36 lines
980 B
GDScript
36 lines
980 B
GDScript
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extends TileMap
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@onready var player =$"../CharacterBody2D"
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var rng = RandomNumberGenerator.new()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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func roller():
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var rum = rng.randi_range(0, 200)
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return rum
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var playerPos = self.local_to_map(player.position)
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NewScript.playerPoScore()
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#var tilePos = playerPos+Vector2i(16,2)
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var tilePos = Vector2i(playerPos.x+(16),11)
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var tileCheck = tilePos + Vector2i(1,1)
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#print(playerPos)
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#print($"../TileMap".get_cell_tile_data(0,tileCheck,false))
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#print(tileCheck)
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if $".".get_cell_tile_data(0,tileCheck,false) == null:
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set_pattern(0,tilePos +Vector2i(3,0),tile_set.get_pattern(1))
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if int(player.position.x) % 7 == 0:
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var rum = roller()
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if rum > 180:
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set_pattern(1,tilePos-Vector2i(-8,5),tile_set.get_pattern(4))
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if get_cell_tile_data(1,playerPos):
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NewScript.hit()
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