angular_velocity = 0.0
|
|
52:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:41/0/physics_layer_1/angular_velocity = 0.0
|
|
53:41/0 = 0
|
|
53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:41/0/physics_layer_0/angular_velocity = 0.0
|
|
53:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:41/0/physics_layer_1/angular_velocity = 0.0
|
|
54:41/0 = 0
|
|
54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:41/0/physics_layer_0/angular_velocity = 0.0
|
|
54:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:41/0/physics_layer_1/angular_velocity = 0.0
|
|
55:41/0 = 0
|
|
55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:41/0/physics_layer_0/angular_velocity = 0.0
|
|
55:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:41/0/physics_layer_1/angular_velocity = 0.0
|
|
56:41/0 = 0
|
|
56:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:41/0/physics_layer_0/angular_velocity = 0.0
|
|
56:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:41/0/physics_layer_1/angular_velocity = 0.0
|
|
57:41/0 = 0
|
|
57:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:41/0/physics_layer_0/angular_velocity = 0.0
|
|
57:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:41/0/physics_layer_1/angular_velocity = 0.0
|
|
58:41/0 = 0
|
|
58:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:41/0/physics_layer_0/angular_velocity = 0.0
|
|
58:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:41/0/physics_layer_1/angular_velocity = 0.0
|
|
59:41/0 = 0
|
|
59:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:41/0/physics_layer_0/angular_velocity = 0.0
|
|
59:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:41/0/physics_layer_1/angular_velocity = 0.0
|
|
60:41/0 = 0
|
|
60:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:41/0/physics_layer_0/angular_velocity = 0.0
|
|
60:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:41/0/physics_layer_1/angular_velocity = 0.0
|
|
61:41/0 = 0
|
|
61:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:41/0/physics_layer_0/angular_velocity = 0.0
|
|
61:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:41/0/physics_layer_1/angular_velocity = 0.0
|
|
62:41/0 = 0
|
|
62:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:41/0/physics_layer_0/angular_velocity = 0.0
|
|
62:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:41/0/physics_layer_1/angular_velocity = 0.0
|
|
63:41/0 = 0
|
|
63:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:41/0/physics_layer_0/angular_velocity = 0.0
|
|
63:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:41/0/physics_layer_1/angular_velocity = 0.0
|
|
0:42/0 = 0
|
|
0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:42/0/physics_layer_0/angular_velocity = 0.0
|
|
0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:42/0/physics_layer_1/angular_velocity = 0.0
|
|
1:42/0 = 0
|
|
1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:42/0/physics_layer_0/angular_velocity = 0.0
|
|
1:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:42/0/physics_layer_1/angular_velocity = 0.0
|
|
2:42/0 = 0
|
|
2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:42/0/physics_layer_0/angular_velocity = 0.0
|
|
2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:42/0/physics_layer_1/angular_velocity = 0.0
|
|
3:42/0 = 0
|
|
3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:42/0/physics_layer_0/angular_velocity = 0.0
|
|
3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:42/0/physics_layer_1/angular_velocity = 0.0
|
|
4:42/0 = 0
|
|
4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:42/0/physics_layer_0/angular_velocity = 0.0
|
|
4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:42/0/physics_layer_1/angular_velocity = 0.0
|
|
5:42/0 = 0
|
|
5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:42/0/physics_layer_0/angular_velocity = 0.0
|
|
5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:42/0/physics_layer_1/angular_velocity = 0.0
|
|
6:42/0 = 0
|
|
6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:42/0/physics_layer_0/angular_velocity = 0.0
|
|
6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:42/0/physics_layer_1/angular_velocity = 0.0
|
|
7:42/0 = 0
|
|
7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:42/0/physics_layer_0/angular_velocity = 0.0
|
|
7:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:42/0/physics_layer_1/angular_velocity = 0.0
|
|
8:42/0 = 0
|
|
8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:42/0/physics_layer_0/angular_velocity = 0.0
|
|
8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:42/0/physics_layer_1/angular_velocity = 0.0
|
|
12:42/0 = 0
|
|
12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:42/0/physics_layer_0/angular_velocity = 0.0
|
|
12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:42/0/physics_layer_1/angular_velocity = 0.0
|
|
13:42/0 = 0
|
|
13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:42/0/physics_layer_0/angular_velocity = 0.0
|
|
13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:42/0/physics_layer_1/angular_velocity = 0.0
|
|
14:42/0 = 0
|
|
14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:42/0/physics_layer_0/angular_velocity = 0.0
|
|
14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:42/0/physics_layer_1/angular_velocity = 0.0
|
|
15:42/0 = 0
|
|
15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:42/0/physics_layer_0/angular_velocity = 0.0
|
|
15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:42/0/physics_layer_1/angular_velocity = 0.0
|
|
16:42/0 = 0
|
|
16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:42/0/physics_layer_0/angular_velocity = 0.0
|
|
16:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:42/0/physics_layer_1/angular_velocity = 0.0
|
|
17:42/0 = 0
|
|
17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:42/0/physics_layer_0/angular_velocity = 0.0
|
|
17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:42/0/physics_layer_1/angular_velocity = 0.0
|
|
18:42/0 = 0
|
|
18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:42/0/physics_layer_0/angular_velocity = 0.0
|
|
18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:42/0/physics_layer_1/angular_velocity = 0.0
|
|
19:42/0 = 0
|
|
19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:42/0/physics_layer_0/angular_velocity = 0.0
|
|
19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:42/0/physics_layer_1/angular_velocity = 0.0
|
|
20:42/0 = 0
|
|
20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:42/0/physics_layer_0/angular_velocity = 0.0
|
|
20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:42/0/physics_layer_1/angular_velocity = 0.0
|
|
21:42/0 = 0
|
|
21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:42/0/physics_layer_0/angular_velocity = 0.0
|
|
21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:42/0/physics_layer_1/angular_velocity = 0.0
|
|
22:42/0 = 0
|
|
22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:42/0/physics_layer_0/angular_velocity = 0.0
|
|
22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:42/0/physics_layer_1/angular_velocity = 0.0
|
|
23:42/0 = 0
|
|
23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:42/0/physics_layer_0/angular_velocity = 0.0
|
|
23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:42/0/physics_layer_1/angular_velocity = 0.0
|
|
24:42/0 = 0
|
|
24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:42/0/physics_layer_0/angular_velocity = 0.0
|
|
24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:42/0/physics_layer_1/angular_velocity = 0.0
|
|
25:42/0 = 0
|
|
25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:42/0/physics_layer_0/angular_velocity = 0.0
|
|
25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:42/0/physics_layer_1/angular_velocity = 0.0
|
|
26:42/0 = 0
|
|
26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:42/0/physics_layer_0/angular_velocity = 0.0
|
|
26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:42/0/physics_layer_1/angular_velocity = 0.0
|
|
27:42/0 = 0
|
|
27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:42/0/physics_layer_0/angular_velocity = 0.0
|
|
27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:42/0/physics_layer_1/angular_velocity = 0.0
|
|
28:42/0 = 0
|
|
28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:42/0/physics_layer_0/angular_velocity = 0.0
|
|
28:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:42/0/physics_layer_1/angular_velocity = 0.0
|
|
29:42/0 = 0
|
|
29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:42/0/physics_layer_0/angular_velocity = 0.0
|
|
29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:42/0/physics_layer_1/angular_velocity = 0.0
|
|
30:42/0 = 0
|
|
30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:42/0/physics_layer_0/angular_velocity = 0.0
|
|
30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:42/0/physics_layer_1/angular_velocity = 0.0
|
|
31:42/0 = 0
|
|
31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:42/0/physics_layer_0/angular_velocity = 0.0
|
|
31:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:42/0/physics_layer_1/angular_velocity = 0.0
|
|
32:42/0 = 0
|
|
32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:42/0/physics_layer_0/angular_velocity = 0.0
|
|
32:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:42/0/physics_layer_1/angular_velocity = 0.0
|
|
33:42/0 = 0
|
|
33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:42/0/physics_layer_0/angular_velocity = 0.0
|
|
33:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:42/0/physics_layer_1/angular_velocity = 0.0
|
|
34:42/0 = 0
|
|
34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:42/0/physics_layer_0/angular_velocity = 0.0
|
|
34:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:42/0/physics_layer_1/angular_velocity = 0.0
|
|
35:42/0 = 0
|
|
35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:42/0/physics_layer_0/angular_velocity = 0.0
|
|
35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:42/0/physics_layer_1/angular_velocity = 0.0
|
|
36:42/0 = 0
|
|
36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:42/0/physics_layer_0/angular_velocity = 0.0
|
|
36:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:42/0/physics_layer_1/angular_velocity = 0.0
|
|
37:42/0 = 0
|
|
37:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:42/0/physics_layer_0/angular_velocity = 0.0
|
|
37:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:42/0/physics_layer_1/angular_velocity = 0.0
|
|
38:42/0 = 0
|
|
38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:42/0/physics_layer_0/angular_velocity = 0.0
|
|
38:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:42/0/physics_layer_1/angular_velocity = 0.0
|
|
39:42/0 = 0
|
|
39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:42/0/physics_layer_0/angular_velocity = 0.0
|
|
39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:42/0/physics_layer_1/angular_velocity = 0.0
|
|
40:42/0 = 0
|
|
40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:42/0/physics_layer_0/angular_velocity = 0.0
|
|
40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:42/0/physics_layer_1/angular_velocity = 0.0
|
|
41:42/0 = 0
|
|
41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:42/0/physics_layer_0/angular_velocity = 0.0
|
|
41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:42/0/physics_layer_1/angular_velocity = 0.0
|
|
42:42/0 = 0
|
|
42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:42/0/physics_layer_0/angular_velocity = 0.0
|
|
42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:42/0/physics_layer_1/angular_velocity = 0.0
|
|
43:42/0 = 0
|
|
43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:42/0/physics_layer_0/angular_velocity = 0.0
|
|
43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:42/0/physics_layer_1/angular_velocity = 0.0
|
|
44:42/0 = 0
|
|
44:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:42/0/physics_layer_0/angular_velocity = 0.0
|
|
44:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:42/0/physics_layer_1/angular_velocity = 0.0
|
|
45:42/0 = 0
|
|
45:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:42/0/physics_layer_0/angular_velocity = 0.0
|
|
45:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:42/0/physics_layer_1/angular_velocity = 0.0
|
|
46:42/0 = 0
|
|
46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:42/0/physics_layer_0/angular_velocity = 0.0
|
|
46:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:42/0/physics_layer_1/angular_velocity = 0.0
|
|
47:42/0 = 0
|
|
47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:42/0/physics_layer_0/angular_velocity = 0.0
|
|
47:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:42/0/physics_layer_1/angular_velocity = 0.0
|
|
48:42/0 = 0
|
|
48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:42/0/physics_layer_0/angular_velocity = 0.0
|
|
48:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:42/0/physics_layer_1/angular_velocity = 0.0
|
|
49:42/0 = 0
|
|
49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:42/0/physics_layer_0/angular_velocity = 0.0
|
|
49:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:42/0/physics_layer_1/angular_velocity = 0.0
|
|
50:42/0 = 0
|
|
50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:42/0/physics_layer_0/angular_velocity = 0.0
|
|
50:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:42/0/physics_layer_1/angular_velocity = 0.0
|
|
51:42/0 = 0
|
|
51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:42/0/physics_layer_0/angular_velocity = 0.0
|
|
51:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:42/0/physics_layer_1/angular_velocity = 0.0
|
|
52:42/0 = 0
|
|
52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:42/0/physics_layer_0/angular_velocity = 0.0
|
|
52:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:42/0/physics_layer_1/angular_velocity = 0.0
|
|
53:42/0 = 0
|
|
53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:42/0/physics_layer_0/angular_velocity = 0.0
|
|
53:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:42/0/physics_layer_1/angular_velocity = 0.0
|
|
54:42/0 = 0
|
|
54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:42/0/physics_layer_0/angular_velocity = 0.0
|
|
54:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:42/0/physics_layer_1/angular_velocity = 0.0
|
|
55:42/0 = 0
|
|
55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:42/0/physics_layer_0/angular_velocity = 0.0
|
|
55:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:42/0/physics_layer_1/angular_velocity = 0.0
|
|
56:42/0 = 0
|
|
56:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:42/0/physics_layer_0/angular_velocity = 0.0
|
|
56:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:42/0/physics_layer_1/angular_velocity = 0.0
|
|
57:42/0 = 0
|
|
57:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:42/0/physics_layer_0/angular_velocity = 0.0
|
|
57:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:42/0/physics_layer_1/angular_velocity = 0.0
|
|
58:42/0 = 0
|
|
58:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:42/0/physics_layer_0/angular_velocity = 0.0
|
|
58:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:42/0/physics_layer_1/angular_velocity = 0.0
|
|
59:42/0 = 0
|
|
59:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:42/0/physics_layer_0/angular_velocity = 0.0
|
|
59:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:42/0/physics_layer_1/angular_velocity = 0.0
|
|
60:42/0 = 0
|
|
60:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:42/0/physics_layer_0/angular_velocity = 0.0
|
|
60:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:42/0/physics_layer_1/angular_velocity = 0.0
|
|
61:42/0 = 0
|
|
61:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:42/0/physics_layer_0/angular_velocity = 0.0
|
|
61:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:42/0/physics_layer_1/angular_velocity = 0.0
|
|
62:42/0 = 0
|
|
62:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:42/0/physics_layer_0/angular_velocity = 0.0
|
|
62:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:42/0/physics_layer_1/angular_velocity = 0.0
|
|
63:42/0 = 0
|
|
63:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:42/0/physics_layer_0/angular_velocity = 0.0
|
|
63:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:42/0/physics_layer_1/angular_velocity = 0.0
|
|
0:43/0 = 0
|
|
0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:43/0/physics_layer_0/angular_velocity = 0.0
|
|
0:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:43/0/physics_layer_1/angular_velocity = 0.0
|
|
1:43/0 = 0
|
|
1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:43/0/physics_layer_0/angular_velocity = 0.0
|
|
1:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:43/0/physics_layer_1/angular_velocity = 0.0
|
|
2:43/0 = 0
|
|
2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:43/0/physics_layer_0/angular_velocity = 0.0
|
|
2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:43/0/physics_layer_1/angular_velocity = 0.0
|
|
3:43/0 = 0
|
|
3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:43/0/physics_layer_0/angular_velocity = 0.0
|
|
3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:43/0/physics_layer_1/angular_velocity = 0.0
|
|
4:43/0 = 0
|
|
4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:43/0/physics_layer_0/angular_velocity = 0.0
|
|
4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:43/0/physics_layer_1/angular_velocity = 0.0
|
|
7:43/0 = 0
|
|
7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:43/0/physics_layer_0/angular_velocity = 0.0
|
|
7:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:43/0/physics_layer_1/angular_velocity = 0.0
|
|
8:43/0 = 0
|
|
8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:43/0/physics_layer_0/angular_velocity = 0.0
|
|
8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:43/0/physics_layer_1/angular_velocity = 0.0
|
|
9:43/0 = 0
|
|
9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:43/0/physics_layer_0/angular_velocity = 0.0
|
|
9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:43/0/physics_layer_1/angular_velocity = 0.0
|
|
10:43/0 = 0
|
|
10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:43/0/physics_layer_0/angular_velocity = 0.0
|
|
10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:43/0/physics_layer_1/angular_velocity = 0.0
|
|
11:43/0 = 0
|
|
11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:43/0/physics_layer_0/angular_velocity = 0.0
|
|
11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:43/0/physics_layer_1/angular_velocity = 0.0
|
|
12:43/0 = 0
|
|
12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:43/0/physics_layer_0/angular_velocity = 0.0
|
|
12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:43/0/physics_layer_1/angular_velocity = 0.0
|
|
13:43/0 = 0
|
|
13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:43/0/physics_layer_0/angular_velocity = 0.0
|
|
13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:43/0/physics_layer_1/angular_velocity = 0.0
|
|
14:43/0 = 0
|
|
14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:43/0/physics_layer_0/angular_velocity = 0.0
|
|
14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:43/0/physics_layer_1/angular_velocity = 0.0
|
|
15:43/0 = 0
|
|
15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:43/0/physics_layer_0/angular_velocity = 0.0
|
|
15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:43/0/physics_layer_1/angular_velocity = 0.0
|
|
16:43/0 = 0
|
|
16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:43/0/physics_layer_0/angular_velocity = 0.0
|
|
16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:43/0/physics_layer_1/angular_velocity = 0.0
|
|
17:43/0 = 0
|
|
17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:43/0/physics_layer_0/angular_velocity = 0.0
|
|
17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:43/0/physics_layer_1/angular_velocity = 0.0
|
|
18:43/0 = 0
|
|
18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:43/0/physics_layer_0/angular_velocity = 0.0
|
|
18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:43/0/physics_layer_1/angular_velocity = 0.0
|
|
19:43/0 = 0
|
|
19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:43/0/physics_layer_0/angular_velocity = 0.0
|
|
19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:43/0/physics_layer_1/angular_velocity = 0.0
|
|
20:43/0 = 0
|
|
20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:43/0/physics_layer_0/angular_velocity = 0.0
|
|
20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:43/0/physics_layer_1/angular_velocity = 0.0
|
|
21:43/0 = 0
|
|
21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:43/0/physics_layer_0/angular_velocity = 0.0
|
|
21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:43/0/physics_layer_1/angular_velocity = 0.0
|
|
22:43/0 = 0
|
|
22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:43/0/physics_layer_0/angular_velocity = 0.0
|
|
22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:43/0/physics_layer_1/angular_velocity = 0.0
|
|
23:43/0 = 0
|
|
23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:43/0/physics_layer_0/angular_velocity = 0.0
|
|
23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:43/0/physics_layer_1/angular_velocity = 0.0
|
|
24:43/0 = 0
|
|
24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:43/0/physics_layer_0/angular_velocity = 0.0
|
|
24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:43/0/physics_layer_1/angular_velocity = 0.0
|
|
25:43/0 = 0
|
|
25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:43/0/physics_layer_0/angular_velocity = 0.0
|
|
25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:43/0/physics_layer_1/angular_velocity = 0.0
|
|
26:43/0 = 0
|
|
26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:43/0/physics_layer_0/angular_velocity = 0.0
|
|
26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:43/0/physics_layer_1/angular_velocity = 0.0
|
|
27:43/0 = 0
|
|
27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:43/0/physics_layer_0/angular_velocity = 0.0
|
|
27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:43/0/physics_layer_1/angular_velocity = 0.0
|
|
28:43/0 = 0
|
|
28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:43/0/physics_layer_0/angular_velocity = 0.0
|
|
28:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:43/0/physics_layer_1/angular_velocity = 0.0
|
|
29:43/0 = 0
|
|
29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:43/0/physics_layer_0/angular_velocity = 0.0
|
|
29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:43/0/physics_layer_1/angular_velocity = 0.0
|
|
30:43/0 = 0
|
|
30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:43/0/physics_layer_0/angular_velocity = 0.0
|
|
30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:43/0/physics_layer_1/angular_velocity = 0.0
|
|
31:43/0 = 0
|
|
31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:43/0/physics_layer_0/angular_velocity = 0.0
|
|
31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:43/0/physics_layer_1/angular_velocity = 0.0
|
|
32:43/0 = 0
|
|
32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:43/0/physics_layer_0/angular_velocity = 0.0
|
|
32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:43/0/physics_layer_1/angular_velocity = 0.0
|
|
33:43/0 = 0
|
|
33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:43/0/physics_layer_0/angular_velocity = 0.0
|
|
33:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:43/0/physics_layer_1/angular_velocity = 0.0
|
|
34:43/0 = 0
|
|
34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:43/0/physics_layer_0/angular_velocity = 0.0
|
|
34:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:43/0/physics_layer_1/angular_velocity = 0.0
|
|
35:43/0 = 0
|
|
35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:43/0/physics_layer_0/angular_velocity = 0.0
|
|
35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:43/0/physics_layer_1/angular_velocity = 0.0
|
|
36:43/0 = 0
|
|
36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:43/0/physics_layer_0/angular_velocity = 0.0
|
|
36:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:43/0/physics_layer_1/angular_velocity = 0.0
|
|
37:43/0 = 0
|
|
37:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:43/0/physics_layer_0/angular_velocity = 0.0
|
|
37:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:43/0/physics_layer_1/angular_velocity = 0.0
|
|
38:43/0 = 0
|
|
38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:43/0/physics_layer_0/angular_velocity = 0.0
|
|
38:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:43/0/physics_layer_1/angular_velocity = 0.0
|
|
39:43/0 = 0
|
|
39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:43/0/physics_layer_0/angular_velocity = 0.0
|
|
39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:43/0/physics_layer_1/angular_velocity = 0.0
|
|
40:43/0 = 0
|
|
40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:43/0/physics_layer_0/angular_velocity = 0.0
|
|
40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:43/0/physics_layer_1/angular_velocity = 0.0
|
|
41:43/0 = 0
|
|
41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:43/0/physics_layer_0/angular_velocity = 0.0
|
|
41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:43/0/physics_layer_1/angular_velocity = 0.0
|
|
42:43/0 = 0
|
|
42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:43/0/physics_layer_0/angular_velocity = 0.0
|
|
42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:43/0/physics_layer_1/angular_velocity = 0.0
|
|
43:43/0 = 0
|
|
43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:43/0/physics_layer_0/angular_velocity = 0.0
|
|
43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:43/0/physics_layer_1/angular_velocity = 0.0
|
|
44:43/0 = 0
|
|
44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:43/0/physics_layer_0/angular_velocity = 0.0
|
|
44:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:43/0/physics_layer_1/angular_velocity = 0.0
|
|
45:43/0 = 0
|
|
45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:43/0/physics_layer_0/angular_velocity = 0.0
|
|
45:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:43/0/physics_layer_1/angular_velocity = 0.0
|
|
46:43/0 = 0
|
|
46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:43/0/physics_layer_0/angular_velocity = 0.0
|
|
46:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:43/0/physics_layer_1/angular_velocity = 0.0
|
|
47:43/0 = 0
|
|
47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:43/0/physics_layer_0/angular_velocity = 0.0
|
|
47:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:43/0/physics_layer_1/angular_velocity = 0.0
|
|
48:43/0 = 0
|
|
48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:43/0/physics_layer_0/angular_velocity = 0.0
|
|
48:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:43/0/physics_layer_1/angular_velocity = 0.0
|
|
49:43/0 = 0
|
|
49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:43/0/physics_layer_0/angular_velocity = 0.0
|
|
49:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:43/0/physics_layer_1/angular_velocity = 0.0
|
|
50:43/0 = 0
|
|
50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:43/0/physics_layer_0/angular_velocity = 0.0
|
|
50:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:43/0/physics_layer_1/angular_velocity = 0.0
|
|
51:43/0 = 0
|
|
51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:43/0/physics_layer_0/angular_velocity = 0.0
|
|
51:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:43/0/physics_layer_1/angular_velocity = 0.0
|
|
52:43/0 = 0
|
|
52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:43/0/physics_layer_0/angular_velocity = 0.0
|
|
52:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:43/0/physics_layer_1/angular_velocity = 0.0
|
|
53:43/0 = 0
|
|
53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:43/0/physics_layer_0/angular_velocity = 0.0
|
|
53:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:43/0/physics_layer_1/angular_velocity = 0.0
|
|
54:43/0 = 0
|
|
54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:43/0/physics_layer_0/angular_velocity = 0.0
|
|
54:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:43/0/physics_layer_1/angular_velocity = 0.0
|
|
55:43/0 = 0
|
|
55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:43/0/physics_layer_0/angular_velocity = 0.0
|
|
55:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:43/0/physics_layer_1/angular_velocity = 0.0
|
|
56:43/0 = 0
|
|
56:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:43/0/physics_layer_0/angular_velocity = 0.0
|
|
56:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
56:43/0/physics_layer_1/angular_velocity = 0.0
|
|
57:43/0 = 0
|
|
57:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:43/0/physics_layer_0/angular_velocity = 0.0
|
|
57:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:43/0/physics_layer_1/angular_velocity = 0.0
|
|
58:43/0 = 0
|
|
58:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:43/0/physics_layer_0/angular_velocity = 0.0
|
|
58:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:43/0/physics_layer_1/angular_velocity = 0.0
|
|
59:43/0 = 0
|
|
59:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:43/0/physics_layer_0/angular_velocity = 0.0
|
|
59:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:43/0/physics_layer_1/angular_velocity = 0.0
|
|
60:43/0 = 0
|
|
60:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:43/0/physics_layer_0/angular_velocity = 0.0
|
|
60:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:43/0/physics_layer_1/angular_velocity = 0.0
|
|
61:43/0 = 0
|
|
61:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:43/0/physics_layer_0/angular_velocity = 0.0
|
|
61:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:43/0/physics_layer_1/angular_velocity = 0.0
|
|
62:43/0 = 0
|
|
62:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:43/0/physics_layer_0/angular_velocity = 0.0
|
|
62:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:43/0/physics_layer_1/angular_velocity = 0.0
|
|
63:43/0 = 0
|
|
63:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:43/0/physics_layer_0/angular_velocity = 0.0
|
|
63:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:43/0/physics_layer_1/angular_velocity = 0.0
|
|
0:44/0 = 0
|
|
0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:44/0/physics_layer_0/angular_velocity = 0.0
|
|
0:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:44/0/physics_layer_1/angular_velocity = 0.0
|
|
3:44/0 = 0
|
|
3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:44/0/physics_layer_0/angular_velocity = 0.0
|
|
3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:44/0/physics_layer_1/angular_velocity = 0.0
|
|
4:44/0 = 0
|
|
4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:44/0/physics_layer_0/angular_velocity = 0.0
|
|
4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:44/0/physics_layer_1/angular_velocity = 0.0
|
|
7:44/0 = 0
|
|
7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:44/0/physics_layer_0/angular_velocity = 0.0
|
|
7:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:44/0/physics_layer_1/angular_velocity = 0.0
|
|
8:44/0 = 0
|
|
8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:44/0/physics_layer_0/angular_velocity = 0.0
|
|
8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:44/0/physics_layer_1/angular_velocity = 0.0
|
|
9:44/0 = 0
|
|
9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:44/0/physics_layer_0/angular_velocity = 0.0
|
|
9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:44/0/physics_layer_1/angular_velocity = 0.0
|
|
10:44/0 = 0
|
|
10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:44/0/physics_layer_0/angular_velocity = 0.0
|
|
10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:44/0/physics_layer_1/angular_velocity = 0.0
|
|
11:44/0 = 0
|
|
11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:44/0/physics_layer_0/angular_velocity = 0.0
|
|
11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:44/0/physics_layer_1/angular_velocity = 0.0
|
|
12:44/0 = 0
|
|
12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:44/0/physics_layer_0/angular_velocity = 0.0
|
|
12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:44/0/physics_layer_1/angular_velocity = 0.0
|
|
13:44/0 = 0
|
|
13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:44/0/physics_layer_0/angular_velocity = 0.0
|
|
13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:44/0/physics_layer_1/angular_velocity = 0.0
|
|
14:44/0 = 0
|
|
14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:44/0/physics_layer_0/angular_velocity = 0.0
|
|
14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:44/0/physics_layer_1/angular_velocity = 0.0
|
|
15:44/0 = 0
|
|
15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:44/0/physics_layer_0/angular_velocity = 0.0
|
|
15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:44/0/physics_layer_1/angular_velocity = 0.0
|
|
16:44/0 = 0
|
|
16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:44/0/physics_layer_0/angular_velocity = 0.0
|
|
16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:44/0/physics_layer_1/angular_velocity = 0.0
|
|
17:44/0 = 0
|
|
17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:44/0/physics_layer_0/angular_velocity = 0.0
|
|
17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:44/0/physics_layer_1/angular_velocity = 0.0
|
|
18:44/0 = 0
|
|
18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:44/0/physics_layer_0/angular_velocity = 0.0
|
|
18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:44/0/physics_layer_1/angular_velocity = 0.0
|
|
19:44/0 = 0
|
|
19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:44/0/physics_layer_0/angular_velocity = 0.0
|
|
19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:44/0/physics_layer_1/angular_velocity = 0.0
|
|
20:44/0 = 0
|
|
20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:44/0/physics_layer_0/angular_velocity = 0.0
|
|
20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:44/0/physics_layer_1/angular_velocity = 0.0
|
|
21:44/0 = 0
|
|
21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:44/0/physics_layer_0/angular_velocity = 0.0
|
|
21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:44/0/physics_layer_1/angular_velocity = 0.0
|
|
22:44/0 = 0
|
|
22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:44/0/physics_layer_0/angular_velocity = 0.0
|
|
22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:44/0/physics_layer_1/angular_velocity = 0.0
|
|
23:44/0 = 0
|
|
23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:44/0/physics_layer_0/angular_velocity = 0.0
|
|
23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:44/0/physics_layer_1/angular_velocity = 0.0
|
|
24:44/0 = 0
|
|
24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:44/0/physics_layer_0/angular_velocity = 0.0
|
|
24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:44/0/physics_layer_1/angular_velocity = 0.0
|
|
25:44/0 = 0
|
|
25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:44/0/physics_layer_0/angular_velocity = 0.0
|
|
25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:44/0/physics_layer_1/angular_velocity = 0.0
|
|
26:44/0 = 0
|
|
26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:44/0/physics_layer_0/angular_velocity = 0.0
|
|
26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:44/0/physics_layer_1/angular_velocity = 0.0
|
|
27:44/0 = 0
|
|
27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:44/0/physics_layer_0/angular_velocity = 0.0
|
|
27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:44/0/physics_layer_1/angular_velocity = 0.0
|
|
28:44/0 = 0
|
|
28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:44/0/physics_layer_0/angular_velocity = 0.0
|
|
28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:44/0/physics_layer_1/angular_velocity = 0.0
|
|
29:44/0 = 0
|
|
29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:44/0/physics_layer_0/angular_velocity = 0.0
|
|
29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:44/0/physics_layer_1/angular_velocity = 0.0
|
|
30:44/0 = 0
|
|
30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:44/0/physics_layer_0/angular_velocity = 0.0
|
|
30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:44/0/physics_layer_1/angular_velocity = 0.0
|
|
31:44/0 = 0
|
|
31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:44/0/physics_layer_0/angular_velocity = 0.0
|
|
31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:44/0/physics_layer_1/angular_velocity = 0.0
|
|
32:44/0 = 0
|
|
32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:44/0/physics_layer_0/angular_velocity = 0.0
|
|
32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:44/0/physics_layer_1/angular_velocity = 0.0
|
|
33:44/0 = 0
|
|
33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:44/0/physics_layer_0/angular_velocity = 0.0
|
|
33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:44/0/physics_layer_1/angular_velocity = 0.0
|
|
34:44/0 = 0
|
|
34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:44/0/physics_layer_0/angular_velocity = 0.0
|
|
34:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:44/0/physics_layer_1/angular_velocity = 0.0
|
|
35:44/0 = 0
|
|
35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:44/0/physics_layer_0/angular_velocity = 0.0
|
|
35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:44/0/physics_layer_1/angular_velocity = 0.0
|
|
36:44/0 = 0
|
|
36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:44/0/physics_layer_0/angular_velocity = 0.0
|
|
36:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:44/0/physics_layer_1/angular_velocity = 0.0
|
|
37:44/0 = 0
|
|
37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:44/0/physics_layer_0/angular_velocity = 0.0
|
|
37:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:44/0/physics_layer_1/angular_velocity = 0.0
|
|
4:45/0 = 0
|
|
4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:45/0/physics_layer_0/angular_velocity = 0.0
|
|
4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:45/0/physics_layer_1/angular_velocity = 0.0
|
|
7:45/0 = 0
|
|
7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:45/0/physics_layer_0/angular_velocity = 0.0
|
|
7:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:45/0/physics_layer_1/angular_velocity = 0.0
|
|
8:45/0 = 0
|
|
8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:45/0/physics_layer_0/angular_velocity = 0.0
|
|
8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:45/0/physics_layer_1/angular_velocity = 0.0
|
|
9:45/0 = 0
|
|
9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:45/0/physics_layer_0/angular_velocity = 0.0
|
|
9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:45/0/physics_layer_1/angular_velocity = 0.0
|
|
10:45/0 = 0
|
|
10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:45/0/physics_layer_0/angular_velocity = 0.0
|
|
10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:45/0/physics_layer_1/angular_velocity = 0.0
|
|
11:45/0 = 0
|
|
11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:45/0/physics_layer_0/angular_velocity = 0.0
|
|
11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:45/0/physics_layer_1/angular_velocity = 0.0
|
|
12:45/0 = 0
|
|
12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:45/0/physics_layer_0/angular_velocity = 0.0
|
|
12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:45/0/physics_layer_1/angular_velocity = 0.0
|
|
13:45/0 = 0
|
|
13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:45/0/physics_layer_0/angular_velocity = 0.0
|
|
13:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:45/0/physics_layer_1/angular_velocity = 0.0
|
|
14:45/0 = 0
|
|
14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:45/0/physics_layer_0/angular_velocity = 0.0
|
|
14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:45/0/physics_layer_1/angular_velocity = 0.0
|
|
15:45/0 = 0
|
|
15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:45/0/physics_layer_0/angular_velocity = 0.0
|
|
15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:45/0/physics_layer_1/angular_velocity = 0.0
|
|
16:45/0 = 0
|
|
16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:45/0/physics_layer_0/angular_velocity = 0.0
|
|
16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:45/0/physics_layer_1/angular_velocity = 0.0
|
|
17:45/0 = 0
|
|
17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:45/0/physics_layer_0/angular_velocity = 0.0
|
|
17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:45/0/physics_layer_1/angular_velocity = 0.0
|
|
20:45/0 = 0
|
|
20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:45/0/physics_layer_0/angular_velocity = 0.0
|
|
20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:45/0/physics_layer_1/angular_velocity = 0.0
|
|
21:45/0 = 0
|
|
21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:45/0/physics_layer_0/angular_velocity = 0.0
|
|
21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:45/0/physics_layer_1/angular_velocity = 0.0
|
|
22:45/0 = 0
|
|
22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:45/0/physics_layer_0/angular_velocity = 0.0
|
|
22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:45/0/physics_layer_1/angular_velocity = 0.0
|
|
23:45/0 = 0
|
|
23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:45/0/physics_layer_0/angular_velocity = 0.0
|
|
23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:45/0/physics_layer_1/angular_velocity = 0.0
|
|
24:45/0 = 0
|
|
24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:45/0/physics_layer_0/angular_velocity = 0.0
|
|
24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:45/0/physics_layer_1/angular_velocity = 0.0
|
|
25:45/0 = 0
|
|
25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:45/0/physics_layer_0/angular_velocity = 0.0
|
|
25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:45/0/physics_layer_1/angular_velocity = 0.0
|
|
26:45/0 = 0
|
|
26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:45/0/physics_layer_0/angular_velocity = 0.0
|
|
26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:45/0/physics_layer_1/angular_velocity = 0.0
|
|
27:45/0 = 0
|
|
27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:45/0/physics_layer_0/angular_velocity = 0.0
|
|
27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:45/0/physics_layer_1/angular_velocity = 0.0
|
|
28:45/0 = 0
|
|
28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:45/0/physics_layer_0/angular_velocity = 0.0
|
|
28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:45/0/physics_layer_1/angular_velocity = 0.0
|
|
29:45/0 = 0
|
|
29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:45/0/physics_layer_0/angular_velocity = 0.0
|
|
29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:45/0/physics_layer_1/angular_velocity = 0.0
|
|
30:45/0 = 0
|
|
30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:45/0/physics_layer_0/angular_velocity = 0.0
|
|
30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:45/0/physics_layer_1/angular_velocity = 0.0
|
|
31:45/0 = 0
|
|
31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:45/0/physics_layer_0/angular_velocity = 0.0
|
|
31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:45/0/physics_layer_1/angular_velocity = 0.0
|
|
32:45/0 = 0
|
|
32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:45/0/physics_layer_0/angular_velocity = 0.0
|
|
32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:45/0/physics_layer_1/angular_velocity = 0.0
|
|
33:45/0 = 0
|
|
33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:45/0/physics_layer_0/angular_velocity = 0.0
|
|
33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:45/0/physics_layer_1/angular_velocity = 0.0
|
|
34:45/0 = 0
|
|
34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:45/0/physics_layer_0/angular_velocity = 0.0
|
|
34:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:45/0/physics_layer_1/angular_velocity = 0.0
|
|
0:46/0 = 0
|
|
0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:46/0/physics_layer_0/angular_velocity = 0.0
|
|
0:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:46/0/physics_layer_1/angular_velocity = 0.0
|
|
3:46/0 = 0
|
|
3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:46/0/physics_layer_0/angular_velocity = 0.0
|
|
3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:46/0/physics_layer_1/angular_velocity = 0.0
|
|
4:46/0 = 0
|
|
4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:46/0/physics_layer_0/angular_velocity = 0.0
|
|
4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:46/0/physics_layer_1/angular_velocity = 0.0
|
|
7:46/0 = 0
|
|
7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:46/0/physics_layer_0/angular_velocity = 0.0
|
|
7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:46/0/physics_layer_1/angular_velocity = 0.0
|
|
8:46/0 = 0
|
|
8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:46/0/physics_layer_0/angular_velocity = 0.0
|
|
8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:46/0/physics_layer_1/angular_velocity = 0.0
|
|
9:46/0 = 0
|
|
9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:46/0/physics_layer_0/angular_velocity = 0.0
|
|
9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:46/0/physics_layer_1/angular_velocity = 0.0
|
|
10:46/0 = 0
|
|
10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:46/0/physics_layer_0/angular_velocity = 0.0
|
|
10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:46/0/physics_layer_1/angular_velocity = 0.0
|
|
11:46/0 = 0
|
|
11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:46/0/physics_layer_0/angular_velocity = 0.0
|
|
11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:46/0/physics_layer_1/angular_velocity = 0.0
|
|
12:46/0 = 0
|
|
12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:46/0/physics_layer_0/angular_velocity = 0.0
|
|
12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:46/0/physics_layer_1/angular_velocity = 0.0
|
|
13:46/0 = 0
|
|
13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:46/0/physics_layer_0/angular_velocity = 0.0
|
|
13:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:46/0/physics_layer_1/angular_velocity = 0.0
|
|
14:46/0 = 0
|
|
14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:46/0/physics_layer_0/angular_velocity = 0.0
|
|
14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:46/0/physics_layer_1/angular_velocity = 0.0
|
|
15:46/0 = 0
|
|
15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:46/0/physics_layer_0/angular_velocity = 0.0
|
|
15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:46/0/physics_layer_1/angular_velocity = 0.0
|
|
16:46/0 = 0
|
|
16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:46/0/physics_layer_0/angular_velocity = 0.0
|
|
16:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:46/0/physics_layer_1/angular_velocity = 0.0
|
|
17:46/0 = 0
|
|
17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:46/0/physics_layer_0/angular_velocity = 0.0
|
|
17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:46/0/physics_layer_1/angular_velocity = 0.0
|
|
21:46/0 = 0
|
|
21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:46/0/physics_layer_0/angular_velocity = 0.0
|
|
21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:46/0/physics_layer_1/angular_velocity = 0.0
|
|
22:46/0 = 0
|
|
22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:46/0/physics_layer_0/angular_velocity = 0.0
|
|
22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:46/0/physics_layer_1/angular_velocity = 0.0
|
|
23:46/0 = 0
|
|
23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:46/0/physics_layer_0/angular_velocity = 0.0
|
|
23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:46/0/physics_layer_1/angular_velocity = 0.0
|
|
24:46/0 = 0
|
|
24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:46/0/physics_layer_0/angular_velocity = 0.0
|
|
24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:46/0/physics_layer_1/angular_velocity = 0.0
|
|
25:46/0 = 0
|
|
25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:46/0/physics_layer_0/angular_velocity = 0.0
|
|
25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:46/0/physics_layer_1/angular_velocity = 0.0
|
|
27:46/0 = 0
|
|
27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:46/0/physics_layer_0/angular_velocity = 0.0
|
|
27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:46/0/physics_layer_1/angular_velocity = 0.0
|
|
28:46/0 = 0
|
|
28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:46/0/physics_layer_0/angular_velocity = 0.0
|
|
28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:46/0/physics_layer_1/angular_velocity = 0.0
|
|
29:46/0 = 0
|
|
29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:46/0/physics_layer_0/angular_velocity = 0.0
|
|
29:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:46/0/physics_layer_1/angular_velocity = 0.0
|
|
30:46/0 = 0
|
|
30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:46/0/physics_layer_0/angular_velocity = 0.0
|
|
30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:46/0/physics_layer_1/angular_velocity = 0.0
|
|
31:46/0 = 0
|
|
31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:46/0/physics_layer_0/angular_velocity = 0.0
|
|
31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:46/0/physics_layer_1/angular_velocity = 0.0
|
|
32:46/0 = 0
|
|
32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:46/0/physics_layer_0/angular_velocity = 0.0
|
|
32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:46/0/physics_layer_1/angular_velocity = 0.0
|
|
33:46/0 = 0
|
|
33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:46/0/physics_layer_0/angular_velocity = 0.0
|
|
33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:46/0/physics_layer_1/angular_velocity = 0.0
|
|
34:46/0 = 0
|
|
34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:46/0/physics_layer_0/angular_velocity = 0.0
|
|
34:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:46/0/physics_layer_1/angular_velocity = 0.0
|
|
0:47/0 = 0
|
|
0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:47/0/physics_layer_0/angular_velocity = 0.0
|
|
0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:47/0/physics_layer_1/angular_velocity = 0.0
|
|
1:47/0 = 0
|
|
1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:47/0/physics_layer_0/angular_velocity = 0.0
|
|
1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:47/0/physics_layer_1/angular_velocity = 0.0
|
|
2:47/0 = 0
|
|
2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:47/0/physics_layer_0/angular_velocity = 0.0
|
|
2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:47/0/physics_layer_1/angular_velocity = 0.0
|
|
3:47/0 = 0
|
|
3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:47/0/physics_layer_0/angular_velocity = 0.0
|
|
3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:47/0/physics_layer_1/angular_velocity = 0.0
|
|
4:47/0 = 0
|
|
4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:47/0/physics_layer_0/angular_velocity = 0.0
|
|
4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:47/0/physics_layer_1/angular_velocity = 0.0
|
|
5:47/0 = 0
|
|
5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:47/0/physics_layer_0/angular_velocity = 0.0
|
|
5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:47/0/physics_layer_1/angular_velocity = 0.0
|
|
6:47/0 = 0
|
|
6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:47/0/physics_layer_0/angular_velocity = 0.0
|
|
6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:47/0/physics_layer_1/angular_velocity = 0.0
|
|
7:47/0 = 0
|
|
7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:47/0/physics_layer_0/angular_velocity = 0.0
|
|
7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:47/0/physics_layer_1/angular_velocity = 0.0
|
|
21:47/0 = 0
|
|
21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:47/0/physics_layer_0/angular_velocity = 0.0
|
|
21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:47/0/physics_layer_1/angular_velocity = 0.0
|
|
22:47/0 = 0
|
|
22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:47/0/physics_layer_0/angular_velocity = 0.0
|
|
22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:47/0/physics_layer_1/angular_velocity = 0.0
|
|
23:47/0 = 0
|
|
23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:47/0/physics_layer_0/angular_velocity = 0.0
|
|
23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:47/0/physics_layer_1/angular_velocity = 0.0
|
|
24:47/0 = 0
|
|
24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:47/0/physics_layer_0/angular_velocity = 0.0
|
|
24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:47/0/physics_layer_1/angular_velocity = 0.0
|
|
25:47/0 = 0
|
|
25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:47/0/physics_layer_0/angular_velocity = 0.0
|
|
25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:47/0/physics_layer_1/angular_velocity = 0.0
|
|
27:47/0 = 0
|
|
27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:47/0/physics_layer_0/angular_velocity = 0.0
|
|
27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:47/0/physics_layer_1/angular_velocity = 0.0
|
|
28:47/0 = 0
|
|
28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:47/0/physics_layer_0/angular_velocity = 0.0
|
|
28:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:47/0/physics_layer_1/angular_velocity = 0.0
|
|
29:47/0 = 0
|
|
29:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:47/0/physics_layer_0/angular_velocity = 0.0
|
|
29:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:47/0/physics_layer_1/angular_velocity = 0.0
|
|
30:47/0 = 0
|
|
30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:47/0/physics_layer_0/angular_velocity = 0.0
|
|
30:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:47/0/physics_layer_1/angular_velocity = 0.0
|
|
31:47/0 = 0
|
|
31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:47/0/physics_layer_0/angular_velocity = 0.0
|
|
31:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:47/0/physics_layer_1/angular_velocity = 0.0
|
|
0:48/0 = 0
|
|
0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:48/0/physics_layer_0/angular_velocity = 0.0
|
|
0:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:48/0/physics_layer_1/angular_velocity = 0.0
|
|
1:48/0 = 0
|
|
1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:48/0/physics_layer_0/angular_velocity = 0.0
|
|
1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:48/0/physics_layer_1/angular_velocity = 0.0
|
|
2:48/0 = 0
|
|
2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:48/0/physics_layer_0/angular_velocity = 0.0
|
|
2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:48/0/physics_layer_1/angular_velocity = 0.0
|
|
3:48/0 = 0
|
|
3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:48/0/physics_layer_0/angular_velocity = 0.0
|
|
3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:48/0/physics_layer_1/angular_velocity = 0.0
|
|
6:48/0 = 0
|
|
6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:48/0/physics_layer_0/angular_velocity = 0.0
|
|
6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:48/0/physics_layer_1/angular_velocity = 0.0
|
|
7:48/0 = 0
|
|
7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:48/0/physics_layer_0/angular_velocity = 0.0
|
|
7:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:48/0/physics_layer_1/angular_velocity = 0.0
|
|
8:48/0 = 0
|
|
8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:48/0/physics_layer_0/angular_velocity = 0.0
|
|
8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:48/0/physics_layer_1/angular_velocity = 0.0
|
|
9:48/0 = 0
|
|
9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:48/0/physics_layer_0/angular_velocity = 0.0
|
|
9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:48/0/physics_layer_1/angular_velocity = 0.0
|
|
12:48/0 = 0
|
|
12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:48/0/physics_layer_0/angular_velocity = 0.0
|
|
12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:48/0/physics_layer_1/angular_velocity = 0.0
|
|
13:48/0 = 0
|
|
13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:48/0/physics_layer_0/angular_velocity = 0.0
|
|
13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:48/0/physics_layer_1/angular_velocity = 0.0
|
|
14:48/0 = 0
|
|
14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:48/0/physics_layer_0/angular_velocity = 0.0
|
|
14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:48/0/physics_layer_1/angular_velocity = 0.0
|
|
15:48/0 = 0
|
|
15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:48/0/physics_layer_0/angular_velocity = 0.0
|
|
15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:48/0/physics_layer_1/angular_velocity = 0.0
|
|
18:48/0 = 0
|
|
18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:48/0/physics_layer_0/angular_velocity = 0.0
|
|
18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:48/0/physics_layer_1/angular_velocity = 0.0
|
|
19:48/0 = 0
|
|
19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:48/0/physics_layer_0/angular_velocity = 0.0
|
|
19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:48/0/physics_layer_1/angular_velocity = 0.0
|
|
20:48/0 = 0
|
|
20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:48/0/physics_layer_0/angular_velocity = 0.0
|
|
20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:48/0/physics_layer_1/angular_velocity = 0.0
|
|
21:48/0 = 0
|
|
21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:48/0/physics_layer_0/angular_velocity = 0.0
|
|
21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:48/0/physics_layer_1/angular_velocity = 0.0
|
|
24:48/0 = 0
|
|
24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:48/0/physics_layer_0/angular_velocity = 0.0
|
|
24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:48/0/physics_layer_1/angular_velocity = 0.0
|
|
25:48/0 = 0
|
|
25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:48/0/physics_layer_0/angular_velocity = 0.0
|
|
25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:48/0/physics_layer_1/angular_velocity = 0.0
|
|
26:48/0 = 0
|
|
26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:48/0/physics_layer_0/angular_velocity = 0.0
|
|
26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:48/0/physics_layer_1/angular_velocity = 0.0
|
|
27:48/0 = 0
|
|
27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:48/0/physics_layer_0/angular_velocity = 0.0
|
|
27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:48/0/physics_layer_1/angular_velocity = 0.0
|
|
30:48/0 = 0
|
|
30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:48/0/physics_layer_0/angular_velocity = 0.0
|
|
30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:48/0/physics_layer_1/angular_velocity = 0.0
|
|
31:48/0 = 0
|
|
31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:48/0/physics_layer_0/angular_velocity = 0.0
|
|
31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:48/0/physics_layer_1/angular_velocity = 0.0
|
|
32:48/0 = 0
|
|
32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:48/0/physics_layer_0/angular_velocity = 0.0
|
|
32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:48/0/physics_layer_1/angular_velocity = 0.0
|
|
33:48/0 = 0
|
|
33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:48/0/physics_layer_0/angular_velocity = 0.0
|
|
33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:48/0/physics_layer_1/angular_velocity = 0.0
|
|
36:48/0 = 0
|
|
36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:48/0/physics_layer_0/angular_velocity = 0.0
|
|
36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:48/0/physics_layer_1/angular_velocity = 0.0
|
|
37:48/0 = 0
|
|
37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:48/0/physics_layer_0/angular_velocity = 0.0
|
|
37:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:48/0/physics_layer_1/angular_velocity = 0.0
|
|
38:48/0 = 0
|
|
38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:48/0/physics_layer_0/angular_velocity = 0.0
|
|
38:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:48/0/physics_layer_1/angular_velocity = 0.0
|
|
39:48/0 = 0
|
|
39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:48/0/physics_layer_0/angular_velocity = 0.0
|
|
39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:48/0/physics_layer_1/angular_velocity = 0.0
|
|
42:48/0 = 0
|
|
42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:48/0/physics_layer_0/angular_velocity = 0.0
|
|
42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:48/0/physics_layer_1/angular_velocity = 0.0
|
|
43:48/0 = 0
|
|
43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:48/0/physics_layer_0/angular_velocity = 0.0
|
|
43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:48/0/physics_layer_1/angular_velocity = 0.0
|
|
44:48/0 = 0
|
|
44:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:48/0/physics_layer_0/angular_velocity = 0.0
|
|
44:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:48/0/physics_layer_1/angular_velocity = 0.0
|
|
45:48/0 = 0
|
|
45:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:48/0/physics_layer_0/angular_velocity = 0.0
|
|
45:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:48/0/physics_layer_1/angular_velocity = 0.0
|
|
0:49/0 = 0
|
|
0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:49/0/physics_layer_0/angular_velocity = 0.0
|
|
0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:49/0/physics_layer_1/angular_velocity = 0.0
|
|
1:49/0 = 0
|
|
1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:49/0/physics_layer_0/angular_velocity = 0.0
|
|
1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:49/0/physics_layer_1/angular_velocity = 0.0
|
|
2:49/0 = 0
|
|
2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:49/0/physics_layer_0/angular_velocity = 0.0
|
|
2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:49/0/physics_layer_1/angular_velocity = 0.0
|
|
3:49/0 = 0
|
|
3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:49/0/physics_layer_0/angular_velocity = 0.0
|
|
3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:49/0/physics_layer_1/angular_velocity = 0.0
|
|
6:49/0 = 0
|
|
6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:49/0/physics_layer_0/angular_velocity = 0.0
|
|
6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:49/0/physics_layer_1/angular_velocity = 0.0
|
|
7:49/0 = 0
|
|
7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:49/0/physics_layer_0/angular_velocity = 0.0
|
|
7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:49/0/physics_layer_1/angular_velocity = 0.0
|
|
8:49/0 = 0
|
|
8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:49/0/physics_layer_0/angular_velocity = 0.0
|
|
8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:49/0/physics_layer_1/angular_velocity = 0.0
|
|
9:49/0 = 0
|
|
9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:49/0/physics_layer_0/angular_velocity = 0.0
|
|
9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:49/0/physics_layer_1/angular_velocity = 0.0
|
|
12:49/0 = 0
|
|
12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:49/0/physics_layer_0/angular_velocity = 0.0
|
|
12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:49/0/physics_layer_1/angular_velocity = 0.0
|
|
13:49/0 = 0
|
|
13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:49/0/physics_layer_0/angular_velocity = 0.0
|
|
13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:49/0/physics_layer_1/angular_velocity = 0.0
|
|
14:49/0 = 0
|
|
14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:49/0/physics_layer_0/angular_velocity = 0.0
|
|
14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:49/0/physics_layer_1/angular_velocity = 0.0
|
|
15:49/0 = 0
|
|
15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:49/0/physics_layer_0/angular_velocity = 0.0
|
|
15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:49/0/physics_layer_1/angular_velocity = 0.0
|
|
18:49/0 = 0
|
|
18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:49/0/physics_layer_0/angular_velocity = 0.0
|
|
18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:49/0/physics_layer_1/angular_velocity = 0.0
|
|
19:49/0 = 0
|
|
19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:49/0/physics_layer_0/angular_velocity = 0.0
|
|
19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:49/0/physics_layer_1/angular_velocity = 0.0
|
|
20:49/0 = 0
|
|
20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:49/0/physics_layer_0/angular_velocity = 0.0
|
|
20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:49/0/physics_layer_1/angular_velocity = 0.0
|
|
21:49/0 = 0
|
|
21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:49/0/physics_layer_0/angular_velocity = 0.0
|
|
21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:49/0/physics_layer_1/angular_velocity = 0.0
|
|
24:49/0 = 0
|
|
24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:49/0/physics_layer_0/angular_velocity = 0.0
|
|
24:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:49/0/physics_layer_1/angular_velocity = 0.0
|
|
25:49/0 = 0
|
|
25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:49/0/physics_layer_0/angular_velocity = 0.0
|
|
25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:49/0/physics_layer_1/angular_velocity = 0.0
|
|
26:49/0 = 0
|
|
26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:49/0/physics_layer_0/angular_velocity = 0.0
|
|
26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:49/0/physics_layer_1/angular_velocity = 0.0
|
|
27:49/0 = 0
|
|
27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:49/0/physics_layer_0/angular_velocity = 0.0
|
|
27:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:49/0/physics_layer_1/angular_velocity = 0.0
|
|
30:49/0 = 0
|
|
30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:49/0/physics_layer_0/angular_velocity = 0.0
|
|
30:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:49/0/physics_layer_1/angular_velocity = 0.0
|
|
31:49/0 = 0
|
|
31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:49/0/physics_layer_0/angular_velocity = 0.0
|
|
31:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:49/0/physics_layer_1/angular_velocity = 0.0
|
|
32:49/0 = 0
|
|
32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:49/0/physics_layer_0/angular_velocity = 0.0
|
|
32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:49/0/physics_layer_1/angular_velocity = 0.0
|
|
33:49/0 = 0
|
|
33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:49/0/physics_layer_0/angular_velocity = 0.0
|
|
33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:49/0/physics_layer_1/angular_velocity = 0.0
|
|
36:49/0 = 0
|
|
36:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:49/0/physics_layer_0/angular_velocity = 0.0
|
|
36:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:49/0/physics_layer_1/angular_velocity = 0.0
|
|
37:49/0 = 0
|
|
37:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:49/0/physics_layer_0/angular_velocity = 0.0
|
|
37:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:49/0/physics_layer_1/angular_velocity = 0.0
|
|
38:49/0 = 0
|
|
38:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:49/0/physics_layer_0/angular_velocity = 0.0
|
|
38:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:49/0/physics_layer_1/angular_velocity = 0.0
|
|
39:49/0 = 0
|
|
39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:49/0/physics_layer_0/angular_velocity = 0.0
|
|
39:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:49/0/physics_layer_1/angular_velocity = 0.0
|
|
42:49/0 = 0
|
|
42:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:49/0/physics_layer_0/angular_velocity = 0.0
|
|
42:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:49/0/physics_layer_1/angular_velocity = 0.0
|
|
43:49/0 = 0
|
|
43:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:49/0/physics_layer_0/angular_velocity = 0.0
|
|
43:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:49/0/physics_layer_1/angular_velocity = 0.0
|
|
44:49/0 = 0
|
|
44:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:49/0/physics_layer_0/angular_velocity = 0.0
|
|
44:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:49/0/physics_layer_1/angular_velocity = 0.0
|
|
45:49/0 = 0
|
|
45:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:49/0/physics_layer_0/angular_velocity = 0.0
|
|
45:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:49/0/physics_layer_1/angular_velocity = 0.0
|
|
0:50/0 = 0
|
|
0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:50/0/physics_layer_0/angular_velocity = 0.0
|
|
0:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:50/0/physics_layer_1/angular_velocity = 0.0
|
|
1:50/0 = 0
|
|
1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:50/0/physics_layer_0/angular_velocity = 0.0
|
|
1:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:50/0/physics_layer_1/angular_velocity = 0.0
|
|
2:50/0 = 0
|
|
2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:50/0/physics_layer_0/angular_velocity = 0.0
|
|
2:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:50/0/physics_layer_1/angular_velocity = 0.0
|
|
3:50/0 = 0
|
|
3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:50/0/physics_layer_0/angular_velocity = 0.0
|
|
3:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:50/0/physics_layer_1/angular_velocity = 0.0
|
|
4:50/0 = 0
|
|
4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:50/0/physics_layer_0/angular_velocity = 0.0
|
|
4:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:50/0/physics_layer_1/angular_velocity = 0.0
|
|
5:50/0 = 0
|
|
5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:50/0/physics_layer_0/angular_velocity = 0.0
|
|
5:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:50/0/physics_layer_1/angular_velocity = 0.0
|
|
6:50/0 = 0
|
|
6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:50/0/physics_layer_0/angular_velocity = 0.0
|
|
6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:50/0/physics_layer_1/angular_velocity = 0.0
|
|
7:50/0 = 0
|
|
7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:50/0/physics_layer_0/angular_velocity = 0.0
|
|
7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:50/0/physics_layer_1/angular_velocity = 0.0
|
|
8:50/0 = 0
|
|
8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:50/0/physics_layer_0/angular_velocity = 0.0
|
|
8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:50/0/physics_layer_1/angular_velocity = 0.0
|
|
9:50/0 = 0
|
|
9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:50/0/physics_layer_0/angular_velocity = 0.0
|
|
9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:50/0/physics_layer_1/angular_velocity = 0.0
|
|
10:50/0 = 0
|
|
10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:50/0/physics_layer_0/angular_velocity = 0.0
|
|
10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:50/0/physics_layer_1/angular_velocity = 0.0
|
|
11:50/0 = 0
|
|
11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:50/0/physics_layer_0/angular_velocity = 0.0
|
|
11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:50/0/physics_layer_1/angular_velocity = 0.0
|
|
12:50/0 = 0
|
|
12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:50/0/physics_layer_0/angular_velocity = 0.0
|
|
12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:50/0/physics_layer_1/angular_velocity = 0.0
|
|
13:50/0 = 0
|
|
13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:50/0/physics_layer_0/angular_velocity = 0.0
|
|
13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:50/0/physics_layer_1/angular_velocity = 0.0
|
|
14:50/0 = 0
|
|
14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:50/0/physics_layer_0/angular_velocity = 0.0
|
|
14:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:50/0/physics_layer_1/angular_velocity = 0.0
|
|
15:50/0 = 0
|
|
15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:50/0/physics_layer_0/angular_velocity = 0.0
|
|
15:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:50/0/physics_layer_1/angular_velocity = 0.0
|
|
16:50/0 = 0
|
|
16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:50/0/physics_layer_0/angular_velocity = 0.0
|
|
16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:50/0/physics_layer_1/angular_velocity = 0.0
|
|
17:50/0 = 0
|
|
17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:50/0/physics_layer_0/angular_velocity = 0.0
|
|
17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:50/0/physics_layer_1/angular_velocity = 0.0
|
|
18:50/0 = 0
|
|
18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:50/0/physics_layer_0/angular_velocity = 0.0
|
|
18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:50/0/physics_layer_1/angular_velocity = 0.0
|
|
19:50/0 = 0
|
|
19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:50/0/physics_layer_0/angular_velocity = 0.0
|
|
19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:50/0/physics_layer_1/angular_velocity = 0.0
|
|
20:50/0 = 0
|
|
20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:50/0/physics_layer_0/angular_velocity = 0.0
|
|
20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:50/0/physics_layer_1/angular_velocity = 0.0
|
|
21:50/0 = 0
|
|
21:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:50/0/physics_layer_0/angular_velocity = 0.0
|
|
21:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:50/0/physics_layer_1/angular_velocity = 0.0
|
|
22:50/0 = 0
|
|
22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:50/0/physics_layer_0/angular_velocity = 0.0
|
|
22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:50/0/physics_layer_1/angular_velocity = 0.0
|
|
23:50/0 = 0
|
|
23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:50/0/physics_layer_0/angular_velocity = 0.0
|
|
23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:50/0/physics_layer_1/angular_velocity = 0.0
|
|
24:50/0 = 0
|
|
24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:50/0/physics_layer_0/angular_velocity = 0.0
|
|
24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:50/0/physics_layer_1/angular_velocity = 0.0
|
|
25:50/0 = 0
|
|
25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:50/0/physics_layer_0/angular_velocity = 0.0
|
|
25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:50/0/physics_layer_1/angular_velocity = 0.0
|
|
26:50/0 = 0
|
|
26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:50/0/physics_layer_0/angular_velocity = 0.0
|
|
26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:50/0/physics_layer_1/angular_velocity = 0.0
|
|
27:50/0 = 0
|
|
27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:50/0/physics_layer_0/angular_velocity = 0.0
|
|
27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:50/0/physics_layer_1/angular_velocity = 0.0
|
|
28:50/0 = 0
|
|
28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:50/0/physics_layer_0/angular_velocity = 0.0
|
|
28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:50/0/physics_layer_1/angular_velocity = 0.0
|
|
29:50/0 = 0
|
|
29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:50/0/physics_layer_0/angular_velocity = 0.0
|
|
29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:50/0/physics_layer_1/angular_velocity = 0.0
|
|
30:50/0 = 0
|
|
30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:50/0/physics_layer_0/angular_velocity = 0.0
|
|
30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:50/0/physics_layer_1/angular_velocity = 0.0
|
|
31:50/0 = 0
|
|
31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:50/0/physics_layer_0/angular_velocity = 0.0
|
|
31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:50/0/physics_layer_1/angular_velocity = 0.0
|
|
32:50/0 = 0
|
|
32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:50/0/physics_layer_0/angular_velocity = 0.0
|
|
32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:50/0/physics_layer_1/angular_velocity = 0.0
|
|
33:50/0 = 0
|
|
33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:50/0/physics_layer_0/angular_velocity = 0.0
|
|
33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:50/0/physics_layer_1/angular_velocity = 0.0
|
|
34:50/0 = 0
|
|
34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:50/0/physics_layer_0/angular_velocity = 0.0
|
|
34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:50/0/physics_layer_1/angular_velocity = 0.0
|
|
35:50/0 = 0
|
|
35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:50/0/physics_layer_0/angular_velocity = 0.0
|
|
35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:50/0/physics_layer_1/angular_velocity = 0.0
|
|
36:50/0 = 0
|
|
36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:50/0/physics_layer_0/angular_velocity = 0.0
|
|
36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:50/0/physics_layer_1/angular_velocity = 0.0
|
|
37:50/0 = 0
|
|
37:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:50/0/physics_layer_0/angular_velocity = 0.0
|
|
37:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:50/0/physics_layer_1/angular_velocity = 0.0
|
|
38:50/0 = 0
|
|
38:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:50/0/physics_layer_0/angular_velocity = 0.0
|
|
38:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:50/0/physics_layer_1/angular_velocity = 0.0
|
|
39:50/0 = 0
|
|
39:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:50/0/physics_layer_0/angular_velocity = 0.0
|
|
39:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:50/0/physics_layer_1/angular_velocity = 0.0
|
|
40:50/0 = 0
|
|
40:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:50/0/physics_layer_0/angular_velocity = 0.0
|
|
40:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:50/0/physics_layer_1/angular_velocity = 0.0
|
|
41:50/0 = 0
|
|
41:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:50/0/physics_layer_0/angular_velocity = 0.0
|
|
41:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:50/0/physics_layer_1/angular_velocity = 0.0
|
|
42:50/0 = 0
|
|
42:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:50/0/physics_layer_0/angular_velocity = 0.0
|
|
42:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:50/0/physics_layer_1/angular_velocity = 0.0
|
|
43:50/0 = 0
|
|
43:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:50/0/physics_layer_0/angular_velocity = 0.0
|
|
43:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:50/0/physics_layer_1/angular_velocity = 0.0
|
|
44:50/0 = 0
|
|
44:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:50/0/physics_layer_0/angular_velocity = 0.0
|
|
44:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:50/0/physics_layer_1/angular_velocity = 0.0
|
|
45:50/0 = 0
|
|
45:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:50/0/physics_layer_0/angular_velocity = 0.0
|
|
45:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:50/0/physics_layer_1/angular_velocity = 0.0
|
|
46:50/0 = 0
|
|
46:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:50/0/physics_layer_0/angular_velocity = 0.0
|
|
46:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:50/0/physics_layer_1/angular_velocity = 0.0
|
|
47:50/0 = 0
|
|
47:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:50/0/physics_layer_0/angular_velocity = 0.0
|
|
47:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:50/0/physics_layer_1/angular_velocity = 0.0
|
|
48:50/0 = 0
|
|
48:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:50/0/physics_layer_0/angular_velocity = 0.0
|
|
48:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:50/0/physics_layer_1/angular_velocity = 0.0
|
|
49:50/0 = 0
|
|
49:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:50/0/physics_layer_0/angular_velocity = 0.0
|
|
49:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:50/0/physics_layer_1/angular_velocity = 0.0
|
|
50:50/0 = 0
|
|
50:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:50/0/physics_layer_0/angular_velocity = 0.0
|
|
50:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:50/0/physics_layer_1/angular_velocity = 0.0
|
|
51:50/0 = 0
|
|
51:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:50/0/physics_layer_0/angular_velocity = 0.0
|
|
51:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:50/0/physics_layer_1/angular_velocity = 0.0
|
|
52:50/0 = 0
|
|
52:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:50/0/physics_layer_0/angular_velocity = 0.0
|
|
52:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:50/0/physics_layer_1/angular_velocity = 0.0
|
|
53:50/0 = 0
|
|
53:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:50/0/physics_layer_0/angular_velocity = 0.0
|
|
53:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:50/0/physics_layer_1/angular_velocity = 0.0
|
|
54:50/0 = 0
|
|
54:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:50/0/physics_layer_0/angular_velocity = 0.0
|
|
54:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:50/0/physics_layer_1/angular_velocity = 0.0
|
|
55:50/0 = 0
|
|
55:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:50/0/physics_layer_0/angular_velocity = 0.0
|
|
55:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:50/0/physics_layer_1/angular_velocity = 0.0
|
|
0:51/0 = 0
|
|
0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:51/0/physics_layer_0/angular_velocity = 0.0
|
|
0:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:51/0/physics_layer_1/angular_velocity = 0.0
|
|
1:51/0 = 0
|
|
1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:51/0/physics_layer_0/angular_velocity = 0.0
|
|
1:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:51/0/physics_layer_1/angular_velocity = 0.0
|
|
2:51/0 = 0
|
|
2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:51/0/physics_layer_0/angular_velocity = 0.0
|
|
2:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:51/0/physics_layer_1/angular_velocity = 0.0
|
|
3:51/0 = 0
|
|
3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:51/0/physics_layer_0/angular_velocity = 0.0
|
|
3:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:51/0/physics_layer_1/angular_velocity = 0.0
|
|
4:51/0 = 0
|
|
4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:51/0/physics_layer_0/angular_velocity = 0.0
|
|
4:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:51/0/physics_layer_1/angular_velocity = 0.0
|
|
5:51/0 = 0
|
|
5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:51/0/physics_layer_0/angular_velocity = 0.0
|
|
5:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:51/0/physics_layer_1/angular_velocity = 0.0
|
|
6:51/0 = 0
|
|
6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:51/0/physics_layer_0/angular_velocity = 0.0
|
|
6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:51/0/physics_layer_1/angular_velocity = 0.0
|
|
7:51/0 = 0
|
|
7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:51/0/physics_layer_0/angular_velocity = 0.0
|
|
7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:51/0/physics_layer_1/angular_velocity = 0.0
|
|
8:51/0 = 0
|
|
8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:51/0/physics_layer_0/angular_velocity = 0.0
|
|
8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:51/0/physics_layer_1/angular_velocity = 0.0
|
|
9:51/0 = 0
|
|
9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:51/0/physics_layer_0/angular_velocity = 0.0
|
|
9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:51/0/physics_layer_1/angular_velocity = 0.0
|
|
10:51/0 = 0
|
|
10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:51/0/physics_layer_0/angular_velocity = 0.0
|
|
10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:51/0/physics_layer_1/angular_velocity = 0.0
|
|
11:51/0 = 0
|
|
11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:51/0/physics_layer_0/angular_velocity = 0.0
|
|
11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:51/0/physics_layer_1/angular_velocity = 0.0
|
|
12:51/0 = 0
|
|
12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:51/0/physics_layer_0/angular_velocity = 0.0
|
|
12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:51/0/physics_layer_1/angular_velocity = 0.0
|
|
13:51/0 = 0
|
|
13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:51/0/physics_layer_0/angular_velocity = 0.0
|
|
13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:51/0/physics_layer_1/angular_velocity = 0.0
|
|
14:51/0 = 0
|
|
14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:51/0/physics_layer_0/angular_velocity = 0.0
|
|
14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:51/0/physics_layer_1/angular_velocity = 0.0
|
|
15:51/0 = 0
|
|
15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:51/0/physics_layer_0/angular_velocity = 0.0
|
|
15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:51/0/physics_layer_1/angular_velocity = 0.0
|
|
16:51/0 = 0
|
|
16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:51/0/physics_layer_0/angular_velocity = 0.0
|
|
16:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:51/0/physics_layer_1/angular_velocity = 0.0
|
|
17:51/0 = 0
|
|
17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:51/0/physics_layer_0/angular_velocity = 0.0
|
|
17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:51/0/physics_layer_1/angular_velocity = 0.0
|
|
18:51/0 = 0
|
|
18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:51/0/physics_layer_0/angular_velocity = 0.0
|
|
18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:51/0/physics_layer_1/angular_velocity = 0.0
|
|
19:51/0 = 0
|
|
19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:51/0/physics_layer_0/angular_velocity = 0.0
|
|
19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:51/0/physics_layer_1/angular_velocity = 0.0
|
|
20:51/0 = 0
|
|
20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:51/0/physics_layer_0/angular_velocity = 0.0
|
|
20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:51/0/physics_layer_1/angular_velocity = 0.0
|
|
21:51/0 = 0
|
|
21:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:51/0/physics_layer_0/angular_velocity = 0.0
|
|
21:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:51/0/physics_layer_1/angular_velocity = 0.0
|
|
22:51/0 = 0
|
|
22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:51/0/physics_layer_0/angular_velocity = 0.0
|
|
22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:51/0/physics_layer_1/angular_velocity = 0.0
|
|
23:51/0 = 0
|
|
23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:51/0/physics_layer_0/angular_velocity = 0.0
|
|
23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:51/0/physics_layer_1/angular_velocity = 0.0
|
|
24:51/0 = 0
|
|
24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:51/0/physics_layer_0/angular_velocity = 0.0
|
|
24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:51/0/physics_layer_1/angular_velocity = 0.0
|
|
25:51/0 = 0
|
|
25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:51/0/physics_layer_0/angular_velocity = 0.0
|
|
25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:51/0/physics_layer_1/angular_velocity = 0.0
|
|
26:51/0 = 0
|
|
26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:51/0/physics_layer_0/angular_velocity = 0.0
|
|
26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:51/0/physics_layer_1/angular_velocity = 0.0
|
|
27:51/0 = 0
|
|
27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:51/0/physics_layer_0/angular_velocity = 0.0
|
|
27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:51/0/physics_layer_1/angular_velocity = 0.0
|
|
28:51/0 = 0
|
|
28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:51/0/physics_layer_0/angular_velocity = 0.0
|
|
28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:51/0/physics_layer_1/angular_velocity = 0.0
|
|
29:51/0 = 0
|
|
29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:51/0/physics_layer_0/angular_velocity = 0.0
|
|
29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:51/0/physics_layer_1/angular_velocity = 0.0
|
|
30:51/0 = 0
|
|
30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:51/0/physics_layer_0/angular_velocity = 0.0
|
|
30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:51/0/physics_layer_1/angular_velocity = 0.0
|
|
31:51/0 = 0
|
|
31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:51/0/physics_layer_0/angular_velocity = 0.0
|
|
31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:51/0/physics_layer_1/angular_velocity = 0.0
|
|
32:51/0 = 0
|
|
32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:51/0/physics_layer_0/angular_velocity = 0.0
|
|
32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:51/0/physics_layer_1/angular_velocity = 0.0
|
|
33:51/0 = 0
|
|
33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:51/0/physics_layer_0/angular_velocity = 0.0
|
|
33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:51/0/physics_layer_1/angular_velocity = 0.0
|
|
34:51/0 = 0
|
|
34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:51/0/physics_layer_0/angular_velocity = 0.0
|
|
34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:51/0/physics_layer_1/angular_velocity = 0.0
|
|
35:51/0 = 0
|
|
35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:51/0/physics_layer_0/angular_velocity = 0.0
|
|
35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:51/0/physics_layer_1/angular_velocity = 0.0
|
|
36:51/0 = 0
|
|
36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:51/0/physics_layer_0/angular_velocity = 0.0
|
|
36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:51/0/physics_layer_1/angular_velocity = 0.0
|
|
37:51/0 = 0
|
|
37:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:51/0/physics_layer_0/angular_velocity = 0.0
|
|
37:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:51/0/physics_layer_1/angular_velocity = 0.0
|
|
38:51/0 = 0
|
|
38:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:51/0/physics_layer_0/angular_velocity = 0.0
|
|
38:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:51/0/physics_layer_1/angular_velocity = 0.0
|
|
39:51/0 = 0
|
|
39:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:51/0/physics_layer_0/angular_velocity = 0.0
|
|
39:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:51/0/physics_layer_1/angular_velocity = 0.0
|
|
40:51/0 = 0
|
|
40:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:51/0/physics_layer_0/angular_velocity = 0.0
|
|
40:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:51/0/physics_layer_1/angular_velocity = 0.0
|
|
41:51/0 = 0
|
|
41:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:51/0/physics_layer_0/angular_velocity = 0.0
|
|
41:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:51/0/physics_layer_1/angular_velocity = 0.0
|
|
42:51/0 = 0
|
|
42:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:51/0/physics_layer_0/angular_velocity = 0.0
|
|
42:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:51/0/physics_layer_1/angular_velocity = 0.0
|
|
43:51/0 = 0
|
|
43:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:51/0/physics_layer_0/angular_velocity = 0.0
|
|
43:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:51/0/physics_layer_1/angular_velocity = 0.0
|
|
44:51/0 = 0
|
|
44:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:51/0/physics_layer_0/angular_velocity = 0.0
|
|
44:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:51/0/physics_layer_1/angular_velocity = 0.0
|
|
45:51/0 = 0
|
|
45:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:51/0/physics_layer_0/angular_velocity = 0.0
|
|
45:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:51/0/physics_layer_1/angular_velocity = 0.0
|
|
46:51/0 = 0
|
|
46:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:51/0/physics_layer_0/angular_velocity = 0.0
|
|
46:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:51/0/physics_layer_1/angular_velocity = 0.0
|
|
47:51/0 = 0
|
|
47:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:51/0/physics_layer_0/angular_velocity = 0.0
|
|
47:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:51/0/physics_layer_1/angular_velocity = 0.0
|
|
48:51/0 = 0
|
|
48:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:51/0/physics_layer_0/angular_velocity = 0.0
|
|
48:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:51/0/physics_layer_1/angular_velocity = 0.0
|
|
49:51/0 = 0
|
|
49:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:51/0/physics_layer_0/angular_velocity = 0.0
|
|
49:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:51/0/physics_layer_1/angular_velocity = 0.0
|
|
50:51/0 = 0
|
|
50:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:51/0/physics_layer_0/angular_velocity = 0.0
|
|
50:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:51/0/physics_layer_1/angular_velocity = 0.0
|
|
51:51/0 = 0
|
|
51:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:51/0/physics_layer_0/angular_velocity = 0.0
|
|
51:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:51/0/physics_layer_1/angular_velocity = 0.0
|
|
52:51/0 = 0
|
|
52:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:51/0/physics_layer_0/angular_velocity = 0.0
|
|
52:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:51/0/physics_layer_1/angular_velocity = 0.0
|
|
53:51/0 = 0
|
|
53:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:51/0/physics_layer_0/angular_velocity = 0.0
|
|
53:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:51/0/physics_layer_1/angular_velocity = 0.0
|
|
54:51/0 = 0
|
|
54:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:51/0/physics_layer_0/angular_velocity = 0.0
|
|
54:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:51/0/physics_layer_1/angular_velocity = 0.0
|
|
55:51/0 = 0
|
|
55:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:51/0/physics_layer_0/angular_velocity = 0.0
|
|
55:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:51/0/physics_layer_1/angular_velocity = 0.0
|
|
0:52/0 = 0
|
|
0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:52/0/physics_layer_0/angular_velocity = 0.0
|
|
0:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:52/0/physics_layer_1/angular_velocity = 0.0
|
|
1:52/0 = 0
|
|
1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:52/0/physics_layer_0/angular_velocity = 0.0
|
|
1:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:52/0/physics_layer_1/angular_velocity = 0.0
|
|
2:52/0 = 0
|
|
2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:52/0/physics_layer_0/angular_velocity = 0.0
|
|
2:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:52/0/physics_layer_1/angular_velocity = 0.0
|
|
3:52/0 = 0
|
|
3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:52/0/physics_layer_0/angular_velocity = 0.0
|
|
3:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:52/0/physics_layer_1/angular_velocity = 0.0
|
|
4:52/0 = 0
|
|
4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:52/0/physics_layer_0/angular_velocity = 0.0
|
|
4:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:52/0/physics_layer_1/angular_velocity = 0.0
|
|
5:52/0 = 0
|
|
5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:52/0/physics_layer_0/angular_velocity = 0.0
|
|
5:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:52/0/physics_layer_1/angular_velocity = 0.0
|
|
6:52/0 = 0
|
|
6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:52/0/physics_layer_0/angular_velocity = 0.0
|
|
6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:52/0/physics_layer_1/angular_velocity = 0.0
|
|
7:52/0 = 0
|
|
7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:52/0/physics_layer_0/angular_velocity = 0.0
|
|
7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:52/0/physics_layer_1/angular_velocity = 0.0
|
|
8:52/0 = 0
|
|
8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:52/0/physics_layer_0/angular_velocity = 0.0
|
|
8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:52/0/physics_layer_1/angular_velocity = 0.0
|
|
9:52/0 = 0
|
|
9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:52/0/physics_layer_0/angular_velocity = 0.0
|
|
9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:52/0/physics_layer_1/angular_velocity = 0.0
|
|
10:52/0 = 0
|
|
10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:52/0/physics_layer_0/angular_velocity = 0.0
|
|
10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:52/0/physics_layer_1/angular_velocity = 0.0
|
|
11:52/0 = 0
|
|
11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:52/0/physics_layer_0/angular_velocity = 0.0
|
|
11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:52/0/physics_layer_1/angular_velocity = 0.0
|
|
12:52/0 = 0
|
|
12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:52/0/physics_layer_0/angular_velocity = 0.0
|
|
12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:52/0/physics_layer_1/angular_velocity = 0.0
|
|
13:52/0 = 0
|
|
13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:52/0/physics_layer_0/angular_velocity = 0.0
|
|
13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:52/0/physics_layer_1/angular_velocity = 0.0
|
|
14:52/0 = 0
|
|
14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:52/0/physics_layer_0/angular_velocity = 0.0
|
|
14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:52/0/physics_layer_1/angular_velocity = 0.0
|
|
15:52/0 = 0
|
|
15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:52/0/physics_layer_0/angular_velocity = 0.0
|
|
15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:52/0/physics_layer_1/angular_velocity = 0.0
|
|
16:52/0 = 0
|
|
16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:52/0/physics_layer_0/angular_velocity = 0.0
|
|
16:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:52/0/physics_layer_1/angular_velocity = 0.0
|
|
17:52/0 = 0
|
|
17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:52/0/physics_layer_0/angular_velocity = 0.0
|
|
17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:52/0/physics_layer_1/angular_velocity = 0.0
|
|
18:52/0 = 0
|
|
18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:52/0/physics_layer_0/angular_velocity = 0.0
|
|
18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:52/0/physics_layer_1/angular_velocity = 0.0
|
|
19:52/0 = 0
|
|
19:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:52/0/physics_layer_0/angular_velocity = 0.0
|
|
19:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:52/0/physics_layer_1/angular_velocity = 0.0
|
|
20:52/0 = 0
|
|
20:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:52/0/physics_layer_0/angular_velocity = 0.0
|
|
20:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:52/0/physics_layer_1/angular_velocity = 0.0
|
|
21:52/0 = 0
|
|
21:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:52/0/physics_layer_0/angular_velocity = 0.0
|
|
21:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:52/0/physics_layer_1/angular_velocity = 0.0
|
|
22:52/0 = 0
|
|
22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:52/0/physics_layer_0/angular_velocity = 0.0
|
|
22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:52/0/physics_layer_1/angular_velocity = 0.0
|
|
23:52/0 = 0
|
|
23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:52/0/physics_layer_0/angular_velocity = 0.0
|
|
23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:52/0/physics_layer_1/angular_velocity = 0.0
|
|
24:52/0 = 0
|
|
24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:52/0/physics_layer_0/angular_velocity = 0.0
|
|
24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:52/0/physics_layer_1/angular_velocity = 0.0
|
|
25:52/0 = 0
|
|
25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:52/0/physics_layer_0/angular_velocity = 0.0
|
|
25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:52/0/physics_layer_1/angular_velocity = 0.0
|
|
26:52/0 = 0
|
|
26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:52/0/physics_layer_0/angular_velocity = 0.0
|
|
26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:52/0/physics_layer_1/angular_velocity = 0.0
|
|
27:52/0 = 0
|
|
27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:52/0/physics_layer_0/angular_velocity = 0.0
|
|
27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:52/0/physics_layer_1/angular_velocity = 0.0
|
|
28:52/0 = 0
|
|
28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:52/0/physics_layer_0/angular_velocity = 0.0
|
|
28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:52/0/physics_layer_1/angular_velocity = 0.0
|
|
29:52/0 = 0
|
|
29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:52/0/physics_layer_0/angular_velocity = 0.0
|
|
29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:52/0/physics_layer_1/angular_velocity = 0.0
|
|
30:52/0 = 0
|
|
30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:52/0/physics_layer_0/angular_velocity = 0.0
|
|
30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:52/0/physics_layer_1/angular_velocity = 0.0
|
|
31:52/0 = 0
|
|
31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:52/0/physics_layer_0/angular_velocity = 0.0
|
|
31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:52/0/physics_layer_1/angular_velocity = 0.0
|
|
32:52/0 = 0
|
|
32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:52/0/physics_layer_0/angular_velocity = 0.0
|
|
32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:52/0/physics_layer_1/angular_velocity = 0.0
|
|
33:52/0 = 0
|
|
33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:52/0/physics_layer_0/angular_velocity = 0.0
|
|
33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:52/0/physics_layer_1/angular_velocity = 0.0
|
|
34:52/0 = 0
|
|
34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:52/0/physics_layer_0/angular_velocity = 0.0
|
|
34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:52/0/physics_layer_1/angular_velocity = 0.0
|
|
35:52/0 = 0
|
|
35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:52/0/physics_layer_0/angular_velocity = 0.0
|
|
35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:52/0/physics_layer_1/angular_velocity = 0.0
|
|
36:52/0 = 0
|
|
36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:52/0/physics_layer_0/angular_velocity = 0.0
|
|
36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:52/0/physics_layer_1/angular_velocity = 0.0
|
|
37:52/0 = 0
|
|
37:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:52/0/physics_layer_0/angular_velocity = 0.0
|
|
37:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:52/0/physics_layer_1/angular_velocity = 0.0
|
|
38:52/0 = 0
|
|
38:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:52/0/physics_layer_0/angular_velocity = 0.0
|
|
38:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:52/0/physics_layer_1/angular_velocity = 0.0
|
|
39:52/0 = 0
|
|
39:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:52/0/physics_layer_0/angular_velocity = 0.0
|
|
39:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:52/0/physics_layer_1/angular_velocity = 0.0
|
|
40:52/0 = 0
|
|
40:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:52/0/physics_layer_0/angular_velocity = 0.0
|
|
40:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:52/0/physics_layer_1/angular_velocity = 0.0
|
|
41:52/0 = 0
|
|
41:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:52/0/physics_layer_0/angular_velocity = 0.0
|
|
41:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:52/0/physics_layer_1/angular_velocity = 0.0
|
|
42:52/0 = 0
|
|
42:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:52/0/physics_layer_0/angular_velocity = 0.0
|
|
42:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:52/0/physics_layer_1/angular_velocity = 0.0
|
|
43:52/0 = 0
|
|
43:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:52/0/physics_layer_0/angular_velocity = 0.0
|
|
43:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:52/0/physics_layer_1/angular_velocity = 0.0
|
|
44:52/0 = 0
|
|
44:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:52/0/physics_layer_0/angular_velocity = 0.0
|
|
44:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:52/0/physics_layer_1/angular_velocity = 0.0
|
|
45:52/0 = 0
|
|
45:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:52/0/physics_layer_0/angular_velocity = 0.0
|
|
45:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:52/0/physics_layer_1/angular_velocity = 0.0
|
|
46:52/0 = 0
|
|
46:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:52/0/physics_layer_0/angular_velocity = 0.0
|
|
46:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:52/0/physics_layer_1/angular_velocity = 0.0
|
|
47:52/0 = 0
|
|
47:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:52/0/physics_layer_0/angular_velocity = 0.0
|
|
47:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:52/0/physics_layer_1/angular_velocity = 0.0
|
|
48:52/0 = 0
|
|
48:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:52/0/physics_layer_0/angular_velocity = 0.0
|
|
48:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:52/0/physics_layer_1/angular_velocity = 0.0
|
|
49:52/0 = 0
|
|
49:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:52/0/physics_layer_0/angular_velocity = 0.0
|
|
49:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:52/0/physics_layer_1/angular_velocity = 0.0
|
|
50:52/0 = 0
|
|
50:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:52/0/physics_layer_0/angular_velocity = 0.0
|
|
50:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:52/0/physics_layer_1/angular_velocity = 0.0
|
|
51:52/0 = 0
|
|
51:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:52/0/physics_layer_0/angular_velocity = 0.0
|
|
51:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:52/0/physics_layer_1/angular_velocity = 0.0
|
|
52:52/0 = 0
|
|
52:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:52/0/physics_layer_0/angular_velocity = 0.0
|
|
52:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:52/0/physics_layer_1/angular_velocity = 0.0
|
|
53:52/0 = 0
|
|
53:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:52/0/physics_layer_0/angular_velocity = 0.0
|
|
53:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:52/0/physics_layer_1/angular_velocity = 0.0
|
|
54:52/0 = 0
|
|
54:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:52/0/physics_layer_0/angular_velocity = 0.0
|
|
54:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:52/0/physics_layer_1/angular_velocity = 0.0
|
|
55:52/0 = 0
|
|
55:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:52/0/physics_layer_0/angular_velocity = 0.0
|
|
55:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:52/0/physics_layer_1/angular_velocity = 0.0
|
|
0:53/0 = 0
|
|
0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:53/0/physics_layer_0/angular_velocity = 0.0
|
|
0:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:53/0/physics_layer_1/angular_velocity = 0.0
|
|
1:53/0 = 0
|
|
1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:53/0/physics_layer_0/angular_velocity = 0.0
|
|
1:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:53/0/physics_layer_1/angular_velocity = 0.0
|
|
2:53/0 = 0
|
|
2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:53/0/physics_layer_0/angular_velocity = 0.0
|
|
2:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:53/0/physics_layer_1/angular_velocity = 0.0
|
|
3:53/0 = 0
|
|
3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:53/0/physics_layer_0/angular_velocity = 0.0
|
|
3:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:53/0/physics_layer_1/angular_velocity = 0.0
|
|
4:53/0 = 0
|
|
4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:53/0/physics_layer_0/angular_velocity = 0.0
|
|
4:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:53/0/physics_layer_1/angular_velocity = 0.0
|
|
5:53/0 = 0
|
|
5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:53/0/physics_layer_0/angular_velocity = 0.0
|
|
5:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:53/0/physics_layer_1/angular_velocity = 0.0
|
|
6:53/0 = 0
|
|
6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:53/0/physics_layer_0/angular_velocity = 0.0
|
|
6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:53/0/physics_layer_1/angular_velocity = 0.0
|
|
7:53/0 = 0
|
|
7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:53/0/physics_layer_0/angular_velocity = 0.0
|
|
7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:53/0/physics_layer_1/angular_velocity = 0.0
|
|
8:53/0 = 0
|
|
8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:53/0/physics_layer_0/angular_velocity = 0.0
|
|
8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:53/0/physics_layer_1/angular_velocity = 0.0
|
|
9:53/0 = 0
|
|
9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:53/0/physics_layer_0/angular_velocity = 0.0
|
|
9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:53/0/physics_layer_1/angular_velocity = 0.0
|
|
10:53/0 = 0
|
|
10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:53/0/physics_layer_0/angular_velocity = 0.0
|
|
10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:53/0/physics_layer_1/angular_velocity = 0.0
|
|
11:53/0 = 0
|
|
11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:53/0/physics_layer_0/angular_velocity = 0.0
|
|
11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:53/0/physics_layer_1/angular_velocity = 0.0
|
|
12:53/0 = 0
|
|
12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:53/0/physics_layer_0/angular_velocity = 0.0
|
|
12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:53/0/physics_layer_1/angular_velocity = 0.0
|
|
13:53/0 = 0
|
|
13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:53/0/physics_layer_0/angular_velocity = 0.0
|
|
13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:53/0/physics_layer_1/angular_velocity = 0.0
|
|
14:53/0 = 0
|
|
14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:53/0/physics_layer_0/angular_velocity = 0.0
|
|
14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:53/0/physics_layer_1/angular_velocity = 0.0
|
|
15:53/0 = 0
|
|
15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:53/0/physics_layer_0/angular_velocity = 0.0
|
|
15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:53/0/physics_layer_1/angular_velocity = 0.0
|
|
16:53/0 = 0
|
|
16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:53/0/physics_layer_0/angular_velocity = 0.0
|
|
16:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:53/0/physics_layer_1/angular_velocity = 0.0
|
|
17:53/0 = 0
|
|
17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:53/0/physics_layer_0/angular_velocity = 0.0
|
|
17:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:53/0/physics_layer_1/angular_velocity = 0.0
|
|
18:53/0 = 0
|
|
18:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:53/0/physics_layer_0/angular_velocity = 0.0
|
|
18:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:53/0/physics_layer_1/angular_velocity = 0.0
|
|
19:53/0 = 0
|
|
19:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:53/0/physics_layer_0/angular_velocity = 0.0
|
|
19:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:53/0/physics_layer_1/angular_velocity = 0.0
|
|
20:53/0 = 0
|
|
20:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:53/0/physics_layer_0/angular_velocity = 0.0
|
|
20:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:53/0/physics_layer_1/angular_velocity = 0.0
|
|
21:53/0 = 0
|
|
21:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:53/0/physics_layer_0/angular_velocity = 0.0
|
|
21:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:53/0/physics_layer_1/angular_velocity = 0.0
|
|
22:53/0 = 0
|
|
22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:53/0/physics_layer_0/angular_velocity = 0.0
|
|
22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:53/0/physics_layer_1/angular_velocity = 0.0
|
|
23:53/0 = 0
|
|
23:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:53/0/physics_layer_0/angular_velocity = 0.0
|
|
23:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:53/0/physics_layer_1/angular_velocity = 0.0
|
|
24:53/0 = 0
|
|
24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:53/0/physics_layer_0/angular_velocity = 0.0
|
|
24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:53/0/physics_layer_1/angular_velocity = 0.0
|
|
25:53/0 = 0
|
|
25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:53/0/physics_layer_0/angular_velocity = 0.0
|
|
25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:53/0/physics_layer_1/angular_velocity = 0.0
|
|
26:53/0 = 0
|
|
26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:53/0/physics_layer_0/angular_velocity = 0.0
|
|
26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:53/0/physics_layer_1/angular_velocity = 0.0
|
|
27:53/0 = 0
|
|
27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:53/0/physics_layer_0/angular_velocity = 0.0
|
|
27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:53/0/physics_layer_1/angular_velocity = 0.0
|
|
28:53/0 = 0
|
|
28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:53/0/physics_layer_0/angular_velocity = 0.0
|
|
28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:53/0/physics_layer_1/angular_velocity = 0.0
|
|
29:53/0 = 0
|
|
29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:53/0/physics_layer_0/angular_velocity = 0.0
|
|
29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:53/0/physics_layer_1/angular_velocity = 0.0
|
|
30:53/0 = 0
|
|
30:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:53/0/physics_layer_0/angular_velocity = 0.0
|
|
30:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:53/0/physics_layer_1/angular_velocity = 0.0
|
|
31:53/0 = 0
|
|
31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:53/0/physics_layer_0/angular_velocity = 0.0
|
|
31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:53/0/physics_layer_1/angular_velocity = 0.0
|
|
32:53/0 = 0
|
|
32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:53/0/physics_layer_0/angular_velocity = 0.0
|
|
32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:53/0/physics_layer_1/angular_velocity = 0.0
|
|
33:53/0 = 0
|
|
33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:53/0/physics_layer_0/angular_velocity = 0.0
|
|
33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:53/0/physics_layer_1/angular_velocity = 0.0
|
|
34:53/0 = 0
|
|
34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:53/0/physics_layer_0/angular_velocity = 0.0
|
|
34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:53/0/physics_layer_1/angular_velocity = 0.0
|
|
35:53/0 = 0
|
|
35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:53/0/physics_layer_0/angular_velocity = 0.0
|
|
35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:53/0/physics_layer_1/angular_velocity = 0.0
|
|
36:53/0 = 0
|
|
36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:53/0/physics_layer_0/angular_velocity = 0.0
|
|
36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:53/0/physics_layer_1/angular_velocity = 0.0
|
|
37:53/0 = 0
|
|
37:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:53/0/physics_layer_0/angular_velocity = 0.0
|
|
37:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:53/0/physics_layer_1/angular_velocity = 0.0
|
|
38:53/0 = 0
|
|
38:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:53/0/physics_layer_0/angular_velocity = 0.0
|
|
38:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:53/0/physics_layer_1/angular_velocity = 0.0
|
|
39:53/0 = 0
|
|
39:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:53/0/physics_layer_0/angular_velocity = 0.0
|
|
39:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:53/0/physics_layer_1/angular_velocity = 0.0
|
|
40:53/0 = 0
|
|
40:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:53/0/physics_layer_0/angular_velocity = 0.0
|
|
40:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:53/0/physics_layer_1/angular_velocity = 0.0
|
|
41:53/0 = 0
|
|
41:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:53/0/physics_layer_0/angular_velocity = 0.0
|
|
41:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:53/0/physics_layer_1/angular_velocity = 0.0
|
|
42:53/0 = 0
|
|
42:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:53/0/physics_layer_0/angular_velocity = 0.0
|
|
42:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:53/0/physics_layer_1/angular_velocity = 0.0
|
|
43:53/0 = 0
|
|
43:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:53/0/physics_layer_0/angular_velocity = 0.0
|
|
43:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:53/0/physics_layer_1/angular_velocity = 0.0
|
|
44:53/0 = 0
|
|
44:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:53/0/physics_layer_0/angular_velocity = 0.0
|
|
44:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:53/0/physics_layer_1/angular_velocity = 0.0
|
|
45:53/0 = 0
|
|
45:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:53/0/physics_layer_0/angular_velocity = 0.0
|
|
45:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:53/0/physics_layer_1/angular_velocity = 0.0
|
|
46:53/0 = 0
|
|
46:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:53/0/physics_layer_0/angular_velocity = 0.0
|
|
46:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:53/0/physics_layer_1/angular_velocity = 0.0
|
|
47:53/0 = 0
|
|
47:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:53/0/physics_layer_0/angular_velocity = 0.0
|
|
47:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:53/0/physics_layer_1/angular_velocity = 0.0
|
|
48:53/0 = 0
|
|
48:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:53/0/physics_layer_0/angular_velocity = 0.0
|
|
48:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:53/0/physics_layer_1/angular_velocity = 0.0
|
|
49:53/0 = 0
|
|
49:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:53/0/physics_layer_0/angular_velocity = 0.0
|
|
49:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:53/0/physics_layer_1/angular_velocity = 0.0
|
|
50:53/0 = 0
|
|
50:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:53/0/physics_layer_0/angular_velocity = 0.0
|
|
50:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:53/0/physics_layer_1/angular_velocity = 0.0
|
|
51:53/0 = 0
|
|
51:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:53/0/physics_layer_0/angular_velocity = 0.0
|
|
51:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:53/0/physics_layer_1/angular_velocity = 0.0
|
|
52:53/0 = 0
|
|
52:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:53/0/physics_layer_0/angular_velocity = 0.0
|
|
52:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:53/0/physics_layer_1/angular_velocity = 0.0
|
|
53:53/0 = 0
|
|
53:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:53/0/physics_layer_0/angular_velocity = 0.0
|
|
53:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:53/0/physics_layer_1/angular_velocity = 0.0
|
|
54:53/0 = 0
|
|
54:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:53/0/physics_layer_0/angular_velocity = 0.0
|
|
54:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:53/0/physics_layer_1/angular_velocity = 0.0
|
|
55:53/0 = 0
|
|
55:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:53/0/physics_layer_0/angular_velocity = 0.0
|
|
55:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:53/0/physics_layer_1/angular_velocity = 0.0
|
|
0:54/0 = 0
|
|
0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:54/0/physics_layer_0/angular_velocity = 0.0
|
|
0:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:54/0/physics_layer_1/angular_velocity = 0.0
|
|
1:54/0 = 0
|
|
1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:54/0/physics_layer_0/angular_velocity = 0.0
|
|
1:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:54/0/physics_layer_1/angular_velocity = 0.0
|
|
2:54/0 = 0
|
|
2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:54/0/physics_layer_0/angular_velocity = 0.0
|
|
2:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:54/0/physics_layer_1/angular_velocity = 0.0
|
|
3:54/0 = 0
|
|
3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:54/0/physics_layer_0/angular_velocity = 0.0
|
|
3:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:54/0/physics_layer_1/angular_velocity = 0.0
|
|
4:54/0 = 0
|
|
4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:54/0/physics_layer_0/angular_velocity = 0.0
|
|
4:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:54/0/physics_layer_1/angular_velocity = 0.0
|
|
5:54/0 = 0
|
|
5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:54/0/physics_layer_0/angular_velocity = 0.0
|
|
5:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:54/0/physics_layer_1/angular_velocity = 0.0
|
|
6:54/0 = 0
|
|
6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:54/0/physics_layer_0/angular_velocity = 0.0
|
|
6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:54/0/physics_layer_1/angular_velocity = 0.0
|
|
7:54/0 = 0
|
|
7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:54/0/physics_layer_0/angular_velocity = 0.0
|
|
7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:54/0/physics_layer_1/angular_velocity = 0.0
|
|
8:54/0 = 0
|
|
8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:54/0/physics_layer_0/angular_velocity = 0.0
|
|
8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:54/0/physics_layer_1/angular_velocity = 0.0
|
|
9:54/0 = 0
|
|
9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:54/0/physics_layer_0/angular_velocity = 0.0
|
|
9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:54/0/physics_layer_1/angular_velocity = 0.0
|
|
10:54/0 = 0
|
|
10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:54/0/physics_layer_0/angular_velocity = 0.0
|
|
10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:54/0/physics_layer_1/angular_velocity = 0.0
|
|
11:54/0 = 0
|
|
11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:54/0/physics_layer_0/angular_velocity = 0.0
|
|
11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:54/0/physics_layer_1/angular_velocity = 0.0
|
|
12:54/0 = 0
|
|
12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:54/0/physics_layer_0/angular_velocity = 0.0
|
|
12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:54/0/physics_layer_1/angular_velocity = 0.0
|
|
13:54/0 = 0
|
|
13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:54/0/physics_layer_0/angular_velocity = 0.0
|
|
13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:54/0/physics_layer_1/angular_velocity = 0.0
|
|
14:54/0 = 0
|
|
14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:54/0/physics_layer_0/angular_velocity = 0.0
|
|
14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:54/0/physics_layer_1/angular_velocity = 0.0
|
|
15:54/0 = 0
|
|
15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:54/0/physics_layer_0/angular_velocity = 0.0
|
|
15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:54/0/physics_layer_1/angular_velocity = 0.0
|
|
16:54/0 = 0
|
|
16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:54/0/physics_layer_0/angular_velocity = 0.0
|
|
16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:54/0/physics_layer_1/angular_velocity = 0.0
|
|
17:54/0 = 0
|
|
17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:54/0/physics_layer_0/angular_velocity = 0.0
|
|
17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:54/0/physics_layer_1/angular_velocity = 0.0
|
|
18:54/0 = 0
|
|
18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:54/0/physics_layer_0/angular_velocity = 0.0
|
|
18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:54/0/physics_layer_1/angular_velocity = 0.0
|
|
19:54/0 = 0
|
|
19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:54/0/physics_layer_0/angular_velocity = 0.0
|
|
19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:54/0/physics_layer_1/angular_velocity = 0.0
|
|
20:54/0 = 0
|
|
20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:54/0/physics_layer_0/angular_velocity = 0.0
|
|
20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:54/0/physics_layer_1/angular_velocity = 0.0
|
|
21:54/0 = 0
|
|
21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:54/0/physics_layer_0/angular_velocity = 0.0
|
|
21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:54/0/physics_layer_1/angular_velocity = 0.0
|
|
22:54/0 = 0
|
|
22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:54/0/physics_layer_0/angular_velocity = 0.0
|
|
22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:54/0/physics_layer_1/angular_velocity = 0.0
|
|
23:54/0 = 0
|
|
23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:54/0/physics_layer_0/angular_velocity = 0.0
|
|
23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:54/0/physics_layer_1/angular_velocity = 0.0
|
|
24:54/0 = 0
|
|
24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:54/0/physics_layer_0/angular_velocity = 0.0
|
|
24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:54/0/physics_layer_1/angular_velocity = 0.0
|
|
25:54/0 = 0
|
|
25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:54/0/physics_layer_0/angular_velocity = 0.0
|
|
25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:54/0/physics_layer_1/angular_velocity = 0.0
|
|
26:54/0 = 0
|
|
26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:54/0/physics_layer_0/angular_velocity = 0.0
|
|
26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:54/0/physics_layer_1/angular_velocity = 0.0
|
|
27:54/0 = 0
|
|
27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:54/0/physics_layer_0/angular_velocity = 0.0
|
|
27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:54/0/physics_layer_1/angular_velocity = 0.0
|
|
28:54/0 = 0
|
|
28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:54/0/physics_layer_0/angular_velocity = 0.0
|
|
28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:54/0/physics_layer_1/angular_velocity = 0.0
|
|
29:54/0 = 0
|
|
29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:54/0/physics_layer_0/angular_velocity = 0.0
|
|
29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:54/0/physics_layer_1/angular_velocity = 0.0
|
|
30:54/0 = 0
|
|
30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:54/0/physics_layer_0/angular_velocity = 0.0
|
|
30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:54/0/physics_layer_1/angular_velocity = 0.0
|
|
31:54/0 = 0
|
|
31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:54/0/physics_layer_0/angular_velocity = 0.0
|
|
31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:54/0/physics_layer_1/angular_velocity = 0.0
|
|
32:54/0 = 0
|
|
32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:54/0/physics_layer_0/angular_velocity = 0.0
|
|
32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:54/0/physics_layer_1/angular_velocity = 0.0
|
|
33:54/0 = 0
|
|
33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:54/0/physics_layer_0/angular_velocity = 0.0
|
|
33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:54/0/physics_layer_1/angular_velocity = 0.0
|
|
34:54/0 = 0
|
|
34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:54/0/physics_layer_0/angular_velocity = 0.0
|
|
34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:54/0/physics_layer_1/angular_velocity = 0.0
|
|
35:54/0 = 0
|
|
35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:54/0/physics_layer_0/angular_velocity = 0.0
|
|
35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:54/0/physics_layer_1/angular_velocity = 0.0
|
|
36:54/0 = 0
|
|
36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:54/0/physics_layer_0/angular_velocity = 0.0
|
|
36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:54/0/physics_layer_1/angular_velocity = 0.0
|
|
37:54/0 = 0
|
|
37:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:54/0/physics_layer_0/angular_velocity = 0.0
|
|
37:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:54/0/physics_layer_1/angular_velocity = 0.0
|
|
38:54/0 = 0
|
|
38:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:54/0/physics_layer_0/angular_velocity = 0.0
|
|
38:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:54/0/physics_layer_1/angular_velocity = 0.0
|
|
39:54/0 = 0
|
|
39:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:54/0/physics_layer_0/angular_velocity = 0.0
|
|
39:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:54/0/physics_layer_1/angular_velocity = 0.0
|
|
40:54/0 = 0
|
|
40:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:54/0/physics_layer_0/angular_velocity = 0.0
|
|
40:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:54/0/physics_layer_1/angular_velocity = 0.0
|
|
41:54/0 = 0
|
|
41:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:54/0/physics_layer_0/angular_velocity = 0.0
|
|
41:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:54/0/physics_layer_1/angular_velocity = 0.0
|
|
42:54/0 = 0
|
|
42:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:54/0/physics_layer_0/angular_velocity = 0.0
|
|
42:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:54/0/physics_layer_1/angular_velocity = 0.0
|
|
43:54/0 = 0
|
|
43:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:54/0/physics_layer_0/angular_velocity = 0.0
|
|
43:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:54/0/physics_layer_1/angular_velocity = 0.0
|
|
44:54/0 = 0
|
|
44:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:54/0/physics_layer_0/angular_velocity = 0.0
|
|
44:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:54/0/physics_layer_1/angular_velocity = 0.0
|
|
45:54/0 = 0
|
|
45:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:54/0/physics_layer_0/angular_velocity = 0.0
|
|
45:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:54/0/physics_layer_1/angular_velocity = 0.0
|
|
46:54/0 = 0
|
|
46:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:54/0/physics_layer_0/angular_velocity = 0.0
|
|
46:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:54/0/physics_layer_1/angular_velocity = 0.0
|
|
47:54/0 = 0
|
|
47:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:54/0/physics_layer_0/angular_velocity = 0.0
|
|
47:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:54/0/physics_layer_1/angular_velocity = 0.0
|
|
0:55/0 = 0
|
|
0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:55/0/physics_layer_0/angular_velocity = 0.0
|
|
0:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:55/0/physics_layer_1/angular_velocity = 0.0
|
|
1:55/0 = 0
|
|
1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:55/0/physics_layer_0/angular_velocity = 0.0
|
|
1:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:55/0/physics_layer_1/angular_velocity = 0.0
|
|
2:55/0 = 0
|
|
2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:55/0/physics_layer_0/angular_velocity = 0.0
|
|
2:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:55/0/physics_layer_1/angular_velocity = 0.0
|
|
3:55/0 = 0
|
|
3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:55/0/physics_layer_0/angular_velocity = 0.0
|
|
3:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:55/0/physics_layer_1/angular_velocity = 0.0
|
|
4:55/0 = 0
|
|
4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:55/0/physics_layer_0/angular_velocity = 0.0
|
|
4:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:55/0/physics_layer_1/angular_velocity = 0.0
|
|
5:55/0 = 0
|
|
5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:55/0/physics_layer_0/angular_velocity = 0.0
|
|
5:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:55/0/physics_layer_1/angular_velocity = 0.0
|
|
6:55/0 = 0
|
|
6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:55/0/physics_layer_0/angular_velocity = 0.0
|
|
6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:55/0/physics_layer_1/angular_velocity = 0.0
|
|
7:55/0 = 0
|
|
7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:55/0/physics_layer_0/angular_velocity = 0.0
|
|
7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:55/0/physics_layer_1/angular_velocity = 0.0
|
|
8:55/0 = 0
|
|
8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:55/0/physics_layer_0/angular_velocity = 0.0
|
|
8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:55/0/physics_layer_1/angular_velocity = 0.0
|
|
9:55/0 = 0
|
|
9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:55/0/physics_layer_0/angular_velocity = 0.0
|
|
9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:55/0/physics_layer_1/angular_velocity = 0.0
|
|
10:55/0 = 0
|
|
10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:55/0/physics_layer_0/angular_velocity = 0.0
|
|
10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:55/0/physics_layer_1/angular_velocity = 0.0
|
|
11:55/0 = 0
|
|
11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:55/0/physics_layer_0/angular_velocity = 0.0
|
|
11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:55/0/physics_layer_1/angular_velocity = 0.0
|
|
12:55/0 = 0
|
|
12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:55/0/physics_layer_0/angular_velocity = 0.0
|
|
12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:55/0/physics_layer_1/angular_velocity = 0.0
|
|
13:55/0 = 0
|
|
13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:55/0/physics_layer_0/angular_velocity = 0.0
|
|
13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:55/0/physics_layer_1/angular_velocity = 0.0
|
|
14:55/0 = 0
|
|
14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:55/0/physics_layer_0/angular_velocity = 0.0
|
|
14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:55/0/physics_layer_1/angular_velocity = 0.0
|
|
15:55/0 = 0
|
|
15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:55/0/physics_layer_0/angular_velocity = 0.0
|
|
15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:55/0/physics_layer_1/angular_velocity = 0.0
|
|
16:55/0 = 0
|
|
16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:55/0/physics_layer_0/angular_velocity = 0.0
|
|
16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:55/0/physics_layer_1/angular_velocity = 0.0
|
|
17:55/0 = 0
|
|
17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:55/0/physics_layer_0/angular_velocity = 0.0
|
|
17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:55/0/physics_layer_1/angular_velocity = 0.0
|
|
18:55/0 = 0
|
|
18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:55/0/physics_layer_0/angular_velocity = 0.0
|
|
18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:55/0/physics_layer_1/angular_velocity = 0.0
|
|
19:55/0 = 0
|
|
19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:55/0/physics_layer_0/angular_velocity = 0.0
|
|
19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:55/0/physics_layer_1/angular_velocity = 0.0
|
|
20:55/0 = 0
|
|
20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:55/0/physics_layer_0/angular_velocity = 0.0
|
|
20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:55/0/physics_layer_1/angular_velocity = 0.0
|
|
21:55/0 = 0
|
|
21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:55/0/physics_layer_0/angular_velocity = 0.0
|
|
21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:55/0/physics_layer_1/angular_velocity = 0.0
|
|
22:55/0 = 0
|
|
22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:55/0/physics_layer_0/angular_velocity = 0.0
|
|
22:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:55/0/physics_layer_1/angular_velocity = 0.0
|
|
23:55/0 = 0
|
|
23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:55/0/physics_layer_0/angular_velocity = 0.0
|
|
23:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:55/0/physics_layer_1/angular_velocity = 0.0
|
|
24:55/0 = 0
|
|
24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:55/0/physics_layer_0/angular_velocity = 0.0
|
|
24:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:55/0/physics_layer_1/angular_velocity = 0.0
|
|
25:55/0 = 0
|
|
25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:55/0/physics_layer_0/angular_velocity = 0.0
|
|
25:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:55/0/physics_layer_1/angular_velocity = 0.0
|
|
26:55/0 = 0
|
|
26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:55/0/physics_layer_0/angular_velocity = 0.0
|
|
26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:55/0/physics_layer_1/angular_velocity = 0.0
|
|
27:55/0 = 0
|
|
27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:55/0/physics_layer_0/angular_velocity = 0.0
|
|
27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:55/0/physics_layer_1/angular_velocity = 0.0
|
|
28:55/0 = 0
|
|
28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:55/0/physics_layer_0/angular_velocity = 0.0
|
|
28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:55/0/physics_layer_1/angular_velocity = 0.0
|
|
29:55/0 = 0
|
|
29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:55/0/physics_layer_0/angular_velocity = 0.0
|
|
29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:55/0/physics_layer_1/angular_velocity = 0.0
|
|
30:55/0 = 0
|
|
30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:55/0/physics_layer_0/angular_velocity = 0.0
|
|
30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:55/0/physics_layer_1/angular_velocity = 0.0
|
|
31:55/0 = 0
|
|
31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:55/0/physics_layer_0/angular_velocity = 0.0
|
|
31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:55/0/physics_layer_1/angular_velocity = 0.0
|
|
32:55/0 = 0
|
|
32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:55/0/physics_layer_0/angular_velocity = 0.0
|
|
32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:55/0/physics_layer_1/angular_velocity = 0.0
|
|
33:55/0 = 0
|
|
33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:55/0/physics_layer_0/angular_velocity = 0.0
|
|
33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:55/0/physics_layer_1/angular_velocity = 0.0
|
|
34:55/0 = 0
|
|
34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:55/0/physics_layer_0/angular_velocity = 0.0
|
|
34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:55/0/physics_layer_1/angular_velocity = 0.0
|
|
35:55/0 = 0
|
|
35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:55/0/physics_layer_0/angular_velocity = 0.0
|
|
35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:55/0/physics_layer_1/angular_velocity = 0.0
|
|
36:55/0 = 0
|
|
36:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:55/0/physics_layer_0/angular_velocity = 0.0
|
|
36:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:55/0/physics_layer_1/angular_velocity = 0.0
|
|
37:55/0 = 0
|
|
37:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:55/0/physics_layer_0/angular_velocity = 0.0
|
|
37:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:55/0/physics_layer_1/angular_velocity = 0.0
|
|
38:55/0 = 0
|
|
38:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:55/0/physics_layer_0/angular_velocity = 0.0
|
|
38:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:55/0/physics_layer_1/angular_velocity = 0.0
|
|
39:55/0 = 0
|
|
39:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:55/0/physics_layer_0/angular_velocity = 0.0
|
|
39:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:55/0/physics_layer_1/angular_velocity = 0.0
|
|
40:55/0 = 0
|
|
40:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:55/0/physics_layer_0/angular_velocity = 0.0
|
|
40:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:55/0/physics_layer_1/angular_velocity = 0.0
|
|
41:55/0 = 0
|
|
41:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:55/0/physics_layer_0/angular_velocity = 0.0
|
|
41:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:55/0/physics_layer_1/angular_velocity = 0.0
|
|
42:55/0 = 0
|
|
42:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:55/0/physics_layer_0/angular_velocity = 0.0
|
|
42:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:55/0/physics_layer_1/angular_velocity = 0.0
|
|
43:55/0 = 0
|
|
43:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:55/0/physics_layer_0/angular_velocity = 0.0
|
|
43:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:55/0/physics_layer_1/angular_velocity = 0.0
|
|
44:55/0 = 0
|
|
44:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:55/0/physics_layer_0/angular_velocity = 0.0
|
|
44:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:55/0/physics_layer_1/angular_velocity = 0.0
|
|
45:55/0 = 0
|
|
45:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:55/0/physics_layer_0/angular_velocity = 0.0
|
|
45:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:55/0/physics_layer_1/angular_velocity = 0.0
|
|
46:55/0 = 0
|
|
46:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:55/0/physics_layer_0/angular_velocity = 0.0
|
|
46:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:55/0/physics_layer_1/angular_velocity = 0.0
|
|
47:55/0 = 0
|
|
47:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:55/0/physics_layer_0/angular_velocity = 0.0
|
|
47:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
47:55/0/physics_layer_1/angular_velocity = 0.0
|
|
0:56/0 = 0
|
|
0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:56/0/physics_layer_0/angular_velocity = 0.0
|
|
0:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:56/0/physics_layer_1/angular_velocity = 0.0
|
|
1:56/0 = 0
|
|
1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:56/0/physics_layer_0/angular_velocity = 0.0
|
|
1:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:56/0/physics_layer_1/angular_velocity = 0.0
|
|
2:56/0 = 0
|
|
2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:56/0/physics_layer_0/angular_velocity = 0.0
|
|
2:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:56/0/physics_layer_1/angular_velocity = 0.0
|
|
3:56/0 = 0
|
|
3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:56/0/physics_layer_0/angular_velocity = 0.0
|
|
3:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:56/0/physics_layer_1/angular_velocity = 0.0
|
|
4:56/0 = 0
|
|
4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:56/0/physics_layer_0/angular_velocity = 0.0
|
|
4:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:56/0/physics_layer_1/angular_velocity = 0.0
|
|
5:56/0 = 0
|
|
5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:56/0/physics_layer_0/angular_velocity = 0.0
|
|
5:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:56/0/physics_layer_1/angular_velocity = 0.0
|
|
6:56/0 = 0
|
|
6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:56/0/physics_layer_0/angular_velocity = 0.0
|
|
6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:56/0/physics_layer_1/angular_velocity = 0.0
|
|
7:56/0 = 0
|
|
7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:56/0/physics_layer_0/angular_velocity = 0.0
|
|
7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:56/0/physics_layer_1/angular_velocity = 0.0
|
|
8:56/0 = 0
|
|
8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:56/0/physics_layer_0/angular_velocity = 0.0
|
|
8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:56/0/physics_layer_1/angular_velocity = 0.0
|
|
9:56/0 = 0
|
|
9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:56/0/physics_layer_0/angular_velocity = 0.0
|
|
9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:56/0/physics_layer_1/angular_velocity = 0.0
|
|
10:56/0 = 0
|
|
10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:56/0/physics_layer_0/angular_velocity = 0.0
|
|
10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:56/0/physics_layer_1/angular_velocity = 0.0
|
|
11:56/0 = 0
|
|
11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:56/0/physics_layer_0/angular_velocity = 0.0
|
|
11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:56/0/physics_layer_1/angular_velocity = 0.0
|
|
12:56/0 = 0
|
|
12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:56/0/physics_layer_0/angular_velocity = 0.0
|
|
12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:56/0/physics_layer_1/angular_velocity = 0.0
|
|
13:56/0 = 0
|
|
13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:56/0/physics_layer_0/angular_velocity = 0.0
|
|
13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:56/0/physics_layer_1/angular_velocity = 0.0
|
|
14:56/0 = 0
|
|
14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:56/0/physics_layer_0/angular_velocity = 0.0
|
|
14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:56/0/physics_layer_1/angular_velocity = 0.0
|
|
15:56/0 = 0
|
|
15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:56/0/physics_layer_0/angular_velocity = 0.0
|
|
15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:56/0/physics_layer_1/angular_velocity = 0.0
|
|
16:56/0 = 0
|
|
16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:56/0/physics_layer_0/angular_velocity = 0.0
|
|
16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:56/0/physics_layer_1/angular_velocity = 0.0
|
|
17:56/0 = 0
|
|
17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:56/0/physics_layer_0/angular_velocity = 0.0
|
|
17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:56/0/physics_layer_1/angular_velocity = 0.0
|
|
18:56/0 = 0
|
|
18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:56/0/physics_layer_0/angular_velocity = 0.0
|
|
18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:56/0/physics_layer_1/angular_velocity = 0.0
|
|
19:56/0 = 0
|
|
19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:56/0/physics_layer_0/angular_velocity = 0.0
|
|
19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:56/0/physics_layer_1/angular_velocity = 0.0
|
|
20:56/0 = 0
|
|
20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:56/0/physics_layer_0/angular_velocity = 0.0
|
|
20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:56/0/physics_layer_1/angular_velocity = 0.0
|
|
21:56/0 = 0
|
|
21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:56/0/physics_layer_0/angular_velocity = 0.0
|
|
21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:56/0/physics_layer_1/angular_velocity = 0.0
|
|
26:56/0 = 0
|
|
26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:56/0/physics_layer_0/angular_velocity = 0.0
|
|
26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:56/0/physics_layer_1/angular_velocity = 0.0
|
|
27:56/0 = 0
|
|
27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:56/0/physics_layer_0/angular_velocity = 0.0
|
|
27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:56/0/physics_layer_1/angular_velocity = 0.0
|
|
28:56/0 = 0
|
|
28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:56/0/physics_layer_0/angular_velocity = 0.0
|
|
28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:56/0/physics_layer_1/angular_velocity = 0.0
|
|
29:56/0 = 0
|
|
29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:56/0/physics_layer_0/angular_velocity = 0.0
|
|
29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:56/0/physics_layer_1/angular_velocity = 0.0
|
|
30:56/0 = 0
|
|
30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:56/0/physics_layer_0/angular_velocity = 0.0
|
|
30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:56/0/physics_layer_1/angular_velocity = 0.0
|
|
31:56/0 = 0
|
|
31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:56/0/physics_layer_0/angular_velocity = 0.0
|
|
31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:56/0/physics_layer_1/angular_velocity = 0.0
|
|
32:56/0 = 0
|
|
32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:56/0/physics_layer_0/angular_velocity = 0.0
|
|
32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:56/0/physics_layer_1/angular_velocity = 0.0
|
|
33:56/0 = 0
|
|
33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:56/0/physics_layer_0/angular_velocity = 0.0
|
|
33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:56/0/physics_layer_1/angular_velocity = 0.0
|
|
34:56/0 = 0
|
|
34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:56/0/physics_layer_0/angular_velocity = 0.0
|
|
34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:56/0/physics_layer_1/angular_velocity = 0.0
|
|
35:56/0 = 0
|
|
35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:56/0/physics_layer_0/angular_velocity = 0.0
|
|
35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:56/0/physics_layer_1/angular_velocity = 0.0
|
|
36:56/0 = 0
|
|
36:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:56/0/physics_layer_0/angular_velocity = 0.0
|
|
36:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:56/0/physics_layer_1/angular_velocity = 0.0
|
|
37:56/0 = 0
|
|
37:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:56/0/physics_layer_0/angular_velocity = 0.0
|
|
37:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:56/0/physics_layer_1/angular_velocity = 0.0
|
|
38:56/0 = 0
|
|
38:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:56/0/physics_layer_0/angular_velocity = 0.0
|
|
38:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:56/0/physics_layer_1/angular_velocity = 0.0
|
|
39:56/0 = 0
|
|
39:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:56/0/physics_layer_0/angular_velocity = 0.0
|
|
39:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:56/0/physics_layer_1/angular_velocity = 0.0
|
|
40:56/0 = 0
|
|
40:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:56/0/physics_layer_0/angular_velocity = 0.0
|
|
40:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:56/0/physics_layer_1/angular_velocity = 0.0
|
|
41:56/0 = 0
|
|
41:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:56/0/physics_layer_0/angular_velocity = 0.0
|
|
41:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:56/0/physics_layer_1/angular_velocity = 0.0
|
|
42:56/0 = 0
|
|
42:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:56/0/physics_layer_0/angular_velocity = 0.0
|
|
42:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:56/0/physics_layer_1/angular_velocity = 0.0
|
|
43:56/0 = 0
|
|
43:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:56/0/physics_layer_0/angular_velocity = 0.0
|
|
43:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:56/0/physics_layer_1/angular_velocity = 0.0
|
|
44:56/0 = 0
|
|
44:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:56/0/physics_layer_0/angular_velocity = 0.0
|
|
44:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:56/0/physics_layer_1/angular_velocity = 0.0
|
|
45:56/0 = 0
|
|
45:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:56/0/physics_layer_0/angular_velocity = 0.0
|
|
45:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:56/0/physics_layer_1/angular_velocity = 0.0
|
|
46:56/0 = 0
|
|
46:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:56/0/physics_layer_0/angular_velocity = 0.0
|
|
46:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:56/0/physics_layer_1/angular_velocity = 0.0
|
|
48:56/0 = 0
|
|
48:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:56/0/physics_layer_0/angular_velocity = 0.0
|
|
48:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:56/0/physics_layer_1/angular_velocity = 0.0
|
|
49:56/0 = 0
|
|
49:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:56/0/physics_layer_0/angular_velocity = 0.0
|
|
49:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:56/0/physics_layer_1/angular_velocity = 0.0
|
|
50:56/0 = 0
|
|
50:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:56/0/physics_layer_0/angular_velocity = 0.0
|
|
50:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:56/0/physics_layer_1/angular_velocity = 0.0
|
|
51:56/0 = 0
|
|
51:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:56/0/physics_layer_0/angular_velocity = 0.0
|
|
51:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:56/0/physics_layer_1/angular_velocity = 0.0
|
|
52:56/0 = 0
|
|
52:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:56/0/physics_layer_0/angular_velocity = 0.0
|
|
52:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:56/0/physics_layer_1/angular_velocity = 0.0
|
|
53:56/0 = 0
|
|
53:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:56/0/physics_layer_0/angular_velocity = 0.0
|
|
53:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:56/0/physics_layer_1/angular_velocity = 0.0
|
|
54:56/0 = 0
|
|
54:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:56/0/physics_layer_0/angular_velocity = 0.0
|
|
54:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:56/0/physics_layer_1/angular_velocity = 0.0
|
|
55:56/0 = 0
|
|
55:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:56/0/physics_layer_0/angular_velocity = 0.0
|
|
55:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:56/0/physics_layer_1/angular_velocity = 0.0
|
|
57:56/0 = 0
|
|
57:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:56/0/physics_layer_0/angular_velocity = 0.0
|
|
57:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:56/0/physics_layer_1/angular_velocity = 0.0
|
|
58:56/0 = 0
|
|
58:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:56/0/physics_layer_0/angular_velocity = 0.0
|
|
58:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:56/0/physics_layer_1/angular_velocity = 0.0
|
|
59:56/0 = 0
|
|
59:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:56/0/physics_layer_0/angular_velocity = 0.0
|
|
59:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:56/0/physics_layer_1/angular_velocity = 0.0
|
|
60:56/0 = 0
|
|
60:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:56/0/physics_layer_0/angular_velocity = 0.0
|
|
60:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:56/0/physics_layer_1/angular_velocity = 0.0
|
|
61:56/0 = 0
|
|
61:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:56/0/physics_layer_0/angular_velocity = 0.0
|
|
61:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:56/0/physics_layer_1/angular_velocity = 0.0
|
|
62:56/0 = 0
|
|
62:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:56/0/physics_layer_0/angular_velocity = 0.0
|
|
62:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:56/0/physics_layer_1/angular_velocity = 0.0
|
|
63:56/0 = 0
|
|
63:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:56/0/physics_layer_0/angular_velocity = 0.0
|
|
63:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:56/0/physics_layer_1/angular_velocity = 0.0
|
|
0:57/0 = 0
|
|
0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:57/0/physics_layer_0/angular_velocity = 0.0
|
|
0:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:57/0/physics_layer_1/angular_velocity = 0.0
|
|
1:57/0 = 0
|
|
1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:57/0/physics_layer_0/angular_velocity = 0.0
|
|
1:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:57/0/physics_layer_1/angular_velocity = 0.0
|
|
2:57/0 = 0
|
|
2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:57/0/physics_layer_0/angular_velocity = 0.0
|
|
2:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:57/0/physics_layer_1/angular_velocity = 0.0
|
|
3:57/0 = 0
|
|
3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:57/0/physics_layer_0/angular_velocity = 0.0
|
|
3:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:57/0/physics_layer_1/angular_velocity = 0.0
|
|
4:57/0 = 0
|
|
4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:57/0/physics_layer_0/angular_velocity = 0.0
|
|
4:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:57/0/physics_layer_1/angular_velocity = 0.0
|
|
5:57/0 = 0
|
|
5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:57/0/physics_layer_0/angular_velocity = 0.0
|
|
5:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:57/0/physics_layer_1/angular_velocity = 0.0
|
|
6:57/0 = 0
|
|
6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:57/0/physics_layer_0/angular_velocity = 0.0
|
|
6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:57/0/physics_layer_1/angular_velocity = 0.0
|
|
7:57/0 = 0
|
|
7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:57/0/physics_layer_0/angular_velocity = 0.0
|
|
7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:57/0/physics_layer_1/angular_velocity = 0.0
|
|
8:57/0 = 0
|
|
8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:57/0/physics_layer_0/angular_velocity = 0.0
|
|
8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:57/0/physics_layer_1/angular_velocity = 0.0
|
|
9:57/0 = 0
|
|
9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:57/0/physics_layer_0/angular_velocity = 0.0
|
|
9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:57/0/physics_layer_1/angular_velocity = 0.0
|
|
10:57/0 = 0
|
|
10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:57/0/physics_layer_0/angular_velocity = 0.0
|
|
10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:57/0/physics_layer_1/angular_velocity = 0.0
|
|
11:57/0 = 0
|
|
11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:57/0/physics_layer_0/angular_velocity = 0.0
|
|
11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:57/0/physics_layer_1/angular_velocity = 0.0
|
|
12:57/0 = 0
|
|
12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:57/0/physics_layer_0/angular_velocity = 0.0
|
|
12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:57/0/physics_layer_1/angular_velocity = 0.0
|
|
13:57/0 = 0
|
|
13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:57/0/physics_layer_0/angular_velocity = 0.0
|
|
13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:57/0/physics_layer_1/angular_velocity = 0.0
|
|
14:57/0 = 0
|
|
14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:57/0/physics_layer_0/angular_velocity = 0.0
|
|
14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:57/0/physics_layer_1/angular_velocity = 0.0
|
|
15:57/0 = 0
|
|
15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:57/0/physics_layer_0/angular_velocity = 0.0
|
|
15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:57/0/physics_layer_1/angular_velocity = 0.0
|
|
16:57/0 = 0
|
|
16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:57/0/physics_layer_0/angular_velocity = 0.0
|
|
16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:57/0/physics_layer_1/angular_velocity = 0.0
|
|
17:57/0 = 0
|
|
17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:57/0/physics_layer_0/angular_velocity = 0.0
|
|
17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:57/0/physics_layer_1/angular_velocity = 0.0
|
|
18:57/0 = 0
|
|
18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:57/0/physics_layer_0/angular_velocity = 0.0
|
|
18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:57/0/physics_layer_1/angular_velocity = 0.0
|
|
19:57/0 = 0
|
|
19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:57/0/physics_layer_0/angular_velocity = 0.0
|
|
19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:57/0/physics_layer_1/angular_velocity = 0.0
|
|
20:57/0 = 0
|
|
20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:57/0/physics_layer_0/angular_velocity = 0.0
|
|
20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:57/0/physics_layer_1/angular_velocity = 0.0
|
|
21:57/0 = 0
|
|
21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:57/0/physics_layer_0/angular_velocity = 0.0
|
|
21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:57/0/physics_layer_1/angular_velocity = 0.0
|
|
23:57/0 = 0
|
|
23:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:57/0/physics_layer_0/angular_velocity = 0.0
|
|
23:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:57/0/physics_layer_1/angular_velocity = 0.0
|
|
24:57/0 = 0
|
|
24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:57/0/physics_layer_0/angular_velocity = 0.0
|
|
24:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:57/0/physics_layer_1/angular_velocity = 0.0
|
|
26:57/0 = 0
|
|
26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:57/0/physics_layer_0/angular_velocity = 0.0
|
|
26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:57/0/physics_layer_1/angular_velocity = 0.0
|
|
27:57/0 = 0
|
|
27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:57/0/physics_layer_0/angular_velocity = 0.0
|
|
27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:57/0/physics_layer_1/angular_velocity = 0.0
|
|
28:57/0 = 0
|
|
28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:57/0/physics_layer_0/angular_velocity = 0.0
|
|
28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:57/0/physics_layer_1/angular_velocity = 0.0
|
|
29:57/0 = 0
|
|
29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:57/0/physics_layer_0/angular_velocity = 0.0
|
|
29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:57/0/physics_layer_1/angular_velocity = 0.0
|
|
30:57/0 = 0
|
|
30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:57/0/physics_layer_0/angular_velocity = 0.0
|
|
30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:57/0/physics_layer_1/angular_velocity = 0.0
|
|
31:57/0 = 0
|
|
31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:57/0/physics_layer_0/angular_velocity = 0.0
|
|
31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:57/0/physics_layer_1/angular_velocity = 0.0
|
|
32:57/0 = 0
|
|
32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:57/0/physics_layer_0/angular_velocity = 0.0
|
|
32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:57/0/physics_layer_1/angular_velocity = 0.0
|
|
33:57/0 = 0
|
|
33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:57/0/physics_layer_0/angular_velocity = 0.0
|
|
33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:57/0/physics_layer_1/angular_velocity = 0.0
|
|
34:57/0 = 0
|
|
34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:57/0/physics_layer_0/angular_velocity = 0.0
|
|
34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:57/0/physics_layer_1/angular_velocity = 0.0
|
|
35:57/0 = 0
|
|
35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:57/0/physics_layer_0/angular_velocity = 0.0
|
|
35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:57/0/physics_layer_1/angular_velocity = 0.0
|
|
36:57/0 = 0
|
|
36:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:57/0/physics_layer_0/angular_velocity = 0.0
|
|
36:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:57/0/physics_layer_1/angular_velocity = 0.0
|
|
37:57/0 = 0
|
|
37:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:57/0/physics_layer_0/angular_velocity = 0.0
|
|
37:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:57/0/physics_layer_1/angular_velocity = 0.0
|
|
38:57/0 = 0
|
|
38:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:57/0/physics_layer_0/angular_velocity = 0.0
|
|
38:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:57/0/physics_layer_1/angular_velocity = 0.0
|
|
39:57/0 = 0
|
|
39:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:57/0/physics_layer_0/angular_velocity = 0.0
|
|
39:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:57/0/physics_layer_1/angular_velocity = 0.0
|
|
40:57/0 = 0
|
|
40:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:57/0/physics_layer_0/angular_velocity = 0.0
|
|
40:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:57/0/physics_layer_1/angular_velocity = 0.0
|
|
41:57/0 = 0
|
|
41:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:57/0/physics_layer_0/angular_velocity = 0.0
|
|
41:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:57/0/physics_layer_1/angular_velocity = 0.0
|
|
42:57/0 = 0
|
|
42:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:57/0/physics_layer_0/angular_velocity = 0.0
|
|
42:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:57/0/physics_layer_1/angular_velocity = 0.0
|
|
43:57/0 = 0
|
|
43:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:57/0/physics_layer_0/angular_velocity = 0.0
|
|
43:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:57/0/physics_layer_1/angular_velocity = 0.0
|
|
44:57/0 = 0
|
|
44:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:57/0/physics_layer_0/angular_velocity = 0.0
|
|
44:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:57/0/physics_layer_1/angular_velocity = 0.0
|
|
45:57/0 = 0
|
|
45:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:57/0/physics_layer_0/angular_velocity = 0.0
|
|
45:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:57/0/physics_layer_1/angular_velocity = 0.0
|
|
46:57/0 = 0
|
|
46:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:57/0/physics_layer_0/angular_velocity = 0.0
|
|
46:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:57/0/physics_layer_1/angular_velocity = 0.0
|
|
48:57/0 = 0
|
|
48:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:57/0/physics_layer_0/angular_velocity = 0.0
|
|
48:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:57/0/physics_layer_1/angular_velocity = 0.0
|
|
49:57/0 = 0
|
|
49:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:57/0/physics_layer_0/angular_velocity = 0.0
|
|
49:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:57/0/physics_layer_1/angular_velocity = 0.0
|
|
50:57/0 = 0
|
|
50:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:57/0/physics_layer_0/angular_velocity = 0.0
|
|
50:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:57/0/physics_layer_1/angular_velocity = 0.0
|
|
51:57/0 = 0
|
|
51:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:57/0/physics_layer_0/angular_velocity = 0.0
|
|
51:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:57/0/physics_layer_1/angular_velocity = 0.0
|
|
52:57/0 = 0
|
|
52:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:57/0/physics_layer_0/angular_velocity = 0.0
|
|
52:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:57/0/physics_layer_1/angular_velocity = 0.0
|
|
53:57/0 = 0
|
|
53:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:57/0/physics_layer_0/angular_velocity = 0.0
|
|
53:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:57/0/physics_layer_1/angular_velocity = 0.0
|
|
54:57/0 = 0
|
|
54:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:57/0/physics_layer_0/angular_velocity = 0.0
|
|
54:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:57/0/physics_layer_1/angular_velocity = 0.0
|
|
55:57/0 = 0
|
|
55:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:57/0/physics_layer_0/angular_velocity = 0.0
|
|
55:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:57/0/physics_layer_1/angular_velocity = 0.0
|
|
57:57/0 = 0
|
|
57:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:57/0/physics_layer_0/angular_velocity = 0.0
|
|
57:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:57/0/physics_layer_1/angular_velocity = 0.0
|
|
58:57/0 = 0
|
|
58:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:57/0/physics_layer_0/angular_velocity = 0.0
|
|
58:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:57/0/physics_layer_1/angular_velocity = 0.0
|
|
59:57/0 = 0
|
|
59:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:57/0/physics_layer_0/angular_velocity = 0.0
|
|
59:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:57/0/physics_layer_1/angular_velocity = 0.0
|
|
60:57/0 = 0
|
|
60:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:57/0/physics_layer_0/angular_velocity = 0.0
|
|
60:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:57/0/physics_layer_1/angular_velocity = 0.0
|
|
61:57/0 = 0
|
|
61:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:57/0/physics_layer_0/angular_velocity = 0.0
|
|
61:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:57/0/physics_layer_1/angular_velocity = 0.0
|
|
62:57/0 = 0
|
|
62:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:57/0/physics_layer_0/angular_velocity = 0.0
|
|
62:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:57/0/physics_layer_1/angular_velocity = 0.0
|
|
63:57/0 = 0
|
|
63:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:57/0/physics_layer_0/angular_velocity = 0.0
|
|
63:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:57/0/physics_layer_1/angular_velocity = 0.0
|
|
0:58/0 = 0
|
|
0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:58/0/physics_layer_0/angular_velocity = 0.0
|
|
0:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:58/0/physics_layer_1/angular_velocity = 0.0
|
|
1:58/0 = 0
|
|
1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:58/0/physics_layer_0/angular_velocity = 0.0
|
|
1:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:58/0/physics_layer_1/angular_velocity = 0.0
|
|
2:58/0 = 0
|
|
2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:58/0/physics_layer_0/angular_velocity = 0.0
|
|
2:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:58/0/physics_layer_1/angular_velocity = 0.0
|
|
3:58/0 = 0
|
|
3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:58/0/physics_layer_0/angular_velocity = 0.0
|
|
3:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:58/0/physics_layer_1/angular_velocity = 0.0
|
|
4:58/0 = 0
|
|
4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:58/0/physics_layer_0/angular_velocity = 0.0
|
|
4:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:58/0/physics_layer_1/angular_velocity = 0.0
|
|
5:58/0 = 0
|
|
5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:58/0/physics_layer_0/angular_velocity = 0.0
|
|
5:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:58/0/physics_layer_1/angular_velocity = 0.0
|
|
6:58/0 = 0
|
|
6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:58/0/physics_layer_0/angular_velocity = 0.0
|
|
6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:58/0/physics_layer_1/angular_velocity = 0.0
|
|
7:58/0 = 0
|
|
7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:58/0/physics_layer_0/angular_velocity = 0.0
|
|
7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:58/0/physics_layer_1/angular_velocity = 0.0
|
|
8:58/0 = 0
|
|
8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:58/0/physics_layer_0/angular_velocity = 0.0
|
|
8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:58/0/physics_layer_1/angular_velocity = 0.0
|
|
9:58/0 = 0
|
|
9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:58/0/physics_layer_0/angular_velocity = 0.0
|
|
9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:58/0/physics_layer_1/angular_velocity = 0.0
|
|
10:58/0 = 0
|
|
10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:58/0/physics_layer_0/angular_velocity = 0.0
|
|
10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:58/0/physics_layer_1/angular_velocity = 0.0
|
|
11:58/0 = 0
|
|
11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:58/0/physics_layer_0/angular_velocity = 0.0
|
|
11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:58/0/physics_layer_1/angular_velocity = 0.0
|
|
12:58/0 = 0
|
|
12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:58/0/physics_layer_0/angular_velocity = 0.0
|
|
12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:58/0/physics_layer_1/angular_velocity = 0.0
|
|
13:58/0 = 0
|
|
13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:58/0/physics_layer_0/angular_velocity = 0.0
|
|
13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:58/0/physics_layer_1/angular_velocity = 0.0
|
|
14:58/0 = 0
|
|
14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:58/0/physics_layer_0/angular_velocity = 0.0
|
|
14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:58/0/physics_layer_1/angular_velocity = 0.0
|
|
15:58/0 = 0
|
|
15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:58/0/physics_layer_0/angular_velocity = 0.0
|
|
15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:58/0/physics_layer_1/angular_velocity = 0.0
|
|
16:58/0 = 0
|
|
16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:58/0/physics_layer_0/angular_velocity = 0.0
|
|
16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:58/0/physics_layer_1/angular_velocity = 0.0
|
|
17:58/0 = 0
|
|
17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:58/0/physics_layer_0/angular_velocity = 0.0
|
|
17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:58/0/physics_layer_1/angular_velocity = 0.0
|
|
18:58/0 = 0
|
|
18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:58/0/physics_layer_0/angular_velocity = 0.0
|
|
18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:58/0/physics_layer_1/angular_velocity = 0.0
|
|
19:58/0 = 0
|
|
19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:58/0/physics_layer_0/angular_velocity = 0.0
|
|
19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:58/0/physics_layer_1/angular_velocity = 0.0
|
|
20:58/0 = 0
|
|
20:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:58/0/physics_layer_0/angular_velocity = 0.0
|
|
20:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:58/0/physics_layer_1/angular_velocity = 0.0
|
|
21:58/0 = 0
|
|
21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:58/0/physics_layer_0/angular_velocity = 0.0
|
|
21:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:58/0/physics_layer_1/angular_velocity = 0.0
|
|
23:58/0 = 0
|
|
23:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:58/0/physics_layer_0/angular_velocity = 0.0
|
|
23:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:58/0/physics_layer_1/angular_velocity = 0.0
|
|
24:58/0 = 0
|
|
24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:58/0/physics_layer_0/angular_velocity = 0.0
|
|
24:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:58/0/physics_layer_1/angular_velocity = 0.0
|
|
26:58/0 = 0
|
|
26:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:58/0/physics_layer_0/angular_velocity = 0.0
|
|
26:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:58/0/physics_layer_1/angular_velocity = 0.0
|
|
27:58/0 = 0
|
|
27:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:58/0/physics_layer_0/angular_velocity = 0.0
|
|
27:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:58/0/physics_layer_1/angular_velocity = 0.0
|
|
28:58/0 = 0
|
|
28:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:58/0/physics_layer_0/angular_velocity = 0.0
|
|
28:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:58/0/physics_layer_1/angular_velocity = 0.0
|
|
29:58/0 = 0
|
|
29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:58/0/physics_layer_0/angular_velocity = 0.0
|
|
29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:58/0/physics_layer_1/angular_velocity = 0.0
|
|
30:58/0 = 0
|
|
30:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:58/0/physics_layer_0/angular_velocity = 0.0
|
|
30:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:58/0/physics_layer_1/angular_velocity = 0.0
|
|
31:58/0 = 0
|
|
31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:58/0/physics_layer_0/angular_velocity = 0.0
|
|
31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:58/0/physics_layer_1/angular_velocity = 0.0
|
|
32:58/0 = 0
|
|
32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:58/0/physics_layer_0/angular_velocity = 0.0
|
|
32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:58/0/physics_layer_1/angular_velocity = 0.0
|
|
33:58/0 = 0
|
|
33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:58/0/physics_layer_0/angular_velocity = 0.0
|
|
33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:58/0/physics_layer_1/angular_velocity = 0.0
|
|
34:58/0 = 0
|
|
34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:58/0/physics_layer_0/angular_velocity = 0.0
|
|
34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:58/0/physics_layer_1/angular_velocity = 0.0
|
|
35:58/0 = 0
|
|
35:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:58/0/physics_layer_0/angular_velocity = 0.0
|
|
35:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:58/0/physics_layer_1/angular_velocity = 0.0
|
|
36:58/0 = 0
|
|
36:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:58/0/physics_layer_0/angular_velocity = 0.0
|
|
36:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:58/0/physics_layer_1/angular_velocity = 0.0
|
|
37:58/0 = 0
|
|
37:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:58/0/physics_layer_0/angular_velocity = 0.0
|
|
37:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:58/0/physics_layer_1/angular_velocity = 0.0
|
|
38:58/0 = 0
|
|
38:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:58/0/physics_layer_0/angular_velocity = 0.0
|
|
38:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:58/0/physics_layer_1/angular_velocity = 0.0
|
|
39:58/0 = 0
|
|
39:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:58/0/physics_layer_0/angular_velocity = 0.0
|
|
39:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:58/0/physics_layer_1/angular_velocity = 0.0
|
|
40:58/0 = 0
|
|
40:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:58/0/physics_layer_0/angular_velocity = 0.0
|
|
40:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
40:58/0/physics_layer_1/angular_velocity = 0.0
|
|
41:58/0 = 0
|
|
41:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:58/0/physics_layer_0/angular_velocity = 0.0
|
|
41:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
41:58/0/physics_layer_1/angular_velocity = 0.0
|
|
42:58/0 = 0
|
|
42:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:58/0/physics_layer_0/angular_velocity = 0.0
|
|
42:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
42:58/0/physics_layer_1/angular_velocity = 0.0
|
|
43:58/0 = 0
|
|
43:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:58/0/physics_layer_0/angular_velocity = 0.0
|
|
43:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
43:58/0/physics_layer_1/angular_velocity = 0.0
|
|
44:58/0 = 0
|
|
44:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:58/0/physics_layer_0/angular_velocity = 0.0
|
|
44:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
44:58/0/physics_layer_1/angular_velocity = 0.0
|
|
45:58/0 = 0
|
|
45:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:58/0/physics_layer_0/angular_velocity = 0.0
|
|
45:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
45:58/0/physics_layer_1/angular_velocity = 0.0
|
|
46:58/0 = 0
|
|
46:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:58/0/physics_layer_0/angular_velocity = 0.0
|
|
46:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
46:58/0/physics_layer_1/angular_velocity = 0.0
|
|
0:59/0 = 0
|
|
0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:59/0/physics_layer_0/angular_velocity = 0.0
|
|
0:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:59/0/physics_layer_1/angular_velocity = 0.0
|
|
1:59/0 = 0
|
|
1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:59/0/physics_layer_0/angular_velocity = 0.0
|
|
1:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:59/0/physics_layer_1/angular_velocity = 0.0
|
|
2:59/0 = 0
|
|
2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:59/0/physics_layer_0/angular_velocity = 0.0
|
|
2:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:59/0/physics_layer_1/angular_velocity = 0.0
|
|
3:59/0 = 0
|
|
3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:59/0/physics_layer_0/angular_velocity = 0.0
|
|
3:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:59/0/physics_layer_1/angular_velocity = 0.0
|
|
4:59/0 = 0
|
|
4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:59/0/physics_layer_0/angular_velocity = 0.0
|
|
4:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:59/0/physics_layer_1/angular_velocity = 0.0
|
|
5:59/0 = 0
|
|
5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:59/0/physics_layer_0/angular_velocity = 0.0
|
|
5:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:59/0/physics_layer_1/angular_velocity = 0.0
|
|
6:59/0 = 0
|
|
6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:59/0/physics_layer_0/angular_velocity = 0.0
|
|
6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:59/0/physics_layer_1/angular_velocity = 0.0
|
|
7:59/0 = 0
|
|
7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:59/0/physics_layer_0/angular_velocity = 0.0
|
|
7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:59/0/physics_layer_1/angular_velocity = 0.0
|
|
8:59/0 = 0
|
|
8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:59/0/physics_layer_0/angular_velocity = 0.0
|
|
8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:59/0/physics_layer_1/angular_velocity = 0.0
|
|
9:59/0 = 0
|
|
9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:59/0/physics_layer_0/angular_velocity = 0.0
|
|
9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:59/0/physics_layer_1/angular_velocity = 0.0
|
|
10:59/0 = 0
|
|
10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:59/0/physics_layer_0/angular_velocity = 0.0
|
|
10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:59/0/physics_layer_1/angular_velocity = 0.0
|
|
11:59/0 = 0
|
|
11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:59/0/physics_layer_0/angular_velocity = 0.0
|
|
11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:59/0/physics_layer_1/angular_velocity = 0.0
|
|
12:59/0 = 0
|
|
12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:59/0/physics_layer_0/angular_velocity = 0.0
|
|
12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:59/0/physics_layer_1/angular_velocity = 0.0
|
|
13:59/0 = 0
|
|
13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:59/0/physics_layer_0/angular_velocity = 0.0
|
|
13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:59/0/physics_layer_1/angular_velocity = 0.0
|
|
14:59/0 = 0
|
|
14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:59/0/physics_layer_0/angular_velocity = 0.0
|
|
14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:59/0/physics_layer_1/angular_velocity = 0.0
|
|
15:59/0 = 0
|
|
15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:59/0/physics_layer_0/angular_velocity = 0.0
|
|
15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:59/0/physics_layer_1/angular_velocity = 0.0
|
|
16:59/0 = 0
|
|
16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:59/0/physics_layer_0/angular_velocity = 0.0
|
|
16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:59/0/physics_layer_1/angular_velocity = 0.0
|
|
17:59/0 = 0
|
|
17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:59/0/physics_layer_0/angular_velocity = 0.0
|
|
17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:59/0/physics_layer_1/angular_velocity = 0.0
|
|
18:59/0 = 0
|
|
18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:59/0/physics_layer_0/angular_velocity = 0.0
|
|
18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:59/0/physics_layer_1/angular_velocity = 0.0
|
|
19:59/0 = 0
|
|
19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:59/0/physics_layer_0/angular_velocity = 0.0
|
|
19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:59/0/physics_layer_1/angular_velocity = 0.0
|
|
20:59/0 = 0
|
|
20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:59/0/physics_layer_0/angular_velocity = 0.0
|
|
20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:59/0/physics_layer_1/angular_velocity = 0.0
|
|
21:59/0 = 0
|
|
21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:59/0/physics_layer_0/angular_velocity = 0.0
|
|
21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:59/0/physics_layer_1/angular_velocity = 0.0
|
|
23:59/0 = 0
|
|
23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:59/0/physics_layer_0/angular_velocity = 0.0
|
|
23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:59/0/physics_layer_1/angular_velocity = 0.0
|
|
24:59/0 = 0
|
|
24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:59/0/physics_layer_0/angular_velocity = 0.0
|
|
24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:59/0/physics_layer_1/angular_velocity = 0.0
|
|
26:59/0 = 0
|
|
26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:59/0/physics_layer_0/angular_velocity = 0.0
|
|
26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:59/0/physics_layer_1/angular_velocity = 0.0
|
|
27:59/0 = 0
|
|
27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:59/0/physics_layer_0/angular_velocity = 0.0
|
|
27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:59/0/physics_layer_1/angular_velocity = 0.0
|
|
28:59/0 = 0
|
|
28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:59/0/physics_layer_0/angular_velocity = 0.0
|
|
28:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:59/0/physics_layer_1/angular_velocity = 0.0
|
|
29:59/0 = 0
|
|
29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:59/0/physics_layer_0/angular_velocity = 0.0
|
|
29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:59/0/physics_layer_1/angular_velocity = 0.0
|
|
30:59/0 = 0
|
|
30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:59/0/physics_layer_0/angular_velocity = 0.0
|
|
30:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:59/0/physics_layer_1/angular_velocity = 0.0
|
|
31:59/0 = 0
|
|
31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:59/0/physics_layer_0/angular_velocity = 0.0
|
|
31:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:59/0/physics_layer_1/angular_velocity = 0.0
|
|
32:59/0 = 0
|
|
32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:59/0/physics_layer_0/angular_velocity = 0.0
|
|
32:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:59/0/physics_layer_1/angular_velocity = 0.0
|
|
33:59/0 = 0
|
|
33:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:59/0/physics_layer_0/angular_velocity = 0.0
|
|
33:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:59/0/physics_layer_1/angular_velocity = 0.0
|
|
34:59/0 = 0
|
|
34:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:59/0/physics_layer_0/angular_velocity = 0.0
|
|
34:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:59/0/physics_layer_1/angular_velocity = 0.0
|
|
35:59/0 = 0
|
|
35:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:59/0/physics_layer_0/angular_velocity = 0.0
|
|
35:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:59/0/physics_layer_1/angular_velocity = 0.0
|
|
36:59/0 = 0
|
|
36:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:59/0/physics_layer_0/angular_velocity = 0.0
|
|
36:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:59/0/physics_layer_1/angular_velocity = 0.0
|
|
37:59/0 = 0
|
|
37:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:59/0/physics_layer_0/angular_velocity = 0.0
|
|
37:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:59/0/physics_layer_1/angular_velocity = 0.0
|
|
38:59/0 = 0
|
|
38:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:59/0/physics_layer_0/angular_velocity = 0.0
|
|
38:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:59/0/physics_layer_1/angular_velocity = 0.0
|
|
39:59/0 = 0
|
|
39:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:59/0/physics_layer_0/angular_velocity = 0.0
|
|
39:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:59/0/physics_layer_1/angular_velocity = 0.0
|
|
48:59/0 = 0
|
|
48:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:59/0/physics_layer_0/angular_velocity = 0.0
|
|
48:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:59/0/physics_layer_1/angular_velocity = 0.0
|
|
49:59/0 = 0
|
|
49:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:59/0/physics_layer_0/angular_velocity = 0.0
|
|
49:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:59/0/physics_layer_1/angular_velocity = 0.0
|
|
50:59/0 = 0
|
|
50:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:59/0/physics_layer_0/angular_velocity = 0.0
|
|
50:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:59/0/physics_layer_1/angular_velocity = 0.0
|
|
51:59/0 = 0
|
|
51:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:59/0/physics_layer_0/angular_velocity = 0.0
|
|
51:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:59/0/physics_layer_1/angular_velocity = 0.0
|
|
52:59/0 = 0
|
|
52:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:59/0/physics_layer_0/angular_velocity = 0.0
|
|
52:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:59/0/physics_layer_1/angular_velocity = 0.0
|
|
53:59/0 = 0
|
|
53:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:59/0/physics_layer_0/angular_velocity = 0.0
|
|
53:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:59/0/physics_layer_1/angular_velocity = 0.0
|
|
54:59/0 = 0
|
|
54:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:59/0/physics_layer_0/angular_velocity = 0.0
|
|
54:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:59/0/physics_layer_1/angular_velocity = 0.0
|
|
55:59/0 = 0
|
|
55:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:59/0/physics_layer_0/angular_velocity = 0.0
|
|
55:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:59/0/physics_layer_1/angular_velocity = 0.0
|
|
57:59/0 = 0
|
|
57:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:59/0/physics_layer_0/angular_velocity = 0.0
|
|
57:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:59/0/physics_layer_1/angular_velocity = 0.0
|
|
58:59/0 = 0
|
|
58:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:59/0/physics_layer_0/angular_velocity = 0.0
|
|
58:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:59/0/physics_layer_1/angular_velocity = 0.0
|
|
59:59/0 = 0
|
|
59:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:59/0/physics_layer_0/angular_velocity = 0.0
|
|
59:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:59/0/physics_layer_1/angular_velocity = 0.0
|
|
60:59/0 = 0
|
|
60:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:59/0/physics_layer_0/angular_velocity = 0.0
|
|
60:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:59/0/physics_layer_1/angular_velocity = 0.0
|
|
61:59/0 = 0
|
|
61:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:59/0/physics_layer_0/angular_velocity = 0.0
|
|
61:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:59/0/physics_layer_1/angular_velocity = 0.0
|
|
62:59/0 = 0
|
|
62:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:59/0/physics_layer_0/angular_velocity = 0.0
|
|
62:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:59/0/physics_layer_1/angular_velocity = 0.0
|
|
63:59/0 = 0
|
|
63:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:59/0/physics_layer_0/angular_velocity = 0.0
|
|
63:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:59/0/physics_layer_1/angular_velocity = 0.0
|
|
0:60/0 = 0
|
|
0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:60/0/physics_layer_0/angular_velocity = 0.0
|
|
0:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:60/0/physics_layer_1/angular_velocity = 0.0
|
|
1:60/0 = 0
|
|
1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:60/0/physics_layer_0/angular_velocity = 0.0
|
|
1:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:60/0/physics_layer_1/angular_velocity = 0.0
|
|
2:60/0 = 0
|
|
2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:60/0/physics_layer_0/angular_velocity = 0.0
|
|
2:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:60/0/physics_layer_1/angular_velocity = 0.0
|
|
3:60/0 = 0
|
|
3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:60/0/physics_layer_0/angular_velocity = 0.0
|
|
3:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:60/0/physics_layer_1/angular_velocity = 0.0
|
|
4:60/0 = 0
|
|
4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:60/0/physics_layer_0/angular_velocity = 0.0
|
|
4:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:60/0/physics_layer_1/angular_velocity = 0.0
|
|
5:60/0 = 0
|
|
5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:60/0/physics_layer_0/angular_velocity = 0.0
|
|
5:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:60/0/physics_layer_1/angular_velocity = 0.0
|
|
6:60/0 = 0
|
|
6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:60/0/physics_layer_0/angular_velocity = 0.0
|
|
6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:60/0/physics_layer_1/angular_velocity = 0.0
|
|
7:60/0 = 0
|
|
7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:60/0/physics_layer_0/angular_velocity = 0.0
|
|
7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:60/0/physics_layer_1/angular_velocity = 0.0
|
|
8:60/0 = 0
|
|
8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:60/0/physics_layer_0/angular_velocity = 0.0
|
|
8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:60/0/physics_layer_1/angular_velocity = 0.0
|
|
9:60/0 = 0
|
|
9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:60/0/physics_layer_0/angular_velocity = 0.0
|
|
9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:60/0/physics_layer_1/angular_velocity = 0.0
|
|
10:60/0 = 0
|
|
10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:60/0/physics_layer_0/angular_velocity = 0.0
|
|
10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:60/0/physics_layer_1/angular_velocity = 0.0
|
|
11:60/0 = 0
|
|
11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:60/0/physics_layer_0/angular_velocity = 0.0
|
|
11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:60/0/physics_layer_1/angular_velocity = 0.0
|
|
12:60/0 = 0
|
|
12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:60/0/physics_layer_0/angular_velocity = 0.0
|
|
12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:60/0/physics_layer_1/angular_velocity = 0.0
|
|
13:60/0 = 0
|
|
13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:60/0/physics_layer_0/angular_velocity = 0.0
|
|
13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:60/0/physics_layer_1/angular_velocity = 0.0
|
|
14:60/0 = 0
|
|
14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:60/0/physics_layer_0/angular_velocity = 0.0
|
|
14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:60/0/physics_layer_1/angular_velocity = 0.0
|
|
15:60/0 = 0
|
|
15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:60/0/physics_layer_0/angular_velocity = 0.0
|
|
15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:60/0/physics_layer_1/angular_velocity = 0.0
|
|
26:60/0 = 0
|
|
26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:60/0/physics_layer_0/angular_velocity = 0.0
|
|
26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:60/0/physics_layer_1/angular_velocity = 0.0
|
|
27:60/0 = 0
|
|
27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:60/0/physics_layer_0/angular_velocity = 0.0
|
|
27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:60/0/physics_layer_1/angular_velocity = 0.0
|
|
28:60/0 = 0
|
|
28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:60/0/physics_layer_0/angular_velocity = 0.0
|
|
28:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
28:60/0/physics_layer_1/angular_velocity = 0.0
|
|
29:60/0 = 0
|
|
29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:60/0/physics_layer_0/angular_velocity = 0.0
|
|
29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
29:60/0/physics_layer_1/angular_velocity = 0.0
|
|
30:60/0 = 0
|
|
30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:60/0/physics_layer_0/angular_velocity = 0.0
|
|
30:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
30:60/0/physics_layer_1/angular_velocity = 0.0
|
|
31:60/0 = 0
|
|
31:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:60/0/physics_layer_0/angular_velocity = 0.0
|
|
31:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
31:60/0/physics_layer_1/angular_velocity = 0.0
|
|
32:60/0 = 0
|
|
32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:60/0/physics_layer_0/angular_velocity = 0.0
|
|
32:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
32:60/0/physics_layer_1/angular_velocity = 0.0
|
|
33:60/0 = 0
|
|
33:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:60/0/physics_layer_0/angular_velocity = 0.0
|
|
33:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
33:60/0/physics_layer_1/angular_velocity = 0.0
|
|
34:60/0 = 0
|
|
34:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:60/0/physics_layer_0/angular_velocity = 0.0
|
|
34:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
34:60/0/physics_layer_1/angular_velocity = 0.0
|
|
35:60/0 = 0
|
|
35:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:60/0/physics_layer_0/angular_velocity = 0.0
|
|
35:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
35:60/0/physics_layer_1/angular_velocity = 0.0
|
|
36:60/0 = 0
|
|
36:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:60/0/physics_layer_0/angular_velocity = 0.0
|
|
36:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
36:60/0/physics_layer_1/angular_velocity = 0.0
|
|
37:60/0 = 0
|
|
37:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:60/0/physics_layer_0/angular_velocity = 0.0
|
|
37:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
37:60/0/physics_layer_1/angular_velocity = 0.0
|
|
38:60/0 = 0
|
|
38:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:60/0/physics_layer_0/angular_velocity = 0.0
|
|
38:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
38:60/0/physics_layer_1/angular_velocity = 0.0
|
|
39:60/0 = 0
|
|
39:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:60/0/physics_layer_0/angular_velocity = 0.0
|
|
39:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
39:60/0/physics_layer_1/angular_velocity = 0.0
|
|
48:60/0 = 0
|
|
48:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:60/0/physics_layer_0/angular_velocity = 0.0
|
|
48:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
48:60/0/physics_layer_1/angular_velocity = 0.0
|
|
49:60/0 = 0
|
|
49:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:60/0/physics_layer_0/angular_velocity = 0.0
|
|
49:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
49:60/0/physics_layer_1/angular_velocity = 0.0
|
|
50:60/0 = 0
|
|
50:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:60/0/physics_layer_0/angular_velocity = 0.0
|
|
50:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
50:60/0/physics_layer_1/angular_velocity = 0.0
|
|
51:60/0 = 0
|
|
51:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:60/0/physics_layer_0/angular_velocity = 0.0
|
|
51:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
51:60/0/physics_layer_1/angular_velocity = 0.0
|
|
52:60/0 = 0
|
|
52:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:60/0/physics_layer_0/angular_velocity = 0.0
|
|
52:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
52:60/0/physics_layer_1/angular_velocity = 0.0
|
|
53:60/0 = 0
|
|
53:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:60/0/physics_layer_0/angular_velocity = 0.0
|
|
53:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
53:60/0/physics_layer_1/angular_velocity = 0.0
|
|
54:60/0 = 0
|
|
54:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:60/0/physics_layer_0/angular_velocity = 0.0
|
|
54:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
54:60/0/physics_layer_1/angular_velocity = 0.0
|
|
55:60/0 = 0
|
|
55:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:60/0/physics_layer_0/angular_velocity = 0.0
|
|
55:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
55:60/0/physics_layer_1/angular_velocity = 0.0
|
|
57:60/0 = 0
|
|
57:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:60/0/physics_layer_0/angular_velocity = 0.0
|
|
57:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
57:60/0/physics_layer_1/angular_velocity = 0.0
|
|
58:60/0 = 0
|
|
58:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:60/0/physics_layer_0/angular_velocity = 0.0
|
|
58:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
58:60/0/physics_layer_1/angular_velocity = 0.0
|
|
59:60/0 = 0
|
|
59:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:60/0/physics_layer_0/angular_velocity = 0.0
|
|
59:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
59:60/0/physics_layer_1/angular_velocity = 0.0
|
|
60:60/0 = 0
|
|
60:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:60/0/physics_layer_0/angular_velocity = 0.0
|
|
60:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
60:60/0/physics_layer_1/angular_velocity = 0.0
|
|
61:60/0 = 0
|
|
61:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:60/0/physics_layer_0/angular_velocity = 0.0
|
|
61:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
61:60/0/physics_layer_1/angular_velocity = 0.0
|
|
62:60/0 = 0
|
|
62:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:60/0/physics_layer_0/angular_velocity = 0.0
|
|
62:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
62:60/0/physics_layer_1/angular_velocity = 0.0
|
|
63:60/0 = 0
|
|
63:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:60/0/physics_layer_0/angular_velocity = 0.0
|
|
63:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
63:60/0/physics_layer_1/angular_velocity = 0.0
|
|
0:61/0 = 0
|
|
0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:61/0/physics_layer_0/angular_velocity = 0.0
|
|
0:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:61/0/physics_layer_1/angular_velocity = 0.0
|
|
1:61/0 = 0
|
|
1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:61/0/physics_layer_0/angular_velocity = 0.0
|
|
1:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:61/0/physics_layer_1/angular_velocity = 0.0
|
|
2:61/0 = 0
|
|
2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:61/0/physics_layer_0/angular_velocity = 0.0
|
|
2:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:61/0/physics_layer_1/angular_velocity = 0.0
|
|
3:61/0 = 0
|
|
3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:61/0/physics_layer_0/angular_velocity = 0.0
|
|
3:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:61/0/physics_layer_1/angular_velocity = 0.0
|
|
4:61/0 = 0
|
|
4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:61/0/physics_layer_0/angular_velocity = 0.0
|
|
4:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:61/0/physics_layer_1/angular_velocity = 0.0
|
|
5:61/0 = 0
|
|
5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:61/0/physics_layer_0/angular_velocity = 0.0
|
|
5:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:61/0/physics_layer_1/angular_velocity = 0.0
|
|
6:61/0 = 0
|
|
6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:61/0/physics_layer_0/angular_velocity = 0.0
|
|
6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:61/0/physics_layer_1/angular_velocity = 0.0
|
|
7:61/0 = 0
|
|
7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:61/0/physics_layer_0/angular_velocity = 0.0
|
|
7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:61/0/physics_layer_1/angular_velocity = 0.0
|
|
8:61/0 = 0
|
|
8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:61/0/physics_layer_0/angular_velocity = 0.0
|
|
8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:61/0/physics_layer_1/angular_velocity = 0.0
|
|
9:61/0 = 0
|
|
9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:61/0/physics_layer_0/angular_velocity = 0.0
|
|
9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:61/0/physics_layer_1/angular_velocity = 0.0
|
|
10:61/0 = 0
|
|
10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:61/0/physics_layer_0/angular_velocity = 0.0
|
|
10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:61/0/physics_layer_1/angular_velocity = 0.0
|
|
11:61/0 = 0
|
|
11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:61/0/physics_layer_0/angular_velocity = 0.0
|
|
11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:61/0/physics_layer_1/angular_velocity = 0.0
|
|
12:61/0 = 0
|
|
12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:61/0/physics_layer_0/angular_velocity = 0.0
|
|
12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:61/0/physics_layer_1/angular_velocity = 0.0
|
|
13:61/0 = 0
|
|
13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:61/0/physics_layer_0/angular_velocity = 0.0
|
|
13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:61/0/physics_layer_1/angular_velocity = 0.0
|
|
14:61/0 = 0
|
|
14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:61/0/physics_layer_0/angular_velocity = 0.0
|
|
14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:61/0/physics_layer_1/angular_velocity = 0.0
|
|
15:61/0 = 0
|
|
15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:61/0/physics_layer_0/angular_velocity = 0.0
|
|
15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:61/0/physics_layer_1/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSet" id="TileSet_t3610"]
|
|
physics_layer_0/collision_layer = 1
|
|
physics_layer_1/collision_layer = 2
|
|
physics_layer_1/collision_mask = 2
|
|
terrain_set_0/mode = 1
|
|
terrain_set_1/mode = 2
|
|
terrain_set_1/terrain_0/name = "Short Grass"
|
|
terrain_set_1/terrain_0/color = Color(0.188235, 0.858824, 0.341176, 1)
|
|
terrain_set_1/terrain_1/name = "Terrain 1"
|
|
terrain_set_1/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
|
terrain_set_1/terrain_2/name = "Terrain 2"
|
|
terrain_set_1/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
|
|
custom_data_layer_0/name = "Hit"
|
|
custom_data_layer_0/type = 4
|
|
sources/0 = SubResource("TileSetAtlasSource_7eiqt")
|
|
sources/2 = SubResource("TileSetAtlasSource_h3j2v")
|
|
pattern_0 = SubResource("TileMapPattern_7ryk7")
|
|
pattern_1 = SubResource("TileMapPattern_ktijn")
|
|
pattern_2 = SubResource("TileMapPattern_jp87s")
|
|
pattern_3 = SubResource("TileMapPattern_3q1rf")
|
|
pattern_4 = SubResource("TileMapPattern_n6nqg")
|
|
|
|
[node name="Node2D" type="Node2D"]
|
|
|
|
[node name="TileMap" type="TileMap" parent="."]
|
|
y_sort_enabled = true
|
|
tile_set = SubResource("TileSet_t3610")
|
|
collision_animatable = true
|
|
format = 2
|
|
layer_0/y_sort_enabled = true
|
|
layer_0/tile_data = PackedInt32Array(1966086, 196610, 15, 2031622, 196610, 16, 2097158, 196610, 17, 1966087, 65538, 15, 2031623, 65538, 16, 2097159, 65538, 17, 1966088, 131074, 15, 2031624, 131074, 16, 2097160, 131074, 17, 1966089, 196610, 15, 2031625, 196610, 16, 2097161, 196610, 17, 1966090, 262146, 15, 2031626, 262146, 16, 2097162, 262146, 17, 1966091, 65538, 15, 2031627, 65538, 16, 2097163, 65538, 17, 1966083, 131074, 15, 2031619, 131074, 16, 2097155, 131074, 17, 1966084, 65538, 15, 2031620, 65538, 16, 2097156, 65538, 17, 1966085, 131074, 15, 2031621, 131074, 16, 2097157, 131074, 17, 2031615, 65538, 15, 2097151, 65538, 16, 2162687, 65538, 17, 1966080, 131074, 15, 2031616, 131074, 16, 2097152, 131074, 17, 1966081, 196610, 15, 2031617, 196610, 16, 2097153, 196610, 17, 1966082, 65538, 15, 2031618, 65538, 16, 2097154, 65538, 17, 1966092, 131074, 15, 2031628, 131074, 16, 2097164, 131074, 17, 1966093, 196610, 15, 2031629, 196610, 16, 2097165, 196610, 17, 1966094, 65538, 15, 2031630, 65538, 16, 2097166, 65538, 17, 1966095, 131074, 15, 2031631, 131074, 16, 2097167, 131074, 17, 1966096, 196610, 15, 2031632, 196610, 16, 2097168, 196610, 17, 1966097, 262146, 15, 2031633, 262146, 16, 2097169, 262146, 17, 1966098, 65538, 15, 2031634, 65538, 16, 2097170, 65538, 17, 1966099, 131074, 15, 2031635, 131074, 16, 2097171, 131074, 17, 1966100, 65538, 15, 2031636, 65538, 16, 2097172, 65538, 17, 1966101, 131074, 15, 2031637, 131074, 16, 2097173, 131074, 17, 1966102, 65538, 15, 2031638, 65538, 16, 2097174, 65538, 17, 1966103, 131074, 15, 2031639, 131074, 16, 2097175, 131074, 17, 1966104, 65538, 15, 2031640, 65538, 16, 2097176, 65538, 17, 1966105, 131074, 15, 2031641, 131074, 16, 2097177, 131074, 17, 1966106, 65538, 15, 2031642, 65538, 16, 2097178, 65538, 17, 1966107, 131074, 15, 2031643, 131074, 16, 2097179, 131074, 17, 1966108, 196610, 15, 2031644, 196610, 16, 2097180, 196610, 17, 1966109, 262146, 15, 2031645, 262146, 16, 2097181, 262146, 17, 2031614, 2, 15, 2097150, 2, 16, 2162686, 2, 17, 1966110, 327682, 15, 2031646, 327682, 16, 2097182, 327682, 17)
|
|
layer_1/y_sort_enabled = true
|
|
layer_1/tile_data = PackedInt32Array(1703961, 12976128, 22, 1769497, 12976128, 23, 1835033, 12976128, 24, 1900569, 12976128, 25, 1966105, 12976128, 26, 1638426, 13041664, 21, 1703962, 13041664, 22, 1769498, 13041664, 23, 1835034, 13041664, 24, 1900570, 13041664, 25, 1966106, 13041664, 26, 1703963, 13107200, 22, 1769499, 13107200, 23, 1835035, 13107200, 24, 1900571, 13107200, 25, 1966107, 13107200, 26)
|
|
script = ExtResource("3_xipsd")
|
|
|
|
[node name="CharacterBody2D" parent="." instance=ExtResource("4_jurou")]
|