2024-02-22 20:33:20 -05:00
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extends CharacterBody2D
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const speed = 190.0
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const JUMP_VELOCITY = -400.0
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2024-02-28 20:21:50 -05:00
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const accel = 1.0071
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2024-02-22 20:33:20 -05:00
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const strength= 3.5
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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var input: Vector2
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func get_input():
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#input.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
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input.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
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input.x = 1
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return input.normalized()
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func _physics_process(delta):
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var playerInput = get_input()
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# Add the gravity.
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if not is_on_floor():
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velocity.y += gravity * delta* 3
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# Handle jump.
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if is_on_floor():
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if Input.is_action_just_pressed("ui_accept"):
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velocity.y = lerp(0.0,JUMP_VELOCITY*strength, 0.93)
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velocity = lerp(velocity, playerInput * speed, .01) * Vector2(accel,accel)
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2024-02-28 20:21:50 -05:00
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velocity.x = min(velocity.x,600)
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2024-02-22 20:33:20 -05:00
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move_and_slide()
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