fastRunner/new_script.gd

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GDScript
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extends Node
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var savePath :String ="user://user.save"
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var score :int = 0
var highScores : Array = [0]
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func playerPoScore():
score += 1
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func hit(data):
if data == "Hit":
score -= 50
elif data == "power":
score += 30
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func startGame():
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score = 0
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func playerDeath():
if FileAccess.file_exists("user://user.save"):
var file = FileAccess.open(savePath, FileAccess.READ)
if file.get_as_text():
print(highScores.min())
highScores = str_to_var(file.get_as_text())
if score > highScores.min():
highScores.append(score)
else:
highScores.append(score)
save()
func save():
var file = FileAccess.open(savePath, FileAccess.WRITE)
file.store_line(str(highScores))
func getHigh():
print("here")
if not FileAccess.file_exists("user://user.save"):
pass
var file = FileAccess.open(savePath, FileAccess.READ)
var data = file.get_as_text()
print(data)